Difference between revisions of "States (NPCs)"

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===How to increase Respect===
===How to increase Respect===
*Through combat encounters, per fought battle. 100% chance up to a maximum of 20. 7% chance after 20, up to a maximum of 50.
*Through combat encounters, per fought battle. 100% chance up to a maximum of 20. 7% chance after 20, up to a maximum of 50.
*Through certain domestic events.
*Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).
*Through certain quest events tied to a specific NPC.
*Through certain quest events tied to a specific NPC.



Revision as of 19:28, 12 May 2024

NPCs have a range of States which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it.

Some of these States are shown on the Stats & Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions.

Fear[edit | edit source]

The Fear attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.

Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).

Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.

You can read more about Fear here.

Defiance[edit | edit source]

Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.

You can read more about Defiance here.

Stress[edit | edit source]

Respect[edit | edit source]

Respect is a hard-earned value that primarily increases if you defeat enemies with other NPCs present. Successfully managing certain dangerous events might also increase Respect.

This tells if your servants see you as a warlord or just an ordinary civilian.

Certain unique (and rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.

Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if her Respect for you is high.

How to increase Respect[edit | edit source]

  • Through combat encounters, per fought battle. 100% chance up to a maximum of 20. 7% chance after 20, up to a maximum of 50.
  • Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).
  • Through certain quest events tied to a specific NPC.

Corruption[edit | edit source]

A person's Corruption value (not to be confused with Ikaanos' societal Corruption value, and your Household Corruption value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.

Read more about Corruption HERE.

Devotion[edit | edit source]

This measures how seriously a slave takes their Religion. Effects differ according to the Religion, and detailed under each here.

How to increase Devotion[edit | edit source]

  • If you Stargaze with an NPC (on a clear night, Interact > Events & Activities > Stargaze), if they are Atheist, this has a reasonable chance of increasing their devotion to Atheism.
  • If you Pray (or Meditate, if you are Atheist) in your Shrine, each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.
  • If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.

How to decrease Devotion[edit | edit source]

  • If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of decreasing their Devotion by 1 point if they are of a different Religion to you.

Humiliation[edit | edit source]

Pain[edit | edit source]

Anger[edit | edit source]

Anger is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.

Anger increases when you behave badly toward an NPC that is not broken or devoted.

Decrease anger

Arousal[edit | edit source]

Hunger[edit | edit source]

Intoxication[edit | edit source]

Hygiene[edit | edit source]