<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grimdark</id>
	<title>Masters of Raana - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grimdark"/>
	<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php/Special:Contributions/Grimdark"/>
	<updated>2026-05-12T21:40:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10708</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10708"/>
		<updated>2026-05-12T13:37:22Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 2 sex scenes for Lovisa (undress, oral aroused).&lt;br /&gt;
* Added 3 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10706</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10706"/>
		<updated>2026-05-12T12:19:36Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced Lovisa&#039;s undress scene.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10703</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10703"/>
		<updated>2026-05-12T08:07:59Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10702</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10702"/>
		<updated>2026-05-12T08:05:37Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10701</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10701"/>
		<updated>2026-05-12T07:48:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10675</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10675"/>
		<updated>2026-05-11T14:10:01Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10674</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10674"/>
		<updated>2026-05-11T12:18:53Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Scripted changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10673</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10673"/>
		<updated>2026-05-11T12:17:21Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10672</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10672"/>
		<updated>2026-05-11T12:14:03Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10671</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10671"/>
		<updated>2026-05-11T09:32:19Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10670</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10670"/>
		<updated>2026-05-11T08:12:19Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10667</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10667"/>
		<updated>2026-05-09T12:34:56Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10666</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10666"/>
		<updated>2026-05-09T12:34:46Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10665</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10665"/>
		<updated>2026-05-09T12:33:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10664</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10664"/>
		<updated>2026-05-09T10:34:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10663</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10663"/>
		<updated>2026-05-09T10:31:22Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10662</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10662"/>
		<updated>2026-05-08T13:54:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10661</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10661"/>
		<updated>2026-05-08T09:25:27Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10652</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10652"/>
		<updated>2026-05-07T09:25:23Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10651</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10651"/>
		<updated>2026-05-07T08:40:26Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Random NPC overhaul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10650</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10650"/>
		<updated>2026-05-07T07:42:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Random NPC overhaul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10649</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10649"/>
		<updated>2026-05-06T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Power value pane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10648</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10648"/>
		<updated>2026-05-06T08:59:13Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Religion&amp;diff=10647</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Religion&amp;diff=10647"/>
		<updated>2026-05-05T10:15:56Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Church of the Two Moons (CTM) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rel11.jpg|alt=Contemplating the cosmos|border|right|frameless|519x519px]]&lt;br /&gt;
Today, in 2489, Religion has a strong influence on [[Ikaanos|Ikaanian]] society. Over 40% of Ikaanians belong to the official state religion, &#039;&#039;[[Religion#Church of the Two Moons (CTM)|The Church of the Two Moons]] -&#039;&#039; the majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and most of the faiths that were presenty on Earth during the period of Raana&#039;s colonisation are represented on Raana today, some thriving. And in addition there are a host of secretive mystical [[Religion#Other cults and religions|cults]] which rose from the ashes of [[The Great Chaos]], plus the &amp;quot;[[Religion#The cult of The Elder|Raana worship]]&amp;quot; which was established by the first-wavers (referred to contemptuously as the &amp;quot;Cult of the Elder&amp;quot; by Ikaanians).&lt;br /&gt;
&lt;br /&gt;
The MC starts as an Atheist, but can choose to convert to any religion in-game. By increasing his [[The Player#Devotion|Devotion]] through religious actions he&#039;ll gain benefits depending on which religion he belongs to. &lt;br /&gt;
&lt;br /&gt;
The MC will have [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] bonuses when dealing with NPCs of the same Religion, if his own [[The Player#Devotion|Devotion]] is high enough (see below for details). He will also experience [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details. &lt;br /&gt;
&lt;br /&gt;
The MC can also attempt to convert NPCs under his influence to his own Religion; see [[Conversion]] for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religions of Ikaanos ===&lt;br /&gt;
The religious beliefs of the almost 2 million inhabitants of the [[The Republic of Ikaanos|colony of Ikaanos]] (i.e. excluding the [[Mastersphere]], the [[Prometheus Kingdoms]], [[Kingsport]], and [[Ivardin]]) break down roughly as follows: &lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|CTM]]:&#039;&#039;&#039; 41%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Atheism|Atheism]]:&#039;&#039;&#039; 25%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Christianity|Christianity]]:&#039;&#039;&#039; 10%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#The cult of The Elder|Cult of The Elder]]:&#039;&#039;&#039; 8%&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 6%&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 4%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Asatru]]:&#039;&#039;&#039; 3%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Islam|Islam]]:&#039;&#039;&#039; 2%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Other cults and religions|Other]]:&#039;&#039;&#039; 1%&lt;br /&gt;
&lt;br /&gt;
===Wife limits===&lt;br /&gt;
While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of [[Wives and offspring|wives]] a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss &#039;&#039;&#039;&#039;&#039;per [[wife]]&#039;&#039;&#039;&#039;&#039;. There&#039;s also a small daily risk (5%) to lose one [[Standing]] point with that religion, down to a minimum of 50.  &lt;br /&gt;
&lt;br /&gt;
==Atheism==&lt;br /&gt;
[[File:Rel1.png|alt=Symbol representing atheism|frame]]&lt;br /&gt;
Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, heaven or hell, souls or ghosts, demons or angels... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-99:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; There&#039;s a 10% chance to increase Willpower one point per day, up to a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By lecturing at Whitehaven Academy (40% chance per held lesson).&lt;br /&gt;
* By maintaining a Science skill of 75+ (3% chance per day).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* None. &lt;br /&gt;
&lt;br /&gt;
==Church of the Two Moons (CTM)==&lt;br /&gt;
[[File:Rel2.png|alt=Symbol representing the Church of the Two Moons|frame]]&lt;br /&gt;
With their gleaming [[The Cathedral|&#039;&#039;&#039;Cathedral&#039;&#039;&#039;]] towers in Emerald City&#039;s [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] almost 300 feet tall, it&#039;s not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the [[The Mayor|Mayorship]] of Ikaanos, immensely aiding the ruling body of [[The Republic]] by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the [[Kingdom of David|Davidian]] houses of [[New Eden]], and the need to stand strong against forbidden cults roaming outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart &amp;quot;the great race of the arch&amp;quot; (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in &amp;quot;unreligious ways&amp;quot;. CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).&lt;br /&gt;
&lt;br /&gt;
The formal leader of CTM is The High Priest, a title currently held by Joseph Swanson. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[The Moons of Raana|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
CTM is primarily a city-state religion that gives social and economic benefits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +2 Influence/day.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Influence/day, -$5 tax.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +15 Influence/day, No house tax.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the cathedral.&lt;br /&gt;
* By giving donations at the cathedral.&lt;br /&gt;
* By building a home temple.&lt;br /&gt;
* By praying at a home temple.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
==Asatru (Æsir)==&lt;br /&gt;
[[File:Rel4.png|alt=Symbol representing the Aesir/asatru faith|frame]]&lt;br /&gt;
Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as &amp;quot;Heathenry&amp;quot;. Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The &#039;&#039;&#039;[[Odensborg|Grand Temple of Odin]]&#039;&#039;&#039; in [[Locations (Ikaanos)#Myrdalen|Myrdalen]] is an exception, gathering roughly 500 devout &#039;&#039;&#039;Scandi&#039;&#039;&#039; warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Five.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
More information [https://en.wikipedia.org/wiki/%C3%86sir here].&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Aesir religion follows &amp;quot;the old ways&amp;quot;: devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By giving donations to the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By investing in the [[Jobs and Money#F%C3%A4lth brother&#039;s (Watery Eyes)|Fälth brother&#039;s business]].&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving captured slaves to the high priests of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
&lt;br /&gt;
===Other religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Gladiatrix Bonus:&#039;&#039;&#039; +5 chance in the [[The Arena|Arena]] if Willpower 30+ (Females).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +3 combat damage.&lt;br /&gt;
&lt;br /&gt;
==Christianity==&lt;br /&gt;
[[File:Rel5.png|alt=Symbol representing the Christian faith|frame]]&lt;br /&gt;
Christianity, dominated by the &#039;&#039;&#039;Catholic&#039;&#039;&#039; church, spread to Raana during the final two decades before [[The Severance]]. Today&#039;s Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, &#039;&#039;&#039;[[The Holy Virgin|The Church of the Holy Virgin]]&#039;&#039;&#039; in Ikaanos&#039; [[Locations (Ikaanos)#Westside Heights|Westside Heights]], acts as the HQ of the [[The Republic|Republic]]&#039;s Christian [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
Christianity battled [[Religion#Church of the Two Moons (CTM)|The Church of The Two Moons]] during the mid-24th century - leading to &#039;&#039;the Holy Saint&#039;s massacre&#039;&#039; of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.  &lt;br /&gt;
&lt;br /&gt;
In the year 2489, around 30,000 Ikaanians (counting both IC and the Prometheus region) consider themselves Catholic Christians. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects (MC)===&lt;br /&gt;
Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving donations to orphanages (082).&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===Slave/Wife effects===&lt;br /&gt;
* Christian slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* You receive a Christian slave&#039;s Devotion as a chance penalty during bondage sessions - if it&#039;s above 39.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* NPCs increase their [[States (NPCs)#Devotion|Devotion]] (daily 20% chance of +1 point) &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; [[Political Events#Corruption|Ikaanos Corruption]] is 75+ &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; their [[Attributes (NPCs)#Corruption|personal Corruption]] is below 30 and their [[Attributes (NPCs)#Willpower|WILLPOWER]] is 20+.&lt;br /&gt;
&lt;br /&gt;
==The Cult of The Elder==&lt;br /&gt;
[[File:Rel6.png|alt=Symbol representing the Cult of the Elder|frame]]&lt;br /&gt;
&amp;quot;The Cult of The Elder&amp;quot; or &amp;quot;The Cult of the Old Ones&amp;quot; are both contemptuous words given by Ikaanians to the religious beliefs of the [[First wavers|first-wavers]] of the [[Kingdom of David]]. The Davidians call their faith &amp;quot;Raana worship&amp;quot; or &amp;quot;The faith of the All-Seeing Eye&amp;quot;. Possibly founded at [[Sentinel Hill]] in Ikaanos City, the center of the faith has moved to [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Two.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called &amp;quot;&#039;&#039;&#039;The Eye&#039;&#039;&#039;&amp;quot;, whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
Elder cultists are known for their relaxed attitude toward Raana&#039;s unforgiving nature. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No Stamina drain (storms/heatwaves).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
* By praying in the wilds (special action in &amp;quot;Investigate Area&amp;quot; section).&lt;br /&gt;
* By praying at [[Sentinel Hill]] in [[Locations (Ikaanos)#Raven Woods|Raven Woods]] (+5, once per day, takes an hour, also gives +5 Stamina).&lt;br /&gt;
*By praying at [[Tancred&#039;s Stone]] near [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] (+5, once per day, takes half an hour).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +1-3 [[Merchandise]] yield when assigned as [[Assignments and Jobs - Scavenger|Scavengers]].&lt;br /&gt;
&lt;br /&gt;
==Islam==&lt;br /&gt;
[[File:Rel8.png|alt=Symbol representing Islam|frame]]&lt;br /&gt;
The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after [[The Caliphate]] declared a universe-spanning &#039;&#039;Dawah&#039;&#039;. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on [[Gandaria]], a continent that lost all communications with [[Irendoria]] several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate&#039;s Raana HQ, the beautiful [[Great Mosque|&#039;&#039;&#039;Great Mosque&#039;&#039;&#039;]] of Ikaanos, in [[Locations (Ikaanos)#The Procoms|the Procoms]] district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Four.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it&#039;s considered a sacred gesture to devote oneself to the head of a household. [[Hassan Al-dāhiya]], a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5/25 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower&#039;s WILLPOWER is below 20.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home masjid.&lt;br /&gt;
* By building a masjid.&lt;br /&gt;
* By praying at the holy mosque in Procoms (0.8.6+).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.&lt;br /&gt;
* -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.&lt;br /&gt;
&lt;br /&gt;
===Unique effects===&lt;br /&gt;
* A Muslim MC NOT praying five times per day will lower his Devotion with five points, down to a minimum of 70.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* Muslim slaves have a 10% chance to decrease [[Attributes (NPCs)#Corruption|Corruption]] one point per day unless they have the [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] trait.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +10 [[Assignments and Jobs - Accountant#Accountant Skill|Accountant]] skill.&lt;br /&gt;
&lt;br /&gt;
==Other cults and religions==&lt;br /&gt;
Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows... (The numbers given here are for active adult membership.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 75,000+&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 50,000 approximately&lt;br /&gt;
* &#039;&#039;&#039;[[Buddhism]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Red Tide|The order of the Red Tide]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Judaism]]:&#039;&#039;&#039; 1,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The yellow queen|The Yellow Queen]]:&#039;&#039;&#039; 800 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Golden Dawn]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Rod of Adem]]:&#039;&#039;&#039; An outlawed sex cult.&lt;br /&gt;
* &#039;&#039;&#039;[[The Blue Star]]:&#039;&#039;&#039; A sex cult with a strong foothold in Lake City.&lt;br /&gt;
* &#039;&#039;&#039;[[Neoplatonism]]&#039;&#039;&#039;: 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hermes Mysteris]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hellenism]]:&#039;&#039;&#039; 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Neognosticism]]&#039;&#039;&#039;: 200 members.&lt;br /&gt;
* [[Group of Hope|&#039;&#039;&#039;The Group of Hope&#039;&#039;&#039;]]: a few hundred members.&lt;br /&gt;
* [[The Dagosa Cult|&#039;&#039;&#039;The Dagosa Cult&#039;&#039;&#039;]]: a few hundred members.&lt;br /&gt;
* [[The Children of Ser-huggah]]: a few hundred members.&lt;br /&gt;
* The [[Karlshamn Raiders]]: a few hundred members.&lt;br /&gt;
* Children of Kali: a few hundred members.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10646</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10646"/>
		<updated>2026-05-05T10:15:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== House Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Servant or lower, &#039;&#039;&#039;or&#039;&#039;&#039; Family members&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daughters assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wives assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Mercenaries or lower&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; [[Influence]] points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: -15 if under 17 years old.&lt;br /&gt;
* &#039;&#039;&#039;Social status:&#039;&#039;&#039; -15 if [[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]].&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; +15 if [[Traits (NPCs)#Starlet|Starlet]].&lt;br /&gt;
* &#039;&#039;&#039;Battle fame&#039;&#039;&#039;: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* &#039;&#039;&#039;Prestige&#039;&#039;&#039;: +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.&lt;br /&gt;
* &#039;&#039;&#039;Authority in Household:&#039;&#039;&#039; +20 if [[Wife#First Wife|First Wife]], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.&lt;br /&gt;
* &#039;&#039;&#039;Sincerity:&#039;&#039;&#039; Skill is ZEROED if the Herald is [[States (NPCs)#Anger|&#039;&#039;&#039;Angry&#039;&#039;&#039;]], or doesn&#039;t have at least neutral [[Happiness and Affection|&#039;&#039;&#039;Affection&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( Skill + modifiers ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline, up to 70.&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Corruption|Corruption]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, +$30 if [[Traits (NPCs)#Extrovert|Extroverted]], +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait&lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] 60+&lt;br /&gt;
** [[Attributes (NPCs)#Charisma|Charisma]] 60+&lt;br /&gt;
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* +2 [[Influence]]&#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; gain to MC&#039;s Household daily.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|&#039;&#039;&#039;Performance&#039;&#039;&#039;]] up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|&#039;&#039;&#039;Charisma&#039;&#039;&#039;]] up to 80, if [[Happiness and Affection|Happiness]] is 60+&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|&#039;&#039;&#039;Willpower&#039;&#039;&#039;]] up to 30, if [[Happiness and Affection|Happiness]] is 30+&lt;br /&gt;
* If [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+, 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap.&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if City Corruption is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if City Corruption is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Corruption&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 90)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;Waiter/Waitress&#039;&#039;&#039; (Charisma+Domestic); &#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength+Domestic); &#039;&#039;&#039;Bouncer&#039;&#039;&#039; (Strength+Melee), &#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma+Administration); &#039;&#039;&#039;Performer&#039;&#039;&#039; (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).&lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.&lt;br /&gt;
&lt;br /&gt;
===SGPD Officer - Ellen===&lt;br /&gt;
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under &amp;quot;City Assignments&amp;quot;), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen&#039;s trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:&lt;br /&gt;
&lt;br /&gt;
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.&lt;br /&gt;
* This NPC&#039;s [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.&lt;br /&gt;
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).&lt;br /&gt;
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).&lt;br /&gt;
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90).&lt;br /&gt;
* 10% daily risk of being inflicted [[Attributes (NPCs)#Health Points|health point]] DAMAGE based on City [[Control]] (max: -30 HP).&lt;br /&gt;
* Unique dialogues and event texts unlocked.&lt;br /&gt;
&lt;br /&gt;
===Mayor of Ikaanos—Arizona=== &lt;br /&gt;
Should the player complete the &amp;quot;Slavemaster of Raana&amp;quot; quest and the following conditions have been met for [[Arizona Adler]]: +90 Intelligence, +120 Administration, and +90 Academics, she will replace Utah Adler and become the Mayor of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
City effects chances are dependent on the &#039;&#039;current&#039;&#039; City Control Attribute. A higher Control Attribute increases chances to affect various City Attributes. Chances are also affected by Arizona&#039;s sexual wear, Health ahd Happiness.&lt;br /&gt;
&lt;br /&gt;
Effects (only active if Arizona is assigned to this job):&lt;br /&gt;
*+1 [[Prestige]] per day.&lt;br /&gt;
*A 25% chance to increase [[willpower]] by one point per day (cap: 90).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Corruption|Corruption]] (cap: 75), if Arizona&#039;s [[Corruption]] is 80+.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Liberty|Liberty]] (minimum: 15), if Arizona&#039;s has the [[Traits (NPCs)#Dominant|Dominant]] [[Traits (NPCs)|Trait]] or Kidness below 30.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Prosperity|Prosperity]] (cap: 75).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Power|Power]] by 5-25 points per day.&lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30-$120&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or if their [[Notoriety]] is high enough, &#039;&#039;&#039;Escort&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;[[Gold walking#Oral Services|Oral service]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Gold walking#Full service|Full service]],&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;[[Gold walking#Escort|Escort]]&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.  &lt;br /&gt;
&lt;br /&gt;
To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10645</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=10645"/>
		<updated>2026-05-05T10:14:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Preparing an NPC for adventures and combat. = &lt;br /&gt;
[[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). Adding NPCs as a Follower immediately terminates their current job assignments. Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment. Most NPC character [[quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest.&lt;br /&gt;
&lt;br /&gt;
==== Weapons and gear ====&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Links and guides ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Titles =&lt;br /&gt;
In addition to Jobs, NPCs can be assigned &#039;&#039;&#039;[[Titles (Slaves)|Titles]]&#039;&#039;&#039;. These are usually duties which can be performed at the same time as working a Job - though in some cases the Title duties may be performed more effectively if the Title holder is not assigned a Job at the same time, and some titles only take effect of the NPC has no job assigned. Examples include: [[Titles (Slaves)#Head%20maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]], [[Titles (Slaves)#Pantry%20girl|Pantry Girl]], [[Titles (Slaves)#Quartermistress|Quartermistress]], [[Titles (Slaves)#Nanny|Nanny]], [[Titles (Slaves)#Floor%20Crawler|Floor Crawler]], [[Titles (Slaves)#Head%20Chef|Head Chef]] and [[Titles (Slaves)#Nurse|Nurse]]. Some of these Titles are for roles which your household can only have one of at a time; for others you can have as many in that role as you like. Titles do not earn money; they look after your Household. For more details see the [[Titles (Slaves)|TITLES]] section.&lt;br /&gt;
=Jobs=&lt;br /&gt;
&lt;br /&gt;
== House Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== House Maid ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Servant or lower, &#039;&#039;&#039;or&#039;&#039;&#039; Family members&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Maids clean, tidy and organise the household, assisting with cooking, laundry, and other chores. A large household will require several maids to keep it running smoothly. And more maids than strictly necessary bring the benefit of additional opulence, increasing your Influence. So a household can have any number of maids, though will survive with none.&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a Household Maid will keep her at home, accessible should you require other services. There are no risks involved, other than what her Master might decide happens during breaks. Note: not to be confused with the [[Titles_(Slaves)#Head_maid|Head Maid]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Maid grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
* If the Maid has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Maid&#039;s Dress|Maid&#039;s dress]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Maids with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Maid has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if she has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 &#039;&#039;&#039;Influence&#039;&#039;&#039; if assigned to the Maid job, as long as her Domestic is 70+ and Her Affection is 60+ (Amiable).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daughters assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 6 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wives assigned as Maids:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* IF Willpower 40+ AND Affection 61-109, 1 in 3 chance of -1 Happiness and -1 Affection daily. &lt;br /&gt;
* IF they have Materialistic trait, -2 Happiness and -2 Affection daily. &lt;br /&gt;
* IF Willpower 21+ AND Affection &amp;lt;90, 1 in 6 chance of -1 Willpower daily.&lt;br /&gt;
&lt;br /&gt;
=== Footman ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Status Requirement:&#039;&#039;&#039; Mercenaries or lower&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Footmen help the running of large households, adding opulence thus increasing [[Influence]]. They work alongside Maids, but answer to the [[Titles (Slaves)#Butler|Butler]] not to the Head Maid. A large household may have several footmen to assist its Master.&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a Footman will keep him at home, accessible should you require other services. There are no direct risks involved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Each Footman grants you +2 &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; every day. This is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
* If the Footman has the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait (90+), they grant an additional +2 &#039;&#039;&#039;Influence&#039;&#039;&#039; every day.&lt;br /&gt;
*Daily 15% chance to increase their [[Skills (NPCs)#Domestic|&#039;&#039;&#039;Domestic&#039;&#039;&#039;]] skill (cap: 60). Chance doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]]&lt;br /&gt;
*Daily 10% chance to increase their [[Attributes (NPCs)#Discipline|&#039;&#039;&#039;Discipline&#039;&#039;&#039;]] (cap: 60). This chance is doubled if they&#039;re wearing a [[Accessories and Equipment#Formal Suit (MC or NPC)|Footman&#039;s Suit]].&lt;br /&gt;
*If the Kitchen, Livingroom and Bedrooms are all maximally upgraded, Footmen with Discipline 50+ and Happiness 60+ and Affection 75+ have a 33% daily chance to increase their [[Traits (NPCs)#Workaholic|&#039;&#039;&#039;Workaholic&#039;&#039;&#039;]] trait by +1 (cap: 100).&lt;br /&gt;
*If the Footman has [[Traits (NPCs)#Sloppy|Sloppy]] trait, 30% daily chance to decrease this by 1 point if he has Affection Soulmate+ or Fear 6+ or Respect 25+.&lt;br /&gt;
&lt;br /&gt;
Note: Not to be confused with the [[Titles (Slaves)#Butler|Butler]], which is a Title not a full-time job, and is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
=== Gardener ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services. &lt;br /&gt;
&lt;br /&gt;
A household can only have one Gardener. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income&amp;lt;br&amp;gt;&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase a gardener&#039;s Gardening skill one point, up to a maximum of 80. Assigning them to the Administration and Domestic Program at the Academy can further boost Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what a slave&#039;s Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s [[Disrepair]] value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. Assigning someone as a Janitor is a way to encourage them to eventually become a workaholic. The role can also be used to help NPCs develop the [[Traits (NPCs)#Workaholic|Workaholic]] trait. Beware that people who hate you or are angry with you, if assigned as Janitors, will use this opportunity to surreptitiously damage your property though.   &lt;br /&gt;
&lt;br /&gt;
A household can have any number of Janitors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household [[Disrepair]], daily&lt;br /&gt;
* If Janitor&#039;s [[Attributes (NPCs)#Discipline|Discipline]] is 40+, extra -1 Household [[Disrepair]], daily.&lt;br /&gt;
* If [[Discipline]] is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase [[Traits (NPCs)#Workaholic|Workaholic]] trait by +1 (cap: 100).&lt;br /&gt;
* If Janitor&#039;s [[States (NPCs)#Anger|Anger]] is 3 or 4, +1 Disrepair per day; if Anger 5+, +2 Disrepair daily.&lt;br /&gt;
* If Janitor&#039;s [[Happiness and Affection#Affection Grades|Affection]] is Unfriendly or Despising, +1 Disrepair per day; if Abhorred or Venomous, +2 Disrepair per day.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. An Accountant does their job better if they are a free person (social status [[NPC Status (detailed)#Slaves|Servant]] or better). And devout followers of the Islamic faith on Raana do particularly well as Accountants, due to their culture and access to trade networks.  &lt;br /&gt;
&lt;br /&gt;
You can only have one Accountant.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Guard ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. &lt;br /&gt;
&lt;br /&gt;
You can have any number of Guards.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Guard]].&lt;br /&gt;
&lt;br /&gt;
=== Captain ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
The Captain Of The Guard is the leader and trainer of your security forces. A captain will train the guards&#039; Discipline and combat skills, and help guarding your household. An ideal Captain will be a Warrior in nature, with strong Willpower, physically imposing, mature, skilled in Melee and Ranged combat, and famous for their success in combat. &lt;br /&gt;
&lt;br /&gt;
You can only have one Captain.&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Captain of the Guard]].&lt;br /&gt;
=== Herald ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily income:&#039;&#039;&#039; [[Influence]] points; see below&lt;br /&gt;
* &#039;&#039;&#039;Daily cost&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 9-5&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
A Herald travels Ikaanos spreading her household&#039;s good name, hoping to increase its status and influence. As long as your Herald has an [[Happiness and Affection|Affection]] of Neutral or above, and is not [[Attributes (NPCs)#Anger|Angry]], they will increase your Influence by +2 per day minimum, and possibly a lot more depending on relevant Skills and Attributes detailed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herald Skill&#039;&#039;&#039; = ( [[Attributes (NPCs)#Intelligence|Intelligence]] + [[Attributes (NPCs)#Charisma|Charisma]] + [[Attributes (NPCs)#Beauty|Beauty]] + [[Skills (NPCs)#Performance|Performance]] ) / 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: -15 if under 17 years old.&lt;br /&gt;
* &#039;&#039;&#039;Social status:&#039;&#039;&#039; -15 if [[NPC Status (detailed)#Convicts|Convict]] or [[NPC Status (detailed)#Slaves|Slave]].&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; +15 if [[Traits (NPCs)#Starlet|Starlet]].&lt;br /&gt;
* &#039;&#039;&#039;Battle fame&#039;&#039;&#039;: +10 if [[Warfame]] 200+, or +20 if  600+.&lt;br /&gt;
* &#039;&#039;&#039;Prestige&#039;&#039;&#039;: +10 if [[Attributes (NPCs)#Prestige|Prestige]] 100+, or +20 if 300+.&lt;br /&gt;
* &#039;&#039;&#039;Authority in Household:&#039;&#039; +20 if [[Wife#First Wife|First Wife]], if [[Attributes (NPCs)#Intelligence|Intelligence]] 50+, and Household [[Influence]] 10,000+.&lt;br /&gt;
* &#039;&#039;&#039;Sincerity:&#039;&#039;&#039; Skill is ZEROED if the Herald is [[States (NPCs)#Anger|&#039;&#039;&#039;Angry&#039;&#039;&#039;]], or doesn&#039;t have at least neutral [[Happiness and Affection|&#039;&#039;&#039;Affection&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;: Daily [[Influence]] gain to the MC&#039;s Household = ( Skill + modifiers ) / 4.&lt;br /&gt;
&lt;br /&gt;
You can only have one Herald.  &lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
NPCs assigned as Scavengers go out all day searching for scrap and other things which can be sold on or processed into their useful constituents. Each day, each Scavenger will try to bring back some [[Merchandise]]. Their chances are helped by having high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Survival|Survival]] skill, and particularly if they have the natural affinity for the job indicated by the [[Traits (NPCs)#Scavenger|Scavenger]] trait. Having this trait also means they might find stuff much more valuable than Merchandise.  &lt;br /&gt;
&lt;br /&gt;
N.B. The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)  &lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Educator ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
More details here: [[Assignments and Jobs - Educator]]&lt;br /&gt;
&lt;br /&gt;
== Stores ==&lt;br /&gt;
&lt;br /&gt;
=== General Store (Roo&#039;s assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at your neighbour &#039;&#039;&#039;Abbot Roo&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s [[Roo&#039;s General Store|General Store]] in Redhaven is a relatively easy assignment, that&#039;ll not cost your slave any significant stamina or risk of injury. Roo however has hungry eyes and wandering hands, only accepts teenage girls for the job, and hints that they may be expected to provide oral &amp;quot;stress relief&amp;quot; if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (product demonstrator) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at [[Devious Tools]] in the otherwise-reputable Whitehaven district affects both mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from &#039;&#039;&#039;Miss Devious&#039;&#039;&#039; herself. Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline, up to 70.&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is less than 40.&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Bookstore (salesperson) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Ms. Bouchard&#039;&#039;&#039;&#039;s quaint boutique in Whitehaven, the [[The Secret Garden|&amp;quot;Secret Garden&amp;quot;]], is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Willpower|Willpower]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Happiness and Affection|Happiness]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Attributes (NPCs)#Corruption|Corruption]]&lt;br /&gt;
* 1 in 6 chance for +1 [[Traits (NPCs)#Feminist|Feminist]] trait&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Store (ammo sorter) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
If you have a military background, your neighbor &#039;&#039;&#039;Timothy Walton&#039;&#039;&#039; will offer you, as a fellow soldier, a chance to employ one of your slaves as a (low-paid) ammunition sorter at his [[Walton&#039;s Smithery|workshop &amp;amp; store]] in Redhaven. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the person in question. There are no risks involved, other than Exhaustion from the mindless work in the cellar. Being several hours a day in close proximity to Mr Walton&#039;s troubled nephew Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s Clothes (shop assistant) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian &#039;&#039;&#039;Nikolai&#039;&#039;&#039; offers one of your staff the opportunity to work at his Westside [[Nika&#039;s Clothes|clothing store]], in sales, customer support, and administration. There are no risks involved - Nikolai is a nice guy who treats his employees as friends, not slaves. The shop has a relaxed, fun and supportive atmosphere, which over time will help bring reserved people out of their shells.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (assistant) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at &#039;&#039;&#039;Mr. Lombar Kai&#039;s&#039;&#039;&#039; [[Carpenter|Furniture store]] in South Redhaven involves heavy lifting, cleaning, helping the chief carpenter with administrative chores, and performing basic carpenter assignments. It often involves hard work that builds strength (up to a point), and brings risk of occasional minor injury. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Golden Dragon (performer) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, +$30 if [[Traits (NPCs)#Extrovert|Extroverted]], +$50 if [[Titles (Slaves)#First Wife|First Wife]] AND [[Influence]] 10,000+. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the [[Traits (NPCs)#Shy|Shy]] trait&lt;br /&gt;
** [[Attributes (NPCs)#Beauty|Beauty]] 60+&lt;br /&gt;
** [[Attributes (NPCs)#Charisma|Charisma]] 60+&lt;br /&gt;
** [[Skills (NPCs)#Dancing|Dancing]] OR [[Skills (NPCs)#Performance|Performance]] 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the upmarket [[the Golden Dragon|Golden Dragon]] restaurant in [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] is an honorable assignment, but it does require a degree of class, and training. Though the restaurant is open late, the shift currently on offer is from lunchtime to early evening - though the girl is expected to arrive earlier to get dressed and rehearse. There are no risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* +2 [[Influence]]&#039;&#039;&#039;[[Influence]]&#039;&#039;&#039; gain to MC&#039;s Household daily.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Skills (NPCs)#Performance|&#039;&#039;&#039;Performance&#039;&#039;&#039;]] up to 90.&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Charisma|&#039;&#039;&#039;Charisma&#039;&#039;&#039;]] up to 80, if [[Happiness and Affection|Happiness]] is 60+&lt;br /&gt;
* 1 in 6 daily chance to increase [[Attributes (NPCs)#Willpower|&#039;&#039;&#039;Willpower&#039;&#039;&#039;]] up to 30, if [[Happiness and Affection|Happiness]] is 30+&lt;br /&gt;
* If [[Skills (NPCs)#Performance|Performance]] 80+ AND either [[Attributes (NPCs)#Beauty|Beauty]] 80+ OR [[Attributes (NPCs)#Charisma|Charisma]] 80+, 1 in 6 chance of +1 [[Attributes (NPCs)#Prestige|&#039;&#039;&#039;Prestige&#039;&#039;&#039;]] per day, no cap.&lt;br /&gt;
&lt;br /&gt;
== City Assignments ==&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
You can send slaves to [[the Arena]]&#039;s Gladiatrix School, for training, and performance fights. It costs $125 to enrol a slave here, plus $125 per night - and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. Arena fights are not mandatory, but are a way for your slave to earn you [[Influence]] and money. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be severely wounded in them. If your slave wins, you receive both monetary reward and influence from owning such a skilled slave.&lt;br /&gt;
&lt;br /&gt;
You can enrol 3-6 of your female slaves and other employees in Crystal Hills Arena Gladiatrix School (CHAGS) depending on your Influence (3 spaces for any owner, with extra spaces for those with 15k+, 50k+ and 100k+ [[Influence]]) - but you can only arrange &#039;&#039;&#039;one fight per day&#039;&#039;&#039; regardless of how many of your personnel are training there.&lt;br /&gt;
*&#039;&#039;&#039;Daily Cost:&#039;&#039;&#039; $125, plus occasional [[tendstims]] - but you may also win money on the daily staged fight. And note that food is not included in the fee, and girls assigned here will need extra rations due to the intense physical regimen they are under; without extra food they will lose weight and Happiness. Note also that the act of assigning a girl here costs $125 in addition to the nightly fee. &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 24 hrs&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 14+&lt;br /&gt;
*15% daily chance to increase [[Skills (NPCs)#Melee Combat|Melee combat]] skill (cap: 80).&lt;br /&gt;
*10% daily chance to increase [[Skills (NPCs)#Ranged Combat|Ranged combat]] skill (cap: 60).&lt;br /&gt;
*10% daily chance to increase [[Discipline]] (cap: 100).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Dexterity|Dexterity]] (cap 80).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Strength|Strength (cap:]] 65).&lt;br /&gt;
*15% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|Maximum Stamina]] (cap: 90).&lt;br /&gt;
*15% daily chance to decrease [[Attributes (NPCs)#Kindness|Kindness]], down to 14.&lt;br /&gt;
*Up to a 20% chance to decrease [[Weight]], based on [[Body Type]],Traits, and that individual&#039;s Food Settings.&lt;br /&gt;
*Girls with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait have a 100% daily chance to increase [[Happiness and Affection|Happiness]] (cap: 80).&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High risk of daily injury even if just training; visit personnel assigned here daily, bringing [[tendstims]].&lt;br /&gt;
*Option to have 1 girl a day in a public fight (see below).&lt;br /&gt;
To initiate a &#039;&#039;&#039;fight&#039;&#039;&#039; requires you to visit the slave (Interact &amp;gt; Manage NPC). Fights take less than an hour, including travel time to and from the Arena. You get to choose who they fight, and what weapon they will use. Victories bring Influence (+10 to +70) and Money (+$50 to +$3,300); defeats bring severe health point loss, plus permanent reduction to Strength, Dexterity &amp;amp;/or Beauty. The fight can be staged at any time of the day or night. But you can only organize one slave fight per day. &lt;br /&gt;
&lt;br /&gt;
More details here: [[The Arena#The Crystal Hills Arena Gladiatrix School|The Crystal Hills Arena Gladiatrix School]]&lt;br /&gt;
&lt;br /&gt;
=== The Abbey ===&lt;br /&gt;
You can send off any female NPC to [[The Abbey]] in Westside Heights if one of these prerequisites are true:&lt;br /&gt;
&lt;br /&gt;
* She is either a &#039;&#039;&#039;convict&#039;&#039;&#039;, &#039;&#039;&#039;slave&#039;&#039;&#039; or &#039;&#039;&#039;servant&#039;&#039;&#039;&lt;br /&gt;
* She is &#039;&#039;&#039;family&#039;&#039;&#039; (daughter, wife)&lt;br /&gt;
* Her WILLPOWER is below 20&lt;br /&gt;
* She is a &#039;&#039;&#039;catholic&#039;&#039;&#039; with Devotion 60+&lt;br /&gt;
&lt;br /&gt;
There&#039;s no limit to the number of NPCs you can have stationed at the abbey.&lt;br /&gt;
&lt;br /&gt;
Note that there are &#039;&#039;&#039;chances x 1.25&#039;&#039;&#039; for skill and attribute gains if the trainee&#039;s sponsor (the MC) has Standing 30+ with the [[The Holy Virgin|Christian]] faction, and &#039;&#039;&#039;chances x 1.5&#039;&#039;&#039; if Standing 60+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increase &#039;&#039;&#039;Discipline&#039;&#039;&#039; (cap: 100): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;INTELLIGENCE&#039;&#039;&#039; (cap: 60): 10%&lt;br /&gt;
* Increase &#039;&#039;&#039;Workaholic&#039;&#039;&#039; trait: 2%&lt;br /&gt;
* Increase &#039;&#039;&#039;Academics&#039;&#039;&#039; (cap: 60): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Gardening&#039;&#039;&#039; (cap: 100): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Domestic&#039;&#039;&#039; (cap: 90): 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Administration&#039;&#039;&#039; (cap: 90), if &#039;&#039;&#039;&amp;quot;Virtuous Herald&amp;quot;&#039;&#039;&#039; is active: 15%&lt;br /&gt;
* Increase &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;catholic&#039;&#039;&#039;): 15%&lt;br /&gt;
* &#039;&#039;&#039;Conversion&#039;&#039;&#039; chance (if &#039;&#039;&#039;other&#039;&#039;&#039; Devotion is 9 or less): 1%, +5% if &amp;quot;&#039;&#039;&#039;Virtuous Herald&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait and decrease &#039;&#039;&#039;Malevolent&#039;&#039;&#039; trait (if City Corruption is below 40): 3%&lt;br /&gt;
* Increase &#039;&#039;&#039;Vanilla&#039;&#039;&#039; trait (if City Corruption is below 20): 3%, +25% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Increase &#039;&#039;&#039;Pure&#039;&#039;&#039; trait (if &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039; is active): 25%&lt;br /&gt;
* Decrease &#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; (minimum: 20): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Corruption&#039;&#039;&#039;: 15%, +15% if &amp;quot;&#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;&amp;quot; is active.&lt;br /&gt;
* Decrease &#039;&#039;&#039;Devotion&#039;&#039;&#039; (if &#039;&#039;&#039;not&#039;&#039;&#039; catholic): 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Materialistic&#039;&#039;&#039; trait: 5%&lt;br /&gt;
* Decrease &#039;&#039;&#039;Bratty&#039;&#039;&#039; trait: 10%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASE CHANCE MODIFICATIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+&#039;&#039;&#039; (skills/attributes only): chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Catholic Devotion 60+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic&#039;&#039;&#039;: chances x 0.90&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 60+&#039;&#039;&#039;: chances x 0.75&lt;br /&gt;
* &#039;&#039;&#039;Not a catholic, with Devotion 100+&#039;&#039;&#039;: chances x 0.5&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 30+&#039;&#039;&#039;: chances x 1.25&lt;br /&gt;
* &#039;&#039;&#039;Standing (Catholic Church) is 60+&#039;&#039;&#039;: chances x 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFFECTION AND HAPPINESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC&#039;s base chances will be affected if she has:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materialistic Trait&#039;&#039;&#039;: -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 60+ (and not catholic)&#039;&#039;&#039;: -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 30&#039;&#039;&#039;: -1 Happiness/day (down to 30).&lt;br /&gt;
* &#039;&#039;&#039;Is a catholic with Devotion 60+&#039;&#039;&#039;: +1 Happiness/day (cap: 100).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Placing an NPC at the abbey always costs $95 in signup fees. If you&#039;re a Catholic with a Devotion of 100+, or if your Standing with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%).&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
You can pay (on a daily basis) to have any number of your NPCs take classes at [[The Academy]] during the day - or, once they are knowledgeable enough and if you&#039;d prioritize earning over learning, you can send up to eight of them there to teach or lecture; there is always demand at the Academy for day-labor &amp;quot;supply teachers&amp;quot; to fill in for absent staff, help students with their work, or assist in practicals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning at The Academy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm (plus commute time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25 recommended; see below.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; $60 or $80 per day&lt;br /&gt;
*&#039;&#039;&#039;Benefits:&#039;&#039;&#039; each course will improve 5 or 6 of a student&#039;s relevant Skills and Attributes, 1- 3 points each per fortnight on average. This display of your wealth and your valuing of the finer things in life will also gain you &#039;&#039;&#039;+2 Influence&#039;&#039;&#039; per student per day.&lt;br /&gt;
&lt;br /&gt;
The Academy is currently experimenting with allowing people of any age to attend its courses (money talks!) However these courses were designed with people of a set age and expected education level in mind, so older students might find the courses pitched at the wrong level for them, or they might feel socially uncomfortable or lonely if they are a generation older than everyone else in the class.&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everything from natural history to advanced computers and Grid navigation. It will address a student&#039;s &#039;&#039;&#039;Science, Academics, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Science and Hardware|The Academy]]&#039;s page. &lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance. It will address a student&#039;s &#039;&#039;&#039;Academics, Science, Discipline, INTELLIGENCE and WILLPOWER&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#History and Anthropology|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. It will address a student&#039;s &#039;&#039;&#039;Domestic, Administration, Gardening, Discipline, and INTELLIGENCE&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Administration and Domestic Art|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists. It will address a student&#039;s &#039;&#039;&#039;Acrobatics, Dancing, Discipline, Performance, DEXTERITY and STRENGTH&#039;&#039;&#039; (in that order). Find full details of this course on [[The Academy#Gymnastics and Performance|The Academy]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===Teacher===&lt;br /&gt;
&lt;br /&gt;
Upon attaining sufficient skill in Science or Academics, up to eight of your NPCs at a time can teach at Whitehaven Academy, as either Lecturers (if skill 40+) or Professors (skill 70+). &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level: 40 for Lecturer, 70 for Professor.&lt;br /&gt;
*Age requirements: child prodigies are permitted to lecture at any age, but Professors must be aged 21+ unless sponsored by an Influential household; see below.&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income: $35 ($45 if Lecturer&#039;s Science stat is 60+)&lt;br /&gt;
*Science: 2% chance to increase (cap: 120)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 120)&lt;br /&gt;
*WILLPOWER: 4% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age: Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income: $35 ($45 if Lecturer&#039;s Academics&#039; stat is 60+)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 3% chance to increase (cap: 90)&lt;br /&gt;
* WILLPOWER: 5% chance to increase (cap: 90)&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age: Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $90&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Science|Science]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Science|Science]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 3% chance to increase (cap: 100)&lt;br /&gt;
*INTELLIGENCE: 8% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 12% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income Calculation:&lt;br /&gt;
**Base Income: $70&lt;br /&gt;
**From Skill: +$5 / +$20 / +$35 / +$60 at [[Skills (NPCs)#Academics|Academics]] skill 80+ / 90+ / 100+ / 120+. &lt;br /&gt;
**From [[Attributes (NPCs)#Prestige|Prestige]]: +$5 (Prestige 50+), +$15 (Prestige 150+), +5% (Prestige 250+), +$15 (Prestige 500+), for a total of +$40&lt;br /&gt;
**From Status: status of Slave or Convict reduces income by $15&lt;br /&gt;
**From Discipline: -$15 (Discipline &amp;lt;20), -$15 (Discipline &amp;lt;40), stacking for a total of -$30 if below 20 Discipline.&lt;br /&gt;
**From Traditionalist trait: +$30&lt;br /&gt;
*[[Influence]]: +4/day&lt;br /&gt;
*[[Skills (NPCs)#Academics|Academics]]: 1% chance to increase (cap: 100)&lt;br /&gt;
*Discipline: 2% chance to increase (cap: 90)&lt;br /&gt;
*INTELLIGENCE: 6% chance to increase (cap: 100)&lt;br /&gt;
*WILLPOWER: 10% chance to increase (cap: 80)&lt;br /&gt;
*[[Attributes (NPCs)#Prestige|Prestige]]: if [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] 100+, 1 in 6 chance of +1 Prestige daily, no cap.&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Minimum Age: 21, or any age if MC&#039;s influence is 6,000+&lt;br /&gt;
&lt;br /&gt;
== City Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Workshop Jobs ===&lt;br /&gt;
You can assign up to 10 NPCs (Issids, Slaves, or Convicts) as &#039;&#039;&#039;workers&#039;&#039;&#039;, plus optionally also a [[Workshop#Appointing a foreman|&#039;&#039;&#039;Foreman&#039;&#039;&#039;]], to work in each [[Workshop]] that you build. The Foreman increases your workshop&#039;s efficiency (yield), and benefits from high Intelligence, plus Affection towards you. And the workers benefit from high [[Discipline]]. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Jobs ===&lt;br /&gt;
If you build a [[Taverns|Tavern]], you can assign one [[Taverns#Barkeeper|&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;]] and up to ten assistants there. Each assistant will be assigned to one of [[Taverns#Assignments|five roles]], based on their suitability: &#039;&#039;&#039;Waiter/Waitress&#039;&#039;&#039; (Charisma+Domestic); &#039;&#039;&#039;Bus boy/girl&#039;&#039;&#039; (Strength+Domestic); &#039;&#039;&#039;Bouncer&#039;&#039;&#039; (Strength+Melee), &#039;&#039;&#039;Host/Hostess&#039;&#039;&#039; (Charisma+Administration); &#039;&#039;&#039;Performer&#039;&#039;&#039; (Charisma+Performance). Your Barkeeper is in charge, and benefits from Charisma, Intelligence, Age, Fame, and Extroverted trait. And certain specific NPCs are especially good at this job ([[Doyle Bekker|Doyle]], [[Ansel Motte|Ansel]] and [[Clea Vallas|Clea]]).&lt;br /&gt;
&lt;br /&gt;
More details here: [[Taverns]]&lt;br /&gt;
&lt;br /&gt;
== Colonial Properties ==&lt;br /&gt;
&lt;br /&gt;
=== Mines ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Lumber Mills ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
=== Ranches ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
== Unique Jobs ==&lt;br /&gt;
Some jobs are open to only a single individual. Some of these appear on the list as jobs assignable to that individual, others are &lt;br /&gt;
&lt;br /&gt;
=== Manager - Tuner ===&lt;br /&gt;
[[Tuner Jackson]], as long as he is [[Happiness and Affection|Friendly+]] and paid well enough, will [[Traits (NPCs)#Manager|train all the suitable females]] in the household in [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Dancing|Dancing]] in their spare time, as long as he isn&#039;t assigned to any Job. This [[Traits (NPCs)#Manager 2|special ability]] manifests in him as a [[Traits (NPCs)#Manager|Trait]], rather than being a Job. This is something he does voluntarily if he is shown enough respect and trust, and given freedom - it isn&#039;t something he can be forced to do. So it takes the place of a job, rather than being one. He can alternatively train Performance and Dancing as an [[Assignments and Jobs - Educator|Educator]] applying the [[Assignments and Jobs - Educator#Performance|Performance template]], which he does very well, but there are differences between the two approaches - summarized in a table &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== News Reporter - Nicole ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point a special Job assignment will appear for her of &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She can then publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), the choice of which is determined either by Nicole&#039;s current &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Affiliation|Political Affiliation]]&#039;&#039;&#039; (itself determined by the current attributes of herself and the MC&#039;s household) or by the MC if he over-rules her. This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)/News Office#Political Power|Political Power]]&#039;&#039;&#039; (based on her Discipline, Intelligence, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power.&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter - Stacey ===&lt;br /&gt;
If joining the MC&#039;s Household, [[Stacey McClung]] will ask for support in continuing her research into the history and mysteries of Raana. Having the MC feeding and housing her will free her from having to earn a living dealing in the commoner and less interesting [[Artifacts]], so that she can focus on trying to find the rarer, more mysterious and more valuable [[Relics]] instead. And she will need the MC&#039;s involvement in trying to find these, as expeditions to do so can be dangerous. So the Job &#039;&#039;&#039;Relic Hunter&#039;&#039;&#039; is  available to Stacey only, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.&lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist - Rebecca ===&lt;br /&gt;
[[Rebecca Higgs]] has the desire to be a businesswoman, but her background and personality only equip her for dodgy dealings. If she is Friendly+ and given the freedom to use her initiative, she will involve herself in many of the MC&#039;s income streams, using her underworld contacts and devious mind to find underhand ways of squeezing more money out of them. This takes the place of her doing an assigned Job, as much of [[Traits (NPCs)#Rebecca - Skulduggerist|what she gets up to]] has to be kept secret.&lt;br /&gt;
&lt;br /&gt;
===SGPD Officer - Ellen===&lt;br /&gt;
[[Ellen Shaw]] is a former Skyguard police officer. If the player chooses to assist her by finishing her quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;), she will get reinstated at the [[SGPDHQ|SGPD]]. Then this job will become available to her (appearing under &amp;quot;City Assignments&amp;quot;), along with a [[Traits (NPCs)#SGPD Officer|trait of the same name]] to track the strength of her continued standing with the SGPD. As long as Ellen&#039;s trait is maintained above zero, a job working for the SGPD will be available each day. And each day that the MC assigns an Ellen to work as an [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] she gains the following:&lt;br /&gt;
&lt;br /&gt;
* Requires no [[Salary]] – just food and lodgings – whilst working at the SGPD.&lt;br /&gt;
* This NPC&#039;s [[Assignments and Jobs - Guard#Guard Value|Guard Value]] is automatically added to your Household [[Assignments and Jobs - Guard#Guard Pool|Guard Pool]] any day they work as an SGPD officer.&lt;br /&gt;
* 3% daily chance to increase [[Attributes (NPCs)#Prestige|Prestige]] (cap: 100).&lt;br /&gt;
* 10% daily chance to increase either the [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] combat skill (cap: 90).&lt;br /&gt;
* 10% daily chance to increase [[Attributes (NPCs)#Maximum Stamina|maximum STAMINA]] (cap: 90).&lt;br /&gt;
* 10% daily risk of being inflicted [[Attributes (NPCs)#Health Points|health point]] DAMAGE based on City [[Control]] (max: -30 HP).&lt;br /&gt;
* Unique dialogues and event texts unlocked.&lt;br /&gt;
&lt;br /&gt;
===Mayor of Ikaanos—Arizona=== &lt;br /&gt;
Should the player complete the &amp;quot;Slavemaster of Raana&amp;quot; quest and the following conditions have been met for [[Arizona Adler]]: +90 Intelligence, +120 Administration, and +90 Academics, she will replace Utah Adler and become the Mayor of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
City effects chances are dependent on the &#039;&#039;current&#039;&#039; City Control Attribute. A higher Control Attribute increases chances to affect various City Attributes. Chances are also affected by Arizona&#039;s sexual wear, Health ahd Happiness.&lt;br /&gt;
&lt;br /&gt;
Effects (only active if Arizona is assigned to this job):&lt;br /&gt;
*+1 [[Prestige]] per day.&lt;br /&gt;
*A 25% chance to increase [[willpower]] by one point per day (cap: 90).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Corruption|Corruption]] (cap: 75), if Arizona&#039;s [[Corruption]] is 80+.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Liberty|Liberty]] (minimum: 15), if Arizona&#039;s has the [[Traits (NPCs)#Dominant|Dominant]] [[Traits (NPCs)|Trait]] or Kidness below 30.&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Prosperity|Prosperity]] (cap: 75).&lt;br /&gt;
*A 13% chance to increase City [[Political Events#Power|Power]] by 5-25 points per day.&lt;br /&gt;
&lt;br /&gt;
= Prostitution =&lt;br /&gt;
&lt;br /&gt;
=== Gold Walkers ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30-$120&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; currently none, but might change&lt;br /&gt;
Clearing daytime jobs allows you to assign an NPC who is willing to agree to it ([[Attributes (NPCs)#Corruption|Corruption]] 50+, or [[Attributes (NPCs)#Willpower|Willpower]] &amp;lt;20, or [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] trait) to be a daytime prostitute, through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. You can assign them to offer &#039;&#039;&#039;Oral service&#039;&#039;&#039;, &#039;&#039;&#039;Full service&#039;&#039;&#039;, or if their [[Notoriety]] is high enough, &#039;&#039;&#039;Escort&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also, unless they are restricted to blowjobs only, their [[Skills (NPCs)#Vaginal skill|Vaginal skill]] and [[Skills (NPCs)#Anal proficiency|Anal skill]] will increase profits indirectly, by reducing [[Sexual Wear]], which requires expensive [[Ointment]] to treat. They will work the streets around your home - or if you have one or more [[Taverns]], work from those too, as they see fit. &#039;&#039;&#039;Male&#039;&#039;&#039; NPCs as well as females can also be assigned to daytime goldwalking and tavern prostitution, but not the potentially more lucrative night-time Prostitution Ring sessions (see below). For male prostitutes, their [[Skills (NPCs)#Copulation|Copulation]] skill replaces a woman&#039;s Vaginal skill.  &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking#Goldwalking assignment|Gold walking]]&lt;br /&gt;
&lt;br /&gt;
=== Tavern Prostitutes ===&lt;br /&gt;
CONTENT HERE COMING SOON&lt;br /&gt;
&lt;br /&gt;
= Evening and Night-Time Assignments =&lt;br /&gt;
&lt;br /&gt;
=== Prostitution Ring ===&lt;br /&gt;
Female NPCs who are willing to work as a Prostitute (Corruption 50+, or Willpower &amp;lt;20, or Nymphomaniac trait) can be assigned to &amp;quot;The Ring&amp;quot; - your own evening prostitution ring - through options on the &amp;quot;Prostitution&amp;quot; interface rather than the &amp;quot;Jobs &amp;amp; Titles&amp;quot; interface. They can do this in addition to doing a daytime job. Their daytime job can also be [[Assignments and Jobs#Gold Walkers|Goldwalker]] if you wish. &lt;br /&gt;
&lt;br /&gt;
You can assign them to offer &#039;&#039;&#039;[[Gold walking#Oral Services|Oral service]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Gold walking#Full service|Full service]],&#039;&#039;&#039; or if their [[Notoriety]] is high enough, &#039;&#039;&#039;[[Gold walking#Escort|Escort]]&#039;&#039;&#039;. They earn increasing amounts of dependent on their [[Attributes (NPCs)#Charisma|Charisma]], [[Skills (NPCs)#Oral skill|Oral skill]], [[Attributes (NPCs)#Corruption|Corruption]], and [[Attributes (NPCs)#Affection|Affection]] for you. Also indirectly [[Skills (NPCs)#Vaginal skill|Vaginal]] and [[Skills (NPCs)#Anal proficiency|Anal]] skills, as like Oral, these reduce [[Sexual Wear]], which requires expensive [[Ointment]] to treat. &lt;br /&gt;
&lt;br /&gt;
The girls do not work unsupervised; you have to institute a Ring session if you want them to work on any particular evening. This option becomes available after 7pm. Clicking the &amp;quot;panties&amp;quot; button will then take you to a screen where you have to choose where in Ikaanos they will work, what rooms they will work from if any, whether you will pay a bribe to the [[Skyguard]] to look the other way, or protection money to whichever gang you are on the patch of, or for bodyguards, or for advertising. This can bring in a lot more money than daytime goldwalking, but with risks. &lt;br /&gt;
&lt;br /&gt;
More details here: [[Gold walking]]&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
*Base Happiness Gain: 10%/day chance for +1.&lt;br /&gt;
* Base Discipline Gain: 0%/day chance for +1 (cap: 70).&lt;br /&gt;
* Base Influence Gain: +0/day.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase by +1 (cap: 60).&lt;br /&gt;
&lt;br /&gt;
You can send your slaves and servants to one of Ikaanos&#039; evening riding schools. Caring for and riding [[Bestiary#Horses|horses]] is a great way to reduce [[States (NPCs)#Stress|&#039;&#039;&#039;Stress&#039;&#039;&#039;]], raise &#039;&#039;&#039;[[Happiness and Affection|Happiness]]&#039;&#039;&#039; over time, increase a person&#039;s &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039; and their &#039;&#039;&#039;[[Attributes (NPCs)#Dexterity|Dexterity]]&#039;&#039;&#039;, and can increase your &#039;&#039;&#039;[[Influence]]&#039;&#039;&#039;. And assigning someone to a stables does not exclude them from [[Parties]]. However they will be unavailable for 1 to 1 interactions from 6 to 8 pm each night.  &lt;br /&gt;
&lt;br /&gt;
To assign someone to a stable, be at home, select the person, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse, if you bought one, at a loss. A fully upgraded white stables horse costs you $5,100, and sells back for $2,100 if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
==== Muller&#039;s Barn ====&lt;br /&gt;
A cheaper alternative to Whitehaven Stables. For children and teenagers whose guardians are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to [[Kingsport]] township.&lt;br /&gt;
*Daily Cost: $5/day&lt;br /&gt;
*Extra bonuses: none.&lt;br /&gt;
*Upgrade - Buy Horse ($500): +8%/day Happiness, +5%/day Discipline.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Thoroughbred ($1,000): +17%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Buy Horse].&lt;br /&gt;
====White Stables====&lt;br /&gt;
Sponsored by [[Whitehaven Academy]]. Takes great pride in breeding and tending to the Romanov-line of horses - the first equines to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of [[Locations (Ikaanos)#Whitehaven District|Whitehaven]], close to M&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;Ornal&#039;s Park.&lt;br /&gt;
*Daily Cost: $25/day&lt;br /&gt;
*Extra bonuses: +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Buy Horse ($900): +10%/day Happiness, +5%/day Discipline, +1/day Influence.&lt;br /&gt;
*Upgrade - Upgrade Gear ($200): +5%/day Happiness, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
*Upgrade - Pure-Bred ($1,500): +10%/day Happiness, +5%/day Discipline, +1/day Influence. Requires [Buy Horse].&lt;br /&gt;
* Upgrade - Champion ($2,500): +25%/day Happiness, +5%/day Discipline, +2/day Influence. Requires [Pure-Bred].&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10644</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10644"/>
		<updated>2026-05-05T08:05:04Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue &amp;lt;div&amp;gt; from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10643</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10643"/>
		<updated>2026-05-05T07:47:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10638</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10638"/>
		<updated>2026-04-29T08:02:09Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10637</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10637"/>
		<updated>2026-04-28T15:10:44Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10636</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10636"/>
		<updated>2026-04-28T10:50:22Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10635</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10635"/>
		<updated>2026-04-28T10:31:36Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10634</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10634"/>
		<updated>2026-04-28T10:01:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10633</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10633"/>
		<updated>2026-04-25T09:16:10Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Scripted changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10632</id>
		<title>Ex-Arena Champion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10632"/>
		<updated>2026-04-25T08:31:49Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ex-Arena Champion.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 27&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 76 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 178 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Kahill Outpost]].&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict.&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 75 / 5&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
the ex-arena champion (Kaedra, last name randomized) is a capturable female NPC that the player can encounter if he take on the bounty at [[The Goat&#039;s Toe]] in [[Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
She is the daughter of a [[Hazorians|Hazorian]] warrior family. She grew up in Am-Belinor one of the last Hazorian villages in the [[Prometheus Kingdoms|Prometheus]] region. It was destroyed by Republic death squads when she was still young and she survived in the wilderness for years before she was captured and taken to a prison camp. &lt;br /&gt;
&lt;br /&gt;
She eventually escaped in a prison break aimed at freeing a crime boss there and went on the run with a couple of others before eventually being recaptured and sent to the arena. However, she later managed to break out again and escaped to Kahill Outpost, where the small militia there tried their best to capture her, but failed due to her skill until the player steps in.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Brawler&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Workaholic&lt;br /&gt;
&lt;br /&gt;
She can also get (random chance):&lt;br /&gt;
&lt;br /&gt;
* Bloodthirsty&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Her experience at gladiatorial combat gives her a +15 bonus when competing in one-to-one fights at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
Here is an example of the ex-arena champion&#039;s starting stats (note that her name is random). She has very high Strength and Melee combat, and high Dexterity and Ranged too, and above average Beauty. &lt;br /&gt;
[[File:Arena Champ.jpg|alt=Ex-Arena Champ Starting Stats Example|none|thumb|919x919px|Ex-Arena Champ Starting Stats Example]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10631</id>
		<title>Ex-Arena Champion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10631"/>
		<updated>2026-04-25T08:31:02Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ex-Arena Champion.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 27&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within Curvy body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within Curvy body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Kahill Outpost]].&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict.&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 75 / 5&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
the ex-arena champion (Kaedra, last name randomized) is a capturable female NPC that the player can encounter if he take on the bounty at [[The Goat&#039;s Toe]] in [[Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
She is the daughter of a [[Hazorians|Hazorian]] warrior family. She grew up in Am-Belinor one of the last Hazorian villages in the [[Prometheus Kingdoms|Prometheus]] region. It was destroyed by Republic death squads when she was still young and she survived in the wilderness for years before she was captured and taken to a prison camp. &lt;br /&gt;
&lt;br /&gt;
She eventually escaped in a prison break aimed at freeing a crime boss there and went on the run with a couple of others before eventually being recaptured and sent to the arena. However, she later managed to break out again and escaped to Kahill Outpost, where the small militia there tried their best to capture her, but failed due to her skill until the player steps in.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Brawler&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Workaholic&lt;br /&gt;
&lt;br /&gt;
She can also get (random chance):&lt;br /&gt;
&lt;br /&gt;
* Bloodthirsty&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Her experience at gladiatorial combat gives her a +15 bonus when competing in one-to-one fights at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
Here is an example of the ex-arena champion&#039;s starting stats (note that her name is random). She has very high Strength and Melee combat, and high Dexterity and Ranged too, and above average Beauty. &lt;br /&gt;
[[File:Arena Champ.jpg|alt=Ex-Arena Champ Starting Stats Example|none|thumb|919x919px|Ex-Arena Champ Starting Stats Example]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10630</id>
		<title>Ex-Arena Champion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ex-Arena_Champion&amp;diff=10630"/>
		<updated>2026-04-25T08:30:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ex-Arena Champion.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 27&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within Curvy body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within Curvy body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Kahill Outpost]].&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict.&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 75 / 0&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
the ex-arena champion (Kaedra, last name randomized) is a capturable female NPC that the player can encounter if he take on the bounty at [[The Goat&#039;s Toe]] in [[Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
She is the daughter of a [[Hazorians|Hazorian]] warrior family. She grew up in Am-Belinor one of the last Hazorian villages in the [[Prometheus Kingdoms|Prometheus]] region. It was destroyed by Republic death squads when she was still young and she survived in the wilderness for years before she was captured and taken to a prison camp. &lt;br /&gt;
&lt;br /&gt;
She eventually escaped in a prison break aimed at freeing a crime boss there and went on the run with a couple of others before eventually being recaptured and sent to the arena. However, she later managed to break out again and escaped to Kahill Outpost, where the small militia there tried their best to capture her, but failed due to her skill until the player steps in.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Brawler&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Workaholic&lt;br /&gt;
&lt;br /&gt;
She can also get (random chance):&lt;br /&gt;
&lt;br /&gt;
* Bloodthirsty&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Her experience at gladiatorial combat gives her a +15 bonus when competing in one-to-one fights at [[The Arena#The Crystal Hills Arena Gladiatrix School|CHAGS]]. &lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
Here is an example of the ex-arena champion&#039;s starting stats (note that her name is random). She has very high Strength and Melee combat, and high Dexterity and Ranged too, and above average Beauty. &lt;br /&gt;
[[File:Arena Champ.jpg|alt=Ex-Arena Champ Starting Stats Example|none|thumb|919x919px|Ex-Arena Champ Starting Stats Example]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=10629</id>
		<title>Story NPCs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=10629"/>
		<updated>2026-04-25T08:30:05Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Ex-Arena Champion (name random) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adrienne Keller===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&lt;br /&gt;
|[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&lt;br /&gt;
|[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&lt;br /&gt;
|[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&lt;br /&gt;
|[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&lt;br /&gt;
|[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]/[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213 and Av52&#039;&#039;&#039;&lt;br /&gt;
|[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&lt;br /&gt;
|[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&lt;br /&gt;
|[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter, &amp;quot;New World Order&amp;quot; quest)/[[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&lt;br /&gt;
|[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&lt;br /&gt;
|[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ellen Shaw ===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.  &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Square&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ellen Shaw|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av50&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av50 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&lt;br /&gt;
|[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&lt;br /&gt;
|[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Evelyn Whitlock ===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Redhaven]]&#039;&#039;&#039; (The Headkiller&#039;s Crew quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Evelyn Whitlock|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av47&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av47 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&lt;br /&gt;
|[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&lt;br /&gt;
|[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&lt;br /&gt;
|[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&lt;br /&gt;
|[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&lt;br /&gt;
|[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Louisiana Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Republic Palace]]&#039;&#039;&#039; (Palace Distrct.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Louisiana Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av51&#039;&#039;&#039;&lt;br /&gt;
|[[File:Louisianahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&lt;br /&gt;
|[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&lt;br /&gt;
|[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&lt;br /&gt;
|[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&lt;br /&gt;
|[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&lt;br /&gt;
|[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&lt;br /&gt;
|[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&lt;br /&gt;
|[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rhea Recuso===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: Westside Heights (&amp;quot;The Saint&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rhea Recuso|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av54&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rheahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&lt;br /&gt;
|[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Stacey McClung (Tier 2 NPC) ===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Athiest|Athiest]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; or &#039;&#039;&#039;[[NPC Status (detailed)#Servant|Servant]]&#039;&#039;&#039; (Choice given at aquisition) &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stacey McClung|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av45&#039;&#039;&#039;&lt;br /&gt;
|[[File:Staceyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&lt;br /&gt;
|[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Miss Dunham (Tier 2 NPC; first name picked by the player)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&lt;br /&gt;
|[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&lt;br /&gt;
|[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&lt;br /&gt;
|[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Astrid Wredén===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Religion#Asatru (Æsir)|&#039;&#039;&#039;Aesir&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: The [[Locations (Ikaanos)#The Wetlands|Wetlands]] (Marston [[Wetlands Watchtower|Watchtower]]) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Astrid Wredén|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av107&#039;&#039;&#039;&lt;br /&gt;
|[[File:Astrid.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&lt;br /&gt;
|[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&lt;br /&gt;
|[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ex-Arena Champion (Kaedra)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Atheist&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&lt;br /&gt;
|[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&lt;br /&gt;
|[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&lt;br /&gt;
|[[File:Julie EduGood.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&lt;br /&gt;
|[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&lt;br /&gt;
|[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&lt;br /&gt;
|[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very&#039;&#039;&#039; &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&lt;br /&gt;
|[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&lt;br /&gt;
|[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&lt;br /&gt;
|[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&lt;br /&gt;
|[[File:Telika face.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&lt;br /&gt;
|[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valerie Borsow.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&lt;br /&gt;
|[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&lt;br /&gt;
|[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&lt;br /&gt;
|[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&lt;br /&gt;
|[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&lt;br /&gt;
|[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bofors Gun ===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Titan&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: [[Republic Palace|&#039;&#039;&#039;Republic Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bofors Gun|here]].&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av49&#039;&#039;&#039;&lt;br /&gt;
|[[File:Bofors edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&lt;br /&gt;
|[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&lt;br /&gt;
|[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&lt;br /&gt;
|[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&lt;br /&gt;
|[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&lt;br /&gt;
|[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ezra Waylen===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;?&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ezra Waylen|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av357&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Ezra.png|alt=Ezra portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&lt;br /&gt;
|[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&lt;br /&gt;
|[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Kansas Adler ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kansas Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av48&#039;&#039;&#039;&lt;br /&gt;
|[[File:Kansas adler edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&lt;br /&gt;
|[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&lt;br /&gt;
|[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&lt;br /&gt;
|[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Reece Sharpe ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Bela Marsh (Samuel Spartan&#039;s Story Quest)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Reece Sharpe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av46&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av46 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&lt;br /&gt;
|[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sir Gabriel Arwent===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Holy Virgin]], &amp;quot;The Iron Order&amp;quot; quest&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sir Gabriel Arwent|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av53&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good GA.png|thumb|150px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&lt;br /&gt;
|[[File:Aaron Kreuger - Portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bartholomew &amp;quot;Bart&amp;quot; Masters ===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: (Armand Blackford quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bart Masters|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av364&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av364 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&lt;br /&gt;
|[[File:Black Scorpion-portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dolcaar Vesren===&lt;br /&gt;
Age: &#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: [[Religion#Christianity|&#039;&#039;&#039;Christian&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Silfren Woods]]&#039;&#039;&#039; ([[Silfren Mine]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dolcaar Vesren|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av363&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av363 edu good.png|alt=Dolcaar&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&lt;br /&gt;
|[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Urban Titans - Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av355 edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sven Johansson===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sven Johansson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av331&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Sven.png|alt=Sven Johansson&#039;s portrait|none|thumb|179x179px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&lt;br /&gt;
|[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&lt;br /&gt;
|[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Disciples of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;br /&gt;
|[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10628</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10628"/>
		<updated>2026-04-24T13:23:35Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10627</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10627"/>
		<updated>2026-04-24T13:04:34Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] (A2+) You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10626</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10626"/>
		<updated>2026-04-24T11:47:18Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10625</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10625"/>
		<updated>2026-04-24T11:45:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* The &amp;quot;Old Three&amp;quot; (overhaul) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Tier4+ Alpha ETA April, 2026&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10624</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10624"/>
		<updated>2026-04-24T11:45:01Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* The &amp;quot;Big Three&amp;quot; (overhaul) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Tier4+ Alpha ETA April, 2026&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10623</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10623"/>
		<updated>2026-04-24T10:31:51Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* The &amp;quot;Big Three&amp;quot; (overhaul) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Tier4+ Alpha ETA April, 2026&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Big Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Big Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10622</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10622"/>
		<updated>2026-04-24T10:31:24Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* The &amp;quot;Big Three&amp;quot; (overhaul) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Tier4+ Alpha ETA April, 2026&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Big Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Big Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Added 1 new scene for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10621</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10621"/>
		<updated>2026-04-24T10:31:04Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Power value pane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Tier4+ Alpha ETA April, 2026&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework. &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Big Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Big Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also tweaked.&lt;br /&gt;
&lt;br /&gt;
* Added 1 new scene for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10620</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10620"/>
		<updated>2026-04-24T09:12:39Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* High nobility families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although Ikaanos is a republic, it still maintains a formal &#039;&#039;&#039;noble class&#039;&#039;&#039; that traces its origins back to the brief monarchic regimes that followed the Severance. Some families have also risen into the nobility over time, earning their place through influence, wealth or gradual acceptance.&lt;br /&gt;
&lt;br /&gt;
==Lower nobility==&lt;br /&gt;
&lt;br /&gt;
===Lower nobility families===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bianchi:&#039;&#039;&#039; A large family that dabbles in everything from entertainment (restaurants) to estates. Though they all bear the Bianchi name, the House itself is loosely structured, with its branches operating largely independently.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Alessandro Bianchi (2250s).&lt;br /&gt;
*&#039;&#039;&#039;Boulay:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Jonas Boulay (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Hasan:&#039;&#039;&#039; A small house ruled by Amir Hasan. Based in Emerald City. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Khalid Hasan (2310).&lt;br /&gt;
*&#039;&#039;&#039;Kessarin:&#039;&#039;&#039; A small merchant house. Based in Crystal Heights and The Docks. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Valian Kessarin (2302).&lt;br /&gt;
*&#039;&#039;&#039;Mali:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tenegra Mali (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Pásztor:&#039;&#039;&#039; A shrouded house occupying a ruined castle in Feeder&#039;s Canyon. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Gergely Pásztor (2330).&lt;br /&gt;
*&#039;&#039;&#039;Valcoryn:&#039;&#039;&#039; A small great house. Main estate can be found in North Crow&#039;s End.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Sebastian Valcoryn (2332).&lt;br /&gt;
&lt;br /&gt;
===High nobility families===&lt;br /&gt;
*&#039;&#039;&#039;Adler:&#039;&#039;&#039; The Adlers rose to fame during the dark ages when Mordecai Adler, today The Great Chancellor of Ikaanos, quickly climbed the ranks of the republic government. The Adler House is composed of Mordecai&#039;s direct descendants, who inherited not only his name but also his unconventional &#039;&#039;naming&#039;&#039; tradition. In a personal departure from aristocratic custom, he named his children after ancient United States states, a practice that has since become a defining and somewhat eccentric hallmark of the family line.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Mordecai Adler (2400s).&lt;br /&gt;
*&#039;&#039;&#039;Cyker:&#039;&#039;&#039; One of Ikaanos&#039; most powerful families. House Cyker is de facto the most influential industrial house in the republic, its reach extending far beyond traditional manufacturing, delving into infrastructure, logistics and high-tech.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Cassian Cyker (2300).&lt;br /&gt;
*&#039;&#039;&#039;Teresto:&#039;&#039;&#039; One of Ikaanos&#039; most powerful houses, House Teresto operates primarily in the field of advanced technology and applied research. Unlike the traditional Great Houses, Teresto does not formally claim noble status, instead presenting itself as a modern corporate entity, focusing on merit, innovation and industrial efficiency. Many &amp;quot;families&amp;quot; belong to House Teresto and very few people actually carry the ancestral name of Teresto today.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tomas Barian (2310).&lt;br /&gt;
*&#039;&#039;&#039;Lancour:&#039;&#039;&#039; A family that has generated many memorable statesmen. Primarily lives in Emerald City. Owns a factory in New Paris. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Dorian Lancour (2304).&lt;br /&gt;
*&#039;&#039;&#039;Bellemme:&#039;&#039;&#039; A powerful estate holder in the central parts of the republic. Owns approximately 3,000 square kilometers (1.158 sq miles) of land.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Geoffrey (2230).&lt;br /&gt;
*&#039;&#039;&#039;Kymanto:&#039;&#039;&#039; A syndicate consisting of several different families. Kymanto doesn&#039;t count themselves as part of any noble class but sway the same influence as most of the other great houses of Ikaanos. Nobody alive today carry the Kymanto name, which derivates from one of the founding pre-Severance corporations. That corporation, and its name, were of Lithuanian origin. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;Arkwell:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ashbourne:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Barrowind:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Caerwyn:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Devereaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Dravenhart:&#039;&#039;&#039; A large house that dabbles in everything from technology to mercantile expeditions. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Fabian Dravenhart (2340).&lt;br /&gt;
*&#039;&#039;&#039;Elmsworth:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Fellborn:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Gravesmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hamilton:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hemmel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kalidar:&#039;&#039;&#039; A powerful estate holder in central Ikaanos. Owns the town of Retford. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Roman Kalidar (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Kandor:&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kessleran:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Lucentis:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Paine:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Montclair:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Morcant:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Nightmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Orenthiel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ravencroft:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Silvershade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Stormeaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Thornfield:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valemont:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valkhurst:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vanderholt:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Velstrade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vernadskiy:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Virelli:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10619</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10619"/>
		<updated>2026-04-24T09:10:44Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* High nobility families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although Ikaanos is a republic, it still maintains a formal &#039;&#039;&#039;noble class&#039;&#039;&#039; that traces its origins back to the brief monarchic regimes that followed the Severance. Some families have also risen into the nobility over time, earning their place through influence, wealth or gradual acceptance.&lt;br /&gt;
&lt;br /&gt;
==Lower nobility==&lt;br /&gt;
&lt;br /&gt;
===Lower nobility families===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bianchi:&#039;&#039;&#039; A large family that dabbles in everything from entertainment (restaurants) to estates. Though they all bear the Bianchi name, the House itself is loosely structured, with its branches operating largely independently.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Alessandro Bianchi (2250s).&lt;br /&gt;
*&#039;&#039;&#039;Boulay:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Jonas Boulay (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Hasan:&#039;&#039;&#039; A small house ruled by Amir Hasan. Based in Emerald City. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Khalid Hasan (2310).&lt;br /&gt;
*&#039;&#039;&#039;Kessarin:&#039;&#039;&#039; A small merchant house. Based in Crystal Heights and The Docks. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Valian Kessarin (2302).&lt;br /&gt;
*&#039;&#039;&#039;Mali:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tenegra Mali (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Pásztor:&#039;&#039;&#039; A shrouded house occupying a ruined castle in Feeder&#039;s Canyon. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Gergely Pásztor (2330).&lt;br /&gt;
*&#039;&#039;&#039;Valcoryn:&#039;&#039;&#039; A small great house. Main estate can be found in North Crow&#039;s End.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Sebastian Valcoryn (2332).&lt;br /&gt;
&lt;br /&gt;
===High nobility families===&lt;br /&gt;
*&#039;&#039;&#039;Adler:&#039;&#039;&#039; The Adlers rose to fame during the dark ages when Mordecai Adler, today The Great Chancellor of Ikaanos, quickly climbed the ranks of the republic government. The Adler House is composed of Mordecai&#039;s direct descendants, who inherited not only his name but also his unconventional &#039;&#039;naming&#039;&#039; tradition. In a personal departure from aristocratic custom, he named his children after ancient United States states, a practice that has since become a defining and somewhat eccentric hallmark of the family line.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Mordecai Adler (2400s).&lt;br /&gt;
*&#039;&#039;&#039;Cyker:&#039;&#039;&#039; One of Ikaanos&#039; most powerful families. House Cyker is de facto the most influential industrial house in the republic, its reach extending far beyond traditional manufacturing, delving into infrastructure, logistics and high-tech.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Cassian Cyker (2300).&lt;br /&gt;
*&#039;&#039;&#039;Teresto:&#039;&#039;&#039; One of Ikaanos&#039; most powerful houses, House Teresto operates primarily in the field of advanced technology and applied research. Unlike the traditional Great Houses, Teresto does not formally claim noble status, instead presenting itself as a modern corporate entity, focusing on merit, innovation and industrial efficiency. Many &amp;quot;families&amp;quot; belong to House Teresto and very few people actually carry the ancestral name of Teresto today.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tomas Barian (2310).&lt;br /&gt;
*&#039;&#039;&#039;Lancour:&#039;&#039;&#039; A family that has generated many memorable statesmen. Primarily lives in Emerald City. Owns a factory in New Paris. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Dorian Lancour (2304).&lt;br /&gt;
*&#039;&#039;&#039;Bellemme:&#039;&#039;&#039; A powerful estate holder in the central parts of the republic. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Geoffrey (2230).&lt;br /&gt;
*&#039;&#039;&#039;Kymanto:&#039;&#039;&#039; A syndicate consisting of several different families. Kymanto doesn&#039;t count themselves as part of any noble class but sway the same influence as most of the other great houses of Ikaanos. Nobody alive today carry the Kymanto name, which derivates from one of the founding pre-Severance corporations. That corporation, and its name, were of Lithuanian origin. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;Arkwell:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ashbourne:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Barrowind:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Caerwyn:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Devereaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Dravenhart:&#039;&#039;&#039; A large house that dabbles in everything from technology to mercantile expeditions. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Fabian Dravenhart (2340).&lt;br /&gt;
*&#039;&#039;&#039;Elmsworth:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Fellborn:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Gravesmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hamilton:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hemmel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kalidar:&#039;&#039;&#039; A powerful estate holder in central Ikaanos. Owns the town of Retford. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Roman Kalidar (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Kandor:&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kessleran:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Lucentis:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Paine:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Montclair:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Morcant:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Nightmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Orenthiel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ravencroft:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Silvershade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Stormeaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Thornfield:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valemont:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valkhurst:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vanderholt:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Velstrade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vernadskiy:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Virelli:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10618</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10618"/>
		<updated>2026-04-24T09:09:46Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* High nobility families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although Ikaanos is a republic, it still maintains a formal &#039;&#039;&#039;noble class&#039;&#039;&#039; that traces its origins back to the brief monarchic regimes that followed the Severance. Some families have also risen into the nobility over time, earning their place through influence, wealth or gradual acceptance.&lt;br /&gt;
&lt;br /&gt;
==Lower nobility==&lt;br /&gt;
&lt;br /&gt;
===Lower nobility families===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bianchi:&#039;&#039;&#039; A large family that dabbles in everything from entertainment (restaurants) to estates. Though they all bear the Bianchi name, the House itself is loosely structured, with its branches operating largely independently.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Alessandro Bianchi (2250s).&lt;br /&gt;
*&#039;&#039;&#039;Boulay:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Jonas Boulay (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Hasan:&#039;&#039;&#039; A small house ruled by Amir Hasan. Based in Emerald City. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Khalid Hasan (2310).&lt;br /&gt;
*&#039;&#039;&#039;Kessarin:&#039;&#039;&#039; A small merchant house. Based in Crystal Heights and The Docks. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Valian Kessarin (2302).&lt;br /&gt;
*&#039;&#039;&#039;Mali:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tenegra Mali (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Pásztor:&#039;&#039;&#039; A shrouded house occupying a ruined castle in Feeder&#039;s Canyon. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Gergely Pásztor (2330).&lt;br /&gt;
*&#039;&#039;&#039;Valcoryn:&#039;&#039;&#039; A small great house. Main estate can be found in North Crow&#039;s End.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Sebastian Valcoryn (2332).&lt;br /&gt;
&lt;br /&gt;
===High nobility families===&lt;br /&gt;
*&#039;&#039;&#039;Adler:&#039;&#039;&#039; The Adlers rose to fame during the dark ages when Mordecai Adler, today The Great Chancellor of Ikaanos, quickly climbed the ranks of the republic government. The Adler House is composed of Mordecai&#039;s direct descendants, who inherited not only his name but also his unconventional &#039;&#039;naming&#039;&#039; tradition. In a personal departure from aristocratic custom, he named his children after ancient United States states, a practice that has since become a defining and somewhat eccentric hallmark of the family line.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Mordecai Adler (2400s).&lt;br /&gt;
*&#039;&#039;&#039;Cyker:&#039;&#039;&#039; One of Ikaanos&#039; most powerful families. House Cyker is de facto the most influential industrial house in the republic, its reach extending far beyond traditional manufacturing, delving into infrastructure, logistics and high-tech.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Cassian Cyker (2300).&lt;br /&gt;
*&#039;&#039;&#039;Teresto:&#039;&#039;&#039; One of Ikaanos&#039; most powerful houses, House Teresto operates primarily in the field of advanced technology and applied research. Unlike the traditional Great Houses, Teresto does not formally claim noble status, instead presenting itself as a modern corporate entity, focusing on merit, innovation and industrial efficiency. Many &amp;quot;families&amp;quot; belong to House Teresto and very few people actually carry the ancestral name of Teresto today.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tomas Barian (2310).&lt;br /&gt;
*&#039;&#039;&#039;Lancour:&#039;&#039;&#039; A family that has generated many memorable statesmen. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Dorian Lancour (2304).&lt;br /&gt;
*&#039;&#039;&#039;Bellemme:&#039;&#039;&#039; A powerful estate holder in the central parts of the republic. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Geoffrey (2230).&lt;br /&gt;
*&#039;&#039;&#039;Kymanto:&#039;&#039;&#039; A syndicate consisting of several different families. Kymanto doesn&#039;t count themselves as part of any noble class but sway the same influence as most of the other great houses of Ikaanos. Nobody alive today carry the Kymanto name, which derivates from one of the founding pre-Severance corporations. That corporation, and its name, were of Lithuanian origin. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;Arkwell:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ashbourne:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Barrowind:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Caerwyn:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Devereaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Dravenhart:&#039;&#039;&#039; A large house that dabbles in everything from technology to mercantile expeditions. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Fabian Dravenhart (2340).&lt;br /&gt;
*&#039;&#039;&#039;Elmsworth:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Fellborn:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Gravesmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hamilton:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hemmel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kalidar:&#039;&#039;&#039; A powerful estate holder in central Ikaanos. Owns the town of Retford. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Roman Kalidar (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Kandor:&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kessleran:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Lucentis:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Paine:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Montclair:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Morcant:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Nightmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Orenthiel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ravencroft:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Silvershade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Stormeaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Thornfield:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valemont:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valkhurst:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vanderholt:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Velstrade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vernadskiy:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Virelli:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Children_of_Ser-huggah&amp;diff=10617</id>
		<title>The Children of Ser-huggah</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Children_of_Ser-huggah&amp;diff=10617"/>
		<updated>2026-04-24T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small but aggressive militaristic [[Religion#Other cults and religions|cult]] in occasional armed conflict with [[Religion#Other cults and religions|Republic]] troops, who get lumped in with the &amp;quot;[[bandits]]&amp;quot; faction, but who would object to that classification.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
</feed>