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		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10507</id>
		<title>Traits (NPCs)</title>
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		<updated>2026-03-23T01:08:12Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Advocate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[Attributes (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[Attributes (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]]. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
**Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes. &lt;br /&gt;
**All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease [[Taint]] by one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
*The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*This NPC reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
*This NPC reduces his/her own Corruption at a rate of -2 per day, down to 21. The effect is disabled when his/her corruption reaches 70+&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
* Successfully converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases by 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]], [[Lovisa Helm]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regurly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This trait&#039;s value (starts at 40) increases by +1 point per day and is automatically added to all bondage persuasion rolls. It is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* This trait&#039;s value are raised by additional modifiers:&lt;br /&gt;
** NPC Corruption 50+: +1/day&lt;br /&gt;
** Pool/house party participant: +1/party&lt;br /&gt;
** Orgasms during sex: +1/orgasm&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10506</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10506"/>
		<updated>2026-03-23T01:03:34Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Advocate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the total roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[Attributes (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[Attributes (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]]. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
**Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes. &lt;br /&gt;
**All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease [[Taint]] by one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
*The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*This NPC reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
*This NPC reduces his/her own Corruption at a rate of -2 per day, down to 21. The effect is disabled when his/her corruption reaches 70+&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
* Successfully converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases by 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]], [[Lovisa Helm]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regurly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This trait&#039;s value (starts at 40) increases by +1 point per day and is automatically added to all bondage persuasion rolls. It is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* This trait&#039;s value are raised by additional modifiers:&lt;br /&gt;
** NPC Corruption 50+: +1/day&lt;br /&gt;
** Pool/house party participant: +1/party&lt;br /&gt;
** Orgasms during sex: +1/orgasm&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=10505</id>
		<title>Political Events</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=10505"/>
		<updated>2026-03-22T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Abundance (90+) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiraling chain-events or the player&#039;s active participation in political actions.&lt;br /&gt;
&lt;br /&gt;
==Prosperity==&lt;br /&gt;
Ikaanos&#039; Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.&lt;br /&gt;
&lt;br /&gt;
===Destitution (4 or less)===&lt;br /&gt;
Wide-spread starvation, rampart poverty and failing economies everywhere. The city&#039;s population is dwindling either due to migration, disease or violence. &lt;br /&gt;
&lt;br /&gt;
===Poverty (5-14)===&lt;br /&gt;
The lower classes are starving and trade businesses suffer due to low demand in goods and services. The city&#039;s population is stagnant.&lt;br /&gt;
&lt;br /&gt;
===Hardship (15-24)===&lt;br /&gt;
The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Life is hard in Ikaanos but most people get by and starvation is almost non-existent. &lt;br /&gt;
&lt;br /&gt;
===Affluence (75-89)===&lt;br /&gt;
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.&lt;br /&gt;
&lt;br /&gt;
===Abundance (90+)===&lt;br /&gt;
Ikaanos is prospering - there&#039;s enough food for everyone and bandit factions and raider spawns are either limited or completely disabled - as long as Control is &amp;quot;Normal&amp;quot; or above. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Prices &amp;lt;br&amp;gt;(mats.) !! Raider&amp;lt;br&amp;gt;Spawns!! Fishing/&amp;lt;br&amp;gt;Hunting!! NPC&amp;lt;br&amp;gt;Salaries!! Escape &amp;lt;br&amp;gt;risk!! Daily influence gain&amp;lt;br&amp;gt; modifier&lt;br /&gt;
|-&lt;br /&gt;
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%&lt;br /&gt;
|-&lt;br /&gt;
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Abundance || -25% || -50% || -50% || -25%|| -50%|| +20 || - || +8 pts. || -50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Prosperity up to 90 if she has the Democratic or Libertarian affiliation.&lt;br /&gt;
* Donating 2,000 food rations (200 x10) to the [[Orphanage]] in [[Locations (Ikaanos)#Outer Marston Swamp|Marston Swamps]] raises Prosperity one point up to a maximum of 75.&lt;br /&gt;
* Donating 3,000 food rations to the city from [[Burakumin Village|Burakumin village]] raises Prosperity one point up to a maximum of 90.&lt;br /&gt;
* Maxing [[Aimee&#039;s Goods|Aimee&#039;s store]]&#039;s &amp;quot;Merchandise&amp;quot; has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s tradesmen has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]]&#039;s merchants has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Maintaining a very low Control value.&lt;br /&gt;
* Taking out [[Jobs and Money#The Walker Farm|the Walker Farm]] in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] (-2).&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses. &lt;br /&gt;
&lt;br /&gt;
===Anarchy (4 or less)===&lt;br /&gt;
Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in [[Locations (Ikaanos)#Westside Heights|Westside]] and [[Locations (Ikaanos)#Redhaven|Redhaven]] are either closed or have limited opening hours. Requirement for &#039;&#039;&#039;entering [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]&#039;&#039;&#039; is 10,000 Influence points at this level of Control!&lt;br /&gt;
&lt;br /&gt;
===Disorder (5-24)===&lt;br /&gt;
Rebels and raider gangs have festered in Westside and Redhaven. There&#039;s a small ambush chance when traversing south from [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Raiders are confined to Westside slums.&lt;br /&gt;
&lt;br /&gt;
===Order (75-89)===&lt;br /&gt;
The spawn chance for raider strongholds is greatly decreased. [[Skyguard]] gains more and more control each day and merchants can safely traverse the streets of Ikaanos. The reward for high level bounties slightly decreased.&lt;br /&gt;
&lt;br /&gt;
===Peace (90+)===&lt;br /&gt;
Pax Ikaanica. Most raider spawns are disabled. Businesses are thriving. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Skyguard&amp;lt;br&amp;gt;regen. !! Bandit&amp;lt;br&amp;gt;regen.!! Prosperity&amp;lt;br&amp;gt;mod.!! Escape &amp;lt;br&amp;gt;risk!! Invest-&amp;lt;br&amp;gt;ments !!Raider&amp;lt;br&amp;gt;spawns&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
| Disorder|| -|| - || -|| -|| +15% || -1 pts. || -5 pts. ||-10%|| Redhaven&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - || -|| -|| - || - &lt;br /&gt;
|-&lt;br /&gt;
| Order|| - || - || - || - || -25% || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Peace|| -25% || -25%|| -10% || +50% || -80%|| +1 pts. || +10 pts.|| +25% || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Control===&lt;br /&gt;
* By granting weapons to Skyguard HQ in Hamilton Square ([[Fort Hamilton]]). Gains vary depending on type and amount of weapons.&lt;br /&gt;
* By having NPCs on guard duty. [[Assignments and Jobs - Guard#Guard Pool|Guard Pool Value]] / 10 = % chance for +1 Control, IF Control is &amp;lt;50, and IF your Guard Pool Value is 100+.&lt;br /&gt;
* By defeating powerful raider gangs, highwaymen or other quest-related bandit groups.&lt;br /&gt;
* By lowering the [[Factions|Bandit faction&#039;s]] number of fighters. After dropping to 7,500 or less, there&#039;s a 10% chance to increase Control one point per day up to a maximum of 75.&lt;br /&gt;
*Random Political Events will often increase Control.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Control up to 90 if she has the Authoritarian affiliation. This will also happen if she has the Rebel affiliation and the Player has completed the New World Order questline.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Control===&lt;br /&gt;
* By providing weapons (Coilguns and Automatic rifles) or donating ($100,000) to the [[Fenrik&#039;s Tavern|Bandit Faction&#039;s HQ]] in The Underworld.&lt;br /&gt;
*If you avoid wiping out [[Antagonists#Urban Titans|the Urban Titans]] gang they have a 10% chance of lowering Control each day they are active.&lt;br /&gt;
*If you invest $90,000 in the [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] they will have a 10% of lowering Control each day.&lt;br /&gt;
*Random Political Events will also lower Control frequently.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Control down to 0 if she has the Anarchist affiliation. This will also happen if she has the Rebel affiliation and the Player did not complete the New World Order questline.&lt;br /&gt;
*Prowlers, if set loose rather than being killed, cured or incarcerated, might lower Control, especially if equipped with Stealth Armor before release.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
While Control and Prosperity are purely political values, Ikaanos&#039; societal Corruption (not to be confused with the MC&#039;s [[The household|Household Corruption]] value, or an NPC&#039;s personal [[Corruption]]) is of a more cultural nature, showing the status of the city&#039;s general depravity and decadence.&lt;br /&gt;
&lt;br /&gt;
===Puritan (9 or less)===&lt;br /&gt;
Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room are only open for the nobility (50,000+ Influence).&lt;br /&gt;
&lt;br /&gt;
===Orthodox (10-24)===&lt;br /&gt;
The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now require at least 10,000 Influence to enter.&lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
While some cults and free-slave organizations try to spread the puritan ways, there&#039;s no active resistance toward depraved sex, prostitution, orgies or sexual slavery from the Church or The Republic.&lt;br /&gt;
&lt;br /&gt;
===Decadent (75-89)===&lt;br /&gt;
Immoral sex is encouraged by culture and a blowjob is as normal as taking a coffee together with a dear friend. Prostitutes no longer have to hide from or pay bribes to the authorities.  &lt;br /&gt;
&lt;br /&gt;
===Perverted (90+)===&lt;br /&gt;
Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.&lt;br /&gt;
&lt;br /&gt;
* Slaves with Pure, Vanilla and Shamefast Traits suffer daily Happiness losses.&lt;br /&gt;
* Slaves will undress and wear harnesses without objections. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Corruption&amp;lt;br&amp;gt;mod. !! Sexual pers-&amp;lt;br&amp;gt;uasion mod.!! Bondage&amp;lt;br&amp;gt;mod. !! Prostitution !! Prostitution&amp;lt;br&amp;gt;Income&lt;br /&gt;
|-&lt;br /&gt;
| Puritan|| -2/day (cap:20)|| -25|| -20 || Disabled|| -100%&lt;br /&gt;
|-&lt;br /&gt;
| Orthodox|| -1/day (cap:20)|| -15 ||- || -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Decadent|| - || +10 || +10 ||Legal|| +25%&lt;br /&gt;
|-&lt;br /&gt;
| Perverted|| +1/day (cap:25)|| +50|| +25 || Encouraged|| +50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to increase Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Corruption up to 90 if she has the Anarchist or Authoritarian affiliation.&lt;br /&gt;
* Selling a highly Corrupted girl on the slave market (Corruption 80+) instantly raises Ikaanos&#039; Corruption by one point up to a maximum of 70.&lt;br /&gt;
* 0.8.3+: Having a Household Corruption of 150+ and Influence:&lt;br /&gt;
** &#039;&#039;&#039;10,000+:&#039;&#039;&#039; has a 3% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;15,000+:&#039;&#039;&#039; has a 5% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;25,000+:&#039;&#039;&#039; has a 10% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;35,000+:&#039;&#039;&#039; has a 15% chance of increasing City Corruption by one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;50,000+:&#039;&#039;&#039; has a 20% chance of increasing City Corruption by one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;100,000+:&#039;&#039;&#039; has a 35% chance of increasing City Corruption by one point per day up to a maximum of 75.&lt;br /&gt;
** &#039;&#039;&#039;250,000+:&#039;&#039;&#039; has a 75% chance of increasing City Corruption by one point per day up to a maximum of 75.&lt;br /&gt;
A successful &amp;quot;Corruption roll&amp;quot; costs 2 Household Corruption points.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Corruption down to 0 if she has the Libertarian affiliation.&lt;br /&gt;
* Corruption is automatically decreased by one point (to a minimum of 30) if you donate $100,000 to the CTM cathedral in Crystal Hills, or with a similar amount to the Catholic church if they have a Power Value of 200+.&lt;br /&gt;
&lt;br /&gt;
=Liberty=&lt;br /&gt;
Liberty is a measure of the power of Ikaanos&#039; justice systems and the city&#039;s equality and authoritarian might. A low Liberty value means there&#039;s an abundance of slavery and economic disparity. A high value means that democratic values are abundant.&lt;br /&gt;
&lt;br /&gt;
===Totalitarian (4 or less)===&lt;br /&gt;
Slavery is a vital part of society and highly encouraged for houselords who wish to increase their power. -25% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Feudal (5-24)===&lt;br /&gt;
Slavery is a vital part of society. -10% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Limited (25-74)===&lt;br /&gt;
No effects. Slavery is a natural part of society.&lt;br /&gt;
&lt;br /&gt;
===Democracy (75-89)===&lt;br /&gt;
Slavery is still an existing part of society but having slaves (not convicts) in your household will decrease your Influence by one point per day, per slave NPC. Slaves are becoming less and less common, which means a +25% price modification on all slave markets.&lt;br /&gt;
&lt;br /&gt;
===Full Democracy (90+)===&lt;br /&gt;
Slavery has been declared illegal. All slave markets and missions are closed or terminated and holding slaves (not convicts) in your household will decrease your Influence by 10 points per day, per slave NPC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Slavemarket &amp;lt;br&amp;gt;costs!!Escape &amp;lt;br&amp;gt;risk!! Slavery!! Prices (food)&lt;br /&gt;
|-&lt;br /&gt;
| Totalitarian|| -25%|| -10|| Encouraged || -15%&lt;br /&gt;
|-&lt;br /&gt;
| Feudal|| -10%||  || Encouraged || -&lt;br /&gt;
|-&lt;br /&gt;
| Suppressed|| -|| - ||  Allowed || -&lt;br /&gt;
|-&lt;br /&gt;
| Democracy|| +25% || +5 ||  Frowned upon || -&lt;br /&gt;
|-&lt;br /&gt;
| Full Democracy|| n/a || +10 || Forbidden || +15%&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=10504</id>
		<title>Political Events</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=10504"/>
		<updated>2026-03-22T19:44:05Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Abundance (90+) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiraling chain-events or the player&#039;s active participation in political actions.&lt;br /&gt;
&lt;br /&gt;
==Prosperity==&lt;br /&gt;
Ikaanos&#039; Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.&lt;br /&gt;
&lt;br /&gt;
===Destitution (4 or less)===&lt;br /&gt;
Wide-spread starvation, rampart poverty and failing economies everywhere. The city&#039;s population is dwindling either due to migration, disease or violence. &lt;br /&gt;
&lt;br /&gt;
===Poverty (5-14)===&lt;br /&gt;
The lower classes are starving and trade businesses suffer due to low demand in goods and services. The city&#039;s population is stagnant.&lt;br /&gt;
&lt;br /&gt;
===Hardship (15-24)===&lt;br /&gt;
The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Life is hard in Ikaanos but most people get by and starvation is almost non-existent. &lt;br /&gt;
&lt;br /&gt;
===Affluence (75-89)===&lt;br /&gt;
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.&lt;br /&gt;
&lt;br /&gt;
===Abundance (90+)===&lt;br /&gt;
Ikaanos is prospering - there&#039;s enough food for everyone and bandit factions and raider spawns are either limited or completely disabled - as long as Control is &amp;quot;Normal&amp;quot; or above. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Prices &amp;lt;br&amp;gt;(mats.) !! Raider&amp;lt;br&amp;gt;Spawns!! Fishing/&amp;lt;br&amp;gt;Hunting!! NPC&amp;lt;br&amp;gt;Salaries!! Escape &amp;lt;br&amp;gt;risk!! Influence gain&amp;lt;br&amp;gt; modifier&lt;br /&gt;
|-&lt;br /&gt;
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%&lt;br /&gt;
|-&lt;br /&gt;
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Abundance || -25% || -50% || -50% || -25%|| -50%|| +20 || - || +8 pts. || -50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Prosperity up to 90 if she has the Democratic or Libertarian affiliation.&lt;br /&gt;
* Donating 2,000 food rations (200 x10) to the [[Orphanage]] in [[Locations (Ikaanos)#Outer Marston Swamp|Marston Swamps]] raises Prosperity one point up to a maximum of 75.&lt;br /&gt;
* Donating 3,000 food rations to the city from [[Burakumin Village|Burakumin village]] raises Prosperity one point up to a maximum of 90.&lt;br /&gt;
* Maxing [[Aimee&#039;s Goods|Aimee&#039;s store]]&#039;s &amp;quot;Merchandise&amp;quot; has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s tradesmen has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]]&#039;s merchants has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Maintaining a very low Control value.&lt;br /&gt;
* Taking out [[Jobs and Money#The Walker Farm|the Walker Farm]] in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] (-2).&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses. &lt;br /&gt;
&lt;br /&gt;
===Anarchy (4 or less)===&lt;br /&gt;
Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in [[Locations (Ikaanos)#Westside Heights|Westside]] and [[Locations (Ikaanos)#Redhaven|Redhaven]] are either closed or have limited opening hours. Requirement for &#039;&#039;&#039;entering [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]&#039;&#039;&#039; is 10,000 Influence points at this level of Control!&lt;br /&gt;
&lt;br /&gt;
===Disorder (5-24)===&lt;br /&gt;
Rebels and raider gangs have festered in Westside and Redhaven. There&#039;s a small ambush chance when traversing south from [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Raiders are confined to Westside slums.&lt;br /&gt;
&lt;br /&gt;
===Order (75-89)===&lt;br /&gt;
The spawn chance for raider strongholds is greatly decreased. [[Skyguard]] gains more and more control each day and merchants can safely traverse the streets of Ikaanos. The reward for high level bounties slightly decreased.&lt;br /&gt;
&lt;br /&gt;
===Peace (90+)===&lt;br /&gt;
Pax Ikaanica. Most raider spawns are disabled. Businesses are thriving. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Skyguard&amp;lt;br&amp;gt;regen. !! Bandit&amp;lt;br&amp;gt;regen.!! Prosperity&amp;lt;br&amp;gt;mod.!! Escape &amp;lt;br&amp;gt;risk!! Invest-&amp;lt;br&amp;gt;ments !!Raider&amp;lt;br&amp;gt;spawns&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
| Disorder|| -|| - || -|| -|| +15% || -1 pts. || -5 pts. ||-10%|| Redhaven&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - || -|| -|| - || - &lt;br /&gt;
|-&lt;br /&gt;
| Order|| - || - || - || - || -25% || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Peace|| -25% || -25%|| -10% || +50% || -80%|| +1 pts. || +10 pts.|| +25% || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Control===&lt;br /&gt;
* By granting weapons to Skyguard HQ in Hamilton Square ([[Fort Hamilton]]). Gains vary depending on type and amount of weapons.&lt;br /&gt;
* By having NPCs on guard duty. [[Assignments and Jobs - Guard#Guard Pool|Guard Pool Value]] / 10 = % chance for +1 Control, IF Control is &amp;lt;50, and IF your Guard Pool Value is 100+.&lt;br /&gt;
* By defeating powerful raider gangs, highwaymen or other quest-related bandit groups.&lt;br /&gt;
* By lowering the [[Factions|Bandit faction&#039;s]] number of fighters. After dropping to 7,500 or less, there&#039;s a 10% chance to increase Control one point per day up to a maximum of 75.&lt;br /&gt;
*Random Political Events will often increase Control.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Control up to 90 if she has the Authoritarian affiliation. This will also happen if she has the Rebel affiliation and the Player has completed the New World Order questline.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Control===&lt;br /&gt;
* By providing weapons (Coilguns and Automatic rifles) or donating ($100,000) to the [[Fenrik&#039;s Tavern|Bandit Faction&#039;s HQ]] in The Underworld.&lt;br /&gt;
*If you avoid wiping out [[Antagonists#Urban Titans|the Urban Titans]] gang they have a 10% chance of lowering Control each day they are active.&lt;br /&gt;
*If you invest $90,000 in the [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] they will have a 10% of lowering Control each day.&lt;br /&gt;
*Random Political Events will also lower Control frequently.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Control down to 0 if she has the Anarchist affiliation. This will also happen if she has the Rebel affiliation and the Player did not complete the New World Order questline.&lt;br /&gt;
*Prowlers, if set loose rather than being killed, cured or incarcerated, might lower Control, especially if equipped with Stealth Armor before release.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
While Control and Prosperity are purely political values, Ikaanos&#039; societal Corruption (not to be confused with the MC&#039;s [[The household|Household Corruption]] value, or an NPC&#039;s personal [[Corruption]]) is of a more cultural nature, showing the status of the city&#039;s general depravity and decadence.&lt;br /&gt;
&lt;br /&gt;
===Puritan (9 or less)===&lt;br /&gt;
Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room are only open for the nobility (50,000+ Influence).&lt;br /&gt;
&lt;br /&gt;
===Orthodox (10-24)===&lt;br /&gt;
The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now require at least 10,000 Influence to enter.&lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
While some cults and free-slave organizations try to spread the puritan ways, there&#039;s no active resistance toward depraved sex, prostitution, orgies or sexual slavery from the Church or The Republic.&lt;br /&gt;
&lt;br /&gt;
===Decadent (75-89)===&lt;br /&gt;
Immoral sex is encouraged by culture and a blowjob is as normal as taking a coffee together with a dear friend. Prostitutes no longer have to hide from or pay bribes to the authorities.  &lt;br /&gt;
&lt;br /&gt;
===Perverted (90+)===&lt;br /&gt;
Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.&lt;br /&gt;
&lt;br /&gt;
* Slaves with Pure, Vanilla and Shamefast Traits suffer daily Happiness losses.&lt;br /&gt;
* Slaves will undress and wear harnesses without objections. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Corruption&amp;lt;br&amp;gt;mod. !! Sexual pers-&amp;lt;br&amp;gt;uasion mod.!! Bondage&amp;lt;br&amp;gt;mod. !! Prostitution !! Prostitution&amp;lt;br&amp;gt;Income&lt;br /&gt;
|-&lt;br /&gt;
| Puritan|| -2/day (cap:20)|| -25|| -20 || Disabled|| -100%&lt;br /&gt;
|-&lt;br /&gt;
| Orthodox|| -1/day (cap:20)|| -15 ||- || -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Decadent|| - || +10 || +10 ||Legal|| +25%&lt;br /&gt;
|-&lt;br /&gt;
| Perverted|| +1/day (cap:25)|| +50|| +25 || Encouraged|| +50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to increase Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Corruption up to 90 if she has the Anarchist or Authoritarian affiliation.&lt;br /&gt;
* Selling a highly Corrupted girl on the slave market (Corruption 80+) instantly raises Ikaanos&#039; Corruption by one point up to a maximum of 70.&lt;br /&gt;
* 0.8.3+: Having a Household Corruption of 150+ and Influence:&lt;br /&gt;
** &#039;&#039;&#039;10,000+:&#039;&#039;&#039; has a 3% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;15,000+:&#039;&#039;&#039; has a 5% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;25,000+:&#039;&#039;&#039; has a 10% chance of increasing City Corruption by one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;35,000+:&#039;&#039;&#039; has a 15% chance of increasing City Corruption by one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;50,000+:&#039;&#039;&#039; has a 20% chance of increasing City Corruption by one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;100,000+:&#039;&#039;&#039; has a 35% chance of increasing City Corruption by one point per day up to a maximum of 75.&lt;br /&gt;
** &#039;&#039;&#039;250,000+:&#039;&#039;&#039; has a 75% chance of increasing City Corruption by one point per day up to a maximum of 75.&lt;br /&gt;
A successful &amp;quot;Corruption roll&amp;quot; costs 2 Household Corruption points.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Corruption down to 0 if she has the Libertarian affiliation.&lt;br /&gt;
* Corruption is automatically decreased by one point (to a minimum of 30) if you donate $100,000 to the CTM cathedral in Crystal Hills, or with a similar amount to the Catholic church if they have a Power Value of 200+.&lt;br /&gt;
&lt;br /&gt;
=Liberty=&lt;br /&gt;
Liberty is a measure of the power of Ikaanos&#039; justice systems and the city&#039;s equality and authoritarian might. A low Liberty value means there&#039;s an abundance of slavery and economic disparity. A high value means that democratic values are abundant.&lt;br /&gt;
&lt;br /&gt;
===Totalitarian (4 or less)===&lt;br /&gt;
Slavery is a vital part of society and highly encouraged for houselords who wish to increase their power. -25% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Feudal (5-24)===&lt;br /&gt;
Slavery is a vital part of society. -10% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Limited (25-74)===&lt;br /&gt;
No effects. Slavery is a natural part of society.&lt;br /&gt;
&lt;br /&gt;
===Democracy (75-89)===&lt;br /&gt;
Slavery is still an existing part of society but having slaves (not convicts) in your household will decrease your Influence by one point per day, per slave NPC. Slaves are becoming less and less common, which means a +25% price modification on all slave markets.&lt;br /&gt;
&lt;br /&gt;
===Full Democracy (90+)===&lt;br /&gt;
Slavery has been declared illegal. All slave markets and missions are closed or terminated and holding slaves (not convicts) in your household will decrease your Influence by 10 points per day, per slave NPC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Slavemarket &amp;lt;br&amp;gt;costs!!Escape &amp;lt;br&amp;gt;risk!! Slavery!! Prices (food)&lt;br /&gt;
|-&lt;br /&gt;
| Totalitarian|| -25%|| -10|| Encouraged || -15%&lt;br /&gt;
|-&lt;br /&gt;
| Feudal|| -10%||  || Encouraged || -&lt;br /&gt;
|-&lt;br /&gt;
| Suppressed|| -|| - ||  Allowed || -&lt;br /&gt;
|-&lt;br /&gt;
| Democracy|| +25% || +5 ||  Frowned upon || -&lt;br /&gt;
|-&lt;br /&gt;
| Full Democracy|| n/a || +10 || Forbidden || +15%&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10503</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10503"/>
		<updated>2026-03-22T19:43:07Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== House Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Servant or lower, &#039;&#039;&#039;or&#039;&#039;&#039; Family members&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daughters assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wives assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Mercenaries or lower&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; [[Influence]] points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: -15 if under 17 years old.&lt;br /&gt;
* Social status: -15 if &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;.&lt;br /&gt;
* Traits: +15 if [[Traits (NPCs)#Starlet|&#039;&#039;&#039;Starlet&#039;&#039;&#039;]].&lt;br /&gt;
* &#039;&#039;&#039;Battle fame&#039;&#039;&#039;: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* &#039;&#039;&#039;Prestige&#039;&#039;&#039;: +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.&lt;br /&gt;
* Authority in Household: +20 if [[Wife#First Wife|&#039;&#039;&#039;First Wife&#039;&#039;&#039;]], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.&lt;br /&gt;
* Sincerity: Skill is ZEROED if the Herald is [[States (NPCs)#Anger|&#039;&#039;&#039;Angry&#039;&#039;&#039;]], or doesn&#039;t have at least neutral [[Happiness and Affection|&#039;&#039;&#039;Affection&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( Skill + modifiers ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline, up to 70.&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Corruption|Corruption]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, +$30 if [[Traits (NPCs)#Extrovert|Extroverted]], +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait&lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] 60+&lt;br /&gt;
** [[Attributes (NPCs)#Charisma|Charisma]] 60+&lt;br /&gt;
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* +2 [[Influence]]&#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; gain to MC&#039;s Household daily.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|&#039;&#039;&#039;Performance&#039;&#039;&#039;]] up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|&#039;&#039;&#039;Charisma&#039;&#039;&#039;]] up to 80, if [[Happiness and Affection|Happiness]] is 60+&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|&#039;&#039;&#039;Willpower&#039;&#039;&#039;]] up to 30, if [[Happiness and Affection|Happiness]] is 30+&lt;br /&gt;
* If [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+, 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap.&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if City Corruption is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if City Corruption is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Corruption&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 90)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;Waiter/Waitress&#039;&#039;&#039; (Charisma+Domestic); &#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength+Domestic); &#039;&#039;&#039;Bouncer&#039;&#039;&#039; (Strength+Melee), &#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma+Administration); &#039;&#039;&#039;Performer&#039;&#039;&#039; (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).&lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.&lt;br /&gt;
&lt;br /&gt;
===SGPD Officer - Ellen===&lt;br /&gt;
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under &amp;quot;City Assignments&amp;quot;), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen&#039;s trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:&lt;br /&gt;
&lt;br /&gt;
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.&lt;br /&gt;
* This NPC&#039;s [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.&lt;br /&gt;
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).&lt;br /&gt;
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).&lt;br /&gt;
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90).&lt;br /&gt;
* 10% daily risk of being inflicted [[Attributes (NPCs)#Health Points|health point]] DAMAGE based on City [[Control]] (max: -30 HP).&lt;br /&gt;
* Unique dialogues and event texts unlocked.&lt;br /&gt;
&lt;br /&gt;
===Mayor of Ikaanos—Arizona=== &lt;br /&gt;
Should the player complete the &amp;quot;Slavemaster of Raana&amp;quot; quest and the following conditions have been met for [[Arizona Adler]]: +90 Intelligence, +120 Administration, and +90 Academics, she will replace Utah Adler and become the Mayor of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
City effects chances are dependent on the &#039;&#039;current&#039;&#039; City Control Attribute. A higher Control Attribute increases chances to affect various City Attributes. Chances are also affected by Arizona&#039;s sexual wear, Health ahd Happiness.&lt;br /&gt;
&lt;br /&gt;
Effects (only active if Arizona is assigned to this job):&lt;br /&gt;
*+1 [[Prestige]] per day.&lt;br /&gt;
*A 25% chance to increase [[willpower]] by one point per day (cap: 90).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Corruption|Corruption]] (cap: 75), if Arizona&#039;s [[Corruption]] is 80+.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Liberty|Liberty]] (minimum: 15), if Arizona&#039;s has the [[Traits (NPCs)#Dominant|Dominant]] [[Traits (NPCs)|Trait]] or Kidness below 30.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Prosperity|Prosperity]] (cap: 75).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Power|Power]] by 5-25 points per day.&lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30-$120&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or if their [[Notoriety]] is high enough, &#039;&#039;&#039;Escort&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;[[Gold walking#Oral Services|Oral service]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Gold walking#Full service|Full service]],&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;[[Gold walking#Escort|Escort]]&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.  &lt;br /&gt;
&lt;br /&gt;
To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=10502</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=10502"/>
		<updated>2026-03-22T19:40:44Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
str dex int will char beaut stam health&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical successes on Strength rolls (when working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be difficult to hit. Nevertheless, most veteran fighters are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* Each morning blowjob gives 2 or 3 small chances to gain +1; the first if you choose to start by having your balls licked, the others later on in the process (cap: 90).&lt;br /&gt;
* 1 in 6 chance if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 120; they respawn every 4-6 days).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[Mastersphere]] gives +1 per night (cap: 50).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Occult]] books, the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill).&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a measure of the MC&#039;s charm and likeability; his ability to influence people via the attractiveness of his personality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma:&#039;&#039;&#039;&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
* By socialising at [[Divine Juices]] tavern in Watery Eyes (cap: 70).&lt;br /&gt;
* While carousing at [[Dockgrave Tavern]] (cap: 90).&lt;br /&gt;
* By dancing at [[Furry&#039;s Tavern]] (cap: 100).&lt;br /&gt;
* By getting a critical success Caressing a partner during [[Seduction]] events (cap: 100).&lt;br /&gt;
* By taking NPCs to [[The Diner]] and telling jokes &#039;&#039;x10 times&#039;&#039; (cap: 110).&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* Through certain random events.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
Beauty is a measure of the MC&#039;s physical attractiveness. It often contriutes to how favorably someone may react to you, particularly if you want to engage with them sexually - and especially if they have the [[Traits (NPCs)#Superficial|Superficial]] trait. Conversely, low Beauty may help you intimidate people. Low beauty may also reduce the [[Happiness and Affection|Happiness]] of the MC&#039;s [[wife]] (or wives). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By [[Doctor&#039;s Hall#Cosmetic Surgery|cosmetic surgery operations]] at the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beauty can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] in combat&lt;br /&gt;
* Accidents while working at the [[Assembly Plant]]&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* Replacing one of your eyes with the [[Doctor&#039;s Hall#Implants|The SureShot(TM) bionic eye implant]].&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a good quality shower or bath (additional bonuses for bathing with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (from slaves or prostitutes, e.g. at [[Virax Springs]] or [[Divine Juices]]).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
*Drinking a cup of coffee (under Training &amp;gt; Advanced Training &amp;gt; select a book to read, then pay $5 to gain +1 point).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: -6 points per 2 hrs session.&lt;br /&gt;
*Scavenging: -5 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]], or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]], or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to [[Conversion|convert]] an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your [[The Shrine|Shrine]]): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
*&amp;quot;Hanging Out&amp;quot; events with NPCs cost 3 Stamina for 2 hours. &lt;br /&gt;
*Sessions with prostitutes take variable amounts, for example private sessions at [[Furry&#039;s Tavern|Furry&#039;s]] cost 1 point for blowjobs and 3 for full access. &lt;br /&gt;
&#039;&#039;&#039;Stamina Points are NOT reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Travelling between map sectors takes no Stamina IF the [[weather]] isn&#039;t terrible.&lt;br /&gt;
* Reading [[Books]] does not use up Stamina.&lt;br /&gt;
* Talking with NPCs takes no Stamina. &lt;br /&gt;
* Going for on-to-one walks with NPCs takes no Stamina, whether 2 or 4 hours long.  &lt;br /&gt;
* Trips to the Cinema/Theatre do not use up Stamina. &lt;br /&gt;
* Leading [[Home-schooling|Home-Schooling]] sessions takes no Stamina. &lt;br /&gt;
* Preaching or giving Lectures in the [[The Shrine|Shrine]] takes no Stamina if you don&#039;t use &amp;quot;Fury&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night): +2; one-time uncapped gain.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. Two +2 gains, one is capped, the other a one-time uncapped gain.&lt;br /&gt;
*Participate in the Harem of Mordecai Adler (Aria questline: Slavemasters of Raana route)&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none).&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14).&lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; one-time, uncapped.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health Points from 20 to 30 when using a [[tendstims|tendstim]]. Level 60+ allows the use of [[Tendstim combat injector|combat tendstim]] injectors (without which it will be hard to survive tough battles), and 100+ allows use of these twice per round.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
N.B. Since Medicine is only really raisable from reading [[Books]] or by reviving [[incpacitated]] [[Followers]] after combat (which incurs attribute losses, unless you use a &#039;&#039;&#039;[[Doctor&#039;s Kit]]&#039;&#039;&#039;, which requires &#039;&#039;&#039;Skill 40&#039;&#039;&#039;), and skill improvements via this latter route cap out at 90, this means that if you want to maximise your eventual Medical skill you will have to revive a LOT of fallen comrades in order to reach skill 90 before reading any books - which may lead to many crippled or dead NPCs. A compromise might be to read a a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leave the other two books until later. &lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
Occult skill is a measure of the MC&#039;s knowledge of Raana&#039;s esoteric forces, witchcraft, and the hidden gods rumored to dwell in the outskirt fringes of the universe. Things treated as real by some, but which do not fit into our current framework of scientific understanding. &lt;br /&gt;
&lt;br /&gt;
Occult skill determines the effectiveness of [[Incantations]] cast, if any have been learned. There are three levels: &#039;&#039;&#039;Dabbler&#039;&#039;&#039; (skill 1-29), &#039;&#039;&#039;Adept&#039;&#039;&#039; (30-74) and &#039;&#039;&#039;Master&#039;&#039;&#039; (skill 75+). Each level increases the effect and reduces the [[The Player#Willpower|Willpower]] cost of casting Incantations.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories ([[Doyle Bekker|Doyle]]), hangout ([[Seve Pásztor|Seve]]) and dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible).&lt;br /&gt;
* Purchasing The [[Player Home (Redhaven)/Library#Collection|Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;[[Player Home (Redhaven)/Library#Collection|o]] (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Reading the book &amp;quot;[[Books#Science|The Beyond]]&amp;quot; (+2).&lt;br /&gt;
* Through various [[quests]].&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult [[relics]].&lt;br /&gt;
* Study the heirolyphics on the [[The Uwlak Monument|Uwlak monuments]] (+1).&lt;br /&gt;
*Inspect the Raxior Stone (part of [[Armand Blackford]]&#039;s &amp;quot;A Delicate Matter&amp;quot; quest) (+2).&lt;br /&gt;
*Complete the &amp;quot;Temple of Doom&amp;quot; [[Quests|quest]] (+2).&lt;br /&gt;
*[[Traits (NPCs)#Secretive|Interrogate]] a disturbing story out of a reluctant captive (+1). &lt;br /&gt;
*Study the cave drawings that you will occasionally discover when [[Prospecting]] (cap: 10). &lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
* 1 in 6 chance of +1 if defeat a [[Bestiary#Charuck|charuck]] at [[Hamah Bay]] (cap: 100; they respawn every 4-6 days).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70).&lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped).&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing [[Leather]] from [[Skins]] (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* When [[Hunting]] (20% chance to increase if succeed or 17% if fail, up to skill 40, then 6% whether succeed or fail, up to skill 100).&lt;br /&gt;
* When [[Scavenging]] (5%).&lt;br /&gt;
* When [[Prospecting]] in caves (4% chance per session to meet other gem hunters you can chat with and learn from).&lt;br /&gt;
*When [[Fishing]] (roughly 3%, if successful; cap: 100).&lt;br /&gt;
*One-off gains from some quests (e.g. looking for mushrooms).&lt;br /&gt;
&lt;br /&gt;
= States, Conditions and Currencies =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are.&lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
Influence measures the MC&#039;s power and connections throughout [[Ikaanos]]. It can be gained in many ways, can sometimes be lost, can be spent like currency to buy favors, and certain threshold levels are required to access certain areas and activities in the game. A summary of the MC&#039;s Influence is provided as one of the Economy &amp;amp; Influence / Household Overview reports, and its current total is given in the top center of the MC&#039;s character sheet. &#039;&#039;&#039;&#039;&#039;Read more [[Influence|HERE]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Palace Rating==&lt;br /&gt;
&lt;br /&gt;
Palace Rating is like Influence but specific to the upper echelons of Ikaanian society, which a powerful MC can spend to influence the direction of the evolution of the Republic&#039;s society itself. A summary of the MC&#039;s Palace Rating is provided in the Politics section of the Economy &amp;amp; Influence / Household Overview reports. &#039;&#039;&#039;&#039;&#039;Read more [[Palace Rating|HERE]].&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Factions&amp;diff=10339</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Factions&amp;diff=10339"/>
		<updated>2026-01-30T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Faction in Masters of Raana is a power grouping (political, religious, military, or economic) which has a dynamic &#039;&#039;&#039;Power Value&#039;&#039;&#039; - which is tracked throughout the game, is influenced by events and which influences events. Many of these factions can be interacted with directly by the MC, through commerce, donations, quests and battles. He can increase their power, and may receive money, Influence and services in return.&lt;br /&gt;
&lt;br /&gt;
Factions play an important role in certain quests, are Investment opportunities, and determine how Ikaanos evolves during the [[Political Events|Political Event]] Phase of each day&#039;s conclusion (at midnight). &lt;br /&gt;
&lt;br /&gt;
===Faction variables=== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soldiers/Fighters:&#039;&#039;&#039; The number of active combatant members.&lt;br /&gt;
*&#039;&#039;&#039;Power value:&#039;&#039;&#039; A general value that expresses a Faction&#039;s influence over the world. If this reaches 0, the faction is permanently disabled.&lt;br /&gt;
*&#039;&#039;&#039;Treasury:&#039;&#039;&#039; A faction&#039;s spendable money.&lt;br /&gt;
*&#039;&#039;&#039;Focus:&#039;&#039;&#039; 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.&lt;br /&gt;
*&#039;&#039;&#039;Standing:&#039;&#039;&#039; Your (The MC&#039;s) esteem with this faction.&lt;br /&gt;
&lt;br /&gt;
=== Governing variables - Ikaanos only ===&lt;br /&gt;
*&#039;&#039;&#039;Corruption:&#039;&#039;&#039; Ikaanos&#039; societal [[Political Events#Corruption|Corruption]] value indicates the Republic&#039;s general depravity and decadence.&lt;br /&gt;
*&#039;&#039;&#039;Control:&#039;&#039;&#039; The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.&lt;br /&gt;
*&#039;&#039;&#039;Prosperity:&#039;&#039;&#039; Ikaanos&#039; [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.&lt;br /&gt;
*&#039;&#039;&#039;Liberty:&#039;&#039;&#039; the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Political Events]] for more information...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The MC&#039;s Faction==&lt;br /&gt;
&lt;br /&gt;
Every organized group of sentients can be regarded as a &amp;quot;faction&amp;quot;, and there can be factions within factions. Your own [[Halidor|household]] is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: [[Power Value]]. &lt;br /&gt;
&lt;br /&gt;
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &amp;amp;/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70. &lt;br /&gt;
&lt;br /&gt;
== Existing Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Factions summary as of game start&lt;br /&gt;
!Faction name&lt;br /&gt;
!Power Value&lt;br /&gt;
!Leader&lt;br /&gt;
!Treasury&lt;br /&gt;
!Soldiers&lt;br /&gt;
!Headquarters location&lt;br /&gt;
!Focus&lt;br /&gt;
!Type&lt;br /&gt;
!Vassalisation&lt;br /&gt;
|-&lt;br /&gt;
|[[The Republic]]&lt;br /&gt;
|22,000&lt;br /&gt;
|The Chancellor&lt;br /&gt;
|5,504,453,000&lt;br /&gt;
|13,400&lt;br /&gt;
|[[Mastersphere|The Mastersphere]]&lt;br /&gt;
|Trade&lt;br /&gt;
|State: comprising [[Ikaanos]], the [[Mastersphere]], and the semi-independent [[Prometheus Kingdoms]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[The Cathedral|The Church of the Two Moons]]&lt;br /&gt;
|10,200&lt;br /&gt;
|H.P. Swanson&lt;br /&gt;
|601,250,000&lt;br /&gt;
|950&lt;br /&gt;
|[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&lt;br /&gt;
|Trade&lt;br /&gt;
|Religion: a new religion for Raana, from old-Earth roots. Pro-slavery. The state religion of The Republic.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Religion#The Cult of The Elder|The Cult of The Elder]]&lt;br /&gt;
|8,200&lt;br /&gt;
|King David VIII&lt;br /&gt;
|67,931,800&lt;br /&gt;
|22,050&lt;br /&gt;
|[[New Eden]]?&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Religion: worship of [[Raana]], primarily by the [[Kingdom of David|Davidians]]&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenrik&#039;s Tavern|Bandits]]&lt;br /&gt;
|2,200&lt;br /&gt;
|None (anarchy)&lt;br /&gt;
|0&lt;br /&gt;
|12,050&lt;br /&gt;
|Under [[The Underworld|Stokke Hills]]&lt;br /&gt;
|Crime&lt;br /&gt;
|Loose affiliation of gangs living by robbery, theft, bootlegging, smuggling, extortion, etc.&lt;br /&gt;
|if Standing 100+ and ikaanos Control &amp;lt;90&lt;br /&gt;
|-&lt;br /&gt;
|[[Magistrate&#039;s Office|Redhaven District]] &lt;br /&gt;
|1,520&lt;br /&gt;
|Mr. Earnshaw&lt;br /&gt;
|48,540&lt;br /&gt;
|14&lt;br /&gt;
|[[Locations (Ikaanos)#South Redhaven|Redhaven South]]&lt;br /&gt;
|Administration&lt;br /&gt;
|District of Ikaanos City&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Historical Society|The Academy]] &lt;br /&gt;
|1,500&lt;br /&gt;
|&amp;quot;The Grand Master&amp;quot;&lt;br /&gt;
|14,778,540&lt;br /&gt;
|145&lt;br /&gt;
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]&lt;br /&gt;
|Culture&lt;br /&gt;
|Twin academic institutions: [[Historical Society|the Historical Society]] for research and [[The Academy]] for teaching.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[House Bellemme]] &lt;br /&gt;
|1,200&lt;br /&gt;
|The Baron&lt;br /&gt;
|124,006,000&lt;br /&gt;
|2,201&lt;br /&gt;
|?&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rebels]]&lt;br /&gt;
|1,200&lt;br /&gt;
|&amp;quot;The Swallow&amp;quot;&lt;br /&gt;
|7,900&lt;br /&gt;
|1,200&lt;br /&gt;
|[[Celior Forest]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Organized opposition to current Republic rule, trying to take over through force. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[House Cyker]]&lt;br /&gt;
|900&lt;br /&gt;
|Kalmani Cyker&lt;br /&gt;
|691,240,000&lt;br /&gt;
|1,259&lt;br /&gt;
|[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&lt;br /&gt;
|Industry&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Red Tide|The Order of The Red Tide]]&lt;br /&gt;
|447&lt;br /&gt;
|Randy Courger&lt;br /&gt;
|674,200&lt;br /&gt;
|1,265&lt;br /&gt;
|[[The Borderlands]]&lt;br /&gt;
|Slaving&lt;br /&gt;
|Militant religion deriving from [[Hakusan Empire|Hakusan]] (old Earth East Asian) culture.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[House Teresto]]&lt;br /&gt;
|427&lt;br /&gt;
|The Council&lt;br /&gt;
|789,229,000&lt;br /&gt;
|219&lt;br /&gt;
|?&lt;br /&gt;
|Technology&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Caliphate]]&lt;br /&gt;
|400&lt;br /&gt;
|Amir al-Balawi&lt;br /&gt;
|6,012,000&lt;br /&gt;
|650&lt;br /&gt;
|[[Locations (Ikaanos)#The Procoms|Procoms]]&lt;br /&gt;
|Trade&lt;br /&gt;
|Religion: [[Religion#Islam|Islam]] from Earth, surviving on Raana.&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|The [[Kymanto Syndicate]] &lt;br /&gt;
|350&lt;br /&gt;
|Mr. Kiduro&lt;br /&gt;
|54,326,000&lt;br /&gt;
|461&lt;br /&gt;
|[[Locations (Ikaanos)#Hamilton Square|Hamilton Square]]&lt;br /&gt;
|Slaving&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|[[Carozza Hall|The Carozza Family]]&lt;br /&gt;
|347&lt;br /&gt;
|Don Carozza&lt;br /&gt;
|76,784,200&lt;br /&gt;
|265&lt;br /&gt;
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]&lt;br /&gt;
|Crime&lt;br /&gt;
|Ikaanian Great House&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|277&lt;br /&gt;
|Grim Lazarus &lt;br /&gt;
|116,000&lt;br /&gt;
|400&lt;br /&gt;
|?&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord (WIP)&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Holy Virgin|Catholic Church]]&lt;br /&gt;
|179&lt;br /&gt;
|&amp;quot;The Three Wise&amp;quot;&lt;br /&gt;
|1,245,000&lt;br /&gt;
|112&lt;br /&gt;
|[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&lt;br /&gt;
|Industy&lt;br /&gt;
|Religion: various [[Religion#Christianity|Christian]] sects, led by the Catholics as they are the largest.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Hall|The Aesir]] Tribe&lt;br /&gt;
|150&lt;br /&gt;
|Jarl Hjalmarsson&lt;br /&gt;
|600,000&lt;br /&gt;
|550&lt;br /&gt;
|[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Religious-Ethnic affiliation: followers of old Norse culture who worship the [[Religion#Asatru (Æsir)|Asatru]] gods.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[The Russians]] &lt;br /&gt;
|127&lt;br /&gt;
|Ivan Volkov&lt;br /&gt;
|82,900&lt;br /&gt;
|350&lt;br /&gt;
|?&lt;br /&gt;
|Industry&lt;br /&gt;
|Old Earth Russian ethnicity based affiliation.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Ugund Beria&lt;br /&gt;
|55,000&lt;br /&gt;
|160&lt;br /&gt;
|?&lt;br /&gt;
|Mercenary&lt;br /&gt;
|warlord (WIP)&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Locations (Ikaanos)#Raikan|Raikan District]]&lt;br /&gt;
|47&lt;br /&gt;
|Nippon-koku&lt;br /&gt;
|78,420&lt;br /&gt;
|65&lt;br /&gt;
|[[Locations (Ikaanos)#Raikan|Raikan]]&lt;br /&gt;
|Industry&lt;br /&gt;
|District of Ikaanos City; main home of old Earth East Asian culture in Ikaanos.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
|[[Preacher&#039;s Hall]] &lt;br /&gt;
|42&lt;br /&gt;
|James Fornica (&amp;quot;The Mad Preacher&amp;quot;)&lt;br /&gt;
|60,000&lt;br /&gt;
|49&lt;br /&gt;
|[[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
|Agrarian&lt;br /&gt;
|Small religious cult led by a charismatic prophet.&lt;br /&gt;
|not currently*&lt;br /&gt;
|-&lt;br /&gt;
|[[Fort Sera]]&lt;br /&gt;
|25&lt;br /&gt;
|Major Sera Valkess&lt;br /&gt;
|600&lt;br /&gt;
|10&lt;br /&gt;
|[[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord&lt;br /&gt;
|Yes, although completing the Fort Sera questline makes you the leader of the Fort anyway as a much cheaper path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;[[Halidor|House Halidor]]&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|The Main Character (&amp;quot;MC&amp;quot;) = the player&#039;s character.&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|[[Locations (Ikaanos)#North Redhaven|Redhaven North]]&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Warlord&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Currently, Standing is capped at 70 for these factions. If further content removes this cap, vassalization will then be possible if Standing 100 is reached (as long as the MC is also of the same faith, in the case of Islam). &lt;br /&gt;
&lt;br /&gt;
==Sub-factions==&lt;br /&gt;
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sub-factions summary as of game start&lt;br /&gt;
!&#039;&#039;&#039;Sub-faction Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Parent Faction&#039;&#039;&#039;&lt;br /&gt;
!Soldiers&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#The Dockyard Punks|Dockyard Punks]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|43&lt;br /&gt;
|Ikaanos Docks&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#The Red Tigers|The Red Tigers]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|56&lt;br /&gt;
|Redhaven North&lt;br /&gt;
|-&lt;br /&gt;
|[[Antagonists#Tribesmen|Swamp Tribe]]&lt;br /&gt;
|[[Bandits]]&lt;br /&gt;
|75&lt;br /&gt;
|Preacher&#039;s Pond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Political Entities ==&lt;br /&gt;
The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values:&lt;br /&gt;
&lt;br /&gt;
* [[Hakusan Empire|The Hakusan Empire]] (capital: [[New Tokyo]])&lt;br /&gt;
* The [[Republic of Prometheus Lake]] (capital: [[Lake City]])&lt;br /&gt;
* [[Kingdom of David|The Kingdom of David]], first-wavers (Capital: [[New Eden]])&lt;br /&gt;
*&amp;quot;[[Tribalists]]&amp;quot;; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.&lt;br /&gt;
*[[Dengi Marauders|The Dengi Marauders]] (ferocious tribe of first-wavers from the Dengi valley north of The Hakusan Empire)&lt;br /&gt;
*[[Brotherhood of Ryzaan|The Brotherhood of Ryzaan]] (a powerful Raanic religion, with approx. 75,000 active worshippers)&lt;br /&gt;
*[[Hinduism]] (a continuation of the ancient Earth religion, with approx. 50,000 active worshippers on Raana)&lt;br /&gt;
* [[Buddhism]] (a continuation of the ancient Earth religion, with approx. 2,000 active worshippers on Raana)&lt;br /&gt;
*[[Judaism]] (a continuation of the ancient Earth religion, with approx. 1,000 active worshippers on Raana)&lt;br /&gt;
* [[Cult of The Yellow Queen|The cult of The Yellow Queen]] (an aggressive religion with 800 worshippers)&lt;br /&gt;
*The [[Group of Hope]] (a [[The Borderlands|Borderlands]]-based militant religion with several hundred soldiers)&lt;br /&gt;
*[[Hellenism]] (a niche religion drawing on old Earth traditions; 300 active followers)&lt;br /&gt;
*[[The Golden Dawn]] (an ultra-orthodox offshoot of the [[Religion#The Cult of The Elder|Cult of The Elder]], with 250 worshippers)&lt;br /&gt;
* [[Hermes Mysteris]] (a religion with 250 worshippers)&lt;br /&gt;
* [[The Children of Ser-huggah]] (an aggressive cult)&lt;br /&gt;
* [[Karlshamn Raiders|The Karlshamn Raiders]] (an aggressive cult)&lt;br /&gt;
* [[The Dagosa Cult]] (remnant of a first-waver religion, reduced to just a few hundred members)&lt;br /&gt;
* [[The Rod of Adem]] (outlawed sex cult)&lt;br /&gt;
* [[The Blue Star]] (sex cult with a strong foothold in Lake City)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Power_Value&amp;diff=10338</id>
		<title>Power Value</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Power_Value&amp;diff=10338"/>
		<updated>2026-01-30T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These factors determine the Power Value of the MC&#039;s [[Factions|Faction]]. &lt;br /&gt;
&lt;br /&gt;
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.&lt;br /&gt;
&lt;br /&gt;
=== Military Might ===&lt;br /&gt;
NPCs count as &#039;&#039;&#039;Soldiers&#039;&#039;&#039; rather than &#039;&#039;&#039;Civilians&#039;&#039;&#039; when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39.  &lt;br /&gt;
&lt;br /&gt;
The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49.  &lt;br /&gt;
* 10+ Soldiers: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* 15+ Soldiers: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* 25+ Soldiers: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* 50+ Soldiers: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
* 75+ Soldiers: &#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
* MC with [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill 50+: &#039;&#039;&#039;+1&#039;&#039;&#039; (in addition to him counting towards his Soldiers total)&lt;br /&gt;
* MC with [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill 100+: &#039;&#039;&#039;+2&#039;&#039;&#039; (in addition to him counting towards his Soldiers total)&lt;br /&gt;
*[[Bofors Gun]] (and crew) hired: &#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
*[[Armors#H.U.L.C. Armor|HULC]] suits owned: &#039;&#039;&#039;+1 per suit (MC and NPCs)&#039;&#039;&#039;&lt;br /&gt;
*[[Armors#H.U.L.C. Armor|HULC]] suits equipped: &#039;&#039;&#039;+2 per suit (MC and NPCs)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Note:&#039;&#039;&#039; HULC armor bonuses don&#039;t stack. An equipped HULC armor will only give +2 and not +3(1+2).&lt;br /&gt;
&lt;br /&gt;
=== Experienced NPCs ===&lt;br /&gt;
Individual NPCs with military renown (&amp;quot;[[warfame]]&amp;quot;) will add to the PV of the MC&#039;s Household when they are members of it. However, gains are capped according to [[NPC Status (detailed)|Social Status]], since Servants, Slaves and Convicts received diminishing levels of respect.&lt;br /&gt;
&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 250+: +1 Power Value&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 500+: +1 Power Value&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 750+: +1 Power Value &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[NPC Status (detailed)|Status]] Servant+&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 1,000+: +2 Power Value &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[NPC Status (detailed)|Status]] Servant+&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 2,000+: +2 Power Value &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[NPC Status (detailed)|Status]] Mercenary+&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 3,000+: +2 Power Value &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[NPC Status (detailed)|Status]] Mercenary+&lt;br /&gt;
* [[Attributes (NPCs)#Fame|Fame]] 5,000+: +2 Power Value &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[NPC Status (detailed)|Status]] Mercenary+&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
* [[Influence]] 600+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 1,500+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 2,500+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 5,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 10,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 25,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 50,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 75,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 100,000+: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 150,000+: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 200,000+: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 500,000+: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
* [[Influence]] 1,000,000+: &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
* Cash 40,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 70,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 120,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 500,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 1,000,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 10,000,000+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Cash 100,000,000+: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* Completing chapter two of the [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (so that the Kymanto Sydicate begins to support the MC): &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Completing [[Walton&#039;s Smithery|Walton&#039;s Guns]] [[Quests#Vendor quests|questline]] (so that Walton&#039;s disposition towards the MC is favorable): &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* Completing [[Armand Blackford|Armand Blackford&#039;s]] questline: &#039;&#039;&#039;+5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Property Development ===&lt;br /&gt;
&lt;br /&gt;
* Owning a mansion with a Disrepair value of 5 or less: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* Building a [[Workshop]] on an [[External Plots|External Plot]] (not inside your home compound): &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* Building a [[Taverns|Tavern]] on an [[External Plots|External Plot]]: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Business Power (from investments)===&lt;br /&gt;
[[Investments]] increase Business Power:&lt;br /&gt;
&lt;br /&gt;
* [[Business power|Business Power]] 10+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
* [[Business power|Business Power]] 20+: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fort Sera ===&lt;br /&gt;
[[Fort Sera]], the mercenary company based in [[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]], adds 100% of its Power Value to your own Power Value if you formally take over its command. Due to the non-linear way that Soldiers, Wealth and other contributing factors scale, this means that your PV will increase more than if all of the fort&#039;s personnel and resources had been incorporated into your own Household. You are deemed more powerful standing separately but together, than as one unit. You can donate to Fort Sera to increase its [[Factions#Existing Factions|faction Power Value]], and this will directly add to your own PV, as well as bringing in money (+$2/day/SeraPV) and Influence (+½i/day/SeraPV). This is a very effective way of raising your PV significantly in the early game. &lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Factions may become your [[vassal]] if you reach 100 standing with them. Vassalized [[factions]] add 1/3 their Power Value to the MC&#039;s, as well as giving money and influence daily; each faction may have its own rules. The only faction that can currently be vassalized after the rework of the Catholic Church and Warrior&#039;s Hall is the &#039;&#039;&#039;Bandit&#039;&#039;&#039; faction in the Underworld, through donating to Fenrik&#039;s Tavern. Bandit vassalization becomes inactive if Ikaanos Control rises to 90 or more.  &lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
If the MC gains position in the governance of the Republic:&lt;br /&gt;
&lt;br /&gt;
* Lawmaker, Marshal or Academist: &#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
* Legislator or above: &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
* Senator or above: &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
* High Senator: &#039;&#039;&#039;+20, and then MULTIPLY Power Value by 1.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Military Units Built ===&lt;br /&gt;
If the MC donates enough money to the Republic to build it some military units, he receives:&lt;br /&gt;
&lt;br /&gt;
* Platoon: &#039;&#039;&#039;+2&#039;&#039;&#039; per&lt;br /&gt;
* Company: &#039;&#039;&#039;+6&#039;&#039;&#039; per&lt;br /&gt;
* Battalion: &#039;&#039;&#039;+12&#039;&#039;&#039; per&lt;br /&gt;
&lt;br /&gt;
* Regiment: &#039;&#039;&#039;+25&#039;&#039;&#039; per&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10332</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10332"/>
		<updated>2026-01-29T10:34:17Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Techie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She may increase or decrease your Household&#039;s [[The household|Demoralization]], or increase its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]]. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
**Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes. &lt;br /&gt;
**All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease [[Taint]] by one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
*The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*This NPC reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
*This NPC reduces his/her own Corruption at a rate of -2 per day, down to 21. The effect is disabled when his/her corruption reaches 70+&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
* Successfully converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases by 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]], [[Lovisa Helm]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regurly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This trait&#039;s value (starts at 40) increases by +1 point per day and is automatically added to all bondage persuasion rolls. It is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* This trait&#039;s value are raised by additional modifiers:&lt;br /&gt;
** NPC Corruption 50+: +1/day&lt;br /&gt;
** Pool/house party participant: +1/party&lt;br /&gt;
** Orgasms during sex: +1/orgasm&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Rhea_Recuso&amp;diff=10198</id>
		<title>Rhea Recuso</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Rhea_Recuso&amp;diff=10198"/>
		<updated>2026-01-03T09:27:25Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Av54 Inter unique.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 50 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 165 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Dirty Blonde&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Christianity&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; $0&lt;br /&gt;
* &#039;&#039;&#039;Upkeep:&#039;&#039;&#039; $0/day&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Westside&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
=== Character Traits ===&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
* [[Traits (NPCs)#Delicate|Delicate]]&lt;br /&gt;
* [[Traits (NPCs)#Frigid|Frigid]]&lt;br /&gt;
* [[Traits (NPCs)#Iron Squire|Iron Squire]]&lt;br /&gt;
* [[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
* [[Traits (NPCs)#Sinbearer|Sinbearer]]&lt;br /&gt;
* [[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
* [[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
* [[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Av54 stat.jpg|left|thumb|800x800px]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10197</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10197"/>
		<updated>2026-01-03T09:24:17Z</updated>

		<summary type="html">&lt;p&gt;Clemency: added Iron Squire and Sinbearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She may increase or decrease your Household&#039;s [[The household|Demoralization]], or increase its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time*. &lt;br /&gt;
**Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. &lt;br /&gt;
**All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes. &lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease [[Taint]] by one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
This NPC is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
*The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*This NPC reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
*This NPC reduces his/her own Corruption at a rate of -2 per day, down to 21. The effect is disabled when his/her corruption reaches 70+&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
* Successfully converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases by 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]], [[Lovisa Helm]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* This trait decreases one point each day that the NPC having it is not assigned to its associated job. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost. &lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
This NPC believed his/her body needs to be regurly punished through the act of flagellation. The Player receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This trait&#039;s value (starts at 40) increases by +1 point per day and is automatically added to all bondage persuasion rolls. It is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* This trait&#039;s value are raised by additional modifiers:&lt;br /&gt;
** NPC Corruption 50+: +1/day&lt;br /&gt;
** Pool/house party participant: +1/party&lt;br /&gt;
** Orgasms during sex: +1/orgasm&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Rhea_Recuso&amp;diff=10196</id>
		<title>Rhea Recuso</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Rhea_Recuso&amp;diff=10196"/>
		<updated>2026-01-03T09:03:22Z</updated>

		<summary type="html">&lt;p&gt;Clemency: created Av54 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Av54 Inter unique.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 50 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 165 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Dirty Blonde&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Christianity&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; $0&lt;br /&gt;
* &#039;&#039;&#039;Upkeep:&#039;&#039;&#039; $0/day&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Westside&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
=== Character Traits ===&lt;br /&gt;
&lt;br /&gt;
* Advocate&lt;br /&gt;
* Delicate&lt;br /&gt;
* Frigid&lt;br /&gt;
* Iron Squire&lt;br /&gt;
* Perfectionist&lt;br /&gt;
* Sinbearer&lt;br /&gt;
* Traditionalist&lt;br /&gt;
* Vanilla&lt;br /&gt;
* Workaholic&lt;br /&gt;
&lt;br /&gt;
[[File:Av54 stat.jpg|left|thumb|800x800px]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Av54_stat.jpg&amp;diff=10195</id>
		<title>File:Av54 stat.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Av54_stat.jpg&amp;diff=10195"/>
		<updated>2026-01-03T09:01:22Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rhea starting stat&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Av54_Inter_unique.png&amp;diff=10194</id>
		<title>File:Av54 Inter unique.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Av54_Inter_unique.png&amp;diff=10194"/>
		<updated>2026-01-03T08:59:06Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rhea&#039;s squire clothing&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10089</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10089"/>
		<updated>2025-11-30T11:18:51Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Jester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She may increase or decrease your Household&#039;s [[The household|Demoralization]], or increase its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation he/she finds himself/herself in - mostly at the expense of his/her own personal integrity, either intentionally or unintentionally. This trait is guaranteed on Bud Walton. NPCs in the AvRan folder with from Av100-199 and from Av300 onwards have a 4% chance to come with the trait if he/she has a starting kindness of 40+, his/her religion is not The Red Tide, and he/she does not come with the Malevolent trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. He/she will also guarantee a +2 Happiness and +1 Affection increase (cap: Loving), as well as a -1 to Fear during pool parties, with each Jester&#039;s effect stacking; it requires the Jester to have Amiable+ affection. Jaded NPCs and Jester NPCs will not be able to benefit from pool party perks.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time*. &lt;br /&gt;
**Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. &lt;br /&gt;
**All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes. &lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (does not stack with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increas Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease Taint with one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
This NPC is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* This trait decreases one point each day that the NPC having it is not assigned to its associated job. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost. &lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10088</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=10088"/>
		<updated>2025-11-30T11:16:00Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Jester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She may increase or decrease your Household&#039;s [[The household|Demoralization]], or increase its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &amp;lt;s&amp;gt;Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait one point per day&amp;lt;/s&amp;gt;. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]). &lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation he/she finds himself/herself in - mostly at the expense of his/her own personal integrity, either intentionally or unintentionally. This trait is guaranteed on Bud Walton. NPCs in the AvRan folder with from Av100-199 and from Av300 onwards have a 4% chance to come with the trait if he/she has a starting kindness of 40+, and he/she does not come with the Malevolent trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. He/she will also guarantee a +2 Happiness and +1 Affection increase (cap: Loving), as well as a -1 to Fear during pool parties, with each Jester&#039;s effect stacking; it requires the Jester to have Amiable+ affection. Jaded NPCs and Jester NPCs will not be able to benefit from pool party perks.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an embryl butt plug. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill. &lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. &lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. &lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. &lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty. &lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+). &lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]]. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). &lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler. &lt;br /&gt;
**Starts with a +10 Discipline boost. &lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. (B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]] or [[Titles (Slaves)#Pantry girl|Pantry Girl]], or 16.7% if [[Titles (Slaves)#Quartermaster|Quartermaster]] or [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]. (C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]]. &lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10. &lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. &lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+). &lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+). &lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+). &lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. &lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time*. &lt;br /&gt;
**Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. &lt;br /&gt;
**All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. &lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day. &lt;br /&gt;
**A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes. &lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (does not stack with [[Traits (NPCs)#Jaeger|Jaeger]] trait). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this NPC excels when using a specific type of weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affected weapons:&#039;&#039;&#039;&lt;br /&gt;
*Great Sword.&lt;br /&gt;
*Great Axe.&lt;br /&gt;
*Sacred Mallet.&lt;br /&gt;
*Sword of Azuk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*This NPC rolls an extra damage dice (+1D20) when equipped with his/her weapon speciality type.&lt;br /&gt;
*-25 chance penalty when not equipped with his/her weapon speciality type.&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increas Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease Taint with one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
This NPC is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
*Faith Conversion modifier (-100)&lt;br /&gt;
*Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
*Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
*Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
*Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
*Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
*Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
*Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]]. &lt;br /&gt;
* This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
* Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]]. &lt;br /&gt;
* This trait decreases one point each day that the NPC having it is not assigned to its associated job. &lt;br /&gt;
* If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost. &lt;br /&gt;
* At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]]. &lt;br /&gt;
* If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
*Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
*+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
*+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+). &lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
*In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Children&amp;diff=9784</id>
		<title>Children</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Children&amp;diff=9784"/>
		<updated>2025-11-02T17:33:58Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
A major feature of Masters of Raana is that this game can be played over many years of gameplay. And within it, you can have children - potentially lots of them! Children are NPCs that can be added to [[The Player]]&#039;s [[Player Home (Redhaven)|Household]].&lt;br /&gt;
&lt;br /&gt;
=== Creating Children ===&lt;br /&gt;
To start the process of making children, the player first needs to disable the [[Totalube]](&#039;&#039;&#039;™&#039;&#039;&#039;) option for female NPCs, which is accessible through the Houserules option of each NPC&#039;s Menu. After that, the player would have to engage in intercourse with the female NPC of his choice and climax inside her (vaginal only!). Following that, the player would have to click the &amp;quot;Conclude Day&amp;quot; button for the game to calculate the chance of the female NPC being pregnant. This can be increased by: &lt;br /&gt;
*Having intercourse multiple times with the same female NPC, selecting &amp;quot;Massive Load&amp;quot; in the Traits page in the Character Creation menu helps speed up this process. &lt;br /&gt;
*The female NPC that the player had intercourse with is below 21.&lt;br /&gt;
&lt;br /&gt;
However, the chance of the female NPC being pregnant will decrease if she is above 21 years old.&lt;br /&gt;
&lt;br /&gt;
The player will know whether the female NPC that he had intercourse with is pregnant or not through a notification after clicking on the &amp;quot;Conclude Day&amp;quot; button and by clicking on that female NPC and then going to the Examination page.&lt;br /&gt;
&lt;br /&gt;
The player can also influence the proportion of male versus female children produced through the &amp;quot;Offspring&amp;quot; toggle under the Household section of Page 2 of general Game Options (75% girls, 75% boys, or equal).&lt;br /&gt;
&lt;br /&gt;
Of note here is that only the Player can get a female NPC pregnant.&lt;br /&gt;
&lt;br /&gt;
===Fertility===&lt;br /&gt;
The initiation of pregnancy is calculated every midnight when the NPC is off TotaLube and has a semen load of at least 1 out of 10. You can hover over the ovary icon to check semen load. Chance for pregnancy is determined by Fertility as the base chance. Semen load of at least 3/10 adds a +10 to the Fertility roll. At semen load 6 and higher, another +10 is added, and at semen load 9, the final +10 roll is added. Calculation at semen load 9 for a Fertility 60 NPC is 60+10+10+10, for a total of 90. Another roll is calculated, from 1 to 150, and then deducted from the 90. If the final total is greater than 1, then a pregnancy happens that night. This is calculated every night until a pregnancy occurs. You will then be notified during Conclude Day. Maximizing your chances for pregnancy therefore requires a semen load of 9/10 and a high fertility.&lt;br /&gt;
&lt;br /&gt;
Note that an NPC loses one semen load per day during midnight.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
A normal pregnancy will take 280 in-game days to complete to term. Through access to advanced medical technology brought to Ikaanos from Earth, the player can also increase the speed pregnancies progress - controlled through the &amp;quot;Pregnancies&amp;quot; setting in the Household section of Page 2 of General Game Options. Picking x10 for example will speed up the pregnancy, taking ~28 days to complete to term.&lt;br /&gt;
&lt;br /&gt;
When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs&#039; ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.&lt;br /&gt;
&lt;br /&gt;
Pregnant NPC renders will start to appear on Day 200 of pregnancy. You can check the progress of pregnancy through each pregnant NPC&#039;s Examination page. You can also track how many pregnancy are in your house in the Economy and Influence section of your household management. You will find a header named Household Stats and you can click one of the arrows to arrive at the correct household stat page.&lt;br /&gt;
&lt;br /&gt;
Starting at Day 200, the pregnant NPC has a 1% chance each day to lose 1 DEX if her DEX is 60 or higher. Giving birth incurs -1 DEX, a temporary health loss of 12, and a vaginal wear of +25. Her stamina is also temporarily drained down to 4.&lt;br /&gt;
&lt;br /&gt;
===Infant Stage===&lt;br /&gt;
After the child is born, they will be brought into the [[Nursery]] in the MC&#039;s mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.&lt;br /&gt;
&lt;br /&gt;
To check the effects of each assigned nanny to the Nursery Atmosphere, hover over the nanny&#039;s name in the Nursery or click the (i) icon next to the Nanny title in the Jobs &amp;amp; Titles section for each NPC.&lt;br /&gt;
&lt;br /&gt;
=== Aging ===&lt;br /&gt;
Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.&lt;br /&gt;
&lt;br /&gt;
=== Attributes, Traits and Education ===&lt;br /&gt;
The child&#039;s starting stats are determined by primarily by his/her mother, with additional increases and caps set by the father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; the child inherits the mother&#039;s intelligence directly. Various modifiers are then automatically applied once the kid is processed.&lt;br /&gt;
** Modifiers to Intelligence is 3/6 chance of +5, 1/6 chance of +0, 1/6 chance of -5, and 1/6 chance of +10.&lt;br /&gt;
** If MC has Brainy trait, +5 to Intelligence cap during child character creation.&lt;br /&gt;
** If MC has 130+ INT, +5 to Intelligence cap during child character creation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; the child inherits the mother&#039;s base Beauty, that is Beauty without the clothes, perfume, necklace, or piercing effects. Beauty from Surgery can be inherited. For example, Lovisa with 60 Beauty will start with a base 60 beauty kid, no matter if she is wearing New Eden gown or Embryl necklace. Lovisa after surgery with 85 beauty will start with a base 85 beauty kid. There is also a small chance of a +5 modifier being added during the moment of birth, so it is possible for the kid to start at 90 Beauty. If you have a random NPC who came with 130 Beauty naturally, your kid will have a base 130 (or 135) Beauty. Various modifiers are then automatically applied once the kid is processed.&lt;br /&gt;
** Modifiers to Beauty is a 1/10 chance for +10, 1/10 chance for -10, 1/10 chance for +6, 1/10 chance for -5, 2/10 chance for +5, 4/10 chance for +0.&lt;br /&gt;
** If MC has the Attractive trait, 1/8 chance for +10, 2/8 chance for +5, 4/8 chance of +0, 1/8 chance of +6.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body Type:&#039;&#039;&#039;&lt;br /&gt;
** Girls are intended to inherit their mother&#039;s current body type.&lt;br /&gt;
** Boys roll 2/3 chance for normal body type (body type 6) and 1/3 chance of muscular body type (body type 7).&lt;br /&gt;
** If the Player has the Mountain Man trait, there is a +1 modifier to body type. So a normal body type is 6, +1, it becomes 7, so the kid is now Muscular.If the kid is muscular, 7, +1, 8, the kid is now Herculean (body type 8). A 1/3 chance of being Herculean.&lt;br /&gt;
** If the MC STR is 130+, there is another +1 modifier to body type. A body type 6 kid will have a total of +2 with both Mountain Man MC and MC STR 130+, so he is guaranteed Herculean. A boy with body total of 9 will get the Titan body type in the Examination tab.&lt;br /&gt;
** Kids will start with Very Petite body type after processing and will grow into their inherited body types when they hit 15 years of age.&lt;br /&gt;
** Note that after processing kids, aging up kids using the Age+1 button will not change body types, so if you want your kids&#039; body types to reach the intended inherited body type, you have to let them age on their own. You can still use the accelerated kid aging option in the game settings third page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; the kid inherits the religion of the MC. Starting devotion is between 1 to 15&lt;br /&gt;
* &#039;&#039;&#039;Affection:&#039;&#039;&#039; Children start at Amiable affection.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however can&#039;t be assigned as Prostitutes. &lt;br /&gt;
&lt;br /&gt;
Adolescence starts when the child in the Nursery reaches Day 3000. This can be sped up in the game settings page 2. Setting the Nursery Aging option to x100 for example completes the adolescence process in 30 days. Processing a child leads you to a miniature character creation screen where you can spend points accumulated by your Nannies (reflected as Nursery Atmosphere) to buy points or traits for your child. Each Atmosphere corresponds to specific stats and traits and can only be used for buying those stats and traits. For example, Combat School is used for buying Melee or Ranged Combat stats, and for buying traits like Crackshot or Berserker. Combat School points cannot be used to buy Intelligence stats or the Extroverted trait. The Player can choose up to six traits, from two pages navigated via the button labeled [Next Page] down below the trait list. &lt;br /&gt;
&lt;br /&gt;
The list of available traits and their associated point-costs (in parenthesis) are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vanilla&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Dominant&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Extrovert&#039;&#039;&#039; (10 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Feminist&#039;&#039;&#039; (+10 Free Thinking; this trait adds to your points, instead of deducting from it)&lt;br /&gt;
* &#039;&#039;&#039;Nerd&#039;&#039;&#039; (15 Education)&lt;br /&gt;
* &#039;&#039;&#039;Perfectionist&#039;&#039;&#039; (25 Mental)&lt;br /&gt;
* &#039;&#039;&#039;Starlet&#039;&#039;&#039; (25 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Scavenger&#039;&#039;&#039; (30 Adventure)&lt;br /&gt;
* &#039;&#039;&#039;Bratty&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Techie&#039;&#039;&#039; (25 Education)&lt;br /&gt;
* &#039;&#039;&#039;Wild-Born&#039;&#039;&#039; (20 Adventure)&lt;br /&gt;
* &#039;&#039;&#039;Workaholic&#039;&#039;&#039; (35 Discipline)&lt;br /&gt;
* &#039;&#039;&#039;Malevolent&#039;&#039;&#039; (10 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Pure&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Berserker&#039;&#039;&#039; (50 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039; (30 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Brawler&#039;&#039;&#039; (30 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Crackshot&#039;&#039;&#039; (60 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Warrior&#039;&#039;&#039; (35 Combat)&lt;br /&gt;
&lt;br /&gt;
The following traits will be randomly assigned to children based on chance when they reach adulthood (18) if the Nursery Corruption is 40+:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Perverted:&#039;&#039;&#039; Both sons and daughters have a 1/4 chance to come with Perverted at traitvalue 100/100 or a 1/4 chance to come with Perverted at traitvalue 50/100.&lt;br /&gt;
* &#039;&#039;&#039;Nymphomaniac:&#039;&#039;&#039; Daughters have a 1/4 chance to come with Nymphomaniac at traitvalue 100/100 or a 1/4 chance to come with Nymphomaniac at traitvalue 50/100.&lt;br /&gt;
* &#039;&#039;&#039;Oral Fixation:&#039;&#039;&#039; Daughters have a 1/4 chance to come with Oral Fixation at traitvalue 100/100 or a 1/4 chance to come with Oral Fixation at traitvalue 50/100.&lt;br /&gt;
* &#039;&#039;&#039;Daddy Issues:&#039;&#039;&#039;  Daughters have a 1/4 chance to come with Daddy Issues at traitvalue 100/100 or a 1/4 chance to come with Daddy Issues at traitvalue 50/100.&lt;br /&gt;
&lt;br /&gt;
The stats the child can purchase have their own respective caps and the caps are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 45 (male) or 35 (female); +25 to the cap if the Player has the Mountain Man trait&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 75 (60 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 45 (55 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Willpower:&#039;&#039;&#039; 45&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 50&lt;br /&gt;
* &#039;&#039;&#039;Discipline:&#039;&#039;&#039; variable (dependent on the Nursery Discipline, with a maximum cap of 80 Discipline)&lt;br /&gt;
* &#039;&#039;&#039;Melee Combat:&#039;&#039;&#039; 60 (75 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Ranged Combat:&#039;&#039;&#039; 50 (65 if the Player has the Sniper trait)&lt;br /&gt;
* &#039;&#039;&#039;Administration:&#039;&#039;&#039; 25&lt;br /&gt;
* &#039;&#039;&#039;Other skills:&#039;&#039;&#039; 60 (70 if the Player has the Z-Marked trait)&lt;br /&gt;
&lt;br /&gt;
===Careers===&lt;br /&gt;
Once the child reaches 18 years old the MC  can send them out into the world, via the &amp;quot;Send Off!&amp;quot; button in their Action menu. This action is permanent. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPCs. They will however send back a share of their income, and their careers in Ikaanos will reflect on their father&#039;s Influence - positively or negatively. &lt;br /&gt;
&lt;br /&gt;
The careers available to them will depend on the Child&#039;s traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC&#039;s Household, not that gained by the child themselves, which is not shown). &lt;br /&gt;
&lt;br /&gt;
The list here includes most of the careers, and their benefits and downsides:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Requirements&lt;br /&gt;
!Daily Income Gain&lt;br /&gt;
!Daily [[Influence]] Gain&lt;br /&gt;
|-&lt;br /&gt;
|Dilettante&lt;br /&gt;
|Discipline &amp;lt;30&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Warrior Trait&amp;lt;br&amp;gt;Academics &amp;lt;80&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|Only The Moons know&lt;br /&gt;
|Discipline &amp;lt;50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Performer&lt;br /&gt;
|Discipline 50+ &amp;amp; Starlet Trait OR &lt;br /&gt;
Performance 80+ &amp;amp; Discipline 50+&lt;br /&gt;
| +40&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|Professor&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Academics 80+&lt;br /&gt;
| +25&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|Scientist&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Science 80+&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Slacker&lt;br /&gt;
|Discipline &amp;lt;20&lt;br /&gt;
| -15&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Slave Trainer&lt;br /&gt;
|?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Slut (Female)/Rapist (Male)&lt;br /&gt;
|Discipline 30+&amp;lt;br&amp;gt;Science &amp;lt;80&amp;lt;br&amp;gt;Corruption 80+&lt;br /&gt;
| -10&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Worker&lt;br /&gt;
|Discipline 60+&lt;br /&gt;
| +15&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The money and influence gained daily from the children&#039;s careers can be boost by these two factors:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Requirements&lt;br /&gt;
!Daily Income Gain&lt;br /&gt;
!Daily [[Influence]] Gain&lt;br /&gt;
|-&lt;br /&gt;
|High Discipline Bonus (Stackable)&lt;br /&gt;
|Discipline &amp;gt;= 80&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Workaholic Bonus&lt;br /&gt;
|Workaholic Trait&lt;br /&gt;
| +15&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Prestige&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: A couple of the listed careers cannot be obtained because there is nothing that codes for it.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=9236</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=9236"/>
		<updated>2025-09-24T07:06:10Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Haiboku */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] (at 10 and then at 25), Fear (5+), or Affection (Loving+) for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation he/she finds himself/herself in - mostly at the expense of his/her own personal integrity, either intentionally or unintentionally. This trait is guaranteed on Bud Walton. Any random NPCs as well as scripted male characters in the AvRan folder has a 4% chance to come with the trait if he/she has a starting kindness of 40+, and he/she does not come with the Malevolent trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. He/she will also guarantee a +2 Happiness and +1 Affection increase (cap: Loving), as well as a -1 to Fear during pool parties, with each Jester&#039;s effect stacking; it requires the Jester to have Amiable+ affection. Jaded NPCs and Jester NPCs will not be able to benefit from pool party perks.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification. This NPC has a chance to gain Academic or Science up to 100 if she is enrolled in the Academy.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An Educator with the Education template can raise a Nerd if the trainee has 80+ in both Academics and Science, and and the educator is also a Nerd (trait value of 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as Maid or Butler. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just the lowly &amp;quot;merchandise&amp;quot; found by people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ Survival assigned to an Educator with the Scavenger trait (trait value 100/100) has a chance to increase his/her Scavenger trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing Discipline one point per day, down to 30. (2) No Influence gains from maid or footman assignments. (3) Cannot increase Discipline and Domestic from footman assignments. (4) -20 chance penalty on Homeschooling sessions. (5) -10 Guard training penalty if assigned as a Captain. (6) +2 Stress/day and -2 additional Stamina Points/day if assigned to any job except Follower or Gardener. (7) -1 Guard Power when assigned as a Guard. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above. You can also reduce Sloppy by assigning the person as a Maid or Butler: if their Affection is Soulmate+ or their Fear is 6+ or their Respect is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied when you are scrapping*. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). So scrapping in the evening with two Techies in the household helping you should give 10% chance of Durasteel and 11% for Gold per 12 minutes. &lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anedcotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using Revital. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*A 5% daily chance to increas Prestige (cap: 2,000).&lt;br /&gt;
*A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
*Decrease Taint with one point per day.&lt;br /&gt;
*Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
&lt;br /&gt;
NPCs that currently have this trait: [[Louisiana Adler]].&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait (effect: -5000 to this NPC&#039;s chances to attempt an escape). Followers of this code may also have restrictions on what weapons or armor they may use, with the exception of the Black Scorpion who can use any armor. This trait can also be gained by any male NPC converted into the faith of the Red Tide (typically done via Educators), and they will not be able to equip new ranged weapons or armor after gaining this trait unless you change their religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
Because of a special deed, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. &lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor only if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfillment in the process of childbirth. This involves both being pregnant and raising offspring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On Totalube:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No Totalube:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
&lt;br /&gt;
NPCs that have this trait: [[Louisiana Adler]]&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, [[Armand Blackford]] and [[Adrienne Keller]] will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having [[Armand]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]], which will create a unique Job assignment for her of &amp;quot;&#039;&#039;&#039;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&#039;&#039;&#039;&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Piper Holdman ===&lt;br /&gt;
When assigned to the [[Assignments and Jobs#House Maid|Maid]] job, [[Piper Holdman]] grants +3 additional [[Influence]], if her [[Skills (NPCs)#Domestic|Domestic]] is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Stacey - Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Tuner - Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait, above. As long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=9234</id>
		<title>NPC Status (detailed)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=9234"/>
		<updated>2025-09-24T06:59:54Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Known Paragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all debuffs, bonuses and other differences based on an [[NPCs|NPC&#039;s]] &#039;&#039;status value&#039;&#039;. You can check an NPC&#039;s status by hovering your mouse over their name in the NPC Menu, right above their photo.&lt;br /&gt;
&lt;br /&gt;
==Convicts==&lt;br /&gt;
Convicts are slaves that&#039;ve done such ghastly deeds that their masters have the full right to either execute or severely punish them whenever he feels the need to do so.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -10 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
* -10 Chance to hit in combat if Affection is Friendly or lower and their Health is above 15.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Low Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* Less prone to escape (-5) if their WILLPOWER is below 40.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Slaves are men and women who&#039;ve entered slavery either because of starvation, a petty crime, their own free will or through birth.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -5 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderate Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* The MC receives a bonus (+20) to all sexual persuasion rolls (if slave is not Vanilla or Feminist).&lt;br /&gt;
* Can be demoted to Convict status using [[Forged Documents]].&lt;br /&gt;
&lt;br /&gt;
==Servants==&lt;br /&gt;
Also known as serfs or &#039;&#039;&#039;[[Domestic servants|Issids]]&#039;&#039;&#039;, servants are a very common form of labor force in Ikaanos, sharing roughly half the pool of Ikaanos &amp;quot;grey masses&amp;quot; with bound slaves. They are often found in taverns or close to large hubs of people such as markets or tent-towns. Servants are cheap to hire and require a relatively small salary. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderately high Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved (with two exceptions: once you took in Erica and Celeste Sunderland as Servants, freeing them from their slave status as Connor requested, they cannot be enslaved; your only chance to enslave the two is to deny Connor his request).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 20).&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are trained sell-swords or hunters who can be hired for a larger sum of money. They are equipped with expensive weapons and skills that&#039;ll make a difference in your future combat squad. They often come from a proud, freeborn background and will not accept being treated like simple servants. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Very high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved.&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 0).&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
Paragons are either heroes of Ikaanos, elite soldiers, merchants or prominent businessmen. They are proud individuals with extreme skill levels and many connections in Ikaanos. They do not take shit from anyone. Employing Paragons gains the MC [[Influence]] every day. They will also increase the [[Power Value]] of the MC&#039;s faction more than employing a standard Mercenary would. &lt;br /&gt;
&lt;br /&gt;
Most Paragons maintain their &#039;&#039;status&#039;&#039; even after marrying them. Some slaves and convicts will become Paragons once freed or when the MC married and divorced them.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Doesn&#039;t accept Prostitution, Floor Crawler assignments or Main Attraction assignments unless their Corruption reaches 80+ or Willpower is 0 or less.&lt;br /&gt;
* Does not accept assignment to an Educator.&lt;br /&gt;
* Cannot be enslaved (there are only two Paragons that can be enslaved, [[Felix Donnerschlag|Felix]] and [[Milou Skye|Milou]].)&lt;br /&gt;
* Extremely high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Proposal penalty (-50).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Strip! (requires Affection Loving+ or Corruption 80+).&lt;br /&gt;
* Revealing clothes, such as bikinis and undies (requires Affection Loving+, Corruption 60+ or a Willpower below 5).&lt;br /&gt;
* Brute Force BDSM (requires Corruption 100+ or a Willpower below 1).&lt;br /&gt;
* Spanking (requires Corruption 40+, a Willpower below 10 or Loving+ Affection).&lt;br /&gt;
* Cannot use Mindmancer.&lt;br /&gt;
* Cannot use Haze Pill or NeuraClean unless Willpower is 19 or less.&lt;br /&gt;
* Will only use plugs if Affection is Loving+, Corruption 80+ or Willpower below 1.&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
=== Known Paragons ===&lt;br /&gt;
Paragons by default:&lt;br /&gt;
&lt;br /&gt;
* [[Ayden Rhoades]]&lt;br /&gt;
* [[Bofors Gun]]&lt;br /&gt;
* [[Clea Vallas]]&lt;br /&gt;
* [[Felix Donnerschlag]]&lt;br /&gt;
* [[Kansas Adler]]&lt;br /&gt;
* [[Louisiana Adler]]&lt;br /&gt;
* [[Milou Skye]]&lt;br /&gt;
* [[Reece Sharpe]]&lt;br /&gt;
&lt;br /&gt;
Paragons after you free them/remove their slave status:&lt;br /&gt;
&lt;br /&gt;
* [[Aria Bianchi]]&lt;br /&gt;
* [[Arizona Adler]] (New World Order route)&lt;br /&gt;
* [[Bart Masters]]&lt;br /&gt;
* [[Dolcaar Vesren]]&lt;br /&gt;
* [[Ohio Adler]]&lt;br /&gt;
* [[Philip Lancour]]&lt;br /&gt;
* [[Void Seeker]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Children&amp;diff=9233</id>
		<title>Children</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Children&amp;diff=9233"/>
		<updated>2025-09-23T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Attributes, Traits and Education */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
A major feature of Masters of Raana is that this game can be played over many years of gameplay. And within it, you can have children - potentially lots of them! Children are NPCs that can be added to [[The Player]]&#039;s [[Player Home (Redhaven)|Household]].&lt;br /&gt;
&lt;br /&gt;
===Creating Children===&lt;br /&gt;
To start the process of making children, the player first needs to disable the [[Totalube]](&#039;&#039;&#039;™&#039;&#039;&#039;) option for female NPCs, which is accessible through the Houserules option of each NPC&#039;s Menu. After that, the player would have to engage in intercourse with the female NPC of his choice and climax inside her (vaginal only!). Following that, the player would have to click the &amp;quot;Conclude Day&amp;quot; button for the game to calculate the chance of the female NPC being pregnant. This can be increased by: &lt;br /&gt;
*Having intercourse multiple times with the same female NPC, selecting &amp;quot;Massive Load&amp;quot; in the Traits page in the Character Creation menu helps speed up this process. &lt;br /&gt;
*The female NPC that the player had intercourse with is below 21.&lt;br /&gt;
&lt;br /&gt;
However, the chance of the female NPC being pregnant will decrease if she is above 21 years old.&lt;br /&gt;
&lt;br /&gt;
The player will know whether the female NPC that he had intercourse with is pregnant or not through a notification after clicking on the &amp;quot;Conclude Day&amp;quot; button and by clicking on that female NPC and then going to the Examination page.&lt;br /&gt;
&lt;br /&gt;
The player can also influence the proportion of male versus female children produced through the &amp;quot;Offspring&amp;quot; toggle under the Household section of Page 2 of general Game Options (75% girls, 75% boys, or equal).&lt;br /&gt;
&lt;br /&gt;
Of note here is that only the Player can get a female NPC pregnant.&lt;br /&gt;
&lt;br /&gt;
===Fertility===&lt;br /&gt;
The initiation of pregnancy is calculated every midnight when the NPC is off TotaLube and has a semen load of at least 1 out of 10. You can hover over the ovary icon to check semen load. Chance for pregnancy is determined by Fertility as the base chance. Semen load of at least 3/10 adds a +10 to the Fertility roll. At semen load 6 and higher, another +10 is added, and at semen load 9, the final +10 roll is added. Calculation at semen load 9 for a Fertility 60 NPC is 60+10+10+10, for a total of 90. Another roll is calculated, from 1 to 150, and then deducted from the 90. If the final total is greater than 1, then a pregnancy happens that night. This is calculated every night until a pregnancy occurs. You will then be notified during Conclude Day. Maximizing your chances for pregnancy therefore requires a semen load of 9/10 and a high fertility.&lt;br /&gt;
&lt;br /&gt;
Note that an NPC loses one semen load per day during midnight.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
A normal pregnancy will take 280 in-game days to complete to term. Through access to advanced medical technology brought to Ikaanos from Earth, the player can also increase the speed pregnancies progress - controlled through the &amp;quot;Pregnancies&amp;quot; setting in the Household section of Page 2 of General Game Options. Picking x10 for example will speed up the pregnancy, taking ~28 days to complete to term.&lt;br /&gt;
&lt;br /&gt;
When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs&#039; ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.&lt;br /&gt;
&lt;br /&gt;
Pregnant NPC renders will start to appear on Day 200 of pregnancy. You can check the progress of pregnancy through each pregnant NPC&#039;s Examination page. You can also track how many pregnancy are in your house in the Economy and Influence section of your household management. You will find a header named Household Stats and you can click one of the arrows to arrive at the correct household stat page.&lt;br /&gt;
&lt;br /&gt;
Starting at Day 200, the pregnant NPC has a 1% chance each day to lose 1 DEX if her DEX is 60 or higher. Giving birth incurs -1 DEX, a temporary health loss of 12, and a vaginal wear of +25. Her stamina is also temporarily drained down to 4.&lt;br /&gt;
&lt;br /&gt;
===Infant Stage===&lt;br /&gt;
After the child is born, they will be brought into the [[Nursery]] in the MC&#039;s mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.&lt;br /&gt;
&lt;br /&gt;
To check the effects of each assigned nanny to the Nursery Atmosphere, hover over the nanny&#039;s name in the Nursery or click the (i) icon next to the Nanny title in the Jobs &amp;amp; Titles section for each NPC.&lt;br /&gt;
&lt;br /&gt;
=== Aging ===&lt;br /&gt;
Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.&lt;br /&gt;
&lt;br /&gt;
=== Attributes, Traits and Education ===&lt;br /&gt;
The child&#039;s starting stats are determined by primarily by his/her mother, with additional increases and caps set by the father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; the child inherits the mother&#039;s intelligence directly. Various modifiers are then automatically applied once the kid is processed.&lt;br /&gt;
** Modifiers to Intelligence is 3/6 chance of +5, 1/6 chance of +0, 1/6 chance of -5, and 1/6 chance of +10.&lt;br /&gt;
** If MC has Brainy trait, +5 to Intelligence cap during child character creation.&lt;br /&gt;
** If MC has 130+ INT, +5 to Intelligence cap during child character creation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; the child inherits the mother&#039;s base Beauty, that is Beauty without the clothes, perfume, necklace, or piercing effects. Beauty from Surgery can be inherited. For example, Lovisa with 60 Beauty will start with a base 60 beauty kid, no matter if she is wearing New Eden gown or Embryl necklace. Lovisa after surgery with 85 beauty will start with a base 85 beauty kid. There is also a small chance of a +5 modifier being added during the moment of birth, so it is possible for the kid to start at 90 Beauty. If you have a random NPC who came with 130 Beauty naturally, your kid will have a base 130 (or 135) Beauty. Various modifiers are then automatically applied once the kid is processed.&lt;br /&gt;
** Modifiers to Beauty is a 1/10 chance for +10, 1/10 chance for -10, 1/10 chance for +6, 1/10 chance for -5, 2/10 chance for +5, 4/10 chance for +0.&lt;br /&gt;
** If MC has the Attractive trait, 1/8 chance for +10, 2/8 chance for +5, 4/8 chance of +0, 1/8 chance of +6.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body Type:&#039;&#039;&#039;&lt;br /&gt;
** Girls are intended to inherit their mother&#039;s current body type.&lt;br /&gt;
** Boys roll 2/3 chance for normal body type (body type 6) and 1/3 chance of muscular body type (body type 7).&lt;br /&gt;
** If the Player has the Mountain Man trait, there is a +1 modifier to body type. So a normal body type is 6, +1, it becomes 7, so the kid is now Muscular.If the kid is muscular, 7, +1, 8, the kid is now Herculean (body type 8). A 1/3 chance of being Herculean.&lt;br /&gt;
** If the MC STR is 130+, there is another +1 modifier to body type. A body type 6 kid will have a total of +2 with both Mountain Man MC and MC STR 130+, so he is guaranteed Herculean. A boy with body total of 9 will get the Titan body type in the Examination tab.&lt;br /&gt;
** Kids will start with Very Petite body type after processing and will grow into their inherited body types when they hit 15 years of age.&lt;br /&gt;
** Note that after processing kids, aging up kids using the Age+1 button will not change body types, so if you want your kids&#039; body types to reach the intended inherited body type, you have to let them age on their own. You can still use the accelerated kid aging option in the game settings third page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; the kid inherits the religion of the MC. Devotion is between 0 to 15&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however can&#039;t be assigned as Prostitutes. &lt;br /&gt;
&lt;br /&gt;
Adolescence starts when the child in the Nursery reaches Day 3000. This can be sped up in the game settings page 2. Setting the Nursery Aging option to x100 for example completes the adolescence process in 30 days. Processing a child leads you to a miniature character creation screen where you can spend points accumulated by your Nannies (reflected as Nursery Atmosphere) to buy points or traits for your child. Each Atmosphere corresponds to specific stats and traits and can only be used for buying those stats and traits. For example, Combat School is used for buying Melee or Ranged Combat stats, and for buying traits like Crackshot or Berserker. Combat School points cannot be used to buy Intelligence stats or the Extroverted trait. The Player can choose up to six traits, from two pages navigated via the button labeled [Next Page] down below the trait list. &lt;br /&gt;
&lt;br /&gt;
The list of available traits and their associated point-costs (in parenthesis) are: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vanilla&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Dominant&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Extrovert&#039;&#039;&#039; (10 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Feminist&#039;&#039;&#039; (+10 Free Thinking; this trait adds to your points, instead of deducting from it)&lt;br /&gt;
* &#039;&#039;&#039;Nerd&#039;&#039;&#039; (15 Education)&lt;br /&gt;
* &#039;&#039;&#039;Perfectionist&#039;&#039;&#039; (25 Mental)&lt;br /&gt;
* &#039;&#039;&#039;Starlet&#039;&#039;&#039; (25 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Scavenger&#039;&#039;&#039; (30 Adventure)&lt;br /&gt;
* &#039;&#039;&#039;Bratty&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Techie&#039;&#039;&#039; (25 Education)&lt;br /&gt;
* &#039;&#039;&#039;Wild-Born&#039;&#039;&#039; (20 Adventure)&lt;br /&gt;
* &#039;&#039;&#039;Workaholic&#039;&#039;&#039; (35 Discipline)&lt;br /&gt;
* &#039;&#039;&#039;Malevolent&#039;&#039;&#039; (10 Free Thinking)&lt;br /&gt;
* &#039;&#039;&#039;Pure&#039;&#039;&#039; (0)&lt;br /&gt;
* &#039;&#039;&#039;Berserker&#039;&#039;&#039; (50 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Bloodthirsty&#039;&#039;&#039; (30 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Brawler&#039;&#039;&#039; (30 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Crackshot&#039;&#039;&#039; (60 Combat)&lt;br /&gt;
* &#039;&#039;&#039;Warrior&#039;&#039;&#039; (35 Combat)&lt;br /&gt;
&lt;br /&gt;
The stats the child can purchase have their own respective caps and the caps are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 45 (male) or 35 (female); +25 to the cap if the Player has the Mountain Man trait&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 75 (60 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 45 (55 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Willpower:&#039;&#039;&#039; 45&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 50&lt;br /&gt;
* &#039;&#039;&#039;Discipline:&#039;&#039;&#039; variable (dependent on the Nursery Discipline, with a maximum cap of 80 Discipline)&lt;br /&gt;
* &#039;&#039;&#039;Melee Combat:&#039;&#039;&#039; 60 (75 if the Player has the Mountain Man trait)&lt;br /&gt;
* &#039;&#039;&#039;Ranged Combat:&#039;&#039;&#039; 50 (65 if the Player has the Sniper trait)&lt;br /&gt;
* &#039;&#039;&#039;Administration:&#039;&#039;&#039; 25&lt;br /&gt;
* &#039;&#039;&#039;Other skills:&#039;&#039;&#039; 60 (70 if the Player has the Z-Marked trait)&lt;br /&gt;
&lt;br /&gt;
===Careers===&lt;br /&gt;
Once the child reaches 18 years old the MC  can send them out into the world, via the &amp;quot;Send Off!&amp;quot; button in their Action menu. This action is permanent. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPCs. They will however send back a share of their income, and their careers in Ikaanos will reflect on their father&#039;s Influence - positively or negatively. &lt;br /&gt;
&lt;br /&gt;
The careers available to them will depend on the Child&#039;s traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC&#039;s Household, not that gained by the child themselves, which is not shown). &lt;br /&gt;
&lt;br /&gt;
The list here includes most of the careers, and their benefits and downsides:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Requirements&lt;br /&gt;
!Daily Income Gain&lt;br /&gt;
!Daily [[Influence]] Gain&lt;br /&gt;
|-&lt;br /&gt;
|Dilettante&lt;br /&gt;
|Discipline &amp;lt;30&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Warrior Trait&amp;lt;br&amp;gt;Academics &amp;lt;80&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|Only The Moons know&lt;br /&gt;
|Discipline &amp;lt;50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Performer&lt;br /&gt;
|Discipline 50+ &amp;amp; Starlet Trait OR &lt;br /&gt;
Performance 80+ &amp;amp; Discipline 50+&lt;br /&gt;
| +40&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|Professor&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Academics 80+&lt;br /&gt;
| +25&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|Scientist&lt;br /&gt;
|Discipline 50+&amp;lt;br&amp;gt;Science 80+&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Slacker&lt;br /&gt;
|Discipline &amp;lt;20&lt;br /&gt;
| -15&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Slave Trainer&lt;br /&gt;
|?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|Slut (Female)/Rapist (Male)&lt;br /&gt;
|Discipline 30+&amp;lt;br&amp;gt;Science &amp;lt;80&amp;lt;br&amp;gt;Corruption 80+&lt;br /&gt;
| -10&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Worker&lt;br /&gt;
|Discipline 60+&lt;br /&gt;
| +15&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The money and influence gained daily from the children&#039;s careers can be boost by these two factors:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Requirements&lt;br /&gt;
!Daily Income Gain&lt;br /&gt;
!Daily [[Influence]] Gain&lt;br /&gt;
|-&lt;br /&gt;
|High Discipline Bonus (Stackable)&lt;br /&gt;
|Discipline &amp;gt;= 80&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Workaholic Bonus&lt;br /&gt;
|Workaholic Trait&lt;br /&gt;
| +15&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Prestige&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=8892</id>
		<title>Political Events</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Political_Events&amp;diff=8892"/>
		<updated>2025-09-01T13:46:59Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiraling chain-events or the player&#039;s active participation in political actions.&lt;br /&gt;
&lt;br /&gt;
==Prosperity==&lt;br /&gt;
Ikaanos&#039; Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.&lt;br /&gt;
&lt;br /&gt;
===Destitution (4 or less)===&lt;br /&gt;
Wide-spread starvation, rampart poverty and failing economies everywhere. The city&#039;s population is dwindling either due to migration, disease or violence. &lt;br /&gt;
&lt;br /&gt;
===Poverty (5-14)===&lt;br /&gt;
The lower classes are starving and trade businesses suffer due to low demand in goods and services. The city&#039;s population is stagnant.&lt;br /&gt;
&lt;br /&gt;
===Hardship (15-24)===&lt;br /&gt;
The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Life is hard in Ikaanos but most people get by and starvation is almost non-existent. &lt;br /&gt;
&lt;br /&gt;
===Affluence (75-89)===&lt;br /&gt;
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.&lt;br /&gt;
&lt;br /&gt;
===Abundance (90+)===&lt;br /&gt;
Ikaanos is prospering - there&#039;s enough food for everyone and bandit factions and raider spawns are either limited or completely disabled - as long as Control is &amp;quot;Normal&amp;quot; or above. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Prices &amp;lt;br&amp;gt;(mats.) !! Raider&amp;lt;br&amp;gt;Spawns!! Fishing/&amp;lt;br&amp;gt;Hunting!! NPC&amp;lt;br&amp;gt;Salaries!! Escape &amp;lt;br&amp;gt;risk!! Inf. gain&amp;lt;br&amp;gt; mod&lt;br /&gt;
|-&lt;br /&gt;
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%&lt;br /&gt;
|-&lt;br /&gt;
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Abundance || -25% || -50% || -50% || -25%|| -50%|| +20 || - || +8 pts. || -50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Prosperity up to 90 if she has the Democratic or Libertarian affiliation.&lt;br /&gt;
* Donating 2,000 food rations (200 x10) to the [[Orphanage]] in [[Locations (Ikaanos)#Outer Marston Swamp|Marston Swamps]] raises Prosperity one point up to a maximum of 75.&lt;br /&gt;
* Donating 3,000 food rations to the city from [[Burakumin Village|Burakumin village]] raises Prosperity one point up to a maximum of 90.&lt;br /&gt;
* Maxing [[Aimee&#039;s Goods|Aimee&#039;s store]]&#039;s &amp;quot;Merchandise&amp;quot; has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s tradesmen has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
* Investing in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]]&#039;s merchants has a 5% chance to raise Prosperity one point/day up to a maximum of 70.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Prosperity===&lt;br /&gt;
&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Maintaining a very low Control value.&lt;br /&gt;
* Taking out [[Jobs and Money#The Walker Farm|the Walker Farm]] in [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] (-2).&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses. &lt;br /&gt;
&lt;br /&gt;
===Anarchy (4 or less)===&lt;br /&gt;
Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in [[Locations (Ikaanos)#Westside Heights|Westside]] and [[Locations (Ikaanos)#Redhaven|Redhaven]] are either closed or have limited opening hours. Requirement for &#039;&#039;&#039;entering [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]&#039;&#039;&#039; is 10,000 Influence points at this level of Control!&lt;br /&gt;
&lt;br /&gt;
===Disorder (5-24)===&lt;br /&gt;
Rebels and raider gangs have festered in Westside and Redhaven. There&#039;s a small ambush chance when traversing south from [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]. &lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
Raiders are confined to Westside slums.&lt;br /&gt;
&lt;br /&gt;
===Order (75-89)===&lt;br /&gt;
The spawn chance for raider strongholds is greatly decreased. [[Skyguard]] gains more and more control each day and merchants can safely traverse the streets of Ikaanos. The reward for high level bounties slightly decreased.&lt;br /&gt;
&lt;br /&gt;
===Peace (90+)===&lt;br /&gt;
Pax Ikaanica. Most raider spawns are disabled. Businesses are thriving. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Prices &amp;lt;br&amp;gt;(ammo) !! Prices &amp;lt;br&amp;gt;(stims) !! Prices &amp;lt;br&amp;gt;(food)!! Skyguard&amp;lt;br&amp;gt;regen. !! Bandit&amp;lt;br&amp;gt;regen.!! Prosperity&amp;lt;br&amp;gt;mod.!! Escape &amp;lt;br&amp;gt;risk!! Invest-&amp;lt;br&amp;gt;ments !!Raider&amp;lt;br&amp;gt;spawns&lt;br /&gt;
|-&lt;br /&gt;
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
| Disorder|| -|| - || -|| -|| +15% || -1 pts. || -5 pts. ||-10%|| Redhaven&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - || -|| -|| - || - &lt;br /&gt;
|-&lt;br /&gt;
| Order|| - || - || - || - || -25% || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Peace|| -25% || -25%|| -10% || +50% || -80%|| +1 pts. || +10 pts.|| +25% || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note! Market sell prices are also affected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to increase Control===&lt;br /&gt;
* By granting weapons to Skyguard HQ in Hamilton Square ([[Fort Hamilton]]). Gains vary depending on type and amount of weapons.&lt;br /&gt;
* By having NPCs on guard duty. Guard pool value ÷ 2 = % chance for +1 Control up to a maximum of 75.&lt;br /&gt;
* By defeating powerful raider gangs, highwaymen or other quest-related bandit groups.&lt;br /&gt;
* By lowering the [[Factions|Bandit faction&#039;s]] number of fighters. After dropping to 7,500 or less, there&#039;s a 10% chance to increase Control one point per day up to a maximum of 75.&lt;br /&gt;
*Random Political Events will often increase Control.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Control up to 90 if she has the Authoritarian affiliation. This will also happen if she has the Rebel affiliation and the Player has completed the New World Order questline.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Control===&lt;br /&gt;
* By providing weapons (Coilguns and Automatic rifles) or donating ($100,000) to the [[Fenrik&#039;s Tavern|Bandit Faction&#039;s HQ]] in The Underworld.&lt;br /&gt;
*If you avoid wiping out [[Antagonists#Urban Titans|the Urban Titans]] gang they have a 10% chance of lowering Control each day they are active.&lt;br /&gt;
*If you invest $90,000 in the [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] they will have a 10% of lowering Control each day.&lt;br /&gt;
*Random Political Events will also lower Control frequently.&lt;br /&gt;
*Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Control down to 0 if she has the Anarchist affiliation. This will also happen if she has the Rebel affiliation and the Player did not complete the New World Order questline.&lt;br /&gt;
*Prowlers, if set loose rather than being killed, cured or incarcerated, might lower Control, especially if equipped with Stealth Armor before release.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
While Control and Prosperity are purely political values, Ikaanos&#039; societal Corruption (not to be confused with the MC&#039;s [[The household|Household Corruption]] value, or an NPC&#039;s personal [[Corruption]]) is of a more cultural nature, showing the status of the city&#039;s general depravity and decadence.&lt;br /&gt;
&lt;br /&gt;
===Puritan (9 or less)===&lt;br /&gt;
Sound religious beliefs are actively purging the city from its former orgy-loving immorality. Sex before marriage is frowned upon and anything other than missionary sex is formally prohibited. Prostitution has been banned and clubs like The Velvet Room are only open for the nobility (50,000+ Influence).&lt;br /&gt;
&lt;br /&gt;
===Orthodox (10-24)===&lt;br /&gt;
The state and the church are actively preaching about the importance of wholesome traditions. Clubs like The Velvet Room now require at least 10,000 Influence to enter.&lt;br /&gt;
&lt;br /&gt;
===Normal (25-74)===&lt;br /&gt;
While some cults and free-slave organizations try to spread the puritan ways, there&#039;s no active resistance toward depraved sex, prostitution, orgies or sexual slavery from the Church or The Republic.&lt;br /&gt;
&lt;br /&gt;
===Decadent (75-89)===&lt;br /&gt;
Immoral sex is encouraged by culture and a blowjob is as normal as taking a coffee together with a dear friend. Prostitutes no longer have to hide from or pay bribes to the authorities.  &lt;br /&gt;
&lt;br /&gt;
===Perverted (90+)===&lt;br /&gt;
Ikaanian culture has transformed into a shameless display of depravity. Nothing is too immoral when it comes to sex and Bondage is seen as a fine cultural skill - just like any other art.&lt;br /&gt;
&lt;br /&gt;
* Slaves with Pure, Vanilla and Shamefast Traits suffer daily Happiness losses.&lt;br /&gt;
* Slaves will undress and wear harnesses without objections. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Corruption&amp;lt;br&amp;gt;mod. !! Sexual pers-&amp;lt;br&amp;gt;uasion mod.!! Bondage&amp;lt;br&amp;gt;mod. !! Prostitution !! Prostitution&amp;lt;br&amp;gt;Income&lt;br /&gt;
|-&lt;br /&gt;
| Purist|| -2/day (cap:20)|| -25|| -20 || Disabled|| -100%&lt;br /&gt;
|-&lt;br /&gt;
| Orthodox|| -1/day (cap:20)|| -15 ||- || -|| -&lt;br /&gt;
|-&lt;br /&gt;
| Normal|| -|| - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Decadent|| - || +10 || +10 ||Legal|| +25%&lt;br /&gt;
|-&lt;br /&gt;
| Perverted|| +1/day (cap:25)|| +50|| +25 || Encouraged|| +50%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to increase Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to raise Corruption up to 90 if she has the Anarchist or Authoritarian affiliation.&lt;br /&gt;
* Selling a highly Corrupted girl on the slave market (Corruption 80+) instantly raises Ikaanos&#039; Corruption with one point up to a maximum of 70.&lt;br /&gt;
* 0.8.3+: Having a Household Corruption of 150+ and Influence:&lt;br /&gt;
** &#039;&#039;&#039;10,000+:&#039;&#039;&#039; has a 3% chance of increasing City Corruption with one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;15,000+:&#039;&#039;&#039; has a 5% chance of increasing City Corruption with one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;25,000+:&#039;&#039;&#039; has a 10% chance of increasing City Corruption with one point per day up to a maximum of 50.&lt;br /&gt;
** &#039;&#039;&#039;35,000+:&#039;&#039;&#039; has a 15% chance of increasing City Corruption with one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;50,000+:&#039;&#039;&#039; has a 20% chance of increasing City Corruption with one point per day up to a maximum of 60.&lt;br /&gt;
** &#039;&#039;&#039;100,000+:&#039;&#039;&#039; has a 35% chance of increasing City Corruption with one point per day up to a maximum of 75.&lt;br /&gt;
** &#039;&#039;&#039;250,000+:&#039;&#039;&#039; has a 75% chance of increasing City Corruption with one point per day up to a maximum of 75.&lt;br /&gt;
A successful &amp;quot;Corruption roll&amp;quot; costs 2 Household Corruption points.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Corruption===&lt;br /&gt;
* Through random Political Events.&lt;br /&gt;
* Nicole Boulay&#039;s [[Player Home (Redhaven)/News Office|News Office]], when setup with her working there, has a chance to decrease Corruption down to 0 if she has the Libertarian affiliation.&lt;br /&gt;
* Corruption is automatically decreased by one point (to a minimum of 30) if you donate $100,000 to the CTM cathedral in Crystal Hills, or with a similar amount to the Catholic church if they have a Power Value of 200+.&lt;br /&gt;
&lt;br /&gt;
=Liberty=&lt;br /&gt;
Liberty is a measure of the power of Ikaanos&#039; justice systems and the city&#039;s equality and authoritarian might. A low Liberty value means there&#039;s an abundance of slavery and economic disparity. A high value means that democratic values are abundant.&lt;br /&gt;
&lt;br /&gt;
===Totalitarian (4 or less)===&lt;br /&gt;
Slavery is a vital part of society and highly encouraged for houselords who wish to increase their power. -25% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Feudal (5-24)===&lt;br /&gt;
Slavery is a vital part of society. -10% slave market costs.&lt;br /&gt;
&lt;br /&gt;
===Limited (25-74)===&lt;br /&gt;
No effects. Slavery is a natural part of society.&lt;br /&gt;
&lt;br /&gt;
===Democracy (75-89)===&lt;br /&gt;
Slavery is still an existing part of society but having slaves (not convicts) in your household will decrease your Influence with one point per day, per slave NPC. Slaves are becoming less and less common, which means a +25% price modification on all slave markets.&lt;br /&gt;
&lt;br /&gt;
===Full Democracy (90+)===&lt;br /&gt;
Slavery has been declared illegal. All slave markets and missions are closed or terminated and holding slaves (not convicts) in your household will decrease your Influence with 10 points per day, per slave NPC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align:center&lt;br /&gt;
|-&lt;br /&gt;
! STATE !! Slavemarket &amp;lt;br&amp;gt;costs!!Escape &amp;lt;br&amp;gt;risk!! Slavery!! Prices (food)&lt;br /&gt;
|-&lt;br /&gt;
| Totalitarian|| -25%|| -10|| Encouraged || -15%&lt;br /&gt;
|-&lt;br /&gt;
| Feudal|| -10%||  || Encouraged || -&lt;br /&gt;
|-&lt;br /&gt;
| Suppressed|| -|| - ||  Allowed || -&lt;br /&gt;
|-&lt;br /&gt;
| Democracy|| +25% || +5 ||  Frowned upon || -&lt;br /&gt;
|-&lt;br /&gt;
| Full Democracy|| - || +10 || Forbidden || +15%&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=8770</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=8770"/>
		<updated>2025-08-22T23:15:21Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== House Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Servant or lower, &#039;&#039;&#039;or&#039;&#039;&#039; Family members&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Maid dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Maid dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Mercenaries or lower&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing Influence. They work alongside Maids, but answer to the Butler. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Maid dress|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Butlers with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; Influence points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
* Battle fame: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* Social status: [[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]]: -15&lt;br /&gt;
* Age: -15 if 16 years old or younger.&lt;br /&gt;
* Traits: +15 if [[Traits (NPCs)#Starlet|Starlet]].&lt;br /&gt;
* Sincerity: Skill is ZEROED if the Herald is [[States (NPCs)#Anger|Angry]], or doesn&#039;t have at least neutral [[Happiness and Affection|Affection]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( final modified Skill ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline, up to 70.&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 [[Traits (NPCs)#Feminist|Feminist]] trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in Crystal Hills is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if City Corruption is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if City Corruption is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Corruption&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (no cap)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: up to +$60 (120 Science)&lt;br /&gt;
**From Prestige: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*Influence: +4/day&lt;br /&gt;
*Science: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 90)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: up to +$60 (120 Academics)&lt;br /&gt;
**From Prestige: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*Influence: +4/day&lt;br /&gt;
*Academics: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 90)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;Waiter/Waitress&#039;&#039;&#039; (Charisma+Domestic); &#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength+Domestic); &#039;&#039;&#039;Bouncer&#039;&#039;&#039; (Strength+Melee), &#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma+Administration); &#039;&#039;&#039;Performer&#039;&#039;&#039; (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea]]).&lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is Friendly+ and paid well enough, will [[Traits (NPCs)#Tuner - Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This special ability manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.  &lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30-$120&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or if their [[Notoriety]] is high enough, &#039;&#039;&#039;Escort&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service,&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;Escort&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Note: To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Felix_Donnerschlag&amp;diff=8755</id>
		<title>Felix Donnerschlag</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Felix_Donnerschlag&amp;diff=8755"/>
		<updated>2025-08-21T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:FelixNew.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 33&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 96 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 188 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Muscular&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Mercenary&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1500 + $350/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 800 / 9&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
The very essence of a successful (and surprisingly un-scarred) mercenary, Felix Donnerschlag is a veteran of the famous Border Wars, and a hero of his people. He now makes a living as a high-tier mercenary, and is known for being somewhat of a diva.&lt;br /&gt;
&lt;br /&gt;
Felix is powerful enough that he will increase the MC&#039;s [[Power Value]] by &#039;&#039;&#039;+3&#039;&#039;&#039; just by being a member of his Household. &lt;br /&gt;
&lt;br /&gt;
There is more background information available on this cocky, confident, ladies-man if the MC wishes to hire him.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Ammo Pack&lt;br /&gt;
*Bratty&lt;br /&gt;
*Brawler&lt;br /&gt;
*Frigid&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
&lt;br /&gt;
===Starting Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Felix Donnerschlag StartingStats.png|frameless|772x772px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=8650</id>
		<title>Happiness and Affection</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=8650"/>
		<updated>2025-08-18T17:58:35Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Happiness&#039;&#039;&#039; is one of your slave&#039;s key [[Attributes (slaves)|Attributes]]. It affects all interactions, job performances, sexual activities, and the opulence of your household. Tending to a slave&#039;s Happiness is paramount for keeping her away from rebellious thoughts and it creates the perfect breeding ground for love and affection – if you&#039;ve not already won her heart. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is another important attribute that shows how much a slave appreciates you, both emotionally and sexually (although affection toward the latter can also come from temporary aroused states or nymphomaniac traits). Raising Affection into Loving (75+) is easy enough, but above that point it decays naturally (50% chance of a 1 point drop daily), so it will stabilize at the top end of Amiable (74) unless you regularly pay attention to the relationship to keep it higher. If you can get Affection some way into Undying (110+) it should stop decaying and stay there naturally however. Undying will not prevent Affection drops from most Traits, unmet salary demands, improper rations, or active actions that reduce Affection.  &lt;br /&gt;
&lt;br /&gt;
Happiness and Affection can drop during midnight calculations if it is overcapped, down to their natural caps. You can see severe Affection drops of -15 in the log from Affection overcap, reducing it back down to natural caps.  &lt;br /&gt;
&lt;br /&gt;
==Increasing Happiness and Affection==&lt;br /&gt;
&lt;br /&gt;
===Gifts and Sweets===&lt;br /&gt;
* &#039;&#039;&#039;Give teddy bear or imperial flowers:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) A girl will always appreciate the first stuffed animal you give to her. The following gifts might give her a small raise in Happiness, but it&#039;s not guaranteed.&lt;br /&gt;
* &#039;&#039;&#039;Give candy bowls and chocolate:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) Very sad NPCs will ease their depression somewhat if you give them sweets. However, it&#039;s not guaranteed that every sweet will raise her Happiness/Affection.&lt;br /&gt;
* &#039;&#039;&#039;Give trinkets&#039;&#039;&#039;: (Inventory) &lt;br /&gt;
* &#039;&#039;&#039;Set an Salary:&#039;&#039;&#039; (Household Rules ---&amp;gt; Page 2) The Happiness and Affection gain per day is directly displayed. Click on the Salary text to change the salary increase/decrease increments from +/- $1 to +/- $500. &lt;br /&gt;
&lt;br /&gt;
===Good Words===&lt;br /&gt;
* &#039;&#039;&#039;Ask about well-being and her hopes and dreams:&#039;&#039;&#039; (Talk &amp;gt; Ask Something) Talking to your slave is a good way, cheap, and easy way to raise her affection. If you&#039;re not completely lacking in social skills. Tread lightly. Experiment. Not all slaves will give you the same answer.&lt;br /&gt;
* &#039;&#039;&#039;Encouragement:&#039;&#039;&#039; (Talk &amp;gt; Affect) Encouragement and kind words have a chance (with successful skill rolls) to increase Happiness and Affection, and to lower [[stress]]. However, praising a girl too much might also raise her Willpower.&lt;br /&gt;
* &#039;&#039;&#039;Give praise:&#039;&#039;&#039; Praising an NPC&#039;s actions during events are a great way to increase her Happiness and Affection. It might also influence Kindness and, sometimes, Willpower. You&#039;re able to praise (or scold) many deeds performed by a slave. (Examples include right after she&#039;s tried to heal you, performed a blowjob, her ability to withstand a sickening act, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Sexual Duties:&#039;&#039;&#039; (Talk ---&amp;gt; Explain Something ---&amp;gt; Sexual Duties ---&amp;gt; Answer Carefully) A successful Explain Sexual Duties action can raise any NPC&#039;s Affection (cap: 75+/Loving+).&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* &#039;&#039;&#039;Taking walks/Look at the stars&#039;&#039;&#039;: (Events &amp;amp; Activities) Taking walks and looking at the stars are small adventures that you undertake with your slave. The narrative is very random with a lot of interesting events. Trotting the streets at night might end up in an ambush, or just a nice smoke and some lovely small talk that increase her Affection.&lt;br /&gt;
* &#039;&#039;&#039;Simple Dinner-Date:&#039;&#039;&#039; (Events &amp;amp; Activities) Taking a slave out for dinner is a great way to make her happier and more affectionate. Socializing might further enhance her Affection toward you. Don&#039;t forget to buy her food, however.&lt;br /&gt;
* &#039;&#039;&#039;Visit the theater&#039;&#039;&#039;: (Events &amp;amp; Activities) Buy snacks and enjoy a classic. What could go wrong? Well, that would be lewd suggestions maybe, if the MC can&#039;t keep his dick in his pants.&lt;br /&gt;
* &#039;&#039;&#039;Give free time&#039;&#039;&#039;: (Events &amp;amp; Activities) A classic. You will be unable to talk to your slave for the rest of the day. The leisure time will most certainly increase Happiness, especially if she&#039;s feeling down.&lt;br /&gt;
* &#039;&#039;&#039;Apply a girl to one of Ikaanos riding stables:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; [[Assignments and Jobs#Horse Riding|Horse Riding]]) Doing so will give her a Happiness Increase Chance (as well as improving her Dexterity and Discipline, and increasing your Influence). This percentage based value that checks once per day (Factor +1).&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* &#039;&#039;&#039;The Gazebo&#039;&#039;&#039;: Throwing parties (pool required) at the Gazebo always increases Happiness by at least one point per party.&lt;br /&gt;
* &#039;&#039;&#039;EnSys Unit&#039;&#039;&#039;: (Manage home &amp;gt; Living Room level 3+) Owning an entertainment system has a daily 25% chance to increase a household slave&#039;s Happiness, if it&#039;s below 40. It also reduces [[stress]]. Effects will not apply if slave is trapped in bondage, lives in the annex, or has been placed in the dungeon.&lt;br /&gt;
*&#039;&#039;&#039;Orgasm:&#039;&#039;&#039; A slave&#039;s Affection will be raised by one point for each orgasm she has during sex. Most Affection caps at Loving unless the NPC has the Nymphomaniac trait (no cap). &lt;br /&gt;
* &#039;&#039;&#039;Sleeping quarters:&#039;&#039;&#039; assigning a low status NPC (convict, slave or servant) to a private room (rather than the Dorm) will give +1 Affection daily (capped at Friendly) as long as the room has been moderately upgraded, and as long as the room holds no more than three other people.  &lt;br /&gt;
&lt;br /&gt;
===The Importance of Sleep===&lt;br /&gt;
The choice of sleeping quarters for an NPC is very important, especially if he or she thinks highly of you. Letting a loving female NPC sleep at the dorms, where she&#039;ll lie yearning for her master&#039;s touch, might not always be a good choice. Letting the same NPC sleep on the floor can be devastating – unless she&#039;s very submissive or enjoys humiliation.&lt;br /&gt;
&lt;br /&gt;
Forcing an unruly and hateful NPC to sleep next to you at night might however negatively affect both her Happiness and [[stress]] levels.&lt;br /&gt;
Letting slaves sleep on the dilapidated dorms will also have a noticeable impact on their happiness.&lt;br /&gt;
&lt;br /&gt;
A private room (or renovated dorms) is therefore the best choice for most NPCs – especially if they have a neutral/low standing toward the household&#039;s master. Sad NPCs will at least appreciate that they have a room for themselves, which gives a small Happiness boost until they reach manageable levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also note:&#039;&#039;&#039;&lt;br /&gt;
* NPCs whose status is Servant or less, with an Anger below 2 will increase their Affection toward you with one point per day (cap: Friendly) if they sleep in an upgraded room that isn&#039;t crammed.&lt;br /&gt;
* Siblings will increase their Happiness with +1 each day (no cap) if they sleep in the same room.&lt;br /&gt;
&lt;br /&gt;
==Decreasing Happiness and Affection==&lt;br /&gt;
Certain events or necessary actions can sometimes decrease Happiness and Affection. These may take the form of a Master forcing his household to eat less amounts of food due to costly bandit scourges, or a rough but important training session. This section will explain when those situations might appear, and their potential positive effects.&lt;br /&gt;
&lt;br /&gt;
===Through talking===&lt;br /&gt;
* &#039;&#039;&#039;Explaining chores:&#039;&#039;&#039; (Talk &amp;gt; Affect). Explaining the household chores a slave is expected to perform in a careful manner is seldom met by negative spite, unless the slave is high-spirited. Letting her know her chores as a sex slave is a different matter, especially if you&#039;re using a demeaning tone. This is a good way to lower Willpower (if your skill rolls succeed), but it&#039;ll leave a lingering tenseness between you and your slave, requiring many nights of happiness-raising activities to heal.&lt;br /&gt;
* &#039;&#039;&#039;Ask about sexual preferences&#039;&#039;&#039;: (Talk &amp;gt; Ask). While inquiring about whether a slave enjoys anal sex or whipping sessions (or anything in between), one must tread carefully. It will be a tough challenge to get any information out of the girl unless she&#039;s very submissive or highly Affectionate toward her Master. Using demeaning tones might further fuel her disrespect toward you.&lt;br /&gt;
&lt;br /&gt;
===Disciplinary Words===&lt;br /&gt;
* &#039;&#039;&#039;Strict discipline during training:&#039;&#039;&#039; Pressing the &amp;quot;Use discipline&amp;quot; button when training your slave might give her that rewarding &amp;quot;+2 skill point&amp;quot; boost, but the required caning and groping will leave a mark on her spirits as well as her body. If the slave&#039;s Corruption is in the higher regions, however, this may not apply.&lt;br /&gt;
* &#039;&#039;&#039;Naked training:&#039;&#039;&#039; A naked training session is primarily a way for the MC to observe his property, and lower a slave&#039;s Willpower. Its practical uses are very limited – it might even negatively affect the outcome of her training session. It might however raise a slave&#039;s Arousal if the two of you have a thing going, and she is at least somewhat inclined toward kinky stuff. &lt;br /&gt;
* &#039;&#039;&#039;Scolding words:&#039;&#039;&#039; Scolding a slave during events is seldom a good way to win her Affection. It often adds to the gloominess at your household by lowering her Happiness – but its primary use was never to get her jovial – it’s a method to haste a slave&#039;s journey into submissiveness and obedience.&lt;br /&gt;
&lt;br /&gt;
===Rough Sex, Bondage, and Punishments===&lt;br /&gt;
The MC can make his act rough by a plethora of choices that are too many to describe in detail here. The general rule is that non-corrupt slaves will seldom appreciate a rough hand or getting tied up and whipped, unless their Arousal is momentarily very high. &lt;br /&gt;
&lt;br /&gt;
Continuing an act after a slave has asked you to stop will make your relationship plummet, requiring weeks of kind words and gifts to get back into a somewhat decent shape again.&lt;br /&gt;
&lt;br /&gt;
Also note that heavy anal, oral, or vaginal wear will decrease a slave&#039;s Happiness and Affection if her Corruption isn&#039;t extremely high.&lt;br /&gt;
&lt;br /&gt;
===Other factors decreasing Happiness or Affection===&lt;br /&gt;
* &#039;&#039;&#039;Fear&#039;&#039;&#039; at 2 or higher.&lt;br /&gt;
* Working at &#039;&#039;&#039;Devious Tools&#039;&#039;&#039; if Corruption is below 40 (15% chance for a -2 drop).&lt;br /&gt;
* If NPC is &#039;&#039;&#039;Sofia&#039;&#039;&#039; &#039;&#039;&#039;Ortega&#039;&#039;&#039; and MC&#039;s cash is below 500 and Influence is below 1,000.&lt;br /&gt;
* Having a &#039;&#039;&#039;Malevolent&#039;&#039;&#039; NPC assigned as Head Maid.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Shamefast&#039;&#039;&#039; NPC walk around naked, in string bikinis or in harnesses.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Vanilla&#039;&#039;&#039; NPC walk around in harnesses.&lt;br /&gt;
* Letting an &#039;&#039;&#039;Extrovert&#039;&#039;&#039; NPC live alone in your household.&lt;br /&gt;
* &#039;&#039;&#039;Shy&#039;&#039;&#039; NPCs lose Happiness if there are a lot of NPCs in the house, unless the Grove is still in the yard.&lt;br /&gt;
* &#039;&#039;&#039;Jaded&#039;&#039;&#039; NPCs have a 15% chance to drop their Happiness one point per day, down to 20.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Nymphomaniac&#039;&#039;&#039; slave walk around with an arousal above 6 and pussywear below 24 for too long.&lt;br /&gt;
* Having a &#039;&#039;&#039;Malevolent&#039;&#039;&#039; NPC in your household increases Household Depravity, which can reduce NPC Happiness.&lt;br /&gt;
* Having a &#039;&#039;&#039;Dominant&#039;&#039;&#039; NPC in your household increases Household Demoraliztion, which increases Fear, consequently decreasing Affection&lt;br /&gt;
* &#039;&#039;&#039;Hungry&#039;&#039;&#039; NPCs will lose 2 or more points of Happiness daily (caused by poor or zero Rations, even if you are restricting this to make them lose excess weight).&lt;br /&gt;
* Improper rations (NPC Menu ---&amp;gt; Actions). Herculeans require 5 rations and Paragons will object to low rations if their Willpower is 25+.&lt;br /&gt;
* By taking out the &#039;&#039;&#039;Almer&#039;s&#039;&#039;&#039; &#039;&#039;&#039;karate schoo&#039;&#039;&#039;l in Marston Avenue.&lt;br /&gt;
* Investments in the &#039;&#039;&#039;Falth&#039;s Brothers&#039;&#039;&#039; will drop NPC affection.&lt;br /&gt;
* Paragons with the &#039;&#039;&#039;Nobility&#039;&#039;&#039; trait will lose Affection (-5) if they do not have private rooms. They will lose Affection (-2) if the room is not upgraded.&lt;br /&gt;
&lt;br /&gt;
==Affection Grades==     &amp;lt;!-- Anyone with a better title for here?? --&amp;gt;&lt;br /&gt;
Affection is only shown as states in the game and can not be viewed as numbers. Here is what they mean:&amp;lt;!-- you can see this value at the console, it&#039;s named &amp;quot;masterlove&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;5        &#039;&#039;&#039;Venomous&#039;&#039;&#039;&lt;br /&gt;
* 5-9       &#039;&#039;&#039;Abhorred&#039;&#039;&#039;&lt;br /&gt;
* 10-14   &#039;&#039;&#039;Despising&#039;&#039;&#039;&lt;br /&gt;
* 15-20   &#039;&#039;&#039;Unfriendly&#039;&#039;&#039;&lt;br /&gt;
* 20-29   &#039;&#039;&#039;Uninterested&#039;&#039;&#039;&lt;br /&gt;
* 30-49   &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
* 50-59   &#039;&#039;&#039;Friendly&#039;&#039;&#039;&lt;br /&gt;
* 60-74   &#039;&#039;&#039;Amiable&#039;&#039;&#039;&lt;br /&gt;
* 75-89   &#039;&#039;&#039;Loving&#039;&#039;&#039;&lt;br /&gt;
* 90-109 &#039;&#039;&#039;Soulmate&#039;&#039;&#039;&lt;br /&gt;
* 110+     &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- And yes, they can be confusing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Willpower&amp;diff=8649</id>
		<title>Willpower</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Willpower&amp;diff=8649"/>
		<updated>2025-08-18T15:09:46Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willpower is an [[Attributes (slaves)|Attribute]] that measures a slave&#039;s level of obedience, confidence and initiative. Although obedience can also be achieved through [[Corruption]] or [[Happiness and Affection|Affection]], lowering Willpower is the most efficient way to increase a slave&#039;s compliance. But also remember that a high Willpower value comes with its own benefits. &lt;br /&gt;
&lt;br /&gt;
===Benefits of Low Willpower===&lt;br /&gt;
* Broken/Devoted slaves (Willpower below 1) will always agree to sexual requests, shower/bath events and other suggestions from the MC.&lt;br /&gt;
* Higher yield when slave is sold.&lt;br /&gt;
* Less Affection/Happiness loss from demeaning/violent events.&lt;br /&gt;
&lt;br /&gt;
===Benefits of High Willpower===&lt;br /&gt;
* A Happy slave with a Willpower value above 30 has a small daily chance of increasing her own [[Attributes (NPCs)#Charisma|Charisma]] (up to 60).&lt;br /&gt;
* A slight bonus to raising skills (Affection must be at least Neutral, Happiness 30+, Willpower 30+).&lt;br /&gt;
* A +15 chance bonus to all [[The Arena#The Crystal Hills Arena Gladiatrix School|Arena]] rolls if Willpower is 40+.&lt;br /&gt;
* Higher [[Happiness and Affection|Happiness/Affection]] yield from encouragement.&lt;br /&gt;
* Willpower 25+ is one of the requirements for a slave to become a [[Traits_(Slave)#Perfectionist|Perfectionist]]. Although you can lower willpower after the slave developed that trait without endangering the trait.&lt;br /&gt;
&lt;br /&gt;
==Decreasing Willpower==&lt;br /&gt;
&lt;br /&gt;
* Explain chores and sexual duties, preferably in a dominant manner (Talk &amp;gt; Explain something).&lt;br /&gt;
* Ask about sexual preferences in a dominant way (Talk &amp;gt; Ask something).&lt;br /&gt;
* By requesting sex in a dominant or sadistic way.&lt;br /&gt;
* Through degrading acts during sex and shower/bath events.&lt;br /&gt;
* Through bondage sessions.&lt;br /&gt;
* Through Frightening or Terrorizing actions (Talk section).&lt;br /&gt;
* Through the use of [[Butt plugs]].&lt;br /&gt;
*An [[Assignments and Jobs - Educator|Educator]] with Corruption 60+, Dominant trait, or Malevolent trait 30+ can be given the option to Dominate their trainees, which has a daily chance of decreasing the Willpower of Trainees assigned to them by 1 (cap: 0) as long as the Educator&#039;s Willpower is higher than his/her trainee.&lt;br /&gt;
*Lecture (= preach) &amp;quot;&#039;&#039;&#039;Anti Willpower&#039;&#039;&#039;&amp;quot; in your [[The Shrine|Shrine]], and all [[Followers]] will have a reasonable chance of having their Willpower decreased by 1 point.&lt;br /&gt;
&lt;br /&gt;
===Humiliation===&lt;br /&gt;
A straightforward way of lowering Willpower is by maintaining a high [[States (NPCs)#Humiliation|Humiliation]] value. Ending the day with a maxed Humiliation (15+/15), will decrease a slave&#039;s Willpower by one point, regardless of Traits, current values or other states. Raising Humiliation can be done in many ways, including talking dominantly, using bondage devices, or by degrading cum events.&lt;br /&gt;
&lt;br /&gt;
===Pain===&lt;br /&gt;
Ending the day with maxed-out pain (10/10) has a 25% chance of lowering a girl&#039;s Willpower by an additional point if her [[States (NPCs)#Humiliation|&#039;&#039;&#039;Humiliation&#039;&#039;&#039;]] is also maxed-out.&lt;br /&gt;
&lt;br /&gt;
==Increasing Willpower==&lt;br /&gt;
* &amp;quot;Encourage&amp;quot; the NPC (females only; Talk ---&amp;gt; Encourage).&lt;br /&gt;
*An [[Assignments and Jobs - Educator|Educator]] with the Free Thinking template has a daily chance of increasing the Willpower of trainees assigned to them by +1 (cap: 130, or to the Educator&#039;s current Willpower, whichever value is lower). &lt;br /&gt;
* Assign slave to the &amp;quot;Science &amp;amp; Hardware&amp;quot; or the &amp;quot;History &amp;amp; Anthropology&amp;quot; [[The Academy#Courses for your staff|courses at the Academy]] (daily chance of +1 increase 8% and 6% respectively).&lt;br /&gt;
* Assign slave to the [[The Secret Garden|Secret Garden Bookstore]].&lt;br /&gt;
*Lecture (= preach) &amp;quot;&#039;&#039;&#039;Pro Willpower&#039;&#039;&#039;&amp;quot; in your [[The Shrine|Shrine]], and all [[Followers]] will have a reasonable chance of having their Willpower increased by 1 point.&lt;br /&gt;
*NPCs with the [[Traits (NPCs)#Warrior|Warrior]] trait have a +15% daily chance to increase their Willpower naturally (cap: 80).&lt;br /&gt;
*Paragons below 80 Corruption will have a 2% chance to raise his/her Willpower by 1 per day (cap: 80).&lt;br /&gt;
*A Household&#039;s [[The household|Emancipation]] value gives a chance of increasing the Willpower of one or more of the NPCs in it each day (cap: 80).&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=8648</id>
		<title>Doctor&#039;s Hall</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=8648"/>
		<updated>2025-08-18T15:00:42Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Implants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Doctor&#039;s Hall.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Formerly known as [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] Hospital or Hunt Research Laboratory, the Doctor&#039;s Hall is the only remaining high-tech medical facility on Raana. The place is no longer really a hospital: it offers cosmetic surgery enhancements that take less than an hour each, sells &amp;amp; fits body-enhancing [[implants]] (which also don&#039;t take long), and sells medical equipment. If you have an injury or ailment, seek help elsewhere!&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
You can have one of each type of implant. The &amp;quot;Mark II&amp;quot; and &amp;quot;Mark III&amp;quot; versions are upgrades, so you need to start with the Mark I versions and work up. The benefits are cumulative though, so having a Health Implant Mark II will give you total +75 Health Points (+50, +25 from the Mark I). &lt;br /&gt;
*&#039;&#039;&#039;Healing Implant Mark I ($12,000):&#039;&#039;&#039; A 12x10 mm nanite generating ezx-ejector fueled by body heat. &#039;&#039;&#039;&#039;&#039;Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark II ($16,000):&#039;&#039;&#039; Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. &#039;&#039;&#039;&#039;&#039;Increases healing rate by 200%.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark III ($30,000):&#039;&#039;&#039; An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage &#039;&#039;&#039;&#039;&#039;(+5HP per round during combat)&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark I ($50,000):&#039;&#039;&#039; One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer&#039;s muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. &#039;&#039;&#039;&#039;&#039;Increase max Health by 25.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark II ($95,000):&#039;&#039;&#039; An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer&#039;s skeleton. &#039;&#039;&#039;&#039;&#039;Max Health increased by 50.&#039;&#039;&#039; This increase stacks with that from Health Implant Mark I; a Mark I has to be implanted first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evercock Implant ($125,000):&#039;&#039;&#039; The EverCock&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost &#039;&#039;&#039;&#039;&#039;immediate recovery from the sexually depleted&#039;&#039;&#039; state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Joycum Implant ($15,000):&#039;&#039;&#039; The JoyCum&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant, placed inside a male&#039;s prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer&#039;s semen. &#039;&#039;&#039;&#039;&#039;Gives a +2 Happiness boost to anyone who swallows your entire load&#039;&#039;&#039;, if their Happiness is 89 or lower.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sureshot Implant ($15,000):&#039;&#039;&#039; The SureShot&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; bionic eye implant is standard among Space Marine officers and Black Guards. It provides a &#039;&#039;&#039;&#039;&#039;+75 hit chance&#039;&#039;&#039;&#039;&#039; if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.&lt;br /&gt;
&lt;br /&gt;
=== Implants for NPCs ===&lt;br /&gt;
You can take any of your NPCs for procedures at the Doctors Hall - through the Actions menu rather than by walking there with them, so they do not have to be assigned as a Follower at that time. They will consent to implants if at least one of the following prerequisites is met: &lt;br /&gt;
&lt;br /&gt;
* Status: servant, slave, convict, or family&lt;br /&gt;
* Affection Loving+ (if the Paragon is not cooperating, raise it higher)&lt;br /&gt;
* Willpower 5 or less&lt;br /&gt;
&lt;br /&gt;
However at the moment only the &#039;&#039;&#039;Health Implant Mark I ($50,000)&#039;&#039;&#039; and &#039;&#039;&#039;Health Implant Mark II ($95,000)&#039;&#039;&#039; are available for NPCs. These increase an NPC&#039;s [[Attributes (NPCs)#Maximum Health|maximum Health]] points by +25 and +50 respectively, for a total possible gain of +75 for $145,000; a Mk II implant requires a Mk I be fitted first. Implanting is a very minor procedure that doesn&#039;t affect an NPC&#039;s current Health points or current Stamina. Note that implants adjust to and fuse somewhat with the recipient&#039;s body, so that if subsequently extracted (from a living or dead NPC), they can not be re-used in someone else.&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Surgery ==&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for the MC ($2,000):&#039;&#039;&#039; Put yourself under the knife and enhance your Beauty by +1 point per operation. The player can raise their Beauty up to 90 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points, and reduces the total temporarily by -5. If the player has the Attractive [[Traits (MC)|trait]], then their Beauty increases by 5 points per operation and the cap is at 120 instead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for NPCs ($300–$6,000 depending on starting Beauty):&#039;&#039;&#039; You can put your NPCs under the knife to enhance their Beauty, by 5 points per operation. You can raise Beauty up to 85-89* this way. As with Implants, you take NPCs to the Doctor&#039;s Hall through the Actions menu. Each cosmetic procedure requires a minimum of 7 Stamina Points to start, and reduces a patient&#039;s Health Points by 2 and their Stamina Points by 4. Operations cost only $300 for Beauty below 30, $500 for 30-49, $2,000 for 50-64, $4,000 for 65-79, and $6,000 for the last possible enhancement at Beauty 80-84. &lt;br /&gt;
*&#039;&#039;&#039;Penile Enlargement for the MC ($25,000):&#039;&#039;&#039; The erectile tissue-expanding technology known as OptiGrow has been used since the mid-21st century to enlarge the male reproductive organ, with a post-operation genital diameter of 6.5 cm. Grants the Player the Well-Hung trait. &lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These procedures are not attempted at Beauty levels above 84, hence a final score of 85-89 is achieved depending on what the patient&#039;s score is before the operation (80-84).&lt;br /&gt;
&lt;br /&gt;
==Medical Equipment &amp;amp; Materials==&lt;br /&gt;
*[[Doctor&#039;s Kit]]: $600&lt;br /&gt;
*[[Injector|Injectors]], box of 10: $220&lt;br /&gt;
*[[Power Cores]]: $900/unit&lt;br /&gt;
*[[Nanites]]: $4/unit&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=8611</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=8611"/>
		<updated>2025-08-17T11:09:00Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stacey Inter casual.png|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]] (The Last Relative, Chapter 4)&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 126 / 10&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&#039;&#039;&#039;Note! This slave is only included in the Tier2+ subscription version!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts. The child of Arth and Harlow McClung, she underwent her first adventure with her father at the age of 16. After 2 months of trekking through the Jungle, the duo found the crashed remnants of a master satellite from Astarox 4.&lt;br /&gt;
&lt;br /&gt;
Harlow, a first-waver, claimed the satellite could bring bad forced to Raana; her death two years later solidified Stacey&#039;s fear of technology. When Stacey turned 21, her father disappeared on an expedition, leaving her alone. She became a well known relic hunter until she was enslaved shortly after meeting the player.&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunting ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
===Relic Hunter Assignment===&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5 (Max 30)&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations, and involve varying amounts of combat and/or skill rolls. Bringing backup is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Relic Processing===&lt;br /&gt;
Once you have retrieved the relic, you can talk to Stacey to process the relic, where you will be given the choice to sell the relic for money, donate the relic for standing with the [[Historical Society]], or keep the relic for influence and other potential bonuses. Kept sexual relics will give household corruption; relic weaponry will give a combat training bonus, and occult relics will give occult skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Artifact Level !! Sell !! Donate !! Keep&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| +$10000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +1 Standing (Historical Society)|| +500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| +$20000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +2 Standing (Historical Society)|| +1500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| +$40000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +3 Standing (Historical Society)|| +3500 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +1 Occult Skill&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| +$75000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +4 Standing (Historical Society)|| +6000 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +2 Occult Skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Stacey_Inter_casual.png&amp;diff=8610</id>
		<title>File:Stacey Inter casual.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Stacey_Inter_casual.png&amp;diff=8610"/>
		<updated>2025-08-17T11:08:40Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stacey McClung casual clothes&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Achievements&amp;diff=8539</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Achievements&amp;diff=8539"/>
		<updated>2025-08-13T15:08:31Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Achievements Screen.png|thumb|right|The Achievements Menu |620x620px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; is a feature added in version 0.8.3.7 of &#039;&#039;&#039;Master of Raana&#039;&#039;&#039;. They are accessed via the Economy &amp;amp; Influence reports section. Achievements serve as milestones that players can achieve in a playthrough. Once an achievement is unlocked, it stays so permanently. &lt;br /&gt;
&lt;br /&gt;
Currently, there are 29 achievements within the game. The list below details their names and how to achieve them.&lt;br /&gt;
&lt;br /&gt;
==Money-Related Achievements==&lt;br /&gt;
These achievements are acquired through accumulating a set amount of money.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Coffer Hugger===&lt;br /&gt;
Accumulate $10,000+.&lt;br /&gt;
|[[File:Coffer Hugger Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Coffer Filler===&lt;br /&gt;
Accumulate $25,000+.&lt;br /&gt;
|[[File:Coffer Filler Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Master of Coins===&lt;br /&gt;
Accumulate $100,000+.&lt;br /&gt;
|[[File:Master of Coins Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Affluent===&lt;br /&gt;
Accumulate $1,000,000++.&lt;br /&gt;
|[[File:Affluent Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Plutocrat===&lt;br /&gt;
Accumulate $25,000,000+.&lt;br /&gt;
|[[File:Coffer Filler Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Influence-Related Achievements==&lt;br /&gt;
These achievements are acquired through earning a set amount of [[Influence]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Lesser Nobility===&lt;br /&gt;
Earn 10,000+ Influence.&lt;br /&gt;
|[[File:Lesser Nobility Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===High Nobility===&lt;br /&gt;
Earn 50,000+ Influence.&lt;br /&gt;
|[[File:High Nobility Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Spheremaster===&lt;br /&gt;
Earn 100,000+ Influence.&lt;br /&gt;
|[[File:Spheremaster Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attributes-Related Achievements==&lt;br /&gt;
These achievements are acquired through reaching a set number in a specific attribute or all attributes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Master===&lt;br /&gt;
Reach 90+ in all attributes.&lt;br /&gt;
|[[File:Master Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Übermenschen===&lt;br /&gt;
Reach 130+ in Strength, Dexterity,&lt;br /&gt;
&lt;br /&gt;
Intelligence, Willpower, and Stamina.&lt;br /&gt;
|[[File:Ubermench Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Magus===&lt;br /&gt;
Reach 50+ in Occult.&lt;br /&gt;
|[[File:Magus Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Marksman===&lt;br /&gt;
Reach 150+ in Ranged Combat.&lt;br /&gt;
|[[File:Marksman Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Martial Artist===&lt;br /&gt;
Reach 150+ in Melee Combat.&lt;br /&gt;
|[[File:Martial Artist Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Copulator===&lt;br /&gt;
Reach 100+ in Copulation.&lt;br /&gt;
|[[File:Copulator Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Value-Related Achievements==&lt;br /&gt;
These achievements are acquired through reaching a set number of [[Power Value]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Knight of Ikaanos===&lt;br /&gt;
Reach 500+ Power Value.&lt;br /&gt;
|[[File:Knight of Ikaanos Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Warlord===&lt;br /&gt;
Reach 2,000+ Power Value.&lt;br /&gt;
|[[File:Warlord Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Master of Raana===&lt;br /&gt;
Reach 10,000+ Power Value.&lt;br /&gt;
|[[File:Master of Raana Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Defeat Enemies Type Achievements==&lt;br /&gt;
These achievements are acquired through defeating a specific enemy or group of enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Monster Slayer===&lt;br /&gt;
Defeat The Terror From The Deep.&amp;lt;br&amp;gt;This enemy can be found in Kasey Park, but has a scarce chance of spawning and will be taken out by Skyguard if left alone long enough, which will void the achievement.&lt;br /&gt;
|[[File:Monster Slayer Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Void Guardian===&lt;br /&gt;
Defeat the Void Beast.&amp;lt;br&amp;gt;This enemy is part of &#039;&#039;&#039;The Prowler in the Depths&#039;&#039;&#039; [[Quests|quest]] that can be found at Raven Woods.&lt;br /&gt;
|[[File:Void Guardian Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Enforcer===&lt;br /&gt;
Defeat the Urban Titans.&amp;lt;br&amp;gt;This enemy is a roaming enemy type, meaning that it will move around Ikaanos and doesn&#039;t have a set location. Moreover, it only spawns after 30 in-game days.&lt;br /&gt;
|[[File:Enforcer Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Hulk Destroyer===&lt;br /&gt;
Defeat the Hulk in Kasey&#039;s Park.&lt;br /&gt;
|[[File:Hulk Destroyer Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest-Related Achievments==&lt;br /&gt;
These achievements are acquired through completing a specific quest or a specific goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===The Swallow===&lt;br /&gt;
Complete [[Aria Bianchi]]&#039;s &#039;&#039;&#039;New World Order&#039;&#039;&#039; quest.&lt;br /&gt;
|[[File:The Swallow Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Complete 250+ Bounties. Bounties can be taken at the [[Town Hall]].&lt;br /&gt;
|[[File:Bounty Hunter Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Investment-Related Achievements==&lt;br /&gt;
These achievements are acquired through investing in specific vendors or buying properties and having them be active.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===King of Redhaven===&lt;br /&gt;
Invest in [[Walton&#039;s Smithery]] and [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]].&amp;lt;br&amp;gt;The player will need 10,000+ Influence before they can do this.&lt;br /&gt;
|[[File:King of Redhaven Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Industry Lord===&lt;br /&gt;
Have 4+ active factories.&lt;br /&gt;
|[[File:Industry Lord Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs-Related Achievements==&lt;br /&gt;
These achievements are acquired through means that are related to the NPCs of the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===People Person===&lt;br /&gt;
Have 50+ Household NPCs.&lt;br /&gt;
|[[File:People Person Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Wife Collector===&lt;br /&gt;
Have 10+ wives.&lt;br /&gt;
|[[File:Wife Collector Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Corruptor===&lt;br /&gt;
Have 10+ NPC with Corruption 100+.&lt;br /&gt;
|[[File:Corruptor Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Well-Filled===&lt;br /&gt;
Have at least one female NPC who has swallowed 10+ liters (338+ ounces) of semen.&lt;br /&gt;
|[[File:Well-Filled Achievement Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Bart_Masters&amp;diff=8413</id>
		<title>Bart Masters</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Bart_Masters&amp;diff=8413"/>
		<updated>2025-08-08T09:53:49Z</updated>

		<summary type="html">&lt;p&gt;Clemency: Created page with &amp;quot;thumb  * &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 35 * &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Ikaanian * &amp;#039;&amp;#039;&amp;#039;Weight:&amp;#039;&amp;#039;&amp;#039; 104 kg * &amp;#039;&amp;#039;&amp;#039;Height:&amp;#039;&amp;#039;&amp;#039; 192 cm * &amp;#039;&amp;#039;&amp;#039;Frame:&amp;#039;&amp;#039;&amp;#039; Herculean * &amp;#039;&amp;#039;&amp;#039;Religion:&amp;#039;&amp;#039;&amp;#039; Atheist * &amp;#039;&amp;#039;&amp;#039;Base location:&amp;#039;&amp;#039;&amp;#039; Combat capture (Armand Blackford&amp;#039;s quest) * &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Convict (when acquired); Paragon (when freed) * &amp;#039;&amp;#039;&amp;#039;Price:&amp;#039;&amp;#039;&amp;#039; $0 * &amp;#039;&amp;#039;&amp;#039;Upkeep:&amp;#039;&amp;#039;&amp;#039; $0/day * &amp;#039;&amp;#039;&amp;#039;Roaming location:&amp;#039;&amp;#039;&amp;#039; n/a  === Background === Bartholomew Masters is the third of the Masters&amp;#039; brothers, descendants of dark age w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Av364 Combat.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 104 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 192 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Herculean&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Combat capture ([[Armand Blackford]]&#039;s quest)&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Convict (when acquired); Paragon (when freed)&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; $0&lt;br /&gt;
* &#039;&#039;&#039;Upkeep:&#039;&#039;&#039; $0/day&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Bartholomew Masters is the third of the Masters&#039; brothers, descendants of dark age warlords. He is a dishonorably-discharged Space Marine and pilot formerly stationed at the USS Seneca. He has been charged with high treason after stealing valuable equipment and arms from a Skyguard facility in Upper Westside.&lt;br /&gt;
&lt;br /&gt;
=== Character Traits ===&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Dominant|Dominant]]&lt;br /&gt;
* [[Traits (NPCs)#Malevolent|Malevolent]]&lt;br /&gt;
* [[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
* [[Traits (NPCs)#Tech Gunner|Tech Gunner]]&lt;br /&gt;
* [[Traits (NPCs)#Warrior|Warrior]]&lt;br /&gt;
* [[Traits (NPCs)#Wild-Born|Wild-Born]]&lt;br /&gt;
* [[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
[[File:Bart masters.jpg|frameless|835x835px]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Bart_masters.jpg&amp;diff=8412</id>
		<title>File:Bart masters.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Bart_masters.jpg&amp;diff=8412"/>
		<updated>2025-08-08T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bart Masters starting stat&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Bart_start_stats.png&amp;diff=8411</id>
		<title>File:Bart start stats.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Bart_start_stats.png&amp;diff=8411"/>
		<updated>2025-08-08T09:44:55Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bart starting stats&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Av364_Combat.png&amp;diff=8410</id>
		<title>File:Av364 Combat.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Av364_Combat.png&amp;diff=8410"/>
		<updated>2025-08-08T09:34:38Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bart Masters full body pic&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=8409</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=8409"/>
		<updated>2025-08-08T09:33:17Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] (at 10 and then at 25), Fear (5+), or Affection (Loving+) for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household Emancipation value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation he/she finds himself/herself in - mostly at the expense of his/her own personal integrity, either intentionally or unintentionally. This trait is guaranteed on Bud Walton. Any random NPCs as well as scripted male characters in the AvRan folder has a 4% chance to come with the trait if he/she has a starting kindness of 40+, and he/she does not come with the Malevolent trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. He/she will also guarantee a +2 Happiness and +1 Affection increase (cap: Loving), as well as a -1 to Fear during pool parties, with each Jester&#039;s effect stacking; it requires the Jester to have Amiable+ affection. Jaded NPCs and Jester NPCs will not be able to benefit from pool party perks.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification. This NPC has a chance to gain Academic or Science up to 100 if she is enrolled in the Academy.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An Educator with the Education template can raise a Nerd if the trainee has 80+ in both Academics and Science, and and the educator is also a Nerd (trait value of 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just the lowly &amp;quot;merchandise&amp;quot; found by people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ Survival assigned to an Educator with the Scavenger trait (trait value 100/100) has a chance to increase his/her Scavenger trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing Discipline one point per day, down to 30. (2) No Influence gains from maid or footman assignments. (3) Cannot increase Discipline and Domestic from footman assignments. (4) -20 chance penalty on Homeschooling sessions. (5) -10 Guard training penalty if assigned as a Captain. (6) +2 Stress/day and -2 additional Stamina Points/day if assigned to any job except Follower or Gardener. (7) -1 Guard Power when assigned as a Guard. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
Because of a special deed, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. &lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor only if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=8363</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=8363"/>
		<updated>2025-08-06T06:11:59Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Feminist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] (at 10 and then at 25), Fear (5+), or Affection (Loving+) for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower.&lt;br /&gt;
**Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
**Bonus roll when assigned as Educator.&lt;br /&gt;
**Chance to raise Household Depravity and Household Demoralization if his/her Willpower is 20 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise Household Corruption, however. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the Submissive trait (trait value 51/100) and willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation he/she finds himself/herself in - mostly at the expense of his/her own personal integrity, either intentionally or unintentionally. This trait is guaranteed on Bud Walton. Any random NPCs as well as scripted male characters in the AvRan folder has a 4% chance to come with the trait if he/she has a starting kindness of 40+, and he/she does not come with the Malevolent trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester (Happiness 60+) not in bondage has a chance to decrease Household Depravity per day by 1, down to 0. He/she is immune to the effects of Household Depravity. He/she will also guarantee a +2 Happiness and +1 Affection increase (cap: Loving), as well as a -1 to Fear during pool parties, with each Jester&#039;s effect stacking; it requires the Jester to have Amiable+ affection. Jaded NPCs and Jester NPCs will not be able to benefit from pool party perks.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a New Eden Gown.&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or embryl necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or embryl necklace, he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification. This NPC has a chance to gain Academic or Science up to 100 if she is enrolled in the Academy.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An Educator with the Education template can raise a Nerd if the trainee has 80+ in both Academics and Science, and and the educator is also a Nerd (trait value of 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ Survival assigned to an Educator with the Scavenger trait (trait value 100/100) has a chance to increase his/her Scavenger trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing Discipline one point per day, down to 30. (2) No Influence gains from maid or footman assignments. (3) Cannot increase Discipline and Domestic from footman assignments. (4) -20 chance penalty on Homeschooling sessions. (5) -10 Guard training penalty if assigned as a Captain. (6) +2 Stress/day and -2 additional Stamina Points/day if assigned to any job except Follower or Gardener. (7) -1 Guard Power when assigned as a Guard. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy; see Perfectionist above.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both Extroverted (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A submissive girl with Willpower lower than 40 will decrease her Feminist trait by 1 per day. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. An NPC with Neutral or lower Affection wearing a slave collar will increase his/her submissiveness. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with Mercenary status or higher, Willpower of 80+, or the trait Unbreakable.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 beauty, down to Neutral. A superficial wife married to an MC with beauty lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The Science and Hardware program in the Academy, as well as its Science Lecturer and Science Professor jobs have a chance to raise this trait if the NPC has an Intelligence of 60+ and does not have the Traditionalist trait. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
This character excels at using automatic weapons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
Because of a special deed, this NPC holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait can be acquired by:&lt;br /&gt;
*[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. &lt;br /&gt;
*[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
*[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant for Connor only if one of the following conditions is satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who&#039;ve suffered through the horrors of the Haalu Plateau together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, Aria has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full Slavemasters of Raana quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Aria&#039;s sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might be executed during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
*&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
*&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Titles_(Slaves)&amp;diff=8342</id>
		<title>Titles (Slaves)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Titles_(Slaves)&amp;diff=8342"/>
		<updated>2025-08-02T02:03:06Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master&#039;s household.&lt;br /&gt;
&lt;br /&gt;
==Floor Crawler==&lt;br /&gt;
Floor crawlers are the lowest form of slaves in Ikaanos – tasked to clean and satisfy all other members in a household. A slave must have either a [[Corruption]] above 39 or a [[Willpower]] below 25 if you want to appoint them as a Floor crawler. A Floor crawler&#039;s willingness and skill is determined by their Corruption value. There&#039;s no limit to how many active Floor crawlers you can have in your household. Two or more Floor crawlers will take advantage of each other if their Corruption is 40+. Having more than one Floor crawler distributes sexual wear among the assigned girls. Assigning a Floor crawler comes with risks that depend on the numbers of other slaves and NPCs under your command. Too many NPCs and actively participating slaves decrease Health and Sexual wear faster than what the Floor crawler&#039;s body is able to naturally regenerate. &lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;Daily:&#039;&#039;&#039; Actively participating NPCs have a chance to increase their [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] toward you, based on the Floor crawler&#039;s skill and devotion.&lt;br /&gt;
** If a Floor Crawler has Fame 200+, Notoriety 100+ or Prestige 50+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).&lt;br /&gt;
&lt;br /&gt;
===Risks===&lt;br /&gt;
*&#039;&#039;&#039;All household NPCs&#039;&#039;&#039; with either [[Corruption]] 40+, the [[Traits (NPCs)#Perverted|Perverted]] Trait, or the [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait, take advantage of a floor crawler to satisfy themselves. This can quickly increase [[Sexual Wear]] and lower [[The Player#Health, and Health Points|Health]] if kept unchecked.&lt;br /&gt;
*&#039;&#039;&#039;Assignment speeds up [[Defiance]] deterioration.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If [[Happiness and Affection|Affection]] is below Amiable:&#039;&#039;&#039; Fear increases as long as assigned.&lt;br /&gt;
*&#039;&#039;&#039;If [[Corruption]] below 40:&#039;&#039;&#039; quickly decreases [[Happiness and Affection|Happiness]] and Affection towards you. &lt;br /&gt;
*&#039;&#039;&#039;[[Humiliation]] increases 2 points per day&#039;&#039;&#039;, regardless of [[Corruption]].&lt;br /&gt;
&lt;br /&gt;
==Head Chef==&lt;br /&gt;
While pantry girls and maids can keep you and your personnel properly fed, assigning a skilled Chef will add satisfaction to the household, and can add prominence and a unique and distinctive atmosphere. It&#039;s a title that carries great responsibility - make sure to give it to an NPC you can trust. &lt;br /&gt;
&lt;br /&gt;
The level of success depends on the person&#039;s Chef skill, which is further enhanced by working together with an experienced pantry girl (Domestic 60+), and having at least one maid per every ten household members (fewer may lead to [[Happiness and Affection|Happiness]] and [[Flair]] penalties).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chef skill&#039;&#039;&#039; = (Domestic x 2 + Discipline + Intelligence) / 4, -15 if Domestic &amp;lt;30, +5 if Age 40+, +15 for NPCs who are particularly adept at this (Jack, Adora, and Loden once he is old enough).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flair]]&#039;&#039;&#039; is generated by the cooperation between your Pantry girl and the Head Chef. This household attribute is used during parties, while also acting as an &#039;&#039;&#039;Influence&#039;&#039;&#039; generator (Assignments) based on the level of &#039;&#039;&#039;Luxury&#039;&#039;&#039; (Relish and Drinks).&lt;br /&gt;
&lt;br /&gt;
If the Head Chef is assigned to another day job, except as a follower, their effect is decreased by 50%.&lt;br /&gt;
&lt;br /&gt;
Chef effects are only active on NPCs with Normal or higher Food settings (NPC Menu &amp;gt; Actions). These effects are also heavily dependent on your level of Luxury, which can be set in the &#039;&#039;&#039;Economy and Influence&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* Significant daily chance of an increase in &#039;&#039;&#039;Happiness&#039;&#039;&#039; for everyone in your household.&lt;br /&gt;
*Potential increased success of &#039;&#039;&#039;Meals&#039;&#039;&#039; and Parties&lt;br /&gt;
*Potential &#039;&#039;&#039;Influence&#039;&#039;&#039; benefits.&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).&lt;br /&gt;
===Risks===&lt;br /&gt;
*Insufficiently qualified Chefs may harm &#039;&#039;&#039;Happiness, Influence&#039;&#039;&#039; and &#039;&#039;&#039;Event Success&#039;&#039;&#039; rather than help these. &lt;br /&gt;
==Head Maid==&lt;br /&gt;
Probably the most revered title of all. A head maid has responsibility over all other slaves, manages the household&#039;s economy and eases many of the burdens from her Master.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 60:&#039;&#039;&#039; -$3 Maintenance/day.&lt;br /&gt;
* &#039;&#039;&#039;If Head maid has [[Traits (NPCs)#Workaholic|Workaholic]] trait:&#039;&#039;&#039; +4 Influence/day.&lt;br /&gt;
* &#039;&#039;&#039;If [[Attributes (NPCs)#Discipline|Discipline]] is 60 or higher:&#039;&#039;&#039; Increase household [[The household|Efficiency]] score 1 point each night (which may subsequently convert to increases in other NPC&#039;s Discipline.)&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 50% chance to increase own Perfectionist trait 1 point each night (cap = 100).&lt;br /&gt;
*Chance each night to affect the &#039;&#039;&#039;Willpower&#039;&#039;&#039; of every other Servant, Slave or Convict, moving it 1 point up or down to towards their own Willpower score, the chance of changing it each night being 21%, +20% if other NPC&#039;s Discipline ≤20, -20% if other NPC&#039;s Willpower ≥40. For example of your Head Maid has high Willpower, this will mean that all other NPCs of status Servant and below will have their Willpowers quickly raised up to 40, but there will only be occasional change other than this.&lt;br /&gt;
&lt;br /&gt;
===Risks===&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is below 20 or [[Attributes (NPCs)#Intelligence|Intelligence]] is below 30:&#039;&#039;&#039; +$5 Maintenance/day.&lt;br /&gt;
* &#039;&#039;&#039;If Head maid has [[Traits (NPCs)#Malevolent|Malevolent]] trait:&#039;&#039;&#039; If they have Willpower 20+ and are not in bondage, 1/6 daily chance to increase Household [[The household|Depravity]] score by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
==Pantry girl==&lt;br /&gt;
The Pantry Girl has responsibility for buying groceries, and often lead a team of other girls (if available) in the kitchen. She works with the Head Chef if there is one, or fills that role herself if not.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 80:&#039;&#039;&#039; Slaves eat 1R less/day (minimum 1).&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 60:&#039;&#039;&#039; Seasoning/food luxuries costs 50% less.&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is above 50:&#039;&#039;&#039; +15 success chance during dinner parties, IF slave is assigned as a servant.&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 50% chance to increase own Perfectionist trait 1 point each night (cap = 100).&lt;br /&gt;
&lt;br /&gt;
===Risks===&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is below 20:&#039;&#039;&#039; Pantry girl spoils one extra Ration per day.&lt;br /&gt;
* &#039;&#039;&#039;If [[Skills (NPCs)#Domestic|Domestic]] skill is below 20 &#039;&#039;and&#039;&#039; [[Attributes (NPCs)#Intelligence|Intelligence]] is below 30:&#039;&#039;&#039; Small daily risk (0.5%/day) of food poisoning incident in which the MC and all in his household suffer -15 Health points damage.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
A Quartermaster/Quartermistress is the MC&#039;s Aide-de-camp. This should be a seasoned warrior who can help their patron in combat, and with combat-related chores. &lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;If their [[The Player#Ranged Combat|Ranged]] or [[The Player#Melee Combat|Melee]] skill is above 80:&#039;&#039;&#039; MC receives a +10 hit chance in combat, if Quartermistress is appointed as follower, is conscious and has a Neutral or higher Affection.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Medicine|Medicine]] skill is above 40:&#039;&#039;&#039; The MC heals an additional 5 Health points per day, if Quartermistress is conscious and has a Neutral or higher Affection.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Science|Science]] skill is above 50 and an [[Anvil]] is installed:&#039;&#039;&#039; All the MC&#039;s low-tech armors (Padded, Leather, Heavy Leather and Combat) will regenerate one Soak point per day, as the Quartermistress repairs them during down-time.&lt;br /&gt;
* &#039;&#039;&#039;If their [[Skills (NPCs)#Science|Science]] skill is above 80 and an [[Anvil]] is installed:&#039;&#039;&#039; Some of the MC&#039;s higher-tech armors also regenerate one Soak point per day: the Quartermistress will automatically repair 1 point of damage to Weave for $60 in materials, 1 point of damage to Duraplate for $80 in materials, and automatically restore any WEGA Armor with 39 or lower soak value back to full at the cost of 2 durasteel and 300 nanites -provided the Laboratory in the Household Modules is built.&lt;br /&gt;
*&#039;&#039;&#039;If their Discipline is 50+ and Happiness 50+ and Willpower are 25+:&#039;&#039;&#039; 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).&lt;br /&gt;
===Risks===&lt;br /&gt;
* &#039;&#039;&#039;If [[The Player#Ranged Combat|Ranged]] &#039;&#039;and&#039;&#039; [[The Player#Melee Combat|Melee]] skill is below 20:&#039;&#039;&#039; MC receives a -10 hit chance in combat, if Quartermistress is appointed as follower and is conscious.&lt;br /&gt;
* &#039;&#039;&#039;If [[Attributes (NPCs)#Intelligence|Intelligence]] is below 30:&#039;&#039;&#039; All enemies have a +10 bonus to hit the Quartermistress during combat.&lt;br /&gt;
&lt;br /&gt;
==Nanny==&lt;br /&gt;
A nanny&#039;s main occupation is to see to and care for her Master&#039;s [[Children]] – their needs and their education. &lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;Daily:&#039;&#039;&#039; A nanny slowly adds points to the offspring creation engine (defined as Atmospheres in the Nursery); if she has a job, her chances of adding points are reduced from 100% to just 50%.. Each nanny adds this value, dependent on their skills, and each children remove 1 points per day. The table below defines the nanny stats that affect her point generation and each point stacks (e.g. a nanny with 100 Survival will net a total of 5 Adventures points).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Atmosphere&lt;br /&gt;
!Points +3&lt;br /&gt;
!Points +2&lt;br /&gt;
!Points -1&lt;br /&gt;
|-&lt;br /&gt;
|Combat School&lt;br /&gt;
|Melee/Ranged Combat 60+&lt;br /&gt;
|Melee/Ranged Combat 90+&lt;br /&gt;
|Melee/Ranged Combat 24 or less&lt;br /&gt;
|-&lt;br /&gt;
|Physical Training &lt;br /&gt;
|Strength/Dexterity 60+&lt;br /&gt;
|Strength/Dexterity 90+&lt;br /&gt;
|Strength/Dexterity 24 or less&lt;br /&gt;
|-&lt;br /&gt;
|Discipline&lt;br /&gt;
|Discipline 60+&lt;br /&gt;
|&lt;br /&gt;
|Discipline 24 or less&lt;br /&gt;
|-&lt;br /&gt;
|Free Thinking&lt;br /&gt;
|Willpower 60+&lt;br /&gt;
|&lt;br /&gt;
|Willpower 24 or less&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Academics/Science 60+&lt;br /&gt;
|Academics/Science 90+&lt;br /&gt;
|Academics/Science 24 or less&lt;br /&gt;
|-&lt;br /&gt;
|Corruption&lt;br /&gt;
|Corruption 60+&lt;br /&gt;
|&lt;br /&gt;
|Corruption 14 or less, or the Nanny has the Pure trait&lt;br /&gt;
|-&lt;br /&gt;
|Adventures&lt;br /&gt;
|Survival 60+&lt;br /&gt;
|Survival 90+&lt;br /&gt;
|Survival 24 or less&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Risks===&lt;br /&gt;
*&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Nurse==&lt;br /&gt;
A nurse will heal you and your personnel&#039;s [[The Player#Health, and Health Points|Health]], based on their &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Medicine|Medicine]]&#039;&#039;&#039; skill - and also boost [[Happiness and Affection|Happiness]], if it is low. You can have any number of Nurses (male as well as female) - but someone needs &#039;&#039;&#039;Medicine 25+&#039;&#039;&#039; to qualify. A nurse caters to all injured occupants in your household, prioritizing the Master first. &lt;br /&gt;
&lt;br /&gt;
A  nurse&#039;s Medicine skill determines the amount of [[The Player#Health, and Health Points|&#039;&#039;&#039;Health&#039;&#039;&#039;]] points each of their patients recovers each day. This is roughly 1+(Medicine skill)/10. So for example +4/person at Medic 30, +5/person at skill 40 and +6/person at Medic skill 50. &lt;br /&gt;
&lt;br /&gt;
The number of patients a nurse can treat each day is determined by their Discipline. This is Roughly 1 person per 10 points of Discipline, rounded up. But if the Nurse is assigned to another day job, except as a follower, the number of patients they can attend to is decreased 50%.&lt;br /&gt;
&lt;br /&gt;
A nurse with [[Attributes (NPCs)#Kindness|Kindness]] 40+ or the [[Traits (NPCs)#Pure|Pure]] Trait will also increase an NPC&#039;s &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; +2 points per day if that Happiness is below 30. &lt;br /&gt;
&lt;br /&gt;
The nurse also reduces all types of [[Sexual Wear|&#039;&#039;&#039;Sexual Wear&#039;&#039;&#039;]] 20 points per type if that type is 20+, if you have enough &#039;&#039;&#039;[[Ointments]]&#039;&#039;&#039; in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* &#039;&#039;&#039;Daily:&#039;&#039;&#039; Heal a number of Health Points of a number of injured or sick  household members (quantities depending on Medicine and Discipline skills respectively).&lt;br /&gt;
*&#039;&#039;&#039;Daily:&#039;&#039;&#039; Increase Happiness for people for whom it is below 30 (if Nurse has Kindness 40+ or the Pure trait.).&lt;br /&gt;
*&#039;&#039;&#039;Daily:&#039;&#039;&#039; Treat Sexual Wear (ointments permitting).&lt;br /&gt;
*&#039;&#039;&#039;If Discipline is 50+, Happiness 50+ and Willpower 25+:&#039;&#039;&#039; 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*A healing action costs $5/NPC (for sterile wash, bandages and other equipment). &lt;br /&gt;
*[[Ointments]], if healing Sexual Wear.&lt;br /&gt;
&lt;br /&gt;
===Risks===&lt;br /&gt;
*&#039;&#039;&#039;None.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skulduggerist ==&lt;br /&gt;
Available only to [[Rebecca Higgs]], this is a unique special ability which appears as a Title but which only takes effect if Rebecca is not assigned to any Job - so is a Title which takes the place of a Job. (It also only takes effect if Rebecca is Friendly+ with the MC.) It is detailed in full under [[Traits (NPCs)#Rebecca - Skulduggerist|Titles (and Special Abilities)]].  &lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
* Will increase the yield of most of the MC&#039;s passive income streams considerably. So possibly low or zero benefit early game, if no investments set up - but hundreds or thousands of Raanic Dollars a day later on. For full details see [[Traits (NPCs)#Rebecca - Skulduggerist|HERE]]. &lt;br /&gt;
&lt;br /&gt;
=== Costs ===&lt;br /&gt;
&lt;br /&gt;
* Makes the NPC unavailable for other Jobs, if the Title is to remain active. Means the MC must maintain the NPC&#039;s Affection - though this should not be difficult. &lt;br /&gt;
&lt;br /&gt;
=== Risks ===&lt;br /&gt;
&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Neuraclean&amp;diff=8335</id>
		<title>Neuraclean</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Neuraclean&amp;diff=8335"/>
		<updated>2025-07-31T02:41:56Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Neuraclean™ was a pre-severance psychiatric drug developed to permanently cure schizophrenia and severe bipolar disorders. It was banned in 2280 as its effects turned out to be broader than intended. If ingested, NeuraClean immediately removes &#039;&#039;&#039;all&#039;&#039;&#039; non-physical Traits.&lt;br /&gt;
&lt;br /&gt;
===How to obtain===&lt;br /&gt;
Due to its banned nature, the player can only buy it at the [[Transit Department]]. Which will cost him:&lt;br /&gt;
*$9,000&lt;br /&gt;
*1,200 Influence&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Using a Neuraclean on an NPC grants the following results:&lt;br /&gt;
*-5 Happiness&lt;br /&gt;
*Removes [[Traits_(NPCs)#Advocate|Advocate]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Feminist|Feminist]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Daddy issues|Daddy issues]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Pure|Pure]] / [[Traits (NPCs)#Malevolent|Malevolent]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Nymphomaniac|Nymphomaniac]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Oral fixation|Oral fixation]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Vanilla|Vanilla]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Shamefast|Shamefast]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Submissive|Submissive]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Superficial|Superficial]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Size queen|Size queen]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Perverted|Perverted]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Frigid|Frigid]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Dominant|Dominant]] Trait.&lt;br /&gt;
*Removes [[Traits (NPCs)#Shy|Shy]] / [[Traits_(NPCs)#Extroverted|Extroverted]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Sloppy|Sloppy]] / [[Traits_(NPCs)#Perfectionist|Perfectionist]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Bratty|Bratty]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Jaded|Jaded]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Nerd|Nerd]] Trait.&lt;br /&gt;
*Removes [[Traits (NPCs)#Pacifist|Pacifist]] / [[Traits_(NPCs)#Bloodthirsty|Bloodthirsty]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Materialistic|Materialistic]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Starlet|Starlet]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Sweet-Tooth|Sweet Tooth]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Techie|Techie]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Workaholic|Workaholic]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Wild-Born|Wild-Born]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Attention-whore|Attention-whore]] Trait.&lt;br /&gt;
*Removes [[Traits_(NPCs)#Activist|Activist]] Trait.&lt;br /&gt;
*Removes [[Traits (NPCs)#Jester|Jester]] Trait.&lt;br /&gt;
&lt;br /&gt;
===Linking===&lt;br /&gt;
Back to [[Encyclopædia Raanica]].&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=8313</id>
		<title>NPC Status (detailed)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=8313"/>
		<updated>2025-07-27T13:23:01Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Paragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all debuffs, bonuses and other differences based on an [[NPCs|NPC&#039;s]] &#039;&#039;status value&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Convicts==&lt;br /&gt;
Convicts are slaves that&#039;ve done such ghastly deeds that their masters have the full right to either execute or severely punish them whenever he feels the need to do so.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -10 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
* -10 Chance to hit in combat if Affection is Friendly or lower and their Health is above 15.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Low Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* Less prone to escape (-5) if their WILLPOWER is below 40.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Slaves are men and women who&#039;ve entered slavery either because of starvation, a petty crime, their own free will or through birth.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -5 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderate Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* The MC receives a bonus (+20) to all sexual persuasion rolls (if slave is not Vanilla or Feminist).&lt;br /&gt;
* Can be demoted to Convict status using [[Forged Documents]].&lt;br /&gt;
&lt;br /&gt;
==Servants==&lt;br /&gt;
Also known as serfs or &#039;&#039;&#039;[[Domestic servants|Issids]]&#039;&#039;&#039;, servants are a very common form of labor force in Ikaanos, sharing roughly half the pool of Ikaanos &amp;quot;grey masses&amp;quot; with bound slaves. They are often found in taverns or close to large hubs of people such as markets or tent-towns. Servants are cheap to hire and require a relatively small salary. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderately high Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved (with two exceptions: once you took in Erica and Celeste Sunderland as Servants, freeing them from their slave status as Connor requested, they cannot be enslaved; your only chance to enslave the two is to deny Connor his request).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 20).&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are trained sell-swords or hunters who can be hired for a larger sum of money. They are equipped with expensive weapons and skills that&#039;ll make a difference in your future combat squad. They often come from a proud, freeborn background and will not accept being treated like simple servants. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Very high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved.&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 0).&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
Paragons are either heroes of Ikaanos, elite soldiers, merchants or prominent businessmen. They are proud individuals with extreme skill levels and many connections in Ikaanos. They do not take shit from anyone. Employing Paragons gains the MC [[Influence]] every day. They will also increase the [[Power Value]] of the MC&#039;s faction more than employing a standard Mercenary would. &lt;br /&gt;
&lt;br /&gt;
Most Paragons maintain their &#039;&#039;status&#039;&#039; even after marrying them. Some slaves and convicts will become Paragons once freed or when the MC married and divorced them.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Doesn&#039;t accept Prostitution, Floor Crawler assignments or Main Attraction assignments unless their Corruption reaches 80+ or Willpower is 0 or less.&lt;br /&gt;
* Does not accept assignment to an Educator.&lt;br /&gt;
* Cannot be enslaved (there are only two Paragons that can be enslaved, [[Felix Donnerschlag|Felix]] and [[Milou Skye|Milou]].)&lt;br /&gt;
* Extremely high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Proposal penalty (-50).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Strip! (requires Affection Loving+ or Corruption 80+).&lt;br /&gt;
* Revealing clothes, such as bikinis and undies (requires Affection Loving+, Corruption 60+ or a Willpower below 5).&lt;br /&gt;
* Brute Force BDSM (requires Corruption 100+ or a Willpower below 1).&lt;br /&gt;
* Spanking (requires Corruption 40+, a Willpower below 10 or Loving+ Affection).&lt;br /&gt;
* Cannot use Mindmancer.&lt;br /&gt;
* Cannot use Haze Pill or NeuraClean unless Willpower is 19 or less.&lt;br /&gt;
* Will only use plugs if Affection is Loving+, Corruption 80+ or Willpower below 1.&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
=== Known Paragons ===&lt;br /&gt;
Paragons by default:&lt;br /&gt;
&lt;br /&gt;
* [[Arizona Adler]] (Slavemasters of Raana route)&lt;br /&gt;
* [[Ayden Rhoades]]&lt;br /&gt;
* [[Bofors Gun]]&lt;br /&gt;
* [[Clea Vallas]]&lt;br /&gt;
* [[Felix Donnerschlag]]&lt;br /&gt;
* [[Kansas Adler]]&lt;br /&gt;
* [[Milou Skye]]&lt;br /&gt;
* [[Reece Sharpe]]&lt;br /&gt;
&lt;br /&gt;
Paragons after you free them/remove their slave status:&lt;br /&gt;
&lt;br /&gt;
* [[Aria Bianchi]]&lt;br /&gt;
* [[Arizona Adler]] (New World Order route)&lt;br /&gt;
* [[Bart Masters]]&lt;br /&gt;
* [[Dolcaar Vesren]]&lt;br /&gt;
* [[Ohio Adler]]&lt;br /&gt;
* [[Philip Lancour]]&lt;br /&gt;
* [[Void Seeker]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Guard&amp;diff=8310</id>
		<title>Assignments and Jobs - Guard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Guard&amp;diff=8310"/>
		<updated>2025-07-26T15:20:58Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guard =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
If you have a [[Assignments and Jobs#Captain of the Guard|Captain of the Guard]] assigned, each day, each Guard will have a chance of having their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] combat skills increased, and their [[Attributes (NPCs)#Discipline|Discipline]], by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos&#039; Control value). &lt;br /&gt;
&lt;br /&gt;
==Guard Power==&lt;br /&gt;
&lt;br /&gt;
The Guard Power of an NPC is calculated based on the following factors:&lt;br /&gt;
* A base value of 1.&lt;br /&gt;
* If [[Skills (NPCs)#Melee Combat|Melee Combat]] stat is 80+, add 1 to his/her Guard Power.&lt;br /&gt;
* If Melee Combat stat is 100+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.&lt;br /&gt;
* If Melee Combat stat is 130+ and the guard is holding a melee weapon, add an additional 1 to his/her Guard Power.&lt;br /&gt;
* If [[Skills (NPCs)#Ranged Combat|Ranged Combat]] stat is 80+, add 1 to his/her Guard Power.&lt;br /&gt;
* If Ranged Combat stat is 100+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.&lt;br /&gt;
* If Ranged Combat stat is 130+ and the guard is holding a ranged weapon, add an additional 1 to his/her Guard Power.&lt;br /&gt;
* If the guard&#039;s body type is Herculean or higher, add 1 to his/her Guard Power.&lt;br /&gt;
* If the guard&#039;s body type is Titan, add an additional 2 to his/her Guard Power.&lt;br /&gt;
* A guard&#039;s weapons and armor increases his/her Guard Power, as follows:&lt;br /&gt;
** A Whipping Cane, Knife, or Staff increases his/her Guard Power by 1.&lt;br /&gt;
** A Sledgehammer, Spear, or Wakizashi increases his/her Guard Power by 2&lt;br /&gt;
** A Sword increases his/her Guard Power by 3, if his/her Melee Combat stat is 40+.&lt;br /&gt;
** A Power Katana increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+.&lt;br /&gt;
** A Greatsword increases his/her Guard Power by 5, if his/her Melee Combat stat is 40+ and his/her Strength stat is 75+.&lt;br /&gt;
** A Greataxe or Sacred Mallet increases his/her Guard Power by 4, if his/her Melee Combat stat is 40+ and his/her Strength stat is 100+.&lt;br /&gt;
** The Sword of Azuk increases his/her Guard Power by 6, if his/her Melee Combat stat is 40+ and his/her Strength stat is 190+&lt;br /&gt;
** A Crossbow increases his/her Guard Power by 1.&lt;br /&gt;
** A Pistol or Pipe Gun increases his/her Guard Power by 2.&lt;br /&gt;
** A Rifle, Colt Revolver, Shotgun, or Grenade Launcher increases his/her Guard Power by 3, if his/her Ranged Combat stat is 40+.&lt;br /&gt;
** An Automatic Rifle increases his/her Guard Power by 4, if his/her Ranged Combat stat is 40+.&lt;br /&gt;
** A .50cal Rifle or an R-55 Revolver increases his/her Guard Power by 5, if his/her Ranged Combat stat is 40+.&lt;br /&gt;
** A Coil Gun or Plasma Rifle increases his/her Guard Power by 6, if his/her Ranged Combat stat is 40+.&lt;br /&gt;
** A Minigun increases his/her Guard Power by 7, if his/her Ranged Combat stat is 40+ and his/her Strength stat is 100+.&lt;br /&gt;
** A Cyber Cannon increases his/her Guard Power by 8, if his/her Ranged Combat stat is 80+.&lt;br /&gt;
** Clea Vallas&#039; Ice Dragon blade increases her Guard Power by 4 as long as her Melee Combat stat is 40+, while her Nemesis Rifle increases her Guard Power by an additional 7, as long as her Ranged Combat stat remains above 80+.&lt;br /&gt;
** A Bofors Gun&#039;s 40mm twin Bofors gun add 25 Guard Power, as long as the Bofors Gun&#039;s Ranged Combat stat remains above 80+.&lt;br /&gt;
** Wearing Padded Cloth, Leather Armor, or Stealth Armor adds 1 to the wearer&#039;s Guard Power.&lt;br /&gt;
** Wearing Hard Leather Armor or Combat Armor adds 2 to the wearer&#039;s Guard Power.&lt;br /&gt;
** Wearing Duraplate or Combat Weave adds 3 to the wearer&#039;s Guard Power.&lt;br /&gt;
** Wearing WEGA Armor, Aetheria (Clea Vallas exclusive), or HULC Armor adds 4 to the wearer&#039;s Guard Power.&lt;br /&gt;
* An unarmed guard subtracts 1 from his/her Guard Power.&lt;br /&gt;
* If the guard&#039;s [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to his/her Guard Power.&lt;br /&gt;
* If the guard&#039;s Discipline is 60+, add 1 to his/her Guard Power.&lt;br /&gt;
* If the guard has the [[Traits (NPCs)#Warrioress|Warrior]] trait, add 2 to his/her Guard Power.&lt;br /&gt;
*If the guard has the [[Traits (NPCs)#Brawler|Brawler]] trait, add 2 to his/her Guard Power.&lt;br /&gt;
*If the guard has the [[Traits (NPCs)#Malevolent|Malevolent]] trait, add 2 to his/her Guard Power.&lt;br /&gt;
*If the guard has the Sloppy trait, subtract 1 from his/her Guard Power.&lt;br /&gt;
* If the guard&#039;s age is 15 or less, subtract 1 from his/her Guard Power.&lt;br /&gt;
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their Guard Power.&lt;br /&gt;
* A fully adult Wrool Cat, if the MC did not exterminate it during Conclude Day domestic events, will passive add its own value of 5 Guard Power.&lt;br /&gt;
==Guard Pool==&lt;br /&gt;
&lt;br /&gt;
A guard adds his or her Guard Power to the household Guard Pool. &lt;br /&gt;
&lt;br /&gt;
That pool determines the total Guard Power of the Household. &lt;br /&gt;
&lt;br /&gt;
(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Power to the Guard Pool)&lt;br /&gt;
* 0-5: Amateur.&lt;br /&gt;
* 6-10: Average.&lt;br /&gt;
* 11-15: Good.&lt;br /&gt;
* 16-24: Professional.&lt;br /&gt;
* 25+: Fortress.&lt;br /&gt;
&lt;br /&gt;
=== Effects of the Guard Pool:===&lt;br /&gt;
&lt;br /&gt;
The guards do many things to protect your household, including:&lt;br /&gt;
* Reduce the chance of slaves [[Escape|escaping]] your &amp;lt;!-- abuse --&amp;gt;  household.&lt;br /&gt;
** (Escape chance reduced by the Guard Pool value.)&lt;br /&gt;
* Prevent thieves from burgling you.&lt;br /&gt;
* Reduce [[Chaos]] in your tavern:&lt;br /&gt;
** Guard Pool more than 20 reduces Chaos by 1 point.&lt;br /&gt;
** Guard Pool more than 40 reduces Chaos by 2 additional points.&lt;br /&gt;
** Guard Pool more than 60 reduces Chaos by 3 additional points.&lt;br /&gt;
* Stop thieves/urchins from trespassing in your property (that&#039;s how you capture [[Kelly McTierney]]).&lt;br /&gt;
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.&lt;br /&gt;
&lt;br /&gt;
==Household Raids==&lt;br /&gt;
When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household&#039;s wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.&lt;br /&gt;
&lt;br /&gt;
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is &#039;&#039;&#039;120&#039;&#039;&#039; is sufficient to repel 99% of raids. [[The Player]] also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.&lt;br /&gt;
&lt;br /&gt;
Raids that breach your defenses will cause the following effects:&lt;br /&gt;
* Up to 30% of your money will be stolen (capped at $15k)&lt;br /&gt;
* Between 15-30% of your merchandise and/or food can be stolen.&lt;br /&gt;
&lt;br /&gt;
Additionally, all raids have the following effects:&lt;br /&gt;
* Random health loss for guards and/or player.&lt;br /&gt;
* Assigned guards may improve combat skills.&lt;br /&gt;
* Variable ammo costs will be incurred.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=8309</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=8309"/>
		<updated>2025-07-26T14:33:26Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70). &lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events.&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|here]].&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years).&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value. &lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina. &lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as [[warfame]]) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. &lt;br /&gt;
&lt;br /&gt;
====Increase Fame====&lt;br /&gt;
* By assigning an NPC to fights in the Arena.&lt;br /&gt;
* By assigning an NPC as a Follower and engage in fights.&lt;br /&gt;
* By completing certain high-tier missions or quests.&lt;br /&gt;
&lt;br /&gt;
====Effects of Fame====&lt;br /&gt;
* Appointed captains receive a +10/+20 (Fame 200/600) chance boost when increasing other guards&#039; skills and attributes.&lt;br /&gt;
* News Room success chance receive a +5 chance bonus to enact political changes if Nicole&#039;s Fame is 100+. &lt;br /&gt;
* Increased slave auction yields (starts at 5+, max +$10,000 at Fame 1,000+).&lt;br /&gt;
* Any NPC using a Floor Crawler with Fame 200+ gains an additional Happiness and Affection point/day.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
====Increase Prestige====&lt;br /&gt;
* By winning finals at The Gymnasium.&lt;br /&gt;
* By assigning NPC as performers at The Golden Dragon (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as professors at The Academy (must have Academics or Science 100+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to The Orient and dine for at least a +40 Palace Rating increase bonus (cap: 15).&lt;br /&gt;
&lt;br /&gt;
====Effects of Prestige====&lt;br /&gt;
* News Room success chance receive a +5/+10/+15 chance bonus to enact political changes if Nicole&#039;s Prestige is 100/500/1,000. &lt;br /&gt;
* Vastly increased slave auction yields (starts at 5, max +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a Floor Crawler with Prestige 50+ gains an additional Happiness and Affection point/day.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
==== Effects of Taint ====&lt;br /&gt;
&lt;br /&gt;
* An NPC with 100 Taint will permanently be transformed into a Prowler.&lt;br /&gt;
* An NPC not wearing Embryl Necklace will undergo stat changes upon reaching Taint thresholds of 24, 34, and 54, as follows:&lt;br /&gt;
** Kindness is reduced by 5&lt;br /&gt;
** Academics is reduced by 5&lt;br /&gt;
** Science is reduced by 5&lt;br /&gt;
** Intelligence is reduced by 5&lt;br /&gt;
** Beauty is reduced by 5&lt;br /&gt;
** Charisma is reduced by 5&lt;br /&gt;
** Strength is increased by 5&lt;br /&gt;
** Melee Combat is increased by 2&lt;br /&gt;
&lt;br /&gt;
==== Increasing Taint ====&lt;br /&gt;
&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s taint by +8 to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having a Prowler in your house can increase the Taint of your Head Maid, maids, footmen, and any Extroverted NPCs to a cap of 10.&lt;br /&gt;
&lt;br /&gt;
==== Decreasing Taint ====&lt;br /&gt;
&lt;br /&gt;
* Taint is decreased by an NPC wearing Embryl Necklace, with a chance of -1 Taint per day.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=8308</id>
		<title>NPC Status (detailed)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPC_Status_(detailed)&amp;diff=8308"/>
		<updated>2025-07-26T14:28:53Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all debuffs, bonuses and other differences based on an [[NPCs|NPC&#039;s]] &#039;&#039;status value&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Convicts==&lt;br /&gt;
Convicts are slaves that&#039;ve done such ghastly deeds that their masters have the full right to either execute or severely punish them whenever he feels the need to do so.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -10 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
* -10 Chance to hit in combat if Affection is Friendly or lower and their Health is above 15.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Low Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* Less prone to escape (-5) if their WILLPOWER is below 40.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Slaves are men and women who&#039;ve entered slavery either because of starvation, a petty crime, their own free will or through birth.&lt;br /&gt;
&lt;br /&gt;
===Work assignments===&lt;br /&gt;
* -5 Discipline when assigned to workshops, if Affection is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderate Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Cannot leave your household at their own free will.&lt;br /&gt;
* Can be locked inside rooms without Influence penalties.&lt;br /&gt;
* The MC receives a bonus (+20) to all sexual persuasion rolls (if slave is not Vanilla or Feminist).&lt;br /&gt;
* Can be demoted to Convict status using [[Forged Documents]].&lt;br /&gt;
&lt;br /&gt;
==Servants==&lt;br /&gt;
Also known as serfs or &#039;&#039;&#039;[[Domestic servants|Issids]]&#039;&#039;&#039;, servants are a very common form of labor force in Ikaanos, sharing roughly half the pool of Ikaanos &amp;quot;grey masses&amp;quot; with bound slaves. They are often found in taverns or close to large hubs of people such as markets or tent-towns. Servants are cheap to hire and require a relatively small salary. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Moderately high Affection and Happiness penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved (with two exceptions: once you took in Erica and Celeste Sunderland as Servants, freeing them from their slave status as Connor requested, they cannot be enslaved; your only chance to enslave the two is to deny Connor his request).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 20).&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are trained sell-swords or hunters who can be hired for a larger sum of money. They are equipped with expensive weapons and skills that&#039;ll make a difference in your future combat squad. They often come from a proud, freeborn background and will not accept being treated like simple servants. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Very high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Can be Enslaved.&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Brute Force (if Corruption is below 60 or Willpower is below 0).&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
Paragons are either heroes of Ikaanos, elite soldiers, merchants or prominent businessmen. They are proud individuals with extreme skill levels and many connections in Ikaanos. They do not take shit from anyone. Employing Paragons gains the MC [[Influence]] every day. They will also increase the [[Power Value]] of the MC&#039;s faction more than employing a standard Mercenary would. &lt;br /&gt;
&lt;br /&gt;
Most Paragons maintain their &#039;&#039;status&#039;&#039; even after marrying them. Some slaves and convicts will become Paragons once freed.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Doesn&#039;t accept Prostitution, Floor Crawler assignments or Main Attraction assignments unless their Corruption reaches 80+ or Willpower is 0 or less.&lt;br /&gt;
* Does not accept assignment to an Educator.&lt;br /&gt;
* Cannot be enslaved (there are only two Paragons that can be enslaved, [[Felix Donnerschlag|Felix]] and [[Milou Skye|Milou]].)&lt;br /&gt;
* Extremely high Affection penalties if exposed to humiliating deeds.&lt;br /&gt;
* Can leave your household at their own free will.&lt;br /&gt;
* Proposal penalty (-50).&lt;br /&gt;
&lt;br /&gt;
===Blocked actions===&lt;br /&gt;
* Strip! (requires Affection Loving+ or Corruption 80+).&lt;br /&gt;
* Revealing clothes, such as bikinis and undies (requires Affection Loving+, Corruption 60+ or a Willpower below 5).&lt;br /&gt;
* Brute Force BDSM (requires Corruption 100+ or a Willpower below 1).&lt;br /&gt;
* Spanking (requires Corruption 40+, a Willpower below 10 or Loving+ Affection).&lt;br /&gt;
* Cannot use Mindmancer.&lt;br /&gt;
* Cannot use Haze Pill or NeuraClean unless Willpower is 19 or less.&lt;br /&gt;
* Will only use plugs if Affection is Loving+, Corruption 80+ or Willpower below 1.&lt;br /&gt;
* Cannot proclaim punishments in the training room.&lt;br /&gt;
&lt;br /&gt;
=== Known Paragons ===&lt;br /&gt;
Paragons by default:&lt;br /&gt;
&lt;br /&gt;
* [[Arizona Adler]] (Slavemasters of Raana route)&lt;br /&gt;
* [[Ayden Rhoades]]&lt;br /&gt;
* [[Bofors Gun]]&lt;br /&gt;
* [[Clea Vallas]]&lt;br /&gt;
* [[Felix Donnerschlag]]&lt;br /&gt;
* [[Kansas Adler]]&lt;br /&gt;
* [[Milou Skye]]&lt;br /&gt;
* [[Reece Sharpe]]&lt;br /&gt;
&lt;br /&gt;
Paragons after you free them/remove their slave status:&lt;br /&gt;
&lt;br /&gt;
* [[Aria Bianchi]]&lt;br /&gt;
* [[Arizona Adler]] (New World Order route)&lt;br /&gt;
* [[Bart Masters]]&lt;br /&gt;
* [[Dolcaar Vesren]]&lt;br /&gt;
* [[Ohio Adler]]&lt;br /&gt;
* [[Philip Lancour]]&lt;br /&gt;
* [[Void Seeker]]&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8307</id>
		<title>Elixir of Lesano</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8307"/>
		<updated>2025-07-26T14:14:16Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vial of potion in vogue with the cultists of The Yellow Queen; it turns the person drinking it into a sex-crazed addict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Corruption +30 (cap: 100)&lt;br /&gt;
* Taint +8 (cap for application: 65)&lt;br /&gt;
* Instantly make the person unconscious (Stamina: 0).&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acquired via the Secret Garden Bookstore questline.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=8306</id>
		<title>Attributes (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Attributes_(NPCs)&amp;diff=8306"/>
		<updated>2025-07-26T14:12:37Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like the player, each NPC has a unique combination of &#039;&#039;&#039;Attributes&#039;&#039;&#039;, [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below. &lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a measurement of an NPC&#039;s physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC&#039;s efficacy with larger melee weapons. &lt;br /&gt;
&lt;br /&gt;
The attribute&#039;s main use, however, is as a modifier to the damage done in melee combat.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 60). &lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 65).&lt;br /&gt;
* Through random domestic events.&lt;br /&gt;
*By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value)&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures an NPC&#039;s general agility, combat dodge capability and stealth abilities. It&#039;s a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.&lt;br /&gt;
&lt;br /&gt;
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home.&lt;br /&gt;
*A [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves &amp;amp; Convicts assigned to them by +1 (cap: 70). &lt;br /&gt;
* Through random events.&lt;br /&gt;
* By assigning an NPC to [[The Arena#The Crystal Hills Arena Gladiatrix School|The Arena]] (daily 15% chance of +1; cap: 80).&lt;br /&gt;
* By homeschooling your slave in Acrobatics or Dancing.&lt;br /&gt;
* By assigning your slave to the [[The Academy#Courses for your staff|Gymnastics and Performance]] program at [[The Academy|Whitehaven Academy]] (8% chance daily; cap: 120)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries.&lt;br /&gt;
* Laziness (random events, or due to low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; determines an NPC&#039;s wits. Intelligence constitutes 1/4 of an [[Assignments and Jobs - Accountant|Accountant]]&#039;s ability, and 1/4 of a [[Assignments and Jobs#Herald|Herald&#039;s]] ability. 60+ Intelligence also provides extra yield from NPCs assigned as [[Assignments and Jobs - Scavenger#Intelligence Bonus|Scavengers]] (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC&#039;s performance as a [[Assignments and Jobs - Slave Master|Slavemaster]], a [[Taverns#Barkeeper|Barkeeper]], or a [[Workshop]] [[Workshop#Appointing a foreman|Foreman]]. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.  &lt;br /&gt;
&lt;br /&gt;
An NPC with high Intelligence also receives a bonus during escape attempts.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;History &amp;amp; Anthropology&amp;quot; and &amp;quot;Science &amp;amp; Hardware&amp;quot; [[The Academy#Courses for your staff|Academy programs]] (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).&lt;br /&gt;
* By working as a lecturer or professor at The Academy.&lt;br /&gt;
* Through random events.&lt;br /&gt;
* Through [[aging]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Certain injuries.&lt;br /&gt;
* Genetics.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Willpower&#039;&#039;&#039; determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.&lt;br /&gt;
&lt;br /&gt;
Willpower also increases an unhappy captive&#039;s chance of [[Escape]], by +5 at 60+ and another +5 at 80+.&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.&lt;br /&gt;
&lt;br /&gt;
You can read more about the effects of Willpower and how to raise or lower it [[Willpower|here]].&lt;br /&gt;
&lt;br /&gt;
== Discipline ==&lt;br /&gt;
An NPC&#039;s &#039;&#039;&#039;Discipline&#039;&#039;&#039; determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in [[Combat System#Followers|Combat]]. &lt;br /&gt;
&lt;br /&gt;
You can read more about Discipline [[Discipline|here]].&lt;br /&gt;
&lt;br /&gt;
==Kindness==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness&#039;&#039;&#039; determines an NPC&#039;s willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn&#039;t want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC&#039;s effectiveness on [[Assignments and Jobs - Guard|Guard Duty]] (it&#039;s best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people&#039;s emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Increase Kindness:&#039;&#039;&#039;&lt;br /&gt;
* Through the [[Encourage]] action (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Encourage; +1; cap = 80).&lt;br /&gt;
*[[Complimenting]] a female NPC on her mind rather than on her body or her sexuality (Interact &amp;gt; Talk &amp;gt; Affect &amp;gt; Compliment &amp;gt; Intelligence; +1; cap = 80)&lt;br /&gt;
*An Educator with the [[Traits (NPCs)#Pure|Pure]] trait or Kindness 80+ has a small chance (5%) of increasing the Kindness of his or her pupils by +1 (cap: 80) &#039;&#039;if&#039;&#039; that NPC is not Malevolent. The Spiritual template must be active for this effect.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindness can be decreased by:&#039;&#039;&#039;&lt;br /&gt;
* A slave master&#039;s cruelty.&lt;br /&gt;
* Participating in combat (15% chance).&lt;br /&gt;
*Assignment to the [[The Arena#The Crystal Hills Arena Gladiatrix School|Gladiatrix school]] brings a 15% daily chance of reducing Kindness by 1 point.&lt;br /&gt;
&lt;br /&gt;
== Happiness ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Happiness [[Happiness and Affection|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about Corruption [[Corruption|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
&#039;&#039;&#039;Beauty&#039;&#039;&#039; is a value most NPCs are born with. It&#039;s hard to affect – [[perfume]], stylish clothing or makeup might give it a temporary boost, and only scars and [[aging]] can decrease it (beauty begins to decrease after a slave reaches 35 years).&lt;br /&gt;
 &lt;br /&gt;
Beauty weighs heavily if you&#039;re planning on selling or purchasing slaves, as it considerably boosts his or her market value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Beauty&#039;&#039;&#039;&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
&lt;br /&gt;
An NPC with high &#039;&#039;&#039;Charisma&#039;&#039;&#039; knows when and how to smile, use his or her body language and make an impression on strangers. It&#039;s the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charisma&#039;&#039;&#039;&lt;br /&gt;
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30+) and a high enough Happiness (75+). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at Nika&#039;s clothing store in Westside (cap: 60).&lt;br /&gt;
* There&#039;s a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City &#039;&#039;if&#039;&#039; her Happiness is 60+ (cap: 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.&lt;br /&gt;
&lt;br /&gt;
==Health, and Health Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Health ===&lt;br /&gt;
Health is a measure of how much damage an NPC can take before going unconscious (being [[Incapacitated]]).&lt;br /&gt;
&lt;br /&gt;
An NPCs&#039; maximum Health (also known as &#039;&#039;&#039;[[Toughness]]&#039;&#039;&#039;) is determined by their (STRENGTH + STAMINA + &#039;&#039;&#039;[[Body Type]]&#039;&#039;&#039; factor) / 2.&lt;br /&gt;
&lt;br /&gt;
Body Type factor accounts for a person&#039;s physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for &amp;quot;normal&amp;quot;; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Maximum Health by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STRENGTH.&lt;br /&gt;
&lt;br /&gt;
* Joint [[Training|training sessions]] at home, to increase STAMINA.&lt;br /&gt;
* Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.&lt;br /&gt;
* High-tech [[Doctor&#039;s Hall#Implants for NPCs|Implants]] purchasable from the [[Doctor&#039;s Hall]] in [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] can be fitted, to increase an NPC&#039;s maximum Health by up to +75 total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Injuries]] can reduce an NPC&#039;s Strength or Stamina, and thus indirectly reduce their Health.&lt;br /&gt;
* Indirectly also by [[Aging]], as this reduces Strength.&lt;br /&gt;
&lt;br /&gt;
=== Health Points ===&lt;br /&gt;
NPC&#039;s are [[Incapacitated]] if their Health Points reduce to zero in Combat.&lt;br /&gt;
&lt;br /&gt;
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.&lt;br /&gt;
&lt;br /&gt;
If you have chosen to play &#039;&#039;&#039;[[Iron Man]]&#039;&#039;&#039; mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The extent to which a successful attack from an enemy in Combat penetrates the NPC&#039;s armor&#039;s current soak value. &lt;br /&gt;
* Gladiatorial fights in [[The Arena]] (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).&lt;br /&gt;
* Extended rough sex play.&lt;br /&gt;
* Injuries sustained while working on certain &amp;quot;risky&amp;quot; jobs (e.g. 5 point injuries are quite common while assisting at the [[Carpenter|Carpenter&#039;s]]).&lt;br /&gt;
* Falling off the MC&#039;s household compound wall when on [[Assignments and Jobs#Guard|Guard Duty]] (25 points; not uncommon).&lt;br /&gt;
* Illnesses (a random daily event; may give -5 points to one NPC).&lt;br /&gt;
* Food poisoning: if the MC&#039;s assigned [[Titles (Slaves)#Pantry girl|Pantry Girl]] is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.&lt;br /&gt;
* Cosmetic surgery at the [[Doctor&#039;s Hall]] (-2 points per procedure).&lt;br /&gt;
&#039;&#039;&#039;Restore NPC&#039;s Health Points by:&#039;&#039;&#039;&lt;br /&gt;
* NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.&lt;br /&gt;
* [[Titles (Slaves)#Nurse|Nurses]] in the Household will attend to injured NPCs overnight to increase Health Point recovery.&lt;br /&gt;
* The MC can apply [[tendstims]] to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.&lt;br /&gt;
* Taking Followers with you for a hot [[Virax Springs#Bath|bath]] at [[Virax Springs]] will restore 5 Health Points to each injured person in the group.&lt;br /&gt;
&lt;br /&gt;
* An [[Incapacitated]] NPC can be tended to on the battlefield after combat by the MC using a [[Doctor&#039;s Kit]] (if the MC has [[The Player#Medicine|Medicine]] 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.&lt;br /&gt;
* An [[Incapacitated]] NPC can be [[Stabilized]] by anyone without a Doctor&#039;s Kit, which will restore them to a total of 5 Health Points, but will leave them [[Injured]].&lt;br /&gt;
* A [[Stabilized]] NPC can be further [[Comforted]] by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.&lt;br /&gt;
&lt;br /&gt;
== Body Type (Frame) ==&lt;br /&gt;
An NPC is born with a &#039;&#039;genetic body type&#039;&#039;, also known as their &#039;&#039;Frame&#039;&#039; - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Very petite (1):&#039;&#039;&#039; Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.&lt;br /&gt;
*&#039;&#039;&#039;Petite (2):&#039;&#039;&#039; Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.&lt;br /&gt;
*&#039;&#039;&#039;Normal (3):&#039;&#039;&#039; Female version; Males have a different &amp;quot;normal&amp;quot;. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.&lt;br /&gt;
*&#039;&#039;&#039;Curvy (4):&#039;&#039;&#039; Female only. A woman with a few extra pounds around her waist. It&#039;s not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.&lt;br /&gt;
*&#039;&#039;&#039;Plump (5):&#039;&#039;&#039; Female only. A noticeably overweight woman - or just a very &#039;&#039;&#039;big&#039;&#039;&#039; girl. She weighs around 80-90 kilos. Body type factor = 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal (6):&#039;&#039;&#039; Male version; Females have a different &amp;quot;normal&amp;quot;. An average guy who&#039;s fairly slim and without noticeable muscle groups. Body type factor = 90.&lt;br /&gt;
*&#039;&#039;&#039;Muscular/chubby (7):&#039;&#039;&#039; Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110.&lt;br /&gt;
*&#039;&#039;&#039;Herculean/obese (8):&#039;&#039;&#039; Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125.&lt;br /&gt;
*&#039;&#039;&#039;Titan (9):&#039;&#039;&#039; Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.&lt;br /&gt;
&lt;br /&gt;
You can control an NPC&#039;s body type by decreasing or increasing their weight. Note that an NPC can &#039;&#039;&#039;only&#039;&#039;&#039; go up or down &#039;&#039;one&#039;&#039; step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1 and NPC weight is 60+:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2 and NPC weight is 68+:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3 and NPC weight is 75+:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4 and NPC weight is 85+:&#039;&#039;&#039; NPC body = 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 1, current body type is 2 and NPC weight is 40 or less:&#039;&#039;&#039; NPC body = 1.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 2, current body type is 3 and NPC weight is 48 or less:&#039;&#039;&#039; NPC body = 2.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 3, current body type is 4 and NPC weight is 55 or less:&#039;&#039;&#039; NPC body = 3.&lt;br /&gt;
*&#039;&#039;&#039;If genetic body type is 4, current body type is 5 and NPC weight is 59 or less:&#039;&#039;&#039; NPC body = 4.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points==&lt;br /&gt;
&lt;br /&gt;
=== Maximum Stamina ===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase an NPC&#039;s maximum Stamina:&#039;&#039;&#039;&lt;br /&gt;
* By joint [[Training|training sessions]] at home with the MC, specifically to improve Stamina.&lt;br /&gt;
* [[Training|Training sessions]] to improve Strength and Dexterity also have a small chance to improve Stamina. &lt;br /&gt;
* Enrolling them for training at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]] (15% daily chance of +1; cap: 90).&lt;br /&gt;
* Enrolling them in [[The Academy#Gymnastics and Performance|Gymnastics &amp;amp; Performance]] classes at The Academy (daily chance 6-18% depending on attribute level; cap: 120).&lt;br /&gt;
* Through long sessions of intercourse.&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Stamina can be permanently reduced by:&#039;&#039;&#039;&lt;br /&gt;
* [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor&#039;s Kit|Doctors&#039; kit]], they may lose a few point off a random attribute, which may include Stamina).&lt;br /&gt;
* Laziness (mostly random events, or through a very low discipline value).&lt;br /&gt;
* [[Aging]].&lt;br /&gt;
&lt;br /&gt;
=== Stamina Points ===&lt;br /&gt;
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC&#039;s Stamina Points are, so are less important than an NPC&#039;s maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren&#039;t careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don&#039;t want to use them in combat.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sex sessions.&lt;br /&gt;
* Sleeping on Master&#039;s floor rather than in a bed (-2 points per night).&lt;br /&gt;
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson).&lt;br /&gt;
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points for the Gymnastics &amp;amp; Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.&lt;br /&gt;
* Gladiatorial fights in [[The Arena]].&lt;br /&gt;
* Illnesses (a random daily event; -10 points).&lt;br /&gt;
* Cosmetic surgery at [[Doctor&#039;s Hall]] (-4 points per operation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;s Stamina Points are restored by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights&#039; rest.&lt;br /&gt;
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.&lt;br /&gt;
&lt;br /&gt;
==Affection==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female&#039;s willingness to participate in sexual intercourse, a slave&#039;s escape chance, a worker&#039;s devotion and how much an NPC will reveal about his or her past during interactions.&lt;br /&gt;
 &lt;br /&gt;
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
An NPC&#039;s Fame (also known as [[warfame]]) is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters. &lt;br /&gt;
&lt;br /&gt;
====Increase Fame====&lt;br /&gt;
* By assigning an NPC to fights in the Arena.&lt;br /&gt;
* By assigning an NPC as a Follower and engage in fights.&lt;br /&gt;
* By completing certain high-tier missions or quests.&lt;br /&gt;
&lt;br /&gt;
====Effects of Fame====&lt;br /&gt;
* Appointed captains receive a +10/+20 (Fame 200/600) chance boost when increasing other guards&#039; skills and attributes.&lt;br /&gt;
* News Room success chance receive a +5 chance bonus to enact political changes if Nicole&#039;s Fame is 100+. &lt;br /&gt;
* Increased slave auction yields (starts at 5+, max +$10,000 at Fame 1,000+).&lt;br /&gt;
* Any NPC using a Floor Crawler with Fame 200+ gains an additional Happiness and Affection point/day.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
An NPC&#039;s Prestige is a measurement of their civilian deeds, not related to combat or adventures.&lt;br /&gt;
&lt;br /&gt;
====Increase Prestige====&lt;br /&gt;
* By winning finals at The Gymnasium.&lt;br /&gt;
* By assigning NPC as performers at The Golden Dragon (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).&lt;br /&gt;
* By assigning NPC as professors at The Academy (must have Academics or Science 100+, 15% chance/day, no cap).&lt;br /&gt;
* By taking NPCs to The Orient and dine for at least a +40 Palace Rating increase bonus (cap: 15).&lt;br /&gt;
&lt;br /&gt;
====Effects of Prestige====&lt;br /&gt;
* News Room success chance receive a +5/+10/+15 chance bonus to enact political changes if Nicole&#039;s Prestige is 100/500/1,000. &lt;br /&gt;
* Vastly increased slave auction yields (starts at 5, max +$70,000 at Prestige 1,000+).&lt;br /&gt;
* Any NPC using a Floor Crawler with Prestige 50+ gains an additional Happiness and Affection point/day.&lt;br /&gt;
&lt;br /&gt;
== Taint ==&lt;br /&gt;
An NPC&#039;s Taint is a measure of his/her corruption by esoteric forces.&lt;br /&gt;
&lt;br /&gt;
==== Effects of Taint ====&lt;br /&gt;
&lt;br /&gt;
* An NPC with 100 Taint will permanently be transformed into a Prowler.&lt;br /&gt;
* An NPC not wearing Embryl Necklace will undergo stat changes upon reaching Taint thresholds of 24, 34, and 54, as follows:&lt;br /&gt;
** Kindness is reduced by 5&lt;br /&gt;
** Academics is reduced by 5&lt;br /&gt;
** Science is reduced by 5&lt;br /&gt;
** Intelligence is reduced by 5&lt;br /&gt;
** Beauty is reduced by 5&lt;br /&gt;
** Charisma is reduced by 5&lt;br /&gt;
** Strength is increased by 5&lt;br /&gt;
** Melee Combat is increased by 2&lt;br /&gt;
&lt;br /&gt;
==== Increasing Taint ====&lt;br /&gt;
&lt;br /&gt;
* Using the [[Elixir of Lesano]] on an NPC will increase the NPC&#039;s taint by +8 to a cap of 65. This is the application cap, so an NPC with 64 Taint given the Elixir can get to 72 Taint.&lt;br /&gt;
* Having a Prowler in your house can increase the Taint of your Head Maid and any Extroverted NPCs to a cap of 10.&lt;br /&gt;
&lt;br /&gt;
==== Decreasing Taint ====&lt;br /&gt;
&lt;br /&gt;
* Taint is decreased by an NPC wearing Embryl Necklace, with a chance of -1 Taint per day.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8296</id>
		<title>Elixir of Lesano</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8296"/>
		<updated>2025-07-22T17:48:27Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vial of potion in vogue with the cultists of The Yellow Queen; it turns the person drinking it into a sex-crazed addict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Corruption +30 (cap: 100)&lt;br /&gt;
* Taint +8 (cap for application: 65)&lt;br /&gt;
&#039;&#039;&#039;Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acquired via the Secret Garden Bookstore questline.&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8295</id>
		<title>Elixir of Lesano</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Elixir_of_Lesano&amp;diff=8295"/>
		<updated>2025-07-22T17:47:14Z</updated>

		<summary type="html">&lt;p&gt;Clemency: Created page with &amp;quot;A vial of potion in vogue with the cultists of The Yellow Queen; it turns the person drinking it into a sex-crazed addict.  Effects:  * Corruption +30 (cap: 100) * Taint +8 (cap for application: 65)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vial of potion in vogue with the cultists of The Yellow Queen; it turns the person drinking it into a sex-crazed addict.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* Corruption +30 (cap: 100)&lt;br /&gt;
* Taint +8 (cap for application: 65)&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=8288</id>
		<title>Leia Winton</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=8288"/>
		<updated>2025-07-21T16:52:07Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Miss Winton pic.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 46kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 162cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]] (After reading the letter she sent you)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Slaves|Slave]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $10,250 (After finishing The Prowler in the Depths 2 [[Quests|quest]])&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Miss Leia Winton is the daughter of the highly esteemed Professor Leebar Winton and his wife, Sofia Winton. She had a decent upbringing, and she was taught how to act properly as a nobleman&#039;s daughter (unlike her extravagant brother). Sadly, both of her parents died in a tragic motor accident with one of the few petrol vehicles colliding with a carriage, and from there her life went downhill…&lt;br /&gt;
&lt;br /&gt;
You met miss Winton after she sends you a letter wanting to meet you about a discreet matter, which you later learn is her brother&#039;s disappearance. &amp;lt;small&amp;gt;(This event officially starts The Prowler in the Depths 2 quest.)&amp;lt;/small&amp;gt;&lt;br /&gt;
In order to be able to enslave her later (and have fun), propose that she pays you with her body instead of money.&lt;br /&gt;
After finishing The Prowler in the Depths 2 quest and have been fucking her regularly you suddenly find her in tears. Then, she reveals that she&#039;s getting sold off (because of unpaid debt).&lt;br /&gt;
&lt;br /&gt;
More info about her life available after you add her into your household.&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
&lt;br /&gt;
* Nymphomaniac&lt;br /&gt;
* Perverted&lt;br /&gt;
* Submissive&lt;br /&gt;
* Jaded&lt;br /&gt;
Chance to obtain:&lt;br /&gt;
&lt;br /&gt;
* Scavenger&lt;br /&gt;
* Superficial&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Miss Winton1.jpg|frameless|444x444px]][[File:Miss Winton2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search:		is 208&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8283</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8283"/>
		<updated>2025-07-21T12:44:43Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitat&lt;br /&gt;
&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitadora&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitbrain&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcrack&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcraft&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdead&lt;br /&gt;
&lt;br /&gt;
=== Defender of Ikaanos ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Kill the Dengi King Azuk during the Dengi Invasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Chance to increase Respect by +1 per day for every NPC in the household, up to a cap of 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdefender&lt;br /&gt;
&lt;br /&gt;
=== Disciplined ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdis&lt;br /&gt;
&lt;br /&gt;
===Dominus===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (Sundering Minds).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdominus&lt;br /&gt;
&lt;br /&gt;
===Educator===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmentor&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraiten&lt;br /&gt;
&lt;br /&gt;
===God&#039;s Chosen===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is God&#039;s chosen on Raana - at least according to the visions he has had since an early age.&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; [[Religion#Christianity|Catholic]] and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon &#039;&#039;&#039;([[Weapons#Sacred Mallet|Sacred mallet]])&#039;&#039;&#039; that will deal more damage as long as his Devotion is 100+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;Oathsworn&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgod&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgun&lt;br /&gt;
&lt;br /&gt;
=== Harem Lord ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: All sexual experience gain are doubled for NPCs only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitharem&lt;br /&gt;
&lt;br /&gt;
=== Kingpin ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a shady past and enjoys a high status in the criminal underworld.&lt;br /&gt;
*[[The Underworld]] is unlocked at the game&#039;s start.&lt;br /&gt;
*+15 Bandit faction standing.&lt;br /&gt;
*+4 [[Carozza Hall|Carozza]] faction standing.&lt;br /&gt;
*All burglar domestic events are disabled&lt;br /&gt;
*-50 Influence per day if the player&#039;s [[Influence]] is 750+&lt;br /&gt;
*-150 Influence per day if the player&#039;s Influence is 10,000+&lt;br /&gt;
*-25% Palace Raiting accumulation speed.&lt;br /&gt;
*No income from City Control.&lt;br /&gt;
*Special dialogues enabled.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitpin&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitman&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation for why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $load&lt;br /&gt;
&lt;br /&gt;
===Master of Mares===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (The Mare).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he&#039;s interacting with female NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmare&lt;br /&gt;
&lt;br /&gt;
===Mountain Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player stands close to seven feet tall, with a body frame that resembles a Beryll Monkey than an ordinary human. This increases his strength cap to 190 and stamina cap to 150. However, it also comes with negative effects like major penalties to increase DEX past 60 and the player has to consume an extra 3 Food Ration per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmountain&lt;br /&gt;
&lt;br /&gt;
===Oathsworn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; Aesir and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;God&#039;s Chosen&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Occultist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitparty&lt;br /&gt;
&lt;br /&gt;
===Pharmacist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.&lt;br /&gt;
*x15 Tendstims (+20 Health).&lt;br /&gt;
*x5 Combat tendstims (+20 Health).&lt;br /&gt;
*x3 Doctor&#039;s kits.&lt;br /&gt;
*x1 [[Mindmancer]].&lt;br /&gt;
*x1 [[Neuraclean|NeuraClean]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownchems&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitsacred&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Taskmaster===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:&lt;br /&gt;
*Increase the Submissive trait (15%).&lt;br /&gt;
*Increase the Perfectionist trait (15%).&lt;br /&gt;
*Decease the NPC&#039;s Stamina by 5 points (100%).&lt;br /&gt;
All bonuses and effects are doubled if the &amp;quot;Disiplince&amp;quot; focus is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittask&lt;br /&gt;
&lt;br /&gt;
===Tavern Owner===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 45.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owntav&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittech&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $teeny&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittough&lt;br /&gt;
&lt;br /&gt;
=== War Hero ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; War Medals claimed from the Town Hall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Increases the soft cap for 100% Respect gain in battle, up to 30 (15 War Medals claimed).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Wealthy ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $retainer to 1&lt;br /&gt;
&lt;br /&gt;
=== Well-Hung ===&lt;br /&gt;
&#039;&#039;&#039;Original name:&#039;&#039;&#039; Huge Penis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5. Alternatively, can be acquired via surgery in the Crystal Heights Doctor&#039;s Hall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $cock&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitwild&lt;br /&gt;
&lt;br /&gt;
===Z-Mark===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitz&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the [https://subscribestar.adult/grimdark Tier4+ version] of Master of Raana. Subscribers will find them on &#039;&#039;&#039;Page&#039;&#039;&#039; 4 of the Traits &amp;amp; Disadvantages screen during character creation.&lt;br /&gt;
&lt;br /&gt;
===$750,000 (Investor)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enh750&lt;br /&gt;
&lt;br /&gt;
===$5,000,000 (Inheritance)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: For the player, the gray masses of Ikaanos&#039; industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table. &lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5,000,00 dollars - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owncoil&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with durasteel plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owndur&lt;br /&gt;
&lt;br /&gt;
===Family Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. &lt;br /&gt;
&lt;br /&gt;
The player&#039;s family consists of his wife whose name and focus are selected by the player alongside his two kids, one male and one female, their names are also selected by the player. &lt;br /&gt;
&lt;br /&gt;
If the player&#039;s age is below 30, then he will have two adopted kids instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mcfam, $addfam&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owngs&lt;br /&gt;
&lt;br /&gt;
===H.U.L.C. Armor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.&lt;br /&gt;
&lt;br /&gt;
Its remarkable soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Influence +25K===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enstart is 2&lt;br /&gt;
&lt;br /&gt;
===Master Sniper===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a remarkable knack for deadly headshots.&lt;br /&gt;
&lt;br /&gt;
All ranged attacks deal an additional damage dice (+1D20 damage) as long as the MC is not in the forward position in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Old Stash===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 70.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is sitting on an incredible pre-Severance stash of Energy cells that have been in his family for generations. As such, he starts the game with 5,000 Energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownold&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownbooks&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $s3&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8277</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8277"/>
		<updated>2025-07-21T05:53:32Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitat&lt;br /&gt;
&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitadora&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitbrain&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcrack&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcraft&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdead&lt;br /&gt;
&lt;br /&gt;
=== Defender of Ikaanos ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Kill the Dengi King Azuk during the Dengi Invasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Chance to increase Respect by +1 per day for every NPC in the household, up to a cap of 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdefender&lt;br /&gt;
&lt;br /&gt;
=== Disciplined ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdis&lt;br /&gt;
&lt;br /&gt;
===Dominus===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (Sundering Minds).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdominus&lt;br /&gt;
&lt;br /&gt;
===Educator===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmentor&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraiten&lt;br /&gt;
&lt;br /&gt;
===God&#039;s Chosen===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is God&#039;s chosen on Raana - at least according to the visions he has had since an early age.&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; [[Religion#Christianity|Catholic]] and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon &#039;&#039;&#039;([[Weapons#Sacred Mallet|Sacred mallet]])&#039;&#039;&#039; that will deal more damage as long as his Devotion is 100+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;Oathsworn&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgod&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgun&lt;br /&gt;
&lt;br /&gt;
=== Harem Lord ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: All sexual experience gain are doubled for NPCs only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitharem&lt;br /&gt;
&lt;br /&gt;
=== Kingpin ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a shady past and enjoys a high status in the criminal underworld.&lt;br /&gt;
*[[The Underworld]] is unlocked at the game&#039;s start.&lt;br /&gt;
*+15 Bandit faction standing.&lt;br /&gt;
*+4 [[Carozza Hall|Carozza]] faction standing.&lt;br /&gt;
*All burglar domestic events are disabled&lt;br /&gt;
*-50 Influence per day if the player&#039;s [[Influence]] is 750+&lt;br /&gt;
*-150 Influence per day if the player&#039;s Influence is 10,000+&lt;br /&gt;
*-25% Palace Raiting accumulation speed.&lt;br /&gt;
*No income from City Control.&lt;br /&gt;
*Special dialogues enabled.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitpin&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitman&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation for why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $load&lt;br /&gt;
&lt;br /&gt;
===Master of Mares===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (The Mare).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he&#039;s interacting with female NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmare&lt;br /&gt;
&lt;br /&gt;
===Mountain Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player stands close to seven feet tall, with a body frame that resembles a Beryll Monkey than an ordinary human. This increases his strength cap to 190 and stamina cap to 150. However, it also comes with negative effects like major penalties to increase DEX past 60 and the player has to consume an extra 3 Food Ration per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmountain&lt;br /&gt;
&lt;br /&gt;
===Oathsworn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; Aesir and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;God&#039;s Chosen&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Occultist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitparty&lt;br /&gt;
&lt;br /&gt;
===Pharmacist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.&lt;br /&gt;
*x15 Tendstims (+20 Health).&lt;br /&gt;
*x5 Combat tendstims (+20 Health).&lt;br /&gt;
*x3 Doctor&#039;s kits.&lt;br /&gt;
*x1 [[Mindmancer]].&lt;br /&gt;
*x1 [[Neuraclean|NeuraClean]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownchems&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitsacred&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Taskmaster===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:&lt;br /&gt;
*Increase the Submissive trait (15%).&lt;br /&gt;
*Increase the Perfectionist trait (15%).&lt;br /&gt;
*Decease the NPC&#039;s Stamina by 5 points (100%).&lt;br /&gt;
All bonuses and effects are doubled if the &amp;quot;Disiplince&amp;quot; focus is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittask&lt;br /&gt;
&lt;br /&gt;
===Tavern Owner===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 45.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owntav&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittech&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $teeny&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittough&lt;br /&gt;
&lt;br /&gt;
=== War Hero ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; War Medals claimed from the Town Hall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Increases the soft cap for 100% Respect gain in battle, up to 30 (15 War Medals claimed).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Wealthy ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $retainer to 1&lt;br /&gt;
&lt;br /&gt;
=== Well-Hung ===&lt;br /&gt;
&#039;&#039;&#039;Original name:&#039;&#039;&#039; Huge Penis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5. Alternatively, can be acquired via surgery in the Crystal Heights Doctor&#039;s Hall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $cock&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitwild&lt;br /&gt;
&lt;br /&gt;
===Z-Mark===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitz&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the [https://subscribestar.adult/grimdark Tier4+ version] of Master of Raana. Subscribers will find them on &#039;&#039;&#039;Page&#039;&#039;&#039; 4 of the Traits &amp;amp; Disadvantages screen during character creation.&lt;br /&gt;
&lt;br /&gt;
===$750,000 (Investor)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enh750&lt;br /&gt;
&lt;br /&gt;
===$5,000,000 (Inheritance)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: For the player, the gray masses of Ikaanos&#039; industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table. &lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5,000,00 dollars - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owncoil&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with durasteel plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owndur&lt;br /&gt;
&lt;br /&gt;
===Family Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. &lt;br /&gt;
&lt;br /&gt;
The player&#039;s family consists of his wife whose name and focus are selected by the player alongside his two kids, one male and one female, their names are also selected by the player. &lt;br /&gt;
&lt;br /&gt;
If the player&#039;s age is below 30, then he will have two adopted kids instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mcfam, $addfam&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owngs&lt;br /&gt;
&lt;br /&gt;
===H.U.L.C. Armor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.&lt;br /&gt;
&lt;br /&gt;
Its remarkable soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Influence +25K===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enstart is 2&lt;br /&gt;
&lt;br /&gt;
===Master Sniper===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a remarkable knack for deadly headshots.&lt;br /&gt;
&lt;br /&gt;
All ranged attacks deal an additional damage dice (+1D20 damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Old Stash===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 70.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is sitting on an incredible pre-Severance stash of Energy cells that have been in his family for generations. As such, he starts the game with 5,000 Energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownold&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownbooks&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $s3&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8276</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8276"/>
		<updated>2025-07-21T05:42:01Z</updated>

		<summary type="html">&lt;p&gt;Clemency: /* Harem Lord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitat&lt;br /&gt;
&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitadora&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitbrain&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcrack&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcraft&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdead&lt;br /&gt;
&lt;br /&gt;
===Disciplined===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdis&lt;br /&gt;
&lt;br /&gt;
===Dominus===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (Sundering Minds).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdominus&lt;br /&gt;
&lt;br /&gt;
===Educator===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmentor&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraiten&lt;br /&gt;
&lt;br /&gt;
===God&#039;s Chosen===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is God&#039;s chosen on Raana - at least according to the visions he has had since an early age.&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; [[Religion#Christianity|Catholic]] and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon &#039;&#039;&#039;([[Weapons#Sacred Mallet|Sacred mallet]])&#039;&#039;&#039; that will deal more damage as long as his Devotion is 100+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;Oathsworn&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgod&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgun&lt;br /&gt;
&lt;br /&gt;
=== Harem Lord ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: All sexual experience gain are doubled for NPCs only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitharem&lt;br /&gt;
&lt;br /&gt;
=== Kingpin ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a shady past and enjoys a high status in the criminal underworld.&lt;br /&gt;
*[[The Underworld]] is unlocked at the game&#039;s start.&lt;br /&gt;
*+15 Bandit faction standing.&lt;br /&gt;
*+4 [[Carozza Hall|Carozza]] faction standing.&lt;br /&gt;
*All burglar domestic events are disabled&lt;br /&gt;
*-50 Influence per day if the player&#039;s [[Influence]] is 750+&lt;br /&gt;
*-150 Influence per day if the player&#039;s Influence is 10,000+&lt;br /&gt;
*-25% Palace Raiting accumulation speed.&lt;br /&gt;
*No income from City Control.&lt;br /&gt;
*Special dialogues enabled.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitpin&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitman&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation for why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $load&lt;br /&gt;
&lt;br /&gt;
===Master of Mares===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (The Mare).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he&#039;s interacting with female NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmare&lt;br /&gt;
&lt;br /&gt;
===Mountain Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player stands close to seven feet tall, with a body frame that resembles a Beryll Monkey than an ordinary human. This increases his strength cap to 190 and stamina cap to 150. However, it also comes with negative effects like major penalties to increase DEX past 60 and the player has to consume an extra 3 Food Ration per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmountain&lt;br /&gt;
&lt;br /&gt;
===Oathsworn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; Aesir and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;God&#039;s Chosen&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Occultist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitparty&lt;br /&gt;
&lt;br /&gt;
===Pharmacist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.&lt;br /&gt;
*x15 Tendstims (+20 Health).&lt;br /&gt;
*x5 Combat tendstims (+20 Health).&lt;br /&gt;
*x3 Doctor&#039;s kits.&lt;br /&gt;
*x1 [[Mindmancer]].&lt;br /&gt;
*x1 [[Neuraclean|NeuraClean]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownchems&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitsacred&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Taskmaster===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:&lt;br /&gt;
*Increase the Submissive trait (15%).&lt;br /&gt;
*Increase the Perfectionist trait (15%).&lt;br /&gt;
*Decease the NPC&#039;s Stamina by 5 points (100%).&lt;br /&gt;
All bonuses and effects are doubled if the &amp;quot;Disiplince&amp;quot; focus is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittask&lt;br /&gt;
&lt;br /&gt;
===Tavern Owner===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 45.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owntav&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittech&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $teeny&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittough&lt;br /&gt;
&lt;br /&gt;
=== Wealthy ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $retainer to 1&lt;br /&gt;
&lt;br /&gt;
=== Well-Hung ===&lt;br /&gt;
&#039;&#039;&#039;Original name:&#039;&#039;&#039; Huge Penis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $cock&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitwild&lt;br /&gt;
&lt;br /&gt;
===Z-Mark===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitz&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the [https://subscribestar.adult/grimdark Tier4+ version] of Master of Raana. Subscribers will find them on &#039;&#039;&#039;Page&#039;&#039;&#039; 4 of the Traits &amp;amp; Disadvantages screen during character creation.&lt;br /&gt;
&lt;br /&gt;
===$750,000 (Investor)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enh750&lt;br /&gt;
&lt;br /&gt;
===$5,000,000 (Inheritance)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: For the player, the gray masses of Ikaanos&#039; industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table. &lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5,000,00 dollars - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owncoil&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with durasteel plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owndur&lt;br /&gt;
&lt;br /&gt;
===Family Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. &lt;br /&gt;
&lt;br /&gt;
The player&#039;s family consists of his wife whose name and focus are selected by the player alongside his two kids, one male and one female, their names are also selected by the player. &lt;br /&gt;
&lt;br /&gt;
If the player&#039;s age is below 30, then he will have two adopted kids instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mcfam, $addfam&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owngs&lt;br /&gt;
&lt;br /&gt;
===H.U.L.C. Armor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.&lt;br /&gt;
&lt;br /&gt;
Its remarkable soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Influence +25K===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enstart is 2&lt;br /&gt;
&lt;br /&gt;
===Master Sniper===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a remarkable knack for deadly headshots.&lt;br /&gt;
&lt;br /&gt;
All ranged attacks deal an additional damage dice (+1D20 damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Old Stash===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 70.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is sitting on an incredible pre-Severance stash of Energy cells that have been in his family for generations. As such, he starts the game with 5,000 Energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownold&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownbooks&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $s3&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8275</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=8275"/>
		<updated>2025-07-21T05:41:28Z</updated>

		<summary type="html">&lt;p&gt;Clemency: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitat&lt;br /&gt;
&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a relatively obedient slave: the slim-waisted 19-year-old [[Adora Sanor]]. She starts the game with the Submissive, Workaholic and Perfectionist traits. The ownership of Adora Sanor is also included in the Slaver III (Expert) level.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitadora&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitbrain&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcrack&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitcraft&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdead&lt;br /&gt;
&lt;br /&gt;
===Disciplined===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdis&lt;br /&gt;
&lt;br /&gt;
===Dominus===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (Sundering Minds).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitdominus&lt;br /&gt;
&lt;br /&gt;
===Educator===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmentor&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraiten&lt;br /&gt;
&lt;br /&gt;
===God&#039;s Chosen===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is God&#039;s chosen on Raana - at least according to the visions he has had since an early age.&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; [[Religion#Christianity|Catholic]] and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he also gains a +5 Standing [[The Holy Virgin|Catholic Church faction]] boost and starts with a unique melee weapon &#039;&#039;&#039;([[Weapons#Sacred Mallet|Sacred mallet]])&#039;&#039;&#039; that will deal more damage as long as his Devotion is 100+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;Oathsworn&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgod&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitgun&lt;br /&gt;
&lt;br /&gt;
=== Harem Lord ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; n/a&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Partake in the harem of Mordecai Adler to the end (Aria: Slavemasters of Raana route).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: All sexual experience gain are doubled for NPCs only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitharem===Kingpin===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a shady past and enjoys a high status in the criminal underworld.&lt;br /&gt;
*[[The Underworld]] is unlocked at the game&#039;s start.&lt;br /&gt;
*+15 Bandit faction standing.&lt;br /&gt;
*+4 [[Carozza Hall|Carozza]] faction standing.&lt;br /&gt;
*All burglar domestic events are disabled&lt;br /&gt;
*-50 Influence per day if the player&#039;s [[Influence]] is 750+&lt;br /&gt;
*-150 Influence per day if the player&#039;s Influence is 10,000+&lt;br /&gt;
*-25% Palace Raiting accumulation speed.&lt;br /&gt;
*No income from City Control.&lt;br /&gt;
*Special dialogues enabled.&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitpin&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitman&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation for why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $load&lt;br /&gt;
&lt;br /&gt;
===Master of Mares===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (The Mare).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he&#039;s interacting with female NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmare&lt;br /&gt;
&lt;br /&gt;
===Mountain Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player stands close to seven feet tall, with a body frame that resembles a Beryll Monkey than an ordinary human. This increases his strength cap to 190 and stamina cap to 150. However, it also comes with negative effects like major penalties to increase DEX past 60 and the player has to consume an extra 3 Food Ration per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitmountain&lt;br /&gt;
&lt;br /&gt;
===Oathsworn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is oathsworn Aesir - devoted to the old Gods, and would never sway from the true beliefs of the Gods of [[Warrior Hall]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game as a &#039;&#039;&#039;Devoted (110 points)&#039;&#039;&#039; Aesir and can never change his religion later in-game.&lt;br /&gt;
&lt;br /&gt;
He also gains a +7 Standing Aesir tribe faction boost and makes an additional +3 combat damage when using melee weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This trait is mutually exclusive with &#039;&#039;&#039;God&#039;s Chosen&#039;&#039;&#039;, meaning that only one of the two can be chosen!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Occultist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a +10 boost to his Occult skill thanks to his interest in finger science and vast knowledge about obscure rituals, incantations, and forgotten legends.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitparty&lt;br /&gt;
&lt;br /&gt;
===Pharmacist===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player might not be a real pharmacist but he starts the game with an impressive collection of powerful chemicals.&lt;br /&gt;
*x15 Tendstims (+20 Health).&lt;br /&gt;
*x5 Combat tendstims (+20 Health).&lt;br /&gt;
*x3 Doctor&#039;s kits.&lt;br /&gt;
*x1 [[Mindmancer]].&lt;br /&gt;
*x1 [[Neuraclean|NeuraClean]].&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownchems&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitsacred&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Taskmaster===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to:&lt;br /&gt;
*Increase the Submissive trait (15%).&lt;br /&gt;
*Increase the Perfectionist trait (15%).&lt;br /&gt;
*Decease the NPC&#039;s Stamina by 5 points (100%).&lt;br /&gt;
All bonuses and effects are doubled if the &amp;quot;Disiplince&amp;quot; focus is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittask&lt;br /&gt;
&lt;br /&gt;
===Tavern Owner===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 45.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an unoccupied but fully built [[Taverns|Tavern]] next to his house. The Tavern however still requires a barkeeper and workers to fully function.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owntav&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittech&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $teeny&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraittough&lt;br /&gt;
&lt;br /&gt;
=== Wealthy ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $retainer to 1&lt;br /&gt;
&lt;br /&gt;
=== Well-Hung ===&lt;br /&gt;
&#039;&#039;&#039;Original name:&#039;&#039;&#039; Huge Penis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $cock&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitwild&lt;br /&gt;
&lt;br /&gt;
===Z-Mark===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mctraitz&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the [https://subscribestar.adult/grimdark Tier4+ version] of Master of Raana. Subscribers will find them on &#039;&#039;&#039;Page&#039;&#039;&#039; 4 of the Traits &amp;amp; Disadvantages screen during character creation.&lt;br /&gt;
&lt;br /&gt;
===$750,000 (Investor)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enh750&lt;br /&gt;
&lt;br /&gt;
===$5,000,000 (Inheritance)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: For the player, the gray masses of Ikaanos&#039; industrial workers feel like a galaxy away. Thanks to old inheritance, he never has to think twice when offering the most expensive drinks to a dinner table. &lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5,000,00 dollars - enough to cash to upgrade his [[Player Home (Redhaven)|mansion]] and hire a team of elite soldiers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owncoil&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with durasteel plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owndur&lt;br /&gt;
&lt;br /&gt;
===Family Man===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 90.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a loyal family that will always stand by his side no matter what difficulties Ikaanos might throw at his way. &lt;br /&gt;
&lt;br /&gt;
The player&#039;s family consists of his wife whose name and focus are selected by the player alongside his two kids, one male and one female, their names are also selected by the player. &lt;br /&gt;
&lt;br /&gt;
If the player&#039;s age is below 30, then he will have two adopted kids instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $mcfam, $addfam&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $owngs&lt;br /&gt;
&lt;br /&gt;
===H.U.L.C. Armor===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 100.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with the H.U.L.C. Armor, a pre-Severance power suit developed at the Akron weapon industry complex in the 22nd century.&lt;br /&gt;
&lt;br /&gt;
Its remarkable soak (50) and fusion-powered joint engines turn any wearer into a nigh-undefeatable opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Influence +25K===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Tutorial) that will give him a considerable amount of items.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $enstart is 2&lt;br /&gt;
&lt;br /&gt;
===Master Sniper===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a remarkable knack for deadly headshots.&lt;br /&gt;
&lt;br /&gt;
All ranged attacks deal an additional damage dice (+1D20 damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Old Stash===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 70.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is sitting on an incredible pre-Severance stash of Energy cells that have been in his family for generations. As such, he starts the game with 5,000 Energy cells, which can be used as powerful crafting materials - or as deadly ammo for plasma rifles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownold&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $ownbooks&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; $s3&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable:&#039;&#039;&#039; -&lt;/div&gt;</summary>
		<author><name>Clemency</name></author>
	</entry>
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