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	<updated>2026-04-30T01:57:57Z</updated>
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		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=8228</id>
		<title>Story NPCs</title>
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		<updated>2025-07-13T07:45:38Z</updated>

		<summary type="html">&lt;p&gt;Duke: Noted that Helo is captured from fighting the Urban Titans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adrienne Keller===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&lt;br /&gt;
|[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&lt;br /&gt;
|[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&lt;br /&gt;
|[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&lt;br /&gt;
|[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&lt;br /&gt;
|[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]].)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213&#039;&#039;&#039;&lt;br /&gt;
|[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&lt;br /&gt;
|[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&lt;br /&gt;
|[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&lt;br /&gt;
|[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&lt;br /&gt;
|[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ellen Shaw ===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.  &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Square.&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ellen Shaw|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av50&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av50 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&lt;br /&gt;
|[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&lt;br /&gt;
|[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Evelyn Whitlock ===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Redhaven]]&#039;&#039;&#039; (The Headkiller&#039;s Crew quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Evelyn Whitlock|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av47&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av47 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&lt;br /&gt;
|[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&lt;br /&gt;
|[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&lt;br /&gt;
|[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&lt;br /&gt;
|[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&lt;br /&gt;
|[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&lt;br /&gt;
|[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&lt;br /&gt;
|[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&lt;br /&gt;
|[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&lt;br /&gt;
|[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&lt;br /&gt;
|[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&lt;br /&gt;
|[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&lt;br /&gt;
|[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&lt;br /&gt;
|[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Stacey McClung===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Athiest|Athiest]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; or &#039;&#039;&#039;[[NPC Status (detailed)#Servant|Servant]]&#039;&#039;&#039; (Choice given at aquisition). &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stacey McClung|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av45&#039;&#039;&#039;&lt;br /&gt;
|[[File:Staceyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&lt;br /&gt;
|[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Miss Dunham (Tier 2 NPC; first name picked by the player)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&lt;br /&gt;
|[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&lt;br /&gt;
|[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&lt;br /&gt;
|[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Astrid Wredén===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Religion#Asatru (Æsir)|&#039;&#039;&#039;Aesir&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: The [[Locations (Ikaanos)#The Wetlands|Wetlands]] (Marston [[Wetlands Watchtower|Watchtower]]). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Astrid Wredén|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av107&#039;&#039;&#039;&lt;br /&gt;
|[[File:Astrid.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&lt;br /&gt;
|[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&lt;br /&gt;
|[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&lt;br /&gt;
|[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&lt;br /&gt;
|[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&lt;br /&gt;
|[[File:Julie EduGood.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&lt;br /&gt;
|[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&lt;br /&gt;
|[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&lt;br /&gt;
|[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&lt;br /&gt;
|[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&lt;br /&gt;
|[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&lt;br /&gt;
|[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&lt;br /&gt;
|[[File:Telika face.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house).&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&lt;br /&gt;
|[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valerie Borsow.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&lt;br /&gt;
|[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&lt;br /&gt;
|[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&lt;br /&gt;
|[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&lt;br /&gt;
|[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&lt;br /&gt;
|[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bofors Gun ===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Titan&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: [[Republic Palace|&#039;&#039;&#039;Republic Palace&#039;&#039;&#039;]].&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bofors Gun|here]].&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av49&#039;&#039;&#039;&lt;br /&gt;
|[[File:Bofors edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&lt;br /&gt;
|[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&lt;br /&gt;
|[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&lt;br /&gt;
|[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&lt;br /&gt;
|[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&lt;br /&gt;
|[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&lt;br /&gt;
|[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&lt;br /&gt;
|[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Kansas Adler ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: [[Mastersphere|&#039;&#039;&#039;Mastersphere.&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kansas Adler|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av48&#039;&#039;&#039;&lt;br /&gt;
|[[File:Kansas adler edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&lt;br /&gt;
|[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&lt;br /&gt;
|[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&lt;br /&gt;
|[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Reece Sharpe ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Bela Marsh (Samuel Spartan&#039;s Story Quest)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Reece Sharpe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av46&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av46 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&lt;br /&gt;
|[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&lt;br /&gt;
|[[File:Aaron Kreuger - Portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bartholomew &amp;quot;Bart&amp;quot; Masters ===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: (Armand Blackford quest.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;here&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av364&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av364 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&lt;br /&gt;
|[[File:Black Scorpion-portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dolcaar Vesren===&lt;br /&gt;
Age: &#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: [[Religion#Christianity|&#039;&#039;&#039;Christian&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Silfren Woods]]&#039;&#039;&#039; ([[Silfren Mine]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dolcaar Vesren|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av363&#039;&#039;&#039;&lt;br /&gt;
|[[File:Dolcaar Edu good.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&lt;br /&gt;
|[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Urban Titans - Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&lt;br /&gt;
|[[File:Heloheadnew.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&lt;br /&gt;
|[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&lt;br /&gt;
|[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Displices of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;br /&gt;
|[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_hunters&amp;diff=7953</id>
		<title>Slave hunters</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_hunters&amp;diff=7953"/>
		<updated>2025-06-06T21:13:13Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added Black Scorpion, Void Seeker to unique capturable male slaves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slave hunting is a well-established occupation in Ikaanos, providing the republic and the [[Great Houses of Ikaanos|Great Houses]] with a constant stream of cheap workers. They&#039;re also a vital supplier for the growing entertainment industry.&lt;br /&gt;
&lt;br /&gt;
Slave hunters often work in unison with slave trainers, hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.&lt;br /&gt;
&lt;br /&gt;
===Captured slaves===&lt;br /&gt;
The MC and his crew are able to capture slaves in combat or through special [[quests]]/POIs. Captured enemies are called &#039;&#039;&#039;Shackled slaves&#039;&#039;&#039; before being processed at a [[Slave Market]] or [[The household|Home]] location.&lt;br /&gt;
&lt;br /&gt;
The MC can hold a maximum of his Party +1 shackled slaves. A lonely MC can thus hold two slaves before being forced to process them. &lt;br /&gt;
&lt;br /&gt;
A combat enemy has to be &#039;&#039;incapacitated&#039;&#039; before he can be claimed as a slave. Using a special melee weapon for the final blow increases the chance of incapacitating an enemy while other heavy weapons such as coilguns or plasma rifles almost guarantee that the enemy ends up dead.&lt;br /&gt;
&lt;br /&gt;
====Incapacitation chance====&lt;br /&gt;
* &#039;&#039;&#039;Base =&#039;&#039;&#039; 11%&lt;br /&gt;
*&#039;&#039;&#039;plus weapon modifier:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fists:&#039;&#039;&#039; +85%&lt;br /&gt;
** &#039;&#039;&#039;Whipping cane:&#039;&#039;&#039; +89%&lt;br /&gt;
** &#039;&#039;&#039;Combat staff:&#039;&#039;&#039; +70%&lt;br /&gt;
** &#039;&#039;&#039;Sledgehammer:&#039;&#039;&#039; +35%&lt;br /&gt;
** &#039;&#039;&#039;Knife:&#039;&#039;&#039; +20%&lt;br /&gt;
**&#039;&#039;&#039;Sword:&#039;&#039;&#039; +15%&lt;br /&gt;
** &#039;&#039;&#039;Great sword:&#039;&#039;&#039; +15%&lt;br /&gt;
**&#039;&#039;&#039;Revolver:&#039;&#039;&#039; -4%&lt;br /&gt;
**&#039;&#039;&#039;Automatic Rifle:&#039;&#039;&#039; -5%&lt;br /&gt;
** &#039;&#039;&#039;Plasma Rifle:&#039;&#039;&#039; -8%&lt;br /&gt;
**&#039;&#039;&#039;Coilgun:&#039;&#039;&#039; -8%&lt;br /&gt;
**&#039;&#039;&#039;·50 cal Rifle&#039;&#039;&#039;: -10%&lt;br /&gt;
*&#039;&#039;&#039;plus if MC has [[Traits (MC)#Manhunter|Manhunter]] trait:&#039;&#039;&#039; +15% (this bonus only applies to the MC, not to his followers).&lt;br /&gt;
&lt;br /&gt;
After combat, the MC has the option to add Incapacitated slaves to his Shackled slave pool. Doing so consumes one unit of [[Rope]] per slave. If the MC&#039;s out of ropes, he&#039;s unable to add more enemies to his pool.&lt;br /&gt;
&lt;br /&gt;
===Processing shackled slaves===&lt;br /&gt;
&lt;br /&gt;
The MC can inspect (PROCESS) his wares at a [[Slave markets|human goods market]] or at his home. The following districts are counted as markets:&lt;br /&gt;
&lt;br /&gt;
* [[Locations (Ikaanos)#Redhaven|Redhaven]]&lt;br /&gt;
* [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&lt;br /&gt;
* [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]]&lt;br /&gt;
* [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
&lt;br /&gt;
After the process has been initiated, the MC must choose to either &#039;&#039;&#039;free&#039;&#039;&#039;, &#039;&#039;&#039;quick-sell&#039;&#039;&#039;, or &#039;&#039;&#039;add the slave to his household&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;quick sell&amp;quot; price thus available is an offer from the nearest slave dealer which represents a safe lowest price that slave might fetch at an auction. If you want to &#039;&#039;&#039;auction&#039;&#039;&#039; the slave yourself you will probably make more money - possibly &#039;&#039;&#039;much&#039;&#039;&#039; more - but it will take an hour for the auction, and you have to add the slave to your household first. When auctioning a slave you can choose which slave market to sell them at - and note that the markets will sometimes pay different prices for the same slave, because they cater for slave masters who have different uses in mind. For example, Watery Eyes wants more manual laborers.   &lt;br /&gt;
&lt;br /&gt;
The full valuation breakdown is here: [[Slave Market - Auction Slave - Base Price Calculations|Slave Market Auction - Base Price Calculations]]   &lt;br /&gt;
&lt;br /&gt;
Once examined in this way, a slave cannot be &#039;&#039;&#039;donated&#039;&#039;&#039; to a faction. &lt;br /&gt;
&lt;br /&gt;
Freeing a slave belonging to the [[Bandits|Bandit]] faction will return him to the world Bandit pool.&lt;br /&gt;
&lt;br /&gt;
=== Unsellable slaves? ===&lt;br /&gt;
Some captives may be so unappealing to slave dealers that they will offer you nothing for them, and you will have to either add the captives to your household or release them. This generally means people seemingly ill or diseased, such as &amp;quot;[[Prowlers]]&amp;quot;. In this case, if you have enough Influence (6,000+) for [[Hunt Research]] to deal with you, you will have the alternative of offering them there, for research or experiments. They will pay good money ($7,500) for particularly unusual specimens. What happens to such specimens, you do not know. To access this option, interact with the captive once they are in your household, &amp;quot;Actions&amp;quot; &amp;gt; &amp;quot;Project Erebos&amp;quot;. You will have to have talked to Hunt Research first, and must have sufficient Influence. &lt;br /&gt;
&lt;br /&gt;
==Unique Capturable Slaves==&lt;br /&gt;
===Unique Capturable Female Slaves===&lt;br /&gt;
*[[Talika]], with Haruto Pai ([[Quests|quest]] bounty from [[Town Hall#Bounties|Town Hall]]).&lt;br /&gt;
*The [[The Valkyria|Valkyria]] in [[Locations (Ikaanos)#Marston Avenue|Marston Ave]].&lt;br /&gt;
*[[Mae Doe|Mae]] from [[Ansel Motte|Ansel&#039;s]] tutorial quest.&lt;br /&gt;
*The sex slave found in north [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]].&lt;br /&gt;
*The youth in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (owned slave that doesn&#039;t participate directly in combat).&lt;br /&gt;
*Re-spawnable bandit girl in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (industrial district). ((Alpha only))&lt;br /&gt;
*[[Zenobia]] (cyber girl on The Ring questline)&lt;br /&gt;
*[[Ex-Arena Champion]] from the [[Kahill Outpost|Kahill]] bounty.&lt;br /&gt;
*[[Kate Veeron]] in South Redhaven.&lt;br /&gt;
&lt;br /&gt;
===Unique Capturable Male Slaves===&lt;br /&gt;
*[[Truls Baardson]] in Watery Eyes.&lt;br /&gt;
*[[Cassius Bauer]] in Kasey&#039;s Park.&lt;br /&gt;
*The [[Cultist Monk]] in Stokke Hills.&lt;br /&gt;
*The [[The Black Scorpion|Black Scorpion]] in Raikan.&lt;br /&gt;
*The [[Void Seeker]] during Prowler in the Depths Ch.3 (quest)&lt;br /&gt;
*[[Tuner Jackson]] in The Docks, through the [[Town Hall#Bounties|Town Hall Bounty]].&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7952</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7952"/>
		<updated>2025-06-06T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;Duke: Removed outdated slave framework info (can enslave everyone, not just one male + one female) in caravan raider note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several &#039;&#039;&#039;Taverns&#039;&#039;&#039; in Ikaanos which run gambling games. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A &amp;quot;scavvie&amp;quot; can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|414x414px]]&lt;br /&gt;
You can check if there&#039;s any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs at businesses ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]] (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day&lt;br /&gt;
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district. &lt;br /&gt;
&lt;br /&gt;
===[[Aimee&#039;s Goods]] (Stokke Hills)===&lt;br /&gt;
*Total investment: $97,600&lt;br /&gt;
*Total income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===[[Belial Guns]] (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===[[Caitlin&#039;s Clinic]] (Westside)===&lt;br /&gt;
*Total investment: $228,700&lt;br /&gt;
*Max income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===[[Carozza Hall]] (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother&#039;s]] (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands.  &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Feltons&#039; distillery can explode in an end of day event, terminating your business arrangement with the moonshiners. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Gero Falkenstein]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
Gero Falkenstein is a notorious smuggler who&#039;s been avoiding the law by paying a hefty freebooter&#039;s holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. [[Story NPCs#Rebecca Higgs|Rebecca&#039;s]] [[Traits (NPCs)#Rebecca - Skulduggerist|Skulduggerist]] trait lowers this risk to 0.5%. City Control being below 15 will neutralize this risk. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Ikaanos&#039; German caravaneer&#039;s guild]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] &amp;quot;&#039;&#039;&#039;[[Antagonists#The Space Hulk|Taking Down the Hulk]]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The caravans passing through Kasey&#039;s orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey&#039;s Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild&#039;s profits, delivered daily to your house. &lt;br /&gt;
&lt;br /&gt;
===[[Orphanage]] (Outer Marston Swamps)===&lt;br /&gt;
* Maximum investment: $41,800&lt;br /&gt;
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== [[Oboray Redoubt|Straalsund&#039;s caravans]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Risk: None&lt;br /&gt;
Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund. &lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed and (if incapacitating to sell as slaves) you will fill up your max slave capacity very quickly. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
===[[Toshi Gardens]] (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Imogen&#039;s Barrow|The Walker Farm]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== [[Walton&#039;s Smithery]] (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day&lt;br /&gt;
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;[[Traits (NPCs)#Skulduggerist|Skulduggerist]]&#039; provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca&#039;s Skulduggerist bonus increases further (as long as you keep her happy).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7951</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7951"/>
		<updated>2025-06-06T21:01:01Z</updated>

		<summary type="html">&lt;p&gt;Duke: Updated Aimee&amp;#039;s store and Caitlin&amp;#039;s clinic to make it more apparent that you can invest smaller amounts for smaller rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several &#039;&#039;&#039;Taverns&#039;&#039;&#039; in Ikaanos which run gambling games. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A &amp;quot;scavvie&amp;quot; can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|414x414px]]&lt;br /&gt;
You can check if there&#039;s any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs at businesses ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]] (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day&lt;br /&gt;
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district. &lt;br /&gt;
&lt;br /&gt;
===[[Aimee&#039;s Goods]] (Stokke Hills)===&lt;br /&gt;
*Total investment: $97,600&lt;br /&gt;
*Total income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===[[Belial Guns]] (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===[[Caitlin&#039;s Clinic]] (Westside)===&lt;br /&gt;
*Total investment: $228,700&lt;br /&gt;
*Max income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===[[Carozza Hall]] (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother&#039;s]] (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands.  &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Feltons&#039; distillery can explode in an end of day event, terminating your business arrangement with the moonshiners. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Gero Falkenstein]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
Gero Falkenstein is a notorious smuggler who&#039;s been avoiding the law by paying a hefty freebooter&#039;s holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. [[Story NPCs#Rebecca Higgs|Rebecca&#039;s]] [[Traits (NPCs)#Rebecca - Skulduggerist|Skulduggerist]] trait lowers this risk to 0.5%. City Control being below 15 will neutralize this risk. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Ikaanos&#039; German caravaneer&#039;s guild]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] &amp;quot;&#039;&#039;&#039;[[Antagonists#The Space Hulk|Taking Down the Hulk]]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The caravans passing through Kasey&#039;s orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey&#039;s Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild&#039;s profits, delivered daily to your house. &lt;br /&gt;
&lt;br /&gt;
===[[Orphanage]] (Outer Marston Swamps)===&lt;br /&gt;
* Maximum investment: $41,800&lt;br /&gt;
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== [[Oboray Redoubt|Straalsund&#039;s caravans]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Risk: None&lt;br /&gt;
Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund. &lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
===[[Toshi Gardens]] (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Imogen&#039;s Barrow|The Walker Farm]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== [[Walton&#039;s Smithery]] (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day&lt;br /&gt;
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;[[Traits (NPCs)#Skulduggerist|Skulduggerist]]&#039; provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca&#039;s Skulduggerist bonus increases further (as long as you keep her happy).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7950</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=7950"/>
		<updated>2025-06-06T20:55:12Z</updated>

		<summary type="html">&lt;p&gt;Duke: Noted that the Felton gang&amp;#039;s distillery can be destroyed, ending the investment opportunity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several &#039;&#039;&#039;Taverns&#039;&#039;&#039; in Ikaanos which run gambling games. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A &amp;quot;scavvie&amp;quot; can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|414x414px]]&lt;br /&gt;
You can check if there&#039;s any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs at businesses ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]] (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day&lt;br /&gt;
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district. &lt;br /&gt;
&lt;br /&gt;
===[[Aimee&#039;s Goods]] (Stokke Hills)===&lt;br /&gt;
*Required investment: $97,600&lt;br /&gt;
*Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===[[Belial Guns]] (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===[[Caitlin&#039;s Clinic]] (Westside)===&lt;br /&gt;
*Required investment: $228,700&lt;br /&gt;
*Income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===[[Carozza Hall]] (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother&#039;s]] (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands.  &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Feltons&#039; distillery can explode in an end of day event, terminating your business arrangement with the moonshiners. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Gero Falkenstein]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
Gero Falkenstein is a notorious smuggler who&#039;s been avoiding the law by paying a hefty freebooter&#039;s holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. [[Story NPCs#Rebecca Higgs|Rebecca&#039;s]] [[Traits (NPCs)#Rebecca - Skulduggerist|Skulduggerist]] trait lowers this risk to 0.5%. City Control being below 15 will neutralize this risk. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Ikaanos&#039; German caravaneer&#039;s guild]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] &amp;quot;&#039;&#039;&#039;[[Antagonists#The Space Hulk|Taking Down the Hulk]]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The caravans passing through Kasey&#039;s orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey&#039;s Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild&#039;s profits, delivered daily to your house. &lt;br /&gt;
&lt;br /&gt;
===[[Orphanage]] (Outer Marston Swamps)===&lt;br /&gt;
* Maximum investment: $41,800&lt;br /&gt;
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== [[Oboray Redoubt|Straalsund&#039;s caravans]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Risk: None&lt;br /&gt;
Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund. &lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
===[[Toshi Gardens]] (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Imogen&#039;s Barrow|The Walker Farm]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== [[Walton&#039;s Smithery]] (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day&lt;br /&gt;
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;[[Traits (NPCs)#Skulduggerist|Skulduggerist]]&#039; provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca&#039;s Skulduggerist bonus increases further (as long as you keep her happy).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7907</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7907"/>
		<updated>2025-05-29T23:19:53Z</updated>

		<summary type="html">&lt;p&gt;Duke: Updated lore snippet for Rebecca Skulduggerist with Wrool Cat Wranglers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &amp;quot;Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Bestiary&amp;diff=6849</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Bestiary&amp;diff=6849"/>
		<updated>2024-09-02T04:40:56Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added Ternyl Grass to Raanan Flora section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Raanan Beasts==&lt;br /&gt;
&lt;br /&gt;
=== Baneclaw ===&lt;br /&gt;
[[File:Baneclaw2.png|alt=A baneclaw|thumb|400|A baneclaw]]&lt;br /&gt;
*Lifespan:&lt;br /&gt;
*Length:&lt;br /&gt;
*Weight:&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Baneclaws are ferocious bipedal predators indigenous to Raana, with charucks their only natural enemy. Thankfully only found alone or in pairs, they keep on growing as they age, reaching gargantuan sizes. Their [[dung]] is particularly effective as fertilizer. And given how dangerous they are, it is risky to obtain, and hence scarce, hence highly sought after, and valuable. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beryll Monkeys===&lt;br /&gt;
*Latin name: &amp;lt;i&amp;gt;&#039;&#039;&#039;Inexor valacae&#039;&#039;&#039; &amp;lt;/i&amp;gt;&lt;br /&gt;
*Lifespan:&lt;br /&gt;
*Length:&lt;br /&gt;
*Weight: &#039;&#039;&#039;up to 200kg&#039;&#039;&#039;&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ape-like creatures native to the [[Irendoria|Irendorian]] continent. Lots of rumors circulate about these beings, many of them lurid, and some motivated by a desire to demonize them to justify exterminating them, as they live in forests which some humans would like to chop down for timber. More intelligent than the Earth gorillas that they equal in size: they are said to have language, live in villages, create and use tools, have some form of religion, and trade gemstones with humans. The rumors about their males&#039; taste for human women, and the enormous size of their genitals, may also be true. &lt;br /&gt;
&lt;br /&gt;
Thought to be most likely responsible for the &amp;quot;Beryll pottery culture&amp;quot;, dated by its [[artifacts]] to the brief period 5,000-4,750 BHE. &lt;br /&gt;
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&lt;br /&gt;
=== Chanoga Wasp ===&lt;br /&gt;
[[File:chanoga2.jpg|400px|thumb|alt=A chanoga wasp|A chanoga wasp]]&lt;br /&gt;
*Lifespan: &#039;&#039;&#039;3-5 years&#039;&#039;&#039;&lt;br /&gt;
*Length: &#039;&#039;&#039;30-40 centimeters (12-15&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
*Wingspan&#039;&#039;&#039;: 60-80 centimeters (25-30&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
*Weight:&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chanoga wasp/chanugah hornet is one of Raana&#039;s few native flying creatures, dwelling mostly in regions of high altitude (3,000+ meters). It&#039;s extremely rare, thankfully, as its aggressiveness is a thing of legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Charuck===&lt;br /&gt;
[[File:Charuck.png|alt=A mature charuck|thumb|400px|A mature charuck]]&lt;br /&gt;
*Lifespan&#039;&#039;&#039;:&#039;&#039;&#039; &#039;&#039;&#039;120-160 years&#039;&#039;&#039;&lt;br /&gt;
*Length&#039;&#039;&#039;:&#039;&#039;&#039; &#039;&#039;&#039;12-35 meters+ (40-100+ feet)&#039;&#039;&#039;&lt;br /&gt;
*Weight&#039;&#039;&#039;:&#039;&#039;&#039; &#039;&#039;&#039;6-30 tons or more&#039;&#039;&#039;&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A &amp;quot;charuck&amp;quot; is a class of huge, reptile-like predator, as big as the largest of old-Earth&#039;s dinosaurs. [[The Academy]] has listed at least 20 different species, differing widely in size and appearance. Some are sea-dwelling but amphibious and can terrorize coastal villages; others stalk prey in dense jungles. They are seldom found in mountainous regions or open fields however. They are suspected to keep on growing with age, and so have uncertain upper size limits, since some truly monstrous examples have been alleged - though of course people exaggerate.   &lt;br /&gt;
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=== Devor Dragon ===&lt;br /&gt;
*Lifespan:&lt;br /&gt;
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* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A huge, dinosaur-like beast found in the [[Locations (Ikaanos)#Corazon Jungles|Corazon jungles]]. As dangerous as a Charuck. Avoid.&lt;br /&gt;
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=== Dukkas ===&lt;br /&gt;
[[File:Halodim 2.png|alt=A halodim|thumb|400px|A dukka]]&lt;br /&gt;
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* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A smallish Raanan game animal; a good source of pelts and meat. Dukkas are omnivores that live in burrows, in family groups of up to a dozen. Like badgers in some respects, but forage in packs. They aren&#039;t dangerous to humans.  &lt;br /&gt;
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=== Femmer beasts ===&lt;br /&gt;
[[File:Femmer beast 4.png|alt=A large femmer beast male|thumb|400px|A large femmer beast male]]&lt;br /&gt;
*Lifespan:&lt;br /&gt;
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* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A rare example of Raanan fauna which has proved amenable to human domestication. Adaptable omnivores, like Terran boar. Large, strong, and armed with defensive horns and a thick hide to resist the attacks of wrool cats and other medium-sized predators that they can&#039;t outrun. Their fearsome-looking mouth appendages are actually short, strong, jointed &amp;quot;tentacles&amp;quot; which they use for harvesting plant food and grubbing in the soil for tubers and worms. They are not aggressive towards farmers, who they recognize as a source of easy food. Kept on farms and raised for meat and thick leather. &lt;br /&gt;
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=== Galdar ===&lt;br /&gt;
[[File:Galdar 1.png|alt=A galdar|thumb|400px|A galdar male]]&lt;br /&gt;
*Lifespan:&lt;br /&gt;
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* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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Galdar are the Raanan equivalent of Earth deer. Hairy, hooved and horned herbivores, which can be heavier than a human, but tend to run away rather than fight. A useful source of hides and meat. Hunted in the forests, jungles and swamps outside the Great Biological Wipe.  &lt;br /&gt;
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===  Halodim ===&lt;br /&gt;
[[File:Dukka 3.png|alt=A dukka|thumb|400px|A halodim]]&lt;br /&gt;
*Lifespan:&lt;br /&gt;
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* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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Native, rodent-like animals found in the [[Locations (Ikaanos)#Corazon Jungles|Corazon jungles]]. Similar to squirrels in some respects, but larger, and spending more of their time on the ground, where they hunt insects &amp;amp; grubs to supplement their fruit &amp;amp; nut diet. They move and forage in packs like monkeys. Harmless to humans; there&#039;s not much [[meat]] on them, but they are a good source of [[Pelts]].&lt;br /&gt;
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=== Lurkmite ===&lt;br /&gt;
[[File:Lurkmite 1.png|alt=A lurkmite|thumb|400px|A lurkmite]]&lt;br /&gt;
*Lifespan: dozens of years&lt;br /&gt;
*Length: 1m&lt;br /&gt;
*Weight: 20kg+&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Aquatic, crab-like arthropod the size of a dog. Hard-shelled and aggressive, they are ambush predators, with upward-pointing pincers used to grab and stab creatures swimming above. They also sometimes attack on land, lurking in the shallows to leap out at animals coming to the waterside to drink or forage. Hence they sometimes attack humans, and can cause serious injuries, though they won&#039;t stray far from water or stay out for long. Named after the arachnid mites from Earth that they resemble - though they are thousands of times bigger.                                                                                                &lt;br /&gt;
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===  Reese skunks ===&lt;br /&gt;
*Lifespan: 3-6 years in the wild&lt;br /&gt;
* Length: 30-90cm&lt;br /&gt;
* Weight: 1-8kg&lt;br /&gt;
* Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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Native, skunk-like game animals found in the [[Locations (Ikaanos)#Corazon Jungles|Corazon jungles]]. Harmless, except for the fact that they spray stinking fluid to deter predators (hence their name). Also like Earth skunks they are encountered singly or in small family groups, live in burrows, and forage for roots, tubers, worms and grubs. There&#039;s not much [[meat]] on them, but they are a good source of [[Pelts]].&lt;br /&gt;
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===Tar snakes===&lt;br /&gt;
[[File:Tar snake.png|alt=Artist&#039;s impression of a tar snake|thumb|400px|Artist&#039;s impression of a tar snake; no actual photographs survive]]&lt;br /&gt;
*Lifespan: &lt;br /&gt;
*Length: &#039;&#039;&#039;100m+&#039;&#039;&#039;&lt;br /&gt;
*Weight: &#039;&#039;&#039;hundreds of tons?&#039;&#039;&#039;&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Gigantic, elongate, burrowing, reptile-like creatures, far bigger than any animal ever evolved on Earth. Named after the geological deposits they are typically found in, they seem able to thrive in tar lakes and tar sands which are toxic to most creatures. Their presence renders these fossil fuel resources, scarce already on Raana, almost inaccessible to humans.  &lt;br /&gt;
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Capable of standing up to even large bodies of soldiers equipped with the best weapons; their defenses seem not merely physical. One was recently responsible for a recent incident on the [[Haalu|Haalu Plateau]] which dealt a severe blow to the [[Chancellor]]&#039;s elite [[Space Marines|space marine]] force. Stay well away.  &lt;br /&gt;
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&#039;&#039;&amp;quot;The Degosa tar pit is famous for the &#039;&#039;&#039;[[Raana#The Haalu incident (2488)|Haalu incident]]&#039;&#039;&#039; in September 2488, when 120 space marines were sent to destroy a large tar snake dubbed &amp;quot;&#039;&#039;&#039;The Degosa Demon&#039;&#039;&#039;&amp;quot;. They failed miserably, and the 500-foot serpent pulled over 70 marines into the depths of its dark abode. Those who survived, came back... changed. Most subsequently rejected the call to go back into service even though refusal to guard the Spheremasters equals a death sentence once you have taken the space marine oath.&amp;quot;&#039;&#039;&lt;br /&gt;
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=== Wrool Cats ===&lt;br /&gt;
[[File:Wrool3.png|alt=A wrool cat alpha|thumb|400px|A wrool cat alpha]]&lt;br /&gt;
*Lifespan: &#039;&#039;&#039;10-20 years&#039;&#039;&#039;&lt;br /&gt;
*Length: &#039;&#039;&#039;1-2 m, plus tail&#039;&#039;&#039;&lt;br /&gt;
*Weight: &#039;&#039;&#039;up to 100kg&#039;&#039;&#039;&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A cat-like, leopard-sized predator native to Raana. Widespread, fierce, and bold enough to enter cities. &lt;br /&gt;
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Earth fauna out-competes Raanan fauna, but since the human colonists brought mostly herbivores rather than carnivores, wrool cats are managing to survive, preying on deer and boar in the absence of wolves and lions. A rare example of Raanan native life surviving in the Great Biological Wipe. &lt;br /&gt;
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They hunt in small family packs, though adolescent males can be encountered on their own. Tough, aggressive, and dangerous, attempts to tame them haven&#039;t gone well so far. They seem quite intelligent; maybe that is why.&amp;lt;br&amp;gt;&lt;br /&gt;
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== Raanan Pests ==&lt;br /&gt;
[[File:Bitter Bug 3.png|alt=A bitter bug|thumb|400px|A bitter bug]]&lt;br /&gt;
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===Bitter Bugs===&lt;br /&gt;
*Lifespan: 2 years&lt;br /&gt;
*Length: 4-6cm, plus sting&lt;br /&gt;
*Weight: &lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Small, insectoid, Raanan creatures that can survive inside the Great Biological Wipe and can be encountered when gardening or farm working. They are notorious for their venomous sting, which is extremely painful, and potentially lethal for infants or the old &amp;amp; frail. Reason to wear gloves when gardening!   &lt;br /&gt;
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   [[File:Cikko Fly 2.png|alt=A cikko fly adult|thumb|400px|A cikko fly adult]]&lt;br /&gt;
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===Cikko flies===&lt;br /&gt;
*Lifespan: months&lt;br /&gt;
*Length: 10cm&lt;br /&gt;
*Weight: &lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Locust-like creatures which reproduce very quickly when food is abundant, to form swarms that can devastate crops and stored food. They can survive well on a diet of the plant species imported from Earth, eating stems, leaves and fruit. They spend most of their lives in larval forms like caterpillars, which can reproduce asexually like aphids, budding out little versions of themselves. If food starts growing scarce they molt into a more complex adult form which has wings and can fly weakly, and lays batches of eggs rather than giving birth to individual live young.    &lt;br /&gt;
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Cikko flies&#039; yellow coloration is a warning to potential predators that they are bad tasting and mildly toxic to eat. &amp;lt;br&amp;gt;&lt;br /&gt;
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   [[File:Dungah crawlers 1.png|alt=A dungah crawler|thumb|400px|A dungah crawler]]&lt;br /&gt;
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=== Dungah crawlers ===&lt;br /&gt;
*Lifespan: several years&lt;br /&gt;
*Length: 3mm to 10cm&lt;br /&gt;
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*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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A beetle-like Raanan invertebrate, flightless and burrowing, which can survive well on a diet of the plant species introduced from Earth. They breed very quickly and can form plagues which devastate crops in fields (where they eat the roots) and also grains in storage if they make it into warehouses or food silos. They reach sexual maturity when still tiny but keep on growing bigger with age. Their eggs are just a millimeter across, and when small they can produce just one at a time, but as they grow bigger they can make more and more eggs, and the mouse-sized individuals are mobile egg factories, turning a large proportion of the food they eat into eggs and dropping a constant stream wherever they go.     &lt;br /&gt;
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Dungah crawlers are nutritionally poor, and if finding that they have infested your stored flour or rice, it is best not to view them as an added source of protein, because the faeces they deposit in the food, and the bacteria these contain, render it unfit for human consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Narlet===&lt;br /&gt;
[[File:narl.jpg|400px|thumb|alt=A narlet|A narlet]]&lt;br /&gt;
*Lifespan: &#039;&#039;&#039;6-12 years.&#039;&#039;&#039;&lt;br /&gt;
*Length: &#039;&#039;&#039;15-40 centimeters (10-15&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
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*Native to Raana: &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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A narlet is a small rodent-like creature common in all of Irendoria. It&#039;s ragged fur and bony structure make the creature uninteresting for most hunters - only a handful of destitute [[tribalists]] are known to frequently hunt the animal&lt;br /&gt;
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===   Rodar vermin ===&lt;br /&gt;
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*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Raanan creatures that occasionally boom in numbers to form plagues which devastate human crops and food stores.     &lt;br /&gt;
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===Vermer rats===&lt;br /&gt;
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*Native to Raana: &#039;&#039;&#039;yes&#039;&#039;&#039;&lt;br /&gt;
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Pests that occasionally boom in numbers to form plagues which devastate human crops and food stores.     &lt;br /&gt;
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== Earth Invasives &amp;amp; Livestock ==&lt;br /&gt;
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===Boars===&lt;br /&gt;
[[File:Boar.jpg|alt=A wild boar|thumb|400px|A wild boar]]&lt;br /&gt;
*Lifespan: 10-14 years&lt;br /&gt;
*Length: 1.5-1.8 m&lt;br /&gt;
*Weight: 60-200 kg&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039;&lt;br /&gt;
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Introduced from Earth, and now plentiful in the wetlands within Ikaanos City and some other areas in and around human habitation (within the growing area of the [[The great biological wipe|Great Biological Wipe]]). These fierce omnivores can be hunted safely as long as you are better armed than they are, and keep an eye out for bandits. People concerned about the replacement of native Raanan flora &amp;amp; fauna with invasive Earth species encourage the culling of boar as pests.  &lt;br /&gt;
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=== Chickens ===&lt;br /&gt;
*Lifespan: 5-10 years&lt;br /&gt;
*Length: 25-70 cm&lt;br /&gt;
*Weight: 1-5 kg&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039;&lt;br /&gt;
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Brought from Earth and surviving fine on Raana in farms, as a source of eggs, meat, and feathers for bedding. They can fend for themselves on farms, eating any small animal they find as well as seeds and some plant matter, but this active lifestyle make them eventually too tough for eating so just useful for the occasional egg. So they are kept indoors, provided with food and killed young if wanted for meat.  &lt;br /&gt;
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===Deer===&lt;br /&gt;
[[File:Deer.png|alt=A deer stag|thumb|400px|A deer stag]]&lt;br /&gt;
*Lifespan: 10-13 years&lt;br /&gt;
*Length: 2m&lt;br /&gt;
*Weight: 100-200 kg&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039; &lt;br /&gt;
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Introduced from Earth, and now plentiful in undeveloped areas around [[Ikaanos]] and some other human settlements (within the growing area of the [[The great biological wipe|Great Biological Wipe)]]. These gentle herbivores can be hunted safely as long as you keep an eye out for bandits. People concerned about the replacement of native Raanan flora &amp;amp; fauna with invasive Earth species encourage the culling of deer as pests.&lt;br /&gt;
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===Dogs===&lt;br /&gt;
*Lifespan: 6-14 years&lt;br /&gt;
*Length: 25-100 cm&lt;br /&gt;
*Weight: 1-100 kg&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039; &lt;br /&gt;
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Brought from Earth as companion animals, guard dogs, and some for work on farms. They come in a wild variety of shapes, sizes &amp;amp; colors. &lt;br /&gt;
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=== Horses ===&lt;br /&gt;
* Lifespan: 25-50+ years&lt;br /&gt;
* Length: 2.4 m&lt;br /&gt;
* Weight: average 400-600 kg (absolute 26kg - 1,500kg)&lt;br /&gt;
* Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039;&lt;br /&gt;
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Another Earth import, used in agriculture and for pulling carts as well as a self-fueling human transport. Well-suited to Ikaanos&#039; unsurfaced, muddy tracks. You can enroll your slaves in one of Ikaanos&#039; [[Assignments and Jobs#Horse Riding|riding schools]], or build a [[Stables]] in your [[The yard|Yard]] and buy your own horses. Depending on fitness, horses can comfortably carry a rider and saddle totaling 15-25% of their own body weight or less (e.g. a 500kg horse can be expected to carry a rider, saddle, rug, bridle, bags etc totaling 100kg).&lt;br /&gt;
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===Mules===&lt;br /&gt;
*Lifespan: 35-50+ years&lt;br /&gt;
*Length: 2 m&lt;br /&gt;
*Weight: 300-700 kg&lt;br /&gt;
*Native to Raana: &#039;&#039;&#039;No&#039;&#039;&#039; &lt;br /&gt;
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Another Earth import, these hardy, willful &amp;amp; characterful creatures rarely roam wild - they are used as beasts of burden, well-suited to Ikaanos&#039; unsurfaced, muddy tracks. Doubly convenient, as they self-fuel by eating the familiar Earth plants of the [[The great biological wipe|great biological wipe]] rather than needing rare fossil fuels or scarce biofuels, irreplaceable [[Energy Cells|Energy Cells,]] or a connection to a [[fusion power module]]. You will likely acquire a couple to haul [[camping]] equipment around if you want to explore beyond Ikaanos City itself; they come included in the price of a &amp;quot;[[Camping|Camp Level 2]]&amp;quot;.&lt;br /&gt;
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=== Cattle ===&lt;br /&gt;
* Lifespan: 25-30, but usually slaughtered after 5 years (dairy) or 18 months (beef).&lt;br /&gt;
* Length: 1.5-2.5 m&lt;br /&gt;
* Weight: 400-1,200 kg&lt;br /&gt;
* Native to Raana: &#039;&#039;&#039;No.&#039;&#039;&#039; &lt;br /&gt;
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Another livestock species transported in from Earth in hopes it might be able to survive on Raana. Raised for use as beasts of burden as well as for their meat, milk and leather. Female cattle are called cows when mature and heifers when young. Male cattle raised for their meat are castrated to make them docile, and called steers. If uncastrated for use in breeding, male cattle are called bulls when mature and bullocks when young. Cattle used for pulling carts or ploughs, or even for riding, are usually male, usually castrated, and known as oxen; their laboring makes them big and strong but their meat becomes too tough for easy eating.&lt;br /&gt;
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== Raanan Flora ==&lt;br /&gt;
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=== [[Denaar Trees|Denaar trees]] ===&lt;br /&gt;
[[File:Denaar.JPG|alt=A mature denaar tree|thumb|400px|A mature denaar tree]]&lt;br /&gt;
Famous for the addictive, destructive, [[Denaar Resin|mind-altering drug]] easily extracted from resin in its bark, which is currently reckoned to be ruining the lives of over 12% of Ikaanos&#039; population. The [[Raana]]-native plant is common in the foothills of the [[Beryll Mountains|Beryll mountains]], brightening up the forests with its red flowers.&lt;br /&gt;
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=== Dungah moss ===&lt;br /&gt;
A plant that&#039;s almost as much a threat to Ikaanos as the monstrous, jungle-roaming lizards outside the [[The great biological wipe|Great Biological Wipe]] which keeps most other Raanan species at bay. This fast-growing moss-like thing turns brick, mortar, concrete and soft rock into soil enough for it to grow on - fast destroying buildings in the process. Growing so fast that some of the poorest of the poor are employed as &amp;quot;dungah pickers&amp;quot; to  control it, it is inedible to Earth fauna, but sometimes used as an ingredient in antibiotic paste.&lt;br /&gt;
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=== Haal trees ===&lt;br /&gt;
A tall, long-lived, Raanan evergreen tree, one of the few able to survive in the [[The great biological wipe|Great Biological Wipe]] around human settlements. Haal wood is useful for furniture, wood paneling, and weapons manufacture, and has a pleasant aroma when freshly cut. Its sap is also a source of syrup, and useful oils can be extracted from the plant too. &lt;br /&gt;
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=== Rembar vines ===&lt;br /&gt;
One of the few species of native flora able to survive in the [[The great biological wipe|Great Biological Wipe]] inadvertently introduced to Rana by humans. It&#039;s a fast growing plant that spreads over buildings, with roots that break masonry apart. Along with dungah moss, working to return human coloniser constructions back to the verdant chaos of Raanan nature.&lt;br /&gt;
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=== Ternyl Grass ===&lt;br /&gt;
Ternyl grass is a calorie-rich plant indigenous to Raana. &lt;br /&gt;
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== Abominations ==&lt;br /&gt;
&lt;br /&gt;
[[File:Oldone7.jpg|alt=An artist&#039;s impression of a &amp;quot;Prowler&amp;quot;|thumb|400px|An artist&#039;s impression of a &amp;quot;Prowler&amp;quot;]]&lt;br /&gt;
Rumors are spreading of things arising from the interaction of Raanan and Earth life beyond the bounds of what&#039;s normally considered &amp;quot;natural&amp;quot;. For example, survivors of the Haalu incident seem behaviorally and physically altered - cold and pale, no longer speaking, disconnecting from their prior lives. Suspected to be maybe diseased or infected by something, plus assuredly having sustained psychological damage or even alteration from whatever it was that they experienced... They are unnerving to be around, with people worrying if whatever is wrong with them might be infectious. Though others worry it&#039;s even worse than that, calling them &amp;quot;[[Prowlers]]&amp;quot;, and muttering about &amp;quot;zombies&amp;quot; and &amp;quot;aberrations&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Philip_Lancour&amp;diff=6744</id>
		<title>Philip Lancour</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Philip_Lancour&amp;diff=6744"/>
		<updated>2024-08-06T02:42:36Z</updated>

		<summary type="html">&lt;p&gt;Duke: Removed Alpha tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Philip Casual.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 68&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian (?)&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 76 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 180 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; Bald&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Moon Worshiper&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Republic Palace (New World Order quest)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict, Servant &amp;lt;small&amp;gt;(Player-determined)&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Salary:&#039;&#039;&#039; $120/day &amp;lt;small&amp;gt;(Player-determined)&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Philip Lancour&#039;&#039;&#039; is [[The Mayor]] who governs the [[Ikaanos]] Colony for [[The Senate]] of [[the Republic]]. Philip&#039;s formal title is &#039;&#039;&#039;High Commander of the [[Skyguard]]&#039;&#039;&#039;, though he delegates most day to day control of them to &#039;&#039;&#039;The Lord Commander of Law&#039;&#039;&#039; and the &#039;&#039;&#039;Lord Commander of War&#039;&#039;&#039; so that he can concentrate on all the other aspects of governing the colony.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Deadly Enemy&lt;br /&gt;
*[[Traits (NPCs)#High Nobility|High Nobility]] (exclusive to him and [[Arizona Alder]], for now.)&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
*[[Traits (NPCs)#Statesman|Statesman]]&lt;br /&gt;
&lt;br /&gt;
===Starter Stats===&lt;br /&gt;
Philip has very high parameters in administration and intelligence, due to being The Mayor of Ikaanos.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Philip Lancour Starting Stats.png|frameless|Philip Lancour&#039;s starting stats.|839x839px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6743</id>
		<title>Skill Classes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6743"/>
		<updated>2024-08-06T00:52:56Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added Slaver class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill classes are an option during Character Creation that allow you to customize your character&#039;s background. Each skill class gives Attribute and skill bonuses, additional influence and cash, and may unlock exclusive dialogues. In addition, purchasing an Expert level will give the player a powerful, unique perk. &lt;br /&gt;
&lt;br /&gt;
There are six skill classes: Doctor, Scholar, Hunter, Soldier, Businessman, and Slaver. Each skill class has three levels: Novice (20 points), Adept (60 points), and Expert (120 points). Thus, a full skill class will cost the Player 200 character creation points. &lt;br /&gt;
&lt;br /&gt;
All six skill classes are listed below, with each tier&#039;s Attribute and skill bonuses, cash and influence increases, and the Expert perk. &lt;br /&gt;
&lt;br /&gt;
=== Doctor: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve gained some experience after practicing at a smaller medical center in Ikaanos and know how to efficiently use tendstims, use a needle, and cure diseases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +200 Influence&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an experienced physician that&#039;s built an impressive repertoire of skillsets during your many days working in field hospitals, medical hospitals, and research facilities inside and outside of the Great City.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +400 Influence&lt;br /&gt;
* +$1,000&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an expert in the fields of curing diseases and healing other human beings. You&#039;ve also acquired the prominent title of &#039;&#039;&#039;Doctor&#039;&#039;&#039;, either honorary or after working many years at a medical facility.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$2,000&lt;br /&gt;
&lt;br /&gt;
===== Master Healer perk: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve built up a pretty impressive network in the medical world of Ikaanos and many vendors, doctors, and people of importance know who you are.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You start with 40 tendstims and 10 doctor&#039;s kits.&lt;br /&gt;
* You have a 25% discount on all tendstim purchases&lt;br /&gt;
* You have a valuable connection at the [[Doctor&#039;s Hall]], where you are able to heal yourself and your entire party for free once every two days. &lt;br /&gt;
&lt;br /&gt;
=== Scholar: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You could call yourself an educated man - a sort of dilettante that&#039;s dabbled in many subjects such as history, technology, and Ikaanian demographics, when not occupied with other activities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;Your area of academic expertise is wide, even if you lack a permanent assignment as a professor or head lecturer. You know your way around a library and can discuss the history of Earth, the horrible effects of the Severance, and recent conflicts with Ikaanos&#039; well-educated classes&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +500 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an educated professor with an active assignment at Whitehaven Academy. Your expertise is well known within the scholarly world of Ikaanos and you&#039;re the author of a relatively famous book.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Willpower&#039;&#039;&#039;&lt;br /&gt;
* +45 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Charm&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$1,000&lt;br /&gt;
&lt;br /&gt;
===== Academic Retainer perk: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a noteworthy scholar. The income from your book is more than enough if you want to retire and live a humble life as an amateur researcher.&amp;quot;&#039;&#039;&lt;br /&gt;
* You start with an active Academy assignment and a high Standing value (800) with the Academy.&lt;br /&gt;
* You are the author of a book whose name you can choose (Default name: Gandorian History), which provides you with a retainer of $200/day.&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;Since an early age, you&#039;ve always felt at home in Raana&#039;s wilderness. This has given you a basic, but important, set of skills such as making camp, hunting small game, and hiding from the jungle&#039;s monstrosities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an experienced outdoorsman that knows how to handle himself in Raana&#039;s wilderness. That mysterious force emanating from the forest-covered hills of Ikaanos has been an inspiration since an early age.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You are a master huntsman that&#039;s lived most of your life out in Raana&#039;s wilderness. It was with conflicting emotions that you accepted the keys to your brother&#039;s old house. But in your dreams, you&#039;re still roaming the jungles of your spiritual home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
* +60 Influence&lt;br /&gt;
* +$800&lt;br /&gt;
&lt;br /&gt;
===== Huntmaster: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve felt a spiritual connection to the wilderness of Raana since you were a small child and knew how to hunt and survive long before entering adulthood. A couple years ago, you discovered a perfect and undisturbed hunting location in the Darkmere area.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You have access to an exclusive small game hunting area in Darkmere where you can harvest meat and pelts&lt;br /&gt;
* You lose 75% less Stamina during hunting excursions. &lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve been through maybe a dozen fights and are familiar with the routine - basic weapons care, field tactics, and how to stay relatively calm in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve lost count of how many fights you&#039;ve been in. You&#039;re an experienced warrior that knows how to pull through any combat situation - even if the odds are against you. It is also very likely that you have participated in the recent Border Wars - a conflict that just recently entered an unstable truce.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Kissing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a veteran soldier with combat experience from over a hundred fights. You&#039;ve also led other troops in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +60 Influence&lt;br /&gt;
* +$800&lt;br /&gt;
&lt;br /&gt;
===== Combat Veteran: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a combat veteran who&#039;s fought many battles and killed hundreds of enemies during your career as mercenary, guard and Republic soldier. Thanks to one of your tours in the Border Wars, you share an unbreakable bond of brotherhood with Lieutenant Einar Corso.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You start with 1 suit of Combat Armor (MC), 2 suits of Combat Armor (NPC), an Automatic Rifle, and 200 rounds of 7.62 ammunition&lt;br /&gt;
* You start with 5 Standing with the Republic&lt;br /&gt;
* You are able to hire [[Einar Corso]] at a noticeably reduced salary. &lt;br /&gt;
&lt;br /&gt;
=== Businessman ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve had a side business for a couple years (or maybe it&#039;s better to call it a hobby) which involves producing and selling tools, decorations, and simpler weapons to the lower classes of Ikaanos. It&#039;s nothing serious and there&#039;s no chance you could make it your primary way of living.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a relatively skilled crafter, either in the weapons department or from producing tools and medical equipment. In either case, you could probably lift a decent income if you really wanted to.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
* +800 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a competent businessman and skilled crafter that can produced advanced weaponry and high-tech equipment. You&#039;ve also seen a good share of Ikaanos and beyond, with visits to places such as Lake City, New Eden, and the Mastersphere.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +15 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +30 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$1,500&lt;br /&gt;
&lt;br /&gt;
===== Business Competence: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a true entrepreneur, in body and mind, with a natural talent to become one of Ikaanos&#039; greatest (and wealthiest) crafters.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You earn an extra 5% income from all investments, including vassalized factions. &lt;br /&gt;
* Your workshops produce an extra 10% Production Points per day. &lt;br /&gt;
&lt;br /&gt;
=== Slaver ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve dabbled in your older brother&#039;s chosen profession as a slave trainer but never really gotten into it as seriously as he did. You&#039;ve purchased a couple of slaves from the slave market or a contact of yours for the past years and made a half-serious effort to train them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Kissing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;During your many visits to Ikaanos&#039; &amp;quot;human&amp;quot; markets, you&#039;ve rounded up an impressive number of slaves and put a serious effort into improving their skills and obedience. They are no longer a part of your household, but the experience has given you a set of important skills if you&#039;d ever decide to continue that profession again.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Charm&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Flagellation&#039;&#039;&#039;&lt;br /&gt;
* +500 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an experienced slave owner with an impressive set of skills that can turn even the most unruly slave into an obedient and diligent servant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Charm&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Copulation&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Flagellation&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Kissing&#039;&#039;&#039;&lt;br /&gt;
* +900 Influence&lt;br /&gt;
&lt;br /&gt;
===== Adora Sanor: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You acquired Adora Sanor roughly a year ago and she has become a relatively docile servant since then. While the girl&#039;s an expert in performing oral services and as a maid, her other skills are still lacking. But that&#039;s okay. One should view Miss Sanor as a blank page, still young and with lots of potential, ready to be shaped and decorated into whatever purpose fate has for her.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You start the game with [[Adora Sanor]] added to your household.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6742</id>
		<title>Skill Classes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6742"/>
		<updated>2024-08-05T15:57:42Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added information for all skill classes except slaver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill classes are an option during Character Creation that allow you to customize your character&#039;s background. Each skill class gives Attribute and skill bonuses, additional influence and cash, and may unlock exclusive dialogues. In addition, purchasing an Expert level will give the player a powerful, unique perk. &lt;br /&gt;
&lt;br /&gt;
There are six skill classes: Doctor, Scholar, Hunter, Soldier, Businessman, and Slaver. Each skill class has three levels: Novice (20 points), Adept (60 points), and Expert (120 points). Thus, a full skill class will cost the Player 200 character creation points. &lt;br /&gt;
&lt;br /&gt;
All six skill classes are listed below, with each tier&#039;s Attribute and skill bonuses, cash and influence increases, and the Expert perk. &lt;br /&gt;
&lt;br /&gt;
=== Doctor: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve gained some experience after practicing at a smaller medical center in Ikaanos and know how to efficiently use tendstims, use a needle, and cure diseases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +200 Influence&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an experienced physician that&#039;s built an impressive repertoire of skillsets during your many days working in field hospitals, medical hospitals, and research facilities inside and outside of the Great City.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +400 Influence&lt;br /&gt;
* +$1,000&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an expert in the fields of curing diseases and healing other human beings. You&#039;ve also acquired the prominent title of &#039;&#039;&#039;Doctor&#039;&#039;&#039;, either honorary or after working many years at a medical facility.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$2,000&lt;br /&gt;
&lt;br /&gt;
===== Master Healer perk: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve built up a pretty impressive network in the medical world of Ikaanos and many vendors, doctors, and people of importance know who you are.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You start with 40 tendstims and 10 doctor&#039;s kits.&lt;br /&gt;
* You have a 25% discount on all tendstim purchases&lt;br /&gt;
* You have a valuable connection at the [[Doctor&#039;s Hall]], where you are able to heal yourself and your entire party for free once every two days. &lt;br /&gt;
&lt;br /&gt;
=== Scholar: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You could call yourself an educated man - a sort of dilettante that&#039;s dabbled in many subjects such as history, technology, and Ikaanian demographics, when not occupied with other activities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;Your area of academic expertise is wide, even if you lack a permanent assignment as a professor or head lecturer. You know your way around a library and can discuss the history of Earth, the horrible effects of the Severance, and recent conflicts with Ikaanos&#039; well-educated classes&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +500 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an educated professor with an active assignment at Whitehaven Academy. Your expertise is well known within the scholarly world of Ikaanos and you&#039;re the author of a relatively famous book.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Willpower&#039;&#039;&#039;&lt;br /&gt;
* +45 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Charm&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$1,000&lt;br /&gt;
&lt;br /&gt;
===== Academic Retainer perk: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a noteworthy scholar. The income from your book is more than enough if you want to retire and live a humble life as an amateur researcher.&amp;quot;&#039;&#039;&lt;br /&gt;
* You start with an active Academy assignment and a high Standing value (800) with the Academy.&lt;br /&gt;
* You are the author of a book whose name you can choose (Default name: Gandorian History), which provides you with a retainer of $200/day.&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;Since an early age, you&#039;ve always felt at home in Raana&#039;s wilderness. This has given you a basic, but important, set of skills such as making camp, hunting small game, and hiding from the jungle&#039;s monstrosities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an experienced outdoorsman that knows how to handle himself in Raana&#039;s wilderness. That mysterious force emanating from the forest-covered hills of Ikaanos has been an inspiration since an early age.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You are a master huntsman that&#039;s lived most of your life out in Raana&#039;s wilderness. It was with conflicting emotions that you accepted the keys to your brother&#039;s old house. But in your dreams, you&#039;re still roaming the jungles of your spiritual home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
* +60 Influence&lt;br /&gt;
* +$800&lt;br /&gt;
&lt;br /&gt;
===== Huntmaster: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve felt a spiritual connection to the wilderness of Raana since you were a small child and knew how to hunt and survive long before entering adulthood. A couple years ago, you discovered a perfect and undisturbed hunting location in the Darkmere area.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You have access to an exclusive small game hunting area in Darkmere where you can harvest meat and pelts&lt;br /&gt;
* You lose 75% less Stamina during hunting excursions. &lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve been through maybe a dozen fights and are familiar with the routine - basic weapons care, field tactics, and how to stay relatively calm in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve lost count of how many fights you&#039;ve been in. You&#039;re an experienced warrior that knows how to pull through any combat situation - even if the odds are against you. It is also very likely that you have participated in the recent Border Wars - a conflict that just recently entered an unstable truce.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;DEXTERITY&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Kissing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a veteran soldier with combat experience from over a hundred fights. You&#039;ve also led other troops in battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;STRENGTH&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;STAMINA&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
* +60 Influence&lt;br /&gt;
* +$800&lt;br /&gt;
&lt;br /&gt;
===== Combat Veteran: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a combat veteran who&#039;s fought many battles and killed hundreds of enemies during your career as mercenary, guard and Republic soldier. Thanks to one of your tours in the Border Wars, you share an unbreakable bond of brotherhood with Lieutenant Einar Corso.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You start with 1 suit of Combat Armor (MC), 2 suits of Combat Armor (NPC), an Automatic Rifle, and 200 rounds of 7.62 ammunition&lt;br /&gt;
* You start with 5 Standing with the Republic&lt;br /&gt;
* You are able to hire [[Einar Corso]] at a noticeably reduced salary. &lt;br /&gt;
&lt;br /&gt;
=== Businessman ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve had a side business for a couple years (or maybe it&#039;s better to call it a hobby) which involves producing and selling tools, decorations, and simpler weapons to the lower classes of Ikaanos. It&#039;s nothing serious and there&#039;s no chance you could make it your primary way of living.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a relatively skilled crafter, either in the weapons department or from producing tools and medical equipment. In either case, you could probably lift a decent income if you really wanted to.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
* +800 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a competent businessman and skilled crafter that can produced advanced weaponry and high-tech equipment. You&#039;ve also seen a good share of Ikaanos and beyond, with visits to places such as Lake City, New Eden, and the Mastersphere.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +15 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Gambling&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
* +30 to &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$1,500&lt;br /&gt;
&lt;br /&gt;
===== Business Competence: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You are a true entrepreneur, in body and mind, with a natural talent to become one of Ikaanos&#039; greatest (and wealthiest) crafters.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You earn an extra 5% income from all investments, including vassalized factions. &lt;br /&gt;
* Your workshops produce an extra 10% Production Points per day. &lt;br /&gt;
&lt;br /&gt;
=== Slaver ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
===== Adora Sanor: =====&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6741</id>
		<title>Skill Classes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skill_Classes&amp;diff=6741"/>
		<updated>2024-08-05T15:25:32Z</updated>

		<summary type="html">&lt;p&gt;Duke: Created Skill Classes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill classes are an option during Character Creation that allow you to customize your character&#039;s background. Each skill class gives Attribute and skill bonuses, additional influence and cash, and may unlock exclusive dialogues. In addition, purchasing an Expert level will give the player a powerful, unique perk. &lt;br /&gt;
&lt;br /&gt;
There are six skill classes: Doctor, Scholar, Hunter, Soldier, Businessman, and Slaver. Each skill class has three levels: Novice (20 points), Adept (60 points), and Expert (120 points). Thus, a full skill class will cost the Player 200 character creation points. &lt;br /&gt;
&lt;br /&gt;
All six skill classes are listed below, with each tier&#039;s Attribute and skill bonuses, cash and influence increases, and the Expert perk. &lt;br /&gt;
&lt;br /&gt;
=== Doctor: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve gained some experience after practicing at a smaller medical center in Ikaanos and know how to efficiently use tendstims, use a needle, and cure diseases.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +200 Influence&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an experienced physician that&#039;s built an impressive repertoire of skillsets during your many days working in field hospitals, medical hospitals, and research facilities inside and outside of the Great City.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +400 Influence&lt;br /&gt;
* +$1,000&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an expert in the fields of curing diseases and healing other human beings. You&#039;ve also acquired the prominent title of &#039;&#039;&#039;Doctor&#039;&#039;&#039;, either honorary or after working many years at a medical facility.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
* +20 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Bondage&#039;&#039;&#039;&lt;br /&gt;
* +1,000 Influence&lt;br /&gt;
* +$2,000&lt;br /&gt;
&lt;br /&gt;
===== Master Healer perk: =====&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;ve built up a pretty impressive network in the medical world of Ikaanos and many vendors, doctors, and people of importance know who you are.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Start game with 40 tendstims and 10 doctor&#039;s kits. &lt;br /&gt;
* 25% discount on all tendstim purchases&lt;br /&gt;
* You have a valuable connection at the [[Doctor&#039;s Hall]], where you are able to heal yourself and your entire party for free once every two days. &lt;br /&gt;
&lt;br /&gt;
=== Scholar: ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You could call yourself an educated man - a sort of dilettante that&#039;s dabbled in many subjects such as history, technology, and Ikaanian demographics, when not occupied with other activities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +10 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&#039;&#039;&amp;quot;Your area of academic expertise is wide, even if you lack a permanent assignment as a professor or head lecturer. You know your way around a library and can discuss the history of Earth, the horrible effects of the Severance, and recent conflicts with Ikaanos&#039; well-educated classes&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +5 to &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +5 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +500 Influence&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&#039;&#039;&amp;quot;You are an educated professor with an active assignment at Whitehaven Academy. Your expertise is well known within the scholarly world of Ikaanos and you&#039;re the author of a relatively famous book.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +20 to &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Willpower&#039;&#039;&#039;&lt;br /&gt;
* +45 to &#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
* +10 to &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
* +25 to &#039;&#039;&#039;Manipulate&#039;&#039;&#039;&lt;br /&gt;
* +15 to &#039;&#039;&#039;Charm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Academic Retainer perk: =====&lt;br /&gt;
&lt;br /&gt;
* You start with an active Academy assignment and a high Standing value with the Academy. &lt;br /&gt;
* You are the author of a book whose name you can choose (Default name: Gandorian History), which provides you with a retainer of $200/day. &lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Businessman ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slaver ===&lt;br /&gt;
&lt;br /&gt;
==== Novice: ====&lt;br /&gt;
&lt;br /&gt;
==== Adept: ====&lt;br /&gt;
&lt;br /&gt;
==== Expert: ====&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Old_Clubhouse&amp;diff=6727</id>
		<title>Old Clubhouse</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Old_Clubhouse&amp;diff=6727"/>
		<updated>2024-08-02T13:39:58Z</updated>

		<summary type="html">&lt;p&gt;Duke: Noted that the old clubhouse is only in T2 or above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;(Tier 2+ Content!)&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Bro1.jpg|alt=The &amp;quot;Old Clubhouse&amp;quot;|thumb|478x478px|The &amp;quot;Old Clubhouse&amp;quot;]]&lt;br /&gt;
The derelict factory in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] which you and your brother used to hang out in with your friends when you were growing up. Dubbing it your &amp;quot;clubhouse&amp;quot;, you spent many happy years here partying, testing scavenged weapons, and hanging out around fires lit from scavenged waste. &lt;br /&gt;
&lt;br /&gt;
Behind the big, sliding door the building now holds little apart from pigeon droppings and the smell of old oil from the machinery it once held. Plus graffiti. It dispays the insignia of the local &amp;quot;Blue Charucks&amp;quot; gang - small in number but unpleasant; you&#039;d better hope they don&#039;t come back while you are here. And a strange-looking hieroglyph which tugs at your memory oddly...&lt;br /&gt;
&lt;br /&gt;
There is a hidden hatch down into a basement, which recent squatters don&#039;t seem to have found. You can hang out here to bathe in nostalgia, and recall pleasant memories of your youth, and your brother. (An hour spent reminiscing here can increase your [[The Player#Academics|Academics]] skill by +1, and restore +2 [[The Player#Stamina, and Stamina Points|Stamina]] points.)&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=6723</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=6723"/>
		<updated>2024-08-02T13:05:55Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several &#039;&#039;&#039;Taverns&#039;&#039;&#039; in Ikaanos which run gambling games. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A &amp;quot;scavvie&amp;quot; can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|414x414px]]&lt;br /&gt;
You can check if there&#039;s any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs at businesses ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]] (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day&lt;br /&gt;
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district. &lt;br /&gt;
&lt;br /&gt;
===[[Aimee&#039;s Goods]] (Stokke Hills)===&lt;br /&gt;
*Required investment: $97,600&lt;br /&gt;
*Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===[[Belial Guns]] (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===[[Caitlin&#039;s Clinic]] (Westside)===&lt;br /&gt;
*Required investment: $228,700&lt;br /&gt;
*Income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===[[Carozza Hall]] (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother&#039;s]] (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands.  &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Gero Falkenstein]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
Gero Falkenstein is a notorious smuggler who&#039;s been avoiding the law by paying a hefty freebooter&#039;s holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Ikaanos&#039; German caravaneer&#039;s guild]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] &amp;quot;&#039;&#039;&#039;[[Antagonists#The Space Hulk|Taking Down the Hulk]]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The caravans passing through Kasey&#039;s orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey&#039;s Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild&#039;s profits, delivered daily to your house. &lt;br /&gt;
&lt;br /&gt;
===[[Orphanage]] (Outer Marston Swamps)===&lt;br /&gt;
* Maximum investment: $41,800&lt;br /&gt;
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== [[Oboray Redoubt|Straalsund&#039;s caravans]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]]&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Risk: None&lt;br /&gt;
Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund. &lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
===[[Toshi Gardens]] (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Imogen&#039;s Barrow|The Walker Farm]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== [[Walton&#039;s Smithery]] (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day&lt;br /&gt;
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;[[Traits (NPCs)#Skulduggerist|Skulduggerist]]&#039; provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca&#039;s Skulduggerist bonus increases further (as long as you keep her happy).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=6722</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=6722"/>
		<updated>2024-08-02T12:53:19Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added description text to Falth brothers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several &#039;&#039;&#039;Taverns&#039;&#039;&#039; in Ikaanos which run gambling games. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A &amp;quot;scavvie&amp;quot; can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|414x414px]]&lt;br /&gt;
You can check if there&#039;s any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs at businesses ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Roo&#039;s General Store|Abbot Roo&#039;s General Store]] (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day&lt;br /&gt;
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
===[[Aimee&#039;s Goods]] (Stokke Hills)===&lt;br /&gt;
*Required investment: $97,600&lt;br /&gt;
*Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===[[Belial Guns]] (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===[[Caitlin&#039;s Clinic]] (Westside)===&lt;br /&gt;
*Required investment: $228,700&lt;br /&gt;
*Income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===[[Carozza Hall]] (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother&#039;s]] (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos. &lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Gero Falkenstein]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Kasey&#039;s Park|Ikaanos&#039; German caravaneer&#039;s guild]] (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] &amp;quot;&#039;&#039;&#039;[[Antagonists#The Space Hulk|Taking Down the Hulk]]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
===[[Orphanage]] (Outer Marston Swamps)===&lt;br /&gt;
* Maximum investment: $41,800&lt;br /&gt;
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== [[Oboray Redoubt|Straalsund&#039;s caravans]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day&lt;br /&gt;
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]].&lt;br /&gt;
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
===[[Toshi Gardens]] (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Locations (Ikaanos)#Imogen&#039;s Barrow|The Walker Farm]] (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== [[Walton&#039;s Smithery]] (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day&lt;br /&gt;
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]&#039;s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;[[Traits (NPCs)#Skulduggerist|Skulduggerist]]&#039; provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca&#039;s Skulduggerist bonus increases further (as long as you keep her happy).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Master_traits_(MC)&amp;diff=6721</id>
		<title>Master traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Master_traits_(MC)&amp;diff=6721"/>
		<updated>2024-08-02T12:08:34Z</updated>

		<summary type="html">&lt;p&gt;Duke: Removed WIP tag now that this has been implemented into public version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat-related Master traits=&lt;br /&gt;
&lt;br /&gt;
==Master Tactician==&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; &lt;br /&gt;
* Ranged weapon skill 120+ &#039;&#039;or&#039;&#039; Melee combat skill 120+. &lt;br /&gt;
* INTELLIGENCE 90+.&lt;br /&gt;
* Academics 80+.&lt;br /&gt;
* &#039;&#039;&#039;[[Battles fought]]:&#039;&#039;&#039; 200+.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC is an expert combat strategist that gives him an advantage against his enemies.&lt;br /&gt;
 &lt;br /&gt;
* -75 chance penalty during the first round (enemies).&lt;br /&gt;
* +3 damage (followers).&lt;br /&gt;
&lt;br /&gt;
==Master of War==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; &lt;br /&gt;
* Ranged weapon skill 120+.&lt;br /&gt;
* Melee combat skill 120+. &lt;br /&gt;
* WILLPOWER 80+.&lt;br /&gt;
* &#039;&#039;&#039;[[Battles fought]]:&#039;&#039;&#039; 250+.&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has mastered all of his natural combat abilities and is &#039;&#039;one&#039;&#039; with the battlefield.&lt;br /&gt;
&lt;br /&gt;
* +20 damage (all weapons).&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/News_Office&amp;diff=6590</id>
		<title>Player Home (Redhaven)/News Office</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/News_Office&amp;diff=6590"/>
		<updated>2024-07-19T07:49:42Z</updated>

		<summary type="html">&lt;p&gt;Duke: Created News Office page using information from the three existing News Office pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The news office is a unique buildable room that can be built in any empty room. It is unlocked after asking [[Nicole Boulay]] her hopes and dreams after reaching an Affection level of Amiable or higher. When built, it unlocks the exclusive job assignment of News Reporter for Nicole. &lt;br /&gt;
&lt;br /&gt;
=== Construction and Upgrades ===&lt;br /&gt;
&lt;br /&gt;
=== Political Affiliation ===&lt;br /&gt;
Through the News Office, Nicole is able to affect Ikaanos society, represented in-game as changes to the political attributes of Control, Corruption, and Prosperity. The exact attributes and whether they are increased or decreased are determined by Nicole&#039;s &#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;. Her possible affiliations are listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neutral:&#039;&#039;&#039; Active if no other affiliation below is &#039;&#039;true&#039;&#039;. Randomly affects political attributes if Nicole&#039;s Political Power is high enough (see below).&lt;br /&gt;
* &#039;&#039;&#039;Authoritarian:&#039;&#039;&#039; Activates if Nicole&#039;s Corruption is 75+ and her Willpower is below 25 &#039;&#039;or&#039;&#039; her Willpower is below 5 (regardless of other attributes). Tries to increase &#039;&#039;&#039;Control&#039;&#039;&#039; and &#039;&#039;&#039;Corruption&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Anarchist:&#039;&#039;&#039; Activates if Nicole&#039;s Corruption is 40+, her Willpower  is 60+ and your Household Emancipation value is 50+. Tries to decrease &#039;&#039;&#039;Control&#039;&#039;&#039; and increase &#039;&#039;&#039;Corruption&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Democratic:&#039;&#039;&#039; Activates if Nicole&#039;s Kindness is 60+, her Corruption is below 75 and her Willpower is above 5 and below 60. Tries to increase &#039;&#039;&#039;Prosperity&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Libertarian:&#039;&#039;&#039; Activates if Nicole&#039;s WILLPOWER is 60+ and her Corruption is below 50. Tries to increase &#039;&#039;&#039;Prosperity&#039;&#039;&#039; and decrease &#039;&#039;&#039;Corruption&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Rebel:&#039;&#039;&#039; Activates (and overrides Libertarian/Democratic) if Nicole&#039;s Willpower is 60+, her Corruption is below 40 and your Household Emancipation value is 50+. Tries to decrease &#039;&#039;&#039;Control&#039;&#039;&#039; until the rebel alliance takes over Ikaanos. After that, the rebel affiliation will try to increase &#039;&#039;&#039;Control&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
After the second tech upgrade, the MC can force Nicole to push his own agenda. &lt;br /&gt;
&lt;br /&gt;
=== Political Power ===&lt;br /&gt;
Political power determines the amount of influence that Nicole and her paper have on Ikaanos. Political power is increased through random rolls at the conclusion of each day. Additionally, MC&#039;s Influence and household Power Value, Nicole&#039;s Discipline, Prestige, Fame, Willpower, and skills, and upgrades to the News Office affect political power. At the end of each day, Nicole&#039;s political power is checked against a random dice roll to see if Nicole affects Ikaanos and causes an increase or decrease to its political attributes. &lt;br /&gt;
&lt;br /&gt;
=== Income ===&lt;br /&gt;
The income from Nicole&#039;s news paper is also based primarily on her Political Power&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Base income&#039;&#039; is Political Power *0.45 dollars per day.&lt;br /&gt;
&lt;br /&gt;
* A Control value between 10 and 34 increases that income by x1.10.&lt;br /&gt;
* Holidays and festivals (Political events) increase that income by x1.25, while they last.&lt;br /&gt;
* If Nicole&#039;s Fame is 100+, income is further increased by x1.10.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=6589</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=6589"/>
		<updated>2024-07-19T07:31:07Z</updated>

		<summary type="html">&lt;p&gt;Duke: Added Alpha tags to Dominus and Master of Mares traits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Normal Traits==&lt;br /&gt;
The listed traits below are normal traits that all players can acquire.&lt;br /&gt;
===Attractive===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.&lt;br /&gt;
&lt;br /&gt;
===Brainy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.&lt;br /&gt;
&lt;br /&gt;
===Crackshot===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
===Crafter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&lt;br /&gt;
&lt;br /&gt;
===Deadly strike===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Instead of the default 5%, the player&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
===Disciplined===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.&lt;br /&gt;
&lt;br /&gt;
===Dominus (Alpha content)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (Sundering Minds).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player can build double the amount of house and yard upgrades in a day.&lt;br /&gt;
&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.&lt;br /&gt;
&lt;br /&gt;
===Huge Penis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&lt;br /&gt;
&lt;br /&gt;
===Manhunter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC&#039;s Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&lt;br /&gt;
&lt;br /&gt;
===Massive load===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation to why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
===Master of Mares (Alpha content)===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; -.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Completing skill book (The Mare).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he&#039;s interacting with female NPCs.&lt;br /&gt;
&lt;br /&gt;
===Party animal===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.&lt;br /&gt;
&lt;br /&gt;
===Preacher===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].&lt;br /&gt;
&lt;br /&gt;
===Teen subduer===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +25 chance bonus when trying to persuade, charm, or &amp;quot;hang out&amp;quot; with teenaged NPCs.&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&lt;br /&gt;
&lt;br /&gt;
===Wealthy===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts with $5,000 and a retainer that provides a permanent $15/day income.&lt;br /&gt;
&lt;br /&gt;
===Wildborn===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.&lt;br /&gt;
&lt;br /&gt;
=== Z-Mark ===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.&lt;br /&gt;
&lt;br /&gt;
Children born to mothers who were using the illegal, extremely potent drug [[Denaar-X]] during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out &amp;quot;Y-marked&amp;quot;, meaning life-long physical disabilities. A lucky 5% though emerge &amp;quot;Z-marked&amp;quot; - having enhanced skills and improved physical recovery.&lt;br /&gt;
&lt;br /&gt;
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked. &lt;br /&gt;
&lt;br /&gt;
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It&#039;s not something you notice right away, but it&#039;s relatively easy to distinguish the &amp;quot;Z-marked race&amp;quot; from other Ikaanians if you know what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
==[[MoR Enhanced]] Traits==&lt;br /&gt;
The listed traits below are only available to those who have the Tier4+ version of Master of Raana.&lt;br /&gt;
&lt;br /&gt;
===Adonis===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player&#039;s body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).&lt;br /&gt;
&lt;br /&gt;
===Superb===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).&lt;br /&gt;
&lt;br /&gt;
===Stryker V3===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 75.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player is one of the few lucky people in Ikaanos to have a [[Stryker V3]] implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a unique quest (available after the Turtorial) that will give him a considerable amount of items.&lt;br /&gt;
&lt;br /&gt;
===$750,000===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has been an investor all his life and now he has almost one million dollars at his disposal. That&#039;s an ordinary worker&#039;s salary for 50 years.&lt;br /&gt;
&lt;br /&gt;
===Coilgun===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has carried his father&#039;s Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)&lt;br /&gt;
&lt;br /&gt;
===Skillbooks===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama&#039;s Handbook, and The Pain of Rose)&lt;br /&gt;
&lt;br /&gt;
===Duraplate===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player has invested in a $10,000+ combat suit decked with durasteel plates. It&#039;s good to always be heavily protected in a city like Ikaanos.&lt;br /&gt;
&lt;br /&gt;
===25K Influence===&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and &amp;quot;the right connections&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
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