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	<updated>2026-04-29T16:57:10Z</updated>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2787</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2787"/>
		<updated>2023-09-16T13:02:18Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Slave Catching/Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, that your character isn&#039;t built for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make it as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
Firstly, use guns. Melee is nowhere near as useless as it once was, but even then building your character to to be a proficient melee fighter will take time and effort, and the result isn&#039;t any different than just having a proficient gunner, which can be achieved much easier and quicklier.&lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. Slaves can be taught combat, but only a handful of them are built for it. And even if you happen to roll a perfect combat slave, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
The most important aspect to understand here is this: &#039;&#039;&#039;MERCENARIES&#039;&#039;&#039; &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment.&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
When it comes to mercenaries, there aren&#039;t any hidden gems. What you see is what you get. If it&#039;s good, it&#039;s not cheap. If it&#039;s cheap, it&#039;s not good.  &lt;br /&gt;
&lt;br /&gt;
My general advice here is that you first put together an inexpensive team then progressively replace them with better fighters until your entire party is made up of elite mercenaries.   &lt;br /&gt;
&lt;br /&gt;
This advice however, comes with two major caveats. First, I have no problem dismissing my mercenaries once I don&#039;t need them anymore. Second, I enjoy the combat system. I can justify a full elite team because I&#039;m constantly fighting.    &lt;br /&gt;
&lt;br /&gt;
If either of these don&#039;t apply to you then you do need to be more selective when hiring mercs. More on this in the next section of the guide.     &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, you&#039;re looking for a mixed line up of rifles and shotguns. Better weapons should be collected if possible but kept in reserve until you&#039;re able to access Crystal Hills and get the accuracy implant.  &lt;br /&gt;
&lt;br /&gt;
Rifles are the best early game weapon. They are decently powerful and relatively cheap and provide a significant bonus chance to hit, which will compensate for your, and your follower&#039;s, mediocre skill. &lt;br /&gt;
&lt;br /&gt;
Shotguns are the biggest unintended beneficiaries of the new slave catching mechanic. Because you need to get up close anyway to capture slaves (most of the time), the turn that it takes for your mercenaries to use the shotgun effectively is no longer wasted. At close range, they hit as hard as an assault rifle, making them excellent weapons for your slave catchers to have. &lt;br /&gt;
&lt;br /&gt;
Assault Rifles are considerably better than rifles but have more recoil and don&#039;t provide the bonus chance to hit, which means most mercenaries won&#039;t be able to use it out of the box. Those who can, usually already carry one, or something better. &lt;br /&gt;
&lt;br /&gt;
Anything lighter will be too weak to be effective and should be replaced as soon as possible. Anything heavier will have considerable ammo costs and should be reserved for elite mercenaries only. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that while it is possible to change your followers&#039; equipment, most of them will need you to provide them with ammo. Also remember that equipment should be always be looted.&lt;br /&gt;
&lt;br /&gt;
When it comes to armor, don&#039;t bother improving it for your followers. Most of them are not worth keeping for long and the ones that do already come with good armor. &lt;br /&gt;
&lt;br /&gt;
== Making Money with Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Finding your targets ===&lt;br /&gt;
There are 4 possible ways to monetize your own violence.&lt;br /&gt;
&lt;br /&gt;
- Bounties.&lt;br /&gt;
&lt;br /&gt;
- Arena fights.&lt;br /&gt;
&lt;br /&gt;
- Raider fights&lt;br /&gt;
&lt;br /&gt;
- Quests and jobs. &lt;br /&gt;
&lt;br /&gt;
Bounties are found in the Town Hall (Hamilton Square). They involve killing a wanted criminal, then informing the authorities. Whatever personal possessions the criminal had are yours, including money and weapons. Three lucrative yet easy ones exist at the beginning of the game to kickstart your fortune budling efforts and a random one is generated each day.&lt;br /&gt;
&lt;br /&gt;
Arena fights require Crystal Hills to be unlocked. They&#039;re generally harder and will require an elite team, specially as you start climbing the ranks, and produce no loot, but the prize money is no joke.&lt;br /&gt;
&lt;br /&gt;
Raider fights refer to the various lowlifes that spawn across the map, particularly in the slums. These respawn quite frequently, so they&#039;re a great source of equipment and money. &lt;br /&gt;
&lt;br /&gt;
Quests and jobs are similar to bounties, though generally less profitable, and require some socializing. They can be given to you by NPCs, and found in the taverns.&lt;br /&gt;
&lt;br /&gt;
===Loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you already know the basic premise here.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE KEY IS TO NOT SELL IN THE REDHEAVEN MARKET&amp;lt;/u&amp;gt;.&#039;&#039;&#039; Every few days, once you&#039;ve accumulated some loot, take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold there.  &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
&lt;br /&gt;
The Arena prints money and it&#039;s the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU ALWAYS WANT TO HAVE A SLAVE ASSGINED THERE AS A GLADIATRIX&amp;lt;/u&amp;gt;.&#039;&#039;&#039; It will make you between 1000 and 2000 dollars a day with a minimal time and money investment.   &lt;br /&gt;
&lt;br /&gt;
The best candidates for this job are currently either Rebecca or Aria. Both of them start in the sweet spot where they can reliably win most fights without any additional training. If you wish to have both in your household, find someone else to put in the arena, but always have an active Gladiatrix.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that &#039;&#039;&#039;&amp;lt;u&amp;gt;YOUR GIRLS DON&#039;T NEED TO BE COMBAT MONSTERS&amp;lt;/u&amp;gt;&#039;&#039;&#039;. The Arena pays depending on how likely your slave is to defeat her opponent. If she is too good, the prize money goes down.   &lt;br /&gt;
&lt;br /&gt;
At the same time, don&#039;t chase extremely high prizes. It&#039;s just an indication that your girl is extremely likely to lose, so these fights should be avoided. Look for fights in the $1000 to $2000 range instead.   &lt;br /&gt;
&lt;br /&gt;
Do remember, that the prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind that you can increase the prize money by making your girl fight with her bare fists.  &lt;br /&gt;
&lt;br /&gt;
== Slave Catching/Trading ==&lt;br /&gt;
As of version 0.8.2, it is now possible to capture not only money and loot, but slaves from most fights. Slaves acquired this way provide an excellent source of income and make slave trading extremely profitable since no extra investment is needed.&lt;br /&gt;
&lt;br /&gt;
There are two keys to slave catching:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;DON&#039;T Insta-sell.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just like with loot, it&#039;s important to know where to sell your merchandise. Slave traders pay only a fraction of what your slaves are actually worth, so don&#039;t sell to them. Add your captures to your household and then take them to the slave market in Watery Eyes. It pays top dollar for raider trash, allowing you to often double and sometimes even triple your reward.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Focus on women.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Both men and women can be captured for a steady supply of merchandise, but women make better slaves. &lt;br /&gt;
&lt;br /&gt;
Male slaves are significantly less valuable than female slaves, usually being worth only around $250 to $400. Good quality male slaves can reach higher prices but unfortunately you can&#039;t always tell from their title who is and isn&#039;t one. &lt;br /&gt;
&lt;br /&gt;
Also, since men cannot be added to your household, you&#039;re forced to insta-sell your captures. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it worth capturing men at all?&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Answer: Yes and No&#039;&#039;&#039; &lt;br /&gt;
Despite their issues, selling slaves is always profitable because the rope required to do so is only $20. &lt;br /&gt;
&lt;br /&gt;
The problem is that capturing a bandit is always harder than killing one. By constantly trying to capture slaves, your fights will get longer thus giving your enemies more chances to hit you. Early on that&#039;s no big deal because low tier punks pose very little danger, but it will become a problem once you start facing tougher opponents. And at that point the cost of stims needs to be factored in.&lt;br /&gt;
&lt;br /&gt;
Drunks, punks and tribals should always be captured since they&#039;re essentially free money. Space Marines and Highwaymen should not, as the modest reward you get for selling them is not worth taking extra ferromagnetic rounds to the face. &lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
Easily the most lucrative non-combat activity. You can make between $3000 and $4000 every day with minimal effort and no investment. However it&#039;s frustratingly reliant on RNG, even with an unusually high gambling skill. Meaning you are either forced to do some heavy save-scumming, or accept that you&#039;ll be leaving money on the table.   &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50% if assigned as as skullduggerist. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2765</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2765"/>
		<updated>2023-08-27T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Adrienne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
*  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
* They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
* They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
* Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
* They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armand ==&lt;br /&gt;
[[File:Armand.png|right]]&lt;br /&gt;
&lt;br /&gt;
A cigar-loving, well-educated gentleman. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Bank of Ikaanos (Crystal Heights)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1000.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $35/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Accountant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 65.&lt;br /&gt;
&lt;br /&gt;
- Education: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Number Cruncher&#039;&#039;&#039;: increases revenue from investments (when assigned as an accountant). &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Pussy Trader&#039;&#039;&#039;: If Corruption is +25, he joins your slave trading business. Higher profit from selling slaves at auctions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Interestingly, he has more health than most mercenaries. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adrienne ==&lt;br /&gt;
[[File:Adrienne.png|right]]&lt;br /&gt;
&lt;br /&gt;
A cute upper-class girl without much skill but a lot of potential. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Preacher&#039;s Pond.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $5/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 50.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 30.&lt;br /&gt;
&lt;br /&gt;
- Education: 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Feeble&#039;&#039;&#039;: Low Health. Not suitable for combat. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Michelle&#039;s Friend&#039;&#039;&#039;: Happiness will drop significantly if you sell Michelle. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Student&#039;&#039;&#039;: Education and Intelligence raise rapidly if assigned as a student.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is initially underage, so all sexual interaction must wait until she is 18. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laika ==&lt;br /&gt;
[[File:laika.png|right]]&lt;br /&gt;
&lt;br /&gt;
A fearless tribal girl. Loden&#039;s older sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25,&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Scavenger&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Loden).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is a child, so no sexual interaction is possible, despite her being female.&lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her brother).&lt;br /&gt;
&lt;br /&gt;
- Keeping her as a student instead is better in the long-term as she&#039;ll have a long time to hone her skills, greatly surpassing Armand.&lt;br /&gt;
&lt;br /&gt;
== Loden ==&lt;br /&gt;
[[File:loden.png|right]]&lt;br /&gt;
&lt;br /&gt;
A uncertain tribal boy with a big heart. Laika&#039;s younger brother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Scavenger&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Laika).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her sister).&lt;br /&gt;
&lt;br /&gt;
- Keeping him as a student instead is better in the long-term as he&#039;ll have a long time to hone his skills, greatly surpassing Armand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ansel Motte==&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 45.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Likely to be the first mercenary hired by the player.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity.  &lt;br /&gt;
&lt;br /&gt;
==Peasant==&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term hire option. Investing in him will make him more expensive. &lt;br /&gt;
&lt;br /&gt;
==Rifle Savant==&lt;br /&gt;
A kind but deeply mentally challenged man who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier. &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, better than the elite mercenaries, but only when using rifles. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term option. Will get knock down pretty much always once you start fighting rifle-armed enemies.  &lt;br /&gt;
  &lt;br /&gt;
==Bud Walton==&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier. &lt;br /&gt;
&lt;br /&gt;
- Lowest starting skill of any mercenary in the game. &lt;br /&gt;
&lt;br /&gt;
- Provides his own ammunition despite his cheap price. &lt;br /&gt;
&lt;br /&gt;
- He can become as skilled as the elites for a fraction of the price, but requires a lot of investment to get there.&lt;br /&gt;
&lt;br /&gt;
==Loren==&lt;br /&gt;
A tough and fearless woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 25.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill.&lt;br /&gt;
&lt;br /&gt;
==Enya==&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crystal Hills.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Good skill, but melee focused. &lt;br /&gt;
&lt;br /&gt;
- Her low strength will hurt her damage output.  &lt;br /&gt;
&lt;br /&gt;
==Aiko ==&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. &lt;br /&gt;
[[File:AikoNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $40/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Shotgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- An average performer, with neither great bonuses not significant drawbacks. &lt;br /&gt;
&lt;br /&gt;
== Dexter Colt==&lt;br /&gt;
A weary-looking private detective. &lt;br /&gt;
[[File:DexterNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
- The revolver he carries hits harder than you&#039;d expect, but works better up close. &lt;br /&gt;
&lt;br /&gt;
== Mr. Doyle==&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Has the most expensive contract fee but an extremely low upkeep, making him a great long term hire.&lt;br /&gt;
&lt;br /&gt;
==Space Marine==&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Hamah Bay.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
- Relatively inexpensive for an elite warrior. &lt;br /&gt;
&lt;br /&gt;
==Felix Donnerschlag ==&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.&lt;br /&gt;
[[File:FelixNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 85.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
==Black Guard ==&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
== Ayden==&lt;br /&gt;
A highly-renowned, heavily-scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $390/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 85.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun. &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
- Most expensive mercenary in the game.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Whore&#039;&#039;&#039;: Produces money. A character can only be given this assignment if female &#039;&#039;&#039;AND&#039;&#039;&#039; has high corruption.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Accountant&#039;&#039;&#039;: Also produces money, but by increasing yield from business investments, and so it is dependent on those investments. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Scavenger&#039;&#039;&#039;: Produces a few units of merchandise every day. Despite the nature of Raana, this assignment isn&#039;t dangerous. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Janitor&#039;&#039;&#039;: Produces influence.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Student&#039;&#039;&#039;: Doesn&#039;t produce anything, in fact it costs money, but increases intelligence and education for the character, making him/her more effective in the future.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2751</id>
		<title>Beginners Guide. Part III. Gameplay.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2751"/>
		<updated>2023-08-27T02:50:50Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Mercenary Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Third and final part of the guide. This time around we will deal with general aspects of gameplay that you will find useful to navigate throguh the entirety of the game, particularly the early game.  &lt;br /&gt;
&lt;br /&gt;
=== Opening moves ===&lt;br /&gt;
- First things first, hire mercs. Like we talked about in the previous part, combat will be our way to riches, specially early on.&lt;br /&gt;
&lt;br /&gt;
- Upgrade your bedroom. This can be done right away or after doing the first quest for the Kymanto Guild, but should be done on the first day since stamina is absolutely essential. &lt;br /&gt;
&lt;br /&gt;
- Travel to Hamilton SQ and start the Kymanto Questline, if you haven&#039;t already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it&#039;s 70 or more, get some BDSM books instead. Weapons and armor aren&#039;t that important right now. &lt;br /&gt;
&lt;br /&gt;
- Acquire a slave. More on this on the next section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Your First Slave ===&lt;br /&gt;
A slave is a useful tool around the house, a way for you to satiate your lust so you don&#039;t have to waste your money on whores, and an opportunity to test your slave trainer skills. There are currently three great choices for your first slave:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juno the Wild:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juno Rowena can be acquired right away for free and is decently obedient. Her main problem is that she is currently not that good for anything, with her main focus being survival, which is still somewhat underdeveloped. Her quest, though technically complete, has no effect yet because the area that it&#039;s associated with (New Eden) is not currently present on the map. This can also be seen as an opportunity to mold her into whatever you want and she can become a decent income earner, as well as being relatively easy to train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amelia Stark has to be bought from the market but it&#039;s otherwise the easiest to train in the entire game. In fact, already quite submissive from the start, there&#039;s barely any obedience training needed at all and it&#039;s mostly about teaching her a skill, which she needs because despite having worked 15 years as a maid, she isn&#039;t actually that good at it. She does often get either the perfectionist or workaholic trait or both, making her a great candidate for either Head maid or pantry girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michelle the lost beauty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Michelle Wolfe is acquired through a quest which involves a fight, but it&#039;s nothing you shouldn&#039;t be able to handle. Like Juno, she is acquired for free and is decently obedient. &lt;br /&gt;
&lt;br /&gt;
Do note that her quest involves an opportunity to sell her right away for $8000. Tempting as this might be, this isn&#039;t recommended. If you&#039;re willing to part with her, you can get triple that with a little training, due to her age and beauty, and if not, she can be developed into a decent income earner either through academic work, singing, or prostitution.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Upgrading your Home: ===&lt;br /&gt;
Upgrading your home is something you need to start with right away, because the deplorable conditions of your house will negatively affect every interaction with your slaves as well as your reputation. &lt;br /&gt;
&lt;br /&gt;
Your main priority ought to be the bedroom, since the stamina penalty is the most significant, then fix the bathroom, kitchen and living room in whichever order you want. After that you can decided whether to move to the garden, which is cheaper, important though not essential, and takes less time to upgrade than the rooms proper, or keep upgrading your house for the increase in reputation and happiness.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; upgrade the computer, as it currently has no effect on anything, so it&#039;s just a waste of money. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Time (and Stamina) Management: ==&lt;br /&gt;
The game doesn&#039;t currently grant more stamina for more sleep. Instead, stamina is granted at a fixed amount each day. What that means is you should be stretching your days as much as possible, ideally ending them at 7:50 am. &lt;br /&gt;
&lt;br /&gt;
Do note, however, that some activities can only be done during certain hours. For example academy courses, home management and slave training can only be done during the day, so you should prioritize these over combat or reading books, which can be done at any point. &lt;br /&gt;
&lt;br /&gt;
The easiest way to recover stamina during the day is to keep at least one slave at home assigned to heal the master. If your stamina is going low, go into your house (or leave and reenter if you were already there) and she&#039;ll heal you, recovering some stamina. It&#039;s also possible to take a bath in Crystal Hills or watch the lake at the barrow, but only do so if you&#039;re close to the location, otherwise it&#039;s not worth it. &lt;br /&gt;
&lt;br /&gt;
Try to move as little as you possibly can to avoid wasting time and stamina. Instead, do as much as you can in the location you&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: There&#039;s a fast travel option in the lower left part of your screen (the button that looks like a sphere), use it to move around more efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Make sure you have at least one girl who will give you a morning blowjob, but don&#039;t actually make her do it. You can go to sleep past 7:00 am, then have her wake you up  and time will roll back to 7:00 on that same day, essentially travelling back in time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mercenary Management ==&lt;br /&gt;
I put mercenaries in 3 groups:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Tier (C)&#039;&#039;&#039; Mercenaries have low skill and poor starting gear. They don&#039;t provide their own ammo and deplete yours instead. Pretty much the only thing going on for them is the price, but as I said before, you get what you pay for. Characters in this category serve the only purpose of letting you assemble a team for cheap, and should be discarded as soon as better alternatives are available.  &lt;br /&gt;
&lt;br /&gt;
Currently in this category I put Ansel, the Peasant and the Rifle Savant, in that order.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Ansel&#039;&#039;&#039; and the &#039;&#039;&#039;Peasant&#039;&#039;&#039; are poor fighter in almost every way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- The Rifle Savant&#039;&#039;&#039; is good but only viable for a couple of days since he&#039;ll get knocked out by a slight breeze.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid-Tier&#039;&#039;&#039; &#039;&#039;&#039;(B)&#039;&#039;&#039; Mercenaries are either average performers or posses some kind of bonus or drawback that prevents them from being considered either Low-tier or High-tier respectively. &lt;br /&gt;
&lt;br /&gt;
Currently in this category I put Bud, Loren, Enya, Aiko, Dexter and Mr. Doyle, in that order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Bud&#039;&#039;&#039; is a terrible fighter (the worst in the game in fact) saved from the Low-Tier category by the single fact that he provides his own ammo, which is no small thing. He is good for long runs, if you&#039;re willing to invest in his skill. But do keep in mind he never reaches quite elite level even at full skill because of his health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Loren&#039;&#039;&#039; and &#039;&#039;&#039;Enya&#039;&#039;&#039; are mediocre. But they&#039;re women, so they can be interacted with sexually, which means most player will want them in their household. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &#039;&#039;&#039;Aiko&#039;&#039;&#039; is the most average performer with neither big features or drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &#039;&#039;&#039;Dexter&#039;&#039;&#039; has high skill, moderate price and provides his own ammo. Sadly his weapon cant&#039; be changed, which ends up holding him back even if his revolver hits harder than you&#039;d expect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Mr. Doyle&#039;&#039;&#039; is sturdy, has high skill and his low upkeep make him a great long term hire. He could easily fit in the High Tier Category, if not for the fact that he doesn&#039;t provide his own ammo. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;High-Tier&#039;&#039;&#039; &#039;&#039;&#039;(A)&#039;&#039;&#039; Mercenaries are the best fighters available to you. They have excellent skills, great starting gear and provide their own ammo. &lt;br /&gt;
&lt;br /&gt;
Currently Jack (the &#039;&#039;&#039;Space Marine&#039;&#039;&#039;), &#039;&#039;&#039;Felix&#039;&#039;&#039;, Connor (&#039;&#039;&#039;The Black Guard&#039;&#039;&#039;) and &#039;&#039;&#039;Ayden&#039;&#039;&#039; conform this category. Which one is the best out of all of them is a matter of some debate. Ayden is possibly the best in terms of starting stats, but because he can&#039;t change his weapon, the others outperform him once they get access to a plasma rifle in my opinion. &lt;br /&gt;
&lt;br /&gt;
My own team usually consist of Jack, Connor, Ayden and Felix. It costs nearly $1300 per day, but like I mentioned in the previous section, I have no problem with it because I fight constantly. Spending money on these elite fighters is a profitable investment for me because combat is my main source of income.    &lt;br /&gt;
&lt;br /&gt;
If, for whatever reason you&#039;d prefer to reduce the amount of time you spend in combat instead, and do only what is necessary to get you through the early game while you set up other avenues of income, you&#039;ll probably need a more economical team.   &lt;br /&gt;
&lt;br /&gt;
In this case, my suggested team would be Jack, Mr. Doyle and Aiko. Change their weapons to Plasma Rifle, Assault Rifle and Rifle, respectively and give both Doyle and Aiko a set of combat armor. This team costs less than $300 and can deal with 90% of threats. If you&#039;d rather have a five people team, Dexter or Bud (if you have the patience for it) are good choices for the fourth mercenary. You can also change Jack for another elite in order to get more health, but it isn&#039;t that necessary and you will be playing at least an extra $100.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Both Loren and Enya can be employed as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don&#039;t even make enough to cover their salary.   &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Your Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Management ===&lt;br /&gt;
There are currently three slaves which I consider essential for every game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF (Again):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not you get her as your first slave, you should buy her. She is extremely docile and easy to train, so little time has to be spent on her, she will most certainly have a trait that will make her useful in your household, and her quest has one of the most interesting rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca the Street Thug:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rebecca Higgs may be a tough nut to crack but she is an absolute moneymaker. She will make you a fortune fighting as a Gladiatrix, and has not only a huge quest reward but grants a powerful bonus as well (no other slave does). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aria the Rebel Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aria Bianchi has to be bought as part of the main quest. She is the best fighter in the game, making her an even bigger gold mine than Rebecca, as long as you enroll her as a Gladiatrix, which you should. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other than these three, collect whichever one you like based on your personal tastes, though keep in mind not all of them might be equally useful. &#039;&#039;&#039;&amp;lt;u&amp;gt;DON&#039;T&amp;lt;/u&amp;gt;&#039;&#039;&#039; just buy several of them at the same time or shortly after one another. Take your time to break one before moving on to the next. You should find them a useful role in your household before bringing in a new girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is always more profitable, not to mention faster to homeschool your slaves. The Academy and Stables take far too long to make a difference. If a slave&#039;s skills can&#039;t be raised by homeschooling, it&#039;s best to just give her another role and just use a different slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While it may be cool, I generally advise to turn off the morning blowjob, because you want to have at least a moderate sexual craving before engaging in bondage, so can actually have sex with the girls during the session, and it doesn&#039;t become too long.&lt;br /&gt;
&lt;br /&gt;
=== Slave training ===&lt;br /&gt;
When it comes to slave training, Bondage is the best tool in your arsenal. This is why I&#039;ve insisted so much that you put points into bondage and that you raise it quickly. One good Bondage session can reduce between 5 to 10 willpower points and raise Corruption by the same amount, although you probably won&#039;t see such a strong effect in your first few sessions or if the girl is too strong willed.&lt;br /&gt;
&lt;br /&gt;
Training your slave for anything else (academics, housework, dancing, etc.) should ideally be done once she is well broken, because they tend to learn better when they&#039;re naked and harsh discipline is used on them, but with enough willpower, not only can she outright refuse to do this, but it might backfire.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While defiance may seem like a terrible thing, you actually want to inspire some defiance in an unbroken slave, because this will give you a justification for punishing her, which makes her more open to perverted acts. Just agreeing to be punished will lower her willpower, so you absolutely want to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Rather than continuously fucking your slave during bondage sessions, either stimulate her or whip her to get her to 8 or 9 arousal and then fuck her just enough for her to have an orgasm. Stop penetrating her and go back to arousing her until she reaches 8 or 9 again and go back to penetration. Repeat this process to maximize obedience and corruption gain from your sessions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If your slave refuses, or just don&#039;t reliably take off her clothes for lessons, get her naked in the inventory menu, which is easier to do, then do the lesson.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Increasing your skills ==&lt;br /&gt;
If your intelligence is below 70, read either science or academic books until it reaches that threshold. Once it does, switch to bondage and persuasion books, as well as take 2 courses: Daria&#039;s science and Mathematics (in the Academy) and the BDSM course given by Miss Devious (at Devious Tools). Do note that if you&#039;re playing as purely good, you don&#039;t get much from persuasion books, since they improve mostly Manipulation.&lt;br /&gt;
&lt;br /&gt;
Increasing skills through books should be done &#039;&#039;&#039;&amp;lt;u&amp;gt;AT NIGHT&amp;lt;/u&amp;gt;,&#039;&#039;&#039; preferably after midnight, although don&#039;t start so late that you can&#039;t fit two sessions (roughly 3 hours). It consumes very little stamina while taking several hours, and you need hours during the day to attend courses or train your slaves. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve gotten your bondage and persuasion skills to a decent level (70 - 80), it&#039;s fine to go back to scientific or academic books or move on to something else entirely. Do remember that science is vastly more important than academics, as it is necessary for crafting and hacking, while academics is only useful for teaching in the Academy. &lt;br /&gt;
&lt;br /&gt;
Increasing physical skills like combat or stamina is fine, once you&#039;ve gotten those two courses out of the way, but shouldn&#039;t be your priority. Physical training sessions need to be done during the day, and it&#039;s generally best to use that time to train slaves, but if you can find the time, by all means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: If you&#039;re wondering how high a skill needs to go before it&#039;s considered &amp;quot;high&amp;quot;, 70 is usually the magic number.&lt;br /&gt;
== To Summarize ==&lt;br /&gt;
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you&#039;ll make more money and grow your character faster.&lt;br /&gt;
&lt;br /&gt;
Your slaves are assets and should always have something productive to do when they&#039;re not being trained. Don&#039;t waste too much money on them, they should be bringing you money or influence instead.&lt;br /&gt;
&lt;br /&gt;
Bondage is the absolute king of slave training, and should be prioritized as soon as your intelligence reaches 70.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2750</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2750"/>
		<updated>2023-08-27T02:41:22Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* The basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, that your character isn&#039;t built for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make it as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
Firstly, use guns. Melee is nowhere near as useless as it once was, but even then building your character to to be a proficient melee fighter will take time and effort, and the result isn&#039;t any different than just having a proficient gunner, which can be achieved much easier and quicklier.&lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. Slaves can be taught combat, but only a handful of them are built for it. And even if you happen to roll a perfect combat slave, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
The most important aspect to understand here is this: &#039;&#039;&#039;MERCENARIES&#039;&#039;&#039; &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment.&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
When it comes to mercenaries, there aren&#039;t any hidden gems. What you see is what you get. If it&#039;s good, it&#039;s not cheap. If it&#039;s cheap, it&#039;s not good.  &lt;br /&gt;
&lt;br /&gt;
My general advice here is that you first put together an inexpensive team then progressively replace them with better fighters until your entire party is made up of elite mercenaries.   &lt;br /&gt;
&lt;br /&gt;
This advice however, comes with two major caveats. First, I have no problem dismissing my mercenaries once I don&#039;t need them anymore. Second, I enjoy the combat system. I can justify a full elite team because I&#039;m constantly fighting.    &lt;br /&gt;
&lt;br /&gt;
If either of these don&#039;t apply to you then you do need to be more selective when hiring mercs. More on this in the next section of the guide.     &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, you&#039;re looking for a mixed line up of rifles and shotguns. Better weapons should be collected if possible but kept in reserve until you&#039;re able to access Crystal Hills and get the accuracy implant.  &lt;br /&gt;
&lt;br /&gt;
Rifles are the best early game weapon. They are decently powerful and relatively cheap and provide a significant bonus chance to hit, which will compensate for your, and your follower&#039;s, mediocre skill. &lt;br /&gt;
&lt;br /&gt;
Shotguns are the biggest unintended beneficiaries of the new slave catching mechanic. Because you need to get up close anyway to capture slaves (most of the time), the turn that it takes for your mercenaries to use the shotgun effectively is no longer wasted. At close range, they hit as hard as an assault rifle, making them excellent weapons for your slave catchers to have. &lt;br /&gt;
&lt;br /&gt;
Assault Rifles are considerably better than rifles but have more recoil and don&#039;t provide the bonus chance to hit, which means most mercenaries won&#039;t be able to use it out of the box. Those who can, usually already carry one, or something better. &lt;br /&gt;
&lt;br /&gt;
Anything lighter will be too weak to be effective and should be replaced as soon as possible. Anything heavier will have considerable ammo costs and should be reserved for elite mercenaries only. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that while it is possible to change your followers&#039; equipment, most of them will need you to provide them with ammo. Also remember that equipment should be always be looted.&lt;br /&gt;
&lt;br /&gt;
When it comes to armor, don&#039;t bother improving it for your followers. Most of them are not worth keeping for long and the ones that do already come with good armor. &lt;br /&gt;
&lt;br /&gt;
== Making Money with Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Finding your targets ===&lt;br /&gt;
There are 4 possible ways to monetize your own violence.&lt;br /&gt;
&lt;br /&gt;
- Bounties.&lt;br /&gt;
&lt;br /&gt;
- Arena fights.&lt;br /&gt;
&lt;br /&gt;
- Raider fights&lt;br /&gt;
&lt;br /&gt;
- Quests and jobs. &lt;br /&gt;
&lt;br /&gt;
Bounties are found in the Town Hall (Hamilton Square). They involve killing a wanted criminal, then informing the authorities. Whatever personal possessions the criminal had are yours, including money and weapons. Three lucrative yet easy ones exist at the beginning of the game to kickstart your fortune budling efforts and a random one is generated each day.&lt;br /&gt;
&lt;br /&gt;
Arena fights require Crystal Hills to be unlocked. They&#039;re generally harder and will require an elite team, specially as you start climbing the ranks, and produce no loot, but the prize money is no joke.&lt;br /&gt;
&lt;br /&gt;
Raider fights refer to the various lowlifes that spawn across the map, particularly in the slums. These respawn quite frequently, so they&#039;re a great source of equipment and money. &lt;br /&gt;
&lt;br /&gt;
Quests and jobs are similar to bounties, though generally less profitable, and require some socializing. They can be given to you by NPCs, and found in the taverns.&lt;br /&gt;
&lt;br /&gt;
===Loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you already know the basic premise here.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE KEY IS TO NOT SELL IN THE REDHEAVEN MARKET&amp;lt;/u&amp;gt;.&#039;&#039;&#039; Every few days, once you&#039;ve accumulated some loot, take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold there.  &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
&lt;br /&gt;
The Arena prints money and it&#039;s the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU ALWAYS WANT TO HAVE A SLAVE ASSGINED THERE AS A GLADIATRIX&amp;lt;/u&amp;gt;.&#039;&#039;&#039; It will make you between 1000 and 2000 dollars a day with a minimal time and money investment.   &lt;br /&gt;
&lt;br /&gt;
The best candidates for this job are currently either Rebecca or Aria. Both of them start in the sweet spot where they can reliably win most fights without any additional training. If you wish to have both in your household, find someone else to put in the arena, but always have an active Gladiatrix.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that &#039;&#039;&#039;&amp;lt;u&amp;gt;YOUR GIRLS DON&#039;T NEED TO BE COMBAT MONSTERS&amp;lt;/u&amp;gt;&#039;&#039;&#039;. The Arena pays depending on how likely your slave is to defeat her opponent. If she is too good, the prize money goes down.   &lt;br /&gt;
&lt;br /&gt;
At the same time, don&#039;t chase extremely high prizes. It&#039;s just an indication that your girl is extremely likely to lose, so these fights should be avoided. Look for fights in the $1000 to $2000 range instead.   &lt;br /&gt;
&lt;br /&gt;
Do remember, that the prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind that you can increase the prize money by making your girl fight with her bare fists.  &lt;br /&gt;
&lt;br /&gt;
== Slave Catching/Trading ==&lt;br /&gt;
As of version 0.8.2, it is now possible to capture not only money and loot, but slaves from most fights. Slaves acquired this way provide an excellent source of income and make slave trading extremely profitable since no extra investment is needed.&lt;br /&gt;
&lt;br /&gt;
There are two keys to slave catching:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;DON&#039;T Insta-sell.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just like with loot, it&#039;s important to know where to sell your merchandise. Slave traders pay only a fraction of what your slaves are actually worth, so don&#039;t sell to them. Add your captures to your household and then take them to the slave market in Watery Eyes. It pays top dollar for raider trash, allowing you to often double and sometimes even triple your reward.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Focus on women.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Both men and women can be captured for a steady supply of merchandise, but women make better slaves. &lt;br /&gt;
&lt;br /&gt;
Male slaves are significantly less valuable than female slaves, usually being worth only around $250 to $400. Good quality male slaves can reach higher prices but unfortunately you can&#039;t always tell from their title who is and isn&#039;t one. &lt;br /&gt;
&lt;br /&gt;
Also, since men cannot be added to your household, your forced to insta-sell your captures. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it worth capturing men at all?&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Answer: Yes and No&#039;&#039;&#039; &lt;br /&gt;
Despite their issues, selling slaves is always profitable because the rope required to do so is only $20. &lt;br /&gt;
&lt;br /&gt;
The problem is that capturing a bandit is always harder than killing one. By constantly trying to capture slaves, your fights will get longer thus giving your enemies more chances to hit you. Early on that&#039;s no big deal because low tier punks pose very little danger, but it will become a problem once you start facing tougher opponents. And at that point the cost of stims needs to be factored in.&lt;br /&gt;
&lt;br /&gt;
Drunks, punks and tribals should always be captured since they&#039;re essentially free money. Space Marines and Highwaymen should not, as the modest reward you get for selling them is not worth taking extra ferromagnetic rounds to the face. &lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
Easily the most lucrative non-combat activity. You can make between $3000 and $4000 every day with minimal effort and no investment. However it&#039;s frustratingly reliant on RNG, even with an unusually high gambling skill. Meaning you are either forced to do some heavy save-scumming, or accept that you&#039;ll be leaving money on the table.   &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50% if assigned as as skullduggerist. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2749</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2749"/>
		<updated>2023-08-27T00:02:08Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* A thing from my past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. All information updated to 0.8.2 &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all-rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebecca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
&lt;br /&gt;
== The recommended build: ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential, since most quests are still WIP. I recommend not picking something that would lower your influence.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; Other bonuses are minor. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Cum load===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2212</id>
		<title>Beginners Guide. Part III. Gameplay.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2212"/>
		<updated>2023-04-24T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Crystal Hills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Third and final part of the guide. This time around we will deal with general aspects of gameplay that you will find useful to navigate throguh the entirety of the game, particularly the early game.  &lt;br /&gt;
&lt;br /&gt;
=== Opening moves ===&lt;br /&gt;
- First things first, hire mercs. Like we talked about in the previous part, combat will be our way to riches, specially early on.&lt;br /&gt;
&lt;br /&gt;
- Upgrade your bedroom. This can be done right away or after doing the first quest for the Kymanto Guild, but should be done on the first day since stamina is absolutely essential. &lt;br /&gt;
&lt;br /&gt;
- Travel to Hamilton SQ and start the Kymanto Questline, if you haven&#039;t already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it&#039;s 70 or more, get some BDSM books instead. Weapons and armor aren&#039;t that important right now. &lt;br /&gt;
&lt;br /&gt;
- Acquire a slave. More on this on the next section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Your First Slave ===&lt;br /&gt;
A slave is a useful tool around the house, a way for you to satiate your lust so you don&#039;t have to waste your money on whores, and an opportunity to test your slave trainer skills. There are currently three great choices for your first slave:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juno the Wild:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juno Rowena can be acquired right away for free and is decently obedient. Her main problem is that she is currently not that good for anything, with her main focus being survival, which is still somewhat underdeveloped. Her quest, though technically complete, has no effect yet because the area that it&#039;s associated with (New Eden) is not currently present on the map. This can also be seen as an opportunity to mold her into whatever you want and she can become a decent income earner, as well as being relatively easy to train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amelia Stark has to be bought from the market but it&#039;s otherwise the easiest to train in the entire game. In fact, already quite submissive from the start, there&#039;s barely any obedience training needed at all and it&#039;s mostly about teaching her a skill, which she needs because despite having worked 15 years as a maid, she isn&#039;t actually that good at it. She does often get either the perfectionist or workaholic trait or both, making her a great candidate for either Head maid or pantry girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michelle the lost beauty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Michelle Wolfe is acquired through a quest which involves a fight, but it&#039;s nothing you shouldn&#039;t be able to handle. Like Juno, she is acquired for free and is decently obedient. &lt;br /&gt;
&lt;br /&gt;
Do note that her quest involves an opportunity to sell her right away for $8000. Tempting as this might be, this isn&#039;t recommended. If you&#039;re willing to part with her, you can get triple that with a little training, due to her age and beauty, and if not, she can be developed into a decent income earner either through academic work, singing, or prostitution.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Upgrading your Home: ===&lt;br /&gt;
Upgrading your home is something you need to start with right away, because the deplorable conditions of your house will negatively affect every interaction with your slaves as well as your reputation. &lt;br /&gt;
&lt;br /&gt;
Your main priority ought to be the bedroom, since the stamina penalty is the most significant, then fix the bathroom, kitchen and living room in whichever order you want. After that you can decided whether to move to the garden, which is cheaper, important though not essential, and takes less time to upgrade than the rooms proper, or keep upgrading your house for the increase in reputation and happiness.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; upgrade the computer, as it currently has no effect on anything, so it&#039;s just a waste of money. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Time (and Stamina) Management: ==&lt;br /&gt;
The game doesn&#039;t currently grant more stamina for more sleep. Instead, stamina is granted at a fixed amount each day. What that means is you should be stretching your days as much as possible, ideally ending them at 7:50 am. &lt;br /&gt;
&lt;br /&gt;
Do note, however, that some activities can only be done during certain hours. For example academy courses, home management and slave training can only be done during the day, so you should prioritize these over combat or reading books, which can be done at any point. &lt;br /&gt;
&lt;br /&gt;
The easiest way to recover stamina during the day is to keep at least one slave at home assigned to heal the master. If your stamina is going low, go into your house (or leave and reenter if you were already there) and she&#039;ll heal you, recovering some stamina. It&#039;s also possible to take a bath in Crystal Hills or watch the lake at the barrow, but only do so if you&#039;re close to the location, otherwise it&#039;s not worth it. &lt;br /&gt;
&lt;br /&gt;
Try to move as little as you possibly can to avoid wasting time and stamina. Instead, do as much as you can in the location you&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: There&#039;s a fast travel option in the lower left part of your screen (the button that looks like a sphere), use it to move around more efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Make sure you have at least one girl who will give you a morning blowjob, but don&#039;t actually make her do it. You can go to sleep past 7:00 am, then have her wake you up  and time will roll back to 7:00 on that same day, essentially travelling back in time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mercenary Management ==&lt;br /&gt;
I put mercenaries in 3 groups:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Tier (C)&#039;&#039;&#039; Mercenaries have low skill and poor starting gear. They don&#039;t provide their own ammo and deplete yours instead. Pretty much the only thing going on for them is the price, but as I said before, you get what you pay for. Characters in this category serve the only purpose of letting you assemble a team for cheap, and should be discarded as soon as better alternatives are available.  &lt;br /&gt;
&lt;br /&gt;
Currently in this category I put Ansel, the Peasant and the Rifle Savant, in that order.  &lt;br /&gt;
&lt;br /&gt;
Ansel and the Peasant are poor fighter in almost every way.  &lt;br /&gt;
&lt;br /&gt;
The Rifle Savant is good but only viable for a couple of days since he&#039;ll get knocked out by a slight breeze.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid-Tier&#039;&#039;&#039; &#039;&#039;&#039;(B)&#039;&#039;&#039; Mercenaries are either average performers or posses some kind of bonus or drawback that prevents them from being considered either Low-tier or High-tier respectively. &lt;br /&gt;
&lt;br /&gt;
Currently in this category I put Bud, Loren, Enya, Aiko, Dexter and Mr. Doyle, in that order.&lt;br /&gt;
&lt;br /&gt;
Bud is a terrible fighter (the worst in the game in fact) saved from the Low-Tier category by the single fact that he provides his own ammo, which is no small thing. He is good for long runs, if you&#039;re willing to invest in his skill. But do keep in mind he never reaches quite elite level even at full skill because of his health.&lt;br /&gt;
&lt;br /&gt;
Loren and Enya are mediocre. But they&#039;re women, so they can be interacted with sexually, which means most player will want them in their household. &lt;br /&gt;
&lt;br /&gt;
Aiko is the most average performer with neither big features or drawbacks.&lt;br /&gt;
&lt;br /&gt;
Dexter has high skill, moderate price and provides his own ammo, sadly his weapon cant&#039; be changed, which ends up holding him back even if his revolver hits harder than you&#039;d expect. &lt;br /&gt;
&lt;br /&gt;
Mr. Doyle is sturdy, has high skill and his low upkeep make him a great long term hire. He could easily fit in the High Tier Category, if not for the fact that he doesn&#039;t provide his own ammo. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-Tier&#039;&#039;&#039; &#039;&#039;&#039;(A)&#039;&#039;&#039; Mercenaries are the best fighters available to you. They have excellent skills, great starting gear and provide their own ammo. &lt;br /&gt;
&lt;br /&gt;
Currently Jack (the Space Marine), Felix, Connor (The Black Guard) and Ayden conform this category. Which one is the best out of all of them is a matter of some debate. Ayden is possibly the best in terms of starting stats, but because he can&#039;t change his weapon, the others outperform him once they get access to a plasma rifle in my opinion. &lt;br /&gt;
&lt;br /&gt;
My own team usually consist of Jack, Connor, Ayden and Felix. It costs nearly $1300 per day, but like I mentioned in the previous section, I have no problem with it because I fight constantly. Spending money on these elite fighters is a profitable investment for me because combat is my main source of income.    &lt;br /&gt;
&lt;br /&gt;
If, for whatever reason you&#039;d prefer to reduce the amount of time you spend in combat instead, do only what is necessary to get you through the early game while you set up other avenues of income, you&#039;ll probably need a more economical team.   &lt;br /&gt;
&lt;br /&gt;
In this case, my suggested team would be Jack, Mr. Doyle and Aiko. Change their weapons to Plasma Rifle, Assault Rifle and Rifle, respectively and give both Doyle and Aiko a set of combat armor. This team costs less than $300 and can deal with 90% of threats. If you&#039;d rather have a five people team, Dexter or Bud (if you have the patience for it) are good choices for the fourth mercenary. You can also change Jack for another elite in order to get more health, but it isn&#039;t that necessary and you will be playing at least an extra $100.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Both Loren and Enya can be employed as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don&#039;t even make enough to cover their salary.   &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Your Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Management ===&lt;br /&gt;
There are currently three slaves which I consider essential for every game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF (Again):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not you get her as your first slave, you should buy her. She is extremely docile and easy to train, so little time has to be spent on her, she will most certainly have a trait that will make her useful in your household, and her quest has one of the most interesting rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca the Street Thug:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rebecca Higgs may be a tough nut to crack but she is an absolute moneymaker. She will make you a fortune fighting as a Gladiatrix, and has not only a huge quest reward but grants a powerful bonus as well (no other slave does). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aria the Rebel Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aria Bianchi has to be bought as part of the main quest. She is the best fighter in the game, making her an even bigger gold mine than Rebecca, as long as you enroll her as a Gladiatrix, which you should. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other than these three, collect whichever one you like based on your personal tastes, though keep in mind not all of them might be equally useful. &#039;&#039;&#039;&amp;lt;u&amp;gt;DON&#039;T&amp;lt;/u&amp;gt;&#039;&#039;&#039; just buy several of them at the same time or shortly after one another. Take your time to break one before moving on to the next. You should find them a useful role in your household before bringing in a new girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is always more profitable, not to mention faster to homeschool your slaves. The Academy and Stables take far too long to make a difference. If a slave&#039;s skills can&#039;t be raised by homeschooling, it&#039;s best to just give her another role and just use a different slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While it may be cool, I generally advise to turn off the morning blowjob, because you want to have at least a moderate sexual craving before engaging in bondage, so can actually have sex with the girls during the session, and it doesn&#039;t become too long.&lt;br /&gt;
&lt;br /&gt;
=== Slave training ===&lt;br /&gt;
When it comes to slave training, Bondage is the best tool in your arsenal. This is why I&#039;ve insisted so much that you put points into bondage and that you raise it quickly. One good Bondage session can reduce between 5 to 10 willpower points and raise Corruption by the same amount, although you probably won&#039;t see such a strong effect in your first few sessions or if the girl is too strong willed.&lt;br /&gt;
&lt;br /&gt;
Training your slave for anything else (academics, housework, dancing, etc.) should ideally be done once she is well broken, because they tend to learn better when they&#039;re naked and harsh discipline is used on them, but with enough willpower, not only can she outright refuse to do this, but it might backfire.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While defiance may seem like a terrible thing, you actually want to inspire some defiance in an unbroken slave, because this will give you a justification for punishing her, which makes her more open to perverted acts. Just agreeing to be punished will lower her willpower, so you absolutely want to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Rather than continuously fucking your slave during bondage sessions, either stimulate her or whip her to get her to 8 or 9 arousal and then fuck her just enough for her to have an orgasm. Stop penetrating her and go back to arousing her until she reaches 8 or 9 again and go back to penetration. Repeat this process to maximize obedience and corruption gain from your sessions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If your slave refuses, or just don&#039;t reliably take off her clothes for lessons, get her naked in the inventory menu, which is easier to do, then do the lesson.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Increasing your skills ==&lt;br /&gt;
If your intelligence is below 70, read either science or academic books until it reaches that threshold. Once it does, switch to bondage and persuasion books, as well as take 2 courses: Daria&#039;s science and Mathematics (in the Academy) and the BDSM course given by Miss Devious (at Devious Tools). Do note that if you&#039;re playing as purely good, you don&#039;t get much from persuasion books, since they improve mostly Manipulation.&lt;br /&gt;
&lt;br /&gt;
Increasing skills through books should be done &#039;&#039;&#039;&amp;lt;u&amp;gt;AT NIGHT&amp;lt;/u&amp;gt;,&#039;&#039;&#039; preferably after midnight, although don&#039;t start so late that you can&#039;t fit two sessions (roughly 3 hours). It consumes very little stamina while taking several hours, and you need hours during the day to attend courses or train your slaves. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve gotten your bondage and persuasion skills to a decent level (70 - 80), it&#039;s fine to go back to scientific or academic books or move on to something else entirely. Do remember that science is vastly more important than academics, as it is necessary for crafting and hacking, while academics is only useful for teaching in the Academy. &lt;br /&gt;
&lt;br /&gt;
Increasing physical skills like combat or stamina is fine, once you&#039;ve gotten those two courses out of the way, but shouldn&#039;t be your priority. Physical training sessions need to be done during the day, and it&#039;s generally best to use that time to train slaves, but if you can find the time, by all means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: If you&#039;re wondering how high a skill needs to go before it&#039;s considered &amp;quot;high&amp;quot;, 70 is usually the magic number.&lt;br /&gt;
== To Summarize ==&lt;br /&gt;
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you&#039;ll make more money and grow your character faster.&lt;br /&gt;
&lt;br /&gt;
Your slaves are assets and should always have something productive to do when they&#039;re not being trained. Don&#039;t waste too much money on them, they should be bringing you money or influence instead.&lt;br /&gt;
&lt;br /&gt;
Bondage is the absolute king of slave training, and should be prioritized as soon as your intelligence reaches 70.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2211</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2211"/>
		<updated>2023-04-23T23:55:18Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, that your character isn&#039;t built for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make it as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. Slaves can be taught combat, but none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
The most important aspect to understand here is this: &#039;&#039;&#039;MERCENARIES&#039;&#039;&#039; &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment.&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
When it comes to mercenaries, there aren&#039;t any hidden gems. What you see is what you get. If it&#039;s good, it&#039;s not cheap. If it&#039;s cheap, it&#039;s not good.  &lt;br /&gt;
&lt;br /&gt;
My general advice here is that you first put together an inexpensive team then progressively replace them with better fighters until your entire party is made up of elite mercenaries.   &lt;br /&gt;
&lt;br /&gt;
This advice however, comes with two major caveats. First, I have no problem dismissing my mercenaries once I don&#039;t need them anymore. Second, I enjoy the combat system. I can justify a full elite team because I&#039;m constantly fighting.    &lt;br /&gt;
&lt;br /&gt;
If either of these don&#039;t apply to you then you do need to be more selective when hiring mercs. More on this in the next section of the guide.     &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a significant bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
It is also possible to change your followers&#039; equipment, but keep in mind most of them will need you to provide them with ammo. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, most followers should carry rifles, as it will compensate for their mediocre skill. Anything worse than a rifle will be too weak and/or require them to waste a turn closing the gap. Assault Rifles are fine as long as your follower can reliably hit. Anything better should be reserved only for elite mercenaries as the cost of the ammo will be considerable. Remember that equipment should be always be looted, not bought, plasma rifles included. &lt;br /&gt;
&lt;br /&gt;
When it comes to armor, don&#039;t bother improving it for your followers. Most of them are not worth keeping for long and the ones that do already come with good armor. &lt;br /&gt;
&lt;br /&gt;
== Making Money with Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Finding your targets ===&lt;br /&gt;
There are 4 possible ways to monetize your own violence.&lt;br /&gt;
&lt;br /&gt;
- Bounties.&lt;br /&gt;
&lt;br /&gt;
- Arena fights.&lt;br /&gt;
&lt;br /&gt;
- Raider fights&lt;br /&gt;
&lt;br /&gt;
- Quests and jobs. &lt;br /&gt;
&lt;br /&gt;
Bounties are found in the Town Hall (Hamilton Square). They involve killing a wanted criminal, then informing the authorities. Whatever personal possessions the criminal had are yours, including money and weapons. Three lucrative yet easy ones exist at the beginning of the game to kickstart your fortune budling efforts and a random one is generated each day.&lt;br /&gt;
&lt;br /&gt;
Arena fights require Crystal Hills to be unlocked. They&#039;re generally harder and will require an elite team, specially as you start climbing the ranks, and produce no loot, but the prize money is no joke.&lt;br /&gt;
&lt;br /&gt;
Raider fights refer to the various lowlifes that spawn across the map, particularly in the slums. These respawn quite frequently, so they&#039;re a great source of equipment and money. &lt;br /&gt;
&lt;br /&gt;
Quests and jobs are similar to bounties, though generally less profitable, and require some socializing. They can be given to you by NPCs, and found in the taverns.&lt;br /&gt;
&lt;br /&gt;
===Loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you already know the basic premise here.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE KEY IS TO NOT SELL IN THE REDHEAVEN MARKET&amp;lt;/u&amp;gt;.&#039;&#039;&#039; Every few days, once you&#039;ve accumulated some loot, take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold there. &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
&lt;br /&gt;
The Arena prints money and it&#039;s the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU ALWAYS WANT TO HAVE A SLAVE ASSGINED THERE AS A GLADIATRIX&amp;lt;/u&amp;gt;.&#039;&#039;&#039; It will make you between 1000 and 2000 dollars a day with a minimal time and money investment.   &lt;br /&gt;
&lt;br /&gt;
The best candidates for this job are currently either Rebecca or Aria. Both of them start in the sweet spot where they can reliably win most fights without any additional training. If you wish to have both in your household, find someone else to put in the arena, but always have an active Gladiatrix.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that &#039;&#039;&#039;&amp;lt;u&amp;gt;YOUR GIRLS DON&#039;T NEED TO BE COMBAT MONSTERS&amp;lt;/u&amp;gt;&#039;&#039;&#039;. The Arena pays depending on how likely your slave is to defeat her opponent. If she is too good, the prize money goes down.   &lt;br /&gt;
&lt;br /&gt;
At the same time, don&#039;t chase extremely high prizes. It&#039;s just an indication that your girl is extremely likely to lose, so these fights should be avoided. Look for fights in the $1000 to $2000 range instead.   &lt;br /&gt;
&lt;br /&gt;
Do remember, that the prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind that you can increase the prize money by making your girl fight with her bare fists. &lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
Easily the most lucrative non-combat activity. You can make between $3000 and $4000 every day with minimal effort and no investment. However it&#039;s frustratingly reliant on RNG, even with an unusually high gambling skill. Meaning you are either forced to do some heavy save-scumming, or accept that you&#039;ll be leaving money on the table.   &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
The most lucrative activity in terms of how much money you can make in one go. A good slave can fetch $10000 even with minimal training. A highly trained, beautiful slave can be solved for $30000 or more. The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2207</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2207"/>
		<updated>2023-04-23T06:20:07Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* The basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, that your character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make it as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. Slaves can be taught combat, but none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
The most important aspect to understand here is this: &#039;&#039;&#039;MERCENARIES&#039;&#039;&#039; &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment.&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
When it comes to mercenaries, there aren&#039;t any hidden gems. What you see is what you get. If it&#039;s good, it&#039;s not cheap. If it&#039;s cheap, it&#039;s not good.  &lt;br /&gt;
&lt;br /&gt;
My general advice here is that you first put together an inexpensive team then progressively replace them with better fighters until your entire party is made up of elite mercenaries.   &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
== Making Money with Combat ==&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you already know the basic premise here. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE KEY HERE IS TO NOT SELL IN THE REDHEAVEN MARKET.&#039;&#039;&#039; Every few days, once you&#039;ve accumulated some loot, take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold there.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
&lt;br /&gt;
The Arena prints money and it&#039;s the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU ALWAYS WANT TO HAVE A SLAVE ASSGINED THERE AS A GLADIATRIX.&#039;&#039;&#039; It will make you between 1000 and 2000 dollars a day with a minimal time and money investment.   &lt;br /&gt;
&lt;br /&gt;
The best candidates for this job are currently either Rebecca or Aria. Both of them start in the sweet spot where they can reliably win most fights without any additional training. If you wish to have both in your household, find someone else to put in the arena, but always have an active Gladiatrix.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that &#039;&#039;&#039;YOUR GIRLS DON&#039;T NEED TO BE COMBAT MONSTERS&#039;&#039;&#039;. The Arena pays depending on how likely your slave is to defeat her opponent. If your she is too good, the prize money goes down.   &lt;br /&gt;
&lt;br /&gt;
At the same time, don&#039;t chase extremely high prizes. It&#039;s just an indication that your girl is extremely likely to lose, so these fights should be avoided. Look for fights in the $1000 to $2000 range instead.   &lt;br /&gt;
&lt;br /&gt;
Do remember, that the prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind that you can increase the prize money by making your girl fight with her bare fists. &lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
Easily the most lucrative non-combat activity. You can make between $3000 and $4000 every day with minimal effort and no investment. However it&#039;s frustratingly reliant on RNG, even with an unusually high gambling skill. Meaning you are either forced to heavily save-scum, or accept that you&#039;ll be leaving money on the table.   &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
The most lucrative activity in terms of how much money you can make in one go. A good slave can fetch $10000 even with minimal training. A highly trained, beautiful slave can be solved for $30000 or more. The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2206</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2206"/>
		<updated>2023-04-23T04:07:42Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all-rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebecca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
&lt;br /&gt;
== The recommended build: ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
- As of version 0.8.1.4, choosing &amp;quot;I&#039;ve been a troublemaker&amp;quot; is suggested due to the substantial increase in &#039;&#039;&#039;Gambling&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; As of version 0.8.1.4, &#039;&#039;&#039;Gambling&#039;&#039;&#039; has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Cum load===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Civilians&amp;diff=2205</id>
		<title>Civilians</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Civilians&amp;diff=2205"/>
		<updated>2023-04-23T03:55:16Z</updated>

		<summary type="html">&lt;p&gt;Serpens: Created page with &amp;quot;Not every individual you come into contact with will be useful in combat. Even in a savage and untamed world, society demands other skills from people in order to be able to survive. These roles are filed by civilians, Issids (hired servants) who find themselves under your patronage or employment in non-combat roles.   Like mercenaries, they can be hired for an upfront&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039; contract fee, and require you to pay a daily fee for each day you keep them under your patronage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not every individual you come into contact with will be useful in combat. Even in a savage and untamed world, society demands other skills from people in order to be able to survive. These roles are filed by civilians, Issids (hired servants) who find themselves under your patronage or employment in non-combat roles. &lt;br /&gt;
&lt;br /&gt;
Like mercenaries, they can be hired for an upfront&#039;&#039;&#039;,&#039;&#039;&#039; contract fee, and require you to pay a daily fee for each day you keep them under your patronage. When you do, they join your household, where they will be available for assignment. They&#039;re generally cheaper than mercenaries but otherwise behave exactly the same, and can be interacted with and dismissed at your leisure. &lt;br /&gt;
&lt;br /&gt;
There are currently five different roles that they can be assigned to:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Whore&#039;&#039;&#039;: Produces money. A character can only be given this assignment if female &#039;&#039;&#039;AND&#039;&#039;&#039; has high corruption.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Accountant&#039;&#039;&#039;: Also produces money, but by increasing yield from business investments, and so it is dependent on those investments. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Scavenger&#039;&#039;&#039;: Produces a few units of merchandise every day. Despite the nature of Raana, this assignment isn&#039;t dangerous. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Janitor&#039;&#039;&#039;: Produces influence.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Student&#039;&#039;&#039;: Doesn&#039;t produce anything, in fact it costs money, but increases intelligence and education for the character, making him/her more effective in the future.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible, of course, to assign them to guard duty, but this is considered a combat role and thus, they&#039;re not effective at it. &lt;br /&gt;
&lt;br /&gt;
Also keep in mind that the list is always expanding, and more household roles for Issids are planned in the future. &lt;br /&gt;
&lt;br /&gt;
== Available Civilians ==&lt;br /&gt;
[[File:Armand.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Armand ===&lt;br /&gt;
A cigar-loving, well-educated gentleman. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Bank of Ikaanos (Crystal Heights)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1000.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $35/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Accountant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 65.&lt;br /&gt;
&lt;br /&gt;
- Education: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Number Cruncher&#039;&#039;&#039;: increases revenue from investments (when assigned as an accountant). &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Pussy Trader&#039;&#039;&#039;: If Corruption is +25, he joins your slave trading business. Higher profit from selling slaves at auctions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Interestingly, he has more health than most mercenaries. &lt;br /&gt;
&lt;br /&gt;
[[File:Adrienne.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Adrienne ===&lt;br /&gt;
A cute upper-class girl without much skill but a lot of potential. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Preacher&#039;s Pond.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $5/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 50.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 30.&lt;br /&gt;
&lt;br /&gt;
- Education: 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Feeble&#039;&#039;&#039;: increases revenue from investments (when assigned as an accountant). &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Michelle&#039;s Friend&#039;&#039;&#039;: increases revenue from investments (when assigned as an accountant). &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Good Student&#039;&#039;&#039;: Education and Intelligence raise rapidly if assigned as a student.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is initially underage, so all sexual interaction must wait until she is 18. &lt;br /&gt;
&lt;br /&gt;
[[File:Laika.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Laika ===&lt;br /&gt;
A fearless tribal girl. Loden&#039;s older sister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25,&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay her salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Loden).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- She is a child, so no sexual interaction is possible, despite her being female.&lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her brother).&lt;br /&gt;
&lt;br /&gt;
- Keeping her as a student instead is better in the long-term as she&#039;ll have a long time to hone her skills, greatly surpassing Armand.&lt;br /&gt;
&lt;br /&gt;
[[File:Loden.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Loden ===&lt;br /&gt;
A uncertain tribal boy with a big heart. Laika&#039;s younger brother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Temple of Yidhra (Kasey&#039;s Park)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $0 (FREE).&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $2/Day.&lt;br /&gt;
&lt;br /&gt;
- Role: Scavenger/Student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: 40.&lt;br /&gt;
&lt;br /&gt;
- Education: 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Small chance to find stimpacks and circuit boards (if assigned as a scavenger together with Laika).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Best scavenger in the game (if assigned together with her sister).&lt;br /&gt;
&lt;br /&gt;
- Keeping him as a student instead is better in the long-term as he&#039;ll have a long time to hone his skills, greatly surpassing Armand.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Loden.png&amp;diff=2204</id>
		<title>File:Loden.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Loden.png&amp;diff=2204"/>
		<updated>2023-04-23T03:25:11Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Loden&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Laika.png&amp;diff=2203</id>
		<title>File:Laika.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Laika.png&amp;diff=2203"/>
		<updated>2023-04-23T03:16:14Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laika&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Adrienne.png&amp;diff=2202</id>
		<title>File:Adrienne.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Adrienne.png&amp;diff=2202"/>
		<updated>2023-04-23T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;adrienne&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Armand.png&amp;diff=2201</id>
		<title>File:Armand.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Armand.png&amp;diff=2201"/>
		<updated>2023-04-23T03:04:42Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armand&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2200</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2200"/>
		<updated>2023-04-23T02:17:28Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 45.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Likely to be the first mercenary hired by the first player.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity.  &lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term hire option. Investing in him will make him more expensive. &lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low Tier. &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, better than the elite mercenaries, but only when using rifles. &lt;br /&gt;
&lt;br /&gt;
- Not a good long term option. Will get knock down pretty much always once you start fighting rifle-armed enemies.  &lt;br /&gt;
  &lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier. &lt;br /&gt;
&lt;br /&gt;
- Lowest starting skill of any mercenary in the game. &lt;br /&gt;
&lt;br /&gt;
- Provides his own ammunition despite his cheap price. &lt;br /&gt;
&lt;br /&gt;
- He can become as skilled as the elites for a fraction of the price, but requires a lot of investment to get there.&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough and fearless woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 25.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Decent starting gear and skill.&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crystal Hills.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana.&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- Good skill, but melee focused. &lt;br /&gt;
&lt;br /&gt;
- Her low strength will hurt her damage output.  &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. &lt;br /&gt;
[[File:AikoNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $40/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75.&lt;br /&gt;
&lt;br /&gt;
- Strength: 35.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Shotgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- An average performer, with neither great bonuses not significant drawbacks. &lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. &lt;br /&gt;
[[File:DexterNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
- The revolver he carries hits harder than you&#039;d expect, but works better up close. &lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 65.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid Tier.&lt;br /&gt;
&lt;br /&gt;
- High Skill.&lt;br /&gt;
&lt;br /&gt;
- Has the most expensive contract fee but an extremely low upkeep, making him a great long term hire.&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Hamah Bay.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
- Relatively inexpensive for an elite warrior. &lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.&lt;br /&gt;
[[File:FelixNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park.&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 85.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 75.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun.&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly-renowned, heavily-scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills).&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500.&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $390/ Day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150.&lt;br /&gt;
&lt;br /&gt;
- Strength: 85.&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95.&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun. &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword.&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Tier.&lt;br /&gt;
&lt;br /&gt;
- Most expensive mercenary in the game.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2193</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2193"/>
		<updated>2023-04-10T18:18:26Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Not available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 45&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, higher than even the elite warriors, but can only really use rifles. &lt;br /&gt;
&lt;br /&gt;
- Most fragile fighter in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Cheapest mercenary that still provides his own ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough and fearless woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 25&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Good melee skill but very low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary, but melee focused.&lt;br /&gt;
&lt;br /&gt;
- Great melee skill but low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The most expensive mercenary to hire, but upkeep is one of the cheapest, making for a great long term hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly renowned, heavily scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $390/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 85&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.  &lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
These mercenaries are currently only available in the alpha version of the game, but will be returning soon. Information may be incomplete, outdated, or subject to change. &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. &lt;br /&gt;
[[File:AikoNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $40/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Shotgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- mid cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. &lt;br /&gt;
[[File:DexterNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.&lt;br /&gt;
[[File:FelixNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 85&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P .&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:FelixNew.png&amp;diff=2192</id>
		<title>File:FelixNew.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:FelixNew.png&amp;diff=2192"/>
		<updated>2023-04-10T17:26:02Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Felix&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:AikoNew.png&amp;diff=2191</id>
		<title>File:AikoNew.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:AikoNew.png&amp;diff=2191"/>
		<updated>2023-04-10T17:24:50Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aiko&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:DexterNew.png&amp;diff=2190</id>
		<title>File:DexterNew.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:DexterNew.png&amp;diff=2190"/>
		<updated>2023-04-10T17:24:15Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dexter&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2187</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2187"/>
		<updated>2023-04-07T01:34:59Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Not available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 45&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, higher than even the elite warriors, but can only really use rifles. &lt;br /&gt;
&lt;br /&gt;
- Most fragile fighter in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Cheapest mercenary that still provides his own ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough, fearless, skilled woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 25&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Good melee skill but very low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary, but melee focused.&lt;br /&gt;
&lt;br /&gt;
- Great melee skill but low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The most expensive mercenary to hire, but upkeep is one of the cheapest, making for a great long term hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly renowned, heavily scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $350/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 85&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.  &lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
These mercenaries are currently unavailable, but will be returning to the game soon. Information may be incomplete, outdated, or subject to change. &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. [[File:Aiko.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $120&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $60/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 50&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: 12 Gauge Shotgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. [[File:Dexter.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 60&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.[[File:Felix.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $290/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 80&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P .&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2186</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2186"/>
		<updated>2023-04-07T01:31:22Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 45&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, higher than even the elite warriors, but can only really use rifles. &lt;br /&gt;
&lt;br /&gt;
- Most fragile fighter in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Cheapest mercenary that still provides his own ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough, fearless, skilled woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 25&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Good melee skill but very low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary, but melee focused.&lt;br /&gt;
&lt;br /&gt;
- Great melee skill but low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The most expensive mercenary to hire, but upkeep is one of the cheapest, making for a great long term hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly renowned, heavily scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $350/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 85&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.  &lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
These mercenaries are currently unavailable, but will be returning to the game soon. Information may be incomplete, obsolete, or subject to change. &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. [[File:Aiko.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $120&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $60/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 50&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: 12 Gauge Shotgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. [[File:Dexter.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 60&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.[[File:Felix.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $290/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 80&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P .&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2185</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2185"/>
		<updated>2023-04-07T01:29:37Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 45&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity. &lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty.&#039;&#039;&#039;Comments:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, higher than even the elite warriors, but can only really use rifles. &lt;br /&gt;
&lt;br /&gt;
- Most fragile fighter in the game.  &lt;br /&gt;
&lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Cheapest mercenary that still provides his own ammunition.&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough, fearless, skilled woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 25&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Good melee skill but very low strength.&lt;br /&gt;
&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary, but melee focused.&lt;br /&gt;
&lt;br /&gt;
- Great melee skill but low strength.&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The most expensive mercenary to hire, but upkeep is one of the cheapest, making for a great long term hire.&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly renowned, heavily scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $350/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 85&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit.  &lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
These mercenaries are currently unavailable, but will be returning to the game soon. Information may be incomplete, obsolete, or subject to change. &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. [[File:Aiko.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $120&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $60/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 50&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: 12 Gauge Shotgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. [[File:Dexter.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 60&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.[[File:Felix.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $290/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 80&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P .&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2184</id>
		<title>NPCs (0823)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=NPCs_(0823)&amp;diff=2184"/>
		<updated>2023-04-07T01:27:28Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a dangerous one, and as such, rough individuals who can put a weapon to good use are in high demand. Such individuals are mercenaries, professionals who make a living renting their skill and bravery to the highest bidder. Every character you find in the game is capable of picking up a weapon and using it, but mercenaries are the ones who are proficient at it.    &lt;br /&gt;
&lt;br /&gt;
Hiring a mercenary results in them joining your household, where they will be available for assignment. They can be added to your combat party at you discretion or assigned to other duties if you prefer, though they&#039;re generally more useful in a combat role (either in your party or in guard duty).&lt;br /&gt;
&lt;br /&gt;
Besides their combat proficiency, mercenaries otherwise behave exactly like any other hireling:&lt;br /&gt;
&lt;br /&gt;
-  To hire one, you must pay an &#039;&#039;&#039;upfront, one-time&#039;&#039;&#039; payment for the contract. Additionally, a daily fee (&#039;&#039;&#039;upkeep&#039;&#039;&#039;) is required for each day you keep them under your employment. Failure to pay the fee will not cause the mercenary to abandon you, but will damage your influence. &lt;br /&gt;
&lt;br /&gt;
- They may be dismissed from your household. If you do so they will be available for hire again where you originally found them, but all money paid is non-refundable.&lt;br /&gt;
&lt;br /&gt;
- They can be interacted with, which may lead to a quest and some reward.&lt;br /&gt;
&lt;br /&gt;
- Both their gear and skill can be upgraded, but keep in mind that some might ask a better salary if you do. &lt;br /&gt;
&lt;br /&gt;
- They cannot die. Depleting their health will only put them out of combat. &lt;br /&gt;
&lt;br /&gt;
== Available Mercenaries ==&lt;br /&gt;
&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
An old friend of yours with a trouble past, as evidenced by his chest tattoo.&lt;br /&gt;
[[File:Casual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $50&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $18/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 45&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 55&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Corrupted&#039;&#039;&#039;: Having a Floor Crawler will reduce his salary by 50%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Embezzler&#039;&#039;&#039;:  Assigning him as an Accountant will result in him stealing money from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Comes with a couple unique quests and a unique business opportunity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Peasant===&lt;br /&gt;
A simple grunt, looking for some adventure and extra money. &lt;br /&gt;
[[File:PeasantCasual.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redhaven Market&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $22/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 65&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Confident&#039;&#039;&#039;: Demands a better salary if his skills increase. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Simple-minded&#039;&#039;&#039;: Not suitable to be assigned to the academy.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Tough times&#039;&#039;&#039;: +5 hit chance and damage during famines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
===Rifle Savant===&lt;br /&gt;
A kind, but deeply mentally challenged man, who nonetheless possesses an extraordinary level of skill with a rifle. &lt;br /&gt;
[[File:RifleSavant.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $150&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $6/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 25&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 100&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Bonds of Trust&#039;&#039;&#039;: No penalty from not being able to pay his salary. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Innocent&#039;&#039;&#039;: Corruption rises slowly. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Kind-Hearted&#039;&#039;&#039;: Happiness and kindness rises quickly and easily.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Mentally-challenged&#039;&#039;&#039;: Not suitable to be assigned to the academy, and schools will charge more to accommodate his special needs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Weapon Focus&#039;&#039;&#039;: Favors a specific weapon (rifle). Any other weapon receives a severe (-50) penalty. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extremely high skill, higher than even the elite warriors, but can only really use rifles. &lt;br /&gt;
&lt;br /&gt;
- Most fragile fighter in the game. &lt;br /&gt;
&lt;br /&gt;
===Bud Walton===&lt;br /&gt;
A bit of a lovable idiot, but also a good and loyal friend with more confidence than the city can hold.&lt;br /&gt;
[[File:BudWalton.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Redheaven&#039;s Weapons store&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 50&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Pistol&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Attention Whore&#039;&#039;&#039;: Requires constant attention from the player. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Cheapest mercenary that still provides his own ammunition.&lt;br /&gt;
&lt;br /&gt;
===Loren===&lt;br /&gt;
A tough, fearless, skilled woman with a great sense of humor. &lt;br /&gt;
[[File:Loren.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Sloppy Moe&#039;s Tavern (Marston Avenue)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $100&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $25 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 25&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 60&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Low cost/mid skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Good melee skill but very low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enya===&lt;br /&gt;
A former gladiatrix, equally flirty and deadly. &lt;br /&gt;
&lt;br /&gt;
[[File:Enya.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $600&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $45 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 75&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 40&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: None&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Power Katana&lt;br /&gt;
&lt;br /&gt;
- Armor: Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary, but melee focused.&lt;br /&gt;
&lt;br /&gt;
- Great melee skill but low strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mr. Doyle===&lt;br /&gt;
A tough veteran of 100 battles. Always has a great story to tell. &lt;br /&gt;
&lt;br /&gt;
[[File:MrDoyle.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Crow&#039;s Nest&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2900&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $19 / Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 65&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Senior&#039;&#039;&#039;: Receives a penalty of -3 to Strength and Dexterity each year. Completely disappears from the game after 5 years. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The most expensive mercenary to hire, but upkeep is one of the cheapest, making for a great long term hire.&lt;br /&gt;
&lt;br /&gt;
===Space Marine===&lt;br /&gt;
Fearless elite warrior. Formerly part of the Spheremasters&#039; forces. &lt;br /&gt;
[[File:JackSpartan.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1200&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $230/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 90&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Jungle Warfare&#039;&#039;&#039;: +5 To combat rolls when not in urban environments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
===Black Guard ===&lt;br /&gt;
Troubled, mysterious elite warrior. Formerly part of the Spheremaster&#039;s Special Operations forces.&lt;br /&gt;
[[File:BalckGuard.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Warrior Hall (Watery Eyes)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $330/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 75&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Trainer&#039;&#039;&#039;: Training sessions can increase your own attributes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ayden===&lt;br /&gt;
A highly renowned, heavily scarred, battle-hardened hero, wearing enough high tech gear to intimidate even the most crazed raider.&lt;br /&gt;
[[File:AydenNew.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Virax Springs (Crystal Hills)&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $2500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $350/ Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 85&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 95&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Coilgun &lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Duraplate Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Stuff!&#039;&#039;&#039;: Can&#039;t change his equipment&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Raised As A Soldier&#039;&#039;&#039;: Not suitable for any non-combat assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Deals double damage on the first hit. &lt;br /&gt;
&lt;br /&gt;
== Not available==&lt;br /&gt;
These mercenaries are currently unavailable, but will be returning to the game soon. Information may be incomplete, obsolete, or subject to change. &lt;br /&gt;
&lt;br /&gt;
===Aiko ===&lt;br /&gt;
Feeble looking woman who nonetheless packs a few surprises. [[File:Aiko.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $120&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $60/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 50&lt;br /&gt;
&lt;br /&gt;
- Strength: 35&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 70&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: 12 Gauge Shotgun&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Sword&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Female&#039;&#039;&#039;: Can be interacted with sexually, as well as assigned as a whore if her corruption becomes high enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Low cost/low skill mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dexter Colt===&lt;br /&gt;
A weary-looking private detective. [[File:Dexter.png|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Marston Avenue&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $700&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $75/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 100&lt;br /&gt;
&lt;br /&gt;
- Strength: 60&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Revolver&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Heavy Leather Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Don&#039;t Touch My Gun!&#039;&#039;&#039;: Can&#039;t change his ranged weapon (melee weapon not affected).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Crack Shot&#039;&#039;&#039;: 25% chance to score a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P.&lt;br /&gt;
&lt;br /&gt;
- Mid cost/high skill mercenary.&lt;br /&gt;
&lt;br /&gt;
- Low price for a mercenary who provides his own ammunition, but weapon cannot be changed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Felix Donnerschlag ===&lt;br /&gt;
A veteran of the Border Wars and hero of his people. Also known for being a bit of a diva.[[File:Felix.jpg|right]]&lt;br /&gt;
&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Location: Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
- Contract Fee: $1500&lt;br /&gt;
&lt;br /&gt;
- Upkeep: $290/Day&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Health: 150&lt;br /&gt;
&lt;br /&gt;
- Strength: 80&lt;br /&gt;
&lt;br /&gt;
- Ranged Skill: 80&lt;br /&gt;
&lt;br /&gt;
- Melee Skill: 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranged Weapon: Assault Rifle&lt;br /&gt;
&lt;br /&gt;
- Melee Weapon: Combat Knife&lt;br /&gt;
&lt;br /&gt;
- Armor: Combat Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Ammo Pack&#039;&#039;&#039;: Provides his own ammo. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;High Demands&#039;&#039;&#039;: -100 daily influence if you can&#039;t pay his salary.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Hero Status&#039;&#039;&#039;: +3 daily influence while this character is under your employment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comments:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- W.I.P .&lt;br /&gt;
&lt;br /&gt;
- High Cost/High skill mercenary.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:AydenNew.png&amp;diff=2183</id>
		<title>File:AydenNew.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:AydenNew.png&amp;diff=2183"/>
		<updated>2023-04-07T01:26:35Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ayden&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:BalckGuard.png&amp;diff=2182</id>
		<title>File:BalckGuard.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:BalckGuard.png&amp;diff=2182"/>
		<updated>2023-04-07T01:25:51Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BlackGuard&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:JackSpartan.png&amp;diff=2181</id>
		<title>File:JackSpartan.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:JackSpartan.png&amp;diff=2181"/>
		<updated>2023-04-07T01:25:16Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JackSpartan&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:MrDoyle.png&amp;diff=2180</id>
		<title>File:MrDoyle.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:MrDoyle.png&amp;diff=2180"/>
		<updated>2023-04-07T01:24:35Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MrDoyle&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Enya.png&amp;diff=2179</id>
		<title>File:Enya.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Enya.png&amp;diff=2179"/>
		<updated>2023-04-07T01:23:45Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enya&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Loren.png&amp;diff=2178</id>
		<title>File:Loren.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Loren.png&amp;diff=2178"/>
		<updated>2023-04-07T01:23:04Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Loren&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:BudWalton.png&amp;diff=2177</id>
		<title>File:BudWalton.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:BudWalton.png&amp;diff=2177"/>
		<updated>2023-04-07T01:22:06Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bud Walton&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:RifleSavant.png&amp;diff=2176</id>
		<title>File:RifleSavant.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:RifleSavant.png&amp;diff=2176"/>
		<updated>2023-04-07T01:21:15Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rifle Savant&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:PeasantCasual.png&amp;diff=2175</id>
		<title>File:PeasantCasual.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:PeasantCasual.png&amp;diff=2175"/>
		<updated>2023-04-07T01:20:34Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Peasant&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=File:Casual.png&amp;diff=2174</id>
		<title>File:Casual.png</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=File:Casual.png&amp;diff=2174"/>
		<updated>2023-04-07T01:19:41Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ansel&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2173</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2173"/>
		<updated>2023-04-06T22:43:22Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* So with that knowledge, here is the recommended build: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Another mechanic you need to be aware of is how these two are utilized. Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
&lt;br /&gt;
== The recommended build: ==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
- As of version 0.8.1.4, choosing &amp;quot;I&#039;ve been a troublemaker&amp;quot; is suggested due to the substantial increase in &#039;&#039;&#039;Gambling&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; As of version 0.8.1.4, &#039;&#039;&#039;Gambling&#039;&#039;&#039; has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Abnormal===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2172</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2172"/>
		<updated>2023-04-06T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Another mechanic you need to be aware of is how these two are utilized. Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;So with that knowledge, here is the recommended build:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
- As of version 0.8.1.4, choosing &amp;quot;I&#039;ve been a troublemaker&amp;quot; is suggested due to the substantial increase in &#039;&#039;&#039;Gambling&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; As of version 0.8.1.4, &#039;&#039;&#039;Gambling&#039;&#039;&#039; has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Abnormal===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2171</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2171"/>
		<updated>2023-04-06T22:40:53Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Another mechanic you need to be aware of is how these two are utilized. Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
So with that knowledge, here is the recommended build:&lt;br /&gt;
&lt;br /&gt;
So with that knowledge, here is the recommended build:&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
- As of version 0.8.1.4, choosing &amp;quot;I&#039;ve been a troublemaker&amp;quot; is suggested due to the substantial increase in &#039;&#039;&#039;Gambling&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; As of version 0.8.1.4, &#039;&#039;&#039;Gambling&#039;&#039;&#039; has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Abnormal===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2170</id>
		<title>Beginners Guide. Part III. Gameplay.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2170"/>
		<updated>2023-04-06T22:39:52Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Upgrading your Home: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Third and final part of the guide. This time around we will deal with general aspects of gameplay that you will find useful to navigate throguh the entirety of the game, particularly the early game.  &lt;br /&gt;
&lt;br /&gt;
=== Opening moves ===&lt;br /&gt;
- First things first, hire mercs. Like we talked about in the previous part, combat will be our way to riches, specially early on.&lt;br /&gt;
&lt;br /&gt;
- Upgrade your bedroom. This can be done right away or after doing the first quest for the Kymanto Guild, but should be done on the first day since stamina is absolutely essential. &lt;br /&gt;
&lt;br /&gt;
- Travel to Hamilton SQ and start the Kymanto Questline, if you haven&#039;t already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it&#039;s 70 or more, get some BDSM books instead. Weapons and armor aren&#039;t that important right now. &lt;br /&gt;
&lt;br /&gt;
- Acquire a slave. More on this on the next section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Your First Slave ===&lt;br /&gt;
A slave is a useful tool around the house, a way for you to satiate your lust so you don&#039;t have to waste your money on whores, and an opportunity to test your slave trainer skills. There are currently three great choices for your first slave:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juno the Wild:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juno Rowena can be acquired right away for free and is decently obedient. Her main problem is that she is currently not that good for anything, with her main focus being survival, which is still somewhat underdeveloped. Her quest, though technically complete, has no effect yet because the area that it&#039;s associated with (New Eden) is not currently present on the map. This can also be seen as an opportunity to mold her into whatever you want and she can become a decent income earner, as well as being relatively easy to train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amelia Stark has to be bought from the market but it&#039;s otherwise the easiest to train in the entire game. In fact, already quite submissive from the start, there&#039;s barely any obedience training needed at all and it&#039;s mostly about teaching her a skill, which she needs because despite having worked 15 years as a maid, she isn&#039;t actually that good at it. She does often get either the perfectionist or workaholic trait or both, making her a great candidate for either Head maid or pantry girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michelle the lost beauty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Michelle Wolfe is acquired through a quest which involves a fight, but it&#039;s nothing you shouldn&#039;t be able to handle. Like Juno, she is acquired for free and is decently obedient. &lt;br /&gt;
&lt;br /&gt;
Do note that her quest involves an opportunity to sell her right away for $8000. Tempting as this might be, this isn&#039;t recommended. If you&#039;re willing to part with her, you can get triple that with a little training, due to her age and beauty, and if not, she can be developed into a decent income earner either through academic work, singing, or prostitution.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Upgrading your Home: ===&lt;br /&gt;
Upgrading your home is something you need to start with right away, because the deplorable conditions of your house will negatively affect every interaction with your slaves as well as your reputation. &lt;br /&gt;
&lt;br /&gt;
Your main priority ought to be the bedroom, since the stamina penalty is the most significant, then fix the bathroom, kitchen and living room in whichever order you want. After that you can decided whether to move to the garden, which is cheaper, important though not essential, and takes less time to upgrade than the rooms proper, or keep upgrading your house for the increase in reputation and happiness.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; upgrade the computer, as it currently has no effect on anything, so it&#039;s just a waste of money. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Time (and Stamina) Management: ==&lt;br /&gt;
The game doesn&#039;t currently grant more stamina for more sleep. Instead, stamina is granted at a fixed amount each day. What that means is you should be stretching your days as much as possible, ideally ending them at 7:50 am. &lt;br /&gt;
&lt;br /&gt;
Do note, however, that some activities can only be done during certain hours. For example academy courses, home management and slave training can only be done during the day, so you should prioritize these over combat or reading books, which can be done at any point. &lt;br /&gt;
&lt;br /&gt;
The easiest way to recover stamina during the day is to keep at least one slave at home assigned to heal the master. If your stamina is going low, go into your house (or leave and reenter if you were already there) and she&#039;ll heal you, recovering some stamina. It&#039;s also possible to take a bath in Crystal Hills or watch the lake at the barrow, but only do so if you&#039;re close to the location, otherwise it&#039;s not worth it. &lt;br /&gt;
&lt;br /&gt;
Try to move as little as you possibly can to avoid wasting time and stamina. Instead, do as much as you can in the location you&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: There&#039;s a fast travel option in the lower left part of your screen (the button that looks like a sphere), use it to move around more efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Make sure you have at least one girl who will give you a morning blowjob, but don&#039;t actually make her do it. You can go to sleep past 7:00 am, then have her wake you up  and time will roll back to 7:00 on that same day, essentially travelling back in time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mercenary Management ==&lt;br /&gt;
There are 3 kinds of mercenaries:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Tier&#039;&#039;&#039; Mercenaries have low skill, start with bad to mediocre gear and &amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; provide their own ammo, taking your own instead. They should &#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; be given anything better than a rifle, as they will most likely miss and waste your money. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid-Tier&#039;&#039;&#039; Mercenaries have solid skill, start with decent gear but still don&#039;t provide their own ammo. They should &#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; be given anything better than an assault rifle, because even if they reliably hit, your wallet will suffer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-Tier&#039;&#039;&#039; Mercenaries have excellent skills, start with great gear and do provide their own ammo, so not only you don&#039;t have to worry about them using high quality weapons, you should provide them with better equipment if possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While better mercenaries require higher upkeep, don&#039;t worry. They save you a lot of money on ammo and stims and allow you to take on harder (and more lucrative) fights. &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that mercenaries &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low Tier:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Ansel Motte&#039;&#039;&#039; is currently, and likely will remain, the worst mercenary in the game. He is worth adding to your party only because the extra body will help distribute the damage and because he has a couple quests that can bring some profit your way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- The Peasant&#039;&#039;&#039; has similar, though slightly better stats. No unique bonuses so far, however, except for an effectively worthless small bonus during famines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &#039;&#039;&#039;The Rifle Savant&#039;&#039;&#039; brings to the table a freakishly high skill level (better than some of the top tier mercs) and a face that would fit right in at a Habsburg Family gathering. The fact that he can be knocked out of combat by a slight breeze and that he is only good with a rifle and nothing else, however, means he is not a good long term addition to the team. &lt;br /&gt;
&lt;br /&gt;
Both Ansel and the Peasant are found in RedHaven Market and can be hired as soon as you walk out the door. The Rifle Savant, meanwhile, is found in Marston Avenue. Hire these guys early on to put together a combat team and start making money. Don&#039;t waste a single dollar improving their gear though, because they&#039;re not worth keeping around for long. After the first 4 days or so, feel free to dismiss them or assign them as either guards or scavengers if you really want to keep them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid Tier:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Bud Walton,&#039;&#039;&#039; located in the Weapon store in RedHaven, is the one non-elite merc that will actually provide his ammo, which is no small feature and pretty much the one thing that puts him in this category. Otherwise, he is a fairly mediocre fighter and an absolute pain to manage as he requires constant attention or will feel neglected. His low skill means that he won&#039;t be able to reliably hit with anything better than a rifle, his starting gear is pretty bad and his health is substandard.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re willing to put up with his constant need for attention and invest in his skill and gear, he does make for a great and relatively cheap (salary wise) hire. Personally, considering the time and money investment and what you get from elite mercs, I just don&#039;t think it&#039;s worth the squeeze.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Loren&#039;&#039;&#039;, located in Moe&#039;s Tavern (Marston Avenue), is a solid fighter and packs a lot of skill for her small price. While not a good long term prospect, she is largely superior to both Ansel and the Peasant and the second cheapest merc in the game, making her a great addition to your combat party in the early to mid game.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Enya&#039;&#039;&#039; is a one of the most skillful warriors you can find in the game. Sadly, all that skill went to melee fighting, meaning it&#039;s next to useless.  &lt;br /&gt;
&lt;br /&gt;
Unlocked only once you have access to Crystal Hills (she can be found next to the arena as long as the weather is pleasant), and with a a relatively high salary for what she brings to the table, she really isn&#039;t a good addition to your party for the time being. Update 0.8.3 might change that and she&#039;s still a cool character to have.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Mr. Doyle&#039;&#039;&#039; (in Crow&#039;s end) is arguably the best Mid Tier merc, featuring top tier skill and very high health. He&#039;s expensive to hire but adds little to your daily expenses, making him an excellent for the long term. He is also the only one in this list that can reliably hit with an Assault Rifle right off the bat. He does disappear from the game after 5 years, but realistically, you are not going to play for that long.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Both Loren and Enya can be interacted with sexually, as long as they like you. And you can also employ them as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don&#039;t even make enough to cover their salary.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;High Tier:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;- the Space Marine&#039;&#039;&#039; is found in Hamah Bay, during the day (older fans might look for him in the tavern, he no longer appears there). He comes equipped with an assault rifle and a standard set of combat armor. While good, the assault rifle should be replaced with either a coilgun or (ideally) a plasma rifle. The armor can be upgraded if you want but it&#039;s not necessary.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- the Black Guard&#039;&#039;&#039; can be hired in the Warrior Hall in Watery Eyes. Before he does appear you need to spend a night or two socializing at the Tavern to hear the rumor. While his equipment can also be upgraded, he already comes with the best gear available, so the only real upgrade is to provide him with a plasma rifles, which you should do.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Ayden&#039;&#039;&#039; is unlocked once you have access to Crystal Hills. He can be found in the bathhouse and is currently the most expensive mercenary (but arguably the best). His equipment cannot be modified, but he compensates it by wielding a supercharged gun that deals double damage on the first shot.  &lt;br /&gt;
&lt;br /&gt;
A team with these three mercs makes even the toughest fights trivial, but it does require fighting regularly to make it profitable.   &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Your Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Management ===&lt;br /&gt;
There are currently three slaves which I consider essential for every game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF (Again):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not you get her as your first slave, you should buy her. She is extremely docile and easy to train, so little time has to be spent on her, she will most certainly have a trait that will make her useful in your household, and her quest has one of the most interesting rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca the Street Thug:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rebecca Higgs may be a tough nut to crack but she is an absolute moneymaker. She will make you a fortune fighting as a Gladiatrix, and has not only a huge quest reward but grants a powerful bonus as well (no other slave does). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aria the Rebel Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aria Bianchi has to be bought as part of the main quest. She is the best fighter in the game, making her an even bigger gold mine than Rebecca, as long as you enroll her as a Gladiatrix, which you should. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other than these three, collect whichever one you like based on your personal tastes, though keep in mind not all of them might be equally useful. &#039;&#039;&#039;&amp;lt;u&amp;gt;DON&#039;T&amp;lt;/u&amp;gt;&#039;&#039;&#039; just buy several of them at the same time or shortly after one another. Take your time to break one before moving on to the next. You should find them a useful role in your household before bringing in a new girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is always more profitable, not to mention faster to homeschool your slaves. The Academy and Stables take far too long to make a difference. If a slave&#039;s skills can&#039;t be raised by homeschooling, it&#039;s best to just give her another role and just use a different slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While it may be cool, I generally advise to turn off the morning blowjob, because you want to have at least a moderate sexual craving before engaging in bondage, so can actually have sex with the girls during the session, and it doesn&#039;t become too long.&lt;br /&gt;
&lt;br /&gt;
=== Slave training ===&lt;br /&gt;
When it comes to slave training, Bondage is the best tool in your arsenal. This is why I&#039;ve insisted so much that you put points into bondage and that you raise it quickly. One good Bondage session can reduce between 5 to 10 willpower points and raise Corruption by the same amount, although you probably won&#039;t see such a strong effect in your first few sessions or if the girl is too strong willed.&lt;br /&gt;
&lt;br /&gt;
Training your slave for anything else (academics, housework, dancing, etc.) should ideally be done once she is well broken, because they tend to learn better when they&#039;re naked and harsh discipline is used on them, but with enough willpower, not only can she outright refuse to do this, but it might backfire.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While defiance may seem like a terrible thing, you actually want to inspire some defiance in an unbroken slave, because this will give you a justification for punishing her, which makes her more open to perverted acts. Just agreeing to be punished will lower her willpower, so you absolutely want to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Rather than continuously fucking your slave during bondage sessions, either stimulate her or whip her to get her to 8 or 9 arousal and then fuck her just enough for her to have an orgasm. Stop penetrating her and go back to arousing her until she reaches 8 or 9 again and go back to penetration. Repeat this process to maximize obedience and corruption gain from your sessions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If your slave refuses, or just don&#039;t reliably take off her clothes for lessons, get her naked in the inventory menu, which is easier to do, then do the lesson.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Increasing your skills ==&lt;br /&gt;
If your intelligence is below 70, read either science or academic books until it reaches that threshold. Once it does, switch to bondage and persuasion books, as well as take 2 courses: Daria&#039;s science and Mathematics (in the Academy) and the BDSM course given by Miss Devious (at Devious Tools). Do note that if you&#039;re playing as purely good, you don&#039;t get much from persuasion books, since they improve mostly Manipulation.&lt;br /&gt;
&lt;br /&gt;
Increasing skills through books should be done &#039;&#039;&#039;&amp;lt;u&amp;gt;AT NIGHT&amp;lt;/u&amp;gt;,&#039;&#039;&#039; preferably after midnight, although don&#039;t start so late that you can&#039;t fit two sessions (roughly 3 hours). It consumes very little stamina while taking several hours, and you need hours during the day to attend courses or train your slaves. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve gotten your bondage and persuasion skills to a decent level (70 - 80), it&#039;s fine to go back to scientific or academic books or move on to something else entirely. Do remember that science is vastly more important than academics, as it is necessary for crafting and hacking, while academics is only useful for teaching in the Academy. &lt;br /&gt;
&lt;br /&gt;
Increasing physical skills like combat or stamina is fine, once you&#039;ve gotten those two courses out of the way, but shouldn&#039;t be your priority. Physical training sessions need to be done during the day, and it&#039;s generally best to use that time to train slaves, but if you can find the time, by all means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: If you&#039;re wondering how high a skill needs to go before it&#039;s considered &amp;quot;high&amp;quot;, 70 is usually the magic number.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crystal Hills ==&lt;br /&gt;
To access Crystal Hills, 1500 influence is required. This isn&#039;t too difficult as long as you&#039;re eliminating raider gangs and fulfilling quest for the Kymanto Hall. You want to achieve this as soon as possible, since the Arena inside is one of the biggest sources of income, like we&#039;ve talked about. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Rather than always going for the toughest fight, you can try going for mid tier fights without using weapons.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; The prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Summarize ==&lt;br /&gt;
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you&#039;ll make more money and grow your character faster.&lt;br /&gt;
&lt;br /&gt;
Your slaves are assets and should always have something productive to do when they&#039;re not being trained. Don&#039;t waste too much money on them, they should be bringing you money or influence instead.&lt;br /&gt;
&lt;br /&gt;
Bondage is the absolute king of slave training, and should be prioritized as soon as your intelligence reaches 70.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2169</id>
		<title>Beginners Guide. Part III. Gameplay.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_III._Gameplay.&amp;diff=2169"/>
		<updated>2023-04-06T22:33:54Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Opening moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Third and final part of the guide. This time around we will deal with general aspects of gameplay that you will find useful to navigate throguh the entirety of the game, particularly the early game.  &lt;br /&gt;
&lt;br /&gt;
=== Opening moves ===&lt;br /&gt;
- First things first, hire mercs. Like we talked about in the previous part, combat will be our way to riches, specially early on.&lt;br /&gt;
&lt;br /&gt;
- Upgrade your bedroom. This can be done right away or after doing the first quest for the Kymanto Guild, but should be done on the first day since stamina is absolutely essential. &lt;br /&gt;
&lt;br /&gt;
- Travel to Hamilton SQ and start the Kymanto Questline, if you haven&#039;t already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it&#039;s 70 or more, get some BDSM books instead. Weapons and armor aren&#039;t that important right now. &lt;br /&gt;
&lt;br /&gt;
- Acquire a slave. More on this on the next section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Your First Slave ===&lt;br /&gt;
A slave is a useful tool around the house, a way for you to satiate your lust so you don&#039;t have to waste your money on whores, and an opportunity to test your slave trainer skills. There are currently three great choices for your first slave:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juno the Wild:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juno Rowena can be acquired right away for free and is decently obedient. Her main problem is that she is currently not that good for anything, with her main focus being survival, which is still somewhat underdeveloped. Her quest, though technically complete, has no effect yet because the area that it&#039;s associated with (New Eden) is not currently present on the map. This can also be seen as an opportunity to mold her into whatever you want and she can become a decent income earner, as well as being relatively easy to train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amelia Stark has to be bought from the market but it&#039;s otherwise the easiest to train in the entire game. In fact, already quite submissive from the start, there&#039;s barely any obedience training needed at all and it&#039;s mostly about teaching her a skill, which she needs because despite having worked 15 years as a maid, she isn&#039;t actually that good at it. She does often get either the perfectionist or workaholic trait or both, making her a great candidate for either Head maid or pantry girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michelle the lost beauty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Michelle Wolfe is acquired through a quest which involves a fight, but it&#039;s nothing you shouldn&#039;t be able to handle. Like Juno, she is acquired for free and is decently obedient. &lt;br /&gt;
&lt;br /&gt;
Do note that her quest involves an opportunity to sell her right away for $8000. Tempting as this might be, this isn&#039;t recommended. If you&#039;re willing to part with her, you can get triple that with a little training, due to her age and beauty, and if not, she can be developed into a decent income earner either through academic work, singing, or prostitution.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrading your Home: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading your home is something you need to start with right away, because the deplorable conditions of your house will negatively affect every interaction with your slaves as well as your reputation. &lt;br /&gt;
&lt;br /&gt;
Your main priority ought to be the bedroom, since the stamina penalty is the most significant, then fix the bathroom, kitchen and living room in whichever order you want. After that you can decided whether to move to the garden, which is cheaper, important though not essential, and takes less time to upgrade than the rooms proper, or keep upgrading your house for the increase in reputation and happiness.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; upgrade the computer, as it currently has no effect on anything, so it&#039;s just a waste of money. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Time (and Stamina) Management: ==&lt;br /&gt;
The game doesn&#039;t currently grant more stamina for more sleep. Instead, stamina is granted at a fixed amount each day. What that means is you should be stretching your days as much as possible, ideally ending them at 7:50 am. &lt;br /&gt;
&lt;br /&gt;
Do note, however, that some activities can only be done during certain hours. For example academy courses, home management and slave training can only be done during the day, so you should prioritize these over combat or reading books, which can be done at any point. &lt;br /&gt;
&lt;br /&gt;
The easiest way to recover stamina during the day is to keep at least one slave at home assigned to heal the master. If your stamina is going low, go into your house (or leave and reenter if you were already there) and she&#039;ll heal you, recovering some stamina. It&#039;s also possible to take a bath in Crystal Hills or watch the lake at the barrow, but only do so if you&#039;re close to the location, otherwise it&#039;s not worth it. &lt;br /&gt;
&lt;br /&gt;
Try to move as little as you possibly can to avoid wasting time and stamina. Instead, do as much as you can in the location you&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: There&#039;s a fast travel option in the lower left part of your screen (the button that looks like a sphere), use it to move around more efficiently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Make sure you have at least one girl who will give you a morning blowjob, but don&#039;t actually make her do it. You can go to sleep past 7:00 am, then have her wake you up  and time will roll back to 7:00 on that same day, essentially travelling back in time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mercenary Management ==&lt;br /&gt;
There are 3 kinds of mercenaries:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Tier&#039;&#039;&#039; Mercenaries have low skill, start with bad to mediocre gear and &amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; provide their own ammo, taking your own instead. They should &#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; be given anything better than a rifle, as they will most likely miss and waste your money. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid-Tier&#039;&#039;&#039; Mercenaries have solid skill, start with decent gear but still don&#039;t provide their own ammo. They should &#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; be given anything better than an assault rifle, because even if they reliably hit, your wallet will suffer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-Tier&#039;&#039;&#039; Mercenaries have excellent skills, start with great gear and do provide their own ammo, so not only you don&#039;t have to worry about them using high quality weapons, you should provide them with better equipment if possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While better mercenaries require higher upkeep, don&#039;t worry. They save you a lot of money on ammo and stims and allow you to take on harder (and more lucrative) fights. &lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand that mercenaries &#039;&#039;&#039;ARE NOT AN EXPENSE,&#039;&#039;&#039; even if their salaries are listed as such. You shouldn&#039;t look at your budget thinking &amp;quot;I can&#039;t afford to pay another mercenary right now until I increase my income&amp;quot;. Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you&#039;re making enough daily to justify the investment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low Tier:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Ansel Motte&#039;&#039;&#039; is currently, and likely will remain, the worst mercenary in the game. He is worth adding to your party only because the extra body will help distribute the damage and because he has a couple quests that can bring some profit your way.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- The Peasant&#039;&#039;&#039; has similar, though slightly better stats. No unique bonuses so far, however, except for an effectively worthless small bonus during famines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &#039;&#039;&#039;The Rifle Savant&#039;&#039;&#039; brings to the table a freakishly high skill level (better than some of the top tier mercs) and a face that would fit right in at a Habsburg Family gathering. The fact that he can be knocked out of combat by a slight breeze and that he is only good with a rifle and nothing else, however, means he is not a good long term addition to the team. &lt;br /&gt;
&lt;br /&gt;
Both Ansel and the Peasant are found in RedHaven Market and can be hired as soon as you walk out the door. The Rifle Savant, meanwhile, is found in Marston Avenue. Hire these guys early on to put together a combat team and start making money. Don&#039;t waste a single dollar improving their gear though, because they&#039;re not worth keeping around for long. After the first 4 days or so, feel free to dismiss them or assign them as either guards or scavengers if you really want to keep them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid Tier:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Bud Walton,&#039;&#039;&#039; located in the Weapon store in RedHaven, is the one non-elite merc that will actually provide his ammo, which is no small feature and pretty much the one thing that puts him in this category. Otherwise, he is a fairly mediocre fighter and an absolute pain to manage as he requires constant attention or will feel neglected. His low skill means that he won&#039;t be able to reliably hit with anything better than a rifle, his starting gear is pretty bad and his health is substandard.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re willing to put up with his constant need for attention and invest in his skill and gear, he does make for a great and relatively cheap (salary wise) hire. Personally, considering the time and money investment and what you get from elite mercs, I just don&#039;t think it&#039;s worth the squeeze.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Loren&#039;&#039;&#039;, located in Moe&#039;s Tavern (Marston Avenue), is a solid fighter and packs a lot of skill for her small price. While not a good long term prospect, she is largely superior to both Ansel and the Peasant and the second cheapest merc in the game, making her a great addition to your combat party in the early to mid game.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Enya&#039;&#039;&#039; is a one of the most skillful warriors you can find in the game. Sadly, all that skill went to melee fighting, meaning it&#039;s next to useless.  &lt;br /&gt;
&lt;br /&gt;
Unlocked only once you have access to Crystal Hills (she can be found next to the arena as long as the weather is pleasant), and with a a relatively high salary for what she brings to the table, she really isn&#039;t a good addition to your party for the time being. Update 0.8.3 might change that and she&#039;s still a cool character to have.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Mr. Doyle&#039;&#039;&#039; (in Crow&#039;s end) is arguably the best Mid Tier merc, featuring top tier skill and very high health. He&#039;s expensive to hire but adds little to your daily expenses, making him an excellent for the long term. He is also the only one in this list that can reliably hit with an Assault Rifle right off the bat. He does disappear from the game after 5 years, but realistically, you are not going to play for that long.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Both Loren and Enya can be interacted with sexually, as long as they like you. And you can also employ them as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don&#039;t even make enough to cover their salary.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;High Tier:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;- the Space Marine&#039;&#039;&#039; is found in Hamah Bay, during the day (older fans might look for him in the tavern, he no longer appears there). He comes equipped with an assault rifle and a standard set of combat armor. While good, the assault rifle should be replaced with either a coilgun or (ideally) a plasma rifle. The armor can be upgraded if you want but it&#039;s not necessary.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- the Black Guard&#039;&#039;&#039; can be hired in the Warrior Hall in Watery Eyes. Before he does appear you need to spend a night or two socializing at the Tavern to hear the rumor. While his equipment can also be upgraded, he already comes with the best gear available, so the only real upgrade is to provide him with a plasma rifles, which you should do.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Ayden&#039;&#039;&#039; is unlocked once you have access to Crystal Hills. He can be found in the bathhouse and is currently the most expensive mercenary (but arguably the best). His equipment cannot be modified, but he compensates it by wielding a supercharged gun that deals double damage on the first shot.  &lt;br /&gt;
&lt;br /&gt;
A team with these three mercs makes even the toughest fights trivial, but it does require fighting regularly to make it profitable.   &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Your Slaves ==&lt;br /&gt;
&lt;br /&gt;
=== Slave Management ===&lt;br /&gt;
There are currently three slaves which I consider essential for every game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia the MILF (Again):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not you get her as your first slave, you should buy her. She is extremely docile and easy to train, so little time has to be spent on her, she will most certainly have a trait that will make her useful in your household, and her quest has one of the most interesting rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca the Street Thug:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rebecca Higgs may be a tough nut to crack but she is an absolute moneymaker. She will make you a fortune fighting as a Gladiatrix, and has not only a huge quest reward but grants a powerful bonus as well (no other slave does). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aria the Rebel Princess:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aria Bianchi has to be bought as part of the main quest. She is the best fighter in the game, making her an even bigger gold mine than Rebecca, as long as you enroll her as a Gladiatrix, which you should. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other than these three, collect whichever one you like based on your personal tastes, though keep in mind not all of them might be equally useful. &#039;&#039;&#039;&amp;lt;u&amp;gt;DON&#039;T&amp;lt;/u&amp;gt;&#039;&#039;&#039; just buy several of them at the same time or shortly after one another. Take your time to break one before moving on to the next. You should find them a useful role in your household before bringing in a new girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is always more profitable, not to mention faster to homeschool your slaves. The Academy and Stables take far too long to make a difference. If a slave&#039;s skills can&#039;t be raised by homeschooling, it&#039;s best to just give her another role and just use a different slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While it may be cool, I generally advise to turn off the morning blowjob, because you want to have at least a moderate sexual craving before engaging in bondage, so can actually have sex with the girls during the session, and it doesn&#039;t become too long.&lt;br /&gt;
&lt;br /&gt;
=== Slave training ===&lt;br /&gt;
When it comes to slave training, Bondage is the best tool in your arsenal. This is why I&#039;ve insisted so much that you put points into bondage and that you raise it quickly. One good Bondage session can reduce between 5 to 10 willpower points and raise Corruption by the same amount, although you probably won&#039;t see such a strong effect in your first few sessions or if the girl is too strong willed.&lt;br /&gt;
&lt;br /&gt;
Training your slave for anything else (academics, housework, dancing, etc.) should ideally be done once she is well broken, because they tend to learn better when they&#039;re naked and harsh discipline is used on them, but with enough willpower, not only can she outright refuse to do this, but it might backfire.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; While defiance may seem like a terrible thing, you actually want to inspire some defiance in an unbroken slave, because this will give you a justification for punishing her, which makes her more open to perverted acts. Just agreeing to be punished will lower her willpower, so you absolutely want to do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; If your slave refuses, or just don&#039;t reliably take off her clothes for lessons, get her naked in the inventory menu, which is easier to do, then do the lesson.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Increasing your skills ==&lt;br /&gt;
If your intelligence is below 70, read either science or academic books until it reaches that threshold. Once it does, switch to bondage and persuasion books, as well as take 2 courses: Daria&#039;s science and Mathematics (in the Academy) and the BDSM course given by Miss Devious (at Devious Tools). Do note that if you&#039;re playing as purely good, you don&#039;t get much from persuasion books, since they improve mostly Manipulation.&lt;br /&gt;
&lt;br /&gt;
Increasing skills through books should be done &#039;&#039;&#039;&amp;lt;u&amp;gt;AT NIGHT&amp;lt;/u&amp;gt;,&#039;&#039;&#039; preferably after midnight, although don&#039;t start so late that you can&#039;t fit two sessions (roughly 3 hours). It consumes very little stamina while taking several hours, and you need hours during the day to attend courses or train your slaves. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve gotten your bondage and persuasion skills to a decent level (70 - 80), it&#039;s fine to go back to scientific or academic books or move on to something else entirely. Do remember that science is vastly more important than academics, as it is necessary for crafting and hacking, while academics is only useful for teaching in the Academy. &lt;br /&gt;
&lt;br /&gt;
Increasing physical skills like combat or stamina is fine, once you&#039;ve gotten those two courses out of the way, but shouldn&#039;t be your priority. Physical training sessions need to be done during the day, and it&#039;s generally best to use that time to train slaves, but if you can find the time, by all means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: If you&#039;re wondering how high a skill needs to go before it&#039;s considered &amp;quot;high&amp;quot;, 70 is usually the magic number.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crystal Hills ==&lt;br /&gt;
To access Crystal Hills, 1500 influence is required. This isn&#039;t too difficult as long as you&#039;re eliminating raider gangs and fulfilling quest for the Kymanto Hall. You want to achieve this as soon as possible, since the Arena inside is one of the biggest sources of income, like we&#039;ve talked about. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Rather than always going for the toughest fight, you can try going for mid tier fights without using weapons.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; The prizes earned for every fight are not fixed. If you&#039;re not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Summarize ==&lt;br /&gt;
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you&#039;ll make more money and grow your character faster.&lt;br /&gt;
&lt;br /&gt;
Your slaves are assets and should always have something productive to do when they&#039;re not being trained. Don&#039;t waste too much money on them, they should be bringing you money or influence instead.&lt;br /&gt;
&lt;br /&gt;
Bondage is the absolute king of slave training, and should be prioritized as soon as your intelligence reaches 70.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2168</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide&amp;diff=2168"/>
		<updated>2023-04-06T20:30:53Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* A thing from my past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple, logical, step by step guide to help you navigate the game as easily as possible. &lt;br /&gt;
&lt;br /&gt;
 Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn&#039;t meant to be the only, but simply the easiest way in my experience. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
Idea here is to build a powerful all rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy. &lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Before getting into the specific choices and why, I&#039;ll clarify some things that may not be obvious while reading the character creation screen.&lt;br /&gt;
&lt;br /&gt;
===The importance of Intelligence===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is by far your most important stat. Physical attributes like &#039;&#039;&#039;Strength&#039;&#039;&#039; can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (70 seems to be the safe point and it&#039;s required for Daria&#039;s Gift). Thusly, whenever &#039;&#039;&#039;Intelligence&#039;&#039;&#039; can be increased, it should be.&lt;br /&gt;
&lt;br /&gt;
===The importance of &amp;quot;Bondage&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is &amp;lt;u&amp;gt;THE&amp;lt;/u&amp;gt; most important skill in terms of slave training. The game does not tell you just how important &#039;&#039;&#039;Bondage&#039;&#039;&#039; is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca. &lt;br /&gt;
&lt;br /&gt;
===The difference between Charm and Manipulation===&lt;br /&gt;
&lt;br /&gt;
Another mechanic you need to be aware of is how these two are utilized. Generally speaking, &#039;&#039;&#039;Charm&#039;&#039;&#039; affects positive interactions, such as compliments, while &#039;&#039;&#039;Manipulation&#039;&#039;&#039; affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for &#039;&#039;&#039;Charm&#039;&#039;&#039;, while a cruel one relies on &#039;&#039;&#039;Manipulation&#039;&#039;&#039;. It&#039;s a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, &#039;&#039;&#039;Charm&#039;&#039;&#039; is a better option because it&#039;s less easily increased.&lt;br /&gt;
&lt;br /&gt;
So with that knowledge, here is the recommended build:&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Full scientist background (scientist parents and embraced their profession). &lt;br /&gt;
&lt;br /&gt;
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another. &lt;br /&gt;
&lt;br /&gt;
===A thing from my past===&lt;br /&gt;
&lt;br /&gt;
- As of version 0.8.1.4, choosing &amp;quot;I&#039;ve been a troublemaker&amp;quot; is suggested due to the substantial increase in &#039;&#039;&#039;Gambling&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
===Special Traits - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BRAINY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GAMBLER&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;ATTRACTIVE/HEALING IMPLANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We want both &#039;&#039;&#039;Brainy&#039;&#039;&#039; and &#039;&#039;&#039;Gambler&#039;&#039;&#039; mainly for the increases in &#039;&#039;&#039;Intelligence.&#039;&#039;&#039; As of version 0.8.1.4, &#039;&#039;&#039;Gambling&#039;&#039;&#039; has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking &#039;&#039;&#039;Healing Implant&#039;&#039;&#039; here will save you $12000 and help with stamina regeneration early on, however, &#039;&#039;&#039;Attractive&#039;&#039;&#039; is long term the better option unless you&#039;re not looking to have positive interactions with your slaves.&lt;br /&gt;
&lt;br /&gt;
===Body type===&lt;br /&gt;
&lt;br /&gt;
Mostly Inconsequential. Pick whatever you like. &lt;br /&gt;
&lt;br /&gt;
===Penis size===&lt;br /&gt;
&lt;br /&gt;
Massive Size recommended. Your &#039;&#039;&#039;Bondage&#039;&#039;&#039; sessions will be extremely effective, making it easier to tame your slaves.&lt;br /&gt;
&lt;br /&gt;
===Abnormal===&lt;br /&gt;
&lt;br /&gt;
Abnormal recommended. Same reason as above.&lt;br /&gt;
&lt;br /&gt;
===Sexual focus - Serpens&#039; pick===&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE ROPES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of the Ropes&#039;&#039;&#039; is a must for its massive increase to &#039;&#039;&#039;Bondage&#039;&#039;&#039;. The second attribute is not as clear of a choice. &#039;&#039;&#039;True Love&#039;&#039;&#039; provides a substantial increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and it&#039;s my preferred choice, again, because &#039;&#039;&#039;Charm&#039;&#039;&#039; isn&#039;t easily raised. Evil characters don&#039;t need the increase in &#039;&#039;&#039;Charm&#039;&#039;&#039; and will prefer &#039;&#039;&#039;Frightening&#039;&#039;&#039; instead. While &#039;&#039;&#039;Flagellation&#039;&#039;&#039; isn&#039;t nearly as important as &#039;&#039;&#039;Bondage&#039;&#039;&#039;, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so &#039;&#039;&#039;Master of the Whip&#039;&#039;&#039; is a good alternative to the previous two.&lt;br /&gt;
&lt;br /&gt;
===Character age===&lt;br /&gt;
&lt;br /&gt;
Mostly inconsequential. Pick whatever you want.&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Ranged combat.&#039;&#039;&#039; What we want to do instead is raise our potential, specially through high &#039;&#039;&#039;Intelligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don&#039;t intend to have any positive interactions, in which case raise &#039;&#039;&#039;Manipulation&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bondage&#039;&#039;&#039; is the most important sexual skill, and should be prioritized.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2167</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2167"/>
		<updated>2023-04-06T20:26:24Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* First things first */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
== Making Money with Combat ==&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). &#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2166</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2166"/>
		<updated>2023-04-06T20:22:44Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Kill, loot, sell, profit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.                                                                                                                                                                                                                                                                                                                                    &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). &#039;&#039;&#039;&amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt;&#039;&#039;&#039; give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2165</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2165"/>
		<updated>2023-04-06T20:21:21Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Kill, loot, sell, profit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.                                                                                                            &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.                                                      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.                                                                                                                                                                  &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2164</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2164"/>
		<updated>2023-04-06T20:21:00Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* First things first */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.                                                                                                            &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                                                      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.                                                      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.                                                      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2163</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2163"/>
		<updated>2023-04-06T20:20:25Z</updated>

		<summary type="html">&lt;p&gt;Serpens: /* Poker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.                                    &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.                  &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.                  &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.                  &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2162</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2162"/>
		<updated>2023-04-06T20:19:47Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.            &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                                     &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort. &lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell. &lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game. &lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash. &lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2161</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2161"/>
		<updated>2023-04-06T20:18:54Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.            &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.                  &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                                                                                                                                                                        &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell.&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                                                                        &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2160</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2160"/>
		<updated>2023-04-06T20:18:25Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.            &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.      &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                        &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game.&lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                        &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2159</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2159"/>
		<updated>2023-04-06T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so.  &lt;br /&gt;
&lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.      &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.      &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.      &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.      &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.      &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                                                        &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game.&lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.                        &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2158</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2158"/>
		<updated>2023-04-06T20:15:23Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so. &lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible.   &lt;br /&gt;
&lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.   &lt;br /&gt;
&lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters.   &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market.   &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside.   &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.                                    &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.            &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2157</id>
		<title>Beginners Guide. Part II. Building your Fortune.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Beginners_Guide._Part_II._Building_your_Fortune.&amp;diff=2157"/>
		<updated>2023-04-06T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Serpens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, [https://www.mastersofraana.com/index.php/Beginners_Guide go here.].&lt;br /&gt;
&lt;br /&gt;
Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you&#039;d rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it&#039;s more fun from a roleplaying perspective, feel free to do so. &lt;br /&gt;
===First things first===&lt;br /&gt;
&lt;br /&gt;
Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There&#039;s no way around it. If you want to make money fast, you are going to have to go into the slums and unalive some raiders. Other forms of income can also be lucrative, but they&#039;ll take time to set up.&lt;br /&gt;
&lt;br /&gt;
If you followed the previous part of the guide, you&#039;ll notice, however, that the character isn&#039;t build for combat. That&#039;s alright. Your character&#039;s combat skill isn&#039;t actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it&#039;s far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary. &lt;br /&gt;
&lt;br /&gt;
While this isn&#039;t a combat guide, because money is inevitably tied to combat, we&#039;ll go into some aspects of the combat system in order to make things as profitable as possible. &lt;br /&gt;
===The basics===&lt;br /&gt;
&lt;br /&gt;
First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.&lt;br /&gt;
&lt;br /&gt;
If you like Melee weapons, the good news is that a future update will revamp the combat system and possibly make swords and daggers more worthwhile. But for now, it&#039;s a waste of time. &lt;br /&gt;
&lt;br /&gt;
Secondly, despite the importance of ranged combat, don&#039;t waste your time actually training it. Once you can access crystal hills, it&#039;s possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible. &lt;br /&gt;
===Should you hire mercenaries?===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Answer: YES.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Mercenaries are an essential part of making money through combat. While slaves can be taught combat, none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.&lt;br /&gt;
&lt;br /&gt;
Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC&#039;s reserves, has been removed from the game. So hire mercenaries for combat and don&#039;t waste your time teaching slaves to use a handgun.&lt;br /&gt;
&lt;br /&gt;
While keeping several mercenaries on your payroll will increase costs, there&#039;s no need to be scared. Think of it as an investment. The only part that matters is, are you making enough money each day to justify the expense?&lt;br /&gt;
===Which mercenaries should you hire?===&lt;br /&gt;
&lt;br /&gt;
Prior to update 0.8.1.1, it used to be possible to put together a powerful party for a very efficient cost. Mercenaries have since then been rebalanced and currently you very much get what you pay for. A mercenary that&#039;s good is not cheap. A mercenary that&#039;s cheap is not good.  &lt;br /&gt;
&lt;br /&gt;
Because of this, there isn&#039;t that much strategy involved in choosing your team. There are no hidden gems to be found and it&#039;s generally not worth it to invest in your mercs. Focus on getting an economical team early on to tackle the easier fights and progressively replace them with better fighters. &lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Early game, the rifle is the best possible weapon. It&#039;s decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you&#039;re able to access Crystal Hills and get the accuracy implant.&lt;br /&gt;
&lt;br /&gt;
Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you&#039;ll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost. &lt;br /&gt;
&lt;br /&gt;
When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it&#039;s now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don&#039;t use them yourself, give them to either the Black Guard or Space Marine instead.&lt;br /&gt;
===Kill, loot, sell, profit===&lt;br /&gt;
&lt;br /&gt;
Unless you are completely new to games, you know that you make money by selling what you loot. &lt;br /&gt;
&lt;br /&gt;
However, while it may be tempting &amp;lt;u&amp;gt;DO NOT&amp;lt;/u&amp;gt; sell your equipment in the RedHaven market. Take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It&#039;s considerably more profitable to do so. Although, do note that not everything can be sold in the Hamah Bay market. &lt;br /&gt;
&lt;br /&gt;
===The arena===&lt;br /&gt;
&lt;br /&gt;
The Arena (located in Crystal Hills) is a moneymaker and the reason we want to unlock Crystal Hills as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
Competing there personally is an excellent way to earn both cash and influence, and it&#039;s obviously recommended. Simply fighting a couple random opponents will ensure your mercs pay for their themselves everyday. Mid and High tier fights pay large amounts of cash, although do be aware that the last few of these are extremely tough and require a great team with top tier equipment.  &lt;br /&gt;
&lt;br /&gt;
Even if you&#039;re not inclined to fight yourself, always make sure to assign a slave there as a gladiatrix, as this will make you between 1000 and 2000 dollars a day. The best candidates for this job are either Rebecca or Aria. &lt;br /&gt;
&lt;br /&gt;
With her initial stats, Rebecca can defeat mid tier fighters right off the bat and should be bought and put into the arena immediately after reaching 1500 influence (tested with normal dice). DO NOT give her a weapon, as she&#039;s capable of winning the fights using only her fists and this will boost the reward. &lt;br /&gt;
&lt;br /&gt;
Aria is an excellent fighter and can defeat both Black Pearl and Raven, even without any additional training (though some save scumming might be needed). &lt;br /&gt;
&lt;br /&gt;
Once you have access to them both, it&#039;s better to keep Aria in the Arena, as Rebecca is currently more developed (full story + full renders + reward).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounties and Quests&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Bounties&#039;&#039;&#039; come in two flavors: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quest bounties&#039;&#039;&#039; which can be acquired in the Town Hall. They&#039;re fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there&#039;s some luck involved. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Common bounties&#039;&#039;&#039; were added in version 0.8.1.3. Also found in the Town Hall, they&#039;re both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumors&#039;&#039;&#039; &#039;&#039;&#039;and Jobs&#039;&#039;&#039; can be found in 2 places:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Furry&#039;s Tavern&#039;&#039;&#039; in RedHaven.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Divine Juices&#039;&#039;&#039; in Watery Eyes.&lt;br /&gt;
&lt;br /&gt;
These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; can be found all over the map. They&#039;re given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.&lt;br /&gt;
&lt;br /&gt;
==Other ways to make wealth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While combat is very powerful, you shouldn&#039;t limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don&#039;t rely on any of them exclusively, as they all have some downside. &lt;br /&gt;
 &lt;br /&gt;
=== Poker ===&lt;br /&gt;
With the addition of Poker games in 0.8.1.4, gambling has become an enormously profitable activity, big enough to rival combat. The main issue is being able to raise your skill high enough as the most you can get at character creation is 55. A further 20 can be obtained from the Academy, but since there are no books the only other way is to learn by doing. &lt;br /&gt;
&lt;br /&gt;
Unless you love save scumming (which I admittedly do), it&#039;s probably better to start off betting small amounts just to raise your skill until you hit 70 or so. Once you do however, you can generate between $3000 and $4000 every day with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
&lt;br /&gt;
A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it&#039;s a good way to ameliorate your daily costs, and if you&#039;re going to have passive income anyways, you might as well have more of it, so it&#039;s worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.  &lt;br /&gt;
&lt;br /&gt;
The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and even a novice master will have a hard time getting her to do anything.   &lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to buy Rebecca only after you&#039;re able to access Crystal Hills and enroll her in the Arena immediately. It&#039;s easier to raise her affection this way and she won&#039;t be negatively affecting the rest of the girls in your household.            &lt;br /&gt;
&lt;br /&gt;
===Slave trading===&lt;br /&gt;
&lt;br /&gt;
Slave trading is the most lucrative activity in terms of how much money you can make in one go and the main reason why Bondage is so crucial. Not only because obedient girls will fetch higher prices but because teaching them any skill (which you want to do in order to maximize the selling price) is best done once they&#039;re already broken, otherwise they&#039;ll learn slower, and resent discipline. &lt;br /&gt;
&lt;br /&gt;
The problem with this is that it requires you to spend time developing your character and teaching the slave, so it&#039;s not viable as a regular, steady source of income. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that there&#039;s good reason to keep slaves around, specially the cheaper ones you find, as not only will they bring in money or provide some other bonus, but a happy and loving slave will give you a powerful reward (as long as it&#039;s implemented), so choose wisely which ones you sell.&lt;br /&gt;
&lt;br /&gt;
===Prostitution===&lt;br /&gt;
&lt;br /&gt;
Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it&#039;s generally not recommended for the early game.&lt;br /&gt;
&lt;br /&gt;
===Business===&lt;br /&gt;
&lt;br /&gt;
There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.&lt;br /&gt;
&lt;br /&gt;
The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn&#039;t viable just yet. &lt;br /&gt;
&lt;br /&gt;
Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don&#039;t rely on your investments to build you a fortune.    &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ===&lt;br /&gt;
The crafting system is one of the most interesting and it&#039;s expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it&#039;s not a viable option to build a fortune, specially not early game, and it&#039;s best approached as something you delve into once you have a steady flow of cash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple work===&lt;br /&gt;
&lt;br /&gt;
Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich. &lt;br /&gt;
&lt;br /&gt;
Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you&#039;re busy with some other activity or you have another slave to train, and you don&#039;t have another role for them in your household, send them to work.&lt;/div&gt;</summary>
		<author><name>Serpens</name></author>
	</entry>
</feed>