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	<id>https://www.mastersofraana.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Milambus</id>
	<title>Masters of Raana - User contributions [en]</title>
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	<updated>2026-04-29T16:42:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Accountant&amp;diff=4199</id>
		<title>Assignments and Jobs - Accountant</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Accountant&amp;diff=4199"/>
		<updated>2024-03-21T12:14:57Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Accountant =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Accountant Skill==&lt;br /&gt;
Accountant Skill is used to determine how much money the accountant earns for your household.&lt;br /&gt;
* Accountant Skill = Accountant Intelligence + Discipline + Administration + Workaholic trait&lt;br /&gt;
* If the Accountant is a Convict or Slave, subtract 5 from the Skill total&lt;br /&gt;
* Divide the Skill total by 4 for the final Skill&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Accountant&#039;s Skill by clicking on the &amp;quot;i&amp;quot; button next to the Accountant job on the Jobs &amp;amp; Titles tab.&lt;br /&gt;
&lt;br /&gt;
==Business Income==&lt;br /&gt;
Business Income is the total money made from all business dealings each day. This is everything listed on the Manage &amp;gt; Economy &amp;amp; Influence &amp;gt; Business page.&lt;br /&gt;
&lt;br /&gt;
==Accountant Income==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Accountant Income&lt;br /&gt;
!Accountant Skill&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|0 to 19&lt;br /&gt;
| -$15&lt;br /&gt;
|-&lt;br /&gt;
|20 to 24&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
|25 to 39&lt;br /&gt;
| 4% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|40 to 59&lt;br /&gt;
| 7% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|60 to 79&lt;br /&gt;
| 13% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|80 to 94&lt;br /&gt;
| 30% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|95 to 119&lt;br /&gt;
| 45% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
| 55% of Business Income&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Accountant Income by clicking on the &amp;quot;i&amp;quot; button next to the Accountant job on the Jobs &amp;amp; Titles tab.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, you can view the Accountant Income on the Manage &amp;gt; Economy &amp;amp; Influence &amp;gt; Business page.&lt;br /&gt;
&lt;br /&gt;
===NPC Bonuses===&lt;br /&gt;
Both [[Armand Blackford]] and [[Adrienne Keller]] will earn additional money if assigned as Accountant.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Accountant Earnings&lt;br /&gt;
!NPC&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Armand Blackford]]&lt;br /&gt;
| 45% of Accountant Income&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrienne Keller]]&lt;br /&gt;
| 45% of Accountant Income&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Gain ==&lt;br /&gt;
If the Accountant has 60+ Intelligence, there is a 0.5% chance to gain +1 Administration up to 130 each day.&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Armand_Blackford&amp;diff=4198</id>
		<title>Armand Blackford</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Armand_Blackford&amp;diff=4198"/>
		<updated>2024-03-21T12:11:59Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Armand New.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 36&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 80 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 155 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Atheist&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Bank of Ikaanos&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Gentleman/Servant&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1000 ($60/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Bank of Ikaanos&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Armand is an accountant, originating from a distinguished on Emerald Island. However, after a series of complications and wrong decisions from Armand himself, the reputation of his family was tarnished, leading to him being shunned and disallowed from inheriting the family&#039;s business.&lt;br /&gt;
&lt;br /&gt;
There is more background information available after acquiring this NPC.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*Materialistic&lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Perverted&lt;br /&gt;
*Workaholic&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*&amp;lt;small&amp;gt;Jaded&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
When assigned to the Accountant job, Armand will earn 45% extra money.&lt;br /&gt;
&lt;br /&gt;
===Starting Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Armand Blackford StartingStats.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=4197</id>
		<title>Adrienne Keller</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=4197"/>
		<updated>2024-03-21T12:11:32Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inter eden.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 49 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 153 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Cult of the Elder&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Preacher&#039;s hall (Reward for completing [[Michelle Wolfe|Michelle&#039;s]] &#039;&#039;&#039;[[Lost Girls]] [[Quests|quest]]&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Servant &amp;lt;small&amp;gt;(can be enslaved)&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; 0 ($10/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Preacher&#039;s pond&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
Adrienne did not have a good start at life, with her parents dying in &amp;quot;the Raikan fire&amp;quot;, but she ended up being adopted by the Keller family, after they failed to have a child of their own. She had a pretty good (and spoiled) upbringing as the adopted daughter of the millionaire entrepreneur Jonathan Keller and his wife, Mary Keller, untill the great Purge brought disaster. She was 16 when her adoptive parents got charged with treason (and sold as ranch slaves) for their alleged involvement in [[Aria Bianchi|Aria Bianchi&#039;s]] attack/coup attempt against the Mastersphere. Most of her stepfather&#039;s assets was seized by the government, what&#039;s left (Prometheus division) were taken by his relatives, and Adrienne ended up living with her uncle. She enrolled into the Academy, and forged a deep and intimate relationship With [[Michelle Wolfe|Michelle]], a girl with a similarly troubled past. However, she was an undisciplined student, which led into her failing her exams, and then something happened and she mysteriously disappeared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Now go and do Michelle&#039;s character quest, no more spoilers…&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
&lt;br /&gt;
*Perverted&lt;br /&gt;
*Delicate&lt;br /&gt;
*Extroverted&lt;br /&gt;
*Materialistic&lt;br /&gt;
*Starlet&lt;br /&gt;
&lt;br /&gt;
She can also get (random chance):&lt;br /&gt;
*&amp;lt;small&amp;gt;Daddy issues&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Submissive&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Advocate&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Feminist&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Jaded&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
When assigned to the Accountant job, Adrienne will earn 45% extra money.&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Adrienne1.jpg|frameless|444x444px]][[File:Adrienne3.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links: ==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc: ==&lt;br /&gt;
&lt;br /&gt;
 (Her 18th birthday is ~2 months away, (65 days from the day you save her))&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)(she is supposed to be asian(specifics?), according to the Mad Preacher))&lt;br /&gt;
 Starts as a Virgin (but no special renders yet)&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search: $npc.av28 = {&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Piper_Holdman&amp;diff=4196</id>
		<title>Piper Holdman</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Piper_Holdman&amp;diff=4196"/>
		<updated>2024-03-21T12:10:08Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Piper-Formal.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 25.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Anglo-German.&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal.&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Dark Blonde.&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; Devious Tools.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Whitehaven.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Sometimes the apple does fall far from the tree and this may be the case for Piper. Few would predict that Piper would grow up to be a servant, after-all Piper grew up in a loving and safe household in the upscale Whitehaven district. Her father, Laggard Holdman, was a notable technologist who used his intelligence and technical knowledge to specialize in retrofitting and reverse-engineering quantum computers. Even though Laggard was enthused about his work, he kept Piper by his side, providing the her with all the safety she could desire in a place like Ikaanos. Yet, Piper never developed an interest in the scientific world. &lt;br /&gt;
&lt;br /&gt;
Having been sheltered from much hardship, and the sinister side of others, as a teen she ventured out into the world hoping to explore its possibilities. The naive and gullible girl only survived six months of freedom. She soon found herself in servitude to Mr. Fallon, a researcher within the Explorers guild. Mr. Fallon was considerate, providing Piper and his other slaves with a safe environment where Piper’s natural kindness and submissiveness served her well.&lt;br /&gt;
&lt;br /&gt;
Piper served almost a decade in Mr. Fallon’s household and showed she enjoyed many of the pleasures of servitude, until one day, Mr. Fallon went on a research expedition where he died. Piper was left without a master, sent to the Crystal Haven slave auction and sold to the Cyker Syndicate for a large sum.&lt;br /&gt;
&lt;br /&gt;
For several months she struggled adjusting to life as a slave in the Cyker Syndicate. However, her beauty and refinement made her an intriguing prospect to serve Miss Devious who acquired Piper. &lt;br /&gt;
&lt;br /&gt;
Piper desires to fulfill some of her earlier dreams to discover more about the world.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Updates coming.&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* Naturally submissive&lt;br /&gt;
* Frigid&lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
When assigned to the Maid job, Piper grants +3 additional Influence, if:&lt;br /&gt;
* Her Domestic is 70+&lt;br /&gt;
* Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Piperstarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Other|Other]]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Accountant&amp;diff=4195</id>
		<title>Assignments and Jobs - Accountant</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Accountant&amp;diff=4195"/>
		<updated>2024-03-21T12:08:52Z</updated>

		<summary type="html">&lt;p&gt;Milambus: Created page with &amp;quot;= Accountant = * &amp;#039;&amp;#039;&amp;#039;Daily Income:&amp;#039;&amp;#039;&amp;#039; Special * &amp;#039;&amp;#039;&amp;#039;Hours:&amp;#039;&amp;#039;&amp;#039; Special * &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; Any * &amp;#039;&amp;#039;&amp;#039;Risks:&amp;#039;&amp;#039;&amp;#039; None  ==Overview== An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.  ==Accountant Skill== Accountant Skill is used to determine how much money the accountant earns for your household. * Accountant Skil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Accountant =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Accountant Skill==&lt;br /&gt;
Accountant Skill is used to determine how much money the accountant earns for your household.&lt;br /&gt;
* Accountant Skill = Accountant Intelligence + Discipline + Administration + Workaholic trait&lt;br /&gt;
* If the Accountant is a Convict or Slave, subtract 5 from the Skill total&lt;br /&gt;
* Divide the Skill total by 4 for the final Skill&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Accountant&#039;s Skill by clicking on the &amp;quot;i&amp;quot; button next to the Accountant job on the Jobs &amp;amp; Titles tab.&lt;br /&gt;
&lt;br /&gt;
==Business Income==&lt;br /&gt;
Business Income is the total money made from all business dealings each day. This is everything listed on the Manage &amp;gt; Economy &amp;amp; Influence &amp;gt; Business page.&lt;br /&gt;
&lt;br /&gt;
==Accountant Income==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Accountant Income&lt;br /&gt;
!Accountant Skill&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|0 to 19&lt;br /&gt;
| -$15&lt;br /&gt;
|-&lt;br /&gt;
|20 to 24&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
|25 to 39&lt;br /&gt;
| 4% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|40 to 59&lt;br /&gt;
| 7% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|60 to 79&lt;br /&gt;
| 13% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|80 to 94&lt;br /&gt;
| 30% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|95 to 119&lt;br /&gt;
| 45% of Business Income&lt;br /&gt;
|-&lt;br /&gt;
|120+&lt;br /&gt;
| 55% of Business Income&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Accountant Income by clicking on the &amp;quot;i&amp;quot; button next to the Accountant job on the Jobs &amp;amp; Titles tab.&amp;lt;br&amp;gt;&lt;br /&gt;
In game, you can view the Accountant Income on the Manage &amp;gt; Economy &amp;amp; Influence &amp;gt; Business page.&lt;br /&gt;
&lt;br /&gt;
===NPC Bonuses===&lt;br /&gt;
Both [[Armand Blackford]] and [[Adrienne Keller]] will earn additional money if assigned as Accountant.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Accountant Earnings&lt;br /&gt;
!NPC&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Armand Blackford]]&lt;br /&gt;
| 45% of Accountant Income&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrienne Keller]]&lt;br /&gt;
| 45% of Accountant Income&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4194</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4194"/>
		<updated>2024-03-21T11:17:10Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Maids grant +2 Influence every day.&lt;br /&gt;
* If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 Influence if assigned to the Maid job, and:&lt;br /&gt;
**Her Domestic is 70+&lt;br /&gt;
**Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
Note: The [[Titles_(Slaves)#Head_maid|Head Maid]] title is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administration and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4193</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4193"/>
		<updated>2024-03-21T11:16:27Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Maids grant +2 Influence every day.&lt;br /&gt;
* If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 Influence if assigned to the Maid job, and:&lt;br /&gt;
**Her Domestic is 70+&lt;br /&gt;
**Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
Note: The [[Titles_(Slaves)#Head_maid|Head Maid]] title is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administration and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Accountant|Assignments and Jobs - Accountant.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4192</id>
		<title>Slave Market - Auction Slave</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4192"/>
		<updated>2024-03-21T11:10:34Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Bid Increments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-03-19 at 3.08.41 PM-min.png|thumb|right]]&lt;br /&gt;
== How to auction a slave ==&lt;br /&gt;
&lt;br /&gt;
To auction a slave via the Slave Market you will first need to visit the Slave Market, either in [[Crystal_Heights_Slave_Market|Crystal Heights]] or [[Watery_Eyes_Slave_Market|Watery Eyes]].&lt;br /&gt;
&lt;br /&gt;
After that when you are home, make sure the NPC is cleared of any jobs then:&amp;lt;br&amp;gt;&lt;br /&gt;
NPC Menu &amp;gt; Select the slave to sell &amp;gt; Actions tab &amp;gt; then either Watery Eyes or Crystal Market &amp;gt; Start!&lt;br /&gt;
&lt;br /&gt;
== How the auction works ==&lt;br /&gt;
&lt;br /&gt;
=== Base Price ===&lt;br /&gt;
Base Price is used to determine the starting price for an auction, how much each bid will increase the final price, and how many bidders are present at the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first arrive at the Slave Market with a slave to sell, the Auctioneer will tell you an Estimated Sell Price, this is the Base Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2024-03-20 at 4.23.59 PM.png|alt=Estimate Sell Price]]&lt;br /&gt;
&lt;br /&gt;
====  [[Slave Market - Auction Slave - Base Price Calculations|Base Price Calculations]] ====&lt;br /&gt;
&lt;br /&gt;
===Number of Bidders===&lt;br /&gt;
There are up to 5 possible bidders each auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Each bidder has a minimum Base Price before they will be preset for the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Bidder 3 and Bidder 4 can be present, if random roll of 1 to 6 hits their number.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Number of Bidders&lt;br /&gt;
!Bidders&lt;br /&gt;
!Base Price&lt;br /&gt;
!Random Roll&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|$5,000+&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|$10,000+&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|$15,000+&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Bid===&lt;br /&gt;
The Starting Bid is the amount of money that the first bidder bids in the first round of the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting Bid is determined by the Base Price.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Starting Bid&lt;br /&gt;
!Base Price&lt;br /&gt;
!Starting Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $499&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|$500 to $999&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|$1,000 to $1,999&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|$3,000 to $4,999&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$5,000 to $7,999&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $119,99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $16,999&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$17,000 to $19,999&lt;br /&gt;
|$14,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999&lt;br /&gt;
|$16,000&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $24,999&lt;br /&gt;
|$17,000&lt;br /&gt;
|-&lt;br /&gt;
|$25,000 to $26,999&lt;br /&gt;
|$19,000&lt;br /&gt;
|-&lt;br /&gt;
|$27,000 to $29,999&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $99,999&lt;br /&gt;
|$24,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$45,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$500,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bid Increments===&lt;br /&gt;
Each time a bidder places a bid, the final sale price will be increase by a Bid Increment.&amp;lt;br&amp;gt;&lt;br /&gt;
Bid Increments are based off of the Base Price, but have a random range that is determined each round.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have owned a girl for 5 days or less, then there is a penalty to the Bid Increment.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bid Increments&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;lt;= 5&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
!Base Price&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $699	&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|-&lt;br /&gt;
|$700 to $1,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$70	&lt;br /&gt;
|$600	&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$3,000	to $7,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$950	&lt;br /&gt;
|$240	&lt;br /&gt;
|$1,050&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $11,999&lt;br /&gt;
|$650	&lt;br /&gt;
|$1,050	&lt;br /&gt;
|$800	&lt;br /&gt;
|$1,200&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$830	&lt;br /&gt;
|$1,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $19,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$2,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $23,999&lt;br /&gt;
|$850	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$950	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$24,000 to $27,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$28,000 to $29,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $31,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|$32,000 to $99,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$9,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$12,000	&lt;br /&gt;
|$9,500	&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$10,500	&lt;br /&gt;
|$300,000	&lt;br /&gt;
|$65,000	&lt;br /&gt;
|$340,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$200,000	&lt;br /&gt;
|$6,500,000	&lt;br /&gt;
|$650,000	&lt;br /&gt;
|$6,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
The auction takes place over 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
A bidder will never outbid themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[#Number_of_Bidders|Number of Bidders]] to see if a bidder is present, if the bidder is not present they can not bid.&amp;lt;br&amp;gt;&lt;br /&gt;
A Bidder will only bid once each round.&amp;lt;br&amp;gt;&lt;br /&gt;
In round 1, Bidder 1 will always bid the [[#Starting_Bid|Starting Bid]].&amp;lt;br&amp;gt;&lt;br /&gt;
This chart shows the chance that a bidder will bid after the [[#Starting_Bid|Starting Bid]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Rounds&lt;br /&gt;
!Bidders&lt;br /&gt;
!Round 1&lt;br /&gt;
!Round 2&lt;br /&gt;
!Round 3&lt;br /&gt;
!Round 4&lt;br /&gt;
!Round 5&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|0% &lt;br /&gt;
|0%&lt;br /&gt;
|100%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|67%&lt;br /&gt;
|56%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|80%, if Bidder 2 bid&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|56%, if Bidder 2 or 3 bid&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4191</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4191"/>
		<updated>2024-03-21T02:24:59Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Garden Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Maids grant +2 Influence every day.&lt;br /&gt;
* If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 Influence if assigned to the Maid job, and:&lt;br /&gt;
**Her Domestic is 70+&lt;br /&gt;
**Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
Note: The [[Titles_(Slaves)#Head_maid|Head Maid]] title is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-24&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 25-49&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 50-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130+&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administration and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4190</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4190"/>
		<updated>2024-03-21T02:12:04Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Maid Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* Maids grant +2 Influence every day.&lt;br /&gt;
* If the Maid has the Perfectionist trait (90+), they grant an additional +2 Influence every day.&lt;br /&gt;
* [[Piper Holdman]] can grant an additional +3 Influence if assigned to the Maid job, and:&lt;br /&gt;
**Her Domestic is 70+&lt;br /&gt;
**Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
Note: The [[Titles_(Slaves)#Head_maid|Head Maid]] title is detailed on the [[Titles_(Slaves)#Head_maid|Titles]] page.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4189</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4189"/>
		<updated>2024-03-21T02:06:31Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Maid Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Piper_Holdman&amp;diff=4188</id>
		<title>Piper Holdman</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Piper_Holdman&amp;diff=4188"/>
		<updated>2024-03-21T02:05:33Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Piper-Formal.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 25.&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Anglo-German.&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal.&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Dark Blonde.&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; Devious Tools.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Whitehaven.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Sometimes the apple does fall far from the tree and this may be the case for Piper. Few would predict that Piper would grow up to be a servant, after-all Piper grew up in a loving and safe household in the upscale Whitehaven district. Her father, Laggard Holdman, was a notable technologist who used his intelligence and technical knowledge to specialize in retrofitting and reverse-engineering quantum computers. Even though Laggard was enthused about his work, he kept Piper by his side, providing the her with all the safety she could desire in a place like Ikaanos. Yet, Piper never developed an interest in the scientific world. &lt;br /&gt;
&lt;br /&gt;
Having been sheltered from much hardship, and the sinister side of others, as a teen she ventured out into the world hoping to explore its possibilities. The naive and gullible girl only survived six months of freedom. She soon found herself in servitude to Mr. Fallon, a researcher within the Explorers guild. Mr. Fallon was considerate, providing Piper and his other slaves with a safe environment where Piper’s natural kindness and submissiveness served her well.&lt;br /&gt;
&lt;br /&gt;
Piper served almost a decade in Mr. Fallon’s household and showed she enjoyed many of the pleasures of servitude, until one day, Mr. Fallon went on a research expedition where he died. Piper was left without a master, sent to the Crystal Haven slave auction and sold to the Cyker Syndicate for a large sum.&lt;br /&gt;
&lt;br /&gt;
For several months she struggled adjusting to life as a slave in the Cyker Syndicate. However, her beauty and refinement made her an intriguing prospect to serve Miss Devious who acquired Piper. &lt;br /&gt;
&lt;br /&gt;
Piper desires to fulfill some of her earlier dreams to discover more about the world.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Updates coming.&lt;br /&gt;
&lt;br /&gt;
===Character traits===&lt;br /&gt;
* Naturally submissive&lt;br /&gt;
* Frigid&lt;br /&gt;
* Jaded&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
When assigned to the Maid job, Piper grants +3 additional Influence, if:&lt;br /&gt;
* Her Domestic is 70+&lt;br /&gt;
* Her Affection is 60+ (Amiable)&lt;br /&gt;
&lt;br /&gt;
== Starter Stats ==&lt;br /&gt;
[[File:Piperstarter.jpg|border|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Other|Other]]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4187</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4187"/>
		<updated>2024-03-21T01:41:50Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Carpenter (South Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4186</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4186"/>
		<updated>2024-03-21T01:40:03Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Carpenter (South Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4185</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4185"/>
		<updated>2024-03-21T01:38:45Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Walton&amp;#039;s Smithery (Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $15&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4184</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4184"/>
		<updated>2024-03-21T01:36:46Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $30&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4183</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4183"/>
		<updated>2024-03-21T00:44:12Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
A janitor&#039;s main duty is to maintain your household&#039;s Disrepair value at reasonable levels. This will remove squalor effects, make Materialistic NPCs happier and keep you from losing Influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 40+, -1 Household Disrepair&lt;br /&gt;
* If Janitor&#039;s Discipline is 60+ AND Janitor is not in bondage, then:&lt;br /&gt;
** 16.67% chance to +1 Workaholic trait up to 100&lt;br /&gt;
&lt;br /&gt;
== The Academy ==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Scavenger&amp;diff=4182</id>
		<title>Assignments and Jobs - Scavenger</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Scavenger&amp;diff=4182"/>
		<updated>2024-03-21T00:30:46Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Scavenger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scavenger=&lt;br /&gt;
*&#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
*&#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
*&#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.&lt;br /&gt;
&lt;br /&gt;
==Merchandise scavenged==&lt;br /&gt;
The amount of Merchandise that is scavenged each day is the result of several random die rolls.&lt;br /&gt;
&lt;br /&gt;
===Base Amount===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Base Amount&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intelligence Bonus===&lt;br /&gt;
If the Scavenger&#039;s Intelligence is 60+ then add more merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Intelligence Bonus&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Bonus===&lt;br /&gt;
If the Scavenger&#039;s Survival is 60+ then add more merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Survival Bonus&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Penalty===&lt;br /&gt;
If the Scavenger&#039;s Survival is less than 20 then subtract some merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Survival Penalty&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Affection Bonus===&lt;br /&gt;
If the Scavenger&#039;s Affection level is 60+ (Amiable), you get 1 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
===Prosperity Bonus===&lt;br /&gt;
If the Ikaanos&#039;s Prosperity is level is 75+, you get 1 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
===NPC Status Penalty===&lt;br /&gt;
If the [[NPCs#Status|Status]] of the NPC is Paragon or above, you get -1 merchandise.&lt;br /&gt;
&lt;br /&gt;
===Scavenger Trait Bonus===&lt;br /&gt;
If the Scavenger has the Scavenger trait, you get 3 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
=== Total Merchandise Possible ===&lt;br /&gt;
The highest possible Merchandise you can gain per Scavenger is 13.&lt;br /&gt;
&lt;br /&gt;
==Other Scavenger Trait Bonuses==&lt;br /&gt;
===Bonus Items===&lt;br /&gt;
If the Scavenger has the Scavenger trait, they can find a bonus item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bonus Items&lt;br /&gt;
!Chance&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Tendstim&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Energy Cell&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Duraplate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Happiness===&lt;br /&gt;
If the Scavenger has the Scavenger trait, they gain +1 Happiness.&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Scavenger&amp;diff=4181</id>
		<title>Assignments and Jobs - Scavenger</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Scavenger&amp;diff=4181"/>
		<updated>2024-03-21T00:26:22Z</updated>

		<summary type="html">&lt;p&gt;Milambus: Created page with &amp;quot;=Scavenger= *&amp;#039;&amp;#039;&amp;#039;Daily Income:&amp;#039;&amp;#039;&amp;#039; Special *&amp;#039;&amp;#039;&amp;#039;Hours:&amp;#039;&amp;#039;&amp;#039; 8 a.m. to 4.30 p.m. *&amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; Any *&amp;#039;&amp;#039;&amp;#039;Risks:&amp;#039;&amp;#039;&amp;#039; High!  ==Overview== Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.  ==Merchandise scavenged== The amount of Merchandise that is scavenged each day is the result of several random die rolls.  ===Base Amount=== {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot; |+Base Amount !Random !Merchandise |- |1 in 7 |0 |- |3 in 7 |1 |- |3 in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scavenger=&lt;br /&gt;
*&#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
*&#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
*&#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.&lt;br /&gt;
&lt;br /&gt;
==Merchandise scavenged==&lt;br /&gt;
The amount of Merchandise that is scavenged each day is the result of several random die rolls.&lt;br /&gt;
&lt;br /&gt;
===Base Amount===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Base Amount&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Intelligence Bonus===&lt;br /&gt;
If the Scavenger&#039;s Intelligence is 60+ then add more merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Intelligence Bonus&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Bonus===&lt;br /&gt;
If the Scavenger&#039;s Survival is 60+ then add more merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Survival Bonus&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Penalty===&lt;br /&gt;
If the Scavenger&#039;s Survival is less than 20 then subtract some merchandise.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Survival Penalty&lt;br /&gt;
!Random&lt;br /&gt;
!Merchandise&lt;br /&gt;
|-&lt;br /&gt;
|1 in 7&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|3 in 7&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Affection Bonus===&lt;br /&gt;
If the Scavenger&#039;s Affection level is 60+ (Amiable), you get 1 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
===Prosperity Bonus===&lt;br /&gt;
If the Ikaanos&#039;s Prosperity is level is 75+, you get 1 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
===NPC Status Penalty===&lt;br /&gt;
If the [[NPCs#Status|Status]] of the NPC is Paragon or above, you get -1 merchandise.&lt;br /&gt;
&lt;br /&gt;
===Scavenger Trait Bonus===&lt;br /&gt;
If the Scavenger has the Scavenger trait, you get 3 extra merchandise.&lt;br /&gt;
&lt;br /&gt;
=== Total Merchandise Possible ===&lt;br /&gt;
The highest possible Merchandise you can gain per Scavenger is 13.&lt;br /&gt;
&lt;br /&gt;
==Bonus Items==&lt;br /&gt;
If the Scavenger has the Scavenger trait, they can find a bonus item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bonus Items&lt;br /&gt;
!Chance&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Tendstim&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Energy Cell&lt;br /&gt;
|-&lt;br /&gt;
|1 in 15&lt;br /&gt;
|1 Duraplate&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4180</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4180"/>
		<updated>2024-03-21T00:05:31Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise:&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Scavenger|Assignments and Jobs - Scavenger.]]&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4179</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4179"/>
		<updated>2024-03-20T23:57:11Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4178</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4178"/>
		<updated>2024-03-20T23:52:38Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* The Golden Dragon (Performer) (Crystal Hills) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4177</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4177"/>
		<updated>2024-03-20T23:52:32Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4176</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4176"/>
		<updated>2024-03-20T23:52:22Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Secret Garden Bookstore (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4175</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4175"/>
		<updated>2024-03-20T23:52:01Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Devious Tools (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4174</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4174"/>
		<updated>2024-03-20T23:51:23Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Carpenter (South Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4173</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4173"/>
		<updated>2024-03-20T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Carpenter (South Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
 Effects:&lt;br /&gt;
* 16.67% daily chance to increase Strength up to 60.&lt;br /&gt;
* 16.67% daily chance to lose 10 health, but only if health is 20+.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4172</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4172"/>
		<updated>2024-03-20T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Carpenter (South Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Mr. Kai&#039;s Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury.&lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4171</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4171"/>
		<updated>2024-03-20T23:45:15Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4170</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4170"/>
		<updated>2024-03-20T23:43:25Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4169</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4169"/>
		<updated>2024-03-20T23:39:25Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* The Golden Dragon (Performer) (Crystal Hills) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150, $180 if Extroverted &lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Can not have the Shy trait&lt;br /&gt;
** Beauty 60+&lt;br /&gt;
** Charisma 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
Bonus Effects:&lt;br /&gt;
* 16.67% daily chance to increase Performance up to 90.&lt;br /&gt;
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+&lt;br /&gt;
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4168</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4168"/>
		<updated>2024-03-20T23:32:23Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* The Golden Dragon (Performer) (Crystal Hills) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** Beauty: 60+&lt;br /&gt;
** Charisma: 60+&lt;br /&gt;
** Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4167</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4167"/>
		<updated>2024-03-20T23:29:53Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Garden Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;16.67% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4166</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4166"/>
		<updated>2024-03-20T23:29:22Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Nika&amp;#039;s clothing store (Westside) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
* 16.67% daily chance that a girl will increase her Charisma up to 60.&lt;br /&gt;
* Another 16.67% daily chance to increase Charisma up to 60, if:&lt;br /&gt;
** Girl has 30+ Willpower AND&lt;br /&gt;
** Girl has 40+ Happiness&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4165</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4165"/>
		<updated>2024-03-20T23:23:53Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Devious Tools (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Discipline up to 70&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
* 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen&lt;br /&gt;
* +1-6 Anal wear&lt;br /&gt;
* +5 Vaginal wear&lt;br /&gt;
* +5 Oral wear&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4164</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4164"/>
		<updated>2024-03-20T23:20:44Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Secret Garden Bookstore (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance +1 Willpower&lt;br /&gt;
* 16.67% chance +1 Happiness&lt;br /&gt;
* 16.67% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4163</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4163"/>
		<updated>2024-03-20T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Devious Tools (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.67% chance -2 Willpower&lt;br /&gt;
oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.6% chance +1 Willpower&lt;br /&gt;
* 16.6% chance +1 Happiness&lt;br /&gt;
* 16.6% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4162</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4162"/>
		<updated>2024-03-20T23:19:17Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Secret Garden Bookstore (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve:&lt;br /&gt;
* 16.6% chance +1 Willpower&lt;br /&gt;
* 16.6% chance +1 Happiness&lt;br /&gt;
* 16.6% chance +1 Feminist trait up to 100&lt;br /&gt;
* heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4161</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4161"/>
		<updated>2024-03-20T23:06:12Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Secret Garden Bookstore (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse. 10% daily chance your slave will increase the Feminist trait.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4160</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4160"/>
		<updated>2024-03-20T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Walton&amp;#039;s Smithery (Redhaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse. 10% chance your slave will increase the Feminist trait.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4159</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4159"/>
		<updated>2024-03-20T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Secret Garden Bookstore (Whitehaven) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse. 10% chance your slave will increase the Feminist trait.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4158</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4158"/>
		<updated>2024-03-20T22:58:10Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Slave Master/Mistress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Details found here: [[Assignments and Jobs - Slave Master]].&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Slave_Master&amp;diff=4157</id>
		<title>Assignments and Jobs - Slave Master</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Slave_Master&amp;diff=4157"/>
		<updated>2024-03-20T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;Milambus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Slave Master/Mistress =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Note: The term Trainer will be used throughout this document in place of Slave Master or Slave Mistress.&lt;br /&gt;
&lt;br /&gt;
== How to assign NPC to be a Trainer ==&lt;br /&gt;
# Open the NPC Menu&lt;br /&gt;
# Select the NPC to assign to the job&lt;br /&gt;
# Select the Jobs &amp;amp; Titles tab&lt;br /&gt;
# Clear the NPC of any other jobs&lt;br /&gt;
# Select Slave Master/Slave Mistress&lt;br /&gt;
&lt;br /&gt;
== How to assign slaves to a Trainer == &lt;br /&gt;
# Open the NPC Menu&lt;br /&gt;
# Select the NPC to assign to a Trainer&lt;br /&gt;
# Select the Houserules tab&lt;br /&gt;
# Switch to the second page of Houserule, by using the arrow near the top-right of the screen&lt;br /&gt;
# Under the Available Masters section of the page, select the NPC you want to train this slave&lt;br /&gt;
&lt;br /&gt;
== What they train ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Max limit !! Decreased By !! Min limit&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10 &lt;br /&gt;
|-&lt;br /&gt;
|Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10&lt;br /&gt;
|-&lt;br /&gt;
|Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10 &lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength &amp;amp; 70 Dexterity(33% chance)|| N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait; &lt;br /&gt;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity&lt;br /&gt;
|80 Oral/Vaginal &amp;amp; 60 Anal/Kissing skill || N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0&lt;br /&gt;
|-&lt;br /&gt;
|Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Success Rate ==&lt;br /&gt;
* Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. &lt;br /&gt;
* This is determined by comparing the Trainer&#039;s Skill to a random number between 1 and 100.&lt;br /&gt;
** Trainer Skill = Trainer Intelligence + Trainer Discipline&lt;br /&gt;
** If the Trainer has the Workaholic trait, add 10 to the Skill total&lt;br /&gt;
** If the Trainer has 500 or more Fame, add 10 to the Skill total&lt;br /&gt;
** Divide the Skill total by 2 for the final Skill&lt;br /&gt;
* Then if Skill is greater than the random number (1 to 100), training will occur.&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Trainer&#039;s Skill by clicking on the &amp;quot;i&amp;quot; button next to the Slave Master/Slave Mistress job on the Jobs &amp;amp; Titles tab.&lt;br /&gt;
&lt;br /&gt;
== Sexual Use ==&lt;br /&gt;
&lt;br /&gt;
=== Which Trainers sexually use their trainess ===&lt;br /&gt;
A Slave Master/Mistress will sexually use assigned slaves if both of these conditions are true:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Either of these is true:&lt;br /&gt;
  &amp;lt;ol style=&amp;quot;list-style-type:lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The Trainer is Male&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The Trainer is Female with 90+ Corruption &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ol&amp;gt;&lt;br /&gt;
 &amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;AND one of these is true:&lt;br /&gt;
  &amp;lt;ol style=&amp;quot;list-style-type:lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The Trainer has the Nymphomaniac trait (60+)&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The Trainer has the Perverted trait (70+)&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The Trainer has Corruption 60+&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ol&amp;gt;&lt;br /&gt;
 &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, you can determine if a Trainer will sexually use a slave by clicking on the &amp;quot;i&amp;quot; button next to the Slave Master/Slave Mistress job on the Jobs &amp;amp; Titles tab, one of the Effects will be &amp;quot;Will use slaves sexually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== What happens when they are sexually used ===&lt;br /&gt;
* +5 Vagina Wear up to ~74&lt;br /&gt;
* +10 Oral Wear up to ~79&lt;br /&gt;
* Uncorrupted slaves (Corruption &amp;lt; 40)&lt;br /&gt;
** -1 Happiness down to 9&lt;br /&gt;
** +1 Fear up 10&lt;br /&gt;
** +3 Humiliation&lt;br /&gt;
* The Trainer will gain 2 Happiness&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Slave_Master&amp;diff=4156</id>
		<title>Assignments and Jobs - Slave Master</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs_-_Slave_Master&amp;diff=4156"/>
		<updated>2024-03-20T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Milambus: Created page with &amp;quot;= Slave Master/Mistress = * &amp;#039;&amp;#039;&amp;#039;Daily Income:&amp;#039;&amp;#039;&amp;#039; None * &amp;#039;&amp;#039;&amp;#039;Hours:&amp;#039;&amp;#039;&amp;#039; Special * &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 18+ * &amp;#039;&amp;#039;&amp;#039;Risks:&amp;#039;&amp;#039;&amp;#039; Low  == Overview == Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.  Note: The term Trainer will be used throughout this document in place of Slave Master or Slave Mistress.  == How to assign NPC to be a Trainer == # Open the NPC Menu # Select the NPC to assign to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Slave Master/Mistress =&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
&lt;br /&gt;
Note: The term Trainer will be used throughout this document in place of Slave Master or Slave Mistress.&lt;br /&gt;
&lt;br /&gt;
== How to assign NPC to be a Trainer ==&lt;br /&gt;
# Open the NPC Menu&lt;br /&gt;
# Select the NPC to assign to the job&lt;br /&gt;
# Select the Jobs &amp;amp; Titles tab&lt;br /&gt;
# Clear the NPC of any other jobs&lt;br /&gt;
# Select Slave Master/Slave Mistress&lt;br /&gt;
&lt;br /&gt;
== How to assign slaves to a Trainer == &lt;br /&gt;
# Open the NPC Menu&lt;br /&gt;
# Select the NPC to assign to a Trainer&lt;br /&gt;
# Select the Houserules tab&lt;br /&gt;
# Switch to the second page of Houserule, by using the arrow near the top-right of the screen&lt;br /&gt;
# Under the Available Masters section of the page, select the NPC you want to train this slave&lt;br /&gt;
&lt;br /&gt;
== What they train ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Max limit !! Decreased By !! Min limit&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10 &lt;br /&gt;
|-&lt;br /&gt;
|Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10&lt;br /&gt;
|-&lt;br /&gt;
|Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10 &lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength &amp;amp; 70 Dexterity(33% chance)|| N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait; &lt;br /&gt;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity&lt;br /&gt;
|80 Oral/Vaginal &amp;amp; 60 Anal/Kissing skill || N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0&lt;br /&gt;
|-&lt;br /&gt;
|Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Success Rate ==&lt;br /&gt;
* Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. &lt;br /&gt;
* This is determined by comparing the Trainer&#039;s Skill to a random number between 1 and 100.&lt;br /&gt;
** Trainer Skill = Trainer Intelligence + Trainer Discipline&lt;br /&gt;
** If the Trainer has the Workaholic trait, add 10 to the Skill total&lt;br /&gt;
** If the Trainer has 500 or more Fame, add 10 to the Skill total&lt;br /&gt;
** Divide the Skill total by 2 for the final Skill&lt;br /&gt;
* Then if Skill is greater than the random number (1 to 100), training will occur.&lt;br /&gt;
&lt;br /&gt;
In game, you can view the Trainer&#039;s Skill by clicking on the &amp;quot;i&amp;quot; button next to the Slave Master/Slave Mistress job on the Jobs &amp;amp; Titles tab.&lt;br /&gt;
&lt;br /&gt;
== Sexual Use ==&lt;br /&gt;
&lt;br /&gt;
=== Which Trainers sexually use their trainess ===&lt;br /&gt;
A Slave Master/Mistress will sexually use assigned slaves if both of these conditions are true:&lt;br /&gt;
&lt;br /&gt;
# Either of these is true:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;The Trainer is Male&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;The Trainer is Female with 90+ Corruption &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
# AND one of these is true:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;The Trainer has the Nymphomaniac trait (60+)&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;The Trainer has the Perverted trait (70+)&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;The Trainer has Corruption 60+&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What happens when they are sexually used ===&lt;br /&gt;
* +5 Vagina Wear up to ~74&lt;br /&gt;
* +10 Oral Wear up to ~79&lt;br /&gt;
* Uncorrupted slaves (Corruption &amp;lt; 40)&lt;br /&gt;
** -1 Happiness down to 9&lt;br /&gt;
** +1 Fear up 10&lt;br /&gt;
** +3 Humiliation&lt;br /&gt;
* The Trainer will gain 2 Happiness&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4155</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4155"/>
		<updated>2024-03-20T22:04:04Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Slave Master/Mistress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
[[Assignments and Jobs - Slave Master]]&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Max limit !! Decreased By !! Min limit&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10 &lt;br /&gt;
|-&lt;br /&gt;
|Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10&lt;br /&gt;
|-&lt;br /&gt;
|Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10 &lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength &amp;amp; 70 Dexterity(33% chance)|| N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait; &lt;br /&gt;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity&lt;br /&gt;
|80 Oral/Vaginal &amp;amp; 60 Anal/Kissing skill || N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0&lt;br /&gt;
|-&lt;br /&gt;
|Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. This is determined by comparing the Trainer&#039;s Skill to a random number between 1 and 100.&lt;br /&gt;
 Trainer Skill = Trainer Intelligence + Trainer Discipline&lt;br /&gt;
 If the Trainer has the Workaholic trait, add 10 to the Skill total&lt;br /&gt;
 If the Trainer has 500 or more Fame, add 10 to the Skill total&lt;br /&gt;
 Divide the Skill total by 2 for the final Skill&lt;br /&gt;
 Then if Skill is greater than the random number (1 to 100), training will occur.&lt;br /&gt;
A Slave Master/Mistress will sexually use assigned slaves when they are either:&lt;br /&gt;
&lt;br /&gt;
* Male or Female with 90+ Corruption &lt;br /&gt;
* And they have Nymphomaniac trait 60+ or Perverted trait 70+ or Corruption 60+&lt;br /&gt;
&lt;br /&gt;
Sexually used slaves will be well… used.&lt;br /&gt;
&lt;br /&gt;
* Oral Wear up to ~79&lt;br /&gt;
* Vagina Wear up to ~74&lt;br /&gt;
* Uncorrupted slaves (&amp;lt;40)&lt;br /&gt;
** lose Happiness down to 10&lt;br /&gt;
** gain Fear up 10&lt;br /&gt;
** gain Humiliation&lt;br /&gt;
* The Trainer will gain 2 Happiness&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4154</id>
		<title>Assignments and Jobs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Assignments_and_Jobs&amp;diff=4154"/>
		<updated>2024-03-20T22:02:43Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Slave Master/Mistress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparing an NPC for adventures and combat=&lt;br /&gt;
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot). [[file:addfo.jpg|thumb|right|&#039;&#039;Add an NPC to your follower group by clicking on this button.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Adding NPCs as a Follower immediately terminates their current job assignments.&lt;br /&gt;
&lt;br /&gt;
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..&lt;br /&gt;
&lt;br /&gt;
Most NPC character [[Quests|quests]] require that you&#039;ve assigned the NPC to your group in order to resolve his or her quest. &lt;br /&gt;
&lt;br /&gt;
===Weapons and gear===&lt;br /&gt;
You can arm an NPC from its Inventory which you&#039;re able to access either through the NPC Menu (second screenshot) or through the NPCs&amp;gt;Inventory button while out on adventures (third screenshot).&lt;br /&gt;
[[file:Inv.JPG|thumb|right|300px|&#039;&#039;You can access an NPC&#039;s Inventory through this shortcut in the bottom right corner while navigating the NPC Menu.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Any weapons/armor equipped through this menu will be transferred from the player&#039;s inventory to the NPC.&lt;br /&gt;
&lt;br /&gt;
[[file:inv2.jpg|thumb|right|&#039;&#039;You can also access an NPC&#039;s Inventory directly from its Inventory button while out on adventures.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Links and guides===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about weapons [[Weapons|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more about armors [[Armors|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Available assignments=&lt;br /&gt;
&lt;br /&gt;
=== Abbot Roo&#039;s General Store (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
Working at Roo&#039;s General store is a relatively mindless assignment that&#039;ll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!&lt;br /&gt;
&lt;br /&gt;
Risks are low, but a girl is not completely safe from Abbot Roo&#039;s hungry eyes, especially if he&#039;s having a bad day.&lt;br /&gt;
&lt;br /&gt;
=== Devious Tools (Whitehaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $50&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35 or younger&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; High!&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; 50+ Corruption OR Willpower 9-&lt;br /&gt;
&lt;br /&gt;
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.&lt;br /&gt;
&lt;br /&gt;
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.&lt;br /&gt;
&lt;br /&gt;
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden Bookstore (Whitehaven) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $25&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8.15 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.&lt;br /&gt;
&lt;br /&gt;
Risks involve increased Willpower and heightened Escape risk if your slave&#039;s Anger is &#039;&#039;Upset&#039;&#039; or worse.&lt;br /&gt;
&lt;br /&gt;
=== Walton&#039;s Smithery (Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $20&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;MC Background:&#039;&#039;&#039; Soldier lvl 2 or higher.&lt;br /&gt;
&lt;br /&gt;
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition&#039;s sorter. You believe he&#039;s doing this just to be kind, and the task would probably not be very taxing for the girl in question.&lt;br /&gt;
&lt;br /&gt;
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton&#039;s cellar. Sitting next door to Bud Walton might not add to the pleasantness either.&lt;br /&gt;
&lt;br /&gt;
=== Nika&#039;s clothing store (Westside) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved - Nikolai doesn&#039;t treat his employees as slaves.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Dragon (Performer) (Crystal Hills) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $150-$180&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8 a.m. to 4.30 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Beauty:&#039;&#039;&#039; 40+ (all slaves in the game meet this requirement)&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 60+&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; Dancing OR Performance 70+&lt;br /&gt;
&lt;br /&gt;
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.&lt;br /&gt;
&lt;br /&gt;
Work might include overtime - don&#039;t be too alarmed if your slave returns late sometimes.&lt;br /&gt;
&lt;br /&gt;
There are no special risks involved other than a very small chance of increased Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter (South Redhaven) ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; $40&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; 8:30 a.m. to 4 p.m.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 12+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily 10% chance to increase a worker&#039;s STRENGTH by one point up to a maximum of 60.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a 5% risk for a worker to receive a -10 Health injury. &lt;br /&gt;
&lt;br /&gt;
=== Maid Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; 2 Influence&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.&lt;br /&gt;
&lt;br /&gt;
There are no special benefits other than additional opulence to your household&#039;s status, which means an increased influence yield of (+2) per day.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
=== Garden Duty ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Any&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC as a gardener boosts your Garden&#039;s income based on his or her Gardening skill. It&#039;s a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardening 1-25&#039;&#039;&#039;: +0% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 26-50&#039;&#039;&#039;: +25% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 51-74&#039;&#039;&#039;: +50% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 75-129&#039;&#039;&#039;: +100% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gardening 130&#039;&#039;&#039;: +200% income.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a daily &#039;&#039;&#039;15% chance&#039;&#039;&#039; to increase the girl&#039;s Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.&lt;br /&gt;
&lt;br /&gt;
There are also no special risks involved other than what her Master might decide happens during breaks.&lt;br /&gt;
&lt;br /&gt;
[[Mai-Lynn Oshiro]] provides additional bonus if working at the garden.&lt;br /&gt;
&lt;br /&gt;
=== Slave Master/Mistress ===&lt;br /&gt;
* &#039;&#039;&#039;Daily Income:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Hours:&#039;&#039;&#039; Special&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18+&lt;br /&gt;
* &#039;&#039;&#039;Risks:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
[[Jobs - Slave Master - Details]]&lt;br /&gt;
&lt;br /&gt;
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Training Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Increased By !! Max limit !! Decreased By !! Min limit&lt;br /&gt;
|-&lt;br /&gt;
| Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10 &lt;br /&gt;
|-&lt;br /&gt;
|Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10&lt;br /&gt;
|-&lt;br /&gt;
|Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10 &lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A &lt;br /&gt;
|-&lt;br /&gt;
|Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength &amp;amp; 70 Dexterity(33% chance)|| N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait; &lt;br /&gt;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity&lt;br /&gt;
|80 Oral/Vaginal &amp;amp; 60 Anal/Kissing skill || N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0&lt;br /&gt;
|-&lt;br /&gt;
|Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. This is determined by comparing the Trainer&#039;s Skill to a random number between 1 and 100.&lt;br /&gt;
 Trainer Skill = Trainer Intelligence + Trainer Discipline&lt;br /&gt;
 If the Trainer has the Workaholic trait, add 10 to the Skill total&lt;br /&gt;
 If the Trainer has 500 or more Fame, add 10 to the Skill total&lt;br /&gt;
 Divide the Skill total by 2 for the final Skill&lt;br /&gt;
 Then if Skill is greater than the random number (1 to 100), training will occur.&lt;br /&gt;
A Slave Master/Mistress will sexually use assigned slaves when they are either:&lt;br /&gt;
&lt;br /&gt;
* Male or Female with 90+ Corruption &lt;br /&gt;
* And they have Nymphomaniac trait 60+ or Perverted trait 70+ or Corruption 60+&lt;br /&gt;
&lt;br /&gt;
Sexually used slaves will be well… used.&lt;br /&gt;
&lt;br /&gt;
* Oral Wear up to ~79&lt;br /&gt;
* Vagina Wear up to ~74&lt;br /&gt;
* Uncorrupted slaves (&amp;lt;40)&lt;br /&gt;
** lose Happiness down to 10&lt;br /&gt;
** gain Fear up 10&lt;br /&gt;
** gain Humiliation&lt;br /&gt;
* The Trainer will gain 2 Happiness&lt;br /&gt;
&lt;br /&gt;
== The Academy==&lt;br /&gt;
&lt;br /&gt;
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Schedule:&#039;&#039;&#039; 9am-4pm&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
====Science and Hardware Class====&lt;br /&gt;
* &#039;&#039;&#039;Stamina loss:&#039;&#039;&#039; -10&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60$/day&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; 18% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Academics:&#039;&#039;&#039; 12% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;INTELLIGENCE:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
*&#039;&#039;&#039;WILLPOWER:&#039;&#039;&#039; 8% chance to increase&lt;br /&gt;
* &#039;&#039;&#039;Influence:&#039;&#039;&#039; +2/day&lt;br /&gt;
&lt;br /&gt;
A five-year program that trains Ikaanos&#039; future engineers. The SAH, as it&#039;s called, delves into everytrhing from natural history to advanced computers and Grid navigation.&lt;br /&gt;
&lt;br /&gt;
====History and Anthropology Class====&lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Academics: 22% chance to increase&lt;br /&gt;
*Science: 12% chance to increase&lt;br /&gt;
*Discipline: 9% chance to increase&lt;br /&gt;
*INTELLIGENCE: 9% chance to increase&lt;br /&gt;
*WILLPOWER: 6% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers a complete understanding of Earth&#039;s history, Raanic history, and a thorough overview of life and events on other planets before the severance.&lt;br /&gt;
&lt;br /&gt;
====Administration and Domestic Art Class==== &lt;br /&gt;
*Stamina loss: -10&lt;br /&gt;
*Cost: 60$/day&lt;br /&gt;
*Domestic: 18% chance to increase&lt;br /&gt;
*Gardening: 16% chance to increase&lt;br /&gt;
*Discipline: 12% chance to increase&lt;br /&gt;
* INTELLIGENCE: 4% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
&lt;br /&gt;
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.&lt;br /&gt;
&lt;br /&gt;
====Gymnastics and Performance Class====&lt;br /&gt;
*Stamina loss: -25&lt;br /&gt;
*Cost: 80$/day&lt;br /&gt;
*Acrobatics: 20% chance to increase&lt;br /&gt;
*Dancing: 15% chance to increase&lt;br /&gt;
*Discipline: 15% chance to increase&lt;br /&gt;
*Performance: 6% chance to increase&lt;br /&gt;
* DEXTERITY: 8% chance to increase&lt;br /&gt;
* STRENGTH: 8% chance to increase&lt;br /&gt;
*Influence: +2/day&lt;br /&gt;
*Injury risk&lt;br /&gt;
*Risk (other)&lt;br /&gt;
&lt;br /&gt;
A three-year program that molds the student&#039;s body into chiseled perfection. Has trained some of Raana&#039;s most famous artists.&lt;br /&gt;
&lt;br /&gt;
===Teaching at Academy===&lt;br /&gt;
&lt;br /&gt;
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. &lt;br /&gt;
&lt;br /&gt;
*Schedule: 9am-4pm&lt;br /&gt;
*Minimum skill level : 40 (lecturer) 70 (professor)&lt;br /&gt;
&lt;br /&gt;
==== Science Lecturer==== &lt;br /&gt;
*Income : $40&lt;br /&gt;
*Science : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
*WILLPOWER : 3.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
* Age : Any&lt;br /&gt;
&lt;br /&gt;
====Academics Lecturer====&lt;br /&gt;
* Income : $40&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 2.0% chance to increase&lt;br /&gt;
* WILLPOWER : 4.0% chance to increase&lt;br /&gt;
*Stamina loss: 20%&lt;br /&gt;
*Age : Any&lt;br /&gt;
&lt;br /&gt;
====Science Professor==== &lt;br /&gt;
*Income : $110&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 2.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 4.0% chance to increase&lt;br /&gt;
*WILLPOWER : 10.0% chance to increase&lt;br /&gt;
*Stamina loss: 30%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
*Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
====Academics Professor====&lt;br /&gt;
*Income : $90&lt;br /&gt;
*Influence : +4/day&lt;br /&gt;
*Discipline : 1.0% chance to increase&lt;br /&gt;
*INTELLIGENCE : 3.0% chance to increase&lt;br /&gt;
*WILLPOWER : 8.0% chance to increase&lt;br /&gt;
* Stamina loss: 20%&lt;br /&gt;
*Maximum Age : None&lt;br /&gt;
* Minimum Age : 21, or None @ influence &amp;gt;6000&lt;br /&gt;
&lt;br /&gt;
==Evening and Night-Time Assignments==&lt;br /&gt;
&lt;br /&gt;
===Horse Riding===&lt;br /&gt;
*Hours: 6 p.m. to 8 p.m.&lt;br /&gt;
* Base Discipline Gain: 5%/day chance (max 70).&lt;br /&gt;
* Base Happiness Gain: 10%/day chance.&lt;br /&gt;
*DEXTERITY: 6%/day chance to increase (max 60).&lt;br /&gt;
&lt;br /&gt;
You can apply [slave] to one of Ikaanos&#039; riding schools. Participating in horse riding is a great way to reduce stress, raise &#039;&#039;&#039;Happiness&#039;&#039;&#039; over time, and increase a slave&#039;s discipline and physical attributes.&lt;br /&gt;
&lt;br /&gt;
Note: To change stable be at home and make a girl one of the 2 active slaves &amp;gt; Click on her &amp;gt; Events &amp;amp; Activities &amp;gt; Horse Riding.&lt;br /&gt;
&lt;br /&gt;
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.&lt;br /&gt;
&lt;br /&gt;
====White Stables====&lt;br /&gt;
*Daily Cost: 25$/day&lt;br /&gt;
*Extra Bonuses: +5 Discipline, +1/day Influence&lt;br /&gt;
*Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]&lt;br /&gt;
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]&lt;br /&gt;
&lt;br /&gt;
====Muller&#039;s Barn====&lt;br /&gt;
*Daily Cost: 5$/day&lt;br /&gt;
*Happiness: 10%/day&lt;br /&gt;
*Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline&lt;br /&gt;
*Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]&lt;br /&gt;
*Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4153</id>
		<title>Slave Market - Auction Slave</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4153"/>
		<updated>2024-03-20T20:34:03Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-03-19 at 3.08.41 PM-min.png|thumb|right]]&lt;br /&gt;
== How to auction a slave ==&lt;br /&gt;
&lt;br /&gt;
To auction a slave via the Slave Market you will first need to visit the Slave Market, either in [[Crystal_Heights_Slave_Market|Crystal Heights]] or [[Watery_Eyes_Slave_Market|Watery Eyes]].&lt;br /&gt;
&lt;br /&gt;
After that when you are home, make sure the NPC is cleared of any jobs then:&amp;lt;br&amp;gt;&lt;br /&gt;
NPC Menu &amp;gt; Select the slave to sell &amp;gt; Actions tab &amp;gt; then either Watery Eyes or Crystal Market &amp;gt; Start!&lt;br /&gt;
&lt;br /&gt;
== How the auction works ==&lt;br /&gt;
&lt;br /&gt;
=== Base Price ===&lt;br /&gt;
Base Price is used to determine the starting price for an auction, how much each bid will increase the final price, and how many bidders are present at the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first arrive at the Slave Market with a slave to sell, the Auctioneer will tell you an Estimated Sell Price, this is the Base Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2024-03-20 at 4.23.59 PM.png|alt=Estimate Sell Price]]&lt;br /&gt;
&lt;br /&gt;
====  [[Slave Market - Auction Slave - Base Price Calculations|Base Price Calculations]] ====&lt;br /&gt;
&lt;br /&gt;
===Number of Bidders===&lt;br /&gt;
There are up to 5 possible bidders each auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Each bidder has a minimum Base Price before they will be preset for the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Bidder 3 and Bidder 4 can be present, if random roll of 1 to 6 hits their number.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Number of Bidders&lt;br /&gt;
!Bidders&lt;br /&gt;
!Base Price&lt;br /&gt;
!Random Roll&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|$5,000+&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|$10,000+&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|$15,000+&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Bid===&lt;br /&gt;
The Starting Bid is the amount of money that the first bidder bids in the first round of the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting Bid is determined by the Base Price.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Starting Bid&lt;br /&gt;
!Base Price&lt;br /&gt;
!Starting Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $499&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|$500 to $999&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|$1,000 to $1,999&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|$3,000 to $4,999&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$5,000 to $7,999&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $119,99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $16,999&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$17,000 to $19,999&lt;br /&gt;
|$14,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999&lt;br /&gt;
|$16,000&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $24,999&lt;br /&gt;
|$17,000&lt;br /&gt;
|-&lt;br /&gt;
|$25,000 to $26,999&lt;br /&gt;
|$19,000&lt;br /&gt;
|-&lt;br /&gt;
|$27,000 to $29,999&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $99,999&lt;br /&gt;
|$24,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$45,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$500,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bid Increments===&lt;br /&gt;
Each time a bidder places a bid, the final sale price will be increase by a Bid Increment.&amp;lt;br&amp;gt;&lt;br /&gt;
Bid Increments are based off of the Base Price, but have a random range that is determined each round.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have owned a girl for 5 days or less, then there is a penalty to the Bid Increment.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bid Increments&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;lt;= 5&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
!Base Price&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $699	&lt;br /&gt;
|$0	&lt;br /&gt;
|$150	&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|-&lt;br /&gt;
|$700 to $2,999&lt;br /&gt;
|$70	&lt;br /&gt;
|$600	&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$3,000	to $7,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$950	&lt;br /&gt;
|$240	&lt;br /&gt;
|$1,050&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $11,999&lt;br /&gt;
|$650	&lt;br /&gt;
|$1,050	&lt;br /&gt;
|$800	&lt;br /&gt;
|$1,200&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$830	&lt;br /&gt;
|$1,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $19,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$2,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $23,999&lt;br /&gt;
|$850	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$950	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$24,000 to $27,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$28,000 to $29,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $31,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|$32,000 to $99,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$9,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$12,000	&lt;br /&gt;
|$9,500	&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$10,500	&lt;br /&gt;
|$300,000	&lt;br /&gt;
|$65,000	&lt;br /&gt;
|$340,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$200,000	&lt;br /&gt;
|$6,500,000	&lt;br /&gt;
|$650,000	&lt;br /&gt;
|$6,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
The auction takes place over 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
A bidder will never outbid themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[#Number_of_Bidders|Number of Bidders]] to see if a bidder is present, if the bidder is not present they can not bid.&amp;lt;br&amp;gt;&lt;br /&gt;
A Bidder will only bid once each round.&amp;lt;br&amp;gt;&lt;br /&gt;
In round 1, Bidder 1 will always bid the [[#Starting_Bid|Starting Bid]].&amp;lt;br&amp;gt;&lt;br /&gt;
This chart shows the chance that a bidder will bid after the [[#Starting_Bid|Starting Bid]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Rounds&lt;br /&gt;
!Bidders&lt;br /&gt;
!Round 1&lt;br /&gt;
!Round 2&lt;br /&gt;
!Round 3&lt;br /&gt;
!Round 4&lt;br /&gt;
!Round 5&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|0% &lt;br /&gt;
|0%&lt;br /&gt;
|100%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|67%&lt;br /&gt;
|56%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|80%, if Bidder 2 bid&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|56%, if Bidder 2 or 3 bid&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4152</id>
		<title>Slave Market - Auction Slave</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4152"/>
		<updated>2024-03-20T20:31:43Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Auction Base Price Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-03-19 at 3.08.41 PM-min.png|thumb|right]]&lt;br /&gt;
== How to auction a slave ==&lt;br /&gt;
&lt;br /&gt;
To auction a slave via the Slave Market you will first need to visit the Slave Market, either in [[Crystal_Heights_Slave_Market|Crystal Heights]] or [[Watery_Eyes_Slave_Market|Watery Eyes]].&lt;br /&gt;
&lt;br /&gt;
After that when you are home, make sure the NPC is cleared of any jobs then:&amp;lt;br&amp;gt;&lt;br /&gt;
NPC Menu &amp;gt; Select the slave to sell &amp;gt; Actions tab &amp;gt; then either Watery Eyes or Crystal Market &amp;gt; Start!&lt;br /&gt;
&lt;br /&gt;
== How the auction works ==&lt;br /&gt;
&lt;br /&gt;
=== Base Price ===&lt;br /&gt;
Base Price is used to determine the starting price for an auction, how much each bid will increase the final price, and how many bidders are present at the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first arrive at the Slave Market with a slave to sell, the Auctioneer will tell you an Estimated Sell Price, this is the Base Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2024-03-20 at 4.23.59 PM.png|alt=Estimate Sell Price]]&lt;br /&gt;
&lt;br /&gt;
====  [[Slave Market - Auction Slave - Base Price Calculations|Base Price Calculations]] ====&lt;br /&gt;
&lt;br /&gt;
===Number of Bidders===&lt;br /&gt;
There are up to 5 possible bidders each auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Each bidder has a minimum Base Price before they will be preset for the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Bidder 3 and Bidder 4 can be present, if random roll of 1 to 6 hits their number.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Number of Bidders&lt;br /&gt;
!Bidders&lt;br /&gt;
!Base Price&lt;br /&gt;
!Random Roll&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|$5,000+&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|$10,000+&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|$15,000+&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Bid===&lt;br /&gt;
The Starting Bid is the amount of money that the first bidder bids in the first round of the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting Bid is determined by the Base Price.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Starting Bid&lt;br /&gt;
!Base Price&lt;br /&gt;
!Starting Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $499&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|$500 to $999&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|$1,000 to $1,999&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|$3,000 to $4,999&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$5,000 to $7,999&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $119,99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $16,999&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$17,000 to $19,999&lt;br /&gt;
|$14,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999&lt;br /&gt;
|$16,000&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $24,999&lt;br /&gt;
|$17,000&lt;br /&gt;
|-&lt;br /&gt;
|$25,000 to $26,999&lt;br /&gt;
|$19,000&lt;br /&gt;
|-&lt;br /&gt;
|$27,000 to $29,999&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $99,999&lt;br /&gt;
|$24,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$45,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$500,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bid Increments===&lt;br /&gt;
Each time a bidder places a bid, the final sale price will be increase by a Bid Increment.&amp;lt;br&amp;gt;&lt;br /&gt;
Bid Increments are based off of the Base Price, but have a random range that is determined each round.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have owned a girl for 5 days or less, then there is a penalty to the Bid Increment.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bid Increments&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;lt;= 5&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
!Base Price&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $699	&lt;br /&gt;
|$0	&lt;br /&gt;
|$150	&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|-&lt;br /&gt;
|$700 to $2,999&lt;br /&gt;
|$70	&lt;br /&gt;
|$600	&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$3,000	to $7,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$950	&lt;br /&gt;
|$240	&lt;br /&gt;
|$1,050&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $11,999&lt;br /&gt;
|$650	&lt;br /&gt;
|$1,050	&lt;br /&gt;
|$800	&lt;br /&gt;
|$1,200&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$830	&lt;br /&gt;
|$1,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $19,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$2,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $23,999&lt;br /&gt;
|$850	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$950	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$24,000 to $27,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$28,000 to $29,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $31,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|$32,000 to $99,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$9,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$12,000	&lt;br /&gt;
|$9,500	&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$10,500	&lt;br /&gt;
|$300,000	&lt;br /&gt;
|$65,000	&lt;br /&gt;
|$340,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$200,000	&lt;br /&gt;
|$6,500,000	&lt;br /&gt;
|$650,000	&lt;br /&gt;
|$6,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
The auction takes place over 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
A bidder will never outbid themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[#Number_of_Bidders|Number of Bidders]] to see if a bidder is present, if the bidder is not present they can not bid.&amp;lt;br&amp;gt;&lt;br /&gt;
In round 1, Bidder 1 will always bid the [[#Starting_Bid|Starting Bid]].&amp;lt;br&amp;gt;&lt;br /&gt;
This chart shows the chance that a bidder will bid after the [[#Starting_Bid|Starting Bid]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Rounds&lt;br /&gt;
!Bidders&lt;br /&gt;
!Round 1&lt;br /&gt;
!Round 2&lt;br /&gt;
!Round 3&lt;br /&gt;
!Round 4&lt;br /&gt;
!Round 5&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|0% &lt;br /&gt;
|0%&lt;br /&gt;
|100%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|67%&lt;br /&gt;
|56%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|80%, if Bidder 2 bid&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|56%, if Bidder 2 or 3 bid&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4151</id>
		<title>Slave Market - Auction Slave</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4151"/>
		<updated>2024-03-20T20:31:20Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Base Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-03-19 at 3.08.41 PM-min.png|thumb|right]]&lt;br /&gt;
== How to auction a slave ==&lt;br /&gt;
&lt;br /&gt;
To auction a slave via the Slave Market you will first need to visit the Slave Market, either in [[Crystal_Heights_Slave_Market|Crystal Heights]] or [[Watery_Eyes_Slave_Market|Watery Eyes]].&lt;br /&gt;
&lt;br /&gt;
After that when you are home, make sure the NPC is cleared of any jobs then:&amp;lt;br&amp;gt;&lt;br /&gt;
NPC Menu &amp;gt; Select the slave to sell &amp;gt; Actions tab &amp;gt; then either Watery Eyes or Crystal Market &amp;gt; Start!&lt;br /&gt;
&lt;br /&gt;
== How the auction works ==&lt;br /&gt;
&lt;br /&gt;
=== Base Price ===&lt;br /&gt;
Base Price is used to determine the starting price for an auction, how much each bid will increase the final price, and how many bidders are present at the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first arrive at the Slave Market with a slave to sell, the Auctioneer will tell you an Estimated Sell Price, this is the Base Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2024-03-20 at 4.23.59 PM.png|alt=Estimate Sell Price]]&lt;br /&gt;
&lt;br /&gt;
==== [[Slave Market - Auction Slave - Base Price Calculations|Auction Base Price Calculations]] ====&lt;br /&gt;
&lt;br /&gt;
===Number of Bidders===&lt;br /&gt;
There are up to 5 possible bidders each auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Each bidder has a minimum Base Price before they will be preset for the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Bidder 3 and Bidder 4 can be present, if random roll of 1 to 6 hits their number.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Number of Bidders&lt;br /&gt;
!Bidders&lt;br /&gt;
!Base Price&lt;br /&gt;
!Random Roll&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|$5,000+&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|$10,000+&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|$15,000+&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Bid===&lt;br /&gt;
The Starting Bid is the amount of money that the first bidder bids in the first round of the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting Bid is determined by the Base Price.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Starting Bid&lt;br /&gt;
!Base Price&lt;br /&gt;
!Starting Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $499&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|$500 to $999&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|$1,000 to $1,999&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|$3,000 to $4,999&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$5,000 to $7,999&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $119,99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $16,999&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$17,000 to $19,999&lt;br /&gt;
|$14,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999&lt;br /&gt;
|$16,000&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $24,999&lt;br /&gt;
|$17,000&lt;br /&gt;
|-&lt;br /&gt;
|$25,000 to $26,999&lt;br /&gt;
|$19,000&lt;br /&gt;
|-&lt;br /&gt;
|$27,000 to $29,999&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $99,999&lt;br /&gt;
|$24,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$45,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$500,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bid Increments===&lt;br /&gt;
Each time a bidder places a bid, the final sale price will be increase by a Bid Increment.&amp;lt;br&amp;gt;&lt;br /&gt;
Bid Increments are based off of the Base Price, but have a random range that is determined each round.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have owned a girl for 5 days or less, then there is a penalty to the Bid Increment.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bid Increments&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;lt;= 5&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
!Base Price&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $699	&lt;br /&gt;
|$0	&lt;br /&gt;
|$150	&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|-&lt;br /&gt;
|$700 to $2,999&lt;br /&gt;
|$70	&lt;br /&gt;
|$600	&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$3,000	to $7,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$950	&lt;br /&gt;
|$240	&lt;br /&gt;
|$1,050&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $11,999&lt;br /&gt;
|$650	&lt;br /&gt;
|$1,050	&lt;br /&gt;
|$800	&lt;br /&gt;
|$1,200&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$830	&lt;br /&gt;
|$1,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $19,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$2,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $23,999&lt;br /&gt;
|$850	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$950	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$24,000 to $27,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$28,000 to $29,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $31,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|$32,000 to $99,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$9,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$12,000	&lt;br /&gt;
|$9,500	&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$10,500	&lt;br /&gt;
|$300,000	&lt;br /&gt;
|$65,000	&lt;br /&gt;
|$340,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$200,000	&lt;br /&gt;
|$6,500,000	&lt;br /&gt;
|$650,000	&lt;br /&gt;
|$6,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
The auction takes place over 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
A bidder will never outbid themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[#Number_of_Bidders|Number of Bidders]] to see if a bidder is present, if the bidder is not present they can not bid.&amp;lt;br&amp;gt;&lt;br /&gt;
In round 1, Bidder 1 will always bid the [[#Starting_Bid|Starting Bid]].&amp;lt;br&amp;gt;&lt;br /&gt;
This chart shows the chance that a bidder will bid after the [[#Starting_Bid|Starting Bid]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Rounds&lt;br /&gt;
!Bidders&lt;br /&gt;
!Round 1&lt;br /&gt;
!Round 2&lt;br /&gt;
!Round 3&lt;br /&gt;
!Round 4&lt;br /&gt;
!Round 5&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|0% &lt;br /&gt;
|0%&lt;br /&gt;
|100%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|67%&lt;br /&gt;
|56%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|80%, if Bidder 2 bid&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|56%, if Bidder 2 or 3 bid&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4150</id>
		<title>Slave Market - Auction Slave</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Slave_Market_-_Auction_Slave&amp;diff=4150"/>
		<updated>2024-03-20T20:30:37Z</updated>

		<summary type="html">&lt;p&gt;Milambus: /* Base Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-03-19 at 3.08.41 PM-min.png|thumb|right]]&lt;br /&gt;
== How to auction a slave ==&lt;br /&gt;
&lt;br /&gt;
To auction a slave via the Slave Market you will first need to visit the Slave Market, either in [[Crystal_Heights_Slave_Market|Crystal Heights]] or [[Watery_Eyes_Slave_Market|Watery Eyes]].&lt;br /&gt;
&lt;br /&gt;
After that when you are home, make sure the NPC is cleared of any jobs then:&amp;lt;br&amp;gt;&lt;br /&gt;
NPC Menu &amp;gt; Select the slave to sell &amp;gt; Actions tab &amp;gt; then either Watery Eyes or Crystal Market &amp;gt; Start!&lt;br /&gt;
&lt;br /&gt;
== How the auction works ==&lt;br /&gt;
&lt;br /&gt;
=== Base Price ===&lt;br /&gt;
Base Price is used to determine the starting price for an auction, how much each bid will increase the final price, and how many bidders are present at the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
When you first arrive at the Slave Market with a slave to sell, the Auctioneer will tell you an Estimated Sell Price, this is the Base Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2024-03-20 at 4.23.59 PM.png|alt=Estimate Sell Price]]&lt;br /&gt;
&lt;br /&gt;
[[Slave Market - Auction Slave - Base Price Calculations|Auction Base Price Calculations]]&lt;br /&gt;
&lt;br /&gt;
===Number of Bidders===&lt;br /&gt;
There are up to 5 possible bidders each auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Each bidder has a minimum Base Price before they will be preset for the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Bidder 3 and Bidder 4 can be present, if random roll of 1 to 6 hits their number.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Number of Bidders&lt;br /&gt;
!Bidders&lt;br /&gt;
!Base Price&lt;br /&gt;
!Random Roll&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|$0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|$5,000+&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|$10,000+&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|$15,000+&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting Bid===&lt;br /&gt;
The Starting Bid is the amount of money that the first bidder bids in the first round of the auction.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting Bid is determined by the Base Price.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Starting Bid&lt;br /&gt;
!Base Price&lt;br /&gt;
!Starting Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $499&lt;br /&gt;
|$500&lt;br /&gt;
|-&lt;br /&gt;
|$500 to $999&lt;br /&gt;
|$700&lt;br /&gt;
|-&lt;br /&gt;
|$1,000 to $1,999&lt;br /&gt;
|$1,000&lt;br /&gt;
|-&lt;br /&gt;
|$2,000 to $2,999&lt;br /&gt;
|$1,400&lt;br /&gt;
|-&lt;br /&gt;
|$3,000 to $4,999&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$5,000 to $7,999&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $119,99&lt;br /&gt;
|$5,000&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$10,000&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $16,999&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$17,000 to $19,999&lt;br /&gt;
|$14,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999&lt;br /&gt;
|$16,000&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $24,999&lt;br /&gt;
|$17,000&lt;br /&gt;
|-&lt;br /&gt;
|$25,000 to $26,999&lt;br /&gt;
|$19,000&lt;br /&gt;
|-&lt;br /&gt;
|$27,000 to $29,999&lt;br /&gt;
|$21,000&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $99,999&lt;br /&gt;
|$24,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$45,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$500,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$2,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bid Increments===&lt;br /&gt;
Each time a bidder places a bid, the final sale price will be increase by a Bid Increment.&amp;lt;br&amp;gt;&lt;br /&gt;
Bid Increments are based off of the Base Price, but have a random range that is determined each round.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have owned a girl for 5 days or less, then there is a penalty to the Bid Increment.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Bid Increments&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;lt;= 5&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Days Owned &amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
!Base Price&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
!Minimum Bid&lt;br /&gt;
!Maximum Bid&lt;br /&gt;
|-&lt;br /&gt;
|$0 to $699	&lt;br /&gt;
|$0	&lt;br /&gt;
|$150	&lt;br /&gt;
|$50	&lt;br /&gt;
|$350&lt;br /&gt;
|-&lt;br /&gt;
|$700 to $2,999&lt;br /&gt;
|$70	&lt;br /&gt;
|$600	&lt;br /&gt;
|$120	&lt;br /&gt;
|$770&lt;br /&gt;
|-&lt;br /&gt;
|$3,000	to $7,999&lt;br /&gt;
|$120	&lt;br /&gt;
|$950	&lt;br /&gt;
|$240	&lt;br /&gt;
|$1,050&lt;br /&gt;
|-&lt;br /&gt;
|$8,000 to $11,999&lt;br /&gt;
|$650	&lt;br /&gt;
|$1,050	&lt;br /&gt;
|$800	&lt;br /&gt;
|$1,200&lt;br /&gt;
|-&lt;br /&gt;
|$12,000 to $14,999&lt;br /&gt;
|$830	&lt;br /&gt;
|$1,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$2,200&lt;br /&gt;
|-&lt;br /&gt;
|$15,000 to $19,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$2,200	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,000&lt;br /&gt;
|-&lt;br /&gt;
|$20,000 to $21,999	&lt;br /&gt;
|$830	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$22,000 to $23,999&lt;br /&gt;
|$850	&lt;br /&gt;
|$3,000	&lt;br /&gt;
|$950	&lt;br /&gt;
|$3,900&lt;br /&gt;
|-&lt;br /&gt;
|$24,000 to $27,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$28,000 to $29,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,400	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,200&lt;br /&gt;
|-&lt;br /&gt;
|$30,000 to $31,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$3,900	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$4,600&lt;br /&gt;
|-&lt;br /&gt;
|$32,000 to $99,999&lt;br /&gt;
|$900	&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$1,000	&lt;br /&gt;
|$9,000&lt;br /&gt;
|-&lt;br /&gt;
|$100,000 to $999,999&lt;br /&gt;
|$9,000	&lt;br /&gt;
|$12,000	&lt;br /&gt;
|$9,500	&lt;br /&gt;
|$12,000&lt;br /&gt;
|-&lt;br /&gt;
|$1,000,000 to $9,999,999&lt;br /&gt;
|$10,500	&lt;br /&gt;
|$300,000	&lt;br /&gt;
|$65,000	&lt;br /&gt;
|$340,000&lt;br /&gt;
|-&lt;br /&gt;
|$10,000,000+&lt;br /&gt;
|$200,000	&lt;br /&gt;
|$6,500,000	&lt;br /&gt;
|$650,000	&lt;br /&gt;
|$6,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
The auction takes place over 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
A bidder will never outbid themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[#Number_of_Bidders|Number of Bidders]] to see if a bidder is present, if the bidder is not present they can not bid.&amp;lt;br&amp;gt;&lt;br /&gt;
In round 1, Bidder 1 will always bid the [[#Starting_Bid|Starting Bid]].&amp;lt;br&amp;gt;&lt;br /&gt;
This chart shows the chance that a bidder will bid after the [[#Starting_Bid|Starting Bid]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;min-width:300px&amp;quot;&lt;br /&gt;
|+Rounds&lt;br /&gt;
!Bidders&lt;br /&gt;
!Round 1&lt;br /&gt;
!Round 2&lt;br /&gt;
!Round 3&lt;br /&gt;
!Round 4&lt;br /&gt;
!Round 5&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 1&lt;br /&gt;
|0% &lt;br /&gt;
|0%&lt;br /&gt;
|100%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 2&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|67%&lt;br /&gt;
|56%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 3&lt;br /&gt;
|80%, if Bidder 2 bid&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 4&lt;br /&gt;
|56%, if Bidder 2 or 3 bid&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Bidder 5&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|56%&lt;br /&gt;
|56%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milambus</name></author>
	</entry>
</feed>