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	<updated>2026-06-27T01:25:08Z</updated>
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		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave_-_Base_Price_Calculations&amp;diff=11662</id>
		<title>Slave Market - Auction Slave - Base Price Calculations</title>
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		<updated>2026-06-26T08:01:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Body Type/Frame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Shown in game as &amp;quot;Estimated Sell Price&amp;quot;, Base Price is used to determine the starting price for a slave auction, how much each bid will increase the final price, and how many bidders are present at the auction.&lt;br /&gt;
&lt;br /&gt;
Many factors go into determining the Base Price. Some of these are different in each Slave Market. Some are different for male and female slaves. Some may depend on social and economic factors currently affecting Ikaanos. All contributing factors are listed below. &lt;br /&gt;
&lt;br /&gt;
There are multiplications/divisions as well as additions/subtractions, and some operations are conditional on the estimated value at that point of the calculation, and the calculation is complex, so it is not possible to reconstruct the result of the calculation from the information below, but these details will at least give an idea of what is important, and what skills and attributes might be worth training up before auctioning a slave. &lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Strength|Strength]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Strength|Strength]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 49&lt;br /&gt;
|&lt;br /&gt;
|$200&lt;br /&gt;
|$400&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|&lt;br /&gt;
|$200&lt;br /&gt;
|$600&lt;br /&gt;
|-&lt;br /&gt;
|60+&lt;br /&gt;
|Female&lt;br /&gt;
|$200&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|Male&lt;br /&gt;
|$1,000&lt;br /&gt;
|$1,800&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|Male&lt;br /&gt;
|$2,800&lt;br /&gt;
|$3,600&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|Male&lt;br /&gt;
|$3,800&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|Male&lt;br /&gt;
|$7,800&lt;br /&gt;
|$8,600&lt;br /&gt;
|}&lt;br /&gt;
=== [[Attributes (NPCs)#Dexterity|Dexterity]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Dexterity|Dexterity]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 49&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$2,000&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$3,200&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$4,700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Intelligence|Intelligence]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Intelligence|Intelligence]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 30&lt;br /&gt;
| -$400&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|31 - 49&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|$500&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$1,000&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$2,500&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$3,500&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$6,000&lt;br /&gt;
|$5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Willpower|Willpower]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
| -15 or lower&lt;br /&gt;
|&lt;br /&gt;
|$6,600&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
| -14 to -12&lt;br /&gt;
|&lt;br /&gt;
|$5,100&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
| -11 to -10&lt;br /&gt;
|&lt;br /&gt;
|$4,600&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
| -9 to -5&lt;br /&gt;
|&lt;br /&gt;
|$4,100&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
| -4 to -3&lt;br /&gt;
|&lt;br /&gt;
|$3,300&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
| -2 to 0&lt;br /&gt;
|&lt;br /&gt;
|$2,500&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
|1 to 4&lt;br /&gt;
|&lt;br /&gt;
|$1,000&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|5 to 9&lt;br /&gt;
|&lt;br /&gt;
|$1,000&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|10 to 19&lt;br /&gt;
|&lt;br /&gt;
|$400&lt;br /&gt;
|$400&lt;br /&gt;
|-&lt;br /&gt;
|20 to 29&lt;br /&gt;
|&lt;br /&gt;
|$100&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|30 to 39&lt;br /&gt;
|&lt;br /&gt;
| $0&lt;br /&gt;
| $0&lt;br /&gt;
|-&lt;br /&gt;
|40+&lt;br /&gt;
|&lt;br /&gt;
| -$300&lt;br /&gt;
| -$300&lt;br /&gt;
|-&lt;br /&gt;
|20 or lower&lt;br /&gt;
|Male AND Ranged 80+ OR Melee 80+&lt;br /&gt;
| +$2,000&lt;br /&gt;
| +$2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Discipline|Discipline]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Discipline|Discipline]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|40 - 59&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$2,000&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$4,000&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$6,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Kindness|Kindness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Kindness|Kindness]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 59&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|60+&lt;br /&gt;
|$400&lt;br /&gt;
|}&lt;br /&gt;
=== [[Attributes (NPCs)#Happiness|Happiness]] ===&lt;br /&gt;
No effect.&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Beauty|Beauty]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Beauty|Beauty]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|10 or less&lt;br /&gt;
|&lt;br /&gt;
| -$1,700&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|11 - 20&lt;br /&gt;
|&lt;br /&gt;
| -$1,300&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|21 - 29&lt;br /&gt;
|&lt;br /&gt;
| -$800&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 39&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 49&lt;br /&gt;
|&lt;br /&gt;
|$300&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|&lt;br /&gt;
|$700&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|60 - 69&lt;br /&gt;
|&lt;br /&gt;
|$2,500&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 79&lt;br /&gt;
|&lt;br /&gt;
|$4,500&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
| 80+&lt;br /&gt;
|&lt;br /&gt;
|$7,500&lt;br /&gt;
|$5,500&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 99&lt;br /&gt;
|Female&lt;br /&gt;
| +$3,000&lt;br /&gt;
| +$3,000&lt;br /&gt;
|-&lt;br /&gt;
| 90+&lt;br /&gt;
|Female AND Willpower &amp;lt; 1 AND Age &amp;lt; 19 &lt;br /&gt;
| +$3,000&lt;br /&gt;
| +$3,000&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|Female&lt;br /&gt;
| +$6,000&lt;br /&gt;
| +$6,000&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|Female&lt;br /&gt;
| +$12,000&lt;br /&gt;
| +$12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Charisma|Charisma]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Attributes (NPCs)#Charisma|Charisma]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 10&lt;br /&gt;
| -$400&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|11 - 20&lt;br /&gt;
| -$100&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|21 - 39&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 49&lt;br /&gt;
|$200&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|$400&lt;br /&gt;
|$400&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$1,600&lt;br /&gt;
|$400&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$3,600&lt;br /&gt;
|$2,400&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$5,600&lt;br /&gt;
|$4,400&lt;br /&gt;
|-&lt;br /&gt;
|120+ IF male&lt;br /&gt;
|$5,600&lt;br /&gt;
|$4,400&lt;br /&gt;
|-&lt;br /&gt;
|120+ IF female&lt;br /&gt;
|$7,600&lt;br /&gt;
|$6,400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Health, and Health Points|Health, Current and Maximum]] ===&lt;br /&gt;
No effect.&lt;br /&gt;
&lt;br /&gt;
=== [[Body Type|Body Type/Frame]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Body/Frame&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Very Petite&lt;br /&gt;
|Female&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|Petite&lt;br /&gt;
|Female&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Female&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|Curvy&lt;br /&gt;
|Female&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|Plump&lt;br /&gt;
|Female&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Male&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|Muscular/Chubby&lt;br /&gt;
|Male&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|Herculean/Obese&lt;br /&gt;
|Male AND Ranged 80+ OR Melee 80+&lt;br /&gt;
|$2,000&lt;br /&gt;
|-&lt;br /&gt;
|Titan&lt;br /&gt;
|Male AND Ranged 80+ OR Melee 80+&lt;br /&gt;
|$2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Stamina, and Stamina Points|Stamina, Current and Maximum]] ===&lt;br /&gt;
No effect.&lt;br /&gt;
&lt;br /&gt;
=== [[Happiness and Affection#Affection Grades|Affection]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Happiness and Affection#Affection Grades|Affection]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;20&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $1,000-3,000&lt;br /&gt;
| -$200 	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;20&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $3,000-4,000&lt;br /&gt;
| -$400 	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;20&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,000+&lt;br /&gt;
| -$500 	&lt;br /&gt;
|-&lt;br /&gt;
|20 - 39&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40+&lt;br /&gt;
|&lt;br /&gt;
| +$200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes (NPCs)#Corruption|Corruption]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Corruption&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|&#039;&#039;&#039;if Ikaanos [[Political Events#Corruption|Corruption]] 60+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0 - 3&lt;br /&gt;
|&lt;br /&gt;
| -$200&lt;br /&gt;
|$0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4 - 9&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 - 79&lt;br /&gt;
|Male&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 - 19&lt;br /&gt;
|Female&lt;br /&gt;
|$100&lt;br /&gt;
|$100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 - 29&lt;br /&gt;
|Female&lt;br /&gt;
|$400&lt;br /&gt;
|$400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30 - 39&lt;br /&gt;
|Female&lt;br /&gt;
|$800&lt;br /&gt;
|$800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40 - 49&lt;br /&gt;
|Female&lt;br /&gt;
|$1,800&lt;br /&gt;
|$1,800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50 - 59&lt;br /&gt;
|Female&lt;br /&gt;
|$2,800&lt;br /&gt;
|$2,800&lt;br /&gt;
| +$1,000&lt;br /&gt;
|-&lt;br /&gt;
|60 - 69&lt;br /&gt;
|Female&lt;br /&gt;
|$5,300&lt;br /&gt;
|$5,300&lt;br /&gt;
| +$2,500&lt;br /&gt;
|-&lt;br /&gt;
|70 - 79&lt;br /&gt;
|Female&lt;br /&gt;
|$7,800&lt;br /&gt;
|$7,800&lt;br /&gt;
| +$4,000&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|Female&lt;br /&gt;
|$10,800&lt;br /&gt;
|$10,300&lt;br /&gt;
| +$5,500&lt;br /&gt;
|-&lt;br /&gt;
|80+&lt;br /&gt;
|Male&lt;br /&gt;
|$500&lt;br /&gt;
|$500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100+&lt;br /&gt;
|Female&lt;br /&gt;
|$13,300&lt;br /&gt;
|$12,800&lt;br /&gt;
| +$7,000&lt;br /&gt;
|}&lt;br /&gt;
=== [[Attributes (NPCs)#Fame|War Fame]] ===&lt;br /&gt;
This is displayed as Fame on page 2 of the Stats &amp;amp; Traits tab.&amp;lt;br&amp;gt;Not - be confused with Fame on the Prostitution tab, which is [[Slave Market - Auction Slave - Base Price Calculations#Prostitution_Score|Prostitution score]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!War Fame&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 4&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|5 - 99&lt;br /&gt;
|&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|100 - 249&lt;br /&gt;
|&lt;br /&gt;
|$2,500&lt;br /&gt;
|-&lt;br /&gt;
|250 - 499&lt;br /&gt;
|&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|500 - 999&lt;br /&gt;
|&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|1,000+&lt;br /&gt;
|&lt;br /&gt;
|$15,000&lt;br /&gt;
|-&lt;br /&gt;
|100+&lt;br /&gt;
|Male&lt;br /&gt;
| +$2,000&lt;br /&gt;
|}&lt;br /&gt;
=== [[Attributes (NPCs)#Prestige|Prestige]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Prestige&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 14&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|15 - 49&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|50 - 99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|100 - 249&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|250 - 499&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|500 - 999&lt;br /&gt;
|$33,000&lt;br /&gt;
|-&lt;br /&gt;
|1,000+&lt;br /&gt;
|$48,000&lt;br /&gt;
|}&lt;br /&gt;
=== [[Attributes (NPCs)#Taint|Taint]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Taint&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 14&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|15 - 34&lt;br /&gt;
| -$1,000&lt;br /&gt;
|-&lt;br /&gt;
|35 - 74&lt;br /&gt;
| -$2,000&lt;br /&gt;
|-&lt;br /&gt;
|75+&lt;br /&gt;
| -$3,000&lt;br /&gt;
|}&lt;br /&gt;
===Prostitution Score===&lt;br /&gt;
This is displayed as &#039;&#039;&#039;[[Notoriety]]&#039;&#039;&#039; on page 2 of the Stats &amp;amp; Traits tab. It is also displayed as &#039;&#039;&#039;Fame&#039;&#039;&#039; on the Prostitution page.&amp;lt;br&amp;gt;Not-be confused with Fame on page 2 of the Stats &amp;amp; Traits tab, which is [[#War_Fame|&#039;&#039;&#039;War Fame&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;* This bonus is only applicable if prostitution is legal, which is when Ikaanos&#039; state Corruption is 75+.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Prostitution Score&lt;br /&gt;
!All Slave Markets*&lt;br /&gt;
|-&lt;br /&gt;
|0 - 19&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|20 - 59&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|60 - 89&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|90 - 119&lt;br /&gt;
|$2,000&lt;br /&gt;
|-&lt;br /&gt;
|120 - 499&lt;br /&gt;
|$3,500&lt;br /&gt;
|-&lt;br /&gt;
|500 - 749&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|750 - 999&lt;br /&gt;
|$6,500&lt;br /&gt;
|-&lt;br /&gt;
|1,000+&lt;br /&gt;
|$10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Most traits currently do not affect slave auction price. Here are those that do:&lt;br /&gt;
&lt;br /&gt;
=== [[Traits (NPCs)#Addiction|Addict]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|[[Traits (NPCs)#Addiction|Addiction]] (1–55)&lt;br /&gt;
| -$700&lt;br /&gt;
|-&lt;br /&gt;
|[[Traits (NPCs)#Addiction|Addiction]] (56+)&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
=== [[Traits (NPCs)#Feminist|Feminist]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|[[Traits (NPCs)#Feminist|Feminist]] (90+)&lt;br /&gt;
| -$800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Mentally Challenged]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|trait value 1 - 49&lt;br /&gt;
| +$0&lt;br /&gt;
|-&lt;br /&gt;
|trait value 50+&lt;br /&gt;
| +$1,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Traits (NPCs)#Perfectionist|Perfectionist]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|trait value 1 - 89&lt;br /&gt;
| +$0&lt;br /&gt;
|-&lt;br /&gt;
|trait value 90+&lt;br /&gt;
| +$1,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Traits (NPCs)#Pure|Pure]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|[[Traits (NPCs)#Pure|Pure]] (70+)&lt;br /&gt;
|Female AND Corruption &amp;lt; 6 AND Age &amp;lt; 21 AND Willpower &amp;lt; 21&lt;br /&gt;
|$3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Traits (NPCs)#Workaholic|Workaholic]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|trait value 1 - 74&lt;br /&gt;
| +$0&lt;br /&gt;
|-&lt;br /&gt;
|trait value 75+&lt;br /&gt;
| +$1,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Academics|Academics]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Academics|Academics]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 59&lt;br /&gt;
|$200&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$800&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|80 - 89&lt;br /&gt;
|$1,400&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|$2,200&lt;br /&gt;
|$1,400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Acrobatics|Acrobatics]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Acrobatics|Acrobatics]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|$200&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|50 - 69&lt;br /&gt;
|$600&lt;br /&gt;
|$600&lt;br /&gt;
|-&lt;br /&gt;
|70 - 79&lt;br /&gt;
|$600&lt;br /&gt;
|$1,100&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$1,400&lt;br /&gt;
|$1,900&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$2,900&lt;br /&gt;
|$3,400&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$5,400&lt;br /&gt;
|$5,900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Administration|Administration]] ===&lt;br /&gt;
No value.&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Dancing|Dancing]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Dancing|Dancing]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 29&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|50 - 69&lt;br /&gt;
|$600&lt;br /&gt;
|-&lt;br /&gt;
|70 - 79&lt;br /&gt;
|$1,100&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$1,900&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$3,400&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$5,900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Domestic|Domestic]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Domestic|Domestic]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 30&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|$200&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|50 - 69&lt;br /&gt;
|$400&lt;br /&gt;
|$400&lt;br /&gt;
|-&lt;br /&gt;
|70 - 79&lt;br /&gt;
|$400&lt;br /&gt;
|$900&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$1,400&lt;br /&gt;
|$1,900&lt;br /&gt;
|-&lt;br /&gt;
|100+&lt;br /&gt;
|$2,600&lt;br /&gt;
|$3,100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Gardening|Gardening]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Gardening|Gardening]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40+&lt;br /&gt;
|$500&lt;br /&gt;
|}&lt;br /&gt;
=== [[Skills (NPCs)#Medicine|Medicine]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Medicine|Medicine]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 24&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|25 - 39&lt;br /&gt;
|$600&lt;br /&gt;
|$600&lt;br /&gt;
|-&lt;br /&gt;
|40 - 59&lt;br /&gt;
|$1,300&lt;br /&gt;
|$1,300&lt;br /&gt;
|-&lt;br /&gt;
|60 - 89&lt;br /&gt;
|$2,100&lt;br /&gt;
|$2,100&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|$3,600&lt;br /&gt;
|$2,100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Melee Combat|Melee]] ===&lt;br /&gt;
See Willpower and Body Type/Frame.&lt;br /&gt;
=== [[Skills (NPCs)#Occult|Occult]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
=== [[Skills (NPCs)#Performance|Performance]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Performance|Performance]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 24&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|25+&lt;br /&gt;
| +($50 x Skill value)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Ranged Combat|Ranged]] ===&lt;br /&gt;
See Willpower and Body Type/Frame.&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Science|Science]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Science|Science]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40 - 59&lt;br /&gt;
|$200&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$800&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|80 - 89&lt;br /&gt;
|$1,400&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|$2,200&lt;br /&gt;
|$1,400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Singing|Singing]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Skills (NPCs)#Singing|Singing]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 29&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|30 - 59&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|60 - 79&lt;br /&gt;
|$1,800&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|$3,300&lt;br /&gt;
|-&lt;br /&gt;
|100 - 119&lt;br /&gt;
|$5,300&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
|$8,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Survival|Survival]] ===&lt;br /&gt;
No value.&lt;br /&gt;
== Sexual Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Anal proficiency|Anal]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Anal&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|20 - 29&lt;br /&gt;
|Female&lt;br /&gt;
|$50&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|Female&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|50+&lt;br /&gt;
|Female&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|80+&lt;br /&gt;
|Female AND Prostitution Fame &amp;lt; 40&lt;br /&gt;
| +$300 	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Copulation|Copulation]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== Homosexuality ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Homosexuality/Lesbian Devotion|Lesbian Devotion]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 100&lt;br /&gt;
|Ikaanos [[Political Events#Corruption|Corruption]] &amp;lt;60&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|0 - 9&lt;br /&gt;
|Ikaanos [[Political Events#Corruption|Corruption]] 60+&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|10 - 24&lt;br /&gt;
|Ikaanos [[Political Events#Corruption|Corruption]] 60+&lt;br /&gt;
| $1,200&lt;br /&gt;
|-&lt;br /&gt;
|25 - 74&lt;br /&gt;
|Ikaanos [[Political Events#Corruption|Corruption]] 60+&lt;br /&gt;
|$4,000&lt;br /&gt;
|-&lt;br /&gt;
|75+&lt;br /&gt;
|Ikaanos [[Political Events#Corruption|Corruption]] 60+&lt;br /&gt;
|$0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Kissing skill|Kissing]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Kissing&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|$50&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|50 - 79&lt;br /&gt;
|$150&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|80+&lt;br /&gt;
|$450&lt;br /&gt;
|$0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Oral skill|Oral]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Oral&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|20 - 29&lt;br /&gt;
|Female &lt;br /&gt;
|$50&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|Female &lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|50+&lt;br /&gt;
|Female &lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|Female AND Prostitution Fame &amp;lt; 50&lt;br /&gt;
| +$1,200 &lt;br /&gt;
|-&lt;br /&gt;
|100+&lt;br /&gt;
|Female AND Prostitution Fame &amp;lt; 50&lt;br /&gt;
| +$3,700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Skills (NPCs)#Vaginal skill|Vaginal]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Vaginal&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|20 - 29&lt;br /&gt;
|Female&lt;br /&gt;
|$50&lt;br /&gt;
|-&lt;br /&gt;
|30 - 49&lt;br /&gt;
|Female&lt;br /&gt;
|$200&lt;br /&gt;
|-&lt;br /&gt;
|50+&lt;br /&gt;
|Female&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|80 - 99&lt;br /&gt;
|Female AND Prostitution Fame &amp;lt; 40&lt;br /&gt;
| +$800 	&lt;br /&gt;
|-&lt;br /&gt;
|100+&lt;br /&gt;
|Female AND Prostitution Fame &amp;lt; 40&lt;br /&gt;
| +$3,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sexual Wear ==&lt;br /&gt;
&lt;br /&gt;
=== Wear, Oral ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Oral Wear&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40+&lt;br /&gt;
|&lt;br /&gt;
| -$600&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $2,000 - $4,499&lt;br /&gt;
| -$600&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,500+&lt;br /&gt;
| -$1,200		&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
=== Wear, Nipples ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Nipple Wear&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 39&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|40+&lt;br /&gt;
|&lt;br /&gt;
| -$600&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $3,000+&lt;br /&gt;
| -$600&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
=== Wear, Vaginal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Vaginal Wear &lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 49&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|50+&lt;br /&gt;
|&lt;br /&gt;
| -$200&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|60+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,500+&lt;br /&gt;
| -$300&lt;br /&gt;
| -$300&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $1,500+&lt;br /&gt;
| -$200&lt;br /&gt;
| -$200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
=== Wear, Anal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Anal Wear &lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|0 - 49&lt;br /&gt;
|&lt;br /&gt;
|$0&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|50+&lt;br /&gt;
|&lt;br /&gt;
| -$200&lt;br /&gt;
|$0&lt;br /&gt;
|-&lt;br /&gt;
|60+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,500+&lt;br /&gt;
| -$300&lt;br /&gt;
| -$300&lt;br /&gt;
|-&lt;br /&gt;
|90+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $1,500+&lt;br /&gt;
| -$200&lt;br /&gt;
| -$200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
== States ==&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Anger|Anger]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[States (NPCs)#Anger|Anger]]&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|2 &lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $1,000-2,999&lt;br /&gt;
| -$200&lt;br /&gt;
|-&lt;br /&gt;
|2 &lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $3,000-3,999&lt;br /&gt;
| -$400&lt;br /&gt;
|-&lt;br /&gt;
|2 &lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,000+ 	&lt;br /&gt;
| -$600&lt;br /&gt;
|-&lt;br /&gt;
|3+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $1,000-2,999	&lt;br /&gt;
| -$400 &lt;br /&gt;
|-&lt;br /&gt;
|3+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $3,000-3,999	&lt;br /&gt;
| -$800 &lt;br /&gt;
|-&lt;br /&gt;
|3+&lt;br /&gt;
|Value&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; $4,000+ &lt;br /&gt;
| -$1,100 	&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Value here refers to the current total when this part of the code executes.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Arousal|Arousal]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Defiance|Defiance]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Devotion|Devotion]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Fear|Fear]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Humiliation|Humiliation]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Hunger|Hunger]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Hygiene|Hygeine]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Intoxication|Intoxication]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Pain|Pain]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Respect|Respect]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
=== [[States (NPCs)#Stress|Stress]] ===&lt;br /&gt;
No value currently.&lt;br /&gt;
&lt;br /&gt;
== Other NPC Bonuses and Penalties ==&lt;br /&gt;
=== [[Accessories and Equipment|Accessories]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Clothing&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Hakusan Harness&lt;br /&gt;
| + ( 25 x ([[Political Events#Corruption|Ikaanos Corruption]])  )&lt;br /&gt;
|}&lt;br /&gt;
No other clothes contribute to sale price, so remove them. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Jewellery&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Necklace - Gold&lt;br /&gt;
| +$200&lt;br /&gt;
|-&lt;br /&gt;
|Necklace - Diamond&lt;br /&gt;
| +$2,000&lt;br /&gt;
|-&lt;br /&gt;
|Necklace - Embryl&lt;br /&gt;
| +$7,000&lt;br /&gt;
|-&lt;br /&gt;
|Butt Plug - Embryl&lt;br /&gt;
| +$30,000&lt;br /&gt;
|}&lt;br /&gt;
Accessories add less than their value to base price, but this might get multiplied into a bonus during auction. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
![[Piercings]]&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|Tongue&lt;br /&gt;
|$100&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|Nipples&lt;br /&gt;
|$100&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|Bellybutton&lt;br /&gt;
|$100&lt;br /&gt;
|$100&lt;br /&gt;
|-&lt;br /&gt;
|Clit&lt;br /&gt;
|$150&lt;br /&gt;
|$150&lt;br /&gt;
|}&lt;br /&gt;
=== Age ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Age&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!Crystal Heights&lt;br /&gt;
!Watery Eyes&lt;br /&gt;
|-&lt;br /&gt;
|1 - 18&lt;br /&gt;
|&lt;br /&gt;
|$3,500&lt;br /&gt;
|$3,500&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|$2,000&lt;br /&gt;
|$2,000&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|$800&lt;br /&gt;
|$800&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|$300&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
| -$100&lt;br /&gt;
| -$100&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
| -$200&lt;br /&gt;
| -$200&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
| -$300&lt;br /&gt;
| -$300&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| -$400&lt;br /&gt;
| -$400&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
| -$500&lt;br /&gt;
| -$500&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
| -$600&lt;br /&gt;
| -$600&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
| -$800&lt;br /&gt;
| -$800&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
| -$1,000&lt;br /&gt;
| -$1,000&lt;br /&gt;
|-&lt;br /&gt;
|30 - 31&lt;br /&gt;
|&lt;br /&gt;
| -$2,400&lt;br /&gt;
| -$1,400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BONUS&#039;&#039;&#039;&lt;br /&gt;
|Female AND age &amp;lt;33&lt;br /&gt;
| +$1,500&lt;br /&gt;
| +$1,500&lt;br /&gt;
|-&lt;br /&gt;
|32 - 33&lt;br /&gt;
|&lt;br /&gt;
| -$2,900&lt;br /&gt;
| -$1,900&lt;br /&gt;
|-&lt;br /&gt;
|34 - 35&lt;br /&gt;
|&lt;br /&gt;
| -$3,300&lt;br /&gt;
| -$2,300&lt;br /&gt;
|-&lt;br /&gt;
|36 - 39&lt;br /&gt;
|&lt;br /&gt;
| -$3,700&lt;br /&gt;
| -$2,700&lt;br /&gt;
|-&lt;br /&gt;
|40 - 43&lt;br /&gt;
|&lt;br /&gt;
| -$4,700&lt;br /&gt;
| -$3,700&lt;br /&gt;
|-&lt;br /&gt;
|44 - 47&lt;br /&gt;
|&lt;br /&gt;
| -$6,200&lt;br /&gt;
| -$5,200&lt;br /&gt;
|-&lt;br /&gt;
|48+&lt;br /&gt;
|&lt;br /&gt;
| -$8,200&lt;br /&gt;
| -$7,200&lt;br /&gt;
|}&lt;br /&gt;
=== Family of the MC ===&lt;br /&gt;
If the Slave for sale is one of your [[Children]] or a [[Wife]], then add +1.5% of your &#039;&#039;&#039;Influence&#039;&#039;&#039; to their $ value (cap: 50,000). &lt;br /&gt;
&lt;br /&gt;
In the case of &#039;&#039;&#039;wives&#039;&#039;&#039;, they have to have been married to you for at least 30 days for this bonus to apply. &lt;br /&gt;
&lt;br /&gt;
=== Gender ===&lt;br /&gt;
Male slaves are generally worth much less than females. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Sex&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Male&lt;br /&gt;
|value &amp;lt;$1,000&lt;br /&gt;
|x 1&lt;br /&gt;
|-&lt;br /&gt;
|Male&lt;br /&gt;
|value $1,000+&lt;br /&gt;
|x 0.55&lt;br /&gt;
|-&lt;br /&gt;
|Female&lt;br /&gt;
| -&lt;br /&gt;
|x 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Social Status ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Social Status&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Nobility*&lt;br /&gt;
|&lt;br /&gt;
| x 2&lt;br /&gt;
|-&lt;br /&gt;
|Nobility*&lt;br /&gt;
|Virgin&lt;br /&gt;
| x 1.08&lt;br /&gt;
|-&lt;br /&gt;
|Nobility*&lt;br /&gt;
|Anal Virgin&lt;br /&gt;
| x 1.05&lt;br /&gt;
|-&lt;br /&gt;
|High Nobility*&lt;br /&gt;
|&lt;br /&gt;
| x 3.5&lt;br /&gt;
|-&lt;br /&gt;
|High Nobility*&lt;br /&gt;
|Virgin&lt;br /&gt;
| x 1.12&lt;br /&gt;
|-&lt;br /&gt;
|High Nobility*&lt;br /&gt;
|Anal Virgin&lt;br /&gt;
| x 1.09&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This status is determined by the value of the character&#039;s &amp;quot;[[Traits (NPCs)#High Nobility|Nobility]]&amp;quot; trait: 50-99 = Nobility, 100 = High Nobility. &lt;br /&gt;
&lt;br /&gt;
=== Time Owned ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Days Owned&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|1 or 2 &lt;br /&gt;
| x 35%&lt;br /&gt;
|-&lt;br /&gt;
|3 &lt;br /&gt;
| x 50%&lt;br /&gt;
|-&lt;br /&gt;
|4 &lt;br /&gt;
| x 60%&lt;br /&gt;
|-&lt;br /&gt;
|5 &lt;br /&gt;
| x 75%&lt;br /&gt;
|-&lt;br /&gt;
|6 &lt;br /&gt;
| x 80%&lt;br /&gt;
|-&lt;br /&gt;
|7+&lt;br /&gt;
|x 100%&lt;br /&gt;
|}&lt;br /&gt;
===Virginity ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Virgin&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Vaginal&lt;br /&gt;
|Female&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|Vaginal&lt;br /&gt;
|Female AND Corruption &amp;lt; 6 AND Age &amp;lt; 21 AND Willpower &amp;lt; 6&lt;br /&gt;
| +$5,000&lt;br /&gt;
|-&lt;br /&gt;
|Anal&lt;br /&gt;
|Female &lt;br /&gt;
|$2,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MC, Household, Societal and Game affects ==&lt;br /&gt;
&lt;br /&gt;
=== Armand&#039;s Assistance ===&lt;br /&gt;
[[Armand_Blackford|Armand]] is an Accountant with slaving experience you can hire. He helps you at slave auctions if he is in your Household. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Armand&lt;br /&gt;
!Other Requirements&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Employed&lt;br /&gt;
|&lt;br /&gt;
| +$50&lt;br /&gt;
|-&lt;br /&gt;
|Employed&lt;br /&gt;
|Armand&#039;s [[Happiness and Affection#Affection Grades|Affection]] 60+&lt;br /&gt;
| +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
[[Difficulty settings|Grimdark difficulty]] reduces sales price based on the current price.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|[[Difficulty settings|Grimdark]]&lt;br /&gt;
|x 95%&lt;br /&gt;
|}&lt;br /&gt;
=== Liberty of Ikaanos Society ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!State&lt;br /&gt;
!Liberty  &lt;br /&gt;
!Slavery&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Totalitarian&lt;br /&gt;
|&amp;lt; 5&lt;br /&gt;
|Encouraged&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
|Feudal&lt;br /&gt;
|5 - 24&lt;br /&gt;
|Encouraged&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Suppressed&lt;br /&gt;
|25 - 74&lt;br /&gt;
|Allowed&lt;br /&gt;
| +0%&lt;br /&gt;
|-&lt;br /&gt;
|Democracy&lt;br /&gt;
|75 - 90&lt;br /&gt;
|Frowned upon&lt;br /&gt;
| +0%&lt;br /&gt;
|-&lt;br /&gt;
|Full Democracy&lt;br /&gt;
|91 - 100&lt;br /&gt;
|Forbidden&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Market Saturation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slave Abundance&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 20&lt;br /&gt;
| x 1.2&lt;br /&gt;
|-&lt;br /&gt;
|20 - 34&lt;br /&gt;
| x 1.1&lt;br /&gt;
|-&lt;br /&gt;
|35 - 79&lt;br /&gt;
| x 1&lt;br /&gt;
|-&lt;br /&gt;
|80 - 119&lt;br /&gt;
| x 0.75&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
| x 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MC&#039;s Manhunter Trait ===&lt;br /&gt;
[[Traits_(MC)#Manhunter|Manhunter]] is a trait which the MC can take during character creation. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|Manhunter&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MC&#039;s Slaver Experience ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Slaver Experience]]&lt;br /&gt;
!All Slave Markets&lt;br /&gt;
|-&lt;br /&gt;
|0 - 99&lt;br /&gt;
|x 1&lt;br /&gt;
|-&lt;br /&gt;
|100 - 500&lt;br /&gt;
|x 1.05&lt;br /&gt;
|-&lt;br /&gt;
|500 - 999&lt;br /&gt;
|x 1.08&lt;br /&gt;
|-&lt;br /&gt;
|1,000 - 2,499&lt;br /&gt;
|x 1.1&lt;br /&gt;
|-&lt;br /&gt;
|2,500 - 4,999&lt;br /&gt;
|x 1.12&lt;br /&gt;
|-&lt;br /&gt;
|5,000+&lt;br /&gt;
|x 1.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimum Price ==&lt;br /&gt;
A slave will always start with a base price of a minimum of &#039;&#039;&#039;$1,000.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Abominations, Apes and Aliens ==&lt;br /&gt;
An exception to the minimum price rule above is that currently in Ikaanos there is no market for humans so [[Attributes (NPCs)#Taint|tainted]] that they have become mindless [[Prowler|Prowlers]], or &amp;quot;[[Beryll Monkey|Beryll Apes]]&amp;quot;, or anything else which can&#039;t be treated as fully human. [[Hunt Research|Hunt Labs]] will sometimes pay good money (e.g. $7,500) for interesting specimens, for research purposes - but they only deal directly with notable members of Ikaanian society ([[Influence]] 6,000+ required).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039; in their linked sections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;: [[Slave hunters|Slave Hunting]], [[Slave hunters#Auctioning Slaves|Auctioning Slaves]], [[Slave Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: Updated for MoR version 0.8.5&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11661</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11661"/>
		<updated>2026-06-26T08:00:31Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Random NPC Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
* [CRAFTING] Added Whipping cane to the schematics tool tip.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Body type Muscular+ now gives and extra +$800 sell/buy price modifier at auctions (males only).&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 4 Education scenes for Stacey McClung.&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed various missing checkers for Affection and Happiness gains at The Arena.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Enya will no longer immediately bump up her Salary demands to $55 after joining your household. &lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11660</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11660"/>
		<updated>2026-06-26T07:48:18Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
* [CRAFTING] Added Whipping cane to the schematics tool tip.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 4 Education scenes for Stacey McClung.&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed various missing checkers for Affection and Happiness gains at The Arena.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Enya will no longer immediately bump up her Salary demands to $55 after joining your household. &lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11659</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11659"/>
		<updated>2026-06-26T07:40:46Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
* [CRAFTING] Added Whipping cane to the schematics tool tip.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 4 Education scenes for Stacey McClung.&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed various missing checkers for Affection and Happiness gains at The Arena.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11658</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11658"/>
		<updated>2026-06-26T07:40:17Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
* [CRAFTING] Added Whipping cane to the schematics tool tip.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 4 Education scenes for Stacey McClung.&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11581</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11581"/>
		<updated>2026-06-25T16:17:57Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 4 Education scenes for Stacey McClung.&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11580</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11580"/>
		<updated>2026-06-25T15:12:39Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11579</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11579"/>
		<updated>2026-06-25T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
* [ENGINE] Removed six redundant $back setters for all new NPCs (stories/randies).&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11578</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11578"/>
		<updated>2026-06-25T11:16:35Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11577</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11577"/>
		<updated>2026-06-25T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 2 &amp;quot;go to training room&amp;quot; scenes for Celeste Sunderland.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11575</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11575"/>
		<updated>2026-06-25T07:06:30Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Random NPC Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Doubled slaver experience gains from selling/buying at auctions. &lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
* Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11553</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11553"/>
		<updated>2026-06-24T13:44:08Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).&lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11552</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11552"/>
		<updated>2026-06-24T13:35:23Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11551</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11551"/>
		<updated>2026-06-24T10:47:26Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other tweaks/addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11550</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11550"/>
		<updated>2026-06-24T10:46:19Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
* Replaced 3 wardrobe pics for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11549</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11549"/>
		<updated>2026-06-24T10:38:09Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Sex framework===&lt;br /&gt;
* You can now turn off sex sound effects (Options &amp;gt; Page 1 &amp;gt; Sex Sounds). This setting controls orgasm, whip/slap and &amp;quot;ouch&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11548</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11548"/>
		<updated>2026-06-24T10:22:42Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11547</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11547"/>
		<updated>2026-06-24T10:22:33Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed an erroneous F. Crawler &amp;quot;WILL USE&amp;quot; F. Crawler checker for females.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11546</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11546"/>
		<updated>2026-06-24T09:37:06Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11545</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11545"/>
		<updated>2026-06-24T08:56:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New NPC Trait: Manhunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11544</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11544"/>
		<updated>2026-06-24T08:55:26Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC] Added arousal caps to the seduction engine. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11543</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11543"/>
		<updated>2026-06-24T08:01:18Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts. &lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11542</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11542"/>
		<updated>2026-06-24T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other tweaks/addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
* An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11522</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11522"/>
		<updated>2026-06-23T12:40:34Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Av192 will now display her correct Latex strap bikini wardrobe pic.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11521</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11521"/>
		<updated>2026-06-23T09:43:56Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC] Ring assigned NPCs with &amp;quot;oral only&amp;quot; services will no longer be subjected to random &amp;quot;unpleasant event&amp;quot; effects if they&#039;re wearing a duralocked belt. &lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11520</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11520"/>
		<updated>2026-06-23T09:34:47Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added 16 wardrobe pics for Av219 (Rosena).&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11519</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11519"/>
		<updated>2026-06-23T09:06:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
* Added 3 new random male NPC wardrobes (including formal suits).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11518</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11518"/>
		<updated>2026-06-23T09:05:39Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11517</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11517"/>
		<updated>2026-06-23T09:05:24Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New NPC Trait: Manhunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==Random NPC Engine==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks/addons===&lt;br /&gt;
* Added 3 new male random wardrobe sets.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11516</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11516"/>
		<updated>2026-06-23T08:41:23Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New NPC Trait: Manhunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait&#039;s value. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11515</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11515"/>
		<updated>2026-06-23T08:37:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New random NPC Trait: Tendstim allergy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
===New NPC Trait: Manhunter===&lt;br /&gt;
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they recieve a +15% incapacitation chance during combat, for both ranged and melee weapons.&lt;br /&gt;
&lt;br /&gt;
Manhunter can also be trained. For each incapacitating hit performed in combat, there&#039;s a 50% chance this trait is increased by one point. &lt;br /&gt;
&lt;br /&gt;
Dexter Colt, Kaedra start with this trait. &lt;br /&gt;
&lt;br /&gt;
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11514</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11514"/>
		<updated>2026-06-23T07:09:58Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a major bug that could potentially block you from finishing &amp;quot;The Helms&amp;quot; quest.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11513</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11513"/>
		<updated>2026-06-23T07:00:56Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a red error bug that would appear when adding Gregory Helm to your household.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Fixed several erroneous &#039;downed modifiers&#039; for when the MC is incapacitated in combat. &lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11455</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11455"/>
		<updated>2026-06-22T13:04:23Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Deceased NPCs tooltip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
===New random NPC Trait: Tendstim allergy===&lt;br /&gt;
There&#039;s now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor&#039;s kits, however.&lt;br /&gt;
&lt;br /&gt;
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11454</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11454"/>
		<updated>2026-06-22T10:48:20Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 4 Education scenes for Amelia.&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11453</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11453"/>
		<updated>2026-06-22T10:04:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Moved Stacey&#039;s quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script. &lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11452</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11452"/>
		<updated>2026-06-22T09:56:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 6 Education scenes for Miss Dunham.&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11451</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11451"/>
		<updated>2026-06-22T09:55:54Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11450</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11450"/>
		<updated>2026-06-22T09:55:25Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Countless text blocks have been rewritten, new Follower dialogues have been added and many scenes have been overhauled for Chapters 1-4.&lt;br /&gt;
* You can now loot a new weapon in the factory (&amp;quot;The Silver Sword&amp;quot;). This melee weapon, a decorated durasteel rod, is unique to the MC that produces 13 damage in close combat, with the same incap chance as the combat staff (variable: ownss = 1).&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11449</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11449"/>
		<updated>2026-06-22T09:53:05Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Deceased NPCs tooltip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==The Last relative==&lt;br /&gt;
&lt;br /&gt;
===Other tweaks===&lt;br /&gt;
* Added Miss Dunham&#039;s education scenes. &lt;br /&gt;
* Added many unique dialogues for Miss Dunham.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11448</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11448"/>
		<updated>2026-06-22T08:26:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.&lt;br /&gt;
* [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11447</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11447"/>
		<updated>2026-06-22T08:18:57Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;br /&gt;
* Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Adora_Sanor&amp;diff=11446</id>
		<title>Adora Sanor</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Adora_Sanor&amp;diff=11446"/>
		<updated>2026-06-22T08:11:45Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Background: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:adora.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 (ageing frozen until you add her to your Household)&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; American&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 55kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 168cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Special&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Two Moons&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Player home &#039;&#039;or&#039;&#039; Crystal Heights&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; 50 character creation points &#039;&#039;or&#039;&#039; $6,000&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 30 / 1&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
Young Miss Adora Sanor is automatically added to your Household during the character creation process if you either pick the [[Expert traits (MC)#Adora Sanor|Expert Slaver]] level or choose her as a standard [[Traits (MC)#Adora Sanor|Trait]]. Non Expert Slavers can buy Adora at any time from the [[Slave markets|slave market]] in [[Slave Market|Crystal Heights]] for $6,000.&lt;br /&gt;
&lt;br /&gt;
Adora a blank canvas, ready to be formed into whatever her Master has decided will be her future profession. Her foundation is a good set of traits (though not necessarily if purchased), and a decent [[Attributes (NPCs)#Beauty|Beauty]]. &lt;br /&gt;
&lt;br /&gt;
Adora has a small character quest (&amp;quot;[[Quests#NPC-related quests|The Box]]&amp;quot;) which is only available if you acquire her through the [[Expert traits (MC)#Adora|Expert Slaver]] route or through the Adora Sanor trait at character creation.&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
If acquired at character creation (through the &amp;quot;[[Expert traits (MC)#Adora|Expert Slaver]]&amp;quot; option), Adora has the following, highly desired, traits:&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
If purchased from the [[Crystal Heights Slave Market]], Adora&#039;s traits are random. &lt;br /&gt;
&lt;br /&gt;
==== Special Ability - Chef: ====&lt;br /&gt;
Adora gets a +15 bonus to her Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
Adora&#039;s starting stats are unexceptional, but she is eager to please so can be molded to your will.&lt;br /&gt;
&lt;br /&gt;
[[File:Adora1.jpg|frameless|536x536px]][[File:Adora2.jpg|frameless|536x536px]]&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc:==&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)&lt;br /&gt;
==Source:==&lt;br /&gt;
Search: is 212&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Adora_Sanor&amp;diff=11445</id>
		<title>Adora Sanor</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Adora_Sanor&amp;diff=11445"/>
		<updated>2026-06-22T08:11:14Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Source: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:adora.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 (ageing frozen until you add her to your Household)&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; American&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 55kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 168cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Special&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Two Moons&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Player home &#039;&#039;or&#039;&#039; Crystal Heights&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; 50 character creation points &#039;&#039;or&#039;&#039; $6,000&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 30 / 1&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
Young Miss Adora Sanor is automatically added to your Household during the character creation process if you either pick the [[Expert traits (MC)#Adora Sanor|Expert Slaver]] level or choose her as a standard [[Traits (MC)#Adora Sanor|Trait]]. Non Expert Slavers can buy Adora at any time from the [[Slave markets|slave market]] in [[Slave Market|Crystal Heights]] for $6,000.&lt;br /&gt;
&lt;br /&gt;
Adora a blank canvas, ready to be formed into whatever her Master has decided will be her future profession. Her foundation is a good set of traits (though not necessarily if purchased), and a decent [[Attributes (NPCs)#Beauty|Beauty]]. &lt;br /&gt;
&lt;br /&gt;
Adora has a small character quest (&amp;quot;[[Quests#NPC-related quests|The Box]]&amp;quot;) which is only available if you acquire her through the [[Expert traits (MC)#Adora|Expert Slaver]] route at character creation.  &lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
If acquired at character creation (through the &amp;quot;[[Expert traits (MC)#Adora|Expert Slaver]]&amp;quot; option), Adora has the following, highly desired, traits:&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
If purchased from the [[Crystal Heights Slave Market]], Adora&#039;s traits are random. &lt;br /&gt;
&lt;br /&gt;
==== Special Ability - Chef: ====&lt;br /&gt;
Adora gets a +15 bonus to her Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
Adora&#039;s starting stats are unexceptional, but she is eager to please so can be molded to your will.&lt;br /&gt;
&lt;br /&gt;
[[File:Adora1.jpg|frameless|536x536px]][[File:Adora2.jpg|frameless|536x536px]]&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc:==&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)&lt;br /&gt;
==Source:==&lt;br /&gt;
Search: is 212&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11444</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11444"/>
		<updated>2026-06-22T07:50:36Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Deceased NPCs tooltip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added maid outfits for Av36/Av184.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11443</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11443"/>
		<updated>2026-06-21T10:36:23Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now play correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11442</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11442"/>
		<updated>2026-06-21T10:36:18Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Farah&#039;s riding animation will now display correctly.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11441</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11441"/>
		<updated>2026-06-21T10:26:24Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical bug that wouldn&#039;t unset the didring variable, which might&#039;ve created a situation that locked the player in the P. Ring framework.&lt;br /&gt;
* Fixed a major bug that wouldn&#039;t check salaries if an NPC was unemployed.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t apply Averil&#039;s wear while living in the household of her new master (only active if player dismisses her).&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11440</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11440"/>
		<updated>2026-06-21T09:24:10Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bug fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a bug that would apply a &amp;quot;Skill level: 0&amp;quot; result for some captives (Fortification guardians).&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11439</id>
		<title>Version 0.8.5.1</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5.1&amp;diff=11439"/>
		<updated>2026-06-21T09:11:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; TBA.&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
- [NPC/QUEST] Tweaked some of Aria&#039;s dialogues when interacting with her up at USS Seneca.&lt;br /&gt;
&lt;br /&gt;
===Deceased NPCs tooltip===&lt;br /&gt;
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a bug with Caitlin&#039;s retainer that wouldn&#039;t add the correct amount of money to the income pane.&lt;br /&gt;
* You can no longer scavenge after depleting your Stamina Points.&lt;br /&gt;
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).&lt;br /&gt;
* Fixed a time desynch issue in the Tier2+ quest.&lt;br /&gt;
* Removed a redundant &#039;traitrifle&#039; variable that would be set for Kyle (=100) and all new NPCs (=0).&lt;br /&gt;
* Fixed a misspelt variable that could cause some interact texts not to appear.&lt;br /&gt;
* Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.&lt;br /&gt;
* Fixed a misspelt variable that wouldn&#039;t apply Stamina regeneration for he MC while throwing parties alone in the pool.&lt;br /&gt;
* Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
</feed>