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	<updated>2026-04-29T17:44:22Z</updated>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10614</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10614"/>
		<updated>2026-04-23T16:41:07Z</updated>

		<summary type="html">&lt;p&gt;Riman: /* High nobility families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although Ikaanos is a republic, it still maintains a formal &#039;&#039;&#039;noble class&#039;&#039;&#039; that traces its origins back to the brief monarchic regimes that followed the Severance. Some families have also risen into the nobility over time, earning their place through influence, wealth or gradual acceptance.&lt;br /&gt;
&lt;br /&gt;
==Lower nobility==&lt;br /&gt;
&lt;br /&gt;
===Lower nobility families===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bianchi:&#039;&#039;&#039; A large family that dabbles in everything from entertainment (restaurants) to estates. Though they all bear the Bianchi name, the House itself is loosely structured, with its branches operating largely independently.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Alessandro Bianchi (2250s).&lt;br /&gt;
*&#039;&#039;&#039;Boulay:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Jonas Boulay (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Hasan:&#039;&#039;&#039; A small house ruled by Amir Hasan. Based in Emerald City. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Khalid Hasan (2310).&lt;br /&gt;
*&#039;&#039;&#039;Kessarin:&#039;&#039;&#039; A small merchant house. Based in Crystal Heights and The Docks. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Valian Kessarin (2302).&lt;br /&gt;
*&#039;&#039;&#039;Mali:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tenegra Mali (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Pásztor:&#039;&#039;&#039; A shrouded house occupying a ruined castle in Feeder&#039;s Canyon. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Gergely Pásztor (2330).&lt;br /&gt;
*&#039;&#039;&#039;Valcoryn:&#039;&#039;&#039; A small great house. Main estate can be found in North Crow&#039;s End.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Sebastian Valcoryn (2332).&lt;br /&gt;
&lt;br /&gt;
===High nobility families===&lt;br /&gt;
*&#039;&#039;&#039;Adler:&#039;&#039;&#039; The Adlers rose to fame during the dark ages when Mordecai Adler, today The Great Chancellor of Ikaanos, quickly climbed the ranks of the republic government. The Adler House is composed of Mordecai&#039;s direct descendants, who inherited not only his name but also his unconventional &#039;&#039;naming&#039;&#039; tradition. In a personal departure from aristocratic custom, he named his children after ancient United States states, a practice that has since become a defining and somewhat eccentric hallmark of the family line.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Mordecai Adler (2400s).&lt;br /&gt;
*&#039;&#039;&#039;Cyker:&#039;&#039;&#039; One of Ikaanos&#039; most powerful families. House Cyker is de facto the most influential industrial house in the republic, its reach extending far beyond traditional manufacturing, delving into infrastructure, logistics and high-tech.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Cassian Cyker (2300).&lt;br /&gt;
*&#039;&#039;&#039;Teresto:&#039;&#039;&#039; One of Ikaanos&#039; most powerful houses, House Teresto operates primarily in the field of advanced technology and applied research. Unlike the traditional Great Houses, Teresto does not formally claim noble status, instead presenting itself as a modern corporate entity, focusing on merit, innovation and industrial efficiency. Many &amp;quot;families&amp;quot; belong to House Teresto and very few people actually carry the ancestral name of Teresto today.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tomas Barian (2310).&lt;br /&gt;
*&#039;&#039;&#039;Lancour:&#039;&#039;&#039; A family that has generated many memorable statesmen. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Dorian Lancour (2304).&lt;br /&gt;
*&#039;&#039;&#039;Bellemme:&#039;&#039;&#039; A powerful estate holder in the central parts of the republic. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Geoffrey (2230).&lt;br /&gt;
*&#039;&#039;&#039;Arkwell:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ashbourne:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Barrowind:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Caerwyn:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Devereaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Dravenhart:&#039;&#039;&#039; A large house that dabbles in everything from technology to mercantile expeditions. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Fabian Dravenhart (2340).&lt;br /&gt;
*&#039;&#039;&#039;Elmsworth:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Fellborn:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Gravesmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hamilton:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Hemmel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kalidar:&#039;&#039;&#039; A powerful estate holder in central Ikaanos. Owns the town of Retford. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Roman Kalidar (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Kandor:&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kessleran:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Lucentis:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Paine:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Montclair:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Morcant:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Nightmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Orenthiel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ravencroft:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Silvershade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Stormeaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Thornfield:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valemont:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valkhurst:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vanderholt:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Velstrade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vernadskiy:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Virelli:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10613</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nobility&amp;diff=10613"/>
		<updated>2026-04-23T14:40:45Z</updated>

		<summary type="html">&lt;p&gt;Riman: /* High nobility families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although Ikaanos is a republic, it still maintains a formal &#039;&#039;&#039;noble class&#039;&#039;&#039; that traces its origins back to the brief monarchic regimes that followed the Severance. Some families have also risen into the nobility over time, earning their place through influence, wealth or gradual acceptance.&lt;br /&gt;
&lt;br /&gt;
==Lower nobility==&lt;br /&gt;
&lt;br /&gt;
===Lower nobility families===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bianchi:&#039;&#039;&#039; A large family that dabbles in everything from entertainment (restaurants) to estates. Though they all bear the Bianchi name, the House itself is loosely structured, with its branches operating largely independently.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Alessandro Bianchi (2250s).&lt;br /&gt;
*&#039;&#039;&#039;Boulay:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Jonas Boulay (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Hasan:&#039;&#039;&#039; A small house ruled by Amir Hasan. Based in Emerald City. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Khalid Hasan (2310).&lt;br /&gt;
*&#039;&#039;&#039;Kessarin:&#039;&#039;&#039; A small merchant house. Based in Crystal Heights and The Docks. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Valian Kessarin (2302).&lt;br /&gt;
*&#039;&#039;&#039;Mali:&#039;&#039;&#039; A shrouded house that no longer holds any titles or estates. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tenegra Mali (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Pásztor:&#039;&#039;&#039; A shrouded house occupying a ruined castle in Feeder&#039;s Canyon. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Gergely Pásztor (2330).&lt;br /&gt;
*&#039;&#039;&#039;Valcoryn:&#039;&#039;&#039; A small great house. Main estate can be found in North Crow&#039;s End.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Sebastian Valcoryn (2332).&lt;br /&gt;
&lt;br /&gt;
===High nobility families===&lt;br /&gt;
*&#039;&#039;&#039;Adler:&#039;&#039;&#039; The Adlers rose to fame during the dark ages when Mordecai Adler, today The Great Chancellor of Ikaanos, quickly climbed the ranks of the republic government. The Adler House is composed of Mordecai&#039;s direct descendants, who inherited not only his name but also his unconventional &#039;&#039;naming&#039;&#039; tradition. In a personal departure from aristocratic custom, he named his children after ancient United States states, a practice that has since become a defining and somewhat eccentric hallmark of the family line.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Mordecai Adler (2400s).&lt;br /&gt;
*&#039;&#039;&#039;Cyker:&#039;&#039;&#039; One of Ikaanos&#039; most powerful families. House Cyker is de facto the most influential industrial house in the republic, its reach extending far beyond traditional manufacturing, delving into infrastructure, logistics and high-tech.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Cassian Cyker (2300).&lt;br /&gt;
*&#039;&#039;&#039;Teresto:&#039;&#039;&#039; One of Ikaanos&#039; most powerful houses, House Teresto operates primarily in the field of advanced technology and applied research. Unlike the traditional Great Houses, Teresto does not formally claim noble status, instead presenting itself as a modern corporate entity, focusing on merit, innovation and industrial efficiency. Many &amp;quot;families&amp;quot; belong to House Teresto and very few people actually carry the ancestral name of Teresto today.&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Tomas Barian (2310).&lt;br /&gt;
*&#039;&#039;&#039;Lancour:&#039;&#039;&#039; A family that has generated many memorable statesmen. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Dorian Lancour (2304).&lt;br /&gt;
*&#039;&#039;&#039;Bellemme:&#039;&#039;&#039; A powerful estate holder in the central parts of the republic. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Geoffrey (2230).&lt;br /&gt;
*&#039;&#039;&#039;Arkwell:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ashbourne:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Barrowind:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Blackmere:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Caerwyn:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Devereaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Dravenhart:&#039;&#039;&#039; A large house that dabbles in everything from technology to mercantile expeditions. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Fabian Dravenhart (2340).&lt;br /&gt;
*&#039;&#039;&#039;Elmsworth:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Fellborn:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Gravesmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Kalidar:&#039;&#039;&#039; A powerful estate holder in central Ikaanos. Owns the town of Retford. &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; Roman Kalidar (2300s).&lt;br /&gt;
*&#039;&#039;&#039;Kessleran:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Lucentis:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Montclair:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Morcant:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Nightmere:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Orenthiel:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Ravencroft:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Silvershade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Stormeaux:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Thornfield:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valemont:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Valkhurst:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Vanderholt:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Velstrade:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;br /&gt;
*&#039;&#039;&#039;Virelli:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Founder:&#039;&#039;&#039; XXX.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Golden_Dawn&amp;diff=9317</id>
		<title>The Golden Dawn</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Golden_Dawn&amp;diff=9317"/>
		<updated>2025-10-05T08:48:00Z</updated>

		<summary type="html">&lt;p&gt;Riman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Dawn is a fanatical fire-worshipping [[Religion#Other cults and religions|cult]], tied to the [[The Rod of Adem|Adem Cult]] family but hostile to its other sects. Part of Raana’s underworld, they venerate fire as a divine purifier and are rumored to secretly worship an unknown malevolent being intertwined with their sacred flame. Whispers speak of a messiah who will purge the world’s corruption with fire, though their true goals remain hidden. Most members are speculated to be mutants: &amp;quot;Z-marked&amp;quot;, their strange powers a mystery to outsiders. The Golden Dawn reveres the &#039;&#039;&#039;Eternal Flame&#039;&#039;&#039;, a divine force symbolizing cosmic purity and, covertly, an unknown being. Their doctrine foretells a messiah who will cleanse [[Raana]] with fire, though details are shrouded in rumor. Secretive rituals involve fire-lit ceremonies, chants, and offerings of incendiary compounds. Members, rumored to possess occult or mutant powers like heightened resilience or pyric abilities, train rigorously in combat and fire manipulation, their abilities’ origins unknown even to most initiates. Operating from hidden shrines and forges, the cult’s clashes with other Adem sects and suspected arson in Raana fuel their enigmatic reputation, with their true motives veiled in mystique.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Neognosticism&amp;diff=9281</id>
		<title>Neognosticism</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Neognosticism&amp;diff=9281"/>
		<updated>2025-09-29T08:24:54Z</updated>

		<summary type="html">&lt;p&gt;Riman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NeoGnosticism is a secretive [[Religion#Other cults and religions|cult]] of scavengers dwelling in the Ikanos [[Catacombs]], dismissed by most as a myth and unacknowledged by the government. Rumored to be survivors of a lost expedition, they pursue enlightenment through Gnostic mysticism and technological enhancements. To operate in [[Ikaanos]] whilst hiding in the shadows, they arm young gangs with advanced implants to scavenge and steal alien artifacts, [[House Teresto]] innovations, and [[The Republic|Republic]] tech. Their elusive nature and covert operations fuel speculation about their true intentions. Rooted in Gnostic mysticism, &#039;&#039;&#039;Neognosticism&#039;&#039;&#039; seeks transcendent knowledge to resist [[Taint]] degradation, a rumored corruption of humanity, through advanced technology. Whispers suggest they aim to forge an enlightened race, though their goals remain obscure. Rituals blend esoteric chants, surgical implantation ceremonies, and integration of stolen technology into their bodies. Members, enhanced with implants boosting strength, perception, or stealth, train in sabotage and guerrilla tactics within the Catacombs. By equipping Ikanos gangs with implants, they orchestrate heists to gather resources. The government denies their existence, leaving the cult’s power and agenda shrouded in the shadows of Ikaanos.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Neognosticism&amp;diff=9271</id>
		<title>Neognosticism</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Neognosticism&amp;diff=9271"/>
		<updated>2025-09-28T13:55:28Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;NeoGnosticism is a secretive cult of scavengers dwelling in the Ikanos Catacombs, dismissed by most as a myth and unacknowledged by the government. Rumored to be survivors of a lost expedition, they pursue enlightenment through Gnostic mysticism and technological enhancements. To operate in Ikanos while hiding in the shadows, they arm young gangs with advanced implants to scavenge and steal alien artifacts, House Teresto innovations, and Republic tech. Their elusive natu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NeoGnosticism is a secretive cult of scavengers dwelling in the Ikanos Catacombs, dismissed by most as a myth and unacknowledged by the government. Rumored to be survivors of a lost expedition, they pursue enlightenment through Gnostic mysticism and technological enhancements. To operate in Ikanos while hiding in the shadows, they arm young gangs with advanced implants to scavenge and steal alien artifacts, House Teresto innovations, and Republic tech. Their elusive nature and covert operations fuel speculation about their true intentions. Rooted in Gnostic mysticism, &#039;&#039;&#039;NeoGnosticism&#039;&#039;&#039; seeks transcendent knowledge to resist Taint degradation, a rumored corruption of humanity, through advanced technology. Whispers suggest they aim to forge an enlightened race, though their goals remain obscure. Rituals blend esoteric chants, surgical implantation ceremonies, and integration of stolen technology into their bodies. Members, enhanced with implants boosting strength, perception, or stealth, train in sabotage and guerrilla tactics within the Catacombs. By equipping Ikanos gangs with implants, they orchestrate heists to gather resources. Government denies their existence, leaving the cult’s power and agenda shrouded in the shadows of Ikanos.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9270</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9270"/>
		<updated>2025-09-28T12:10:58Z</updated>

		<summary type="html">&lt;p&gt;Riman: /* Other cults and religions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today, in 2489, Religion has a strong influence on [[Ikaanos|Ikaanian]] society. Over 40% of Ikaanians belong to the official state religion, &#039;&#039;[[Religion#Church of the Two Moons (CTM)|The Church of the Two Moons]] -&#039;&#039; a majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and there are many smaller cults that have either been imported from Earth or risen from the ashes of [[The Great Chaos]].&lt;br /&gt;
&lt;br /&gt;
The MC starts as an Atheist, but can choose to convert to any religion later in-game. By increasing his [[The Player#Devotion|Devotion]] through religious actions he&#039;ll gain benefits depending on which religion he belongs to. &lt;br /&gt;
&lt;br /&gt;
The MC will have [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] bonuses when dealing with NPCs of the same Religion, if his own [[The Player#Devotion|Devotion]] is high enough (see below for details). He will also experience [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details. &lt;br /&gt;
&lt;br /&gt;
The MC can also attempt to convert NPCs under his influence to his own Religion; see [[Conversion]] for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religions of Ikaanos ===&lt;br /&gt;
The religious beliefs of the almost 2 million inhabitants of the [[The Republic of Ikaanos|colony of Ikaanos]] (i.e. excluding the [[Mastersphere]], the [[Prometheus Kingdoms]], [[Kingsport]], and [[Ivardin]]) break down roughly as follows: &lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|CTM]]:&#039;&#039;&#039; 41%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Atheism|Atheism]]:&#039;&#039;&#039; 25%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Christianity|Christianity]]:&#039;&#039;&#039; 10%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#The cult of The Elder|Cult of The Elder]]:&#039;&#039;&#039; 8%&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 6%&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 4%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Asatru]]:&#039;&#039;&#039; 3%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Islam|Islam]]:&#039;&#039;&#039; 2%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Other cults and religions|Other]]:&#039;&#039;&#039; 1%&lt;br /&gt;
&lt;br /&gt;
===Wife limits===&lt;br /&gt;
While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of [[Wives and offspring|wives]] a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss &#039;&#039;&#039;&#039;&#039;per [[wife]]&#039;&#039;&#039;&#039;&#039;. There&#039;s also a small daily risk (5%) to lose one [[Standing]] point with that religion, down to a minimum of 50.  &lt;br /&gt;
&lt;br /&gt;
==Atheism==&lt;br /&gt;
Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, heaven or hell, souls or ghosts, demons or angels... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-99:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; There&#039;s a 10% chance to increase Willpower one point per day, up to a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By lecturing at Whitehaven Academy (40% chance per held lesson).&lt;br /&gt;
* By maintaining a Science skill of 75+ (3% chance per day).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Church of the Two Moons (CTM)==&lt;br /&gt;
&lt;br /&gt;
With their gleaming [[The Cathedral|&#039;&#039;&#039;Cathedral&#039;&#039;&#039;]] towers in Emerald City&#039;s [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] almost 300 feet tall, it&#039;s not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the [[The Mayor|Mayorship]] of Ikaanos, immensely aiding the ruling body of [[The Republic]] by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the [[Kingdom of David|Davidian]] houses of [[New Eden]], and the need to stand strong against forbidden cults roaming outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart &amp;quot;the great race of the arch&amp;quot; (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in &amp;quot;unreligious ways&amp;quot;. CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).&lt;br /&gt;
&lt;br /&gt;
The formal leader of CTM is The High Priest, a title currently held by Joseph Swanson. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[The Moons of Raana|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
CTM is primarily a city-state religion that gives social and economic benefits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +2 Influence/day.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Influence/day, -$5 tax.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +15 Influence/day, No house tax.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the cathedral.&lt;br /&gt;
* By giving donations at the cathedral.&lt;br /&gt;
* By building a home temple.&lt;br /&gt;
* By praying at a home temple.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +50% Influence when working as a Herald.&lt;br /&gt;
&lt;br /&gt;
==Asatru (Æsir)==&lt;br /&gt;
Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as &amp;quot;Heathenry&amp;quot;. Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The &#039;&#039;&#039;[[Warrior Hall|Grand Temple of Odin]]&#039;&#039;&#039; in [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] is an exception, gathering roughly 500 devout &#039;&#039;&#039;Scandi&#039;&#039;&#039; warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Five.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
More information [https://en.wikipedia.org/wiki/%C3%86sir here].&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Aesir religion follows &amp;quot;the old ways&amp;quot;: devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By giving donations to the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By investing in the [[Jobs and Money#F%C3%A4lth brother&#039;s (Watery Eyes)|Fälth brother&#039;s business]].&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving captured slaves to the high priests of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
&lt;br /&gt;
===Other religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +3 combat damage.&lt;br /&gt;
&lt;br /&gt;
==Christianity==&lt;br /&gt;
Christianity, dominated by the &#039;&#039;&#039;Catholic&#039;&#039;&#039; church, spread to Raana during the final two decades before [[The Severance]]. Today&#039;s Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, &#039;&#039;&#039;[[The Holy Virgin|The Church of the Holy Virgin]]&#039;&#039;&#039; in Ikaanos&#039; [[Locations (Ikaanos)#Westside Heights|Westside Heights]], acts as the HQ of the [[The Republic|Republic]]&#039;s Christian [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
Christianity battled [[Religion#Church of the Two Moons (CTM)|The Church of The Two Moons]] during the mid-24th century - leading to &#039;&#039;the Holy Saint&#039;s massacre&#039;&#039; of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects (MC)===&lt;br /&gt;
Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving donations to orphanages (082).&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===Slave/Wife effects===&lt;br /&gt;
* Christian slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* You receive a Christian slave&#039;s Devotion as a chance penalty during bondage sessions - if it&#039;s above 39.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* NPCs automatically increase their Devotion with one point (20% chance) if City Corruption is 75+, their Corruption is below 30 and if their WILLPOWER is 20+.&lt;br /&gt;
&lt;br /&gt;
==The Cult of The Elder==&lt;br /&gt;
&amp;quot;The Cult of The Elder&amp;quot; or &amp;quot;The Cult of the Old Ones&amp;quot; are both contemptuous words given by Ikaanians to the religious beliefs of the [[First wavers|first-wavers]] of the [[Kingdom of David]]. The Davidians call their faith &amp;quot;Raana worship&amp;quot; or &amp;quot;The faith of the All-Seeing Eye&amp;quot;. Possibly founded at [[Sentinel Hill]] in Ikaanos City, the center of the faith has moved to [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Two.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called &amp;quot;&#039;&#039;&#039;The Eye&#039;&#039;&#039;&amp;quot;, whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
Elder cultists are known for their relaxed attitude toward Raana&#039;s unforgiving nature. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No Stamina drain (storms/heatwaves).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
* By praying in the wilds (special action in &amp;quot;Investigate Area&amp;quot; section).&lt;br /&gt;
* By praying at [[Sentinel Hill]] in [[Locations (Ikaanos)#Raven Woods|Raven Woods]] (+5, once per day, takes an hour, also gives +5 Stamina).&lt;br /&gt;
*By praying at [[Tancred&#039;s Stone]] near [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] (+5, once per day, takes half an hour).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +1-3 [[Merchandise]] yield when assigned as Scavengers.&lt;br /&gt;
&lt;br /&gt;
==Islam==&lt;br /&gt;
The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after [[The Caliphate]] declared a universe-spanning &#039;&#039;Dawah&#039;&#039;. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on [[Gandaria]], a continent that lost all communications with [[Irendoria]] several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate&#039;s Raana HQ, the beautiful [[Great Mosque|&#039;&#039;&#039;Great Mosque&#039;&#039;&#039;]] of Ikaanos, in [[Locations (Ikaanos)#The Procoms|the Procoms]] district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Four.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it&#039;s considered a sacred gesture to devote oneself to the head of a household. [[Hassan Al-dāhiya]], a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5/25 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower&#039;s WILLPOWER is below 20.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home masjid.&lt;br /&gt;
* By building a masjid.&lt;br /&gt;
* By praying at the holy mosque in Procoms (0.8.6+).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.&lt;br /&gt;
* -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.&lt;br /&gt;
&lt;br /&gt;
===Unique effects===&lt;br /&gt;
* A Muslim MC NOT praying five times per day will lower his Devotion with five points, down to a minimum of 70.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* Muslim slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +10 Accountant skill.&lt;br /&gt;
&lt;br /&gt;
==Other cults and religions==&lt;br /&gt;
Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows... (The numbers given here are for active adult membership.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 75,000+&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 50,000 approximately&lt;br /&gt;
* &#039;&#039;&#039;[[Buddhism]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Red Tide|The order of the Red Tide]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Judaism]]:&#039;&#039;&#039; 1,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The yellow queen|The Yellow Queen]]:&#039;&#039;&#039; 800 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Golden Dawn]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Rod of Adem]]:&#039;&#039;&#039; An outlawed sex cult.&lt;br /&gt;
* &#039;&#039;&#039;[[The Blue Star]]:&#039;&#039;&#039; A sex cult with a strong foothold in Lake City.&lt;br /&gt;
* &#039;&#039;&#039;[[Neoplatonism]]&#039;&#039;&#039;: 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hermes Mysteris]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hellenism]]:&#039;&#039;&#039; 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Neognosticism]]&#039;&#039;&#039;: 200 members.&lt;br /&gt;
* [[Group of Hope|&#039;&#039;&#039;The Group of Hope&#039;&#039;&#039;]]: a few hundred members.&lt;br /&gt;
* [[The Dagosa Cult|&#039;&#039;&#039;The Dagosa Cult&#039;&#039;&#039;]]: a few hundred members.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Golden_Dawn&amp;diff=9269</id>
		<title>The Golden Dawn</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Golden_Dawn&amp;diff=9269"/>
		<updated>2025-09-28T12:06:32Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;The Golden Dawn is a fanatical fire-worshipping cult, tied to the Adem Cult family but hostile to its other sects. Part of Raana’s underworld, they venerate fire as a divine purifier and are rumored to secretly worship an unknown malevolent being intertwined with their sacred flame. Whispers speak of a messiah who will purge the world’s corruption with fire, though their true goals remain hidden. Most members are speculated to be mutants:&amp;quot;Z-marked race&amp;quot;, their strang...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Dawn is a fanatical fire-worshipping cult, tied to the Adem Cult family but hostile to its other sects. Part of Raana’s underworld, they venerate fire as a divine purifier and are rumored to secretly worship an unknown malevolent being intertwined with their sacred flame. Whispers speak of a messiah who will purge the world’s corruption with fire, though their true goals remain hidden. Most members are speculated to be mutants:&amp;quot;Z-marked race&amp;quot;, their strange powers a mystery to outsiders. The Golden Dawn reveres the &#039;&#039;&#039;Eternal Flame&#039;&#039;&#039;, a divine force symbolizing cosmic purity and, covertly, an unknown being. Their doctrine foretells a messiah who will cleanse &#039;&#039;&#039;[[Raana]]&#039;&#039;&#039; with fire, though details are shrouded in rumor. Secretive rituals involve fire-lit ceremonies, chants, and offerings of incendiary compounds. Members, rumored to possess occult or mutant powers like heightened resilience or pyric abilities, train rigorously in combat and fire manipulation, their abilities’ origins unknown even to most initiates. Operating from hidden shrines and forges,&lt;br /&gt;
&lt;br /&gt;
the cult’s clashes with other Adem sects and suspected arson in Raana fuel their enigmatic reputation, with their true motives veiled in mystique.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Blue_Star&amp;diff=9268</id>
		<title>The Blue Star</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Blue_Star&amp;diff=9268"/>
		<updated>2025-09-28T11:44:45Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;The Blue Star is a secretive, female-dominated cult from the Hakusan Empire, now headquartered in Lake City. Renowned for its eugenic ideology and sophisticated manipulation, the cult employs seduction, marriage, and assassination to influence powerful men. Led by the elusive &amp;#039;&amp;#039;&amp;#039;Mother Superior&amp;#039;&amp;#039;&amp;#039;, they are rumored to wage a covert war against a malevolent entity said to threaten humanity. Unlike their rivals, the Red Tide, who favor open conflic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blue Star is a secretive, female-dominated cult from the [[Hakusan Empire]], now headquartered in [[Lake City]]. Renowned for its eugenic ideology and sophisticated manipulation, the cult employs seduction, marriage, and assassination to influence powerful men. Led by the elusive &#039;&#039;&#039;Mother Superior&#039;&#039;&#039;, they are rumored to wage a covert war against a malevolent entity said to threaten humanity. Unlike their rivals, the [[The Red Tide|Red Tide]], who favor open conflict, the Blue Star relies on kunoichi-like operatives known as &#039;&#039;&#039;Sisters&#039;&#039;&#039;, with those married to or serving as concubines of influential figures called &#039;&#039;&#039;Sisters-Consorts&#039;&#039;&#039;. Their true goals remain shrouded in mystery. Male members, though few, serve in logistical or protective roles. The Blue Star reveres the &#039;&#039;&#039;Evolutionary Force of Humanity&#039;&#039;&#039;, a cosmic power embodied by the &#039;&#039;&#039;Star Mother&#039;&#039;&#039;, believed to guide human perfection. Their rumored eugenic doctrine involves selective breeding, with Sisters trained in seduction, espionage, and assassination to wield influence through strategic unions as Sisters-Consorts. Clandestine rituals, led by the Mother Superior, feature starlit ceremonies, meditation, and &amp;quot;&#039;&#039;&#039;Astral Necta&#039;&#039;&#039;r&amp;quot;, a secretive elixir said to enhance charisma and mental acuity. Operating from safehouses and dojos in [[Lake City]], Sisters hone skills in stealth and manipulation. While their influence over Raana’s political and economic spheres is evident—marked by whispers of assassinations and policy shifts—their supposed mission to create a superhuman savior remains unconfirmed, fueling speculation about their hidden agenda.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9231</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9231"/>
		<updated>2025-09-21T20:57:39Z</updated>

		<summary type="html">&lt;p&gt;Riman: /* Other cults and religions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today, in 2489, Religion has a strong influence on [[Ikaanos|Ikaanian]] society. Over 40% of Ikaanians belong to the official state religion, &#039;&#039;[[Religion#Church of the Two Moons (CTM)|The Church of the Two Moons]] -&#039;&#039; a majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and there are many smaller cults that have either been imported from Earth or risen from the ashes of [[The Great Chaos]].&lt;br /&gt;
&lt;br /&gt;
The MC starts as an Atheist, but can choose to convert to any religion later in-game. By increasing his [[The Player#Devotion|Devotion]] through religious actions he&#039;ll gain benefits depending on which religion he belongs to. &lt;br /&gt;
&lt;br /&gt;
The MC will have [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] bonuses when dealing with NPCs of the same Religion, if his own [[The Player#Devotion|Devotion]] is high enough (see below for details). He will also experience [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details. &lt;br /&gt;
&lt;br /&gt;
The MC can also attempt to convert NPCs under his influence to his own Religion; see [[Conversion]] for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religions of Ikaanos ===&lt;br /&gt;
The religious beliefs of the almost 2 million inhabitants of the [[The Republic of Ikaanos|colony of Ikaanos]] (i.e. excluding the [[Mastersphere]], the [[Prometheus Kingdoms]], [[Kingsport]], and [[Ivardin]]) break down roughly as follows: &lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|CTM]]:&#039;&#039;&#039; 41%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Atheism|Atheism]]:&#039;&#039;&#039; 25%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Christianity|Christianity]]:&#039;&#039;&#039; 10%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#The cult of The Elder|Cult of The Elder]]:&#039;&#039;&#039; 8%&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 6%&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 4%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Asatru]]:&#039;&#039;&#039; 3%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Islam|Islam]]:&#039;&#039;&#039; 2%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Other cults and religions|Other]]:&#039;&#039;&#039; 1%&lt;br /&gt;
&lt;br /&gt;
===Wife limits===&lt;br /&gt;
While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of wives a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss &#039;&#039;&#039;&#039;&#039;per wife&#039;&#039;&#039;&#039;&#039;. There&#039;s also a small daily risk (5%) to lose one [[Standing]] point with that religion, down to a minimum of 50.  &lt;br /&gt;
&lt;br /&gt;
==Atheism==&lt;br /&gt;
Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, heaven or hell, souls or ghosts, demons or angels... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-99:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; There&#039;s a 10% chance to increase Willpower one point per day, up to a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By lecturing at Whitehaven Academy (40% chance per held lesson).&lt;br /&gt;
* By maintaining a Science skill of 75+ (3% chance per day).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Church of the Two Moons (CTM)==&lt;br /&gt;
&lt;br /&gt;
With their gleaming [[The Cathedral|&#039;&#039;&#039;Cathedral&#039;&#039;&#039;]] towers in Emerald City&#039;s [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] almost 300 feet tall, it&#039;s not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the [[The Mayor|Mayorship]] of Ikaanos, immensely aiding the ruling body of [[The Republic]] by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the [[Kingdom of David|Davidian]] houses of [[New Eden]], and the need to stand strong against forbidden cults roaming outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart &amp;quot;the great race of the arch&amp;quot; (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in &amp;quot;unreligious ways&amp;quot;. CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).&lt;br /&gt;
&lt;br /&gt;
The formal leader of CTM is The High Priest, a title currently held by Joseph Swanson. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[The Moons of Raana|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
CTM is primarily a city-state religion that gives social and economic benefits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +2 Influence/day.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Influence/day, -$5 tax.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +15 Influence/day, No house tax.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the cathedral.&lt;br /&gt;
* By giving donations at the cathedral.&lt;br /&gt;
* By building a home temple.&lt;br /&gt;
* By praying at a home temple.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +50% Influence when working as a Herald.&lt;br /&gt;
&lt;br /&gt;
==Asatru (Æsir)==&lt;br /&gt;
Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as &amp;quot;Heathenry&amp;quot;. Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The &#039;&#039;&#039;[[Warrior Hall|Grand Temple of Odin]]&#039;&#039;&#039; in [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] is an exception, gathering roughly 500 devout &#039;&#039;&#039;Scandi&#039;&#039;&#039; warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Five.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
More information [https://en.wikipedia.org/wiki/%C3%86sir here].&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Aesir religion follows &amp;quot;the old ways&amp;quot;: devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By giving donations to the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By investing in the [[Jobs and Money#F%C3%A4lth brother&#039;s (Watery Eyes)|Fälth brother&#039;s business]].&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving captured slaves to the high priests of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
&lt;br /&gt;
===Other religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +3 combat damage.&lt;br /&gt;
&lt;br /&gt;
==Christianity==&lt;br /&gt;
Christianity, dominated by the &#039;&#039;&#039;Catholic&#039;&#039;&#039; church, spread to Raana during the final two decades before [[The Severance]]. Today&#039;s Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, &#039;&#039;&#039;[[The Holy Virgin|The Church of the Holy Virgin]]&#039;&#039;&#039; in Ikaanos&#039; [[Locations (Ikaanos)#Westside Heights|Westside Heights]], acts as the HQ of the [[The Republic|Republic]]&#039;s Christian [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
Christianity battled [[Religion#Church of the Two Moons (CTM)|The Church of The Two Moons]] during the mid-24th century - leading to &#039;&#039;the Holy Saint&#039;s massacre&#039;&#039; of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects (MC)===&lt;br /&gt;
Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving donations to orphanages (082).&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===Slave/Wife effects===&lt;br /&gt;
* Christian slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* You receive a Christian slave&#039;s Devotion as a chance penalty during bondage sessions - if it&#039;s above 39.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* NPCs automatically increase their Devotion with one point (20% chance) if City Corruption is 75+, their Corruption is below 30 and if their WILLPOWER is 20+.&lt;br /&gt;
&lt;br /&gt;
==The Cult of The Elder==&lt;br /&gt;
&amp;quot;The Cult of The Elder&amp;quot; or &amp;quot;The Cult of the Old Ones&amp;quot; are both contemptuous words given by Ikaanians to the religious beliefs of the [[First wavers|first-wavers]] of the [[Kingdom of David]]. The Davidians call their faith &amp;quot;Raana worship&amp;quot; or &amp;quot;The faith of the All-Seeing Eye&amp;quot;. Possibly founded at [[Sentinel Hill]] in Ikaanos City, the center of the faith has moved to [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Two.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called &amp;quot;&#039;&#039;&#039;The Eye&#039;&#039;&#039;&amp;quot;, whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
Elder cultists are known for their relaxed attitude toward Raana&#039;s unforgiving nature. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No Stamina drain (storms/heatwaves).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
* By praying in the wilds (special action in &amp;quot;Investigate Area&amp;quot; section).&lt;br /&gt;
* By praying at [[Sentinel Hill]] in [[Locations (Ikaanos)#Raven Woods|Raven Woods]] (+5, once per day, takes an hour, also gives +5 Stamina).&lt;br /&gt;
*By praying at [[Tancred&#039;s Stone]] near [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] (+5, once per day, takes half an hour).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +1-3 [[Merchandise]] yield when assigned as Scavengers.&lt;br /&gt;
&lt;br /&gt;
==Islam==&lt;br /&gt;
The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after [[The Caliphate]] declared a universe-spanning &#039;&#039;Dawah&#039;&#039;. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on [[Gandaria]], a continent that lost all communications with [[Irendoria]] several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate&#039;s Raana HQ, the beautiful [[Great Mosque|&#039;&#039;&#039;Great Mosque&#039;&#039;&#039;]] of Ikaanos, in [[Locations (Ikaanos)#The Procoms|the Procoms]] district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Four.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it&#039;s considered a sacred gesture to devote oneself to the head of a household. [[Hassan Al-dāhiya]], a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5/25 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower&#039;s WILLPOWER is below 20.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home masjid.&lt;br /&gt;
* By building a masjid.&lt;br /&gt;
* By praying at the holy mosque in Procoms (0.8.6+).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.&lt;br /&gt;
* -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.&lt;br /&gt;
&lt;br /&gt;
===Unique effects===&lt;br /&gt;
* A Muslim MC NOT praying five times per day will lower his Devotion with five points, down to a minimum of 70.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* Muslim slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +10 Accountant skill.&lt;br /&gt;
&lt;br /&gt;
==Other cults and religions==&lt;br /&gt;
Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows... (The numbers given here are for active adult membership.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 75,000+&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 50,000 approximately&lt;br /&gt;
* &#039;&#039;&#039;[[Buddhism]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Red Tide|The order of the Red Tide]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Judaism]]:&#039;&#039;&#039; 1,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The yellow queen|The Yellow Queen]]:&#039;&#039;&#039; 800 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Golden Dawn]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Rod of Adem]]:&#039;&#039;&#039; An outlawed sex cult.&lt;br /&gt;
* &#039;&#039;&#039;[[The Blue Star]]:&#039;&#039;&#039; A sex cult with a strong foothold in Lake City.&lt;br /&gt;
* &#039;&#039;&#039;[[Neoplatonism]]&#039;&#039;&#039;: 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hermes Mysteris]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hellenism]]:&#039;&#039;&#039; 300 members.&lt;br /&gt;
* [[Group of Hope|&#039;&#039;&#039;The Group of Hope&#039;&#039;&#039;]]: a few hundred members.&lt;br /&gt;
* [[The Dagosa Cult|&#039;&#039;&#039;The Dagosa Cult&#039;&#039;&#039;]]: a few hundred members.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Neoplatonism&amp;diff=9230</id>
		<title>Neoplatonism</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Neoplatonism&amp;diff=9230"/>
		<updated>2025-09-21T20:51:37Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;Neoplatonism is a reclusive, esoteric cult that arose in the fragmented society of Ikaanos following the Severance, attracting a small, eclectic following of scholars, disgraced nobles, and cosmic seekers. Unlike Hermetism’s alchemical materialism, Neoplatonists venerate the &amp;#039;&amp;#039;&amp;#039;One&amp;#039;&amp;#039;&amp;#039;, an ineffable, transcendent force believed to unify Raana’s chaotic existence. Led by the enigmatic figure known only as the &amp;#039;&amp;#039;&amp;#039;Archon&amp;#039;&amp;#039;&amp;#039;, a charis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neoplatonism is a reclusive, esoteric cult that arose in the fragmented society of Ikaanos following the [[The Severance|Severance]], attracting a small, eclectic following of scholars, disgraced nobles, and cosmic seekers. Unlike [[Hermes Mysteris|Hermetism]]’s alchemical materialism, Neoplatonists venerate the &#039;&#039;&#039;One&#039;&#039;&#039;, an ineffable, transcendent force believed to unify Raana’s chaotic existence. Led by the enigmatic figure known only as the &#039;&#039;&#039;Archon&#039;&#039;&#039;, a charismatic sage of ambiguous origins, the cult is notorious for its rivalry with Hermetism, whose focus on physical alchemy they deem a profane distortion of cosmic truth. Membership is gender-neutral but exclusive, with initiates enduring grueling mental and spiritual trials to join. Neoplatonists are whispered to wield prescient abilities through their practice of Theurgy, a mystical art that purportedly allows communion with Raana’s alien intelligences. While such claims remain unverified, their cryptic influence fuels both awe and suspicion across Ikaanos. Neoplatonists hold that Raana’s alien ruins and celestial anomalies are manifestations of the One, a singular, eternal essence that binds the cosmos. Their doctrine, &amp;quot;Ascent to the One,&amp;quot; teaches that through disciplined meditation, asceticism, and Theurgy—ritualistic communion with higher intelligences—devotees can transcend mortal limitations and glimpse universal truths. &lt;br /&gt;
&lt;br /&gt;
The Archon, revered as a near-divine intermediary, guides these rituals, channeling the One’s will through cryptic prophecies delivered in trance-like states. The cult’s members believe the &#039;&#039;&#039;Archon&#039;&#039;&#039;’s visions stem from a direct link to Raana’s ancient alien architects, though skeptics attribute this to madness induced by the planet’s harsh isolation. Central to their practices is the &#039;&#039;&#039;Emanation Rite&#039;&#039;&#039;, a solitary vigil in Raana’s crystal caves where devotees fast and chant under the guidance of Theurgic sigils, seeking alignment with the planet’s cosmic energies. They craft &#039;&#039;&#039;Aetheric Dust&#039;&#039;&#039;, a potent substance ground from rare crystals near alien ruins, which, when inhaled during Theurgic ceremonies, induces vivid visions of cosmic patterns—though at the risk of mental fragmentation. Unlike Hermetism’s material elixirs, Neoplatonists reject physical alchemy, focusing instead on Theurgy to unlock latent psychic gifts, such as foresight or dream-walking. Their clandestine gatherings under Raana’s twin moons, orchestrated by the &#039;&#039;&#039;Archon&#039;&#039;&#039;, are said to subtly shape Ikaanos’ political and social currents, cementing their enigmatic reputation.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9229</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Religion&amp;diff=9229"/>
		<updated>2025-09-21T20:36:12Z</updated>

		<summary type="html">&lt;p&gt;Riman: /* Other cults and religions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today, in 2489, Religion has a strong influence on [[Ikaanos|Ikaanian]] society. Over 40% of Ikaanians belong to the official state religion, &#039;&#039;[[Religion#Church of the Two Moons (CTM)|The Church of the Two Moons]] -&#039;&#039; a majority of whom claim to be genuinely devoted to the preachings of the moon priests. People living in Ikaanos have religious freedom, however, and there are many smaller cults that have either been imported from Earth or risen from the ashes of [[The Great Chaos]].&lt;br /&gt;
&lt;br /&gt;
The MC starts as an Atheist, but can choose to convert to any religion later in-game. By increasing his [[The Player#Devotion|Devotion]] through religious actions he&#039;ll gain benefits depending on which religion he belongs to. &lt;br /&gt;
&lt;br /&gt;
The MC will have [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] bonuses when dealing with NPCs of the same Religion, if his own [[The Player#Devotion|Devotion]] is high enough (see below for details). He will also experience [[The Player#Manipulate|Manipulation]] and [[The Player#Charisma|Charisma]] penalties when dealing with NPCs of certain other Religions, depending on his own (e.g. -25 if the MC is Aesir and the NPC is CTM); see below for details. &lt;br /&gt;
&lt;br /&gt;
The MC can also attempt to convert NPCs under his influence to his own Religion; see [[Conversion]] for more details. There may be benefits to the MC for NPCs in his employ being of certain religions (e.g. the combat damage bonus for Aesir); many Religion penalties and bonuses apply to NPCs as well as to the MC.&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
=== Religions of Ikaanos ===&lt;br /&gt;
The religious beliefs of the almost 2 million inhabitants of the [[The Republic of Ikaanos|colony of Ikaanos]] (i.e. excluding the [[Mastersphere]], the [[Prometheus Kingdoms]], [[Kingsport]], and [[Ivardin]]) break down roughly as follows: &lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|CTM]]:&#039;&#039;&#039; 41%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Atheism|Atheism]]:&#039;&#039;&#039; 25%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Christianity|Christianity]]:&#039;&#039;&#039; 10%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#The cult of The Elder|Cult of The Elder]]:&#039;&#039;&#039; 8%&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 6%&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 4%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Asatru]]:&#039;&#039;&#039; 3%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Islam|Islam]]:&#039;&#039;&#039; 2%&lt;br /&gt;
* &#039;&#039;&#039;[[Religion#Other cults and religions|Other]]:&#039;&#039;&#039; 1%&lt;br /&gt;
&lt;br /&gt;
===Wife limits===&lt;br /&gt;
While polygamy is legal in the state of Ikaanos, each religion has its own rules regarding the maximum allowed number of wives a man can take. Marrying more than is allowed by your religion adds a -100/day Influence loss &#039;&#039;&#039;&#039;&#039;per wife&#039;&#039;&#039;&#039;&#039;. There&#039;s also a small daily risk (5%) to lose one [[Standing]] point with that religion, down to a minimum of 50.  &lt;br /&gt;
&lt;br /&gt;
==Atheism==&lt;br /&gt;
Atheism is the belief in truth revealed through the scientific method. That there are no intelligent beings controlling the Universe, heaven or hell, souls or ghosts, demons or angels... everything derives from fundamental rules which are ultimately deducible through scientific enquiry and testable through experiment.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-99:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; There&#039;s a 10% chance to increase Willpower one point per day, up to a maximum of 100.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By lecturing at Whitehaven Academy (40% chance per held lesson).&lt;br /&gt;
* By maintaining a Science skill of 75+ (3% chance per day).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Church of the Two Moons (CTM)==&lt;br /&gt;
&lt;br /&gt;
With their gleaming [[The Cathedral|&#039;&#039;&#039;Cathedral&#039;&#039;&#039;]] towers in Emerald City&#039;s [[Locations (Ikaanos)#Crystal Hills|Crystal Hills]] almost 300 feet tall, it&#039;s not hard to realize that the Moon Priests wield absolute power over the religious world of Ikaanos. They are devout advocates for slavery and the [[The Mayor|Mayorship]] of Ikaanos, immensely aiding the ruling body of [[The Republic]] by holding the unruly masses far away from rebellious thoughts. The Moon Priests do this with fiery preachings that speak of the importance of a united front against the [[Kingdom of David|Davidian]] houses of [[New Eden]], and the need to stand strong against forbidden cults roaming outside the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
The CTM is rooted in the archaic Hebrew scriptures from Earth, with strong influences from the Vedas and the Mahabharata. They preach about how the thousand headed All-God sent humans to Raana with the mission to restart &amp;quot;the great race of the arch&amp;quot; (archs being planets). They say that the All-God destroyed Earth after humans tried to be gods themselves by extending their lives and acting in &amp;quot;unreligious ways&amp;quot;. CTM was founded as an obscure cult in Pre-Severance Ikaanos (ca 2260).&lt;br /&gt;
&lt;br /&gt;
The formal leader of CTM is The High Priest, a title currently held by Joseph Swanson. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[The Moons of Raana|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
CTM is primarily a city-state religion that gives social and economic benefits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +2 Influence/day.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Influence/day, -$5 tax.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +15 Influence/day, No house tax.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the cathedral.&lt;br /&gt;
* By giving donations at the cathedral.&lt;br /&gt;
* By building a home temple.&lt;br /&gt;
* By praying at a home temple.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Cult of The Elder.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to Christianity.&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +50% Influence when working as a Herald.&lt;br /&gt;
&lt;br /&gt;
==Asatru (Æsir)==&lt;br /&gt;
Ásatrú is faith in the old Norse (Germanic, Scandinavian, Icelandic) gods who are collectively known as the Æsir - a polytheistic paganism also referred to as &amp;quot;Heathenry&amp;quot;. Most Aesir worshipers congregate in small shrines in backwater hamlets outside Ikaanos. The &#039;&#039;&#039;[[Warrior Hall|Grand Temple of Odin]]&#039;&#039;&#039; in [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]] is an exception, gathering roughly 500 devout &#039;&#039;&#039;Scandi&#039;&#039;&#039; warriors that make more than enough noise to let the people of Ikaanos know that The Old Gods are still very much alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Five.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
More information [https://en.wikipedia.org/wiki/%C3%86sir here].&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Aesir religion follows &amp;quot;the old ways&amp;quot;: devotion to the Gods will bring happiness to your family, and fighting for the glory of Odin and Thor provides a warrior with a place next to the gods should he be vanquished in combat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5 combat damage. -2 Influence/day. +5 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +8 combat damage. -5 Influence per day. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +11 combat damage. -15 Influence per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By giving donations to the grand temple of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
* By investing in the [[Jobs and Money#F%C3%A4lth brother&#039;s (Watery Eyes)|Fälth brother&#039;s business]].&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving captured slaves to the high priests of Odin ([[Warrior Hall|Warrior&#039;s Hall]]).&lt;br /&gt;
&lt;br /&gt;
===Other religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to the Christian faith.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Muslims.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +3 combat damage.&lt;br /&gt;
&lt;br /&gt;
==Christianity==&lt;br /&gt;
Christianity, dominated by the &#039;&#039;&#039;Catholic&#039;&#039;&#039; church, spread to Raana during the final two decades before [[The Severance]]. Today&#039;s Christians have kept their religion relatively intact, praying for centuries in cellar shrines and faraway churches in the countryside. Catholicism is still the most abundant of the Christian sects on Raana, so their magnificent cathedral, &#039;&#039;&#039;[[The Holy Virgin|The Church of the Holy Virgin]]&#039;&#039;&#039; in Ikaanos&#039; [[Locations (Ikaanos)#Westside Heights|Westside Heights]], acts as the HQ of the [[The Republic|Republic]]&#039;s Christian [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
Christianity battled [[Religion#Church of the Two Moons (CTM)|The Church of The Two Moons]] during the mid-24th century - leading to &#039;&#039;the Holy Saint&#039;s massacre&#039;&#039; of 2355. While the two religions try to officially co-exist today, raging hostility remains underneath the surface.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; One.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects (MC)===&lt;br /&gt;
Christians are known for keeping themselves mentally and physically fit. They are also a very tightly knit community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +3 Stamina points per day. +15 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5 Stamina points per day. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8 Stamina points per day. +40 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By giving donations to orphanages (082).&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===Slave/Wife effects===&lt;br /&gt;
* Christian slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* You receive a Christian slave&#039;s Devotion as a chance penalty during bondage sessions - if it&#039;s above 39.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* NPCs automatically increase their Devotion with one point (20% chance) if City Corruption is 75+, their Corruption is below 30 and if their WILLPOWER is 20+.&lt;br /&gt;
&lt;br /&gt;
==The Cult of The Elder==&lt;br /&gt;
&amp;quot;The Cult of The Elder&amp;quot; or &amp;quot;The Cult of the Old Ones&amp;quot; are both contemptuous words given by Ikaanians to the religious beliefs of the [[First wavers|first-wavers]] of the [[Kingdom of David]]. The Davidians call their faith &amp;quot;Raana worship&amp;quot; or &amp;quot;The faith of the All-Seeing Eye&amp;quot;. Possibly founded at [[Sentinel Hill]] in Ikaanos City, the center of the faith has moved to [[New Eden]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Two.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Those belonging to the Cult of The Elder believe Raana is a sentient and highly intelligent being that evolved after a large meteorite containing the seeds of life crashed into the arid planet of Raana billions of years ago. Aboard that meteorite was the being called &amp;quot;&#039;&#039;&#039;The Eye&#039;&#039;&#039;&amp;quot;, whose main body now dwells in the inner core of Raana, with tendrils connecting to every living thing on the surface.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
Elder cultists are known for their relaxed attitude toward Raana&#039;s unforgiving nature. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No Stamina drain (storms/heatwaves).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +5 to all Survival rolls (Hunting, Fishing, Scavenging).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +15 to all Survival rolls. +10 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; No Stamina drain (storms/heatwaves). +1 Stamina point while walking through an outskirts district. +25 or 30 to Survival rolls. +25 Persuasion/Charisma bonus with other followers.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home shrine.&lt;br /&gt;
* By building a home shrine.&lt;br /&gt;
* By praying in the wilds (special action in &amp;quot;Investigate Area&amp;quot; section).&lt;br /&gt;
* By praying at [[Sentinel Hill]] in [[Locations (Ikaanos)#Raven Woods|Raven Woods]] (+5, once per day, takes an hour, also gives +5 Stamina).&lt;br /&gt;
*By praying at [[Tancred&#039;s Stone]] near [[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] (+5, once per day, takes half an hour).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +1-3 [[Merchandise]] yield when assigned as Scavengers.&lt;br /&gt;
&lt;br /&gt;
==Islam==&lt;br /&gt;
The muslim faith on Raana came mostly through the quantum gates during the mid 23rd century after [[The Caliphate]] declared a universe-spanning &#039;&#039;Dawah&#039;&#039;. The mission on Raana was relatively successful but only a couple of thousands muslims remain in Ikaanos today, as most of their kind settled on [[Gandaria]], a continent that lost all communications with [[Irendoria]] several centuries ago. Those in the Ikaanos City are lucky enough to have on their doorstep the Caliphate&#039;s Raana HQ, the beautiful [[Great Mosque|&#039;&#039;&#039;Great Mosque&#039;&#039;&#039;]] of Ikaanos, in [[Locations (Ikaanos)#The Procoms|the Procoms]] district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wife limit:&#039;&#039;&#039; Four.&lt;br /&gt;
&lt;br /&gt;
===Devotion effects===&lt;br /&gt;
The Muslims in Ikaanos are known for their tightly knit community and resourcefulness. They have a very traditional view on male-female relationships and it&#039;s considered a sacred gesture to devote oneself to the head of a household. [[Hassan Al-dāhiya]], a powerful merchant from the dark ages, established a muslim-only trade network that still operates today.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devotion 0-24:&#039;&#039;&#039; No effects&lt;br /&gt;
* &#039;&#039;&#039;Devotion 25-49:&#039;&#039;&#039; +5/25 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 50-99:&#039;&#039;&#039; +5-7% revenue from most Investments. +10/50 Persuasion/Charisma bonus with other followers (male/female).&lt;br /&gt;
* &#039;&#039;&#039;Devotion 100+:&#039;&#039;&#039; +8-12% revenue from most Investments. +25/100 Persuasion/Charisma bonus with other followers (male/female) if the follower&#039;s WILLPOWER is below 20.&lt;br /&gt;
&lt;br /&gt;
===How to increase Devotion===&lt;br /&gt;
* By praying at a home masjid.&lt;br /&gt;
* By building a masjid.&lt;br /&gt;
* By praying at the holy mosque in Procoms (0.8.6+).&lt;br /&gt;
&lt;br /&gt;
===Enemy religion effects===&lt;br /&gt;
* -25 chance penalty when charming/manipulating slaves and NPCs that belong to The Church of The Two Moons.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Atheists.&lt;br /&gt;
* -15 chance penalty when charming/manipulating slaves and NPCs that are Aesir worshipers.&lt;br /&gt;
* -20 chance penalty when charming/manipulating slaves and NPCs belonging to The Cult of The Elder.&lt;br /&gt;
&lt;br /&gt;
===Unique effects===&lt;br /&gt;
* A Muslim MC NOT praying five times per day will lower his Devotion with five points, down to a minimum of 70.&lt;br /&gt;
&lt;br /&gt;
===NPC effects===&lt;br /&gt;
* Muslim slaves have a 10% chance to decrease Corruption with one point per day if they don&#039;t have the Nymphomaniac or Perverted trait.&lt;br /&gt;
* &#039;&#039;&#039;Devotion 60+&#039;&#039;&#039;: +10 Accountant skill.&lt;br /&gt;
&lt;br /&gt;
==Other cults and religions==&lt;br /&gt;
Religions present in Ikaanos but which are not available for the MC to join - though you may find NPCs who are members of some of these - are as follows... (The numbers given here are for active adult membership.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Brotherhood of Ryzaan]]:&#039;&#039;&#039; 75,000+&lt;br /&gt;
* &#039;&#039;&#039;[[Hinduism]]:&#039;&#039;&#039; 50,000 approximately&lt;br /&gt;
* &#039;&#039;&#039;[[Buddhism]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Red Tide|The order of the Red Tide]]:&#039;&#039;&#039; 2,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Judaism]]:&#039;&#039;&#039; 1,000 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The yellow queen|The Yellow Queen]]:&#039;&#039;&#039; 800 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Golden Dawn]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[The Rod of Adem]]:&#039;&#039;&#039; An outlawed sex cult.&lt;br /&gt;
* &#039;&#039;&#039;[[The Blue Star]]:&#039;&#039;&#039; A sex cult with a strong foothold in Lake City.&lt;br /&gt;
* [[Neoplatonism]]: 300 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hermes Mysteris]]:&#039;&#039;&#039; 250 members.&lt;br /&gt;
* &#039;&#039;&#039;[[Hellenism]]:&#039;&#039;&#039; 300 members.&lt;br /&gt;
* [[Group of Hope|The Group of Hope]]: a few hundred members.&lt;br /&gt;
* [[The Dagosa Cult]]: a few hundred members.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Rod_of_Adem&amp;diff=9228</id>
		<title>The Rod of Adem</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Rod_of_Adem&amp;diff=9228"/>
		<updated>2025-09-21T20:32:08Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;The Rod of Adem is a secretive and forbidden cult, shrouded in whispers and dread, known for its predominantly female membership and its taboo practices that even defy Ikaanos’ societal norms. Unlike the death-obsessed Dagosa Cult, which revels in mortality and sacrifice, the Rod of Adem embraces carnal desire as a conduit to an enigmatic power tied to Raana’s alien mysteries. Led by an ancient, elusive figure known by titles such as &amp;#039;&amp;#039;&amp;#039;Crimson Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rod of Adem is a secretive and forbidden cult, shrouded in whispers and dread, known for its predominantly female membership and its taboo practices that even defy Ikaanos’ societal norms. Unlike the death-obsessed [[The Dagosa Cult|Dagosa Cult,]] which revels in mortality and sacrifice, the Rod of Adem embraces carnal desire as a conduit to an enigmatic power tied to Raana’s alien mysteries. Led by an ancient, elusive figure known by titles such as &#039;&#039;&#039;Crimson Matron&#039;&#039;&#039;, the cult operates in the shadows, its true motives obscured by rumor and fear.The cult’s devotees, primarily women called Sirens, are said to possess an otherworldly allure, their beauty so captivating it borders on the supernatural. These Sirens, whose existence is dismissed by many as myth, are rumored to seduce men into forbidden rituals,&lt;br /&gt;
&lt;br /&gt;
after which the men often vanish without a trace. The Rod of Adem venerates an mysterious entity, a primal force believed to embody Raana’s raw, untamed essence, manifesting through desire and physical communion. The cult teaches that through carefully orchestrated rituals of intimacy, Sirens can tap into the alien energies, unlocking powers that defy human understanding. These rituals, conducted in hidden sanctuaries adorned with bioluminescent flora, are said to involve hypnotic chants and rare, psychoactive substances derived from the alien relics. These women wield their allure as both a weapon and a sacrament, drawing men into their embrace to serve the cult’s mysterious agenda. While some claim the Sirens seek to harness male vitality for their rituals, others whisper that prolonged contact with a Siren leads to the disappearance of their partners, with dark tales suggesting a connection to the prowling horrors that haunt Raana’s wilds. The cult’s leader, the &#039;&#039;&#039;Crimson Matron&#039;&#039;&#039;, is a figure of immense mystique, said to have lived for centuries and to possess knowledge of Raana’s alien origins. The Rod of Adem’s secrecy and forbidden practices make it a target of fear and fascination, with Ikaanos’ authorities condemning it as a dangerous heresy, while those drawn to its promises seek it out at their peril.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_yellow_queen&amp;diff=9197</id>
		<title>The yellow queen</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_yellow_queen&amp;diff=9197"/>
		<updated>2025-09-14T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;The Yellow Queen Cult is a predominantly female sect, known for its intense rivalry with the Dagosa Cult, whom its followers view as mortal enemies. Devotees, primarily women, believe maintaining virginity strengthens their spiritual connection to Raana, channeling its energies to attain supernatural abilities. While the veracity of these powers remains unconfirmed, the cult’s mystique persists. Male members, though rare, serve as servants tasked with specific...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yellow Queen Cult is a predominantly female sect, known for its intense rivalry with [[the Dagosa Cult]], whom its followers view as mortal enemies. Devotees, primarily women, believe maintaining virginity strengthens their spiritual connection to [[Raana]], channeling its energies to attain supernatural abilities. While the veracity of these powers remains unconfirmed, the cult’s mystique persists. Male members, though rare, serve as servants tasked with specific duties. The cult venerates the Yellow Queen, a divine feminine archetype tied to Raana’s cosmic forces. Practitioners craft the secretive Lessano potion, a reputed alchemical elixir that heightens lust in those who consume it, often used in rituals or as a tool of influence. Rituals emphasize purity and communion with Raana’s wilderness to unlock mystical potential, with devotees claiming to gain psychic abilities and spiritual insights.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raana&amp;diff=9196</id>
		<title>Raana</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raana&amp;diff=9196"/>
		<updated>2025-09-14T15:45:06Z</updated>

		<summary type="html">&lt;p&gt;Riman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Haalu2.jpg|thumb|right|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Climate:&#039;&#039;&#039; Temperate tropical&lt;br /&gt;
* &#039;&#039;&#039;Polar Regions:&#039;&#039;&#039; No&lt;br /&gt;
* &#039;&#039;&#039;Continental Surface:&#039;&#039;&#039; 78%&lt;br /&gt;
*&#039;&#039;&#039;Continents:&#039;&#039;&#039; [[Irendoria]] and [[Gandaria]]&lt;br /&gt;
* &#039;&#039;&#039;Circumference:&#039;&#039;&#039; 42,500 km&lt;br /&gt;
* &#039;&#039;&#039;Rotation speed:&#039;&#039;&#039; 23h, 12m&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 5.22 Billion Years&lt;br /&gt;
* &#039;&#039;&#039;Other interesting articles:&#039;&#039;&#039;&lt;br /&gt;
** [[The great biological wipe]]&lt;br /&gt;
** [[The Moons of Raana|Raana&#039;s planetary system]]&lt;br /&gt;
&lt;br /&gt;
==Demographic overview==&lt;br /&gt;
The human population on Raana is estimated at roughly 3.5 million.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Republic of Ikaanos|The Republic of Ikaanos]]:&#039;&#039;&#039; 2.910.000.&lt;br /&gt;
* &#039;&#039;&#039;[[Kingdom of David|New Eden]]:&#039;&#039;&#039; 200.000.&lt;br /&gt;
* &#039;&#039;&#039;First-wave tribes:&#039;&#039;&#039; 180,000.&lt;br /&gt;
* &#039;&#039;&#039;Roaming tribes and cults:&#039;&#039;&#039; 100,000.&lt;br /&gt;
* &#039;&#039;&#039;Continent of Gandaria:&#039;&#039;&#039; 100 (estimated).&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BHE:&#039;&#039;&#039; &#039;&#039;Before Human Era.&#039;&#039; Year 2130 A.D. is BHE 0.&lt;br /&gt;
&lt;br /&gt;
==Pre-human history==&lt;br /&gt;
&lt;br /&gt;
* [[Bestiary#Beryll Monkeys|The Beryll pottery culture]] (5000-4750 BHE)&lt;br /&gt;
&lt;br /&gt;
==First humans==&lt;br /&gt;
[[International Space Agency|The International Space Agency]] (ISA), which oversaw all of [[Earth]]&#039;s space explorations, discovered Raana in 2116 via the &#039;&#039;&#039;Mahabharata probe&#039;&#039;&#039; sent through the newly discovered [[Celassi]] [[Stargates|stargate]]. &lt;br /&gt;
&lt;br /&gt;
Four years later, in &#039;&#039;&#039;2120&#039;&#039;&#039;, [[Earth]] sent the &#039;&#039;&#039;first scientific expedition&#039;&#039;&#039; to the thriving forest planet. The 2120 expedition found striking similarities to [[Earth]]; not only was Raana highly suitable for maintaining life, the planet also shared a similar age and oxygen levels. What was really convenient, however, was the planet&#039;s rotation speed being similar to our world. Later colonists were able to synchronize their time with [[Earth]]&#039;s, with minimal adjustments to the clocks on Raana, even if a Raanic hour was slightly shorter. During the expedition, scientists also discovered and catalogued many forms of life including an indigenous species formally called &#039;&#039;Inexor valacae&#039;&#039;, or [[Bestiary#Beryll Monkeys|Beryll Monkeys]].&lt;br /&gt;
&lt;br /&gt;
However, what truly brought humanity to colonize Raana was the large deposits of Rare Earth elements on the planet, which spurred UESA to launch the first wave of settlers in 2130. Rare earth elements are 17 similar metals that have different electronic and magnetic properties which are invaluable to human civilization due to their uses in the creation of petroleum products, computer chips, LCD screens, fiber optics, lasers and more.&lt;br /&gt;
&lt;br /&gt;
==The first wave and the [[Tribalists|tribalist]] kingdoms (2130-2230)==&lt;br /&gt;
&lt;br /&gt;
Over 350 years ago, the first wave of inhabitants arrived on Raana via the [[Celassi]] [[Stargates|Stargate]]. It was a handpicked group of 366 young people, entrusted with establishing an outpost capable of accommodating bigger groups over the next decade. Unfortunately, the first wave crashed their ship the &#039;&#039;&#039;[[USS Dorothea]]&#039;&#039;&#039; close to the [[Beryll Mountains|Beryll Mountain range]], not far from where [[Ikaanos#Ikaanos City|Ikaanos City]] now resides.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to UESA back on [[Earth]], the majority of colonists survived the crash. However, communication with Earth was now impossible owing to the destroyed ship&#039;s primary, secondary, and backup deep space transmitters being irreparably damaged.&lt;br /&gt;
&lt;br /&gt;
After a century, only a few earthly traditions remained. &#039;&#039;[[Kingdom of David|The First Wavers]]&#039;&#039; had established a tribal society more akin to a medieval world with swords and wooden carts than to their founding fathers&#039; high-tech civilization. About half of the first wavers founded a town and called it [[New Eden]], which formed the nucleus of the [[Kingdom of David]], and half took up independent village existences in the forest. &lt;br /&gt;
&lt;br /&gt;
===Important states, tribes and kingdoms from this era===&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom of David]] (2131- )&lt;br /&gt;
* [[The Connor Tribe]] (2132- )&lt;br /&gt;
* Kingdom of Arwene (2131-2190)&lt;br /&gt;
* New Kansas City (2135-2180)&lt;br /&gt;
* The Cybertooth Tribe (2150-2232)&lt;br /&gt;
&lt;br /&gt;
==Colonization (2230-2290)==&lt;br /&gt;
&lt;br /&gt;
When a huge colony ship, the &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039;, appeared in the skies above Raana&#039;s jungles in December 2230, the planet entered a new era that definitively saw humans as its rulers. Over 5,000 settlers landed around [[Prometheus Lake]] and established the first outposts... that later welcomed an additional 25,000 humans in three further large ships, arriving in 2231, 2233 and 2237.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Redhaven Village&#039;&#039;, &#039;&#039;Lake Town&#039;&#039; and &#039;&#039;Hamilton&#039;s Landing&#039;&#039; quickly developed into metropolitan hubs with thousands of inhabitants, who utilized Raana&#039;s rich minerals and fertile soil to live in abundance and maintain UESA&#039;s interest in colonizing the planet.&lt;br /&gt;
&lt;br /&gt;
===First contact===&lt;br /&gt;
Contact was made with the [[first wavers]] in 2231. The discovery of the lost settlers was on every news channel for weeks back on Earth, and scientists and politicians saw it as proof of humanity&#039;s resilience and that Raana was indeed a suitable home for the human race. In fact, the first wavers were incredibly healthy compared to the modern people of Earth.&lt;br /&gt;
&lt;br /&gt;
A decision was made to interfere as little as possible with the first wave tribes – they were free to join their kin in Ikaanos, but the new colonies only sent scientists and licensed traders to [[New Eden]] and the large &#039;&#039;&#039;forest villages&#039;&#039;&#039; around the [[Beryll Mountains|Beryll Mountain range]], hoping that the unique culture of the first wavers would persevere and co-exist with the modern cultures of Earth. About half of the town-dwelling first-wavers left to assimilate into the second-wave communities, but very few of the forest-dwellers did. &lt;br /&gt;
&lt;br /&gt;
===The rise of the republic===&lt;br /&gt;
Around 2280, ten years before The Severance, Ikaanos Colony was properly established and flourished in ways that are unimaginable on Raana today. With over 250,000 inhabitants in the metropolitan area alone, Ikaanos had developed a unique Raanic culture, and had tamed thousands of square miles around Lake Prometheus and the Beryll Mountains. Several distant colonies had also been established – even outside the Irendorian continent where Ikaanos lies.&lt;br /&gt;
&lt;br /&gt;
Ikaanos was given full city status in 2282 and became independent from UESA on Christmas Eve that year. [[The Council]] members formally declared &#039;&#039;&#039;The Republic of Ikaanos&#039;&#039;&#039; on January 1st 2283, and presented a 50-year plan that would colonize the rest of the [[Irendoria|Irendorian]] continent under the Republic&#039;s watchful eyes.&lt;br /&gt;
&lt;br /&gt;
Everything looked so bright – for Ikaanos and for humanity.&lt;br /&gt;
&lt;br /&gt;
==The Severance and the great chaos (2290-2315)==&lt;br /&gt;
&lt;br /&gt;
Then suddenly, sixty years after Ikaanos&#039; first colonists arrived on Raana, the Celassi quantum gate mysteriously shut down, making the return trip to Alpha Centauri and Earth impossible.&lt;br /&gt;
&lt;br /&gt;
This occurred on June 12th, 2290, and signaled the beginning of a dark era referred to as &#039;&#039;The Great Chaos&#039;&#039;, during which scarcity and widespread violence permeated every aspect of society as all social structures crumbled and disintegrated. &lt;br /&gt;
&lt;br /&gt;
But why did Ikaanos, a thriving and now self-declared republic, collapse so quickly? The answer probably lies in the primal nature of men; because despite the republic&#039;s fertile farmlands, the yield was far from enough to feed its demanding population. The upper class was used to unprecedented luxury and abundance, and refused to settle for anything less than what they were used to, especially if they were to lead a worry-stricken society that just got separated from its home planet.  &lt;br /&gt;
&lt;br /&gt;
===The fall of the republic and civil war===&lt;br /&gt;
The Republic Council weathered five years before collapse rendered all civic structures powerless. The [[Historical Society|Historical Societ]]&amp;lt;nowiki/&amp;gt;y sets the date of the First Republic&#039;s fall to April 5th 2295, when a group of armed men stormed the Crystal Hall (Crystal Palace today) and started the &#039;&#039;&#039;Hamilton War&#039;&#039;&#039; (2295-2302).&lt;br /&gt;
&lt;br /&gt;
The Hamilton War was a confusing conflict between several hostile factions, waged in the smoldering ruins of Ikaanos. Groups of farmers and craftsmen battled against security forces of great companies and conglomerates, and the last remaining forces of The Republic tried to stop newly formed bandit factions from attacking food storage facilities and plundering the still thriving &#039;&#039;&#039;[[Emerald Island]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Feudalization, and the rise of the Spheremasters===&lt;br /&gt;
The civil war saw over 25,000 casualties, and much of southern Ikaanos destroyed. It ended when a group of influential people, calling themselves &amp;quot;&#039;&#039;&#039;The Council&#039;&#039;&#039;&amp;quot;, seized control over the orbiting space-station &#039;&#039;&#039;[[Mastersphere|USS Seneca]]&#039;&#039;&#039; and used its ion cannons to bombard the surface - eradicating what was left of the Republic forces, and several other factions which they saw as their enemies. &lt;br /&gt;
&lt;br /&gt;
The remaining Great Families swore allegiance to The Council, and either gained lands or vital economical monopolies in return for their loyalty.&lt;br /&gt;
&lt;br /&gt;
But the peace left little hope for Ikaanos: the following 13 years saw widespread poverty, forcing poor families to sell themselves into slavery in order to avoid starving, as the enormous colony devolved into a condition of existence that was practically post-apocalyptic. Expensive high-tech items, such as fusion-powered cars, computers, and food printers, were so scarce that only the absolute elite could afford to purchase and maintain them. &lt;br /&gt;
&lt;br /&gt;
The Chaos eventually ended around 2315, when &#039;&#039;&#039;the Great Houses&#039;&#039;&#039; had properly established their power and the newly formed &#039;&#039;&#039;Space Marine&#039;&#039;&#039; organization, along with the threat of orbital bombardment, made sure that people followed the will of The Council.  The once-thriving colony had now transformed into a feudal kingdom that shared very little resemblance with the glorious republic a generation before.&lt;br /&gt;
&lt;br /&gt;
===What happened?===&lt;br /&gt;
The [[Historical Society]] continues to debate why The Severance happened and what might have caused it. The [[Celassi]] shutdown remains the biggest mystery of today&#039;s Ikaanian society. A disturbing transmission captured just prior to the malfunction suggests something assaulted the quantum gate at Alpha Centauri. The question is who, or what, executed that assault. &lt;br /&gt;
&lt;br /&gt;
No other technological alien civilizations were known to humanity around the time of The Severance – other than the unknown architects of the quantum gates that link dozens of star systems together – and there were no conflicts going on between the central star systems when the shutdown occurred.&lt;br /&gt;
&lt;br /&gt;
==The Dark Age (2315-2416)==&lt;br /&gt;
Just as with the Dark Ages on Earth, Raana&#039;s &amp;quot;Dark Age&amp;quot; was named so by a group of historians &#039;&#039;after&#039;&#039; it had officially ended; historians who had begun to experience a stabilization that hadn&#039;t been seen in Ikaanos for several generations. &lt;br /&gt;
&lt;br /&gt;
The century following The Great Chaos was far from easy, however, slowly choking what was left of Earth&#039;s humanitarian views and forming Ikaanos into the unstable society we have today.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Crystal Bridge (2405)===&lt;br /&gt;
Occurring between April 12-15th 2405, The Battle of Crystal Bridge was an armed conflict fought between a group comprising several raider factions and Ikaanian civilians on one side, and The Council&#039;s forces on the other. Famine had ravaged Ikaanos after a tough monsoon season the previous year, causing thousands of people to succumb to starvation, while The Council did very little to help the families that suffered. &lt;br /&gt;
&lt;br /&gt;
Over 8,000 armed men and women tried to storm Emerald Island on April 12th, and then again on April 14th. They were very close to overrunning the &#039;&#039;&#039;Emerald Guard&#039;&#039;&#039;, a well-drilled group of 500 veteran soldiers and 200 heavily armored space marines. The rebels would have probably succeeded with their third attempt, perhaps ending the reign of the &#039;&#039;&#039;[[Spheremasters]]&#039;&#039;&#039; (as the Council have become known), if USS Seneca (now known as &amp;quot;&#039;&#039;&#039;[[Mastersphere|The Mastersphere]]&#039;&#039;&#039;&amp;quot;) hadn&#039;t used its ion cannons to bombard the mob of attackers, causing over 2,000 deaths in just a few seconds.&lt;br /&gt;
&lt;br /&gt;
This is the last known occasion that The Mastersphere used its ion cannons to bombard the surface. Some even suggest that The Battle of Crystal Bridge depleted the last plasma batteries and that the Spheremasters now only rule with the help of a threat that they can never really execute.&lt;br /&gt;
&lt;br /&gt;
===Wars against the First Wavers===&lt;br /&gt;
During the dark ages, &#039;&#039;the First Wavers&#039;&#039; well-established farmlands became popular to pillage or annex, a tradition that&#039;s continued ever since. Today, [[Ikaanos]] places a premium on crafts and other cultural artifacts from the the First Wavers kingdom, and tribal women are in high demand as sex slaves due to their petite stature and strengthened resilience.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Robertarian war (2382):&#039;&#039;&#039; A series of raids orchestrated by Duke Robert [[House Bellemme|Belleme]], directed against tribes living in the southern [[Beryll Mountains|Beryll mountain range]]. This expedition, playing out during a three month period, cost over 2,000 lives and forced over 5,000 people into slavery (mostly women and children). Many say that the present hostility between First Wavers and Ikaanians began after Duke Robert&#039;s brutal incursion.&lt;br /&gt;
&lt;br /&gt;
==Stabilization (2416+)==&lt;br /&gt;
&lt;br /&gt;
===The rise of Mordecai Adler (2416)===&lt;br /&gt;
At  age of 156 , [[Mordecai Adler]], an esteemed Spheremaster, rose to power as [[Chancellor]] and ruler over the Mastersphere (the space station formerly known as USS Seneca). He at once began the task of revamping the hopeless structure of The Council, hoping to centralize his and The Council&#039;s power enough to strengthen the Spheremasters&#039; limited influence over Ikaanian daily life. Mordecai knew that an alliance between all the great houses could easily topple the Sphere&#039;s hegemony - as his forces were outnumbered almost 1:100.&lt;br /&gt;
&lt;br /&gt;
The other Spheremasters, whose median age was well over a few centuries, called Mordecai &amp;quot;a hopeless boy&amp;quot;, and urged him to be satisfied with his harem of teenage sex slaves instead of pondering &amp;quot;unimportant matters down on the planet&#039;s surface&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Their laughs and complaints did not hinder Mordecai, however, who built the [[Space Marines]] up from a ceremonial 150 soldiers to an effective 950 elite troops, overthrew the &#039;&#039;&#039;Hemmel&#039;&#039;&#039; family from their inherited assignment as [[The Mayor|Mayor of Ikaanos]], and seized lands that in his view had been wrongfully given to corrupt landlords.&lt;br /&gt;
&lt;br /&gt;
=== The Second Republic (2444) ===&lt;br /&gt;
Mordecai&#039;s reformation was a slow process. It could take an entire decade to just formalize one new law, and recurring vetoes from &amp;quot;bought&amp;quot; Spheremasters acted as constant obstacles to his vision as supreme lord over Raana. &lt;br /&gt;
&lt;br /&gt;
In the year 2444, Mordecai decided to use the Spheremasters&#039; way of handling things: assassination and bribes. With a loyal group of Council members supporting him, Mordecai announced a major reformation, and officially re-declared Ikaanos as a &#039;&#039;&#039;Republic&#039;&#039;&#039;, changing the name of The Council to &#039;&#039;&#039;[[The Senate]]&#039;&#039;&#039;. He established a more direct rule over Ikaanos by making the Senate responsible for appointing The Mayor, and eight new military forts were built around the colony, controlled directly by the feared [[Space Marines]] - making their presence a daily reminder of who is in control.&lt;br /&gt;
&lt;br /&gt;
All noblemen, all factions and all human settlements on Raana were officially declared as subjects to [[the Republic]], forced to pay proper taxes in support of [[Mordecai Adler|Mordecai]]&#039;s holy task: &amp;quot;Spreading humanity&#039;s influence beyond the [[Beryll Mountains]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The [[Skyguard]] reformation (2440-2442) ===&lt;br /&gt;
&lt;br /&gt;
===The Govinda rebellion (2446)===&lt;br /&gt;
Right after the monsoon of 2446 was over, a large group of tribes living in the borderlands of Ikaanos, consisting mostly of First Wavers and impoverished farmers, rose up against their new overlords and burned down two fortresses belonging to the republic. The rebellion was brutally thwarted, costing the lives of over 800 men and women, and saw an additional 200 girls sold into slavery - taken as a punishment from the re-captured villages.&lt;br /&gt;
&lt;br /&gt;
===The Empress Wars (2463-2465)===&lt;br /&gt;
A civil war fought between The Second Republic&#039;s forces and [[House Paine]], who declared independence on February 1st, 2463. House Paine&#039;s leader, [[Molly Paine]], was a fierce warrior and her band of 500 horsemen, armed with rifles and swords, defeated two [[Skyguard]] armies at The Battle of Black Hill (2463), and The Ambush at Govar Lake (2464), despite being heavily outnumbered.&lt;br /&gt;
&lt;br /&gt;
Molly&#039;s resistance was brave but futile, however; and her army was finally destroyed when Mordecai deployed 200 space marines that assaulted her stronghold with coil guns and plasma cannons.&lt;br /&gt;
&lt;br /&gt;
===Expansion and conquest (2470-present)===&lt;br /&gt;
Through deceit, bribes and outright wars, the new republic, carrying the holy mission of forming a United Raana, assimilated smaller independent kingdoms, tribes and free farmers on the outskirts of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
The Spheremasters&#039; large propaganda machine successfully convinced most of Ikaanos&#039; population that they were doing the right thing - finally bringing light to the decadent parts of human civilization. The 70s and early 80s were very successful - giving Ikaanos an additional 1000 square miles of influence. It all came to a costly end when they began interfering with the prosperous valleys belonging to [[Religion#The Cult of The Elder|The Cult of The Elder]]. The zealous masses of The Elder, worshipping a sea-dwelling deity south from Ikaanos, refused to accept their new lords and drove the Ikaanian army out after several successful counterattacks. &lt;br /&gt;
&lt;br /&gt;
Ikaanos responded by waging deadly raids, burning down villages and enslaving thousands of women and children. They also used the last battalion of armored vehicles (&amp;quot;crawlers&amp;quot;) to raze The Elder&#039;s watch towers and stone fortresses along the coast.&lt;br /&gt;
&lt;br /&gt;
Ikaanos land gains were minimal, however, and they are both formally still at war with each other today.&lt;br /&gt;
&lt;br /&gt;
===The Border Wars (2483-2488)===&lt;br /&gt;
Beginning in 2483 and lasting five years, the [[The Border Wars|Border Wars]] were a series of military engagements between the nation of Ikaanos and [[Kingdom of David|the Kingdom of David]]. An uneasy peace has been reached, but the future holds more conflict.&lt;br /&gt;
&lt;br /&gt;
===The Haalu incident (2488)===&lt;br /&gt;
The Haalu incident, in September 2488, was a critical blow to Mordecai Adler&#039;s elite force and expansion attempt, when almost 150 space marines were lost or rendered insane after confronting a huge lizard (&amp;quot;[[Bestiary#Tar snakes|tar snake]]&amp;quot;) in the Dagosa tar pit up on the [[Haalu]] Plateau.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Master of Raana&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s start (2489) ===&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mordecai_Adler&amp;diff=9195</id>
		<title>Mordecai Adler</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mordecai_Adler&amp;diff=9195"/>
		<updated>2025-09-14T15:40:02Z</updated>

		<summary type="html">&lt;p&gt;Riman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mordecai.jpg|thumb|alt=Chancellor Mordecai|Chancellor Mordecai]]&lt;br /&gt;
*&#039;&#039;&#039;Born:&#039;&#039;&#039; ~2260 ([[United Earth Gov.|United Earth Government]], [[Earth]])&lt;br /&gt;
*&#039;&#039;&#039;Dead:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;Children:&#039;&#039;&#039; [[Ohio Adler|Ohio]] (2449- , [[Arizona Adler|Arizona]] (2468- , Nevada, Pennsylvania, [[Kansas Adler|Kansas]], Texas, Hawaii.&lt;br /&gt;
*&#039;&#039;&#039;Relative:&#039;&#039;&#039; [[Louisiana Adler|Louisiana]] (Sister)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mordecai Adler&#039;&#039;&#039; is the [[Chancellor]] of [[The Republic]], High Commander of the [[Mastersphere]] since 2416, controls [[The Senate]], which appoints the [[The Mayor|Mayor]], who governs [[Ikaanos#Ikaanos Colony|Ikaanos Colony]]. He also has direct control over the [[Space Marines|The Ikaanian Marine Corps (Space Marines)]], making him the most powerful being on [[Raana]]. &lt;br /&gt;
&lt;br /&gt;
At the venerable age of 240 years, Mordecai is one of the oldest living humans on (or in orbit of) Raana today, next to [[Lord Lubar Harlington]] (born 2229) and [[Lord Quentin Rafe]] (born 2227). Convinced by his sister [[Louisiana Adler|Louisiana]], Mordecai developed a habit of naming his children after the fifty states of the former United States that once existed on Earth.&lt;br /&gt;
&lt;br /&gt;
He also has a harem, which resides on the [[USS Seneca]] for his pleasures.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Born to a poor farming family in the former United States on [[Earth]], Mordecai was the oldest child in the Adler family and was named after his grandfather. At a young age, Mordecai showed great interest in politics, especially that of the Roman Empire, as he would often organize a small senate with his younger siblings and the neighborhood kids. Furthermore, he also despised what he called &amp;quot;brain-rotting activities&amp;quot; such as video games and neuralink escapades - preferring old tabletop RPGs and real-world adventures over the digital experiences that were common.&lt;br /&gt;
&lt;br /&gt;
Mordecai&#039;s father recognized his potential to become someone great from the way he spoke and how he organized things. As such, he invested a great deal of money into Mordecai&#039;s education, sending Mordecai to the University of New Orleans to study agriculture and economics. Mordecai, however, was more interested in archeology, astronomy, and planetary studies. In addition to that, he was growing increasingly fascinated by the many newly discovered planets at that time, especially [[Raana]] and [[Atlantica]].&lt;br /&gt;
&lt;br /&gt;
===Going to Raana===&lt;br /&gt;
Eventually, Mordecai got an assignment as an assistant researcher to a Raanic SWG engineer and decided to abandon the Adler farm, taking his sister, Louisiana, along with him to Raana.&lt;br /&gt;
&lt;br /&gt;
It was there that Mordecai, alongside his commander&#039;s research, began. It was aimed at Alien technology, radionic waves, and the newly discovered elements that made [[Revital]] possible. The main goal of the research, however, was to trace the stargates back to their original star systems, with the hope of making contact and absorbing the knowledge of the gate builders - something that Mordecai believed could advance humanity&#039;s technology by a 100,000 years in a heartbeat. &lt;br /&gt;
&lt;br /&gt;
===[[The Severance]]===&lt;br /&gt;
The Severance happened, and Mordecai, alongside his sister, had a hard time adjusting to the anarchy that followed. They stayed true to the SWG corporation, which tried desperately to create an army of mercenaries that could protect their laboratories and stave off the chaos until the gates would be restored.&lt;br /&gt;
&lt;br /&gt;
However, it was also at this time that something happened, which changed Mordecai completely. Five years after The Severance, a group of Scandi broke into his house, nearly successful in raping his sister, Mordecai eliminated them, and it changed him completely - going from a nerd who was attempting to uncover great things to one akin to a ruthless warlord.&lt;br /&gt;
&lt;br /&gt;
===The Ascension===&lt;br /&gt;
Now aiming for one thing: power, Mordecai climbed the ranks and attempted to get access to the [[USS Seneca]], all of which were successful. This made him the undisputed Chancellor of The Republic and he spent years organizing The Republic so that he could continue his research, which became more and more obscure as the years passed.&lt;br /&gt;
&lt;br /&gt;
==Encountering Mordecai==&lt;br /&gt;
In-game, The Player has two routes to encounter the powerful Chancellor:&lt;br /&gt;
===Slavemasters of Raana===&lt;br /&gt;
After selling [[Aria Bianchi]] to the [[Mastersphere]], a curious Mordecai will send an envoy to deliver his invitation to the player should their influence be at 25,000 or above. This will kickstart the remaining chapter of &amp;quot;Slavermaster of Raana&amp;quot;, where the player finds themselves assisting Mordecai&#039;s children as well as getting themselves deeper into the world of Ikaanos&#039; elites.&lt;br /&gt;
&lt;br /&gt;
===New World Order===&lt;br /&gt;
By siding with Aria and the rebellion, The Player will have to fight through the elite forces that defend the Palace District and the Space Marines that defend the USS Seneca. The climax of the conflict is the fight with the Chancellor himself. The result is Mordecai&#039;s presumed death, the collapse of The Republic, and the establishment of [[The Third Republic]], with Aria and the rebels leading it.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Louisiana_Adler&amp;diff=9194</id>
		<title>Louisiana Adler</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Louisiana_Adler&amp;diff=9194"/>
		<updated>2025-09-14T15:32:29Z</updated>

		<summary type="html">&lt;p&gt;Riman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Louisiana Casual.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 29 (Physical), ~230 (Actual)&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; American&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 65 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 172 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Curvy&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; Blonde&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Christianity&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Republic Palace (&amp;quot;Slavemasters of Raana&amp;quot; quest)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Paragon&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; 170$ / day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 570 / 1,565&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Republic Palace&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Louisiana Adler&#039;&#039;&#039; is the sister of [[Mordecai Adler]], the most powerful human on Raana, who is the [[Chancellor]] of [[The Republic]], High Commander of the [[Mastersphere]] since 2416. Mordecai took her to Raana with him when she was 20 after he became an assistant researcher to a Raanic SWG engineer. On Raana, they uncovered many things, and it was also there that Louisiana witnessed Mordecai&#039;s transformation after an altercation occurred at their house - her brother turned from a loving nerd into the ruthless warlord that would soon climb the ranks and become the undisputed and powerful Chancellor of The Republic.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Direct Earth Lineage|Direct Earth Lineage]]&lt;br /&gt;
*[[Traits (NPCs)#High Nobility|High Nobility]]&lt;br /&gt;
*[[Traits (NPCs)#Mother&#039;s Call|Mother&#039;s Call]]&lt;br /&gt;
&lt;br /&gt;
===Starter Stats===&lt;br /&gt;
Louisiana has very high parameters in intelligence, discipline, academics, sexual skills and performance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Louisiana Adler StartingStats.png|frameless|Arizona Alder&#039;s starting stats.|893x893px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Hermes_Mysteris&amp;diff=9192</id>
		<title>Hermes Mysteris</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Hermes_Mysteris&amp;diff=9192"/>
		<updated>2025-09-14T15:24:52Z</updated>

		<summary type="html">&lt;p&gt;Riman: Created page with &amp;quot;Hermetic Mysteris originated on Earth as a scholarly pursuit within the Historical Society, where scholars studied its philosophical and alchemical principles. After the Severance, the cataclysmic isolation of the Ikaanos colony from Earth, these teachings evolved into a secretive cult during the Dark Ages. Initially appealing to the intellectual elite and rogue artisans, Hermetic Mysteris transformed into a clandestine society led by the enigmatic &amp;quot;Masters of the Ve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hermetic Mysteris originated on Earth as a scholarly pursuit within the [[Historical Society]], where scholars studied its philosophical and alchemical principles. After the Severance, the cataclysmic isolation of the Ikaanos colony from Earth, these teachings evolved into a secretive cult during the Dark Ages. Initially appealing to the intellectual elite and rogue artisans, Hermetic Mysteris transformed into a clandestine society led by the enigmatic &amp;quot;Masters of the Veil,&amp;quot; with little known about its members or inner workings.&lt;br /&gt;
&lt;br /&gt;
The cult’s core tenet, &amp;quot;As above, so below,&amp;quot; reflects the belief that Raana’s cosmic and terrestrial forces can be harnessed for spiritual and material transformation. Practitioners, known as Adepts, view Raana’s harsh environment as a crucible for unlocking arcane secrets tied to Allien ruins, which hint at the planet’s connection to extraterrestrial intelligences. Drawing from Earth texts on alchemy, astrology, and Kabbalah brought by early colonists, Adepts harness Raana’s rare minerals to create alchemical elixirs that heighten their physical vitality and mental clarity, strengthening qualities like resilience and spiritual insight.&lt;/div&gt;</summary>
		<author><name>Riman</name></author>
	</entry>
</feed>