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	<updated>2026-04-29T16:57:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Arizona_Adler&amp;diff=8116</id>
		<title>Arizona Adler</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Arizona_Adler&amp;diff=8116"/>
		<updated>2025-07-03T02:06:39Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Updated for SMR quests so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Arizona Casual.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 21&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian (?)&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 50 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 161 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; Brown&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Republic Palace (New World Order / Slave Masters of Raana quest)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Arizona Adler&#039;&#039;&#039; is the daughter of [[Mordecai Adler]], the most powerful human on Raana who is the [[Chancellor]] of [[The Republic]], High Commander of the [[Mastersphere]] since 2416. Her father is preparing the young noblewoman for a political career as a stateswoman; she is very well spoken for her age. Her father has tasked her with recovering various artifacts of interest to his occult studies, however, due to the risks involved, she can not personally carry out these tasks, instead relying on her connections to mercenaries such as the player.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Deadly Enemy|Deadly Enemy]]&lt;br /&gt;
*[[Traits (NPCs)#High Nobility|High Nobility]] (exclusive to her and [[Philip Lancour]], for now.)&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
&lt;br /&gt;
===Starter Stats===&lt;br /&gt;
Arizona has very high parameters in intelligence, academics, and administration thanks to her background as the daughter of the Chancellor of The Republic.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arizona Alder Starting Stats.png|frameless|Arizona Alder&#039;s starting stats.|893x893px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7817</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7817"/>
		<updated>2025-04-26T20:41:22Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added superficial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &amp;quot;Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7816</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7816"/>
		<updated>2025-04-26T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &amp;quot;Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC beauty is below 50.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Technical_Block&amp;diff=7787</id>
		<title>Technical Block</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Technical_Block&amp;diff=7787"/>
		<updated>2025-04-07T16:08:17Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem Ipsum&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-message-box  cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technical Details&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-left:1em&amp;quot;&amp;gt;&lt;br /&gt;
Code and stuff would go here!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Technical_Block&amp;diff=7786</id>
		<title>Technical Block</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Technical_Block&amp;diff=7786"/>
		<updated>2025-04-07T16:07:28Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem Epsom &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-message-box  cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technical Details&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-left:1em&amp;quot;&amp;gt;&lt;br /&gt;
Code and stuff would go here!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7740</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7740"/>
		<updated>2025-03-29T03:52:58Z</updated>

		<summary type="html">&lt;p&gt;Ihate: /* Occult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[Influence|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible; no cap).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: - 6 points per 2 hrs.&lt;br /&gt;
*Scavenging: -3 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]] or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]] or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to change an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your Shrine): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* Each morning blowjob gives 2 or 3 small chances to gain +1; the first if you choose to start by having your balls licked, the others later on in the process (cap: 90).&lt;br /&gt;
* By fighting a [[Bestiary#Charuck|charuck]] at Hamah Bay; takes 4-6 days to respawn (cap: 120).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[mastersphere]] guarantees +1 per night.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Occult]] books, the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill). &lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80). &lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior, and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* By getting a critical success Caressing a partner during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights (+5 points per surgery. No surgery will be attempted above Charm 84, hence maximum Charm achievable in this way = 89.)&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
*Caressing during sexual foreplay can increase Charm on a Critical Success.&lt;br /&gt;
&#039;&#039;&#039;Charm can be reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Some injuries serious enough to knock you unconscious in Combat.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. A +2, one-off gain, which can be applied on top of your cap.&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none). &lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14). &lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a [[tendstims|tendstim]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
The Occult skill determines the MC&#039;s knowledge about Raana&#039;s esoteric forces, witchcraft and  the &#039;&#039;hidden&#039;&#039;, non-academical gods that dwell in the fringe outskirts of the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories/hangout/dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible; no cap).&lt;br /&gt;
* Purchasing The [[Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;o (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Through various quests.&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
* Through retaining occult relics&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70). &lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped). &lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing[[Skins]] from [[Leather]] Sheets (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (20% chance to increase up to skill 40, then 6%; cap: 80).&lt;br /&gt;
* Smaller chance when [[Scavenging]].&lt;br /&gt;
*Very small chance when [[Fishing]] (roughly 3%, if successful; no cap).&lt;br /&gt;
&lt;br /&gt;
= States &amp;amp; Conditions =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are. &lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7739</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7739"/>
		<updated>2025-03-29T03:52:19Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Value update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[Influence|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible; no cap).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: - 6 points per 2 hrs.&lt;br /&gt;
*Scavenging: -3 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]] or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]] or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to change an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your Shrine): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* Each morning blowjob gives 2 or 3 small chances to gain +1; the first if you choose to start by having your balls licked, the others later on in the process (cap: 90).&lt;br /&gt;
* By fighting a [[Bestiary#Charuck|charuck]] at Hamah Bay; takes 4-6 days to respawn (cap: 120).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[mastersphere]] guarantees +1 per night.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Occult]] books, the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill). &lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80). &lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior, and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* By getting a critical success Caressing a partner during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights (+5 points per surgery. No surgery will be attempted above Charm 84, hence maximum Charm achievable in this way = 89.)&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
*Caressing during sexual foreplay can increase Charm on a Critical Success.&lt;br /&gt;
&#039;&#039;&#039;Charm can be reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Some injuries serious enough to knock you unconscious in Combat.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. A +2, one-off gain, which can be applied on top of your cap.&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none). &lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14). &lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a [[tendstims|tendstim]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a maximum of 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
The Occult skill determines the MC&#039;s knowledge about Raana&#039;s esoteric forces, witchcraft and  the &#039;&#039;hidden&#039;&#039;, non-academical gods that dwell in the fringe outskirts of the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories/hangout/dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible; no cap).&lt;br /&gt;
* Purchasing The [[Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;o (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Through various quests.&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70). &lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped). &lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing[[Skins]] from [[Leather]] Sheets (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (20% chance to increase up to skill 40, then 6%; cap: 80).&lt;br /&gt;
* Smaller chance when [[Scavenging]].&lt;br /&gt;
*Very small chance when [[Fishing]] (roughly 3%, if successful; no cap).&lt;br /&gt;
&lt;br /&gt;
= States &amp;amp; Conditions =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are. &lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7738</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7738"/>
		<updated>2025-03-29T03:51:54Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Updated value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[Influence|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible; no cap).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: - 6 points per 2 hrs.&lt;br /&gt;
*Scavenging: -3 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]] or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]] or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to change an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your Shrine): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern. And for people foolish enough to dabble in the Occult, Wisdom is eroded in the pursuit of this knowledge, and also in the practice of the powers which come with it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (cap: 70).&lt;br /&gt;
* Each morning blowjob gives 2 or 3 small chances to gain +1; the first if you choose to start by having your balls licked, the others later on in the process (cap: 90).&lt;br /&gt;
* By fighting a [[Bestiary#Charuck|charuck]] at Hamah Bay; takes 4-6 days to respawn (cap: 120).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
*Staying in the expensive rooms on the [[mastersphere]] guarantees +1 per night.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
* There are rumored to be rare [[Occult]] books, the reading of which may reduce Willpower substantially.&lt;br /&gt;
* There are also stories of occult [[Incantations]], which can be cast at the cost of Willpower (1-3 points, depending on [[The Player#Occult|Occult]] skill). &lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80). &lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1, at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
*Occasionally when working at the [[Assembly Plant]] (cap: 61).&lt;br /&gt;
*Through random events and [[quests]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it on someone restrained in the Training Room, using nipple clamps, anal hook and anal dildo (roughly 5% chance of +1; cap: 70)&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (roughly 5% chance of +1; cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior, and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* By getting a critical success Caressing a partner during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights (+5 points per surgery. No surgery will be attempted above Charm 84, hence maximum Charm achievable in this way = 89.)&lt;br /&gt;
* Socializing while working at the [[Assembly Plant]] will raise Charm on a Critical Success (cap: 70).&lt;br /&gt;
*Caressing during sexual foreplay can increase Charm on a Critical Success.&lt;br /&gt;
&#039;&#039;&#039;Charm can be reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Some injuries serious enough to knock you unconscious in Combat.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. A +2, one-off gain, which can be applied on top of your cap.&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure. (With a &#039;&#039;&#039;belt&#039;&#039;&#039;: roughly 2% chance of +1; cap = 80 on a fail, or 120 on a success if target&#039;s Corruption is &amp;lt;40. With a &#039;&#039;&#039;cane&#039;&#039;&#039;: roughly 2% chance of +1, with a cap of 80, but cap = 120 if target&#039;s Corruption is 40+... but on a success and if target&#039;s Corruption is &amp;lt;40 you have a 3% chance of +1 with a cap of 120 plus a roughly 4% chance of also increasing target&#039;s Corruption by +1).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2 if Intelligence &amp;lt;40, or 5 if Int 40-59, or 12 if Int 60+).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
*Beating &amp;quot;[[Preacher&#039;s Hall|The Mad Preacher]]&amp;quot; at cards during [[Quests#Vendor quests|the Lost Girls]] quest (+1; cap: none). &lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14). &lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a [[tendstims|tendstim]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a cap at 130).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
The Occult skill determines the MC&#039;s knowledge about Raana&#039;s esoteric forces, witchcraft and  the &#039;&#039;hidden&#039;&#039;, non-academical gods that dwell in the fringe outskirts of the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories/hangout/dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible; no cap).&lt;br /&gt;
* Purchasing The [[Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;o (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Through various quests.&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (max increase up to 150).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (6%, cap: 40).&lt;br /&gt;
* If successfully steal dung from a [[Bestiary#Baneclaw|baneclaw]] lair, 20% of +1 (cap: 70). &lt;br /&gt;
* Approx 4% chance each time try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
* You might pick up a point carousing at the [[Dockgrave Tavern]] (cap: 40).&lt;br /&gt;
* A couple of events during the adventure (uncapped). &lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing[[Skins]] from [[Leather]] Sheets (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (20% chance to increase up to skill 40, then 6%; cap: 80).&lt;br /&gt;
* Smaller chance when [[Scavenging]].&lt;br /&gt;
*Very small chance when [[Fishing]] (roughly 3%, if successful; no cap).&lt;br /&gt;
&lt;br /&gt;
= States &amp;amp; Conditions =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are. &lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7737</id>
		<title>Gymnasium</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7737"/>
		<updated>2025-03-29T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Page written&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The gymnasium, located in [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]], is the host of the Great Gymnastics Competition, Ikaanos&#039;s premier gymnastics event. The winner, and her manager, are guaranteed fame and wealth.&lt;br /&gt;
&lt;br /&gt;
== Competitions == &lt;br /&gt;
Competitions occur every 25 days (quarter-finals) and 100 days(finals). You can assign any follower with 80+ acrobatics skill to compete. Their skill in the competitions depends on their acrobatics, dexterity, discipline, and dancing stats, their weight and body stats, affection, and choice of attire. Ideal competitors have high acrobatics/dexterity/discipline/dancing skills, a lean build, and proper competitive attire.&lt;br /&gt;
&lt;br /&gt;
===Quarter-Finals===&lt;br /&gt;
Quarter-Finals occur every 25 days; winners of the quarter-finals can receive between 16 and 20 thousand dollars, as well as 700 influence and various stat increases.&lt;br /&gt;
&lt;br /&gt;
===Grand Finals===&lt;br /&gt;
Grand Finals occur every 100 days; winners of the Grand Finals can receive between 20 and 30 thousand dollars, as well as 2000 influence and various stat increases.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7736</id>
		<title>Locations (Ikaanos)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7736"/>
		<updated>2025-03-29T03:07:29Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ikaanos-map1.jpg|666px|thumb|alt=Map of Ikaanos City&#039;s main districts|Map of Ikaanos City&#039;s main districts]]&lt;br /&gt;
&lt;br /&gt;
==Redhaven==&lt;br /&gt;
Sandwiched between the slums of Westside and Red River, Redhaven is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver&#039;s first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of the Irendor Shuttle, commemorating the first controlled landing on Raana.&lt;br /&gt;
&lt;br /&gt;
The Red River is well-known for its fishing. Swarms of fauns, eels, and dragonfish congregate in vast shoals in the estuary, providing a bountiful supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market!&lt;br /&gt;
&lt;br /&gt;
Afterward, Furry&#039;s Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night...&lt;br /&gt;
&lt;br /&gt;
===North Redhaven===&lt;br /&gt;
*[[The household|The Player&#039;s House]] in its fortified compound.&lt;br /&gt;
*[[Walton&#039;s Smithery]] - for basic to middling weapons and ammunition.&lt;br /&gt;
*[[Roo&#039;s General Store]] - selling supplies too pricey or specialist for the outdoors market. &lt;br /&gt;
*[[Redhaven Market]] - a 24 hour place to buy basic essentials and sell your excess loot.&lt;br /&gt;
*[[Furry&#039;s Tavern]] - cheap debauchery on your doorstep, open 6pm till dawn.&lt;br /&gt;
*A good [[fishing]] spot - to top up your food stocks.&lt;br /&gt;
*[[Old Baker&#039;s Lot]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
*[[Speaker&#039;s Square]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
&lt;br /&gt;
===South Redhaven===&lt;br /&gt;
South Redhaven, also known as &amp;quot;First Bend&amp;quot;, is one of Ikaanos&#039; earliest inhabited districts, with a history that dates back almost 300 years. A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The [[Historical Society]] has officially declared the oldest building in Ikaanos (of importance), erected in 2231. &lt;br /&gt;
&lt;br /&gt;
To the east, a semi-military port offers a scenic view of the mouth of [[Red River]] as it discharges into the Irendorian Bay. To the west, across the forested &#039;&#039;&#039;Lakka Maar&#039;&#039;&#039; hills, a daring adventurer can find an easy shortcut to &amp;quot;The Wastelands&amp;quot;, where he&#039;ll be able to scavenge through the dangerous but bountiful Stokke Hills–Kasey&#039;s Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and relieve easy targets of their valued possessions. &lt;br /&gt;
*[[Carpenter]] - Lombar Kai&#039;s furniture workshop.&lt;br /&gt;
*[[Magistrate&#039;s Office]] - Redhaven District&#039;s administrative headquarters.&lt;br /&gt;
*[[The Boardwalks]] - in good weather, a pleasant location to hang out and watch the world go by.&lt;br /&gt;
&lt;br /&gt;
==Hamilton Square==&lt;br /&gt;
The heart of Ikaanos, the Downtown of the city. With its towering buildings, sophisticated restaurants, and historic town hall, one can feel the palpable thrum of a bustling metropolis around them. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. Home of the famous &amp;quot;Bianchi&#039;s&amp;quot; - a high-class restaurant with a performance stage. &lt;br /&gt;
*[[Fort Hamilton]] - main barracks and base of operations of the Republic&#039;s Skyguard forces&lt;br /&gt;
*[[Kymanto Hall]] - headquarters of the Kymanto Syndicate, who dominate Ikaanos&#039; slave trade.&lt;br /&gt;
*[[Town Hall]] - seat of governance of Ikaanos City, holding administrative records of the whole colony and those in it, including Bounties&lt;br /&gt;
&lt;br /&gt;
==Whitehaven District==&lt;br /&gt;
Whitehaven, with its towering [[The Academy|Academy building]], intellectual upper-class inhabitants, and clean streets, stands as a proud reminder of the old Ikaanos, before [[The Severance]] plunged most of humanity into destitution.&lt;br /&gt;
&lt;br /&gt;
However, despite Whitehaven&#039;s many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana.&lt;br /&gt;
*[[Carozza Hall]] - faction HQ of the House Carozza gangsters.&lt;br /&gt;
*[[Devious Tools]] - BDSM sex shop that also provides tuition.&lt;br /&gt;
*[[Historical Society]] - headquarters of Ikaanos&#039; academic elite, with members-only facilities.&lt;br /&gt;
*[[The Academy]] - educational establishment, for those teaching or taking classes.&lt;br /&gt;
*[[The Secret Garden]] - a bookstore that also sells expensive jewelry.&lt;br /&gt;
&lt;br /&gt;
==Raven Woods==&lt;br /&gt;
One of Ikaanos&#039; biggest city parks - locked between Crow&#039;s End and Whitehaven. Raven Woods offers a relatively safe passageway for Academy students living in Crow&#039;s End, even if the overgrown area is ripe with terrifying rumors about disappearances and other strange events.&lt;br /&gt;
&lt;br /&gt;
In the middle of Raven Woods stands &#039;&#039;&#039;The Esterhazy Oak&#039;&#039;&#039;, planted by one of the fabled Mr. Esterhazy&#039;s granddaughters. &lt;br /&gt;
&lt;br /&gt;
[[Sentinel Hill]], a large motte-and-bailey style double-mound built by a first-waver cult, offers a spectacular sight, especially for those who make the climb up to the stone circle crowning the largest of the two mounds.&lt;br /&gt;
&lt;br /&gt;
To the south east, in the shadow of House Carozza&#039;s tall spire, lies &amp;quot;&#039;&#039;&#039;Students&#039; Cove&#039;&#039;&#039;&amp;quot; - a meadow littered with ancient stone slabs and tables. This is a popular hangout place for Academy pupils during long breaks or before exams.&lt;br /&gt;
&lt;br /&gt;
* [[Sentinel Hill]] - possible birthplace of [[Religion#The Cult of The Elder|The Cult of The Elder]], where many devotees pray daily.  &lt;br /&gt;
* [[Cob&#039;s Homestead]] - derelict remains of an old farm, the abandoned orchard of which still provides bountiful fruits. &lt;br /&gt;
&lt;br /&gt;
==Crow&#039;s End==&lt;br /&gt;
Tranquil, upper-middle-class suburbs. This region is split between contemporary, high-rise buildings near Hamilton Square, and older, wooden houses typical of a posh 1920s American suburb. This neighborhood, dubbed &amp;quot;Crow&#039;s Uptown&amp;quot;, is awe-inspiring, with magnificent colonial homes erected by Ikaanos&#039; first important families before they relocated to Crystal Hill. The antique buildings, hidden behind iron-fitted doors, can inspire fantasies about masonic meetings, occult rites, and hidden treasures as one walks the area&#039;s cobblestone streets. Home of Ikaanos&#039; main live [[theatre]] in the north, and The Great Cinematic House - an old mansion, now Ikaanos&#039; main &amp;quot;movie theatre&amp;quot; ([[cinema]]) - in the south. A great area to go for peaceful walks and night-time entertainment with one&#039;s favorite person.   &lt;br /&gt;
*[[Cyker Hall]] - headquarters of the mighty House Cyker.&lt;br /&gt;
*[[House McClung]] - home of Stacy, the adventurous artifacts expert (The player needs to complete the later part of &amp;quot;The Last Relative&amp;quot; quest).&lt;br /&gt;
*[[Gymnasium|The Gymnasium]] - Host of the Great Gymnastics Competition.&lt;br /&gt;
&lt;br /&gt;
==The Procoms==&lt;br /&gt;
Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from [[Prometheus Lake]]. Around this time, during the dark ages of Ikaanos and only a couple of decades after [[The Severance]], Prometheus Lake was constantly harassed by [[tribalists]] and [[Bestiary#Charuck|monstrous lizards]], which forced many of its inhabitants to migrate south. The [[Hakusan Empire|Hakusan Kingdom]] ([[New Tokyo]]) eventually grew stronger and regained control of the northern states. Many Prometheans remained in [[Ikaanos]], however, and now offer a district full of exotic elements.&lt;br /&gt;
*The [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] in [[Diggory Alley]] - a small group of tough bandits who rule this area. &lt;br /&gt;
*The [[Great Mosque]] - beautiful and open to all; headquarters of the Caliphate faction in Ikaanos.&lt;br /&gt;
*[[Kira&#039;s Merch]] - a general store struggling to survive. &lt;br /&gt;
&lt;br /&gt;
==The Docks==&lt;br /&gt;
The south end of the docks to the east of Ikaanos, which most reliably features:&lt;br /&gt;
*Cyker Shipping Hold (WIP)&lt;br /&gt;
*[[Dockgrave Tavern]] - a great place to carouse and establish one&#039;s reputation, and also gamble, and get quick and cheap relief from their urges.&lt;br /&gt;
*[[The Velvet Room]] - underneath the Dockgrave is a VIP establishment one can hear rumors about but won&#039;t be allowed into until they are &amp;quot;somebody&amp;quot;.&lt;br /&gt;
*[[Antagonists#The Dockyard punks|The Dockyard Punks]] - a large gang of young punks who may be more harmful financially than physically.&lt;br /&gt;
&lt;br /&gt;
==Westside==&lt;br /&gt;
===Westside Heights===&lt;br /&gt;
Westside Heights, dubbed &amp;quot;The gate to the Wastelands&amp;quot;, is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely.&lt;br /&gt;
&lt;br /&gt;
Many poor, working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos&#039; wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue.&lt;br /&gt;
*[[Assembly Plant]] - House Cyker&#039;s dangerous and polluting industrial manufacturing complex, at which the MC can work if he chooses.&lt;br /&gt;
*[[Armor Store]] - Karl Cyker&#039;s store selling light to medium armor, also offers an essential same-day repair service. &lt;br /&gt;
*[[Nika&#039;s Clothes]] - a boutique for all things beautiful: dresses, swimwear, perfume and piercings. &lt;br /&gt;
*[[The Holy Virgin]] - Catholic cathedral headquarters of the Christian faction in Ikaanos.&lt;br /&gt;
*[[Caitlin&#039;s Clinic]] - a private hospital that will only come into existence if the MC helps fund it, but which could be a good source of revenue.&lt;br /&gt;
&lt;br /&gt;
===Marston Avenue===&lt;br /&gt;
The skyscrapers lining these bold streets demonstrate the great wealth of Ikaanos&#039; once-proud past. But where banks, travel agencies, and logging companies were once headquartered, raiders, murderers and [[Denaar Resin|denaar]] addicts now make their homes. &lt;br /&gt;
&lt;br /&gt;
A large wetland, called &#039;&#039;&#039;Marston Swamps&#039;&#039;&#039;, lies to the east, where it has swallowed several former affluent districts and parks after the [[Red River]] flooding controls went offline about 200 years ago.&lt;br /&gt;
*[[Sloppy Moe&#039;s Bar]] - a fortified inn that one has to knock to get into, but it&#039;s friendly inside. &lt;br /&gt;
*[[William Hanbard&#039;s General Store]] - a nondescript place one won&#039;t even notice until it is brought to their attention by some fellow Academy students. &lt;br /&gt;
*[[The Almer Karate School]] - the formidable &amp;quot;Almers&amp;quot; take the law into their own hands fighting against slavery.&lt;br /&gt;
*[[Marston Fort]] - the abandoned Fort Aboor, on the wild edge of Marston Avenue as it joins Cole&#039;s Canyon, is often taken over as a base by bandits.&lt;br /&gt;
&lt;br /&gt;
===Stokke Hills===&lt;br /&gt;
Stokke Hills is a destitute area, ruled by raider gangs and madmen. A devout society of about 100 people still dwells in central Stokke Hills, however, desperately fighting to reclaim their lost territory.&lt;br /&gt;
&lt;br /&gt;
Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today.&lt;br /&gt;
*[[Aimee&#039;s Goods]] - a general store that&#039;s struggling to survive, but might begin thriving if someone were to invest in it.&lt;br /&gt;
*[[Belial Guns]] - doesn&#039;t sell much, but is the base for those trying to maintain order in this district.&lt;br /&gt;
*The &amp;quot;[[Old Clubhouse]]&amp;quot; - the derelict factory that you used to hang out in with your brother and friends when you were growing up.&lt;br /&gt;
*[[Jobs and Money#The Felton Gang (Stokke Hills)|The Felton Gang]] -  low-life robbers &amp;amp; murderers notorious for selling bad bootleg alcohol.&lt;br /&gt;
*[[Fort Stokke]] - decrepit fort in the center of Stokke Hills more often used by bandits than the Skyguard.&lt;br /&gt;
*[[The Underworld]] - there&#039;s a community living *underneath* Stokke Hills, but the entries aren&#039;t obvious and one will have to ask around if they want to find a way in.&lt;br /&gt;
**[[Drenner Village]] - a community who&#039;ve made makeshift dwellings in a giant underground fuel silo, away from the law and the tax collectors.&lt;br /&gt;
**[[Fenrik&#039;s Tavern]] - the hub of Ikaano&#039;s underground, in both senses of the word.&lt;br /&gt;
&lt;br /&gt;
===Outer Marston Swamp===&lt;br /&gt;
A destitute area just west of Redhaven, on the edges of the Wetlands. This district contains the pre-severance pumping station whose failure contributed to the return of once-drained central Ikaanos to the swampland it used to be. Points of interest include: &lt;br /&gt;
*[[Orphanage|Redhaven Orphanage]] to the east, on the fringes of Redhaven.&lt;br /&gt;
*A lake, containing an island with an [[Marston Pumping Station|abandoned pumping station]] on it - reachable by a bridge, bandits permitting.&lt;br /&gt;
*An [[Abandoned Marston Farmstead|abandoned farmstead]] on the lakeside.&lt;br /&gt;
*The [[Fort Sera]] military base, a small independent mercenary faction (To unlock this location, the player needs to reach a satisfactory amount of [[influence]]).&lt;br /&gt;
&lt;br /&gt;
=== The Wetlands ===&lt;br /&gt;
A lush, post-industrial park that&#039;s now half lakes and swampland since the failure of the pumping station, and more or less completely covered in shrubbery and jungle. Points of interest include: &lt;br /&gt;
&lt;br /&gt;
*There&#039;s a pre-Severance [[Wetlands Watchtower|watchtower]] on a hill, occasionally used as a base by Skyguard troops, but is now occupied by a gang of raiders. Anyone taking them out would become the owner of this watchtower.&lt;br /&gt;
*Contains a good [[hunting]] spot (for boar, mostly).&lt;br /&gt;
*A few [[bandits]] may be hiding out here; beware!&lt;br /&gt;
*Roaming packs of [[Bestiary#Wrool Cats|wrool cats]] (may be more dangerous than the bandits).&lt;br /&gt;
&lt;br /&gt;
===Cole&#039;s Canyon===&lt;br /&gt;
Abandoned parkland within Ikaanos City, connecting the Wetlands to Marston Avenue... at least, when the route isn&#039;t blocked by bandits holding people up. There are some sod houses on Sentinel Hill overlooking the canyon, whose residents can earn a meager living working in the nearby rice fields of an old mansion. Large areas are now a wilderness though, with tough going through vine-filled ravines. There&#039;s a ruined hotel in there somewhere.&lt;br /&gt;
&lt;br /&gt;
===Watery Eyes===&lt;br /&gt;
Watery Eyes is a crowded post-[[The Severance|Severance]] district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries: narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys, and destitute people dressed in clothes made of burlap and gray wool.&lt;br /&gt;
&lt;br /&gt;
While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed [[Space Marines]], and other ungodly creatures that would love to test their aim on a cocky adventurer.&lt;br /&gt;
*[[Divine Juices]] - lively, large Tavern catering to all one needs; They may be here a while!&lt;br /&gt;
*[[Warrior Hall]] - also known as Odensborg; Aesir [[Factions|faction]] HQ and [[Religion#Æsir|temple]]&lt;br /&gt;
*[[Watery Eyes Slave Market|Slave Market]] - by or sell at auctions on a simple gallows platform on the north side of the old market.&lt;br /&gt;
*[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|The Fälth brothers]] - outlawed security guards and slave-hunters, based at their house on Waterman Street.  &lt;br /&gt;
&lt;br /&gt;
===Raikan===&lt;br /&gt;
Keeping East Asian (primarily Japanese) culture alive in Ikaanos City, entering the Raikan district is like stepping into another world. However, this place is now under the control of the Black Scorpion, a well-armed and professional group of bandits. It would require one&#039;s courage, will, and firepower to bring this group down.&lt;br /&gt;
*[[Burakumin Village]] - a village that is currently affected by the Black Scropion&#039;s grip on Raikan. Any potential hero who defeats this group will gain the villagers&#039; eternal gratitude and even a potential business oportunity&lt;br /&gt;
*[[Haruki&#039;s Store]] - one of the oldest stores in Raana, currently run by Botan Haruki, the fifth-generation owner of the store. Just like with anyone else in Raikan, the store is struggling from the control of the Black Scorpion and the owner himself is quite troubled by something that he can&#039;t say to others.&lt;br /&gt;
*[[Shunsuke&#039;s]] - an old establishment, a place where one can rest and play Daiku, a tactical board game.&lt;br /&gt;
*[[Toshi Gardens]] - the once thriving household of Toshi Oshiro, Raikan&#039;s Master Gardeners, which is now in a dilapidated state.&lt;br /&gt;
&lt;br /&gt;
===Kasey&#039;s Park===&lt;br /&gt;
The southwest district of [[Ikaanos#Ikaanos City|Ikaanos City]], a once beautiful area dominated by large city parks, is now run down, and the parks are untended. &lt;br /&gt;
&lt;br /&gt;
The area features an important, off-customs trade route, through &amp;quot;&#039;&#039;&#039;Kasey&#039;s crack&#039;&#039;&#039;&amp;quot; - a hole in the great wall of Ikaanos blasted open by the notorious General Biggs in 2399. Control over Kasey&#039;s crack has shifted over the years and contributes to the lawlessness of the area. Today, a group of hardy Old Germans holds west Kasey&#039;s Park, securing trade routes that go from [[Locations (Ikaanos)#Darkmere|Darkmere]] and [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] all the way up to [[New Tokyo]] and [[Lake City]] on the [[Prometheus Lake]]. Some trade caravans prefer this entry into the city as, despite Kasey&#039;s Park&#039;s dangers, it avoids the attention and the taxes of the [[Skyguard]].&lt;br /&gt;
&lt;br /&gt;
Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters, and low-life punks roaming the more obscure parts of Kasey&#039;s Park that don’t involve trade. &lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;campsites&#039;&#039;&#039; have been established inside the walls near the crack, as well as in the &#039;&#039;&#039;parks&#039;&#039;&#039; nearby - full of runaways, fugitives, and rogues. This location was chosen not just because the crack helps escape from the Skyguard when needed, but also because it provides convenient access to relatively safe &#039;&#039;&#039;hunting&#039;&#039;&#039; grounds outside the city, where escaped Earth flora and fauna thrive in [[The great biological wipe|the Great Biological Wipe]] - the growth of which was accelerated by the crack facilitating the spread of Earth species from Ikaanos City&#039;s parks into wild Raana beyond. &lt;br /&gt;
*[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild|Ikaanos&#039; German Caravaneer&#039;s Guild]], headed by caravan master Moritz Amboss.&lt;br /&gt;
*[[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero Falkenstein]]&#039;s store, a front for a struggling smuggling operation. &lt;br /&gt;
*The &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; and his dozen rogue space marine followers who dominate this area.&lt;br /&gt;
*[[Cassius Bauer]] and his similarly formidable girlfriend&#039;s makeshift stronghold in an abandoned building.&lt;br /&gt;
*The abandoned [[Temple of Yidhra]], a relic of a religion stamped out by the Church of the Two Moons.&lt;br /&gt;
*The crack in the city walls which lets Earth flora and fauna out to contaminate Raana, may also let formidable Raanan creatures in!&lt;br /&gt;
&lt;br /&gt;
==Emerald City==&lt;br /&gt;
Connected to the mainland by a guarded bridge, &#039;&#039;&#039;[[Emerald Island]]&#039;&#039;&#039;, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might have looked before [[The Severance]] in 2290.&lt;br /&gt;
&lt;br /&gt;
Watched over by [[Skyguard]]&#039;s elite, a resident of Emerald Island feels safe traversing the island&#039;s paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk.&lt;br /&gt;
&lt;br /&gt;
Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. &amp;quot;The Heights&amp;quot; borders &#039;&#039;&#039;the Palace&#039;&#039;&#039;, and is generally considered the center of human civilization, despite the presence of a huge slave market. &#039;&#039;&#039;Edgewater&#039;&#039;&#039; is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like a typical Earthian suburb from the 21st to 23rd century. &lt;br /&gt;
&lt;br /&gt;
===Crystal Hills===&lt;br /&gt;
*[[Hunt Research]] - mysterious biological research facility. &lt;br /&gt;
*[[Imperial Arms]] - for medium and high-end weapons, and high-tech armor. &lt;br /&gt;
*[[The Arena]] - gladiatorial training, fighting, and spectating. &lt;br /&gt;
*[[The Cathedral]] - headquarters of the Church of the Two Moons. &lt;br /&gt;
*[[The Golden Dragon]] - an opulent restaurant that will turn you away if you&#039;re not classy and in company.&lt;br /&gt;
*[[Virax Springs]] - a spa offering hot baths and relaxing massages.&lt;br /&gt;
&lt;br /&gt;
===Crystal Heights===&lt;br /&gt;
*[[Bank of Ikaanos]] - offering loans, and you may find accountants for hire.&lt;br /&gt;
*[[Doctor&#039;s Hall]] - providing advanced first aid supplies, expensive body-enhancing implants, and high-tech cosmetic surgery. &lt;br /&gt;
*[[Crystal Heights Slave Market|The Slave House]] slave market in the old opera house; up-market goods for an up-market location.&lt;br /&gt;
&lt;br /&gt;
===Palace District===&lt;br /&gt;
The crown of Emerald City, featuring:&lt;br /&gt;
&lt;br /&gt;
*[[Old City Hall]] - the seat of [[the Mayor]].&lt;br /&gt;
*[[Transit Department]] - the place handling trade between Mastersphere and Ikaanos - where a person with enough influence can purchase or &amp;quot;borrow&amp;quot; forbidden technology and other artifacts.&lt;br /&gt;
*[[The Orient]] - a very expensive restaurant.&lt;br /&gt;
*[[Republic Palace|The Republic Palace]] - seat of governance of [[Ikaanos]].&lt;br /&gt;
*[[Shuttle Station]] - the primary way to visit the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
== Ikaanos City Outskirts ==&lt;br /&gt;
Outside Ikaanos city, and to its west in the [[Westside Swamps]] area, lie the following &amp;quot;districts&amp;quot; of interest:&lt;br /&gt;
&lt;br /&gt;
===Imogen&#039;s Barrow===&lt;br /&gt;
Outside Ikaanos city but not yet dangerous wild Raana, this area is within the &amp;quot;Great Biological Wipe&amp;quot; of spreading Earth species. It is home to farmsteads feeding the city, trade routes supplying it, and coastal mangroves and inland forests providing timber and meat: [[Bestiary#Boars|boar]] and [[Bestiary#Deer|deer]] thrive here, their populations only kept in check by hunting from humans and predation by [[Bestiary#Wrool Cats|wrool cats]].  &lt;br /&gt;
*[[Oboray Redoubt]] - base of [[Jobs and Money#Stralsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund Caravans]], a trade route to the Prometheus kingdoms, which would benefit from investment.&lt;br /&gt;
*The [[Imogen&#039;s Barrow bunker|bunker]] - locked and fortified, inside the man-made earth mound &amp;quot;Barrow&amp;quot; that gives this area its name.&lt;br /&gt;
*[[Jobs and Money#The Walker Farm (Imogen&#039;s Barrow)|The Walker Farm]] - supplying food to Ikaanos, but harried by [[Tribalists|tribalist]] raiders and in need of help.&lt;br /&gt;
*A [[Hunting]] spot - for deer and some boar.&lt;br /&gt;
&lt;br /&gt;
===Preacher&#039;s Pond===&lt;br /&gt;
The marvelous landscapes around Preachers Pond and this stretch of the [[Red River]] are worth a visit; they may lift one&#039;s spirits after the hardships of life in Ikaanos City. There is also: &lt;br /&gt;
*[[Preacher&#039;s Hall]] - base for a small cult led by a charismatic warlord known as &amp;quot;the mad preacher&amp;quot;.&lt;br /&gt;
*[[Tancred&#039;s Stone]] - a mysterious monument of uncertain age, revered by the [[Cult of The Elder]].&lt;br /&gt;
*An [[Abandoned House|abandoned house]].&lt;br /&gt;
*[[Majestic scenery]]: here is an excellent spot to relax and take in the view of the marvelous views.&lt;br /&gt;
*[[Tribalists|Tribalist]] raiders in Preacher&#039;s Woods - lots of them; beware!&lt;br /&gt;
&lt;br /&gt;
===Darkmere===&lt;br /&gt;
A few people struggle to make a living between the trees in this region where the Darkmere forests meet the [[Red River]] swamps. The district is most of note for offering rare access to a navigable stretch of the Red River, which allows easy travel further west to the [[Prometheus Kingdoms]].&lt;br /&gt;
*[[Darkmere Port]] - for boats upriver to the Red River Basin villages (particularly Hama and Kahill), and on to [[Prometheus Lake]].&lt;br /&gt;
*[[Antagonists#Highwaymen|Highwaymen]] - a group of particularly heavily armed and dangerous robbers prey on those taking the boats from Darkmere Port.&lt;br /&gt;
*[[Darkmere Mill]] - a derelict [[House Cyker|Cyker]] lumber mill near Darkmere port, for sale at the [[Town Hall]].  &lt;br /&gt;
*A [[Hunting]] spot - abundant [[Bestiary#Dukkas|dukkas]] can be found here but in a hidden location known only to select expert huntsmen.&lt;br /&gt;
&lt;br /&gt;
==North River Basin==&lt;br /&gt;
===[[Avonmore Island]]===&lt;br /&gt;
&lt;br /&gt;
===[[Harrow Island]]===&lt;br /&gt;
*[[Ashbury Estate]]&lt;br /&gt;
*[[Zapin Fields]]&lt;br /&gt;
&lt;br /&gt;
===[[Corazon Jungles]]===&lt;br /&gt;
*[[Corazon Gorge]]&lt;br /&gt;
===[[Kanji Gardens]]===&lt;br /&gt;
====[[Hamah Bay]]====&lt;br /&gt;
*[[Hamah Market]] - selling food, pelts, and not much else. &lt;br /&gt;
====[[Blackfang Valley]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bela&#039;s Marsh]]====&lt;br /&gt;
&lt;br /&gt;
===[[Celior Forest]]===&lt;br /&gt;
====[[Kahill Outpost]]====&lt;br /&gt;
*[[Luke&#039;s Empire]] - trade hub and general store selling hunting gear.&lt;br /&gt;
*[[The Goat&#039;s Toe]] - tavern providing beer, beds, rumors, and jobs.&lt;br /&gt;
*[[Kahill Mine]] - under-exploited gold &amp;amp; silver concession available for purchase for a hefty fee. &lt;br /&gt;
&lt;br /&gt;
====[[Silfren Woods]]====&lt;br /&gt;
*Silfren Lair - &lt;br /&gt;
*[[Silfren Mine]] - illegal mining operation being run by fierce bandits&lt;br /&gt;
&lt;br /&gt;
====[[Sewo&#039;s Bend]]====&lt;br /&gt;
&lt;br /&gt;
Return to Last Page: [[Ikaanos]]&lt;br /&gt;
&lt;br /&gt;
==The Mastersphere==&lt;br /&gt;
Orbiting Raana is a still functioning colony ship from Earth:&lt;br /&gt;
&lt;br /&gt;
===[[USS Seneca|USS Seneca - &amp;quot;The Mastersphere&amp;quot;]]===&lt;br /&gt;
- from which a decadent elite wields power over Ikaanos.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Gymnasium&amp;diff=7735</id>
		<title>The Gymnasium</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Gymnasium&amp;diff=7735"/>
		<updated>2025-03-29T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Ihate moved page The Gymnasium to Gymnasium: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gymnasium]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7734</id>
		<title>Gymnasium</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7734"/>
		<updated>2025-03-29T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Ihate moved page The Gymnasium to Gymnasium: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is a Work-In-Progress.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7732</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7732"/>
		<updated>2025-03-28T15:20:35Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts. The child of Arth and Harlow McClung, she underwent her first adventure with her father at the age of 16. After 2 months of trekking through the Jungle, the duo found the crashed remnants of a master satellite from Astarox 4.&lt;br /&gt;
&lt;br /&gt;
Harlow, a first-waver, claimed the satellite could bring bad forced to Raana; her death two years later solidified Stacey&#039;s fear of technology. When Stacey turned 21, her father disappeared on an expedition, leaving her alone. She became a well known relic hunter until she was enslaved shortly after meeting the player.&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunting ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
===Relic Hunter Assignment===&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5 (Max 30)&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations, and involve varying amounts of combat and/or skill rolls. Bringing backup is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Relic Processing===&lt;br /&gt;
Once you have retrieved the relic, you can talk to Stacey to process the relic, where you will be given the choice to sell the relic for money, donate the relic for standing with the [[Historical Society]], or keep the relic for influence and other potential bonuses. Kept sexual relics will give household corruption; relic weaponry will give a combat training bonus, and occult relics will give occult skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Artifact Level !! Sell !! Donate !! Keep&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| +$10000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +1 Standing (Historical Society)|| +500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| +$20000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +2 Standing (Historical Society)|| +1500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| +$40000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +3 Standing (Historical Society)|| +3500 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +1 Occult Skill&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| +$75000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +4 Standing (Historical Society)|| +6000 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +2 Occult Skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7728</id>
		<title>Gymnasium</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gymnasium&amp;diff=7728"/>
		<updated>2025-03-27T03:23:13Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Created page with &amp;quot;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;This page is a Work-In-Progress.&amp;#039;&amp;#039;&amp;#039; &amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is a Work-In-Progress.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7727</id>
		<title>Locations (Ikaanos)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7727"/>
		<updated>2025-03-27T03:22:00Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Gymnasium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ikaanos-map1.jpg|666px|thumb|alt=Map of Ikaanos City&#039;s main districts|Map of Ikaanos City&#039;s main districts]]&lt;br /&gt;
&lt;br /&gt;
==Redhaven==&lt;br /&gt;
Sandwiched between the slums of Westside and Red River, Redhaven is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver&#039;s first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of the Irendor Shuttle, commemorating the first controlled landing on Raana.&lt;br /&gt;
&lt;br /&gt;
The Red River is well-known for its fishing. Swarms of fauns, eels, and dragonfish congregate in vast shoals in the estuary, providing a bountiful supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market!&lt;br /&gt;
&lt;br /&gt;
Afterward, Furry&#039;s Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night...&lt;br /&gt;
&lt;br /&gt;
===North Redhaven===&lt;br /&gt;
*[[The household|The Player&#039;s House]] in its fortified compound.&lt;br /&gt;
*[[Walton&#039;s Smithery]] - for basic to middling weapons and ammunition.&lt;br /&gt;
*[[Roo&#039;s General Store]] - selling supplies too pricey or specialist for the outdoors market. &lt;br /&gt;
*[[Redhaven Market]] - a 24 hour place to buy basic essentials and sell your excess loot.&lt;br /&gt;
*[[Furry&#039;s Tavern]] - cheap debauchery on your doorstep, open 6pm till dawn.&lt;br /&gt;
*A good [[fishing]] spot - to top up your food stocks.&lt;br /&gt;
*[[Old Baker&#039;s Lot]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
*[[Speaker&#039;s Square]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
&lt;br /&gt;
===South Redhaven===&lt;br /&gt;
South Redhaven, also known as &amp;quot;First Bend&amp;quot;, is one of Ikaanos&#039; earliest inhabited districts, with a history that dates back almost 300 years. A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The [[Historical Society]] has officially declared the oldest building in Ikaanos (of importance), erected in 2231. &lt;br /&gt;
&lt;br /&gt;
To the east, a semi-military port offers a scenic view of the mouth of [[Red River]] as it discharges into the Irendorian Bay. To the west, across the forested &#039;&#039;&#039;Lakka Maar&#039;&#039;&#039; hills, a daring adventurer can find an easy shortcut to &amp;quot;The Wastelands&amp;quot;, where he&#039;ll be able to scavenge through the dangerous but bountiful Stokke Hills–Kasey&#039;s Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and relieve easy targets of their valued possessions. &lt;br /&gt;
*[[Carpenter]] - Lombar Kai&#039;s furniture workshop.&lt;br /&gt;
*[[Magistrate&#039;s Office]] - Redhaven District&#039;s administrative headquarters.&lt;br /&gt;
*[[The Boardwalks]] - in good weather, a pleasant location to hang out and watch the world go by.&lt;br /&gt;
&lt;br /&gt;
==Hamilton Square==&lt;br /&gt;
The heart of Ikaanos, the Downtown of the city. With its towering buildings, sophisticated restaurants, and historic town hall, one can feel the palpable thrum of a bustling metropolis around them. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. Home of the famous &amp;quot;Bianchi&#039;s&amp;quot; - a high-class restaurant with a performance stage. &lt;br /&gt;
*[[Fort Hamilton]] - main barracks and base of operations of the Republic&#039;s Skyguard forces&lt;br /&gt;
*[[Kymanto Hall]] - headquarters of the Kymanto Syndicate, who dominate Ikaanos&#039; slave trade.&lt;br /&gt;
*[[Town Hall]] - seat of governance of Ikaanos City, holding administrative records of the whole colony and those in it, including Bounties&lt;br /&gt;
&lt;br /&gt;
==Whitehaven District==&lt;br /&gt;
Whitehaven, with its towering [[The Academy|Academy building]], intellectual upper-class inhabitants, and clean streets, stands as a proud reminder of the old Ikaanos, before [[The Severance]] plunged most of humanity into destitution.&lt;br /&gt;
&lt;br /&gt;
However, despite Whitehaven&#039;s many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana.&lt;br /&gt;
*[[Carozza Hall]] - faction HQ of the House Carozza gangsters.&lt;br /&gt;
*[[Devious Tools]] - BDSM sex shop that also provides tuition.&lt;br /&gt;
*[[Historical Society]] - headquarters of Ikaanos&#039; academic elite, with members-only facilities.&lt;br /&gt;
*[[The Academy]] - educational establishment, for those teaching or taking classes.&lt;br /&gt;
*[[The Secret Garden]] - a bookstore that also sells expensive jewelry.&lt;br /&gt;
&lt;br /&gt;
==Raven Woods==&lt;br /&gt;
One of Ikaanos&#039; biggest city parks - locked between Crow&#039;s End and Whitehaven. Raven Woods offers a relatively safe passageway for Academy students living in Crow&#039;s End, even if the overgrown area is ripe with terrifying rumors about disappearances and other strange events.&lt;br /&gt;
&lt;br /&gt;
In the middle of Raven Woods stands &#039;&#039;&#039;The Esterhazy Oak&#039;&#039;&#039;, planted by one of the fabled Mr. Esterhazy&#039;s granddaughters. &lt;br /&gt;
&lt;br /&gt;
[[Sentinel Hill]], a large motte-and-bailey style double-mound built by a first-waver cult, offers a spectacular sight, especially for those who make the climb up to the stone circle crowning the largest of the two mounds.&lt;br /&gt;
&lt;br /&gt;
To the south east, in the shadow of House Carozza&#039;s tall spire, lies &amp;quot;&#039;&#039;&#039;Students&#039; Cove&#039;&#039;&#039;&amp;quot; - a meadow littered with ancient stone slabs and tables. This is a popular hangout place for Academy pupils during long breaks or before exams.&lt;br /&gt;
&lt;br /&gt;
* [[Sentinel Hill]] - possible birthplace of [[Religion#The Cult of The Elder|The Cult of The Elder]], where many devotees pray daily.  &lt;br /&gt;
* [[Cob&#039;s Homestead]] - derelict remains of an old farm, the abandoned orchard of which still provides bountiful fruits. &lt;br /&gt;
&lt;br /&gt;
==Crow&#039;s End==&lt;br /&gt;
Tranquil, upper-middle-class suburbs. This region is split between contemporary, high-rise buildings near Hamilton Square, and older, wooden houses typical of a posh 1920s American suburb. This neighborhood, dubbed &amp;quot;Crow&#039;s Uptown&amp;quot;, is awe-inspiring, with magnificent colonial homes erected by Ikaanos&#039; first important families before they relocated to Crystal Hill. The antique buildings, hidden behind iron-fitted doors, can inspire fantasies about masonic meetings, occult rites, and hidden treasures as one walks the area&#039;s cobblestone streets. Home of Ikaanos&#039; main live [[theatre]] in the north, and The Great Cinematic House - an old mansion, now Ikaanos&#039; main &amp;quot;movie theatre&amp;quot; ([[cinema]]) - in the south. A great area to go for peaceful walks and night-time entertainment with one&#039;s favorite person.   &lt;br /&gt;
*[[Cyker Hall]] - headquarters of the mighty House Cyker.&lt;br /&gt;
*[[House McClung]] - home of Stacy, the adventurous artifacts expert (The player needs to complete the later part of &amp;quot;The Last Relative&amp;quot; quest).&lt;br /&gt;
*[[The Gymnasium]] - Host of the Great Gymnastics Competition.&lt;br /&gt;
&lt;br /&gt;
==The Procoms==&lt;br /&gt;
Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from [[Prometheus Lake]]. Around this time, during the dark ages of Ikaanos and only a couple of decades after [[The Severance]], Prometheus Lake was constantly harassed by [[tribalists]] and [[Bestiary#Charuck|monstrous lizards]], which forced many of its inhabitants to migrate south. The [[Hakusan Empire|Hakusan Kingdom]] ([[New Tokyo]]) eventually grew stronger and regained control of the northern states. Many Prometheans remained in [[Ikaanos]], however, and now offer a district full of exotic elements.&lt;br /&gt;
*The [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] in [[Diggory Alley]] - a small group of tough bandits who rule this area. &lt;br /&gt;
*The [[Great Mosque]] - beautiful and open to all; headquarters of the Caliphate faction in Ikaanos.&lt;br /&gt;
*[[Kira&#039;s Merch]] - a general store struggling to survive. &lt;br /&gt;
&lt;br /&gt;
==The Docks==&lt;br /&gt;
The south end of the docks to the east of Ikaanos, which most reliably features:&lt;br /&gt;
*Cyker Shipping Hold (WIP)&lt;br /&gt;
*[[Dockgrave Tavern]] - a great place to carouse and establish one&#039;s reputation, and also gamble, and get quick and cheap relief from their urges.&lt;br /&gt;
*[[The Velvet Room]] - underneath the Dockgrave is a VIP establishment one can hear rumors about but won&#039;t be allowed into until they are &amp;quot;somebody&amp;quot;.&lt;br /&gt;
*[[Antagonists#The Dockyard punks|The Dockyard Punks]] - a large gang of young punks who may be more harmful financially than physically.&lt;br /&gt;
&lt;br /&gt;
==Westside==&lt;br /&gt;
===Westside Heights===&lt;br /&gt;
Westside Heights, dubbed &amp;quot;The gate to the Wastelands&amp;quot;, is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely.&lt;br /&gt;
&lt;br /&gt;
Many poor, working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos&#039; wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue.&lt;br /&gt;
*[[Assembly Plant]] - House Cyker&#039;s dangerous and polluting industrial manufacturing complex, at which the MC can work if he chooses.&lt;br /&gt;
*[[Armor Store]] - Karl Cyker&#039;s store selling light to medium armor, also offers an essential same-day repair service. &lt;br /&gt;
*[[Nika&#039;s Clothes]] - a boutique for all things beautiful: dresses, swimwear, perfume and piercings. &lt;br /&gt;
*[[The Holy Virgin]] - Catholic cathedral headquarters of the Christian faction in Ikaanos.&lt;br /&gt;
*[[Caitlin&#039;s Clinic]] - a private hospital that will only come into existence if the MC helps fund it, but which could be a good source of revenue.&lt;br /&gt;
&lt;br /&gt;
===Marston Avenue===&lt;br /&gt;
The skyscrapers lining these bold streets demonstrate the great wealth of Ikaanos&#039; once-proud past. But where banks, travel agencies, and logging companies were once headquartered, raiders, murderers and [[Denaar Resin|denaar]] addicts now make their homes. &lt;br /&gt;
&lt;br /&gt;
A large wetland, called &#039;&#039;&#039;Marston Swamps&#039;&#039;&#039;, lies to the east, where it has swallowed several former affluent districts and parks after the [[Red River]] flooding controls went offline about 200 years ago.&lt;br /&gt;
*[[Sloppy Moe&#039;s Bar]] - a fortified inn that one has to knock to get into, but it&#039;s friendly inside. &lt;br /&gt;
*[[William Hanbard&#039;s General Store]] - a nondescript place one won&#039;t even notice until it is brought to their attention by some fellow Academy students. &lt;br /&gt;
*[[The Almer Karate School]] - the formidable &amp;quot;Almers&amp;quot; take the law into their own hands fighting against slavery.&lt;br /&gt;
*[[Marston Fort]] - the abandoned Fort Aboor, on the wild edge of Marston Avenue as it joins Cole&#039;s Canyon, is often taken over as a base by bandits.&lt;br /&gt;
&lt;br /&gt;
===Stokke Hills===&lt;br /&gt;
Stokke Hills is a destitute area, ruled by raider gangs and madmen. A devout society of about 100 people still dwells in central Stokke Hills, however, desperately fighting to reclaim their lost territory.&lt;br /&gt;
&lt;br /&gt;
Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today.&lt;br /&gt;
*[[Aimee&#039;s Goods]] - a general store that&#039;s struggling to survive, but might begin thriving if someone were to invest in it.&lt;br /&gt;
*[[Belial Guns]] - doesn&#039;t sell much, but is the base for those trying to maintain order in this district.&lt;br /&gt;
*The &amp;quot;[[Old Clubhouse]]&amp;quot; - the derelict factory that you used to hang out in with your brother and friends when you were growing up.&lt;br /&gt;
*[[Jobs and Money#The Felton Gang (Stokke Hills)|The Felton Gang]] -  low-life robbers &amp;amp; murderers notorious for selling bad bootleg alcohol.&lt;br /&gt;
*[[Fort Stokke]] - decrepit fort in the center of Stokke Hills more often used by bandits than the Skyguard.&lt;br /&gt;
*[[The Underworld]] - there&#039;s a community living *underneath* Stokke Hills, but the entries aren&#039;t obvious and one will have to ask around if they want to find a way in.&lt;br /&gt;
**[[Drenner Village]] - a community who&#039;ve made makeshift dwellings in a giant underground fuel silo, away from the law and the tax collectors.&lt;br /&gt;
**[[Fenrik&#039;s Tavern]] - the hub of Ikaano&#039;s underground, in both senses of the word.&lt;br /&gt;
&lt;br /&gt;
===Outer Marston Swamp===&lt;br /&gt;
A destitute area just west of Redhaven, on the edges of the Wetlands. This district contains the pre-severance pumping station whose failure contributed to the return of once-drained central Ikaanos to the swampland it used to be. Points of interest include: &lt;br /&gt;
*[[Orphanage|Redhaven Orphanage]] to the east, on the fringes of Redhaven.&lt;br /&gt;
*A lake, containing an island with an [[Marston Pumping Station|abandoned pumping station]] on it - reachable by a bridge, bandits permitting.&lt;br /&gt;
*An [[Abandoned Marston Farmstead|abandoned farmstead]] on the lakeside.&lt;br /&gt;
*The [[Fort Sera]] military base, a small independent mercenary faction (To unlock this location, the player needs to reach a satisfactory amount of [[influence]]).&lt;br /&gt;
&lt;br /&gt;
=== The Wetlands ===&lt;br /&gt;
A lush, post-industrial park that&#039;s now half lakes and swampland since the failure of the pumping station, and more or less completely covered in shrubbery and jungle. Points of interest include: &lt;br /&gt;
&lt;br /&gt;
*There&#039;s a pre-Severance [[Wetlands Watchtower|watchtower]] on a hill, occasionally used as a base by Skyguard troops, but is now occupied by a gang of raiders. Anyone taking them out would become the owner of this watchtower.&lt;br /&gt;
*Contains a good [[hunting]] spot (for boar, mostly).&lt;br /&gt;
*A few [[bandits]] may be hiding out here; beware!&lt;br /&gt;
*Roaming packs of [[Bestiary#Wrool Cats|wrool cats]] (may be more dangerous than the bandits).&lt;br /&gt;
&lt;br /&gt;
===Cole&#039;s Canyon===&lt;br /&gt;
Abandoned parkland within Ikaanos City, connecting the Wetlands to Marston Avenue... at least, when the route isn&#039;t blocked by bandits holding people up. There are some sod houses on Sentinel Hill overlooking the canyon, whose residents can earn a meager living working in the nearby rice fields of an old mansion. Large areas are now a wilderness though, with tough going through vine-filled ravines. There&#039;s a ruined hotel in there somewhere.&lt;br /&gt;
&lt;br /&gt;
===Watery Eyes===&lt;br /&gt;
Watery Eyes is a crowded post-[[The Severance|Severance]] district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries: narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys, and destitute people dressed in clothes made of burlap and gray wool.&lt;br /&gt;
&lt;br /&gt;
While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed [[Space Marines]], and other ungodly creatures that would love to test their aim on a cocky adventurer.&lt;br /&gt;
*[[Divine Juices]] - lively, large Tavern catering to all one needs; They may be here a while!&lt;br /&gt;
*[[Warrior Hall]] - also known as Odensborg; Aesir [[Factions|faction]] HQ and [[Religion#Æsir|temple]]&lt;br /&gt;
*[[Watery Eyes Slave Market|Slave Market]] - by or sell at auctions on a simple gallows platform on the north side of the old market.&lt;br /&gt;
*[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|The Fälth brothers]] - outlawed security guards and slave-hunters, based at their house on Waterman Street.  &lt;br /&gt;
&lt;br /&gt;
===Raikan===&lt;br /&gt;
Keeping East Asian (primarily Japanese) culture alive in Ikaanos City, entering the Raikan district is like stepping into another world. However, this place is now under the control of the Black Scorpion, a well-armed and professional group of bandits. It would require one&#039;s courage, will, and firepower to bring this group down.&lt;br /&gt;
*[[Burakumin Village]] - a village that is currently affected by the Black Scropion&#039;s grip on Raikan. Any potential hero who defeats this group will gain the villagers&#039; eternal gratitude and even a potential business oportunity&lt;br /&gt;
*[[Haruki&#039;s Store]] - one of the oldest stores in Raana, currently run by Botan Haruki, the fifth-generation owner of the store. Just like with anyone else in Raikan, the store is struggling from the control of the Black Scorpion and the owner himself is quite troubled by something that he can&#039;t say to others.&lt;br /&gt;
*[[Shunsuke&#039;s]] - an old establishment, a place where one can rest and play Daiku, a tactical board game.&lt;br /&gt;
*[[Toshi Gardens]] - the once thriving household of Toshi Oshiro, Raikan&#039;s Master Gardeners, which is now in a dilapidated state.&lt;br /&gt;
&lt;br /&gt;
===Kasey&#039;s Park===&lt;br /&gt;
The southwest district of [[Ikaanos#Ikaanos City|Ikaanos City]], a once beautiful area dominated by large city parks, is now run down, and the parks are untended. &lt;br /&gt;
&lt;br /&gt;
The area features an important, off-customs trade route, through &amp;quot;&#039;&#039;&#039;Kasey&#039;s crack&#039;&#039;&#039;&amp;quot; - a hole in the great wall of Ikaanos blasted open by the notorious General Biggs in 2399. Control over Kasey&#039;s crack has shifted over the years and contributes to the lawlessness of the area. Today, a group of hardy Old Germans holds west Kasey&#039;s Park, securing trade routes that go from [[Locations (Ikaanos)#Darkmere|Darkmere]] and [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] all the way up to [[New Tokyo]] and [[Lake City]] on the [[Prometheus Lake]]. Some trade caravans prefer this entry into the city as, despite Kasey&#039;s Park&#039;s dangers, it avoids the attention and the taxes of the [[Skyguard]].&lt;br /&gt;
&lt;br /&gt;
Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters, and low-life punks roaming the more obscure parts of Kasey&#039;s Park that don’t involve trade. &lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;campsites&#039;&#039;&#039; have been established inside the walls near the crack, as well as in the &#039;&#039;&#039;parks&#039;&#039;&#039; nearby - full of runaways, fugitives, and rogues. This location was chosen not just because the crack helps escape from the Skyguard when needed, but also because it provides convenient access to relatively safe &#039;&#039;&#039;hunting&#039;&#039;&#039; grounds outside the city, where escaped Earth flora and fauna thrive in [[The great biological wipe|the Great Biological Wipe]] - the growth of which was accelerated by the crack facilitating the spread of Earth species from Ikaanos City&#039;s parks into wild Raana beyond. &lt;br /&gt;
*[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild|Ikaanos&#039; German Caravaneer&#039;s Guild]], headed by caravan master Moritz Amboss.&lt;br /&gt;
*[[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero Falkenstein]]&#039;s store, a front for a struggling smuggling operation. &lt;br /&gt;
*The &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; and his dozen rogue space marine followers who dominate this area.&lt;br /&gt;
*[[Cassius Bauer]] and his similarly formidable girlfriend&#039;s makeshift stronghold in an abandoned building.&lt;br /&gt;
*The abandoned [[Temple of Yidhra]], a relic of a religion stamped out by the Church of the Two Moons.&lt;br /&gt;
*The crack in the city walls which lets Earth flora and fauna out to contaminate Raana, may also let formidable Raanan creatures in!&lt;br /&gt;
&lt;br /&gt;
==Emerald City==&lt;br /&gt;
Connected to the mainland by a guarded bridge, &#039;&#039;&#039;[[Emerald Island]]&#039;&#039;&#039;, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might have looked before [[The Severance]] in 2290.&lt;br /&gt;
&lt;br /&gt;
Watched over by [[Skyguard]]&#039;s elite, a resident of Emerald Island feels safe traversing the island&#039;s paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk.&lt;br /&gt;
&lt;br /&gt;
Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. &amp;quot;The Heights&amp;quot; borders &#039;&#039;&#039;the Palace&#039;&#039;&#039;, and is generally considered the center of human civilization, despite the presence of a huge slave market. &#039;&#039;&#039;Edgewater&#039;&#039;&#039; is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like a typical Earthian suburb from the 21st to 23rd century. &lt;br /&gt;
&lt;br /&gt;
===Crystal Hills===&lt;br /&gt;
*[[Hunt Research]] - mysterious biological research facility. &lt;br /&gt;
*[[Imperial Arms]] - for medium and high-end weapons, and high-tech armor. &lt;br /&gt;
*[[The Arena]] - gladiatorial training, fighting, and spectating. &lt;br /&gt;
*[[The Cathedral]] - headquarters of the Church of the Two Moons. &lt;br /&gt;
*[[The Golden Dragon]] - an opulent restaurant that will turn you away if you&#039;re not classy and in company.&lt;br /&gt;
*[[Virax Springs]] - a spa offering hot baths and relaxing massages.&lt;br /&gt;
&lt;br /&gt;
===Crystal Heights===&lt;br /&gt;
*[[Bank of Ikaanos]] - offering loans, and you may find accountants for hire.&lt;br /&gt;
*[[Doctor&#039;s Hall]] - providing advanced first aid supplies, expensive body-enhancing implants, and high-tech cosmetic surgery. &lt;br /&gt;
*[[Crystal Heights Slave Market|The Slave House]] slave market in the old opera house; up-market goods for an up-market location.&lt;br /&gt;
&lt;br /&gt;
===Palace District===&lt;br /&gt;
The crown of Emerald City, featuring:&lt;br /&gt;
&lt;br /&gt;
*[[Old City Hall]] - the seat of [[the Mayor]].&lt;br /&gt;
*[[Transit Department]] - the place handling trade between Mastersphere and Ikaanos - where a person with enough influence can purchase or &amp;quot;borrow&amp;quot; forbidden technology and other artifacts.&lt;br /&gt;
*[[The Orient]] - a very expensive restaurant.&lt;br /&gt;
*[[Republic Palace|The Republic Palace]] - seat of governance of [[Ikaanos]].&lt;br /&gt;
*[[Shuttle Station]] - the primary way to visit the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
== Ikaanos City Outskirts ==&lt;br /&gt;
Outside Ikaanos city, and to its west in the [[Westside Swamps]] area, lie the following &amp;quot;districts&amp;quot; of interest:&lt;br /&gt;
&lt;br /&gt;
===Imogen&#039;s Barrow===&lt;br /&gt;
Outside Ikaanos city but not yet dangerous wild Raana, this area is within the &amp;quot;Great Biological Wipe&amp;quot; of spreading Earth species. It is home to farmsteads feeding the city, trade routes supplying it, and coastal mangroves and inland forests providing timber and meat: [[Bestiary#Boars|boar]] and [[Bestiary#Deer|deer]] thrive here, their populations only kept in check by hunting from humans and predation by [[Bestiary#Wrool Cats|wrool cats]].  &lt;br /&gt;
*[[Oboray Redoubt]] - base of [[Jobs and Money#Stralsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund Caravans]], a trade route to the Prometheus kingdoms, which would benefit from investment.&lt;br /&gt;
*The [[Imogen&#039;s Barrow bunker|bunker]] - locked and fortified, inside the man-made earth mound &amp;quot;Barrow&amp;quot; that gives this area its name.&lt;br /&gt;
*[[Jobs and Money#The Walker Farm (Imogen&#039;s Barrow)|The Walker Farm]] - supplying food to Ikaanos, but harried by [[Tribalists|tribalist]] raiders and in need of help.&lt;br /&gt;
*A [[Hunting]] spot - for deer and some boar.&lt;br /&gt;
&lt;br /&gt;
===Preacher&#039;s Pond===&lt;br /&gt;
The marvelous landscapes around Preachers Pond and this stretch of the [[Red River]] are worth a visit; they may lift one&#039;s spirits after the hardships of life in Ikaanos City. There is also: &lt;br /&gt;
*[[Preacher&#039;s Hall]] - base for a small cult led by a charismatic warlord known as &amp;quot;the mad preacher&amp;quot;.&lt;br /&gt;
*[[Tancred&#039;s Stone]] - a mysterious monument of uncertain age, revered by the [[Cult of The Elder]].&lt;br /&gt;
*An [[Abandoned House|abandoned house]].&lt;br /&gt;
*[[Majestic scenery]]: here is an excellent spot to relax and take in the view of the marvelous views.&lt;br /&gt;
*[[Tribalists|Tribalist]] raiders in Preacher&#039;s Woods - lots of them; beware!&lt;br /&gt;
&lt;br /&gt;
===Darkmere===&lt;br /&gt;
A few people struggle to make a living between the trees in this region where the Darkmere forests meet the [[Red River]] swamps. The district is most of note for offering rare access to a navigable stretch of the Red River, which allows easy travel further west to the [[Prometheus Kingdoms]].&lt;br /&gt;
*[[Darkmere Port]] - for boats upriver to the Red River Basin villages (particularly Hama and Kahill), and on to [[Prometheus Lake]].&lt;br /&gt;
*[[Antagonists#Highwaymen|Highwaymen]] - a group of particularly heavily armed and dangerous robbers prey on those taking the boats from Darkmere Port.&lt;br /&gt;
*[[Darkmere Mill]] - a derelict [[House Cyker|Cyker]] lumber mill near Darkmere port, for sale at the [[Town Hall]].  &lt;br /&gt;
*A [[Hunting]] spot - abundant [[Bestiary#Dukkas|dukkas]] can be found here but in a hidden location known only to select expert huntsmen.&lt;br /&gt;
&lt;br /&gt;
==North River Basin==&lt;br /&gt;
===[[Avonmore Island]]===&lt;br /&gt;
&lt;br /&gt;
===[[Harrow Island]]===&lt;br /&gt;
*[[Ashbury Estate]]&lt;br /&gt;
*[[Zapin Fields]]&lt;br /&gt;
&lt;br /&gt;
===[[Corazon Jungles]]===&lt;br /&gt;
*[[Corazon Gorge]]&lt;br /&gt;
===[[Kanji Gardens]]===&lt;br /&gt;
====[[Hamah Bay]]====&lt;br /&gt;
*[[Hamah Market]] - selling food, pelts, and not much else. &lt;br /&gt;
====[[Blackfang Valley]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bela&#039;s Marsh]]====&lt;br /&gt;
&lt;br /&gt;
===[[Celior Forest]]===&lt;br /&gt;
====[[Kahill Outpost]]====&lt;br /&gt;
*[[Luke&#039;s Empire]] - trade hub and general store selling hunting gear.&lt;br /&gt;
*[[The Goat&#039;s Toe]] - tavern providing beer, beds, rumors, and jobs.&lt;br /&gt;
*[[Kahill Mine]] - under-exploited gold &amp;amp; silver concession available for purchase for a hefty fee. &lt;br /&gt;
&lt;br /&gt;
====[[Silfren Woods]]====&lt;br /&gt;
*Silfren Lair - &lt;br /&gt;
*[[Silfren Mine]] - illegal mining operation being run by fierce bandits&lt;br /&gt;
&lt;br /&gt;
====[[Sewo&#039;s Bend]]====&lt;br /&gt;
&lt;br /&gt;
Return to Last Page: [[Ikaanos]]&lt;br /&gt;
&lt;br /&gt;
==The Mastersphere==&lt;br /&gt;
Orbiting Raana is a still functioning colony ship from Earth:&lt;br /&gt;
&lt;br /&gt;
===[[USS Seneca|USS Seneca - &amp;quot;The Mastersphere&amp;quot;]]===&lt;br /&gt;
- from which a decadent elite wields power over Ikaanos.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7726</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7726"/>
		<updated>2025-03-27T03:16:19Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Background text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version. As such, information may change at any time.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts. The child of Arth and Harlow McClung, she underwent her first adventure with her father at the age of 16. After 2 months of trekking through the Jungle, the duo found the crashed remnants of a master satellite from Astarox 4.&lt;br /&gt;
&lt;br /&gt;
Harlow, a first-waver, claimed the satellite could bring bad forced to Raana; her death two years later solidified Stacey&#039;s fear of technology. When Stacey turned 21, her father disappeared on an expedition, leaving her alone. She became a well known relic hunter until she was enslaved shortly after meeting the player.&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunting ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
===Relic Hunter Assignment===&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5 (Max 30)&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations, and involve varying amounts of combat and/or skill rolls. Bringing backup is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Relic Processing===&lt;br /&gt;
Once you have retrieved the relic, you can talk to Stacey to process the relic, where you will be given the choice to sell the relic for money, donate the relic for standing with the [[Historical Society]], or keep the relic for influence and other potential bonuses. Kept sexual relics will give household corruption; relic weaponry will give a combat training bonus, and occult relics will give occult skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Artifact Level !! Sell !! Donate !! Keep&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| +$10000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +1 Standing (Historical Society)|| +500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| +$20000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +2 Standing (Historical Society)|| +1500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| +$40000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +3 Standing (Historical Society)|| +3500 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +1 Occult Skill&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| +$75000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +4 Standing (Historical Society)|| +6000 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +2 Occult Skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nika%27s_Clothes&amp;diff=7725</id>
		<title>Nika&#039;s Clothes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nika%27s_Clothes&amp;diff=7725"/>
		<updated>2025-03-27T02:53:00Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:nikas.jpg|thumb|500px|right]]&lt;br /&gt;
Owned by Nikolai Sidorov, Nika&#039;s Clothes in [[Locations (Ikaanos)#Westside Heights|Westside Heights]] is a little boutique that sells clothes, accessories, and piercings for the master with an eye for fashion. Nikolai also provides a piercing service to go along with the jewelry he sells. And he will also purchase relevant raw materials from you, and finished jewelry to sell on.&lt;br /&gt;
&lt;br /&gt;
==Goods &amp;amp; Services provided==&lt;br /&gt;
====Wearables====&lt;br /&gt;
*Wrap Dress, Formal (+2 Beauty, +5 Charisma): $300&lt;br /&gt;
*Loin Dress, Formal (+2 Beauty, +5 Charisma): $320&lt;br /&gt;
*New Eden Gown (+6 Beauty, +8 Charisma): $950&lt;br /&gt;
*String Bikini (+2 Beauty): $90&lt;br /&gt;
*Latex Strap Bikini (+2 Beauty): $350&lt;br /&gt;
*Lake Bikini (+2 Beauty, +1 Charisma): $250&lt;br /&gt;
*Leather [[Accessories and Equipment#The collar|Collar]]: $100&lt;br /&gt;
*Training Clothes: $395&lt;br /&gt;
*Holiday Dress: $375&lt;br /&gt;
*[[Accessories and Equipment#Maid Dress / Footman Suit|Maid Dress]]: $495&lt;br /&gt;
*[[Accessories and Equipment#Maid Dress / Footman Suit|Footman Suit]]: $595&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
*[[DoMe Perfume]] (+2 Charisma): $50&lt;br /&gt;
*[[Ra&#039;s Blance Perfume]] (+2 Beauty, +4 Charisma): $450&lt;br /&gt;
*[[Textiles]]: $2,400 per 100&lt;br /&gt;
*[[Scrap Cloth]]: $1,200 per 100&lt;br /&gt;
*[[Golden Necklace]] (+3 Beauty, +3 Charisma): $795&lt;br /&gt;
*[[Diamond Necklace]] (+6 Beauty, +6 Charisma): $14,995&lt;br /&gt;
*[[Embryl Necklace]] (+7 Beauty, +7 Charisma): $29,555&lt;br /&gt;
&lt;br /&gt;
====Piercings====&lt;br /&gt;
*[[Accessories and Equipment#Tongue piercing|Tongue Piercings]] (+1 Beauty; +1 Charisma): $200&lt;br /&gt;
*[[Accessories and Equipment#Nipple piercings|Nipple Piercings]] (+1 Beauty): $250&lt;br /&gt;
*[[Accessories and Equipment#Clitoris &amp;amp; Belly-Button piercing|Bellybutton &amp;amp; Clit Piercings]] (+3 Beauty; +1 Charisma): $350&lt;br /&gt;
More info on effects of [[Piercings|Piercings here]].&lt;br /&gt;
&lt;br /&gt;
== Nikolai will buy... ==&lt;br /&gt;
The MC may sell these items to Nika:&lt;br /&gt;
*[[Textiles]]: $15/unit&lt;br /&gt;
*[[Gold]]: $150/unit&lt;br /&gt;
*[[Gold Necklace]]: $255/unit&lt;br /&gt;
*[[Diamond Necklace]]: $6,000/unit&lt;br /&gt;
*[[Embryl Necklace]]: $15,000/unit&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The quest &amp;quot;[[Quests|A Holiday Gift]]&amp;quot; can be acquired here. Completing it unlocks the option to purchase the Holiday Dress for $375.&lt;br /&gt;
&lt;br /&gt;
==Work==&lt;br /&gt;
A slave or servant can be assigned to work here. The work is zero risk apart from the commute, and pays reasonably well - plus while working with the fun and up-beat Nika your slave has a daily chance to raise their &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; (up to 60).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Work Details&lt;br /&gt;
|-&lt;br /&gt;
|Income&lt;br /&gt;
|$30/day&lt;br /&gt;
|-&lt;br /&gt;
|Risks&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Age&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Accessories_and_Equipment&amp;diff=7724</id>
		<title>Accessories and Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Accessories_and_Equipment&amp;diff=7724"/>
		<updated>2025-03-27T02:49:07Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Maid Dress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all available accessories &amp;amp; equipment that could (potentially) affect slaves and NPCs.&lt;br /&gt;
&lt;br /&gt;
==Maid Dress / Footman Suit==&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Maid Dresses &amp;amp; Footmen Suits double the influence bonus of maids/footmen; additionally, it doubles the chance of increasing their domestic skill.&lt;br /&gt;
&lt;br /&gt;
==The collar==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]] and [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Lowers escape risk with two points. Has a 16.6% chance to lower [[Willpower]] by one point. Has a 16.6% daily chance to increase the [[Traits (NPCs)#Submissive|Submissive]] Trait by one point, if [[Happiness and Affection|Affection]] is Friendly or lower.&lt;br /&gt;
&lt;br /&gt;
==Nipple chains==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Nipple wear (+8) and Pain (+3). [[Corruption]] 39 or less decreases [[Happiness and Affection|Happiness]] and Affection, while raising [[Humiliation]], Corruption above 40 increases [[Arousal]] and Happiness by small amounts, while Corruption 70+ increases Arousal and Happiness by noticeable amounts.&lt;br /&gt;
&lt;br /&gt;
==Butt plugs==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Anal plugs always increase anal wear and [[Pain]], especially if a slave has the [[Traits (NPCs)#Delicate|Delicate]] trait. Positive effects ([[Arousal]], [[Happiness and Affection|Happiness]]) start around a [[Corruption]] level of 35-40, becoming easier to obtain as Corruption increases.&lt;br /&gt;
* More information can be found [[Butt plugs|here]].&lt;br /&gt;
&lt;br /&gt;
==Nipple piercings==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Pain and potential [[Happiness and Affection|Happiness]] loss related to the initial action of piercing the slave. +1 boost to [[Attributes (NPCs)#Beauty|Beauty]] when worn, but this does not affect the final price when auctioning off a girl.&lt;br /&gt;
&lt;br /&gt;
==Clitoris &amp;amp; Belly-Button piercing==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Clitoris and belly-button [[piercings]] have very few negative effects except the initial action of piercing the slave. They increase a girl&#039;s daily [[States (NPCs)#Arousal|Arousal]], especially as [[Corruption]] hits 30+, with further increases at 50+ and 70+. And they give a 5% daily chance to raise an NPC&#039;s Corruption (cap: 30). Plus clitoris piercings give a 15% chance to increase Arousal by +1 each round during vaginal sex. However NPCs with the [[Traits (NPCs)#Vanilla|Vanilla]] or [[Traits (NPCs)#Pure|Pure]] traits have a 25% chance to lower their [[Happiness and Affection|Happiness]] one point per day, if Corruption is under 30. There&#039;s also a daily chance (5%) to decrease the [[Traits (NPCs)#Vanilla|Vanilla]] trait by one point, if Corruption is under 50. These piercings also give +3 Beauty and +1 Charisma when worn (may not affect slave sale price).&lt;br /&gt;
&lt;br /&gt;
== Tongue piercing ==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  +20% faster Oral skill gain (cap: 120). +1 Beauty and +1 Charisma when worn (may not affect slave sale price). &lt;br /&gt;
&lt;br /&gt;
==Perfumes==&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Nika&#039;s Clothes]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases [[Happiness and Affection|Happiness]], especially if a girl has the [[Traits (NPCs)#Materialistic|Materialistic]] trait. Temporary boost to [[Attributes (NPCs)#Beauty|Beauty]], which does not affect the final price when auctioning off a girl.&lt;br /&gt;
&lt;br /&gt;
==Harnesses==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Devious Tools]]&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**All harness-wearing slaves with [[Corruption]] 29 or less and the [[Traits (NPCs)#Perverted|Pervert]] trait of 50 or less&lt;br /&gt;
***+2 [[Humiliation]] per day&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] per day&lt;br /&gt;
**A slave with the 51+ [[Traits (NPCs)#Shamefast|Shamefast]] trait and [[Corruption]] 39 or less&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] and Affection per day&lt;br /&gt;
***+1 [[Humiliation]] per day &#039;&#039;(Note: this is currently bugged to -1 Humiliation as of 0.8.3.1 A1)&#039;&#039;&lt;br /&gt;
***33% chance of -1 [[Willpower]] per day&lt;br /&gt;
**A slave with 1+ [[Traits (NPCs)#Vanilla|Vanilla]] trait&lt;br /&gt;
***-1 [[Happiness and Affection|Happiness]] per day&lt;br /&gt;
***+1 [[Stress]] per day&lt;br /&gt;
***+1 [[Humiliation]] per day&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nika%27s_Clothes&amp;diff=7723</id>
		<title>Nika&#039;s Clothes</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nika%27s_Clothes&amp;diff=7723"/>
		<updated>2025-03-27T02:45:04Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Maid/Footman attire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:nikas.jpg|thumb|500px|right]]&lt;br /&gt;
Owned by Nikolai Sidorov, Nika&#039;s Clothes in [[Locations (Ikaanos)#Westside Heights|Westside Heights]] is a little boutique that sells clothes, accessories, and piercings for the master with an eye for fashion. Nikolai also provides a piercing service to go along with the jewelry he sells. And he will also purchase relevant raw materials from you, and finished jewelry to sell on.&lt;br /&gt;
&lt;br /&gt;
==Goods &amp;amp; Services provided==&lt;br /&gt;
====Wearables====&lt;br /&gt;
*Wrap Dress, Formal (+2 Beauty, +5 Charisma): $300&lt;br /&gt;
*Loin Dress, Formal (+2 Beauty, +5 Charisma): $320&lt;br /&gt;
*New Eden Gown (+6 Beauty, +8 Charisma): $950&lt;br /&gt;
*String Bikini (+2 Beauty): $90&lt;br /&gt;
*Latex Strap Bikini (+2 Beauty): $350&lt;br /&gt;
*Lake Bikini (+2 Beauty, +1 Charisma): $250&lt;br /&gt;
*Leather [[Accessories and Equipment#The collar|Collar]]: $100&lt;br /&gt;
*Training Clothes: $395&lt;br /&gt;
*Holiday Dress: $375&lt;br /&gt;
*Maid Dress: $495&lt;br /&gt;
*Footman&#039;s Suit: $595&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
*[[DoMe Perfume]] (+2 Charisma): $50&lt;br /&gt;
*[[Ra&#039;s Blance Perfume]] (+2 Beauty, +4 Charisma): $450&lt;br /&gt;
*[[Textiles]]: $2,400 per 100&lt;br /&gt;
*[[Scrap Cloth]]: $1,200 per 100&lt;br /&gt;
*[[Golden Necklace]] (+3 Beauty, +3 Charisma): $795&lt;br /&gt;
*[[Diamond Necklace]] (+6 Beauty, +6 Charisma): $14,995&lt;br /&gt;
*[[Embryl Necklace]] (+7 Beauty, +7 Charisma): $29,555&lt;br /&gt;
&lt;br /&gt;
====Piercings====&lt;br /&gt;
*[[Accessories and Equipment#Tongue piercing|Tongue Piercings]] (+1 Beauty; +1 Charisma): $200&lt;br /&gt;
*[[Accessories and Equipment#Nipple piercings|Nipple Piercings]] (+1 Beauty): $250&lt;br /&gt;
*[[Accessories and Equipment#Clitoris &amp;amp; Belly-Button piercing|Bellybutton &amp;amp; Clit Piercings]] (+3 Beauty; +1 Charisma): $350&lt;br /&gt;
More info on effects of [[Piercings|Piercings here]].&lt;br /&gt;
&lt;br /&gt;
== Nikolai will buy... ==&lt;br /&gt;
The MC may sell these items to Nika:&lt;br /&gt;
*[[Textiles]]: $15/unit&lt;br /&gt;
*[[Gold]]: $150/unit&lt;br /&gt;
*[[Gold Necklace]]: $255/unit&lt;br /&gt;
*[[Diamond Necklace]]: $6,000/unit&lt;br /&gt;
*[[Embryl Necklace]]: $15,000/unit&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
The quest &amp;quot;[[Quests|A Holiday Gift]]&amp;quot; can be acquired here. Completing it unlocks the option to purchase the Holiday Dress for $375.&lt;br /&gt;
&lt;br /&gt;
==Work==&lt;br /&gt;
A slave or servant can be assigned to work here. The work is zero risk apart from the commute, and pays reasonably well - plus while working with the fun and up-beat Nika your slave has a daily chance to raise their &#039;&#039;&#039;[[Attributes (NPCs)#Charisma|Charisma]]&#039;&#039;&#039; (up to 60).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Work Details&lt;br /&gt;
|-&lt;br /&gt;
|Income&lt;br /&gt;
|$30/day&lt;br /&gt;
|-&lt;br /&gt;
|Risks&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Age&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Guard&amp;diff=7718</id>
		<title>Assignments and Jobs - Guard</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Guard&amp;diff=7718"/>
		<updated>2025-03-26T01:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Household Raids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guard =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High&lt;br /&gt;
If you have a [[Assignments and Jobs#Captain of the Guard|Captain of the Guard]] assigned, each day, each Guard will have a chance of having their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] combat skills increased, and their [[Attributes (NPCs)#Discipline|Discipline]], by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Guards &#039;s main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos&#039; Control value). &lt;br /&gt;
&lt;br /&gt;
==Guard Value==&lt;br /&gt;
&lt;br /&gt;
The Guard Value of an NPC is calculated based on the following factors:&lt;br /&gt;
* A base value of 1.&lt;br /&gt;
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 40+, add 1 to the Guard Value.&lt;br /&gt;
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is 80+, add 2 more to the Guard Value.&lt;br /&gt;
* If the guard&#039;s [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to the Guard Value.&lt;br /&gt;
* If the guard&#039;s [[Attributes (NPCs)#Kindness|Kindness]] is 60+, subtract 1 from the Guard Value.&lt;br /&gt;
* If the guard has the [[Traits (NPCs)#Warrioress|Warrior]] trait, add 2 to the Guard Value.&lt;br /&gt;
*If the guard has the [[Traits (NPCs)#Brawler|Brawler]] trait, add 2 to the Guard Value.&lt;br /&gt;
*If the guard has the [[Traits (NPCs)#Malevolent|Malevolent]] trait, add 2 to the Guard Value.&lt;br /&gt;
* If the guard&#039;s age is 15 or less, subtract 1 from the Guard Value.&lt;br /&gt;
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their Guard Value.&lt;br /&gt;
&amp;lt;!-- Plz just change that to &amp;quot;Muscular&amp;quot; bodytype… --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guard Pool==&lt;br /&gt;
&lt;br /&gt;
A guard adds his or her Guard value to the household Guard Pool. &lt;br /&gt;
&lt;br /&gt;
That pool determines the total Guard Power of the Household. &lt;br /&gt;
&lt;br /&gt;
(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or her Guard Value to the Guard Pool)&lt;br /&gt;
* 0-5: Amateur.&lt;br /&gt;
* 6-10: Average.&lt;br /&gt;
* 11-15: Good.&lt;br /&gt;
* 16-24: Professional.&lt;br /&gt;
* 25+: Fortress.&lt;br /&gt;
&lt;br /&gt;
=== Effects of the Guard Pool:===&lt;br /&gt;
&lt;br /&gt;
The guards do many things to protect your household, including:&lt;br /&gt;
* Reduce the chance of slaves [[Escape|escaping]] your &amp;lt;!-- abuse --&amp;gt;  household.&lt;br /&gt;
** (Escape chance reduced by the Guard Pool value.)&lt;br /&gt;
* Prevent thieves from burgling you.&lt;br /&gt;
* Reduce [[Chaos]] in your tavern:&lt;br /&gt;
** Guard Pool more than 20 reduces Chaos by 1 point.&lt;br /&gt;
** Guard Pool more than 40 reduces Chaos by 2 additional points.&lt;br /&gt;
** Guard Pool more than 60 reduces Chaos by 3 additional points.&lt;br /&gt;
* Stop thieves/urchins from trespassing in your property (that&#039;s how you capture [[Kelly McTierney]]).&lt;br /&gt;
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.&lt;br /&gt;
&lt;br /&gt;
==Household Raids==&lt;br /&gt;
When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household&#039;s wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.&lt;br /&gt;
&lt;br /&gt;
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is &#039;&#039;&#039;120&#039;&#039;&#039; is sufficient to repel 99% of raids. [[The Player]] also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.&lt;br /&gt;
&lt;br /&gt;
Raids that breach your defenses will cause the following effects:&lt;br /&gt;
* Up to 30% of your money will be stolen (capped at $15k)&lt;br /&gt;
* Between 15-30% of your merchandise and/or food can be stolen.&lt;br /&gt;
&lt;br /&gt;
Additionally, all raids have the following effects:&lt;br /&gt;
* Random health loss for guards and/or player.&lt;br /&gt;
* Assigned guards may improve combat skills.&lt;br /&gt;
* Variable ammo costs will be incurred.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7717</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7717"/>
		<updated>2025-03-25T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version. As such, information may change at any time.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
Additional background texts not currently implemented.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunting ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
===Relic Hunter Assignment===&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5 (Max 30)&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations, and involve varying amounts of combat and/or skill rolls. Bringing backup is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Relic Processing===&lt;br /&gt;
Once you have retrieved the relic, you can talk to Stacey to process the relic, where you will be given the choice to sell the relic for money, donate the relic for standing with the [[Historical Society]], or keep the relic for influence and other potential bonuses. Kept sexual relics will give household corruption; relic weaponry will give a combat training bonus, and occult relics will give occult skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Artifact Level !! Sell !! Donate !! Keep&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| +$10000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +1 Standing (Historical Society)|| +500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| +$20000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +2 Standing (Historical Society)|| +1500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| +$40000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +3 Standing (Historical Society)|| +3500 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +1 Occult Skill&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| +$75000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +4 Standing (Historical Society)|| +6000 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +2 Occult Skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7716</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7716"/>
		<updated>2025-03-25T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Finished Relic Hunter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version. As such, information may change at any time, and this page may be incomplete.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
Additional background texts not currently implemented.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunting ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
===Relic Hunter Assignment===&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5 (Max 30)&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations, and involve varying amounts of combat and/or skill rolls. Bringing backup is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Relic Processing===&lt;br /&gt;
Once you have retrieved the relic, you can talk to Stacey to process the relic, where you will be given the choice to sell the relic for money, donate the relic for standing with the [[Historical Society]], or keep the relic for influence and other potential bonuses. Kept sexual relics will give household corruption; relic weaponry will give a combat training bonus, and occult relics will give occult skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Artifact Level !! Sell !! Donate !! Keep&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| +$10000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +1 Standing (Historical Society)|| +500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| +$20000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +2 Standing (Historical Society)|| +1500 Influence&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| +$40000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +3 Standing (Historical Society)|| +3500 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +1 Occult Skill&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| +$75000|| +12 Affection (Stacey) &amp;lt;br&amp;gt; +4 Standing (Historical Society)|| +6000 Influence &amp;lt;br&amp;gt; or +1 Household Corruption/day &amp;lt;br&amp;gt; or +1 Combat Training bonus &amp;lt;br&amp;gt; or +2 Occult Skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7714</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7714"/>
		<updated>2025-03-25T01:36:35Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Basics of relic hunter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version. As such, information may change at any time, and this page may be incomplete.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
Additional background texts not currently implemented.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunter ==&lt;br /&gt;
&lt;br /&gt;
Stacey can be assigned to continue her search for ancient relics and artifacts. The relic hunter engine generates random relics and their respective quest chains.&lt;br /&gt;
&lt;br /&gt;
When assigned as a Relic Hunter, Stacey will generate progress towards a new relic quest. Progress speed is determined from the average of Stacey&#039;s Intelligence, Discipline, and Academic stats.&lt;br /&gt;
&lt;br /&gt;
Additional speed modifiers:&lt;br /&gt;
* Allowance (per $100): +5, up to 30&lt;br /&gt;
* Fame (500+): +10&lt;br /&gt;
* [[Historical Society]] Standing (10+): +10&lt;br /&gt;
* Library (per level): +5&lt;br /&gt;
* No library: -50&lt;br /&gt;
* No allowance: -75&lt;br /&gt;
* Willpower (10-): -20&lt;br /&gt;
* Happiness (10-): -100&lt;br /&gt;
* Happiness (20-): -25&lt;br /&gt;
* Corruption (70+): -15&lt;br /&gt;
* Corruption (90+): -15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once Stacey has finished researching the relic, you can generate a quest by asking her about the relic. Quests are randomly generated, and can take you to multiple locations. Upon finishing the quest, you can either sell, donate, or keep the relic.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Void_Seeker&amp;diff=7710</id>
		<title>Void Seeker</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Void_Seeker&amp;diff=7710"/>
		<updated>2025-03-24T02:12:00Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Fixed incorrect linked article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Void Seeker Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within muscular body type boundaries&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within muscular body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039;  -&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Disciple of Adem&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Whitehaven District (Prowler In The Depths, Chapter 3 quest)&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Void Seeker (Name randomly generated), is a male NPC that the player can encounter and fight as part of the quest: Prowler In The Depths, Chapter 3.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Detached|Detached]]&lt;br /&gt;
*[[Traits (NPCs)#Deadly Enemy|Deadly Enemy]] &lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*[[Traits (NPCs)#Jaded|Jaded]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Brawler|Brawler]]&lt;br /&gt;
&lt;br /&gt;
===Starting stats===&lt;br /&gt;
[[File:Void Seeker Starting Stats.png|frameless|843x843px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7709</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7709"/>
		<updated>2025-03-24T02:11:21Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Fixed alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7706</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7706"/>
		<updated>2025-03-23T14:44:21Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Tech Gunner trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
This character has a proficiency for plasma rifles, coil guns and cyber cannons. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7701</id>
		<title>Stacey McClung</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Stacey_McClung&amp;diff=7701"/>
		<updated>2025-03-23T04:36:07Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Stacey McClung Basics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version. As such, information may change at any time, and this page may be incomplete.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staart1.jpg|alt=Stacey McClung|thumb|Stacey McClung]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 62 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Background:&#039;&#039;&#039; The Docks, Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Crystal Heights Slave Market]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $17,000&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Not implemented.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Stacey McClung&#039;&#039;&#039; is a female NPC; the heir to the McClung family, she dedicates her time to the exploration for and study of ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
Additional background texts not currently implemented.&lt;br /&gt;
&lt;br /&gt;
==Character Traits==&lt;br /&gt;
*[[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
*[[Traits (NPCs)#Nerd|Nerd]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Pistoleer|Pistoleer]]&lt;br /&gt;
*[[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
*[[Traits (NPCs)#Traditionalist|Traditionalist]]&lt;br /&gt;
*[[Traits (NPCs)#Vanilla|Vanilla]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
[[File:Stacey McClung Starting Stats.png|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
== Relic Hunter ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Stacey_McClung_Starting_Stats.png&amp;diff=7700</id>
		<title>File:Stacey McClung Starting Stats.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Stacey_McClung_Starting_Stats.png&amp;diff=7700"/>
		<updated>2025-03-23T04:34:36Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stacey Stats&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7699</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7699"/>
		<updated>2025-03-23T04:27:12Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Traditionalist Trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if City Control/Prosperity drop below 15. Gains happiness if City Control/Property is 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5x more likely to use bookcases in private room. Earns more prestige and income from Academic Professorship.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7698</id>
		<title>Traits (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=7698"/>
		<updated>2025-03-23T04:08:10Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Pistoleer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are commoner than others. And this list is not complete!&lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait with one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is Impressive or larger. Massive cocks will cause even more wear, and might physically hurt the girl even if you play it relatively safe.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and grueling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female and Males.&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness with an additional point when providing the girl with treats.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show him or herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Willpower loses when asked to be naked or dressed in skimpy clothes but also loses Happiness and Affection.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Trait will remain dormant when Corruption reaches 40&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of Corruption per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Orgasms during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a Corruption above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with Nymphomaniac or Perverted traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; Discipline).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addict ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A chance roll based on the Advocate&#039;s [[Attributes (NPCs)#Discipline|Discipline]] and [[Attributes (NPCs)#Intelligence|Intelligence]], and offset by her [[States (NPCs)#Respect|Respect]] for you, determines if she&#039;s successful in either increasing Household [[The household|Demoralization]] (WILLPOWER 9 or less) &#039;&#039;OR&#039;&#039; decrease Household Demoralization (requires WILLPOWER 40+) and/or increase household [[The household|Emancipation]] (requires WILLPOWER 70+ &#039;&#039;and&#039;&#039; [[States (NPCs)#Corruption|Corruption]] below 40). An Advocate with a WILLPOWER between 10 and 39 is more or less dormant. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has more resistance against willpower-reducing techniques. She can also be quite bitchy against other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Will affect other slaves by lowering their Willpower in randomly generated &amp;quot;discussions&amp;quot; that checks Willpower against Willpower. The slave&#039;s presence in your household might also affect other slave&#039;s Happiness negatively. Dominant and commanding words receive a large penalty (-20) if the Dominant slave&#039;s Corruption is below 40. All Cunnilingus attempts get a noticeable bonus, however.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A Malevolent slave with Willpower above 30 has a 5% chance to increase this trait with one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 0 has a 5% chance to decrease this trait with one point per day. &lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; Willpower and lower their Corruption. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves by lowering their Corruption and raising their Willpower (15% chance) as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC will also suffer a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s Corruption is below 40. A corrupted Feminist (Corruption 50+) will have a small chance of raising other girls&#039; Corruption, however. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this Trait one point per day if you let your girl work at The Secret Garden Bookstore. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this Trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace; events that would make a normal person happy might not affect a Jaded one at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Malevolent===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with +15 Corruption, has a +5 damage bonus in combat, and +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. Daily 1/6 chance of raising the person&#039;s Corruption by one point if Happiness is 40 or higher (cap: 50). Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household Purity 1 point, if it is above 10. Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household Depravity by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and Willpower above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+). -2 Happiness/day (min: 30) if you have three or more Workshops in your yard. +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard. +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished. Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +5 Intelligence, Academics and Science boost, but a -8 Charisma modification.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-2/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20). Receives a -20 penalty when training Ranged or Melee skills.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle with half-measures. He or she can be a pain to homeschool &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An additional +2 Influence if assigned as maid. Starts with a +10 Discipline boost. Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Perfectionist 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. Also, NPCs that have an assigned Title, and Discipline 60+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night, that chance being 50% for Head Maid or Pantry Girl, or 16.7% if Quartermaster, Head Chef or Nurse. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases household Purity.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; About 50-90% harder to raise personal [[Corruption]]. Daily loss of personal Corruption 1 point per day down to a minimum of 10. Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily. A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 Kindness. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and Corruption 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s Corruption above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.)&lt;br /&gt;
&lt;br /&gt;
While this being can be instructed to participate in battle, they cannot wield any weapons and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs. A Trait that&#039;s not unique, but is valuable and rare - only available to certain NPCs (Ansel, Doyle, Laika, Loden, Jack and Kyle always; Bud and Kelly sometimes). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 merchandise from scavenging, plus 1/15 chances for [[Tendstims|Tendstim]], [[Energy Cells|Energy Cell]] and [[Durasteel]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; The siblings [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have this trait, and if sent Scavenging on the same day, will work together to bring home extra Merchandise (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing works. A Starlet starts with a +10 Dancing and +10 Performance bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all homeschooling classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30. You can also increase the Submissive Trait by letting a girl walk around with a Large+ butt plug; this requires her Corruption to be 20+ and her Affection toward you Friendly or higher. You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 40. And [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a  15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ and Dexterity 50+ has a 30% chance to decrease this trait with one point per day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; This NPC provides a significant boost to [[Hacking]] attempts when they are accompanying the MC as a Follower. They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher. Having a Computer in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their Academic and Science gains from Homeschooling classes. All upgrades to a Tech Module instantly give this NPC a +3 Happiness boost. A Techie always starts the game with a +20 boost to their Science skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow him or her to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a modifier +25 Survival Skill and also adds a small chance boost to all fishing and [[hunting]] rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work, always trying to make a good impression if assigned to a vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning this NPC (female) as Head Maid provides a +4 daily Influence boost, as she&#039;ll make your household spotless and a fine example of what diligence looks like. Workaholics start with a +15 Discipline boost and have a 15% daily chance of raising Discipline (to a maximum of 100) if Happiness is Low or higher, Affection is Neutral or higher and there&#039;s no active Anger. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Starts with a +15 Discipline modifier and a 15% daily chance to raise Discipline if Happiness is Low or higher, Affection is Neutral or higher and Angry is Low, +2 Daily Influence gains if assigned to vendors and a +4 daily Influences if assigned to be a Head Maid.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value, if their Discipline is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of Pacifist) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
This character has a proficiency for pistols and revolvers. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). &amp;lt;s&amp;gt;There&#039;s also a 10% chance to increase this trait if the NPC is assigned to [[the Arena]] and has a Discipline above 49.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
===Attention-whore===&lt;br /&gt;
An NPC with the Attention-whore Trait is a self-occupied wiseacre that more or less demands that you spend personal time with him or her. Attention-whore NPCs have an attention meter in their trait pop info box. If this meter is full, the NPC will suffer drastic Happiness and Affection drops daily. Shrink this bar by taking the NPC to the cinema, river walks, go to the diner, [[the Golden Dragon]], include him (Bud only) in [[Dockgrave Tavern|Dockgrave]] bar runs, have &amp;quot;chill nights&amp;quot;, dinners, parties, [[pool parties]] in the [[Gazebo]], &amp;quot;spend time together&amp;quot; (a special event for some NPCs), or have them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: &lt;br /&gt;
&lt;br /&gt;
* -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
* +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
The Deadly Enemy Trait Value deteriorates naturally one point per day.&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
This NPC (e.g. [[Gregory Helm]]) is very lenient, careful, and doesn’t make much noise. They are used to being told what to do, and they do most things without complaint. Effects: &lt;br /&gt;
&lt;br /&gt;
* -1 WILLPOWER/day (down to a minimum of 60). &lt;br /&gt;
* x 2 [[Anger]] recovery. &lt;br /&gt;
* -10 [[Escape]] risk.&lt;br /&gt;
&lt;br /&gt;
===Detached===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Some followers of the [[The Red Tide|Order of the Red Tide]], including the [[Cultist Monk|cultist monk]] found in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], and &amp;quot;[[the Black Scorpion]]&amp;quot; of [[Locations (Ikaanos)#Raikan|Raikan]], follow a strict code of honor, part of which is a stricture to forever serve whoever defeats them in combat, indicated by this Trait. Followers of this code may also have restrictions on what weapons or armor they may use, though these details may vary from individual to individual.   &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 Influence points and +3 Palace Rating (up to a maximum of 7,500) per day.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at [[Hunting]]. This Trait means she adds a +20 chance bonus to Hunting rolls if she is one of your [[Followers]] in the group doing the Hunting. She also increases [[Meat]] and [[Pelt]] yield by roughly 30% when included as a Follower.    &lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her Corruption decreases with 1-2 points per day if Corruption is 50+. Her Happiness is also capped at Normal if the player&#039;s Household Corruption is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corrution is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if Clea&#039;s Willpower drops to 0 or if her Corruption reaches 90+.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
A trait exclusive to [[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;. Because of this special deed, Connor holds a profound loyalty towards the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*-25 Escape/Dismiss risk.&lt;br /&gt;
*No Affection loss due to unpaid salaries.&lt;br /&gt;
*+1 Affection/day (up to Loving).&lt;br /&gt;
*+15 combat damage (ranged/melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
This trait becomes dormant if one of the following conditions are satisfied:&lt;br /&gt;
*The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
*Erica Sunderland or Celeste Sunderland is dismissed/killed by the player.&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;Performance&#039;&#039;&#039; and &#039;&#039;&#039;Dancing&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
*-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
* Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
* Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
* -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
* -3 Happiness per day (down to a minimum of 10) if the other partner is dead. &lt;br /&gt;
* One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
&lt;br /&gt;
===Shadowborn===&lt;br /&gt;
[[Kate Veeron]] has the unique Trait &#039;&#039;&#039;[[Kate Veeron#Special Ability|Shadowborn]],&#039;&#039;&#039; which gives her Stealth in combat similar in effect to wearing a Stealth [[armor]] suit: she acts in a way that leads enemies to tend to target other Followers before they target her.&lt;br /&gt;
&lt;br /&gt;
===Sibling===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling that may either hamper or boost their general well-being and efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere,&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|This unique girl]] (name randomly assigned) was born during a strange magnetic storm which somehow affected her on a subatomic level. She has unusually high Intelligence and Dexterity. She suffers from mental turbulence that has a small daily chance (15%) of raising her WILLPOWER and lowering her Affection toward you. She naturally mitigates four points of damage in all combat situations. She receives a +15% bonus to all homeschooling rolls. And bringing this girl to orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized coilgun that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
[[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 Happiness/day (cap: 75). +75 chance acceptance bonus for anal and oral sex. +15 to all homeschooling rolls. Unique Occult-themed events might execute during various interaction activities. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Armand &amp;amp; Adrienne - Accountants ===&lt;br /&gt;
&lt;br /&gt;
* When assigned to the [[Assignments and Jobs - Accountant|Accountant]] job, Armand &amp;amp; Adrienne will earn +45% extra money.&lt;br /&gt;
* When Selling slaves, having Armand in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+) towards you.&lt;br /&gt;
&lt;br /&gt;
=== Enya - Gladiatrix ===&lt;br /&gt;
[[Enya Avison|Enya]] has always dreamed of being a &#039;&#039;&#039;gladiator&#039;&#039;&#039; and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15% bonus in one-to-one gladiatorial combats.&lt;br /&gt;
&lt;br /&gt;
=== Kyle - Frail ===&lt;br /&gt;
[[Kyle Scantell]] is physically &#039;&#039;&#039;Frail&#039;&#039;&#039;, having just 50% the Health Points that might be expected of an average man of his size and physique.&lt;br /&gt;
&lt;br /&gt;
=== Laika &amp;amp; Loden - Team Wixx ===&lt;br /&gt;
[[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will work together to bring home extra [[Merchandise]] (up to +6), and maybe extra [[tendstims]] too. (Don&#039;t ask them where they get this loot!)&lt;br /&gt;
&lt;br /&gt;
=== Nicole - News Reporter ===&lt;br /&gt;
[[Nicole Boulay]] is a journalist who, if she works for the MC, gives him the option of turning one of his rooms into a [[The house#News Office|&#039;&#039;&#039;News Office&#039;&#039;&#039;]] - at which point her job assignment will permanently become &amp;quot;&#039;&#039;&#039;News Reporter&#039;&#039;&#039;&amp;quot;. She will publish stories following one of several possible editorial lines (&#039;&#039;&#039;Democratic, Authoritarian, Libertarian, Rebel, Anarchist&#039;&#039;&#039; or &#039;&#039;&#039;Neutral&#039;&#039;&#039;), choice of which being either made by the MC or determined by Nicole&#039;s current [[Player Home (Redhaven)#Political affiliation|&#039;&#039;&#039;Political Affiliation&#039;&#039;&#039;]] (itself determined by the current attributes of herself and the MC&#039;s household). This will bring in Money, and will also affect the [[Political Events#Prosperity|Prosperity]], [[Control]] and [[Political Events#Corruption|Corruption]] of Ikaanos. Nicole will also accumulate &#039;&#039;&#039;[[Player Home (Redhaven)#Political power|Political Power]]&#039;&#039;&#039; (based on her Discipline, skills, Prestige, Fame and Willpower, and the MCs [[Influence]] and [[Power Value]]). The nature of her publication&#039;s influence is determined by its editorial line, and the degree of this influence - and the amount of money brought in - is determined by her accumulated Political Power. &lt;br /&gt;
&lt;br /&gt;
=== Rebecca - Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious maneuverings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does not do any other Job; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* The &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; who are shaking down the [[Locations (Ikaanos)#The Procoms|Procoms]] district from their base in [[Diggory Alley]] will pay extra for Rebecca&#039;s knowledge and contacts if they are in business with you (+$25/day).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7697</id>
		<title>Story NPCs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7697"/>
		<updated>2025-03-23T03:26:47Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Stacey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
===Adrienne Keller ===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]].)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Staceyhead.png|thumb|150px|left]]&lt;br /&gt;
=== Stacey McClung ===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Athiest|Athiest]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; or &#039;&#039;&#039;[[NPC Status (detailed)#Servant|Servant]]&#039;&#039;&#039; (Choice given at aquisition). &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stacey McClung|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av45&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
=== Miss Dunham (Tier 2 NPC; first name picked by the player) ===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives, or other interesting events.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
&lt;br /&gt;
=== Akari Ito ===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Astrid.png|alt=Astrid&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
=== Astrid Wredén ===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Religion#Asatru (Æsir)|&#039;&#039;&#039;Aesir&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: The [[Locations (Ikaanos)#The Wetlands|Wetlands]] (Marston [[Wetlands Watchtower|Watchtower]]). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Astrid Wredén|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av107&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Julie EduGood.png|alt=Julie Wilson|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Telika face.png|alt=Talika|thumb|150px|left|Talika]]&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house).&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valerie Borsow.png|alt=Valerie Borsow|thumb|150px|left|Valerie Borsow]]&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives or other interesting events. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Aaron Kreuger - Portrait.png|alt=Aaron Kreuger (portrait)|thumb|150px|left|Aaron Kreuger]]&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Black Scorpion-portrait.png|alt=The Black Scorpion|thumb|150px|left|The Black Scorpion]]&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dolcaar Edu good.png|alt=Dolcaar Vesren&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Dolcaar Vesren===&lt;br /&gt;
Age: &#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: [[Religion#Christianity|&#039;&#039;&#039;Christian&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Silfren Woods]]&#039;&#039;&#039; ([[Silfren Mine]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dolcaar Vesren|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av363&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Helo-Edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Displices of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Staceyhead.png&amp;diff=7696</id>
		<title>File:Staceyhead.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Staceyhead.png&amp;diff=7696"/>
		<updated>2025-03-23T03:10:31Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stacey headshot&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6912</id>
		<title>Incantations</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6912"/>
		<updated>2024-09-23T05:42:08Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Removed alpha tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Incantations are unique abilities the MC is able to unlock upon reading both the &amp;quot;Kessian Manuscripts&amp;quot; skill book and completing the &amp;quot;Rite of Passage&amp;quot; occult study, obtained in the Prowler In The Depths Chapter 3. Each incantation offers a unique ability at the cost of draining the player&#039;s sanity.&lt;br /&gt;
&lt;br /&gt;
The efficiency and cost of an incantation are directly affected by the MC&#039;s Occult skill:&lt;br /&gt;
* &#039;&#039;&#039;Level 1-29:&#039;&#039;&#039; Dabbler.&lt;br /&gt;
* &#039;&#039;&#039;Level 30-74:&#039;&#039;&#039; Adept.&lt;br /&gt;
* &#039;&#039;&#039;Level 75:&#039;&#039;&#039; Master.&lt;br /&gt;
&lt;br /&gt;
Dabbler/Adept/Master.&lt;br /&gt;
&lt;br /&gt;
== Mind Melt ==&lt;br /&gt;
The Mind Melt Incantation is unlocked after studying the &amp;quot;Mind Melt&amp;quot; Occult incantation, which first requires completing the Rite of Passage. It can be used from an NPC&#039;s interact menu.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -5/-5/-6 willpower (NPC).&lt;br /&gt;
* -3/-1/-1 willpower (Player).&lt;br /&gt;
&lt;br /&gt;
== Cydikar&#039;s Touch ==&lt;br /&gt;
Cydikar&#039;s Touch is unlocked after completing the forenamed incantation study, which also requires completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* +75/+100/+125 HP (Player).&lt;br /&gt;
* -1 Willpower (Player).&lt;br /&gt;
&lt;br /&gt;
== Voice of Adem ==&lt;br /&gt;
Voice of Adem is unlocked after completing the forenamed incantation study, which also requires completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -125 HP (Selected Enemy).&lt;br /&gt;
* -3/-2/-1 Willpower (Player).&lt;br /&gt;
&lt;br /&gt;
The Master Occult level will always incapacitate a selected enemy (if HP reaches 0).&lt;br /&gt;
&lt;br /&gt;
== Affinity ==&lt;br /&gt;
Affinity is unlocked after completing the forenamed incantation study, which also requires completing chapter 3 of &amp;quot;Prowler in The Depths&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* +20/+25/+25 Affection (NPC).&lt;br /&gt;
* -3/-2/-1 Willpower (Player).&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6805</id>
		<title>Incantations</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6805"/>
		<updated>2024-08-18T06:35:18Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Minor Formatting Change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incantations are unique abilities the MC is able to unlock upon reading both the Kessian Manuscripts and Rite of Passage Occult Skill Books, obtained in the Prowler In The Depths Chapter 3. Each incantation offers a unique ability at the cost of draining the player&#039;s sanity.&lt;br /&gt;
&lt;br /&gt;
== Mind Melt ==&lt;br /&gt;
The Mind Melt Incantation is unlocked after reading the &amp;quot;Mind Melt&amp;quot; Occult Skill book, which is unlocked by completing the Rite of Passage.It can be used from an NPC&#039;s interact menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -5 willpower (NPC)&lt;br /&gt;
* -1 willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Cydikar&#039;s Touch ==&lt;br /&gt;
Cydikar&#039;s Touch is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* +100 HP (Player)&lt;br /&gt;
* -1 Willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Voice of Adem ==&lt;br /&gt;
Voice of Adem is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -125 HP (Selected Enemy)&lt;br /&gt;
* -1 Willpower (Player)&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6804</id>
		<title>Incantations</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6804"/>
		<updated>2024-08-18T06:33:53Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Alpha Content Warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box cdx-message cdx-message--block mw-message-box-warning cdx-message--warning;&amp;quot; style=&amp;quot;margin-top:1em&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This page pertains to content only in the Alpha (Tier 4+) Version.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incantations are unique abilities the MC is able to unlock upon reading both the Kessian Manuscripts and Rite of Passage Occult Skill Books, obtained in the Prowler In The Depths Chapter 3. Each incantation offers a unique ability at the cost of draining the player&#039;s sanity.&lt;br /&gt;
&lt;br /&gt;
== Mind Melt ==&lt;br /&gt;
The Mind Melt Incantation is unlocked after reading the &amp;quot;Mind Melt&amp;quot; Occult Skill book, which is unlocked by completing the Rite of Passage.It can be used from an NPC&#039;s interact menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -5 willpower (NPC)&lt;br /&gt;
* -1 willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Cydikar&#039;s Touch ==&lt;br /&gt;
Cydikar&#039;s Touch is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* +100 HP (Player)&lt;br /&gt;
* -1 Willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Voice of Adem ==&lt;br /&gt;
Voice of Adem is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -125 HP (Selected Enemy)&lt;br /&gt;
* -1 Willpower (Player)&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6803</id>
		<title>Incantations</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Incantations&amp;diff=6803"/>
		<updated>2024-08-18T06:20:39Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Incantations are unique abilities the MC is able to unlock upon reading both the Kessian Manuscripts and Rite of Passage Occult Skill Books, obtained in the Prowler In The Depths Chapter 3. Each incantation offers a unique ability at the cost of draining the player&#039;s sanity.&lt;br /&gt;
&lt;br /&gt;
== Mind Melt ==&lt;br /&gt;
The Mind Melt Incantation is unlocked after reading the &amp;quot;Mind Melt&amp;quot; Occult Skill book, which is unlocked by completing the Rite of Passage.It can be used from an NPC&#039;s interact menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -5 willpower (NPC)&lt;br /&gt;
* -1 willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Cydikar&#039;s Touch ==&lt;br /&gt;
Cydikar&#039;s Touch is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* +100 HP (Player)&lt;br /&gt;
* -1 Willpower (Player)&lt;br /&gt;
&lt;br /&gt;
== Voice of Adem ==&lt;br /&gt;
Voice of Adem is unlocked after completing the forenamed skill book, unlocked after completing the Rite of Passage. It may be used in combat, at the cost of sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* -125 HP (Selected Enemy)&lt;br /&gt;
* -1 Willpower (Player)&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Quests&amp;diff=6738</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Quests&amp;diff=6738"/>
		<updated>2024-08-05T00:09:14Z</updated>

		<summary type="html">&lt;p&gt;Ihate: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a trove of lost treasures, abandoned buildings and desperate people willing to hire adventurers. This page lists all available quests and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Main quests==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Last Relative:&#039;&#039;&#039; A [[Tier2+ benefits|Tier2+ Quest]]. This quest requires the Tier2+ Special html-file to activate. See the &#039;&#039;Tier2 quest post&#039;&#039; on SSA for instructions.&lt;br /&gt;
* &#039;&#039;&#039;The Shrouded House:&#039;&#039;&#039; The main Kymanto quest line. Start this quest by visiting [[Kymanto Hall]] in [[Locations (Ikaanos)#Hamilton Square|Hamilton Square]].&lt;br /&gt;
* &#039;&#039;&#039;Slavemasters of Raana:&#039;&#039;&#039; Main slave quest. First goal is the acquisition of [[Aria Bianchi]] - an imprisoned rebel leader that&#039;s about to be sold at the exclusive slave house in [[Crystal Heights Slave Market|Crystal Heights]]. Talk to her after bringing her home to open up the second chapter.&lt;br /&gt;
&lt;br /&gt;
==Vendor quests==&lt;br /&gt;
* &#039;&#039;&#039;A Hundred Guns:&#039;&#039;&#039; A medium-sized quest that you get after asking if Mr. Walton in [[Walton&#039;s Smithery|Redhaven&#039;s weapon store]] needs any help. Features slave [[Michelle Wolfe]].&lt;br /&gt;
* &#039;&#039;&#039;Headkiller&#039;s Crew:&#039;&#039;&#039; A small quest that you get after asking if Abbot Roo in [[Roo&#039;s General Store|Redhaven&#039;s general stor]]&amp;lt;nowiki/&amp;gt;e needs any help.&lt;br /&gt;
* &#039;&#039;&#039;A Holiday Gift:&#039;&#039;&#039; A medium-sized quest that you get after talking to Nika at [[Nika&#039;s Clothes|Nika&#039;s Clothes store]] in Westside.&lt;br /&gt;
* &#039;&#039;&#039;A Sisterly Dilemma:&#039;&#039;&#039; A medium-szed quest that activates after investing in [[Aimee&#039;s Goods|Aimee&#039;s Goods store]] (Stokke Hills). Involves the kidnapping of Aimee&#039;s little sister, [[Dakota Moorhead|Dakota]].&lt;br /&gt;
&lt;br /&gt;
==Academy quests==&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths:&#039;&#039;&#039; A medium-sized quest that begins during Professor Wolf&#039;s first [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Complete Masters ($1500)|Complete Masters - lecture 2]]).&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths 2:&#039;&#039;&#039; A long quest that starts right after you&#039;ve finished Chapter 1 and read a letter you received from a [[Leia Winton|Miss Winton]].&lt;br /&gt;
* &#039;&#039;&#039;Übermenschen:&#039;&#039;&#039; A special task that begins during the second [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Planetary Studies ($1200)|Planetary Studies]]) held by Professor Wolf.&lt;br /&gt;
&lt;br /&gt;
==POI and other quests==&lt;br /&gt;
* &#039;&#039;&#039;Getting my bearings:&#039;&#039;&#039; Part NPC, part Tutorial quest that activates automatically when starting a new game (after 0.8.1.1). Follows [[Ansel Motte|Ansel&#039;s]] raider problem and ends with four crafting missions down in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]].&lt;br /&gt;
* &#039;&#039;&#039;Redhaven adventures:&#039;&#039;&#039; A number of smaller missions that revolve around South Redhaven, North Redhaven and the swampy forests between Redhaven and Marston Avenue. Talk to the [[Magistrate&#039;s Office|magistrate]] in South Redhaven to start this quest chain.&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Doom:&#039;&#039;&#039; A medium-sized quest that starts after talking to the children inside the [[Temple of Yidhra]] in Kasey&#039;s Park.&lt;br /&gt;
* &#039;&#039;&#039;Taking Down the Hulk:&#039;&#039;&#039; A small quest that might ease the difficulty of taking down [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s rogue space marines and their leader, the fearsome [[Antagonists#The Space Hulk|Space Hulk]].&lt;br /&gt;
* &#039;&#039;&#039;Juno&#039;s dilemma:&#039;&#039;&#039; A small quest in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] that starts when you enter an abandoned house that&#039;s currently occupied by two bandits.&lt;br /&gt;
* &#039;&#039;&#039;The underthing:&#039;&#039;&#039; Scavenge the catacombs of an old factory in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] to discover the remnants of a long-gone family - as well as some mysterious writings.&lt;br /&gt;
* &#039;&#039;&#039;The inheritance:&#039;&#039;&#039; A Tier4+ exclusive quest that&#039;s automatically activated if you choose the &amp;quot;Wealthy parents&amp;quot; starting template at character creation. This quest requires the Tier4+ Special html-file to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Maid:&#039;&#039;&#039; Madame Stuckey, proprietress of [[The Velvet Room]], invites the MC to a special session that&#039;ll take him through a carnal journey of depravity. Check mail box after reaching Affection 50+ with the Madame.&lt;br /&gt;
&lt;br /&gt;
==Tavern quests==&lt;br /&gt;
* &#039;&#039;&#039;Westside Raiders:&#039;&#039;&#039; A small bounty quest you get from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Magic Mushrooms:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Devious Delivery:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Golden Papers:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;Strange-Looking Mercenary:&#039;&#039;&#039; A rumor you will hear if you build up 30 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;A Breath From The Past:&#039;&#039;&#039; A clue you will receive if you build up 150 socializing points at [[Divine Juices]] tavern; part of a quest.&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Freebooters:&#039;&#039;&#039; A quest you can activate if you build up 300 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;The Mother:&#039;&#039;&#039; A quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
*&#039;&#039;&#039;Bounty - Ex-Arena Champion:&#039;&#039;&#039; A small bounty quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
==Party event quests==&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Arrange event. &#039;&#039;&#039;Note!&#039;&#039;&#039; These quests appear randomly. Requirements below don&#039;t guarantee that the quest event will show up.&lt;br /&gt;
* &#039;&#039;&#039;The Dig:&#039;&#039;&#039; Invite only [[Michelle Wolfe|Michelle]] to a &#039;&#039;&#039;dinner&#039;&#039;&#039;. If her Willpower is below 5 and her Affection Loving+, she&#039;ll tell you one of her deepest secrets, that takes you out on a treasure hunt in Ikaanos.&lt;br /&gt;
* &#039;&#039;&#039;The sugar daddy:&#039;&#039;&#039; Invite only [[Lovisa Helm|Lovisa]] to a &#039;&#039;&#039;casual dinner&#039;&#039;&#039;. If she&#039;s not too upset or hates you, and has spent more than 14 days in your household, she&#039;ll ask you to help her deal with a guy who&#039;s been harassing her in Redhaven.&lt;br /&gt;
* &#039;&#039;&#039;Tales from Redhaven:&#039;&#039;&#039; &amp;lt;s&amp;gt;Finish both quests for [[Walton&#039;s Smithery|Walto]]&amp;lt;/s&amp;gt;&amp;lt;nowiki/&amp;gt;&amp;lt;s&amp;gt;n and [[Roo&#039;s General Store|Abbot Roo]] and invite them to a dinner. This will execute a conversation where they ask you to deal with a new raider menace that&#039;s threatening their business&amp;lt;/s&amp;gt;. Not currently functioning. May get reinstated.&lt;br /&gt;
* &#039;&#039;&#039;Bud&#039;s bullies:&#039;&#039;&#039; A mini quest acquired from [[Bud Walton]] after having a one-on-one dinner and asking him a personal question (33% chance of dialogue to appear).&lt;br /&gt;
&lt;br /&gt;
==NPC-related quests==&lt;br /&gt;
* &#039;&#039;&#039;Lost Girls:&#039;&#039;&#039; [[Michelle Wolfe|Michelle&#039;s]] character quest. A long adventure that starts after asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).&lt;br /&gt;
* &#039;&#039;&#039;Nicole&#039;s Debt:&#039;&#039;&#039; A small quest that starts after talking to [[Nicole Boulay]] at her apartment. You need to solve this quest in order to add her as an interactable NPC.&lt;br /&gt;
* &#039;&#039;&#039;The hidden glade:&#039;&#039;&#039; [[Rebecca Higgs|Rebecca&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The vault:&#039;&#039;&#039; [[Lovisa Helm|Lovisa&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The blind hunt:&#039;&#039;&#039; [[Caitlin Tensor|Caitlin&#039;s]] character quest. A very long adventure that starts automatically when interacting with Caitlin for the first time. &lt;br /&gt;
* &#039;&#039;&#039;The Borsow gal:&#039;&#039;&#039; [[Valerie Borsow|Valerie&#039;s]] character quest. A short/medium length adventure involving the acquisition of Valerie Borsow (Furry&#039;s Tavern) and the mystery surrounding her tattoos. Start quest by visiting Furry&#039;s Tavern when Valerie is performing &amp;gt; Drink &amp;gt; Round 2 &amp;gt; random encounter: old associate (25% chance) &amp;gt; Socialize.   &lt;br /&gt;
* &#039;&#039;&#039;Ashbury Estates:&#039;&#039;&#039; [[Amelia Stark|Amelia&#039;s]] character quest. A medium-length mystery adventure that activates when reaching Amiable+ with Amelia and asking for her background. (Click the &amp;quot;Worth checking out?&amp;quot; link) Also Features an endless conquest loop after completing it.&lt;br /&gt;
* &#039;&#039;&#039;My beloved father:&#039;&#039;&#039; [[Mai-Lynn Oshiro|Mai-Lynn&#039;s]] character quest. A rather long quest that starts when asking Mai-Lynn about her background - if her Affection is Amiable+.&lt;br /&gt;
* &#039;&#039;&#039;In the name of God:&#039;&#039;&#039; [[Aisha Hasan|Aisha&#039;s]] character quest. A long quest that activates after reaching 10,000 Influence and completing 12 bounties &#039;&#039;or&#039;&#039; finishing Kymanto: Chapter 2.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Seal:&#039;&#039;&#039; A small adventure that starts after gaining [[Eliana Nichols]] trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Eliana Nicols). It ends with the MC having the option to add Eliana as a slave to his household.&lt;br /&gt;
*&#039;&#039;&#039;Irish business:&#039;&#039;&#039; A small adventure that starts after agreeing to [[Iona Farley|Iona Farley&#039;s]] business investment.&lt;br /&gt;
* &#039;&#039;&#039;The circlet:&#039;&#039;&#039; [[Kelly McTierney|Kelly&#039;s]] character quest. A very small adventure involving Kelly&#039;s capture that has a small, daily chance to execute as a random NPC event. You must have a mercenary or hero hired. Missing the event when cycling days will not terminate it - the event has an equal chance to happen until you&#039;ve resolved the first part.&lt;br /&gt;
* &#039;&#039;&#039;The box:&#039;&#039;&#039; [[Adora Sanor|Adora&#039;s]] character quest. A very small adventure involving something that your missing brother left behind. The player must start the game with the Expert Slaver skill classes. reach Affection Amiable+ and ask about Adora&#039;s background to activate this quest.&lt;br /&gt;
* &#039;&#039;&#039;Courting Lt. Skye:&#039;&#039;&#039; Technically an event chain to acquire [[Milou Skye]]. Take the shuttle to The Mastersphere when she&#039;s the pilot and approach her after landing in USS Seneca&#039;s Hangar.&lt;br /&gt;
* &#039;&#039;&#039;Revenge!:&#039;&#039;&#039; A small combat-oriented exploration quest that starts after Asking about [[Milou Skye]]&#039;s background (Affection Amiable+ needed).&lt;br /&gt;
*&#039;&#039;&#039;The Goonies:&#039;&#039;&#039; A local gang of hoodlums are extorting money from residents of [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]], including the father of [[Rosita Ice]], one of [[Furry&#039;s Tavern|Furry]]&#039;s prostitutes. After gaining her trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Rosita Ice), Rosita will confide in you and ask for your help. If successful, you will then get the possibility of adding Rosita to your household.&lt;br /&gt;
&lt;br /&gt;
==[[Town Hall#Bounties|Town Hall Bounties]]==&lt;br /&gt;
The player can engage in bounty hunting for money and influences, with two options available: Quest Bounties &amp;amp; Common Bounties (= Random Bounties). Bounties are posted at the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common bounties&#039;&#039;&#039; you get one at a time, and they refresh the day after you complete or drop the previous. &lt;br /&gt;
&lt;br /&gt;
There are currently four &#039;&#039;&#039;quest bounties&#039;&#039;&#039; in the game:&lt;br /&gt;
*&#039;&#039;&#039;Brian Calloway:&#039;&#039;&#039; A cybernetically enhanced desperado with a bounty on his head. He&#039;s on everyone&#039;s lips right now after killing two [[Spheremasters]] in Crystal Hills. He has an active bounty at the [[Town Hall]] (Hamilton Square), but you&#039;ll have to search for him yourself. ($2,000) &lt;br /&gt;
*&#039;&#039;&#039;Haruto Pai:&#039;&#039;&#039; a peaceful and law-abiding gardener and esteemed martial artist, now wanted for the murder of a [[Skyguard]] policeman, and on the run. ($1,200)&lt;br /&gt;
*&#039;&#039;&#039;Anders Lundqvist:&#039;&#039;&#039; An arrogant and confident public menace who&#039;s charisma has attracted a small band of followers, wanted for a long list of crimes including insulting a [[Spheremasters|Spheremaster]], rape, unlawful coining, striking a [[Skyguard]] officer, theft, and desecration. He&#039;s loud enough that he might be easy to find. ($600)&lt;br /&gt;
*[[Tuner Jackson]], a charismatic ex-music producer, now wanted for embezzlement and theft. He&#039;s also an ex-Marine, with all his old gear, so no easy arrest. ($900)&lt;br /&gt;
N.B. Except in special cases, named Town Hall bounties are &#039;&#039;&#039;not capturable&#039;&#039;&#039; - you have to return them dead or alive in return for the reward; you cannot sell them as slaves. They may have associates with them when you find them though who may be capturable and sellable; the Town Hall does not care about those not named on their bounties.&lt;br /&gt;
&lt;br /&gt;
==Hidden quests==&lt;br /&gt;
The player can find clues towards hidden quests throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Cyber cannon quest|Cyber Cannon Acquisition]]:&#039;&#039;&#039; A short, hidden quest to obtain an ancient Cyber Cannon.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6737</id>
		<title>Cyber cannon quest</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6737"/>
		<updated>2024-08-05T00:08:31Z</updated>

		<summary type="html">&lt;p&gt;Ihate: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short, hidden quest chain in MoR to discover a hidden Cyber Cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This article contains spoilers. To view acquisition steps, click expand below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours  mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
# Obtain the first encrypted note via completing the &amp;quot;A breath from the past&amp;quot; task at Furry&#039;s Tavern.&lt;br /&gt;
# Obtain the second encrypted note via completing Rosita&#039;s &amp;quot;The Goonies&amp;quot; quest via combat.&lt;br /&gt;
# In the library, decrypt the note. You must have sufficient academics skill.&lt;br /&gt;
# You must kill the Cultist Monk of Stokke Hills.&lt;br /&gt;
# Click the tombstone surrounded by 3 statues the Cultist Monk was guarding.&lt;br /&gt;
# Loot the tomb. You must have sufficient party strength to open the entrance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6736</id>
		<title>Cyber cannon quest</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6736"/>
		<updated>2024-08-04T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added more detail to step 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short, hidden quest chain in MoR to discover a hidden Cyber Cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This article contains spoilers. To view acquisition steps, click expand below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours  mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
# Obtain the first encrypted note via completing the &amp;quot;A breath from the past quest&amp;quot; task at Furry&#039;s Tavern.&lt;br /&gt;
# Obtain the second encrypted note via completing Rosita&#039;s &amp;quot;The Goonies&amp;quot; quest via combat.&lt;br /&gt;
# In the library, decrypt the note. You must have sufficient academics skill.&lt;br /&gt;
# You must kill the Cultist Monk of Stokke Hills.&lt;br /&gt;
# Click the tombstone surrounded by 3 statues the Cultist Monk was guarding.&lt;br /&gt;
# Loot the tomb. You must have sufficient party strength to open the entrance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Quests&amp;diff=6735</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Quests&amp;diff=6735"/>
		<updated>2024-08-04T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Hidden Quests Section &amp;amp; Cyber Cannon hidden quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a trove of lost treasures, abandoned buildings and desperate people willing to hire adventurers. This page lists all available quests and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Main quests==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Last Relative:&#039;&#039;&#039; A [[Tier2+ benefits|Tier2+ Quest]]. This quest requires the Tier2+ Special html-file to activate. See the &#039;&#039;Tier2 quest post&#039;&#039; on SSA for instructions.&lt;br /&gt;
* &#039;&#039;&#039;The Shrouded House:&#039;&#039;&#039; The main Kymanto quest line. Start this quest by visiting [[Kymanto Hall]] in [[Locations (Ikaanos)#Hamilton Square|Hamilton Square]].&lt;br /&gt;
* &#039;&#039;&#039;Slavemasters of Raana:&#039;&#039;&#039; Main slave quest. First goal is the acquisition of [[Aria Bianchi]] - an imprisoned rebel leader that&#039;s about to be sold at the exclusive slave house in [[Crystal Heights Slave Market|Crystal Heights]]. Talk to her after bringing her home to open up the second chapter.&lt;br /&gt;
&lt;br /&gt;
==Vendor quests==&lt;br /&gt;
* &#039;&#039;&#039;A Hundred Guns:&#039;&#039;&#039; A medium-sized quest that you get after asking if Mr. Walton in [[Walton&#039;s Smithery|Redhaven&#039;s weapon store]] needs any help. Features slave [[Michelle Wolfe]].&lt;br /&gt;
* &#039;&#039;&#039;Headkiller&#039;s Crew:&#039;&#039;&#039; A small quest that you get after asking if Abbot Roo in [[Roo&#039;s General Store|Redhaven&#039;s general stor]]&amp;lt;nowiki/&amp;gt;e needs any help.&lt;br /&gt;
* &#039;&#039;&#039;A Holiday Gift:&#039;&#039;&#039; A medium-sized quest that you get after talking to Nika at [[Nika&#039;s Clothes|Nika&#039;s Clothes store]] in Westside.&lt;br /&gt;
* &#039;&#039;&#039;A Sisterly Dilemma:&#039;&#039;&#039; A medium-szed quest that activates after investing in [[Aimee&#039;s Goods|Aimee&#039;s Goods store]] (Stokke Hills). Involves the kidnapping of Aimee&#039;s little sister, [[Dakota Moorhead|Dakota]].&lt;br /&gt;
&lt;br /&gt;
==Academy quests==&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths:&#039;&#039;&#039; A medium-sized quest that begins during Professor Wolf&#039;s first [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Complete Masters ($1500)|Complete Masters - lecture 2]]).&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths 2:&#039;&#039;&#039; A long quest that starts right after you&#039;ve finished Chapter 1 and read a letter you received from a [[Leia Winton|Miss Winton]].&lt;br /&gt;
* &#039;&#039;&#039;Übermenschen:&#039;&#039;&#039; A special task that begins during the second [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Planetary Studies ($1200)|Planetary Studies]]) held by Professor Wolf.&lt;br /&gt;
&lt;br /&gt;
==POI and other quests==&lt;br /&gt;
* &#039;&#039;&#039;Getting my bearings:&#039;&#039;&#039; Part NPC, part Tutorial quest that activates automatically when starting a new game (after 0.8.1.1). Follows [[Ansel Motte|Ansel&#039;s]] raider problem and ends with four crafting missions down in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]].&lt;br /&gt;
* &#039;&#039;&#039;Redhaven adventures:&#039;&#039;&#039; A number of smaller missions that revolve around South Redhaven, North Redhaven and the swampy forests between Redhaven and Marston Avenue. Talk to the [[Magistrate&#039;s Office|magistrate]] in South Redhaven to start this quest chain.&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Doom:&#039;&#039;&#039; A medium-sized quest that starts after talking to the children inside the [[Temple of Yidhra]] in Kasey&#039;s Park.&lt;br /&gt;
* &#039;&#039;&#039;Taking Down the Hulk:&#039;&#039;&#039; A small quest that might ease the difficulty of taking down [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s rogue space marines and their leader, the fearsome [[Antagonists#The Space Hulk|Space Hulk]].&lt;br /&gt;
* &#039;&#039;&#039;Juno&#039;s dilemma:&#039;&#039;&#039; A small quest in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] that starts when you enter an abandoned house that&#039;s currently occupied by two bandits.&lt;br /&gt;
* &#039;&#039;&#039;The underthing:&#039;&#039;&#039; Scavenge the catacombs of an old factory in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] to discover the remnants of a long-gone family - as well as some mysterious writings.&lt;br /&gt;
* &#039;&#039;&#039;The inheritance:&#039;&#039;&#039; A Tier4+ exclusive quest that&#039;s automatically activated if you choose the &amp;quot;Wealthy parents&amp;quot; starting template at character creation. This quest requires the Tier4+ Special html-file to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Maid:&#039;&#039;&#039; Madame Stuckey, proprietress of [[The Velvet Room]], invites the MC to a special session that&#039;ll take him through a carnal journey of depravity. Check mail box after reaching Affection 50+ with the Madame.&lt;br /&gt;
&lt;br /&gt;
==Tavern quests==&lt;br /&gt;
* &#039;&#039;&#039;Westside Raiders:&#039;&#039;&#039; A small bounty quest you get from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Magic Mushrooms:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Devious Delivery:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Golden Papers:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;Strange-Looking Mercenary:&#039;&#039;&#039; A rumor you will hear if you build up 30 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;A Breath From The Past:&#039;&#039;&#039; A clue you will receive if you build up 150 socializing points at [[Divine Juices]] tavern; part of a quest.&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Freebooters:&#039;&#039;&#039; A quest you can activate if you build up 300 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;The Mother:&#039;&#039;&#039; A quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
*&#039;&#039;&#039;Bounty - Ex-Arena Champion:&#039;&#039;&#039; A small bounty quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
==Party event quests==&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Arrange event. &#039;&#039;&#039;Note!&#039;&#039;&#039; These quests appear randomly. Requirements below don&#039;t guarantee that the quest event will show up.&lt;br /&gt;
* &#039;&#039;&#039;The Dig:&#039;&#039;&#039; Invite only [[Michelle Wolfe|Michelle]] to a &#039;&#039;&#039;dinner&#039;&#039;&#039;. If her Willpower is below 5 and her Affection Loving+, she&#039;ll tell you one of her deepest secrets, that takes you out on a treasure hunt in Ikaanos.&lt;br /&gt;
* &#039;&#039;&#039;The sugar daddy:&#039;&#039;&#039; Invite only [[Lovisa Helm|Lovisa]] to a &#039;&#039;&#039;casual dinner&#039;&#039;&#039;. If she&#039;s not too upset or hates you, and has spent more than 14 days in your household, she&#039;ll ask you to help her deal with a guy who&#039;s been harassing her in Redhaven.&lt;br /&gt;
* &#039;&#039;&#039;Tales from Redhaven:&#039;&#039;&#039; &amp;lt;s&amp;gt;Finish both quests for [[Walton&#039;s Smithery|Walto]]&amp;lt;/s&amp;gt;&amp;lt;nowiki/&amp;gt;&amp;lt;s&amp;gt;n and [[Roo&#039;s General Store|Abbot Roo]] and invite them to a dinner. This will execute a conversation where they ask you to deal with a new raider menace that&#039;s threatening their business&amp;lt;/s&amp;gt;. Not currently functioning. May get reinstated.&lt;br /&gt;
* &#039;&#039;&#039;Bud&#039;s bullies:&#039;&#039;&#039; A mini quest acquired from [[Bud Walton]] after having a one-on-one dinner and asking him a personal question (33% chance of dialogue to appear).&lt;br /&gt;
&lt;br /&gt;
==NPC-related quests==&lt;br /&gt;
* &#039;&#039;&#039;Lost Girls:&#039;&#039;&#039; [[Michelle Wolfe|Michelle&#039;s]] character quest. A long adventure that starts after asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).&lt;br /&gt;
* &#039;&#039;&#039;Nicole&#039;s Debt:&#039;&#039;&#039; A small quest that starts after talking to [[Nicole Boulay]] at her apartment. You need to solve this quest in order to add her as an interactable NPC.&lt;br /&gt;
* &#039;&#039;&#039;The hidden glade:&#039;&#039;&#039; [[Rebecca Higgs|Rebecca&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The vault:&#039;&#039;&#039; [[Lovisa Helm|Lovisa&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The blind hunt:&#039;&#039;&#039; [[Caitlin Tensor|Caitlin&#039;s]] character quest. A very long adventure that starts automatically when interacting with Caitlin for the first time. &lt;br /&gt;
* &#039;&#039;&#039;The Borsow gal:&#039;&#039;&#039; [[Valerie Borsow|Valerie&#039;s]] character quest. A short/medium length adventure involving the acquisition of Valerie Borsow (Furry&#039;s Tavern) and the mystery surrounding her tattoos. Start quest by visiting Furry&#039;s Tavern when Valerie is performing &amp;gt; Drink &amp;gt; Round 2 &amp;gt; random encounter: old associate (25% chance) &amp;gt; Socialize.   &lt;br /&gt;
* &#039;&#039;&#039;Ashbury Estates:&#039;&#039;&#039; [[Amelia Stark|Amelia&#039;s]] character quest. A medium-length mystery adventure that activates when reaching Amiable+ with Amelia and asking for her background. (Click the &amp;quot;Worth checking out?&amp;quot; link) Also Features an endless conquest loop after completing it.&lt;br /&gt;
* &#039;&#039;&#039;My beloved father:&#039;&#039;&#039; [[Mai-Lynn Oshiro|Mai-Lynn&#039;s]] character quest. A rather long quest that starts when asking Mai-Lynn about her background - if her Affection is Amiable+.&lt;br /&gt;
* &#039;&#039;&#039;In the name of God:&#039;&#039;&#039; [[Aisha Hasan|Aisha&#039;s]] character quest. A long quest that activates after reaching 10,000 Influence and completing 12 bounties &#039;&#039;or&#039;&#039; finishing Kymanto: Chapter 2.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Seal:&#039;&#039;&#039; A small adventure that starts after gaining [[Eliana Nichols]] trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Eliana Nicols). It ends with the MC having the option to add Eliana as a slave to his household.&lt;br /&gt;
*&#039;&#039;&#039;Irish business:&#039;&#039;&#039; A small adventure that starts after agreeing to [[Iona Farley|Iona Farley&#039;s]] business investment.&lt;br /&gt;
* &#039;&#039;&#039;The circlet:&#039;&#039;&#039; [[Kelly McTierney|Kelly&#039;s]] character quest. A very small adventure involving Kelly&#039;s capture that has a small, daily chance to execute as a random NPC event. You must have a mercenary or hero hired. Missing the event when cycling days will not terminate it - the event has an equal chance to happen until you&#039;ve resolved the first part.&lt;br /&gt;
* &#039;&#039;&#039;The box:&#039;&#039;&#039; [[Adora Sanor|Adora&#039;s]] character quest. A very small adventure involving something that your missing brother left behind. The player must start the game with the Expert Slaver skill classes. reach Affection Amiable+ and ask about Adora&#039;s background to activate this quest.&lt;br /&gt;
* &#039;&#039;&#039;Courting Lt. Skye:&#039;&#039;&#039; Technically an event chain to acquire [[Milou Skye]]. Take the shuttle to The Mastersphere when she&#039;s the pilot and approach her after landing in USS Seneca&#039;s Hangar.&lt;br /&gt;
* &#039;&#039;&#039;Revenge!:&#039;&#039;&#039; A small combat-oriented exploration quest that starts after Asking about [[Milou Skye]]&#039;s background (Affection Amiable+ needed).&lt;br /&gt;
*&#039;&#039;&#039;The Goonies:&#039;&#039;&#039; A local gang of hoodlums are extorting money from residents of [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]], including the father of [[Rosita Ice]], one of [[Furry&#039;s Tavern|Furry]]&#039;s prostitutes. After gaining her trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Rosita Ice), Rosita will confide in you and ask for your help. If successful, you will then get the possibility of adding Rosita to your household.&lt;br /&gt;
&lt;br /&gt;
==[[Town Hall#Bounties|Town Hall Bounties]]==&lt;br /&gt;
The player can engage in bounty hunting for money and influences, with two options available: Quest Bounties &amp;amp; Common Bounties (= Random Bounties). Bounties are posted at the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common bounties&#039;&#039;&#039; you get one at a time, and they refresh the day after you complete or drop the previous. &lt;br /&gt;
&lt;br /&gt;
There are currently four &#039;&#039;&#039;quest bounties&#039;&#039;&#039; in the game:&lt;br /&gt;
*&#039;&#039;&#039;Brian Calloway:&#039;&#039;&#039; A cybernetically enhanced desperado with a bounty on his head. He&#039;s on everyone&#039;s lips right now after killing two [[Spheremasters]] in Crystal Hills. He has an active bounty at the [[Town Hall]] (Hamilton Square), but you&#039;ll have to search for him yourself. ($2,000) &lt;br /&gt;
*&#039;&#039;&#039;Haruto Pai:&#039;&#039;&#039; a peaceful and law-abiding gardener and esteemed martial artist, now wanted for the murder of a [[Skyguard]] policeman, and on the run. ($1,200)&lt;br /&gt;
*&#039;&#039;&#039;Anders Lundqvist:&#039;&#039;&#039; An arrogant and confident public menace who&#039;s charisma has attracted a small band of followers, wanted for a long list of crimes including insulting a [[Spheremasters|Spheremaster]], rape, unlawful coining, striking a [[Skyguard]] officer, theft, and desecration. He&#039;s loud enough that he might be easy to find. ($600)&lt;br /&gt;
*[[Tuner Jackson]], a charismatic ex-music producer, now wanted for embezzlement and theft. He&#039;s also an ex-Marine, with all his old gear, so no easy arrest. ($900)&lt;br /&gt;
N.B. Except in special cases, named Town Hall bounties are &#039;&#039;&#039;not capturable&#039;&#039;&#039; - you have to return them dead or alive in return for the reward; you cannot sell them as slaves. They may have associates with them when you find them though who may be capturable and sellable; the Town Hall does not care about those not named on their bounties.&lt;br /&gt;
&lt;br /&gt;
==Hidden quests==&lt;br /&gt;
The player can find clues towards hidden quests throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Cyber cannon quest|Cyber Cannon Acquisition]]:&#039;&#039;&#039; A short, hidden quest to obtain an ancient, hidden Cyber Cannon.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6734</id>
		<title>Cyber cannon quest</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cyber_cannon_quest&amp;diff=6734"/>
		<updated>2024-08-04T23:16:52Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Page Created, Aquisition Steps Listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short, hidden quest chain in MoR to discover a hidden Cyber Cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This article contains spoilers. To view acquisition steps, click expand below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours  mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
# Obtain the first encrypted note via completing the &amp;quot;A breath from the past quest&amp;quot;&lt;br /&gt;
# Obtain the second encrypted note via completing Rosita&#039;s &amp;quot;The Goonies&amp;quot; quest via combat.&lt;br /&gt;
# In the library, decrypt the note. You must have sufficient academics skill.&lt;br /&gt;
# You must kill the Cultist Monk of Stokke Hills.&lt;br /&gt;
# Click the tombstone surrounded by 3 statues the Cultist Monk was guarding.&lt;br /&gt;
# Loot the tomb. You must have sufficient party strength to open the entrance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Third_Republic&amp;diff=6638</id>
		<title>The Third Republic</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Third_Republic&amp;diff=6638"/>
		<updated>2024-07-20T04:59:25Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Created page with &amp;quot;The Third Republic is the third ruling government of Ikaanos, replacing the prior Second Republic.  === History === The Third Republic was formed by Aria Bianchi following her second assault on the USS Senneca, assisted by The Player and The Rebels, who managed to infiltrate the bridge and execute Chancellor Mordecai of the Second Republic.  Following the death of Chancellor Morde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Third Republic is the third ruling government of Ikaanos, replacing the prior [[The Second Republic|Second Republic]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The Third Republic was formed by [[Aria Bianchi]] following her second assault on the [[Mastersphere|USS Senneca]], assisted by The Player and [[The Rebels]], who managed to infiltrate the bridge and execute [[Mordecai Adler|Chancellor Mordecai]] of the [[The Second Republic|Second Republic]].&lt;br /&gt;
&lt;br /&gt;
Following the death of Chancellor Mordecai, Aria announced the commencement of The Third Republic at the Red Guard&#039;s Hall to a crowd of roughly 200 nobles and Great House representatives.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3006</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3006"/>
		<updated>2023-12-14T06:48:52Z</updated>

		<summary type="html">&lt;p&gt;Ihate: /* Slave Master/Mistress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing your slave for adventures and combat=&lt;br /&gt;
If your 2 primary slaves are at home you can add them to your adventure party by clicking on the [[file:nofollower.png]] button next to her name down in the household slave management window. As long as that icon looks like this [[file:follower.png]], your follower will be at your side during adventures and combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
Arm your slave by using her Inventory. At home click on [[file:annex.png]] &amp;gt; Click on Slave &amp;gt; Inventory. Outdoors click on [[file:manbuttparty.png]] &amp;gt; Inventory (under the slave&#039;s picture). Any weapons/armor equipped through this menu will be removed from your inventory and placed on that slave. While you can only access the inventory of the 2 active slaves, every slave has their own personal inventory and equipment tracked separately regardless of which slaves are currently in your party.&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
==Day-Time Assignments==&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 19 or younger&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* Daily Income : $50&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 35 or younger&lt;br /&gt;
* Risks : High!&lt;br /&gt;
* Requires: 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8.15 a.m. to 4 p.m.&lt;br /&gt;
* Age : Any&lt;br /&gt;
* Risks : Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Daily Income : $20&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
* Max Willpower: Normal&lt;br /&gt;
* MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $40&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* Daily Income : $150&lt;br /&gt;
* Hours: 8 a.m. to 4.30 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : Low&lt;br /&gt;
* Beauty: 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* Charisma: 60+&lt;br /&gt;
* Dancing OR Performance: 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== WIP ===&lt;br /&gt;
The job between performer and maid is a placeholder in v0.8&lt;br /&gt;
&lt;br /&gt;
* Daily Income : ?&lt;br /&gt;
* Hours: ?&lt;br /&gt;
* Age: ?&lt;br /&gt;
* Risks : ?&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* Daily Income : 2 Influence&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl to garden duty boosts your Garden&#039;s income based on her Gardening skill. It&#039;s a full-time assignment, but she&#039;ll be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#bd271c; font-size: 85%&amp;quot;&amp;gt; ⚠ This job only exists in the 0.8.3 Closed Alpha &amp;lt;/span&amp;gt;&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: 18+&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves to share similar stats as themselves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Decreased By&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Slave Trainer with 40+ willpower, pure trait of 40 or more, less than 9 fear, less than 30 respect, and not nymphomaniac or perverted || Slave Trainer with 30+ respect, highly afraid slave trainers, impure trainers, or trainers with 9 or less willpower&lt;br /&gt;
|-&lt;br /&gt;
| Corruption || Trainer with 60+ corruption || Trainer with 10 or less corruption.&lt;br /&gt;
|-&lt;br /&gt;
| Kindness || Trainers with 60+ purity or 70+ kindness|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Discipline || Trainers with 90+ discipline or 90+ workaholic trait || Trainers with 29 or less discipline&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || Trainers with 90+ warrior trait, or 100+ Ranged/Melee Skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attributes || Trainers with 90+ workaholic/brawler trait, or 85+ strength, or 70+ warrior trait || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Skills || Trainers with 60+ nymphomaniac or 80+ perversion || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla Trait || Trainers with 60+ purity and 10 or less corruption || Trainers with 60+ nymphomaniac or 80+ perversion &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study at Academy===&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your girls take classes at the academy during the day.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Maximum Age : 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Science: 18% chance to increase&lt;br /&gt;
* Academics: 12% chance to increase&lt;br /&gt;
* Discipline: 8% chance to increase&lt;br /&gt;
* INTELLIGENCE: 8% chance to increase&lt;br /&gt;
* WILLPOWER: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Academics: 22% chance to increase&lt;br /&gt;
* Science: 12% chance to increase&lt;br /&gt;
* Discipline: 9% chance to increase&lt;br /&gt;
* INTELLIGENCE: 9% chance to increase&lt;br /&gt;
* WILLPOWER: 6% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Domestic: 18% chance to increase&lt;br /&gt;
* Gardening: 16% chance to increase&lt;br /&gt;
* Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
* Stamina loss: -25&lt;br /&gt;
* Cost: 80$/day&lt;br /&gt;
* Acrobatics: 20% chance to increase&lt;br /&gt;
* Dancing: 15% chance to increase&lt;br /&gt;
* Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
* Injury risk&lt;br /&gt;
* Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
====Science Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Science : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 3.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor====&lt;br /&gt;
* Income : $110&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 2.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
* WILLPOWER : 10.0% chance to increase&lt;br /&gt;
* Stamina loss: 30%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
* Income : $90&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
* WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
* Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
* DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
* Daily Cost: 25$/day&lt;br /&gt;
* Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
* Daily Cost: 5$/day&lt;br /&gt;
* Happiness: 10%/day&lt;br /&gt;
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&#039;&#039;See main article: [[Prostitution]].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3005</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3005"/>
		<updated>2023-12-13T22:20:18Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Completed Slave Trainer job&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing your slave for adventures and combat=&lt;br /&gt;
If your 2 primary slaves are at home you can add them to your adventure party by clicking on the [[file:nofollower.png]] button next to her name down in the household slave management window. As long as that icon looks like this [[file:follower.png]], your follower will be at your side during adventures and combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
Arm your slave by using her Inventory. At home click on [[file:annex.png]] &amp;gt; Click on Slave &amp;gt; Inventory. Outdoors click on [[file:manbuttparty.png]] &amp;gt; Inventory (under the slave&#039;s picture). Any weapons/armor equipped through this menu will be removed from your inventory and placed on that slave. While you can only access the inventory of the 2 active slaves, every slave has their own personal inventory and equipment tracked separately regardless of which slaves are currently in your party.&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
==Day-Time Assignments==&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 19 or younger&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* Daily Income : $50&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 35 or younger&lt;br /&gt;
* Risks : High!&lt;br /&gt;
* Requires: 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8.15 a.m. to 4 p.m.&lt;br /&gt;
* Age : Any&lt;br /&gt;
* Risks : Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Daily Income : $20&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
* Max Willpower: Normal&lt;br /&gt;
* MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $40&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* Daily Income : $150&lt;br /&gt;
* Hours: 8 a.m. to 4.30 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : Low&lt;br /&gt;
* Beauty: 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* Charisma: 60+&lt;br /&gt;
* Dancing OR Performance: 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== WIP ===&lt;br /&gt;
The job between performer and maid is a placeholder in v0.8&lt;br /&gt;
&lt;br /&gt;
* Daily Income : ?&lt;br /&gt;
* Hours: ?&lt;br /&gt;
* Age: ?&lt;br /&gt;
* Risks : ?&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* Daily Income : 2 Influence&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl to garden duty boosts your Garden&#039;s income based on her Gardening skill. It&#039;s a full-time assignment, but she&#039;ll be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#bd271c; font-size: 85%&amp;quot;&amp;gt; ⚠ This job only exists in the 0.8.3 Closed Alpha &amp;lt;/span&amp;gt;&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: 18+&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign up to 3 slaves to them. They will train assigned slaves to share similar stats as themselves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Decreased By&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Slave Trainer with 40+ willpower, pure trait of 40 or more, less than 9 fear, less than 30 respect, and not nymphomaniac or perverted || Slave Trainer with 30+ respect, highly afraid slave trainers, impure trainers, or trainers with 9 or less willpower&lt;br /&gt;
|-&lt;br /&gt;
| Corruption || Trainer with 60+ corruption || Trainer with 10 or less corruption.&lt;br /&gt;
|-&lt;br /&gt;
| Kindness || Trainers with 60+ purity or 70+ kindness|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Discipline || Trainers with 90+ discipline or 90+ workaholic trait || Trainers with 29 or less discipline&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || Trainers with 90+ warrior trait, or 100+ Ranged/Melee Skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attributes || Trainers with 90+ workaholic/brawler trait, or 85+ strength, or 70+ warrior trait || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Skills || Trainers with 60+ nymphomaniac or 80+ perversion || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla Trait || Trainers with 60+ purity and 10 or less corruption || Trainers with 60+ nymphomaniac or 80+ perversion &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study at Academy===&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your girls take classes at the academy during the day.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Maximum Age : 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Science: 18% chance to increase&lt;br /&gt;
* Academics: 12% chance to increase&lt;br /&gt;
* Discipline: 8% chance to increase&lt;br /&gt;
* INTELLIGENCE: 8% chance to increase&lt;br /&gt;
* WILLPOWER: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Academics: 22% chance to increase&lt;br /&gt;
* Science: 12% chance to increase&lt;br /&gt;
* Discipline: 9% chance to increase&lt;br /&gt;
* INTELLIGENCE: 9% chance to increase&lt;br /&gt;
* WILLPOWER: 6% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Domestic: 18% chance to increase&lt;br /&gt;
* Gardening: 16% chance to increase&lt;br /&gt;
* Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
* Stamina loss: -25&lt;br /&gt;
* Cost: 80$/day&lt;br /&gt;
* Acrobatics: 20% chance to increase&lt;br /&gt;
* Dancing: 15% chance to increase&lt;br /&gt;
* Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
* Injury risk&lt;br /&gt;
* Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
====Science Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Science : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 3.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor====&lt;br /&gt;
* Income : $110&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 2.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
* WILLPOWER : 10.0% chance to increase&lt;br /&gt;
* Stamina loss: 30%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
* Income : $90&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
* WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
* Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
* DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
* Daily Cost: 25$/day&lt;br /&gt;
* Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
* Daily Cost: 5$/day&lt;br /&gt;
* Happiness: 10%/day&lt;br /&gt;
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&#039;&#039;See main article: [[Prostitution]].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3004</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=3004"/>
		<updated>2023-12-13T21:52:34Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Began Slave Master/Mistress wiki entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing your slave for adventures and combat=&lt;br /&gt;
If your 2 primary slaves are at home you can add them to your adventure party by clicking on the [[file:nofollower.png]] button next to her name down in the household slave management window. As long as that icon looks like this [[file:follower.png]], your follower will be at your side during adventures and combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
Arm your slave by using her Inventory. At home click on [[file:annex.png]] &amp;gt; Click on Slave &amp;gt; Inventory. Outdoors click on [[file:manbuttparty.png]] &amp;gt; Inventory (under the slave&#039;s picture). Any weapons/armor equipped through this menu will be removed from your inventory and placed on that slave. While you can only access the inventory of the 2 active slaves, every slave has their own personal inventory and equipment tracked separately regardless of which slaves are currently in your party.&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
==Day-Time Assignments==&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 19 or younger&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* Daily Income : $50&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: 35 or younger&lt;br /&gt;
* Risks : High!&lt;br /&gt;
* Requires: 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $25&lt;br /&gt;
* Hours: 8.15 a.m. to 4 p.m.&lt;br /&gt;
* Age : Any&lt;br /&gt;
* Risks : Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* Daily Income : $20&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
* Max Willpower: Normal&lt;br /&gt;
* MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* Daily Income : $40&lt;br /&gt;
* Hours: 8 a.m. to 4 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* Daily Income : $150&lt;br /&gt;
* Hours: 8 a.m. to 4.30 p.m.&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : Low&lt;br /&gt;
* Beauty: 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* Charisma: 60+&lt;br /&gt;
* Dancing OR Performance: 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== WIP ===&lt;br /&gt;
The job between performer and maid is a placeholder in v0.8&lt;br /&gt;
&lt;br /&gt;
* Daily Income : ?&lt;br /&gt;
* Hours: ?&lt;br /&gt;
* Age: ?&lt;br /&gt;
* Risks : ?&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* Daily Income : 2 Influence&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: Any&lt;br /&gt;
* Risks : None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl to garden duty boosts your Garden&#039;s income based on her Gardening skill. It&#039;s a full-time assignment, but she&#039;ll be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#bd271c; font-size: 125%&amp;quot;&amp;gt; ⚠ The following jobs only exist in the 0.8.3 Closed Alpha &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* Daily Income : Special&lt;br /&gt;
* Hours: Special&lt;br /&gt;
* Age: 18+&lt;br /&gt;
* Risks : Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign up to 3 slaves to them. They will train assigned slaves to share similar stats as themselves.&lt;br /&gt;
&lt;br /&gt;
===Study at Academy===&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your girls take classes at the academy during the day.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Maximum Age : 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Science: 18% chance to increase&lt;br /&gt;
* Academics: 12% chance to increase&lt;br /&gt;
* Discipline: 8% chance to increase&lt;br /&gt;
* INTELLIGENCE: 8% chance to increase&lt;br /&gt;
* WILLPOWER: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Academics: 22% chance to increase&lt;br /&gt;
* Science: 12% chance to increase&lt;br /&gt;
* Discipline: 9% chance to increase&lt;br /&gt;
* INTELLIGENCE: 9% chance to increase&lt;br /&gt;
* WILLPOWER: 6% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class====&lt;br /&gt;
* Stamina loss: -10&lt;br /&gt;
* Cost: 60$/day&lt;br /&gt;
* Domestic: 18% chance to increase&lt;br /&gt;
* Gardening: 16% chance to increase&lt;br /&gt;
* Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
* Stamina loss: -25&lt;br /&gt;
* Cost: 80$/day&lt;br /&gt;
* Acrobatics: 20% chance to increase&lt;br /&gt;
* Dancing: 15% chance to increase&lt;br /&gt;
* Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
* Influence: +2/day&lt;br /&gt;
* Injury risk&lt;br /&gt;
* Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.&lt;br /&gt;
&lt;br /&gt;
* Schedule: 9am-4pm&lt;br /&gt;
* Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
====Science Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Science : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 3.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor====&lt;br /&gt;
* Income : $110&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 2.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
* WILLPOWER : 10.0% chance to increase&lt;br /&gt;
* Stamina loss: 30%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
* Income : $90&lt;br /&gt;
* Influence : +4/day&lt;br /&gt;
* Discipline : 1.0% chance to increase&lt;br /&gt;
* INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
* WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
* Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
* Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
* DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
* Daily Cost: 25$/day&lt;br /&gt;
* Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
* Daily Cost: 5$/day&lt;br /&gt;
* Happiness: 10%/day&lt;br /&gt;
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&#039;&#039;See main article: [[Prostitution]].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.2.3&amp;diff=2997</id>
		<title>Version 0.8.2.3</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.2.3&amp;diff=2997"/>
		<updated>2023-12-06T17:27:02Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Created page with &amp;quot;&amp;#039;&amp;#039;Released:&amp;#039;&amp;#039; December XX, 2023.   ==Gameplay changes== * You can now donate Automatic rifles to the Bandit Faction, which will decrease city Control by one point per batch. * Changed and updated the old Bela&amp;#039;s Marsh map. * Rebecca now starts with a Ranged skill of 60.  ==New district: Procoms==  Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from Prometheus Lake. Around this time, during the dark ages of Ikaano...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Released:&#039;&#039; December XX, 2023.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* You can now donate Automatic rifles to the Bandit Faction, which will decrease city Control by one point per batch.&lt;br /&gt;
* Changed and updated the old Bela&#039;s Marsh map.&lt;br /&gt;
* Rebecca now starts with a Ranged skill of 60.&lt;br /&gt;
&lt;br /&gt;
==New district: Procoms==&lt;br /&gt;
&lt;br /&gt;
Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from Prometheus Lake. Around this time, during the dark ages of Ikaanos and only a couple of decades after The Severance, Prometheus Lake was constantly harassed by tribalists and monstrous lizards, which forced many of its inhabitants to migrate south. The Hakusan Kingdom (New Tokyo) eventually grew stronger and regained control of the northern states. Many Prometheans remained in Ikaanos, however, and now offer a district full of exotic elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
* The Great Mosque of Ikaanos.&lt;br /&gt;
* An investment vendor.&lt;br /&gt;
* A couple of enemies.&lt;br /&gt;
* The Wrool Cat Wranglers. A local Procoms street gang that offers an investment opportunity (or a vicious fight).&lt;br /&gt;
&lt;br /&gt;
===New faction: The Muslims===&lt;br /&gt;
Interact with the trade-centered Muslim faction in Ikaanos. Reach them through The Great Mosque. &lt;br /&gt;
* Investment revenues begin after reaching Standing 5+ and scale based on whether you belong to the Muslim faith or not - and your religious Devotion score.&lt;br /&gt;
&lt;br /&gt;
===New quest: The Goonies===&lt;br /&gt;
A relatively short adventure that revolves around the possible acquisition of Rosita Ice, a soon-to-be-discarded prostitute at Furry&#039;s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Goonies&amp;quot; does contain some other &#039;&#039;&#039;secret&#039;&#039;&#039; anecdotes and items that shed light on an even older Ikaanian mystery.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a bug that wouldn&#039;t properly initiate MC aging scripts.&lt;br /&gt;
* Freeing an NPC from bondage will no longer block her from other interactions during the same round.&lt;br /&gt;
* FIxed a bug that wouldn&#039;t reset the hascummed state if you had an EverCock implant installed.&lt;br /&gt;
* Fixed a case-sensitive bug that wouldn&#039;t properly display the sledgehammer button in Walton&#039;s General Store for Linux players.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t display an Eliana pic while starting the golden seal quest.&lt;br /&gt;
* Fixed a bug that would display Miss Winton&#039;s background when asking Zenobia.&lt;br /&gt;
* Fixed a bug that allowed you to perform illegal actions with Aisha inside the office.&lt;br /&gt;
* Fixed a bug that would disable the MindMancer Formulae.&lt;br /&gt;
* Fixed a bug that would throw a red error during the &amp;quot;walk in the city&amp;quot; Interaction event.&lt;br /&gt;
* Fixed a bug that would drive down Burakumin soldiers to a negative value.&lt;br /&gt;
&lt;br /&gt;
==Random slaves==&lt;br /&gt;
* Added 1 random slave set (Av210).&lt;br /&gt;
* Added 30 new names to the random name pool (80% female).&lt;br /&gt;
* Added 2,500 words of random background dialogue (all raider/warrior completed + &amp;quot;merchant&#039;s daughter&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 15 bondage scenes (Sofia).&lt;br /&gt;
* Added 5 sex scenes (Sofia).&lt;br /&gt;
* Added 24 random NPC sex scenes.&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2919</id>
		<title>Crafting Engine</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2919"/>
		<updated>2023-10-08T20:26:15Z</updated>

		<summary type="html">&lt;p&gt;Ihate: Added Melee Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;span style=&amp;quot;color:#bd271c;&amp;quot;&amp;gt;⚠ This page is a work in progress&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Crafting Engine allows players to produce various types of armaments, armors, medical devices, and trinkets, for profit or personal uses. It can also be used to repair various types of armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Recipes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px; vertical-align:top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; Ranged Weapons &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Crossbow&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Crossbow.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 2 wood, 4 steel &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Pistol&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Pistol.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 4 steel, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Rifle-01.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 40 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 2 wood, 6 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Shotgun&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Shotgun.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 40 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 5 steel, 2 wood, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Automatic Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:AutoRifle.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 1 durasteel, 6 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Coilgun&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Coilbutt.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 70 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 9 steel, 1 powercore, 4 durasteel, 8 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 75 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 75 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 1 powercore, 5 durasteel, 8 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px; vertical-align:top&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; Melee Weapons &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Combat Knife&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Knife.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 1 wood, 2 steel &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2918</id>
		<title>Crafting Engine</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2918"/>
		<updated>2023-10-08T20:21:05Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;span style=&amp;quot;color:#bd271c;&amp;quot;&amp;gt;⚠ This page is a work in progress&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Crafting Engine allows players to produce various types of armaments, armors, medical devices, and trinkets, for profit or personal uses. It can also be used to repair various types of armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Recipes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; Ranged Weapons &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Crossbow&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Crossbow.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 2 wood, 4 steel &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Pistol&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Pistol.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 4 steel, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Rifle-01.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 40 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 2 wood, 6 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Shotgun&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Shotgun.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 40 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 5 steel, 2 wood, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Automatic Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:AutoRifle.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 1 durasteel, 6 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Coilgun&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Coilbutt.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 70 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 9 steel, 1 powercore, 4 durasteel, 8 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Plasmabutt.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 75 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 75 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 6 steel, 1 powercore, 5 durasteel, 8 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2910</id>
		<title>Crafting Engine</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2910"/>
		<updated>2023-10-07T03:24:26Z</updated>

		<summary type="html">&lt;p&gt;Ihate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;span style=&amp;quot;color:#bd271c;&amp;quot;&amp;gt;⚠ This page is a work in progress&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Crafting Engine allows players to produce various types of armaments, armors, medical devices, and trinkets, for profit or personal uses. It can also be used to repair various types of armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Recipes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; Ranged Weapons &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Crossbow&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Crossbow.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 2 wood, 4 steel &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Pistol&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Pistol.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 4 steel, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2909</id>
		<title>Crafting Engine</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Crafting_Engine&amp;diff=2909"/>
		<updated>2023-10-07T03:21:47Z</updated>

		<summary type="html">&lt;p&gt;Ihate: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;span style=&amp;quot;color:#bd271c;&amp;quot;&amp;gt;⚠ This page is a work in progress&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Crafting Engine allows players to produce various types of armaments, armors, medical devices, and trinkets, for profit or personal uses. It can also be used to repair various types of armor. The Crafting Engine uses two different skills, &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; and &#039;&#039;&#039;Artisan&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Weapon Recipes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding-left: 25px;  padding-right: 25px; padding-bottom: 15px;  background-color: #edebeb; width: 390px&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; Ranged Weapons &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Crossbow&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Crossbow.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 2 wood, 4 steel &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 125%&amp;quot;&amp;gt;Pistol&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
[[File:Pistol.png|right|150px]]&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;: 30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;: 4 steel, 5 fasteners &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting Station&#039;&#039;&#039;: Smithery &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ihate</name></author>
	</entry>
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