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	<updated>2026-08-11T06:36:17Z</updated>
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		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12210</id>
		<title>Traits (NPCs)</title>
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		<updated>2026-08-11T03:20:34Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Skulduggerist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. &lt;br /&gt;
&lt;br /&gt;
Followers of this code can only use ranged weapons and heavy armor (&amp;quot;kinsei buki&amp;quot;) if defending an emissary of the sacred Oracle, and are forbidden these otherwise. So they can only be equipped with melee weapons and [[Armors#Padded Armor|Padded]] armor (though there may be some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor).&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;SugarCube.State.variables.npc.av50.traitsky = NNN&amp;lt;/code&amp;gt; , where NNN is a value 1 to 100. And requires &amp;lt;code&amp;gt;$quest_ellen&amp;lt;/code&amp;gt; gte 10. &lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike most Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Titles_(Slaves)&amp;diff=12209</id>
		<title>Titles (Slaves)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Titles_(Slaves)&amp;diff=12209"/>
		<updated>2026-08-11T03:19:48Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Skulduggerist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills for the benefit of her Master&#039;s household. Some titles can be assigned to multiple persons at once (Nurse, Nanny, Floor-Crawler), others may have only one holder per Household (Butler, Head Maid, Head Chef, Pantry Girl, Quartermaster, First Wife), and some others may only be available to individuals with an appropriate background (Skulduggerist). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE!&#039;&#039;&#039; You&#039;ll see most of the effects below executed at 22:00 (10 pm).&lt;br /&gt;
&lt;br /&gt;
==Head Maid==&lt;br /&gt;
The title of Head Maid is only available for assigned &#039;&#039;&#039;House Maids&#039;&#039;&#039;. It is a very respectable title that&#039;ll bestow a maid with much responsibility. A Head Maid governs all other maids and may affect Household Depravity and Efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits - NPCs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* A Head Maid has a 50% chance to increase her &#039;&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]]&#039;&#039;&#039; Trait Value +1/day IF her [[Attributes (NPCs)#Discipline|Discipline]] is 50+, her Happiness is 50+ and her WILLPOWER is 25+. &lt;br /&gt;
* A Head Maid will increase (15% chance per day) other Maids&#039; [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] up to her own Discipline.&lt;br /&gt;
* A &#039;&#039;&#039;[[Traits (NPCs)#Pure|Pure]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|kind]]&#039;&#039;&#039; (60+) Head Maid will increase (15% chance per day) other maids&#039; WILLPOWER up to her own WILLPOWER.&lt;br /&gt;
* A &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039;or &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|unkind]]&#039;&#039;&#039; (24 or less) Head Maid will decrease (15% chance per day) other maids&#039; WILLPOWER down to 0, if those maids&#039; WILLPOWER is lower than the Head Maid&#039;s.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits - Household&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*If Head Maid&#039;s &#039;&#039;&#039;[[Attributes (NPCs)#Discipline|Discipline]]&#039;&#039;&#039; is 60+: +1 Household [[The household|Efficiency]]/day. &lt;br /&gt;
*If Head Maid&#039;s &#039;&#039;&#039;[[Skills (NPCs)#Domestic|Domestic]]&#039;&#039;&#039; skill is above 60: -$3 maintenance cost/day. &lt;br /&gt;
*If Head Maid has [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait: +4 [[Influence]]/day. &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks &amp;amp; Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* If Head Maid&#039;s &#039;&#039;&#039;[[Skills (NPCs)#Domestic|Domestic]]&#039;&#039;&#039; skill is below 20 or if her &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is below 30: +$5 Household maintenance cost/day. &lt;br /&gt;
* If Head Maid has &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039; trait: +1 Household [[The household|Depravity]]/day. &lt;br /&gt;
* If Head Maid has &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039; trait: -1 Happiness (daily 15% chance) for Slaves and Maids with a lower WILLPOWER than Head Maid&#039;s. &lt;br /&gt;
&lt;br /&gt;
== Butler ==&lt;br /&gt;
The Butler title is only available for assigned &#039;&#039;&#039;[[Assignments and Jobs#Footman|Footmen]]&#039;&#039;&#039;. It is a distinguished title, at least among the working classes, that&#039;ll bestow a man with much responsibility. A Butler governs all other footmen and may affect Household [[The household|Depravity]] and [[The household|Efficiency]]. He&#039;s also a close ally to his Lord. Tending to his well-being is always a Butler&#039;s first duty.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits - NPCs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Butler has a 50% chance to increase his &#039;&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]]&#039;&#039;&#039; trait value +1/day If his [[Attributes (NPCs)#Discipline|Discipline]] is 50+, his Happiness is 50+ and his WILLPOWER is 25+. &lt;br /&gt;
* A Butler will increase (15% chance per day) other Footmens&#039; &#039;&#039;&#039;[[Attributes (NPCs)#Discipline|Discipline]]&#039;&#039;&#039; up to his own Discipline.&lt;br /&gt;
* A &#039;&#039;&#039;[[Traits (NPCs)#Pure|Pure]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|kind]]&#039;&#039;&#039; (60+) Butler will increase (15% chance per day) other Footmens&#039; WILLPOWER up to his own WILLPOWER.&lt;br /&gt;
* A &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039;or &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|unkind]]&#039;&#039;&#039; (24 or less) Butler will decrease (15% chance per day) other Footmens&#039; WILLPOWER down to 0, if those Footmens&#039; WILLPOWER is lower than the Butler&#039;s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits - the MC&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If Butler&#039;s Affection is Amiable+ &#039;&#039;&#039;and&#039;&#039;&#039; his INTELLIGENCE is 60+, the MC always wakes up with the &#039;&#039;&#039;Good Start&#039;&#039;&#039; ability (+2 bonus to all combat, seduction and persuasion rolls).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits - Household&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If Butler&#039;s &#039;&#039;&#039;[[Attributes (NPCs)#Discipline|Discipline]]&#039;&#039;&#039; is 60+: +1 Household [[The household|Efficiency]]/day. &lt;br /&gt;
&lt;br /&gt;
* If Butler&#039;s &#039;&#039;&#039;[[Skills (NPCs)#Administration|Administration]]&#039;&#039;&#039; skill is above 60: -$3 Maintenance/day. &lt;br /&gt;
&lt;br /&gt;
* If Butler has [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait: +4 Influence/day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks &amp;amp; Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the Butler&#039;s &#039;&#039;&#039;[[Skills (NPCs)#Administration|Administration]]&#039;&#039;&#039; skill is below 20 or if his &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is below 30: +$10 Maintenance/day. &lt;br /&gt;
* If Butler has &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039; trait: +2 Household [[The household|Depravity]]/day. &lt;br /&gt;
* If the Butler has &#039;&#039;&#039;[[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;&#039; trait: -1 Happiness (15%) for slaves and footmen with a lower WILLPOWER than the Butler&#039;s. &lt;br /&gt;
&lt;br /&gt;
==Pantry girl==&lt;br /&gt;
The Pantry Girl has responsibility for buying groceries, and often lead a team of other girls (if available) in the kitchen. She works with the Head Chef if there is one, or fills that role herself if not. You only need one Pantry Girl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Benefits&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 80:&#039;&#039;&#039; Household members are fed using 1 [[Ration]] less/day each (minimum: 1).&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 60:&#039;&#039;&#039; Seasoning/food luxuries costs 50% less.&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 50:&#039;&#039;&#039; +15 success chance during dinner parties, IF slave is assigned as a servant.&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 50% chance to increase [[Traits (NPCs)#Perfectionist|Perfectionist]] trait 1 point each night (cap = 100).&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Risks &amp;amp; Costs&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is below 20:&#039;&#039;&#039; Pantry girl spoils one extra [[Ration]] per day.&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is below 20 &#039;&#039;and&#039;&#039; [[Attributes (NPCs)#Intelligence|Intelligence]] is below 30:&#039;&#039;&#039; Small daily risk (0.5%/day) of food poisoning incident in which the MC and all in his household suffer -15 Health points damage.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
A Quartermaster is the MC&#039;s Aide-de-camp. This should be a seasoned warrior who can help their patron in combat, and with combat-related chores. As the person responsible for the organisation and maintenance of the Household&#039;s weapons and armor, you only want one Quartermaster, to avoid confusion.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If their [[The Player#Ranged Combat|Ranged]] or [[The Player#Melee Combat|Melee]] skill is above 80:&#039;&#039;&#039; MC receives a +10 hit chance in combat, if Quartermaster  is appointed as follower, is conscious and has a Neutral or higher Affection.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Medicine|Medicine]] skill is above 40:&#039;&#039;&#039; The MC heals an additional 5 Health points per day, if Quartermaster is conscious and has a Neutral or higher Affection.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Science|Science]] skill is above 50 and an [[Anvil]] is installed:&#039;&#039;&#039; All the MC&#039;s low-tech armors (Padded, Leather, Heavy Leather and Combat) will regenerate one Soak point per day, as the Quartermaster repairs them during down-time.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Science|Science]] skill is above 80 and an [[Anvil]] is installed:&#039;&#039;&#039; Some of the MC&#039;s higher-tech armors also regenerate one Soak point per day: the Quartermaster will automatically repair 1 point of damage to Weave for $60 in materials, 1 point of damage to Duraplate for $80 in materials, and automatically restore any WEGA Armor with 39 or lower soak value back to full at the cost of 2 [[durasteel]] and 300 nanites -provided the Laboratory in the Household Modules is built.&lt;br /&gt;
*&#039;&#039;&#039;If their Discipline is 50+ and Happiness 50+ and Willpower are 25+:&#039;&#039;&#039; 1 in 6 chance to increase [[Traits (NPCs)#Perfectionist|Perfectionist]] trait 1 point each night (cap = 100).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks &amp;amp; Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If [[The Player#Ranged Combat|Ranged]] &#039;&#039;and&#039;&#039; [[The Player#Melee Combat|Melee]] skill is below 20:&#039;&#039;&#039; MC receives a -10 hit chance in combat, if Quartermaster is appointed as follower and is conscious.&lt;br /&gt;
* &#039;&#039;&#039;If [[Attributes (NPCs)#Intelligence|Intelligence]] is below 30:&#039;&#039;&#039; All enemies have a +10 bonus to hit the Quartermaster during combat.&lt;br /&gt;
&lt;br /&gt;
==Nanny==&lt;br /&gt;
A nanny&#039;s main occupation is to see to and care for her Master&#039;s [[Children]] – their needs and their education. The more children you have, the more nannies you should have to look after them. But only NPCs with social status &#039;&#039;&#039;Servant&#039;&#039;&#039; or lower can be assigned as Nannies.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Nannies have a 1 in 6 chance to increase their [[Traits (NPCs)#Perfectionist|Perfectionist]] trait 1 point each night (cap = 100), IF their [[Attributes (NPCs)#Discipline|Discipline]] is 50+ AND [[Happiness and Affection|Happiness]] 50+ AND [[Attributes (NPCs)#Willpower|Willpower]] are 25+ - but ONLY if they have children under their care.&lt;br /&gt;
&lt;br /&gt;
* A nanny adds points to the Offspring Creation Engine (described as &amp;quot;[[Atmospheres]]&amp;quot; in the [[Nursery]]) each day. These points accumulate across eight categories, which influence the development of children in the nursery. The table below shows the points that are generated from each nanny&#039;s stats. These amounts stack - e.g. a nanny with 20 Melee and 95 Ranged will net a total of 4 Combat points (i.e. two plus three minus one). Each child removes 1 point per day. Nannies with jobs halve their chances of adding points from 100% to 50%. When these points have accumulated enough they can be spent on [[Lessons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Atmosphere&lt;br /&gt;
!-1 Point if&lt;br /&gt;
!+3 Points if&lt;br /&gt;
!+2 Points if&lt;br /&gt;
!Lessons categories from total points&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat School&#039;&#039;&#039;&lt;br /&gt;
|[[Skills (NPCs)#Melee Combat|Melee]] Combat or [[Skills (NPCs)#Ranged Combat|Ranged]] Combat &amp;lt; 25&lt;br /&gt;
|[[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] Combat 60+&lt;br /&gt;
|[[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] Combat 90+&lt;br /&gt;
|&amp;lt;10 = Very poor!; 10-19 = Inadequate; 20-29 = Infrequent; 30-59 = Organized; 60-79 = Superb; 80+ Excellent!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Training&#039;&#039;&#039;&lt;br /&gt;
|[[Attributes (NPCs)#Strength|Strength]] or [[Attributes (NPCs)#Dexterity|Dexterity]] &amp;lt; 25&lt;br /&gt;
|[[Attributes (NPCs)#Strength|Strength]] or [[Attributes (NPCs)#Dexterity|Dexterity]] 60+&lt;br /&gt;
|[[Attributes (NPCs)#Strength|Strength]] or [[Attributes (NPCs)#Dexterity|Dexterity]] 90+&lt;br /&gt;
|&amp;lt;10 = Very poor!; 10-19 = Poor; 20-29 = Infrequent; 30-59 = Organized; 60-79 = Superb; 80+ Excellent!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|[[Attributes (NPCs)#Discipline|Discipline]] &amp;lt; 25&lt;br /&gt;
|[[Attributes (NPCs)#Discipline|Discipline]] 60+&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;10 = Disorder!; 10-19 = Poor; 20-29 = Lacking; 30-59 = Good; 60-79 = Superb; 80+ Excellent!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free Thinking&#039;&#039;&#039;&lt;br /&gt;
|[[Attributes (NPCs)#Willpower|Willpower]] &amp;lt; 15&lt;br /&gt;
|[[Attributes (NPCs)#Willpower|Willpower]] 60+&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;10 = None!; 10-19 = Poor; 20-29 = Lacking; 30-59 = Frequent; 60-79 = Liberal; 80+ Enlightenment!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
|[[Attributes (NPCs)#Intelligence|Intelligence]] &amp;lt; 25&lt;br /&gt;
|[[Attributes (NPCs)#Intelligence|Intelligence]] 60+&lt;br /&gt;
|[[Attributes (NPCs)#Intelligence|Intelligence]] 90+&lt;br /&gt;
|&amp;lt;10 = None!; 10-19 = Poor; 20-29 = Lacking; 30-59 = Frequent; 60-79 = Superb; 80+ Excellent!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Education&#039;&#039;&#039;&lt;br /&gt;
|[[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] &amp;lt; 25&lt;br /&gt;
|[[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 60+&lt;br /&gt;
|[[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+&lt;br /&gt;
|&amp;lt;10 = None!; 10-19 = Poor; 20-29 = Mediocre; 30-59 = Frequent; 60-79 = Superb; 80+ Excellent!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|[[States (NPCs)#Corruption|Corruption]] &amp;lt; 15, or Nanny has [[Traits (NPCs)#Pure|Pure]] trait&lt;br /&gt;
|[[States (NPCs)#Corruption|Corruption]] 60+&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;10 = None!; 10-19 = Non-existent; 20-29 = Normal; 30-59 = Frequent; 60-79 = Degenerative; 80+ Massive!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adventures&#039;&#039;&#039;&lt;br /&gt;
|[[Skills (NPCs)#Survival|Survival]] &amp;lt; 25&lt;br /&gt;
|[[Skills (NPCs)#Survival|Survival]] 60+&lt;br /&gt;
|[[Skills (NPCs)#Survival|Survival]] 90+&lt;br /&gt;
|&amp;lt;10 = None!; 10-19 = Infrequent; 20-29 = Normal; 30-59 = Frequent; 60-79 = Very frequent; 80+ Daily!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks &amp;amp; Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Head Chef==&lt;br /&gt;
While pantry girls and maids can keep you and your personnel properly fed, assigning a skilled Chef will add satisfaction to the household, and can add prominence and a unique and distinctive atmosphere. It&#039;s a title that carries great responsibility - make sure to give it to an NPC you can trust. &lt;br /&gt;
&lt;br /&gt;
The level of success depends on the person&#039;s Chef skill, which is further enhanced by working together with an experienced pantry girl (Domestic 60+), and having at least one maid per every ten household members (fewer may lead to [[Happiness and Affection|Happiness]] and [[Flair]] penalties).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chef skill&#039;&#039;&#039; = ([[Skills (NPCs)#Domestic|Domestic]] x 2 + [[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) / 4, -15 if [[Skills (NPCs)#Domestic|Domestic]] &amp;lt;30, +5 if &#039;&#039;&#039;Age&#039;&#039;&#039; 40+.  &lt;br /&gt;
&lt;br /&gt;
Certain NPCs have [[Traits (NPCs)#Chef|particular aptitude]] for this role, giving them an additional &#039;&#039;&#039;+15&#039;&#039;&#039; to Chef skill: [[Jack Peasant|Jack]], [[Adora Sanor|Adora]], and [[Loden Wixx|Loden]] once he is old enough.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flair]]&#039;&#039;&#039; is generated by the cooperation between your Pantry girl and the Head Chef. This household attribute is used during parties, while also acting as an &#039;&#039;&#039;Influence&#039;&#039;&#039; generator (Assignments) based on the level of &#039;&#039;&#039;Luxury&#039;&#039;&#039; (Relish and Drinks).&lt;br /&gt;
&lt;br /&gt;
If the Head Chef is assigned to another day job, except as a follower, their effect is decreased by 50%.&lt;br /&gt;
&lt;br /&gt;
Chef effects are only active on NPCs with Normal or higher Food settings (NPC Menu &amp;gt; Actions). These effects are also heavily dependent on your level of Luxury, which can be set in the &#039;&#039;&#039;Economy and Influence&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Significant daily chance of an increase in &#039;&#039;&#039;Happiness&#039;&#039;&#039; for everyone in your household.&lt;br /&gt;
*Potential increased success of &#039;&#039;&#039;Meals&#039;&#039;&#039; and Parties&lt;br /&gt;
*Potential &#039;&#039;&#039;Influence&#039;&#039;&#039; benefits.&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 1 in 6 chance to increase [[Traits (NPCs)#Perfectionist|Perfectionist]] trait 1 point each night (cap = 100).&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks &amp;amp; Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Insufficiently qualified Chefs may harm &#039;&#039;&#039;Happiness, Influence&#039;&#039;&#039; and &#039;&#039;&#039;Event Success&#039;&#039;&#039; rather than help these.&lt;br /&gt;
==Nurse==&lt;br /&gt;
A nurse will heal you and your personnel&#039;s [[The Player#Health, and Health Points|Health]], based on their &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Medicine|Medicine]]&#039;&#039;&#039; skill - and also boost [[Happiness and Affection|Happiness]], if it is low. You can have any number of Nurses (male as well as female), but someone needs &#039;&#039;&#039;Medicine 25+&#039;&#039;&#039; to qualify. A nurse caters to all injured occupants in your household, prioritizing the Master first. &lt;br /&gt;
&lt;br /&gt;
A  nurse&#039;s Medicine skill determines the amount of [[The Player#Health, and Health Points|&#039;&#039;&#039;Health&#039;&#039;&#039;]] points each of their patients recovers each day. This is roughly 1+(Medicine skill)/10. So for example +4/person at Medic 30, +5/person at skill 40 and +6/person at Medic skill 50. &lt;br /&gt;
&lt;br /&gt;
The number of patients a nurse can treat each day is determined by their Discipline. This is roughly 1 person per 10 points of Discipline, rounded up. But if the Nurse is assigned to another day job, except as a Follower, the number of patients they can attend to is decreased 50%.&lt;br /&gt;
&lt;br /&gt;
A nurse with [[Attributes (NPCs)#Kindness|Kindness]] 40+ or the [[Traits (NPCs)#Pure|Pure]] Trait will also increase an NPC&#039;s &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; +2 points per day if that Happiness is below 30. &lt;br /&gt;
&lt;br /&gt;
The nurse also reduces all types of [[Sexual Wear|&#039;&#039;&#039;Sexual Wear&#039;&#039;&#039;]] 20 points per type if that type is 20+, if you have enough &#039;&#039;&#039;[[Ointments]]&#039;&#039;&#039; in your inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Daily:&#039;&#039;&#039; Heal a number of [[Attributes (NPCs)#Health Points|Health Points]] of a number of injured or sick  household members (quantities depending on [[Skills (NPCs)#Medicine|Medicine]] and [[Attributes (NPCs)#Discipline|Discipline]] skills respectively).&lt;br /&gt;
*&#039;&#039;&#039;Daily:&#039;&#039;&#039; Increase [[Happiness]] for people for whom it is below 30 (if Nurse has [[Attributes (NPCs)#Kindness|Kindness]] 40+ or the [[Traits (NPCs)#Pure|Pure]] trait.).&lt;br /&gt;
*&#039;&#039;&#039;Daily:&#039;&#039;&#039; Treat Sexual Wear ([[Ointments]] permitting).&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 1 in 6 chance to increase [[Traits (NPCs)#Perfectionist|Perfectionist]] trait 1 point each night (cap = 100).&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*A healing action costs $5/NPC (for sterile wash, bandages and other equipment).&lt;br /&gt;
*[[Ointments]], if healing Sexual [[Wear]].&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
==Floor Crawler==&lt;br /&gt;
Floor crawlers are the lowest form of slaves in Ikaanos – tasked to clean and satisfy all other members in a household. A slave must have either a [[States (NPCs)#Corruption|Corruption]] above 39 or a [[Willpower]] below 25 if you want to appoint them as a Floor crawler. A Floor crawler&#039;s willingness and skill is determined by their [[Corruption]] value. There&#039;s no limit to how many active Floor crawlers you can have in your household. Two or more Floor crawlers will take advantage of each other if their [[States (NPCs)#Corruption|Corruption]] is 40+. Having more than one Floor crawler distributes sexual wear among the assigned girls. Assigning a Floor crawler comes with risks that depend on the numbers of other slaves and NPCs under your command. Too many NPCs and actively participating slaves decrease Health and Sexual wear faster than what the Floor crawler&#039;s body is able to naturally regenerate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Benefits&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Daily:&#039;&#039;&#039; Actively participating NPCs have a chance to increase their [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] toward you, based on the Floor crawler&#039;s skill and devotion.&lt;br /&gt;
* If a Floor Crawler has [[Attributes (NPCs)#Fame|Fame]] 200+, [[Attributes (NPCs)#Notoriety|Notoriety]] 100+ or [[Attributes (NPCs)#Prestige|Prestige]] 50+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Risks &amp;amp; Costs&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All household NPCs&#039;&#039;&#039; with either [[States (NPCs)#Corruption|Corruption]] 40+, the [[Traits (NPCs)#Perverted|Perverted]] Trait, or the [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait, take advantage of a floor crawler to satisfy themselves. This can quickly increase [[Sexual Wear]] and lower [[The Player#Health, and Health Points|Health]] if kept unchecked.&lt;br /&gt;
*&#039;&#039;&#039;Assignment speeds up [[Defiance]] deterioration.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If [[Happiness and Affection|Affection]] is below Amiable:&#039;&#039;&#039; Fear increases as long as assigned.&lt;br /&gt;
*&#039;&#039;&#039;If [[States (NPCs)#Corruption|Corruption]] below 40:&#039;&#039;&#039; quickly decreases [[Happiness and Affection|Happiness]] and Affection towards you. &lt;br /&gt;
*&#039;&#039;&#039;[[Humiliation]] increases 2 points per day&#039;&#039;&#039;, regardless of [[Corruption]].&lt;br /&gt;
&lt;br /&gt;
== First Wife ==&lt;br /&gt;
In the multi-religious cauldron that is Ikaanos, it&#039;s common practice for a prominent lord to appoint a [[wife]] as his First Wife, especially in a household with multiple [[Wives and offspring|wives]].   &lt;br /&gt;
&lt;br /&gt;
Appointing a First Wife means that she&#039;s considered &#039;&#039;&#039;your equal&#039;&#039;&#039; - which comes with several benefits if your household is reputable, but also carries some costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Benefits (First Wife)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Attributes (NPCs)#Willpower|WILLPOWER]] (+1/day, 25% chance, cap: 80)&lt;br /&gt;
* [[Happiness and Affection|Happiness]] (+1/day, no cap)&lt;br /&gt;
* [[Happiness and Affection|Affection]] (+1/day, no cap)&lt;br /&gt;
* [[Attributes (NPCs)#Prestige|Prestige]] (+1/day, 25% chance, cap depending on [[Influence]] but max 500)&lt;br /&gt;
* [[Traits (NPCs)#Undying Loyalty|Undying Loyalty]] trait (+1/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). This trait is instantly removed if you unassign your First Wife.&lt;br /&gt;
&lt;br /&gt;
* +20 [[Assignments and Jobs#Herald|Herald Skill]] if First Wife&#039;s INTELLIGENCE is 50+ and if your Influence is 10,000+.&lt;br /&gt;
&lt;br /&gt;
* Increased wages (+$50/day) if First Wife is assigned as a [[Assignments and Jobs#Golden Dragon (performer)|Performer]] at [[the Golden Dragon]], &#039;&#039;&#039;but only if&#039;&#039;&#039; your Influence is 10,000+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Costs &amp;amp; Risks (First Wife)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* A First Wife with [[Attributes (NPCs)#Willpower|WILLPOWER]] 15+ requires a [[Salary]] that equals your [[Power Value]]. If those prerequisites are not met, all her Affection, Happiness, [[Traits (NPCs)#Undying Loyalty|Undying Loyalty]] trait benefits and [[Assignments and Jobs#Herald|Herald Skill]] gains are nullified. &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Costs &amp;amp; Risks (Other Wives)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Reductions in [[Happiness and Affection|Affection]] (-1/day, down to Amiable) and [[Happiness and Affection|Happiness]] (-2/day, down to 45) if [[States (NPCs)#Respect|Respect]] is below 30.&lt;br /&gt;
&lt;br /&gt;
== Bed Partner ==&lt;br /&gt;
Bed Partner is a unique assignment can be applied to any female NPC regardless of status, as long as she meets &#039;&#039;&#039;at least one&#039;&#039;&#039; of the following:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Requirements&amp;lt;/big&amp;gt;&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
* Affection Soulmate+&lt;br /&gt;
* [[States (NPCs)#Corruption|Corruption]] 70+&lt;br /&gt;
* WILLPOWER below 5&lt;br /&gt;
* The Nymphomaniac trait&lt;br /&gt;
* Affection Amiable+ &#039;&#039;&#039;and&#039;&#039;&#039; [[States (NPCs)#Corruption|Corruption]] 60+&lt;br /&gt;
&lt;br /&gt;
An NPC with Anger 3+ or Affection Despising or worse will not be eligible for this assignment if her WILLPOWER is also 20+. &lt;br /&gt;
&lt;br /&gt;
An appointed bed partner will automatically serve you sexually at night (Conclude day) as long as she&#039;s not away (Arena, Monastery, Colonial Properties), has an ongoing session in the training room, or fails to meet the requirements above after being assigned. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Available Actions&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vaginal sex&lt;br /&gt;
* Oral sex&lt;br /&gt;
* Anal sex&lt;br /&gt;
* Rough&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Benefits&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 33% chance to increase the corresponding sexual skill (all three cap at 90).&lt;br /&gt;
* +1 Affection (up to Loving) and +1 Happiness (no cap) if either [[States (NPCs)#Corruption|Corruption]] 60+, Affection Loving+, The Perverted trait or the Nymphomaniac trait is true.&lt;br /&gt;
* A 15% chance to increase the corresponding Sexual Disposition (cap: 80) by one point if Affection is Amiable+.&lt;br /&gt;
* A 10% chance to increase [[States (NPCs)#Corruption|Corruption]] by one point per day (cap: 50), if &amp;quot;Rough&amp;quot; is set to ON and the MC&#039;s Copulation is 50+. That chance is increased to 30% if the MC&#039;s Copulation is 100+.&lt;br /&gt;
* +1 Affection (up to Soulmate, 33% chance) if Rough is set to ON and the NPCs [[States (NPCs)#Corruption|Corruption]] is 75+.&lt;br /&gt;
* The MC always wakes up with the Normal craving status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Costs &amp;amp; Risks&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Sexual wear (5-13) that corresponds with the type of sex provided. The &amp;quot;Rough = ON&amp;quot; setting adds an additional 1-4 points of wear.&lt;br /&gt;
&lt;br /&gt;
== Skulduggerist ==&lt;br /&gt;
Available only to [[Rebecca Higgs]], this is a unique special ability which appears as a Title but which only takes effect if Rebecca is not assigned to any Job - so it is a Title which takes the place of a Job. It also only takes effect if Rebecca is Friendly+ with the MC. It is detailed in full under [[Traits (NPCs)#Skulduggerist|Special Abilities]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Benefits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Will increase the yield of most of the MC&#039;s passive income streams considerably. So possibly low or zero benefit early game, if no investments set up - but hundreds or thousands of Raanic Dollars a day later on. For full details see [[Traits (NPCs)#Skulduggerist|HERE]]. &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Costs&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Makes the NPC unavailable for other Jobs, if the Title is to remain active. Means the MC must maintain the NPC&#039;s Affection - though this should not be difficult. &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Risks&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12208</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12208"/>
		<updated>2026-08-10T17:56:57Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Police Academy: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. &lt;br /&gt;
&lt;br /&gt;
Followers of this code can only use ranged weapons and heavy armor (&amp;quot;kinsei buki&amp;quot;) if defending an emissary of the sacred Oracle, and are forbidden these otherwise. So they can only be equipped with melee weapons and [[Armors#Padded Armor|Padded]] armor (though there may be some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor).&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;SugarCube.State.variables.npc.av50.traitsky = NNN&amp;lt;/code&amp;gt; , where NNN is a value 1 to 100. And requires &amp;lt;code&amp;gt;$quest_ellen&amp;lt;/code&amp;gt; gte 10. &lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=12204</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=12204"/>
		<updated>2026-08-08T13:11:13Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* SGPD Officer - Ellen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; NPC must be of [[Social Status]] &amp;quot;[[Servant]]&amp;quot; or lower&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. If there is no gardener assigned, you will lose 25% of your base produce amount, but will still gain some food.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; [[Influence]] points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: -15 if under 17 years old.&lt;br /&gt;
* &#039;&#039;&#039;Social status:&#039;&#039;&#039; -15 if [[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]].&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; +15 if [[Traits (NPCs)#Starlet|Starlet]].&lt;br /&gt;
* &#039;&#039;&#039;Battle fame&#039;&#039;&#039;: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* &#039;&#039;&#039;Prestige&#039;&#039;&#039;: +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.&lt;br /&gt;
* &#039;&#039;&#039;Authority in Household:&#039;&#039;&#039; +20 if [[Wife#First Wife|First Wife]], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.&lt;br /&gt;
* &#039;&#039;&#039;Sincerity:&#039;&#039;&#039; Skill is ZEROED if the Herald is [[States (NPCs)#Anger|&#039;&#039;&#039;Angry&#039;&#039;&#039;]], or doesn&#039;t have at least neutral [[Happiness and Affection|&#039;&#039;&#039;Affection&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( Skill + modifiers ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; NPC must be of [[Social Status]] &amp;quot;[[Servant]]&amp;quot; or lower, OR be a Family member&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daughters assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wives assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily.&lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Benefits:&#039;&#039;&#039; Daily 5% chance of +1 Discipline (cap: 50)&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; 50+ [[States (NPCs)#Corruption|Corruption]] OR Willpower &amp;lt;10&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high [[States (NPCs)#Corruption|Corruption]] will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance of +1 Discipline (cap: 70)&lt;br /&gt;
* 1 in 6 chance of -2 Willpower&lt;br /&gt;
* 1 in 6 chance of -2 Happiness, if [[States (NPCs)#Corruption|Corruption]] is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]&lt;br /&gt;
* 1 in 6 chance for +1 [[States (NPCs)#Corruption|Corruption]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; Your MC must have the background &amp;quot;Soldier level 2&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 daily chance to increase Strength up to 60.&lt;br /&gt;
* 1 in 6 daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
** $150 base &lt;br /&gt;
** +$30 if [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 51+)&lt;br /&gt;
** +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+&lt;br /&gt;
** +$0–$350 depending on [[Skills (NPCs)#Singing|Singing]] skill (+$50 if 25-59, +$100 if 60-74, +$150 if 75-99, +$200 if 100-119, +$350 if 120+) &lt;br /&gt;
** +$0–$350 depending on Prestige (+$50 if 250-499, +$100 if 500-749, +$150 if 750-909, +$200 if 1000-2000, +$350 if 2000+)&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait&lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] 60+&lt;br /&gt;
** [[Attributes (NPCs)#Charisma|Charisma]] 60+&lt;br /&gt;
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* +2 [[Influence]]&#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; gain to MC&#039;s Household daily.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|&#039;&#039;&#039;Performance&#039;&#039;&#039;]] up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; up to 80.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|&#039;&#039;&#039;Charisma&#039;&#039;&#039;]] up to 80, if [[Happiness and Affection|Happiness]] is 60+&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|&#039;&#039;&#039;Willpower&#039;&#039;&#039;]] up to 30, if [[Happiness and Affection|Happiness]] is 30+&lt;br /&gt;
* 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap, IF [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+.&lt;br /&gt;
* 30% chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap, IF [[Skills (NPCs)#Performance|Singing]] 90+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+.&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if [[City Corruption]] is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if [[City Corruption]] is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;[[States (NPCs)#Corruption|Corruption]]&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 90)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop|&#039;&#039;&#039;WORKSHOP&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;[[Taverns#Worker|Waiter/Waitress]]&#039;&#039;&#039; (Charisma + Domestic); &amp;lt;s&amp;gt;&#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength + Domestic)&amp;lt;/s&amp;gt;; &#039;&#039;&#039;[[Taverns#Bouncer|Bouncer]]&#039;&#039;&#039; (Strength + Melee), &amp;lt;s&amp;gt;&#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma + Administration)&amp;lt;/s&amp;gt;; &#039;&#039;&#039;[[Taverns#Performer|Performer]]&#039;&#039;&#039; (Charisma + Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and [[Extrovert|Extroverted]] trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).&lt;br /&gt;
&lt;br /&gt;
Additionally you can assign any number of [[Taverns#Gold Walkers|&#039;&#039;&#039;Gold Walkers&#039;&#039;&#039;]] to your Taverns through the Prostitution menu. The tavern provides them with a safe and convenient place to work from, and their earnings are added in to the tavern&#039;s daily takings. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns|&#039;&#039;&#039;TAVERNS&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.&lt;br /&gt;
&lt;br /&gt;
===SGPD Officer - Ellen===&lt;br /&gt;
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under &amp;quot;City Assignments&amp;quot;), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen&#039;s trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:&lt;br /&gt;
&lt;br /&gt;
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.&lt;br /&gt;
* This NPC&#039;s [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.&lt;br /&gt;
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).&lt;br /&gt;
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).&lt;br /&gt;
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90)  .&lt;br /&gt;
* Daily chance (8% to 16%) of [[Attributes (NPCs)#Health Points|health point]] DAMAGE (1–11 to 1–30), chance and amount decreasing as City [[Control]] increases.&lt;br /&gt;
* Unique dialogues and event texts unlocked.&lt;br /&gt;
&lt;br /&gt;
===Mayor of Ikaanos - Arizona=== &lt;br /&gt;
Should the player complete the &amp;quot;[[Slavemaster of Raana]]&amp;quot; quest, and if [[Arizona Adler]] meets certain conditions (Intelligence 90+, Administration 120+, Academics 90+), she will gain a [[Traits (NPCs)#Mayor of Ikaanos|unique trait]] allowing her to replace Utah Adler and become the [[The Mayor|Mayor of Ikaanos]] colony. In that position she will have a daily chance to affect various political attributes of Ikaanos (the city and the colony).   &lt;br /&gt;
&lt;br /&gt;
Chances of various effects are dependent on the current Ikaanos [[Political Events#Control|Control]] attribute, higher Control meaning higher chance. Chances are also affected by Arizona&#039;s [[sexual wear]], Health and Happiness.&lt;br /&gt;
&lt;br /&gt;
Effects active if Arizona is assigned to this job: &lt;br /&gt;
*+1 [[Prestige]] per day.&lt;br /&gt;
*25% chance to increase her [[Willpower]] by +1 point per day (cap: 90).&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Political Events#Corruption|Corruption]] (cap: 75), IF Arizona&#039;s [[States (NPCs)#Corruption|Corruption]] is 80+.&lt;br /&gt;
*13% chance to decrease Ikaanos&#039; [[Political Events#Liberty|Liberty]] (minimum: 15), IF Arizona has the [[Traits (NPCs)#Dominant|Dominant]] trait or [[Attributes (NPCs)#Kindness|Kindness]] below 30.&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Political Events#Prosperity|Prosperity]] by +1 point daily (cap: 75).&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Factions#Existing Factions|Power Value]] by +5‒25 points per day. &lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $10–$215+ &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[States (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or &#039;&#039;&#039;Escort&#039;&#039;&#039; if their [[Notoriety]] is high enough. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[States (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|&#039;&#039;&#039;GOLD WALKING&#039;&#039;&#039;]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have [[Loren de Machaut|Loren]], [[Enya Avison|Enya]] or [[Laika Wixx|Laika]] assigned as goldwalkers, and you hire a prostitute when visiting [[Dockgrave Tavern|the Dockgrave]] tavern, there is a decent chance that they happen to be freelancing there and it is one of them who you get directed to, in which case there are special dialogs.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute ([[States (NPCs)#Corruption|Corruption]] 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;[[Gold walking#Oral Services|Oral service]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Gold walking#Full service|Full service]],&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;[[Gold walking#Escort|Escort]]&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[States (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.  &lt;br /&gt;
&lt;br /&gt;
To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12203</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12203"/>
		<updated>2026-08-08T12:58:39Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* SGPD Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. &lt;br /&gt;
&lt;br /&gt;
Followers of this code can only use ranged weapons and heavy armor (&amp;quot;kinsei buki&amp;quot;) if defending an emissary of the sacred Oracle, and are forbidden these otherwise. So they can only be equipped with melee weapons and [[Armors#Padded Armor|Padded]] armor (though there may be some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor).&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;SugarCube.State.variables.npc.av50.traitsky = NNN&amp;lt;/code&amp;gt; , where NNN is a value 1 to 100. And requires &amp;lt;code&amp;gt;$quest_ellen&amp;lt;/code&amp;gt; gte 10. &lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12202</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12202"/>
		<updated>2026-08-08T12:57:47Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* SGPD Officer */ clarified variable description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. &lt;br /&gt;
&lt;br /&gt;
Followers of this code can only use ranged weapons and heavy armor (&amp;quot;kinsei buki&amp;quot;) if defending an emissary of the sacred Oracle, and are forbidden these otherwise. So they can only be equipped with melee weapons and [[Armors#Padded Armor|Padded]] armor (though there may be some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor).&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;SugarCube.State.variables.npc.av50.traitsky = NNN&amp;lt;/code&amp;gt; , where NNN is a value 1 to 100. &lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12201</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12201"/>
		<updated>2026-08-07T19:20:09Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Haiboku */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. &lt;br /&gt;
&lt;br /&gt;
Followers of this code can only use ranged weapons and heavy armor (&amp;quot;kinsei buki&amp;quot;) if defending an emissary of the sacred Oracle, and are forbidden these otherwise. So they can only be equipped with melee weapons and [[Armors#Padded Armor|Padded]] armor (though there may be some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor).&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitsky gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Tori_Helm&amp;diff=12196</id>
		<title>Tori Helm</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Tori_Helm&amp;diff=12196"/>
		<updated>2026-08-03T17:02:04Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Starting Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Tori Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Scandinavian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 50 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 168 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Virax Springs]] (Crystal Hills)&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $7,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Tori Helm&#039;&#039;&#039; is an unenthusiastic masseuse at [[Virax Springs]]. She can be acquired if the MC brings her sister [[Lovisa Helm|Lovisa]] with him to the bath house, if his Power Value is 5+.  &lt;br /&gt;
&lt;br /&gt;
More information on her is available after raising her [[Happiness and Affection|Affection]].&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Delicate|Delicate]]&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extroverted]]&lt;br /&gt;
*[[Traits (NPCs)#Nature-Lover|Nature-Lover]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Sibling|Sibling]]&lt;br /&gt;
*[[Traits (NPCs)#Starlet|Starlet]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
Tori is a bright, fit and multi-talented young woman - talents which include high oral sex skills, developed giving &amp;quot;happy endings&amp;quot; as part of her massage work at [[Virax Springs]]. Work she did not enjoy, and which has left her much more cynical than her sister [[Lovisa Helm|Lovisa]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Tori Helm Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Household_Statistics&amp;diff=12194</id>
		<title>Household Statistics</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Household_Statistics&amp;diff=12194"/>
		<updated>2026-08-03T10:40:22Z</updated>

		<summary type="html">&lt;p&gt;AlexD: put into alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Household Characteristics =&lt;br /&gt;
These household statistics record the overall state, focus and development of your Household, providing a quick overview of its strengths, weaknesses and current condition. Their values are shown on page 1 of the Household Stats section, comprising the bottom half of the the &amp;quot;Household Overview&amp;quot; screen, accessed via the &amp;quot;Economy and Influence&amp;quot; reports button. &lt;br /&gt;
&lt;br /&gt;
Note that several conflicting statistics might be active at the same time. This often represents the fact that there are competing factions of NPCs within your household.&lt;br /&gt;
&lt;br /&gt;
Household statistics might be &amp;quot;soaked&amp;quot; (reduced) by NPCs who are affected by them, or by them having affect on other variables such as Ikaanos&#039; Corruption. For instance, NPCs that receive a Corruption increase due to Household Corruption, will soak their gains from the Household Corruption attribute. The overall chance for receiving an increase is based on the &#039;&#039;&#039;current&#039;&#039;&#039; Household attribute. A 75 Household Corruption attribute means there&#039;s a 75% chance NPCs increase their Corruption when the day concludes. When points are soaked in this way, often two points are lost for one point of change to the other statistic. &lt;br /&gt;
&lt;br /&gt;
All Household attributes cap at 200 except for Disrepair, which caps at 500.&lt;br /&gt;
&lt;br /&gt;
== Contentment ==&lt;br /&gt;
Contentment represents the overall satisfaction, comfort and well-being of your Household&#039;s members. Higher Contentment increases happiness, improves morale and reflects a stable environment where people feel valued, secure and fulfilled.  (Variable: &amp;lt;code&amp;gt;goodfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 80+ (+1/day, cap: 80, 33% chance).&lt;br /&gt;
* Unbound NPCs with Happiness 70+ and Affection Loving+ (+1/day, cap: 80, 33% chance, does not stack with the effects above).&lt;br /&gt;
* The level of your Living Room (+level/day).&lt;br /&gt;
* The [[Lush Grove]] (+1/day, +2/day if fully upgraded).&lt;br /&gt;
* The [[Stables]] (+1/day, +2/day if fully upgraded).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* NPCs with Happiness below 70 and Affection Abhorred or worse (-2/day, 50% chance).&lt;br /&gt;
* Bonded or jailed NPCs with Happiness below 70 and Affection Abhorred or worse (-1/day, 75% chance, stacks with the effect above).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] and [[Traits (NPCs)#Malevolent|Malevolent]] traits (-1/day).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Hate|Hate]] trait (-1/day, down to Contentment 29).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases Happiness (+1/day, goodfester% chance) for unbonded NPCs.&lt;br /&gt;
* Decreases Anger (-1/day goodfester% chance) for unbonded NPCs (down to 1).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;goodfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
Corruption represents your Household&#039;s sexual openness and willingness to engage in taboo or immoral activities. Higher Corruption levels unlock new opportunities and events, but may also influence how others perceive your Household. (Variable: &amp;lt;code&amp;gt;corfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 75+ (15% chance, +1/day per NPC).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] trait (33% chance, +1/day per NPC).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 25+, [[States (NPCs)#Corruption|Corruption]] 50+ and the [[Traits (NPCs)#Feminist|Feminist]] trait (20% chance, +1/day per NPC).&lt;br /&gt;
* Legendary [[Relics]].&lt;br /&gt;
* Aria Bianchi if she has [[Traits (NPCs)#The Swallow|The Swallow]] trait (+2/day).&lt;br /&gt;
* Pro-Decadence lectures at the [[The Shrine|Shrine]] (+5 per lecture).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Pure|Pure]] trait (50% chance, -1/day per NPC).&lt;br /&gt;
* Anti-Decadence lectures at the [[The Shrine|Shrine]] (-5 per lecture).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases NPCs&#039; [[Corruption]] up to a maximum of 70 (corfester% chance). &lt;br /&gt;
* Decreases Affection (-1/day) for Iron Knights/Squires if their [[States (NPCs)#Corruption|Corruption]] is below 60.&lt;br /&gt;
* Caps Happiness (60) of NPCs with the [[Traits (NPCs)#Liberated|Liberated]] trait if their [[States (NPCs)#Corruption|Corruption]] is below 90 and if their WILLPOWER is 1+.&lt;br /&gt;
* Has a chance (based on your current Influence) to increase [[Political Events#Corruption|City Corruption]] (+1). Max chance is 35%/day if your Influence is 250,000+ (City Corruption cap: 50-75).&lt;br /&gt;
* A Household Corruption that is 120+ will decrease your Influence by -50/day if [[Political Events#Corruption|City Corruption]] is below 25.&lt;br /&gt;
* A Household Corruption that is 180+ will increase your Influence by +50/day if [[States (NPCs)#Corruption|City Corruption]] is 90+. Your Household Purity must also be below 60.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;corfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demoralization ==&lt;br /&gt;
Demoralization represents the level of fear and emotional confidence within your Household. High Demoralization reduces affection, weakens loyalty and makes it more difficult for members to form positive relationships, especially towards you. (Variable: &amp;lt;code&amp;gt;hardfester&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, the [[Traits (NPCs)#Advocate|Advocate]] trait and either the [[Traits (NPCs)#Malevolent|Malevolent]] trait or Kindness below 30 (+1/day, chance based on Discipline and Respect).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 20+, the [[Traits (NPCs)#dom|Dominant]] trait and either the [[Traits (NPCs)#Malevolent|Malevolent]] trait or Kindness below 30 (+1/day, 20% chance).&lt;br /&gt;
* NPCs with a [[Traits (NPCs)#Hate|Hate]] trait value of 10+ (+1/day, cap: 100).&lt;br /&gt;
* [[Statue of Virax]] (+1/day, cap: 90).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, the [[Traits (NPCs)#Advocate|Advocate]] trait and Kindness 60+ (-1/day, chance based on Discipline and Respect).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases WILLPOWER (down to 14, hardfester% chance).&lt;br /&gt;
* Increases Fear (cap: 10, hardfester% chance).&lt;br /&gt;
* Decreases Affection if Demoralization is 50+ for NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving (-2/day, down to Unfriendly).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;hardfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Depravity ==&lt;br /&gt;
Depravity represents the level of cruelty, selfishness and moral decay within your Household. Higher Depravity reflects a culture of elitism, bullying and exploitation, reducing overall happiness while fostering resentment and social division among its members.  (Variable: &amp;lt;code&amp;gt;badfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Head Maid and Butler NPCs with the [[Traits (NPCs)#Malevolent|Malevolent]] trait (+1/day).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] and [[Traits (NPCs)#Malevolent|Malevolent]] traits (+1/day, cap: 100).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Malevolent|Malevolent]] trait (+1/day, 15% chance, stacks with the effect above).&lt;br /&gt;
* Random Domestic events.&lt;br /&gt;
* Running ten consecutive Education sessions with Discipline focus: On for an NPC with [[States (NPCs)#Corruption|Corruption]] below 40 (+5 Depravity).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 60+ and the [[Traits (NPCs)#Jester|Jester]] trait (-1/day, 50% chance).&lt;br /&gt;
* NPCs with WILLPOWER 30+ and the [[Traits (NPCs)#Pure|Pure]] trait (-1/day, 33% chance).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases NPCs&#039; [[Traits (NPCs)#Pure|Pure]] trait (-1/day, 15% chance).&lt;br /&gt;
* Decreases Happiness of NPCs that are not [[Traits (NPCs)#Malevolent|Malevolent]] and with Kindness 30+ (-2/day, down to 49, hardfester% chance).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;badfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disrepair ==&lt;br /&gt;
Disrepair is your [[The household|household]]&#039;s dilapidation value, representing the overall condition and maintenance of your Household&#039;s buildings, facilities and infrastructure. Higher Disrepair indicates deterioration and structural decay, either from neglect or household raids, and reduces its overall efficiency and comfort. (Variable: &amp;lt;code&amp;gt;repairfester&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* The passing of time (+1/day, 5% chance, cap: 100).&lt;br /&gt;
* Domestic Events.&lt;br /&gt;
* Household [[Household Raids|Raids]].&lt;br /&gt;
* Sabotage by Unfriendly slave or convict Janitors whose WILLPOWER is 60+ and Kindness is below 60 (up to +2/day).&lt;br /&gt;
* Stables built (+1/day).&lt;br /&gt;
* Processing [[Iron]] into [[Steel]] (+2/day).&lt;br /&gt;
* Processing [[C-boards]] into [[Gold]] (+2/day).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Active [[Janitor|Janitors]].&lt;br /&gt;
* The manual [[Household repair|Repair]] action (Manage House &amp;gt; Household info &amp;gt; &amp;quot;[[Mend household|Repair ($2)]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases Influence (-1 at 40+, -4 at 60+, -4 at 80+, -4 at 120+, -4 at 175+, -3 at 250+, -4 at 500, and if disrepair is 100+ then an additional -100 Influence if Influence 10,000+ and -250 if Influence 50,000+). Shown on: Economy &amp;amp; Influence &amp;gt; Influence &amp;gt; From Disrepair.&lt;br /&gt;
* Adds a &#039;&#039;&#039;squalor effect&#039;&#039;&#039; to persuasion attempts.&lt;br /&gt;
* Decreases Happiness of NPCs if Disrepair is 80+ (-1/day, down to 39).&lt;br /&gt;
* Decreases Happiness of [[Traits (NPCs)#Materialistic|Materialistic]] NPCs if Disrepair is 80+ (-1/day, down to 14, stacks with the effects above).&lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are decreased by 5% if Household Disrepair is between 100-199.&lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are decreased by 15% if Household Disrepair is 200+.  &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;repairfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
Efficiency represents the overall discipline, organization and productivity of your Household. A well-managed Household operates more smoothly, allowing tasks to be completed faster and resources to be utilized more effectively.  (Variable: &amp;lt;code&amp;gt;workfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Head Maid and Butler NPCs with Discipline 60+ (+1/day).&lt;br /&gt;
* [[Statue of Virax]] (+1/day, cap: 90).&lt;br /&gt;
* The [[Stables]] (+1/day, +3/day if fully upgraded).&lt;br /&gt;
* Random Domestic events.&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Increasing Stress; see below (2 points).&lt;br /&gt;
* Increasing Discipline; see below (2 points).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases Discipline for unbound NPCs (+1, cap: 60).&lt;br /&gt;
* Increases Stress (+4, cap: 8, 25% chance).&lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are increased by 5% if Household Efficiency is 100+.  &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;workfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Emancipation ==&lt;br /&gt;
Emancipation represents the level of personal freedom, independence and self-determination that members of your Household enjoy. Higher Emancipation reflects a household where individuals have greater autonomy over their lives. It improves moral and encourage personal growth and initiative.  (Variable: &amp;lt;code&amp;gt;freedomfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, [[States (NPCs)#Corruption|Corruption]] below 60 and the [[Traits (NPCs)#Advocate|Advocate]] trait (+1/day, chance based on Discipline and Respect).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 25+, [[States (NPCs)#Corruption|Corruption]] below 40 and the [[Traits (NPCs)#Feminist|Feminist]] trait (+1/day, 20% chance).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER below 10 and the [[Traits (NPCs)#Advocate|Advocate]] trait (-1/day, chance based on Discipline and Respect).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases unbound NPCs&#039; WILLPOWER (cap: 70, freedomfester% chance).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;freedomfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purity ==&lt;br /&gt;
Purity represents your Household&#039;s commitment to virtue, modesty and traditional moral standards. Higher Purity reflects greater restraint and resistance to corruption and immoral activities.  (Variable: &amp;lt;code&amp;gt;purefester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 40+ and the [[Traits (NPCs)#Pure|Pure]] trait (+1/day).&lt;br /&gt;
* NPCs with WILLPOWER 30+ and the [[Traits (NPCs)#Vanilla|Vanilla]] trait (10% chance, +1/day).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 75+ (15% chance, down to a minimum of 29). &lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 90+ (15% chance).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 20+ and either the [[Traits (NPCs)#Perverted|Perverted]] or [[Traits (NPCs)#Malevolent|Malevolent]] trait (33% chance, down to a minimum of 9).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases unbound NPCs&#039; [[Traits (NPCs)#Malevolent|Malevolent]] trait (-1/day, purefester% chance). &lt;br /&gt;
* Decreases [[States (NPCs)#Corruption|Corruption]] for unbound NPCs (-1/day, minimum Corruption: 9, purefester% chance). &lt;br /&gt;
* Increases Happiness (cap: 70) for NPCs with [[States (NPCs)#Corruption|Corruption]] below 30 (purefester% chance). &lt;br /&gt;
* A Household Purity that is 180+ will increase your Influence by +50/day if [[Political Events#Corruption|City Corruption]] is below 25. Your Household Corruption must also be below 60.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;purefester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Statistics =&lt;br /&gt;
These numbers shown on page 2 of the Household Stats screen record various statistics about your household that you might appreciate keeping a tally of.&lt;br /&gt;
&lt;br /&gt;
=== Deceased NPCs ===&lt;br /&gt;
A tally of all who have died while in your employ - convicts, slaves, servants, mercenaries and paragons.&lt;br /&gt;
=== Females ===&lt;br /&gt;
How many of the above are females.&lt;br /&gt;
&lt;br /&gt;
=== Lost Battles ===&lt;br /&gt;
The number of combats in which at least one enemy was left standing at the end, and none of your side were. &lt;br /&gt;
&lt;br /&gt;
=== Males ===&lt;br /&gt;
How many of the above are males, including the MC.&lt;br /&gt;
&lt;br /&gt;
=== Occupants ===&lt;br /&gt;
How many humans are residing in the household currently: NPCs, plus the MC. [[Draft animals]] and [[wrool cats]] are not included. &lt;br /&gt;
&lt;br /&gt;
=== Parties Held ===&lt;br /&gt;
This tallies all [[pool parties]] instigated, plus parties organised through &amp;quot;Arrange Event &amp;gt; [[Party]]!&amp;quot; - but not [[dinners]] or [[chill]] events.&lt;br /&gt;
&lt;br /&gt;
=== Pregnancies ===&lt;br /&gt;
How many pregnancies there are currently. Excludes pregnancies which have terminated or reached term. &lt;br /&gt;
&lt;br /&gt;
=== Won Battles ===&lt;br /&gt;
How many combats you have prevailed in.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=12193</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=12193"/>
		<updated>2026-08-03T09:18:54Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Occultist */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[The Player#Beauty|Beauty]] 65+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: You have a photogenic appearance that is appreciated by the opposite sex. Thanks to your good looks, there is a 20% chance to score a critical charm/manipulation roll when interacting with female NPCs in either Seduction, Sexual Persuasion or Declare Love situations. Your natural [[The Player#Beauty|Beauty]] cap is also increased to 120.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitat&amp;lt;/code&amp;gt; , where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; and &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the [[Traits (NPCs)#Submissive|Submissive]], [[Traits (NPCs)#Workaholic|Workaholic]] and [[Traits (NPCs)#Perfectionist|Perfectionist]] traits. The ownership of Adora Sanor is also included in the [[Expert traits (MC)#Adora Sanor|Slaver III (Expert) level]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitadora&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from Courses and [[Books]] (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitbrain&amp;lt;/code&amp;gt; , where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; and &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Bank of Ikaanos Benefactor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Complete [[Armand Blackford]]&#039;s &amp;quot;A Delicate Manner&amp;quot; personal quest.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 Permanent Power Value.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;$quest_armand&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged Combat 40+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a Critical hit in [[The Player#Ranged Combat|Ranged combat]] attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 [[The Player#Artisan|Artisan]] and a +10 [[The Player#Blacksmithing|Blacksmithing]] bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee Combat 40+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a Critical hit in [[The Player#Melee Combat|Melee combat]] attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defender of Ikaanos ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Kill the [[Dengi Marauders|Dengi]] King Azuk during the [[Dengi Marauders#Dengi invasion event (&amp;quot;The Scourge of_Raana&amp;quot;)|Dengi Invasion]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: Chance to increase the [[States (NPCs)#Respect|Respect]] of every NPC in the household by +1 per day, up to a cap of 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitdefender&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Disciplined ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic Training.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitdis&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominus===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book: &amp;quot;[[Books#Persuade|Sundering Minds]]&amp;quot;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the [[Traits (NPCs)#Unbreakable|Unbreakable]] trait by one point per session.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitdominus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Educator===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is able to execute one extra training and [[Homeschooling]] session per day. This extra session can be done alone or together with NPCs.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitmentor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day, and also reduces two extra points of [[Disrepair]] when doing the [[Repair]] action. &amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraiten&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===God&#039;s Chosen===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is &amp;quot;God&#039;s Chosen&amp;quot; on Raana - at least according to the visions he has had since an early age. The player starts the game as a &#039;&#039;&#039;Devoted&#039;&#039;&#039; (110 points [[The Player#Devotion|Devotion]]) [[Religion#Christianity|Catholic]] and can never change his religion later in-game. In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon &#039;&#039;&#039;([[Weapons#Sacred Mallet|Sacred mallet]])&#039;&#039;&#039; that will deal more damage as long as his [[The Player#Devotion|Devotion]] is 100+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;Oathsworn&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitgod&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitgun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harem Lord ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: All sexual experience gains are doubled for NPCs only.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitharem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kingpin ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a shady past and enjoys a high status in the criminal underworld.&lt;br /&gt;
*[[The Underworld]] is unlocked at the game&#039;s start.&lt;br /&gt;
*+15 [[Fenrik&#039;s Tavern|Bandit faction]] standing.&lt;br /&gt;
*+4 [[Carozza Hall|Carozza]] faction standing.&lt;br /&gt;
*All burglar domestic events are disabled&lt;br /&gt;
*-50 [[Influence]] per day if the player&#039;s Influence is 750+&lt;br /&gt;
*-150 [[Influence]] per day if the player&#039;s Influence is 10,000+&lt;br /&gt;
*-25% Palace Raiting accumulation speed.&lt;br /&gt;
*No income from City Control.&lt;br /&gt;
*Special dialogues enabled.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitpin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to [[Slave hunters#Incapacitation chance|incapacitate]] rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation for why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; , where  the value&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; = normal&lt;br /&gt;
&lt;br /&gt;
===Master of Mares===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book: &amp;quot;[[Books#BDSM|The Mare]]&amp;quot;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates (½ Manipulate + ½ Charisma) / 10 &amp;quot;arousal points&amp;quot; every Conclude Day. These points can then be soaked up and transformed into [[Arousal]] while he&#039;s interacting with female NPCs.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitmare&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mountain Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC stands close to seven feet tall, with a body frame resembling a [[Beryll Monkey]] more than an ordinary human. This increases his Strength cap to 190 and Stamina cap to 150, and gives +15 base health points just from being so big. However, this size comes at a price: the MC has a severe penalty on attempts to increase his DEX past 60, and has to consume an extra 3 Food Rations per day.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitmountain&amp;lt;/code&amp;gt; , where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; and &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Oathsworn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is oathsworn [[Religion#Asatru (Æsir)|Aesir]] - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]]. The player starts the game as a &#039;&#039;&#039;Devoted&#039;&#039;&#039; (110 points [[The Player#Devotion|Devotion]]) Aesir and can never change his religion later in-game. He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;God&#039;s Chosen&#039;&#039;&#039;, meaning that only one of the two can be chosen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitviking&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Occultist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a +10 boost to his [[The Player#Occult|Occult skill]] thanks to his interest in fringe science and vast knowledge about obscure rituals, incantations, and forgotten legends.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A. This trait just adds +15 to the MC&#039;s zero starting [[The Player#Occult|Occult]] skill.&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitparty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pharmacist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful medical chemicals, plus knowledge of how to use them.&lt;br /&gt;
*+10 [[The Player#Medicine|Medicine]] skill&lt;br /&gt;
*15 x [[Tendstims]] (+20 Health points each)&lt;br /&gt;
*5 x [[Tendstim combat injector|Combat tendstims]] (+20 Health points each)&lt;br /&gt;
*3 x [[Doctor&#039;s Kit|Doctor&#039;s kits]]&lt;br /&gt;
*1 x [[Mindmancer]]&lt;br /&gt;
*1 x [[Neuraclean|NeuraClean]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ownchems&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[The Player#Devotion|Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitpreach&amp;lt;/code&amp;gt; , where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; and &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his [[The Player#Ranged Combat|Ranged weapon]] skill, a Remington rifle and 50 rounds of 30-06 ammo.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  N/A. This trait just adds +10 to the MC&#039;s starting skill, and adds some items to his inventory.&lt;br /&gt;
&lt;br /&gt;
===Savior of Ikaanos===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Finish &amp;quot;[[Slavemaster of Raana]]&amp;quot;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: +25 [[Power Value]] and +20 Chance Bonus in [[Senate Meetings]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitsavior&amp;lt;/code&amp;gt;, where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; or &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;, though it may be checked for effect at &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt;+.&lt;br /&gt;
&lt;br /&gt;
===Taskmaster===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a strict and domineering disciplinarian. [[Homeschooling]] sessions receive an extra +15 modification and have a chance to:&lt;br /&gt;
*Increase the [[Traits (NPCs)#Submissive|Submissive]] trait (15%).&lt;br /&gt;
*Increase the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (15%).&lt;br /&gt;
*Decease the NPC&#039;s [[Attributes (NPCs)#Stamina Points|Stamina]] by 5 points (100%).&lt;br /&gt;
All bonuses and effects are doubled if the &amp;quot;Discipline&amp;quot; focus is used.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraittask&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tavern Owner===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 45.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;owntav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[The Player#Science|Science]] 30+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraittech&amp;lt;/code&amp;gt; , where the variable has a value of either &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; for &amp;quot;trait not  in effect&amp;quot; and &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; for &amp;quot;trait in effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;teeny&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[The Player#Stamina, and Stamina Points|Stamina]] 30+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraittough&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War Hero ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[War Medals]] claimed from the [[Town Hall]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: Increases the soft cap for 100% [[States (NPCs)#Respect|Respect]] gain in battle, up to &#039;&#039;&#039;23&#039;&#039;&#039; with 5+ medals, &#039;&#039;&#039;25&#039;&#039;&#039; with 10+ medals, and &#039;&#039;&#039;30&#039;&#039;&#039; with 15+ War Medals claimed.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitwarmedal&amp;lt;/code&amp;gt;, where this has a value 0+, with effects kicking in at &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
=== Wealthy ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;retainer&amp;lt;/code&amp;gt; to 1&lt;br /&gt;
&lt;br /&gt;
=== Well-Hung ===&lt;br /&gt;
&#039;&#039;&#039;Original name:&#039;&#039;&#039; Huge Penis&amp;lt;br&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5. Alternatively, can be acquired via surgery in the Crystal Heights [[Doctor&#039;s Hall]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;cock&amp;lt;/code&amp;gt; to 3 (1 = normal, 2 = large, 3 = massive, 4 = titan)&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[The Player#Survival|Survival]] 20+.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Z-Mark===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitz&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the [https://subscribestar.adult/grimdark Tier4+ version] of Master of Raana. Subscribers will find them on &#039;&#039;&#039;Page&#039;&#039;&#039; 4 of the Traits &amp;amp; Disadvantages screen during character creation.&lt;br /&gt;
&lt;br /&gt;
===$750,000 (Investor)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;enh750&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===$5,000,000 (Inheritance)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 200.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: For the player, the gray masses of Ikaanos&#039; industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table. &lt;br /&gt;
&lt;br /&gt;
The player starts the game with $5,000,000 - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A; this trait has no ongoing effects beyond adding to the amount of [[cash]] that the MC starts with.&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, and Melee Combat skills. (+20 to the mentioned attributes and skills).&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A; this trait has no ongoing effects beyond adding to the physical stats and skills that the MC starts with.&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;owncoil&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with [[durasteel]] plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;owndur&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Family Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. The player&#039;s family consists of his &#039;&#039;&#039;wife&#039;&#039;&#039; whose name and focus are selected by the player alongside his two kids, one &#039;&#039;&#039;boy&#039;&#039;&#039; and one &#039;&#039;&#039;girl&#039;&#039;&#039;, their names are also selected by the player. If the player&#039;s age is below 30, then he will have two &#039;&#039;&#039;adopted&#039;&#039;&#039; kids instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;mcfam&amp;lt;/code&amp;gt;,  &amp;lt;code&amp;gt;addfam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s great sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;owngs&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===H.U.L.C. Armor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with the H.U.L.C. Armor, a pre-[[The Severance|Severance]] power suit developed at the Akron weapon industry complex in the 22nd century.&lt;br /&gt;
&lt;br /&gt;
Its remarkable [[Soak]] (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownhulc&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influence +25K===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 [[Influence]] after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A;  this trait has no ongoing effects beyond adding to the amount of [[The Player#Influence|Influence]] points that the MC starts with&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Tutorial) that will lead him to a stash of hidden family wealth (850 [[Gold|Gold bars]], 5 [[Durasteel|Durasteel bars]], 37 units of [[Merch|Merchandise]], 5 [[C-boards|Circuit boards]], 5 [[Textiles]]).&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;enstart is 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Master Sniper===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a remarkable knack for deadly headshots.&lt;br /&gt;
&lt;br /&gt;
All ranged attacks deal an additional damage dice (+1D20 damage) as long as the MC is not in the forward position in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;mctraitsniper&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Old Stash===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 70.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is sitting on an incredible pre-[[The Severance|Severance]] stash of [[Energy Cells|energy cells]] that have been in his family for generations. As such, he starts the game with 5,000 energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ownold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ownbooks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;s3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A; this trait has no ongoing effects beyond adding to the physical stats and skills that the MC starts with.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=12192</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=12192"/>
		<updated>2026-07-30T20:32:44Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all available weapons in Masters of Raana. &lt;br /&gt;
&lt;br /&gt;
Note that prices vary depending on political, economic and social factors (detailed [[Political Events|HERE]]) and game [[Difficulty settings|difficulty setting]], so the costs below are indicative only. &lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
* &#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat (&amp;quot;Charge!).&lt;br /&gt;
*&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order &amp;quot;[Distant]/[Close]&amp;quot;, e.g. for Rifle: +20/-5. &lt;br /&gt;
* &#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor&#039;s Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).&lt;br /&gt;
* &#039;&#039;&#039;Recoil:&#039;&#039;&#039; &amp;quot;Low&amp;quot; recoil projectile weapons can be used by anyone with any Ranged skill without penalty. &amp;quot;Medium&amp;quot; recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. &amp;quot;High&amp;quot; recoil guns require Ranged 70+ to avoid a -6 penalty to hit. &lt;br /&gt;
* &#039;&#039;&#039;Reach (melee only):&#039;&#039;&#039; A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.   &lt;br /&gt;
*&#039;&#039;&#039;Speed (melee only):&#039;&#039;&#039; A melee weapon&#039;s speed affects the opponent&#039;s chance to dodge an attack. &#039;&#039;&#039;Fast&#039;&#039;&#039; = -3 Dodge chance; &#039;&#039;&#039;Medium&#039;&#039;&#039; = no modification; &#039;&#039;&#039;Slow&#039;&#039;&#039; = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon. &lt;br /&gt;
*&#039;&#039;&#039;[[Slave hunters#Incapacitation chance|Incapacitation chance]]:&#039;&#039;&#039; this is the weapons modifier to the base &#039;&#039;&#039;11%&#039;&#039;&#039; chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!&lt;br /&gt;
*&#039;&#039;&#039;Special Effects:&#039;&#039;&#039; Some weapons have extra abilities, such as the explosive &amp;lt;b&amp;gt;AoE damage &amp;lt;/b&amp;gt;of grenades which can harm more than one target, the &#039;&#039;&#039;spread effect&#039;&#039;&#039; of cartridge pellets which increase a shotgun&#039;s chance to hit, the &#039;&#039;&#039;bonus to hunting chances&#039;&#039;&#039; afforded by the telescopic sight of a ·30-09 hunting rifle, the &#039;&#039;&#039;extra damage&#039;&#039;&#039; of [[Power Strike|Power Strikes]] with Slow melee weapons and [[Aim|Aimed]] attacks with grenade launchers or ·50 caliber rifles.&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Steel Crossbow ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; Bolts &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +11 / +15 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $150 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful, and popular for its cheap ammunition. Better damage when used in close combat.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owncrossbow&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;bolts&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:CrossbowBig.png|alt=A crossbow mass-produced by Imperial Arms|thumb|298x298px|A crossbow mass-produced by Imperial Arms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== 9mm Pistol ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; 9mm bullets &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +15 / +18 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $380 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Manufactured at the Cyker&#039;s Westside [[Assembly Plant|assembly plant]], from vintage schematics. The 9mm semiautomatic is a reliable and affordable gun that&#039;s common in the city. It is most effective at close range.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownpistol&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a9mm&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:PistolBig.png|alt=A 9mm pistol|thumb|A 9mm semiautomatic pistol]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Colt Peacemaker ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; .45 bullets &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +20 / +30 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; High &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $900&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Old-fashioned, powerful and reliable, six-chambered revolver. Not currently manufactured on Raana. Some antiques exist, after having been brought here from Earth. Compatible ammunition is obtainable however.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -4%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownrevolver&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a45&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Revolver2.png|alt=A Colt &amp;quot;peacemaker&amp;quot; revolver|thumb|A Colt &amp;quot;peacemaker&amp;quot; revolver]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== R55 Revolver ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; .50 cal rounds&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +35 / +45 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +15&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $6,000&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A powerful revolver equipped with a PetraGrade anti-recoil module and a W.A.Z. target pointer. Was considered the most powerful one-handed weapon right before the Severance. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -4%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownr55&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a50&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:R55 revolver upsized.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Pipe Gun ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; 9mm bullets &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +25 / +15 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $400 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; An improvised weapon using 9mm ammunition. Cheap, effective and lightweight.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownprifle&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a9mm&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:A pipe gun.png|alt=A pipe gun|thumb|384x384px|A pipe gun]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; Shells &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +12 / +26 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; +25* / +25*&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; High &amp;lt;br&amp;gt;&#039;&#039;&#039;Spread*:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $650 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. &#039;&#039;&#039;*Special effect - SPREAD:&#039;&#039;&#039; fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownshotgun&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a12g&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Shotgun2.png|alt=A pump-action shotgun|thumb|500x500px|A pump-action shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Remington Rifle ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; ·30-06 cartridges &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +30/+20 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; +20 / -5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $750 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Designed for accuracy at range, giving increased chance to hit and higher damage potential when fired in distant combat. &amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect - HUNTING&#039;&#039;&#039;: adds a +5 Chance bonus to all [[Hunting]] sessions in the outskirts.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownrifle&amp;lt;/code&amp;gt;, and ammo:  &amp;lt;code&amp;gt;a306&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Rifle2.png|alt=A 30-06 rifle|thumb|483x483px|A 30-06 rifle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Automatic Rifle ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; 7.62 mm bullets&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +38 / +38&amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; High &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $2,100 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A Westside-made assault rifle, chambered in the heavier 7·62 instead of the historically commoner 5·56 to account for Raana&#039;s dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -5%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownautorifle&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a556&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Autorifle2.png|alt=An automatic rifle|thumb|400x400px|A &amp;quot;Westside&amp;quot; automatic assault rifle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== .50 cal Rifle ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; ∙50 cal rounds&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +45 / +30 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; High &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $3,100 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. This sniper rifle sacrifices precision for power: initially designed for taking out vehicles and infrastructure in warfare on Earth, it proves useful against charucks on Raana. &amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect - Sniping:&#039;&#039;&#039; does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17).&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;own50c&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a50&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:50caliber.png|alt=A .50 caliber hunting rifle|thumb|480x480px|A .50 caliber hunting rifle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Grenade Launcher ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; Grenades &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +40* / +40* (see below) &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; +15 / +15&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $10,000 and 1,000 [[Influence]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A military-class grenade launcher that&#039;s strictly forbidden to use unless you&#039;re a republic soldier or a government-appointed field agent. &#039;&#039;&#039;*Special effect - AoE:&#039;&#039;&#039; Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +62 damage on average if you hit the center of a group of three.  &amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect - Sniping:&#039;&#039;&#039; does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17). &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owngl&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;agl&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Glbig.png|alt=A grenade launcher|thumb|377x377px|A grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Coilgun ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; MAG Projectiles &amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +45 / +45 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; High &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $5,500 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A high-end military rifle that generates intense magnetic fields to accellerate ferromagnetic projectiles to hypersonic speeds. These &amp;quot;MAG&amp;quot; projectiles, travelling far faster than bullets propelled by gunpowder or other explosives, will punch through walls as well as bodies, and defeat even duraplate body armor. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owncoil&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;acoil&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Coil.png|alt=An electromagnetic coilgun|thumb|330x330px|An electromagnetic coilgun]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Plasma Rifle ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; [[Energy Cells]] (one per shot)&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +60* / +60*&amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low.&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $13,000 and 2,000 [[Influence]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. Integrated high tech stabilizers nullify the otherwise considerable recoil this procedure generates. &#039;&#039;&#039;*Special effect:&#039;&#039;&#039; -10 damage in [[Weather|heavy rain]] ([[Difficulty settings|Grimdark difficulty]] only).&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownplasma&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;aenergy&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Plasma.png|alt=A plasma rifle|thumb|330x330px|A plasma rifle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Cyber Cannon (W.E.G.A) ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; [[WEGA cannisters]]  (one per shot)&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +96 / +96 &amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $500,000 and 20,000 [[Influence]] (there is currently only one available for purchase, and another that may be [[Quests#Hidden quests|discovered]]).&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; The W.E.G.A. autocannon, nicknamed &amp;quot;cyber cannon&amp;quot; for its neural-link capabilities, boasts a damage output equalling a mounted anti-tank cannon while still being light enough to be carried by one person. These guns were manufactured on Earth, as was their ammunition; only a few made it to Raana before the stargate closed, and whilst the weapons continue to function, their ammunition is running out. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Overrides [[Traits (NPCs)#Ammo Pack|Ammo Pack]] trait.  &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -4% &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owncyber&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;awega&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Cybercannon2.png|alt=A WEGA cybercannon|thumb|468x468px|A WEGA cybercannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; 7.62 mm bullets&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +85* / +85* (see below)&amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; +20 / +20 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Very High** &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $700,000 (there is only one available for purchase on Raana, nicknamed &amp;quot;The Defiler&amp;quot; - in the Armory of the [[USS Seneca]], unlocked in Ch. II of the &amp;quot;Slavemaster of Raana&amp;quot; [[quest]]; [[Kansas Adler]] has another). &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires a power source. They are cumbersome, and generate recoil increasing with each round fired so have to be used in short bursts unless on a fixed mount; they will spin you round and knock you over otherwise. Light durasteel manufacture plus energy cells for power supply renders these weapons feasible for infantry use, though the amount of ammunition needed to be carried, plus the recoil, means that only the biggest and strongest can use them (powered armor helps greatly). &#039;&#039;&#039;*Special effect - AoE:&#039;&#039;&#039; Additional damage is delivered to persons either side of the primary target - from zero to 49 points, averaging about 11, to each. So +107 damage on average if you hit the center of a group of three. &amp;lt;br&amp;gt;&#039;&#039;&#039;Very High Recoil:&#039;&#039;&#039; **A -50 chance penalty applies if user&#039;s STRENGTH is below 100.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -4%&amp;lt;br&amp;gt;&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownminigun&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a556&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Minigun.png|alt=A rotary mingun|thumb|437x437px|A rotary mingun]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Nemesis SR-C===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; NEM-50 (modified ∙50 cal rounds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage (distant / close):&#039;&#039;&#039; +63* / +63* (see below)&amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; Unpriced&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Unique weapon used by the mercenary assassin [[Clea Vallas]]. An updated ∙50 caliber rifle optimised for sniping human-sized targets rather than big game and materiel, and customised to be an ergonomic best fit for Clea herself. &#039;&#039;&#039;* Special effect - Sniping:&#039;&#039;&#039; does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17).&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownneme&amp;lt;/code&amp;gt;, and ammo: &amp;lt;code&amp;gt;a50srr&amp;lt;/code&amp;gt; &lt;br /&gt;
|[[File:Neme.png|alt=Clea&#039;s &amp;quot;Nemesis&amp;quot; rifle|thumb|375x375px|Clea&#039;s &amp;quot;Nemesis&amp;quot; rifle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bofors 40mm ===&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; 40mm shells&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage - variable depending on roll (1-7):&#039;&#039;&#039; +70, +70, +90, +90, +110, +130, or +140.&amp;lt;br&amp;gt;&#039;&#039;&#039;Range (distant / close):&#039;&#039;&#039; 0 / 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; Unpriced&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Unique weapon used by the [[Bofors Gun]] weapons team. The Bofors is an autocannon designed for anti-aircraft use, firing 2 lb shells at up to 120 rounds per minute, whose design makes it also useful for engaging ground targets such as light armored vehicles. The example encountered on Raana is a twin-gun variant on a wheeled carriage, weighing 5 tons. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; -100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt;, and ammo &amp;lt;code&amp;gt;TBA&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Machine40 375px.png|thumb|350x350px|Twin Bofors 40mm]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Fists ===&lt;br /&gt;
&#039;&#039;&#039;Damage close):&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Fast &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; n/a &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Damage modified by Strength and Melee skill.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +85%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A&lt;br /&gt;
|[[File:Unarmed.png|right|150px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Cane ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +5&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Fast &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $20 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +89%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;ownwhipstick&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:CaneBig.png|alt=A cane|thumb|A cane]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +7 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Fast &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $130 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +20%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownknife&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Knife2.png|alt=A combat knife|thumb|A combat knife]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Combat Staff ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +9 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $30 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +70%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownstaff&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Staff.png|alt=A combat staff|thumb|305x305px|A combat staff]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;quot;The Silver Sword&amp;quot; ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +13&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No&amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039;  Fast&amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; N/A&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; In reality just a DuraSteel support rod salvaged from an ancient spaceship, but it makes a surprisingly effective weapon. Your brother [[Joseph]] used it to knight local urchins into what he proudly called his &amp;quot;kiddy army&amp;quot;, to protect the &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in which this &amp;quot;sword&amp;quot; was hidden.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +70%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownss = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; this unique item is only included in the [[Tier2+ benefits|Tier2+]]  &#039;&#039;&#039;[https://subscribestar.adult/age_confirmation_warning subscription version]&#039;&#039;&#039;. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sledgehammer ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +15 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $120 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; +10 extra damage on a &#039;&#039;&#039;[[Power Strike]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +35%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownsledge&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Sledge.png|alt=A sledgehammer|thumb|A sledgehammer]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +11 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039;  Medium &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $150 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; An effective warrior&#039;s weapon, popular for its long range and simple build. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownspear&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Spear2.png|alt=A spear|thumb|425x425px|A spear]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +13 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039;  Medium &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $250 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A large, double edged knife equipped with a quillon. A common alternative to handguns as there&#039;s no need to purchase expensive ammunition. Damage modified by Strength and Melee skill.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +15%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownsword&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Sword.png|alt=A sword|thumb|468x468px|A sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wakizashi ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +12 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039;  Fast &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $500 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownwaki&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:WakiBig.png|alt=A wakizashi|thumb|475x475px|A wakizashi]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Power Katana ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +28 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $2,500 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownpowerkatana&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Katana.png|alt=A power katana|thumb|483x483px|A power katana]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Great Sword ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +38 &amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes &amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 2 &amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $6,500 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwieldy:&#039;&#039;&#039; Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; +10 extra damage on a &#039;&#039;&#039;[[Power Strike]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +15%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owngsword&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:GswordBig.png|alt=A greatsword|thumb|463x463px|A greatsword]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Great Axe ===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +40&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; No&amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow &amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; $7,700 &amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights.&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwieldy:&#039;&#039;&#039; Using this weapon with a STRENGTH below 35 incurs a -35 damage penalty, -15 if between 40 - 74 and -10 if between 75 - 99.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; +15 extra damage on a &#039;&#039;&#039;[[Power Strike]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +15%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owngaxe&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:GaxeBig.png|alt=A great axe|thumb|463x463px|A great axe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ice Dragon===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; +30&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes&amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Fast&amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; No&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; Unpriced&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Unique melee weapon possessed by [[Clea Vallas]]. A prototype, high-tech sword; fancy gift from a Hunt Labs scientist. It uses cryogenic technology in attempt to freeze opponents into temporary immobility rather than killing them - an effect which can bypass many types of armor. &amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; Unpriced&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; +70%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owniceblade = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sacred Mallet===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 30/50&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Unknown&amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; Unknown&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; 30 Points (By selecting &amp;quot;God&#039;s Chosen&amp;quot; [[Traits (MC)|Trait]] in the Character Creation Menu)&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Unique weapon available to players who choose the [[Traits (MC)#God&#039;s Chosen|God&#039;s Chosen]] trait during character creation.&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwieldy:&#039;&#039;&#039; Using this weapon with a STRENGTH below 100 incurs a significant damage penalty.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; Does extra damage when wielded by someone with Devotion 100+ in the [[Religion#Christianity|Christian]] faith. &amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownmal = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sword of Azuk===&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 50&amp;lt;br&amp;gt;&#039;&#039;&#039;Armor piercing:&#039;&#039;&#039; Yes&amp;lt;br&amp;gt;&#039;&#039;&#039;Speed:&#039;&#039;&#039; slow&amp;lt;br&amp;gt;&#039;&#039;&#039;Reach:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; Unpriced&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A gigantic sword wield by King Azuk of the bloodthirsty [[Dengi Marauders]]. Only acquirable after defeating the king himself.&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwieldy:&#039;&#039;&#039; Using this weapon with a STRENGTH below 190 incurs a significant damage penalty.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special effect:&#039;&#039;&#039; +15 extra damage on a &#039;&#039;&#039;[[Power Strike]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Incapacitation chance:&#039;&#039;&#039; %11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownazuk = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[File:Sword of Azuk.png|thumb|The sword used by King Azuk.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Door_codes&amp;diff=12191</id>
		<title>Door codes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Door_codes&amp;diff=12191"/>
		<updated>2026-07-30T18:12:58Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DoorPad.jpg|alt=A door keypad|A door keypad|thumb|538x538px]]&lt;br /&gt;
There are many locked doors in the game. Some have mechanical locks which are pickable (using [[Stealth]] skill); most have electronic locks requiring a four digit code be entered on a keypad. All such doors are [[Hacking|hackable]], IF you have a [[handheld computer]] ([[Wrist computer|wrist]], or [[laptop]]). Some of these doors may be very difficult to crack though. Some of the codes are randomised; others are fixed. Some of the fixed ones are discoverable through hints found in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players stuck at doors who want help, click &amp;quot;Expand&amp;quot; on the relevant sections below - but note that this list is not exhaustive, and fixed codes may be subject to change.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!DOOR with Keypad&lt;br /&gt;
!CODE&lt;br /&gt;
!HINT&lt;br /&gt;
|-&lt;br /&gt;
|[[Joseph|Joseph&#039;s]] stash in the wine cellar in Crows End ([[Traits (MC)#Inheritance|Inheritance]] trait)&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;TRY THE HINT FIRST&#039;&#039;&#039;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100px; overflow:auto;&amp;quot;&amp;gt;1776&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|the article at the [[Town Hall]] gives the code&lt;br /&gt;
|-&lt;br /&gt;
|Cyker warehouse in [[Watery Eyes]] ([[Kymanto Hall|Kymanto]] quest)&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;TRY THE HINT FIRST&#039;&#039;&#039;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100px; overflow:auto;&amp;quot;&amp;gt;1066&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:210px; overflow:auto;&amp;quot;&amp;gt;hidden on the note carried by the guard&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bunker beneath collapsing house in [[Stokke Hills]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;TRY THE HINT FIRST&#039;&#039;&#039;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100px; overflow:auto;&amp;quot;&amp;gt;4218&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:210px; overflow:auto;&amp;quot;&amp;gt;marked on the four shields on the wall&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|vault inside Lovisa&#039;s old house in the [[Docklands]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;TRY THE HINT FIRST&#039;&#039;&#039;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100px; overflow:auto;&amp;quot;&amp;gt;8812&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:210px; overflow:auto;&amp;quot;&amp;gt;scratched into the wood of the table [[Lovisa Helm|Lovisa]] is sitting at&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The water pumping station in [[Kasey&#039;s Park]], occupied by [[The Hulk|the Hulk&#039;s]] crew&lt;br /&gt;
|random&lt;br /&gt;
|you have to [[Hacking|hack]] this (level 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Imogen&#039;s Barrow bunker|The bunker]] in [[Imogen&#039;s Barrow]]&lt;br /&gt;
|random&lt;br /&gt;
|you have to [[Hacking|hack]] this&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunt Laboratories|Hunt Research Labs]], outer (Mai-Lynn&#039;s quest)&lt;br /&gt;
|???&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:210px; overflow:auto;&amp;quot;&amp;gt;may be 4807&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunt Research|Hunt Research Labs]], inner ([[Mai-Lynn Oshiro|Mai-Lynn&#039;s]] quest)&lt;br /&gt;
|random&lt;br /&gt;
|you have to [[Hacking|hack]] this&lt;br /&gt;
|-&lt;br /&gt;
|Radioactive bunker beneath [[Stokke Hills]] ([[SWG R22]])&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;8644&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;[[In The Name of God]]&amp;quot; quest, in [[Sewo&#039;s Bend]]&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;2471&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[USS Seneca]] upper deck&lt;br /&gt;
|random&lt;br /&gt;
|you have to [[Hacking|hack]] this&lt;br /&gt;
|-&lt;br /&gt;
|Republic Palace bunker - outer&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;2290&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Republic Palace bunker - inner&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:130px; overflow:auto;&amp;quot;&amp;gt;1986&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Hacking]], [[Handheld Computers]],&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Hulk&amp;diff=12190</id>
		<title>The Hulk</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Hulk&amp;diff=12190"/>
		<updated>2026-07-30T18:12:22Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Antagonists#The Space Hulk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Antagonists#The_Space_Hulk]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Accessories_and_Equipment&amp;diff=12189</id>
		<title>Accessories and Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Accessories_and_Equipment&amp;diff=12189"/>
		<updated>2026-07-30T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Necklaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists clothes, accessories and other equipment that could potentially affect NPCs, and a couple that can help the MC too.&lt;br /&gt;
&lt;br /&gt;
Note that currently, stat bonuses to NPC [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] from clothing, jewellery and perfume do not help NPCs meet prerequisites for jobs (such as [[Assignments and Jobs#Golden Dragon (performer)|Performer]]), and do not increase benefits from jobs for which these stats are relevant (such as [[Assignments and Jobs#Herald|Herald]]), and most do not increase [[Slave Market - Auction Slave - Base Price Calculations|slave auction base price]] (exceptions being Necklaces, [[Piercings]] and Hakusan harnesses) - so remove any expensive items before auctioning slaves! &lt;br /&gt;
&lt;br /&gt;
==Maid&#039;s Dress==&lt;br /&gt;
[[File:Maidbutt.png|alt=Maid&#039;s uniform|thumb|A maid&#039;s outfit]]&lt;br /&gt;
Formal attire to signify the wearer as a female domestic servant. Some have sexy designs. &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $495&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Uniforms double the [[Influence]] bonus from [[Assignments and Jobs#House Maid|Household Maids]], and double the daily chance of them increasing their [[Skills (NPCs)#Domestic|Domestic]] skill and their [[Attributes (NPCs)#Discipline|Discipline]].&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownmaid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formal Suit (MC or NPC)==&lt;br /&gt;
[[File:Buttsuit.png|alt=Butler suit button|thumb|A butler&#039;s or footman&#039;s outfit]]&lt;br /&gt;
A formal suit suitable for wear by male domestic servants as well as by masters of households, this item can be donned by NPCs ([[Assignments and Jobs#Footman|Footmen]] and [[Titles (Slaves)#Butler|Butler]] recommended), as well as by the MC. &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $500&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Provides a +2 [[The Player#Charisma|Charisma]] and +2 [[The Player#Beauty|Beauty]] modifier when equipped. For Footmen, wearing a suit doubles the +2 [[Influence]] yield which they bring to a household. Uniforms also double the daily chance of [[Assignments and Jobs#Footman|Footmen]] increasing their [[Skills (NPCs)#Domestic|Domestic]] skill and their [[Attributes (NPCs)#Discipline|Discipline]]. &lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownsuit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Robe (MC only) ==&lt;br /&gt;
[[File:Robe.png|alt=A religious robe for the MC|thumb|117x117px|A religious robe for the MC]]&lt;br /&gt;
A wool robe suitable for religious gatherings.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $400&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Provides a +1 [[The Player#Charisma|Charisma]] modifier and a +10 [[Conversion|Convert]] chance bonus when equipped.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownrobe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slave Collar==&lt;br /&gt;
[[File:Collarbutt.png|alt=Slave collar|thumb|A leather neck collar]]&lt;br /&gt;
Leather collar with metal rings to allow for connection of chains etc. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]] and [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $160 (Devious) or $200 (Nika&#039;s; Nika claims his collars have a back-story justifying a higher price)&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Lowers escape risk by two points. Gives a daily 1 in 6 chance to lower [[Willpower]] by one point, and 1 in 6 to increase [[Traits (NPCs)#Submissive|Submissive]] Trait by one point, if [[Happiness and Affection|Affection]] is Friendly or lower.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owncollar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nipple chains==&lt;br /&gt;
[[File:Nipplechainsbutt.png|alt=Nipple chains|thumb|Nipple chains, secured from a neck collar.]]&lt;br /&gt;
Can be impeded by the presence of nipple piercings. Secured by nipple clamps, and connected via chains to a neck collar. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $200&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Nipple [[Wear]] (+8) and [[Pain]] (+3). Wearers with [[States (NPCs)#Corruption|Corruption]] 39 or lower will lose [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]], and gain [[Humiliation]]; wearers with [[States (NPCs)#Corruption|Corruption]] 40+ will gain [[Arousal]] and Happiness by small amounts daily; wearers with [[States (NPCs)#Corruption|Corruption]] 70+ will gain Arousal and Happiness by noticeable amounts daily.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownnipplechains&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Butt plugs==&lt;br /&gt;
[[File:Aplug3butt.png|alt=The goliath butt plug|thumb|The Goliath. Insert with caution. ]]&lt;br /&gt;
For insertion up the anus. Enjoyable to wear, for some. With flanged bases to prevent getting sucked up and lost. Jewelled exterior optional. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; small $20 (&amp;lt;code&amp;gt;ownaplug1&amp;lt;/code&amp;gt;), large $40 (&amp;lt;code&amp;gt;ownaplug2&amp;lt;/code&amp;gt;), &amp;quot;goliath&amp;quot; $100 (&amp;lt;code&amp;gt;ownaplug3&amp;lt;/code&amp;gt;), or [[Embryl]] (large) $100,000+ (&amp;lt;code&amp;gt;ownaplug4&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Butt plugs increase Anal [[Wear]] and [[Pain]], especially if the wearer has the [[Traits (NPCs)#Delicate|Delicate]] trait. Positive effects ([[Arousal]], [[Happiness and Affection|Happiness]]) start at around [[Corruption]] 35-40, becoming easier to obtain as [[States (NPCs)#Corruption|Corruption]] increases. NPC&#039;s with the [[Traits (NPCs)#Anal Fixation|Anal Fixation]] trait gain addition [[Attributes (NPCs)#Happiness|Happiness]] and [[Arousal]] from wearing butt plugs. There are &#039;&#039;&#039;three sizes&#039;&#039;&#039; of butt plug, with increasing effects. Jewelled and [[embryl]] butt plugs give +2 [[Attributes (NPCs)#Beauty|Beauty]] and +2 [[Attributes (NPCs)#Charisma|Charisma]] - if the NPC is naked. And [[embryl]] butt plugs reduce [[Taint]] (-1 point per day). More information can be found [[Butt plugs|HERE]]. &lt;br /&gt;
&lt;br /&gt;
==Nipple piercings==&lt;br /&gt;
[[File:Pir2.png|alt=A nipple bar|thumb|A nipple bar.]]&lt;br /&gt;
A metal bar whose presence increases the sensitivity of the region. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $250&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Pain and potential [[Happiness and Affection|Happiness]] loss from the initial act of piercing the slave. +1 to [[Attributes (NPCs)#Beauty|Beauty]] when worn, which might affect gains from [[Assignments and Jobs|Jobs]] for which these stats are relevant (unsure if implemented yet). This stat bonus does not directly affect [[Slave Market - Auction Slave - Base Price Calculations#Piercings|slave sale price]], but the presence of nipple piercings adds to the base price ($100 at Crystal Heights, $300 at Watery Eyes) - which may result in a higher sale price. &lt;br /&gt;
&lt;br /&gt;
==Clitoris &amp;amp; Belly-Button piercing==&lt;br /&gt;
[[File:Pir1.png|alt=Lower body piercings |thumb|Lower body piercings.]]&lt;br /&gt;
Metal bars whose presence increases the sensitivity of the body region they are inserted through.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $350&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Clitoris and belly-button [[piercings]] have very few negative effects except the initial action of piercing the slave. They increase a girl&#039;s daily [[States (NPCs)#Arousal|Arousal]], especially as [[Corruption]] hits 30+, with further increases at 50+ and 70+. And they give a 5% daily chance to raise the wearer&#039;s [[States (NPCs)#Corruption|Corruption]] (cap: 30). Plus clitoris piercings give a 15% chance to increase Arousal by +1 each round during vaginal sex. However wearers with the [[Traits (NPCs)#Vanilla|Vanilla]] or [[Traits (NPCs)#Pure|Pure]] traits have a 25% chance to lower their [[Happiness and Affection|Happiness]] one point per day, if their [[States (NPCs)#Corruption|Corruption]] is 30 or less. There&#039;s also a daily chance (5%) to decrease the [[Traits (NPCs)#Vanilla|Vanilla]] trait by one point, if [[States (NPCs)#Corruption|Corruption]] is under 50. These piercings also give +3 [[Attributes (NPCs)#Beauty|Beauty]] and +1 [[Attributes (NPCs)#Charisma|Charisma]] when worn, which might affect gains from [[Assignments and Jobs|Jobs]] for which these stats are relevant (unsure if implemented yet). These stat bonuses do not directly affect [[Slave Market - Auction Slave - Base Price Calculations#Piercings|slave sale price]], but the presence of these piercings adds to the base price (+$100 for belly-button, +$150 for clit) - which may result in a higher sale price. &lt;br /&gt;
&lt;br /&gt;
== Tongue piercing ==&lt;br /&gt;
[[File:Pir3.png|alt=A tongue with piercing|thumb|A tongue piercing.]]&lt;br /&gt;
A metal bar through the togue may provide better blowjobs.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $200&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20% faster [[Oral]] skill gain (cap: 120). +1 [[Attributes (NPCs)#Beauty|Beauty]] and +1 [[Attributes (NPCs)#Charisma|Charisma]] when worn, which might affect gains from [[Assignments and Jobs|Jobs]] for which these stats are relevant (unsure if implemented yet). These stat bonuses do not directly affect [[Slave Market - Auction Slave - Base Price Calculations#Piercings|slave sale price]], but the presence of a tongue piercing adds +$100 to the base price - which may result in a higher sale price. &lt;br /&gt;
&lt;br /&gt;
==Perfumes==&lt;br /&gt;
[[File:Per1butt.png|alt=DoM perfume|thumb|&amp;quot;DoMe&amp;quot;, cheap perfume.]]&lt;br /&gt;
Smelly liquids a master can provide for his ladyslaves to make them feel more appreciated and make them more alluring to others.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $50 for &amp;quot;DoMe&amp;quot;, 10 days doses (&amp;lt;code&amp;gt;ownper1&amp;lt;/code&amp;gt;) or $450 for &amp;quot;Ra&#039;s Blance&amp;quot;, 10 days doses (&amp;lt;code&amp;gt;ownper2&amp;lt;/code&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] (daily chance), especially if a girl has the [[Traits (NPCs)#Materialistic|Materialistic]] trait. Temporary boosts to [[Attributes (NPCs)#Beauty|Beauty]] (+0 from DoMe, +2 from Ra&#039;s Blance) and [[Attributes (NPCs)#Charisma|Charisma]] (+2 from DoMe, +4 from Ra&#039;s Blance), which might affect gains from [[Assignments and Jobs|Jobs]] for which these stats are relevant (unsure if implemented yet), but these stat bonuses will not affect [[Slave Market - Auction Slave - Base Price Calculations#Piercings|slave sale price]].&lt;br /&gt;
&lt;br /&gt;
==Bondage Harnesses==&lt;br /&gt;
[[File:Harnessbutt.png|alt=Leather slave harness|thumb|A leather harness.]]&lt;br /&gt;
Leather or rope bondage gear designed to remind their wearer that their primary purpose is to provide sexual satisfaction to others. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $180 for &#039;&#039;&#039;leather training harness&#039;&#039;&#039; (&amp;lt;code&amp;gt;ownharness2&amp;lt;/code&amp;gt;) or $120 for pre-tied &#039;&#039;&#039;rope karada&#039;&#039;&#039; (&amp;lt;code&amp;gt;ownharness&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Wearers with [[States (NPCs)#Corruption|Corruption]] under 30 and [[Traits (NPCs)#Perverted|Pervert]] trait 50 or less:&lt;br /&gt;
***+2 [[Humiliation]] per day&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] per day [[File:Karadabutt.png|alt=Karada rope harness|thumb|A &amp;quot;karada&amp;quot; rope harness.]]&lt;br /&gt;
**Wearers with [[Traits (NPCs)#Shamefast|Shamefast]] trait 51+ and [[States (NPCs)#Corruption|Corruption]] under 40:&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] per day&lt;br /&gt;
***+1 [[Humiliation]] per day &#039;&#039;(Note: this is currently bugged to -1 Humiliation as of 0.8.3.1 A1)&#039;&#039;&lt;br /&gt;
***33% chance of -1 [[Willpower]] per day&lt;br /&gt;
**Wearers with 1+ [[Traits (NPCs)#Vanilla|Vanilla]] trait:&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] per day&lt;br /&gt;
***+1 [[Stress]] per day&lt;br /&gt;
***+1 [[Humiliation]] per day&lt;br /&gt;
&lt;br /&gt;
== Hakusan harness ==&lt;br /&gt;
[[File:AdoraHakusanHarness.png|alt=Adora in Hakusan Harness|thumb|329x329px|Adora modelling a Hakusan Harness]]&lt;br /&gt;
The Hakusan harness is a rare item imported from the [[Prometheus Kingdoms|Prometheus]] region, crafted with a special, expandable rubber-silk ribbon that has various effects on its wearer. &lt;br /&gt;
&lt;br /&gt;
It is considered to be a fashionable, extremely minimalistic dress, technically not an actual harness. It shares the same framework as the other two harnesses, however, with similar mechanics on how to equip it as well as the exposure variables when wearing the dress.&lt;br /&gt;
&lt;br /&gt;
Cannot be combined with the chastity/dildo belt.&lt;br /&gt;
&lt;br /&gt;
This item is in high-demand and very limited supply; it is not currently offered at [[Devious Tools]]. You can obtain it as loot, and up at [[Locations (Ikaanos)#Hamah Bay|Hamah Bay]] when talking to the peddler in Hunter&#039;s Oasis (&amp;lt;code&amp;gt;ownhakusan&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
In addition to the other harness effects above, the Hakusan harness comes with these effects:&lt;br /&gt;
* Girls with [[States (NPCs)#Corruption|Corruption]] 60+ or the [[Perverted]] Trait increase their [[Arousal]] over night by  1-3 points (random).&lt;br /&gt;
* Non-[[Perverted]] girls with [[States (NPCs)#Corruption|Corruption]] below 60 modify their [[Arousal]] over night by  -1 to 1 points (random).&lt;br /&gt;
* Non-[[Perverted]] girls with [[States (NPCs)#Corruption|Corruption]] below 60 that &#039;&#039;receive&#039;&#039; a +1 [[Arousal]] gain (see above) have a 30% chance to increase their [[States (NPCs)#Corruption|Corruption]] (cap: 50).&lt;br /&gt;
* Increased [[Pussy wear]] (2-5 points/day). If the girl has an active job, [[Pussy wear]] is increased by 4-10 points instead (cap: 60).&lt;br /&gt;
* Taking a Hakusan harness-wearing girl out on walks, to the diner or to the cinematic house will increase your [[Influence]] (+5) if [[Political Events#Corruption|City Corruption]] is 40+.&lt;br /&gt;
* Selling an NPC with a Hakusan harness provides an estimated sell price modifier (current [[Political Events#Corruption|City Corruption]] x25).&lt;br /&gt;
&lt;br /&gt;
== Training outfits ==&lt;br /&gt;
[[File:Ridingbutt.png|alt=A training outfit|thumb|A training outfit. Yes, you really will perform better if wearing just this, believe me. ]]&lt;br /&gt;
For use when riding horses, performing gymnastics, or similar. &lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]], or possibly from joining a [[Assignments and Jobs#Horse Riding|Horse Riding School]] (some girls only; feature may have been nerfed). &lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $395, or free if as part of horse riding package (see above).&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +1 [[Attributes (NPCs)#Beauty|Beauty]] , +1 [[Attributes (NPCs)#Charisma|Charisma]] , +2 bonus to chance of successful skill(s) gain if worn during relevant [[Homeschooling|Home-schooling]] session, and +5 to success chance if worn during [[Gymnasium#Competition performance|&#039;&#039;&#039;Gymnastics&#039;&#039;&#039;]] contests (benefit not currently available to juniors). Impact on martial/fitness [[Dojo|training dojo]] and [[Assignments and Jobs#Horse Riding|riding school]] skill gain chances not currently clear. &lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;ownriding&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
[[File:Necklace3butt.png|alt=A gold necklace|thumb|A gold necklace.]]&lt;br /&gt;
Removable decorative jewelery.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]], or cheaper at the [[The Secret Garden|Secret Garden]] bookstore, or can be [[Crafted]] at home. &lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; $500+ for [[Gold Necklace]] (&amp;lt;code&amp;gt;ownnecklace3&amp;lt;/code&amp;gt;), $15,000 for [[Diamond Necklace]] (&amp;lt;code&amp;gt;ownnecklace4&amp;lt;/code&amp;gt;), or $30,000 for [[Embryl Necklace]] (&amp;lt;code&amp;gt;ownnecklace5&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] gains from wearing (+3/+3 from &#039;&#039;&#039;Gold&#039;&#039;&#039;, +6/+6 from &#039;&#039;&#039;Diamond&#039;&#039;&#039; and +7/+7 from &#039;&#039;&#039;[[Embryl]]&#039;&#039;&#039;). &lt;br /&gt;
** [[Happiness and Affection|Affection]] gains (cap: 60): 1 in 3 chance of +1 daily IF wearer is not [[Angry]] and is not [[Traits (NPCs)#Jaded|Jaded]] - except for [[Traits (NPCs)#Materialistic|Materialistic]] NPCs who gain +1 point per day unless Angry.&lt;br /&gt;
** [[Happiness and Affection|Happiness]] gains from &#039;&#039;&#039;Diamond&#039;&#039;&#039; and &#039;&#039;&#039;Embryl&#039;&#039;&#039; necklaces IF the wearer is [[Traits (NPCs)#Materialistic|Materialistic]] (+1 daily; cap: 70). &lt;br /&gt;
** [[Willpower]] gains, if it is low: 1 in 6 chance of +1, or +2 if [[Happiness and Affection|Affection]] is Loving+ (cap: 10), and for &#039;&#039;&#039;Diamond&#039;&#039;&#039; and &#039;&#039;&#039;Embryl&#039;&#039;&#039; necklaces, an extra 1 in 3 chance of +1 (cap: 30). &lt;br /&gt;
** Wearing &#039;&#039;&#039;[[Embryl]]&#039;&#039;&#039; on one&#039;s person will also reduce [[Attributes (NPCs)#Taint|&#039;&#039;&#039;Taint&#039;&#039;&#039;]] (1 in 3 chance of -1 point per day), and may protect against stat decreases caused by exceeding certain levels of Taint. (Better taint protection is obtained from Embryl &amp;quot;worn&amp;quot; internally, but that doesn&#039;t provide as much Beauty and Charisma boost, and is more comfortably done with a [[Butt plugs|butt-plug]] than a necklace.)&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
[[File:Edenbutt.png|alt=Eden gown|thumb|An Eden gown, the current top fashion.]]&lt;br /&gt;
Garb suitable for social occasions, whether formal or at the swimming pool.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]], and some may be found during certain [[quests]] or as a result of [[overnight events]].&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; String Bikini $90 (&amp;lt;code&amp;gt;ownlace&amp;lt;/code&amp;gt;), Lake Bikini $250 (&amp;lt;code&amp;gt;ownlake&amp;lt;/code&amp;gt;), Latex Strap Bikini $350 (&amp;lt;code&amp;gt;ownstring&amp;lt;/code&amp;gt;), Holiday Dress $375 (&amp;lt;code&amp;gt;ownholiday&amp;lt;/code&amp;gt;), Wrap Dress $300 (&amp;lt;code&amp;gt;owngown&amp;lt;/code&amp;gt;), Loin Dress $320 (&amp;lt;code&amp;gt;owngown2&amp;lt;/code&amp;gt;), New Eden Gown $950 (&amp;lt;code&amp;gt;owneden&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Add to the [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] of the wearer (&#039;&#039;&#039;String Bikini&#039;&#039;&#039; +2/+0, &#039;&#039;&#039;Lake Bikini&#039;&#039;&#039; +2/+1, &#039;&#039;&#039;Latex Strap Bikini&#039;&#039;&#039; +2/+0, &#039;&#039;&#039;Holiday Dress&#039;&#039;&#039; +2/+0, &#039;&#039;&#039;Wrap Dress&#039;&#039;&#039; +2/+5, L&#039;&#039;&#039;oin Dress&#039;&#039;&#039; +2/+5, &#039;&#039;&#039;New Eden Gown&#039;&#039;&#039; +6/+8).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12188</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12188"/>
		<updated>2026-07-30T13:27:00Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Taint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;frame&#039;&#039; - all the way from 1 (very petite) up to 9 (titan). The following scripts and descriptions apply to adult (16+) NPCs only. Note that each body type has a &amp;quot;body type factor&amp;quot; - a number between 0 and 150, half of which adds to the NPC&#039;s maximum Health Points (see below). So people with a bigger frame can endure more damage before becoming unconscious, irrespective of their Strength and Stamina. And it is possible to increase or decrease this body type (and with it, its BT factor) by one place - but for females only, at present. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy or Well-built (4):&#039;&#039;&#039; Female only. A woman carrying some extra weight: if her Strength is 70+, this is mostly in the form of muscle, so she is classed as &amp;quot;well-built&amp;quot;. Otherwise the extra pounds are mostly fat, and adding to her feminine features such as hips and bust, and she is classed as &amp;quot;Curvy&amp;quot; . She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump or Muscular (5):&#039;&#039;&#039; Female only. A noticeably overweight woman (if Strength &amp;lt;70) ‒ or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl (if Strength 70+). She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control a female NPC&#039;s body type by decreasing or increasing their weight. An NPC can only go up or down one step from their genetic body type. Increasing weight is achieved by increasing the NPC&#039;s food allowance, or taking them for meals, or giving them snacks. And the descriptor for some size brackets is determined by their STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than that character&#039;s [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 130, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s Prestige, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, which can be any number less than or including that character&#039;s [[maxstamina|&amp;lt;code&amp;gt;&#039;&#039;&#039;maxstamina&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
* Once taint reaches 100, it can&#039;t be decreased.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Haze Pill|Haze pills]] reduce Willpower by 2 points per pill. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might possibly exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=12187</id>
		<title>Cultist Monk</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=12187"/>
		<updated>2026-07-30T12:14:16Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Cultist Monk Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Convicts|Convict]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
* &#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 152 / 0&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
This strange recluse, rumored to be a high-profile ex-member of a jungle cult, has made the abandoned Harbor Garden in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] his home. He&#039;s freaking out the locals since he rarely speaks, and just stands and stares - but he&#039;s so far no physical menace to anyone except for those who enter the garden - who he attacks to drive out. He spends most of his time following strict religious martial exercises, and meticulously tending the garden - which he does not seem to leave.  &lt;br /&gt;
&lt;br /&gt;
Despite the attention he gives it, the garden seems nothing particularly special. And if he&#039;s protecting anything else there, he&#039;s not telling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special restriction:&#039;&#039;&#039; note that this monk has very high melee skills and stats but his strict code of honor prohibits him from wearing armor other than padded, or using ranged weapons.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Haiboku|Haiboku]]&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Malevolent&lt;br /&gt;
*Pure&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
The monk is a formidable martial artist, with exceptional melee skill and dexterity, discipline, willpower and stamina. With the addition of Warrior trait, he would make a good Captain if you train up his Ranged skill so that he can better direct others (he can learn the skill, just will not use ranged weapons in combat). &lt;br /&gt;
&lt;br /&gt;
[[File:Shot0009.jpg|alt=The monk&#039;s stats|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=12186</id>
		<title>Cultist Monk</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=12186"/>
		<updated>2026-07-30T12:06:03Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Cultist Monk Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Convicts|Convict]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
* &#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 152 / 0&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
This strange recluse, rumored to be a high-profile ex-member of a jungle cult, has made the abandoned Harbor Garden in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] his home. He&#039;s freaking out the locals since he rarely speaks, and just stands and stares - but he&#039;s so far no physical menace to anyone except for those who enter the garden - who he attacks to drive out. He spends most of his time following strict religious martial exercises, and meticulously tending the garden - which he does not seem to leave. is purposes are unknown, and he rarely speaks &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special restriction:&#039;&#039;&#039; note that this monk has very high melee skills and stats but his strict code of honor prohibits him from wearing armor other than padded, or using ranged weapons.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Haiboku|Haiboku]]&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Malevolent&lt;br /&gt;
*Pure&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
The monk is a formidable martial artist, though he &lt;br /&gt;
&lt;br /&gt;
[[File:Shot0009.jpg|alt=The monk&#039;s stats|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Bud_Walton&amp;diff=12185</id>
		<title>Bud Walton</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Bud_Walton&amp;diff=12185"/>
		<updated>2026-07-30T11:46:59Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:BudWalton.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 77 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 183 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Religion#Atheism|Atheist]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Redhaven, [[Walton&#039;s Smithery]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Mercenaries|Mercenary]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $150 + $20/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 0 / 0&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Redhaven, [[Walton&#039;s Smithery]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Bud Walton is one of the player&#039;s old friends. A dude whose confidence is unmatched even by the most successful [[Emerald City]] entrepreneur, he&#039;s quite a fool, but a lovable one. &lt;br /&gt;
&lt;br /&gt;
Bud&#039;s cockiness and competence with guns, plus his access to unlimited ammunition thanks to his long-suffering uncle Timothy owning [[Walton&#039;s Smithery|Redhaven&#039;s weapons-store]], means that he can make a useful mid-tier mercenary. &lt;br /&gt;
&lt;br /&gt;
There is more background information available on &amp;quot;The Budmeister; your best bud&amp;quot;, after hiring him.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Bud always starts with the following: &lt;br /&gt;
*[[Traits (NPCs)#Ammo Pack|Ammo Pack]]&lt;br /&gt;
*[[Traits (NPCs)#Attention-whore|Attention Whore]]&lt;br /&gt;
*[[Traits (NPCs)#Jester|Jester]]&lt;br /&gt;
*[[Traits (NPCs)#Materialistic|Materialistic]]&lt;br /&gt;
*[[Traits (NPCs)#Nymphomaniac|Nymphomaniac]]&lt;br /&gt;
*[[Traits (NPCs)#Perverted|Perverted]]&lt;br /&gt;
*[[Traits (NPCs)#Sloppy|Sloppy]]&lt;br /&gt;
&lt;br /&gt;
He can also get:&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Scavenger|Scavenger]] (50% chance)&lt;br /&gt;
&lt;br /&gt;
===Starting Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Bud Walton StartingStats.png|frameless|888x888px]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
Bud has a personal quest &amp;quot;[[Quests#Party_event_quests|Bud&#039;s bullies]]&amp;quot;, which can be unlocked if you have one-to-one [[Dinner]] with him (Home &amp;gt; Arrange event &amp;gt; Dinner), IF his [[Affection]] with you is good. If you ask him a personal question during this intimate moment with your best bud, there&#039;s a chance he will open up and tell you his secret. You will then have the opportunity to do a favour for him, which will leave him feeling better, and greatly boost his Affection towards you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want specific details of the quest&#039;s requirements, its nature, and its results, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;: Solo [[Dinner]] at home, 1 in 4 chance, with Affection [threshold TBA].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details&#039;&#039;&#039;: Bud is being humiliated by a gang of [[emkid]] [[revvers]] in South Redhaven whenever he goes there to party with his girlfriend &#039;&#039;&#039;Foxy Stroker&#039;&#039;&#039;, who lives in an apartment near [[the carpenter]]. This resulted in a bar fight a couple of months ago in which they knocked him out and left him stripped naked with graffiti written over him. Made worse by the fact that he had to walk home like that, then got laughter rather than sympathy from his uncle [[Tim Walton]].  &lt;br /&gt;
&lt;br /&gt;
Bud would like you to go with him to South Redhaven, to take revenge on the gang and beat some respect into them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039;: Bud&#039;s Affection +30, which should satisfy his [[Attention Whore]] trait for a while. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable&#039;&#039;&#039;: setting &amp;lt;code&amp;gt;$quest_bud = 1&amp;lt;/code&amp;gt; will add a new POI in [[South Redhaven]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If the player chooses to hire Bud, the description of the trait Workaholic for male NPCs will change to: &#039;&#039;Hey Bud, you stupid klutz, I told you to do it properly! You can&#039;t just hang a pre-Severance piece of art like that.&#039;&#039;&lt;br /&gt;
*Bud has a girlfriend in south Redhaven called &#039;&#039;&#039;Foxy Stroker&#039;&#039;&#039;.&lt;br /&gt;
*Bud denies [[Ansel Motte|Ansel&#039;s]] claim that he has a small penis.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;.&amp;lt;code&amp;gt;av30&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Story_NPCs|Story NPCs]], [[Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=12183</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=12183"/>
		<updated>2026-07-29T23:40:11Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Gardener */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; NPC must be of [[Social Status]] &amp;quot;[[Servant]]&amp;quot; or lower&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. If there is no gardener assigned, you will lose 25% of your base produce amount, but will still gain some food.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; [[Influence]] points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: -15 if under 17 years old.&lt;br /&gt;
* &#039;&#039;&#039;Social status:&#039;&#039;&#039; -15 if [[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]].&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; +15 if [[Traits (NPCs)#Starlet|Starlet]].&lt;br /&gt;
* &#039;&#039;&#039;Battle fame&#039;&#039;&#039;: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* &#039;&#039;&#039;Prestige&#039;&#039;&#039;: +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.&lt;br /&gt;
* &#039;&#039;&#039;Authority in Household:&#039;&#039;&#039; +20 if [[Wife#First Wife|First Wife]], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.&lt;br /&gt;
* &#039;&#039;&#039;Sincerity:&#039;&#039;&#039; Skill is ZEROED if the Herald is [[States (NPCs)#Anger|&#039;&#039;&#039;Angry&#039;&#039;&#039;]], or doesn&#039;t have at least neutral [[Happiness and Affection|&#039;&#039;&#039;Affection&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( Skill + modifiers ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; NPC must be of [[Social Status]] &amp;quot;[[Servant]]&amp;quot; or lower, OR be a Family member&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daughters assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wives assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily.&lt;br /&gt;
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily.&lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Benefits:&#039;&#039;&#039; Daily 5% chance of +1 Discipline (cap: 50)&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; 50+ [[States (NPCs)#Corruption|Corruption]] OR Willpower &amp;lt;10&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high [[States (NPCs)#Corruption|Corruption]] will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance of +1 Discipline (cap: 70)&lt;br /&gt;
* 1 in 6 chance of -2 Willpower&lt;br /&gt;
* 1 in 6 chance of -2 Happiness, if [[States (NPCs)#Corruption|Corruption]] is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]&lt;br /&gt;
* 1 in 6 chance for +1 [[States (NPCs)#Corruption|Corruption]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; Your MC must have the background &amp;quot;Soldier level 2&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 daily chance to increase Strength up to 60.&lt;br /&gt;
* 1 in 6 daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
** $150 base &lt;br /&gt;
** +$30 if [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 51+)&lt;br /&gt;
** +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+&lt;br /&gt;
** +$0–$350 depending on [[Skills (NPCs)#Singing|Singing]] skill (+$50 if 25-59, +$100 if 60-74, +$150 if 75-99, +$200 if 100-119, +$350 if 120+) &lt;br /&gt;
** +$0–$350 depending on Prestige (+$50 if 250-499, +$100 if 500-749, +$150 if 750-909, +$200 if 1000-2000, +$350 if 2000+)&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait&lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] 60+&lt;br /&gt;
** [[Attributes (NPCs)#Charisma|Charisma]] 60+&lt;br /&gt;
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* +2 [[Influence]]&#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; gain to MC&#039;s Household daily.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|&#039;&#039;&#039;Performance&#039;&#039;&#039;]] up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; up to 80.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|&#039;&#039;&#039;Charisma&#039;&#039;&#039;]] up to 80, if [[Happiness and Affection|Happiness]] is 60+&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|&#039;&#039;&#039;Willpower&#039;&#039;&#039;]] up to 30, if [[Happiness and Affection|Happiness]] is 30+&lt;br /&gt;
* 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap, IF [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+.&lt;br /&gt;
* 30% chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap, IF [[Skills (NPCs)#Performance|Singing]] 90+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+.&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if [[City Corruption]] is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if [[City Corruption]] is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;[[States (NPCs)#Corruption|Corruption]]&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 90)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop|&#039;&#039;&#039;WORKSHOP&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;[[Taverns#Worker|Waiter/Waitress]]&#039;&#039;&#039; (Charisma + Domestic); &amp;lt;s&amp;gt;&#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength + Domestic)&amp;lt;/s&amp;gt;; &#039;&#039;&#039;[[Taverns#Bouncer|Bouncer]]&#039;&#039;&#039; (Strength + Melee), &amp;lt;s&amp;gt;&#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma + Administration)&amp;lt;/s&amp;gt;; &#039;&#039;&#039;[[Taverns#Performer|Performer]]&#039;&#039;&#039; (Charisma + Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and [[Extrovert|Extroverted]] trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).&lt;br /&gt;
&lt;br /&gt;
Additionally you can assign any number of [[Taverns#Gold Walkers|&#039;&#039;&#039;Gold Walkers&#039;&#039;&#039;]] to your Taverns through the Prostitution menu. The tavern provides them with a safe and convenient place to work from, and their earnings are added in to the tavern&#039;s daily takings. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns|&#039;&#039;&#039;TAVERNS&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.&lt;br /&gt;
&lt;br /&gt;
===SGPD Officer - Ellen===&lt;br /&gt;
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under &amp;quot;City Assignments&amp;quot;), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen&#039;s trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:&lt;br /&gt;
&lt;br /&gt;
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.&lt;br /&gt;
* This NPC&#039;s [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.&lt;br /&gt;
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).&lt;br /&gt;
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).&lt;br /&gt;
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90)  .&lt;br /&gt;
* 10% daily risk of being inflicted [[Attributes (NPCs)#Health Points|health point]] DAMAGE based on City [[Control]] (max: -30 HP).&lt;br /&gt;
* Unique dialogues and event texts unlocked.&lt;br /&gt;
&lt;br /&gt;
===Mayor of Ikaanos - Arizona=== &lt;br /&gt;
Should the player complete the &amp;quot;[[Slavemaster of Raana]]&amp;quot; quest, and if [[Arizona Adler]] meets certain conditions (Intelligence 90+, Administration 120+, Academics 90+), she will gain a [[Traits (NPCs)#Mayor of Ikaanos|unique trait]] allowing her to replace Utah Adler and become the [[The Mayor|Mayor of Ikaanos]] colony. In that position she will have a daily chance to affect various political attributes of Ikaanos (the city and the colony).   &lt;br /&gt;
&lt;br /&gt;
Chances of various effects are dependent on the current Ikaanos [[Political Events#Control|Control]] attribute, higher Control meaning higher chance. Chances are also affected by Arizona&#039;s [[sexual wear]], Health and Happiness.&lt;br /&gt;
&lt;br /&gt;
Effects active if Arizona is assigned to this job: &lt;br /&gt;
*+1 [[Prestige]] per day.&lt;br /&gt;
*25% chance to increase her [[Willpower]] by +1 point per day (cap: 90).&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Political Events#Corruption|Corruption]] (cap: 75), IF Arizona&#039;s [[States (NPCs)#Corruption|Corruption]] is 80+.&lt;br /&gt;
*13% chance to decrease Ikaanos&#039; [[Political Events#Liberty|Liberty]] (minimum: 15), IF Arizona has the [[Traits (NPCs)#Dominant|Dominant]] trait or [[Attributes (NPCs)#Kindness|Kindness]] below 30.&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Political Events#Prosperity|Prosperity]] by +1 point daily (cap: 75).&lt;br /&gt;
*13% chance to increase Ikaanos&#039; [[Factions#Existing Factions|Power Value]] by +5‒25 points per day. &lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $10–$215+ &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[States (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or &#039;&#039;&#039;Escort&#039;&#039;&#039; if their [[Notoriety]] is high enough. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[States (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|&#039;&#039;&#039;GOLD WALKING&#039;&#039;&#039;]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have [[Loren de Machaut|Loren]], [[Enya Avison|Enya]] or [[Laika Wixx|Laika]] assigned as goldwalkers, and you hire a prostitute when visiting [[Dockgrave Tavern|the Dockgrave]] tavern, there is a decent chance that they happen to be freelancing there and it is one of them who you get directed to, in which case there are special dialogs.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute ([[States (NPCs)#Corruption|Corruption]] 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;[[Gold walking#Oral Services|Oral service]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Gold walking#Full service|Full service]],&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;[[Gold walking#Escort|Escort]]&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[States (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.  &lt;br /&gt;
&lt;br /&gt;
To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12182</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12182"/>
		<updated>2026-07-29T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* The Wolf Oath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in [[Myrdalen]] is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the [[Factions#Existing Factions|Aesir faction]], regardless of whether he follows the [[Asatru]] religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; 10+ Standing.&lt;br /&gt;
* &#039;&#039;&#039;Locations:&#039;&#039;&#039; Each target will be in one of nine wild or semi-wild locations in Ikaanos: [[the central Wetlands]], [[Ishir Valley]], [[Imogen&#039;s Barrow]], [[Preacher&#039;s Pond]], [[Darkmere]], [[Blackfang Valley]], [[Bela&#039;s Marsh]], [[Silfren Woods]] or [[Sewo&#039;s Bend]]. The location has a relationship to the creature(s) who are subject of the bounty: the most fearsome beasts won&#039;t be found within Ikaanos&#039; City walls. &lt;br /&gt;
* &#039;&#039;&#039;Information:&#039;&#039;&#039; Details of the currently activated beast hunt appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; Each quest has a time limit of 4–7 days within which it must be completed, else the beast(s) will vanish from that location and no longer be trackable - and the entry will vanish from your Journal.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Each bounty is to kill a single group comprising one or more of one of the following types of creatures: wrool cats, baneclaws, chanoga wasps, dengi marauders, noxipedes, beryll apes, night stalkers, or charucks. Creatures of the same type can be of variable strengths, some much more dangerous than others.   &lt;br /&gt;
* &#039;&#039;&#039;Rewards:&#039;&#039;&#039; Success will earn: (1) a &#039;&#039;&#039;cash reward&#039;&#039;&#039; of from $1,500 to $16,500 depending on the strength of the foe and what atrocities they have committed; (2) +20 to +120 &#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039; (see below), amount depending on toughness of the foe; (3) +1 Aesir standing if the foe was formidable enough to have been worth $12,000+ (alpha charucks; most night stalker groups); (4) [[Warfame|&#039;&#039;&#039;warfame&#039;&#039;&#039;]], +0 –3 points depending on the toughness of the foe; (5) possible +1 Willpower (cap: 120), Dexterity (cap: 120, or 80 if [[Traits (MC)#Mountain Man|Mountain Man]] trait) and Ranged skill (cap: 100), from defeating the very toughest foes; (6) &#039;&#039;&#039;trophies&#039;&#039;&#039; from your defeated foes, e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]], [[Dengi Marauders|dengi]] weapons. &lt;br /&gt;
* &#039;&#039;&#039;Instructions:&#039;&#039;&#039; Go to the map area described in your Journal entry, select &amp;quot;Investigate Area&amp;quot; then &amp;quot;Track Monster&amp;quot;, and then you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep any trophies. &lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; After collecting the reward for one beast bounty, another will be available in &#039;&#039;&#039;two&#039;&#039;&#039; &#039;&#039;&#039;days&#039;&#039;&#039; time.&lt;br /&gt;
&lt;br /&gt;
Wolf Oath Brotherhood &#039;&#039;&#039;Standing&#039;&#039;&#039; is for status and bragging rights: &amp;lt; 40 = Novice Hunter, 41–99 = Hunter, 100–199 = Seasoned Hunter, 200–299 = Veteran Hunter, 300–599 = Master Hunter, 600–899 = Beast Slayer, 900–1,299 = High Slayer of Odensborg, 1,300–1,999 = Warden of the Wilds, 2,000+ = Legendary Beastbane.&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the [[Factions#Existing Factions|Aesir]], regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Locations (Ikaanos)#Myrdalen|Myrdalen]], [[Asatru]] religion, [[Factions#Existing Factions|Aesir faciton]], [[Valkyria|the Valkyria]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12181</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=12181"/>
		<updated>2026-07-29T21:38:57Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Touch of Kali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list.&lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits.&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below.&lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[States (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
** If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
** Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
** May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
** If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[States (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
** A 15% daily chance to increase [[States (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the [[States (NPCs)#Corruption|NPC&#039;s Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[States (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF [[States (NPCs)#Corruption|Corruption]] 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[States (NPCs)#Corruption|Corruption]] &amp;lt;40:&lt;br /&gt;
** -1 [[Happiness]] daily;&lt;br /&gt;
** -1 [[Affection]] daily;&lt;br /&gt;
** 1 in 3 chance of -1 [[Willpower]] daily;&lt;br /&gt;
** +1 [[Humiliation]] daily.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[States (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
** When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
** When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master copulator has summoned over one hundred &amp;quot;legendary&amp;quot; orgasms together with this girl. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 25+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[States (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
Further details of what development of this trait means, touch on aspects of the [[Occult]] known only to a few, and may affect your appreciation of the game if you discover them earlier than you might be prepared for. &lt;br /&gt;
&#039;&#039;&#039; For those who are sure they really want to know more, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The girl&#039;s mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[States (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[States (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[States (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[States (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious craving for one of the various addictive substances available on Raana - [[Denaar Resin|denaar resin]] being the commonest, but there&#039;s also alcohol, tobacco, amphetamines, cocaine, Raxin speed (rexar/Raxophedrine), fentanyl, Hakusan smack, Hakusan red, ghostfire, omnidyne, zenthra, astarox gold, and even spiked semen. Addicts want to obtain a fix of their preferred substance daily - via parties where it is provided, or from their allowance if it is sufficient to cover the cost ($5‒$50 daily depending on the addiction), or directly from you ‒ and may try to steal to obtain adequate funds if denied this. Furthermore if they don&#039;t get a daily fix they will suffer symptoms of withdrawal, the effects depending on the substance. There are however positive physical effects from certain substances. Addictions can be broken (and the trait removed), but this can take months.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Denaar Resin|Denaar]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A potent indigenous resin prized for the intense waves of euphoria and calm it induces. Long-term use produces heavy dependency on its effects, and extended periods without it can lead to irritability, exhaustion, trembling and reduced mental focus. &amp;quot;&#039;&#039;Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence , Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active.&amp;quot;&#039;&#039;&lt;br /&gt;
** Benefits: Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 59), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 49), and [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(8‒10)  daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$25&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get any denaar resin, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Amphetamines]]&#039;&#039;&#039;&lt;br /&gt;
** Description: Powerful stimulants sought after for the intense rush of energy, focus and euphoria they provide. Prolonged use leaves users heavily dependent on their effects, and extended periods without them can result in irritability, exhaustion, trembling, paranoia and a severe decline in mental focus.&lt;br /&gt;
** Benefits: (1) Each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And If it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance for loss of 1 point of each of: [[Attributes (NPCs)#Strength|Strength]] (down to 49), [[Attributes (NPCs)#Intelligence|Intelligence]] (down to 69), [[Attributes (NPCs)#Maximum Stamina|Stamina]] (down to 39), [[Attributes (NPCs)#Willpower|Willpower]] (down to 15). (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(7‒10) daily, down to 10. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -9/day. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: $25.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get amphetamines, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $25 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Cocaine]]&#039;&#039;&#039;&lt;br /&gt;
** Description: A highly addictive stimulant valued for the intense bursts of confidence, energy and euphoria it provides. Long-term use produces deep dependency, and prolonged periods without it can lead to agitation, exhaustion, shaking, mood swings and a sharp decline in concentration and emotional stability.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +2 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 80). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +20 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) Daily 25% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]], down to 69. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒8) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -7/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$35&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get some cocaine, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $35 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Tobacco]]&#039;&#039;&#039;:&lt;br /&gt;
** Description: This NPC suffers from an addiction to tobacco, constantly craving the calming rush and brief sense of relief that nicotine provides. Years of habitual smoking, chewing or taking Scandi snus have left them deeply dependent on it, and extended periods without tobacco can lead to irritability, restlessness, headaches anxiety and difficulty focusing.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 79. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒5) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -4/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Cigarettes&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$5&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get tobacco in some form, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Raxin speed]] ([[Raxophedrine]])&#039;&#039;&#039;&lt;br /&gt;
** Description: A powerful synthetic stimulant engineered during the 22nd century for military labor units and long-haul space colony crews. The drug, administered orally, floods the nervous system with artificial adrenaline and hyper-focus, allowing users to function for days with little rest while also dulling pain, fear and hesitation. Prolonged abuse has left this NPC dangerously dependent on its effects, and extended periods without it can trigger violent exhaustion, trembling, paranoia, emotional instability and crippling crashes that leave both body and mind barely functional.&lt;br /&gt;
** Benefits: (1) each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection. (2) If on the drug, the NPC gets a +30 chance bonus to hit in combat.&lt;br /&gt;
** Withdrawal effects: (1) [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss 1 or 2 points daily, down to 29. (2) Daily 50% chance of -1 [[Attributes (NPCs)#Willpower|Willpower]], down to 15. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(10‒15) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -12/day. (5) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Drugs&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[salary]] to halt withdrawal effects: &#039;&#039;&#039;$50&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get &amp;quot;[[rexar]]&amp;quot;, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $50 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
** Emotional breakdown risk (10% chance/day) which might decrease WILLPOWER (-1); cap: 15.&lt;br /&gt;
* &#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;&lt;br /&gt;
** Description: This NPC suffers from an addiction to alcohol, relying on its numbing warmth and intoxicating calm to function normally. Years of heavy drinking have left them physically and mentally dependent, and extended periods without alcohol can trigger irritability, nausea, anxiety and severe difficulty concentrating.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30). And if it is satisfied at a [[Party]], they get an additional +1 Happiness and +1 Affection.&lt;br /&gt;
** Withdrawal effects: (1) Daily 50% chance of -1 [[Attributes (NPCs)#Maximum Stamina|Stamina]], down to 69. (2) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(5‒7) daily. (3) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -(7‒14)/day, down to 10. (4) Combat chance penalty: -35 to hit.&lt;br /&gt;
** Actions that halt withdrawal effects: Throwing [[Party]] with &amp;quot;Booze&amp;quot; included will this NPC&#039;s addiction for one day.&lt;br /&gt;
** Required [[Salary]] to halt withdrawal effects: &#039;&#039;&#039;$10&#039;&#039;&#039;.&lt;br /&gt;
** Craving effect: If this NPC&#039;s [[Attributes (NPCs)#Willpower|Willpower]] is 10+ and if [[States (NPCs)#Respect|Respect]] is below 20, any day that they do not get sufficient alcohol, they will attempt to steal funds from your household to buy some. The attempt is based on [[Attributes (NPCs)#Intelligence|Intelligence]] (minus [[Guardpool]]) and will, if successful, withdraw $10 from your coffers. An unconscious, jailed or bound NPC cannot initiate theft attempts.&lt;br /&gt;
* &#039;&#039;&#039;Semen (JoyCum implant)&#039;&#039;&#039;&lt;br /&gt;
** Description: This girl suffers from a rare semen addiction. She&#039;s heavily dependent on gobbling down your spunk on a daily basis to keep herself away from withdrawal effects, which include depression, trembling and reduced cognitive abilities.&lt;br /&gt;
** Benefits: each day their craving is satisfied, the affected NPC gets +1 [[Attributes (NPCs)#Happiness|Happiness]] (cap: 30).&lt;br /&gt;
** Withdrawal effects: (1) 50% chance of -1 [[Attributes (NPCs)#Intelligence|Intelligence]] daily, down to 59. (2) 67% chance of 1 or 2 points [[Attributes (NPCs)#Maximum Stamina|Stamina]] loss daily, down to 39. (3) [[Attributes (NPCs)#Happiness|Happiness]] loss: -(2‒10) daily. (4) [[Attributes (NPCs)#Stamina Points|Stamina Points]] loss: -6/day.&lt;br /&gt;
** Actions that halt withdrawal effects: Cumming in throat/mouth + Swallow action, if suitable [[implant]] installed.&lt;br /&gt;
** Craving effects: The persuasion bonus for this NPC to engage in oral sex is greatly increased (+60). If she&#039;s suffering from withdrawal effects, the bonus is further increased (60 + Current Addiction Strength). A semen-addicted girl will always accept [[morning blowjobs]] to get her fix, as long as her [[Anger]] is below 25. She will also never cancel an oral session if her addiction is active.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Getting someone to swallow a load laced via a spiked [[JoyCum implant]] risks getting them hooked on semen; mechanisms for developing other addictions are not implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Denying the addict sufficient allowance to buy a fix daily reduces the strength of their addiction unless they manage to steal. The time required to break an addiction depends on the starting strength of that person&#039;s habit, and on the substance, but may take over 100 days. Locking the person up to prevent them stealing should not be necessary if you have at least a moderate guard force.&lt;br /&gt;
* &#039;&#039;&#039;Variables:&#039;&#039;&#039; Type of addiction = &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt; , which can have the values &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (denaar), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (amphetamines), &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (cocaine), &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (tobacco), &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; (raxin), &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; (alcohol), or &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; (semen). Strength of addiction = &amp;lt;code&amp;gt;traitaddictstr&amp;lt;/code&amp;gt;, where this has a value from &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If not addicted, chance of addiction per spiked load swallowed, depending on size of load, = 10%, 20% or 30% . Then +=random(10,12) per load (cap: 120)&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
** If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]]&lt;br /&gt;
** If Willpower 10-39: no effect&lt;br /&gt;
** If Willpower 40+: -1 Demoralization&lt;br /&gt;
** If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
** Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40.&lt;br /&gt;
** All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
** Bonus roll when assigned as Educator.&lt;br /&gt;
** Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] through the Household Emancipation stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her [[States (NPCs)#Corruption|Corruption]] is below 40, and as long as she is not imprisoned or tied up in bondage. A [[corrupted]] Feminist ([[States (NPCs)#Corruption|Corruption]] 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[States (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a [[States (NPCs)#Corruption|Corruption]] less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor.&lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
** Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
** Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
** Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if [[States (NPCs)#Corruption|Corruption]] is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily).&lt;br /&gt;
** Making an NPC wear a dildo belt, especially if [[Political Events#Corruption|Ikaanos Corruption]] is &amp;lt;60 (if her [[States (NPCs)#Corruption|personal Corruption]] is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+).&lt;br /&gt;
** Running a Prostitution Ring with this NPC if their [[States (NPCs)#Corruption|Corruption]] is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
** When using the &amp;quot;proclaim love&amp;quot; option in the various &amp;quot;events &amp;amp; activities&amp;quot; it is available for, if her affection is above friendly &amp;amp; you succeed in the action, it reduces hate by one point.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with +15 [[States (NPCs)#Corruption|Corruption]].&lt;br /&gt;
** Has a +5 damage bonus in ranged or melee combat.&lt;br /&gt;
** +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
** Daily 1/6 chance of raising the person&#039;s [[States (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50).&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10.&lt;br /&gt;
** Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Evil Cult|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day.&lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
** Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
** If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
** Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
** Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
** When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
** When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
** You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
* &#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
* &#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
* +15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
* 25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
* +1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
** Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
** Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
** May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus)&#039;&#039;&#039; but gains a higher skill yield in return.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
** Starts with a +10 Discipline boost.&lt;br /&gt;
** Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
** -10 to chance of successfully learning during [[Homeschooling]] sessions, but +1 extra skill gain if successful.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have an 11% chance to increase Perfectionist +1 point, doubled if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butlers]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurses]].&lt;br /&gt;
** (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. [[Corruption|Corrupting]] him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** About 50-90% harder to raise personal Corruption.&lt;br /&gt;
** Daily loss of [[States (NPCs)#Corruption|personal Corruption]] 1 point per day down to a minimum of 10.&lt;br /&gt;
** Raises [[The household|Household Purity]] and decreases [[The household#Corruption|Household Corruption]] daily.&lt;br /&gt;
** A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[States (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[States (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
** 1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
** +1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
** Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain [[States (NPCs)#Corruption|Corruption]] faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[States (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
** They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
** Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
** All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
** IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
** A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tendstim Allergy===&lt;br /&gt;
This NPC carries the TLR4-CRX32 genetic variant, a rare mutation affecting the body&#039;s response to medical nanotechnology. While most individuals tolerate [[TendStim]] nanites without issue, those with the TLR4-CRX32 variant (roughly 5% of the population) experience an aggressive immune reaction whenever nanites enter the bloodstream. Symptoms only include mild fever, but the response inhibits the person from taking advantage of one of the most common forms of modern medical treatment, forcing them to rely on conventional medicine and slower natural recovery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Cannot be healed by [[tendstims]] or [[combat injectors]]. Electrically charged nanites (found in [[Doctor&#039;s Kits|Doctor&#039;s kits]]) override the TLR4-CRX32 response, allowing stim-allergic NPCs to benefit from nanite-assisted critical treatment, although this process is less efficient and significantly more expensive than standard TendStims.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstima&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below.&lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage (i.e. damage in CLOSE range, with non-missile weapons), and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses.&lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a [[Ranged]] weapon, at DISTANT but not CLOSE [[Range]], this character has a 25% chance of scoring a [[Critical Hit]] in [[Combat]] instead of the usual 5%. (This gives the bonus 20-ish damage from a Critical hit; it does not include the Critical&#039;s chance of raising the skill used by +1 also).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manhunter ===&lt;br /&gt;
This NPC is trained to [[Incapacitated|Incapacitate]] enemies rather than killing them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Base [[Incapacitation|Incapacitation Chance]] bonus from Manhunter trait = +10% of Trait Value, commencing at 30/100 = +3%. This chance is modified as follows:&lt;br /&gt;
** Manhunter trait value 100/100: +5%&lt;br /&gt;
** [[Traits (NPCs)#Pacifist|Pacifist]] trait &amp;lt;25 WITH [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50: +5%.&lt;br /&gt;
** [[Traits (NPCs)#Brawler|Brawler]] trait &amp;gt;50 WITH Kindness 75+: +3%.&lt;br /&gt;
** [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait 75+ WITH Melee skill &amp;lt;100: -3%.&lt;br /&gt;
** [[Traits (NPCs)#Berserker|Berserker]] trait &amp;gt;0: -5%.&lt;br /&gt;
** [[Traits (NPCs)#Malevolent|Malevolent]] trait &amp;lt;25: -5%.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait has a 50% chance of increasing by one point for every [[Incapacitation]] performed in combat (ranged and melee).&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitman&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
** Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
** Can not coexist with other combat traits such as [[Traits (NPCs)#Brawler|Brawler]] or [[Traits (NPCs)#Warrior|Warrior]]; one precludes the other.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
** Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]].&lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true:&lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
** A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
** Decrease [[Taint]] by one point per day.&lt;br /&gt;
** Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this NPC&#039;s [[States (NPCs)#Corruption|Corruption]] through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** Reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
** Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** The player receives a -80 Penalty when trying to increase this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
** The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
** Faith Conversion modifier (-100)&lt;br /&gt;
** Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
** Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
** Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
** This NPC reduces &#039;&#039;&#039;[[The household#Corruption|Household Corruption]] (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
** This NPC reduces his/her own [[Corruption]] at a rate of -2 per day, down to 21. The effect is disabled when his/her [[States (NPCs)#Corruption|Corruption]] reaches 70+&lt;br /&gt;
** Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
** Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;[[The household#Corruption|Household Corruption]]&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this [[States (NPCs)#Corruption|NPC&#039;s Corruption]] reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:&lt;br /&gt;
&lt;br /&gt;
* When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
* When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[States (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household#Corruption|Household Corruption]] is 100+.&lt;br /&gt;
* &#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
** Her Willpower is below 25.&lt;br /&gt;
** Her [[States (NPCs)#Corruption|Corruption]] is 70+.&lt;br /&gt;
** The player has imprisoned or attempted to imprison her.&lt;br /&gt;
** She distrusts the player after The Orient dinner.&lt;br /&gt;
** The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
** The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[States (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.&lt;br /&gt;
&lt;br /&gt;
* Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.&lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
* Less than $50: no chance.&lt;br /&gt;
* $50-$299: 5% daily chance.&lt;br /&gt;
* $300-$499: 15% daily chance.&lt;br /&gt;
* $500-$999: 20% daily chance.&lt;br /&gt;
* $1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious romantic relationship with with another. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical, and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved.&lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples who have this trait: [[Gregory Helm]] and [[Valeria Helm]], and [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** -100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive towards the other. The Submissive partner will slowly shift their Happiness, Kindness, [[States (NPCs)#Corruption|Corruption]], and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area.&lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitsky gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[States (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; ([[States (NPCs)#Corruption|Corruption]] below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her [[States (NPCs)#Corruption|Corruption]] caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises [[The household#Corruption|Household Corruption]] by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -25 [[Escape/Dismiss]] risk.&lt;br /&gt;
** Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
** +1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
** +15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
** [[Ms. Dunham]], IF you pick &amp;quot;Fatherly/Combat&amp;quot; for her relationship with [[Joseph]].  &lt;br /&gt;
** [[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
** [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
** [[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** [[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
** A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
** The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
** [[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
** In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
** +75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
** +15 to all [[homeschooling]] rolls.&lt;br /&gt;
** [[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
** &#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
** &#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]].&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== The Case of Dexter Colt ===&lt;br /&gt;
[[Dexter Colt]] is a knowledgeable person with a great memory, a remarkable mind, and who has lived an interesting life. He also enjoys passing on his knowledge to others. So each night that he is in your household, there is a small chance that he will grab you as you are on the way to bed, and if you agree to stay up a couple of hours chatting with him (at cost of -15 [[The Player#Stamina Points|Stamina points]]), you will get one of the following:&lt;br /&gt;
&lt;br /&gt;
# Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes (+1 [[The Player#Academics|Academic]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes (+1 [[The Player#Science|Science]] skill, cap: 110).&lt;br /&gt;
# Mr. Colt&#039;s brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression (+1 [[The Player#Intelligence|Intelligence]], cap: 120).&lt;br /&gt;
# Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge (no benefit).&lt;br /&gt;
# Same as the above (no benefit).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12180</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12180"/>
		<updated>2026-07-29T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* The Wolf Oath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in [[Myrdalen]] is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the [[Factions#Existing Factions|Aesir faction]], regardless of whether he follows the [[Asatru]] religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; 10+ Standing.&lt;br /&gt;
* &#039;&#039;&#039;Locations:&#039;&#039;&#039; Each target will be in one of nine wild or semi-wild locations in Ikaanos: [[the central Wetlands]], [[Ishir Valley]], [[Imogen&#039;s Barrow]], [[Preacher&#039;s Pond]], [[Darkmere]], [[Blackfang Valley]], [[Bela&#039;s Marsh]], [[Silfren Woods]] or [[Sewo&#039;s Bend]]. The location has a relationship to the creature(s) who are subject of the bounty: the most fearsome beasts won&#039;t be found within Ikaanos&#039; City walls. &lt;br /&gt;
* &#039;&#039;&#039;Information:&#039;&#039;&#039; Details of the currently activated beast hunt appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; Each quest has a time limit of 4–7 days within which it must be completed, else the beast(s) will vanish from that location and no longer be trackable - and the entry will vanish from your Journal.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Each bounty is to kill a single group comprising one or more of one of the following types of creatures: wrool cats, baneclaws, chanoga wasps, dengi marauders, noxipedes, beryll apes, night stalkers, or charucks. Creatures of the same type can be of variable strengths, some much more dangerous than others.   &lt;br /&gt;
* &#039;&#039;&#039;Rewards:&#039;&#039;&#039; Success will earn: (1) a &#039;&#039;&#039;cash reward&#039;&#039;&#039; of from $1,500 to $16,500 depending on the strength of the foe and what atrocities they have committed; (2) +20 to +120 &#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039; (see below), amount depending on toughness of the foe; (3) +1 Aesir standing if the foe was formidable enough to have been worth $12,000+ (alpha charucks; most night stalker groups); (4) [[Warfame|&#039;&#039;&#039;warfame&#039;&#039;&#039;]], +0 –3 points depending on the toughness of the foe; (5) possible +1 Willpower (cap: 120), Dexterity (cap: 120, or 80 if [[Traits (MC)#Mountain Man|Mountain Man]] trait) and Ranged skill (cap: 100), from defeating the very toughest foes; (6) &#039;&#039;&#039;trophies&#039;&#039;&#039; from your defeated foes, e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]], [[Dengi Marauders|dengi]] weapons. &lt;br /&gt;
* &#039;&#039;&#039;Instructions:&#039;&#039;&#039; Go to the map area described in your Journal entry, select &amp;quot;Investigate Area&amp;quot; then &amp;quot;Track Monster&amp;quot;, and then you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep any trophies. &lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; After collecting the reward for one beast bounty, another will be available in &#039;&#039;&#039;two&#039;&#039;&#039; days time.&lt;br /&gt;
&lt;br /&gt;
Wolf Oath Brotherhood &#039;&#039;&#039;Standing&#039;&#039;&#039; is for status and bragging rights: &amp;lt; 40 = Novice Hunter, 41–99 = Hunter, 100–199 = Seasoned Hunter, 200–299 = Veteran Hunter, 300–599 = Master Hunter, 600–899 = Beast Slayer, 900–1,299 = High Slayer of Odensborg, 1,300–1,999 = Warden of the Wilds, 2,000+ = Legendary Beastbane.&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the [[Factions#Existing Factions|Aesir]], regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Locations (Ikaanos)#Myrdalen|Myrdalen]], [[Asatru]] religion, [[Factions#Existing Factions|Aesir faciton]], [[Valkyria|the Valkyria]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12179</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12179"/>
		<updated>2026-07-29T20:13:23Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* The Wolf Oath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in [[Myrdalen]] is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the [[Factions#Existing Factions|Aesir faction]], regardless of whether he follows the [[Asatru]] religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; 10+ Standing.&lt;br /&gt;
* &#039;&#039;&#039;Locations:&#039;&#039;&#039; Each target will be in one of nine wild or semi-wild locations in Ikaanos: [[the central Wetlands]], [[Ishir Valley]], [[Imogen&#039;s Barrow]], [[Preacher&#039;s Pond]], [[Darkmere]], [[Blackfang Valley]], [[Bela&#039;s Marsh]], [[Silfren Woods]] or [[Sewo&#039;s Bend]]. The location has a relationship to the creature(s) who are subject of the bounty: the most fearsome beasts won&#039;t be found within Ikaanos&#039; City walls. &lt;br /&gt;
* &#039;&#039;&#039;Information:&#039;&#039;&#039; Details of the currently activated beast hunt appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; Each quest has a time limit of 4–7 days within which it must be completed, else the beast(s) will vanish from that location and no longer be trackable - and the entry will vanish from your Journal.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Each bounty is to kill a single group comprising one or more of one of the following types of creatures: wrool cats, baneclaws, chanoga wasps, dengi marauders, noxipedes, beryll apes, night stalkers, or charucks. Creatures of the same type can be of variable strengths, some much more dangerous than others.   &lt;br /&gt;
* &#039;&#039;&#039;Rewards:&#039;&#039;&#039; Success will earn: (1) a &#039;&#039;&#039;cash reward&#039;&#039;&#039; of from $1,500 to $16,500 depending on the strength of the foe and what atrocities they have committed; (2) +20 to +120 &#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039; (see below), amount depending on toughness of the foe; (3) +1 Aesir standing if the foe was formidable enough to have been worth $12,000+ (alpha charucks; most night stalker groups); (4) [[Warfame|&#039;&#039;&#039;warfame&#039;&#039;&#039;]], +0 –3 points depending on the toughness of the foe; (5) possible +1 Willpower (cap: 120), Dexterity (cap: 120, or 80 if [[Traits (MC)#Mountain Man|Mountain Man]] trait) and Ranged skill (cap: 100), from defeating the very toughest foes; (6) &#039;&#039;&#039;trophies&#039;&#039;&#039; from your defeated foes, e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]], [[Dengi Marauders|dengi]] weapons. &lt;br /&gt;
* &#039;&#039;&#039;Instructions:&#039;&#039;&#039; Go to the map area described in your Journal entry, select &amp;quot;Investigate Area&amp;quot; then &amp;quot;Track Monster&amp;quot;, and then you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep any trophies. &lt;br /&gt;
* &#039;&#039;&#039;Frequency:&#039;&#039;&#039; After collecting the reward for one beast bounty, another will be available in &#039;&#039;&#039;two&#039;&#039;&#039; days time.&lt;br /&gt;
&lt;br /&gt;
Wolf Oath brotherhood &#039;&#039;&#039;Standing&#039;&#039;&#039; is for status and bragging rights: &amp;lt; 40 = Novice Hunter, 41–99 = Hunter, 100–199 = Seasoned Hunter, 200–299 = Veteran Hunter, 300–599 = Master Hunter, 600–899 = Beast Slayer, 900–1,299 = High Slayer of Odensborg, 1,300–1,999 = Warden of the Wilds, 2,000+ = Legendary Beastbane.&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the [[Factions#Existing Factions|Aesir]], regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Locations (Ikaanos)#Myrdalen|Myrdalen]], [[Asatru]] religion, [[Factions#Existing Factions|Aesir faciton]], [[Valkyria|the Valkyria]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_central_Wetlands&amp;diff=12178</id>
		<title>The central Wetlands</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_central_Wetlands&amp;diff=12178"/>
		<updated>2026-07-29T19:40:25Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Locations (Ikaanos)#The Wetlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locations_(Ikaanos)#The_Wetlands]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ishir_Valley&amp;diff=12177</id>
		<title>Ishir Valley</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ishir_Valley&amp;diff=12177"/>
		<updated>2026-07-29T19:39:52Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Locations (Ikaanos)#Ishir Valley&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locations_(Ikaanos)#Ishir_Valley]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12176</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12176"/>
		<updated>2026-07-29T18:43:24Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in [[Myrdalen]] is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the [[Factions#Existing Factions|Aesir faction]], regardless of whether he follows the [[Asatru]] religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;10+ Standing.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Each quest is in a different location, for a different creature, and will bring a variable &#039;&#039;&#039;cash reward&#039;&#039;&#039; on completion, plus glory (&#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039;), and &#039;&#039;&#039;trophies&#039;&#039;&#039; (e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]]). Activated bounties appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. Each bounty has a time limit (e.g. 5 days) within which it must be completed or the quest will vanish. Go to the map area, then &amp;quot;track monster&amp;quot;, and you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep the trophy. Then come back in a few days (2 to 5?) to activate another bounty (they are not daily).  &lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the [[Factions#Existing Factions|Aesir]], regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Locations (Ikaanos)#Myrdalen|Myrdalen]], [[Asatru]] religion, [[Factions#Existing Factions|Aesir faciton]], [[Valkyria|the Valkyria]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12175</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12175"/>
		<updated>2026-07-29T18:43:00Z</updated>

		<summary type="html">&lt;p&gt;AlexD: added notes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in [[Myrdalen]] is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the [[Factions#Existing Factions|Aesir faction]], regardless of whether he follows the [[Asatru]] religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;10+ Standing.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Each quest is in a different location, for a different creature, and will bring a variable &#039;&#039;&#039;cash reward&#039;&#039;&#039; on completion, plus glory (&#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039;), and &#039;&#039;&#039;trophies&#039;&#039;&#039; (e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]]). Activated bounties appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. Each bounty has a time limit (e.g. 5 days) within which it must be completed or the quest will vanish. Go to the map area, then &amp;quot;track monster&amp;quot;, and you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep the trophy. Then come back in a few days (2 to 5?) to activate another bounty (they are not daily).  &lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the [[Factions#Existing Factions|Aesir]], regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Locations (Ikaanos)#Myrdalen|Myrdalen]], [[Asatru]] religion, Aesir faciton, [[Valkyria|the Valkyria]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Asatru&amp;diff=12174</id>
		<title>Asatru</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Asatru&amp;diff=12174"/>
		<updated>2026-07-29T18:38:23Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Religion#Asatru (Æsir)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Religion#Asatru_(Æsir)]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12173</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12173"/>
		<updated>2026-07-29T15:29:13Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Summary==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The MC can perform the following quests for the Aesir tribe, regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Outpost ===&lt;br /&gt;
A couple of months ago the Aesir lost one of their hunting outposts in [[Kanji Gardens]], burned to ash. The jungles north of [[Hamah Bay]] are savage lands, thick with monstrous beasts and savage raiders. But hunts there bring honor to the ancestors. So they want to rebuild. They have a construction crew with sufficient timber ready, but the crew will need protection. &lt;br /&gt;
&lt;br /&gt;
Once you think you are powerful enough to accept this mission, you are to travel to [[Hamah Bay]] to meet a crew of timberwrights. Then escort them with their timber north to [[Bela&#039;s Marsh]], where you will clear the ground, secure it, and protect the crew while they build. &lt;br /&gt;
&lt;br /&gt;
Prerequisites: none. &lt;br /&gt;
&lt;br /&gt;
Success will bring you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+15 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Valkryia ===&lt;br /&gt;
Once you have established yourself as trustworthy, discreet, and capable at capturing bandits alive, the Aesir&#039;s army commander (&amp;quot;Hersir&amp;quot;), Lord Hakon Eklund, asks to use your manhunting prowess to solve a problem of his. His troublesome niece, &amp;quot;[[Valkyria|the Valkyria]]&amp;quot;, who he adopted aged 15 after her parents were killed in a hunting expedition, ran off to become a bandit a few years ago. He had given up on her, but recently her band have started preying on other Scandis - she using her charm and good looks to lure travellers into honey-traps, where her small crew of elite warriors rob them. She&#039;s been recognised doing this, and it has become a growing scandal, which must be addressed. So the Hersir would like you to capture his niece and return her to Odensborg to face justice. &lt;br /&gt;
&lt;br /&gt;
You can ask in taverns for leads. Her crew have been targeting travellers in the [[Marston Avenue]] and [[Stokke Hills]] area, so he suggests starting with [[Moe&#039;s Tavern]], as it is local.&lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;6+ Standing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Success will bring you a &#039;&#039;&#039;$5,000&#039;&#039;&#039; cash reward and +&#039;&#039;&#039;3 Standing&#039;&#039;&#039; - or you can forfeit these and instead take &amp;quot;[[Valkyria|the Valkyria]]&amp;quot; as a &#039;&#039;&#039;slave&#039;&#039;&#039; to add to your household, saving her from a possible death sentence. &lt;br /&gt;
&lt;br /&gt;
=== The Wolf Oath ===&lt;br /&gt;
This is a &#039;&#039;&#039;repeatable&#039;&#039;&#039; quest, where the MC can accept regular &#039;&#039;&#039;bounties&#039;&#039;&#039; to track and kill various of the fearsome Raanic creatures which threaten humans in and around Aesir settlements.   &lt;br /&gt;
&lt;br /&gt;
You have enough trust and esteem with the Aesir now that they ask if you would be interested in swearing the Wolf Oath, to join the ranks of the &#039;&#039;&#039;Wolf Brothers&#039;&#039;&#039;: &amp;quot;oath-bound wardens of the wild&amp;quot;, who protect weaker folks from &amp;quot;unnatural beasts&amp;quot; (i.e. Raanic fauna). Bounties are regularly posted for brave individuals to track and kill dangerous creatures too powerful for common hunters to deal with. But there is no shame in saying no: it is dangerous work, with a high fatality rate.  &lt;br /&gt;
&lt;br /&gt;
Prerequisites: &#039;&#039;&#039;10+ Standing.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Each quest is in a different location, for a different creature, and will bring a variable &#039;&#039;&#039;cash reward&#039;&#039;&#039; on completion, plus glory (&#039;&#039;&#039;Wolf Oath&#039;&#039;&#039; &#039;&#039;&#039;Standing&#039;&#039;&#039;), and &#039;&#039;&#039;trophies&#039;&#039;&#039; (e.g. [[beryll ape skulls]], [[wrool cat pelts]], [[charuck tail meat]], [[night stalker talons]]). Activated bounties appear in your [[Journal]] under &amp;quot;The Wolf Oath&amp;quot;. Each bounty has a time limit (e.g. 5 days) within which it must be completed or the quest will vanish. Go to the map area, then &amp;quot;track monster&amp;quot;, and you need a Survival check to find it; retries are possible. If you win the subsequent fight, return to Odensborg for the cash reward; you can keep the trophy. Then come back in a few days (2 to 5?) to activate another bounty (they are not daily).  &lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
=== The Slavemaster ===&lt;br /&gt;
Provide slaves to the Aesir, at your own discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
=== The Steelmaster ===&lt;br /&gt;
Myrdalen&#039;s &#039;&#039;&#039;blacksmiths&#039;&#039;&#039; need constant iron to work, to produce arms for their hird, and to trade in Prometheus. But the Aesir&#039;s iron mine is exhausted, and steel bought on the open market is too expensive to yield a profit. If you can provide them with large quantities of cheap steel, you will be rewarded in other ways.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel]], deliverable in batches of 500. Each 500 Steel pays you &#039;&#039;&#039;+$500&#039;&#039;&#039;, and gives the Aesir &#039;&#039;&#039;+5 PV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+4 Standing&#039;&#039;&#039; with the Aesir, and will have raised their &#039;&#039;&#039;Power Value&#039;&#039;&#039; by &#039;&#039;&#039;+100&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Boatmaster ===&lt;br /&gt;
In the past six months the Aesir have lost two of their merchant ships to pirates, likely hired by the muslims with whom they are in a trade war. They have craftsmen capable of building replacement craft, but their timber reserves ran dry some years ago. They would like to build an &#039;&#039;&#039;armored carrack&#039;&#039;&#039; and fit it out with heavy machine guns, to protect their fleet and get trade moving again. If you can provide them with sufficient cheap timber to build this, they will give you the honor of naming the ship. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 10,000 units of [[Steel|Wood]], deliverable in batches of 500. Each 500 Wood pays you &#039;&#039;&#039;+$25&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;+3 Standing&#039;&#039;&#039; with the Aesir, will bring them &#039;&#039;&#039;+70 Power Value&#039;&#039;&#039;, and you will be asked to name the ship. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary ===&lt;br /&gt;
The Aesir are in the process of establishing a new mercenary outfit, based in [[Watery Eyes]]: &amp;quot;&#039;&#039;&#039;Valgard Operations&#039;&#039;&#039;&amp;quot;, to be led by Gunnar Hassel and Tomas Fremlund, two famous warriors of the Vetlanda tribe. You are invited to contribute towards their $500,000 start-up capital: one contract of either either &#039;&#039;&#039;$80,000&#039;&#039;&#039; or &#039;&#039;&#039;$150,000&#039;&#039;&#039; (not both).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield:&#039;&#039;&#039; $80,000 will return &#039;&#039;&#039;$120/day&#039;&#039;&#039;; $150,000 will return &#039;&#039;&#039;$144/day&#039;&#039;&#039;. However income may vary according to City [[Control]] and the Power Value of the Aesir. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk:&#039;&#039;&#039; here is also a 0.1% daily chance of the operation being taken out any day that the Aesir&#039;s Power Value is below 1,500.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
The Aesir wish to  modernise their elite forces, but their weaponsmiths are traditionalists, and lack the equipment to produce high-tech weaponry. So they wonder whether you might be able to discreetly provide them with what they need - again cheaply, in return for the honor of strengthening their tribe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039; 50 Coilguns, 500 MAG ammo, 10 Plasma Rifles, and 100 Energy Cells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion:&#039;&#039;&#039; will gain you &#039;&#039;&#039;$200,000&#039;&#039;&#039; and &#039;&#039;&#039;+6 Standing&#039;&#039;&#039; with the Aesir, and will bring them &#039;&#039;&#039;+350 Power Value&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Locations (Ikaanos)]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Moe%27s_Tavern&amp;diff=12172</id>
		<title>Moe&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Moe%27s_Tavern&amp;diff=12172"/>
		<updated>2026-07-29T13:03:32Z</updated>

		<summary type="html">&lt;p&gt;AlexD: Redirected page to Sloppy Moe&amp;#039;s Bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sloppy Moe&#039;s Bar]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Books&amp;diff=12171</id>
		<title>Books</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Books&amp;diff=12171"/>
		<updated>2026-07-28T19:00:55Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Books improve your Skills and Attributes once completed, and are available for purchase in several shops or by discovery elsewhere. Once obtained, they can be accessed via &#039;&#039;&#039;Training &amp;gt; Advanced Training&#039;&#039;&#039;. A book&#039;s contents can be digested in a few days of dedicated effort - generally in ten sessions, where a session lasts three hours. Certain things can increase the speed at which you digest a book&#039;s contents so that you need fewer sessions, or can increase the yield from a book, as detailed below:  &lt;br /&gt;
&lt;br /&gt;
* [[The Player#Intelligence|Intelligence]] 70+ increases the rate at which you read most books, by +25% to +150% depending on the book (commonly +100%).&lt;br /&gt;
* Drinking [[coffee]] while you read also increases the rate at which you complete books, by +20% to +150% depending on the book (commonly +30%). Each cup of coffee costs $5, takes no time to drink, and gives you a point of Stamina. Note that reading books does not use up stamina. (&#039;&#039;&#039;TIP:&#039;&#039;&#039; you can drink [[coffee]] and then quit without reading a book, to regain Stamina whilst taking zero time and costing just a few dollars, and you can do this as many times as you want.) &lt;br /&gt;
* The &amp;quot;[[Traits (MC)#Brainy|Brainy]]&amp;quot; trait usually increases the primary skill or attribute gains you will achieve from completing most books (by +1, +2 or +3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other benefits:&#039;&#039;&#039;&lt;br /&gt;
* Owning relevant books increases the chance of you successfully [[Homeschooling]] NPCs.&lt;br /&gt;
* Each book you read will subsequently gain you &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; daily; Ikaanans are impressed by your education! (Each tome completed will add 1 or more points to the Titles element of your daily Influence calculation, shown on the Influence report of the Economy &amp;amp; Influence / Household Overview section. Note that &amp;quot;Titles&amp;quot; here does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; just refer to book titles!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; stores that sell books show info along the lines of: &amp;quot;&#039;&#039;Output: X–Y skill points&#039;&#039;&amp;quot;. Most of these are &#039;&#039;&#039;incorrect&#039;&#039;&#039;, so you should &#039;&#039;&#039;disregard&#039;&#039;&#039; this info, until fixed. &lt;br /&gt;
&lt;br /&gt;
=== Academics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The forming of Raana:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; found automatically in the Advanced Training Menu.&lt;br /&gt;
* &#039;&#039;&#039;Earth 1950-2150:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 10-11(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $150 from Roo&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven.&lt;br /&gt;
* &#039;&#039;&#039;History of YRB-43:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;The Great Turmoil:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 8-12(+2) and [[The Player#Intelligence|Intelligence]] by 1; obtained from the [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] Bunker (house at the [[Juno Rowena|Juno]] POI).&lt;br /&gt;
* &#039;&#039;&#039;The Departure:&#039;&#039;&#039; will likely raise [[The Player#Academics|Academics]] by a lot and [[The Player#Intelligence|Intelligence]] by 1; rumored to be a copy in [[the Republic Library]] in [[the Palace]], but currently out on loan (WIP).&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Medicine:&#039;&#039;&#039; raises [[The Player#Medicine|Medicine]] by 8(+1) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Doctor&#039;s Manual:&#039;&#039;&#039; raises [[The Player#Medicine|Medicine]] by 8-10(+2) and [[The Player#Intelligence|Intelligence]] by 1; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Natural Remedies:&#039;&#039;&#039; raises [[The Player#Medicine|Medicine]] by 13-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $550 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;High Medicine:&#039;&#039;&#039; raises [[The Player#Medicine|Medicine]] by 14-16(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $750 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Henna&#039;s Medicine:&#039;&#039;&#039; will likely raise [[The Player#Medicine|Medicine]] by a lot and [[The Player#Intelligence|Intelligence]] by 1 or 2; rumored to be a copy in [[the Republic Library]] in [[the Palace]], but currently out on loan (WIP).&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Science:&#039;&#039;&#039; raises [[The Player#Science|Science]] by 9(+2) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $280 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;CPU Architecture:&#039;&#039;&#039; raises [[The Player#Science|Science]] by 11-13(+2) and [[The Player#Gambling|Gambling]] by 3; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;On The Fringe:&#039;&#039;&#039; raises [[The Player#Science|Science]] by 10-14(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $180 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Quantum Gates:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 5-9, [[The Player#Science|Science]] by 9-12(+3) and [[The Player#Intelligence|Intelligence]] by 2; purchasable for $450 from [[The Secret Garden]] bookstore.&lt;br /&gt;
* &#039;&#039;&#039;The Beyond:&#039;&#039;&#039; raises [[The Player#Academics|Academics]] by 5, [[The Player#Science|Science]] by 12-15(+3), [[The Player#Intelligence|Intelligence]] by 3 and [[The Player#Occult|Occult]] by 2; in a radiation-proof safe in an [[Quests#POI and other quests|abandoned laboratory]] in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]. &lt;br /&gt;
&lt;br /&gt;
=== Persuade ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rule your Enemy:&#039;&#039;&#039; raises [[The Player#Manipulate|Manipulate]] by 9(+1) and [[The Player#Charisma|Charisma]] by 3; purchasable for $200 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Obey:&#039;&#039;&#039; raises [[The Player#Manipulate|Manipulate]] by 8-10(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $220 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Invite Yourself:&#039;&#039;&#039; raises [[The Player#Manipulate|Manipulate]] by 10-13(+3) and [[Willpower]] by 4; purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Dama&#039;s Handbook:&#039;&#039;&#039; raises [[The Player#Manipulate|Manipulate]] by 9-14(+1) and [[The Player#Charisma|Charisma]] by 2; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Sundering Minds:&#039;&#039;&#039; raises [[The Player#Manipulate|Manipulate]] by 3-5(+1), [[The Player#Charisma|Charisma]] by 2 and gives the trait &#039;&#039;&#039;[[Dominus]]&#039;&#039;&#039;; currently only available in [[the Republic Library]], in [[the Palace]]. &lt;br /&gt;
&lt;br /&gt;
=== BDSM ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Art of Paine I:&#039;&#039;&#039; raises [[The Player#Bondage|Bondage]] by 9(+1) and [[The Player#Flagellation|Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Pleasure:&#039;&#039;&#039; raises [[The Player#Bondage|Bondage]] by 8-10(+1) and [[The Player#Flagellation|Flagellation]] by 5; purchasable for $350 from [[Devious Tools]] in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;The Art of Paine II:&#039;&#039;&#039; raises [[The Player#Bondage|Bondage]] by 8-10(+1) and [[The Player#Flagellation|Flagellation]] by 6; purchasable for $500 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;The Art of Paine III - The Pain of Rose:&#039;&#039;&#039; raises [[The Player#Bondage|Bondage]] by 7-10(+1), [[The Player#Flagellation|Flagellation]] by 3 and [[The Player#Charisma|Charisma]] by 5; purchasable &amp;lt;nowiki/&amp;gt;for $650 from [[Devious Tools|Devious T]]&amp;lt;nowiki/&amp;gt;[[Devious Tools|ool]]&amp;lt;nowiki/&amp;gt;s in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;The Mare:&#039;&#039;&#039; raises [[The Player#Bondage|Bondage]] by 3-6(+1) and gives the trait &#039;&#039;&#039;[[Master of Mares]]&#039;&#039;&#039;; currently only available in [[the Republic Library]], in [[the Palace]]. &lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ingot Secrets:&#039;&#039;&#039; raises [[The Player#Blacksmithing|Bla]]&amp;lt;nowiki/&amp;gt;[[The Player#Blacksmithing|cksmithing]] by 12(+3) and [[The Player#Artisan|Artisan]] by 5; purchasable for $350 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
* &#039;&#039;&#039;Artisan&#039;s Guide:&#039;&#039;&#039; raises [[The Player#Blacksmithing|Blacksmithing]] by 5 and [[The Player#Artisan|Artisan]] by 12-13(+1); purchasable for $650 from [[The Secret Garden]] bookstore in Whitehaven.&lt;br /&gt;
&lt;br /&gt;
=== Occult ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Kessian Manuscripts - Introduction:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 12(+3) but reduces [[The Player#Willpower|Willpower]] by -3; allows progression to further passages; obtained in the [[Quests#Main quests|Prowler In The Depths Chapter 3]].&lt;br /&gt;
* &#039;&#039;&#039;The Kessian Manuscripts - The Rite of Passage:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 10 and unlocks [[Incantations]], but you will &#039;&#039;&#039;lose&#039;&#039;&#039; 9-15 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 15 sessions to read and comprehend the Rite; but [[The Player#Intelligence|Intelligence]] 70+, and drinking [[coffee]], each increase your progress per session - so that with them you might require as few as 9 sessions).&lt;br /&gt;
* &#039;&#039;&#039;The Kessian Manuscripts - Mind Melt:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 4, reduces [[The Player#Willpower|Willpower]] by -1, and unlocks use of the [[Incantations#Mind Melt|Mind Melt]] incantation.&lt;br /&gt;
* &#039;&#039;&#039;The Kessian Manuscripts - Cydikar&#039;s Touch:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 2, reduces [[The Player#Willpower|Willpower]] by -1, and unlocks use of the [[Incantations#Cydikar&#039;s Touch|Cydikar&#039;s Touch]] incantation.&lt;br /&gt;
* &#039;&#039;&#039;The Kessian Manuscripts - The Voice of Adem:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 10 and grants use of the [[Incantations#Voice of Adem|Voice of Adem]] Incantation, but you will &#039;&#039;&#039;lose&#039;&#039;&#039; 13-20 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 20 sessions to read and comprehend the passage; but drinking [[coffee]] each session speeds your progress by increasing your focus so that you might require as few as 13 sessions).&lt;br /&gt;
* &#039;&#039;&#039;Disturbing notebook found after [[Sentinel Hill]] battle:&#039;&#039;&#039; raises [[The Player#Occult|Occult]] by 5 and grants use of the [[Incantations#Affinity|Affinity]] Incantation, but you will &#039;&#039;&#039;lose&#039;&#039;&#039; 9-13 [[The Player#Willpower|Willpower]] whilst reading it (-1 point per session; 13 sessions to read and comprehend it; but drinking [[coffee]] each session speeds progress by increasing focus so that you might require as few as 9 sessions).&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12170</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12170"/>
		<updated>2026-07-28T17:13:02Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* The Slavemaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir Tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Overview==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The player can perform the following quest for the Aesir Tribe, regardless of whether they follow the religion or not:&lt;br /&gt;
&lt;br /&gt;
==== The Outpost ====&lt;br /&gt;
A medium-length quest that involves the player escorting a crew of timberwrights through the dangerous jungles of Kanji Gardens and helping The Aesirs rebuild their lost hunting outpost.&lt;br /&gt;
&lt;br /&gt;
==== The Valkryia ====&lt;br /&gt;
A relatively short quest involves the player finding the [[The Valkyria|Valkyria]] and bringing her back to the Odensborg. This quest gives the player the chance to recruit her into the household.&lt;br /&gt;
&lt;br /&gt;
==== The Wolf Oath ====&lt;br /&gt;
A repeatable quest where the player is tasked to kill some of the great raanan beasts which threaten Aesir settlements.  &lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
==== The Slavemaster ====&lt;br /&gt;
Provide slaves to the Aesir, at your discretion and pace. They may pay less than you might get from Crystal Market or Watery Eyes, particularly for female slaves, but in return you can gain Standing with the Aesir, and help build up their Power Value and Warrior count. Plus for fit and combat-trained men they may well pay more than you would get from auction, as slaves male sold at the markets are generally for pleasure use of hard labor, not fighting. And the Aesir are especially worth considering if you want to dispose of a captive quickly, as they do not deduct a penalty for slaves you have owned less than a week.  &lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
==== The Steelmaster ====&lt;br /&gt;
Supply 10,000 [[Steel]] for the anvils of Myrdalen, for trust, gold, and increased power value for the Aesir Tribe in return.&lt;br /&gt;
&lt;br /&gt;
==== The Boatmaster ====&lt;br /&gt;
Supply 10,000 [[Wood]] and help build a new, powerful merchant ship for the Aesir. In addition to a modest amount of gold, the MC will also get to name the ship and further increase their Standing with the Aesir Tribe.&lt;br /&gt;
&lt;br /&gt;
==== The Mercenary ====&lt;br /&gt;
Invest $80,000 or $150,000 in Gunnar Hassel and Tomas Fremlund setting up an Aesir mercenary outfit (&amp;quot;the Valgard Operation&amp;quot;) in [[Watery Eyes]]. Subsequent income from this venture will vary based on City [[Control]], and the Power Value of the Aesir. There is also a 0.1% daily risk of the operation being taken out if the Aesir tribe&#039;s Power Value falls below 1,500.&lt;br /&gt;
&lt;br /&gt;
==== The Armory ====&lt;br /&gt;
Provide 50 Coilguns, 10 Plasma Rifles, 500 MAG ammo, and 100 Energy cells - because the Aesir are falling behind in terms of military equipment, and their smitheries are traditional so cannot produce high-tech weaponry.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Locations (Ikaanos)]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12169</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12169"/>
		<updated>2026-07-28T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir Tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Overview==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The player can perform the following quest for the Aesir Tribe, regardless of whether they follow the religion or not:&lt;br /&gt;
&lt;br /&gt;
==== The Outpost ====&lt;br /&gt;
A medium-length quest that involves the player escorting a crew of timberwrights through the dangerous jungles of Kanji Gardens and helping The Aesirs rebuild their lost hunting outpost.&lt;br /&gt;
&lt;br /&gt;
==== The Valkryia ====&lt;br /&gt;
A relatively short quest involves the player finding the [[The Valkyria|Valkyria]] and bringing her back to the Odensborg. This quest gives the player the chance to recruit her into the household.&lt;br /&gt;
&lt;br /&gt;
==== The Wolf Oath ====&lt;br /&gt;
A repeatable quest where the player is tasked to kill some of the great raanan beasts which threaten Aesir settlements.  &lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
&lt;br /&gt;
==== The Slavemaster ====&lt;br /&gt;
Provide slaves to the Aesir, at the player&#039;s discretion and pace.&lt;br /&gt;
*&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
*If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
**Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand).&lt;br /&gt;
**Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
*A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
*If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;.&lt;br /&gt;
*The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV.&lt;br /&gt;
&lt;br /&gt;
==== The Steelmaster ====&lt;br /&gt;
Supply 10,000 [[Steel]] for the anvils of Myrdalen, for trust, gold, and increased power value for the Aesir Tribe in return.&lt;br /&gt;
&lt;br /&gt;
==== The Boatmaster ====&lt;br /&gt;
Supply 10,000 [[Wood]] and help build a new, powerful merchant ship for the Aesir. In addition to a modest amount of gold, the MC will also get to name the ship and further increase their Standing with the Aesir Tribe.&lt;br /&gt;
&lt;br /&gt;
==== The Mercenary ====&lt;br /&gt;
Invest $80,000 or $150,000 in Gunnar Hassel and Tomas Fremlund setting up an Aesir mercenary outfit (&amp;quot;the Valgard Operation&amp;quot;) in [[Watery Eyes]]. Subsequent income from this venture will vary based on City [[Control]], and the Power Value of the Aesir. There is also a 0.1% daily risk of the operation being taken out if the Aesir tribe&#039;s Power Value falls below 1,500.&lt;br /&gt;
&lt;br /&gt;
==== The Armory ====&lt;br /&gt;
Provide 50 Coilguns, 10 Plasma Rifles, 500 MAG ammo, and 100 Energy cells - because the Aesir are falling behind in terms of military equipment, and their smitheries are traditional so cannot produce high-tech weaponry.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Locations (Ikaanos)]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12168</id>
		<title>Odensborg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Odensborg&amp;diff=12168"/>
		<updated>2026-07-28T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;AlexD: added the details of returns from selling slaves to them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Odensborg.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An impressive fortress erected during [[The Dark Age|the dark ages]] by the Hjalmarsson-Eklund families, who withdrew from the raider-infested lands of [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] and [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] around the year 2300 to form their own stronghold inside [[Ikaanos]].&lt;br /&gt;
&lt;br /&gt;
Odensborg holds Midgard&#039;s Hall, the Scandinavian Armory, a vital trade asset that safeguards most of the Aesir community&#039;s wealth, constantly replenished by the nearby weapon and armorsmiths and The Allting, the local court where every matter of law and governance in Myrdalen is decided, as well as a number of other important buildings that solidify the power of The [[Embryl]] Crown of the Aesir, a powerful relic forged several centuries ago held by the current leader of the Ikaanian Aesir Tribe, within [[Locations (Ikaanos)#Myrdalen|Myrdalen]].&lt;br /&gt;
&lt;br /&gt;
==Faction Overview==&lt;br /&gt;
*Fighters: 288&lt;br /&gt;
*Power Value: 745&lt;br /&gt;
*Treasury: $965,001&lt;br /&gt;
*Focus: Mercenary&lt;br /&gt;
*Leader: Jarl Hjalmarsson&lt;br /&gt;
*Huscarls: 15&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The player can perform the following quest for the Aesir Tribe, regardless of whether they follow the religion or not:&lt;br /&gt;
*&#039;&#039;&#039;The Outpost:&#039;&#039;&#039; A medium-length quest that involves the player escorting a crew of timberwrights through the dangerous jungles of Kanji Gardens and helping The Aesirs rebuild their lost hunting outpost.&lt;br /&gt;
*&#039;&#039;&#039;The Valkryia:&#039;&#039;&#039; A relatively short quest involves the player finding the [[The Valkyria|Valkyria]] and bringing her back to the Odensborg. This quest gives the player the chance to recruit her into the household.&lt;br /&gt;
*&#039;&#039;&#039;The Wolf Oath:&#039;&#039;&#039; A repeatable quest where the player defeat different types of enemies.&lt;br /&gt;
&lt;br /&gt;
==Business Ventures==&lt;br /&gt;
The MC can participate in business ventures with the Aesir tribe, regardless of whether he follows the Asatru religion or not:&lt;br /&gt;
*&#039;&#039;&#039;The Slavemaster:&#039;&#039;&#039; Provide slaves to the Aesir, at the player&#039;s discretion and pace.&lt;br /&gt;
**&#039;&#039;&#039;Women&#039;&#039;&#039; must be under 40 yrs old and have Beauty 40+ and Charisma 35+; &#039;&#039;&#039;men&#039;&#039;&#039; must have Strength 30+ and Stamina 35+.&lt;br /&gt;
**If the slave is acceptable, they will pay &#039;&#039;&#039;$500&#039;&#039;&#039;, with bonuses for the following, which may bring the total up to $6,800 for men, or possibly as high as $15,000 for women: &lt;br /&gt;
***Women: +$15 per point of Beauty and Charisma; age &amp;lt;30 (+$500) or &amp;lt;20 (+$2,000); Stamina 80+ (+$500); Corruption 30+/60+/90+ (+$500/$2,000/$4,500); Melee 60+/90+ (+$200/$800); Ranged 60+/90+ (+$200/$800); Domestic 60+/90+ (+$800/$2,000); PLUS sometimes extra bonuses for Domestic 60+ (+$500), Dancing 60+ (+$800), Acrobatics 60+ (+$800) or Performer 60+ (+$2,000), IF the girl isn&#039;t a useful fighter (each day there is a 1 in 8 chance for that particular skill being in demand). &lt;br /&gt;
***Men: Melee 60+/90+/120+ (+$200/$800/$1,400); Ranged 60+/90+/120+ (+$200/$800/$1,400); Stamina 80+/100+/120+ (+$500/$1,000/$2,000); Strength 80+/100+/120+ (+$500/$1,000/$2,000).&lt;br /&gt;
**A slave for which the Aesir pay you &#039;&#039;&#039;$2,500&#039;&#039;&#039; or more will give you &#039;&#039;&#039;+1 Standing&#039;&#039;&#039; with them (cap: +10).&lt;br /&gt;
**If they have Melee 90+ AND Ranged 60+, the Aesir gain &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;Warrior&#039;&#039;&#039;. &lt;br /&gt;
**The Aesir gain +2 &#039;&#039;&#039;Power Value&#039;&#039;&#039; if the slave has 90+ Ranged, or +4 if 120+, and the same for 90+ and 120+ Melee, for a total &#039;&#039;&#039;+0 to +8&#039;&#039;&#039; PV. &lt;br /&gt;
*&#039;&#039;&#039;The Steelmaster:&#039;&#039;&#039; Supply 10,000 [[Steel]] for the anvils of Myrdalen, for trust, gold, and increased power value for the Aesir Tribe in return.&lt;br /&gt;
*&#039;&#039;&#039;The Boatmaster:&#039;&#039;&#039; Supply 10,000 [[Wood]] and help build a new, powerful merchant ship for the Aesir. In addition to a modest amount of gold, the MC will also get to name the ship and further increase their Standing with the Aesir Tribe.&lt;br /&gt;
*&#039;&#039;&#039;The Mercenary:&#039;&#039;&#039; Invest $80,000 or $150,000 in Gunnar Hassel and Tomas Fremlund setting up an Aesir mercenary outfit (&amp;quot;the Valgard Operation&amp;quot;) in [[Watery Eyes]]. Subsequent income from this venture will vary based on City [[Control]], and the Power Value of the Aesir. There is also a 0.1% daily risk of the operation being taken out if the Aesir tribe&#039;s Power Value falls below 1,500.&lt;br /&gt;
*&#039;&#039;&#039;The Armory:&#039;&#039;&#039; Provide 50 Coilguns, 10 Plasma Rifles, 500 MAG ammo, and 100 Energy cells - because the Aesir are falling behind in terms of military equipment, and their smitheries are traditional so cannot produce high-tech weaponry.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Locations (Ikaanos)]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Household_Statistics&amp;diff=12167</id>
		<title>Household Statistics</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Household_Statistics&amp;diff=12167"/>
		<updated>2026-07-28T15:33:47Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Household Characteristics =&lt;br /&gt;
These household statistics record the overall state, focus and development of your Household, providing a quick overview of its strengths, weaknesses and current condition. Their values are shown on page 1 of the Household Stats section, comprising the bottom half of the the &amp;quot;Household Overview&amp;quot; screen, accessed via the &amp;quot;Economy and Influence&amp;quot; reports button. &lt;br /&gt;
&lt;br /&gt;
Note that several conflicting statistics might be active at the same time. This often represents the fact that there are competing factions of NPCs within your household.&lt;br /&gt;
&lt;br /&gt;
Household statistics might be &amp;quot;soaked&amp;quot; (reduced) by NPCs who are affected by them, or by them having affect on other variables such as Ikaanos&#039; Corruption. For instance, NPCs that receive a Corruption increase due to Household Corruption, will soak their gains from the Household Corruption attribute. The overall chance for receiving an increase is based on the &#039;&#039;&#039;current&#039;&#039;&#039; Household attribute. A 75 Household Corruption attribute means there&#039;s a 75% chance NPCs increase their Corruption when the day concludes. When points are soaked in this way, often two points are lost for one point of change to the other statistic. &lt;br /&gt;
&lt;br /&gt;
All Household attributes cap at 200 except for Disrepair, which caps at 500.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
Corruption represents your Household&#039;s sexual openness and willingness to engage in taboo or immoral activities. Higher Corruption levels unlock new opportunities and events, but may also influence how others perceive your Household. (Variable: &amp;lt;code&amp;gt;corfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 75+ (15% chance, +1/day per NPC).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] trait (33% chance, +1/day per NPC).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 25+, [[States (NPCs)#Corruption|Corruption]] 50+ and the [[Traits (NPCs)#Feminist|Feminist]] trait (20% chance, +1/day per NPC).&lt;br /&gt;
* Legendary [[Relics]].&lt;br /&gt;
* Aria Bianchi if she has [[Traits (NPCs)#The Swallow|The Swallow]] trait (+2/day).&lt;br /&gt;
* Pro-Decadence lectures at the [[The Shrine|Shrine]] (+5 per lecture).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Pure|Pure]] trait (50% chance, -1/day per NPC).&lt;br /&gt;
* Anti-Decadence lectures at the [[The Shrine|Shrine]] (-5 per lecture).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases NPCs&#039; [[Corruption]] up to a maximum of 70 (corfester% chance). &lt;br /&gt;
* Decreases Affection (-1/day) for Iron Knights/Squires if their [[States (NPCs)#Corruption|Corruption]] is below 60.&lt;br /&gt;
* Caps Happiness (60) of NPCs with the [[Traits (NPCs)#Liberated|Liberated]] trait if their [[States (NPCs)#Corruption|Corruption]] is below 90 and if their WILLPOWER is 1+.&lt;br /&gt;
* Has a chance (based on your current Influence) to increase [[Political Events#Corruption|City Corruption]] (+1). Max chance is 35%/day if your Influence is 250,000+ (City Corruption cap: 50-75).&lt;br /&gt;
* A Household Corruption that is 120+ will decrease your Influence by -50/day if [[Political Events#Corruption|City Corruption]] is below 25.&lt;br /&gt;
* A Household Corruption that is 180+ will increase your Influence by +50/day if [[States (NPCs)#Corruption|City Corruption]] is 90+. Your Household Purity must also be below 60.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;corfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purity ==&lt;br /&gt;
Purity represents your Household&#039;s commitment to virtue, modesty and traditional moral standards. Higher Purity reflects greater restraint and resistance to corruption and immoral activities.  (Variable: &amp;lt;code&amp;gt;purefester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 40+ and the [[Traits (NPCs)#Pure|Pure]] trait (+1/day).&lt;br /&gt;
* NPCs with WILLPOWER 30+ and the [[Traits (NPCs)#Vanilla|Vanilla]] trait (10% chance, +1/day).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 75+ (15% chance, down to a minimum of 29). &lt;br /&gt;
* Unbound NPCs with [[States (NPCs)#Corruption|Corruption]] 90+ (15% chance).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 20+ and either the [[Traits (NPCs)#Perverted|Perverted]] or [[Traits (NPCs)#Malevolent|Malevolent]] trait (33% chance, down to a minimum of 9).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases unbound NPCs&#039; [[Traits (NPCs)#Malevolent|Malevolent]] trait (-1/day, purefester% chance). &lt;br /&gt;
* Decreases [[States (NPCs)#Corruption|Corruption]] for unbound NPCs (-1/day, minimum Corruption: 9, purefester% chance). &lt;br /&gt;
* Increases Happiness (cap: 70) for NPCs with [[States (NPCs)#Corruption|Corruption]] below 30 (purefester% chance). &lt;br /&gt;
* A Household Purity that is 180+ will increase your Influence by +50/day if [[Political Events#Corruption|City Corruption]] is below 25. Your Household Corruption must also be below 60.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;purefester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
Efficiency represents the overall discipline, organization and productivity of your Household. A well-managed Household operates more smoothly, allowing tasks to be completed faster and resources to be utilized more effectively.  (Variable: &amp;lt;code&amp;gt;workfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Head Maid and Butler NPCs with Discipline 60+ (+1/day).&lt;br /&gt;
* [[Statue of Virax]] (+1/day, cap: 90).&lt;br /&gt;
* The [[Stables]] (+1/day, +3/day if fully upgraded).&lt;br /&gt;
* Random Domestic events.&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Increasing Stress; see below (2 points). &lt;br /&gt;
* Increasing Discipline; see below (2 points).  &lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases Discipline for unbound NPCs (+1, cap: 60).&lt;br /&gt;
* Increases Stress (+4, cap: 8, 25% chance).&lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are increased by 5% if Household Efficiency is 100+.  &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;workfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Depravity ==&lt;br /&gt;
Depravity represents the level of cruelty, selfishness and moral decay within your Household. Higher Depravity reflects a culture of elitism, bullying and exploitation, reducing overall happiness while fostering resentment and social division among its members.  (Variable: &amp;lt;code&amp;gt;badfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Head Maid and Butler NPCs with the [[Traits (NPCs)#Malevolent|Malevolent]] trait (+1/day).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] and [[Traits (NPCs)#Malevolent|Malevolent]] traits (+1/day, cap: 100).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Malevolent|Malevolent]] trait (+1/day, 15% chance, stacks with the effect above).&lt;br /&gt;
* Random Domestic events.&lt;br /&gt;
* Running ten consecutive Education sessions with Discipline focus: On for an NPC with [[States (NPCs)#Corruption|Corruption]] below 40 (+5 Depravity).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 60+ and the [[Traits (NPCs)#Jester|Jester]] trait (-1/day, 50% chance).&lt;br /&gt;
* NPCs with WILLPOWER 30+ and the [[Traits (NPCs)#Pure|Pure]] trait (-1/day, 33% chance).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases NPCs&#039; [[Traits (NPCs)#Pure|Pure]] trait (-1/day, 15% chance). &lt;br /&gt;
* Decreases Happiness of NPCs that are not [[Traits (NPCs)#Malevolent|Malevolent]] and with Kindness 30+ (-2/day, down to 49, hardfester% chance).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;badfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contentment ==&lt;br /&gt;
Contentment represents the overall satisfaction, comfort and well-being of your Household&#039;s members. Higher Contentment increases happiness, improves morale and reflects a stable environment where people feel valued, secure and fulfilled.  (Variable: &amp;lt;code&amp;gt;goodfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with Happiness 80+ (+1/day, cap: 80, 33% chance).&lt;br /&gt;
* Unbound NPCs with Happiness 70+ and Affection Loving+ (+1/day, cap: 80, 33% chance, does not stack with the effects above).&lt;br /&gt;
* The level of your Living Room (+level/day).&lt;br /&gt;
* The [[Lush Grove]] (+1/day, +2/day if fully upgraded).&lt;br /&gt;
* The [[Stables]] (+1/day, +2/day if fully upgraded).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* NPCs with Happiness below 70 and Affection Abhorred or worse (-2/day, 50% chance).&lt;br /&gt;
* Bonded or jailed NPCs with Happiness below 70 and Affection Abhorred or worse (-1/day, 75% chance, stacks with the effect above).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Perverted|Perverted]] and [[Traits (NPCs)#Malevolent|Malevolent]] traits (-1/day).&lt;br /&gt;
* Unbound NPCs with the [[Traits (NPCs)#Hate|Hate]] trait (-1/day, down to Contentment 29).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases Happiness (+1/day, goodfester% chance) for unbonded NPCs. &lt;br /&gt;
* Decreases Anger (-1/day goodfester% chance) for unbonded NPCs (down to 1). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;goodfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Emancipation ==&lt;br /&gt;
Emancipation represents the level of personal freedom, independence and self-determination that members of your Household enjoy. Higher Emancipation reflects a household where individuals have greater autonomy over their lives. It improves moral and encourage personal growth and initiative.  (Variable: &amp;lt;code&amp;gt;freedomfester&amp;lt;/code&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, [[States (NPCs)#Corruption|Corruption]] below 60 and the [[Traits (NPCs)#Advocate|Advocate]] trait (+1/day, chance based on Discipline and Respect).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 25+, [[States (NPCs)#Corruption|Corruption]] below 40 and the [[Traits (NPCs)#Feminist|Feminist]] trait (+1/day, 20% chance).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER below 10 and the [[Traits (NPCs)#Advocate|Advocate]] trait (-1/day, chance based on Discipline and Respect).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Increases unbound NPCs&#039; WILLPOWER (cap: 70, freedomfester% chance).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;freedomfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demoralization ==&lt;br /&gt;
Demoralization represents the level of fear and emotional confidence within your Household. High Demoralization reduces affection, weakens loyalty and makes it more difficult for members to form positive relationships, especially towards you. (Variable: &amp;lt;code&amp;gt;hardfester&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, the [[Traits (NPCs)#Advocate|Advocate]] trait and either the [[Traits (NPCs)#Malevolent|Malevolent]] trait or Kindness below 30 (+1/day, chance based on Discipline and Respect).&lt;br /&gt;
* Unbound NPCs with WILLPOWER 20+, the [[Traits (NPCs)#dom|Dominant]] trait and either the [[Traits (NPCs)#Malevolent|Malevolent]] trait or Kindness below 30 (+1/day, 20% chance).&lt;br /&gt;
* NPCs with a [[Traits (NPCs)#Hate|Hate]] trait value of 10+ (+1/day, cap: 100).&lt;br /&gt;
* [[Statue of Virax]] (+1/day, cap: 90).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Unbound NPCs with WILLPOWER 40+, the [[Traits (NPCs)#Advocate|Advocate]] trait and Kindness 60+ (-1/day, chance based on Discipline and Respect).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases WILLPOWER (down to 14, hardfester% chance). &lt;br /&gt;
* Increases Fear (cap: 10, hardfester% chance). &lt;br /&gt;
* Decreases Affection if Demoralization is 50+ for NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving (-2/day, down to Unfriendly). &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;hardfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disrepair ==&lt;br /&gt;
Disrepair is your [[The household|household]]&#039;s dilapidation value, representing the overall condition and maintenance of your Household&#039;s buildings, facilities and infrastructure. Higher Disrepair indicates deterioration and structural decay, either from neglect or household raids, and reduces its overall efficiency and comfort. (Variable: &amp;lt;code&amp;gt;repairfester&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==== Increased by ====&lt;br /&gt;
&lt;br /&gt;
* The passing of time (+1/day, 5% chance, cap: 100).&lt;br /&gt;
* Domestic Events.&lt;br /&gt;
* Household [[Household Raids|Raids]].&lt;br /&gt;
* Sabotage by Unfriendly slave or convict Janitors whose WILLPOWER is 60+ and Kindness is below 60 (up to +2/day).&lt;br /&gt;
* Stables built (+1/day).&lt;br /&gt;
* Processing [[Iron]] into [[Steel]] (+2/day).&lt;br /&gt;
* Processing [[C-boards]] into [[Gold]] (+2/day).&lt;br /&gt;
&lt;br /&gt;
==== Decreased by ====&lt;br /&gt;
&lt;br /&gt;
* Active [[Janitor|Janitors]].&lt;br /&gt;
* The manual [[Household repair|Repair]] action (Manage House &amp;gt; Household info &amp;gt; &amp;quot;[[Mend household|Repair ($2)]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
&lt;br /&gt;
* Decreases Influence (-1 at 40+, -4 at 60+, -4 at 80+, -4 at 120+, -4 at 175+, -3 at 250+, -4 at 500, and if disrepair is 100+ then an additional -100 Influence if Influence 10,000+ and -250 if Influence 50,000+). Shown on: Economy &amp;amp; Influence &amp;gt; Influence &amp;gt; From Disrepair.&lt;br /&gt;
* Adds a &#039;&#039;&#039;squalor effect&#039;&#039;&#039; to persuasion attempts.&lt;br /&gt;
* Decreases Happiness of NPCs if Disrepair is 80+ (-1/day, down to 39).&lt;br /&gt;
* Decreases Happiness of [[Traits (NPCs)#Materialistic|Materialistic]] NPCs if Disrepair is 80+ (-1/day, down to 14, stacks with the effects above).&lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are decreased by 5% if Household Disrepair is between 100-199. &lt;br /&gt;
* Yields from Sweatshops and Assembly workshops are decreased by 15% if Household Disrepair is 200+.  &lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;repairfester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Statistics =&lt;br /&gt;
These numbers shown on page 2 of the Household Stats screen record various statistics about your household that you might appreciate keeping a tally of.&lt;br /&gt;
&lt;br /&gt;
=== Occupants ===&lt;br /&gt;
How many humans are residing in the household currently: NPCs, plus the MC. [[Draft animals]] and [[wrool cats]] are not included. &lt;br /&gt;
&lt;br /&gt;
=== Males ===&lt;br /&gt;
How many of the above are males, including the MC.&lt;br /&gt;
&lt;br /&gt;
=== Females ===&lt;br /&gt;
How many of the above are females.&lt;br /&gt;
&lt;br /&gt;
=== Pregnancies ===&lt;br /&gt;
How many pregnancies there are currently. Excludes pregnancies which have terminated or reached term. &lt;br /&gt;
&lt;br /&gt;
=== Won Battles ===&lt;br /&gt;
How many combats you have prevailed in.&lt;br /&gt;
&lt;br /&gt;
=== Lost Battles ===&lt;br /&gt;
The number of combats in which at least one enemy was left standing at the end, and none of your side were. &lt;br /&gt;
&lt;br /&gt;
=== Parties Held ===&lt;br /&gt;
This tallies all [[pool parties]] instigated, plus parties organised through &amp;quot;Arrange Event &amp;gt; [[Party]]!&amp;quot; - but not [[dinners]] or [[chill]] events.&lt;br /&gt;
&lt;br /&gt;
=== Deceased NPCs ===&lt;br /&gt;
A tally of all who have died while in your employ - convicts, slaves, servants, mercenaries and paragons.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Factions&amp;diff=12166</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Factions&amp;diff=12166"/>
		<updated>2026-07-27T15:30:32Z</updated>

		<summary type="html">&lt;p&gt;AlexD: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Faction in Masters of Raana is a power grouping (political, religious, military, or economic) which has a dynamic &#039;&#039;&#039;Power Value&#039;&#039;&#039; - which is tracked throughout the game, is influenced by events and which influences events. Many of these factions can be interacted with directly by the MC, through commerce, donations, quests and battles. He can increase their power, and may receive money, Influence and services in return.&lt;br /&gt;
&lt;br /&gt;
Factions play an important role in certain quests, are Investment opportunities, and determine how Ikaanos evolves during the [[Political Events|Political Event]] Phase of each day&#039;s conclusion (at midnight). &lt;br /&gt;
&lt;br /&gt;
===Faction variables=== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soldiers/Fighters:&#039;&#039;&#039; The number of active combatant members.&lt;br /&gt;
*&#039;&#039;&#039;Power value:&#039;&#039;&#039; A general value that expresses a Faction&#039;s influence over the world. If this reaches 0, the faction is permanently disabled.&lt;br /&gt;
*&#039;&#039;&#039;Treasury:&#039;&#039;&#039; A faction&#039;s spendable money.&lt;br /&gt;
*&#039;&#039;&#039;Focus:&#039;&#039;&#039; 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.&lt;br /&gt;
*&#039;&#039;&#039;Standing:&#039;&#039;&#039; Your (The MC&#039;s) esteem with this faction.&lt;br /&gt;
&lt;br /&gt;
=== Governing variables - Ikaanos only ===&lt;br /&gt;
*&#039;&#039;&#039;Corruption:&#039;&#039;&#039; Ikaanos&#039; societal [[Political Events#Corruption|Corruption]] value indicates the Republic&#039;s general depravity and decadence.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.&lt;br /&gt;
*&#039;&#039;&#039;Prosperity:&#039;&#039;&#039; Ikaanos&#039; [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.&lt;br /&gt;
*&#039;&#039;&#039;Liberty:&#039;&#039;&#039; the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Political Events]] for more information...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The MC&#039;s Faction==&lt;br /&gt;
&lt;br /&gt;
Every organized group of sentients can be regarded as a &amp;quot;faction&amp;quot;, and there can be factions within factions. Your own [[Halidor|household]] is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: [[Power Value]]. &lt;br /&gt;
&lt;br /&gt;
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &amp;amp;/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70. &lt;br /&gt;
&lt;br /&gt;
== Existing Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Factions summary as of game start&lt;br /&gt;
!Faction name&lt;br /&gt;
!Power Value&lt;br /&gt;
!Leader&lt;br /&gt;
!Treasury&lt;br /&gt;
!Soldiers&lt;br /&gt;
!Headquarters location&lt;br /&gt;
!Focus&lt;br /&gt;
!Type&lt;br /&gt;
!Vassalisation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Republic]]&lt;br /&gt;
|22,000&lt;br /&gt;
|The Chancellor&lt;br /&gt;
|5,504,453,000&lt;br /&gt;
|13,400&lt;br /&gt;
|[[Mastersphere|The Mastersphere]]&lt;br /&gt;
|Trade&lt;br /&gt;
|State: comprising [[Ikaanos]], the [[Mastersphere]], and the semi-independent [[Prometheus Kingdoms]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[The Cathedral|The Church of the Two Moons]]&lt;br /&gt;
|10,200&lt;br /&gt;
|H.P. Swanson&lt;br /&gt;
|601,250,000&lt;br /&gt;
|950&lt;br /&gt;
|[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&lt;br /&gt;
|Trade&lt;br /&gt;
|Religion: a new religion for Raana, from old-Earth roots. Pro-slavery. The state religion of The Republic.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Religion#The Cult of The Elder|The Cult of The Elder]]&lt;br /&gt;
|8,200&lt;br /&gt;
|King David VIII&lt;br /&gt;
|67,931,800&lt;br /&gt;
|22,050&lt;br /&gt;
|[[New Eden]]?&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Religion: worship of [[Raana]], primarily by the [[Kingdom of David|Davidians]]&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenrik&#039;s Tavern|Bandits]]&lt;br /&gt;
|2,200&lt;br /&gt;
|None (anarchy)&lt;br /&gt;
|0&lt;br /&gt;
|12,050&lt;br /&gt;
|Under [[The Underworld|Stokke Hills]]&lt;br /&gt;
|Crime&lt;br /&gt;
|Loose affiliation of gangs living by robbery, theft, bootlegging, smuggling, extortion, etc.&lt;br /&gt;
|if Standing 100+ and ikaanos Control &amp;lt;90&lt;br /&gt;
|-&lt;br /&gt;
|[[Magistrate&#039;s Office|Redhaven District]] &lt;br /&gt;
|1,520&lt;br /&gt;
|Mr. Earnshaw&lt;br /&gt;
|48,540&lt;br /&gt;
|14&lt;br /&gt;
|[[Locations (Ikaanos)#South Redhaven|Redhaven South]]&lt;br /&gt;
|Administration&lt;br /&gt;
|District of Ikaanos City&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Historical Society|The Academy]] &lt;br /&gt;
|1,500&lt;br /&gt;
|&amp;quot;The Grand Master&amp;quot;&lt;br /&gt;
|14,778,540&lt;br /&gt;
|145&lt;br /&gt;
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]&lt;br /&gt;
|Culture&lt;br /&gt;
|Twin academic institutions: [[Historical Society|the Historical Society]] for research and [[The Academy]] for teaching.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[House Bellemme]] &lt;br /&gt;
|1,200&lt;br /&gt;
|The Baron&lt;br /&gt;
|124,006,000&lt;br /&gt;
|2,201&lt;br /&gt;
|?&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rebels]]&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;quot;The Swallow&amp;quot;&lt;br /&gt;
|7,900&lt;br /&gt;
|1,200&lt;br /&gt;
|[[Celior Forest]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Organized opposition to current Republic rule, trying to take over through force. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[House Cyker]]&lt;br /&gt;
|900&lt;br /&gt;
|Kalmani Cyker&lt;br /&gt;
|691,240,000&lt;br /&gt;
|1,259&lt;br /&gt;
|[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&lt;br /&gt;
|Industry&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Odensborg|The Aesir Tribe]]&lt;br /&gt;
|575&lt;br /&gt;
|Jarl Hjalmarsson&lt;br /&gt;
|600,000&lt;br /&gt;
|288&lt;br /&gt;
|[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Religious-Ethnic affiliation: followers of old Norse culture who worship the [[Religion#Asatru (Æsir)|Asatru]] gods.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Red Tide|The Order of The Red Tide]]&lt;br /&gt;
|447&lt;br /&gt;
|Randy Courger&lt;br /&gt;
|674,200&lt;br /&gt;
|1,265&lt;br /&gt;
|[[The Borderlands]]&lt;br /&gt;
|Slaving&lt;br /&gt;
|Militant religion deriving from [[Hakusan Empire|Hakusan]] (old Earth East Asian) culture.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[House Teresto]]&lt;br /&gt;
|427&lt;br /&gt;
|The Council&lt;br /&gt;
|789,229,000&lt;br /&gt;
|219&lt;br /&gt;
|?&lt;br /&gt;
|Technology&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Caliphate]]&lt;br /&gt;
|400&lt;br /&gt;
|Amir al-Balawi&lt;br /&gt;
|6,012,000&lt;br /&gt;
|650&lt;br /&gt;
|[[Locations (Ikaanos)#The Procoms|Procoms]]&lt;br /&gt;
|Trade&lt;br /&gt;
|Religion: [[Religion#Islam|Islam]] from Earth, surviving on Raana.&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|The [[Kymanto Syndicate]] &lt;br /&gt;
|350&lt;br /&gt;
|Mr. Kiduro&lt;br /&gt;
|54,326,000&lt;br /&gt;
|461&lt;br /&gt;
|[[Locations (Ikaanos)#Hamilton Square|Hamilton Square]]&lt;br /&gt;
|Slaving&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|[[Carozza Hall|The Carozza Family]]&lt;br /&gt;
|347&lt;br /&gt;
|Don Carozza&lt;br /&gt;
|76,784,200&lt;br /&gt;
|265&lt;br /&gt;
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]&lt;br /&gt;
|Crime&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|277&lt;br /&gt;
|Grim Lazarus &lt;br /&gt;
|116,000&lt;br /&gt;
|400&lt;br /&gt;
|?&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord (WIP)&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Holy Virgin|Catholic Church]]&lt;br /&gt;
|149&lt;br /&gt;
|&amp;quot;The Three Wise&amp;quot;&lt;br /&gt;
|1,245,000&lt;br /&gt;
|62&lt;br /&gt;
|[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&lt;br /&gt;
|Industy&lt;br /&gt;
|Religion: various [[Religion#Christianity|Christian]] sects, led by the Catholics as they are the largest.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Russians]] &lt;br /&gt;
|127&lt;br /&gt;
|Ivan Volkov&lt;br /&gt;
|82,900&lt;br /&gt;
|350&lt;br /&gt;
|?&lt;br /&gt;
|Industry&lt;br /&gt;
|Old Earth Russian ethnicity based affiliation.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Ugund Beria&lt;br /&gt;
|55,000&lt;br /&gt;
|160&lt;br /&gt;
|?&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord (WIP)&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Locations (Ikaanos)#Raikan|Raikan District]]&lt;br /&gt;
|47&lt;br /&gt;
|Nippon-koku&lt;br /&gt;
|78,420&lt;br /&gt;
|65&lt;br /&gt;
|[[Locations (Ikaanos)#Raikan|Raikan]]&lt;br /&gt;
|Industry&lt;br /&gt;
|District of Ikaanos City; main home of old Earth East Asian culture in Ikaanos.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Preacher&#039;s Hall]] &lt;br /&gt;
|42&lt;br /&gt;
|James Fornica (&amp;quot;The Mad Preacher&amp;quot;)&lt;br /&gt;
|60,000&lt;br /&gt;
|49&lt;br /&gt;
|[[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Small religious cult led by a charismatic prophet.&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Sera]]&lt;br /&gt;
|25&lt;br /&gt;
|Major Sera Valkess&lt;br /&gt;
|600&lt;br /&gt;
|15&lt;br /&gt;
|[[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord&lt;br /&gt;
|Yes, although completing the Fort Sera questline makes you the leader of the Fort anyway as a much cheaper path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;[[Halidor|House Halidor]]&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|The Main Character (&amp;quot;MC&amp;quot;) = the player&#039;s character.&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|[[Locations (Ikaanos)#North Redhaven|Redhaven North]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Currently, Standing is capped at 70 for these factions. If further content removes this cap, vassalization will then be possible if Standing 100 is reached (as long as the MC is also of the same faith, in the case of Islam). &lt;br /&gt;
&lt;br /&gt;
==Sub-factions==&lt;br /&gt;
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sub-factions summary as of game start&lt;br /&gt;
!&#039;&#039;&#039;Sub-faction Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Parent Faction&#039;&#039;&#039;&lt;br /&gt;
!Soldiers&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#The Dockyard Punks|Dockyard Punks]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|43&lt;br /&gt;
|Ikaanos Docks&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#The Red Tigers|The Red Tigers]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|56&lt;br /&gt;
|Redhaven North&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#Tribesmen|Swamp Tribe]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|75&lt;br /&gt;
|Preacher&#039;s Pond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Political Entities ==&lt;br /&gt;
The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values:&lt;br /&gt;
&lt;br /&gt;
* [[Hakusan Empire|The Hakusan Empire]] (capital: [[New Tokyo]])&lt;br /&gt;
* The [[Republic of Prometheus Lake]] (capital: [[Lake City]])&lt;br /&gt;
* [[Kingdom of David|The Kingdom of David]], first-wavers (Capital: [[New Eden]])&lt;br /&gt;
*&amp;quot;[[Tribalists]]&amp;quot;; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.&lt;br /&gt;
*[[Dengi Marauders|The Dengi Marauders]] (ferocious tribe of first-wavers from the Dengi valley north of The Hakusan Empire)&lt;br /&gt;
*[[Brotherhood of Ryzaan|The Brotherhood of Ryzaan]] (a powerful Raanic religion, with approx. 75,000 active worshippers)&lt;br /&gt;
*[[Hinduism]] (a continuation of the ancient Earth religion, with approx. 50,000 active worshippers on Raana)&lt;br /&gt;
* [[Buddhism]] (a continuation of the ancient Earth religion, with approx. 2,000 active worshippers on Raana)&lt;br /&gt;
*[[Judaism]] (a continuation of the ancient Earth religion, with approx. 1,000 active worshippers on Raana)&lt;br /&gt;
* [[Cult of The Yellow Queen|The cult of The Yellow Queen]] (an aggressive religion with 800 worshippers)&lt;br /&gt;
*The [[Group of Hope]] (a [[The Borderlands|Borderlands]]-based militant religion with several hundred soldiers)&lt;br /&gt;
*[[Hellenism]] (a niche religion drawing on old Earth traditions; 300 active followers)&lt;br /&gt;
*[[The Golden Dawn]] (an ultra-orthodox offshoot of the [[Religion#The Cult of The Elder|Cult of The Elder]], with 250 worshippers)&lt;br /&gt;
* [[Hermes Mysteris]] (a religion with 250 worshippers)&lt;br /&gt;
* [[The Children of Ser-huggah]] (an aggressive cult)&lt;br /&gt;
* [[Karlshamn Raiders|The Karlshamn Raiders]] (an aggressive cult)&lt;br /&gt;
* [[The Dagosa Cult]] (remnant of a first-waver religion, reduced to just a few hundred members)&lt;br /&gt;
* [[The Rod of Adem]] (outlawed sex cult)&lt;br /&gt;
* [[The Blue Star]] (sex cult with a strong foothold in Lake City)&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Orphanage&amp;diff=12165</id>
		<title>Orphanage</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Orphanage&amp;diff=12165"/>
		<updated>2026-07-27T14:02:45Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Investments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Orphanage.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Redhaven Orphanage is located in the [[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]]. It is run by &#039;&#039;&#039;Mrs. Ardbegger,&#039;&#039;&#039; or &amp;quot;Mother&amp;quot; as the children of the orphanage call her. The building was originally a tavern until its foundation was deemed too insecure by the owner. The tavern keeper sold the building to &#039;&#039;&#039;House Ardbegger&#039;&#039;&#039; about thirty years ago. It now harbors at least two dozen children aged 9-13.&lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
The orphanage accepts visitors between 6:30 am and 8:15 pm.&lt;br /&gt;
&lt;br /&gt;
==Investments==&lt;br /&gt;
Once the MC has a sufficient amount of power ([[Power Value]] 20+), Mrs. Ardbegger will offer to go into business with him. This takes the form of &#039;&#039;&#039;upgrades&#039;&#039;&#039; to the orphanage which the MC can pay for. These will improve their standing with the Orphanage and will make money for the orphanage, which the MC will receive a share of.  &lt;br /&gt;
&lt;br /&gt;
The MC will then also have the option of &#039;&#039;&#039;donating food&#039;&#039;&#039; to the orphanage: 200 [[Rations]] will give +100 [[Influence]] in return. These donations may also increase the MC&#039;s Standing with the orphanage, which may increase his investment returns.  &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
The orphanage currently has simple, lice-infested bunk beds, wooden cutlery, and meagre decorations. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1 - Adequate ($3,500):&#039;&#039;&#039; Clean beds, decent kitchenware, and an electric stove. &#039;&#039;&#039;Standing +12.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$5/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 2 - Good ($6,000):&#039;&#039;&#039; Decorated sleeping chambers, a large set of toys, new rugs and a healthy amount of decorations. &#039;&#039;&#039;Standing +5.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$5/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Affluent (£10,000):&#039;&#039;&#039; Lavish decorations, large single beds for all children, an impressive master bedroom for the proprietress and enough kitchenware to skip three days of cleaning the dishes. &#039;&#039;&#039;Standing +5.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$5/day.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Garden ===&lt;br /&gt;
As you first find it, the garden&#039;s only products are mushrooms and good hiding places.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1 - Cleared ($200):&#039;&#039;&#039; A well-kept but unremarkable garden producing a small amount of fruits. &#039;&#039;&#039;Standing +2.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$3/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 2 - Lush ($600):&#039;&#039;&#039; A nice garden with newly-planted fruit trees, fast-growing berries and a potato plot. &#039;&#039;&#039;Standing +2.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$3/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Fructuous (£1,500):&#039;&#039;&#039; An affluent garden where the children can grow all sorts of vegetables, This includes rare GNMO plants which produce up to 12 yields per year. &#039;&#039;&#039;Standing +2.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$3/day.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Sweatshop ===&lt;br /&gt;
In the basement are a couple of small tables for making bead armbands and simple chim baskets out of the scraps which the orphans scavenge from around town in order to make a few bucks to cover the costs of the orphanage.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1 - Basic ($2,500):&#039;&#039;&#039; A basic but well-functioning factory with tools and enough space to keep up a consistent line of production. &#039;&#039;&#039;Standing +5.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$30/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 2 - Advanced ($5,000):&#039;&#039;&#039; An electrified factory with simple machinery, a large supply of materials and sitting places for a dozen workers. &#039;&#039;&#039;Standing +5.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$30/day.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Advanced II (£12,500):&#039;&#039;&#039; An advanced factory equipped with pre-severance machinery, a great supply of materials and enough room for two dozen workers. &#039;&#039;&#039;Standing +5.&#039;&#039;&#039; Yield &#039;&#039;&#039;+$30/day.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Seve_P%C3%A1sztor&amp;diff=12164</id>
		<title>Seve Pásztor</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Seve_P%C3%A1sztor&amp;diff=12164"/>
		<updated>2026-07-27T13:31:58Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seve Casual.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 23 (aging frozen until you add her to your Household)&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 54 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 169 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Religion#Christianity|Christianity]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Whitehaven Academy]] (Scripted Encounter).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $6,530&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 30 / 10&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[Whitehaven Academy]]&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&#039;&#039;&#039;Seve Pásztor&#039;&#039;&#039; is a young female lecturer the MC can encounter at [[Whitehaven Academy]], once he has enough renown there that she seeks him out for his aid (Academy Standing 20+ and Power Value 10+). Seve is over $6,500 in debt, which is due imminently, and she will be sold into slavery to pay it off unless she can find someone to repay her creditors. She offers herself to the MC as a slave in return for him paying her debt, as what she has heard of him leads her to trust that in return for her being open and forthcoming in other ways, he may respect the virginity she wishes to preserve - which other buyers would surely not.  &lt;br /&gt;
&lt;br /&gt;
Seve has an unusual family background, some interesting lore that she may reveal, and likes stargazing and walks - especially to [[Sentinel Hill]]. She starts off as a [[Religion#Christianity|Christian]] but is not very devout, as her occult interests take her spiritual focus far beyond the bounds of any established religion. Hence she is flexible about what religion she follows, and her occult affinity (see below) will not be affected by conversion to any others - though it will be harmed by changes to her virginal nature.    &lt;br /&gt;
&lt;br /&gt;
=== Character Traits ===&lt;br /&gt;
Seve has the following fixed traits, and may have one or more random traits in addition:&lt;br /&gt;
* [[Traits (NPCs)#Shy|Shy]]&lt;br /&gt;
* [[Traits (NPCs)#Pure|Pure]]&lt;br /&gt;
* [[Traits (NPCs)#Materialistic|Materialistic]]&lt;br /&gt;
* [[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
* [[Traits (NPCs)#Size queen|Size Queen]]&lt;br /&gt;
* [[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
* [[Traits (NPCs)#Lower Nobility|Lower Nobility]]&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Vestal Complex|Vestal Complex]] - Unique to Seve, who feels she has to reserve her womb for something sacred and special. As long as her vaginal virginity is preserved she will be happy, willing to offer her other orifices to the MC in gratitude, enthusiastic to learn from the MC, and able to provide him with some insights into Raana&#039;s occult lore (see below). &#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Seve feels a [[Traits (NPCs)#Occult Affinity|special affinity]] with the occult, and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a vaginal virgin, on quiet trips with him exploring town she may open up about some of what she knows, revealing little-known lore and increasing the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This article contains spoilers. To discover how to obtain Seve&#039;s secrets, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours  mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event (each can only be triggered once)&lt;br /&gt;
!Location&lt;br /&gt;
!Requirement 1&lt;br /&gt;
!Requirement 2&lt;br /&gt;
!Gain for MC&lt;br /&gt;
|-&lt;br /&gt;
|Taking an extended walk together (1 in 4 then 1 in 3 chance)&lt;br /&gt;
|from home&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|none&lt;br /&gt;
|Occult +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargazing]] together&lt;br /&gt;
|from home&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Skills (NPCs)#Anal proficiency|Anal XP]] 14+&lt;br /&gt;
|Occult +1&lt;br /&gt;
|-&lt;br /&gt;
|Trip to location with her as [[Follower]]&lt;br /&gt;
|[[Sentinel Hill]]&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Anal Wear]] 60+&lt;br /&gt;
|Occult +2&lt;br /&gt;
|-&lt;br /&gt;
|Trip to location with her as [[Follower]]&lt;br /&gt;
|[[Temple of Yidhra]]&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Anal Wear]] 50+&lt;br /&gt;
|Occult +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
As expected of an Academy lecturer, Seve has high parameters in [[Skills (NPCs)#Academics|Academics]], [[Attributes (NPCs)#Intelligence|Intelligence]], and [[Attributes (NPCs)#Willpower|Willpower]], but she is let down by her terrible [[Attributes (NPCs)#Discipline|Discipline]] (the reason she got herself into trouble). She is a busty natural beauty, but very unfit (low [[Attributes (NPCs)#Stamina, and Stamina Points|Stamina]]), so will need training up if you want to enjoy extended play sessions with her.&lt;br /&gt;
&lt;br /&gt;
[[File:Seve Pásztor Starting Traits.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.av215&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;:  [[Story NPCs]], [[Occult]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Hacking&amp;diff=12162</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Hacking&amp;diff=12162"/>
		<updated>2026-07-24T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Electronic door lock keypad.jpg|alt=Electronic door lock keypad|thumb|675x675px|Electronic door lock keypad]]&lt;br /&gt;
Many of the doors blocking where you want to go and things you want to learn about or obtain on Raana are locked, and openable via [[Door codes|electronic codes]] enterable through a [[Door codes|keypad]] - generally of four digits. If you haven&#039;t found the code somewhere, you may be able to obtain it via Hacking. You can try to crack one digit at a time. You  can have multiple attempts at each digit. Each attempt takes 6 minutes and has a 50% chance of costing a [[The Player#Stamina, and Stamina Points|Stamina]] point. Each door has a &#039;&#039;&#039;Difficulty&#039;&#039;&#039; rating (1-7); the higher, the harder. It is possible to crack locks rated more difficult than your current modified ability level - it just takes longer... maybe much longer. You cannot attempt Hacking once your Stamina points fall to 3 or less. &lt;br /&gt;
&lt;br /&gt;
Your chance to successfully discover a digit is determined by your [[The Player#Science|Science]] skill, plus the level of any [[Handheld Computer]] you have with you (e.g. those purchasable from [[Roo&#039;s General Store|Roo&#039;s store]]), whether you have the [[Traits (MC)#Techie|Techie]] trait, whether any of your Followers currently with you have the [[Traits (NPCs)#Techie|Techie]] trait, and whether you have obtained any [[Grid Keys|&#039;&#039;&#039;Grid Keys&#039;&#039;&#039;]] (USB-type decryption keys obtainable through certain [[quests]]). &lt;br /&gt;
[[File:Hacking an electronic door lock keypad.jpg|alt=Hacking an electronic door lock keypad|thumb|675x675px|Hacking an electronic door lock keypad]]&lt;br /&gt;
Once you have discovered most of the digits you may be able to guess the last 1 or 2. Most doors don&#039;t have alarms or other measures to prevent &amp;quot;brute forcing&amp;quot; via repeated attempts. This is usually old, pre-[[The Severance|Severance]] technology.&lt;br /&gt;
&lt;br /&gt;
Hacking ability is determined by:&lt;br /&gt;
&lt;br /&gt;
* Base chance = MC&#039;s [[The Player#Science|Science]] Skill (so 20-130).&lt;br /&gt;
* MC with [[Traits (MC)#Techie|Techie]] trait: +20.&lt;br /&gt;
* Each Follower with [[Traits (NPCs)#Techie|Techie]] trait: +15.&lt;br /&gt;
* Each level of [[Handheld Computer]] above 1: +15 (so +0-30).&lt;br /&gt;
* Each [[Grid Key]] possessed: +4.&lt;br /&gt;
&lt;br /&gt;
Locks get 20-30 points harder per Difficulty level.&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking half done..jpg|alt=Hacking halfway through|thumb|675x675px|Hacking halfway through]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Hacking&amp;diff=12161</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Hacking&amp;diff=12161"/>
		<updated>2026-07-24T19:56:15Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Electronic door lock keypad.jpg|alt=Electronic door lock keypad|thumb|675x675px|Electronic door lock keypad]]&lt;br /&gt;
Many of the doors blocking where you want to go and things you want to learn about or obtain on Raana are locked, and openable via [[Door codes|electronic codes]] enterable through a [[Door codes|keypad]] - generally of four digits. If you haven&#039;t found the code somewhere, you may be able to obtain it via Hacking. You can try to crack one digit at a time. You  can have multiple attempts at each digit. Each attempt takes 6 minutes and has a 50% chance of costing a [[The Player#Stamina, and Stamina Points|Stamina]] point. Each door has a &#039;&#039;&#039;Difficulty&#039;&#039;&#039; rating (1-7); the higher, the harder. It is possible to crack locks rated more difficult than your current modified ability level - it just takes longer... maybe much longer. You cannot attempt Hacking once your Stamina points fall to 3 or less. &lt;br /&gt;
&lt;br /&gt;
Your chance to successfully discover a digit is determined by your [[The Player#Science|Science]] skill, plus the level of any [[Handheld Computer]] you have with you (e.g. those purchasable from [[Roo&#039;s General Store|Roo&#039;s store]]), whether you have the [[Traits (MC)#Techie|Techie]] trait, whether any of your Followers currently with you have the [[Traits (NPCs)#Techie|Techie]] trait, and whether you have obtained any [[Grid Keys|&#039;&#039;&#039;Grid Keys&#039;&#039;&#039;]] (USB-type decryption keys obtainable through certain quests). &lt;br /&gt;
[[File:Hacking an electronic door lock keypad.jpg|alt=Hacking an electronic door lock keypad|thumb|675x675px|Hacking an electronic door lock keypad]]&lt;br /&gt;
Once you have discovered most of the digits you may be able to guess the last 1 or 2. Most doors don&#039;t have alarms or other measures to prevent &amp;quot;brute forcing&amp;quot; via repeated attempts. This is usually old, pre-[[The Severance|Severance]] technology.&lt;br /&gt;
&lt;br /&gt;
Hacking ability is determined by:&lt;br /&gt;
&lt;br /&gt;
* Base chance = MC&#039;s [[The Player#Science|Science]] Skill (so 20-130).&lt;br /&gt;
* MC with [[Traits (MC)#Techie|Techie]] trait: +20.&lt;br /&gt;
* Each Follower with [[Traits (NPCs)#Techie|Techie]] trait: +15.&lt;br /&gt;
* Each level of [[Handheld Computer]] above 1: +15 (so +0-30).&lt;br /&gt;
* Each [[Grid Key]] possessed: +4.&lt;br /&gt;
&lt;br /&gt;
Locks get 20-30 points harder per Difficulty level.&lt;br /&gt;
&lt;br /&gt;
[[File:Hacking half done..jpg|alt=Hacking halfway through|thumb|675x675px|Hacking halfway through]]&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12160</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12160"/>
		<updated>2026-07-24T19:52:42Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Body Type (Frame) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;frame&#039;&#039; - all the way from 1 (very petite) up to 9 (titan). The following scripts and descriptions apply to adult (16+) NPCs only. Note that each body type has a &amp;quot;body type factor&amp;quot; - a number between 0 and 150, half of which adds to the NPC&#039;s maximum Health Points (see below). So people with a bigger frame can endure more damage before becoming unconscious, irrespective of their Strength and Stamina. And it is possible to increase or decrease this body type (and with it, its BT factor) by one place - but for females only, at present. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy or Well-built (4):&#039;&#039;&#039; Female only. A woman carrying some extra weight: if her Strength is 70+, this is mostly in the form of muscle, so she is classed as &amp;quot;well-built&amp;quot;. Otherwise the extra pounds are mostly fat, and adding to her feminine features such as hips and bust, and she is classed as &amp;quot;Curvy&amp;quot; . She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump or Muscular (5):&#039;&#039;&#039; Female only. A noticeably overweight woman (if Strength &amp;lt;70) ‒ or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl (if Strength 70+). She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control a female NPC&#039;s body type by decreasing or increasing their weight. An NPC can only go up or down one step from their genetic body type. Increasing weight is achieved by increasing the NPC&#039;s food allowance, or taking them for meals, or giving them snacks. And the descriptor for some size brackets is determined by their STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than that character&#039;s [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 130, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s Prestige, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, which can be any number less than or including that character&#039;s [[maxstamina|&amp;lt;code&amp;gt;&#039;&#039;&#039;maxstamina&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Haze Pill|Haze pills]] reduce Willpower by 2 points per pill. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might possibly exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=SPOILERS&amp;diff=12159</id>
		<title>SPOILERS</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=SPOILERS&amp;diff=12159"/>
		<updated>2026-07-24T19:42:08Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Answers to questions that many players ask but that many other players don&#039;t want to see, are stashed away here. &lt;br /&gt;
&lt;br /&gt;
Peruse at risk of spoiling the enjoyment that discovering this stuff for yourself during gameplay might bring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;? MAYBE MOVE CONSOLE COMMANDS ETC. TO A SEPARATE SECTION?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Game variables ===&lt;br /&gt;
Skill variables for players are stored in &amp;lt;code&amp;gt;SugarCube.State.variables&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill variables for NPCs are found in the &amp;lt;code&amp;gt;NPC&amp;lt;/code&amp;gt; object (e.g. for Lovisa, Av1 = &amp;lt;code&amp;gt;SugarCube.State.variables.npc.av1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Story variables are marked with &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; in game files, and are found in &amp;lt;code&amp;gt;SugarCube.State.variables&amp;lt;/code&amp;gt; ; variable names are generally self-explanatory. &lt;br /&gt;
&lt;br /&gt;
ownenergy ownplasma owngrenade owngl  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC armors:&#039;&#039;&#039; ownpadded ownleather ownhleather owncombat ownduraplate ownweave ownstealth ownhulc &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC armors:&#039;&#039;&#039; value = number from 0 to 200; padded = &amp;lt;code&amp;gt;ownslpadded&amp;lt;/code&amp;gt;, leather = &amp;lt;code&amp;gt;ownslleather&amp;lt;/code&amp;gt;, heavy leather = &amp;lt;code&amp;gt;ownslhleather&amp;lt;/code&amp;gt;, combat armore = &amp;lt;code&amp;gt;ownslcombat&amp;lt;/code&amp;gt;, weve = &amp;lt;code&amp;gt;ownslweave&amp;lt;/code&amp;gt;, duraplate = &amp;lt;code&amp;gt;ownslduraplate&amp;lt;/code&amp;gt;,  stealth = &amp;lt;code&amp;gt;ownslstealth&amp;lt;/code&amp;gt;, aetheria = &amp;lt;code&amp;gt;ownslaet&amp;lt;/code&amp;gt;, WEGA = &amp;lt;code&amp;gt;ownslwega&amp;lt;/code&amp;gt;, HULC = &amp;lt;code&amp;gt;ownslhulc&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee weapons:&#039;&#039;&#039; cane = &amp;lt;code&amp;gt;ownwhipstick&amp;lt;/code&amp;gt;, combat knife = &amp;lt;code&amp;gt;ownknife&amp;lt;/code&amp;gt;, combat staff = &amp;lt;code&amp;gt;ownstaff&amp;lt;/code&amp;gt;, spear = &amp;lt;code&amp;gt;ownspear&amp;lt;/code&amp;gt;, sledge hammer = &amp;lt;code&amp;gt;ownsledge&amp;lt;/code&amp;gt;, sword = &amp;lt;code&amp;gt;ownsword&amp;lt;/code&amp;gt;, wakizashi = &amp;lt;code&amp;gt;ownwaki&amp;lt;/code&amp;gt;, power katana = &amp;lt;code&amp;gt;ownpowerkatana&amp;lt;/code&amp;gt;, greatsword = &amp;lt;code&amp;gt;owngsword&amp;lt;/code&amp;gt;, great axe = &amp;lt;code&amp;gt;owngaxe&amp;lt;/code&amp;gt;,  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged weapons:&#039;&#039;&#039; owncrossbow ownpistol ownrevolver ownshotgun ownprifle ownrifle ownautorifle own50c owncoil &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo:&#039;&#039;&#039; crossbow = &amp;lt;code&amp;gt;bolts&amp;lt;/code&amp;gt;, 9mm pistol and pipegun =&amp;lt;code&amp;gt;a9mm&amp;lt;/code&amp;gt;, rifle = &amp;lt;code&amp;gt;a306&amp;lt;/code&amp;gt;, autorifle = &amp;lt;code&amp;gt;a556&amp;lt;/code&amp;gt;, shotgun shells = &amp;lt;code&amp;gt;a12g&amp;lt;/code&amp;gt;, revolver bullets = &amp;lt;code&amp;gt;a45&amp;lt;/code&amp;gt;, [[Energy Cells|energy cells]] for plasma rifles = &amp;lt;code&amp;gt;aenergy&amp;lt;/code&amp;gt;, coilgun MAGs = &amp;lt;code&amp;gt;acoil&amp;lt;/code&amp;gt;, grenades = &amp;lt;code&amp;gt;agl&amp;lt;/code&amp;gt;, WEGA cybercannon = &amp;lt;code&amp;gt;awega&amp;lt;/code&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
=== Editing saves ===&lt;br /&gt;
What, why, how, when to use, pros and cons...&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== How to use Console ===&lt;br /&gt;
What, why, how, when to use, pros and cons...&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Console Commands ===&lt;br /&gt;
Most (maybe all?) of these variable changes can also be made by editing saves, but it is quicker to use console, and easier in some cases for instance where a variable is undefined so you have to create it.&lt;br /&gt;
&lt;br /&gt;
Also note that these changes are not guaranteed to work - some are old, and may no longer be supported in the current version of the game. &lt;br /&gt;
&lt;br /&gt;
And as ever, save your game before tinkering with it in case you break it and have to go back.&lt;br /&gt;
&lt;br /&gt;
N.B. in the examples below, &amp;lt;code&amp;gt;SugarCube.State.active.variables&amp;lt;/code&amp;gt;  tends to be used, whereas &amp;lt;code&amp;gt;SugarCube.State.variables&amp;lt;/code&amp;gt;  usually suffices; the &amp;lt;code&amp;gt;.active&amp;lt;/code&amp;gt; part may be unnecessary. (Anyone who understands the relevance of this part of the variables, please explain!) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!CONSOLE COMMAND&lt;br /&gt;
!EFFECT/PURPOSE&lt;br /&gt;
!NOTE&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abortion&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.npc.avNNN.pregnant = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|removes an NPC&#039;s pregnancy, using the NPC&#039;s [[GirlID]] number, where NNN is a number between 1 and 199.&lt;br /&gt;
|[[GirlID]] number rarely matches an NPC&#039;s AVxxx image set for Avs above 99.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Addiction&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.npc.av##.reserved2 = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|To remove [[Addiction]]&lt;br /&gt;
|might be deprecated and replaced by new [[Traits (NPCs)#Addict|trait]] now&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Scorpion&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.raien1 = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets the [[Black Scorpion]] [[POI]] so you can find him again &lt;br /&gt;
|&#039;&#039;&#039;these details vague; someone please improve&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red River Circlet&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.ownrrc = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|adds the [[Red River Circlet]] to the MC&#039;s inventory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.faction.ikaanos.control = NN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the [[Control]] of Ikaanos to a number between &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt;&lt;br /&gt;
|values below 1 or above 99 may function but aren&#039;t recommended.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.faction.ikaanos.corruption = NN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the [[Political Events#Corruption|Corruption]] of Ikaanos to a number between &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt;&lt;br /&gt;
|values below 1 or above 99 may function but aren&#039;t recommended.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Goran Ika&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.terrormonster = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|to spawn the big [[charuck]] in [[Kasey&#039;s Park]]; alternatively, set &amp;lt;code&amp;gt;= 0&amp;lt;/code&amp;gt; so it can respawn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Haruto Pai&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.oldmonk = undefined&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets the bounty quest leading to meeting [[Haruto Pai]] and &#039;&#039;&#039;[[Talika]]&#039;&#039;&#039;; alternatively set the variable to &amp;lt;code&amp;gt;= 2&amp;lt;/code&amp;gt; then find his POI at the docks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hate&#039;&#039;&#039;&lt;br /&gt;
|...&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&lt;br /&gt;
|to disable&lt;br /&gt;
|new feature; not fully implemented yet; may not be in public version yet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hammer&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.ownmal = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|adds the [[Religion#Christianity|Christian faction]] hero&#039;s unique [[sacred mallet]] to the MC&#039;s inventory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.credit = NNNNNNNNN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets how much [[The Player#Influence|Influence]] the MC has&lt;br /&gt;
|values from 0 to 999,999,999 OK&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Juno&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.ownjuno = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|resets the [[Juno Rowena|Juno]] encounter so you can find her as  [[POI]] in [[Stokke Hills]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kate&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.redsen2 = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|[[Kate Veeron|Kate&#039;s]] gang will make a comeback in the hills of [[Locations (Ikaanos)#South Redhaven|South Redhaven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kelly&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.ownkelly = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
|makes [[Kelly McTierney|Kelly]] appear as an interactable [[POI]] in the MC&#039;s [[The yard|yard]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liberty&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.faction.ikaanos.lib = NN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the [[Liberty]] of Ikaanos to a number between 1 and 99&lt;br /&gt;
|values below 1 or above 99 may function but aren&#039;t recommended.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lovisa&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mae&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mai-Lynn&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Michelle&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.cash = NNNNNNNNN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets how many [[Cash|Ikaanian dollars]] the MC has&lt;br /&gt;
|values from 0 to 999,999,999 OK&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Monk&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.stokkeen2 = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|sets the lone [[cultist monk]] to appear in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multi-capture&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.variables.dd = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|allows capture of multiple captives per fight if the limit is one&lt;br /&gt;
|deprecated; this is now standard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prosperity&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.variables.faction.ikaanos.prosp = NN&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the [[Prosperity]] of Ikaanos to a number between &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt;&lt;br /&gt;
|values below 1 or above 99 may function but aren&#039;t recommended.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;QUITTING&#039;&#039;&#039;&lt;br /&gt;
|set &amp;quot;&amp;lt;code&amp;gt;$interacting = false&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
|should allow you to lave any screen via clicking any button &lt;br /&gt;
|&#039;&#039;&#039;these details vague; someone please improve&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SAVING&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;small&amp;gt;SugarCube.Save.export(&amp;quot;MORday&amp;quot;+SugarCube.State.active.variables.days+&amp;quot;time&amp;quot;+SugarCube.State.active.variables.daycount+&amp;quot;comment&amp;quot;)&amp;lt;/small&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|to force a save at a point of the game where this option isn&#039;t presented on the screen&lt;br /&gt;
|useful for capturing issues to submit as bug reports &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stormchild&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.stormchild = undefined&amp;lt;/code&amp;gt;&lt;br /&gt;
|resets [[Stormchild]] if you&#039;ve lost her&lt;br /&gt;
|&#039;&#039;&#039;may not work now that Stormchild&#039;s availability has changed; someone please confirm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Talika&#039;&#039;&#039;&lt;br /&gt;
|see Haruto Pai above&lt;br /&gt;
|to get [[Talika]]  if you&#039;ve lost her, one way is to re-do the Haruto Pai quest (see above)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TIME&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.gameDate.setHours(HH)&amp;lt;/code&amp;gt; &lt;br /&gt;
then&lt;br /&gt;
&amp;lt;code&amp;gt;SugarCube.State.active.variables.gameDate.setMinutes(MM)&amp;lt;/code&amp;gt;&lt;br /&gt;
|To set the time, first add a number between 1-24 for HOURS, then add a number from 0-59 for MINUTES. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tuner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.tuner = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|makes [[Tuner Jackson|Tuner]] appear at his [[POI]] in the south-west of [[the Docks]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Urban Titans&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.anta1.state = 1&amp;lt;/code&amp;gt; &lt;br /&gt;
|resets the [[Urban Titans]] to appear if you&#039;ve lost them&lt;br /&gt;
|&#039;&#039;&#039;these details vague; someone please improve&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Urchin&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.variables.killurch = 99&amp;lt;/code&amp;gt;&lt;br /&gt;
|resets the [[Urchin]] to appear if you&#039;ve lost her&lt;br /&gt;
|&#039;&#039;&#039;these details vague; someone please improve&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Valkyria&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.active.variables.slavtest = undefined&amp;lt;/code&amp;gt;&lt;br /&gt;
|resets the [[Valkyria]] encounter so you can find her as a [[POI]] in [[Marston Avenue]] again&lt;br /&gt;
|probably made irrelevant or non-functional by recent changes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Workshop&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;code&amp;gt;SugarCube.State.variables.oldworkshop = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
|to  keep the original [[Workshop]] cap of 10 workers&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Seve_P%C3%A1sztor&amp;diff=12158</id>
		<title>Seve Pásztor</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Seve_P%C3%A1sztor&amp;diff=12158"/>
		<updated>2026-07-24T19:34:33Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seve Casual.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 23 (aging frozen until you add her to your Household)&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 54 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 169 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Religion#Christianity|Christianity]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Whitehaven Academy]] (Scripted Encounter).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $6,250 &lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 30 / 10&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[Whitehaven Academy]]&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&#039;&#039;&#039;Seve Pásztor&#039;&#039;&#039; is a young female lecturer the MC can encounter at [[Whitehaven Academy]], once he has enough renown there that she seeks him out for his aid (Academy Standing 20+ and Power Value 10+). Seve is over $6,500 in debt, which is due imminently, and she will be sold into slavery to pay it off unless she can find someone to repay her creditors. She offers herself to the MC as a slave in return for him paying her debt, as what she has heard of him leads her to trust that in return for her being open and forthcoming in other ways, he may respect the virginity she wishes to preserve - which other buyers would surely not.  &lt;br /&gt;
&lt;br /&gt;
Seve has an unusual family background, some interesting lore that she may reveal, and likes stargazing and walks - especially to [[Sentinel Hill]]. She starts off as a [[Religion#Christianity|Christian]] but is not very devout, as her occult interests take her spiritual focus far beyond the bounds of any established religion. Hence she is flexible about what religion she follows, and her occult affinity (see below) will not be affected by conversion to any others - though it will be harmed by changes to her virginal nature.    &lt;br /&gt;
&lt;br /&gt;
=== Character Traits ===&lt;br /&gt;
Seve has the following fixed traits, and may have one or more random traits in addition:&lt;br /&gt;
* [[Traits (NPCs)#Shy|Shy]]&lt;br /&gt;
* [[Traits (NPCs)#Pure|Pure]]&lt;br /&gt;
* [[Traits (NPCs)#Materialistic|Materialistic]]&lt;br /&gt;
* [[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
* [[Traits (NPCs)#Size queen|Size Queen]]&lt;br /&gt;
* [[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
* [[Traits (NPCs)#Lower Nobility|Lower Nobility]]&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Vestal Complex|Vestal Complex]] - Unique to Seve, who feels she has to reserve her womb for something sacred and special. As long as her vaginal virginity is preserved she will be happy, willing to offer her other orifices to the MC in gratitude, enthusiastic to learn from the MC, and able to provide him with some insights into Raana&#039;s occult lore (see below). &#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Seve feels a [[Traits (NPCs)#Occult Affinity|special affinity]] with the occult, and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a vaginal virgin, on quiet trips with him exploring town she may open up about some of what she knows, revealing little-known lore and increasing the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This article contains spoilers. To discover how to obtain Seve&#039;s secrets, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours  mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event (each can only be triggered once)&lt;br /&gt;
!Location&lt;br /&gt;
!Requirement 1&lt;br /&gt;
!Requirement 2&lt;br /&gt;
!Gain for MC&lt;br /&gt;
|-&lt;br /&gt;
|Taking an extended walk together (1 in 4 then 1 in 3 chance)&lt;br /&gt;
|from home&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|none&lt;br /&gt;
|Occult +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargazing]] together&lt;br /&gt;
|from home&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Skills (NPCs)#Anal proficiency|Anal XP]] 14+&lt;br /&gt;
|Occult +1&lt;br /&gt;
|-&lt;br /&gt;
|Trip to location with her as [[Follower]]&lt;br /&gt;
|[[Sentinel Hill]]&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Anal Wear]] 60+&lt;br /&gt;
|Occult +2&lt;br /&gt;
|-&lt;br /&gt;
|Trip to location with her as [[Follower]]&lt;br /&gt;
|[[Temple of Yidhra]]&lt;br /&gt;
|Affection 40+&lt;br /&gt;
|[[Anal Wear]] 50+&lt;br /&gt;
|Occult +2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
As expected of an Academy lecturer, Seve has high parameters in [[Skills (NPCs)#Academics|Academics]], [[Attributes (NPCs)#Intelligence|Intelligence]], and [[Attributes (NPCs)#Willpower|Willpower]], but she is let down by her terrible [[Attributes (NPCs)#Discipline|Discipline]] (the reason she got herself into trouble). She is a busty natural beauty, but very unfit (low [[Attributes (NPCs)#Stamina, and Stamina Points|Stamina]]), so will need training up if you want to enjoy extended play sessions with her.&lt;br /&gt;
&lt;br /&gt;
[[File:Seve Pásztor Starting Traits.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.av215&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;:  [[Story NPCs]], [[Occult]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Grid_Keys&amp;diff=12157</id>
		<title>Grid Keys</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Grid_Keys&amp;diff=12157"/>
		<updated>2026-07-24T19:31:08Z</updated>

		<summary type="html">&lt;p&gt;AlexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grid keys are antique, thumb-sized, &amp;quot;Universal Serial Bus&amp;quot; devices, that, when connected to &amp;quot;[[The Grid]]&amp;quot;, can decrypt old data that could recover forgotten knowledge from the pre-severance days. Each in your possession gives a +4 on [[Hacking]] attempts, and their bonuses stack.&lt;br /&gt;
&lt;br /&gt;
[[Lovisa Helm|Lovisa]] can lead you to one that her father obtained during his computer repair work, in a quest (&amp;quot;[[Quests#NPC-related quests|The Vault]]&amp;quot;) which triggers if you attain sufficient Affection with her after adding her to your household: &amp;quot;it can give you access to the encrypted data files that were lost when Harnassy&#039;s network crashed a long time ago&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Eliana Nichols|Eliana]] has another, stolen from and kept as a memento of a disgusting old [[Spheremasters|Spheremaster]] who died doing unspeakable things to her on the [[Mastersphere]]. She may gift this to you in thanks for freeing her from sale to a timber-lord, in the quest leading to her acquisition (&amp;quot;[[Quests#NPC-related quests|The Golden Seal]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;owngridkey&amp;lt;/code&amp;gt;, which can have a value of &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Hacking]], [[Eliana Nichols]], [[Lovisa Helm]], [[The Grid]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12156</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=12156"/>
		<updated>2026-07-24T09:50:58Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Body Type (Frame) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;5 = &#039;&#039;&#039;Venomous;&#039;&#039;&#039; 5-9 = &#039;&#039;&#039;Abhorred;&#039;&#039;&#039; 10-14 = &#039;&#039;&#039;Despising;&#039;&#039;&#039; 15-19 = &#039;&#039;&#039;Unfriendly;&#039;&#039;&#039; 20-29 = &#039;&#039;&#039;Uninterested;&#039;&#039;&#039; 30-49 = &#039;&#039;&#039;Neutral;&#039;&#039;&#039; 50-59 = &#039;&#039;&#039;Friendly;&#039;&#039;&#039; 60-74 = &#039;&#039;&#039;Amiable;&#039;&#039;&#039; 75-89 = &#039;&#039;&#039;Loving;&#039;&#039;&#039; 90-109 = &#039;&#039;&#039;Soulmate;&#039;&#039;&#039; 110+ = &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
Variable&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;masterlove&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Affection, from 0 to 130.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beauty 10 or lower:&#039;&#039;&#039; Ugly.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 11-39:&#039;&#039;&#039; Unattractive.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 40-49:&#039;&#039;&#039; Plain.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 50-74:&#039;&#039;&#039; Pretty.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 75-89:&#039;&#039;&#039; Alluring.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 90-119:&#039;&#039;&#039; Dazzling.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 120-199:&#039;&#039;&#039; Breathtaking.&lt;br /&gt;
*&#039;&#039;&#039;Beauty 200+:&#039;&#039;&#039; Goddess/Godly.&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value. It also affects the chances of NPCs having sexual relationships if sharing a private room, if you permit this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;beauty&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Beauty, out of 130, but can be negative.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;frame&#039;&#039; - all the way from 1 (very petite) up to 9 (titan). The following scripts and descriptions apply to adult (16+) NPCs only. Note that each body type has a &amp;quot;body type factor&amp;quot; - a number between 0 and 150, half of which adds to the NPC&#039;s maximum Health Points (see below). So people with a bigger frame can endure more damage before becoming unconscious, irrespective of their Strength and Stamina. And it is possible to increase or decrease this body type and BT factor by one place - but for females only, at the moment. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy or Well-built (4):&#039;&#039;&#039; Female only. A woman carrying some extra weight: if her Strength is 70+, this is mostly in the form of muscle, so she is classed as &amp;quot;well-built&amp;quot;. Otherwise the extra pounds are mostly fat, and adding to her feminine features such as hips and bust, and she is classed as &amp;quot;Curvy&amp;quot; . She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump or Muscular (5):&#039;&#039;&#039; Female only. A noticeably overweight woman (if Strength &amp;lt;70) ‒ or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl (if Strength 70+). She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90. Weight: 69-79 kg / 152-174 lbs (10st 12lbs to 12st 6lbs); height: 174-180 cm / 5&#039; 8½&amp;quot; to 5&#039;11&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110. Weight: 79-89 kg / 174-196 lbs (12st 6lbs to 14st 0lbs); height: 176-188 cm / 5&#039;9&amp;quot; to 6&#039;2&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125. Weight: 95-112 kg / 209-247 lbs (14st 13lbs to 17st 9lbs); height: 182-205 cm / 6&#039;0&amp;quot; to 6&#039;9&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control a female NPC&#039;s body type by decreasing or increasing their weight. An NPC can only go up or down one step from their genetic body type. Increasing weight is achieved by increasing the NPC&#039;s food allowance, or taking them for meals, or giving them snacks. And the descriptor for some size brackets is determined by their STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; where NNN = [[girlID]] and X is numerical value of that NPC&#039;s Body Type, from a range of 1 to 9.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Charisma is important for most of the staff of your [[Taverns|Tavern]], if you have one: it constitutes 1/2 someone&#039;s capability as a [[Assignments and Jobs#Tavern Jobs|Waiter/Waitress]], [[Assignments and Jobs#Tavern Jobs|Host/Hostess]] or a [[Assignments and Jobs#Tavern Jobs|Performer]], 1/3 of someone&#039;s skill as a [[Taverns#Barkeeper|Barkeeper]], and 1/4 someone&#039;s skill as a [[Taverns#Gold Walkers|tavern prostitute]].&lt;br /&gt;
&lt;br /&gt;
Charisma score also contributes 1/4 of someone&#039;s skill as your [[Assignments and Jobs#Herald|Herald]]. Charisma 60+ is required for external Performer jobs such as that at the [[Assignments and Jobs#Golden Dragon (performer)|Golden Dragon]]. Charisma 60+ will also gain [[Gold walking#Goldwalking assignment|Goldwalkers]] an extra $10/day. And Charisma also contributes to a prostitute&#039;s earnings on evening [[Gold walking#Escorts|Ring sessions]] if she is assigned to Escort duties. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Appalling&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Boring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Likeable&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Charming&#039;&#039;&#039;; 90-119 = &#039;&#039;&#039;Lovable&#039;&#039;&#039;; 120+ = &#039;&#039;&#039;Fabulous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* Assign them to an [[Assignments and Jobs - Educator|Educator]] training [[Assignments and Jobs - Educator#Performance|Performance]], who will raise their Charisma to 100 or to the Educator&#039;s current Charisma, whichever is lower, &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the Educator has [[Traits (NPCs)#Extrovert|Extrovert]] trait &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the trainee has 60+ [[Happiness and Affection|Happiness]], &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; as long as the Free Thinking template is also selected - except in the case of [[Tuner Jackson]], who will train Performer&#039;s Charisma regardless of other constraints.&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Charisma, out of 130, and 0 = dead.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Handicapped&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Clumsy&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Flexible&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Gymnast&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Elite&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70).&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Dexterity, out of 130 (where 0 = dead).&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Procrastinator&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Lazy&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Efficient&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Military&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Gulag&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Discipline, which might possibly exceed 130.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as &#039;&#039;&#039;warfame&#039;&#039;&#039;) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. Famous NPCs joining your Household will directly increase your [[Power Value]].  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Fame&#039;&#039;&#039;&lt;br /&gt;
* By assigning an NPC to fight gladiatrix duels in the [[The Arena|Arena]] (females only): fame gained = +1-9 per fight depending on strength of opponent, but only +1 per fight once the gladiatrix has 400+ warfame.&lt;br /&gt;
* By assigning an NPC as a [[Follower]] and engaging in fights - but these fights have to be at least moderately tough: some enemies are scripted to give Fame; for generic fights, the enemy GROUP LEVEL needs to be 75+ to provide Fame points.&lt;br /&gt;
* By completing certain high-tier missions or [[Quests]].&lt;br /&gt;
&#039;&#039;&#039;Effects of Fame&#039;&#039;&#039;&lt;br /&gt;
* NPCs with high Fame increase the [[Power Value]] of the MC&#039;s Faction if they join his Household, by +1 at 250+, +2 at 500+, +3 at 750+, +5 at 1,000+, +7 at 2,000+, +9 at 3,000+ and +11 at 5,000+. Though these gains are capped by [[NPC Status (detailed)|Social Status]]: +5 max for Servant, +2 max for Slave or Convict.&lt;br /&gt;
* [[Assignments and Jobs - Captain of the Guard#Captain&#039;s Skill|Captains]] receive a +10/+20 (Fame 150+/600+) chance boost when increasing other guards&#039; skills and attributes, or -15 if their Fame is below 15.&lt;br /&gt;
* The [[The house#News Office|News Room]] has a +5 bonus to chance to enact political changes if [[Nicole Boulay|Nicole&#039;s]] Fame is 100+; the paper will bring in 10% extra income is she has 100+; she gets another benefit at 1,000+.&lt;br /&gt;
* Increased [[Slave Market - Auction Slave - Base Price Calculations#War Fame|slave auction base price]]: +$500 at Fame 5+, with a total of +$15,000 at Fame 1,000+, plus males get an additional +$2,000 at Fame 100+.&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Fame 300+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* [[Aria Bianchi|Aria&#039;s]] Fame will affect the performance of her duties as rebel leader and possibly leader of Ikaanos (she will do badly at &amp;lt;200; well at 600+).&lt;br /&gt;
* [[Assignments and Jobs#Herald|Heralds]]&#039; effectiveness is boosted by their Fame: they get +10 to herald skill at 200+, and another +10 at 600+.&lt;br /&gt;
* NPCs with higher Fame will demand higher [[Salaries]]: +$10 at 50+, another +$10 at 150+, and another +$10 at 500+.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Bouncers]] with Fame 300+ add +20 to [[Taverns|Tavern]] daily success scores.&lt;br /&gt;
* [[Assignments and Jobs#Tavern Jobs|Barkeepers]] with Fame 50+/150+/500+ add +5/+10/+25 to [[Taverns|Tavern]] daily success scores respectively.&lt;br /&gt;
* [[Assignments and Jobs#Educator|Educators]] have their competence score boosted by Fame: +1 if 50+, +6 if 150+, +10 if 500+ and +20 if 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;warfame&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s combat-related Fame, which can be any number from 0 up, and can be over 1,000.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;1 = &#039;&#039;&#039;Depressed&#039;&#039;&#039;; 1-9 = &#039;&#039;&#039;Miserable&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Sad&#039;&#039;&#039;; 20-34 = &#039;&#039;&#039;Low&#039;&#039;&#039;; 35-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-69 = &#039;&#039;&#039;Happy&#039;&#039;&#039;; 70-89 = &#039;&#039;&#039;Amazing&#039;&#039;&#039;; 90-110 = &#039;&#039;&#039;Ecstatic&#039;&#039;&#039;; 111+ = &#039;&#039;&#039;Godly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;happiness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Happiness, out of 100.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;toughness&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Health, which can be over 200, and 0 = death. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is no point editing this variable directly, as it is a &#039;&#039;&#039;compound&#039;&#039;&#039; value calculated from other values (Strength, Stamina, Body Type, some implants, certain traits), so any direct changes will be swiftly discarded by the game.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;health&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Health, which can be any number equal to or less than that character&#039;s [[toughness|&amp;lt;code&amp;gt;&#039;&#039;&#039;toughness&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 = unconscious, and below -20 = death if playing [[Ironman]] difficulty.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Stupid&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Gifted&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Genius&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Intelligence, out of 130, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;11 = &#039;&#039;&#039;Nasty&#039;&#039;&#039;; 11-39 = &#039;&#039;&#039;Uncaring&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 60-74 = &#039;&#039;&#039;Caring&#039;&#039;&#039;; 75-89 = &#039;&#039;&#039;Attentive&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Motherly&#039;&#039;&#039;  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events (e.g. in the [[Shed]]; uncapped).&lt;br /&gt;
* NPCs with the [[Traits (NPCs)#Pacifist|Pacifist]] trait increase Kindness naturally with time (1 in 6 chance daily; cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Kindness, out of 130, though it will rarely exceed 100.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
An NPC&#039;s Notoriety is a measurement of their fame in the sexual area - or more like infamy, if Ikaanos&#039; [[Political Events#Corruption|Corruption]] is low. Also known as &#039;&#039;&#039;prostitution fame&#039;&#039;&#039;, or &#039;&#039;&#039;prostitution score&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Notoriety&#039;&#039;&#039;&lt;br /&gt;
* By working as a [[Assignments and Jobs#Gold Walkers|gold-walker]] (50% chance of +1 per day), a [[Assignments and Jobs#Tavern Prostitutes|tavern prostitute]], or participating in [[Assignments and Jobs#Prostitution Ring|Prostitution Ring]] sessions.&lt;br /&gt;
&#039;&#039;&#039;Effects of Notoriety&#039;&#039;&#039;&lt;br /&gt;
* Notoriety 40+, or 20+ if MC&#039;s [[Influence]] is 5,000+, allows the NPC to work as an [[Gold walking#Escort|Escort]] whilst [[Gold walking#Escorts|gold-walking]].&lt;br /&gt;
* Notoriety 50+/150+/500+ adds to the income of [[Taverns]] when the person is working there as a [[Taverns#Gold Walkers|tavern prostitute]], by adding +10/20/40 to the daily Tavern Score respectively.&lt;br /&gt;
* If a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] has Notoriety 100+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
* Increases [[Slave Market - Auction Slave - Base Price Calculations#Prostitution Score|auction base price]] of slave, from +$500 at 20+, to +$10,000 at 1,000+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prostscore&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s sexual-related fame, or Notoriety, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Prestige&#039;&#039;&#039;&lt;br /&gt;
* By winning finals at The [[Gymnasium]].&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Golden Dragon (performer)|Performers]] at The [[The Golden Dragon|Golden Dragon]] (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as [[Assignments and Jobs#Teacher|Professors]] at The [[The Academy|Academy]] (must have [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 90+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to [[The Orient]] and dining with them extravagantly enough to gain at least a +40 [[Palace Rating]] increase bonus (cap: 15).&lt;br /&gt;
&#039;&#039;&#039;Effects of Prestige&#039;&#039;&#039;&lt;br /&gt;
* [[Player Home (Redhaven)/News Office|News Room]] success chance receive a +5/+10/+15 chance bonus to enact political changes if [[Nicole Boulay|Nicole]]&#039;s Prestige is 100/500/1,000.&lt;br /&gt;
* Increases the effectiveness of Household [[Assignments and Jobs#Herald|Heralds]], which boosts the MC&#039;s [[Influence]]: +10 to Herald Skill at 100+ and another +10 at 300.&lt;br /&gt;
* Increased wages earned working as a Professor: +$5/d at Prestige 50+, +$15/d at 150+, +$5/d at 250+ and +$15/d at Prestige 500+.&lt;br /&gt;
* Vastly increased [[Slave Market - Auction Slave - Base Price Calculations#Prestige|slave auction yields]] (from +$1,000 at Prestige 5+, to +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a [[Titles (Slaves)#Floor Crawler|Floor Crawler]] with Prestige 50+ gains an additional [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] point/day.&lt;br /&gt;
* Higher [[Salary]] demands: +$5/d at Prestige 50+, +$5/d at 150+ and +$5/d at 500+. And if working as a Professor and paid less than $60, an additional +$5/d at 10+, 50+, and 100+ Prestige, and an additional +$5/d at Prestige 10+ if aged 40+.&lt;br /&gt;
* For [[Taverns#Performer|Tavern Performers]], +25 to daily [[Taverns|Tavern]] success roll at Prestige 75+, and another +25 at Prestige 95+.&lt;br /&gt;
* +1 [[Palace Rating]] per day per household member with Prestige 250+.&lt;br /&gt;
* +3 to [[Escape]] chance at Prestige 50+.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;prest&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXXX is numerical value of that NPC&#039;s Prestige, which is usually 0 but can go over 1,000.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina.&lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;maxstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Maximum Stamina, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Meager&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Untrained&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Good&#039;&#039;&#039;; 70+ = &#039;&#039;&#039;Inexhaustible&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;tempstamina&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Current Stamina, which can be any number less than or including that character&#039;s [[maxstamina|&amp;lt;code&amp;gt;&#039;&#039;&#039;maxstamina&#039;&#039;&#039;&amp;lt;/code&amp;gt;]], where 0 or negative = unconscious.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;16 = &#039;&#039;&#039;Feeble&#039;&#039;&#039;; 16-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-49 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 50-69 = &#039;&#039;&#039;Toned&#039;&#039;&#039; (or &#039;&#039;&#039;Husky&#039;&#039;&#039; if age 50+); 70+ and Female = &#039;&#039;&#039;Amazonian&#039;&#039;&#039;; 70-89 and Male = &#039;&#039;&#039;Muscular&#039;&#039;&#039;; 90+ and Male = &#039;&#039;&#039;Herculean&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = girlID and XXX is numerical value of that NPC&#039;s Strength, from 0 to 130 though it might sometimes exceed this, and 0 = death.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of Taint&#039;&#039;&#039;&lt;br /&gt;
* An NPC with 100 Taint will be permanently transformed into a [[Prowler]].&lt;br /&gt;
* An NPC not wearing any [[Embryl]] on their person will undergo stat changes upon reaching Taint thresholds of &#039;&#039;&#039;24&#039;&#039;&#039;, &#039;&#039;&#039;34&#039;&#039;&#039;, and &#039;&#039;&#039;54&#039;&#039;&#039; (on the first night at which they reach that threshold), as follows:&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Kindness|Kindness]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Academics|Academics]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Science|Science]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Intelligence|Intelligence]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Beauty|Beauty]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; is reduced by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Attributes (NPCs)#Strength|Strength]]&#039;&#039;&#039; is increased by 5&lt;br /&gt;
** &#039;&#039;&#039;[[Skills (NPCs)#Melee Combat|Melee]]&#039;&#039;&#039; Combat is increased by 2&lt;br /&gt;
* Attribute changes brought about by taint reaching threshold levels are permanent, even if the taint level is subsequently reduced to below that threshold level again. Attribute scores reduced as a result of this can be restored through other means (training, cosmetic surgery etc).&lt;br /&gt;
&#039;&#039;&#039;Increasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s Taint by +8, to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having one or more [[Prowler|Prowlers]] in your house brings a small daily chance (3%, + 1% per Prowler above 1) that NPCs who have to ([[Assignments and Jobs#House Maid|Maids]], [[Assignments and Jobs#Footman|Footmen]]) or choose to ([[Traits (NPCs)#Extrovert|Extroverts]]) interact with them, increase their Taint by +1, to a cap of 10.&lt;br /&gt;
* Members of the [[The Rod of Adem|Rod of Adem]] cult have a 75% daily risk of gaining +1 [[Attributes (NPCs)#Taint|Taint]] (cap: 100).&lt;br /&gt;
&#039;&#039;&#039;Decreasing Taint&#039;&#039;&#039;&lt;br /&gt;
* Taint is decreased by [[Embryl]] worn on the person, usually in the form of an NPC wearing [[Accessories and Equipment#Necklaces|Embryl Necklace]], which give a 1 in 3 chance of -1 Taint per day.&lt;br /&gt;
* [[Embryl]] is far more effective if worn internally; Embryl [[butt plugs]] reduce Taint by 1 point every day.&lt;br /&gt;
* If a girl has the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait, her orgasms each have a 20% chance to decrease her [[Attributes (NPCs)#Taint|Taint]] by -1 point.&lt;br /&gt;
* INPCs with the [[Traits (NPCs)#Touch of Kali|Touch of Kali]] trait have a daily chance to lower their [[Attributes (NPCs)#Taint|Taint]] by -1 point, down to 0).&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;taint&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of an NPC&#039;s Taint, from 0 to 100, where at 100 they transform into a [[Prowler]].&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs, and makes the NPC a better potential gladiator.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
Categories: &amp;lt;-10 = &#039;&#039;&#039;Cum-Slave&#039;&#039;&#039; (female) or &#039;&#039;&#039;Drone&#039;&#039;&#039; (Male); -10-0 = &#039;&#039;&#039;Broken&#039;&#039;&#039; (if Happiness &amp;lt;35) or &#039;&#039;&#039;Devoted&#039;&#039;&#039; (if Happiness 35+); 1-9 = &#039;&#039;&#039;Inferior&#039;&#039;&#039;; 10-19 = &#039;&#039;&#039;Poor&#039;&#039;&#039;; 20-29 = &#039;&#039;&#039;Weak&#039;&#039;&#039;; 30-39 = &#039;&#039;&#039;Normal&#039;&#039;&#039;; 40-59 = &#039;&#039;&#039;Feisty&#039;&#039;&#039;; 60-79 = &#039;&#039;&#039;Strong&#039;&#039;&#039;; 80-89 = &#039;&#039;&#039;Adamant&#039;&#039;&#039;; 90+ = &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Haze Pill|Haze pills]] reduce Willpower by 2 points per pill. &lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;.npc.avNNN&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&#039;&#039;&#039;&amp;lt;code&amp;gt;willpower&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;XXX&amp;lt;/code&amp;gt; where NNN = [[girlID]] and XXX is numerical value of that NPC&#039;s Willpower, generally from -15 to +130, though it might possibly exceed this range.&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Valerie_Borsow&amp;diff=12155</id>
		<title>Valerie Borsow</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Valerie_Borsow&amp;diff=12155"/>
		<updated>2026-07-24T09:07:39Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valerie Borsow casual.png|alt=Valerie Borsow|thumb|520x520px|Valerie Borsow]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 110 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039;  -&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Furry&#039;s Tavern]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $15,000 then $0 per day&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Another of the staff at [[Furry&#039;s Tavern]] who the MC has a chance of recruiting. Valerie is multitalented, fit, young, beautiful, and charismatic. Tribal tattoos cover her body indicating a foreign heritage, while a heavy collar ensures she would be recognized and returned if she escaped. She performs, heavily guarded, obviously furious and hating every moment of it, about once every five nights at the tavern, as Furry keeps the night&#039;s entertainment on rotation. &lt;br /&gt;
&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
If you carouse at Furry&#039;s, on nights when Valerie is performing, on the &#039;&#039;&#039;second&#039;&#039;&#039; round of drinks, IF you socialize, there is a 1 in 4 chance that you&#039;ll meet an old friend of yours who is mesmerised by her. To try to impress you he lets slip that that &amp;quot;old man Randall at [[Dockgrave Tavern|Dockgrave]]&amp;quot; told him there is a secret about Valerie&#039;s past which could lead to &amp;quot;an old inheritance, worth a bodyweight of gold&amp;quot;. If this happens &#039;&#039;&#039;again&#039;&#039;&#039; on a subsequent night, your friend, now drunkenly despairing of ever having access to Valerie and so choosing to believe that the amount that Furry might give her up for might be greater than that of any treasure obtained by having her, reveals that the secret relates to some of her tattoos, which apparently constitute a treasure map. If you then talk to Mr. Furry, he indicates that though he was until recently somewhat infatuated with Valerie, he is now getting tired of her, and is willing to sell her - for a high price. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Starlet|Starlet]]&lt;br /&gt;
*[[Traits (NPCs)#Frigid|Frigid]]&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
[[File:Valerie1.jpg|alt=Valerie Borsow starting stats 1/2|frameless|569x569px]][[File:Valerie3.jpg|alt=Valerie Borsow starting stats 3|frameless|571x571px]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
Valerie has a personal quest &amp;quot;[[Quests#NPC-related_quests|The Borsow Gal]]&amp;quot;, which can be unlocked if you buy her from [[Furry]], raise her [[Affection]] to Amiable+, and ask her about her background.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For players who want to know details of this quest rather than discovering it organically, or if you are stuck and can&#039;t find the location, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;: Affection Amiable+, [[The Player#Academics|Academics]] skill 65+, and Valerie as a [[Follower]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details&#039;&#039;&#039;: Sufficient academic knowledge will reveal the Aesir/tribalist-inspired symbols in some of Valerie&#039;s tattoos as being a map pointing to the [[Locations (Ikaanos)#The Wetlands|wetlands]] in central Ikaanos City. A POI will then display - but only when you hover your mouse over the tomb itself, and only if Valerie is with you. The tomb is small, overgrown, and requires more of Valerie&#039;s knowledge to explore thoroughly.&lt;br /&gt;
&lt;br /&gt;
[[File:ValTreasure.jpg|alt=Map to the Tomb of the Cursed One, in the central Ikaanos wetlands|frameless|794x794px]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to know further details of what is inside (you probably don&#039;t), click below...&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:750px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
You have now found &amp;quot;[[the Tomb of The Cursed One]]&amp;quot;. Opening it requires finding a hidden lever. If you find this you can enter the tomb - where you will be attacked by Lord Aaltor - &amp;quot;the [[prowler]] in the tomb&amp;quot;!   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: Survivors will find four ceramic vases, containing 105 sacred [[Gold bars]] from old Earth (which should be enough to cover the cost of buying Valerie off [[Furry]]) - and growing in the tomb there will probably (depending on the weather) also be 6-10 [[Felani fungus|Felani mushrooms]] - psychedelic fungi native to Raana, which can fetch a good price at market. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable&#039;&#039;&#039;: &amp;lt;code&amp;gt;ownfelani&amp;lt;/code&amp;gt; = number of mushrooms   &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Variable&#039;&#039;&#039;: setting &amp;lt;code&amp;gt;$quest_valerie = 6&amp;lt;/code&amp;gt; will add the [[Locations (Ikaanos)#The Wetlands|wetlands]] [[POI]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; Valerie is &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;.&amp;lt;code&amp;gt;av41&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;quest_valerie&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; tracks the quest which leads to her acquisition and then to that of the treasure she holds a clue to. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Story_NPCs|Story NPCs]], [[Quests]], [[Furry&#039;s Tavern]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12154</id>
		<title>Furry&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12154"/>
		<updated>2026-07-24T08:45:55Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Entertainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:furry.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
In the decadent neighborhood of [[Locations (Ikaanos)#North Redhaven|North Redhaven]] stands Furry&#039;s Tavern. It offers a perfect watering hole for the lower classes of Redhaven and Westside, especially as &#039;&#039;&#039;all drinks are on the house&#039;&#039;&#039;. Besides drinks and social pleasantries, you can also listen to rumors, look for job postings, watch the night&#039;s entertainment, and have a &amp;quot;private session&amp;quot; with one of the tavern&#039;s slave girls.&lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
Furry&#039;s opens its doors from just past 6pm until midnight, though once inside you can carry on drinking till dawn; every night is a &amp;quot;lock-in&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Entertainment ===&lt;br /&gt;
Mr Furry puts on free entertainment each night - and changes it each night. Currently he is rotating between five young &#039;&#039;&#039;floor-crawlers&#039;&#039;&#039; giving free blowjobs, two heavily pierced &amp;amp; tattooed &#039;&#039;&#039;dancers&#039;&#039;&#039; who are also sisters, teenage &#039;&#039;&#039;Irish Jenny&#039;&#039;&#039; the naked singer, five &#039;&#039;&#039;caged ladies&#039;&#039;&#039;, and [[Valerie Borsow|&#039;&#039;&#039;Valerie Borsow&#039;&#039;&#039;]], a skilled erotic dancer in a heavy slave collar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the entertainment at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Furry&#039;s entertainment is determined randomly at the start of each day, as follows: &lt;br /&gt;
# &amp;quot;The two sisters&amp;quot; - a naked duo dancing away their tattooed and heavily pierced bodies up on the main stage.&lt;br /&gt;
# &amp;quot;Blowjobs on the house&amp;quot; - five young slaves crawling about underneath the tables, giving out sloppy blowjobs to as many customers as possible. The tavern is filled with people, so they&#039;re in for a long night&#039;s work.&lt;br /&gt;
# &amp;quot;Irish Jenny&amp;quot; - a skilled singer who&#039;s doing her suggestive performance completely naked and oiled with glistering lubricants from head to toe. Her slim, teenage body is mesmerising to look at and causes an atmosphere of unusual calmness throughout the entire tavern. &lt;br /&gt;
# &amp;quot;The caged ladies&amp;quot; - a troupe of five naked slaves, locked in cramped cages and placed in each corner of the tavern&amp;amp;#39;s main hall. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; the caged ladies will fill in for [[Valerie Borsow|Valerie]] if you buy her, so will then be encountered 40% of the time rather than 20%. So maybe for their sakes think twice before buying Valerie from Furry?&lt;br /&gt;
# &amp;quot;[[Valerie Borsow]]&amp;quot; - a skilled erotic dancer doing a suggestive performance on the main stage. Tribal tattoos cover the her body, telling of a foreign heritage, while a heavy collar makes sure the girl will be recognized if she attempts to escape. The tribalist woman, covered in lubricants from head to toe, throws her body with a determination that clearly shows her rage; she looks like a caged tiger trying to escape from her prison. It would be all in vain, however, as Furry&#039;s powerful goons have their eyes fixed on every one of their Master&#039;s valuable possessions. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Drinking ===&lt;br /&gt;
You can sit down and enjoy up to three rounds of drinks, each lasting 1½ to 2½ hours depending on options chosen plus some chance, and each round providing options for socializing and &#039;&#039;&#039;[[Gambling]]&#039;&#039;&#039;. Each round takes a base of 90 minutes, chooses from a selection of random events each with different effects, and provides three optional extras: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Socialize&#039;&#039;&#039;: $0, +0 minutes, gives chance of +1 [[Affection]] with any [[Followers]] who accompany you, and provides extra event with chance of [[Influence]] gain or loss.&lt;br /&gt;
* &#039;&#039;&#039;Darts&#039;&#039;&#039;: costs $3, takes 0 or 30 mins, +$15 dollars if you win, success chance seems mostly random. &lt;br /&gt;
* &#039;&#039;&#039;Poker&#039;&#039;&#039;: costs $20, takes 18 mins, success chance based on [[The Player#Gambling|Gambling skill]], possible winnings $40–$160 (= +[40, 60, 80 or 100], +20 if Influence 300+ or +40 if 600+, and + 20 if Gambling skill 60+ or +40 if 90+), 10% chance to raise your [[The Player#Gambling|Gambling skill]] (cap: 120).&lt;br /&gt;
&lt;br /&gt;
Each option provides (or takes away) small amounts of money or influence based on the results of a skill check. A savvy gambler can make money at cards, but trying to socialize without people skills may do your reputation more harm than good. &lt;br /&gt;
&lt;br /&gt;
There is information in the side panel that keeps track of your total [[Cash]] and [[Influence]] gains/losses over the night&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
The [[Quests|quests]] &#039;&#039;Westside Raiders&#039;&#039;, &#039;&#039;Devious Delivery&#039;&#039;, and &#039;&#039;Magic Mushrooms&#039;&#039; can be acquired from here.&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
Listening to rumors can yield all sorts of useful information. Some rumors will reveal background lore or provide information on current events that may or may not be relevant. Some rumors are more important than others, so keep an ear out! Who knows what secrets you may discover?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the rumors currently available at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
The rumors currently at Furry&#039;s, in order, are:&lt;br /&gt;
# [[House Teresto]] has recently installed an unimaginably expensive radar computer at fort Ahriman, in [[House_Bellemme|Bellemme]] territory. Unfortunately, the computer managed to overheat the fort&#039;s fusion core, which exploded and killed over 50 people. The incident has severely damaged the relationship between House Bellemme and House Teresto. &lt;br /&gt;
# There&#039;s a rumor that Furry is planning on marrying one of his prostitutes.&lt;br /&gt;
# There&#039;s an entrance in Stokke Hills that leads down to a gigantic pre-severance fuel silo. This silo is now called &amp;quot;The Underworld&amp;quot; by locals – housing at least 200 misfits, thieves and other freebooter trash who can&#039;t afford living in the sod houses of Marston Swamps.&lt;br /&gt;
# EITHER: There&#039;s a rumor circulating that Mr. Furry&#039;s ex-wife, Iona Farley, has been caught trying to hustle a prominent Spheremaster. OR: There&#039;s a rumor that Iona Farley, Furry&#039;s newly returned ex-wife, is the designated sex slave of Furry&#039;s entire male (and lesbian) staff.&lt;br /&gt;
# Some people are claiming that Furry is probably the most well-hung man in Redhaven. While some measurements sound exaggerated, it&#039;s probable that his manhood measures a little over six centimeters in diameter. [If Lovisa has been sold to Furry: &amp;quot;Poor Lovisa!&amp;quot;] A barmaid whispers: &amp;quot;Sometimes the bartender uses it to scare us bar girls. &#039;You&#039;re sloppy! If you do that again, there&#039;s a log waitin&#039; for ya backdoors.&#039; Not that I&#039;d ever let him do it to me, but the thought still sends shivers down my spine.&amp;quot;&lt;br /&gt;
# Tucked away in a shadowy booth, you spot some old acquaintances, whom you got to know in your teens when your brother still ran with them. After seeking them out, you&#039;re pulled into a two-hour discussion of stealth techniques and hunting strategies. This group, &amp;quot;The Blackwood Hunters&amp;quot;, have long been renowned for their special abilities, and they stir some old memories of your past life. Blackwood hunter: &amp;quot;Too bad what happened to your brother.&amp;quot; [If MC&#039;s PV &amp;gt;500: &amp;quot;At least you&#039;re doing well, and you have truly restored your household&#039;s name.&amp;quot;] &amp;quot;Let&#039;s raise our glasses to the name of your House. May it shine forever among the Moons!&amp;quot; [Your [[The_Player#Stealth|Stealth skill]] increases by +2 points.]&lt;br /&gt;
That&#039;s the end of the rumors currently available at Furry&#039;s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ask about Bounties ===&lt;br /&gt;
As at other such establishments in Ikaanos and beyond, using the lubrication of alcohol you can discretely ask amongst the staff and clientele here for leads regarding the location of bounties or other matters you might be investigating, leveraging your [[Influence]] to do so and/or paying bribes ($150). This will add 30 minutes to the duration of your visit here.&lt;br /&gt;
&lt;br /&gt;
=== Private Sessions ===&lt;br /&gt;
Furry&#039;s Tavern hosts a variety of prostitutes. You can pay to use their services as a way to satisfy your sexual needs. &lt;br /&gt;
&lt;br /&gt;
Girls at Furry&#039;s offer two options: A blowjob, which costs $15, and full service, which costs $30 and allows the use of all their holes. Afterwards, you can give the girl a $1 tip to express gratitude, and try to socialize with her a little. Furry&#039;s main prostitutes, [[Eliana Nichols]] and &#039;&#039;&#039;Rosita Ice&#039;&#039;&#039;, offer unique anecdotes and a personal quest. Eliana&#039;s quest ends with you taking her into your household as a slave.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Furry ===&lt;br /&gt;
The formidable Mr. Furry doesn&#039;t have time for nobodies, and so requires a minimum of 200 influence to meet with. He is not particularly prudish, and sometimes lets one of his slave girls service you while the two of you talk. He acts friendly, but doesn&#039;t engage in small talk, preferring to exchange pleasantries and then sit quietly and let you state your business. You can also speak to him about jobs, but he does not seem to have any available for you yet. He may also be amenable to selling some of his slaves to you ([[Eliana Nichols|Eliana]], [[Rosita Ice|Rosita]], [[Valerie Borsow|Valerie]]). &lt;br /&gt;
&lt;br /&gt;
=== Slaves ===&lt;br /&gt;
Furry will buy female slaves from you for a flat fee of $1,500 if they are aged 22 or less; $500 if older. Talk to him in his office to unlock this possibility. Then it will become available as an option on each slave&#039;s &amp;quot;Actions&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
Slaves sold to Furry will become prostitutes, floor-crawlers, erotic performers if their [[Attributes (NPCs)#Beauty|Beauty]] is 70+, erotic dancers if their [[Dancing]] skill is 70+, nude storytellers if they have [[Skills (NPCs)#Academics|Academics]] 80+, or even Furry&#039;s personal sex slave if he takes a fancy to them (he has his eye on [[Lovisa Helm|Lovisa]]).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; (1) &amp;lt;code&amp;gt;furryday&amp;lt;/code&amp;gt; determines the day&#039;s entertainment; it has a value &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, set randomly at the start of each day. (2) &amp;lt;code&amp;gt;furryrumorb&amp;lt;/code&amp;gt; sets the rumors; it has possible values &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;through &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, starting at 0 and progressing by +1 each time a rumor is discovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039; [[Locations_(Ikaanos)#North_Redhaven|North Redhaven]], Taverns, [[Eliana Nichols]], [[Rosita Ice]], [[Valerie Borsow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12153</id>
		<title>Furry&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12153"/>
		<updated>2026-07-24T08:45:22Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Entertainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:furry.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
In the decadent neighborhood of [[Locations (Ikaanos)#North Redhaven|North Redhaven]] stands Furry&#039;s Tavern. It offers a perfect watering hole for the lower classes of Redhaven and Westside, especially as &#039;&#039;&#039;all drinks are on the house&#039;&#039;&#039;. Besides drinks and social pleasantries, you can also listen to rumors, look for job postings, watch the night&#039;s entertainment, and have a &amp;quot;private session&amp;quot; with one of the tavern&#039;s slave girls.&lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
Furry&#039;s opens its doors from just past 6pm until midnight, though once inside you can carry on drinking till dawn; every night is a &amp;quot;lock-in&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Entertainment ===&lt;br /&gt;
Mr Furry puts on free entertainment each night - and changes it each night. Currently he is rotating between five young &#039;&#039;&#039;floor-crawlers&#039;&#039;&#039; giving free blowjobs, two heavily pierced &amp;amp; tattooed &#039;&#039;&#039;dancers&#039;&#039;&#039; who are also sisters, teenage &#039;&#039;&#039;Irish Jenny&#039;&#039;&#039; the naked singer, five &#039;&#039;&#039;caged ladies&#039;&#039;&#039;, and [[Valerie Borsow|&#039;&#039;&#039;Valerie Borsow&#039;&#039;&#039;]], a skilled erotic dancer in a heavy slave collar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the entertainment at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Furry&#039;s entertainment is determined randomly at the start of each day, as follows: &lt;br /&gt;
# &amp;quot;The two sisters&amp;quot; - a naked duo dancing away their tattooed and heavily pierced bodies up on the main stage.&lt;br /&gt;
# &amp;quot;Blowjobs on the house&amp;quot; - five young slaves crawling about underneath the tables, giving out sloppy blowjobs to as many customers as possible. The tavern is filled with people, so they&#039;re in for a long night&#039;s work.&lt;br /&gt;
# &amp;quot;Irish Jenny&amp;quot; - a skilled singer who&#039;s doing her suggestive performance completely naked and oiled with glistering lubricants from head to toe. Her slim, teenage body is mesmerising to look at and causes an atmosphere of unusual calmness throughout the entire tavern. &lt;br /&gt;
# &amp;quot;The caged ladies&amp;quot; - a troupe of five naked slaves, locked in cramped cages and placed in each corner of the tavern&amp;amp;#39;s main hall. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; the caged ladies will fill in for [[Valerie Borsow|Valerie]] if you buy her, so will then be encountered 40% of the time rather than 20%. So maybe for their sakes think twice about buying Valerie from Furry?&lt;br /&gt;
# &amp;quot;[[Valerie Borsow]]&amp;quot; - a skilled erotic dancer doing a suggestive performance on the main stage. Tribal tattoos cover the her body, telling of a foreign heritage, while a heavy collar makes sure the girl will be recognized if she attempts to escape. The tribalist woman, covered in lubricants from head to toe, throws her body with a determination that clearly shows her rage; she looks like a caged tiger trying to escape from her prison. It would be all in vain, however, as Furry&#039;s powerful goons have their eyes fixed on every one of their Master&#039;s valuable possessions. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Drinking ===&lt;br /&gt;
You can sit down and enjoy up to three rounds of drinks, each lasting 1½ to 2½ hours depending on options chosen plus some chance, and each round providing options for socializing and &#039;&#039;&#039;[[Gambling]]&#039;&#039;&#039;. Each round takes a base of 90 minutes, chooses from a selection of random events each with different effects, and provides three optional extras: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Socialize&#039;&#039;&#039;: $0, +0 minutes, gives chance of +1 [[Affection]] with any [[Followers]] who accompany you, and provides extra event with chance of [[Influence]] gain or loss.&lt;br /&gt;
* &#039;&#039;&#039;Darts&#039;&#039;&#039;: costs $3, takes 0 or 30 mins, +$15 dollars if you win, success chance seems mostly random. &lt;br /&gt;
* &#039;&#039;&#039;Poker&#039;&#039;&#039;: costs $20, takes 18 mins, success chance based on [[The Player#Gambling|Gambling skill]], possible winnings $40–$160 (= +[40, 60, 80 or 100], +20 if Influence 300+ or +40 if 600+, and + 20 if Gambling skill 60+ or +40 if 90+), 10% chance to raise your [[The Player#Gambling|Gambling skill]] (cap: 120).&lt;br /&gt;
&lt;br /&gt;
Each option provides (or takes away) small amounts of money or influence based on the results of a skill check. A savvy gambler can make money at cards, but trying to socialize without people skills may do your reputation more harm than good. &lt;br /&gt;
&lt;br /&gt;
There is information in the side panel that keeps track of your total [[Cash]] and [[Influence]] gains/losses over the night&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
The [[Quests|quests]] &#039;&#039;Westside Raiders&#039;&#039;, &#039;&#039;Devious Delivery&#039;&#039;, and &#039;&#039;Magic Mushrooms&#039;&#039; can be acquired from here.&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
Listening to rumors can yield all sorts of useful information. Some rumors will reveal background lore or provide information on current events that may or may not be relevant. Some rumors are more important than others, so keep an ear out! Who knows what secrets you may discover?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the rumors currently available at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
The rumors currently at Furry&#039;s, in order, are:&lt;br /&gt;
# [[House Teresto]] has recently installed an unimaginably expensive radar computer at fort Ahriman, in [[House_Bellemme|Bellemme]] territory. Unfortunately, the computer managed to overheat the fort&#039;s fusion core, which exploded and killed over 50 people. The incident has severely damaged the relationship between House Bellemme and House Teresto. &lt;br /&gt;
# There&#039;s a rumor that Furry is planning on marrying one of his prostitutes.&lt;br /&gt;
# There&#039;s an entrance in Stokke Hills that leads down to a gigantic pre-severance fuel silo. This silo is now called &amp;quot;The Underworld&amp;quot; by locals – housing at least 200 misfits, thieves and other freebooter trash who can&#039;t afford living in the sod houses of Marston Swamps.&lt;br /&gt;
# EITHER: There&#039;s a rumor circulating that Mr. Furry&#039;s ex-wife, Iona Farley, has been caught trying to hustle a prominent Spheremaster. OR: There&#039;s a rumor that Iona Farley, Furry&#039;s newly returned ex-wife, is the designated sex slave of Furry&#039;s entire male (and lesbian) staff.&lt;br /&gt;
# Some people are claiming that Furry is probably the most well-hung man in Redhaven. While some measurements sound exaggerated, it&#039;s probable that his manhood measures a little over six centimeters in diameter. [If Lovisa has been sold to Furry: &amp;quot;Poor Lovisa!&amp;quot;] A barmaid whispers: &amp;quot;Sometimes the bartender uses it to scare us bar girls. &#039;You&#039;re sloppy! If you do that again, there&#039;s a log waitin&#039; for ya backdoors.&#039; Not that I&#039;d ever let him do it to me, but the thought still sends shivers down my spine.&amp;quot;&lt;br /&gt;
# Tucked away in a shadowy booth, you spot some old acquaintances, whom you got to know in your teens when your brother still ran with them. After seeking them out, you&#039;re pulled into a two-hour discussion of stealth techniques and hunting strategies. This group, &amp;quot;The Blackwood Hunters&amp;quot;, have long been renowned for their special abilities, and they stir some old memories of your past life. Blackwood hunter: &amp;quot;Too bad what happened to your brother.&amp;quot; [If MC&#039;s PV &amp;gt;500: &amp;quot;At least you&#039;re doing well, and you have truly restored your household&#039;s name.&amp;quot;] &amp;quot;Let&#039;s raise our glasses to the name of your House. May it shine forever among the Moons!&amp;quot; [Your [[The_Player#Stealth|Stealth skill]] increases by +2 points.]&lt;br /&gt;
That&#039;s the end of the rumors currently available at Furry&#039;s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ask about Bounties ===&lt;br /&gt;
As at other such establishments in Ikaanos and beyond, using the lubrication of alcohol you can discretely ask amongst the staff and clientele here for leads regarding the location of bounties or other matters you might be investigating, leveraging your [[Influence]] to do so and/or paying bribes ($150). This will add 30 minutes to the duration of your visit here.&lt;br /&gt;
&lt;br /&gt;
=== Private Sessions ===&lt;br /&gt;
Furry&#039;s Tavern hosts a variety of prostitutes. You can pay to use their services as a way to satisfy your sexual needs. &lt;br /&gt;
&lt;br /&gt;
Girls at Furry&#039;s offer two options: A blowjob, which costs $15, and full service, which costs $30 and allows the use of all their holes. Afterwards, you can give the girl a $1 tip to express gratitude, and try to socialize with her a little. Furry&#039;s main prostitutes, [[Eliana Nichols]] and &#039;&#039;&#039;Rosita Ice&#039;&#039;&#039;, offer unique anecdotes and a personal quest. Eliana&#039;s quest ends with you taking her into your household as a slave.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Furry ===&lt;br /&gt;
The formidable Mr. Furry doesn&#039;t have time for nobodies, and so requires a minimum of 200 influence to meet with. He is not particularly prudish, and sometimes lets one of his slave girls service you while the two of you talk. He acts friendly, but doesn&#039;t engage in small talk, preferring to exchange pleasantries and then sit quietly and let you state your business. You can also speak to him about jobs, but he does not seem to have any available for you yet. He may also be amenable to selling some of his slaves to you ([[Eliana Nichols|Eliana]], [[Rosita Ice|Rosita]], [[Valerie Borsow|Valerie]]). &lt;br /&gt;
&lt;br /&gt;
=== Slaves ===&lt;br /&gt;
Furry will buy female slaves from you for a flat fee of $1,500 if they are aged 22 or less; $500 if older. Talk to him in his office to unlock this possibility. Then it will become available as an option on each slave&#039;s &amp;quot;Actions&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
Slaves sold to Furry will become prostitutes, floor-crawlers, erotic performers if their [[Attributes (NPCs)#Beauty|Beauty]] is 70+, erotic dancers if their [[Dancing]] skill is 70+, nude storytellers if they have [[Skills (NPCs)#Academics|Academics]] 80+, or even Furry&#039;s personal sex slave if he takes a fancy to them (he has his eye on [[Lovisa Helm|Lovisa]]).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; (1) &amp;lt;code&amp;gt;furryday&amp;lt;/code&amp;gt; determines the day&#039;s entertainment; it has a value &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, set randomly at the start of each day. (2) &amp;lt;code&amp;gt;furryrumorb&amp;lt;/code&amp;gt; sets the rumors; it has possible values &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;through &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, starting at 0 and progressing by +1 each time a rumor is discovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039; [[Locations_(Ikaanos)#North_Redhaven|North Redhaven]], Taverns, [[Eliana Nichols]], [[Rosita Ice]], [[Valerie Borsow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12152</id>
		<title>Furry&#039;s Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Furry%27s_Tavern&amp;diff=12152"/>
		<updated>2026-07-24T08:44:34Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Entertainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:furry.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
In the decadent neighborhood of [[Locations (Ikaanos)#North Redhaven|North Redhaven]] stands Furry&#039;s Tavern. It offers a perfect watering hole for the lower classes of Redhaven and Westside, especially as &#039;&#039;&#039;all drinks are on the house&#039;&#039;&#039;. Besides drinks and social pleasantries, you can also listen to rumors, look for job postings, watch the night&#039;s entertainment, and have a &amp;quot;private session&amp;quot; with one of the tavern&#039;s slave girls.&lt;br /&gt;
&lt;br /&gt;
=== Opening Hours ===&lt;br /&gt;
Furry&#039;s opens its doors from just past 6pm until midnight, though once inside you can carry on drinking till dawn; every night is a &amp;quot;lock-in&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Entertainment ===&lt;br /&gt;
Mr Furry puts on free entertainment each night - and changes it each night. Currently he is rotating between five young &#039;&#039;&#039;floor-crawlers&#039;&#039;&#039; giving free blowjobs, two heavily pierced &amp;amp; tattooed &#039;&#039;&#039;dancers&#039;&#039;&#039; who are also sisters, teenage &#039;&#039;&#039;Irish Jenny&#039;&#039;&#039; the naked singer, five &#039;&#039;&#039;caged ladies&#039;&#039;&#039;, and [[Valerie Borsow|&#039;&#039;&#039;Valerie Borsow&#039;&#039;&#039;]], a skilled erotic dancer in a heavy slave collar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the entertainment at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Furry&#039;s entertainment is determined randomly at the start of each day, as follows: &lt;br /&gt;
# &amp;quot;The two sisters&amp;quot; - a naked duo dancing away their tattooed and heavily pierced bodies up on the main stage.&lt;br /&gt;
# &amp;quot;Blowjobs on the house&amp;quot; - five young slaves crawling about underneath the tables, giving out sloppy blowjobs to as many customers as possible. The tavern is filled with people, so they&#039;re in for a long night&#039;s work.&lt;br /&gt;
# &amp;quot;Irish Jenny&amp;quot; - a skilled singer who&#039;s doing her suggestive performance completely naked and oiled with glistering lubricants from head to toe. Her slim, teenage body is mesmerising to look at and causes an atmosphere of unusual calmness throughout the entire tavern. &lt;br /&gt;
# &amp;quot;The caged ladies&amp;quot; - a troupe of five naked slaves, locked in cramped cages and placed in each corner of the tavern&amp;amp;#39;s main hall. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; the caged ladies will fill in for [[Valerie Borsow|Valerie]] if you buy her, so will then be encountered 40% of the time rather than 20% of the time. So maybe for their sakes think twice about buying Valerie from Furry?&lt;br /&gt;
# &amp;quot;[[Valerie Borsow]]&amp;quot; - a skilled erotic dancer doing a suggestive performance on the main stage. Tribal tattoos cover the her body, telling of a foreign heritage, while a heavy collar makes sure the girl will be recognized if she attempts to escape. The tribalist woman, covered in lubricants from head to toe, throws her body with a determination that clearly shows her rage; she looks like a caged tiger trying to escape from her prison. It would be all in vain, however, as Furry&#039;s powerful goons have their eyes fixed on every one of their Master&#039;s valuable possessions. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Drinking ===&lt;br /&gt;
You can sit down and enjoy up to three rounds of drinks, each lasting 1½ to 2½ hours depending on options chosen plus some chance, and each round providing options for socializing and &#039;&#039;&#039;[[Gambling]]&#039;&#039;&#039;. Each round takes a base of 90 minutes, chooses from a selection of random events each with different effects, and provides three optional extras: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Socialize&#039;&#039;&#039;: $0, +0 minutes, gives chance of +1 [[Affection]] with any [[Followers]] who accompany you, and provides extra event with chance of [[Influence]] gain or loss.&lt;br /&gt;
* &#039;&#039;&#039;Darts&#039;&#039;&#039;: costs $3, takes 0 or 30 mins, +$15 dollars if you win, success chance seems mostly random. &lt;br /&gt;
* &#039;&#039;&#039;Poker&#039;&#039;&#039;: costs $20, takes 18 mins, success chance based on [[The Player#Gambling|Gambling skill]], possible winnings $40–$160 (= +[40, 60, 80 or 100], +20 if Influence 300+ or +40 if 600+, and + 20 if Gambling skill 60+ or +40 if 90+), 10% chance to raise your [[The Player#Gambling|Gambling skill]] (cap: 120).&lt;br /&gt;
&lt;br /&gt;
Each option provides (or takes away) small amounts of money or influence based on the results of a skill check. A savvy gambler can make money at cards, but trying to socialize without people skills may do your reputation more harm than good. &lt;br /&gt;
&lt;br /&gt;
There is information in the side panel that keeps track of your total [[Cash]] and [[Influence]] gains/losses over the night&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
The [[Quests|quests]] &#039;&#039;Westside Raiders&#039;&#039;, &#039;&#039;Devious Delivery&#039;&#039;, and &#039;&#039;Magic Mushrooms&#039;&#039; can be acquired from here.&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
Listening to rumors can yield all sorts of useful information. Some rumors will reveal background lore or provide information on current events that may or may not be relevant. Some rumors are more important than others, so keep an ear out! Who knows what secrets you may discover?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; For players who want to remind themselves of the rumors currently available at Furry&#039;s, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
The rumors currently at Furry&#039;s, in order, are:&lt;br /&gt;
# [[House Teresto]] has recently installed an unimaginably expensive radar computer at fort Ahriman, in [[House_Bellemme|Bellemme]] territory. Unfortunately, the computer managed to overheat the fort&#039;s fusion core, which exploded and killed over 50 people. The incident has severely damaged the relationship between House Bellemme and House Teresto. &lt;br /&gt;
# There&#039;s a rumor that Furry is planning on marrying one of his prostitutes.&lt;br /&gt;
# There&#039;s an entrance in Stokke Hills that leads down to a gigantic pre-severance fuel silo. This silo is now called &amp;quot;The Underworld&amp;quot; by locals – housing at least 200 misfits, thieves and other freebooter trash who can&#039;t afford living in the sod houses of Marston Swamps.&lt;br /&gt;
# EITHER: There&#039;s a rumor circulating that Mr. Furry&#039;s ex-wife, Iona Farley, has been caught trying to hustle a prominent Spheremaster. OR: There&#039;s a rumor that Iona Farley, Furry&#039;s newly returned ex-wife, is the designated sex slave of Furry&#039;s entire male (and lesbian) staff.&lt;br /&gt;
# Some people are claiming that Furry is probably the most well-hung man in Redhaven. While some measurements sound exaggerated, it&#039;s probable that his manhood measures a little over six centimeters in diameter. [If Lovisa has been sold to Furry: &amp;quot;Poor Lovisa!&amp;quot;] A barmaid whispers: &amp;quot;Sometimes the bartender uses it to scare us bar girls. &#039;You&#039;re sloppy! If you do that again, there&#039;s a log waitin&#039; for ya backdoors.&#039; Not that I&#039;d ever let him do it to me, but the thought still sends shivers down my spine.&amp;quot;&lt;br /&gt;
# Tucked away in a shadowy booth, you spot some old acquaintances, whom you got to know in your teens when your brother still ran with them. After seeking them out, you&#039;re pulled into a two-hour discussion of stealth techniques and hunting strategies. This group, &amp;quot;The Blackwood Hunters&amp;quot;, have long been renowned for their special abilities, and they stir some old memories of your past life. Blackwood hunter: &amp;quot;Too bad what happened to your brother.&amp;quot; [If MC&#039;s PV &amp;gt;500: &amp;quot;At least you&#039;re doing well, and you have truly restored your household&#039;s name.&amp;quot;] &amp;quot;Let&#039;s raise our glasses to the name of your House. May it shine forever among the Moons!&amp;quot; [Your [[The_Player#Stealth|Stealth skill]] increases by +2 points.]&lt;br /&gt;
That&#039;s the end of the rumors currently available at Furry&#039;s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ask about Bounties ===&lt;br /&gt;
As at other such establishments in Ikaanos and beyond, using the lubrication of alcohol you can discretely ask amongst the staff and clientele here for leads regarding the location of bounties or other matters you might be investigating, leveraging your [[Influence]] to do so and/or paying bribes ($150). This will add 30 minutes to the duration of your visit here.&lt;br /&gt;
&lt;br /&gt;
=== Private Sessions ===&lt;br /&gt;
Furry&#039;s Tavern hosts a variety of prostitutes. You can pay to use their services as a way to satisfy your sexual needs. &lt;br /&gt;
&lt;br /&gt;
Girls at Furry&#039;s offer two options: A blowjob, which costs $15, and full service, which costs $30 and allows the use of all their holes. Afterwards, you can give the girl a $1 tip to express gratitude, and try to socialize with her a little. Furry&#039;s main prostitutes, [[Eliana Nichols]] and &#039;&#039;&#039;Rosita Ice&#039;&#039;&#039;, offer unique anecdotes and a personal quest. Eliana&#039;s quest ends with you taking her into your household as a slave.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Furry ===&lt;br /&gt;
The formidable Mr. Furry doesn&#039;t have time for nobodies, and so requires a minimum of 200 influence to meet with. He is not particularly prudish, and sometimes lets one of his slave girls service you while the two of you talk. He acts friendly, but doesn&#039;t engage in small talk, preferring to exchange pleasantries and then sit quietly and let you state your business. You can also speak to him about jobs, but he does not seem to have any available for you yet. He may also be amenable to selling some of his slaves to you ([[Eliana Nichols|Eliana]], [[Rosita Ice|Rosita]], [[Valerie Borsow|Valerie]]). &lt;br /&gt;
&lt;br /&gt;
=== Slaves ===&lt;br /&gt;
Furry will buy female slaves from you for a flat fee of $1,500 if they are aged 22 or less; $500 if older. Talk to him in his office to unlock this possibility. Then it will become available as an option on each slave&#039;s &amp;quot;Actions&amp;quot; page. &lt;br /&gt;
&lt;br /&gt;
Slaves sold to Furry will become prostitutes, floor-crawlers, erotic performers if their [[Attributes (NPCs)#Beauty|Beauty]] is 70+, erotic dancers if their [[Dancing]] skill is 70+, nude storytellers if they have [[Skills (NPCs)#Academics|Academics]] 80+, or even Furry&#039;s personal sex slave if he takes a fancy to them (he has his eye on [[Lovisa Helm|Lovisa]]).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; (1) &amp;lt;code&amp;gt;furryday&amp;lt;/code&amp;gt; determines the day&#039;s entertainment; it has a value &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;, set randomly at the start of each day. (2) &amp;lt;code&amp;gt;furryrumorb&amp;lt;/code&amp;gt; sets the rumors; it has possible values &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;through &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, starting at 0 and progressing by +1 each time a rumor is discovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039; [[Locations_(Ikaanos)#North_Redhaven|North Redhaven]], Taverns, [[Eliana Nichols]], [[Rosita Ice]], [[Valerie Borsow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source:&#039;&#039;&#039; Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Valerie_Borsow&amp;diff=12151</id>
		<title>Valerie Borsow</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Valerie_Borsow&amp;diff=12151"/>
		<updated>2026-07-24T07:21:42Z</updated>

		<summary type="html">&lt;p&gt;AlexD: /* Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Valerie Borsow casual.png|alt=Valerie Borsow|thumb|520x520px|Valerie Borsow]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 110 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5&#039;6&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039;  -&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Furry&#039;s Tavern]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $15,000 then $0 per day&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Another of the staff at [[Furry&#039;s Tavern]] who the MC has a chance of recruiting. Valerie is multitalented, fit, young, beautiful, and charismatic. Tribal tattoos cover her body indicating a foreign heritage, while a heavy collar ensures she would be recognized and returned if she escaped. She performs, heavily guarded, obviously furious and hating every moment of it, about once every five nights at the tavern, as Furry keeps the night&#039;s entertainment on rotation. &lt;br /&gt;
&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
If you carouse at Furry&#039;s, on nights when Valerie is performing, on the &#039;&#039;&#039;second&#039;&#039;&#039; round of drinks, IF you socialize, there is a 1 in 4 chance that you&#039;ll meet an old friend of yours who is mesmerised by her. To try to impress you he lets slip that that &amp;quot;old man Randall at [[Dockgrave Tavern|Dockgrave]]&amp;quot; told him there is a secret about Valerie&#039;s past which could lead to &amp;quot;an old inheritance, worth a bodyweight of gold&amp;quot;. If this happens &#039;&#039;&#039;again&#039;&#039;&#039; on a subsequent night, your friend, now drunkenly despairing of ever having access to Valerie and so choosing to believe that the amount that Furry might give her up for might be greater than that of any treasure obtained by having her, reveals that the secret relates to some of her tattoos, which apparently constitute a treasure map. If you then talk to Mr. Furry, he indicates that though he was until recently somewhat infatuated with Valerie, he is now getting tired of her, and is willing to sell her - for a high price. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Starlet|Starlet]]&lt;br /&gt;
*[[Traits (NPCs)#Frigid|Frigid]]&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
[[File:Valerie1.jpg|alt=Valerie Borsow starting stats 1/2|frameless|569x569px]][[File:Valerie3.jpg|alt=Valerie Borsow starting stats 3|frameless|571x571px]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
Valerie has a personal quest &amp;quot;[[Quests#NPC-related_quests|The Borsow Gal]]&amp;quot;, which can be unlocked if you buy her from [[Furry]], raise her [[Affection]] to Amiable+, and ask her about her background.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For players who want to know details of this quest rather than discovering it organically, or if you are stuck and can&#039;t find the location, click &amp;quot;Expand&amp;quot; below.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;: Affection Amiable+, [[The Player#Academics|Academics]] skill 65+, and Valerie as a [[Follower]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Details&#039;&#039;&#039;: Sufficient academic knowledge will reveal the Aesir/tribalist-inspired symbols in some of Valerie&#039;s tattoos as being a map pointing to the [[Locations (Ikaanos)#The Wetlands|wetlands]] in central Ikaanos City. A POI will then display - but only when you hover your mouse over the tomb itself, and only if Valerie is with you. The tomb is small, overgrown, and requires more of Valerie&#039;s knowledge to explore thoroughly.&lt;br /&gt;
&lt;br /&gt;
[[File:ValTreasure.jpg|alt=Map to the Tomb of the Cursed One, in the central Ikaanos wetlands|frameless|794x794px]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to know further details of what is inside (you probably don&#039;t), click below...&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:750px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
You have now found &amp;quot;[[the Tomb of The Cursed One]]&amp;quot;. Opening it requires finding a hidden lever. If you find this you can enter the tomb - where you will be attacked by Lord Aaltor - &amp;quot;the [[prowler]] in the tomb&amp;quot;!   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: Survivors will find four ceramic vases, containing 105 sacred [[Gold bars]] (which should be enough to cover the cost of buying Valerie off [[Furry]]) - and growing in the tomb there will probably (depending on the weather) also be 6-10 [[Felani fungus|Felani mushrooms]] - psychedelic fungi native to Raana, which can fetch a good price at market. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable&#039;&#039;&#039;: &amp;lt;code&amp;gt;ownfelani&amp;lt;/code&amp;gt; = number of mushrooms   &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Variable&#039;&#039;&#039;: setting &amp;lt;code&amp;gt;$quest_valerie = 6&amp;lt;/code&amp;gt; will add the [[Locations (Ikaanos)#The Wetlands|wetlands]] [[POI]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; Valerie is &amp;lt;code&amp;gt;npc&amp;lt;/code&amp;gt;.&amp;lt;code&amp;gt;av41&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;quest_valerie&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; tracks the quest which leads to her acquisition and then to that of the treasure she holds a clue to. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Story_NPCs|Story NPCs]], [[Quests]], [[Furry&#039;s Tavern]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5.1&lt;/div&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
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