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	<title>Masters of Raana - User contributions [en]</title>
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	<updated>2026-04-29T16:42:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aimee%27s_Goods&amp;diff=4952</id>
		<title>Aimee&#039;s Goods</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aimee%27s_Goods&amp;diff=4952"/>
		<updated>2024-04-16T02:27:25Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Aimee&#039;s Goods.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Aimee&#039;s Goods is a vendor located in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]. The shop is run by &#039;&#039;&#039;Aimee&#039;&#039;&#039; alongside her sister, [[Dakota Moorhead|Dakota]]. It will appear on the map after 3 in-game days.&lt;br /&gt;
&lt;br /&gt;
==Investment==&lt;br /&gt;
The player can invest in the following things to help Aimee&#039;s Goods:&lt;br /&gt;
*Decorations - Alters Aimee and Dakota&#039;s display pictures and changes some dialogues. The highest level - level 5, also increases your business yield from this location.&lt;br /&gt;
*Security - Lessen shoplifting, theft, and other bad elements that will negatively affect Aimee&#039;s business venture.&lt;br /&gt;
*Merchandise - Allows Aimee to offer more materials and items to her customers. Which results in a great increase in your business yield from her store. When this reaches level two, the player will unlock the quest: &amp;quot;A Sisterly Dilemma&amp;quot;.&lt;br /&gt;
*Crafting - Allows Aimee to offer more wares at discounted prices. The highest level - level 5, also enables her to sell tendstims and doctor kits.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*Steel ($16/units) (Available At Start)&lt;br /&gt;
*[[Fasteners]] ($2/units) (Available At Start)&lt;br /&gt;
*Wood ($3/units) (Available At Start)&lt;br /&gt;
*[[Durasteel]] ($1595/units)(Available At Merchandise Level 4)&lt;br /&gt;
*Ammo Pack (9mm) ($2200) (Available At Merchandise Level 3)&lt;br /&gt;
*Ammo Pack (30-06) ($4100) (Available At Merchandise Level 3)&lt;br /&gt;
*[[Tendstim]] Crate (x20) ($620) (Available At Crafting Max Level)&lt;br /&gt;
*[[Doctor Kits]] (x10) ($7500) (Available At Crafting Max Level)&lt;br /&gt;
&lt;br /&gt;
==Location Menu==&lt;br /&gt;
*The player unlocks the ability to invest in Aimee&#039;s Goods after a couple brief interactions with Aimee and her sister Dakota.&lt;br /&gt;
&lt;br /&gt;
*note: it will take 656 days to recoup total investment.&lt;br /&gt;
&lt;br /&gt;
*note2: Rebecca&#039;s unique title &#039;Skulduggerist&#039; does not apply to Aimee&#039;s Goods investments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade name&lt;br /&gt;
|$ Cost&lt;br /&gt;
|$/day&lt;br /&gt;
|one time bonuses&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 1 (Simple)&lt;br /&gt;
|$300&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 2 (Good)&lt;br /&gt;
|$600&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 3 (Affluent)&lt;br /&gt;
|$1,200&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Security level 1 (Hoodlums)&lt;br /&gt;
|$800&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Security level 2 (Guardsman)&lt;br /&gt;
|$1,200&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Security level 3 (Soldier)&lt;br /&gt;
|$2,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 1 (Broad)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 2 (General Store)&lt;br /&gt;
|$7,500&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 3 (Great Store)&lt;br /&gt;
|$12,500&lt;br /&gt;
|$25/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 4 (Mall)&lt;br /&gt;
|$25,000&lt;br /&gt;
|$50/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 1 (Work Benches)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 2 (Smithery)&lt;br /&gt;
|$15,000&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 3 (Laboratory)&lt;br /&gt;
|$25,000&lt;br /&gt;
|$75/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 4 (Nanite Tubes)&lt;br /&gt;
|$50,000&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Totals&lt;br /&gt;
|$147,600&lt;br /&gt;
|$225/day&lt;br /&gt;
|Aimee Affection +30, Dakota&#039;s Affection +12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aimee%27s_Goods&amp;diff=4951</id>
		<title>Aimee&#039;s Goods</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aimee%27s_Goods&amp;diff=4951"/>
		<updated>2024-04-16T02:26:15Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Aimee&#039;s Goods.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Aimee&#039;s Goods is a vendor located in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]. The shop is run by &#039;&#039;&#039;Aimee&#039;&#039;&#039; alongside her sister, [[Dakota Moorhead|Dakota]]. It will appear on the map after 3 in-game days.&lt;br /&gt;
&lt;br /&gt;
==Investment==&lt;br /&gt;
The player can invest in the following things to help Aimee&#039;s Goods:&lt;br /&gt;
*Decorations - Alters Aimee and Dakota&#039;s display pictures and changes some dialogues. The highest level - level 5, also increases your business yield from this location.&lt;br /&gt;
*Security - Lessen shoplifting, theft, and other bad elements that will negatively affect Aimee&#039;s business venture.&lt;br /&gt;
*Merchandise - Allows Aimee to offer more materials and items to her customers. Which results in a great increase in your business yield from her store. When this reaches level two, the player will unlock the quest: &amp;quot;A Sisterly Dilemma&amp;quot;.&lt;br /&gt;
*Crafting - Allows Aimee to offer more wares at discounted prices. The highest level - level 5, also enables her to sell tendstims and doctor kits.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*Steel ($16/units) (Available At Start)&lt;br /&gt;
*[[Fasteners]] ($2/units) (Available At Start)&lt;br /&gt;
*Wood ($3/units) (Available At Start)&lt;br /&gt;
*[[Durasteel]] ($1595/units)(Available At Merchandise Level 4)&lt;br /&gt;
*Ammo Pack (9mm) ($2200) (Available At Merchandise Level 3)&lt;br /&gt;
*Ammo Pack (30-06) ($4100) (Available At Merchandise Level 3)&lt;br /&gt;
*[[Tendstim]] Crate (x20) ($620) (Available At Crafting Max Level)&lt;br /&gt;
*[[Doctor Kits]] (x10) ($7500) (Available At Crafting Max Level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location Menu==&lt;br /&gt;
*The player unlocks the ability to invest in Aimee&#039;s Goods after a couple brief interactions with Aimee and her sister Dakota.&lt;br /&gt;
&lt;br /&gt;
*note: it will take 656 days to recoup total investment.&lt;br /&gt;
&lt;br /&gt;
*note2: Rebecca&#039;s unique title &#039;Skulduggerist&#039; does not apply to Aimee&#039;s Goods investments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade name&lt;br /&gt;
|$ Cost&lt;br /&gt;
|$/day&lt;br /&gt;
|one time bonuses&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 1 (Simple)&lt;br /&gt;
|$300&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 2 (Good)&lt;br /&gt;
|$600&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Decorations level 3 (Affluent)&lt;br /&gt;
|$1,200&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Security level 1 (Hoodlums)&lt;br /&gt;
|$800&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Security level 2 (Guardsman)&lt;br /&gt;
|$1,200&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Security level 3 (Soldier)&lt;br /&gt;
|$2,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +1, Dakota&#039;s Affection +1&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 1 (Broad)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 2 (General Store)&lt;br /&gt;
|$7,500&lt;br /&gt;
|$10/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 3 (Great Store)&lt;br /&gt;
|$12,500&lt;br /&gt;
|$25/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Merchandise level 4 (Mall)&lt;br /&gt;
|$25,000&lt;br /&gt;
|$50/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 1 (Work Benches)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 2 (Smithery)&lt;br /&gt;
|$15,000&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 3 (Laboratory)&lt;br /&gt;
|$25,000&lt;br /&gt;
|$75/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Crafting level 4 (Nanite Tubes)&lt;br /&gt;
|$50,000&lt;br /&gt;
|$0/day&lt;br /&gt;
|Aimee Affection +3&lt;br /&gt;
|-&lt;br /&gt;
|Totals&lt;br /&gt;
|$147,600&lt;br /&gt;
|$225/day&lt;br /&gt;
|Aimee Affection +30, Dakota&#039;s Affection +12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=4638</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=4638"/>
		<updated>2024-04-04T08:55:39Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumble upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $150/day and an additional $15/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $350/day and an additional $65/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $14/day and an additional $3/day if she is your wife&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Preacher&#039;s Pond&lt;br /&gt;
* Disruption Solution 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tool-tip at location lists incorrect yield, it is missing the dockyard punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===  [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira&#039;s Merch|Kira&#039;s Merch]] (Procoms) ===&lt;br /&gt;
* Required investment: $90,000 WCW or $40,500 Kira&#039;s Merch&lt;br /&gt;
* Income: $350/day WCW or $69 Kira&#039;s Merch&lt;br /&gt;
* Bonus Income WCW: with slave Rebecca&#039;s Skulduggerist title: $25/day&lt;br /&gt;
* Drawback WCW: Decrease City control by 1/day (10%)&lt;br /&gt;
* Drawback WCW: one time loss of 2,000 influence points&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
===Aimee&#039;s Goods (Stokke Hills)===&lt;br /&gt;
*Required investment: $97,600&lt;br /&gt;
*Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50,000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===Belial Guns (Stokke Hills)===&lt;br /&gt;
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===Orphanage (Outer Marston Swamps)===&lt;br /&gt;
* Required investment: $41,810&lt;br /&gt;
* Income: $114/day &amp;lt;!-- This is only at 43 standing, not the maximum standing --&amp;gt;&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
===Carozza Hall (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influence or more.&lt;br /&gt;
&lt;br /&gt;
===Toshi gardens (Raikan)===&lt;br /&gt;
*Required investment: $1,438,500&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
===Caitlin&#039;s Clinic (Westside)===&lt;br /&gt;
*Required investment: $228,700&lt;br /&gt;
*Income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]]&#039; unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made. Finish Rebecca&#039;s quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kira%27s_Merch&amp;diff=4636</id>
		<title>Kira&#039;s Merch</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kira%27s_Merch&amp;diff=4636"/>
		<updated>2024-04-04T08:44:52Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Kira&#039;s Merch.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kira&#039;s Merch is a general store located in the Procoms District. It primarily supplies the locals with food, clothes, and other basic materials&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*Wood ($3/unit)&lt;br /&gt;
*x5 Ropes ($100)&lt;br /&gt;
*Spear ($100)&lt;br /&gt;
&lt;br /&gt;
==Location Menu==&lt;br /&gt;
*The player unlocks the ability to invest in Kira&#039;s Merch after they defeat the Wrool Cat Wranglers, which themselves are an alternative investment option. With the investment options being: Improving the location (Rooms), hiring helpers, and supplying materials.&lt;br /&gt;
&lt;br /&gt;
*note: The player can either invest into Kira&#039;s Merch by killing the WCW, or investing into WCW.&lt;br /&gt;
&lt;br /&gt;
*note: it will take 587 days to recoup total investment into Kira&#039;s Merch, compared to WCW investment taking only 258 days to recoup the $90,000 at $350/day.&lt;br /&gt;
&lt;br /&gt;
*note2: Rebecca&#039;s unique title &#039;Skulduggerist&#039; does not apply to Kira&#039;s Merch investments, but it does add +$25/day to WCW investment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade name&lt;br /&gt;
|$ Cost&lt;br /&gt;
|$/day&lt;br /&gt;
|one time bonuses&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 1 (Adequate)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 2 (Good)&lt;br /&gt;
|$2,500&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 3 (Affluent)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 1 (Sister)&lt;br /&gt;
|$500&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 2 (Half Dozen)&lt;br /&gt;
|$2,500&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 3 (Full Team)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 1 (Simple)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 2 (Good)&lt;br /&gt;
|$7,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 3 (Advanced)&lt;br /&gt;
|$15,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Totals&lt;br /&gt;
|$40,500&lt;br /&gt;
|$69/day&lt;br /&gt;
|36 Standing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Diggory_Alley&amp;diff=4635</id>
		<title>Diggory Alley</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Diggory_Alley&amp;diff=4635"/>
		<updated>2024-04-04T08:43:52Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Diggory Alley.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Diggory Alley is an [[Jobs and Money#Investments|investable]] location and is the faction headquarters of the [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]]. It is an old tavern located in the [[Locations (Ikaanos)#The Procoms|Procoms District]]. The Wrool Cat Wranglers currently occupy this building thanks to the fact that they are paying a hefty freebooter&#039;s holding to [[Skyguard]].&lt;br /&gt;
&lt;br /&gt;
==Investment==&lt;br /&gt;
The player can invest their money into the Wrool Cat Wranglers&#039; business and side with them, earning the player a good sum of cash, however, this will cost them 2,000 influence points alongside other effects. &lt;br /&gt;
&lt;br /&gt;
*note: The player can either invest into WCW, or Kira&#039;s Merch by killing the WCW.&lt;br /&gt;
&lt;br /&gt;
*note2: it will take 258 days to recoup the investment into WCW, compared to Kira&#039;s Merch investmet taking 587 days to recoup total investment.&lt;br /&gt;
&lt;br /&gt;
*note3: Rebecca&#039;s unique title &#039;Skulduggerist&#039; does apply to WCS, adds +$25/day. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Business Details&lt;br /&gt;
|-&lt;br /&gt;
|Required Investment&lt;br /&gt;
|$90,000&lt;br /&gt;
|-&lt;br /&gt;
|Income&lt;br /&gt;
|$350/day&lt;br /&gt;
|-&lt;br /&gt;
|Effect(s)&lt;br /&gt;
|Decrease City control by 1/day (10%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Kira%27s_Merch&amp;diff=4634</id>
		<title>Kira&#039;s Merch</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Kira%27s_Merch&amp;diff=4634"/>
		<updated>2024-04-04T08:38:44Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Kira&#039;s Merch.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kira&#039;s Merch is a general store located in the Procoms District. It primarily supplies the locals with food, clothes, and other basic materials&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*Wood ($3/unit)&lt;br /&gt;
*x5 Ropes ($100)&lt;br /&gt;
*Spear ($100)&lt;br /&gt;
&lt;br /&gt;
==Location Menu==&lt;br /&gt;
*The player unlocks the ability to invest in Kira&#039;s Merch after they defeat the Wrool Cat Wranglers, which themselves are an alternative investment option. With the investment options being: Improving the location (Rooms), hiring helpers, and supplying materials.&lt;br /&gt;
&lt;br /&gt;
*note: it will take 587 days to recoup total investment, compared to WCW investment taking only 258 days to recoup the $90,000 at $350/day.&lt;br /&gt;
&lt;br /&gt;
*note2: Rebecca&#039;s unique title &#039;Skulduggerist&#039; does not apply to Kira&#039;s Merch investments, but it does add +$25/day to WCW investment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade name&lt;br /&gt;
|$ Cost&lt;br /&gt;
|$/day&lt;br /&gt;
|one time bonuses&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 1 (Adequate)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 2 (Good)&lt;br /&gt;
|$2,500&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Rooms level 3 (Affluent)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$5/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 1 (Sister)&lt;br /&gt;
|$500&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 2 (Half Dozen)&lt;br /&gt;
|$2,500&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Helpers level 3 (Full Team)&lt;br /&gt;
|$5,000&lt;br /&gt;
|$3/day&lt;br /&gt;
|2 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 1 (Simple)&lt;br /&gt;
|$1,500&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 2 (Good)&lt;br /&gt;
|$7,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Materials level 3 (Advanced)&lt;br /&gt;
|$15,000&lt;br /&gt;
|$15/day&lt;br /&gt;
|5 Standing&lt;br /&gt;
|-&lt;br /&gt;
|Totals&lt;br /&gt;
|$40,500&lt;br /&gt;
|$69/day&lt;br /&gt;
|36 Standing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=4339</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=4339"/>
		<updated>2024-03-26T17:28:33Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Stralsund&amp;#039;s caravans (Imogen&amp;#039;s Barrow) */ updated and added another note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $150/day and an additional $15/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $350/day and an additional $65/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $14/day and an additional $3/day if she is your wife&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Disruption Solution 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]&lt;br /&gt;
&lt;br /&gt;
Note: the tooltip at location lists incorrect yield, it is missing the dockyard punks penalty. In home &amp;gt; Economy &amp;amp; Influence &amp;gt; Business screen, lists the correct amount yield.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Aimee&#039;s Goods (Stokke Hills)===&lt;br /&gt;
*Required investment: $97,600&lt;br /&gt;
*Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: The final &#039;Crafting&#039; upgrade ($50000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
===Belial Guns (Stokke Hills)===&lt;br /&gt;
* Required investment: x20 Knives, x10 Swords, x20 Crossbows, and x25 Pistols.&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
===Orphanage (Outer Marston Swamps)===&lt;br /&gt;
* Required investment: $41,810&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
*Unlock Condition: 20 or more [[Power Value]]&lt;br /&gt;
&lt;br /&gt;
===Carozza Hall (Whitehaven)===&lt;br /&gt;
*Required investment: Dependent on the player&lt;br /&gt;
*Income: $1,080/day (Maximum Standing)&lt;br /&gt;
*Unlock Condition: 20,000 Influences or more.&lt;br /&gt;
&lt;br /&gt;
===Toshi gardens (Raikan)===&lt;br /&gt;
*Required investment: ?&lt;br /&gt;
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)&lt;br /&gt;
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]&#039;s [[Quests|Quest]]&lt;br /&gt;
&lt;br /&gt;
===Caitlin&#039;s Clinic (Westside)===&lt;br /&gt;
*Required investment: $228,700&lt;br /&gt;
*Income: $660/day&lt;br /&gt;
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]&#039;s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: Her affection must be friendly or above!)&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made&lt;br /&gt;
* Finish Rebeccas quest to unlock her unique title, to start quest ask her about her background after raising her affection and/or happiness&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Einar_Corso&amp;diff=4231</id>
		<title>Einar Corso</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Einar_Corso&amp;diff=4231"/>
		<updated>2024-03-21T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Einar.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 36&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 96 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 188 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Herculean&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Aesir&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Westside (Available After +50 in-game days or day 1 if you are Soldier tier 3 background)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Mercenary&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2000 ($395/day) or $700 ($80/day) if you are Soldier tier 3 background&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Westside&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Einar is a warrior, belonging to a family that dates back to the First Wavers, whose name sadly has faded away into obscurity after they joined the rank of the Aesir.&lt;br /&gt;
&lt;br /&gt;
There is more background information available after acquiring this NPC.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Ammo Pack&lt;br /&gt;
*Bloodthirsty&lt;br /&gt;
*Brawler&lt;br /&gt;
*Jaded&lt;br /&gt;
*Scavenger&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
&lt;br /&gt;
===Starting Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Einar Corso StartingStats.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Einar_Corso&amp;diff=4230</id>
		<title>Einar Corso</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Einar_Corso&amp;diff=4230"/>
		<updated>2024-03-21T17:18:01Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Einar.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 36&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 96 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 188 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Herculean&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Aesir&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Westside (Available After +50 in-game days)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Mercenary&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2000 ($395/day) or $700 ($80/day) if you are Soldier tier 3 background&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Westside&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Einar is a warrior, belonging to a family that dates back to the First Wavers, whose name sadly has faded away into obscurity after they joined the rank of the Aesir.&lt;br /&gt;
&lt;br /&gt;
There is more background information available after acquiring this NPC.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Ammo Pack&lt;br /&gt;
*Bloodthirsty&lt;br /&gt;
*Brawler&lt;br /&gt;
*Jaded&lt;br /&gt;
*Scavenger&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
&lt;br /&gt;
===Starting Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Einar Corso StartingStats.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3686</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3686"/>
		<updated>2024-02-28T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing your slave for adventures and combat=&lt;br /&gt;
If your 2 primary slaves are at home you can add them to your adventure party by clicking on the [[file:nofollower.png]] button next to her name down in the household slave management window. As long as that icon looks like this [[file:follower.png]], your follower will be at your side during adventures and combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
Arm your slave by using her Inventory. At home click on [[file:annex.png]] &amp;gt; Click on Slave &amp;gt; Inventory. Outdoors click on [[file:manbuttparty.png]] &amp;gt; Inventory (under the slave&#039;s picture). Any weapons/armor equipped through this menu will be removed from your inventory and placed on that slave. While you can only access the inventory of the 2 active slaves, every slave has their own personal inventory and equipment tracked separately regardless of which slaves are currently in your party.&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
==Day-Time Assignments==&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 19 or younger&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* Daily Income : $50&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 35 or younger&lt;br /&gt;
* Risks : High!&lt;br /&gt;
* Requires: 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8.15 a.m. to 4 p.m.&lt;br /&gt;
* Age : Any&lt;br /&gt;
* Risks : Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Daily Income : $20&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
* Max Willpower: Normal&lt;br /&gt;
* MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $40&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* Daily Income : $150&lt;br /&gt;
* Hours: 8 a.m. to 4.30 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : Low&lt;br /&gt;
* Beauty: 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* Charisma: 60+&lt;br /&gt;
* Dancing OR Performance: 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* Daily Income : $40&lt;br /&gt;
* Hours: 8:30 a.m. to 4 p.m.&lt;br /&gt;
* Age: 12+&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== WIP ===&lt;br /&gt;
The job between performer and maid is a placeholder in v0.8&lt;br /&gt;
&lt;br /&gt;
* Daily Income : ?&lt;br /&gt;
* Hours: ?&lt;br /&gt;
* Age: ?&lt;br /&gt;
* Risks : ?&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* Daily Income : 2 Influence&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl to garden duty boosts your Garden&#039;s income based on her Gardening skill. It&#039;s a full-time assignment, but she&#039;ll be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#bd271c; font-size: 85%&amp;quot;&amp;gt; ⚠ This job only exists in the 0.8.3 Closed Alpha &amp;lt;/span&amp;gt;&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: 18+&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves to share similar stats as themselves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Decreased By&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Slave Trainer with 40+ willpower, pure trait of 40 or more, less than 9 fear, less than 30 respect, and not nymphomaniac or perverted || Slave Trainer with 30+ respect, highly afraid slave trainers, impure trainers, or trainers with 9 or less willpower&lt;br /&gt;
|-&lt;br /&gt;
| Corruption || Trainer with 60+ corruption || Trainer with 10 or less corruption.&lt;br /&gt;
|-&lt;br /&gt;
| Kindness || Trainers with 60+ purity or 70+ kindness|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Discipline || Trainers with 90+ discipline or 90+ workaholic trait || Trainers with 29 or less discipline&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || Trainers with 90+ warrior trait, or 100+ Ranged/Melee Skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attributes || Trainers with 90+ workaholic/brawler trait, or 85+ strength, or 70+ warrior trait || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Skills || Trainers with 60+ nymphomaniac or 80+ perversion || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla Trait || Trainers with 60+ purity and 10 or less corruption || Trainers with 60+ nymphomaniac or 80+ perversion &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study at Academy===&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your girls take classes at the academy during the day.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Maximum Age : 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Science: 18% chance to increase&lt;br /&gt;
* Academics: 12% chance to increase&lt;br /&gt;
* Discipline: 8% chance to increase&lt;br /&gt;
* INTELLIGENCE: 8% chance to increase&lt;br /&gt;
* WILLPOWER: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Academics: 22% chance to increase&lt;br /&gt;
* Science: 12% chance to increase&lt;br /&gt;
* Discipline: 9% chance to increase&lt;br /&gt;
* INTELLIGENCE: 9% chance to increase&lt;br /&gt;
* WILLPOWER: 6% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Domestic: 18% chance to increase&lt;br /&gt;
* Gardening: 16% chance to increase&lt;br /&gt;
* Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
* Stamina loss: -25&lt;br /&gt;
* Cost: 80$/day&lt;br /&gt;
* Acrobatics: 20% chance to increase&lt;br /&gt;
* Dancing: 15% chance to increase&lt;br /&gt;
* Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
* Injury risk&lt;br /&gt;
* Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
====Science Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Science : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 3.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor====&lt;br /&gt;
* Income : $110&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 2.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
* WILLPOWER : 10.0% chance to increase&lt;br /&gt;
* Stamina loss: 30%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
* Income : $90&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
* WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
* Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
* DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
* Daily Cost: 25$/day&lt;br /&gt;
* Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
* Daily Cost: 5$/day&lt;br /&gt;
* Happiness: 10%/day&lt;br /&gt;
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&#039;&#039;See main article: [[Prostitution]].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Disadvantages_(MC)&amp;diff=3685</id>
		<title>Disadvantages (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Disadvantages_(MC)&amp;diff=3685"/>
		<updated>2024-02-28T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The advantage of &#039;&#039;Disadvantages&#039;&#039; is that they provide you with more Character Creation Points which can be used to increase Attributes, skill classes or buy positive traits.&lt;br /&gt;
&lt;br /&gt;
==Body odor==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.&lt;br /&gt;
&lt;br /&gt;
==Near-sighted==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a -15 chance penalty to all ranged combat and hunting actions.&lt;br /&gt;
&lt;br /&gt;
==Debt==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with a $25,000 debt that deducts $25/day for one thousand days.&lt;br /&gt;
&lt;br /&gt;
==Gluttonous==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina with one point down to a minimum of 49.&lt;br /&gt;
&lt;br /&gt;
==Limp==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building the stables. He also starts with a -5 Dex penalty.&lt;br /&gt;
&lt;br /&gt;
==Pacifist==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +120.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.&lt;br /&gt;
&lt;br /&gt;
==Stiffness==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC cannot increase his DEXTERITY beyond 70.&lt;br /&gt;
&lt;br /&gt;
==Unlucky==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs. There&#039;s a daily 2% chance that the event chain executes.&lt;br /&gt;
&lt;br /&gt;
==Weak-boned==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC cannot increase his STRENGTH beyond 70.&lt;br /&gt;
&lt;br /&gt;
==Weak-willed==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; +25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC cannot increase his WILLPOWER beyond 70.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3684</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3684"/>
		<updated>2024-02-28T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Party animal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Attractive==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. The MC also receives a +10 Charm bonus.&lt;br /&gt;
&lt;br /&gt;
==Brainy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield).&lt;br /&gt;
&lt;br /&gt;
You also receive a +10 INTELLIGENCE bonus&lt;br /&gt;
&lt;br /&gt;
==Crackshot==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Crafter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&lt;br /&gt;
&lt;br /&gt;
==Deadly strike==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Disciplined==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +30 chance bonus (up to natural caps) when increasing his own skills through Basic training.&lt;br /&gt;
&lt;br /&gt;
==Engineer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can build double the amount of house and yard upgrades in a day.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a natural talent with pistols and revolvers. He receives a +12 Damage bonus with all onehanded sidearms.&lt;br /&gt;
&lt;br /&gt;
==Large manhood==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&lt;br /&gt;
&lt;br /&gt;
==Massive load==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation to why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
==Party animal==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
Ever since the MC&#039;s been a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs.&lt;br /&gt;
&lt;br /&gt;
You also receive a +15 Kissing bonus&lt;br /&gt;
&lt;br /&gt;
==Techie==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.&lt;br /&gt;
&lt;br /&gt;
==Tough==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&lt;br /&gt;
&lt;br /&gt;
==Preacher==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC naturally generates two devotion points per day - to whatever religion he belongs. He also receives a +15 chance bonus when trying to convert others to his faith.&lt;br /&gt;
&lt;br /&gt;
==Sharpshooter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&lt;br /&gt;
&lt;br /&gt;
==Manhunter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +15% chance when incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&lt;br /&gt;
&lt;br /&gt;
==Teen subduer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +25 chance bonus when trying to persuade, charm or &amp;quot;hang out&amp;quot; with teenaged NPCs.&lt;br /&gt;
&lt;br /&gt;
==Wealthy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with $5,000 and a retainer that provides a permanent $15/day income.&lt;br /&gt;
&lt;br /&gt;
==Wildborn==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3683</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3683"/>
		<updated>2024-02-28T20:16:12Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Crafter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Attractive==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. The MC also receives a +10 Charm bonus.&lt;br /&gt;
&lt;br /&gt;
==Brainy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield).&lt;br /&gt;
&lt;br /&gt;
You also receive a +10 INTELLIGENCE bonus&lt;br /&gt;
&lt;br /&gt;
==Crackshot==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Crafter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&lt;br /&gt;
&lt;br /&gt;
==Deadly strike==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Disciplined==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +30 chance bonus (up to natural caps) when increasing his own skills through Basic training.&lt;br /&gt;
&lt;br /&gt;
==Engineer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can build double the amount of house and yard upgrades in a day.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a natural talent with pistols and revolvers. He receives a +12 Damage bonus with all onehanded sidearms.&lt;br /&gt;
&lt;br /&gt;
==Large manhood==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&lt;br /&gt;
&lt;br /&gt;
==Massive load==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation to why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
==Party animal==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
Ever since the MC&#039;s been a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs.&lt;br /&gt;
&lt;br /&gt;
==Techie==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.&lt;br /&gt;
&lt;br /&gt;
==Tough==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&lt;br /&gt;
&lt;br /&gt;
==Preacher==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC naturally generates two devotion points per day - to whatever religion he belongs. He also receives a +15 chance bonus when trying to convert others to his faith.&lt;br /&gt;
&lt;br /&gt;
==Sharpshooter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&lt;br /&gt;
&lt;br /&gt;
==Manhunter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +15% chance when incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&lt;br /&gt;
&lt;br /&gt;
==Teen subduer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +25 chance bonus when trying to persuade, charm or &amp;quot;hang out&amp;quot; with teenaged NPCs.&lt;br /&gt;
&lt;br /&gt;
==Wealthy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with $5,000 and a retainer that provides a permanent $15/day income.&lt;br /&gt;
&lt;br /&gt;
==Wildborn==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3682</id>
		<title>Traits (MC)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(MC)&amp;diff=3682"/>
		<updated>2024-02-28T20:12:25Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Attractive==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Charm 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. The MC also receives a +10 Charm bonus.&lt;br /&gt;
&lt;br /&gt;
==Brainy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; INTELLIGENCE 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can extract additional &#039;&#039;&#039;skill&#039;&#039;&#039; points from courses and books (roughly 10-20% more than the default yield).&lt;br /&gt;
&lt;br /&gt;
You also receive a +10 INTELLIGENCE bonus&lt;br /&gt;
&lt;br /&gt;
==Crackshot==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Crafter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Artisan 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.&lt;br /&gt;
&lt;br /&gt;
==Deadly strike==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Melee combat 40+.&lt;br /&gt;
===Effects===&lt;br /&gt;
Instead of the default 5%, the MC&#039;s chance of scoring a critical hit in melee combat attacks increases with his current combat experience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;0-49 fought battles:&#039;&#039;&#039; 15%.&lt;br /&gt;
*&#039;&#039;&#039;50-249 fought battles:&#039;&#039;&#039; 20%.&lt;br /&gt;
*&#039;&#039;&#039;250-499 fought battles:&#039;&#039;&#039; 25%.&lt;br /&gt;
*&#039;&#039;&#039;500+ fought battles:&#039;&#039;&#039; 30%.&lt;br /&gt;
&lt;br /&gt;
==Disciplined==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +30 chance bonus (up to natural caps) when increasing his own skills through Basic training.&lt;br /&gt;
&lt;br /&gt;
==Engineer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC can build double the amount of house and yard upgrades in a day.&lt;br /&gt;
&lt;br /&gt;
==Gunslinger==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Ranged combat 35+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC has a natural talent with pistols and revolvers. He receives a +12 Damage bonus with all onehanded sidearms.&lt;br /&gt;
&lt;br /&gt;
==Large manhood==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC&#039;s WILLPOWER during sexual actions.&lt;br /&gt;
&lt;br /&gt;
==Massive load==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
A select few males on Raana have developed an abnormal amount of semen. Ikaanos&#039; dwindling medical profession points to passive radiation from the planet&#039;s core as a possible explanation to why this has occurred. But despite an enlarged prostate, they&#039;ve discovered no signs of malignancy other than the unpleasantness it might cause the male&#039;s sexual partner. &lt;br /&gt;
&lt;br /&gt;
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC&#039;s load orally.&lt;br /&gt;
&lt;br /&gt;
==Party animal==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
Ever since the MC&#039;s been a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs.&lt;br /&gt;
&lt;br /&gt;
==Techie==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Science 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.&lt;br /&gt;
&lt;br /&gt;
==Tough==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Stamina 30+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC&#039;s sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.&lt;br /&gt;
&lt;br /&gt;
==Preacher==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC naturally generates two devotion points per day - to whatever religion he belongs. He also receives a +15 chance bonus when trying to convert others to his faith.&lt;br /&gt;
&lt;br /&gt;
==Sharpshooter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.&lt;br /&gt;
&lt;br /&gt;
==Manhunter==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +15% chance when incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% &#039;&#039;Estimated sale price&#039;&#039; thanks to a special connection.&lt;br /&gt;
&lt;br /&gt;
==Teen subduer==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; None.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +25 chance bonus when trying to persuade, charm or &amp;quot;hang out&amp;quot; with teenaged NPCs.&lt;br /&gt;
&lt;br /&gt;
==Wealthy==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 25.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; An Adept+ skill class background.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC starts with $5,000 and a retainer that provides a permanent $15/day income.&lt;br /&gt;
&lt;br /&gt;
==Wildborn==&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Survival 20+.&lt;br /&gt;
===Effects===&lt;br /&gt;
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3681</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3681"/>
		<updated>2024-02-28T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist that&#039;s recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are five defining statistics that represent the core of our main character (MC) and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* By means of critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
==Stamina and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While &#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest.&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
* Varied relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Most activities that require effort on your part.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By enrolling in classes at the Academy.&lt;br /&gt;
* By instructing students at the Academy.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
* By reading skillbooks pertaining to academic/intellectual subjects.&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night).&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters.&lt;br /&gt;
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and resolving events with students.&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By reading books pertaining to personal communication (like from &amp;quot;Shelves of Domination&amp;quot; at the Bookstore).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random events&lt;br /&gt;
* Assembly work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill determines the MC&#039;s general knowledge about Raana, Earth and general history. It&#039;s also used for library search and as a bar for entering certain establishments (such as the historical society).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the library.&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if you&#039;re able to use Doctor&#039;s kits or not (40+) and will increase the amount of restored Health points when using Stimpacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By using the Doctor&#039;s kit to raise fallen followers after combat (33% chance, max. 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
The Science skill determines the MC&#039;s knowledge about technology, computers and natural history. It&#039;s a crucial skill when hacking gates and computers and solving domestic events at home that requires electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the cigar room.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By participating in certain courses.&lt;br /&gt;
* By caressing a slave/wife during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the Doctor&#039;s Hall in Crystal Heights.&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by making out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
Books are available in a variety of areas to improve your skills and attributes. Once obtained they can be accessed via Training &amp;gt; Advanced Training.&lt;br /&gt;
&lt;br /&gt;
Note, stores that sell books, have info on item listing, that looks something like this: &amp;quot;Output: #-# skill points&amp;quot;, nearly all of these are incorrect, so you should disregard this extra info, until fixed.&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new &amp;quot;Brainy&amp;quot; trait increases the amount of skills you acquire, denoted as: (+#).&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The forming of Raana: raises academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu&lt;br /&gt;
&lt;br /&gt;
Earth 1950-2150: raises academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from the General Store in Redhaven.&lt;br /&gt;
&lt;br /&gt;
History of YRB-43: raises academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Great Turmoil: raises academics by 8-12(+2) and Intelligence by 1; obtained from the Stokke Hills Bunker (house at the Juno POI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Medicine: raises medicine by 8(+1) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Doctor&#039;s Manual: raises medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Natural Remedies: raises medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
High Medicine: raises medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Science: raises science by 9(+2) and Intelligence by 2; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
CPU Architecture: raises science by 11-13(+2) and gambling by 3; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
On The Fringe: raises science by 10-14(+3) and Intelligence by 2; purchasable for $180 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Quantum Gates: raises academics by 5-9, science by 9-12(+3) and Intelligence by 2; purchasable for $450 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule your Enemy: raises manipulate by 9(+1) and charm by 3; purchasable for $120 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Obey: raises manipulate by 8-10(+1) and charm by 2; purchasable for $220 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Invite Yourself: raises manipulate by 10-13(+3) and willpower by 4; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Dama&#039;s Handbook: raises manipulate by 9-14(+1) and charm by 2; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BDSM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Art of Paine I: raises bondage by 9(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Demonic Pleasure: raises bondage by 8-10(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Art of Paine II: raises bondage by 8-10(+1) and flagellation by 6; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Pain of Rose: raises bondage by 7-10(+1), flagellation by 3 and charm by 5; purchasable for $650 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ingot Secrets: raises blacksmithing by 12(+3) and artisan by 5; purchasable for $350 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Artisan&#039;s Guide: raises blacksmithing by 5 and artisan by 12-13(+1); purchasable for $650 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note about training medicine and charm. Medicine is generally only raised by reviving someone in your party which involves attribute losses unless you use a doctors kit which requires skill 40. Doctors kits have a skill cap of 90 in turn. Generally its a choice between reading a couple of the medical books earlier to get to 40 to stop attribute losses and then leaving the other two till later or leaving them all till cap. Charm is easily raiseable by surgery in the clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery) so its advised not to read books which give charm till after you&#039;ve done that.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3680</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3680"/>
		<updated>2024-02-28T20:06:04Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist that&#039;s recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are five defining statistics that represent the core of our main character (MC) and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* By means of critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
==Stamina and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While &#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest.&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
* Varied relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Most activities that require effort on your part.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By enrolling in classes at the Academy.&lt;br /&gt;
* By instructing students at the Academy.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
* By reading skillbooks pertaining to academic/intellectual subjects.&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night).&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters.&lt;br /&gt;
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and resolving events with students.&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By reading books pertaining to personal communication (like from &amp;quot;Shelves of Domination&amp;quot; at the Bookstore).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random events&lt;br /&gt;
* Assembly work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill determines the MC&#039;s general knowledge about Raana, Earth and general history. It&#039;s also used for library search and as a bar for entering certain establishments (such as the historical society).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the library.&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if you&#039;re able to use Doctor&#039;s kits or not (40+) and will increase the amount of restored Health points when using Stimpacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By using the Doctor&#039;s kit to raise fallen followers after combat (33% chance, max. 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
The Science skill determines the MC&#039;s knowledge about technology, computers and natural history. It&#039;s a crucial skill when hacking gates and computers and solving domestic events at home that requires electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the cigar room.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By participating in certain courses.&lt;br /&gt;
* By caressing a slave/wife during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the Doctor&#039;s Hall in Crystal Heights.&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by making out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
Books are available in a variety of areas to improve your skills and attributes. Once obtained they can be accessed via Training &amp;gt; Advanced Training.&lt;br /&gt;
&lt;br /&gt;
Note, stores that sell books, have info on item listing, that looks something like this: &amp;quot;Output: #-# skill points&amp;quot;, nearly all of these are incorrect, so you should disregard this extra info, until fixed.&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new &amp;quot;Brainy&amp;quot; trait increases the amount of skills you acquire, denoted as: (+#).&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The forming of Raana: raises academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu&lt;br /&gt;
&lt;br /&gt;
Earth 1950-2150: raises academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from the General Store in Redhaven.&lt;br /&gt;
&lt;br /&gt;
History of YRB-43: raises academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Great Turmoil: raises academics by 8-12(+2) and Intelligence by 1; obtained from the Stokke Hills Bunker (house at the Juno POI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Medicine: raises medicine by 8(+1) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Doctor&#039;s Manual: raises medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Natural Remedies: raises medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
High Medicine: raises medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Science: raises science by 9(+2) and Intelligence by 2; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
CPU Architecture: raises science by 11-13(+2) and gambling by 3; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
On The Fringe: raises science by 10-14(+3) and Intelligence by 2; purchasable for $180 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Quantum Gates: raises academics by 5-9, science by 9-12(+3) and Intelligence by 2; purchasable for $450 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule your Enemy: raises manipulate by 9(+1) and charm by 3; purchasable for $120 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Obey: raises manipulate by 8-10(+1 and charm by 2; purchasable for $220 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Invite Yourself: raises manipulate by 10-13(+3) and willpower by 4; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Dama&#039;s Handbook: raises manipulate by 9-14(+1) and charm by 2; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BDSM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Art of Paine I: raises bondage by 9(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Demonic Pleasure: raises bondage by 8-10(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Art of Paine II: raises bondage by 8-10(+1) and flagellation by 6; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Pain of Rose: raises bondage by 7-10(+1), flagellation by 3 and charm by 5; purchasable for $650 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ingot Secrets: raises blacksmithing by 12(+3) and artisan by 5; purchasable for $350 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Artisan&#039;s Guide: raises blacksmithing by 5 and artisan by 12-13(+1); purchasable for $650 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note about training medicine and charm. Medicine is generally only raised by reviving someone in your party which involves attribute losses unless you use a doctors kit which requires skill 40. Doctors kits have a skill cap of 90 in turn. Generally its a choice between reading a couple of the medical books earlier to get to 40 to stop attribute losses and then leaving the other two till later or leaving them all till cap. Charm is easily raiseable by surgery in the clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery) so its advised not to read books which give charm till after you&#039;ve done that.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3679</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=3679"/>
		<updated>2024-02-28T20:03:30Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist that&#039;s recently inherited a large house from his disappeared brother. That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are five defining statistics that represent the core of our main character (MC) and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* By means of critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
==Stamina and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While &#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest.&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
* Varied relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Most activities that require effort on your part.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By enrolling in classes at the Academy.&lt;br /&gt;
* By instructing students at the Academy.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
* By reading skillbooks pertaining to academic/intellectual subjects.&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night).&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters.&lt;br /&gt;
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and resolving events with students.&lt;br /&gt;
* Through random events.&lt;br /&gt;
* By reading books pertaining to personal communication (like from &amp;quot;Shelves of Domination&amp;quot; at the Bookstore).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random events&lt;br /&gt;
* Assembly work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill determines the MC&#039;s general knowledge about Raana, Earth and general history. It&#039;s also used for library search and as a bar for entering certain establishments (such as the historical society).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the library.&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if you&#039;re able to use Doctor&#039;s kits or not (40+) and will increase the amount of restored Health points when using Stimpacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By using the Doctor&#039;s kit to raise fallen followers after combat (33% chance, max. 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
The Science skill determines the MC&#039;s knowledge about technology, computers and natural history. It&#039;s a crucial skill when hacking gates and computers and solving domestic events at home that requires electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* Through courses at The Academy.&lt;br /&gt;
* Through random events and quests.&lt;br /&gt;
* By reading books.&lt;br /&gt;
* By joining the Historical Society and visit the cigar room.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By participating in certain courses.&lt;br /&gt;
* By caressing a slave/wife during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the Doctor&#039;s Hall in Crystal Heights.&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by making out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
Books are available in a variety of areas to improve your skills and attributes. With intelligence of 70 or higher, you read books 40-100% faster, ie: less time to complete reading. Once obtained they can be accessed via Training &amp;gt; Advanced Training.&lt;br /&gt;
&lt;br /&gt;
Note, stores that sell books, have info on item listing, that looks something like this: &amp;quot;Output: #-# skill points&amp;quot;, nearly all of these are incorrect, so you should disregard this extra info, until fixed.&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new &amp;quot;Brainy&amp;quot; trait increases the amount of skills you acquire, denoted as: (+#).&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, ie: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The forming of Raana: raises academics by 8(+1) and Intelligence by 1; found automatically in the Advanced Training Menu&lt;br /&gt;
&lt;br /&gt;
Earth 1950-2150: raises academics by 10-11(+2) and Intelligence by 1; purchasable for $150 from the General Store in Redhaven.&lt;br /&gt;
&lt;br /&gt;
History of YRB-43: raises academics by 9-12(+3) and Intelligence by 1; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Great Turmoil: raises academics by 8-12(+2) and Intelligence by 1; obtained from the Stokke Hills Bunker (house at the Juno POI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Medicine: raises medicine by 8(+1) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Doctor&#039;s Manual: raises medicine by 8-10(+2) and Intelligence by 1; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Natural Remedies: raises medicine by 13-14(+3) and Intelligence by 2; purchasable for $550 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
High Medicine: raises medicine by 14-16(+3) and Intelligence by 2; purchasable for $750 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic Science: raises science by 9(+2) and Intelligence by 2; purchasable for $280 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
CPU Architecture: raises science by 11-13(+2) and gambling by 3; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
On The Fringe: raises science by 10-14(+3) and Intelligence by 2; purchasable for $180 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Quantum Gates: raises academics by 5-9, science by 9-12(+3) and Intelligence by 2; purchasable for $450 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule your Enemy: raises manipulate by 9(+1) and charm by 3; purchasable for $120 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Obey: raises manipulate by 8-10(+1 and charm by 2; purchasable for $220 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Invite Yourself: raises manipulate by 10-13(+3) and willpower by 4; purchasable for $250 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Dama&#039;s Handbook: raises manipulate by 9-14(+1) and charm by 2; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BDSM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Art of Paine I: raises bondage by 9(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Demonic Pleasure: raises bondage by 8-10(+1) and flagellation by 5; purchasable for $350 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Art of Paine II: raises bondage by 8-10(+1) and flagellation by 6; purchasable for $500 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
The Pain of Rose: raises bondage by 7-10(+1), flagellation by 3 and charm by 5; purchasable for $650 from Devious Tools in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ingot Secrets: raises blacksmithing by 12(+3) and artisan by 5; purchasable for $350 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
Artisan&#039;s Guide: raises blacksmithing by 5 and artisan by 12-13(+1); purchasable for $650 from Bookstore in Whitehaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note about training medicine and charm. Medicine is generally only raised by reviving someone in your party which involves attribute losses unless you use a doctors kit which requires skill 40. Doctors kits have a skill cap of 90 in turn. Generally its a choice between reading a couple of the medical books earlier to get to 40 to stop attribute losses and then leaving the other two till later or leaving them all till cap. Charm is easily raiseable by surgery in the clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery) so its advised not to read books which give charm till after you&#039;ve done that.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=3667</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=3667"/>
		<updated>2024-02-24T17:16:14Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Starlet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NPCs also have Traits that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 1% chance to raise this trait with one point per orgasm during bondage sex.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC dislikes kinky, degrading and bdsm-related sexual actions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases his or her Corruption slower than other NPCs. Large penalty (-25) during bondage sessions. Lowers Corruption with one point per day if Corruption is above 9.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex has a 20% chance of decreasing this trait with one point. Maintaining a Corruption above 60 when pressing End day has a 20% chance of decreasing this trait with one point as well.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to steer your other slaves toward her own Willpower - as long as she&#039;s not depressed or trapped in bondage.  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s Discipline and Intelligence determines if she&#039;s successful in either increasing Household Demoralization (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household Emancipation (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; Corruption below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Elixir of serenity from Raikan (Haruki&#039;s Store).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. All Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops. Empty this bar by taking the NPC to the cinema, river walks, the diner, include him (Bud only) in Dockgrave bar runs, the Golden Dragon, throw pool parties or &amp;quot;spend time together&amp;quot; (a special event for some NPCs).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 Happiness and Affection drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature and needs more attention than other slaves. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. In return she responds very well to social events such as dinners and movie nights. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is all into girl power and will strengthen other girls&#039; Willpower and lower their Corruption.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Heavier Affection loss if you keep her below Loving. Her raise Willpower/lower Corruption effect will immediately become inactive if her Willpower drops below 24 or if her Corruption reaches 40+ - OR if you keep her tied up in bondage or imprisoned.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait with one point per day if you keep your girl at The Secret Garden Bookstore. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait with one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait with one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC Happiness at a much slower pace and events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch that enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Has a 15% chance to lower other girls&#039; Happiness with one point per day, if their Willpower is 39 or lower. Starts with higher Corruption and has a +5 damage bonus in combat. Daily 15% chance of raising Corruption by one point if Happiness is 40 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the Pure trait, and Willpower above 40, has a 2% chance to decrease another Malevolent NPC&#039;s Trait with one point per day. Raising a Malevolent NPC&#039;s Kindness to 60+ also has a daily 15% chance to lower its Malevolent Trait Value with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at The Golden Dragon will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase Happiness when staying at the Academy.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academy and Science boost, But a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC hates combat and will lose Happiness if you involve him or her in any battle situation.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness if present in combat encounters but Starts with higher Kindness (+20).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 focus)&#039;&#039; but gains a &#039;&#039;&#039;higher skill yield&#039;&#039;&#039; in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Has a 1% chance of raising a random skill once per day. Starts with a +10 Discipline boost.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; NPCs that have an assigned Title, Discipline 60+, Happiness 50+ and Willpower 25+ has a 50% chance to raise his or her Perfectionist Trait with one point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise Corruption. Daily loss of Corruption of 1-2 points.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing her Pure Trait value with one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Small (10%) chance to lose happiness every day if you have more than 6 slaves in your household (including them). This trait becomes inactive if you have another slave with Pure in the household as long as that slaves happiness is 40+ and she is not trapped in bondage at midnight. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. He or she is very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses Willpower faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug. This requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sweet-Tooth&#039;&#039;&#039; ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease Anger.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; she loves all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Having a computer in your household gives this NPC a small chance (15%) to increase her Happiness with one point per day. Their presence also boosts her Academic and Science gains from homeschooling classes. All upgrades you do to your tech module instantly give her a +3 Happiness boost. There&#039;s also a bonus to all door hacking attempts and a larger chance to find DuraSteel while scrapping merchandise as long as her Affection is Neutral or higher. A techie always starts the game with a +20 boost to her Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in hunting trips. The NPC also adds a chance boost to all fishing and hunting rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and hunting rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (fenale) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of how diligence should look like. Workaholics start with a +15 Discipline boost and has a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection toward you is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A female NPC assigned as a maid has a 15% daily chance of raising her Workaholic Trait Value if her Discipline is 50+, her Happiness 60+ and her Affection Loving+. An NPC assigned as a Janitor has a 15% daily chance of increasing their Workaholic Trait Value if their Discipline is 60+. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if he or she on the winning team.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle, but harder to gain Kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a small chance to gain on point per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait with one point.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This NPC prefers melee weapons in combat. He or she gains a bonus while trying to increase the Melee skill and receives a small damage modification in combat situations if a melee weapon is equipped. Unfortunately, the NPC&#039;s focus on melee weapons makes him or her less apt to increase Ranged weapons while visiting the shooting range behind Walton&#039;s gun store.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A small melee damage modification (+3), a chance bonus to increase Melee skill and STRENGTH while training (+10) but a small decrease in chance in Ranged weapon training.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrioress ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. He or she also receives a +3 damage bonus while in combat.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A +5 training chance bonus when doing joint training sessions with the MC. A +15 boost to all Arena combat rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 5% chance to raise this Trait with one point for every won combat that the NPC participates in. There&#039;s also a 10% chance to increase this trait if the NPC is assigned to the Arena and has a Discipline above 49.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2931</id>
		<title>The Academy</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2931"/>
		<updated>2023-10-19T06:43:33Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:academy1.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Whitehaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
Founded in 2278 by the renowned Dean [[Eric Kandor]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least &#039;&#039;something.&#039;&#039; (Player intelligence of 60 or higher for max stat gains from Hemee and Wolf courses. 70 or higher for Daria&#039;s course stats and gift.) &#039;&#039;&#039;Courses cannot be taken again once completed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Courses ===&lt;br /&gt;
&lt;br /&gt;
==== Master Hemme&#039;s Know-It-All ($950) ====&lt;br /&gt;
A general course that teaches a myriad of basic subjects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Manipulate&lt;br /&gt;
| +2&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Daria&#039;s Science and Mathematics ($900) ====&lt;br /&gt;
A course focused on raising science and gambling. Completing this course awards Daria&#039;s Gift, a special passive ability. Daria&#039;s gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Complete Masters ($1500) ====&lt;br /&gt;
A course focused on raising academics. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Planetary Studies ($1200) ====&lt;br /&gt;
An advanced course focusing on science and academics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutoring wages ==&lt;br /&gt;
*&#039;&#039;&#039;Base:&#039;&#039;&#039; $100&lt;br /&gt;
*&#039;&#039;&#039;Skill is 85-94:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Skill is 95-99:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Skill is 100-109:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Skill is 110-129:&#039;&#039;&#039; +$60&lt;br /&gt;
*&#039;&#039;&#039;Skill is 130+:&#039;&#039;&#039; +$160&lt;br /&gt;
*&#039;&#039;&#039;(Other) Skill is 130+:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Influence 1000-1499:&#039;&#039;&#039; +$5&lt;br /&gt;
*&#039;&#039;&#039;Influence 1500-2999:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Influence 3000-4999:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Influence 5000-9999:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Influence 10000+:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 100-299:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 300-499:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 500-599:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 600-999:&#039;&#039;&#039; +$40&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 1000+:&#039;&#039;&#039; +$60&lt;br /&gt;
&lt;br /&gt;
== Slave Classes ==&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2930</id>
		<title>The Academy</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2930"/>
		<updated>2023-10-19T04:21:37Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:academy1.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Whitehaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
Founded in 2278 by the renowned Dean [[Eric Kandor]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least &#039;&#039;something.&#039;&#039; (Player intelligence of 60 or higher for max stat gains) &#039;&#039;&#039;Courses cannot be taken again once completed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Courses ===&lt;br /&gt;
&lt;br /&gt;
==== Master Hemme&#039;s Know-It-All ($950) ====&lt;br /&gt;
A general course that teaches a myriad of basic subjects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Manipulate&lt;br /&gt;
| +2&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Daria&#039;s Science and Mathematics ($900) ====&lt;br /&gt;
A course focused on raising science and gambling. Completing this course awards Daria&#039;s Gift, a special passive ability. Daria&#039;s gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Complete Masters ($1500) ====&lt;br /&gt;
A course focused on raising academics. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Planetary Studies ($1200) ====&lt;br /&gt;
An advanced course focusing on science and academics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutoring wages ==&lt;br /&gt;
*&#039;&#039;&#039;Base:&#039;&#039;&#039; $100&lt;br /&gt;
*&#039;&#039;&#039;Skill is 85-94:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Skill is 95-99:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Skill is 100-109:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Skill is 110-129:&#039;&#039;&#039; +$60&lt;br /&gt;
*&#039;&#039;&#039;Skill is 130+:&#039;&#039;&#039; +$160&lt;br /&gt;
*&#039;&#039;&#039;(Other) Skill is 130+:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Influence 1000-1499:&#039;&#039;&#039; +$5&lt;br /&gt;
*&#039;&#039;&#039;Influence 1500-2999:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Influence 3000-4999:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Influence 5000-9999:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Influence 10000+:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 100-299:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 300-499:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 500-599:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 600-999:&#039;&#039;&#039; +$40&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 1000+:&#039;&#039;&#039; +$60&lt;br /&gt;
&lt;br /&gt;
== Slave Classes ==&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2929</id>
		<title>The Academy</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Academy&amp;diff=2929"/>
		<updated>2023-10-19T04:20:09Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Classes */ added bit for stat requirement for max stat rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:academy1.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
Whitehaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
Founded in 2278 by the renowned Dean [[Eric Kandor]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least &#039;&#039;something.&#039;&#039; (60 or higher INT for maximum stats) &#039;&#039;&#039;Courses cannot be taken again once completed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Courses ===&lt;br /&gt;
&lt;br /&gt;
==== Master Hemme&#039;s Know-It-All ($950) ====&lt;br /&gt;
A general course that teaches a myriad of basic subjects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Manipulate&lt;br /&gt;
| +2&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Daria&#039;s Science and Mathematics ($900) ====&lt;br /&gt;
A course focused on raising science and gambling. Completing this course awards Daria&#039;s Gift, a special passive ability. Daria&#039;s gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Gambling&lt;br /&gt;
| +1&lt;br /&gt;
| +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Complete Masters ($1500) ====&lt;br /&gt;
A course focused on raising academics. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Willpower&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Professor Wolf&#039;s Planetary Studies ($1200) ====&lt;br /&gt;
An advanced course focusing on science and academics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Min/Max Gains&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|Minimum&lt;br /&gt;
|Maximum&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +1&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|Academics&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|Science&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutoring wages ==&lt;br /&gt;
*&#039;&#039;&#039;Base:&#039;&#039;&#039; $100&lt;br /&gt;
*&#039;&#039;&#039;Skill is 85-94:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Skill is 95-99:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Skill is 100-109:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Skill is 110-129:&#039;&#039;&#039; +$60&lt;br /&gt;
*&#039;&#039;&#039;Skill is 130+:&#039;&#039;&#039; +$160&lt;br /&gt;
*&#039;&#039;&#039;(Other) Skill is 130+:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Influence 1000-1499:&#039;&#039;&#039; +$5&lt;br /&gt;
*&#039;&#039;&#039;Influence 1500-2999:&#039;&#039;&#039; +$15&lt;br /&gt;
*&#039;&#039;&#039;Influence 3000-4999:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Influence 5000-9999:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Influence 10000+:&#039;&#039;&#039; +$45&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 100-299:&#039;&#039;&#039; +$10&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 300-499:&#039;&#039;&#039; +$20&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 500-599:&#039;&#039;&#039; +$30&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 600-999:&#039;&#039;&#039; +$40&lt;br /&gt;
*&#039;&#039;&#039;Academic disp. 1000+:&#039;&#039;&#039; +$60&lt;br /&gt;
&lt;br /&gt;
== Slave Classes ==&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=2928</id>
		<title>Player Home (Redhaven)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=2928"/>
		<updated>2023-10-17T13:41:00Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Food */ tiny bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:house.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
A man&#039;s home is his castle. Sure, it&#039;s a little dilapidated right now, but it&#039;s &#039;&#039;yours.&#039;&#039; Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself. &lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options. &lt;br /&gt;
&lt;br /&gt;
===Living Room===&lt;br /&gt;
Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave&#039;s arousal and, with an optional upgrade, happiness. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.  &lt;br /&gt;
&lt;br /&gt;
=== Bedroom ===&lt;br /&gt;
Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... &#039;&#039;other activities.&#039;&#039; As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bedroom|Bedroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.&lt;br /&gt;
&lt;br /&gt;
Your kitchen also doubles as a dining room, and so it&#039;s appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Bathroom ===&lt;br /&gt;
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Guest Room ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Office ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bondage Room ===&lt;br /&gt;
This room is where you can indulge in some of the kinkier acts that require dedicated equipment. &lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
* The rack (available by default)&lt;br /&gt;
* Dildo chair (must be purchased - for e.g. at Devious Tools)&lt;br /&gt;
* Standing cage (must be purchased)&lt;br /&gt;
&lt;br /&gt;
Optional add-on: Obscene art  - Increases willpower loss of tied-up slaves.&lt;br /&gt;
&lt;br /&gt;
=== Tech Module ===&lt;br /&gt;
Allows you to access &#039;&#039;&#039;&#039;&#039;The Grid&#039;&#039;&#039;&#039;&#039; and launch hacking attacks (WIP) Upgrades give you better hardware and bonuses to hacking attempts.&lt;br /&gt;
&lt;br /&gt;
=== Yard ===&lt;br /&gt;
Your home has a small, enclosed yard which can hold a garden and a gazebo. &lt;br /&gt;
&lt;br /&gt;
* Gazebo ($1200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.&lt;br /&gt;
* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8&lt;br /&gt;
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
Clicking on the &amp;quot;Manage Home&amp;quot; button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Income&amp;quot; section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Costs&amp;quot; section lists everything you&#039;re paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you&#039;re losing from a &amp;quot;bandit scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Your home has limited food storage. If you exceed the limit, your food disappears from inventory @ rate 5% per day. {Example: 1500*.05 = 75 food disappears}&lt;br /&gt;
&lt;br /&gt;
Your default storage limit is 1,500 which can be increase to 7,500 when you construct the Food Silo for $1,500 from your house menu: Facilities &amp;gt; Crafting &amp;gt; Manage Modules.&lt;br /&gt;
&lt;br /&gt;
You can acquire some food each day if you upgrade your yards garden (3 levels: +2/+5/+8 food). Garden tools from General Store will increase the yield @ +1 per garden level.&lt;br /&gt;
&lt;br /&gt;
You can assign a single slave to assignment &#039;Garden Duty&#039; for possible increase food yield for your homes garden based on their Gardening skill:&lt;br /&gt;
*Gardening 1-25: +0% income.&lt;br /&gt;
*Gardening 26-50: +25% income.&lt;br /&gt;
*Gardening 51-74: +50% income.&lt;br /&gt;
*Gardening 75-129: +100% income.&lt;br /&gt;
*Gardening 130: +200% income.&lt;br /&gt;
&lt;br /&gt;
Assigning Mai-Lynn to your fully upgraded Garden will now provide you with an additional 2 rations per day. She&#039;ll also use gardening tools more efficiently.&lt;br /&gt;
&lt;br /&gt;
With Mai-Lynn, Garden tools, 75 Gardening skill, and a fully upgraded Garden, will yield 24 food per day.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2927</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2927"/>
		<updated>2023-10-17T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;Highlander: re-ordered investment list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $150/day and an additional $15/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $350/day and an additional $65/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $14/day and an additional $3/day if she is your wife&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Disruption Solution 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
=== Aimee&#039;s Goods (Stokke Hills) ===&lt;br /&gt;
* Required investment: $97,600&lt;br /&gt;
* Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: They final &#039;Crafting&#039; upgrade ($50000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
=== Belial Guns (Stokke Hills) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
=== Orphanage (Outer Marston Swamps) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: 20 or more [[Power Value|Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== Carozza Hall (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
=== Toshi gardens (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made&lt;br /&gt;
* Finish Rebeccas quest to unlock her unique title, to start quest ask her about her background after raising her affection and/or happiness&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2926</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2926"/>
		<updated>2023-10-17T13:19:52Z</updated>

		<summary type="html">&lt;p&gt;Highlander: change a bit of text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $150/day and an additional $15/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $350/day and an additional $65/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Orphanage (Outer Marston Swamps) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: 20 or more [[Power Value|Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== Carozza Hall (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
=== Toshi gardens (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
=== Belial Guns (Stokke Hills) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
=== Aimee&#039;s Goods (Stokke Hills) ===&lt;br /&gt;
* Required investment: $97,600&lt;br /&gt;
* Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: They final &#039;Crafting&#039; upgrade ($50000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $14/day and an additional $3/day if she is your wife&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Disruption Solution 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made&lt;br /&gt;
* Finish Rebeccas quest to unlock her unique title, to start quest ask her about her background after raising her affection and/or happiness&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2925</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2925"/>
		<updated>2023-10-17T13:05:25Z</updated>

		<summary type="html">&lt;p&gt;Highlander: Added more investments, info, and placeholders for Carozza Toshi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $150/day and an additional $15/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $350/day and an additional $65/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Orphanage (Outer Marston Swamps) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: 20 or more [[Power Value|Power Value]]&lt;br /&gt;
&lt;br /&gt;
=== Carozza Hall (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
=== Toshi gardens (?) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $?/day&lt;br /&gt;
* Unlock Condition: ?&lt;br /&gt;
&lt;br /&gt;
=== Belial Guns (Stokke Hills) ===&lt;br /&gt;
* Required investment: ?&lt;br /&gt;
* Income: $60/day&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings&lt;br /&gt;
&lt;br /&gt;
=== Aimee&#039;s Goods (Stokke Hills) ===&lt;br /&gt;
* Required investment: $97,600&lt;br /&gt;
* Income: $225/day&lt;br /&gt;
&lt;br /&gt;
Note: They final &#039;Crafting&#039; upgrade ($50000) does NOT increase Income.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $14/day and an additional $3/day if she is your wife&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Upgrade Condition 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Upgrade Condition 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made&lt;br /&gt;
* Finish Rebeccas quest to unlock her unique title, to start quest ask her about her background after raising her affection and/or happiness&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2924</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2924"/>
		<updated>2023-10-17T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;Highlander: Adding missing investment as well as adding more info to others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Upgrade Condition 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Upgrade Condition 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $1,200&lt;br /&gt;
* Income: $18/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $4/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] unique title &#039;Skulduggerist&#039; provides a bonus to income from investments of 50% to 75% based on which investments you have made&lt;br /&gt;
* Finish Rebeccas quest to unlock her unique title, to start quest ask her about her background after raising her affection and/or happiness&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2923</id>
		<title>Jobs and Money</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Jobs_and_Money&amp;diff=2923"/>
		<updated>2023-10-17T11:58:30Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you&#039;re free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slaver/slave trader:&#039;&#039;&#039; Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave&#039;s sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. &lt;br /&gt;
** More information: [[Slave hunters]].&lt;br /&gt;
* &#039;&#039;&#039;Raider/adventurer:&#039;&#039;&#039; Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you&#039;ll find lost treasure, hidden quest locations, feral raiders and much more. &amp;quot;Taking up the rifle&amp;quot; is a path many freeboters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!&lt;br /&gt;
* &#039;&#039;&#039;Factory worker:&#039;&#039;&#039; An easy, mindless task that&#039;ll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.&lt;br /&gt;
* &#039;&#039;&#039;Gambler:&#039;&#039;&#039; After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this &amp;quot;job&amp;quot; tricky, however, as you could potentially come home with empty pockets.&lt;br /&gt;
* &#039;&#039;&#039;Scavenger:&#039;&#039;&#039; Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area &amp;gt; Scavenge). If you&#039;re lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There&#039;s always a small ambush risk in &#039;&#039;Wild areas&#039;&#039;! Bring a friend, or good armor.&lt;br /&gt;
* &#039;&#039;&#039;Crafter:&#039;&#039;&#039; Through Facilities &amp;gt; Crafting, you&#039;re able to explore Masters of Raana&#039;s complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it&#039;s easier to sell clothes items in Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Professor:&#039;&#039;&#039; Reaching 75 in either Academics or Science opens up a whole new world to the player. You&#039;re now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Academy Disposition, Influence and skill. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Assembly Plant ==&lt;br /&gt;
[[File:Factory.jpg|right|300px]]&lt;br /&gt;
You can check if there&#039;s any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.&lt;br /&gt;
&lt;br /&gt;
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.&lt;br /&gt;
There are four possible assignments at W.A.P:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Great Assembly Line ($45/day)&#039;&#039;&#039; - low risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Processing Plant ($120/day)&#039;&#039;&#039; - high risk, no theft chance. No social actions available.&lt;br /&gt;
* &#039;&#039;&#039;Munitions line ($35/day)&#039;&#039;&#039; - medium risk, normal theft chance. Social actions available.&lt;br /&gt;
* &#039;&#039;&#039;The concrete factory ($35/day)&#039;&#039;&#039; - medium risk, no theft chance. No social actions available. &lt;br /&gt;
&lt;br /&gt;
Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.&lt;br /&gt;
&lt;br /&gt;
== Assigning slaves to jobs ==&lt;br /&gt;
As long as your owned slaves fulfill the necessary prerequisites, it&#039;s possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weapon smith&#039;s, etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.&lt;br /&gt;
&lt;br /&gt;
See [[Assignments and Jobs|Assignments and jobs]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Investments ==&lt;br /&gt;
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Required investment: $75,000&lt;br /&gt;
* Income: $350/day&lt;br /&gt;
* Influence: +8/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Required investment: $200,000&lt;br /&gt;
* Income: $750/day&lt;br /&gt;
* Influence: +12/day&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!&lt;br /&gt;
&lt;br /&gt;
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that&#039;ll guard his trade caravans and fight off bandit attacks.&lt;br /&gt;
&lt;br /&gt;
=== Fälth brother&#039;s (Watery Eyes) ===&lt;br /&gt;
* Required investment: $1,500&lt;br /&gt;
* Income: $25/day&lt;br /&gt;
* Drawback: all slaves lose 1% affection per day if their disposition is &amp;quot;Friendly&amp;quot; or higher.&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $1,600 (per wagon)&lt;br /&gt;
* Income: $20/day (per wagon)&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day (per wagon) and an additional $5+$3+$5 day if she is your wife&lt;br /&gt;
* Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Max Wagons: 3, you can purchase this investment 3 times&lt;br /&gt;
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
=== Stralsund&#039;s caravans (Imogen&#039;s Barrow) ===&lt;br /&gt;
* Required investment: $2,000&lt;br /&gt;
* Income: $35/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $15/day and an additional $3/day if she is your wife&lt;br /&gt;
* Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Precher&#039;s Pond&lt;br /&gt;
* Upgrade Condition 2: Completely clear out the swap raiders in Preacher&#039;s Pond. This can be done before or after you invested&lt;br /&gt;
* Upgrade Condition 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risk: None&lt;br /&gt;
&lt;br /&gt;
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker&#039;s (below investment) clear out the swamp bandits for you.&lt;br /&gt;
&lt;br /&gt;
=== The Walker Farm ===&lt;br /&gt;
* Required investment: $1,600&lt;br /&gt;
* Risks: None&lt;br /&gt;
* Automatically over time kill the swamp raiders who are attacking the Stralsund&#039;s caravans for you. Which increases your profit from that investment.&lt;br /&gt;
&lt;br /&gt;
=== Gero Falkenstein (Kasey&#039;s Park) ===&lt;br /&gt;
* Required investment: $900&lt;br /&gt;
* Income: $50/day&lt;br /&gt;
* Bonus Income: with slave Rebecca&#039;s Skulduggerist title: $25/day and an additional $5/day if she is your wife&lt;br /&gt;
* Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district&lt;br /&gt;
* Upgrade Condition: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect&lt;br /&gt;
* Risks: High!&lt;br /&gt;
&lt;br /&gt;
You can lend Gero Falkenstein money to invest in goods that&#039;ll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.&lt;br /&gt;
&lt;br /&gt;
Note: There&#039;s a daily 1% chance that a governing power will terminate Gero&#039;s business, including your income. Slaves with Business Trait lowers this risk to 0.5%.&lt;br /&gt;
&lt;br /&gt;
=== Felton Gang (Stokke Hills) ===&lt;br /&gt;
* Required investment: $800&lt;br /&gt;
* Income: $10/day&lt;br /&gt;
* Drawback: influence -2/day&lt;br /&gt;
* Risks: Minimal&lt;br /&gt;
&lt;br /&gt;
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
* [[Rebecca Higgs]] provides a bonus to income from investments of 50% to 75% based on which investments you have made.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=2922</id>
		<title>Player Home (Redhaven)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Player_Home_(Redhaven)&amp;diff=2922"/>
		<updated>2023-10-17T04:55:19Z</updated>

		<summary type="html">&lt;p&gt;Highlander: Added food section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:house.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
A man&#039;s home is his castle. Sure, it&#039;s a little dilapidated right now, but it&#039;s &#039;&#039;yours.&#039;&#039; Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself. &lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options. &lt;br /&gt;
&lt;br /&gt;
===Living Room===&lt;br /&gt;
Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave&#039;s arousal and, with an optional upgrade, happiness. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.  &lt;br /&gt;
&lt;br /&gt;
=== Bedroom ===&lt;br /&gt;
Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... &#039;&#039;other activities.&#039;&#039; As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bedroom|Bedroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.&lt;br /&gt;
&lt;br /&gt;
Your kitchen also doubles as a dining room, and so it&#039;s appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all. &lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Bathroom ===&lt;br /&gt;
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Guest Room ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Office ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bondage Room ===&lt;br /&gt;
This room is where you can indulge in some of the kinkier acts that require dedicated equipment. &lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
* The rack (available by default)&lt;br /&gt;
* Dildo chair (must be purchased - for e.g. at Devious Tools)&lt;br /&gt;
* Standing cage (must be purchased)&lt;br /&gt;
&lt;br /&gt;
Optional add-on: Obscene art  - Increases willpower loss of tied-up slaves.&lt;br /&gt;
&lt;br /&gt;
=== Tech Module ===&lt;br /&gt;
Allows you to access &#039;&#039;&#039;&#039;&#039;The Grid&#039;&#039;&#039;&#039;&#039; and launch hacking attacks (WIP) Upgrades give you better hardware and bonuses to hacking attempts.&lt;br /&gt;
&lt;br /&gt;
=== Yard ===&lt;br /&gt;
Your home has a small, enclosed yard which can hold a garden and a gazebo. &lt;br /&gt;
&lt;br /&gt;
* Gazebo ($1200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.&lt;br /&gt;
* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8&lt;br /&gt;
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
Clicking on the &amp;quot;Manage Home&amp;quot; button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Income&amp;quot; section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Costs&amp;quot; section lists everything you&#039;re paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you&#039;re losing from a &amp;quot;bandit scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Your home has limited food storage. If you exceed the limit, your food disappears from inventory @ rate 5% per day. {Example: 1500*.05 = 75 food disappears}&lt;br /&gt;
&lt;br /&gt;
Your default storage limit is 1,500 which can be increase to 7,500 when you construct the Food Silo for $1,500 from your house menu: Facilities &amp;gt; Crafting &amp;gt; Manage Modules.&lt;br /&gt;
&lt;br /&gt;
You can acquire some food each day if you upgrade your yards garden (3 levels: +2/+5/+8 food). Garden tools from General Store will increase the yield @ +1 per garden level.&lt;br /&gt;
&lt;br /&gt;
You can assign a single slave to assignment &#039;Garden Duty&#039; for possible increase food yield for your homes garden based on their Gardening skill:&lt;br /&gt;
*Gardening 1-25: +0% income.&lt;br /&gt;
*Gardening 26-50: +25% income.&lt;br /&gt;
*Gardening 51-74: +50% income.&lt;br /&gt;
*Gardening 75-129: +100% income.&lt;br /&gt;
*Gardening 130: +200% income.&lt;br /&gt;
&lt;br /&gt;
Assigning Mai-Lynn to your fully upgraded Garden will now provide you with an additional 2 rations per day. She&#039;ll also use gardening tools more efficiently.&lt;br /&gt;
&lt;br /&gt;
With Mai-Lynn, Garden tools, and a fully upgraded Garden, will yield 24 food per day.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Rebecca_Higgs&amp;diff=2827</id>
		<title>Rebecca Higgs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Rebecca_Higgs&amp;diff=2827"/>
		<updated>2023-09-22T10:28:45Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:rebb.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; German-American&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 110 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Westside slums, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,200&lt;br /&gt;
*&#039;&#039;&#039;Religon:&#039;&#039;&#039; Atheism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Rebecca was brought up on the streets by her older brothers and joined a gang at age 13. Over several years, she emerged as a feared leader of the crew, along with her older boyfriend, Michael Haze. Together, they held this party of brigands together for more than three years while conducting a series of increasing brazen raids against wealthy and powerful interests in the city. The gang had as many as 20 members when it launched an ill-fated attack on a Kymanto slave transport. Rebecca, along with the other surviving members of her crew, were sentenced to a lifetime of slavery for their crimes. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A tough &amp;quot;gutter girl,&amp;quot; Rebecca has no intention of serving her new Master as a meek slave. Headstrong and defiant, she has a distinctly unpleasant personality that will test the commitment and skills of even the most professional slave trainer.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Frigid&lt;br /&gt;
* Advocate&lt;br /&gt;
* Tough&lt;br /&gt;
* Warrioress&lt;br /&gt;
* Malevolent&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
Rebecca possesses a special ability that will help manage the main character&#039;s investments. She increases passive income by 50% to 75% depending on what specific investments are made.&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Rebeccastarter.jpg|none|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=2824</id>
		<title>Aria Bianchi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=2824"/>
		<updated>2023-09-19T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Aria.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Italian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 115 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Emerald City&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Slave market, Crystal Heights.&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $35,000&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Buddhism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aria, the youngest daughter of Desmond Bianchi, got to experience the last ten years of House Bianchi&#039;s golden age before her father fell in the famous Sphere Wars of 2481, when a group of noblemen tried to oust Chancellor Mordecai Adler from the throne.&lt;br /&gt;
&lt;br /&gt;
Aria lived under house arrest in Ikaanos together with her family for six years before a group of soldiers came and murdered her mother and older sister, obviously ordered to clean up the last remnants of House Bianchi. But Aria narrowly escaped and swore to avenge her family that night, as she made her way into the Celior forest.&lt;br /&gt;
&lt;br /&gt;
The girl, who was tremendously proficient for her age, managed to gather a crew of freedom fighters who rebuked slavery and vowed to crush the might of the Mastersphere once and for all. At the age of 17, Aria, together with her gang, succeeded in boarding a shuttle and attacked the Mastersphere at its heart, killing five Lords and another ten guards before being gunned down by a group of Space Marines.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Aria is a tough girl who believes in the rebellion that&#039;ll end slavery and bring equality to Ikaanos. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Feminist&lt;br /&gt;
* Advocate&lt;br /&gt;
* Steel Maiden&lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Available slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Aria.png&amp;diff=2823</id>
		<title>File:Aria.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Aria.png&amp;diff=2823"/>
		<updated>2023-09-19T20:30:54Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nicole_Boulay&amp;diff=2822</id>
		<title>Nicole Boulay</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nicole_Boulay&amp;diff=2822"/>
		<updated>2023-09-19T20:27:25Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:nicgen.png|thumb|right|500px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 25.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Old french.&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal.&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Grey.&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; Ikaanos&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Master Hemme&#039;s &amp;quot;know-it-all&amp;quot; course, Donwac Apartments&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
A descendant of the once influential House of Boulay, Nicole possesses much of that same rebellious and ambitious drive that once made her ancestors a notable House in Ikaanos. It&#039;s no small feat that the Boulays led the infamous 2407 uprising, even though it led to their demise.&lt;br /&gt;
&lt;br /&gt;
Nicole grew up helping out with her family&#039;s leather tanning business and although they struggled like most of Ikaano&#039;s underclass, it seems Nicole also developed a growing sense of independence. At 14 year&#039;s old, she enrolled in The Academy, proving herself to be a bright student and eventually earned a lecturer&#039;s assignment.&lt;br /&gt;
&lt;br /&gt;
It did not take long for Nicole&#039;s rebel spirit and independence to cause her to cut her tenure short at the Academy due to what she felt was an atmosphere that stifles creativity.. Nicole left the Academy and pursued her writing and intellectual passion by joining the field of journalism as a reporter at The White Herald newspaper. It was there that she was charmed into a turbulent and abusive affair with the married head director, Geoffrey Ablon.&lt;br /&gt;
&lt;br /&gt;
After the illicit affair between the two ended, Geoffrey Ablon set out to destroy whatever was left of Nicole&#039;s reputation and life. Nicole&#039;s determination remained unbroken and she set out to restart her life, even unwisely borrowing a large amount of Raanic dollars from freebooters to re-enter The Academy. When the debt payments became too much for her, and with the powerful Geoffrey Ablon still pursuing his vendetta, she was forced to consider that servitude may be her only option going forward.&lt;br /&gt;
&lt;br /&gt;
Nicole&#039;s dream of pursuing her journalistic passion remains; she longs to challenge the powers that be and to be in charge of her pursuits. Nothing would give her more joy than toppling Geoffrey Ablon. Time will tell the fate of this House of Boulay descendant.&lt;br /&gt;
&lt;br /&gt;
====Nicole&#039;s apartment====&lt;br /&gt;
&lt;br /&gt;
Nicole lives in one of the Donwac apartments located in the Crow&#039;s End district. This was once a cherished uptown block for wealthy academy students. Now, it&#039;s just a crumbling heap of dilapidated apartments which many denaar addicts call home.&lt;br /&gt;
&lt;br /&gt;
===News office===&lt;br /&gt;
&lt;br /&gt;
Reaching Amiable+ with Nicole enables the MC to build her a News Office down in his basement. Doing so will permanently lock Nicole&#039;s assigned profession to News Reporter. The News office could potentially generate a sizeable income, however, based on Nicole&#039;s education, Happiness and what&#039;s currently going on in the world.&lt;br /&gt;
&lt;br /&gt;
To build the News Office go to Manage &amp;gt; Manage Home &amp;gt; News Office.&lt;br /&gt;
&lt;br /&gt;
You must reach the following prerequisites to enable that option:&lt;br /&gt;
&lt;br /&gt;
* Nicole&#039;s Affection must be Amible+.&lt;br /&gt;
* You must have $8000+ in total wealth.&lt;br /&gt;
* Nicole must be a focus (main) slave, in the left slot.&lt;br /&gt;
* Nicole cannot have ANY OTHER active assignment.&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* Shamefast&lt;br /&gt;
* Nerd&lt;br /&gt;
	&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Nicolestarter.jpg|frameless|700x700px|border]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Academy_Slaves|Academy Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=2821</id>
		<title>Dakota Moorhead</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=2821"/>
		<updated>2023-09-19T20:25:52Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:inter_dakota.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Unknown/Scandinavian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 92 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 4′11″&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Aimee&#039;s Goods&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; Special&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Perverted&lt;br /&gt;
* Daddy Issues&lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=2820</id>
		<title>Aria Bianchi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=2820"/>
		<updated>2023-09-19T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:aria.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Italian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 115 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Emerald City&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Slave market, Crystal Heights.&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $35,000&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Buddhism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aria, the youngest daughter of Desmond Bianchi, got to experience the last ten years of House Bianchi&#039;s golden age before her father fell in the famous Sphere Wars of 2481, when a group of noblemen tried to oust Chancellor Mordecai Adler from the throne.&lt;br /&gt;
&lt;br /&gt;
Aria lived under house arrest in Ikaanos together with her family for six years before a group of soldiers came and murdered her mother and older sister, obviously ordered to clean up the last remnants of House Bianchi. But Aria narrowly escaped and swore to avenge her family that night, as she made her way into the Celior forest.&lt;br /&gt;
&lt;br /&gt;
The girl, who was tremendously proficient for her age, managed to gather a crew of freedom fighters who rebuked slavery and vowed to crush the might of the Mastersphere once and for all. At the age of 17, Aria, together with her gang, succeeded in boarding a shuttle and attacked the Mastersphere at its heart, killing five Lords and another ten guards before being gunned down by a group of Space Marines.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Aria is a tough girl who believes in the rebellion that&#039;ll end slavery and bring equality to Ikaanos. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Feminist&lt;br /&gt;
* Advocate&lt;br /&gt;
* Steel Maiden&lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Available slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Juno_Rowena&amp;diff=2819</id>
		<title>Juno Rowena</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Juno_Rowena&amp;diff=2819"/>
		<updated>2023-09-19T20:21:59Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:juno.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 22&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Tribal&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Red&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; New Eden&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Stokke Hills&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Cult of the Elder&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
During a large part of her time on Raana, Juno lived a quiet and uneventful life in the household of her father, Callestor Rowena. Callestor is a tradesman in the town of New Eden, where he dabbles in a wide array of business – contraband from Ikaanos, natural remedies and pelts gathered by a small army of hired trappers, just to name a few.&lt;br /&gt;
&lt;br /&gt;
Juno moved in with her uncle in Ikaanos right before [[The Border Wars]] and learned from him about humankind&#039;s long and magnificent history. Contrary to the past-worshipping people of Ikaanos, New Eden&#039;s inhabitants, offspring from [[The First Wave]], forgot most of their heritage during a century of forest-dwelling chaos that favored those who gathered food more than gatherers of scripture and history.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Juno is a steadfast and honest young woman who enjoys working toward a goal. She can be a bit laconic unless discussing politics or business ventures.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Frigid&lt;br /&gt;
* Advocate&lt;br /&gt;
* Wildborn&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Junostarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves#Quest_Slaves|Quest Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Michelle_Wolfe&amp;diff=2818</id>
		<title>Michelle Wolfe</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Michelle_Wolfe&amp;diff=2818"/>
		<updated>2023-09-19T20:20:37Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:mich1.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; American&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Light brown&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; Whitehaven&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The laundry, Whitehaven (Through quest &amp;quot;[[Quests|A Hundred Guns]]&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Religon:&#039;&#039;&#039; Atheism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Michelle didn’t get an easy start. Her parents left her in the care of an elderly couple from North Whitehaven when she was only four years old. The couple didn’t abuse her in any way, but showed very little interest in the girl&#039;s emotional life. When Michelle came of age, she voluntarily entered into an agreement with the elderman James Cyker. He was to pay for her education at [[Whitehaven Academy]], including room and board. The girl should then enter into his &amp;quot;service&amp;quot; after a three-year education, working as a scribe and household servant. Unfortunately, James Cyker passed away and all his possessions ended up on auction, including Michelle&#039;s contract.&lt;br /&gt;
&lt;br /&gt;
But Michelle&#039;s new life as a slave was deplorable and she had to live under conditions that were totally unacceptable for the still high-spirited girl. Michelle ran away after spending only a couple of weeks with her new master, Donbass Cooney. But things didn&#039;t get better. After being rejected by her old friends and a failed final plea to the university professors, the girl finally ended up as an enslaved worker at a laundry shop in Whitehaven.&lt;br /&gt;
&lt;br /&gt;
====Michelle&#039;s apartment====&lt;br /&gt;
Right after saving Michelle from her slavery, you&#039;re able to visit her apartment and execute a wide variety of interaction choices. Upgrading her abode will improve the girl&#039;s Affection and Happiness when you finally decide to take her in, but asking for too much sex might do the opposite.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Extroverted&lt;br /&gt;
* Daddy issues&lt;br /&gt;
* Bisexual&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Michellestarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves#Quest_Slaves|Quest Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mai-Lynn_Oshiro&amp;diff=2817</id>
		<title>Mai-Lynn Oshiro</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mai-Lynn_Oshiro&amp;diff=2817"/>
		<updated>2023-09-19T20:18:24Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:mai-lynn_casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Japanese&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 114 lbs&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Slave Market (Crystal Heights)&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; $12,000&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Mai-Lynn&#039;s father, who was a well-known florist residing in the district of Raikan, gave the girl a peaceful upbringing in a secluded house surrounded by Japanese gardens. She learned at an early to tend to a home, manage a garden and act as a good hostess - a title Mai-Lynn had to take on after mother went out on an &#039;&#039;Arkukima&#039;&#039; - a post-severance phenomenon of pilgrimage, common among the Japanese people of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
The absence of her mother, and her father&#039;s mounting problems with a Raikan street gang, eventually impoverished the father-daughter duo, forcing Mai-Lynn into servitude. She worked her first years as a domestic servant, but chose to sign a slave contract in order to save her father&#039;s house from becoming auctioned off due to his spiraling debts.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Perfectionist&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
Assigning Mai-Lynn to your fully upgraded Garden will now provide you with an additional 2 rations per day. She&#039;ll also use gardening tools more efficiently.&lt;br /&gt;
&lt;br /&gt;
==Renders==&lt;br /&gt;
&lt;br /&gt;
* Wardrobe pics:  &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;5%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sex scenes: &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
* Bondage pics:  &amp;lt;span style=&amp;quot;color:#59a80c&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:mai-lynn_starter.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Caitlin_Tensor&amp;diff=2816</id>
		<title>Caitlin Tensor</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Caitlin_Tensor&amp;diff=2816"/>
		<updated>2023-09-19T20:17:50Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:caitlin_casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Irish&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 114 lbs&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Marston Avenue, Ikaanos&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Slave Gallery in Crystal Heights&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; $8,000&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Buddhism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Caitlin is the only child of a once-prominent medical family that began its practice on Marston Avenue, attending to the needs of the impoverished local community. However, as the family&#039;s reputation grew, the upper echelons of Ikaanian society began to seek them out for treatment. After a series of ill-fated expeditions to the remote jungle, her family was rendered destitute.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Although she lacks a certificate from a recognized medical authority, Caitlin&#039;s skills are functionally equivalent to a licensed physician, based on the years she spent treating patients at her parents&#039; side. She is dedicated to helping others through the practice of medicine – especially the poor and the vulnerable, and she regards other undertakings as a waste of her time and talent. Intelligent and strong-willed, Caitlin has a rare ability to compartmentalize her emotions, allowing her to hold herself apart from events, even when they affect her personally. She is cool, level-headed and self-possessed.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
&lt;br /&gt;
* Vanilla&lt;br /&gt;
* Pure &lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:caitlin_starter.png|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available Slaves]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Averil_Lewis&amp;diff=2815</id>
		<title>Averil Lewis</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Averil_Lewis&amp;diff=2815"/>
		<updated>2023-09-19T20:13:37Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Averil_undies.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; English&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 95 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′3″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Procoms in Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $3,500 (Tier 2 access required)&lt;br /&gt;
*&#039;&#039;&#039;Religon:&#039;&#039;&#039; Atheism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Not much is known about Averil&#039;s parents, though rumors are her mother was a denaar addict that could no longer care for the child. Even so, for a while, fortune smiled on young Averil as she was taken in and raised by a loving elderly couple on a farmstead just outside Ikaanos. Her caretakers noticed there was more to the young girl than met the eye. Recognizing Averil as a prodigy, her caretakers enrolled her at the academy to study science and mathematics. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, her prodigious intellectual gifts propelled her to the center of the &amp;quot;Nadarian-Ekker controversy&amp;quot; of 2484. Averil was manipulated and used as a pawn by the rival professors. Finding herself on the losing side, she was banished from the academy. During this same turbulent period, her caretakers died, leaving Averil to fend for herself. &lt;br /&gt;
&lt;br /&gt;
Although the precise chain of events leading up to this outcome remain unclear, she ended up in a prison camp outside the city. This dire circumstance required her to navigate between the cruelty of its hired overseers and the savages of the Raanic wilderness beyond the fence line. When she came of age, she was subject to the same depredations that she had watched other girls suffer at the hands of the guards. She has seen and endured some of the worst horrors that can befall young slaves in Ikaanos. The experience made her strong and an effective fighter, in spite of her diminutive frame.&lt;br /&gt;
&lt;br /&gt;
On the outside she is young and innocent, yet under the innocent face of the young girl lies a brilliant mind corrupted with deep-seated hatred and vengeance burning within her against the slaver chieftain.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Averil is a study in contradictions: Outwardly, she is a sweet, innocent young girl – a role she is still able to play with disarming effectiveness. All the while, her mind possesses a once-in-a-generation capacity for mathematical and scientific inquiry and insight, but her soul burns for vengeance against the cruel overseers who inflicted terror on her and the other slaves on that remote ranch.&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* Jaded&lt;br /&gt;
* Nerd&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Averilstarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sofia_Ortega&amp;diff=2814</id>
		<title>Sofia Ortega</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sofia_Ortega&amp;diff=2814"/>
		<updated>2023-09-19T20:11:57Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:sophia_casual.png|right|300px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Hispanic&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 132 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′7″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Beryll Mountains [unconfirmed]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2,000 (Tier 2 access required)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Little is known about Sofia&#039;s early life, or how she became an associate of a successful smuggler based in the Latin quarter of Watery Eyes. Even the nature of their relationship is unclear. Sources differ as to whether she was a relative, or perhaps a trusted servant, to the notorious gangster. What is certain is that he died in a gunfight with Skyguard troops, who arrested Sofia and other surviving members of the gang. Sentenced to a lifetime of slavery, she was purchased at a prisoner auction by the Kymanto Syndicate.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Hot-headed and brash, Sofia will not bend easily – even in the hands of an experienced slave trainer. However, the rewards promise to be worth the effort, affording him the opportunity to enjoy her ample bosom and reputed oral talents.&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* Dominant&lt;br /&gt;
* Jaded&lt;br /&gt;
* Materialistic&lt;br /&gt;
* Tough&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Sofiastarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=2813</id>
		<title>Amelia Stark</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=2813"/>
		<updated>2023-09-19T20:07:39Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:amel.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Anglo-German&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 125 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′10″&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2,500&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
The daughter of a hardscrabble leather tanner, Amelia was born into a large, poor family that descended from the proud English Procoms Guild that stabilized the northern reaches of Ikaanos during The Great Chaos centuries ago. In spite of her illustrious ancestry, her life has been shadowed by tragedy, including the death of a parent when she was still just a girl. With her family having no prospects other than grinding poverty, she became a domestic servant at the age of 13.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Amelia is a careful, obedient slave accustomed to putting the needs of her Master ahead of her own. Even a novice slave trainer will find her easy to manipulate, or even break, if that is what he desires.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Perfectionist&lt;br /&gt;
* Sweet Tooth&lt;br /&gt;
* Size Queen&lt;br /&gt;
* Submissive&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Ameliastarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Lovisa_Helm&amp;diff=2812</id>
		<title>Lovisa Helm</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Lovisa_Helm&amp;diff=2812"/>
		<updated>2023-09-19T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;Highlander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:inter_formal.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Scandinavian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 103 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′3″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,800&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Lovisa is a genuine &amp;quot;docks gal&amp;quot; born and raised on Ikaanos&#039; ramshackle waterfront. In spite of the district&#039;s licentious reputation, her upbringing was strict and religious, making her a modest, kind and shy girl – best suited for domestic or academic pursuits rather than the pleasures of the flesh. Her striking Scandinavian features, green eyes and magnificent mane of blonde hair, are purely genetic. Her family had very little contact with their more tribalistic kin in Watery Eyes during her upbringing, as they belonged to the metro-influenced groups living north of Hamilton Square, raising the suspicion of her upright parents.&lt;br /&gt;
&lt;br /&gt;
Lovisa&#039;s family struggled hard to support the girl and her twin sister, [[Lori Helm]]. Unfortunately, the family finally had to sell themselves into slavery when the girls were nine years old, after a severe famine had ravaged Ikaanos for over six months. They ended up at the household of Charles Robárt, whose Master, &amp;quot;Mr. Robert&amp;quot;, quickly became attached to the twins and their striking personalites.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Lovisa is a simple and naturally devoted girl who&#039;ll always return a favor. She&#039;s generous, and loves children.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Vanilla&lt;br /&gt;
* Daddy issues&lt;br /&gt;
* Delicate Features&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Lovisastarter.jpg|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Rebecca_Higgs&amp;diff=2811</id>
		<title>Rebecca Higgs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Rebecca_Higgs&amp;diff=2811"/>
		<updated>2023-09-19T20:01:37Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:rebb.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; German-American&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 110 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; Westside slums, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,200&lt;br /&gt;
*&#039;&#039;&#039;Religon:&#039;&#039;&#039; Atheism&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Rebecca was brought up on the streets by her older brothers and joined a gang at age 13. Over several years, she emerged as a feared leader of the crew, along with her older boyfriend, Michael Haze. Together, they held this party of brigands together for more than three years while conducting a series of increasing brazen raids against wealthy and powerful interests in the city. The gang had as many as 20 members when it launched an ill-fated attack on a Kymanto slave transport. Rebecca, along with the other surviving members of her crew, were sentenced to a lifetime of slavery for their crimes. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A tough &amp;quot;gutter girl,&amp;quot; Rebecca has no intention of serving her new Master as a meek slave. Headstrong and defiant, she has a distinctly unpleasant personality that will test the commitment and skills of even the most professional slave trainer.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Frigid&lt;br /&gt;
* Advocate&lt;br /&gt;
* Tough&lt;br /&gt;
* Warrioress&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
Rebecca possesses a special ability that will help manage the main character&#039;s investments. She increases passive income by 50% to 75% depending on what specific investments are made.&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Rebeccastarter.jpg|none|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves ]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Available_Slaves&amp;diff=2805</id>
		<title>Available Slaves</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Available_Slaves&amp;diff=2805"/>
		<updated>2023-09-18T10:45:36Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Random slaves */ fixed formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kymanto Slaves==&lt;br /&gt;
&lt;br /&gt;
* [[Lovisa Helm]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Rebecca Higgs]] (19 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Amelia Stark]] (32 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Sofia Ortega]] (26 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 80%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 4%&lt;br /&gt;
* [[Rachel Stapleton]] (21 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Averil Lewis]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Slave Market==&lt;br /&gt;
There is a slave market in Crystal Heights where you can purchase slaves&lt;br /&gt;
&lt;br /&gt;
* [[Caitlin Tensor]] (23 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Mai-Lynn Oshiro]] (23 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==Quest Slaves==&lt;br /&gt;
* [[Tier2+ slave]] (21 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Michelle Wolfe]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Juno Rowena]] (22 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Aria Bianchi]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Eliana Nichols]] (19 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Dakota Moorhead]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Academy Slaves==&lt;br /&gt;
&lt;br /&gt;
* [[Nicole Boulay]] (27 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* [[Piper Holdman]] (25 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Random slaves==&lt;br /&gt;
* [[Slave markets]].&lt;br /&gt;
*[[Slave hunters|Slave hunters.]]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Available_Slaves&amp;diff=2804</id>
		<title>Available Slaves</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Available_Slaves&amp;diff=2804"/>
		<updated>2023-09-18T10:39:57Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Random slaves */ added slave hunters link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kymanto Slaves==&lt;br /&gt;
&lt;br /&gt;
* [[Lovisa Helm]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Rebecca Higgs]] (19 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Amelia Stark]] (32 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Sofia Ortega]] (26 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 80%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 4%&lt;br /&gt;
* [[Rachel Stapleton]] (21 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Averil Lewis]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Slave Market==&lt;br /&gt;
There is a slave market in Crystal Heights where you can purchase slaves&lt;br /&gt;
&lt;br /&gt;
* [[Caitlin Tensor]] (23 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Mai-Lynn Oshiro]] (23 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==Quest Slaves==&lt;br /&gt;
* [[Tier2+ slave]] (21 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Michelle Wolfe]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Juno Rowena]] (22 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Aria Bianchi]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Eliana Nichols]] (19 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
* [[Dakota Moorhead]] (18 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Academy Slaves==&lt;br /&gt;
&lt;br /&gt;
* [[Nicole Boulay]] (27 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* [[Piper Holdman]] (25 yo)&lt;br /&gt;
**&#039;&#039;&#039;Wardrobe renders:&#039;&#039;&#039; 100%&lt;br /&gt;
**&#039;&#039;&#039;Sex scene renders:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Random slaves==&lt;br /&gt;
* [[Slave markets]].&lt;br /&gt;
*[https://www.mastersofraana.com/index.php/Slave_hunters Slave hunters.]&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2774</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2774"/>
		<updated>2023-09-02T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Armand */ Add info to special.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
*  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
* They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
* They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
* Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
* They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armand ==&lt;br /&gt;
[[File:Armand.png|right]]&lt;br /&gt;
&lt;br /&gt;
A cigar-loving, well-educated gentleman. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Bank of Ikaanos (Crystal Heights)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1000.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $35/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Accountant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 65.&lt;br /&gt;
&lt;br /&gt;
- Education: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Number Cruncher&#039;&#039;&#039;: increases revenue from investments (when assigned as an accountant). &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Pussy Trader&#039;&#039;&#039;: If Corruption is +25, he joins your slave trading business. Higher profit from selling slaves at auctions by +$50 if set to follower. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Interestingly, he has more health than most mercenaries. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adrienne ==&lt;br /&gt;
[[File:Adrienne.png|right]]&lt;br /&gt;
&lt;br /&gt;
A cute upper-class girl without much skill but a lot of potential. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Preacher&#039;s Pond.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $5/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 50.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 30.&lt;br /&gt;
&lt;br /&gt;
- Education: 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Feeble&#039;&#039;&#039;: Low Health. Not suitable for combat. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Michelle&#039;s Friend&#039;&#039;&#039;: Happiness will drop significantly if you sell Michelle. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Student&#039;&#039;&#039;: Education and Intelligence raise rapidly if assigned as a student.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is initially underage, so all sexual interaction must wait until she is 18. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laika ==&lt;br /&gt;
[[File:laika.png|right]]&lt;br /&gt;
&lt;br /&gt;
A fearless tribal girl. Loden&#039;s older sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25,&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Scavenger&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Loden).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is a child, so no sexual interaction is possible, despite her being female.&lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her brother).&lt;br /&gt;
&lt;br /&gt;
- Keeping her as a student instead is better in the long-term as she&#039;ll have a long time to hone her skills, greatly surpassing Armand.&lt;br /&gt;
&lt;br /&gt;
== Loden ==&lt;br /&gt;
[[File:loden.png|right]]&lt;br /&gt;
&lt;br /&gt;
A uncertain tribal boy with a big heart. Laika&#039;s younger brother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Scavenger&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Laika).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her sister).&lt;br /&gt;
&lt;br /&gt;
- Keeping him as a student instead is better in the long-term as he&#039;ll have a long time to hone his skills, greatly surpassing Armand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ansel Motte==&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 45.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Likely to be the first mercenary hired by the player.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity.  &lt;br /&gt;
&lt;br /&gt;
==Peasant==&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term hire option. Investing in him will make him more expensive. &lt;br /&gt;
&lt;br /&gt;
==Rifle Savant==&lt;br /&gt;
A kind but deeply mentally challenged man who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier. &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, better than the elite mercenaries, but only when using rifles. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term option. Will get knock down pretty much always once you start fighting rifle-armed enemies.  &lt;br /&gt;
  &lt;br /&gt;
==Bud Walton==&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier. &lt;br /&gt;
&lt;br /&gt;
- Lowest starting skill of any mercenary in the game. &lt;br /&gt;
&lt;br /&gt;
- Provides his own ammunition despite his cheap price. &lt;br /&gt;
&lt;br /&gt;
- He can become as skilled as the elites for a fraction of the price, but requires a lot of investment to get there.&lt;br /&gt;
&lt;br /&gt;
==Loren==&lt;br /&gt;
A tough and fearless woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 25.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill.&lt;br /&gt;
&lt;br /&gt;
==Enya==&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crystal Hills.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Good skill, but melee focused. &lt;br /&gt;
&lt;br /&gt;
- Her low strength will hurt her damage output.  &lt;br /&gt;
&lt;br /&gt;
==Aiko ==&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. &lt;br /&gt;
[[File:AikoNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $40/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Shotgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- An average performer, with neither great bonuses not significant drawbacks. &lt;br /&gt;
&lt;br /&gt;
== Dexter Colt==&lt;br /&gt;
A weary-looking private detective. &lt;br /&gt;
[[File:DexterNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
- The revolver he carries hits harder than you&#039;d expect, but works better up close. &lt;br /&gt;
&lt;br /&gt;
== Mr. Doyle==&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Has the most expensive contract fee but an extremely low upkeep, making him a great long term hire.&lt;br /&gt;
&lt;br /&gt;
==Space Marine==&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Hamah Bay.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
- Relatively inexpensive for an elite warrior. &lt;br /&gt;
&lt;br /&gt;
==Felix Donnerschlag ==&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.&lt;br /&gt;
[[File:FelixNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 85.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
==Black Guard ==&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
== Ayden==&lt;br /&gt;
A highly-renowned, heavily-scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $390/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 85.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun. &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
- Most expensive mercenary in the game.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Whore&#039;&#039;&#039;: Produces money. A character can only be given this assignment if female &#039;&#039;&#039;AND&#039;&#039;&#039; has high corruption.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Accountant&#039;&#039;&#039;: Also produces money, but by increasing yield from business investments, and so it is dependent on those investments. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Scavenger&#039;&#039;&#039;: Produces a few units of merchandise every day. Despite the nature of Raana, this assignment isn&#039;t dangerous. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Janitor&#039;&#039;&#039;: Produces influence.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Student&#039;&#039;&#039;: Doesn&#039;t produce anything, in fact it costs money, but increases intelligence and education for the character, making him/her more effective in the future.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Corruption&amp;diff=2768</id>
		<title>Corruption</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Corruption&amp;diff=2768"/>
		<updated>2023-08-28T07:53:42Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* How to raise Corruption */ Added Malevolent trait blip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Corruption value displays how inclined a slave is toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes her associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
===How to raise Corruption===&lt;br /&gt;
*By making her orgasm while having rough sex (both anal and vaginal).&lt;br /&gt;
*By making her orgasm during bondage sex.&lt;br /&gt;
*Through the use of [[Butt plugs]].&lt;br /&gt;
*Through the use of [[Piercings]].&lt;br /&gt;
*By causing orgasms with the help of bondage devices.&lt;br /&gt;
*Through successful domination attempts during seduction.&lt;br /&gt;
*By successfully arousing her with degrading cum events.&lt;br /&gt;
*By successfully arousing her with the demand of stripping naked during homeschooling.&lt;br /&gt;
*Through many smaller events that have a degrading choice (if you&#039;re successful).&lt;br /&gt;
*A Malevolent trait has 15% daily chance of raising Corruption by one point if Happiness is 40 or higher.&lt;br /&gt;
&lt;br /&gt;
===How to decrease Corruption===&lt;br /&gt;
* Have another Feminist slave in your household (Willpower 25+, Corruption below 40 and not tied up in bondage).&lt;br /&gt;
* A Vanilla trait will automatically lower Corruption with one point per day, down to a minimum of 10.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=2767</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=2767"/>
		<updated>2023-08-28T07:27:43Z</updated>

		<summary type="html">&lt;p&gt;Highlander: /* Malevolent */ Added daily chance for corruption.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slaves have Traits that are integral parts of their identity or personality. Some traits can be sexual in nature, while others are more mundane and may represent something that slave is particularly good at, something that their background has instilled in them, or even just a preference they hold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
Your slave responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
Your slave has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
Your slave responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
Your slave likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 1% chance to raise this trait with one point per orgasm during bondage sex.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
Your slave dislikes kinky, degrading and bdsm-related sexual actions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases her Corruption slower than other slaves. Large penalty (-25) during bondage sessions. Lowers Corruption with one point per day if Corruption is above 9.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex has a 20% chance of decreasing this trait with one point. Maintaining a Corruption above 60 when pressing End day has a 20% chance of decreasing this trait with one point as well.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
Your Slave is a prude and dislikes to show herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
Your slave prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
A slave with the Advocate Trait tries to steer your other slaves toward her own Willpower - as long as she&#039;s not depressed or trapped in bondage.  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s Discipline and Intelligence determines if she&#039;s successful in affection the Willpower of other slaves.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Delicate===&lt;br /&gt;
The slave&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
Your slave has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
Your slave is all into girlpower and will strengthen other girl&#039;s Willpower and lower their Corruption with their mere presence.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Heavier Affection loss if you keep her below Loving. Her raise Willpower/lower Corruption effect will immediately become inactive if her Willpower drops below 24 or if her Corruption reaches 40+ - OR if you keep her tied up in bondage or imprisoned.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait with one point per day if you keep your girl at The Secret Garden Bookstore. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait with one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait with one point per orgasm.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
Slave doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
Slave gains Happiness at a much slower pace and events that would make a normal slave happy might not affect a Jaded girl at all. She isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with a girl that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
Your slave is a mean bitch that enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Has a 15% chance to lower other girls&#039; Happiness with one point per day, if their Willpower is 39 or lower. Starts with higher Corruption and has a +5 damage bonus in combat. Daily 15% chance of raising Corruption by one point if Happiness is 40 or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; A slave with the Pure trait, and Willpower above 40, has a 2% chance to decrease a Malevolent girl&#039;s Trait with one point per day.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
Your slave absolutely loves luxury and affluence. Bringing her perfumes, gifts, snacks and expensive dinner dates at The Golden Dragon will boost her Happiness and Affection more than if you&#039;d do the same to a normal girl.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
Your slave loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. She&#039;ll be easier to homeschool (Academics, Science) and has a chance to increase her Happiness when staying at the Academy.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academy and Science boost, But a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Your slave hates battle and will lose Happiness if you involve her in a battle. But She acts with more kindness than the others.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness in battles, But Starts with higher kindness.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
Your slave does everything with extreme devotion and will not settle with half-measures. She can be a pain to homeschool &#039;&#039;&#039;(-20 focus)&#039;&#039; but gains a &#039;&#039;&#039;higher skill yield&#039;&#039;&#039; in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Has a 1% chance of raising a random skill once per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Girls that have an assigned Title, Discipline 60+, Happiness 50+ and Willpower 25+ has a 50% chance to raise her Perfectionist Trait with one point. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
Your slave is pure in heart and soul. Corrupting her will be much harder than with ordinary girls. As a (mostly appreciated) side-effect, the pure slave&#039;s presence in your household has a 15% chance to increase all other girls&#039; Happiness with one point per day. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise Corruption. Daily loss of Corruption of 1-2 points.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing her Pure Trait value with one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait with one point.&lt;br /&gt;
&lt;br /&gt;
===Sweet-Tooth===&lt;br /&gt;
Your slave responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as she&#039;s prone to snacking and over-eating. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to lower your slave&#039;s Anger.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping her in shape, with enough discipline, has a chance to break your slave free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
Your slave prefers being dominated and told what to do by a stronger man or woman. She&#039;s easily subdued and loses Willpower faster than normal slaves.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let her go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the slave&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug. This requres her Corruption to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
Your slave loves to be at the center of attention. She&#039;s very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
Your slave is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; she loves all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Having a computer in your household gives her a small chance (15%) to increase her Happiness with one point per day. Their presence also boosts her Academic and Science gains from homeschooling classes. All upgrades you do to your tech module instantly give her a +3 Happiness boost. There&#039;s also a bonus to all door hacking attempts and a larger chance to find DuraSteel while scrapping merchandise as long as her Affection is Neutral or higher. A techie always starts the game with a +20 boost to her Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Wild Born===&lt;br /&gt;
Your Slave feels at home in the outskirts and receives a Happiness bonus if you allow her to participate in hunting trips. She also adds a chance boost to all fishing and hunting rolls, regardless of her Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and hunting rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
Your Slave loves to work. She&#039;s always making a good impression if assigned to any vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning her as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of how diligence should look like. Workaholics start with a +15 Discipline boost and has a 15% daily chance of raising Discipline (to a maximum of 100) if her Happiness is Low or higher, her Affection toward you is Neutral or higher and she&#039;s not too angry. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A girl assigned as a maid has a 15% daily chance of raising her Workaholic Trait Value if her Discipline is 50+, her Happiness 60+ and her Affection Loving+. Your household also needs to be throughly upgraded (Bathroom lvl 3, Kitchen lvl 3 and Living room lvl 3). &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
&lt;br /&gt;
===Wariorress===&lt;br /&gt;
Your slave has a natural talent for combat and raises her Melee and Ranged weapon skills much faster than ordinary girls. She also receive a +3 damage bonus while in combat. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A 50% chance increase during homeschooling classes. A +15 boost to all Arena combat rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 5% chance to raise this Trait with one point for every won combat that your slave participates in. There&#039;s also a 10% chance to increase this trait if your slave is assigned to the Arena and has a Discipline that&#039;s 50+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Brawler===&lt;br /&gt;
Your slave prefers melee weapons in combat. She gains a bonus while trying to increase her Melee skill and receives a small damage modification in combat situations when she has a melee weapon equipped. Unfortunately, her focus on melee weapons makes her less apt to increase Ranged weapons while visiting the shooting range behind Walton&#039;s gun store. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A small melee damage modification and small chance to increase Melee skill while training but a small decrease in chance in Ranged weapon training.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
Your slave cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if she&#039;s on the winning team.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle, But harder to gain Kindness and a small penalty on Charm roll when you act kind to her. Her Kindness might also runs the risk of taking a negative toll (17%) once per day if it&#039;s above 9.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking your slave out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait with one point.&lt;br /&gt;
&lt;br /&gt;
==HP Traits==&lt;br /&gt;
A slavegirl will always have one of these traits, these traits are mutually exclusive.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Through workout sessions - Include slave (slave must have Fear 4+ or Discipline 60+ or the Warrioress trait) or by getting knocked out in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; WIP&lt;br /&gt;
&lt;br /&gt;
===Fragile===&lt;br /&gt;
Your slave is very petite - almost like an adolescent girl, and will fall unconscious if taking even moderate damage.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Max Health set to 25.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
Your slavegirl&#039;s bodily features are just like any normal Ikaanian girls. She suffers no special penalties or other drawbacks.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Max Health set to 50.&lt;br /&gt;
&lt;br /&gt;
===Tough===&lt;br /&gt;
Your slave is unusually sturdy and can take a lot of damage before falling unconscious. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Max Health set to 75.&lt;br /&gt;
&lt;br /&gt;
===Steel maiden===&lt;br /&gt;
Your slave is extremely tough, like a grown man, and can take large amounts of damage before falling unconscious. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Max Health set to 100.&lt;/div&gt;</summary>
		<author><name>Highlander</name></author>
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