<?xml version="1.0"?>
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	<id>https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harganold</id>
	<title>Masters of Raana - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harganold"/>
	<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php/Special:Contributions/Harganold"/>
	<updated>2026-04-29T20:37:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=1883</id>
		<title>Player Home (Redhaven)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=1883"/>
		<updated>2022-11-16T01:02:59Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Removed the &amp;quot;annex&amp;quot; section as it is no longer relevant with the changes to household.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:house.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
A man&#039;s home is his castle. Sure, it&#039;s a little dilapidated right now, but it&#039;s &#039;&#039;yours.&#039;&#039; Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself. &lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options. &lt;br /&gt;
&lt;br /&gt;
===Living Room===&lt;br /&gt;
Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave&#039;s arousal and, with an optional upgrade, happiness. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.  &lt;br /&gt;
&lt;br /&gt;
=== Bedroom ===&lt;br /&gt;
Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... &#039;&#039;other activities.&#039;&#039; As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bedroom|Bedroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.&lt;br /&gt;
&lt;br /&gt;
Your kitchen also doubles as a dining room, and so it&#039;s appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Bathroom ===&lt;br /&gt;
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Guest Room ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Office ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
=== Bondage Room ===&lt;br /&gt;
This room is where you can indulge in some of the kinkier acts that require dedicated equipment. &lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
* The rack (available by default)&lt;br /&gt;
* Dildo chair (must be purchased - for e.g. at Devious Tools)&lt;br /&gt;
* Standing cage (must be purchased)&lt;br /&gt;
&lt;br /&gt;
Optional add-on: Obscene art  - Increases willpower loss of tied-up slaves.&lt;br /&gt;
&lt;br /&gt;
=== Tech Module ===&lt;br /&gt;
Allows you to access &#039;&#039;&#039;&#039;&#039;The Grid&#039;&#039;&#039;&#039;&#039; and launch hacking attacks (WIP) Upgrades give you better hardware and bonuses to hacking attempts.&lt;br /&gt;
&lt;br /&gt;
=== Yard ===&lt;br /&gt;
Your home has a small, enclosed yard which can hold a garden and a gazebo. &lt;br /&gt;
&lt;br /&gt;
* Gazebo ($1200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.&lt;br /&gt;
* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8&lt;br /&gt;
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
Clicking on the &amp;quot;Manage Home&amp;quot; button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Income&amp;quot; section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Costs&amp;quot; section lists everything you&#039;re paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you&#039;re losing from a &amp;quot;bandit scourge.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=1870</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=1870"/>
		<updated>2022-11-12T03:31:51Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Added some lore to the Notable Units section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward off cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City. Roughly 11,000 men strong, the Skyguard is commanded by the Mayor of Ikaanos, Philip Lancour. A Skyguard recruit must face eight grueling months of training to join up. For many, the perks are well worth the rigorous training process, as soldiers of the Skyguard gain access to barracks sex slaves and immunity for a variety of offenses.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Skyguard was formed sometime around the year 2300, during the Great Chaos. [[House Cyker]], then newly risen to prominence as well, was instrumental in providing the Skyguard with arms and armor. This new army provided much-needed stability and security to Ikaanos and the surrounding area. When the Great Chaos ended, the Skyguard continued on as a much needed military and police force to defend Ikaanos against outside attack as well as internal turmoil.&lt;br /&gt;
&lt;br /&gt;
The Skyguard fought in the Borders Wars with the Kingdom of David in 2483 to 2488.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
The Skyguard has a multitude of duties. The most important is patrolling the crime-ridden streets of Ikaanos City and the surrounding regions, but in wartime the Skyguard becomes the main military force of Ikaanos as well. This can cause problems, as any major war would lead to the Skyguard having to choose between stretching itself thin by policing Ikaanos &#039;&#039;and&#039;&#039; fighting, or abandoning policing duties altogether to focus on the war. The Ikaanos City Militia can supplement the Skyguard forces either by acting as an improvised police force or as a relatively untrained but numerous military force to put bodies on the front lines. Even still, the people will suffer as the Skyguard either leaves policing the city in the hands of poorly trained and overly enthusiastic militiamen, or else is distracted by the war allowing criminals to be much bolder.&lt;br /&gt;
&lt;br /&gt;
The Skyguard patrols most of Ikaanos City, though they have not patrolled Watery Eyes in decades. Instead, the Mayor has delegated that duty to the Scandinavian tribes living in Westside. There seems to be a fair amount of corruption within the Skyguard, as there are many criminal enterprises that pay a &amp;quot;Freebooter&#039;s Hold&amp;quot; to local Skyguard officials in exchange for a significant amount of operational leeway. In addition, the Skyguard is not quite as effective at combating raider groups within the city as they&#039;d like people to believe. At least one abandoned Skyguard fortress still stands in Westside as a monument to their failure to impose law on the slums.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
At the top of the Skyguard&#039;s organizational structure is the mayor of Ikaanos, whose formal title is High Commander of the Skyguard. Below him are two individuals; the Lord Commander of War and the Lord Commander of Law. While the High Commander has ultimate control, the Lord Commanders of War and Law are responsible for running the Skyguard in their respective areas. The High Commander cannot be expected to know every aspect of war and law, and neither can they be expected to act as mayor and rule Ikaanos while also commanding armies and the police force. As such, the High Commander delegates much of his responsibilities to the two Lord Commanders.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of Law takes care of the day-to-day policing of the city. He makes decisions about when and where to deploy special teams for raids on value targets, how to respond to civil disturbances, and allocation of patrols to hotspots, among other things. The Mayor is much more involved with this side of things, as the Skyguard is most active within the capital. Mayor Lancour in particular seems to be quite hands-on in regards to policing, and has often taken control of things and issued standing orders himself rather than delegate them to the Lord Commander of Law.  &lt;br /&gt;
&lt;br /&gt;
The position of Lord Commander of Law is a highly sought after one. It is an appointed position, with the High Commander making the appointment. Although the High Commander can technically appoint anyone, the Lord Commander of Law has been appointed from the senior ranks of Nobility for as far back as anyone can remember. In this way, the sitting Mayor can curry favor with whichever Noble house he chooses to appoint a member from. The Lord Commander of Law has a number of subordinates who advise him on the best course of action, and so the position is considered a reasonably comfortable one. The Current Lord Commander of Law is Lord Horace Salmore, a middle-aged, balding fat man who is happy to let the Mayor take the reigns so he can spend more time enjoying the &amp;quot;perks&amp;quot; of holding such a high position.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is another story entirely. Unlike the Lord Commander of Law, the Lord Commander of War is appointed from the ranks of the Skyguard via a vote held by the senior officers. It is done this way so as to ensure the military always has competent leadership. This tradition dates back to the Great Chaos and the formation of the Skyguard itself. It is &#039;&#039;&#039;expressly forbidden&#039;&#039;&#039; for anyone to use financial or political means to influence the outcome of this election. The Lord Commander of War &#039;&#039;&#039;must&#039;&#039;&#039; be chosen based on &#039;&#039;merit.&#039;&#039; There have been several instances throughout history of members of the Nobility trying to nudge the election in favor of someone from their house. Each time, the Nobles responsible were caught and stripped of all titles and holdings. Even as corrupt and screwed up as the Skyguard is now, some traditions are still treated extremely seriously.     &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is responsible for everything pertaining to war. In times of peace, he has little to do and spends his time allocating border patrols, managing the garrisons of fortifications, and making plans and strategies for both defense and offense against any of Ikaanos&#039; potential enemies. In wartime, he coordinates the defense of the realm and campaigns against the enemy as well as advising the High Commander on overarching strategy.      &lt;br /&gt;
&lt;br /&gt;
The Current Lord Commander of War is Lord Mykel Dornham, a 39-year-old veteran of the Border Wars. He is widely respected by the men for his willingness to lead from the front (a character trait that has earned him his fair share of scars) and his few victories during the Border Wars. Ikaanos&#039; enemies view him with some degree of apprehension, as he has a reputation for cruelty towards prisoners of war and enemy civilians both.     &lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
The Skyguard is organized into eleven regiments of about 1,000 men each. Each regiment is subdivided into two 500-man battalions. Each battalion is divided into five companies of 100. Each company is divided into four platoons of 25. A platoon consists of two squads of 12 men (11 and a corporal) plus a sergeant. These squads are then typically subdivided into three groups of four for patrol duty within the city. &lt;br /&gt;
&lt;br /&gt;
The Skyguard has a modified structure for peacetime that focuses on policing. A &amp;quot;Sheriff&amp;quot; oversees each district and is responsible for the Skyguard forces assigned there. The structure is much more fluid when in peacetime, with most units broken down into much smaller groups that operate more like a traditional police force than an army. These units can be quickly reconstituted into a properly organized army in the event of a war breaking out.&lt;br /&gt;
&lt;br /&gt;
=== Notable Units ===&lt;br /&gt;
The First, Second, and Third Companies of the First Regiment make up  the personal guard of the High Commander and the two Lord Commanders, and are equipped with top-of-the-line gear. Almost every man in the three companies is a veteran soldier of the Border Wars, and they serve with a discipline and skill unmatched by any other unit. The Second Company, which serves as Lord Commander Dornham&#039;s personal guard, is particularly notable. Lord Dornham trains them himself and routinely deploys them, unlike the Mayor and the Lord Commander of Law who keep their guards close at hand. They are his &amp;quot;Immortals&amp;quot; and can occasionally be spotted headed into the lawless areas of Ikaanos to ruin the day of some would-be bandit warlord or other convenient foe to keep their skills sharp through the spilling of blood. The Immortals are made up almost entirely of heavily armed and armored soldiers that sacrifice speed and versatility for extreme firepower and endurance. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The standard issue gear for a rank-and-file Skyguard trooper is a 9mm sidearm and 30.06 bolt-action rifle, as well as a protective Kevlar vest.. Officers and higher-ranking NCOs are typically armed with automatic weapons and may have full Combat Armor.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1368</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1368"/>
		<updated>2022-07-31T22:20:13Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Overview of available Weapons in MoR&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Ranged&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel Crossbow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9mm Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Colt Peacemaker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shotgun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Automatic Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coilgun &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plasma Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Melee&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fists&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Combat Knife&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sledgehammer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Katana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Axe (WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
___&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Ranged&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Crossbow&#039;&#039;&#039; [[File:Crossbow.png|right|150px]]&lt;br /&gt;
Uses Steel-Bolts &amp;lt;br&amp;gt; Damage +11 / +15 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $1,25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 9mm - Automatic&#039;&#039;&#039; [[File:Pistol.png|right|150px]]&lt;br /&gt;
Uses 9mm Ammunition &amp;lt;br&amp;gt; Damage +15 / +18 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $2,5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 0.45 - Colt Peacemaker&#039;&#039;&#039; [[File:Revolver.png|right|150px]]&lt;br /&gt;
Uses 0.45 Ammunition &amp;lt;br&amp;gt; Damage +20 / +32 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remington Rifle&#039;&#039;&#039; [[File:Rifle-01.png|right|150px]]&lt;br /&gt;
Uses 0.30 Ammunition &amp;lt;br&amp;gt; Damage +30 / +20 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Medium &amp;lt;br&amp;gt; Shot-Cost = $4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shotgun - 12 Gauge&#039;&#039;&#039; [[File:Shotgun.png|right|150px]]&lt;br /&gt;
Uses 12mm Ammunition &amp;lt;br&amp;gt; Damage +12 / +26 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $4,4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic Rifle&#039;&#039;&#039; [[File:AutoRifle.png|right|150px]]&lt;br /&gt;
Uses 7.62mm Ammunition &amp;lt;br&amp;gt; Damage +38 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $6 (for a total of $36 per 6-round burst)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CoilGun&#039;&#039;&#039; [[File:Coilbutt.png|right|150px]]&lt;br /&gt;
Uses MAG Projectile Ammunition &amp;lt;br&amp;gt; Damage +45 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; [[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
Uses Plasma Energy Cells &amp;lt;br&amp;gt; Damage +60 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = No &amp;lt;br&amp;gt; Shot-Cost = $100&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Melee&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fists&#039;&#039;&#039; [[File:Unarmed.png|right|150px]]&lt;br /&gt;
It&#039;s possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cane (Whipping Cane)&#039;&#039;&#039; [[File:Canebutt.png|right|150px]]&lt;br /&gt;
Damage +3&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $20&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Knife&#039;&#039;&#039; [[File:Knife.png|right|150px]]&lt;br /&gt;
Damage +7 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $90&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Staff&#039;&#039;&#039; [[File:Cane.png|right|150px]]&lt;br /&gt;
Damage +9 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Medium  &amp;lt;br&amp;gt; Price = $30&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; [[File:Sword-01.png|right|150px]]&lt;br /&gt;
Damage +13 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed =  Medium &amp;lt;br&amp;gt; Price = $180&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; [[File:Sledgehammer.png|right|150px]]&lt;br /&gt;
Damage +15&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Slow &amp;lt;br&amp;gt; Price = $120&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Katana&#039;&#039;&#039; [[File:Katanabutt.png|right|150px]]&lt;br /&gt;
Damage +26&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt;Speed = Medium &amp;lt;br&amp;gt; Price = $1500&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1362</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1362"/>
		<updated>2022-07-31T00:26:17Z</updated>

		<summary type="html">&lt;p&gt;Harganold: added basic armor piercing info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Overview of available Weapons in MoR&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Ranged&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel Crossbow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9mm Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Colt Peacemaker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shotgun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Automatic Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coilgun &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plasma Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Melee&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fists&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Combat Knife&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sledgehammer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Katana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Axe (WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
___&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Ranged&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons with the armor piercing trait ignore 20-30% of the target&#039;s soak.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Crossbow&#039;&#039;&#039; [[File:Crossbow.png|right|150px]]&lt;br /&gt;
Uses Steel-Bolts &amp;lt;br&amp;gt; Damage +11 / +15 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $1,25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 9mm - Automatic&#039;&#039;&#039; [[File:Pistol.png|right|150px]]&lt;br /&gt;
Uses 9mm Ammunition &amp;lt;br&amp;gt; Damage +15 / +18 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $2,5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 0.45 - Colt Peacemaker&#039;&#039;&#039; [[File:Revolver.png|right|150px]]&lt;br /&gt;
Uses 0.45 Ammunition &amp;lt;br&amp;gt; Damage +20 / +32 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remington Rifle&#039;&#039;&#039; [[File:Rifle-01.png|right|150px]]&lt;br /&gt;
Uses 0.30 Ammunition &amp;lt;br&amp;gt; Damage +30 / +20 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Medium &amp;lt;br&amp;gt; Shot-Cost = $4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shotgun - 12 Gauge&#039;&#039;&#039; [[File:Shotgun.png|right|150px]]&lt;br /&gt;
Uses 12mm Ammunition &amp;lt;br&amp;gt; Damage +12 / +26 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $4,4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic Rifle&#039;&#039;&#039; [[File:AutoRifle.png|right|150px]]&lt;br /&gt;
Uses 7.62mm Ammunition &amp;lt;br&amp;gt; Damage +38 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $6 (for a total of $36 per 6-round burst)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CoilGun&#039;&#039;&#039; [[File:Coilbutt.png|right|150px]]&lt;br /&gt;
Uses MAG Projectile Ammunition &amp;lt;br&amp;gt; Damage +45 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; [[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
Uses Plasma Energy Cells &amp;lt;br&amp;gt; Damage +60 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = No &amp;lt;br&amp;gt; Shot-Cost = $100&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Melee&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fists&#039;&#039;&#039; [[File:Unarmed.png|right|150px]]&lt;br /&gt;
It&#039;s possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cane (Whipping Cane)&#039;&#039;&#039; [[File:Canebutt.png|right|150px]]&lt;br /&gt;
Damage +3&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $20&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Knife&#039;&#039;&#039; [[File:Knife.png|right|150px]]&lt;br /&gt;
Damage +7 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $90&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Staff&#039;&#039;&#039; [[File:Cane.png|right|150px]]&lt;br /&gt;
Damage +9 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Medium  &amp;lt;br&amp;gt; Price = $30&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; [[File:Sword-01.png|right|150px]]&lt;br /&gt;
Damage +13 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed =  Medium &amp;lt;br&amp;gt; Price = $180&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; [[File:Sledgehammer.png|right|150px]]&lt;br /&gt;
Damage +15&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Slow &amp;lt;br&amp;gt; Price = $120&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Katana&#039;&#039;&#039; [[File:Katanabutt.png|right|150px]]&lt;br /&gt;
Damage +26&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt;Speed = Medium &amp;lt;br&amp;gt; Price = $1500&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=1360</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=1360"/>
		<updated>2022-07-29T02:19:37Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;distant combat&#039;&#039; or &#039;&#039;close combat&#039;&#039;. Distant combat is better for certain weapons, like rifles, while a shotgun and a handgun are more efficient in close combat. Melee weapons require the wielder to enter close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between close combat and distant combat takes up one action. Charging or withdrawing makes you unable to fire or attack during the same round you’ve moved.&lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either ranged weapons or melee weapons. It&#039;s possible to fire ranged weapons from both distant and close combat, while melee weapons are only usable in close combat. &lt;br /&gt;
&lt;br /&gt;
Your Ranged weapon-skill determines the chance of success when firing a weapon. Certain situations can either improve or lower this value, like distance to the enemy, type of weapon, if you&#039;re mortally wounded and so forth.&lt;br /&gt;
&lt;br /&gt;
Your Melee weapon-skill partly determines the chance of success when using close combat weapons like a sword or a sledgehammer. The target’s DEXTERITY attribute (i.e., ability to dodge) and his armor&#039;s weight are also two factors that affect if you&#039;re able to hit him or not. &lt;br /&gt;
&lt;br /&gt;
There’s always a 5% chance to score a &#039;&#039;Critical hit&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an additional 15 pts. of damage on its target and &#039;&#039;raise the skill&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s STRENGTH will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own two slaves, you can arm both with whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire two mercenaries and add them to your force. Mercenaries are hired with a one-time contract fee, and a daily upkeep wage. These amounts will vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great lifesaver. Almost every soldier and adventurer uses it – if they can afford to, of course. Masters of Raana features several different armors, from the extra-light padded armor to the expensive combat armor. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;Soak&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;Condition&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a Critical hit, the weapon&#039;s related combat skill will immediately increase by 1. Another way to raise your ranged and melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Mercenaries immediately disappear from your troop when their HEALTH reaches zero.&lt;br /&gt;
&lt;br /&gt;
Your slaves never suffer permanent death in combat; when their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave will suffer severe permanent losses to several attributes after they’ve regained consciousness.&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s recoil can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s speed can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that modifications apply to all slaves, mercenaries and enemies as well.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=1359</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=1359"/>
		<updated>2022-07-29T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. There are legal protections in place to prevent the Arena or the opposing slave&#039;s master from being held responsible for an accidental death, as it is viewed as part of the risk a slavemaster voluntarily accepts when entering their slave in a fight.   &lt;br /&gt;
&lt;br /&gt;
If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Regardless of the outcome of any private dispute, the Arena&#039;s owners take a &#039;&#039;very&#039;&#039; dim view of any master whose slave deliberately kills an opponent. They may excuse such an incident once, especially if the master is appropriately apologetic and the slave is severely disciplined. If it happens again, however, the master risks being banned from the Arena. No master wants to send their slave up against the slave of someone who has a history of letting their slaves kill, and the Arena&#039;s reputation would suffer if no action was taken against someone who showed such callous disregard for the property and investments of others.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
The arena is also used to punish criminals. Certain crimes are often punished by assigning the perpetrator(s) to &amp;quot;One Thousand Fights.&amp;quot; This is effectively a death sentence, as surviving one thousand fights is so rare as to be considered impossible. Only a handful of individuals have ever survived their thousand fights and won their freedom. These individuals are now considered gladiatorial legends, and several of them enjoyed the life so much that they signed back on as free gladiators.    &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. You can sign up yourself and fight alone , or take your party of slaves and mercenaries into the arena as a team. Fighting solo pits you against the same enemies as taking your party with you, so it&#039;s not recommended. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=1358</id>
		<title>Happiness and Affection</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=1358"/>
		<updated>2022-07-28T23:21:52Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Added info for a slave&amp;#039;s affection rising when she orgasms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Happiness&#039;&#039;&#039; is one of your slave&#039;s key [[Attributes (slaves)|Attributes]]. It affects all interactions, job performances, sexual activities, and the opulence of your household. Tending to a slave&#039;s Happiness is paramount for keeping her away from rebellious thoughts and it creates the perfect breeding ground for love and affection – if you&#039;ve not already won her heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is another important attribute that shows how much a slave appreciates you, both emotionally and sexually (although affection toward the latter can also come from temporary aroused states or nymphomaniac traits).&lt;br /&gt;
&lt;br /&gt;
==Increasing Happiness and Affection==&lt;br /&gt;
&lt;br /&gt;
===Gifts and Sweets===&lt;br /&gt;
* &#039;&#039;&#039;Give teddy bear or stuffed animals:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) A girl will always appreciate the first stuffed animal you give to her. The following gifts might give her a small raise in Happiness, but it&#039;s not guaranteed.&lt;br /&gt;
* &#039;&#039;&#039;Give candy bowls and chocolate:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) Very sad slaves will ease their depression somewhat if you give them sweets. However, it&#039;s not guaranteed that every sweet will raise her Happiness/Affection.&lt;br /&gt;
* &#039;&#039;&#039;Give trinkets&#039;&#039;&#039;: (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) Trinkets vary in price. So do the Happiness and Affection gains when providing your slave with knick-knacks - or emeralds. A cheap trinket might not always be effective, whereas a golden necklace laden with precious stones will most certainly raise her Happiness no matter what.&lt;br /&gt;
* &#039;&#039;&#039;Give alcohol&#039;&#039;&#039;: (WIP).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Good Words===&lt;br /&gt;
* &#039;&#039;&#039;Ask about well-being and her hopes and dreams:&#039;&#039;&#039; (Talk &amp;gt; Ask Something) Talking to your slave is a good way, cheap, and easy way to raise her affection. If you&#039;re not completely lacking in social skills. Tread lightly. Experiment. Not all slaves will give you the same answer.&lt;br /&gt;
* &#039;&#039;&#039;Encouragement:&#039;&#039;&#039; (Talk &amp;gt; Affect) Encouragement and kind words have a chance (with successful skill rolls) to increase Happiness and Affection, and to lower stress. However, praising a girl too much might also raise her Willpower.&lt;br /&gt;
* &#039;&#039;&#039;Give praise:&#039;&#039;&#039; Praising a slave&#039;s actions during events are a great way to increase her Happiness and Affection. It might also influence Kindness and, sometimes, Willpower. You&#039;re able to praise (or scold) many deeds performed by a slave. (Examples include right after she&#039;s tried to heal you, performed a blowjob, her ability to withstand a sickening act, etc.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* &#039;&#039;&#039;Taking walks/Look at the stars&#039;&#039;&#039;: (Events &amp;amp; Activities) Taking walks and looking at the stars are small adventures that you undertake with your slave. The narrative is very random with a lot of interesting events. Trotting the streets at night might end up in an ambush, or just a nice smoke and some lovely small talk that increase her Affection.&lt;br /&gt;
* &#039;&#039;&#039;Simple Dinner-Date:&#039;&#039;&#039; (Events &amp;amp; Activities) Taking a slave out for dinner is a great way to make her happier and more affectionate. Socializing might further enhance her Affection toward you. Don&#039;t forget to buy her food, however.&lt;br /&gt;
* &#039;&#039;&#039;Visit the theater&#039;&#039;&#039;: (Events &amp;amp; Activities) Buy snacks and enjoy a classic. What could go wrong? Well, that would be lewd suggestions maybe, if the MC can&#039;t keep his dick in his pants.&lt;br /&gt;
* &#039;&#039;&#039;Give free time&#039;&#039;&#039;: (Events &amp;amp; Activities) A classic. You will be unable to talk to your slave for the rest of the day. The leisure time will most certainly increase Happiness, especially if she&#039;s feeling down.&lt;br /&gt;
* &#039;&#039;&#039;Apply a girl to one of Ikaanos riding stables:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Horse Riding) Doing so will give her a Happiness Increase Chance. This percentage based value that checks once per day (Factor +1).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Other===&lt;br /&gt;
* &#039;&#039;&#039;The Gazebo&#039;&#039;&#039;: (Manage Home &amp;gt; Yard) There&#039;s a 30% chance to raise a slave&#039;s Happiness if you construct a Gazebo at the player home in Redhaven - as long as her Happiness is 49 or lower and she isn&#039;t currently restrained in bondage. This also applies to annex slaves.&lt;br /&gt;
* &#039;&#039;&#039;EnSys Unit&#039;&#039;&#039;: (Manage home &amp;gt; Living Room level 3+) Owning an entertainment system has a daily 25% chance to increase a household slave&#039;s Happiness, if it&#039;s below 40. It also reduces stress. Effects will not apply if slave is trapped in bondage, lives in the annex, or has been placed in the dungeon.&lt;br /&gt;
*&#039;&#039;&#039;Orgasm:&#039;&#039;&#039; A slave&#039;s affection will be raised by one point for each orgasm she has during sex.&lt;br /&gt;
&lt;br /&gt;
===The Importance of Sleep===&lt;br /&gt;
The choice of sleeping quarters for your slave is very important, especially if she thinks highly of you. Letting a loving slave sleep at the guestroom, where she&#039;ll lie yearning for her master&#039;s touch, might not always be a good choice. Letting the same slave sleep on the floor can be devastating – unless she&#039;s very submissive or enjoys humiliation.&lt;br /&gt;
&lt;br /&gt;
Forcing an unruly and hateful slave to sleep next to you at night might however negatively affect both her Happiness and stress levels.&lt;br /&gt;
&lt;br /&gt;
The guestroom is therefore the best choice for most slaves – especially if they are depressed and have a neutral/low standing toward the household&#039;s master. Sad slaves will at least appreciate that they have a room for themselves, which gives a small Happiness boost until they reach manageable levels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decreasing Happiness and Affection==&lt;br /&gt;
Certain events or necessary actions can sometimes decrease Happiness and Affection. These may take the form of a Master forcing his household to eat less amounts of food due to costly bandit scourges, or a rough but important training session. This section will explain when those situations might appear, and their potential positive effects.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Through talking===&lt;br /&gt;
* &#039;&#039;&#039;Explaining chores:&#039;&#039;&#039; (Talk &amp;gt; Affect). Explaining the household chores a slave is expected to perform in a careful manner is seldom met by negative spite, unless the slave is high-spirited. Letting her know her chores as a sex slave is a different matter, especially if you&#039;re using a demeaning tone. This is a good way to lower Willpower (if your skill rolls succeed), but it&#039;ll leave a lingering tenseness between you and your slave, requiring many nights of happiness-raising activities to heal.&lt;br /&gt;
* &#039;&#039;&#039;Ask about sexual preferences&#039;&#039;&#039;: (Talk &amp;gt; Ask). While inquiring about whether a slave enjoys anal sex or whipping sessions (or anything in between), one must tread carefully. It will be a tough challenge to get any information out of the girl unless she&#039;s very submissive or highly Affectionate toward her Master. Using demeaning tones might further fuel her disrespect toward you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disciplinary Words===&lt;br /&gt;
* &#039;&#039;&#039;Strict discipline during training:&#039;&#039;&#039; Pressing the &amp;quot;Use discipline&amp;quot; button when training your slave might give her that rewarding &amp;quot;+2 skill point&amp;quot; boost, but the required caning and groping will leave a mark on her spirits as well as her body. If the slave&#039;s Corruption is in the higher regions, however, this may not apply.&lt;br /&gt;
* &#039;&#039;&#039;Naked training:&#039;&#039;&#039; A naked training session is primarily a way for the MC to observe his property, and lower a slave&#039;s Willpower. Its practical uses are very limited – it might even negatively affect the outcome of her training session. It might however raise a slave&#039;s Arousal if the two of you have a thing going, and she is at least somewhat inclined toward kinky stuff. &lt;br /&gt;
* &#039;&#039;&#039;Scolding words:&#039;&#039;&#039; Scolding a slave during events is seldom a good way to win her Affection. It often adds to the gloominess at your household by lowering her Happiness – but its primary use was never to get her jovial – it’s a method to haste a slave&#039;s journey into submissiveness and obedience.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Rough Sex, Bondage, and Punishments===&lt;br /&gt;
The MC can make his act rough by a plethora of choices that are too many to describe in detail here. The general rule is that non-corrupt slaves will seldom appreciate a rough hand or getting tied up and whipped, unless their Arousal is momentarily very high. &lt;br /&gt;
&lt;br /&gt;
Continuing an act after a slave&#039;s asked you to stop will make your relationship plummet, requiring weeks of kind words and gifts to get back into a somewhat decent shape again.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1352</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1352"/>
		<updated>2022-07-27T03:49:51Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Added info on recoil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Overview of available Weapons in MoR&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Ranged&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel Crossbow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9mm Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Colt Peacemaker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shotgun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Automatic Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coilgun &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plasma Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Melee&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fists&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Combat Knife&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sledgehammer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Katana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Axe (WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
___&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Ranged&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Crossbow&#039;&#039;&#039; [[File:Crossbow.png|right|150px]]&lt;br /&gt;
Uses Steel-Bolts &amp;lt;br&amp;gt; Damage +11 / +15 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $1,25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 9mm - Automatic&#039;&#039;&#039; [[File:Pistol.png|right|150px]]&lt;br /&gt;
Uses 9mm Ammunition &amp;lt;br&amp;gt; Damage +15 / +18 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $2,5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 0.45 - Colt Peacemaker&#039;&#039;&#039; [[File:Revolver.png|right|150px]]&lt;br /&gt;
Uses 0.45 Ammunition &amp;lt;br&amp;gt; Damage +20 / +32 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remington Rifle&#039;&#039;&#039; [[File:Rifle-01.png|right|150px]]&lt;br /&gt;
Uses 0.30 Ammunition &amp;lt;br&amp;gt; Damage +30 / +20 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Medium &amp;lt;br&amp;gt; Shot-Cost = $4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shotgun - 12 Gauge&#039;&#039;&#039; [[File:Shotgun.png|right|150px]]&lt;br /&gt;
Uses 12mm Ammunition &amp;lt;br&amp;gt; Damage +12 / +26 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $4,4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic Rifle&#039;&#039;&#039; [[File:AutoRifle.png|right|150px]]&lt;br /&gt;
Uses 7.62mm Ammunition &amp;lt;br&amp;gt; Damage +38 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $6 (for a total of $36 per 6-round burst)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CoilGun&#039;&#039;&#039; [[File:Coilbutt.png|right|150px]]&lt;br /&gt;
Uses MAG Projectile Ammunition &amp;lt;br&amp;gt; Damage +45 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; [[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
Uses Plasma Energy Cells &amp;lt;br&amp;gt; Damage +60 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = No &amp;lt;br&amp;gt; Shot-Cost = $100&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Melee&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fists&#039;&#039;&#039; [[File:Unarmed.png|right|150px]]&lt;br /&gt;
It&#039;s possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cane (Whipping Cane)&#039;&#039;&#039; [[File:Canebutt.png|right|150px]]&lt;br /&gt;
Damage +3&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $20&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Knife&#039;&#039;&#039; [[File:Knife.png|right|150px]]&lt;br /&gt;
Damage +7 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $90&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Staff&#039;&#039;&#039; [[File:Cane.png|right|150px]]&lt;br /&gt;
Damage +9 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Medium  &amp;lt;br&amp;gt; Price = $30&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; [[File:Sword-01.png|right|150px]]&lt;br /&gt;
Damage +13 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed =  Medium &amp;lt;br&amp;gt; Price = $180&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; [[File:Sledgehammer.png|right|150px]]&lt;br /&gt;
Damage +15&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Slow &amp;lt;br&amp;gt; Price = $120&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Katana&#039;&#039;&#039; [[File:Katanabutt.png|right|150px]]&lt;br /&gt;
Damage +26&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt;Speed = Medium &amp;lt;br&amp;gt; Price = $1500&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1351</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Weapons&amp;diff=1351"/>
		<updated>2022-07-27T03:37:48Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Added clarification of Assault Rifle round costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Overview of available Weapons in MoR&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Ranged&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel Crossbow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9mm Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Colt Peacemaker&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shotgun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Automatic Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Coilgun &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Plasma Rifle &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Melee&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fists&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Combat Knife&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sword&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sledgehammer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Katana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Power Axe (WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
___&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Ranged&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steel Crossbow&#039;&#039;&#039; [[File:Crossbow.png|right|150px]]&lt;br /&gt;
Uses Steel-Bolts &amp;lt;br&amp;gt; Damage +11 / +15 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $1,25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 9mm - Automatic&#039;&#039;&#039; [[File:Pistol.png|right|150px]]&lt;br /&gt;
Uses 9mm Ammunition &amp;lt;br&amp;gt; Damage +15 / +18 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Low &amp;lt;br&amp;gt; Shot-Cost = $2,5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol, 0.45 - Colt Peacemaker&#039;&#039;&#039; [[File:Revolver.png|right|150px]]&lt;br /&gt;
Uses 0.45 Ammunition &amp;lt;br&amp;gt; Damage +20 / +32 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remington Rifle&#039;&#039;&#039; [[File:Rifle-01.png|right|150px]]&lt;br /&gt;
Uses 0.30 Ammunition &amp;lt;br&amp;gt; Damage +30 / +20 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = Medium &amp;lt;br&amp;gt; Shot-Cost = $4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shotgun - 12 Gauge&#039;&#039;&#039; [[File:Shotgun.png|right|150px]]&lt;br /&gt;
Uses 12mm Ammunition &amp;lt;br&amp;gt; Damage +12 / +26 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $4,4&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Automatic Rifle&#039;&#039;&#039; [[File:AutoRifle.png|right|150px]]&lt;br /&gt;
Uses 7.62mm Ammunition &amp;lt;br&amp;gt; Damage +38 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $6 (for a total of $36 per 6-round burst)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CoilGun&#039;&#039;&#039; [[File:Coilbutt.png|right|150px]]&lt;br /&gt;
Uses MAG Projectile Ammunition &amp;lt;br&amp;gt; Damage +45 &amp;lt;br&amp;gt; Armor piercing = Yes &amp;lt;br&amp;gt; Recoil = High &amp;lt;br&amp;gt; Shot-Cost = $25&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; [[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
Uses Plasma Energy Cells &amp;lt;br&amp;gt; Damage +60 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Recoil = No &amp;lt;br&amp;gt; Shot-Cost = $100&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 650px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Melee&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fists&#039;&#039;&#039; [[File:Unarmed.png|right|150px]]&lt;br /&gt;
It&#039;s possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cane (Whipping Cane)&#039;&#039;&#039; [[File:Canebutt.png|right|150px]]&lt;br /&gt;
Damage +3&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $20&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Knife&#039;&#039;&#039; [[File:Knife.png|right|150px]]&lt;br /&gt;
Damage +7 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Fast &amp;lt;br&amp;gt; Price = $90&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Staff&#039;&#039;&#039; [[File:Cane.png|right|150px]]&lt;br /&gt;
Damage +9 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Medium  &amp;lt;br&amp;gt; Price = $30&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; [[File:Sword-01.png|right|150px]]&lt;br /&gt;
Damage +13 &amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed =  Medium &amp;lt;br&amp;gt; Price = $180&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; [[File:Sledgehammer.png|right|150px]]&lt;br /&gt;
Damage +15&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt; Speed = Slow &amp;lt;br&amp;gt; Price = $120&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Katana&#039;&#039;&#039; [[File:Katanabutt.png|right|150px]]&lt;br /&gt;
Damage +26&amp;lt;br&amp;gt; Armor piercing = No &amp;lt;br&amp;gt;Speed = Medium &amp;lt;br&amp;gt; Price = $1500&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Molly_Paine&amp;diff=1293</id>
		<title>Molly Paine</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Molly_Paine&amp;diff=1293"/>
		<updated>2022-06-11T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dominatrix, slave mistress, former sex slave, and noblewoman currently living as a baroness in [[Ikaanos]] Colony.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Birth:&#039;&#039;&#039; 2440&lt;br /&gt;
* &#039;&#039;&#039;Death:&#039;&#039;&#039; -&lt;br /&gt;
* &#039;&#039;&#039;Titles:&#039;&#039;&#039; Baroness of [[Elidir]]&lt;br /&gt;
&lt;br /&gt;
===Background and history===&lt;br /&gt;
Molly Paine was born into a powerful family of landowners. Being the only legitimate heiress after her father&#039;s death, Molly Paine immediately seized all power and transformed the once decadent and rundown empire of her kin into a sprawling kingdom that finally broke free from the yoke of Ikaanos in the Empress wars (2464-2465).&lt;br /&gt;
&lt;br /&gt;
Miss Paine begun her slaver career as a 16-year-old, when she imprisoned the first runaway slaves from her kingdom. She became notorious for her bondage harem that trained approximately one thousand slaves into sexual service between 2456 and 2465.&lt;br /&gt;
&lt;br /&gt;
At the age or 25, Miss Paine finally lost the war against Ikaanos and was imprisoned, scheduled for execution. The judges, who were taunted by the cocky attitude of Miss Paine, transformed her punishment into a ten-year sentence of sexual slavery. If the Slavemasters of the Mastersphere couldn&#039;t break her during that time, she was to be set free, and would be given back a tenth of her old kingdom.&lt;br /&gt;
&lt;br /&gt;
The young woman endured ten years of serving as the lowest form of a pleasure slave and had to participate in unending orgies.&lt;br /&gt;
&lt;br /&gt;
But the time as a sex slave did not break Miss Paine. According to the noblewoman&#039;s diaries, written after her release, she fell into wells of pleasure that her earlier years never could give her.&lt;br /&gt;
&lt;br /&gt;
Molly Paine was set free at her 35th birthday, and has since then lived as a famous slave trainer in northern Ikaanos Colony.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assembly_Plant&amp;diff=1292</id>
		<title>Assembly Plant</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assembly_Plant&amp;diff=1292"/>
		<updated>2022-06-11T19:07:13Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:chem.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Owned by House Cyker, the Westside Assembly Plant is a massive complex of factories and plants wherein much of [[Ikaanos]]&#039; machinery, weapons, and merchandise is mass-produced. It is a soulless place, full of the acrid stench of chemicals and sweat. The chemicals and machines are dangerous; you can often spot a former worker by the telltale chemical burns that end the career of many careless or overworked men.  &lt;br /&gt;
&lt;br /&gt;
Despite the risk, there is no shortage of down-on-their-luck workers willing to risk life and limb for meager pay. The work is often soul-crushingly monotonous and physically draining.  &lt;br /&gt;
&lt;br /&gt;
This plant represents much of House Cyker&#039;s wealth within the city. Some of the products made here go to Cyker-owned stores. Others are bought by independent vendors or exported to other cities. House Cyker&#039;s famous &amp;quot;Cyker Inc. Combat Armor&amp;quot; is produced here and sold in the Westside Armor Store, which is owned by Karl Cyker, son of the Assembly Plant&#039;s general director, Kalmani Cyker. &lt;br /&gt;
&lt;br /&gt;
The foreman of the plant is James FitzRichard. Interaction with the foreman is limited as he spends his time supervising the work and looking out for thieves. He seems to be a company man, throwing a few extra dollars your way to ensure your silence whenever he asks you to help repair damaged goods; things breaking during production usually makes for some bad press about the quality of the work or the materials that the company would rather avoid. &lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
You can apply for work here on a day-by-day basis. You must arrive before the start of shift at 9:30 AM to apply. There are four different shifts that you can work with varying levels of risk and payout. You cannot pick the shift you are assigned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More information available [[Jobs and Money|here]]&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=1257</id>
		<title>Kingdom of David</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=1257"/>
		<updated>2022-06-09T01:05:52Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Kingdom of David is the oldest human settlement on [[Raana]]. Located to the north of Ikaanos, about a two-week ride away, the Kingdom of David was founded roughly 360 years ago and boasts a small population that traces all the way back to the original clans and town-states formed by the first settlers. Although boasting a very small population compared to the million-plus citizens of Ikaanos, the Davidians are a hardy and resilient people forged from hundreds of years of fighting various natural threats in the swamps and jungles surrounding the capital, New Eden. The harsh terrain also makes any military invasion of the capital from the Kingdom&#039;s enemies nearly impossible. Outside of the swamps and jungles that make up the center of Davidian territory are huge swathes of fertile farmland, which are much more exposed and present a tempting target for raids and annexations. The [[The Border Wars|Border Wars]] were fought for this reason, Ikaanos attempted to claim some farmland from the Kingdom of David. &lt;br /&gt;
&lt;br /&gt;
The Kingdom of David&#039;s military consists of a small standing force of soldiers numbering about 5,000 men. However, the Kingdom also uses a feudal levy system wherein civilians aged 18 to 30 can be conscripted into military service. The current population can support about 15,000 men being called away to war. Any more than that will likely lead to a critical shortage of manpower that would see crucial farmland go untended, risking famine.  &lt;br /&gt;
&lt;br /&gt;
The first wavers mostly keep to themselves, to the Kingdom of David imports and exports very little. The large amount of farmland ensures that what little they do export is foodstuffs to other nations. Most of this food goes to other first waver clans and settlements, but on rare occasions the Kingdom of David might be convinced to trade some to a second waver nation, particularly if that nation is undergoing a food shortage and is willing to pay absurd prices in trade. They also do export animal leather harvested both from farm animals slaughtered for meat as well as much of the wildlife living in the jungles and swamps. &lt;br /&gt;
&lt;br /&gt;
== The Kingdom of David ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Founded:&#039;&#039;&#039; 2131&lt;br /&gt;
* &#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 85,500&lt;br /&gt;
* &#039;&#039;&#039;Government:&#039;&#039;&#039; Monarchy&lt;br /&gt;
* &#039;&#039;&#039;Head of State:&#039;&#039;&#039; King David VIII Binara&lt;br /&gt;
* &#039;&#039;&#039;Army:&#039;&#039;&#039; 5,000 (standing troops) ~15,000 (if levies are raised)&lt;br /&gt;
* &#039;&#039;&#039;Vassals:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Produce:&#039;&#039;&#039; Grain, meat and other farmable foodstuffs; animal leather&lt;br /&gt;
* &#039;&#039;&#039;Import:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== New Eden ==&lt;br /&gt;
Also called The White City, New Eden is located in a swamp-filled valley and has been transformed into an extremely hardy fortress complete with moats and hidden fortifications.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=1256</id>
		<title>Kingdom of David</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=1256"/>
		<updated>2022-06-09T00:30:22Z</updated>

		<summary type="html">&lt;p&gt;Harganold: 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Kingdom of David is the oldest human settlement on [[Raana]]. Located to the north of Ikaanos, about a two-week ride away, the Kingdom of David was founded roughly 360 years ago and boasts a small population that traces all the way back to the original clans and town-states formed by the first settlers. Although boasting a very small population compared to the million-plus citizens of Ikaanos, the Davidians are a hardy and resilient people forged from hundreds of years of fighting various natural threats in the swamps and jungles surrounding the capital, New Eden. The harsh terrain also makes any military invasion of the capital from the Kingdom&#039;s enemies nearly impossible. Outside of the swamps and jungles that make up the center of Davidian territory are huge swathes of fertile farmland, which are much more exposed and present a tempting target for raids and annexations. The [[The Border Wars|Border Wars]] were fought for this reason, Ikaanos attempted to claim some farmland from the Kingdom of David. &lt;br /&gt;
&lt;br /&gt;
The Kingdom of David&#039;s military consists of a small standing force of soldiers numbering about 5,000 men. However, the Kingdom also uses a feudal levy system wherein civilians aged 18 to 30 can be conscripted into military service. The current population can support about 15,000 men being called away to war. Any more than that will likely lead to a critical shortage of manpower that would see crucial farmland go untended, risking famine.  &lt;br /&gt;
&lt;br /&gt;
The first wavers mostly keep to themselves, to the Kingdom of David imports and exports very little. The large amount of farmland ensures that what little they do export is foodstuffs to other nations. Most of this food goes to other first waver clans and settlements, but on rare occasions the Kingdom of David might be convinced to trade some to a second waver nation, particularly if that nation is undergoing a food shortage and is willing to pay absurd prices in trade. &lt;br /&gt;
&lt;br /&gt;
== The Kingdom of David ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Founded:&#039;&#039;&#039; 2131&lt;br /&gt;
* &#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 85,500&lt;br /&gt;
* &#039;&#039;&#039;Government:&#039;&#039;&#039; Monarchy&lt;br /&gt;
* &#039;&#039;&#039;Head of State:&#039;&#039;&#039; King David VIII Binara&lt;br /&gt;
* &#039;&#039;&#039;Army:&#039;&#039;&#039; 5,000 (standing troops) ~15,000 (if levies are raised)&lt;br /&gt;
* &#039;&#039;&#039;Vassals:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Produce:&#039;&#039;&#039; Grain, meat and other farmable foodstuffs&lt;br /&gt;
* &#039;&#039;&#039;Import:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== New Eden ==&lt;br /&gt;
Also called The White City, New Eden is located in a swamp-filled valley and has been transformed into an extremely hardy fortress complete with moats and hidden fortifications.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=1044</id>
		<title>The Academy</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=1044"/>
		<updated>2022-04-09T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:academy1.jpg|thumb|500px|right]]&lt;br /&gt;
The WhiteHaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. &lt;br /&gt;
 &lt;br /&gt;
== Classes ==&lt;br /&gt;
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least &#039;&#039;something.&#039;&#039; &#039;&#039;&#039;Courses cannot be taken again once completed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Courses ===&lt;br /&gt;
&lt;br /&gt;
==== Master Hemme&#039;s Know-It-All ($950) ====&lt;br /&gt;
A general course that teaches a myriad of basic subjects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Manipulate&lt;br /&gt;
| +2&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Daria&#039;s Science and Mathematics ($900) ====&lt;br /&gt;
A course focused on raising science and gambling. Completing this course awards Daria&#039;s Gift, a special passive ability. Daria&#039;s gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Complete Masters ($1500) ====&lt;br /&gt;
A course focused on raising academics. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Planetary Studies ($1200) ====&lt;br /&gt;
An advanced course focusing on science and academics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slave Classes ==&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ikaanos&amp;diff=1043</id>
		<title>Ikaanos</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ikaanos&amp;diff=1043"/>
		<updated>2022-04-09T20:24:22Z</updated>

		<summary type="html">&lt;p&gt;Harganold: /* Ikaanos City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IC.jpg|thumb|right|500px|&#039;&#039;Map over The Dominion of Ikaanos&#039;&#039;]]&lt;br /&gt;
[[File:Ikaanos-map1.jpg|thumb|right|500px|&#039;&#039;Map over Ikaanos City&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding:15px; width: 620px&amp;quot;|&lt;br /&gt;
&#039;&#039;The city of tears. The city of joys. The city of fortunes. The city of slaves. The last bastion of humanity.&#039;&#039;&lt;br /&gt;
&#039;&#039;I guess we deserved to be wiped from the universe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;- Martin Dexter, Head of Science, Whitehaven Academy, 2414&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ikaanos Colony==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Founded:&#039;&#039;&#039; 2230&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 1,250,000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Government:&#039;&#039;&#039; Republic, Oligarchy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Mayor Philip Lancour (2480-  )&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Army:&#039;&#039;&#039; 20,000 [[Skyguard|Infantry]], 5 Space-Shuttles, 8 fusion-powered Tankcrawlers, 26 Seavessels, 1 Spacecruiser (rumored)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Vassals:&#039;&#039;&#039; Kingsport Township, Republic of Prometheus Lake, Kingdom of Darhassi&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Produce:&#039;&#039;&#039; Manufactured Goods, Concrete, Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Import:&#039;&#039;&#039; Food, Spice, Timber, Leather, Exotic Goods&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ikaanos City==&lt;br /&gt;
The capital of Ikaanos Colony&amp;lt;li&amp;gt;&#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 600,000 (+200,000 outside walls).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slaves:&#039;&#039;&#039; 26% (156,000)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Police Force:&#039;&#039;&#039; Skyguard (11,000)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Ikaanos city, commonly known as &#039;&#039;&#039;&#039;&#039;The Great City&#039;&#039;&#039;&#039;&#039; or just &#039;&#039;The City&#039;&#039;, is the only real metropolis on [[Raana]]. &lt;br /&gt;
&lt;br /&gt;
Founded by the adventurous second wave of settlers that landed on Raana&#039;s surface in 2230, over two and a half centuries ago, the Ikaanian metro area of today boasts almost 600,000 inhabitants and has a history that&#039;s rich in both tragedies and achievements.&lt;br /&gt;
&lt;br /&gt;
The city lies on the Irendorian sea coast, nestled in a beautiful coral-crested bay that&#039;s blessed with an abundance of fish.&lt;br /&gt;
&lt;br /&gt;
The city is largely powered by fusion reactors. These are ancient, having arrived as prefabs on board the second colony ship. The longevity of the reactors is a source of general concern among the academics and the ruling elite. Some, like Professor Hemme of the [[The Academy|Academy]], believe the reactor&#039;s remaining lifespan is no more than a few decades. Others, including the ruling elite, claim they will continue to provide power for centuries. This could be true, or it could be a lie to keep the people calm. The truth is known only to the select few who have the knowledge and expertise to service the reactors, and these individuals are kept under heavy guard as their services are invaluable.&lt;br /&gt;
&lt;br /&gt;
=== Districts ===&lt;br /&gt;
Ikaanos city is divided into several districts. &lt;br /&gt;
&lt;br /&gt;
[[Locations (Ikaanos)|&#039;&#039;&#039;Read more about Ikaanos locations, vendors and POIs here.&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Academy1.jpg&amp;diff=1042</id>
		<title>File:Academy1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Academy1.jpg&amp;diff=1042"/>
		<updated>2022-04-09T19:41:41Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=994</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=994"/>
		<updated>2022-04-05T18:51:30Z</updated>

		<summary type="html">&lt;p&gt;Harganold: minor grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;distant combat&#039;&#039; or &#039;&#039;close combat&#039;&#039;. Distant combat is better for certain weapons, like rifles, while a shotgun and a handgun are more efficient in close combat. Melee weapons require the wielder to enter close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between close combat and distant combat takes up one action. Charging or withdrawing makes you unable to fire or attack during the same round you’ve moved.&lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either ranged weapons or melee weapons. It&#039;s possible to fire ranged weapons from both distant and close combat, while melee weapons are only usable in close combat. &lt;br /&gt;
&lt;br /&gt;
Your Ranged weapon-skill determines the chance of success when firing a weapon. Certain situations can either improve or lower this value, like distance to the enemy, type of weapon, if you&#039;re mortally wounded and so forth.&lt;br /&gt;
&lt;br /&gt;
Your Melee weapon-skill partly determines the chance of success when using close combat weapons like a sword or a sledgehammer. The target’s DEXTERITY attribute (i.e., ability to dodge) and his armor&#039;s weight are also two factors that affect if you&#039;re able to hit him or not. &lt;br /&gt;
&lt;br /&gt;
There’s always a 5% chance to score a &#039;&#039;Critical hit&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an additional 15 pts. of damage on its target and &#039;&#039;raise the skill&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s STRENGTH will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own two slaves, you can arm both with whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire two mercenaries and add them to your force. Mercenaries are hired with a one-time contract fee, and a daily upkeep wage. These amounts will vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
Armor is a great lifesaver. Almost every soldier and adventurer uses it – if they can afford to, of course. Masters of Raana features several different armors, from the extra-light padded armor to the expensive combat armor. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;Soak&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;Condition&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Advanced ammo count applies to the player only and not to his slaves or mercenaries. Actual Slaves have unlimited Ammo - but in future updates Slaves will have ammo packs, which you need to refill after a certain number of fought battles. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
When you or your slaves score a Critical hit, the weapon&#039;s related combat skill will immediately increase by 1. Another way to raise your ranged and melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
Mercenaries immediately disappear from your troop when their HEALTH reaches zero.&lt;br /&gt;
&lt;br /&gt;
Your slaves never suffer permanent death in combat; when their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave will suffer severe permanent losses to several attributes after they’ve regained consciousness.&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=993</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=993"/>
		<updated>2022-04-05T03:47:05Z</updated>

		<summary type="html">&lt;p&gt;Harganold: added info about the &amp;quot;one thousand fights&amp;quot; sentence for crime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. There are legal protections in place to prevent the Arena or the opposing slave&#039;s master from being held responsible for an accidental death, as it is viewed as part of the risk a slavemaster voluntarily accepts when entering their slave in a fight.   &lt;br /&gt;
&lt;br /&gt;
If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Regardless of the outcome of any private dispute, the Arena&#039;s owners take a &#039;&#039;very&#039;&#039; dim view of any master whose slave deliberately kills an opponent. They may excuse such an incident once, especially if the master is appropriately apologetic and the slave is severely disciplined. If it happens again, however, the master risks being banned from the Arena. No master wants to send their slave up against the slave of someone who has a history of letting their slaves kill, and the Arena&#039;s reputation would suffer if no action was taken against someone who showed such callous disregard for the property and investments of others.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
The arena is also used to punish criminals. Certain crimes are often punished by assigning the perpetrator(s) to &amp;quot;One Thousand Fights.&amp;quot; This is effectively a death sentence, as surviving one thousand fights is so rare as to be considered impossible. Only a handful of individuals have ever survived their thousand fights and won their freedom. These individuals are now considered gladiatorial legends, and several of them enjoyed the life so much that they signed back on as free gladiators.    &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. You can sign up yourself and fight alone, or take your party of slaves and mercenaries into the arena as a team. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Golden_Dragon&amp;diff=992</id>
		<title>The Golden Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Golden_Dragon&amp;diff=992"/>
		<updated>2022-04-03T22:49:06Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:dragon.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Golden Dragon is an opulent restaurant that caters to the rich and influential elite of Ikaanos. Located in Crystal Hills, the Golden Dragon is such a lavish environment that single diners are not even welcome, all must be accompanied by at least one partner. The tacit implication being that anyone who doesn&#039;t have the money or influence to get some beautiful arm candy for dinner isn&#039;t welcome. Even a customer&#039;s apparel is judged; formal dress is required to enter. &lt;br /&gt;
&lt;br /&gt;
Everything about the Golden Dragon is carefully tailored to set it apart from the drab and droll bars and taverns that cater to the lower classes. Luxurious decorations and furniture bring to mind images of an old 19th-century European establishment, and gorgeous dancers and singers keep the patrons entertained. The upper-class nature of the establishment ensures that all performers are protected from unwanted advances by the patrons. Impeccably dressed waiters deftly slip from table to table, serving guests with an air of sophistication and professionalism.  &lt;br /&gt;
&lt;br /&gt;
The Golden Dragon is so upscale that it can afford to pay the [[Skyguard]] for security and the Dragon even keeps its&#039; own agents on retainer for solving any unconventional problems. Weapons are, of course, checked at the door.   &lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
You can bring one or both of your household slaves here for dinner. Any mercenaries you have will wait outside. There are &#039;&#039;a lot&#039;&#039; of variations for this activity. Things will play out differently depending on if you brought one slave or two, what options you picked for dinner, and the attitude of your slave(s). You can order wine multiple times to get your slave to lower her inhibitions and open herself up to some personal quests about her background. &lt;br /&gt;
&lt;br /&gt;
The dinner itself consists of one or more courses (a starter, main course, and desert) which you can select at the start. During each course you will have the opportunity to socialize with your slave. Successful rolls will increase her happiness  You can also choose to act rude and demeaning toward your slave, taunting her by making her eat only a small portion of the delicious food placed in front of her. This will reduce her affection, but also reduce her willpower.&lt;br /&gt;
&lt;br /&gt;
Taking two slaves to dinner functions similarly to taking one, but the slaves will interact with each other as well as you. There are, again, many variations for this. For example, if one slave is upset and one is happy, the happy slave may try to cheerfully make conversation only to receive halfhearted, sobbing replies from the other. &lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
A slave can be employed here as a singer and dancer. The work pays extremely well, but the minimum requirements to qualify are fairly high. The Golden Dragon guarantees that there will be absolutely no bodily violation of the slave and she will perform fully dressed. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Work Details&lt;br /&gt;
|-&lt;br /&gt;
|Income&lt;br /&gt;
|$110/day&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Beauty&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Charisma&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Dancing&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Influence Bonus&lt;br /&gt;
| +2/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Golden_Dragon&amp;diff=991</id>
		<title>The Golden Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Golden_Dragon&amp;diff=991"/>
		<updated>2022-04-03T21:44:35Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Created page with &amp;quot;right  The Golden Dragon is an opulent restaurant that caters to the rich and influential elite of Ikaanos. Located in Crystal Hills, the Golden Dragon is such a lavish environment that single diners are not even welcome, all must be accompanied by at least one partner. The tacit implication being that anyone who doesn&amp;#039;t have the money or influence to get some beautiful arm candy for dinner isn&amp;#039;t welcome. Even a customer&amp;#039;s apparel is judge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:dragon.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Golden Dragon is an opulent restaurant that caters to the rich and influential elite of Ikaanos. Located in Crystal Hills, the Golden Dragon is such a lavish environment that single diners are not even welcome, all must be accompanied by at least one partner. The tacit implication being that anyone who doesn&#039;t have the money or influence to get some beautiful arm candy for dinner isn&#039;t welcome. Even a customer&#039;s apparel is judged; formal dress is required to enter. &lt;br /&gt;
&lt;br /&gt;
Everything about the Golden Dragon is carefully tailored to set it apart from the drab and droll bars and taverns that cater to the lower classes. Luxurious decorations and furniture bring to mind images of an old 19th-century European establishment, and gorgeous dancers and singers keep the patrons entertained. The upper-class nature of the establishment ensures that all performers are protected from unwanted advances by the patrons. Impeccably dressed waiters deftly slip from table to table, serving guests with an air of sophistication and professionalism.  &lt;br /&gt;
&lt;br /&gt;
The Golden Dragon is so upscale that it can afford to pay the [[Skyguard]] for security and the Dragon even keeps its&#039; own agents on retainer for solving any unconventional problems. Weapons are, of course, checked at the door.   &lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
You can bring one or both of your household slaves here for dinner. There are &#039;&#039;a lot&#039;&#039; of variations for this activity. Things will play out differently depending on if you brought one slave or two, what options you picked for dinner, and the attitude of your slave(s). You can order wine multiple times to get your slave to lower her inhibitions and open herself up to some personal quests about her background. &lt;br /&gt;
&lt;br /&gt;
The dinner itself consists of one or more courses (a starter, main course, and desert) which you can select at the start. During each course you will have the opportunity to socialize with your slave. Successful rolls will increase her happiness  You can also choose to act rude and demeaning toward your slave, taunting her by making her eat only a small portion of the delicious food placed in front of her. This will reduce her affection, but also reduce her willpower.&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
A slave can be employed here as a singer and dancer. The work pays extremely well, but the minimum requirements to qualify are fairly high. The Golden Dragon guarantees that there will be absolutely no bodily violation of the slave and she will perform fully dressed. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Work Details&lt;br /&gt;
|-&lt;br /&gt;
|Income&lt;br /&gt;
|$110/day&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Beauty&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Charisma&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Dancing&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Influence Bonus&lt;br /&gt;
| +2/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Dragon.jpg&amp;diff=989</id>
		<title>File:Dragon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Dragon.jpg&amp;diff=989"/>
		<updated>2022-04-03T20:24:35Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=984</id>
		<title>Kingdom of David</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=984"/>
		<updated>2022-04-03T03:38:38Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Kingdom of David is the oldest human settlement on [[Raana]]. Located to the north of Ikaanos, about a two-week ride away, the Kingdom of David was founded roughly 360 years ago and boasts a small population that traces all the way back to the original clans and town-states formed by the first settlers. Although boasting a very small population compared to the million-plus citizens of Ikaanos, the Davidians are a hardy and resilient people forged from hundreds of years of fighting various natural threats in the swamps and jungles surrounding the capital, New Eden. The harsh terrain also makes any military invasion of the capital from the Kingdom&#039;s enemies nearly impossible. Outside of the swamps and jungles that make up the center of Davidian territory are huge swathes of fertile farmland, which are much more exposed and present a tempting target for raids and annexations. The [[The Border Wars|Border Wars]] were fought for this reason, Ikaanos attempted to claim some farmland from the Kingdom of David. &lt;br /&gt;
&lt;br /&gt;
The Kingdom of David&#039;s military consists of a small standing force of soldiers numbering about 5,000 men. However, the Kingdom also uses a feudal levy system wherein civilians aged 18 to 30 can be conscripted into military service. The current population can support about 15,000 men being called away to war. Any more than that will likely lead to a critical shortage of manpower that would see crucial farmland go untended, risking famine.  &lt;br /&gt;
&lt;br /&gt;
The first wavers mostly keep to themselves, to the Kingdom of David imports and exports very little. The large amount of farmland ensures that what little they do export is foodstuffs to other nations. Most of this food goes to other first waver clans and settlements, but on rare occasions the Kingdom of David might be convinced to trade some to a second waver nation, particularly if that nation is undergoing a food shortage and is willing to pay absurd prices in trade. &lt;br /&gt;
&lt;br /&gt;
== The Kingdom of David ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Founded:&#039;&#039;&#039; 2131&lt;br /&gt;
* &#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 85,500&lt;br /&gt;
* &#039;&#039;&#039;Government:&#039;&#039;&#039; Monarchy&lt;br /&gt;
* &#039;&#039;&#039;Head of State:&#039;&#039;&#039; King David VIII Binara&lt;br /&gt;
* &#039;&#039;&#039;Army:&#039;&#039;&#039; 5,00 (standing troops) ~15,000 (if levies are raised)&lt;br /&gt;
* &#039;&#039;&#039;Vassals:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Produce:&#039;&#039;&#039; Grain, meat and other farmable foodstuffs&lt;br /&gt;
* &#039;&#039;&#039;Import:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== New Eden ==&lt;br /&gt;
Also called The White City, New Eden is located in a swamp-filled valley and has been transformed into an extremely hardy fortress complete with moats and hidden fortifications.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=983</id>
		<title>Player Home (Redhaven)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=983"/>
		<updated>2022-04-03T03:28:42Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:house.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
A man&#039;s home is his castle. Sure, it&#039;s a little dilapidated right now, but it&#039;s &#039;&#039;yours.&#039;&#039; Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself. &lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options. &lt;br /&gt;
&lt;br /&gt;
===Living Room===&lt;br /&gt;
Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave&#039;s arousal and, with an optional upgrade, happiness. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.  &lt;br /&gt;
&lt;br /&gt;
=== Bedroom ===&lt;br /&gt;
Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... &#039;&#039;other activities.&#039;&#039; As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bedroom|Bedroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.&lt;br /&gt;
&lt;br /&gt;
Your kitchen also doubles as a dining room, and so it&#039;s appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Bathroom ===&lt;br /&gt;
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Guest Room ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Office ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
=== Bondage Room ===&lt;br /&gt;
This room is where you can indulge in some of the kinkier acts that require dedicated equipment. &lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
* The rack (available by default)&lt;br /&gt;
* Dildo chair (must be purchased - for e.g. at Devious Tools)&lt;br /&gt;
* Standing cage (must be purchased)&lt;br /&gt;
&lt;br /&gt;
Optional add-on: Obscene art  - Increases willpower loss of tied-up slaves.&lt;br /&gt;
&lt;br /&gt;
=== Tech Module ===&lt;br /&gt;
Allows you to access &#039;&#039;&#039;&#039;&#039;The Grid&#039;&#039;&#039;&#039;&#039; and launch hacking attacks (WIP) Upgrades give you better hardware and bonuses to hacking attempts.&lt;br /&gt;
&lt;br /&gt;
=== Yard ===&lt;br /&gt;
Your home has a small, enclosed yard which can hold a garden and a gazebo. &lt;br /&gt;
&lt;br /&gt;
* Gazebo ($1200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.&lt;br /&gt;
* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8&lt;br /&gt;
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).&lt;br /&gt;
&lt;br /&gt;
=== The Annex ===&lt;br /&gt;
The Annex is a structure you can build as an add-on to your home. It can house two additional slaves, bringing your slave cap up to four. In the annex are two rooms, the &amp;quot;Chamber of Lonely Cries&amp;quot; and &amp;quot;The Room of Horror.&amp;quot; These can be renamed to whatever you want. Initially, both rooms apply a -3% happiness penalty to whatever slave is assigned to them. Upgrading the living quarters will fix this and add positive effects. Other upgrades will add other positive effects. &lt;br /&gt;
&lt;br /&gt;
Both Annex Rooms also include two free slots that can hold one upgrade each.&lt;br /&gt;
&lt;br /&gt;
For a full list of Annex upgrades and their effects, click [[Player Home (Redhaven)/Annex|here]].&lt;br /&gt;
&lt;br /&gt;
Ineraction with slaves is somewhat limited in the Annex. A slave assigned to the annex will continue to work at their job, if assigned one. You can still view the stats and attributes of your slave. You cannot add a slave in the annex directly to your party (yet), they must be returned to the house first, so keep in mind that if you fill up your household slots, you can&#039;t take a slave out of the annex. &lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
Clicking on the &amp;quot;Manage Home&amp;quot; button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Income&amp;quot; section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Costs&amp;quot; section lists everything you&#039;re paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you&#039;re losing from a &amp;quot;bandit scourge.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=982</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=982"/>
		<updated>2022-04-03T03:19:59Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
===Tier 1:===&lt;br /&gt;
&lt;br /&gt;
*Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
*Affection: 5%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
=Bathroom=&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
=Other Upgrades=&lt;br /&gt;
===Coffee Machine===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Fancy Bathtub===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Sphere Art===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 1%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Workbench===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===The Grid===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 8%&lt;br /&gt;
&lt;br /&gt;
*Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: -3%&lt;br /&gt;
&lt;br /&gt;
===Advanced Kitchen===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Book Collection===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=981</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=981"/>
		<updated>2022-04-03T03:19:23Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
===Tier 1:===&lt;br /&gt;
&lt;br /&gt;
*Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
*Affection: 5%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
=Bathroom=&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
==Other Upgrades==&lt;br /&gt;
===Coffee Machine===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Fancy Bathtub===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Sphere Art===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 1%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Workbench===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===The Grid===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 8%&lt;br /&gt;
&lt;br /&gt;
*Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: -3%&lt;br /&gt;
&lt;br /&gt;
===Advanced Kitchen===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
===Book Collection===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=980</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=980"/>
		<updated>2022-04-03T03:18:21Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
===Tier 1:===&lt;br /&gt;
&lt;br /&gt;
*Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
*Affection: 5%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
=Bathroom=&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
Other Upgrades&lt;br /&gt;
Coffee Machine&lt;br /&gt;
&lt;br /&gt;
*Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Fancy Bathtub&lt;br /&gt;
&lt;br /&gt;
*Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Sphere Art&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 1%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Workbench&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
The Grid&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 8%&lt;br /&gt;
&lt;br /&gt;
*Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: -3%&lt;br /&gt;
&lt;br /&gt;
Advanced Kitchen&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Book Collection&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=979</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=979"/>
		<updated>2022-04-03T03:17:56Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
==Tier 1:==&lt;br /&gt;
&lt;br /&gt;
*Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
*Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
*Affection: 5%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
=Bathroom=&lt;br /&gt;
==Tier 1==&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
Other Upgrades&lt;br /&gt;
Coffee Machine&lt;br /&gt;
&lt;br /&gt;
*Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Fancy Bathtub&lt;br /&gt;
&lt;br /&gt;
*Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Sphere Art&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 1%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Workbench&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
The Grid&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 8%&lt;br /&gt;
&lt;br /&gt;
*Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: -3%&lt;br /&gt;
&lt;br /&gt;
Advanced Kitchen&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Book Collection&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=978</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=978"/>
		<updated>2022-04-03T03:16:52Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
==Tier 1:==&lt;br /&gt;
&lt;br /&gt;
*Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
*Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
*Affection: 5%&lt;br /&gt;
&lt;br /&gt;
*Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
*Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
Bathroom&lt;br /&gt;
Tier 1&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
Other Upgrades&lt;br /&gt;
Coffee Machine&lt;br /&gt;
&lt;br /&gt;
*Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Fancy Bathtub&lt;br /&gt;
&lt;br /&gt;
*Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Sphere Art&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 1%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Workbench&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
The Grid&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 8%&lt;br /&gt;
&lt;br /&gt;
*Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
*Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
*Affection: 0%&lt;br /&gt;
&lt;br /&gt;
*Study: 0%&lt;br /&gt;
&lt;br /&gt;
*Risk: -3%&lt;br /&gt;
&lt;br /&gt;
Advanced Kitchen&lt;br /&gt;
&lt;br /&gt;
*Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 2%&lt;br /&gt;
&lt;br /&gt;
*Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Book Collection&lt;br /&gt;
&lt;br /&gt;
*Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
*Affection: 2%&lt;br /&gt;
&lt;br /&gt;
*Study: 5%&lt;br /&gt;
&lt;br /&gt;
*Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=977</id>
		<title>Player Home (Redhaven)/Annex</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)/Annex&amp;diff=977"/>
		<updated>2022-04-03T03:15:05Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Created page with &amp;quot;=Living Quarters= Tier 1:  #Happiness: -3%  #Affection: 0%  #Domestic: 0%  #Willpower: -3%  Tier 2  Happiness: 1%  Affection: 2%  Domestic: 0%  Willpower: 0%  Tier 3  Happiness: 5%  Affection: 5%  Domestic: 1%  Willpower: 2%  Bathroom Tier 1  Happiness: 0%  Charisma: 0%  Tier 2  Happiness: 0%  Charisma: 1%  Tier 3  Happiness: 3%  Charisma: 3%  Other Upgrades Coffee Machine  Happiness: 6%  Affection: 0%  Study: 2%  Risk: 0%  Fancy Bathtub  Happiness: 8%  Affection: 2%  St...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Living Quarters=&lt;br /&gt;
Tier 1:&lt;br /&gt;
&lt;br /&gt;
#Happiness: -3%&lt;br /&gt;
&lt;br /&gt;
#Affection: 0%&lt;br /&gt;
&lt;br /&gt;
#Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
#Willpower: -3%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
Affection: 2%&lt;br /&gt;
&lt;br /&gt;
Domestic: 0%&lt;br /&gt;
&lt;br /&gt;
Willpower: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
Happiness: 5%&lt;br /&gt;
&lt;br /&gt;
Affection: 5%&lt;br /&gt;
&lt;br /&gt;
Domestic: 1%&lt;br /&gt;
&lt;br /&gt;
Willpower: 2%&lt;br /&gt;
&lt;br /&gt;
Bathroom&lt;br /&gt;
Tier 1&lt;br /&gt;
&lt;br /&gt;
Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
Charisma: 0%&lt;br /&gt;
&lt;br /&gt;
Tier 2&lt;br /&gt;
&lt;br /&gt;
Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
Charisma: 1%&lt;br /&gt;
&lt;br /&gt;
Tier 3&lt;br /&gt;
&lt;br /&gt;
Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
Charisma: 3%&lt;br /&gt;
&lt;br /&gt;
Other Upgrades&lt;br /&gt;
Coffee Machine&lt;br /&gt;
&lt;br /&gt;
Happiness: 6%&lt;br /&gt;
&lt;br /&gt;
Affection: 0%&lt;br /&gt;
&lt;br /&gt;
Study: 2%&lt;br /&gt;
&lt;br /&gt;
Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Fancy Bathtub&lt;br /&gt;
&lt;br /&gt;
Happiness: 8%&lt;br /&gt;
&lt;br /&gt;
Affection: 2%&lt;br /&gt;
&lt;br /&gt;
Study: 0%&lt;br /&gt;
&lt;br /&gt;
Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Sphere Art&lt;br /&gt;
&lt;br /&gt;
Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
Affection: 0%&lt;br /&gt;
&lt;br /&gt;
Study: 1%&lt;br /&gt;
&lt;br /&gt;
Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Workbench&lt;br /&gt;
&lt;br /&gt;
Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
Affection: 0%&lt;br /&gt;
&lt;br /&gt;
Study: 5%&lt;br /&gt;
&lt;br /&gt;
Risk: 0%&lt;br /&gt;
&lt;br /&gt;
The Grid&lt;br /&gt;
&lt;br /&gt;
Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
Affection: 0%&lt;br /&gt;
&lt;br /&gt;
Study: 8%&lt;br /&gt;
&lt;br /&gt;
Risk: 8%&lt;br /&gt;
&lt;br /&gt;
BDSM Gear&lt;br /&gt;
&lt;br /&gt;
Happiness: 0%&lt;br /&gt;
&lt;br /&gt;
Affection: 0%&lt;br /&gt;
&lt;br /&gt;
Study: 0%&lt;br /&gt;
&lt;br /&gt;
Risk: -3%&lt;br /&gt;
&lt;br /&gt;
Advanced Kitchen&lt;br /&gt;
&lt;br /&gt;
Happiness: 3%&lt;br /&gt;
&lt;br /&gt;
Affection: 2%&lt;br /&gt;
&lt;br /&gt;
Study: 2%&lt;br /&gt;
&lt;br /&gt;
Risk: 0%&lt;br /&gt;
&lt;br /&gt;
Book Collection&lt;br /&gt;
&lt;br /&gt;
Happiness: 1%&lt;br /&gt;
&lt;br /&gt;
Affection: 2%&lt;br /&gt;
&lt;br /&gt;
Study: 5%&lt;br /&gt;
&lt;br /&gt;
Risk: 3%&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=976</id>
		<title>Kingdom of David</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kingdom_of_David&amp;diff=976"/>
		<updated>2022-04-03T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Kingdom of David is the oldest human settlement on [[Raana]]. Located to the north of Ikaanos, about a two-week ride away, the Kingdom of David was founded roughly 360 years ago and boasts a small population that traces all the way back to the original clans and town-states formed by the first settlers. Although boasting a very small population compared to the million-plus citizens of Ikaanos, the Davidians are a hardy and resilient people forged from hundreds of years of fighting various natural threats in the swamps and jungles surrounding the capital, New Eden. The harsh terrain also makes any military invasion of the capital from the Kingdom&#039;s enemies nearly impossible. Outside of the swamps and jungles that make up the center of Davidian territory are huge swathes of fertile farmland, which are much more exposed and present a tempting target for raids and annexations. &lt;br /&gt;
&lt;br /&gt;
The [[The Border Wars|Border Wars]] were fought for this reason, Ikaanos attempted to claim some farmland from the Kingdom of David. &lt;br /&gt;
&lt;br /&gt;
== The Kingdom of David ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Founded:&#039;&#039;&#039; 2131&lt;br /&gt;
* &#039;&#039;&#039;Inhabitants:&#039;&#039;&#039; 85,500&lt;br /&gt;
* &#039;&#039;&#039;Government:&#039;&#039;&#039; Monarchy&lt;br /&gt;
* &#039;&#039;&#039;Head of State:&#039;&#039;&#039; King David VIII Binara&lt;br /&gt;
* &#039;&#039;&#039;Army:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Vassals:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Produce:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Import:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== New Eden ==&lt;br /&gt;
Also called The White City, New Eden is located in a swamp-filled valley and has been transformed into an extremely hardy fortress complete with moats and hidden fortifications.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Border_Wars&amp;diff=949</id>
		<title>The Border Wars</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Border_Wars&amp;diff=949"/>
		<updated>2022-04-02T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Created page with &amp;quot;Beginning in 2483 and lasting five years, the Border Wars were a series of military engagements between the nation of Ikaanos and the Kingdom of David.  ==History== While the term &amp;quot;Border Wars&amp;quot; refers to a very specific period, it was in truth only a part of a conflict that has been waged off and on for the last several hundred years. The Kingdom of David was established by the first wave of settlers to land on Raana. It is the oldest nation on the planet, and it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beginning in 2483 and lasting five years, the Border Wars were a series of military engagements between the nation of [[Ikaanos]] and the [[Kingdom of David]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While the term &amp;quot;Border Wars&amp;quot; refers to a very specific period, it was in truth only a part of a conflict that has been waged off and on for the last several hundred years. The Kingdom of David was established by the first wave of settlers to land on Raana. It is the oldest nation on the planet, and it&#039;s inhabitants can trace their roots all the way back to the original colonists. Therein lies the root of the tension between the Kingdom of David and Ikaanos. The first wave of settlers crashed on the surface of Raana, the damage to their ship and cargo leaving them unable to found a society with the same level of technology they were accustomed to. When the second wave of colonists arrived almost a century later with their own vessel intact, they found that the first wavers had devolved into a more tribalistic society with a level of technology akin to that of the medieval period on Earth.&lt;br /&gt;
&lt;br /&gt;
The first wavers refused to accept the second wavers as their superiors and opted to remain as a separate people. Thus, the technologically superior second wavers began taking advantage of the power difference to raid and conquer the farmlands and trade routes of the first wavers. Thus started a conflict that would span centuries, with the second wavers attacking the first wavers, and the first wavers retaliating. &lt;br /&gt;
&lt;br /&gt;
In 2483, the first wavers had enjoyed several decades of relative peace. There were still the occasional raids from slavers and occasional border skirmishes to deal with, but overall there had been no major conflicts. As such, the population and economy of the first wavers&#039; settlements had grown significantly. Seeing the riches of their neighbors, the second wavers decided that now was the time to strike. An Ikaanian military expedition launched from Fort Vishnu annexed some of the farmland on the Davidian side of the border and went on to raid trade routes and pillage towns. Hundred of tribal women were enslaved and brought back to Ikaanos as sex slaves. &lt;br /&gt;
&lt;br /&gt;
Retaliation was swift. The initial expedition was greedy and quick to overextend themselves on raids deeper and deeper into the Kingdom of David. The Davidians are intimately familiar with the jungles and swamps they call home and were quick to take advantage of the invaders&#039; unfamiliarity with the terrain. Small hit-and-run ambushes whittled down the [[Skyguard|Skyguard&#039;s]] numbers slowly but surely until they found themselves surrounded, trapped in unfamiliar territory, low on manpower and ammunition. The Colonel commanding the force was killed in the brutal slaughter that followed and a 33 year old Major by the name of Mykel Dornham took command. Under his leadership the expeditionary force broke through the Davidian encirclement and managed to limp home to Fort Vishnu, having taken extreme casualties. &lt;br /&gt;
&lt;br /&gt;
With the expeditionary force almost completely wiped out, all the territorial gains Ikaanos had made were lost as well. The Davidians quickly sent military forces to reoccupy the lands the Ikaanians had attempted to annex and began amassing forces for a counter-invasion. The Skyguard responded by promoting Major Dornham  to Colonel and placing him in charge of the campaign against the Davidians. By now a legend amongst the Skyguard as the surviving soldiers spread tales of his heroic leadership in the Davidian wilds, Colonel Dornham would go on to successfully defend the Ikaanos homeland from the Davidian counterattack. &lt;br /&gt;
&lt;br /&gt;
During this defensive campaign, he would be wounded by a crossbow bolt to the abdomen, leading to a more senior officer taking charge of the Skyguard&#039;s counter-counterinvasion back into Davidian lands while Colonel Dornham stayed behind with a small contingent to recover and defend the homeland. Colonel Dornham&#039;s stellar performance would eventually lead to his appointment to the position of Lord Commander of War following the war&#039;s end in 2488. &lt;br /&gt;
&lt;br /&gt;
Entering 2486, the Skyguard once more advanced into the Kingdom of David. Although they would bring a much larger force and were now more cognizant of the dangers hidden by the treacherous terrain, the assault would once again suffer from constant ambushes and attacks. Progress was slow and morale was constantly low. The Davidians had captured weapons and armor from the first expedition and used them to great effect, though their lack of technology meant that they only had as much ammo as could be recovered from the bodies of their foes. &lt;br /&gt;
&lt;br /&gt;
Finally, after two years of grueling combat and no real progress into taking and holding Davidian lands, the two sides were forces to negotiate. The Davidians did not have the manpower to fight a defensive war indefinitely, but neither was the Skyguard willing to continue throwing men into what was becoming a hopeless endeavor. Ultimately, a &amp;quot;white peace&amp;quot; was declared. The war was over, the border between the two nations would not be moved this time. Neither side would pay reparations and the Ikaanians would refuse to return the tribals that were captured and enslaved. This did nothing to cool the tensions between the two nations, and although both sides have had their fill of war for now, the lingering animosity all but guarantees that the future will hold yet more war. &lt;br /&gt;
&lt;br /&gt;
== Outcome ==&lt;br /&gt;
White Peace; no change to established territories or holdings. The casualties of both sides are officially reported to total around 8,500 men. This does not include the many wounded on both sides, only the dead. It is also believed by some that the official figures are intentionally low, and that the Ikaanians really lost 15,000 men or more alone. Post-war Ikaanos has no shortage of deserters who turned bandit rather than continue to march into the meat grinder, and there are plenty of retired veterans selling their skills as mercenaries and bounty hunters for various factions and houses. The slave market experienced a brief flood of rare tribal women as many were captured during the beginning of the war. This unexpected abundance of choice did drive down prices for a while, but by the present day the tribal women are once again in high demand as supply has once again dwindled to what can be gained from the occasional raid. &lt;br /&gt;
&lt;br /&gt;
The economy of Ikaanos did not take much of a hit due to the war. The fighting was mostly in and around Davidian territory, so there was very little disruption to farming and trade. The exact effects of the war on the Davidians is not known, but a decent chunk of the fighting was over Davidian farmland, some of which was damaged in the fighting. The Kingdom of David has a much smaller population than Ikaanos, so it&#039;s possible they experienced a manpower shortage as well. This all just conjecture, however, as the Davidians keep such details to themselves.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raana&amp;diff=947</id>
		<title>Raana</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raana&amp;diff=947"/>
		<updated>2022-04-01T22:53:18Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Haalu2.jpg|thumb|right|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Climate:&#039;&#039;&#039; Temperate tropical&lt;br /&gt;
* &#039;&#039;&#039;Polar Regions:&#039;&#039;&#039; No&lt;br /&gt;
* &#039;&#039;&#039;Continental Surface:&#039;&#039;&#039; 78%&lt;br /&gt;
* &#039;&#039;&#039;Circumference:&#039;&#039;&#039; 42.500 km&lt;br /&gt;
* &#039;&#039;&#039;Rotation speed:&#039;&#039;&#039; 23h, 12m&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 5.22 Billion Years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BHE:&#039;&#039;&#039; &#039;&#039;Before Human Era.&#039;&#039; Year 2130 is BHE 0.&lt;br /&gt;
&lt;br /&gt;
==Pre-human history==&lt;br /&gt;
&lt;br /&gt;
* The Beryll pottery culture (5000-4750 BHE)&lt;br /&gt;
&lt;br /&gt;
==First humans==&lt;br /&gt;
The Mahabharata probe discovered Raana in 2116 after traveling through the newly constructed Celassi stargate, but it wasn&#039;t until 2120 that Earth sent the first scientific expedition to the thriving forest planet. The 2120 expedition found striking similarities to Earth(*1). They discovered and catalogued many forms of life including an indigenous species formally called Inexor Valacae, or Beryll Monkeys. What truly brought humanity to Raana was the large deposits of Rare Earth elements (*2), which spurred the UESA (United Earth Space Agency) to launch the first wave of settlers in 2130.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not only was Raana highly suitable for maintaining life, the planet also shared a similar age and oxygen levels. What was really convenient, however, was the planet&#039;s rotation speed. With minimal adjustments to the clocks on Raana, later colonists were able to synchronize their time with Earth&#039;s, even if a Raanic hour was slightly shorter.&lt;br /&gt;
&lt;br /&gt;
Rare earth elements are 17 similar metals that have different electronic and magnetic properties. They are extremely valuable for their uses in the creation of petroleum products, computer chips, LCD screens, fiber optics, lasers and more.&lt;br /&gt;
&lt;br /&gt;
==The first wave and the tribalist kingdoms (2130-2230)==&lt;br /&gt;
&lt;br /&gt;
Over 350 years ago, the first wave of inhabitants arrived on Raana via the Celassi Stargate. It was a handpicked group of 366 young people, entrusted with establishing an outpost capable of accommodating bigger groups over the next decade. Regrettably, the first wave crashed their ship close to the &#039;&#039;Beryll mountain range&#039;&#039;, not far from where Ikaanos City now resides.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the &#039;&#039;International Space Agency&#039;&#039; on Earth, the majority of colonists survived the crash. However, communication with Earth was now impossible owing to the destroyed ship&#039;s primary, secondary, and backup deep space transmitters being irreparably damaged.&lt;br /&gt;
&lt;br /&gt;
After a century, only a few earthly traditions remained. &#039;&#039;The First Wavers&#039;&#039; had established a tribal society more akin to a medieval world with swords and wooden carts than to their founding fathers&#039; high-tech civilization.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;the Second Wavers&#039;&#039; finally arrived from the skies in 2230, nearly a century after the first wave crashed on Raana, the &#039;&#039;First Waver&#039;&#039; descendants refused to accept their new overlords and preferred to continue their medieval style of society, viewing the newcomers as a threat similar to what they&#039;d been fighting in the jungles for as long as they could remember.&lt;br /&gt;
&lt;br /&gt;
After the severance, &#039;&#039;the First Wavers&#039;&#039; well-established farmlands became popular to pillage or annex, a tradition that&#039;s continued ever since. Today, Ikaanos places a premium on crafts and other cultural artifacts, and tribal women are in high demand as sex slaves due to their petite stature and strengthened resilience.&lt;br /&gt;
&lt;br /&gt;
===Important states, tribes and kingdoms from this era===&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom of David]] (2131- )&lt;br /&gt;
* [[The Connor Tribe]] (2132- )&lt;br /&gt;
* Kingdom of Arwen (2131-2190)&lt;br /&gt;
* New Kansas City (2135-2180)&lt;br /&gt;
* The Cybertooth Tribe (2150-2232)&lt;br /&gt;
&lt;br /&gt;
==Colonization (2230-2290)==&lt;br /&gt;
&lt;br /&gt;
==The Severance and the great chaos (2290-2315)==&lt;br /&gt;
&lt;br /&gt;
Sixty years after the second colony ship arrived at the Celassi star system and entered orbit around Raana, the Celassi quantum gate mysteriously shut down, making the return trip to Alpha Centauri and Earth impossible.&lt;br /&gt;
&lt;br /&gt;
This occurred on June 12th, 2290, and signaled the beginning of a dark era referred to as &#039;&#039;The Great Chaos&#039;&#039;, during which scarcity and widespread violence permeated every aspect of society. Poor families sold themselves into slavery in order to avoid starving as the enormous colony devolved into a condition of existence that was practically post-apocalyptic. Expensive high-tech items, such as fusion-powered cars, computers, and food printers, were so scarce that only the elite of &#039;&#039;The Sphere&#039;&#039; could afford to purchase and maintain them. The Great Chaos came to an end after a generation, but it changed the once-thriving colony into a feudal kingdom that is still struggling against poverty, enslavement, and the constant threat of war to this day.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Historical Society continues to debate why the severance happened. It remains the biggest enigma of all. A disturbing transmission captured just prior to the malfunction suggests that something assaulted the quantum gate at Alpha Centauri. The fundamental question is an assault by who? Or by what?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No other sentient alien civilizations are known to humanity – other than the unknown architects of the quantum gates that link dozens of star systems together – and there were no simmering conflicts going on between the central star systems when the severance occurred.&lt;br /&gt;
&lt;br /&gt;
==The Dark Age (2315-2440)==&lt;br /&gt;
&lt;br /&gt;
==Stabilization (2440+)==&lt;br /&gt;
&lt;br /&gt;
* The Empress Wars (2463-2465)&lt;br /&gt;
* [[The Border Wars]] (2483-2488)&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Juices.jpg&amp;diff=946</id>
		<title>File:Juices.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Juices.jpg&amp;diff=946"/>
		<updated>2022-04-01T22:37:41Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=945</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=945"/>
		<updated>2022-04-01T22:24:59Z</updated>

		<summary type="html">&lt;p&gt;Harganold: /* RifleSavant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mercenaries=&lt;br /&gt;
[[File:Mercholdersmall.png|right]]&lt;br /&gt;
&lt;br /&gt;
Mercenaries are individuals you can hire at various locations throughout Raana.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hiring a mercenary results in them joining your party and fighting alongside you in combat encounters. As such, mercenaries are only useful when engaging in combat.&lt;br /&gt;
&lt;br /&gt;
If you wish to hire a mercenary, you must pay two costs. An &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract - and &#039;&#039;&#039;upkeep&#039;&#039;&#039; for each day you&lt;br /&gt;
let them be your follower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;They stay with you until&#039;&#039;&#039;&lt;br /&gt;
* You can no longer afford to pay their daily upkeep&lt;br /&gt;
* You actively dismiss them&lt;br /&gt;
* They die in combat&lt;br /&gt;
&lt;br /&gt;
Whatever you do, if your Merc leaves your party - all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
Normal Mercs have no unique name and are usually available for rehire, if you let them go - or lose them in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Some Mercs have a number on the left side of their &amp;quot;Hire-Screen&amp;quot; which tells you how many of them &lt;br /&gt;
that are still available in game.&lt;br /&gt;
&lt;br /&gt;
Unique &amp;quot;hero mercenaries&amp;quot; &#039;&#039;&#039;will not&#039;&#039;&#039; appear again if they perish in combat.&lt;br /&gt;
&lt;br /&gt;
You can hire up to two mercenaries at the same time. If you have the cash, you can upgrade their armor - but not their weapons!&lt;br /&gt;
&lt;br /&gt;
==Available mercenaries==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
[[File:Youth.png|right]]&lt;br /&gt;
Contract-Fee : $30&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $15 / Day&lt;br /&gt;
&lt;br /&gt;
Available at Walton&#039;s Weapon Store in Redhaven. &lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 75&lt;br /&gt;
*Strength : 50&lt;br /&gt;
*Ranged Skill : 55&lt;br /&gt;
* Melee Skill : 25&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment &lt;br /&gt;
*Ranged Weapon : 9mm Westside Automatic (Pistol)&lt;br /&gt;
* Melee Weapon : Sword&lt;br /&gt;
*Armor : Padded Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Low --- Ranged Combat : Med. --- Melee Combat = Poor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warrior (Swordsman)===&lt;br /&gt;
[[File:Warrior.png|right]]&lt;br /&gt;
Contract-Fee : $250&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $22 / Day&lt;br /&gt;
&lt;br /&gt;
Available at the Warrior Hall in Watery Eyes.&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 75&lt;br /&gt;
* Strength : 70&lt;br /&gt;
*Ranged Skill : 25&lt;br /&gt;
*Melee Skill : 75&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment &lt;br /&gt;
*Ranged Weapon : None&lt;br /&gt;
*Melee Weapon : Sword&lt;br /&gt;
*Armor : Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Med. / Low --- Ranged Combat : Poor --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
[[File:Spacemarine.jpg|right]]&lt;br /&gt;
Contract-Fee : $&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $ / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is often (25% chance/day) available at Sloppy Moe&#039;s Bar in Marston Avenue.&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 100&lt;br /&gt;
*Strength : 70&lt;br /&gt;
*Ranged Skill : 85&lt;br /&gt;
* Melee Skill : 85&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 7.62 Assault Rilfe&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Combat Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : High / Low --- Ranged Combat : Cool --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
===Rogue Soldier===&lt;br /&gt;
Contract-Fee : $&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $ / Day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifleman===&lt;br /&gt;
[[File:Rifleman.jpg|right]]&lt;br /&gt;
Contract-Fee : $230&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $30 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at the Warrior Hall in Watery Eyes&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 75&lt;br /&gt;
*Strength : 50&lt;br /&gt;
*Ranged Skill : 70&lt;br /&gt;
*Melee Skill : 30&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 30.06 900 Remington (Rifle)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Leather Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Med. / Low --- Ranged Combat : good --- Melee Combat = poor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guardsman===&lt;br /&gt;
[[File:Guardsman.jpg|thumb|right]]&lt;br /&gt;
Contract-Fee : $100&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $50 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at the Warrior Hall in Watery Eyes&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 75&lt;br /&gt;
*Strength : 70&lt;br /&gt;
*Ranged Skill : 80&lt;br /&gt;
* Melee Skill : 60&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 30.06 900 Remington (Rifle)&lt;br /&gt;
*Melee Weapon : Sword&lt;br /&gt;
*Armor : Combat Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Med. --- Ranged Combat : Cool --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
[[File:Peasant.jpg|right]]&lt;br /&gt;
Contract-Fee : $50&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $25 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you in Redhaven&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 50&lt;br /&gt;
*Strength : 50&lt;br /&gt;
*Ranged Skill : 65&lt;br /&gt;
*Melee Skill : 30&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
* Ranged Weapon : 30.06 900 Remington (Rifle)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Leather Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Low --- Ranged Combat : Med. --- Melee Combat = Poor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gunslinger ===&lt;br /&gt;
[[File:Gunslinger.jpg|right]]&lt;br /&gt;
Contract-Fee : $&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $ / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at Fury&#039;s in Redhaven &lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 75&lt;br /&gt;
*Strength : 50&lt;br /&gt;
*Ranged Skill : 75&lt;br /&gt;
*Melee Skill : 25&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 9mm Westside Automatic (Pistol)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Combat Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : High / Low --- Ranged Combat : Cool --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freebooter===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Convict===&lt;br /&gt;
[[File:Convict.jpg|right]]&lt;br /&gt;
Contract-Fee : $50&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $15 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you in Redhaven &lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 50&lt;br /&gt;
*Strength : 50&lt;br /&gt;
*Ranged Skill : 65&lt;br /&gt;
*Melee Skill : 25&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 30.06 900 Remington (Rifle)&lt;br /&gt;
* Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Padded Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Low --- Ranged Combat : Med. --- Melee Combat = Poor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
[[File:Riflesavant.png|right]]&lt;br /&gt;
Contract-Fee : $10&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : 3$ / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at Sloppy Moe&#039;s Bar on Marston Avenue&lt;br /&gt;
* Stats :&lt;br /&gt;
*Health : 25&lt;br /&gt;
*Strength : 30&lt;br /&gt;
* Ranged Skill : 95&lt;br /&gt;
*Melee Skill : 25&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 9mm Westside Automatic (Pistol)&lt;br /&gt;
*Melee Weapon : Sword&lt;br /&gt;
*Armor : Padded Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Very Low / Very Low --- Ranged Combat : Very Cool --- Melee Combat = Poor&lt;br /&gt;
&lt;br /&gt;
==Special Mercs ==&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
[[File:Blackguard.jpg|right]]&lt;br /&gt;
Contract-Fee : $3000&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $300 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at the Warrior Hall in Watery Eyes&lt;br /&gt;
*Stats :&lt;br /&gt;
* Health : 100&lt;br /&gt;
*Strength : 90&lt;br /&gt;
*Ranged Skill : 110 (can&#039;t fail!)&lt;br /&gt;
*Melee Skill : 80&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment &lt;br /&gt;
*Ranged Weapon : Coilgun (Rifle)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : DuraPlate Combat Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Very High / Very High --- Ranged Combat : Top! --- Melee Combat = Cool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
[[File:Felix.jpg|right]]&lt;br /&gt;
Contract-Fee : $600&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $150 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at Kasey&#039;s Park&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 100&lt;br /&gt;
*Strength : 80&lt;br /&gt;
*Ranged Skill : 80&lt;br /&gt;
*Melee Skill : 70&lt;br /&gt;
* Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 7.62 Assault Rilfe&lt;br /&gt;
* Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Combat Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : High / Med. --- Ranged Combat : Cool --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
[[File:Aiko.jpg|right]]&lt;br /&gt;
Contract-Fee : $120&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $60 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you at Kasey&#039;s Park&lt;br /&gt;
* Stats :&lt;br /&gt;
*Health : 50&lt;br /&gt;
*Strength : 40&lt;br /&gt;
*Ranged Skill : 80&lt;br /&gt;
*Melee Skill : 70&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 12 Gauge Shotgun&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Med. --- Ranged Combat : Cool --- Melee Combat = good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dexter===&lt;br /&gt;
[[File:Dexter.png|right]]&lt;br /&gt;
Contract-Fee : $200&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $70 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you on Marston Avenue &lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 100&lt;br /&gt;
*Strength : 60&lt;br /&gt;
* Ranged Skill : 80&lt;br /&gt;
*Melee Skill : 50&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment &lt;br /&gt;
*Ranged Weapon : .45 Colt Revolver (Pistol)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : Low / Med --- Ranged Combat : Cool --- Melee Combat = Med.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
[[File:Doyle.jpg|right]]&lt;br /&gt;
Contract-Fee : $2500&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $18 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you in Crow&#039;s End &lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 150&lt;br /&gt;
*Strength : 70&lt;br /&gt;
*Ranged Skill : 90&lt;br /&gt;
*Melee Skill : 70&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : 30.06 900 Remington (Rifle)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : Combat Armor&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
[[File:Ayden.jpg|right]]&lt;br /&gt;
Contract-Fee : $2000&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep : $220 / Day&lt;br /&gt;
&lt;br /&gt;
This Merc is available for you in the Virax Spring Spa at Chrystal Hills&lt;br /&gt;
*Stats :&lt;br /&gt;
*Health : 150&lt;br /&gt;
*Strength : 80&lt;br /&gt;
*Ranged Skill : 90&lt;br /&gt;
*Melee Skill : 70&lt;br /&gt;
*Affection : 0&lt;br /&gt;
Equipment&lt;br /&gt;
*Ranged Weapon : CoilGun (Rifle)&lt;br /&gt;
*Melee Weapon : Combat Knife&lt;br /&gt;
*Armor : DuraPlate Armor&lt;br /&gt;
&lt;br /&gt;
Overview : Costs : High / High --- Ranged Combat : Cool --- Melee Combat = Pretty Cool&lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special-Ops===&lt;br /&gt;
[[File:Ops.jpg|right]]&lt;br /&gt;
Not available (at the moment)&lt;br /&gt;
But coming back - who knows ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retired SpaceMarine===&lt;br /&gt;
[[File:Retired.jpg|right]]&lt;br /&gt;
Not available (at the moment)&lt;br /&gt;
But coming back - who knows ?&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Moes.jpg&amp;diff=944</id>
		<title>File:Moes.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Moes.jpg&amp;diff=944"/>
		<updated>2022-04-01T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nicole_Boulay&amp;diff=943</id>
		<title>Nicole Boulay</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nicole_Boulay&amp;diff=943"/>
		<updated>2022-04-01T18:11:21Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Grammar corrections and some rewording of sentences for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nicole_casual2.png|right|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 25.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Old french.&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal.&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Grey.&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; Ikaanos&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Master Hemme&#039;s &amp;quot;know-it-all&amp;quot; course, Donwac Apartments&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
A descendant of the once influential House of Boulay, Nicole possesses much of that same rebellious and ambitious drive that once made her ancestors a notable House in Ikaanos. It&#039;s no small feat that the Boulays led the infamous 2407 uprising, even though it led to their demise.&lt;br /&gt;
&lt;br /&gt;
Nicole grew up helping out with her family&#039;s leather tanning business and although they struggled like most of Ikaano&#039;s underclass, it seems Nicole also developed a growing sense of independence. At 14 year&#039;s old, she enrolled in The Academy, proving herself to be a bright student and eventually earned a lecturer&#039;s assignment.&lt;br /&gt;
&lt;br /&gt;
It did not take long for Nicole&#039;s rebel spirit and independence to cause her to cut her tenure short at the Academy due to what she felt was an atmosphere that stifles creativity.. Nicole left the Academy and pursued her writing and intellectual passion by joining the field of journalism as a reporter at The White Herald newspaper. It was there that she was charmed into a turbulent and abusive affair with the married head director, Geoffrey Ablon.&lt;br /&gt;
&lt;br /&gt;
After the illicit affair between the two ended, Geoffrey Ablon set out to destroy whatever was left of Nicole&#039;s reputation and life. Nicole&#039;s determination remained unbroken and she set out to restart her life, even unwisely borrowing a large amount of Raanic dollars from freebooters to re-enter The Academy. When the debt payments became too much for her, and with the powerful Geoffrey Ablon still pursuing his vendetta, she was forced to consider that servitude may be her only option going forward.&lt;br /&gt;
&lt;br /&gt;
Nicole&#039;s dream of pursuing her journalistic passion remains; she longs to challenge the powers that be and to be in charge of her pursuits. Nothing would give her more joy than toppling Geoffrey Ablon. Time will tell the fate of this House of Boulay descendant.&lt;br /&gt;
&lt;br /&gt;
====Nicole&#039;s apartment====&lt;br /&gt;
&lt;br /&gt;
Nicole lives in one of the Donwac apartments located in the Crow&#039;s End district. This was once a cherished uptown block for wealthy academy students. Now, it&#039;s just a crumbling heap of dilapidated apartments which many denaar addicts call home. &lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* a.&lt;br /&gt;
* b.&lt;br /&gt;
* c.&lt;br /&gt;
		&lt;br /&gt;
==Renders==&lt;br /&gt;
* Wardrobe pics:  &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sex scenes: &amp;lt;span style=&amp;quot;color:#a61107&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Bondage pics:  &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Nicolestarter.jpg|frameless|700x700px|border]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Academy_Slaves|Academy Slaves]]&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kymanto_Hall&amp;diff=907</id>
		<title>Kymanto Hall</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kymanto_Hall&amp;diff=907"/>
		<updated>2022-04-01T03:17:49Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Kymanto.png|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Kymanto Hall is home to the [[Kymanto Syndicate]], which owns a significant portion of the [[Ikaanos]] slave market. Things are tense in the Hall right now, as the Kymanto Syndicate has to be vigilant for any move against them by their chief rival, House Cyker. There are two guards in the lobby, ready and waiting to meet any unwanted guests with deadly force. The Hall is decorated in an Eastern style, with wall-hangings that are more than just decorative; they conceal side passages.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
Kymanto Hall is where you acquire most of the game&#039;s main story quests. You can also buy slaves here, there are six unique slaves on offer. The first three are unlocked immediately on agreeing to do some work for Kymanto, and the rest are unlocked once you raise your standing with the Kymanto Syndicate enough. &lt;br /&gt;
&lt;br /&gt;
=== Slaves: ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
* [[Lovisa Helm]]&lt;br /&gt;
* [[Rebecca Higgs]]&lt;br /&gt;
* [[Amelia Stark]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton]]&lt;br /&gt;
* [[Sofia Ortega]]&lt;br /&gt;
* [[Averil Lewis]]&lt;br /&gt;
You can check the status of the Kymanto Syndicate here as well. Information on the current power value of the faction, the number of soldiers and civilian members it employs, and net worth can all be found through the &amp;quot;status and titles&amp;quot; button. Additionally, the Syndicate has an internal ranking system that shows where you stand in the organization&#039;s hierarchy. High ranks gain access to the second slave tier and a daily influence bonus.&lt;br /&gt;
&lt;br /&gt;
=== Ranks: ===&lt;br /&gt;
&lt;br /&gt;
# Chairman&lt;br /&gt;
# Council Member&lt;br /&gt;
# First Captain&lt;br /&gt;
# Guardsman&lt;br /&gt;
# Soldier&lt;br /&gt;
# Trustee&lt;br /&gt;
# Associate&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kymanto_Hall&amp;diff=906</id>
		<title>Kymanto Hall</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kymanto_Hall&amp;diff=906"/>
		<updated>2022-04-01T03:13:17Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Created page with &amp;quot;right  Kymanto Hall is home to the Kymanto Syndicate, which owns a significant portion of the Ikaanos slave market. Things are tense in the Hall right now, as the Kymanto Syndicate has to be vigilant for any move against them by their chief rival, House Cyker. There are two guards in the lobby, ready and waiting to meet any unwanted guests with deadly force. The Hall is decorated in an Eastern style, with wall-hangings that are mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Kymanto.png|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Kymanto Hall is home to the [[Kymanto Syndicate]], which owns a significant portion of the [[Ikaanos]] slave market. Things are tense in the Hall right now, as the Kymanto Syndicate has to be vigilant for any move against them by their chief rival, House Cyker. There are two guards in the lobby, ready and waiting to meet any unwanted guests with deadly force. The Hall is decorated in an Eastern style, with wall-hangings that are more than just decorative; they conceal side passages.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
Kymanto Hall is where you acquire most of the game&#039;s main story quests. You can also buy slaves here, there are six unique slaves on offer. The first three are unlocked immediately on agreeing to do some work for Kymanto, and the rest are unlocked once you raise your standing with the Kymanto Syndicate enough. &lt;br /&gt;
&lt;br /&gt;
=== Slaves: ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
* [[Lovisa Helm]]&lt;br /&gt;
* [[Rebecca Higgs]]&lt;br /&gt;
* [[Amelia Stark]]&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton]]&lt;br /&gt;
* [[Sofia Ortega]]&lt;br /&gt;
* [[Averil Lewis]]&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Secret_Garden&amp;diff=905</id>
		<title>The Secret Garden</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Secret_Garden&amp;diff=905"/>
		<updated>2022-04-01T02:38:02Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Created page with &amp;quot;right  Owned by Diana Bouchard, the Secret Garden bookstore sells books and trinkets. The store looks a lot like an old Victorian-era building back on earth, complete with dark wood floors and furniture. An overabundance of burning incense creates a foggy effect inside the store, and the walls are covered in oil paintings and Celtic wall hangings.    Interestingly, Diana Bouchard seems to be one of the few people left in Ikaanos that despise...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:book.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Owned by Diana Bouchard, the Secret Garden bookstore sells books and trinkets. The store looks a lot like an old Victorian-era building back on earth, complete with dark wood floors and furniture. An overabundance of burning incense creates a foggy effect inside the store, and the walls are covered in oil paintings and Celtic wall hangings.  &lt;br /&gt;
&lt;br /&gt;
Interestingly, Diana Bouchard seems to be one of the few people left in Ikaanos that despises slavery. Despite this, she is willing to hire one of your slaves to work in her store. &lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
The Secret Garden sells all kinds of books, from the academic to the instructive. These skillbooks can be used to train up various skills. Each book will give you a random number of points from a predetermined spread upon finishing it.&lt;br /&gt;
&lt;br /&gt;
==== Academics and Science ====&lt;br /&gt;
&lt;br /&gt;
* History of YRB-43: $238&lt;br /&gt;
* Neutronic Art: $200&lt;br /&gt;
* Basic Science: $180&lt;br /&gt;
* CPU Architecture: $200&lt;br /&gt;
* On the Fringe: $180&lt;br /&gt;
* Quantum Gates: $450&lt;br /&gt;
&lt;br /&gt;
==== Shelves of Domination ====&lt;br /&gt;
&lt;br /&gt;
* Rule your Enemy: $80&lt;br /&gt;
* Obey :120&lt;br /&gt;
* Invite Yourself: $250&lt;br /&gt;
* Dama&#039;s Handbook: $500&lt;br /&gt;
* The Art of Paine II:$500&lt;br /&gt;
&lt;br /&gt;
=== Trinkets ===&lt;br /&gt;
&lt;br /&gt;
* Expensive Necklace: $500&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
You can assign a slave girl to work here. There is no risk involved in working in the bookstore, so it&#039;s a good option for unskilled slaves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|income&lt;br /&gt;
|$20/day&lt;br /&gt;
|-&lt;br /&gt;
|Risk&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Age&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|Max Willpower&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Book.jpg&amp;diff=904</id>
		<title>File:Book.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Book.jpg&amp;diff=904"/>
		<updated>2022-04-01T01:59:29Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=903</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=903"/>
		<updated>2022-04-01T01:44:42Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward off cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City. Roughly 11,000 men strong, the Skyguard is commanded by the Mayor of Ikaanos, Philip Lancour. A Skyguard recruit must face eight grueling months of training to join up. For many, the perks are well worth the rigorous training process, as soldiers of the Skyguard gain access to barracks sex slaves and immunity for a variety of offenses.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Skyguard was formed sometime around the year 2300, during the Great Chaos. [[House Cyker]], then newly risen to prominence as well, was instrumental in providing the Skyguard with arms and armor. This new army provided much-needed stability and security to Ikaanos and the surrounding area. When the Great Chaos ended, the Skyguard continued on as a much needed military and police force to defend Ikaanos against outside attack as well as internal turmoil.&lt;br /&gt;
&lt;br /&gt;
The Skyguard fought in the Borders Wars with the Kingdom of David in 2483 to 2488.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
The Skyguard has a multitude of duties. The most important is patrolling the crime-ridden streets of Ikaanos City and the surrounding regions, but in wartime the Skyguard becomes the main military force of Ikaanos as well. This can cause problems, as any major war would lead to the Skyguard having to choose between stretching itself thin by policing Ikaanos &#039;&#039;and&#039;&#039; fighting, or abandoning policing duties altogether to focus on the war. The Ikaanos City Militia can supplement the Skyguard forces either by acting as an improvised police force or as a relatively untrained but numerous military force to put bodies on the front lines. Even still, the people will suffer as the Skyguard either leaves policing the city in the hands of poorly trained and overly enthusiastic militiamen, or else is distracted by the war allowing criminals to be much bolder.&lt;br /&gt;
&lt;br /&gt;
The Skyguard patrols most of Ikaanos City, though they have not patrolled Watery Eyes in decades. Instead, the Mayor has delegated that duty to the Scandinavian tribes living in Westside. There seems to be a fair amount of corruption within the Skyguard, as there are many criminal enterprises that pay a &amp;quot;Freebooter&#039;s Hold&amp;quot; to local Skyguard officials in exchange for a significant amount of operational leeway. In addition, the Skyguard is not quite as effective at combating raider groups within the city as they&#039;d like people to believe. At least one abandoned Skyguard fortress still stands in Westside as a monument to their failure to impose law on the slums.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
At the top of the Skyguard&#039;s organizational structure is the mayor of Ikaanos, whose formal title is High Commander of the Skyguard. Below him are two individuals; the Lord Commander of War and the Lord Commander of Law. While the High Commander has ultimate control, the Lord Commanders of War and Law are responsible for running the Skyguard in their respective areas. The High Commander cannot be expected to know every aspect of war and law, and neither can they be expected to act as mayor and rule Ikaanos while also commanding armies and the police force. As such, the High Commander delegates much of his responsibilities to the two Lord Commanders.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of Law takes care of the day-to-day policing of the city. He makes decisions about when and where to deploy special teams for raids on value targets, how to respond to civil disturbances, and allocation of patrols to hotspots, among other things. The Mayor is much more involved with this side of things, as the Skyguard is most active within the capital. Mayor Lancour in particular seems to be quite hands-on in regards to policing, and has often taken control of things and issued standing orders himself rather than delegate them to the Lord Commander of Law.  &lt;br /&gt;
&lt;br /&gt;
The position of Lord Commander of Law is a highly sought after one. It is an appointed position, with the High Commander making the appointment. Although the High Commander can technically appoint anyone, the Lord Commander of Law has been appointed from the senior ranks of Nobility for as far back as anyone can remember. In this way, the sitting Mayor can curry favor with whichever Noble house he chooses to appoint a member from. The Lord Commander of Law has a number of subordinates who advise him on the best course of action, and so the position is considered a reasonably comfortable one. The Current Lord Commander of Law is Lord Horace Salmore, a middle-aged, balding fat man who is happy to let the Mayor take the reigns so he can spend more time enjoying the &amp;quot;perks&amp;quot; of holding such a high position.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is another story entirely. Unlike the Lord Commander of Law, the Lord Commander of War is appointed from the ranks of the Skyguard via a vote held by the senior officers. It is done this way so as to ensure the military always has competent leadership. This tradition dates back to the Great Chaos and the formation of the Skyguard itself. It is &#039;&#039;&#039;expressly forbidden&#039;&#039;&#039; for anyone to use financial or political means to influence the outcome of this election. The Lord Commander of War &#039;&#039;&#039;must&#039;&#039;&#039; be chosen based on &#039;&#039;merit.&#039;&#039; There have been several instances throughout history of members of the Nobility trying to nudge the election in favor of someone from their house. Each time, the Nobles responsible were caught and stripped of all titles and holdings. Even as corrupt and screwed up as the Skyguard is now, some traditions are still treated extremely seriously.     &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is responsible for everything pertaining to war. In times of peace, he has little to do and spends his time allocating border patrols, managing the garrisons of fortifications, and making plans and strategies for both defense and offense against any of Ikaanos&#039; potential enemies. In wartime, he coordinates the defense of the realm and campaigns against the enemy as well as advising the High Commander on overarching strategy.      &lt;br /&gt;
&lt;br /&gt;
The Current Lord Commander of War is Lord Mykel Dornham, a 39-year-old veteran of the Border Wars. He is widely respected by the men for his willingness to lead from the front (a character trait that has earned him his fair share of scars) and his few victories during the Border Wars. Ikaanos&#039; enemies view him with some degree of apprehension, as he has a reputation for cruelty towards prisoners of war and enemy civilians both.     &lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
The Skyguard is organized into eleven regiments of about 1,000 men each. Each regiment is subdivided into two 500-man battalions. Each battalion is divided into five companies of 100. Each company is divided into four platoons of 25. A platoon consists of two squads of 12 men (11 and a corporal) plus a sergeant. These squads are then typically subdivided into three groups of four for patrol duty within the city. &lt;br /&gt;
&lt;br /&gt;
The Skyguard has a modified structure for peacetime that focuses on policing. A &amp;quot;Sheriff&amp;quot; oversees each district and is responsible for the Skyguard forces assigned there. The structure is much more fluid when in peacetime, with most units broken down into much smaller groups that operate more like a traditional police force than an army. These units can be quickly reconstituted into a properly organized army in the event of a war breaking out.&lt;br /&gt;
&lt;br /&gt;
=== Notable Units ===&lt;br /&gt;
The First, Second, and Third Companies of the First Regiment make up  the personal guard of the High Commander and the two Lord Commanders, and are equipped with top-of-the-line gear. Almost every man in the three companies is a veteran soldier of the Border Wars, and they serve with a discipline and skill unmatched by any other unit. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The standard issue gear for a rank-and-file Skyguard trooper is a 9mm sidearm and 30.06 bolt-action rifle, as well as a protective Kevlar vest.. Officers and higher-ranking NCOs are typically armed with automatic weapons and may have full Combat Armor.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=902</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=902"/>
		<updated>2022-04-01T00:28:52Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward off cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City. Roughly 11,000 men strong, the Skyguard is commanded by the Mayor of Ikaanos, Philip Lancour. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Skyguard was formed sometime around the year 2300, during the Great Chaos. [[House Cyker]], then newly risen to prominence as well, was instrumental in providing the Skyguard with arms and armor. This new army provided much-needed stability and security to Ikaanos and the surrounding area. When the Great Chaos ended, the Skyguard continued on as a much needed military and police force to defend Ikaanos against outside attack as well as internal turmoil.&lt;br /&gt;
&lt;br /&gt;
The Skyguard fought in the Borders Wars with the Kingdom of David in 2483 to 2488.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
The Skyguard has a multitude of duties. The most important is patrolling the crime-ridden streets of Ikaanos City and the surrounding regions, but in wartime the Skyguard becomes the main military force of Ikaanos as well. This can cause problems, as any major war would lead to the Skyguard having to choose between stretching itself thin by policing Ikaanos &#039;&#039;and&#039;&#039; fighting, or abandoning policing duties altogether to focus on the war. The Ikaanos City Militia can supplement the Skyguard forces either by acting as an improvised police force or as a relatively untrained but numerous military force to put bodies on the front lines. Even still, the people will suffer as the Skyguard either leaves policing the city in the hands of poorly trained and overly enthusiastic militiamen, or else is distracted by the war allowing criminals to be much bolder.&lt;br /&gt;
&lt;br /&gt;
The Skyguard patrols most of Ikaanos City, though they have not patrolled Watery Eyes in decades. Instead, the Mayor has delegated that duty to the Scandinavian tribes living in Westside. There seems to be a fair amount of corruption within the Skyguard, as there are many criminal enterprises that pay a &amp;quot;Freebooter&#039;s Hold&amp;quot; to local Skyguard officials in exchange for a significant amount of operational leeway. In addition, the Skyguard is not quite as effective at combating raider groups within the city as they&#039;d like people to believe. At least one abandoned Skyguard fortress still stands in Westside as a monument to their failure to impose law on the slums.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
At the top of the Skyguard&#039;s organization structure is the mayor of Ikaanos, whose formal title is High Commander of the Skyguard. Below him are two individuals; the Lord Commander of War and the Lord Commander of Law. While the High Commander has ultimate control, the Lord Commanders of War and Law are responsible for running the Skyguard in their respective areas. The High Commander cannot be expected to know every aspect of war and law, and neither can they be expected to act as mayor and rule Ikaanos while also commanding armies and the police force. As such, the High Commander delegates much of his responsibilities to the two Lord Commanders.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of Law takes care of the day-to-day policing of the city. He makes decisions about when and where to deploy special teams for raids on value targets, how to respond to civil disturbances, and allocation of patrols to hotspots, among other things. The Mayor is much more involved with this side of things, as the Skyguard is most active within the capital. Mayor Lancour in particular seems to be quite hands-on in regards to policing, and has often taken control of things and issued standing orders himself rather than delegate them to the Lord Commander of Law.  &lt;br /&gt;
&lt;br /&gt;
The position of Lord Commander of Law is a highly sought after one. It is an appointed position, with the High Commander making the appointment. Although the High Commander can technically appoint anyone, the Lord Commander of Law has been appointed from the senior ranks of Nobility for as far back as anyone can remember. In this way, the sitting Mayor can curry favor with whichever Noble house he chooses to appoint a member from. The Lord Commander of Law has a number of subordinates who advise him on the best course of action, and so the position is considered a reasonably comfortable one. The Current Lord Commander of Law is Lord Horace Salmore, a middle-aged, balding man who is happy to let the Mayor take the reigns so he can spend more time enjoying the &amp;quot;perks&amp;quot; of holding such a high position.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is another story entirely. Unlike the Lord Commander of Law, the Lord Commander of War is appointed from the ranks of the Skyguard via a vote held by the senior officers. It is done this way so as to ensure the military always has competent leadership. It is &#039;&#039;&#039;expressly forbidden&#039;&#039;&#039; for anyone to use financial or political means to influence the outcome of this election. The Lord Commander of War &#039;&#039;&#039;must&#039;&#039;&#039; be chosen based on &#039;&#039;merit.&#039;&#039; There have been several instances throughout history of members of the Nobility trying to nudge the election into the favor of someone from their house. Each time, the Nobles responsible were caught and stripped of all titles and holdings. Even as corrupt and screwed up as the Skyguard is now, some traditions are still treated extremely seriously.     &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=901</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=901"/>
		<updated>2022-04-01T00:13:07Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward off cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City. Roughly 11,000 men strong, the Skyguard is commanded by the Mayor of Ikaanos, Philip Lancour. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Skyguard was formed sometime around the year 2300, during the Great Chaos. [[House Cyker]], then newly risen to prominence as well, was instrumental in providing the Skyguard with arms and armor. This new army provided much-needed stability and security to Ikaanos and the surrounding area. When the Great Chaos ended, the Skyguard continued on as a much needed military and police force to defend Ikaanos against outside attack as well as internal turmoil.&lt;br /&gt;
&lt;br /&gt;
The Skyguard fought in the Borders Wars with the Kingdom of David in 2483 to 2488.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
The Skyguard has a multitude of duties. The most important is patrolling the crime-ridden streets of Ikaanos City and the surrounding regions, but in wartime the Skyguard becomes the main military force of Ikaanos as well. This can cause problems, as any major war would lead to the Skyguard having to choose between stretching itself thin by policing Ikaanos &#039;&#039;and&#039;&#039; fighting, or abandoning policing duties altogether to focus on the war. The Ikaanos City Militia can supplement the Skyguard forces either by acting as an improvised police force or as a relatively untrained but numerous military force to put bodies on the front lines. Even still, the people will suffer as the Skyguard either leaves policing the city in the hands of poorly trained and overly enthusiastic militiamen, or else is distracted by the war allowing criminals to be much bolder.&lt;br /&gt;
&lt;br /&gt;
The Skyguard patrols most of Ikaanos City, though they have not patrolled Watery Eyes in decades. Instead, the Mayor has delegated that duty to the Scandinavian tribes living in Westside. There seems to be a fair amount of corruption within the Skyguard, as there are many criminal enterprises that pay a &amp;quot;Freebooter&#039;s Hold&amp;quot; to local Skyguard officials in exchange for a significant amount of operational leeway. In addition, the Skyguard is not quite as effective at combating raider groups within the city as they&#039;d like people to believe. At least one abandoned Skyguard fortress still stands in Westside as a monument to their failure to impose law on the slums.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
At the top of the Skyguard&#039;s organization structure is the mayor of Ikaanos, whose formal title is High Commander of the Skyguard. Below him are two individuals; the Lord Commander of War and the Lord Commander of Law. While the High Commander has ultimate control, the Lord Commanders of War and Law are responsible for running the Skyguard in their respective areas. The High Commander cannot be expected to know every aspect of war and law, and neither can they be expected to act as mayor and rule Ikaanos while also commanding armies and the police force. As such, the High Commander delegates much of his responsibilities to the two Lord Commanders.  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of Law takes care of the day-to-day policing of the city. He makes decisions about when and where to deploy special teams for raids on value targets, how to respond to civil disturbances, and allocation of patrols to hotspots, among other things. The Mayor is much more involved with this side of things, as the Skyguard is most active within the capital.  &lt;br /&gt;
&lt;br /&gt;
The position of Lord Commander of Law is a highly sought after one. It is an appointed position, with the High Commander making the appointment. Although the High Commander can technically appoint anyone, the Lord Commander of Law has been appointed from the senior ranks of Nobility for as far back as anyone can remember. In this way, the sitting Mayor can curry favor with whichever Noble house he chooses to appoint a member from. The Current Lord Commander of Law  &lt;br /&gt;
&lt;br /&gt;
The Lord Commander of War is another story entirely.  &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=900</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=900"/>
		<updated>2022-03-31T23:17:41Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward off cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City. Roughly 11,000 men strong, the Skyguard is commanded by the Mayor of Ikaanos, Philip Lancour. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Skyguard was formed sometime around the year 2300, during the Great Chaos. [[House Cyker]], then newly risen to prominence as well, was instrumental in providing the Skyguard with arms and armor. This new army provided much-needed stability and security to Ikaanos and the surrounding area. When the Great Chaos ended, the Skyguard continued on as a much needed military and police force to defend Ikaanos against outside attack as well as internal turmoil.&lt;br /&gt;
&lt;br /&gt;
The Skyguard fought in the Borders Wars with the Kingdom of David in 2483 to 2488.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
The Skyguard has a multitude of duties. The most important is patrolling the crime-ridden streets of Ikaanos City and the surrounding regions, but in wartime the Skyguard becomes the main military force of Ikaanos as well. This can cause problems, as any major war would lead to the Skyguard having to choose between stretching itself thin by policing Ikaanos &#039;&#039;and&#039;&#039; fighting, or abandoning policing duties altogether to focus on the war. The Ikaanos City Militia can supplement the Skyguard forces either by acting as an improvised police force or as a relatively untrained but numerous military force to put bodies on the front lines. Even still, the people will suffer as the Skyguard either leaves policing the city in the hands of poorly trained and overly enthusiastic militiamen, or else is distracted by the war allowing criminals to be much bolder.&lt;br /&gt;
&lt;br /&gt;
The Skyguard patrols most of Ikaanos City, though they have not patrolled Watery Eyes in decades. Instead, the Mayor has delegated that duty to the Scandinavian tribes living in Westside. There seems to be a fair amount of corruption within the Skyguard, as there are many criminal enterprises that pay a &amp;quot;Freebooter&#039;s Hold&amp;quot; to local Skyguard officials in exchange for a significant amount of operational leeway. In addition, the Skyguard is not quite as effective at combating raider groups within the city as they&#039;d like people to believe. At least one abandoned Skyguard fortress still stands in Westside as a monument to their failure to impose law on the slums.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Mayor of Ikaanos serves as High Commander of the Skyguard. Below him are &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=897</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=897"/>
		<updated>2022-03-31T22:46:10Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. There are legal protections in place to prevent the Arena or the opposing slave&#039;s master from being held responsible for an accidental death, as it is viewed as part of the risk a slavemaster voluntarily accepts when entering their slave in a fight.   &lt;br /&gt;
&lt;br /&gt;
If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Regardless of the outcome of any private dispute, the Arena&#039;s owners take a &#039;&#039;very&#039;&#039; dim view of any master whose slave deliberately kills an opponent. They may excuse such an incident once, especially if the master is appropriately apologetic and the slave is severely disciplined. If it happens again, however, the master risks being banned from the Arena. No master wants to send their slave up against the slave of someone who has a history of letting their slaves kill, and the Arena&#039;s reputation would suffer if no action was taken against someone who showed such callous disregard for the property and investments of others.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=896</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=896"/>
		<updated>2022-03-31T22:24:07Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. There are legal protections in place to prevent the Arena or the opposing slave&#039;s master from being held responsible for an accidental death, as it is viewed as part of the risk a slavemaster voluntarily accepts when entering their slave in a fight.   &lt;br /&gt;
&lt;br /&gt;
If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Averil_Lewis&amp;diff=895</id>
		<title>Averil Lewis</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Averil_Lewis&amp;diff=895"/>
		<updated>2022-03-31T22:20:33Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Averil_undies.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; English Tribe from Procom.&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite.&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Brown.&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Not much is known about Averil&#039;s parents, though rumors are her mother was a dinaar addict that could no longer care for the child. Even so, for a while, fortune smiled on young Averil as she was taken in and raised by a loving elderly couple on a farmstead just outside Ikaanos. Her caretakers noticed there was more to the young girl than meets the eye. Averil began showing signs of genius and, noticing the child&#039;s brilliant mind, the caretakers enrolled her at the academy to study science and mathematics. The professors also noticed Averil&#039;s genius as she challenged even the brightest professors with her speedy ways of solving theoretical problems. &lt;br /&gt;
&lt;br /&gt;
However, her newfound fame as a prodigy saw her fortunes quickly take a turn for the worse. In the &amp;quot;Nadarian-Ekker controversies&amp;quot; of 2484, the young girl was manipulated and used as a pawn between the rivaling professors. In the end, she was on the losing side and banished from the academy along with her guardian. The loving caretakers who raised Averil also died in this period, leaving Averil to fend for herself. &lt;br /&gt;
&lt;br /&gt;
It was at this point the 14 year old girl ended up in a prison camp on the outside ranches of Ikaanos as a &amp;quot;chainer.&amp;quot; For four years she endured and was toughened by the desires of sadistic guards who had their way with her and others. She saw and experienced some of the worst horrors that befall young slaves in Ikaanos. It made her stronger, and her skirmishes developed her into a worthy fighter.&lt;br /&gt;
&lt;br /&gt;
Eventually, she was sold to the Kymanto syndicate awaiting her new fate. On the outside she is young and innocent, yet under the innocent face of the young girl lies a brilliant mind corrupted with deep-seated hatred and vengeance burning within her against the slaver chieftain. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Averil is a Beast ;)&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* a. Exceptionally Intelligent (Genius)&lt;br /&gt;
* b. &lt;br /&gt;
* c.&lt;br /&gt;
&lt;br /&gt;
==Renders==&lt;br /&gt;
&lt;br /&gt;
* Wardrobe pics:  &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sex scenes: &amp;lt;span style=&amp;quot;color:#bfb11b&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Bondage pics:  &amp;lt;span style=&amp;quot;color:#bfb11b&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=894</id>
		<title>Skyguard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Skyguard&amp;diff=894"/>
		<updated>2022-03-31T22:17:44Z</updated>

		<summary type="html">&lt;p&gt;Harganold: Minor sentence restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:skyguard.jpg|thumb|right|&#039;&#039;A skyguard soldier, proudly holding his standard issue 9mm automatic pistol&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Skyguard are the main military and police force of [[Ikaanos]]. They work closely together with the [[IC Milita]] to ward of cultists, bandits, and monsters, but they also patrol most of north and central Ikaanos City.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=890</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=890"/>
		<updated>2022-03-31T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;Harganold: /* The Crystal Hills Arena Gladiatrix School */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. A skilled slave can more than pay for the price of her combat education through fighting. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=889</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Arena&amp;diff=889"/>
		<updated>2022-03-31T22:04:48Z</updated>

		<summary type="html">&lt;p&gt;Harganold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:arena.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
The Arena in Crystal Hills comes from traditions a century old. The nobility of [[Ikaanos]] in particular enjoys spectating the blood sports that take place here.  &lt;br /&gt;
&lt;br /&gt;
The Arena is open to both slave and citizen alike. Slave fights are rarely to the death, as training a slave to fight is a significant investment that no master wants to lose. As such, medical personnel are kept on hand to treat any major or life-threatening wounds.  &lt;br /&gt;
&lt;br /&gt;
Despite this, it is not unheard of for a slave to die. In such cases, recordings of the fight are examined and a ruling is made as to the legality of the death. If the death appears to be a genuine accident resulting from a misjudged attack or other error, no further action is taken. If it appears that the deceased&#039;s opponent killed them deliberately, the dead slave&#039;s master may demand reparations from the master of the opposing slave. Such cases are usually settled via private agreements. If no agreement can be made, the masters may agree to bring the case before a private arbitrator. The arbitrator will take several days to review the evidence, during which time both sides will privately try to exert political and financial pressure to sway things in their favor. The case is usually won by whichever side has better political connections or can offer the bigger bribe.  &lt;br /&gt;
&lt;br /&gt;
Fights between free citizens are somewhat different. Private citizens typically participate in more brutal, lethal fights. These pay quite well, but the real draw is the potential to earn fame and influence as a top arena fighter. A particularly successful fighter may earn a sponsorship from a member of the nobility, which in turn provides even more fame and influence, as well as a substantial amount of cash and the political connections to retire to a comfortable, cushy job working for the nobility once the gladiator is either too old or too injured to continue fighting. Of course, a fighter has to &#039;&#039;survive&#039;&#039; in order to make it that far, and survival is not guaranteed.   &lt;br /&gt;
&lt;br /&gt;
== Fighting in the Arena ==&lt;br /&gt;
The player can sign up to fight in the Arena. This comes with it&#039;s own share of risks and rewards. Fights in the arena are deadly. Mercenaries who perish are permanently lost just as they are in regular combat, and you and your slaves will suffer the same permanent effects for being defeated in combat. You can choose the tier of fights to participate in, and can also choose to fight a random opponent. You earn money for winning fights, and prestige in the form of climbing the internal ranks of the Arena. You gain a daily amount of influence based on your rank. Arena ranks are as follows:  &lt;br /&gt;
&lt;br /&gt;
# CHAMPION OF THE MASTERSPHERE - +20 influence/day  &lt;br /&gt;
# Immortal - +14 influence/day  &lt;br /&gt;
# Centurion - +6 influence/day  &lt;br /&gt;
# Herald - +2 influence/day  &lt;br /&gt;
# Veteran  &lt;br /&gt;
# Warrior  &lt;br /&gt;
# Brawler  &lt;br /&gt;
# Initiate  &lt;br /&gt;
# Unproven  &lt;br /&gt;
&lt;br /&gt;
== The Crystal Hills Arena Gladiatrix School ==&lt;br /&gt;
You can send a slave to the Arena&#039;s Gladiatrix School. This frees up her household slot, allowing you to purchase another slave or move someone else into your home. It costs $95 per day to keep your slave enrolled here and in return the school will teach her combat skills and allow you to schedule her for fights in the Arena. &#039;&#039;&#039;Arena fights are not mandatory,&#039;&#039;&#039; but are an excellent way for your slave to earn you influence and income. These fights are not to the death, but your slave can be wounded in them. If your slave wins, you receive both monetary winnings and influence from owning such a skilled slave. &lt;br /&gt;
&lt;br /&gt;
Interaction options with slaves in the CHAGS are limited. You can inquire as to how the slave is doing, request sex from her, and encourage her. You can also inspect her and arrange fights for her from the interaction menu. Note that if you ask a slave for sex and she refuses, you do not have your usual options for punishing such insolence, as the school is a public place and making a scene would only show that cannot control your slaves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights arranged for your slave play out different than fights involving the player. You choose the weapon your slave is equipped with from your available inventory, then choose her opponent. After that, you watch the fight unfold. There is an event roll that determines if your slave gets any bonuses or penalties for the match, then another event roll to determine the outcome of the fight. If you interact with your slave after a fight, the options provide some different scenes. Encouraging her will comfort her if she lost or praise her if she won. Asking for sex can be framed as a celebration of her victory, or as a punishment for losing. The outcome of a fight can affect her chances of saying yes to sex as well. A slave who hates you but likes fighting might punish herself for a loss by agreeing to sex despite not really wanting to.&lt;/div&gt;</summary>
		<author><name>Harganold</name></author>
	</entry>
</feed>