<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexD</id>
	<title>Masters of Raana - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexD"/>
	<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php/Special:Contributions/AlexD"/>
	<updated>2026-06-27T00:11:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Drunkenness&amp;diff=11727</id>
		<title>Drunkenness</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Drunkenness&amp;diff=11727"/>
		<updated>2026-06-27T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Intoxication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Intoxication]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Incapacitated&amp;diff=11726</id>
		<title>Incapacitated</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Incapacitated&amp;diff=11726"/>
		<updated>2026-06-26T23:48:31Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If an NPC or the MC is reduced to zero or below [[Attributes (NPCs)#Health Points|Health Points]] or [[Attributes (NPCs)#Stamina Points|Stamina Points]] they are Incapacitated (except in the case of NPCs if reduced to -20 or below, if playing [[Iron Man]] mode, when they are killed instead, and removed from the game). &lt;br /&gt;
&lt;br /&gt;
An incapacitated MC will recover consciousness after the fight, but will be left with just 2 [[The Player#Health, and Health Points|Health Points]] and a few [[The Player#Stamina, and Stamina Points|Stamina Points]], plus a permanent [[Injury]] reducing one or more of his [[The Player#Attributes|Attributes]] ([[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and/or [[The Player#Beauty|Beauty]]). &lt;br /&gt;
&lt;br /&gt;
Incapacitated NPCs must be attended to after the combat, before the MC leaves the battlefield. The MC can tend to them with a [[Doctor&#039;s Kit]], which will restore them to a total of 25 [[Attributes (NPCs)#Health, and Health Points|Health Points]] and leave them fit enough to function again - but this requires [[The Player#Medicine|Medicine skill]] 40+ to use, will be used up in doing so, and costs $600 to buy. Use of a Doctor&#039;s Kit however means that the NPC will not be left with a permanent [[Injury]] reducing one or more of their [[Attributes (NPCs)|Attributes]]. If not brought round with a Doctor&#039;s Kit, the NPC will suffer permanent losses of a few points off one or more of their [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Dexterity|Dexterity]] and/or [[Attributes (NPCs)#Beauty|Beauty]].  &lt;br /&gt;
&lt;br /&gt;
On [[Character Creation#Grimdark|Grimdark mode]], stat losses to the MC and NPCs resulting from Incapacitation [[Injuries]] are increased - e.g. from 2 points to 5 points per incapacitating injury.   &lt;br /&gt;
&lt;br /&gt;
Also, in future releases such wounds may be accompanied by permanent reductions to the respective Attribute caps, to reflect permanent disability - maybe if also playing [[Character Creation#Ironman|Ironman mode]]. Expensive treatments at the [[Doctor&#039;s Hall]] may be able to rectify such disabilities though.  &lt;br /&gt;
&lt;br /&gt;
Alternatively anyone can [[Stabilized|Stabilize]] incapacitated NPCs without using special medical supplies: this will restore them to a total of 5 Health Points, but will leave them [[Injured]]. Once thus [[Stabilized]], NPCs can be further [[Comforted]] by the MC before leaving the battlefield, which takes another 6 minutes and will restore another 5 Health points, giving them a total of 10 - fit enough to travel.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11725</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11725"/>
		<updated>2026-06-26T23:38:29Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;2 = &#039;&#039;&#039;Pure&#039;&#039;&#039;; 2-5 = &#039;&#039;&#039;None&#039;&#039;&#039;; 6-9 = &#039;&#039;&#039;Minimal&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Neutral&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Wavering&#039;&#039;&#039;; 40-49 = &#039;&#039;&#039;Substantial&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Large&#039;&#039;&#039;; 80-99 = &#039;&#039;&#039;Massive&#039;&#039;&#039;; 100-129+ = &#039;&#039;&#039;Demonic&#039;&#039;&#039;; 130+ &#039;&#039;&#039;Unfathomable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;likesadist&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Corruption, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than that character&#039;s [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 120, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Prestige.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, which can be any number less than or including that character&#039;s [[maxstamina|&amp;lt;code&amp;gt;&#039;&#039;&#039;maxstamina&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might rarely exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11724</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11724"/>
		<updated>2026-06-26T23:36:43Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;2 = &#039;&#039;&#039;Pure&#039;&#039;&#039;; 2-5 = &#039;&#039;&#039;None&#039;&#039;&#039;; 6-9 = &#039;&#039;&#039;Minimal&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Neutral&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Wavering&#039;&#039;&#039;; 40-49 = &#039;&#039;&#039;Substantial&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Large&#039;&#039;&#039;; 80-99 = &#039;&#039;&#039;Massive&#039;&#039;&#039;; 100-129+ = &#039;&#039;&#039;Demonic&#039;&#039;&#039;; 130+ &#039;&#039;&#039;Unfathomable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;likesadist&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Corruption, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 120, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Prestige.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, which can be any number less than or including [[maxstamina|&amp;lt;code&amp;gt;&#039;&#039;&#039;maxstamina&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might rarely exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11723</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11723"/>
		<updated>2026-06-26T23:33:15Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;2 = &#039;&#039;&#039;Pure&#039;&#039;&#039;; 2-5 = &#039;&#039;&#039;None&#039;&#039;&#039;; 6-9 = &#039;&#039;&#039;Minimal&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Neutral&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Wavering&#039;&#039;&#039;; 40-49 = &#039;&#039;&#039;Substantial&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Large&#039;&#039;&#039;; 80-99 = &#039;&#039;&#039;Massive&#039;&#039;&#039;; 100-129+ = &#039;&#039;&#039;Demonic&#039;&#039;&#039;; 130+ &#039;&#039;&#039;Unfathomable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;likesadist&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Corruption, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 120, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Prestige.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, from 0 to [&amp;lt;nowiki/&amp;gt;[[maxstamina]]], and 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might rarely exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11722</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11722"/>
		<updated>2026-06-26T23:29:04Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Maximum Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;2 = &#039;&#039;&#039;Pure&#039;&#039;&#039;; 2-5 = &#039;&#039;&#039;None&#039;&#039;&#039;; 6-9 = &#039;&#039;&#039;Minimal&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Neutral&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Wavering&#039;&#039;&#039;; 40-49 = &#039;&#039;&#039;Substantial&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Large&#039;&#039;&#039;; 80-99 = &#039;&#039;&#039;Massive&#039;&#039;&#039;; 100-129+ = &#039;&#039;&#039;Demonic&#039;&#039;&#039;; 130+ &#039;&#039;&#039;Unfathomable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;likesadist&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Corruption, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than [&amp;lt;nowiki/&amp;gt;[[toughness]]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 120, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Prestige.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, from 0 to [&amp;lt;nowiki/&amp;gt;[[maxstamina]]], and 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might rarely exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Unconscious&amp;diff=11721</id>
		<title>Unconscious</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Unconscious&amp;diff=11721"/>
		<updated>2026-06-26T23:26:22Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Incapacitated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Incapacitated]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Maxmasterhealth&amp;diff=11720</id>
		<title>Maxmasterhealth</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Maxmasterhealth&amp;diff=11720"/>
		<updated>2026-06-26T23:24:26Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Maximum Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Maximum_Health]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Maxstamina&amp;diff=11719</id>
		<title>Maxstamina</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Maxstamina&amp;diff=11719"/>
		<updated>2026-06-26T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Attributes (NPCs)#Maximum Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attributes_(NPCs)#Maximum_Stamina]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11718</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=11718"/>
		<updated>2026-06-26T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;AlexD: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;2 = &#039;&#039;&#039;Pure&#039;&#039;&#039;; 2-5 = &#039;&#039;&#039;None&#039;&#039;&#039;; 6-9 = &#039;&#039;&#039;Minimal&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Neutral&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Wavering&#039;&#039;&#039;; 40-49 = &#039;&#039;&#039;Substantial&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Large&#039;&#039;&#039;; 80-99 = &#039;&#039;&#039;Massive&#039;&#039;&#039;; 100-129+ = &#039;&#039;&#039;Demonic&#039;&#039;&#039;; 130+ &#039;&#039;&#039;Unfathomable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;likesadist&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Corruption, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as its value is calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than [&amp;lt;nowiki/&amp;gt;[[toughness]]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 120, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Prestige.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, from 0 to [&amp;lt;nowiki/&amp;gt;[[maxstamina]]], and 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might rarely exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11717</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11717"/>
		<updated>2026-06-26T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Gambling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical successes on Strength rolls (when working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstrength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be difficult to hit. Nevertheless, most veteran fighters are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterdex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* [[Morning blowjob|Morning blowjobs]] give a good chance of +1; choose the &amp;quot;clean my balls first&amp;quot; option if you want to benefit from this; it&#039;s possible to end the [[MBJ]] prematurely after receiving the gain (cap: 90).&lt;br /&gt;
* 1 in 4 chance from [[Massages]] at [[Virax Springs]] (cap: 60).&lt;br /&gt;
* 1 in 6 chance if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[Mastersphere]] gives +1 per night (cap: 50).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Books#Occult|Occult books]], the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterwill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a measure of the MC&#039;s charm and likeability; his ability to influence people via the attractiveness of his personality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma:&#039;&#039;&#039;&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
* By socializing at [[Divine Juices]] tavern in Watery Eyes (cap: 70).&lt;br /&gt;
* While carousing at [[Dockgrave Tavern]] (cap: 90).&lt;br /&gt;
* By dancing at [[Furry&#039;s Tavern]] (cap: 100).&lt;br /&gt;
* By carousing at one of your own [[Taverns]] (cap: 90, 10% chance).&lt;br /&gt;
* By getting a critical success Caressing a partner during [[Seduction]] events (cap: 100).&lt;br /&gt;
* By taking NPCs to [[The Diner]] and telling jokes &#039;&#039;x10 times&#039;&#039; (cap: 110).&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* Through certain random events.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastercharm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
Beauty is a measure of the MC&#039;s physical attractiveness. It often contriutes to how favorably someone may react to you, particularly if you want to engage with them sexually - and especially if they have the [[Traits (NPCs)#Superficial|Superficial]] trait. Conversely, low Beauty may help you intimidate people. Low beauty may also reduce the [[Happiness and Affection|Happiness]] of the MC&#039;s [[wife]] (or wives). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By [[Doctor&#039;s Hall#Cosmetic Surgery|cosmetic surgery operations]] at the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beauty can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] in combat&lt;br /&gt;
* Accidents while working at the [[Assembly Plant]]&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* Replacing one of your eyes with the [[Doctor&#039;s Hall#Implants|The SureShot(TM) bionic eye implant]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterbeauty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastermaxhealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Health ===&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (+5 points for $50, taking 30 mins).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] (+6 or +8, for $200 or $250) or (+5 for $75 from Hope Laurel).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
*Physical massage sessions at  [[Divine Juices]] from Elin Jonsson ($170 for 30 mins; -2 Health Points but restores +5 Stamina).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhealth&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Critically injured!&#039;&#039;&#039;&amp;quot;, 3–9 = &amp;quot;&#039;&#039;&#039;Injured!&#039;&#039;&#039;&amp;quot;, 10–49 = &amp;quot;&#039;&#039;&#039;Bruised&#039;&#039;&#039;&amp;quot;, 50+ = Normal health.&lt;br /&gt;
&lt;br /&gt;
See also: [[Injuries|&#039;&#039;&#039;INJURIES&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
Max Stamina reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstamina&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
Current Stamina (Stamina pool) is not technically an ATTRIBUTE or Skill, it is a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a good quality shower or bath (additional bonuses for bathing with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage from prostitutes at [[Virax Springs]] (+6 for $200 or +7 for $250; 66 mins) or [[Divine Juices]] (+8 for $75 or +5 for $170; 30 mins).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
*Drinking a cup of coffee (under Training &amp;gt; Advanced Training &amp;gt; select a book to read, then pay $5 to gain +1 point).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: -6 points per 2 hrs session.&lt;br /&gt;
*Scavenging: -5 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]], or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]], or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to [[Conversion|convert]] an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your [[The Shrine|Shrine]]): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
*&amp;quot;Hanging Out&amp;quot; events with NPCs cost 3 Stamina for 2 hours. &lt;br /&gt;
*Sessions with prostitutes take variable amounts, for example private sessions at [[Furry&#039;s Tavern|Furry&#039;s]] cost 1 point for blowjobs and 3 for full access. &lt;br /&gt;
&#039;&#039;&#039;Stamina Points are NOT reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Travelling between map sectors takes no Stamina IF the [[weather]] isn&#039;t terrible.&lt;br /&gt;
* Reading [[Books]] does not use up Stamina.&lt;br /&gt;
* Talking with NPCs takes no Stamina. &lt;br /&gt;
* Going for on-to-one walks with NPCs takes no Stamina, whether 2 or 4 hours long.  &lt;br /&gt;
* Trips to the Cinema/Theatre do not use up Stamina. &lt;br /&gt;
* Leading [[Home-schooling|Home-Schooling]] sessions takes no Stamina. &lt;br /&gt;
* Preaching or giving Lectures in the [[The Shrine|Shrine]] takes no Stamina if you don&#039;t use &amp;quot;Fury&amp;quot;. &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stampoints&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Tired!&#039;&#039;&#039;&amp;quot;, 3–15 = &amp;quot;&#039;&#039;&#039;Winded&#039;&#039;&#039;&amp;quot;, and 16+ = Normal alertness - as long as you are [[Sober]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints lte 2 or $tired is true&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 3 and $stampoints lte 15 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Winded&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 16 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Normal alertness&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night): +2; one-time uncapped gain.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;aca&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a &#039;&#039;&#039;compound&#039;&#039;&#039; &#039;&#039;&#039;skill&#039;&#039;&#039; whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masteradmin&amp;lt;/code&amp;gt; - but &#039;&#039;&#039;NOTE&#039;&#039;&#039; that TBA&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;artisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;blacksmith&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;bondskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. Two +2 gains, one is capped, the other a one-time uncapped gain.&lt;br /&gt;
*Participate in the Harem of Mordecai Adler (Aria questline: Slavemasters of Raana route)&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;fuckskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;whipskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines your ability to win at any form of gambling-related activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in [[gambling]] games in Taverns across Ikaanos, including at [[Furry&#039;s Tavern|Furry&#039;s]] (cap: 120), [[Dockgrave Tavern|The Dockgrave]], [[Shunsuke&#039;s]], [[Divine Juices]], and your own [[Taverns|tavern]] if you build one.&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;gambling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;kisskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14).&lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; one-time, uncapped.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;manipulate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health Points from 20 to 30 when using a [[tendstims|tendstim]]. Level 60+ allows the use of [[Tendstim combat injector|combat tendstim]] injectors (without which it will be hard to survive tough battles), and 100+ allows use of these twice per round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
N.B. Since Medicine is only really raisable from reading [[Books]] or by reviving [[incpacitated]] [[Followers]] after combat (which incurs attribute losses, unless you use a &#039;&#039;&#039;[[Doctor&#039;s Kit]]&#039;&#039;&#039;, which requires &#039;&#039;&#039;Skill 40&#039;&#039;&#039;), and skill improvements via this latter route cap out at 90, this means that if you want to maximise your eventual Medical skill you will have to revive a LOT of fallen comrades in order to reach skill 90 before reading any books - which may lead to many crippled or dead NPCs. A compromise might be to read a a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leave the other two books until later. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;medicine&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
Occult skill is a measure of the MC&#039;s knowledge of Raana&#039;s esoteric forces, witchcraft, and the hidden gods rumored to dwell in the outskirt fringes of the universe. Things treated as real by some, but which do not fit into our current framework of scientific understanding. &lt;br /&gt;
&lt;br /&gt;
Occult skill determines the effectiveness of [[Incantations]] cast, if any have been learned. There are three levels: &#039;&#039;&#039;Dabbler&#039;&#039;&#039; (skill 1-29), &#039;&#039;&#039;Adept&#039;&#039;&#039; (30-74) and &#039;&#039;&#039;Master&#039;&#039;&#039; (skill 75+). Each level increases the effect and reduces the [[The Player#Willpower|Willpower]] cost of casting Incantations.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to [[Doyle Bekker|Doyle]]&#039;s background story (+1), various walks with virgin [[Seve Pásztor|Seve]] (+6 total), and dinner events; (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible).&lt;br /&gt;
* Purchasing The [[Player Home (Redhaven)/Library#Collection|Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;[[Player Home (Redhaven)/Library#Collection|o]] (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Reading the book &amp;quot;[[Books#Science|The Beyond]]&amp;quot; (+2).&lt;br /&gt;
* Through various [[quests]].&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult [[relics]].&lt;br /&gt;
* Study the hieroglyphics on the [[The Uwlak Monument|Uwlak monuments]] (+1).&lt;br /&gt;
*Inspect the Raxior Stone (part of [[Armand Blackford]]&#039;s &amp;quot;A Delicate Matter&amp;quot; quest) (+2).&lt;br /&gt;
*Complete the &amp;quot;Temple of Doom&amp;quot; [[Quests|quest]] (+2).&lt;br /&gt;
*[[Traits (NPCs)#Secretive|Interrogate]] a disturbing story out of a reluctant captive (+1). &lt;br /&gt;
*Attempting to teach Occult skill to an NPC who has greater knowledge of the subject than you, gives chance of learning +1 from them. &lt;br /&gt;
*Study the cave drawings that you will occasionally discover when [[Prospecting]] (cap: 10). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;occult&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;performance&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 100; they respawn every 4-6 days).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;tech&amp;lt;/code&amp;gt; - a number from 0 to 130.  &lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Enables you to sneak around undetected, steal things without being noticed, and pick mechanical locks. Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70).&lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stealth&amp;lt;/code&amp;gt; - a number from 0 to 100.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing [[Leather]] from [[Skins]] (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* When [[Hunting]] (20% chance to increase if succeed or 17% if fail, up to skill 40, then 6% whether succeed or fail, up to skill 100).&lt;br /&gt;
* When [[Scavenging]] (5%).&lt;br /&gt;
* When [[Prospecting]] in caves (4% chance per session to meet other gem hunters you can chat with and learn from).&lt;br /&gt;
*When [[Fishing]] (roughly 3%, if successful; cap: 100).&lt;br /&gt;
*One-off gains from some quests (e.g. looking for mushrooms).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
= Aging (and death) =&lt;br /&gt;
Note that some of the MC&#039;s stats (Strength, Dexterity, Intelligence, Willpower, Beauty) and skills (Science, Academics, Copulation) are modified positively or negatively through age chosen at character creation, and Strength and Dexterity are also reduced by aging during the game. Death happens when a score drops to zero. See [[Aging#Effects on the MC|THIS SECTION]] for more details. &lt;br /&gt;
&lt;br /&gt;
= States, Conditions and Currencies =&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
Sexual Craving TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;cumbuild&amp;lt;/code&amp;gt; - where this is a number from 0 to 30, where 0 = &amp;quot;&#039;&#039;&#039;Sexually depleted&#039;&#039;&#039;&amp;quot;, 1 or 2 = &amp;quot;&#039;&#039;&#039;Satisfied&#039;&#039;&#039;&amp;quot;, 3–8 = &amp;quot;&#039;&#039;&#039;Normal craving&#039;&#039;&#039;&amp;quot;, 9–12 = &amp;quot;&#039;&#039;&#039;Strong craving&#039;&#039;&#039;&amp;quot;, 13–18 = &amp;quot;&#039;&#039;&#039;Huge craving!&#039;&#039;&#039;&amp;quot;, 19–24 = &amp;quot;&#039;&#039;&#039;Constant hardon!&#039;&#039;&#039;&amp;quot;, 25–29 = &amp;quot;&#039;&#039;&#039;Extreme craving!&#039;&#039;&#039;&amp;quot;, and 30+ = &amp;quot;&#039;&#039;&#039;Throbbing!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cash ==&lt;br /&gt;
Money TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;cash&amp;lt;/code&amp;gt; - the value of which can be from 0 up into the hundreds of millions.  &lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are.&lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;mcrel&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;devotion&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
Eating TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhunger&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s satiety, so that &amp;lt;1 = &amp;quot;&#039;&#039;&#039;Starving!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Hungry!&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Peckish&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Well-fed&#039;&#039;&#039;&amp;quot; and 70+ = &amp;quot;&#039;&#039;&#039;Over-fed!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 70&amp;gt;&amp;gt;Over-fed!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 69 and $masterhunger gte 40&amp;gt;&amp;gt;Well-fed&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 39 and $masterhunger gte 20&amp;gt;&amp;gt;Peckish&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&amp;lt;&amp;lt;if $masterhunger lte 19 and $masterhunger gte 1&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Hungry!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 0&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Starving!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 20&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hunger, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hunger|hunger]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hygiene==&lt;br /&gt;
Cleanliness TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;masterfilth&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s cleanliness, with &amp;lt;0 = &amp;quot;&#039;&#039;&#039;Extremely filthy!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Very dirty&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Dirty&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;quot;&#039; 70+ = &amp;quot;&#039;&#039;&#039;Fantastic!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth gte 50&amp;gt;&amp;gt;Fresh and clean&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 49 and $masterfilth gte 25&amp;gt;&amp;gt;Dirty&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 24 and $masterfilth gte 5&amp;gt;&amp;gt;Filthy&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 4&amp;gt;&amp;gt;Extremely filthy!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hygiene variable, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hygiene|hygiene]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
Influence measures the MC&#039;s power and connections throughout [[Ikaanos]]. It can be gained in many ways, can sometimes be lost, can be spent like currency to buy favors, and certain threshold levels are required to access certain areas and activities in the game. A summary of the MC&#039;s Influence is provided as one of the Economy &amp;amp; Influence / Household Overview reports, and its current total is given in the top center of the MC&#039;s character sheet. &#039;&#039;&#039;&#039;&#039;Read more [[Influence|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;credit&amp;lt;/code&amp;gt; - having a value ranging from 0 upwards into the millions, though for most people being 2 or 3 digits.  &lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
Drinking alcohol TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;drunk&amp;lt;/code&amp;gt; , ranging from &#039;&#039;&#039;0 to 15&#039;&#039;&#039;, where 0 or 1 = &#039;&#039;&#039;sober&#039;&#039;&#039;, 2 or 3 = &amp;quot;&#039;&#039;&#039;Tipsy&#039;&#039;&#039;&amp;quot;, 4–7 = &amp;quot;&#039;&#039;&#039;Drunk!&#039;&#039;&#039;&amp;quot;,  8–15 = &amp;quot;&#039;&#039;&#039;Wasted!&#039;&#039;&#039;&amp;quot;, and 16+ is unconscious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 2 and $drunk lte 3 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Tipsy&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 4 and $drunk lte 7 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Drunk!&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 8 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Wasted!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Palace Rating==&lt;br /&gt;
&lt;br /&gt;
Palace Rating is like Influence but specific to the upper echelons of Ikaanian society, which a powerful MC can spend to influence the direction of the evolution of the Republic&#039;s society itself. A summary of the MC&#039;s Palace Rating is provided in the Politics section of the Economy &amp;amp; Influence / Household Overview reports. &#039;&#039;&#039;&#039;&#039;Read more [[Palace Rating|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11716</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11716"/>
		<updated>2026-06-26T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Gambling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical successes on Strength rolls (when working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstrength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be difficult to hit. Nevertheless, most veteran fighters are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterdex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* [[Morning blowjob|Morning blowjobs]] give a good chance of +1; choose the &amp;quot;clean my balls first&amp;quot; option if you want to benefit from this; it&#039;s possible to end the [[MBJ]] prematurely after receiving the gain (cap: 90).&lt;br /&gt;
* 1 in 4 chance from [[Massages]] at [[Virax Springs]] (cap: 60).&lt;br /&gt;
* 1 in 6 chance if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[Mastersphere]] gives +1 per night (cap: 50).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Books#Occult|Occult books]], the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterwill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a measure of the MC&#039;s charm and likeability; his ability to influence people via the attractiveness of his personality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma:&#039;&#039;&#039;&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
* By socializing at [[Divine Juices]] tavern in Watery Eyes (cap: 70).&lt;br /&gt;
* While carousing at [[Dockgrave Tavern]] (cap: 90).&lt;br /&gt;
* By dancing at [[Furry&#039;s Tavern]] (cap: 100).&lt;br /&gt;
* By carousing at one of your own [[Taverns]] (cap: 90, 10% chance).&lt;br /&gt;
* By getting a critical success Caressing a partner during [[Seduction]] events (cap: 100).&lt;br /&gt;
* By taking NPCs to [[The Diner]] and telling jokes &#039;&#039;x10 times&#039;&#039; (cap: 110).&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* Through certain random events.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastercharm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
Beauty is a measure of the MC&#039;s physical attractiveness. It often contriutes to how favorably someone may react to you, particularly if you want to engage with them sexually - and especially if they have the [[Traits (NPCs)#Superficial|Superficial]] trait. Conversely, low Beauty may help you intimidate people. Low beauty may also reduce the [[Happiness and Affection|Happiness]] of the MC&#039;s [[wife]] (or wives). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By [[Doctor&#039;s Hall#Cosmetic Surgery|cosmetic surgery operations]] at the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beauty can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] in combat&lt;br /&gt;
* Accidents while working at the [[Assembly Plant]]&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* Replacing one of your eyes with the [[Doctor&#039;s Hall#Implants|The SureShot(TM) bionic eye implant]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterbeauty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastermaxhealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Health ===&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (+5 points for $50, taking 30 mins).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] (+6 or +8, for $200 or $250) or (+5 for $75 from Hope Laurel).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
*Physical massage sessions at  [[Divine Juices]] from Elin Jonsson ($170 for 30 mins; -2 Health Points but restores +5 Stamina).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhealth&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Critically injured!&#039;&#039;&#039;&amp;quot;, 3–9 = &amp;quot;&#039;&#039;&#039;Injured!&#039;&#039;&#039;&amp;quot;, 10–49 = &amp;quot;&#039;&#039;&#039;Bruised&#039;&#039;&#039;&amp;quot;, 50+ = Normal health.&lt;br /&gt;
&lt;br /&gt;
See also: [[Injuries|&#039;&#039;&#039;INJURIES&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
Max Stamina reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstamina&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
Current Stamina (Stamina pool) is not technically an ATTRIBUTE or Skill, it is a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a good quality shower or bath (additional bonuses for bathing with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage from prostitutes at [[Virax Springs]] (+6 for $200 or +7 for $250; 66 mins) or [[Divine Juices]] (+8 for $75 or +5 for $170; 30 mins).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
*Drinking a cup of coffee (under Training &amp;gt; Advanced Training &amp;gt; select a book to read, then pay $5 to gain +1 point).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: -6 points per 2 hrs session.&lt;br /&gt;
*Scavenging: -5 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]], or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]], or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to [[Conversion|convert]] an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your [[The Shrine|Shrine]]): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
*&amp;quot;Hanging Out&amp;quot; events with NPCs cost 3 Stamina for 2 hours. &lt;br /&gt;
*Sessions with prostitutes take variable amounts, for example private sessions at [[Furry&#039;s Tavern|Furry&#039;s]] cost 1 point for blowjobs and 3 for full access. &lt;br /&gt;
&#039;&#039;&#039;Stamina Points are NOT reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Travelling between map sectors takes no Stamina IF the [[weather]] isn&#039;t terrible.&lt;br /&gt;
* Reading [[Books]] does not use up Stamina.&lt;br /&gt;
* Talking with NPCs takes no Stamina. &lt;br /&gt;
* Going for on-to-one walks with NPCs takes no Stamina, whether 2 or 4 hours long.  &lt;br /&gt;
* Trips to the Cinema/Theatre do not use up Stamina. &lt;br /&gt;
* Leading [[Home-schooling|Home-Schooling]] sessions takes no Stamina. &lt;br /&gt;
* Preaching or giving Lectures in the [[The Shrine|Shrine]] takes no Stamina if you don&#039;t use &amp;quot;Fury&amp;quot;. &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stampoints&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Tired!&#039;&#039;&#039;&amp;quot;, 3–15 = &amp;quot;&#039;&#039;&#039;Winded&#039;&#039;&#039;&amp;quot;, and 16+ = Normal alertness - as long as you are [[Sober]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints lte 2 or $tired is true&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 3 and $stampoints lte 15 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Winded&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 16 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Normal alertness&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night): +2; one-time uncapped gain.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;aca&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a &#039;&#039;&#039;compound&#039;&#039;&#039; &#039;&#039;&#039;skill&#039;&#039;&#039; whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masteradmin&amp;lt;/code&amp;gt; - but &#039;&#039;&#039;NOTE&#039;&#039;&#039; that TBA&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;artisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;blacksmith&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;bondskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. Two +2 gains, one is capped, the other a one-time uncapped gain.&lt;br /&gt;
*Participate in the Harem of Mordecai Adler (Aria questline: Slavemasters of Raana route)&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;fuckskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;whipskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines your ability to win at any form of gambling-related activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in [[gambling]] games in Taverns across Ikaanos, including [[Furry&#039;s Tavern|Furry&#039;s]] (cap: 120), [[Dockgrave Tavern|The Dockgrave]], [[Shunsuke&#039;s]], [[Divine Juices]], and your own [[Taverns|tavern]] if you build one.&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;gambling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;kisskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14).&lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; one-time, uncapped.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;manipulate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health Points from 20 to 30 when using a [[tendstims|tendstim]]. Level 60+ allows the use of [[Tendstim combat injector|combat tendstim]] injectors (without which it will be hard to survive tough battles), and 100+ allows use of these twice per round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
N.B. Since Medicine is only really raisable from reading [[Books]] or by reviving [[incpacitated]] [[Followers]] after combat (which incurs attribute losses, unless you use a &#039;&#039;&#039;[[Doctor&#039;s Kit]]&#039;&#039;&#039;, which requires &#039;&#039;&#039;Skill 40&#039;&#039;&#039;), and skill improvements via this latter route cap out at 90, this means that if you want to maximise your eventual Medical skill you will have to revive a LOT of fallen comrades in order to reach skill 90 before reading any books - which may lead to many crippled or dead NPCs. A compromise might be to read a a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leave the other two books until later. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;medicine&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
Occult skill is a measure of the MC&#039;s knowledge of Raana&#039;s esoteric forces, witchcraft, and the hidden gods rumored to dwell in the outskirt fringes of the universe. Things treated as real by some, but which do not fit into our current framework of scientific understanding. &lt;br /&gt;
&lt;br /&gt;
Occult skill determines the effectiveness of [[Incantations]] cast, if any have been learned. There are three levels: &#039;&#039;&#039;Dabbler&#039;&#039;&#039; (skill 1-29), &#039;&#039;&#039;Adept&#039;&#039;&#039; (30-74) and &#039;&#039;&#039;Master&#039;&#039;&#039; (skill 75+). Each level increases the effect and reduces the [[The Player#Willpower|Willpower]] cost of casting Incantations.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to [[Doyle Bekker|Doyle]]&#039;s background story (+1), various walks with virgin [[Seve Pásztor|Seve]] (+6 total), and dinner events; (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible).&lt;br /&gt;
* Purchasing The [[Player Home (Redhaven)/Library#Collection|Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;[[Player Home (Redhaven)/Library#Collection|o]] (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Reading the book &amp;quot;[[Books#Science|The Beyond]]&amp;quot; (+2).&lt;br /&gt;
* Through various [[quests]].&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult [[relics]].&lt;br /&gt;
* Study the hieroglyphics on the [[The Uwlak Monument|Uwlak monuments]] (+1).&lt;br /&gt;
*Inspect the Raxior Stone (part of [[Armand Blackford]]&#039;s &amp;quot;A Delicate Matter&amp;quot; quest) (+2).&lt;br /&gt;
*Complete the &amp;quot;Temple of Doom&amp;quot; [[Quests|quest]] (+2).&lt;br /&gt;
*[[Traits (NPCs)#Secretive|Interrogate]] a disturbing story out of a reluctant captive (+1). &lt;br /&gt;
*Attempting to teach Occult skill to an NPC who has greater knowledge of the subject than you, gives chance of learning +1 from them. &lt;br /&gt;
*Study the cave drawings that you will occasionally discover when [[Prospecting]] (cap: 10). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;occult&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;performance&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 100; they respawn every 4-6 days).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;tech&amp;lt;/code&amp;gt; - a number from 0 to 130.  &lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Enables you to sneak around undetected, steal things without being noticed, and pick mechanical locks. Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70).&lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stealth&amp;lt;/code&amp;gt; - a number from 0 to 100.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing [[Leather]] from [[Skins]] (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* When [[Hunting]] (20% chance to increase if succeed or 17% if fail, up to skill 40, then 6% whether succeed or fail, up to skill 100).&lt;br /&gt;
* When [[Scavenging]] (5%).&lt;br /&gt;
* When [[Prospecting]] in caves (4% chance per session to meet other gem hunters you can chat with and learn from).&lt;br /&gt;
*When [[Fishing]] (roughly 3%, if successful; cap: 100).&lt;br /&gt;
*One-off gains from some quests (e.g. looking for mushrooms).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
= Aging (and death) =&lt;br /&gt;
Note that some of the MC&#039;s stats (Strength, Dexterity, Intelligence, Willpower, Beauty) and skills (Science, Academics, Copulation) are modified positively or negatively through age chosen at character creation, and Strength and Dexterity are also reduced by aging during the game. Death happens when a score drops to zero. See [[Aging#Effects on the MC|THIS SECTION]] for more details. &lt;br /&gt;
&lt;br /&gt;
= States, Conditions and Currencies =&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
Sexual Craving TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;cumbuild&amp;lt;/code&amp;gt; - where this is a number from 0 to 30, where 0 = &amp;quot;&#039;&#039;&#039;Sexually depleted&#039;&#039;&#039;&amp;quot;, 1 or 2 = &amp;quot;&#039;&#039;&#039;Satisfied&#039;&#039;&#039;&amp;quot;, 3–8 = &amp;quot;&#039;&#039;&#039;Normal craving&#039;&#039;&#039;&amp;quot;, 9–12 = &amp;quot;&#039;&#039;&#039;Strong craving&#039;&#039;&#039;&amp;quot;, 13–18 = &amp;quot;&#039;&#039;&#039;Huge craving!&#039;&#039;&#039;&amp;quot;, 19–24 = &amp;quot;&#039;&#039;&#039;Constant hardon!&#039;&#039;&#039;&amp;quot;, 25–29 = &amp;quot;&#039;&#039;&#039;Extreme craving!&#039;&#039;&#039;&amp;quot;, and 30+ = &amp;quot;&#039;&#039;&#039;Throbbing!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cash ==&lt;br /&gt;
Money TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;cash&amp;lt;/code&amp;gt; - the value of which can be from 0 up into the hundreds of millions.  &lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are.&lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;mcrel&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;devotion&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
Eating TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhunger&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s satiety, so that &amp;lt;1 = &amp;quot;&#039;&#039;&#039;Starving!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Hungry!&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Peckish&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Well-fed&#039;&#039;&#039;&amp;quot; and 70+ = &amp;quot;&#039;&#039;&#039;Over-fed!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 70&amp;gt;&amp;gt;Over-fed!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 69 and $masterhunger gte 40&amp;gt;&amp;gt;Well-fed&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 39 and $masterhunger gte 20&amp;gt;&amp;gt;Peckish&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&amp;lt;&amp;lt;if $masterhunger lte 19 and $masterhunger gte 1&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Hungry!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 0&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Starving!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 20&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hunger, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hunger|hunger]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hygiene==&lt;br /&gt;
Cleanliness TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;masterfilth&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s cleanliness, with &amp;lt;0 = &amp;quot;&#039;&#039;&#039;Extremely filthy!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Very dirty&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Dirty&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;quot;&#039; 70+ = &amp;quot;&#039;&#039;&#039;Fantastic!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth gte 50&amp;gt;&amp;gt;Fresh and clean&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 49 and $masterfilth gte 25&amp;gt;&amp;gt;Dirty&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 24 and $masterfilth gte 5&amp;gt;&amp;gt;Filthy&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 4&amp;gt;&amp;gt;Extremely filthy!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hygiene variable, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hygiene|hygiene]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
Influence measures the MC&#039;s power and connections throughout [[Ikaanos]]. It can be gained in many ways, can sometimes be lost, can be spent like currency to buy favors, and certain threshold levels are required to access certain areas and activities in the game. A summary of the MC&#039;s Influence is provided as one of the Economy &amp;amp; Influence / Household Overview reports, and its current total is given in the top center of the MC&#039;s character sheet. &#039;&#039;&#039;&#039;&#039;Read more [[Influence|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;credit&amp;lt;/code&amp;gt; - having a value ranging from 0 upwards into the millions, though for most people being 2 or 3 digits.  &lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
Drinking alcohol TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;drunk&amp;lt;/code&amp;gt; , ranging from &#039;&#039;&#039;0 to 15&#039;&#039;&#039;, where 0 or 1 = &#039;&#039;&#039;sober&#039;&#039;&#039;, 2 or 3 = &amp;quot;&#039;&#039;&#039;Tipsy&#039;&#039;&#039;&amp;quot;, 4–7 = &amp;quot;&#039;&#039;&#039;Drunk!&#039;&#039;&#039;&amp;quot;,  8–15 = &amp;quot;&#039;&#039;&#039;Wasted!&#039;&#039;&#039;&amp;quot;, and 16+ is unconscious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 2 and $drunk lte 3 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Tipsy&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 4 and $drunk lte 7 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Drunk!&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 8 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Wasted!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Palace Rating==&lt;br /&gt;
&lt;br /&gt;
Palace Rating is like Influence but specific to the upper echelons of Ikaanian society, which a powerful MC can spend to influence the direction of the evolution of the Republic&#039;s society itself. A summary of the MC&#039;s Palace Rating is provided in the Politics section of the Economy &amp;amp; Influence / Household Overview reports. &#039;&#039;&#039;&#039;&#039;Read more [[Palace Rating|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11715</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11715"/>
		<updated>2026-06-26T22:40:23Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gambling is a [[The Player#Gambling|skill possessed by the MC]], an activity you can pursue at a variety of establishments throughout the game world (low-stakes [[Poker]] at [[Furry&#039;s Tavern#Drinking|Furry&#039;s]], high-stakes [[Poker]] at [[Dockgrave Tavern|The Dockgrave]], [[Daiku]] at [[Shunsuke&#039;s]], whilst [[Carousing]] at [[Divine Juices]], and at your own [[Taverns|Tavern]] if you build one), and also something which might crop up as a way of dealing with certain [[Quests]] (e.g. trying to win [[Adrienne Keller|Adrienne]] from [[The Mad Preacher]]). &lt;br /&gt;
&lt;br /&gt;
The activity can be a good way of making a lot of money, once you have become good at it (i.e. achieved a high Skill level) - but you might have to lose a lot of money on your way to becoming skilful enough to start making reliable gains. &lt;br /&gt;
&lt;br /&gt;
Gambling is also a way to raise your [[The Player#Gambling|Gambling skill]], and sometimes your [[The Player#Willpower|Willpower]] too. However note that each gambling activity will have different chances for this, and different caps that skills can be raised to.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11714</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11714"/>
		<updated>2026-06-26T22:20:47Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gambling is a [[The Player#Gambling|skill possessed by the MC]], an activity you can pursue at a variety of establishments throughout the game world (low-stakes [[Poker]] at [[Furry&#039;s Tavern#Drinking|Furry&#039;s]], high-stakes [[Poker]] at [[Dockgrave Tavern|The Dockgrave]], [[Daiku]] at [[Shunsuke&#039;s]], whilst [[Carousing]] at [[Divine Juices]], and at your own [[Taverns|Tavern]] if you build one), and also something which might crop up as a way of dealing with certain [[Quests]] (e.g. trying to win [[Adrienne Keller|Adrienne]] from [[The Mad Preacher]]). &lt;br /&gt;
&lt;br /&gt;
The activity can be a good way of making a lot of money, once you have become good at it (i.e. achieved a high Skill level) - but you might have to lose a lot of money on your way to becoming skilful enough to start making reliable gains. &lt;br /&gt;
&lt;br /&gt;
Gambling is also a way to raise your [[The Player#Gambling|Gambling skill]], and sometimes your [[The Player#Willpower|Willpower]] too.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=11713</id>
		<title>Furry&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=11713"/>
		<updated>2026-06-26T22:19:10Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Drinking rounds */ added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:furry.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
In the decadent neighborhood of [[Locations (Ikaanos)#North Redhaven|North Redhaven]] stands Furry&#039;s Tavern. It offers a perfect watering hole for the lower classes of Redhaven and Westside, especially as all drinks are on the house. Besides drinks and social pleasantries, you can also listen to rumors, look for job postings, watch the night&#039;s entertainment, and have a &amp;quot;private session&amp;quot; with one of the tavern&#039;s slave girls.&lt;br /&gt;
&lt;br /&gt;
Drinks at Furry&#039;s are on the house; other activities here usually cost money. &lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
Furry&#039;s opens its doors from just past 6pm until midnight, though once inside you can carry on drinking till dawn; every night is a &amp;quot;lock-in&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Entertainment ===&lt;br /&gt;
Mr Furry puts on free entertainment each night - and changes it each night. Currently he is rotating between five young &#039;&#039;&#039;floor-crawlers&#039;&#039;&#039; giving free blowjobs, two heavily pierced &amp;amp; tattooed &#039;&#039;&#039;dancers&#039;&#039;&#039; who are also sisters, teenage &#039;&#039;&#039;Irish Jenny&#039;&#039;&#039; the naked singer, five &#039;&#039;&#039;caged ladies&#039;&#039;&#039;, and [[Valerie Borsow|&#039;&#039;&#039;Valerie Borsow&#039;&#039;&#039;]], a skilled erotic dancer in a heavy slave collar. &lt;br /&gt;
&lt;br /&gt;
=== Drinking ===&lt;br /&gt;
You can sit down and enjoy up to three rounds of drinks, each lasting 1½ to 2½ hours depending on options chosen plus some chance, and each round providing options for socializing and &#039;&#039;&#039;[[Gambling]]&#039;&#039;&#039;. Each round takes a base of 90 minutes, chooses from a selection of random events each with different effects, and provides three optional extras: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Socialize&#039;&#039;&#039;: $0, +0 minutes, gives chance of +1 [[Affection]] with any [[Followers]] who accompany you, and provides extra event with chance of [[Influence]] gain or loss.&lt;br /&gt;
* &#039;&#039;&#039;Darts&#039;&#039;&#039;: costs $3, takes 0 or 30 mins, +$15 dollars if you win, success chance seems mostly random. &lt;br /&gt;
* &#039;&#039;&#039;Poker&#039;&#039;&#039;: costs $20, takes 18 mins, success chance based on [[The Player#Gambling|Gambling skill]], +$80 if you win, chance to raise your [[The Player#Gambling|Gambling skill]] (on a critical success). &lt;br /&gt;
&lt;br /&gt;
Each option provides (or takes away) small amounts of money or influence based on the results of a skill check. A savvy gambler can make money at cards, but trying to socialize without people skills may do your reputation more harm than good. &lt;br /&gt;
&lt;br /&gt;
There is information in the side panel that keeps track of your total [[Cash]] and [[Influence]] gains/losses over the night&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
The [[Quests|quests]] &#039;&#039;Westside Raiders&#039;&#039;, &#039;&#039;Devious Delivery&#039;&#039;, and &#039;&#039;Magic Mushrooms&#039;&#039; can be acquired from here.&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
Listening to rumors can yield all sorts of useful information. Some rumors will reveal background lore or provide information on current events that may or may not be relevant. Some rumors are more important than others, so keep an ear out! Who knows what secrets you may discover?&lt;br /&gt;
&lt;br /&gt;
=== Ask about Bounties ===&lt;br /&gt;
As at other such establishments in Ikaanos and beyond, using the lubrication of alcohol you can discretely ask amongst the staff and clientele here for leads regarding the location of bounties or other matters you might be investigating, leveraging your [[Influence]] to do so and/or paying bribes ($150). This will add 30 minutes to the duration of your visit here.&lt;br /&gt;
=== Private Sessions ===&lt;br /&gt;
Furry&#039;s Tavern hosts a variety of prostitutes. You can pay to use their services as a way to satisfy your sexual needs. &lt;br /&gt;
&lt;br /&gt;
Girls at Furry&#039;s offer two options: A blowjob, which costs $15, and full service, which costs $30 and allows the use of all their holes. Afterwards, you can give the girl a $1 tip to express gratitude, and try to socialize with her a little. Furry&#039;s main prostitutes, [[Eliana Nichols]] and &#039;&#039;&#039;Rosita Ice&#039;&#039;&#039;, offer unique anecdotes and a personal quest. Eliana&#039;s quest ends with you taking her into your household as a slave.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Furry ===&lt;br /&gt;
The formidable Mr. Furry doesn&#039;t have time for nobodies, and so requires a minimum of 200 influence in order to meet with him. He is not particularly prudish, and sometimes lets his one of his slave girls service you while the two of you talk. He comes across as friendly, but doesn&#039;t engage in small talk, preferring to exchange pleasantries and then sit quietly and let you state your business. You can also speak to him about jobs, but he does not seem to have any available for you yet.&lt;br /&gt;
&lt;br /&gt;
=== Slaves ===&lt;br /&gt;
Furry will buy female slaves from you for a flat fee of $1,500 if they are aged 22 or less; $500 if older. Talk to him in his office to unlock this possibility. Then it will become available as an option on each slave&#039;s &amp;quot;Actions&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
Slaves sold to Furry will become prostitutes, floor-crawlers, erotic performers if their [[Attributes (NPCs)#Beauty|Beauty]] is 70+, erotic dancers if their [[Dancing]] skill is 70+, nude storytellers if they have [[Skills (NPCs)#Academics|Academics]] 80+, or even Furry&#039;s personal sex slave if he takes a fancy to them (he has his eye on [[Lovisa Helm|Lovisa]]).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11712</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11712"/>
		<updated>2026-06-26T21:42:29Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Gambling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical successes on Strength rolls (when working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstrength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be difficult to hit. Nevertheless, most veteran fighters are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterdex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* [[Morning blowjob|Morning blowjobs]] give a good chance of +1; choose the &amp;quot;clean my balls first&amp;quot; option if you want to benefit from this; it&#039;s possible to end the [[MBJ]] prematurely after receiving the gain (cap: 90).&lt;br /&gt;
* 1 in 4 chance from [[Massages]] at [[Virax Springs]] (cap: 60).&lt;br /&gt;
* 1 in 6 chance if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[Mastersphere]] gives +1 per night (cap: 50).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Books#Occult|Occult books]], the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterwill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a measure of the MC&#039;s charm and likeability; his ability to influence people via the attractiveness of his personality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma:&#039;&#039;&#039;&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
* By socializing at [[Divine Juices]] tavern in Watery Eyes (cap: 70).&lt;br /&gt;
* While carousing at [[Dockgrave Tavern]] (cap: 90).&lt;br /&gt;
* By dancing at [[Furry&#039;s Tavern]] (cap: 100).&lt;br /&gt;
* By carousing at one of your own [[Taverns]] (cap: 90, 10% chance).&lt;br /&gt;
* By getting a critical success Caressing a partner during [[Seduction]] events (cap: 100).&lt;br /&gt;
* By taking NPCs to [[The Diner]] and telling jokes &#039;&#039;x10 times&#039;&#039; (cap: 110).&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* Through certain random events.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastercharm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
Beauty is a measure of the MC&#039;s physical attractiveness. It often contriutes to how favorably someone may react to you, particularly if you want to engage with them sexually - and especially if they have the [[Traits (NPCs)#Superficial|Superficial]] trait. Conversely, low Beauty may help you intimidate people. Low beauty may also reduce the [[Happiness and Affection|Happiness]] of the MC&#039;s [[wife]] (or wives). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By [[Doctor&#039;s Hall#Cosmetic Surgery|cosmetic surgery operations]] at the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beauty can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] in combat&lt;br /&gt;
* Accidents while working at the [[Assembly Plant]]&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* Replacing one of your eyes with the [[Doctor&#039;s Hall#Implants|The SureShot(TM) bionic eye implant]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterbeauty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastermaxhealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Health ===&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (+5 points for $50, taking 30 mins).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] (+6 or +8, for $200 or $250) or (+5 for $75 from Hope Laurel).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
*Physical massage sessions at  [[Divine Juices]] from Elin Jonsson ($170 for 30 mins; -2 Health Points but restores +5 Stamina).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhealth&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Critically injured!&#039;&#039;&#039;&amp;quot;, 3–9 = &amp;quot;&#039;&#039;&#039;Injured!&#039;&#039;&#039;&amp;quot;, 10–49 = &amp;quot;&#039;&#039;&#039;Bruised&#039;&#039;&#039;&amp;quot;, 50+ = Normal health.&lt;br /&gt;
&lt;br /&gt;
See also: [[Injuries|&#039;&#039;&#039;INJURIES&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
Max Stamina reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstamina&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
Current Stamina (Stamina pool) is not technically an ATTRIBUTE or Skill, it is a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a good quality shower or bath (additional bonuses for bathing with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage from prostitutes at [[Virax Springs]] (+6 for $200 or +7 for $250; 66 mins) or [[Divine Juices]] (+8 for $75 or +5 for $170; 30 mins).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
*Drinking a cup of coffee (under Training &amp;gt; Advanced Training &amp;gt; select a book to read, then pay $5 to gain +1 point).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: -6 points per 2 hrs session.&lt;br /&gt;
*Scavenging: -5 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]], or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]], or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to [[Conversion|convert]] an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your [[The Shrine|Shrine]]): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
*&amp;quot;Hanging Out&amp;quot; events with NPCs cost 3 Stamina for 2 hours. &lt;br /&gt;
*Sessions with prostitutes take variable amounts, for example private sessions at [[Furry&#039;s Tavern|Furry&#039;s]] cost 1 point for blowjobs and 3 for full access. &lt;br /&gt;
&#039;&#039;&#039;Stamina Points are NOT reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Travelling between map sectors takes no Stamina IF the [[weather]] isn&#039;t terrible.&lt;br /&gt;
* Reading [[Books]] does not use up Stamina.&lt;br /&gt;
* Talking with NPCs takes no Stamina. &lt;br /&gt;
* Going for on-to-one walks with NPCs takes no Stamina, whether 2 or 4 hours long.  &lt;br /&gt;
* Trips to the Cinema/Theatre do not use up Stamina. &lt;br /&gt;
* Leading [[Home-schooling|Home-Schooling]] sessions takes no Stamina. &lt;br /&gt;
* Preaching or giving Lectures in the [[The Shrine|Shrine]] takes no Stamina if you don&#039;t use &amp;quot;Fury&amp;quot;. &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stampoints&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Tired!&#039;&#039;&#039;&amp;quot;, 3–15 = &amp;quot;&#039;&#039;&#039;Winded&#039;&#039;&#039;&amp;quot;, and 16+ = Normal alertness - as long as you are [[Sober]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints lte 2 or $tired is true&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 3 and $stampoints lte 15 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Winded&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 16 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Normal alertness&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night): +2; one-time uncapped gain.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;aca&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a &#039;&#039;&#039;compound&#039;&#039;&#039; &#039;&#039;&#039;skill&#039;&#039;&#039; whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masteradmin&amp;lt;/code&amp;gt; - but &#039;&#039;&#039;NOTE&#039;&#039;&#039; that TBA&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;artisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;blacksmith&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;bondskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. Two +2 gains, one is capped, the other a one-time uncapped gain.&lt;br /&gt;
*Participate in the Harem of Mordecai Adler (Aria questline: Slavemasters of Raana route)&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;fuckskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;whipskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines your ability to win at any form of gambling-related activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in [[gambling]] games in Taverns across Ikaanos (e.g. at [[Furry&#039;s Tavern|Furry&#039;s]], cap: 120; [[Dockgrave Tavern|The Dockgrave]], [[Shunsuke&#039;s]], [[Divine Juices]], or your own [[Taverns|tavern]] if you build one). &lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;gambling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;kisskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14).&lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; one-time, uncapped.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;manipulate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health Points from 20 to 30 when using a [[tendstims|tendstim]]. Level 60+ allows the use of [[Tendstim combat injector|combat tendstim]] injectors (without which it will be hard to survive tough battles), and 100+ allows use of these twice per round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
N.B. Since Medicine is only really raisable from reading [[Books]] or by reviving [[incpacitated]] [[Followers]] after combat (which incurs attribute losses, unless you use a &#039;&#039;&#039;[[Doctor&#039;s Kit]]&#039;&#039;&#039;, which requires &#039;&#039;&#039;Skill 40&#039;&#039;&#039;), and skill improvements via this latter route cap out at 90, this means that if you want to maximise your eventual Medical skill you will have to revive a LOT of fallen comrades in order to reach skill 90 before reading any books - which may lead to many crippled or dead NPCs. A compromise might be to read a a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leave the other two books until later. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;medicine&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
Occult skill is a measure of the MC&#039;s knowledge of Raana&#039;s esoteric forces, witchcraft, and the hidden gods rumored to dwell in the outskirt fringes of the universe. Things treated as real by some, but which do not fit into our current framework of scientific understanding. &lt;br /&gt;
&lt;br /&gt;
Occult skill determines the effectiveness of [[Incantations]] cast, if any have been learned. There are three levels: &#039;&#039;&#039;Dabbler&#039;&#039;&#039; (skill 1-29), &#039;&#039;&#039;Adept&#039;&#039;&#039; (30-74) and &#039;&#039;&#039;Master&#039;&#039;&#039; (skill 75+). Each level increases the effect and reduces the [[The Player#Willpower|Willpower]] cost of casting Incantations.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to [[Doyle Bekker|Doyle]]&#039;s background story (+1), various walks with virgin [[Seve Pásztor|Seve]] (+6 total), and dinner events; (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible).&lt;br /&gt;
* Purchasing The [[Player Home (Redhaven)/Library#Collection|Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;[[Player Home (Redhaven)/Library#Collection|o]] (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Reading the book &amp;quot;[[Books#Science|The Beyond]]&amp;quot; (+2).&lt;br /&gt;
* Through various [[quests]].&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult [[relics]].&lt;br /&gt;
* Study the hieroglyphics on the [[The Uwlak Monument|Uwlak monuments]] (+1).&lt;br /&gt;
*Inspect the Raxior Stone (part of [[Armand Blackford]]&#039;s &amp;quot;A Delicate Matter&amp;quot; quest) (+2).&lt;br /&gt;
*Complete the &amp;quot;Temple of Doom&amp;quot; [[Quests|quest]] (+2).&lt;br /&gt;
*[[Traits (NPCs)#Secretive|Interrogate]] a disturbing story out of a reluctant captive (+1). &lt;br /&gt;
*Attempting to teach Occult skill to an NPC who has greater knowledge of the subject than you, gives chance of learning +1 from them. &lt;br /&gt;
*Study the cave drawings that you will occasionally discover when [[Prospecting]] (cap: 10). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;occult&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;performance&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 100; they respawn every 4-6 days).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;tech&amp;lt;/code&amp;gt; - a number from 0 to 130.  &lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Enables you to sneak around undetected, steal things without being noticed, and pick mechanical locks. Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70).&lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stealth&amp;lt;/code&amp;gt; - a number from 0 to 100.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing [[Leather]] from [[Skins]] (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* When [[Hunting]] (20% chance to increase if succeed or 17% if fail, up to skill 40, then 6% whether succeed or fail, up to skill 100).&lt;br /&gt;
* When [[Scavenging]] (5%).&lt;br /&gt;
* When [[Prospecting]] in caves (4% chance per session to meet other gem hunters you can chat with and learn from).&lt;br /&gt;
*When [[Fishing]] (roughly 3%, if successful; cap: 100).&lt;br /&gt;
*One-off gains from some quests (e.g. looking for mushrooms).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
= Aging (and death) =&lt;br /&gt;
Note that some of the MC&#039;s stats (Strength, Dexterity, Intelligence, Willpower, Beauty) and skills (Science, Academics, Copulation) are modified positively or negatively through age chosen at character creation, and Strength and Dexterity are also reduced by aging during the game. Death happens when a score drops to zero. See [[Aging#Effects on the MC|THIS SECTION]] for more details. &lt;br /&gt;
&lt;br /&gt;
= States, Conditions and Currencies =&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
Sexual Craving TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;cumbuild&amp;lt;/code&amp;gt; - where this is a number from 0 to 30, where 0 = &amp;quot;&#039;&#039;&#039;Sexually depleted&#039;&#039;&#039;&amp;quot;, 1 or 2 = &amp;quot;&#039;&#039;&#039;Satisfied&#039;&#039;&#039;&amp;quot;, 3–8 = &amp;quot;&#039;&#039;&#039;Normal craving&#039;&#039;&#039;&amp;quot;, 9–12 = &amp;quot;&#039;&#039;&#039;Strong craving&#039;&#039;&#039;&amp;quot;, 13–18 = &amp;quot;&#039;&#039;&#039;Huge craving!&#039;&#039;&#039;&amp;quot;, 19–24 = &amp;quot;&#039;&#039;&#039;Constant hardon!&#039;&#039;&#039;&amp;quot;, 25–29 = &amp;quot;&#039;&#039;&#039;Extreme craving!&#039;&#039;&#039;&amp;quot;, and 30+ = &amp;quot;&#039;&#039;&#039;Throbbing!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cash ==&lt;br /&gt;
Money TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;cash&amp;lt;/code&amp;gt; - the value of which can be from 0 up into the hundreds of millions.  &lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are.&lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;mcrel&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;devotion&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
Eating TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhunger&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s satiety, so that &amp;lt;1 = &amp;quot;&#039;&#039;&#039;Starving!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Hungry!&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Peckish&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Well-fed&#039;&#039;&#039;&amp;quot; and 70+ = &amp;quot;&#039;&#039;&#039;Over-fed!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 70&amp;gt;&amp;gt;Over-fed!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 69 and $masterhunger gte 40&amp;gt;&amp;gt;Well-fed&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 39 and $masterhunger gte 20&amp;gt;&amp;gt;Peckish&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&amp;lt;&amp;lt;if $masterhunger lte 19 and $masterhunger gte 1&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Hungry!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 0&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Starving!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 20&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hunger, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hunger|hunger]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hygiene==&lt;br /&gt;
Cleanliness TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;masterfilth&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s cleanliness, with &amp;lt;0 = &amp;quot;&#039;&#039;&#039;Extremely filthy!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Very dirty&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Dirty&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;quot;&#039; 70+ = &amp;quot;&#039;&#039;&#039;Fantastic!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth gte 50&amp;gt;&amp;gt;Fresh and clean&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 49 and $masterfilth gte 25&amp;gt;&amp;gt;Dirty&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 24 and $masterfilth gte 5&amp;gt;&amp;gt;Filthy&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 4&amp;gt;&amp;gt;Extremely filthy!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hygiene variable, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hygiene|hygiene]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
Influence measures the MC&#039;s power and connections throughout [[Ikaanos]]. It can be gained in many ways, can sometimes be lost, can be spent like currency to buy favors, and certain threshold levels are required to access certain areas and activities in the game. A summary of the MC&#039;s Influence is provided as one of the Economy &amp;amp; Influence / Household Overview reports, and its current total is given in the top center of the MC&#039;s character sheet. &#039;&#039;&#039;&#039;&#039;Read more [[Influence|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;credit&amp;lt;/code&amp;gt; - having a value ranging from 0 upwards into the millions, though for most people being 2 or 3 digits.  &lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
Drinking alcohol TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;drunk&amp;lt;/code&amp;gt; , ranging from &#039;&#039;&#039;0 to 15&#039;&#039;&#039;, where 0 or 1 = &#039;&#039;&#039;sober&#039;&#039;&#039;, 2 or 3 = &amp;quot;&#039;&#039;&#039;Tipsy&#039;&#039;&#039;&amp;quot;, 4–7 = &amp;quot;&#039;&#039;&#039;Drunk!&#039;&#039;&#039;&amp;quot;,  8–15 = &amp;quot;&#039;&#039;&#039;Wasted!&#039;&#039;&#039;&amp;quot;, and 16+ is unconscious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 2 and $drunk lte 3 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Tipsy&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 4 and $drunk lte 7 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Drunk!&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 8 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Wasted!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Palace Rating==&lt;br /&gt;
&lt;br /&gt;
Palace Rating is like Influence but specific to the upper echelons of Ikaanian society, which a powerful MC can spend to influence the direction of the evolution of the Republic&#039;s society itself. A summary of the MC&#039;s Palace Rating is provided in the Politics section of the Economy &amp;amp; Influence / Household Overview reports. &#039;&#039;&#039;&#039;&#039;Read more [[Palace Rating|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11711</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=11711"/>
		<updated>2026-06-26T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical successes on Strength rolls (when working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstrength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be difficult to hit. Nevertheless, most veteran fighters are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterdex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterint&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* [[Morning blowjob|Morning blowjobs]] give a good chance of +1; choose the &amp;quot;clean my balls first&amp;quot; option if you want to benefit from this; it&#039;s possible to end the [[MBJ]] prematurely after receiving the gain (cap: 90).&lt;br /&gt;
* 1 in 4 chance from [[Massages]] at [[Virax Springs]] (cap: 60).&lt;br /&gt;
* 1 in 6 chance if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[Mastersphere]] gives +1 per night (cap: 50).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Books#Occult|Occult books]], the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterwill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a measure of the MC&#039;s charm and likeability; his ability to influence people via the attractiveness of his personality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma:&#039;&#039;&#039;&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
* By socializing at [[Divine Juices]] tavern in Watery Eyes (cap: 70).&lt;br /&gt;
* While carousing at [[Dockgrave Tavern]] (cap: 90).&lt;br /&gt;
* By dancing at [[Furry&#039;s Tavern]] (cap: 100).&lt;br /&gt;
* By carousing at one of your own [[Taverns]] (cap: 90, 10% chance).&lt;br /&gt;
* By getting a critical success Caressing a partner during [[Seduction]] events (cap: 100).&lt;br /&gt;
* By taking NPCs to [[The Diner]] and telling jokes &#039;&#039;x10 times&#039;&#039; (cap: 110).&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* Through certain random events.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastercharm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
Beauty is a measure of the MC&#039;s physical attractiveness. It often contriutes to how favorably someone may react to you, particularly if you want to engage with them sexually - and especially if they have the [[Traits (NPCs)#Superficial|Superficial]] trait. Conversely, low Beauty may help you intimidate people. Low beauty may also reduce the [[Happiness and Affection|Happiness]] of the MC&#039;s [[wife]] (or wives). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By [[Doctor&#039;s Hall#Cosmetic Surgery|cosmetic surgery operations]] at the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beauty can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] in combat&lt;br /&gt;
* Accidents while working at the [[Assembly Plant]]&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* Replacing one of your eyes with the [[Doctor&#039;s Hall#Implants|The SureShot(TM) bionic eye implant]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterbeauty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mastermaxhealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Health ===&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (+5 points for $50, taking 30 mins).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] (+6 or +8, for $200 or $250) or (+5 for $75 from Hope Laurel).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
*Physical massage sessions at  [[Divine Juices]] from Elin Jonsson ($170 for 30 mins; -2 Health Points but restores +5 Stamina).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhealth&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Critically injured!&#039;&#039;&#039;&amp;quot;, 3–9 = &amp;quot;&#039;&#039;&#039;Injured!&#039;&#039;&#039;&amp;quot;, 10–49 = &amp;quot;&#039;&#039;&#039;Bruised&#039;&#039;&#039;&amp;quot;, 50+ = Normal health.&lt;br /&gt;
&lt;br /&gt;
See also: [[Injuries|&#039;&#039;&#039;INJURIES&#039;&#039;&#039;]] &lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
Max Stamina reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterstamina&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
Current Stamina (Stamina pool) is not technically an ATTRIBUTE or Skill, it is a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a good quality shower or bath (additional bonuses for bathing with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage from prostitutes at [[Virax Springs]] (+6 for $200 or +7 for $250; 66 mins) or [[Divine Juices]] (+8 for $75 or +5 for $170; 30 mins).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
*Drinking a cup of coffee (under Training &amp;gt; Advanced Training &amp;gt; select a book to read, then pay $5 to gain +1 point).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: -6 points per 2 hrs session.&lt;br /&gt;
*Scavenging: -5 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]], or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]], or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to [[Conversion|convert]] an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your [[The Shrine|Shrine]]): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
*&amp;quot;Hanging Out&amp;quot; events with NPCs cost 3 Stamina for 2 hours. &lt;br /&gt;
*Sessions with prostitutes take variable amounts, for example private sessions at [[Furry&#039;s Tavern|Furry&#039;s]] cost 1 point for blowjobs and 3 for full access. &lt;br /&gt;
&#039;&#039;&#039;Stamina Points are NOT reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Travelling between map sectors takes no Stamina IF the [[weather]] isn&#039;t terrible.&lt;br /&gt;
* Reading [[Books]] does not use up Stamina.&lt;br /&gt;
* Talking with NPCs takes no Stamina. &lt;br /&gt;
* Going for on-to-one walks with NPCs takes no Stamina, whether 2 or 4 hours long.  &lt;br /&gt;
* Trips to the Cinema/Theatre do not use up Stamina. &lt;br /&gt;
* Leading [[Home-schooling|Home-Schooling]] sessions takes no Stamina. &lt;br /&gt;
* Preaching or giving Lectures in the [[The Shrine|Shrine]] takes no Stamina if you don&#039;t use &amp;quot;Fury&amp;quot;. &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stampoints&amp;lt;/code&amp;gt; - where &amp;lt;2 = &amp;quot;&#039;&#039;&#039;Tired!&#039;&#039;&#039;&amp;quot;, 3–15 = &amp;quot;&#039;&#039;&#039;Winded&#039;&#039;&#039;&amp;quot;, and 16+ = Normal alertness - as long as you are [[Sober]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints lte 2 or $tired is true&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 3 and $stampoints lte 15 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Winded&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $stampoints gte 16 and $tired is false and $drunk lte 1&amp;gt;&amp;gt;Normal alertness&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night): +2; one-time uncapped gain.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;aca&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a &#039;&#039;&#039;compound&#039;&#039;&#039; &#039;&#039;&#039;skill&#039;&#039;&#039; whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masteradmin&amp;lt;/code&amp;gt; - but &#039;&#039;&#039;NOTE&#039;&#039;&#039; that TBA&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;artisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;blacksmith&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;bondskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. Two +2 gains, one is capped, the other a one-time uncapped gain.&lt;br /&gt;
*Participate in the Harem of Mordecai Adler (Aria questline: Slavemasters of Raana route)&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;fuckskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;whipskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win at any form of gambling-related activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at [[Furry&#039;s Tavern|Furry&#039;s]], cap: 120; [[Dockgrave Tavern|The Dockgrave]], [[Shunsuke&#039;s]], [[Divine Juices]], or your own [[Taverns|tavern]] if you build one). &lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;gambling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;kisskill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14).&lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; one-time, uncapped.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;manipulate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health Points from 20 to 30 when using a [[tendstims|tendstim]]. Level 60+ allows the use of [[Tendstim combat injector|combat tendstim]] injectors (without which it will be hard to survive tough battles), and 100+ allows use of these twice per round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
N.B. Since Medicine is only really raisable from reading [[Books]] or by reviving [[incpacitated]] [[Followers]] after combat (which incurs attribute losses, unless you use a &#039;&#039;&#039;[[Doctor&#039;s Kit]]&#039;&#039;&#039;, which requires &#039;&#039;&#039;Skill 40&#039;&#039;&#039;), and skill improvements via this latter route cap out at 90, this means that if you want to maximise your eventual Medical skill you will have to revive a LOT of fallen comrades in order to reach skill 90 before reading any books - which may lead to many crippled or dead NPCs. A compromise might be to read a a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leave the other two books until later. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;medicine&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
Occult skill is a measure of the MC&#039;s knowledge of Raana&#039;s esoteric forces, witchcraft, and the hidden gods rumored to dwell in the outskirt fringes of the universe. Things treated as real by some, but which do not fit into our current framework of scientific understanding. &lt;br /&gt;
&lt;br /&gt;
Occult skill determines the effectiveness of [[Incantations]] cast, if any have been learned. There are three levels: &#039;&#039;&#039;Dabbler&#039;&#039;&#039; (skill 1-29), &#039;&#039;&#039;Adept&#039;&#039;&#039; (30-74) and &#039;&#039;&#039;Master&#039;&#039;&#039; (skill 75+). Each level increases the effect and reduces the [[The Player#Willpower|Willpower]] cost of casting Incantations.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to [[Doyle Bekker|Doyle]]&#039;s background story (+1), various walks with virgin [[Seve Pásztor|Seve]] (+6 total), and dinner events; (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible).&lt;br /&gt;
* Purchasing The [[Player Home (Redhaven)/Library#Collection|Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;[[Player Home (Redhaven)/Library#Collection|o]] (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Reading the book &amp;quot;[[Books#Science|The Beyond]]&amp;quot; (+2).&lt;br /&gt;
* Through various [[quests]].&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult [[relics]].&lt;br /&gt;
* Study the hieroglyphics on the [[The Uwlak Monument|Uwlak monuments]] (+1).&lt;br /&gt;
*Inspect the Raxior Stone (part of [[Armand Blackford]]&#039;s &amp;quot;A Delicate Matter&amp;quot; quest) (+2).&lt;br /&gt;
*Complete the &amp;quot;Temple of Doom&amp;quot; [[Quests|quest]] (+2).&lt;br /&gt;
*[[Traits (NPCs)#Secretive|Interrogate]] a disturbing story out of a reluctant captive (+1). &lt;br /&gt;
*Attempting to teach Occult skill to an NPC who has greater knowledge of the subject than you, gives chance of learning +1 from them. &lt;br /&gt;
*Study the cave drawings that you will occasionally discover when [[Prospecting]] (cap: 10). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;occult&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;performance&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 100; they respawn every 4-6 days).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;tech&amp;lt;/code&amp;gt; - a number from 0 to 130.  &lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Enables you to sneak around undetected, steal things without being noticed, and pick mechanical locks. Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70).&lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;stealth&amp;lt;/code&amp;gt; - a number from 0 to 100.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing [[Leather]] from [[Skins]] (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* When [[Hunting]] (20% chance to increase if succeed or 17% if fail, up to skill 40, then 6% whether succeed or fail, up to skill 100).&lt;br /&gt;
* When [[Scavenging]] (5%).&lt;br /&gt;
* When [[Prospecting]] in caves (4% chance per session to meet other gem hunters you can chat with and learn from).&lt;br /&gt;
*When [[Fishing]] (roughly 3%, if successful; cap: 100).&lt;br /&gt;
*One-off gains from some quests (e.g. looking for mushrooms).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
= Aging (and death) =&lt;br /&gt;
Note that some of the MC&#039;s stats (Strength, Dexterity, Intelligence, Willpower, Beauty) and skills (Science, Academics, Copulation) are modified positively or negatively through age chosen at character creation, and Strength and Dexterity are also reduced by aging during the game. Death happens when a score drops to zero. See [[Aging#Effects on the MC|THIS SECTION]] for more details. &lt;br /&gt;
&lt;br /&gt;
= States, Conditions and Currencies =&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
Sexual Craving TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;cumbuild&amp;lt;/code&amp;gt; - where this is a number from 0 to 30, where 0 = &amp;quot;&#039;&#039;&#039;Sexually depleted&#039;&#039;&#039;&amp;quot;, 1 or 2 = &amp;quot;&#039;&#039;&#039;Satisfied&#039;&#039;&#039;&amp;quot;, 3–8 = &amp;quot;&#039;&#039;&#039;Normal craving&#039;&#039;&#039;&amp;quot;, 9–12 = &amp;quot;&#039;&#039;&#039;Strong craving&#039;&#039;&#039;&amp;quot;, 13–18 = &amp;quot;&#039;&#039;&#039;Huge craving!&#039;&#039;&#039;&amp;quot;, 19–24 = &amp;quot;&#039;&#039;&#039;Constant hardon!&#039;&#039;&#039;&amp;quot;, 25–29 = &amp;quot;&#039;&#039;&#039;Extreme craving!&#039;&#039;&#039;&amp;quot;, and 30+ = &amp;quot;&#039;&#039;&#039;Throbbing!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cash ==&lt;br /&gt;
Money TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;cash&amp;lt;/code&amp;gt; - the value of which can be from 0 up into the hundreds of millions.  &lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are.&lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;mcrel&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;devotion&amp;lt;/code&amp;gt; - a number from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
Eating TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;masterhunger&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s satiety, so that &amp;lt;1 = &amp;quot;&#039;&#039;&#039;Starving!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Hungry!&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Peckish&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Well-fed&#039;&#039;&#039;&amp;quot; and 70+ = &amp;quot;&#039;&#039;&#039;Over-fed!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 70&amp;gt;&amp;gt;Over-fed!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 69 and $masterhunger gte 40&amp;gt;&amp;gt;Well-fed&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 39 and $masterhunger gte 20&amp;gt;&amp;gt;Peckish&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&amp;lt;&amp;lt;if $masterhunger lte 19 and $masterhunger gte 1&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Hungry!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger lte 0&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Starving!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterhunger gte 20&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hunger, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hunger|hunger]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hygiene==&lt;br /&gt;
Cleanliness TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;masterfilth&amp;lt;/code&amp;gt; - where this value increases with the MC&#039;s cleanliness, with &amp;lt;0 = &amp;quot;&#039;&#039;&#039;Extremely filthy!&#039;&#039;&#039;&amp;quot;, 1–19 = &amp;quot;&#039;&#039;&#039;Very dirty&#039;&#039;&#039;&amp;quot;, 20–39 = &amp;quot;&#039;&#039;&#039;Dirty&#039;&#039;&#039;&amp;quot;, 40–69 = &amp;quot;&#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;quot;&#039; 70+ = &amp;quot;&#039;&#039;&#039;Fantastic!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth gte 50&amp;gt;&amp;gt;Fresh and clean&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 49 and $masterfilth gte 25&amp;gt;&amp;gt;Dirty&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 24 and $masterfilth gte 5&amp;gt;&amp;gt;Filthy&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $masterfilth lte 4&amp;gt;&amp;gt;Extremely filthy!&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the NPC hygiene variable, which is &amp;lt;code&amp;gt;npc.avNNN.[[States (NPCs)#Hygiene|hygiene]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
Influence measures the MC&#039;s power and connections throughout [[Ikaanos]]. It can be gained in many ways, can sometimes be lost, can be spent like currency to buy favors, and certain threshold levels are required to access certain areas and activities in the game. A summary of the MC&#039;s Influence is provided as one of the Economy &amp;amp; Influence / Household Overview reports, and its current total is given in the top center of the MC&#039;s character sheet. &#039;&#039;&#039;&#039;&#039;Read more [[Influence|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;credit&amp;lt;/code&amp;gt; - having a value ranging from 0 upwards into the millions, though for most people being 2 or 3 digits.  &lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
Drinking alcohol TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;drunk&amp;lt;/code&amp;gt; , ranging from &#039;&#039;&#039;0 to 15&#039;&#039;&#039;, where 0 or 1 = &#039;&#039;&#039;sober&#039;&#039;&#039;, 2 or 3 = &amp;quot;&#039;&#039;&#039;Tipsy&#039;&#039;&#039;&amp;quot;, 4–7 = &amp;quot;&#039;&#039;&#039;Drunk!&#039;&#039;&#039;&amp;quot;,  8–15 = &amp;quot;&#039;&#039;&#039;Wasted!&#039;&#039;&#039;&amp;quot;, and 16+ is unconscious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 2 and $drunk lte 3 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Tipsy&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 4 and $drunk lte 7 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;Drunk!&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;if $drunk gte 8 and $stampoints gte 3 and $tired is false&amp;gt;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;red&amp;quot;&amp;gt;Wasted!&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;&amp;lt;/if&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Palace Rating==&lt;br /&gt;
&lt;br /&gt;
Palace Rating is like Influence but specific to the upper echelons of Ikaanian society, which a powerful MC can spend to influence the direction of the evolution of the Republic&#039;s society itself. A summary of the MC&#039;s Palace Rating is provided in the Politics section of the Economy &amp;amp; Influence / Household Overview reports. &#039;&#039;&#039;&#039;&#039;Read more [[Palace Rating|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11710</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11710"/>
		<updated>2026-06-26T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gambling is a [[The Player#Gambling|skill possessed by the MC]], an activity you can pursue at a variety of establishments throughout the game world (low-stakes [[Poker]] at [[Furry&#039;s Tavern|Furry&#039;s]], high-stakes [[Poker]] at [[Dockgrave Tavern|The Dockgrave]], [[Daiku]] at [[Shunsuke&#039;s]], whilst [[Carousing]] at [[Divine Juices]], and at your own [[Taverns|Tavern]] if you build one), and also something which might crop up as a way of dealing with certain [[Quests]] (e.g. trying to win [[Adrienne Keller|Adrienne]] from [[The Mad Preacher]]). &lt;br /&gt;
&lt;br /&gt;
The activity can be a good way of making a lot of money, once you have become good at it (i.e. achieved a high Skill level) - but you might have to lose a lot of money on your way to becoming skilful enough to start making reliable gains. &lt;br /&gt;
&lt;br /&gt;
Gambling is also a way to raise your [[The Player#Gambling|Gambling skill]], and sometimes your [[The Player#Willpower|Willpower]] too.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dockgrave_Tavern&amp;diff=11709</id>
		<title>Dockgrave Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dockgrave_Tavern&amp;diff=11709"/>
		<updated>2026-06-26T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Poker game */ added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dock1.jpg|alt=Dockgrave Tavern|thumb|547x547px|The Dockgrave Tavern]]&lt;br /&gt;
In the busy neighborhood of [[Locations (Ikaanos)#The Docks|the Docks]] stands an old building known as &amp;quot;The Dockgrave&amp;quot;. This establishment has acted as the main cantina for seamen, dock loaders and other locals for at least 150 years. It&#039;s been run for the last three generations by a powerful Irish clan known as &#039;&#039;&#039;the Finnegans&#039;&#039;&#039;, whose head today is Craig Finnegan, also known as &amp;quot;The Irish Tiger&amp;quot;. Recently, the Dockgrave Tavern has come into the sphere of interest of the &#039;&#039;&#039;Nakamura&#039;&#039;&#039; clan, which has been shunned from [[Locations (Ikaanos)#Emerald City|Emerald City]] after losing a showdown against a powerful [[Spheremasters|Spheremaster]] family. The Irish-Japanese union has seen little conflict so far, but there are worrisome whispers that the Nakamuras are attempting to take over the business at the Dockgrave.&lt;br /&gt;
&lt;br /&gt;
The Dockgrave Tavern offers poker games, cheap prostitutes, an opportunity to mingle with locals - and, surprisingly for such a rough and seedy dive, a mysterious VIP club known as [[The Velvet Room]]. &lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
The Dockgrave Tavern never closes its doors.&lt;br /&gt;
===Carousing===&lt;br /&gt;
The Dockgrave doesn&#039;t offer free drinks like [[Furry&#039;s Tavern]], but socializing here is ripe with information, anecdotes, and possible skill gains. Spending three hours talking, listening, and arguing with other customers here will cost you just $20. You can have one Carousing session per day, and each session advances the Carousing progress bar by 20%. Once the bar is complete you&#039;ll receive an award comprising +1 Charisma (cap: 90) plus one of the following: +1 Will (80), +1 Int (80), +1 Gambling (80), +1 Performance (40), +1 Academics (80), +1 Science (65), +1 Stealth (40), or +50 Influence. If you are awarded a point in a skill for which you have hit the cap already, you will get the +50 Influence points instead. And once reaching this milestone you can begin again; there is no limit to how many times you can be rewarded for carousing at the Dockgrave.  &lt;br /&gt;
&lt;br /&gt;
You can bring [[Followers]] with you carousing here. Most will just tolerate these seedy goings-on, but [[Rachel Stapleton|Rachel]] will find it interesting (has some unique dialog), and [[Ansel Motte|Ansel]], [[Jack Peasant|Jack]], [[Loren de Machaut|Loren]], [[Rachel Stapleton|Rebecca]], [[Samuel Spartan|Samuel]] and particularly [[Bud Walton|Bud]] will gain [[Happiness and Affection|Happiness]], and also trigger dialogs.  &lt;br /&gt;
&lt;br /&gt;
Carousing may also make you [[drunk]], which may affect combat rolls and some other skill checks.  &lt;br /&gt;
&lt;br /&gt;
===Poker game===&lt;br /&gt;
Joining a Dockgrave [[poker]] game will cost you $50 (despite the game warning you &amp;quot;$600&amp;quot;), and sets you up with three other players, plus The House (usually represented by a young, female slave). Games take an hour, and you can [[gamble]] at the Dockgrave three times a day. The House sets the stakes and decides when to call, whilst also taking an active part in the game. Each game lasts three rounds. You &amp;quot;raise&amp;quot; to stay in each round, so a game will cost $350 if you want to last till the end and have a chance of winning; if your hand is poor you can &amp;quot;fold&amp;quot; to quit the game at any point rather than pay to continue. The pot you can win is shown in the centre of the table, consisting of each players&#039; $50 entry stakes plus their $100 to stay in each round, so up to $1,400 at the end - and the other players rarely quit, so the winnings are usually near $1,400. The strength of your hand is shown as a number from 1 to 100; the other players&#039; hand scores are revealed at the end. Each round you can choose to pay $100 to stay in, or fold. If you stay, you can keep your hand intact (&amp;quot;keep cards&amp;quot;), or try to strengthen it (by selecting &amp;quot;change&amp;quot;) at risk of reducing its strength slightly instead, or ditch your hand and choose another (&amp;quot;change - wild)&amp;quot;. Winning a game will give you some &amp;quot;Poker Fame&amp;quot;, shown as a progress bar in red; you will have to win a lot of games to complete this bar. Higher [[The Player#Gambling|Gambling skill]] will give you better hands on average, and better chances of improving your hand when &amp;quot;changing&amp;quot;; with low skill, changing will usually weaken your hand. With low skill you will struggle to get a hand strength much above 500, but sometimes this is all that is required to win. Your chances are also improved slightly if you have [[The Player#Intelligence|Intelligence]] 80+, or [[Poker Fame]] 15+ and again at 25+.   &lt;br /&gt;
&lt;br /&gt;
There are about 40 players you might meet when playing poker at the Dockgrave; their names are shown on the table. Ten of them are rather good, and have bonuses to their rolls: St.James, Largan, Loffe, Tobacco-Joe, Wrixie, Stuckey, Eleven, Lancaster, Tancard and Nakamura Jr.. Their presence in the game should influence your decision whether to raise or fold.   &lt;br /&gt;
&lt;br /&gt;
Each game of poker here has a small chance of gaining you +1 [[The Player#Willpower|Willpower]] (cap: 90) or +1 [[The Player#Intelligence|Intelligence]] (cap: 90), and a decent chance of giving +1 [[The Player#Gambling|Gambling skill]] (cap: 130). And if you end a game with a very good hand (score 850+) this will bring you +15 [[The Player#Influence|Influence]] (cap: 2,500).   &lt;br /&gt;
&lt;br /&gt;
=== Prostitutes ===&lt;br /&gt;
A local pimp &#039;&#039;&#039;Joe Bohannan&#039;&#039;&#039; controls four [[Denaar Resin|denaar]]-addicted hookers who provide Dockgrave customers with cheap holes to dump their loads in. Sessions take just 18 minutes and cost just $15. An efficient way of dealing with a distracting trouser bulge. You can avail yourself of this service as often as you can manage each day. &lt;br /&gt;
&lt;br /&gt;
If you have [[Loren de Machaut|Loren]], [[Enya Avison|Enya]] or [[Laika Wixx|Laika]] assigned as [[Gold walking#Goldwalking assignment|goldwalkers]] and you hire a prostitute at the Dockgrave, there is a decent chance that they happen to be freelancing there and it is one of them who Joe directs you to, in which case there are special dialogs. &lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
Speaking to &#039;&#039;&#039;Craig Finnegan&#039;&#039;&#039;, if you have 500+ Influence points, unlocks a slave-selling contract worth $430,000 in total. Mr. Finnegan is in need of ten fully trained slaves, which the MC can supply if he can find or train up any girls to meet the tough prerequisites demanded.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Task I&lt;br /&gt;
!Task II&lt;br /&gt;
!Task III&lt;br /&gt;
!Task IV&lt;br /&gt;
!Task V&lt;br /&gt;
!Task VI&lt;br /&gt;
!Task VII&lt;br /&gt;
!Task VIII&lt;br /&gt;
!Task IX&lt;br /&gt;
!Task X&lt;br /&gt;
|-&lt;br /&gt;
|Max Age&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Attributes (NPCs)#Charisma|Charisma]]&lt;br /&gt;
|35&lt;br /&gt;
|40&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Attributes (NPCs)#Beauty|Beauty]]&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|70&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Skills (NPCs)#Vaginal skill|Vaginal]] skill&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|85&lt;br /&gt;
|70&lt;br /&gt;
|65&lt;br /&gt;
|85&lt;br /&gt;
|90&lt;br /&gt;
|Virgin&lt;br /&gt;
|-&lt;br /&gt;
|Min Oral skill&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|90&lt;br /&gt;
|70&lt;br /&gt;
|90&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Attributes (NPCs)#Corruption|Corruption]]&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Skills (NPCs)#Dancing|Dancing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Min [[Skills (NPCs)#Performance|Performance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price Offered&lt;br /&gt;
|$20,000&lt;br /&gt;
|$25,000&lt;br /&gt;
|$30,000&lt;br /&gt;
|$35,000&lt;br /&gt;
|$40,000&lt;br /&gt;
|$40,000&lt;br /&gt;
|$35,000&lt;br /&gt;
|$40,000&lt;br /&gt;
|$65,000&lt;br /&gt;
|$100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Velvet Room===&lt;br /&gt;
The basement of the Dockgrave comprises a venue-within-a-venue, known as the [[The Velvet Room]] - though there are many rooms down there. The door at the top of the stairs down is blocked by two armed guards, who will only let through people with 2,000+ [[Influence]] points.&lt;br /&gt;
&lt;br /&gt;
Return to last page: [[Locations (Ikaanos)]]&lt;br /&gt;
&lt;br /&gt;
=== Asking about Bounties ===&lt;br /&gt;
Unlike most other such establishments, the Dockgrave is not currently a useful source of information for you when it comes to tracking bounties, so this option is not offered here.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Shunsuke%27s&amp;diff=11708</id>
		<title>Shunsuke&#039;s</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Shunsuke%27s&amp;diff=11708"/>
		<updated>2026-06-26T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;AlexD: expanded and improved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Shunsuke&#039;s.jpg|thumb|500px|right]]&amp;quot;Shunsuke&#039;s&amp;quot; is a tavern in [[Locations (Ikaanos)#Raikan|Raikan]]. As with the rest of Raikan&#039;s vendors and service locations, this establishment goes back many generations, and is kept in an immaculate state, with exquisite but understated taste. &lt;br /&gt;
You can do the following here:&lt;br /&gt;
&lt;br /&gt;
=== Eat ===&lt;br /&gt;
[[Meals]] at Shunsuke&#039;s are simple but cooked well. And cheap - just $10. Eating here takes 30 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Gamble ===&lt;br /&gt;
You will find a variety of locals at Shunsuke&#039;s keen to take you on at their local diced-based tactical boardgame &amp;quot;[[Daiku]]&amp;quot;. The stakes are high though - generally $200–$400. For each game you will have a choice between two potential players. If you don&#039;t like the selection offered, or want to try to find a game with different stakes, try exiting the building and re-entering. Games take zero minutes currently, but you are limited to two games per day. As well as being fun and a possible source of income, [[Gamble|gambling]] is a way to raise your [[The Player#Gambling|Gambling skill]].&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
You can spend the night here very cheaply, with two options:&lt;br /&gt;
&lt;br /&gt;
* Shared dormitory: $3 per person (you will have to pay for your [[Followers]])&lt;br /&gt;
* Simple private room: $6 per person (you will have to pay for your [[Followers]])&lt;br /&gt;
&lt;br /&gt;
Raikan may not be far from your home where you can sleep for free, but  sleeping here may have certain benefits: you will dodge certain over-nightly dramas and risks, such as the chance of a bandit [[Raids|Raid]]. Nights at Shunsuke&#039;s are guaranteed peaceful.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Raikan]], [[Shops]], [[Gambling]], [[Daiku]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MOR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11707</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11707"/>
		<updated>2026-06-26T20:57:24Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local [[Raikan]] two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield. It is generally played for [[cash]] stakes as the local preferred form of [[gambling]].&lt;br /&gt;
&lt;br /&gt;
In Daiku you have a choice of six types of troops to purchase with 12 points, then based on your choice plus seeing that of your opponent, you play either offensively or defensively. Then (in the MoR game) there is a single dice roll, modified by the skills of you and your opponent, plus the forces arrayed and whether each player is playing offensively or defensively, to determine who eventually wins. This is to simulate the outcome of the Daiku game between the MC and your opponent, which involves lots of dice rolling plus judgement calls to determine its outcome. &lt;br /&gt;
&lt;br /&gt;
The troops available and their points cost are: &#039;&#039;&#039;Peasant&#039;&#039;&#039; (1), &#039;&#039;&#039;Archer&#039;&#039;&#039; (2), &#039;&#039;&#039;Spearman&#039;&#039;&#039; (2), &#039;&#039;&#039;Swordsman&#039;&#039;&#039; (3), &#039;&#039;&#039;Knight&#039;&#039;&#039; (4) and &#039;&#039;&#039;Dragon&#039;&#039;&#039; (10). &lt;br /&gt;
&lt;br /&gt;
You can find players willing to take you on at this game at [[Shunsuke&#039;s]] tavern in Raikan. &lt;br /&gt;
&lt;br /&gt;
Whether you win or lose, playing this game is an opportunity to try to increase your [[The Player#Gambling|Gambling skill]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Raikan]], [[Gambling]], [[Shunsuke&#039;s]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MOR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11706</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11706"/>
		<updated>2026-06-26T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local [[Raikan]] two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield. It is generally played for [[cash]] stakes as the local preferred form of [[gambling]].&lt;br /&gt;
&lt;br /&gt;
In Daiku you have a choice of six types of troops to purchase with 12 points, then based on your choice plus seeing that of your opponent, you play either offensively or defensively. Then (in the MoR game) there is a single dice roll, modified by the skills of you and your opponent, plus the forces arrayed and whether each player is playing offensively or defensively, to determine who eventually wins. This is to simulate the outcome of the Daiku game between the MC and your opponent, which involves lots of dice rolling plus judgement calls to determine its outcome. &lt;br /&gt;
&lt;br /&gt;
The troops available and their points cost are: &#039;&#039;&#039;Peasant&#039;&#039;&#039; (1), &#039;&#039;&#039;Archer&#039;&#039;&#039; (2), &#039;&#039;&#039;Spearman&#039;&#039;&#039; (2), &#039;&#039;&#039;Swordsman&#039;&#039;&#039; (3), &#039;&#039;&#039;Knight&#039;&#039;&#039; (4) and &#039;&#039;&#039;Dragon&#039;&#039;&#039; (10). &lt;br /&gt;
&lt;br /&gt;
You can find players willing to take you on at this game at [[Shunsuke&#039;s]] tavern in Raikan. &lt;br /&gt;
&lt;br /&gt;
Whether you win or lose, playing this game is an opportunity to try to increase your [[The Player#Gambling|Gambling skill]].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11705</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11705"/>
		<updated>2026-06-26T20:47:50Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local [[Raikan]] two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield. It is generally played for [[cash]] stakes as the local preferred form of [[gambling]].&lt;br /&gt;
&lt;br /&gt;
In Daiku you have a choice of six types of troops to purchase with 12 points, then based on your choice plus seeing that of your opponent you play offensively or defensively. Then in the game (MoR) there is a single dice roll modified by the skill of your opponent, to simulate the outcome of the game (Daiku) which involves lots of dice rolling plus judgement calls to determine its outcome. &lt;br /&gt;
&lt;br /&gt;
The troops available and their points cost are: &#039;&#039;&#039;Peasant&#039;&#039;&#039; (1), &#039;&#039;&#039;Archer&#039;&#039;&#039; (2), &#039;&#039;&#039;Spearman&#039;&#039;&#039; (2), &#039;&#039;&#039;Swordsman&#039;&#039;&#039; (3), &#039;&#039;&#039;Knight&#039;&#039;&#039; (4) and &#039;&#039;&#039;Dragon&#039;&#039;&#039; (10). &lt;br /&gt;
&lt;br /&gt;
You can find players willing to take you on at this game at [[Shunsuke&#039;s]] tavern in Raikan. &lt;br /&gt;
&lt;br /&gt;
Whether you win or lose, playing this game is an opportunity to try to increase your [[The Player#Gambling|Gambling skill]].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11704</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11704"/>
		<updated>2026-06-26T20:16:23Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local [[Raikan]] two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield. It is generally played for [[cash]] stakes as the local preferred form of [[gambling]].&lt;br /&gt;
&lt;br /&gt;
You can find players willing to take you on at this game at [[Shunsuke&#039;s]] tavern in Raikan. &lt;br /&gt;
&lt;br /&gt;
Playing this game is an opportunity to try to increase your [[The Player#Gambling|Gambling skill]].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11703</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11703"/>
		<updated>2026-06-26T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local [[Raikan]] two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield. It is generally played for [[cash]] stakes as the local preferred form of [[gambling]].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11702</id>
		<title>Daiku</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Daiku&amp;diff=11702"/>
		<updated>2026-06-26T20:07:34Z</updated>

		<summary type="html">&lt;p&gt;AlexD: created page for Daiku&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daiku, also known as &amp;quot;The Army Carpenter&amp;quot;, is a local Raikan two-player tactical board game that requires wits, strategy and lucky dice rolls, as you pitch two armies against each other on a simulated battlefield.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Divine_Juices&amp;diff=11701</id>
		<title>Divine Juices</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Divine_Juices&amp;diff=11701"/>
		<updated>2026-06-26T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Rumors &amp;amp; Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Juices.jpg|thumb|606x606px|right]]A great, tar-smelling old hall in [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]], that boasts of catering for all a person&#039;s needs: food, alcohol, gambling, socialising, massages, sex... Divine Juices prostitutes are known as &#039;&#039;The Healers of Watery Eyes&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
Visits here could take as little as 30 mins if tracking a bounty, or over 9 hours if you want to avail yourself of everything that&#039;s on offer.  &lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
Divine Juices never closes.&lt;br /&gt;
&lt;br /&gt;
== Carousing ==&lt;br /&gt;
As revealed by pressing the &amp;quot;Start Session&amp;quot; button, customers can engage in the following activities at Divine Juices:&lt;br /&gt;
&lt;br /&gt;
*Drink (3 hours*, $4*)&lt;br /&gt;
*Buy Drinks for everyone (3 hours*, $50)&lt;br /&gt;
*Eat food (1 hour, $5)&lt;br /&gt;
*Socialize (+1 hour)&lt;br /&gt;
*Gamble ($50, +3 hours)&lt;br /&gt;
*Bet on fight ($50) (WIP)&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Times are cumulative, except that if Drinking AND Buying Drinks, this takes 3 hours not 6. And if Buying Drinks, you are not charged the extra $4 if you also select &amp;quot;Drink&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
You can have one &#039;&#039;&#039;Carousing&#039;&#039;&#039; session here per day, consisting of a selection of the above. You can drink alone with your followers (3 hours), or buy drinks for everyone at the bar (3 hrs), or do both at the same time ($50 and 3 hrs, not $54 and 6 hrs), or have a meal (1 hr), or a meal and drinks (4 hrs). You can also optionally gamble (3 hrs), and/or socialise with the clientele and staff (1 hr) - though you can only do these latter if you first buy drinks or a meal. So Carousing at Divine Juices will take from 1 to 8 hours depending on your choices.&lt;br /&gt;
&lt;br /&gt;
Each element you add in to your Carousing can add &#039;&#039;&#039;Socialization points&#039;&#039;&#039;, though there are usually skill rolls required to gain these, so you may fail. the more elements you add, the more Socialization points you may gain. &lt;br /&gt;
&lt;br /&gt;
Drinking and eating here can also gain you &#039;&#039;&#039;[[Influence]] points&#039;&#039;&#039; - though there are skill rolls involved, so you may fail. You may even lose influence, by making a faux pas. Drinking alone, or just eating a meal, offer the lowest possible gains, and higher potential losses as you may come across as unfriendly or stingy. Buying drinks for the whole bar has a decent chance of gaining you substantial Influence (usually +15).  &lt;br /&gt;
&lt;br /&gt;
Drinking here will also get you [[drunk]], which will affect you in combat and maybe other ways. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gambling]]&#039;&#039;&#039; here is low stakes; done mostly as a social activity. So you won&#039;t lose much (your $50 stake, max.), but won&#039;t gain much either - $150 maximum. And it&#039;s unchallenging enough that it has no chance of increasing your [[The Player#Gambling|Gambling]] skill. Winning will gain you +3 Socializing points; losing will gain you none. Your winning chance, and the amount of your cash winnings, are boosted by your [[The Player#Gambling|Gambling]] skill, +10 if you have [[The Player#Intelligence|Intelligence]] 60+, +10 if you have [[The Player#Science|Science]] skill 60+, and +2 if your day got off to a [[Good Start]]. &lt;br /&gt;
&lt;br /&gt;
==Rumors &amp;amp; Jobs==&lt;br /&gt;
There are rumors and jobs here which are unlocked by your &#039;&#039;&#039;Socializing score&#039;&#039;&#039; (gained by Carousing here, and from visiting the prostitutes; see above and below) reaching certain thresholds:  &lt;br /&gt;
&lt;br /&gt;
*Strange-Looking Mercenary (30)&lt;br /&gt;
*A Breath From The Past (150)&lt;br /&gt;
*Cybernetic Freebooters (300)&lt;br /&gt;
&lt;br /&gt;
==Private Session==&lt;br /&gt;
After asking one of the waiters for a warm body to satisfy yourself with, a limping, old lady bolts out from the shadows and pull you into a corridor. The medievalesque hallway ends in a larger room with three doors that lead to separate chambers. She tells you which of the following girls on their roster are available at the moment:&lt;br /&gt;
*&#039;&#039;&#039;Hope Laurel&#039;&#039;&#039; ($75)&lt;br /&gt;
*&#039;&#039;&#039;Leia Serpens&#039;&#039;&#039; ($100, Unavailable for now)&lt;br /&gt;
*&#039;&#039;&#039;Janice Parlor&#039;&#039;&#039; ($35, Unavailable for now)&lt;br /&gt;
*&#039;&#039;&#039;Elin Jonsson&#039;&#039;&#039; ($170)&lt;br /&gt;
*&#039;&#039;&#039;Ana Lavigne&#039;&#039;&#039; ($75, Unavailable for now)&lt;br /&gt;
You can avail yourself of these girls&#039; massages as often as you want, which can restore [[The Player#Stamina, and Stamina Points|Stamina points]], and gain or lose you [[The Player#Health, and Health Points|Health Points]]. You can also have sex with them, but only once per day. You can also attempt relaxing chats with the girls - which may gain you further Stamina points if you succeed a [[The Player#Charisma|Charisma]] roll, or lose you some if you fail. Hiring the girls will gain you &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;Socialization points&#039;&#039;&#039; each time also.&lt;br /&gt;
&lt;br /&gt;
Busty &#039;&#039;&#039;Hope Laurel&#039;&#039;&#039; can give you a [[massage]] restoring +8 Stamina and +5 Health Points (taking 30 mins) any number of times per day. You can also socialize with her, which takes no time on a fail or 30 mins on a success, which will gain you an extra &#039;&#039;&#039;3 Socialization&#039;&#039;&#039; points. And once a day, unless you&#039;ve already had similar with Elin Jonsson, Hope can either have sex with you (30 mins) or give you a quick blowjob (30 mins). &lt;br /&gt;
&lt;br /&gt;
The dominatrix &#039;&#039;&#039;Elin&#039;&#039;&#039; &#039;&#039;&#039;Jonsson&#039;&#039;&#039; can give you a very physical [[massage]] (taking 30 mins) restoring +5 Stamina but at the cost of -2 Health Points, any number of times per day. You can also socialize with her, which gains you no Socialisation points on a fail but takes no time, or takes 30 mins on a success which will gain you an extra &#039;&#039;&#039;2 Socialization&#039;&#039;&#039; points, and she has an interesting anecdote to share. And once a day, unless you&#039;ve already had similar with Hope Laurel, Elin can either dominate you (36 mins) or give you a quick blowjob (30 mins).&lt;br /&gt;
&lt;br /&gt;
== Ask about Bounties ==&lt;br /&gt;
As at other such establishments in Ikaanos and beyond, using the lubrication of alcohol you can discretely ask amongst the staff and clientele here for leads regarding the location of bounties or other matters you you might be investigating, leveraging your [[Influence]] to do so and/or paying bribes ($150). This will generally only add another 30 minutes to the duration of your visit here.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11700</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gambling&amp;diff=11700"/>
		<updated>2026-06-26T19:58:12Z</updated>

		<summary type="html">&lt;p&gt;AlexD: created page for Gambling, to differentiate activities from the skill, and more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gambling is a [[The Player#Gambling|skill possessed by the MC]], an activity you can pursue at a variety of establishments throughout the game world ([[Poker]] at [[Dockgrave Tavern|The Dockgrave Tavern]], [[Daiku]] at [[Shunsuke&#039;s]], whilst [[Carousing]] at [[Divine Juices]], and at your own [[Taverns|Tavern]] if you build one), and also something which might crop up as a way of dealing with certain [[Quests]] (e.g. trying to win [[Adrienne Keller|Adrienne]] from [[The Mad Preacher]]). The activity can be a good way of making a lot of money, once you have become good at it (i.e. achieved a high Skill level) - but you might have to lose a lot of money on your way to becoming adequately skilful to start making reliable gains.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gamble&amp;diff=11699</id>
		<title>Gamble</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gamble&amp;diff=11699"/>
		<updated>2026-06-26T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Gambling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gambling]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Artisan&amp;diff=11698</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Artisan&amp;diff=11698"/>
		<updated>2026-06-26T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artisan is a [[The Player#Artisan|&#039;&#039;&#039;Skill&#039;&#039;&#039;]] possessed by the &#039;&#039;&#039;MC&#039;&#039;&#039;, and also a [[Traits (NPCs)#Artisan|&#039;&#039;&#039;Trait&#039;&#039;&#039;]] which can be possessed by &#039;&#039;&#039;NPCs&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Artisan&amp;diff=11697</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Artisan&amp;diff=11697"/>
		<updated>2026-06-26T19:44:10Z</updated>

		<summary type="html">&lt;p&gt;AlexD: created page to distinguish between trait and skill of same name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artisan is a [[The Player#Artisan|Skill]] possessed by the MC, and also a [[Traits (NPCs)#Artisan|Trait]] which can be possessed by NPCs.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Blacksmith&amp;diff=11696</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Blacksmith&amp;diff=11696"/>
		<updated>2026-06-26T19:41:45Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Blacksmithing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Blacksmithing]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Bondskill&amp;diff=11695</id>
		<title>Bondskill</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Bondskill&amp;diff=11695"/>
		<updated>2026-06-26T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Bondage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Bondage]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Fuckskill&amp;diff=11694</id>
		<title>Fuckskill</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Fuckskill&amp;diff=11694"/>
		<updated>2026-06-26T19:40:53Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Copulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Copulation]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Whipskill&amp;diff=11693</id>
		<title>Whipskill</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Whipskill&amp;diff=11693"/>
		<updated>2026-06-26T19:40:28Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Flagellation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Flagellation]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aca&amp;diff=11692</id>
		<title>Aca</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aca&amp;diff=11692"/>
		<updated>2026-06-26T19:40:01Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Academics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Academics]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masteradmin&amp;diff=11691</id>
		<title>Masteradmin</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masteradmin&amp;diff=11691"/>
		<updated>2026-06-26T19:39:44Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Administration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Administration]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterbeauty&amp;diff=11690</id>
		<title>Masterbeauty</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterbeauty&amp;diff=11690"/>
		<updated>2026-06-26T19:38:25Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Beauty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Beauty]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mastercharm&amp;diff=11689</id>
		<title>Mastercharm</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mastercharm&amp;diff=11689"/>
		<updated>2026-06-26T19:38:02Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Charisma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Charisma]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterwill&amp;diff=11688</id>
		<title>Masterwill</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterwill&amp;diff=11688"/>
		<updated>2026-06-26T19:37:41Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Willpower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Willpower]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterint&amp;diff=11687</id>
		<title>Masterint</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterint&amp;diff=11687"/>
		<updated>2026-06-26T19:37:20Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Intelligence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Intelligence]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterdex&amp;diff=11686</id>
		<title>Masterdex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterdex&amp;diff=11686"/>
		<updated>2026-06-26T19:36:58Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Dexterity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Dexterity]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterstrength&amp;diff=11685</id>
		<title>Masterstrength</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterstrength&amp;diff=11685"/>
		<updated>2026-06-26T19:36:29Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Strength]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterstamina&amp;diff=11684</id>
		<title>Masterstamina</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterstamina&amp;diff=11684"/>
		<updated>2026-06-26T19:35:30Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Stamina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Stamina]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stampoints&amp;diff=11683</id>
		<title>Stampoints</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stampoints&amp;diff=11683"/>
		<updated>2026-06-26T19:34:41Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Changed redirect target from Stampoints to The Player#Stamina Points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Stamina_Points]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stampoints&amp;diff=11682</id>
		<title>Stampoints</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stampoints&amp;diff=11682"/>
		<updated>2026-06-26T19:34:21Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Stampoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[stampoints]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mastermaxhealth&amp;diff=11681</id>
		<title>Mastermaxhealth</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mastermaxhealth&amp;diff=11681"/>
		<updated>2026-06-26T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Maximum Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Maximum_Health]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Masterhealth&amp;diff=11680</id>
		<title>Masterhealth</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Masterhealth&amp;diff=11680"/>
		<updated>2026-06-26T19:33:30Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Current Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Current_Health]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Injured&amp;diff=11679</id>
		<title>Injured</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Injured&amp;diff=11679"/>
		<updated>2026-06-26T19:32:05Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Changed redirect target from Injuries to The Player#Current Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Current_Health]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Bruised&amp;diff=11678</id>
		<title>Bruised</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Bruised&amp;diff=11678"/>
		<updated>2026-06-26T19:30:57Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to The Player#Current Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Player#Current_Health]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
</feed>