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		<id>https://www.mastersofraana.com/index.php?title=Traits_(NPCs)&amp;diff=11394</id>
		<title>Traits (NPCs)</title>
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		<updated>2026-06-20T16:41:00Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Improved readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[States (NPCs)|&#039;&#039;&#039;States&#039;&#039;&#039;]] and [[Skills (NPCs)|&#039;&#039;&#039;Skills&#039;&#039;&#039;]], NPCs are distinguished by &#039;&#039;&#039;Traits&#039;&#039;&#039; that are integral parts of their identity and personality. Some traits can be sexual in nature, while others are more mundane and may represent something that he or she is particularly good at, something that their background has instilled in them or even just a preference they hold. Currently active traits are shown on page 2 of an NPC&#039;s &amp;quot;Stats &amp;amp; Traits&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Traits have a rating between 0 and 100. They generally take effect if their score exceeds 74, though some (e.g. Feminist) take effect at 1+, and some others at 90+ or only at 100. Below the point at which they take effect, they should not be visible on an NPC&#039;s sheet - though some may show at 75+ even if they don&#039;t take effect till higher. The current strength of each Trait can be seen by clicking on the &amp;quot;?&amp;quot; (= help) button alongside the heading of the Traits list. &lt;br /&gt;
&lt;br /&gt;
Some are paired with an opposite trait, which takes effect below 25 on the same scale. E.g. Malevolent &amp;amp; Pure: at 0-24 this will show as Malevolent; at 75+ it will show as Pure, and in between it will be inactive, and invisible unless you check the &amp;quot;?&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
Single traits will start at 0, 30 or 50 if &amp;quot;off&amp;quot;, and 100 if &amp;quot;on&amp;quot;; Paired traits will start at 0 or 100 if &amp;quot;on&amp;quot;, or 30 or 50 if off. Many traits can change their values during play; some the MC can attempt to change intentionally. That means that the traits an NPC starts with aren&#039;t always fixed for life; some may show up or vanish during play - and some of them the MC may intentionally develop, or try to get rid of.&lt;br /&gt;
&lt;br /&gt;
Some traits are unique to a particular individual. Some are restricted to just a few named individuals. Most have a chance to be found on any individual, though some are commoner than others, and an NPC&#039;s background affects their chance of having certain traits. &lt;br /&gt;
==Sexual Traits ==&lt;br /&gt;
See also &#039;&#039;&#039;[[Traits (NPCs)#Dominant|Dominant]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Traits (NPCs)#Submissive|Submissive]]&#039;&#039;&#039;, below. &lt;br /&gt;
&lt;br /&gt;
=== Anal Fixation ===&lt;br /&gt;
Due to personal preferences or a special experience earlier in her life, this NPC prefers anal sex above anything else.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** +30 Chance bonus when attempting to persuade her into having anal sex.&lt;br /&gt;
** +30 Chance bonus when engaging in anal sex with her.&lt;br /&gt;
** +30 Chance bonus when attempting to equip her with butt plugs.&lt;br /&gt;
** Additional Happiness and Affection gains when wearing butt plugs.&lt;br /&gt;
** Decreased Orgasm threshold for anal sex.&lt;br /&gt;
** Anal orgasms increase Happiness and Affection (cap: Loving).&lt;br /&gt;
** -30 Chance penalty when attempting to persuade $girlname into having vaginal or oral sex.&lt;br /&gt;
** -30 Chance penalty when engaging in vaginal or oral sex.&lt;br /&gt;
** NPCs that come with the trait have a bonus to their anal sex disposition starting value.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only &lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitanal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daddy issues===&lt;br /&gt;
This NPC responds more positively to older MCs and prefers to hang out with and getting taught by mature men.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; MC age 40+ provides a +20 Charm and Persuade bonus, MC age 60+ an additional +10. MC&#039;s that are 25 years or younger receives a -20 penalty to all Charm and persuasion rolls.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; WIP&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Degrading cum events with very low Arousal (-10) have a 15% chance of decreasing this Trait by one point &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the MC is 40+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdaddy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delicate ===&lt;br /&gt;
This NPC&#039;s vaginal and anal openings are very tight, causing more pain and wear than usual. You&#039;ll have a much harder time arousing a Delicate slave with larger manhoods if she&#039;s not corrupted enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Various penalties during anal and vaginal sex. A -20 chance penalty applies to all sex rolls if your cock is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through long and gruelling sessions of sex. Once Anal proficiency &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the Vaginal skill reaches 60, she&#039;ll have a 50% chance of decreasing this Trait by one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdelicate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exhibitionist ===&lt;br /&gt;
&#039;&#039;&amp;quot;Nothing turns me on more than when other people see me and &#039;fuck me&#039; with their eyes. [smiles] If you know what I mean.&amp;quot; / &amp;quot;Having my huge manhood hangin&#039; in the free air for everyone to see… It&#039;s so fucking hot. And I know the ladies appreciate it too&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This NPC stands in stark contrast to individuals who are [[Traits (NPCs)#Shamefast|Shamefast]] or modest by nature. They display little concern for social conventions regarding clothing or bodily exposure, often feeling perfectly comfortable walking around in minimal attire, or completely naked. This trait comprises the opposite end of the &#039;&#039;&#039;[[Shamefast]]&#039;&#039;&#039; variable. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**No [[Affection]] or [[Happiness]] penalties when stripping this NPC naked, IF their [[Attributes (NPCs)#Corruption|Corruption]] is 20+.&lt;br /&gt;
**If female, will wear [[Accessories and Equipment#Bondage Harnesses|Harnesses]] without objections.&lt;br /&gt;
**Receives daily [[Happiness]] (+1) and [[Arousal]] (+2) boosts when nude or dressed in either underwear, bikinis or harnesses. &lt;br /&gt;
**May receive [[Happiness]], [[Affection]] and [[Arousal]] boosts when you ask them to &amp;quot;take a walk in the city&amp;quot; (Events) IF nude or dressed in either underwear, bikinis or harnesses.&lt;br /&gt;
**If female, increased Arousal gains when publicly fucked (Invite Followers) in the &amp;quot;[[Training Room|training&amp;quot; (= bondage) room]], IF [[Attributes (NPCs)#Corruption|Corruption]] 60+.&lt;br /&gt;
**A 15% daily chance to increase [[Attributes (NPCs)#Corruption|Corruption]] (+1) (cap: 40).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be increased through various events IF the NPC&#039;s [[Attributes (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked: &lt;br /&gt;
**When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
**When taking nude walks in the city (3 in 8 chance of +1)&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases (-1/day) if this NPC&#039;s [[Happiness]] drops to 9 or less while their [[Attributes (NPCs)#Corruption|Corruption]] is also below 15.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (low end of Exhibitionist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Shamefast|Shamefast]] trait range)&lt;br /&gt;
===Nymphomaniac===&lt;br /&gt;
This NPC has a genetic urge for sex and is much easier to arouse and persuade into having sex as long as his or her Anger and Affection isn’t at terribly low levels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +35 to all Persuasion attempts if Affection is Neutral+. +120 to all Persuasion attempts if Arousal is 6+ and Affection is Neutral+. Gains an extra Happiness and Affection point if brought to orgasm during sex. +20 chance boost to all Copulation rolls (all sex events, except Oral). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to increase the Nymphomaniac trait by bringing a girl to orgasm during several different sexual acts if the MC&#039;s Copulation is 80+. Also, NPCs wearing a [[dildo belt]], IF Corruption 70+ and Arousal 5+ and not depressed, have a 20% chance of increasing this trait when taken through a combat. &lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Bad sexual experiences and low Arousal during sex, have a 5-15% chance of decreasing a slave&#039;s Nymphomaniac trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnymfo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oral fixation===&lt;br /&gt;
This NPC responds more positively to treats and kissing. She&#039;s also easier to persuade into having oral sex.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness gains during oral orgasms, +20 Persuade bonus when asking for oral, if Affection is Neutral or higher. Chance to increase Happiness by an additional point when providing the girl with treats. NPCs that come with the trait have a bonus to their oral sex disposition starting value.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Making a girl orgasm while performing oral on you, with a chance roll that&#039;s above 20, will raise this trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitoralfix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Painbound ===&lt;br /&gt;
&#039;&#039;&amp;quot;I dunno why. I just can&#039;t be completely satisfied unless I feel that wonderful, tingling sensation running through my body.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This girl truly enjoys pain, at least to a moderate degree, and will not be negatively affected when hurt or exposed to various acts that increases that attribute. This trait also affects how she views sex. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** She has a greatly decreased chance (-90%) of initiating an orgasm unless her Pain is 6 or greater.&lt;br /&gt;
** +20 chance modifier when applying Large+ butt plugs and bondage devices.&lt;br /&gt;
** Arousal Chance Bonus for normal and training room sessions if Pain is 4+. The Chance bonus is current Pain x4.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpain&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perverted===&lt;br /&gt;
This NPC likes everything that has to do with sex - especially kinky stuff like bondage, degradation and cum on (or in) unnatural places.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Easier to seduce (+20-40), responds better to bondage sessions if Affection is Friendly+. Walking around with low Arousal for too long might negatively affect Happiness (7% chance).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; 2% chance to raise this trait one point per orgasm during bondage sex, increased by 2% per piece of kinky attire worn (clamps, gags, hooks).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperv&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shamefast===&lt;br /&gt;
This NPC is a prude and dislikes to show themself naked or dressed in vulgar clothes. Forcing or asking them to take their clothes off or walk around in bikinis/harnesses will result in a larger Happiness and WILLPOWER losses than for other NPCs. Asking them to strip naked or put on a bondage harness will also be much more difficult. This trait comprises the opposite end of the &#039;&#039;&#039;[[Exhibitionist]]&#039;&#039;&#039; variable. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When naked or dressed in [[Accessories and Equipment#Bondage Harnesses|Harness]], [[Accessories and Equipment#Clothing|Bikini]] or other skimpy clothes, IF [[Attributes (NPCs)#Corruption|Corruption]] &amp;lt;40: &lt;br /&gt;
**-1 [[Happiness]] daily;&lt;br /&gt;
**-1 [[Affection]] daily;&lt;br /&gt;
**1 in 3 chance of -1 [[Willpower]] daily; &lt;br /&gt;
**+1 [[Humiliation]] daily.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; See [[Exhibitionist]] above.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait can be decreased through various events IF the NPC&#039;s [[Attributes (NPCs)#Corruption|Corruption]] and Happiness are 75+ while they are ALSO naked:&lt;br /&gt;
**When publicly fucked in the [[Training Room]] (&amp;quot;Invite Followers&amp;quot;), and enjoying it (Arousal 6+). &lt;br /&gt;
**When taking nude walks in the city (3 in 8 chance of -1)&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitshame&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&#039;&#039;—&#039;&#039;Shamefast trait range)&lt;br /&gt;
&lt;br /&gt;
===Size queen===&lt;br /&gt;
This NPC prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she&#039;s overly-perverted, it&#039;s just that she finds normal dicks uninteresting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -20 chance bonus during sexual sessions if your penis is &amp;quot;Normal&amp;quot;. +20 chance bonus during sexual sessions if your penis is &amp;quot;Massive&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Touch of Kali ===&lt;br /&gt;
A master Copulator has summoned over one hundred legendary orgasms together with this girl. Her mind and body have connected to what fringe cults call &amp;quot;Veluthrion&amp;quot; or &amp;quot;The Volucrine Dimensions&amp;quot;, tapping into planes of ecstasy that are said to exist beyond mortal sensation itself.&lt;br /&gt;
&lt;br /&gt;
[Quest related information unlocked!] &#039;&#039;I have strong evidence that [[Mordecai Adler]] conducted extensive studies into these so-called &amp;quot;planes of ecstasy&amp;quot; aboard the [[USS Seneca]] – and that the pursuit of Veluthrion itself may have been the true purpose behind the creation of his harem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; Legendary orgasms can be triggered if the girl has an [[orgasm]] while having an [[States (NPCs)#Arousal|Arousal]] value of 30+, raising her Touch of Kali trait value by one.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** This NPC has become sexually spoiled and can only initiate Powerful+ [[orgasms]] ([[States (NPCs)#Arousal|Arousal]] 18+).&lt;br /&gt;
** Each orgasm has a 20% chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1 point per orgasm).&lt;br /&gt;
** Sexual synergy effect: increased restoration of [[sexual wear]] (+50%).&lt;br /&gt;
** 50% daily chance to decrease [[Attributes (NPCs)#Taint|Taint]] (-1, down to 0).&lt;br /&gt;
** Increased [[Attributes (NPCs)#Corruption|Corruption]] cap to 130.&lt;br /&gt;
&lt;br /&gt;
* Once the trait value has reached 100/100, there is a 2% daily chance the NPC will &#039;&#039;&#039;convert to the teachings of [[The Rod of Adem]],&#039;&#039;&#039; with a [[States (NPCs)#Devotion|Devotion]] of 100-125, IF all the following are true:&lt;br /&gt;
** [[Skills (NPCs)#Occult|Occult]] skill 15+&lt;br /&gt;
** [[Skills (NPCs)#Academics|Academic]] skill 75+&lt;br /&gt;
** [[States (NPCs)#Devotion|Devotion]] to current religion &amp;lt;60&lt;br /&gt;
** [[Attributes (NPCs)#Corruption|Corruption]] 40+&lt;br /&gt;
** The NPC is Unemployed&lt;br /&gt;
** The NPC is not [[Player Home (Redhaven)/Holding Cell|Jailed]], or busy in the [[Training Room]]&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Females &lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitkali&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If converted to the faith of [[The Rod of Adem]], an NPC may find the orgasm effects of this trait invaluable in countering the daily [[Taint]] increase (75% chance of +1; cap: 100) which membership of the cult brings - as increasing taint may affect them physically and mentally in ways they may not wish, and it is rumored that at if left unchecked (taint 100) one will become a [[Prowler]]. The only known alternative would be to wear [[Embryl]] externally ([[Accessories and Equipment#Necklaces|necklace]]) or better still internally ([[Accessories and Equipment#Butt plugs|butt plug]]), but Embryl is extremely expensive. &lt;br /&gt;
&lt;br /&gt;
===Vanilla===&lt;br /&gt;
This NPC is a prude, who dislikes anything considered lewd, perverted or unnatural. They don&#039;t respond well to bondage, whipping, BDSM attire or kinky or degrading commands or suggestions. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses one point of [[Attributes (NPCs)#Corruption|Corruption]] per day if it is above 9. Persuasion attempts or actions that are considered perverted suffer a large penalty (-15 to -25). &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with 60+ [[Traits (NPCs)#Pure|Pure]] trait, 10 or less [[Attributes (NPCs)#Corruption|Corruption]] and 80+ [[Traits (NPCs)#Vanilla|Vanilla]] trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Orgasms]] during bondage sex or hard vaginal or anal sex have a 20% chance of decreasing this trait by 1 point. Maintaining a [[Attributes (NPCs)#Corruption|Corruption]] above 60 when pressing Conclude day has a 75% chance of decreasing this trait by 1 point. An MC with the [[The Velvet Room|Touch of Adonis]] will decrease this trait by 1 point per orgasm during vaginal or anal sex. Being assigned to a Slave Trainer with [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]] or [[Traits (NPCs)#Perverted|Perverted]] traits also has a daily chance to reduce this trait (chance dependent on Trainer&#039;s skills &amp;amp; [[Attributes (NPCs)#Discipline|Discipline]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females and Males.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvanilla&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Traits==&lt;br /&gt;
&lt;br /&gt;
=== Addiction ===&lt;br /&gt;
The character is one of the many with a serious addiction to [[Denaar Resin|denaar resin]], and will want at least $25 per day to buy a fix, or will suffer physical symptoms of withdrawal. Breaking the addiction may take months.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day with less than $25 worth of the drug, 10% chance to lose a point of Intelligence, Discipline, Stamina or Willpower. Also, cannot increase Discipline above 40 as long as the addiction is active. &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Give someone enough denaar resin to get them hooked.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Deny the addict an allowance for 100 days (or maybe for 1 day per point of addiction). Locking them up for the duration will do the job, but may not be necessary; they may still be able to do work while suffering withdrawal, without stealing money to buy drugs, getting drugs through some other route, or running away.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaddict&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advocate===&lt;br /&gt;
An NPC with the Advocate Trait tries to sway your other slaves toward her own views IF she doesn&#039;t have enough respect for you to defer to your views instead - as long as she&#039;s not depressed, or trapped in bondage. She does it by increasing or decreasing your Household&#039;s [[The household|Demoralization]], or increasing its [[The household|Emancipation]], depending on a number of factors explained below.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Each day, if not in bondage, and if [[Happiness and Affection|Happiness]] 10+, the Advocate&#039;s ([[Attributes (NPCs)#Discipline|Discipline]] + [[Attributes (NPCs)#Intelligence|Intelligence]]) - (1 to 100) = % chance to have an effect; chance -40 if [[States (NPCs)#Respect|Respect]] 10+ or [[Happiness and Affection|Affection]] 70+ (Loving+) or [[States (NPCs)#Fear|Fear]] 5+, and another -40 if Respect 25+. Because the maximum possible roll for the demerit is 180, your Advocate needs to have a Discipline + Intelligence stat total of at least 181 to consistently roll for Demoralization or Emancipation. The effect is one of:&lt;br /&gt;
**If Willpower &amp;lt;10: +1 [[The household|Demoralization]] and -1 [[The household|Emancipation]] &lt;br /&gt;
**If Willpower 10-39: no effect&lt;br /&gt;
**If Willpower 40+: -1 Demoralization &lt;br /&gt;
**If Willpower 40+ AND [[States (NPCs)#Corruption|Corruption]] &amp;lt;60: +1 [[The household|Emancipation]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; [[Elixir of Serenity]] from [[Locations (Ikaanos)#Raikan|Raikan]] ([[Haruki&#039;s Store]]).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitadvoc&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
This NPC has a natural knack for crafting and working with their hands, understanding how materials come together, and how small details affect the final result. Whether shaping, repairing, or assembling things in your workshops or on your crafting bench, they instinctively grasps the rhythm of skilled labor, often producing results that feel more refined than the work of others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** Manual [[Crafting Engine|crafting]]: Increases crafting progress by +5 if assigned as [[Follower]].&lt;br /&gt;
** Assigned as [[Janitor]]: -2 [[Disrepair]]/day ([[Affection]]: Uninterested+).&lt;br /&gt;
** Starts with +10 [[Attributes (NPCs)#Discipline|Discipline]] after processing.&lt;br /&gt;
** Scrap [[Merchandise]]: Artisans with [[Affection]] Neutral+ also provide a % chance bonus to extract [[Gold]] and [[Durasteel]] from scrapping Merchandise (gold cap: 35%, durasteel cap: 15%). They need to be in your household (not busy or at work), un-bound (training room/jail) and have Health 1+ for this effect to be active.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitartisan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attention-Whore===&lt;br /&gt;
An NPC with the Attention-Whore trait is a self-centred, insecure egotist who will sulk if you don&#039;t spend extra personal time with them. Attention-whore NPCs have an attention meter in their trait pop-up info box; when this meter reaches full, they will suffer Happiness and Affection drops daily. You can shrink this bar by taking the NPC to the cinema, on river walks, for meals at the diner, for suppers at [[the Golden Dragon]], &amp;quot;spending time together&amp;quot; (a special event for some NPCs), including them in [[Dockgrave Tavern|Dockgrave]] bar runs ([[Bud Walton|Bud]] only) or in household &amp;quot;chill nights&amp;quot;, or including them in dinners, parties, [[pool parties]] in the [[Gazebo]], or having them with you as Followers in combat encounters (50% chance of a reduction).&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An NPC with a full bar receives a -2 [[Happiness and Affection|Happiness]] and [[Happiness and Affection|Affection]] drop per day. An NPC with an empty or almost empty bar will however increase his or her Happiness (+3) and Affection toward you (+2).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitatt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bratty===&lt;br /&gt;
This NPC considers themself above everyone else, with the possible exception of their Lord. Their demeanour gives them a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against them, as they are resistant to being exploited.    &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) A 15% chance to increase Defiance by one point per day (cap: 10) if the Brat&#039;s WILLPOWER is 40+. (2) A -15 penalty to all Manipulation/Threaten rolls. (3) A -20 penalty to all homeschooling sessions that don’t use a Discipline focus. (4) A noticeable bonus to decreasing pupils WILLPOWER when assigned as an Educator (Dominate setting: ON), &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; the brat&#039;s WILLPOWER is higher than the pupil&#039;s. (5) Immune to Household Depravity (Happiness loss). (6) Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms. (7) 50% slower Anger recovery. (8) Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC&#039;s Stamina points (up to -6/per day). (9) Double WILLPOWER gains from most Encourage/Compliment actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; 10% chance of decreasing by one point per day if the brat is assigned to The Arena or The Abbey.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detached ===&lt;br /&gt;
It&#039;s very hard to get this NPC (e.g. [[Iona Farley|Iona]], and the &amp;quot;[[Void Seeker]]&amp;quot;) to like you, at least on a deep level. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Affection per day, down to a minimum of 60.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 1% chance to decrease this trait one point/day if the NPC&#039;s Happiness is 80+ and their Affection is Neutral+&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitemo&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dominant===&lt;br /&gt;
This NPC has increased resistance to [[Attributes (NPCs)#Willpower|Willpower]]-reducing techniques. They can also be bitchy towards other slaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will lowering Willpower of other slaves in randomly generated &amp;quot;discussions&amp;quot; that check Willpower against Willpower.&lt;br /&gt;
**Dominant commands words from the MC receive a large penalty (-20) if the Dominant slave&#039;s [[Attributes (NPCs)#Corruption|Corruption]] is below 40. &lt;br /&gt;
**All Cunnilingus attempts get a chance bonus for acceptance.&lt;br /&gt;
**Bonus roll when assigned as Educator. &lt;br /&gt;
**Chance to increase Household [[The household|Depravity]] and Household [[The household|Demoralization]] daily if NPC&#039;s Willpower is 20+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A [[Traits (NPCs)#Malevolent|Malevolent]] slave with Willpower above 30 has a 5% chance to increase this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Dominant slave&#039;s Willpower below 4 has a 1 in 3 chance to decrease this trait one point per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extrovert===&lt;br /&gt;
This NPC is a social creature. They may need more attention than other slaves, but will respond better to certain social events and may perform better than average in jobs requiring social skills..  &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  Increases happiness gains from some events. May respond better to social events such as dinners and movie nights. +$30 daily income from Performing at The Golden Dragon. Increased chance to improve Dancing and Performance skill under influence of a Manager. Adds to Barkeeper effectiveness. Increases Tavern Prostitutes&#039; effectiveness. &amp;lt;s&amp;gt;Will reduce happiness if left alone for too many days. Increasingly depressed if no other girls in the household. Small daily chance (5%) that she gains willpower if there are other girls in your household as long as her corruption is below 30 and her willpower is above 10.&amp;lt;/s&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will increase her Extroverted trait. An Extroverted Educator with the Free Thinking template can increase the Extroverted trait of a trainee assigned to him/her, provided the trainee is not Shy.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Shy|Shy]]&#039;&#039;—&#039;&#039;Extrovert trait range)&lt;br /&gt;
&lt;br /&gt;
===Feminist===&lt;br /&gt;
This NPC is into girl power and will strengthen other girls&#039; [[Attributes (NPCs)#Willpower|Willpower]] and lower their [[Attributes (NPCs)#Corruption|Corruption]]. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A Feminist will affect other slaves&#039; Willpower through raising the Household [[The household|Emancipation]] value, as long as her own Willpower stays above 24, her Corruption is below 40, and as long as she is not imprisoned or tied up in bondage. A corrupted Feminist (Corruption 50+) with Willpower 25+ will raise [[The household|Household Corruption]], however. She will also lose -2 Affection towards the MC daily, down to Neutral, when her Affection is below Loving+. The MC suffers a -30 penalty while using dominant acts or degrading sex, as long as the Feminist&#039;s [[Attributes (NPCs)#Corruption|Corruption]] is below 40. A Feminist with Willpower of 15+ and a Corruption less than 30 will decrease her Submissive trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a 10% chance to increase this trait one point per day if you let your girl work at [[The Secret Garden|The Secret Garden Bookstore]]. WARNING: it takes only a single point for this trait to become active!&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping your slave&#039;s Corruption above 59 will decrease this trait one point per day (100% chance). Feminists that have an orgasm during bondage sex have a 20% chance to lower their Trait by one point per orgasm. Feminist with the [[Traits (NPCs)#Submissive|Submissive]] trait (trait value 51/100) and Willpower lower than 40 will decrease her Feminist trait by 1 per day.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Females only.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfem&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frigid===&lt;br /&gt;
This NPC doesn&#039;t like getting affectionate or intimate with the MC if her Affection isn&#039;t high enough.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large penalty to all Seduction and Charm attempts if Affection is below Amiable.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitfrigid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haiboku===&lt;br /&gt;
&#039;&#039;&amp;quot;Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Male followers of the religious [[The Red Tide|Order of the Red Tide]] follow a strict code of honor, indicated by this Trait. One aspect of this code is that, if defeated in combat when serving no master, they will take as their master the person who defeated them. They will then serve that person until their own death or the death of that master, and will offer absolute and unquestioning loyalty while doing so. Followers of this code also usually disdain weapons other than melee weapons, and will not wear armor other than Padded - though there are some exceptions, such as the [[The Black Scorpion|Black Scorpion]] who can use any armor. &lt;br /&gt;
&lt;br /&gt;
This trait is immediately gained by any male NPC converted into the [[Religion#Other cults and religions|faith]] of the [[The Red Tide|Red Tide]] (typically done via [[Assignments and Jobs - Educator|Educators]]), and they will not be able to equip new ranged weapons or armor other than Padded after gaining this trait unless you change their Religion. The ranged weapon and armor they had before their conversion to the faith of the Red Tide will remain - the armor being removable, the ranged weapon not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Will not ever quit the service of the MC under any circumstances, or betray him knowingly (-5,000 to chances to attempt an escape).&lt;br /&gt;
**Can not equip [[Armors|Armor]] other than [[Armors#Padded Armor|Padded]] (with some exceptions, e.g. the [[The Black Scorpion|Black Scorpion]]).&lt;br /&gt;
**Can not equip [[Weapons#Ranged Weapons|Ranged]] weapons.&lt;br /&gt;
**Will not ever make [[Salary]] demands, and will be satisfied with [[Salary]] at any level.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Trait is gained by any &#039;&#039;&#039;Male&#039;&#039;&#039; NPC [[Conversion|converting]] to the [[Religion#Other cults and religions|religion]] of the [[The Red Tide|Red Tide]].&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Disappears if the NPC is [[Conversion|Converted]] to a [[Religion]] other than that of the [[The Red Tide|Red Tide]]. &lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrel = 9&amp;lt;/code&amp;gt; (grants membership of the [[The Red Tide|Red Tide]] religion)&lt;br /&gt;
&lt;br /&gt;
=== Hate ===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; &lt;br /&gt;
** Finishing sex or engaging in Training Room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
** Assigning the NPC as a Floor Crawler or Bed Partner, if they have low Affection and low Corruption.&lt;br /&gt;
** Making an NPC engage in oral sex if they have Affection &amp;lt;10 and the MC is not clean (1 in 3 chance).&lt;br /&gt;
** Making an NPC engage in rough sex if they have Affection &amp;lt;10 and the their Corruption is &amp;lt;50 (1 in 3 chance).&lt;br /&gt;
** Making an NPC wear a chastity belt IF heir Affection is &amp;lt;30 (1 in 6 chance daily). &lt;br /&gt;
** Making an NPC wear a dildo belt, especially if Ikaanos Corruption is &amp;lt;60 (if her personal Corruption is &amp;lt;40 and arousal &amp;lt;0 and Willpower 10+). &lt;br /&gt;
** Running a Prostitution Ring with this NPC if their Corruption is &amp;lt;40 and their Affection is Unfriendly or lower, unless they have the Nymphomaniac trait.&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Hate Trait Value has a base 5% chance of decreasing one point per day. This decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and by the Submissive Trait.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.hate gte 2&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can disable this trait by setting &#039;&amp;lt;code&amp;gt;hatemodoff = true&amp;lt;/code&amp;gt;&#039; in the console. &lt;br /&gt;
&lt;br /&gt;
===High Nobility===&lt;br /&gt;
This NPC belongs, or belonged, to the imperial class of Ikaanos. Their presence in your household generates +50 [[Influence]] points and +3 [[Palace Rating]] (up to a maximum of 7,500) per day. Examples include [[Ohio Adler|Ohio]], [[Kansas Adler|Kansas]], [[Arizona Adler|Arizona]] and [[Louisiana Adler]], and [[Philip Lancour]]. NPCs  with the High Nobility trait will be granted [[Paragon]] status once they are freed from slavery. The exception is if you accepted Philip Lancour&#039;s proposal which he makes once you first talk to him. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects (Slave/Convict):&#039;&#039;&#039;&lt;br /&gt;
** Selling this NPC at a slave market adds a 350% modifier to his/her estimated sell value.&lt;br /&gt;
* &#039;&#039;&#039;Effects (Paragon):&#039;&#039;&#039;&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is [[Player Home (Redhaven)/The Dorms|The Dorms]]: -5 Affection per day (down to Unfriendly) and +1 Anger per day.&lt;br /&gt;
** If this NPC&#039;s sleep accommodation is a [[Player Home (Redhaven)/Private Bedroom|Private Room]] that is not at max upgrade: -2 Affection per day (down to Uninterested).&lt;br /&gt;
** If this NPC has a job other than Herald, Captain, Accountant, Teacher, or Educator: -3 Affection per day (down to Uninterested). No penalties are applied if this NPC is unemployed or an active follower.&lt;br /&gt;
** If this NPC&#039;s Affection drops down to Uninterested, he/she gains a +5 to his/her rolls for leaving your household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if traitnobi is 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inbred ===&lt;br /&gt;
Due to generations of close-relative breeding within their family line, this NPC suffers from severe inbreeding defects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; This trait delivers different starting stats depending on the level of inbreeding, which is measured by the trait value (0, 25, 50, 75 or 100).&lt;br /&gt;
** Trait value 25/100 = &#039;&#039;&#039;Hideous&#039;&#039;&#039;: Starts with a very low [[Attributes (NPCs)#Beauty|Beauty]] and [[Attributes (NPCs)#Charisma|Charisma]] scores.&lt;br /&gt;
** Trait value 50/100 = &#039;&#039;&#039;Aggressive&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait and a very low [[Attributes (NPCs)#Kindness|Kindness]] score.&lt;br /&gt;
** Trait value 75/100 = &#039;&#039;&#039;Mentally Challenged&#039;&#039;&#039;: Starts with the [[Traits (NPCs)#Mentally Challenged|Mentally Challenged]] trait, plus penalties to [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Academics|Academics]], and [[Skills (NPCs)#Science|Science]].&lt;br /&gt;
** Trait value 100/100 = &#039;&#039;&#039;Dengi Taint&#039;&#039;&#039;: Even if crossbreeding with the [[Dengi Marauders|dengi]] tribe has not technically occurred, this NPC starts with abnormal body modifiers ([[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]], and [[Attributes (NPCs)#Body Type (Frame)|Body type]]). He can start with 100-150 Strength, 100 Stamina, a demerit to Dexterity (-5 to -25 upon processing to starting Dexterity stat), and Titan Body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitin gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaded===&lt;br /&gt;
This NPC gains Happiness at a much slower pace than standard; events that would make a normal person happy might not affect a Jaded person at all. He or she isn&#039;t as receptive to negative Happiness effects either, however.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Slower Happiness gain. Doesn&#039;t lose as much Happiness or Affection when MC treats her badly. Resistant to Affection increase when the MC jokes around during Arrange Events - Dinner actions.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait by one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjaded&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jester ===&lt;br /&gt;
This NPC is a witty person who likes to joke around, adding a flair of comedy to whatever situation they are in - mostly at the expense of their own personal integrity, either intentionally or unintentionally. This trait is guaranteed in [[Bud Walton]]. NPCs with an image set number in the range Av100-199 and Av300 onwards have a 4% chance to come with the trait - if they have a starting [[Attributes (NPCs)#Kindness|Kindness]] of 40+, their Religion is not [[The Red Tide|Red Tide]], and they do not have the [[Traits (NPCs)#Malevolent|Malevolent]] trait.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; A happy jester ([[Happiness and Affection|Happiness]] 60+) not in bondage has a chance to decrease Household [[The household|Depravity]] per day by 1, down to 0. He/she is immune to the effects of Household Depravity. During [[Pool Parties]], as long as he/she has [[Happiness and Affection|Affection]] amiable+, each Jester gives +2 [[Happiness and Affection|Happiness]],+1 [[Happiness and Affection|Affection]] (cap: Loving) and -1 [[Fear]], to all other NPCs present who are not Jesters and are not [[Traits (NPCs)#Jaded|Jaded]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjester&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lower Nobility ===&lt;br /&gt;
This NPC belongs, or belonged, to the ruling class of Ikaanos. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; While they might not be of the highest noble birth, their presence in your household still generates +5 [[Influence]] points per day.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnobi&amp;lt;/code&amp;gt; values from 50 to 99 &lt;br /&gt;
&lt;br /&gt;
=== Malevolent ===&lt;br /&gt;
This NPC is a mean bitch who enjoys watching others suffer - at least to some extent. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with +15 [[Attributes (NPCs)#Corruption|Corruption]]. &lt;br /&gt;
**Has a +5 damage bonus in ranged or melee combat. &lt;br /&gt;
**+2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. &lt;br /&gt;
**Daily 1/6 chance of raising the person&#039;s [[Attributes (NPCs)#Corruption|Corruption]] by one point if Happiness 40+ (cap: 50). &lt;br /&gt;
**Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to reduce Household [[The household|Purity]] by 1 point, if it is above 10. &lt;br /&gt;
**Daily 1/6 chance, if the NPC&#039;s Willpower is 20+ and they are not in bondage, to increase Household [[The household|Depravity]] by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; If member of one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]], an NPC will have a daily 1 in 3 chance to lose a [[Traits (NPCs)#Pure|Pure]] point = gain a Malevolent trait point. NPCs have a chance to be converted to these cults if you allow an [[Assignments and Jobs - Educator|Educator]] with religion = &amp;quot;&#039;&#039;&#039;unknown&#039;&#039;&#039;&amp;quot; to apply the [[Assignments and Jobs - Educator#Spiritual|spiritual template]] while educating them.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; &lt;br /&gt;
** An NPC with the [[Traits (NPCs)#Pure|Pure]] trait, and [[Attributes (NPCs)#Willpower|Willpower]] above 40, has a 2% chance to decrease another NPC&#039;s Malevolent Trait one point per day. &lt;br /&gt;
** Raising a Malevolent NPC&#039;s [[Attributes (NPCs)#Kindness|Kindness]] to 60+ also gives a daily 1/6 chance to lower their Malevolent Trait Value one point.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (low end of Malevoent&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Pure|Pure]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Materialistic===&lt;br /&gt;
This NPC absolutely loves luxury and affluence. Bringing him or her perfumes, gifts, snacks and expensive dinners at [[The Golden Dragon]] will boost Happiness and Affection more than if you&#039;d do the same to a normal NPC.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**Increases boost on Happiness and Affection gains on gifts, treats and dinner dates, BUT have a chance to lower Happiness and Affection if you have Basic or lower Home Upgrades.&lt;br /&gt;
**Chance to increase his/her own happiness up to 80 if wearing a [[Accessories and Equipment#Necklaces|New Eden Gown]].&lt;br /&gt;
**If the household is on Basic luxury in the Food tab with the NPC on normal ration or higher, he/she has a chance to increase his/her own happiness to 70.&lt;br /&gt;
**Under Extravagant or Imperial luxury, he/she is guaranteed to raise his/her happiness to 70 if the food ration is set to normal or higher.&lt;br /&gt;
**Under Imperial Luxury and normal or higher food rations, he/she will raise his/her affection up to Amiable.&lt;br /&gt;
**When wearing diamond or [[embryl]] necklace, he/she gains happiness up to 70.&lt;br /&gt;
**When wearing gold, diamond, or [[Accessories and Equipment#Necklaces|embryl necklace]], he/she gains affection up to Amiable if he/she is not scared (Fear 2+).&lt;br /&gt;
**You receive a +20 chance bonus when trying to equip a female Materialistic NPC with an [[Accessories and Equipment#Butt plugs|embryl butt plug]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmat&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Mentally Challenged===&lt;br /&gt;
[[Kyle Scantell]] is an example of an NPC who is mentally impaired from birth. This restriction goes beyond just having low Intelligence, as indicated by this Trait: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -85% chance penalty when trying to increase Intelligence, Academics, Science, Medicine or Administration. This roll penalty can effectively cap gains in some stats to lower than the Academy&#039;s stated stat cap.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmental&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mother&#039;s Call===&lt;br /&gt;
This female NPC finds fulfilment in the process of childbirth. This involves both being pregnant and raising offspring. NPCs with this trait include [[Louisiana Adler]] and [[Lovisa Helm]], but any with a positive Kindness modifier may roll it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;On [[TotaLube]]:&#039;&#039;&#039; -2 Happiness/day (down to a minimum of 40).&lt;br /&gt;
*&#039;&#039;&#039;No [[TotaLube]]:&#039;&#039;&#039; +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen is at least +2.&lt;br /&gt;
*&#039;&#039;&#039;Is pregnant:&#039;&#039;&#039; +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate):&lt;br /&gt;
*+15 Happiness and +15 Affection when giving birth.&lt;br /&gt;
*25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.&lt;br /&gt;
*+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbreed&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nature-Lover===&lt;br /&gt;
This NPC has an unusually strong connection to Raana&#039;s forests, and views the ongoing deforestation around Ikaanos as a plague.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
** -2 Affection/day (down to Uninterested) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.&lt;br /&gt;
** -2 Happiness/day (min: 30) if you have three or more Workshops in your yard.&lt;br /&gt;
** +1 Affection/day (up to Amiable+) if you have two or more Gardens in your yard.&lt;br /&gt;
** +1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn&#039;t been demolished.&lt;br /&gt;
** &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Only active if Willpower 15+.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitacti&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerd===&lt;br /&gt;
This NPC loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. He or she will be easier to homeschool (Academics, Science) and has a chance to increase [[Happiness and Affection|Happiness]] when staying at [[the Academy]].&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Starts with a +5 [[Attributes (NPCs)#Intelligence|Intelligence]], +5 [[Skills (NPCs)#Academics|Academics]] and +5 [[Skills (NPCs)#Science|Science]] boost, but a -8 [[Attributes (NPCs)#Charisma|Charisma]] penalty.&lt;br /&gt;
**Has a daily 1 in 6 chance to gain +1 in either [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Science|Science]] if studying any course at the [[The Academy|Academy]], if trait value 75+ (cap: 100).&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back an [[Artifacts|Artifact]] each day: 50% [[Common Artifact|Common]], 5% [[Uncommon Artifact|Uncommon]], or 25% [[Rare Artifact|Rare]] - but this latter only possible if the NPC also has 80+ [[Skills (NPCs)#Academics|Academic]] skill.&lt;br /&gt;
**Double chances of passively gaining a point overnight (in [[Attributes (NPCs)#Intelligence|Intelligence]], [[Skills (NPCs)#Science|Science]], [[Skills (NPCs)#Academics|Academics]] or [[Skills (NPCs)#Administration|Administration]]) when sleeping in private bedrooms containing [[Book Shelves|Bookshelves]] (if trait value 75+).&lt;br /&gt;
**May get Happiness boosts from sex or other activities in adequately upgraded [[Player Home (Redhaven)/Library|Libraries]], and from engaging in social activities such as [[roleplaying games]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; An [[Assignments and Jobs - Educator|Educator]] of skill 30+, applying the [[Assignments and Jobs - Educator#Education|Education]] template, has a daily 1 in 3 chance of raising a trainee&#039;s Nerd trait value by +1, IF the trainee has 80+ in both [[Skills (NPCs)#Academics|Academics]] AND [[Skills (NPCs)#Science|Science]], and IF the Educator is also a Nerd (trait value of 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitnerd&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
This NPC does everything with extreme devotion and will not settle for half-measures. He or she can be a pain to [[homeschool]] &#039;&#039;&#039;(-20 Focus) &#039;&#039;&#039;but gains a higher skill yield in return. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**An additional +2 Influence daily if assigned as Maid or Butler.&lt;br /&gt;
**Starts with a +10 Discipline boost.&lt;br /&gt;
**Has a 7% chance of raising a random skill each day, from one of the following: Academics (cap: 120), Science (cap: 120), Survival (cap:120), and either (if Male or Warrior) Melee (cap: 120) or Ranged (cap: 120), otherwise (i.e. female non-Warriors) Performance (cap: 100) or Dancing (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; &lt;br /&gt;
**(A) [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Perfectionist 1 point, or 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson. &lt;br /&gt;
**(B) NPCs that have an assigned &#039;&#039;&#039;Title&#039;&#039;&#039; (excepting nannies, wives, floor crawlers and bed partners), and Discipline 50+, Happiness 50+ and Willpower 25+, have a chance to raise their Perfectionist Trait one point each night. That chance is 50% for the [[Titles (Slaves)#Head Maid|Head Maid]], [[Titles (Slaves)#Butler|Butler]]s or [[Titles (Slaves)#Pantry girl|Pantry Girl]], and 16.7% for the [[Titles (Slaves)#Quartermaster|Quartermaster]], [[Titles (Slaves)#Head Chef|Head Chef]] or [[Titles (Slaves)#Nurse|Nurse]]s. &lt;br /&gt;
**(C) NPCs with [[Attributes (NPCs)#Discipline|Discipline]] 80+, if assigned to an [[Assignments and Jobs - Educator|Educator]] who is a Perfectionist and is applying the &#039;&#039;&#039;Domestic&#039;&#039;&#039; AND &#039;&#039;&#039;Mental&#039;&#039;&#039; templates, have a 1 in 3 daily chance to increase their Perfectionist trait 1 point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (high end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Pure===&lt;br /&gt;
This NPC is indeed pure - both in heart and soul. Corrupting him or her will be much harder than with ordinary NPCs. As a (mostly appreciated) side-effect, the pure NPC&#039;s presence in your household continuously increases [[The household|household Purity]].  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**About 50-90% harder to raise personal [[Corruption]].&lt;br /&gt;
**Daily loss of personal Corruption 1 point per day down to a minimum of 10.&lt;br /&gt;
**Raises [[The household|Household Purity]] and decreases [[The household|Household Corruption]] daily.&lt;br /&gt;
**A [[Titles (Slaves)#Nurse|Nurse]] with the Pure trait will increase an NPC&#039;s [[Happiness and Affection|Happiness]] +2 points per day if that Happiness is below 30. Pure NPCs start with +20 [[Attributes (NPCs)#Kindness|Kindness]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assign an NPC as a slave to a slave master with the Pure trait (value 60+) and [[Attributes (NPCs)#Corruption|Corruption]] 10 or less.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping a Pure slave&#039;s [[Attributes (NPCs)#Corruption|Corruption]] above 50 when hitting End day has a 50% chance of decreasing their Pure Trait value by one point. Orgasms during bondage sex also have a 15% chance to decrease her Pure trait by one point. Also if converted to one of Raana&#039;s several [[Religion#Other cults and religions|sinister secret cults]] (religion = &amp;quot;unknown&amp;quot;) an NPC will have a daily 1 in 3 chance to lose a point of Pure trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitpure&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Malevolent|Malevolent]]&#039;&#039;—&#039;&#039;Pure trait range)&lt;br /&gt;
&lt;br /&gt;
=== Quelled ===&lt;br /&gt;
This NPC is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. ([[Prowlers]] usually reach this state after the subjugation of being defeated in battle.) While this being can be instructed to participate in battle, they cannot wield any weapons, and will just use natural weaponry such as fists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
This NPC is a &amp;quot;scavvie&amp;quot; by heart and will bring in an additional +3 [[Merchandise]] daily if assigned the [[Assignments and Jobs - Scavenger|Scavenger]] job. He/she may also discover valuable items such as [[Energy Cells|energy cells]], [[tendstims]] and [[durasteel]] while out on [[Assignments and Jobs - Scavenger|scavenging]] runs, rather than just bringing back &amp;quot;merchandise&amp;quot; requiring sorting through later like people without this trait. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**+3 merchandise from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 50+).&lt;br /&gt;
**1 in 5 chance for either 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]] each day [[Assignments and Jobs - Scavenger|Scavenging]] as a Job (if trait value 50+).&lt;br /&gt;
**+1 Happiness from a day spent assigned as a [[Assignments and Jobs - Scavenger|Scavenger]] (if trait value 90+).&lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Scavenging]] as an action (if trait value 70+).&lt;br /&gt;
**Each Follower with this trait adds +10 to the MC&#039;s success chance when he is [[Prospecting]] as an action (if trait value 70+).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee with 60+ [[Skills (NPCs)#Survival|Survival]] assigned to an Educator with the Scavenger trait (trait value 100) has a daily 1 in 6 chance to increase his/her Scavenger trait by 1 point (cap: 100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitscav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
This NPC is hiding something. You can try to deduce their secret through the Interact &amp;gt; [[Interrogation]] action. They will reveal their secret when this trait value is reduced to zero. There are currently six secrets which can be uncovered in this way, from six different NPCs, and they are currently discoverable in the order: &#039;&#039;&#039;influence&#039;&#039;&#039;, &#039;&#039;&#039;weapon cache&#039;&#039;&#039;, &#039;&#039;&#039;gold cache&#039;&#039;&#039;, &#039;&#039;&#039;occult&#039;&#039;&#039;, &#039;&#039;&#039;ammunition&#039;&#039;&#039;, &#039;&#039;&#039;girl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -3 [[Happiness and Affection#Affection Grades|Affection]] per day (down to Venomous), and +2 Anger per day, as the NPC resists assimilating into the MC&#039;s Household and instead seeks to escape somehow. (Note that because Anger naturally fades by 2 points per day, this trait won&#039;t cause Anger to increase, it will just prevent it decreasing.)&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Through use of the [[Interrogation]] action. The trait starts at a value of 100, and is reduced by 12 points by a successful &amp;quot;&#039;&#039;&#039;Persuade&#039;&#039;&#039;&amp;quot; Interrogation, or 20 points by a successful &amp;quot;&#039;&#039;&#039;Threaten&#039;&#039;&#039;&amp;quot; interrogation.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsecret&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shy===&lt;br /&gt;
This NPC dislikes larger crowds and feels more at home in a small household.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; 25% chance to lose [[Happiness and Affection|Happiness]] every day if there are more than 19 other NPCs in the household. This effect becomes inactive if you have accumulated 75+ [[Household Purity]] or if [[The Grove]] is still standing in your yard.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Assigning an NPC to your own [[Taverns|Tavern]] as a Performer will reduce her shyness.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitextro&amp;lt;/code&amp;gt; (low end of Shy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Extrovert|Extrovert]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Sloppy===&lt;br /&gt;
This NPC has a very disorganized mindset and often fails to finish tasks properly. They also receive penalties to various jobs, and suffer increased Stress and Stamina loss when on active assignments.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) 15% chance of decreasing [[Attributes (NPCs)#Discipline|Discipline]] one point per day, down to 30. (2) No [[Influence]] gains from [[Assignments and Jobs#House Maid|maid]] or [[Assignments and Jobs#Footman|footman]] assignments. (3) Cannot increase Discipline and [[Skills (NPCs)#Domestic|Domestic]] from footman assignments. (4) -20 chance penalty on [[Homeschooling]] sessions. (5) -10 Guard training penalty if assigned as a [[Assignments and Jobs#Captain|Captain]]. (6) +2 [[States (NPCs)#Stress|Stress]]/day and -2 additional [[Attributes (NPCs)#Stamina Points|Stamina Points]]/day if assigned to any job except [[Follower]] or [[Assignments and Jobs#Gardener|Gardener]]. (7) -1 [[Assignments and Jobs - Guard#Guard Value|Guard Value]] when assigned as a [[Assignments and Jobs#Guard|Guard]]. (8) Additional +3 Happiness and +2 Affection (up to Amiable) when taking a day off.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A (see below).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Sloppy is the flip side of the [[Traits (NPCs)#Perfectionist|Perfectionist]] trait, so doing anything to increase Perfectionist will decrease Sloppy, unless blocked by this trait being in effect. You can also reduce Sloppy by assigning the person as a [[Assignments and Jobs#House Maid|Maid]] or [[Titles (Slaves)#Butler|Butler]]: if their [[Happiness and Affection|Affection]] is Soulmate+ or their [[Fear]] is 6+ or their [[States (NPCs)#Respect|Respect]] is 25+, they will have a 30% daily chance of a 1 point reduction in the trait.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitperf&amp;lt;/code&amp;gt; (low end of Sloppy&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Perfectionist|Perfectionist]] trait range)&lt;br /&gt;
&lt;br /&gt;
===Stage Prodigy===&lt;br /&gt;
This NPC is a natural born star who possesses exceptional talent for using their singing and other performance talents for captivating audiences. It is a rare skill that only 1% of random NPCs who spawn with Singing or Performance is 40+ will have, and is possessed by [[Rachel Stapleton]]. This trait however is &#039;&#039;&#039;HIDDEN&#039;&#039;&#039; until the NPC reaches [[Skills (NPCs)#Performance|Performance]] 80+ OR [[Skills (NPCs)#Singing|Singing]] 80+.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (1) [[Skills (NPCs)#Performance|Performance]] and [[Skills (NPCs)#Singing|Singing]] skills cap at 130 (instead of 90/80 respectively) from assignments, jobs, and while under the tutelage of a [[Traits (NPCs)#Manager 2|Manager]]. (2) [[Influence]] +200 daily IF Ikaanos [[Prosperity]] is 25+ an IF also have [[Traits (NPCs)#Starlet|Starlet]] trait AND [[Skills (NPCs)#Performance|Performance]] 100+ AND [[Skills (NPCs)#Singing|Singing]] 100+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitgstar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starlet===&lt;br /&gt;
This NPC loves to be at the center of attention. They are very much into acting, performing and dancing.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Increases Happiness and a small chance to increase Affection if assigned to acting, performing or dancing jobs. +15 to [[Assignments and Jobs#Herald|Herald]] skill, which will bring approximately +4 daily Influence to the MC&#039;s Household if assigned to that job. A Starlet starts with a +10 [[Skills (NPCs)#Dancing|Dancing]] and +10 [[Skills (NPCs)#Performance|Performance]] bonus.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; A trainee can increase his/her Starlet trait if the trainee and educator are both [[Traits (NPCs)#Extrovert|Extroverted]] (trait value 75/100 or higher), and the educator is a Starlet (trait value 100/100).&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstarlet&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submissive===&lt;br /&gt;
This NPC prefers being dominated and told what to do by a stronger man or woman. He or he is easily subdued and loses [[Willpower]] faster than other NPCs.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Loses Willpower and gain Corruption faster but also imposes a small penalty on all [[home-schooling]] classes if Willpower is 9 or above .There&#039;s however a small chance bonus if you let this NPC go through the class naked. A Submissive girl with Willpower lower than 40 will decrease her [[Traits (NPCs)#Feminist|Feminist]] trait by 1 per day.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039;&lt;br /&gt;
** There&#039;s a 25% chance to increase the Submissive trait through &amp;quot;Explaining chores&amp;quot; dominantly and through &amp;quot;Frighten&amp;quot; actions if the NPC&#039;s Willpower is below 30.&lt;br /&gt;
** You can also increase the Submissive Trait by letting a girl walk around with a Large+ [[Accessories and Equipment#Butt plugs|butt plug]]; this requires her [[Attributes (NPCs)#Corruption|Corruption]] to be 20+ and her Affection toward you Friendly or higher.&lt;br /&gt;
** An NPC with Neutral or lower Affection wearing a slave collar also has a 15% chance to increase his/her Submissive trait value.&lt;br /&gt;
** You can also increase this trait (15% chance/night) by letting an NPC sleep on your floor, as long as her WILLPOWER is below 30.&lt;br /&gt;
** [[Homeschooling]] sessions from an MC with the [[Traits (MC)#Taskmaster|Taskmaster]] trait have a 15% chance to increase Submissive 1 point; 30% if &#039;&#039;&#039;Discipline&#039;&#039;&#039; focus is chosen for the lesson.&lt;br /&gt;
** Enabling the Dominate option in the Educator menu will give the Educator a chance to increase his/her trainee&#039;s submissiveness; this effect is resisted by a trainee with [[NPC Status (detailed)#Mercenaries|Mercenary status]] or higher, Willpower of 80+, or the trait [[Traits (NPCs)#Unbreakable|Unbreakable]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; There&#039;s a 20% chance to decrease the Submissive trait through the &amp;quot;Encourage&amp;quot; talk option.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (Males with this trait manifest it as [[Traits (NPCs)#Docile|Docile]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superficial===&lt;br /&gt;
This NPC primarily judges others based on their attractiveness, disregarding other traits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Major chance penalties for unattractive MCs / large bonuses for attractive players. Affection loss if MC [[The Player#Beauty|Beauty]] is below 50 at a rate of -1 per day, down to Amiable. Affection loss is increased to a total of -3 per day if the MC is below 30 [[The Player#Beauty|Beauty]], down to Neutral. A Superficial wife married to an MC with [[The Player#Beauty|Beauty]] lower than 30 will lose Happiness at a rate of -1 per day, down to 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Female only&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039;  &amp;lt;code&amp;gt;traitsu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sweet-Tooth ===&lt;br /&gt;
This NPC responds more positively to treats, dinners, and snacks at the movies. There&#039;s also an increase weight gain risk, as he or she is prone to snacking and over-eating. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Large Happiness and Affection bonuses when giving treats, which also have a chance to decrease [[Anger]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Keeping the NPC in shape, with enough discipline, has a chance to break him or her free from compulsive over eating (Discipline 50+ plus Dexterity 50+ gives a 1 in 3 chance to decrease this trait one point each day).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsweet&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Techie===&lt;br /&gt;
This NPC is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; they love all sorts of gadgets, computers and technology.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**This NPC provides a significant boost (+15) to [[Hacking]] attempts when they are accompanying the MC as a [[Follower]].&lt;br /&gt;
**They also increase the MC&#039;s chance to find [[DuraSteel]] and [[Gold]] while [[Scrapping]] [[Merchandise]], as long as their [[Happiness and Affection|Affection]] is Neutral or higher and they are not otherwise occupied at the time. Each Techie who is conscious, not in bondage, Neutral+, and not sent away to work elsewhere at that moment, during each 12 minute scrapping session, increases the chance of finding Durasteel by another 3.33% (from 3.33%), and increases the chance of finding Gold by another 5% (from 1%). Total chance is capped to 40% for gold and 50% for durasteel. So for example scrapping in the evening with two Techies in the household helping should give 10% chance of Durasteel and 11% for Gold per 12 minutes.&lt;br /&gt;
**Having a Computer (i.e. [[Modules#Tech Module|tech module]] levels 1 through 4) in the household gives this NPC a small chance (15%) to increase their Happiness +1 point per day, and boosts their [[Skills (NPCs)#Academics|Academic]] and [[Skills (NPCs)#Science|Science]] gains from [[Homeschooling]] classes.&lt;br /&gt;
**All upgrades to a [[Modules#Tech Module|Tech Module]] instantly give this NPC a +1 [[Happiness and Affection|Affection]] and a +3 [[Happiness and Affection|Happiness]] boost.&lt;br /&gt;
**IF also having [[Skills (NPCs)#Survival|Survival]] skill 60+, when assigned to the [[Assignments and Jobs - Scavenger|Scavenger]] job, if trait value 51+, this NPC has a 4 in 15 chance to bring back either a [[Tendstim]] or an [[Energy Cells|Energy Cell]] each day.&lt;br /&gt;
**A &amp;quot;Techie&amp;quot; starts the game with a +20 boost to their [[Skills (NPCs)#Science|Science]] skill.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  The [[The Academy#Science and Hardware|Science and Hardware]] program in the [[The Academy|Academy]], as well as its [[Assignments and Jobs#Science Lecturer|Science Lecturer]] and [[Assignments and Jobs#Science Professor|Science Professor]] jobs have a chance to raise this trait if the NPC has an [[Attributes (NPCs)#Intelligence|Intelligence]] of 60+ and does not have the [[Traits (NPCs)#Traditionalist|Traditionalist]] trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittech&amp;lt;/code&amp;gt; &lt;br /&gt;
===Traditionalist===&lt;br /&gt;
Traditionalists prefer the old ways and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind&#039;s enlightened ancestors.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Can never gain [[Traits (NPCs)#Techie|Techie]] trait. Science skill capped at 50. Loses happiness if [[Political Events#Control|City Control]] or [[Prosperity]] drop below 15. Gains happiness if [[Political Events#Control|City Control]] or [[Prosperity]] are 75+. Suffer -20 chance penalty when using plasma weapons or cyber cannons. 5 x more likely to use [[book shelves]] in [[Player Home (Redhaven)/Private Bedroom|private bedrooms]]. Earns more [[Prestige]] and income from [[Assignments and Jobs#Academics Professor|Academic Professorship]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039;  N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traittrad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unbreakable===&lt;br /&gt;
This NPC has the spirit of a Red Tide Monk.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; An 85% chance to increase WILLPOWER 2-5 points per day if his or their WILLPOWER is below 60.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; -&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Having WILLPOWER below 25 removes one Unbreakable Trait Value point per day. The player character can decrease Unbreakable through Anti-Willpower sermons in his shrine in the backyard if he has the trait Dominus.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitun&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Wild-Born===&lt;br /&gt;
This NPC feels more at home in the outskirts and receives a Happiness bonus if you allow them to participate in [[hunting]] trips. The NPC also adds a chance boost to all fishing (WIP) and [[hunting]] rolls, regardless of Survival skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with +25 [[Skills (NPCs)#Survival|Survival]] skill. (B) Adds to MC&#039;s success chance when assisting [[Hunting]] (+8) and [[Fishing]] (WIP) as a [[Follower]], and +1 [[Happiness and Affection|Happiness]] gain per 2 hour hunting session as a Follower. (C) +15 to [[Yield]] when assigned as a [[Assignments and Jobs#Hunter|Hunter]] (stacks with [[Traits (NPCs)#Jaeger|Jaeger]] trait).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwild&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Workaholic===&lt;br /&gt;
This NPC loves to work. They make such a good impression that they bring extra Influence gain daily if assigned to work for a vendor in Ikaanos, and even more if given the Title Head Maid or Butler, as they make your household spotless and a fine example of diligence. this Trait also contributes to the performance of certain Jobs, such as Accountant and Chancellor.   &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; (A) Starts with a +15 [[Attributes (NPCs)#Discipline|Discipline]] modifier. (B) A 15% daily chance to raise Discipline, if [[Happiness and Affection|Happiness]] is Low or higher, Affection is Neutral or higher and [[Anger]] is Low. (C) +2 Daily [[Influence]] gain if assigned to work at Vendors, or a +4 daily [[Influence]] gain if assigned as [[Titles (Slaves)#Head Maid|Head Maid]] or [[Titles (Slaves)#Butler|Butler]]. (D) Workaholic trait value contributes 1/4 to an NPC&#039;s [[Assignments and Jobs - Accountant#Accountant Skill|Accountant skill]]. (E) Workaholics also make better [[Assignments and Jobs - Educator|Educators]] (+10 to skill).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; (1) An NPC assigned as a [[Assignments and Jobs#Janitor|Janitor]] has a 16.7% daily chance of increasing their Workaholic Trait Value if their [[Discipline]] is 60+. (2) NPCs assigned as [[Assignments and Jobs#House Maid|Maids]] have 33.3% daily chance of raising their Workaholic trait value, if their Discipline is 50+, and their Happiness is 60+, and their Affection is 75+, and the Kitchen, Livingroom and Master Bedroom are all maximally upgraded. Cap = 100 for both.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwork&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Combat traits ==&lt;br /&gt;
See also: [[Traits (NPCs)#Malevolent|&#039;&#039;&#039;Malevolent&#039;&#039;&#039;]], above, and [[Traits (NPCs)#Shadowborn|&#039;&#039;&#039;Shadowborn&#039;&#039;&#039;]] and [[Traits (NPCs)#Struver Overcharge|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;]], below. &lt;br /&gt;
&lt;br /&gt;
=== Ammo Pack ===&lt;br /&gt;
The NPC has enough wealth or contacts to supply their own ammunition. They will not deplete the MCs ammo stash during combat encounters. If the difficulty level is set to Grimdark A Dying World, Ammo Pack will temporarily stop working at Prosperity 9 or lower for everyone except a high affection Bud Walton and the Bofors Gun Crew. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitammo&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
This NPC fights with unmatched ferociousness. Their combat style is easy to dodge if facing a skilled opponent, however.   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; They do an extra damage dice (0-20) in melee, but those attacks receive a -25 Chance penalty.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitber&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bloodthirsty===&lt;br /&gt;
This NPC cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if they are on the winning team. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of [[Traits (NPCs)#Pacifist|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;]]; it is active as Bloodthirsty when the trait&#039;s score is at 75+, if below 25 it becomes active as Pacifist instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Happiness and Affection increases when winning a battle. Better success chances at The Arena.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to gain one point (or lose one point of [[Traits (NPCs)#Pacifist|Pacifist]]) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of decreasing this trait by one point (i.e. moving them one point towards Pacifist).&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (high end of [[Traits (NPCs)#Pacifist|Pacifist]]&#039;&#039;—&#039;&#039;Bloodthirsty trait range)&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
This person prefers melee weapons in combat. They gain a bonus while trying to increase Melee, skill and do more damage melee weapons in combat. However their focus on melee weapons makes them less apt to increase Ranged weapon skill.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +5 melee damage, and +10 chance to increase Melee skill and STRENGTH while training, but a small decrease in chance in Ranged weapon training. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]].&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Brawler trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitbrawler&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Company/Family ===&lt;br /&gt;
This NPC spent considerable time living and fighting as part of a tight knit band of allies, who forged an unbreakable bond and developed coordinated combat tactics together. If two or more members of the same band fight in the same group together, they receive combat bonuses. &lt;br /&gt;
&lt;br /&gt;
Examples of such groups include: the Iron Vow Company, the Lycan Brotherhood, The Sea Reavers, the Black Fang Mercenaries, Silver Wolf Brigade, Westside Army, Marston Corps, Crimson Banner Corps, Stoneheart Crew, Shadowbrand Company, Ravenclaw Cohort, Obsidian Blades, Stormforge Corps, Bloodmark Company, [[the Walkers]], and [[Urban Titans|The Urban Titans]]. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +20 chance modifier to hit when fighting alongside another member of the same group.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcompany&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Crackshot ===&lt;br /&gt;
This character has an uncanny deadliness with Ranged weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; When using a Ranged weapon, 25% chance of a Critical Hit in Combat instead of the usual 5%.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitcrack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using automatic weapons: &#039;&#039;&#039;automatic rifles&#039;&#039;&#039; and &#039;&#039;&#039;miniguns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using Automatic Rifle or Minigun. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pacifist===&lt;br /&gt;
This NPC dislikes combat and will lose Happiness (-5/fight) if you involve them in any battle situation. Conflicts with the [[Traits (NPCs)#Warrior|Warrior]] trait; someone can have one or the other but not both. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: this trait is the flip-side of &#039;&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&#039;&#039;&#039;; it is active as Pacifist when the trait&#039;s score is below 25, raise it above 75 and it will become active as Bloodthirsty instead. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Decreases Happiness (-2) if present in combat encounters, but starts with higher Kindness (+20).&lt;br /&gt;
**Receives a -20 penalty when training Ranged or Melee skills. Increases [[Attributes (NPCs)#Kindness|Kindness]] to cap of 80 (daily 1 in 6 chance of +1).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; Taking this NPC out for walks or dinner dates (through the Events &amp;amp; Activities menu) and proclaiming your love for them has a small (%15) chance of increasing Pacifist (= reducing Bloodthirsty) by one point.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Fighting with an NPC as a follower gives that follower a reasonable chance to lose one point of Pacifist (= gain one point of Bloodthirsty) per fight - &#039;&#039;if&#039;&#039; he/she doesn&#039;t have the Pure Trait or Kindness 60+.&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Both.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitaggro&amp;lt;/code&amp;gt; (low end of Pacifist&#039;&#039;—&#039;&#039;[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]] trait range)&lt;br /&gt;
&lt;br /&gt;
=== Pistoleer===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pistols&#039;&#039;&#039; and &#039;&#039;&#039;revolvers&#039;&#039;&#039;, including &#039;&#039;&#039;R55 revolvers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rifleman===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using &#039;&#039;&#039;pipeguns&#039;&#039;&#039;, &#039;&#039;&#039;shotguns&#039;&#039;&#039; and &#039;&#039;&#039;rifles&#039;&#039;&#039;, including &#039;&#039;&#039;·50 cal rifles&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
**Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
**Doesn&#039;t suffer a chance penalty when attacking enemies hidden behind a wall.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan ===&lt;br /&gt;
This NPC belongs to the Spartan Company who suffered together through the horrors of the [[Haalu|Haalu Plateau Incident]]. Currently only available to [[Reece Sharpe]] and [[Samuel Spartan]]. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; If this NPC is fighting alongside another NPC with this trait, +10 Damage to all Ranged Attacks. +5 additional damage to all Ranged Attacks if that Spartan has fallen in combat.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if $quest_space gte 5 and (npc.girlid is 46 or npc.girlid is 25)&amp;lt;/code&amp;gt; The variable &amp;lt;code&amp;gt;traitspart = 100&amp;lt;/code&amp;gt; is referenced but seems unused.&lt;br /&gt;
&lt;br /&gt;
=== Swordsman ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using light blades: [[Combat knife|combat knives]], [[Sword|swords]], [[Wakizashi|wakizashis]], and [[Power katana|power katanas]]. &lt;br /&gt;
&lt;br /&gt;
This trait is particularly common amongst members of [[The Red Tide|The Order of The Red Tide]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tech Gunner ===&lt;br /&gt;
Due to personal preference or a history of limited training experience, this character excels when using high-tech weapons: &#039;&#039;&#039;coil guns&#039;&#039;&#039;, &#039;&#039;&#039;plasma rifles&#039;&#039;&#039; and &#039;&#039;&#039;cyber cannons&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
This NPC has a natural talent for combat and raises his or her Melee and Ranged weapon skills much faster than ordinary NPCs. &lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; +3 damage bonus in Combat. +5 training chance bonus when doing joint training sessions with the MC. +15 boost to all [[The Arena|Arena]] combat rolls. +2 to [[Assignments and Jobs - Guard#Guard Value|Guard Value]]. +15 to [[Assignments and Jobs - Captain of the Guard|Captain of the Guard]] skill if Warrior trait above 70. +15% daily chance to naturally increase Willpower.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; There&#039;s a small chance to raise this Trait one point for every won combat that the NPC participates in. The MC can also teach this trait to his Followers in [[Training]] sessions focusing on (military) [[Training#Philosophy|Philosophy]] (decent chance of a +1 increase for each of the 1-4 Followers participating in the 2 hour session). Assigning an NPC to an Educator with both the Physical template and Combat template has a chance to increase the Warrior trait, provided the NPC trainee does not have the Pacifist trait.&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitwarrior&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zweihander===&lt;br /&gt;
Due to specialisation from personal preference or a history of limited training experience, this NPC excels when using heavy, two-handed melee weapons: &#039;&#039;&#039;&amp;lt;s&amp;gt;sledgehammers&amp;lt;/s&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;greatswords&#039;&#039;&#039;, &#039;&#039;&#039;great axes&#039;&#039;&#039;, the &#039;&#039;&#039;Sacred&#039;&#039;&#039; Mallet and the &#039;&#039;&#039;Sword of Azuk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; Extra Damage Dice (1D20) when using preferred weapon type. But -25 chance penalty when not using preferred weapon type.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitweapon = 8&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare &amp;amp; Unique Traits==&lt;br /&gt;
These traits are only found on specific named individuals. &lt;br /&gt;
&lt;br /&gt;
===Deadly Enemy===&lt;br /&gt;
This NPC holds a particular grudge against you.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; For as long as this trait is active, the following effects are true: &lt;br /&gt;
** -5 Affection/day (down to a minimum of 10).&lt;br /&gt;
** +1 Anger/day (to a maximum of 20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The Deadly Enemy trait value deteriorates naturally one point per day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitdead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Depressed===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has severe mental anxiety causing Happiness and Affection to drop faster than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cause:&#039;&#039;&#039; Unfinished Character Quest.&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039; -5 Happiness drop daily, to a minimum of 25. Affection also drops -2 points per day, down to Loving+.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; Complete the character&#039;s quest.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmind&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Docile===&lt;br /&gt;
The male version of [[Traits (NPCs)#Submissive|Submissive]]. This NPC (e.g. [[Gregory Helm]], [[Kyle Scantell]]) is very lenient, careful, and doesn’t make much noise. He is used to being told what to do, and will do most things without complaint.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
** -1 WILLPOWER/day (down to a minimum of 60).&lt;br /&gt;
** x 2 [[Anger]] recovery.&lt;br /&gt;
** -10 [[Escape]] risk.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females with this trait manifest it as [[Traits (NPCs)#Submissive|Submissive]] instead)&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsub&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Direct Earth Lineage===&lt;br /&gt;
This NPC&#039;s father or mother was born and raised on [[Earth]], providing them with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in [[Ikaanos]] today. It is highly likely that this NPC has prolonged their life using [[Revital]]. NPCs who currently have this trait: [[Louisiana Adler]]. &lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**A 5% daily chance to increase Prestige (cap: 2,000).&lt;br /&gt;
**A +25 chance modifier when educating assigned pupils (Academics skill).&lt;br /&gt;
**Decrease [[Taint]] by one point per day.&lt;br /&gt;
**Unique dialogues and event texts when interacting with this NPC.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitold&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Green Thumb===&lt;br /&gt;
[[Mai-Lynn Oshiro]] has the unique trait &amp;quot;&#039;&#039;&#039;[[Mai-Lynn Oshiro#Special Ability|Green Thumb]]&#039;&#039;&#039;&amp;quot;. She has a natural talent for growing edibles and herbs. She boosts [[Rations]] yield by 2 per day as long as she is assigned as your [[Assignments and Jobs#Gardener|Gardener]], regardless of the [[Garden|Garden&#039;s]] level. She also uses [[Garden Tools]] more effectively, so grants an additional 1 Ration per day if your Garden has been upgraded to include Tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Knight===&lt;br /&gt;
[[Sir Gabriel Arwent]] is a member of the Iron Order - the [[Religion#Christianity|Catholic Church]]&#039;s elite military unit.&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons.&lt;br /&gt;
**Faith Conversion modifier (-100)&lt;br /&gt;
**Damage taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
**Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
**Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
**Reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 27 (if not imprisoned).&lt;br /&gt;
**Affection (-3/day), Job Termination chance (+10), and Anger (+1/day) penalties if the player &#039;&#039;&#039;doesn&#039;t belong&#039;&#039;&#039; to the Christian Faith.&lt;br /&gt;
**Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30.&lt;br /&gt;
**Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 27 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to Decrease:&#039;&#039;&#039; Converting this NPC to another faith will remove this trait after Conclude Day (probably; unconfirmed).&lt;br /&gt;
*&#039;&#039;&#039;Sex:&#039;&#039;&#039; Male (females get the [[Traits (NPCs)#Iron Squire|Iron Squire]] trait instead) &lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Squire ===&lt;br /&gt;
The female counterpart to the Iron Knight is Iron Squire, a small order whose ranks may include [[Rhea Recuso]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**The player receives a -80 Penalty when trying to increase this NPC&#039;s Corruption through lectures and sermons, if this NPC&#039;s Catholic Devotion is 50+.&lt;br /&gt;
**The player receives a -80 Penalty when trying to decrease this NPC&#039;s Willpower through lectures and sermons.&lt;br /&gt;
**Faith Conversion modifier (-100)&lt;br /&gt;
**Damages taken from cultists and warlocks reduced by 50%.&lt;br /&gt;
**Deals +25 damage against [[Dengi Marauders|dengis]], [[Religion#Church of the Two Moons (CTM)|CTM]] zealots, prowlers, and tar snakes.&lt;br /&gt;
**Receives a +10 chance bonus to combat rolls if the player&#039;s Christian Devotion is 100+&lt;br /&gt;
**This NPC reduces &#039;&#039;&#039;Household Corruption (-1/day)&#039;&#039;&#039; down to 21 (if not imprisoned).&lt;br /&gt;
**This NPC reduces his/her own Corruption at a rate of -2 per day, down to 21. The effect is disabled when his/her corruption reaches 70+&lt;br /&gt;
**Affection reduced (-1/day) if the player&#039;s Christian Devotion is below 30, or if the player does not belong to the Christian Faith.&lt;br /&gt;
**Affection reduced (-2/day) if the player&#039;s &#039;&#039;&#039;Household Corruption&#039;&#039;&#039; is 21 or greater. This effect becomes inactive if this NPC&#039;s Corruption reaches 60+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to Decrease:&#039;&#039;&#039;&lt;br /&gt;
** Trait value is reduced at a rate of -1 per day if this NPC&#039;s Catholic Devotion goes below 50.&lt;br /&gt;
** Converting this NPC to another faith will remove this trait after Conclude Day.&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; Female (females get the [[Traits (NPCs)#Iron Knight|Iron Knight]] trait instead) &lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;npc.traitiron gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
[[Loren de Machaut]] is exceptionally focused on and talented at hunting. The benefits of this are expressed in hr Jaeger (+ hunter) trait, as follows:    &lt;br /&gt;
*When included as one of your [[Followers]] when [[Hunting]], Loren adds +20 to the success chance (stacking with bonuses from her Survival skill and Wild Born trait), and also increases [[Meat]] and [[Pelt]] yields by roughly 35%.&lt;br /&gt;
*When assigned to the [[Assignments and Jobs#Hunter|Hunter]] job, Loren gains +15 to [[Yield]] (stacks with bonuses from [[Traits (NPCs)#Wild-Born|Wild-Born]] trait and Survival skill).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitjag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Liberated===&lt;br /&gt;
Exclusive to [[Clea Vallas]] and is what defines her identity - shaped by her struggles for the liberation under the corrupt system of Ikaanos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assassination tactics (Paragon/Wife Only):&#039;&#039;&#039; Clea does +30 damage on her first turn and instantly kills enemies with less than 75 health&lt;br /&gt;
*&#039;&#039;&#039;Awareness:&#039;&#039;&#039; Clea is resistant to manipulation and is notoriously difficult to corrupt completely. Her [[Attributes (NPCs)#Corruption|Corruption]] decreases by 1-2 points per day if it is 50+. Her Happiness is also capped at Normal if the player&#039;s [[The household|Household Corruption]] is 100+.&lt;br /&gt;
*&#039;&#039;&#039;Distrust (Inactive/Active, player-dependent):&#039;&#039;&#039; Clea will keep her distance (-5 Affection/day, down to Amiable) if any of the following is true:&lt;br /&gt;
**Her Willpower is below 25.&lt;br /&gt;
**Her Corruption is 70+.&lt;br /&gt;
**The player has imprisoned or attempted to imprison her.&lt;br /&gt;
**She distrusts the player after The Orient dinner.&lt;br /&gt;
**The player has sold [[Aria Bianchi]] to the [[Mastersphere]].&lt;br /&gt;
**The player has enslaved 4+ Mercenaries or Paragons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant if [[Clea Vallas|Clea&#039;s]] [[Attributes (NPCs)#Willpower|Willpower]] drops to 0 or if her [[Attributes (NPCs)#Corruption|Corruption]] reaches 90+.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 39&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manager===&lt;br /&gt;
[[Tuner Jackson]] is not just experienced and talented in the performing arts, he also has an affinity for bringing out such talents in others. This makes him a potentially capable manager of other performers, now that his own moment in the limelight is over (due to his public disgrace). You can activate this Trait in him if he feels valued and respected enough: pay him an [[Allowances|Allowance]] of $50+ per day, and if his [[Happiness and Affection|Affection]] is Friendly+, and as long as you don&#039;t assign him to any other Job, he will automatically train all your female NPC&#039;s in &#039;&#039;&#039;[[Skills (NPCs)#Performance|Performance]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills (NPCs)#Dancing|Dancing]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Skills (NPCs)#Singing|Singing]]&#039;&#039;&#039; - as long as they are not [[Traits (NPCs)#Shy|Shy]], and have [[Willpower]] 10+, and have a [[Skills (NPCs)#Performance|Performance]] skill that is lower than Tuner&#039;s.    &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have a chance (see below) of giving them a +1 to their Performance skill, up to the level of his own skill.  &lt;br /&gt;
&lt;br /&gt;
*Each day, for each qualifying female NPC, he will have half this base chance (see below) of giving them a +1 to their Dancing skill, capped at 75.  &lt;br /&gt;
&lt;br /&gt;
The higher you raise his Allowance, the more assiduously he will dedicate himself to this role, and the harder he will drive the talent under his influence, as he feels he is properly sharing in the proceeds of his efforts. This means he will provide better success chances as follows (halve this for Dancing):&lt;br /&gt;
&lt;br /&gt;
*Less than $50: no chance.&lt;br /&gt;
*$50-$299: 5% daily chance.&lt;br /&gt;
*$300-$499: 15% daily chance.&lt;br /&gt;
*$500-$999: 20% daily chance.&lt;br /&gt;
*$1,000+: 30% daily chance.&lt;br /&gt;
&lt;br /&gt;
[[Traits (NPCs)#Extrovert|Extroverted]] NPCs gain an additional +10% success chance.&lt;br /&gt;
&lt;br /&gt;
Note that Tuner&#039;s [[Traits (NPCs)#Special Abilities|special ability]] as a Manager gives him enhanced competence at training &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot; as an [[Assignments and Jobs - Educator|Educator]] too. The differences between the two approaches are explained in the &amp;quot;[[Traits (NPCs)#Manager 2|Manager]]&amp;quot; special ability description below, and summarised in a table on his character page &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 352&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Ikaanos ===&lt;br /&gt;
[[Arizona Adler]] has the unique ability amongst acquirable NPCs to become [[The Mayor|Mayor of Ikaanos]], displacing &#039;&#039;&#039;Utah Adler&#039;&#039;&#039; from that job. This trait is only available to Arizona if you choose the SMR ([[Slavemaster of Raana]]) quest path through the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; If this trait&#039;s value reaches 100 it will unlock a new City Assignment ([[Assignments and Jobs#Mayor of Ikaanos - Arizona|Mayor]]) -  a job only available to Arizona. &lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If Arizona&#039;s INTELLIGENCE is raised to 90+, her Administration skill to 120+ and her Academics skill to 90+, the value of this trait will switch from 50 to 100. &lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; If Arizona&#039;s prerequisites fall below the values above, the trait value will switch from 100 back to 50. &lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitmayor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized Unit ===&lt;br /&gt;
This unit (e.g. [[Bofors Gun]] and crew) has limited interaction options.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;  Inventory is disabled. Excluded from most trait effects, household attributes, and title scripts. This unit is auto-unassigned as a Follower when the MC engages in most interior battle confrontations. This unit may participate in lectures, parties, training sessions, and other events. Adds a +20 Power Value modifier as long as it&#039;s assigned to the MC&#039;s Household.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Sex:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if machine is true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationship===&lt;br /&gt;
Some NPCs are in a serious relationship, and each has a strong emotional bond with the other. The specifics of this trait may differ for each partner, and the strength of their bond may not be identical and may change with time. Particularly, females in a relationship are subject to being seduced by or falling in love with the MC, in which case the strength of their bond to their pre-existing partner may be eroded. If the bond is broken, there may be different consequences for each of the parties involved. &lt;br /&gt;
&lt;br /&gt;
Currently, four NPCs are married couples and have this trait. The four NPCs in question are [[Gregory Helm]] and [[Valeria Helm]], [[Connor Sunderland]] and [[Erica Sunderland]].&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
**-100 on sexual persuasion attempts by the MC (suggest sex, make out, bondage).&lt;br /&gt;
** Females in a Relationship, if their Affection towards the MC exceeds Friendly, will suffer -7 Affection per day back down towards Friendly; Males in a Relationship may become Loving+ towards the MC with no penalty.&lt;br /&gt;
** Each will lose -2 Affection towards the MC each day (down to Despising) if their partner&#039;s Affection towards the MC is Despising or worse.&lt;br /&gt;
** -120 Affection and +30 Anger if the MC executes the other partner.&lt;br /&gt;
** -3 Happiness per day (down to a minimum of 10) if the other partner is dead.&lt;br /&gt;
** One partner in the relationship is Dominant versus the other is Submissive. The Submissive partner will slowly shift their Happiness, Kindness, Corruption, and Discipline towards the Dominant partner&#039;s scores in these Attributes until they match (15% chance of +1 or -1 / day).&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases 5 points per day in one partner if that individual reaches Affection Loving+ with someone else, e.g. Valeria falling in love with the MC. This may not affect the strength of the bond felt by the other partner.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrela = NNN&amp;lt;/code&amp;gt; ([[GirlID]] number of the other NPC in the relationship)&amp;lt;code&amp;gt;; traitrela2 = 1 to 100&amp;lt;/code&amp;gt; (strength of relationship) ; may only work for certain NPCs&lt;br /&gt;
&lt;br /&gt;
=== SGPD Officer ===&lt;br /&gt;
[[Ellen Shaw]] has an available Police Officer position at the [[SGPDHQ|SkyGuard Police Department]], covering the Redhaven-Hamilton-Westside area. &lt;br /&gt;
&lt;br /&gt;
This trait only appears if Ellen&#039;s character quest (&amp;quot;[[Quests#NPC-related quests|The Detective]]&amp;quot;) is completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
** Gaining this trait grants +5 [[Attributes (NPCs)#Affection|Affection]] and +10 [[States (NPCs)#Respect|Respect]].&lt;br /&gt;
** This trait makes the job [[Assignments and Jobs#SGPD Officer - Ellen|SGPD Officer]] appear under &amp;quot;City Assignments&amp;quot;. (This job is thus available to Ellen only.)&lt;br /&gt;
** Each day spent working at this job brings the benefits listed under the [[Assignments and Jobs#SGPD Officer - Ellen|job description]].&lt;br /&gt;
** If ever reaching zero, this trait vanishes, its associated Job is permanently terminated, and all the job&#039;s benefits are permanently lost.&lt;br /&gt;
** At loss of this trait (and its associated job), the character will lose -25 [[Happiness and Affection|Happiness]] and -10 [[Happiness and Affection|Affection]].&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait decreases one point each day that the NPC with it is not assigned to the associated job.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; If the MC&#039;s [[Influence]] is 15,000+, there is a 1 in 3 chance for this trait to regenerate 1 point each day.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.traitsky gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Shadowborn ===&lt;br /&gt;
[[Kate Veeron]] has the unique trait [[Kate Veeron#Special Ability|Shadowborn]]&#039;&#039;&#039;,&#039;&#039;&#039; which gives her &#039;&#039;&#039;Stealth&#039;&#039;&#039; in combat similar in effect to wearing a Stealth [[armor]] suit: she acts, moves and positions herself in ways to lead enemies to tend to target other [[Followers]] before they target her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstealth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sinbearer ===&lt;br /&gt;
[[Rhea Recuso|Rhea]] believes her body needs to be regularly punished through the act of flagellation. The MC receives a +30 chance modifier for all whipping rolls. All other bondage-related rolls receive a -40 chance penalty, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; The trait&#039;s current value is automatically added to all bondage persuasion rolls. &lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; The trait&#039;s value starts at 40, and increases by +1 point per day. It can be raised further by additional factors:&lt;br /&gt;
** If NPC&#039;s [[Attributes (NPCs)#Corruption|Corruption]] is 50+: +1/day&lt;br /&gt;
** If NPC is Pool/House Party participant: +1/party&lt;br /&gt;
** If NPC orgasms during sex: +1/orgasm&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait&#039;s value is decreased by 5 points for each lash during a training room session.&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitrhea gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sibling ===&lt;br /&gt;
This NPC shares an unbreakable bond with a sibling, that may either hamper or boost their general well-being and efficiency. Examples include [[Tori Helm|Tori]] and [[Lovisa Helm|Lovisa]] Helm, and [[Laika Wixx|Laika]] and [[Loden Wixx|Loden]] Wixx. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effects:&#039;&#039;&#039;  If both siblings are present in the MC&#039;s household, have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they&#039;ll naturally bump up each other&#039;s Happiness to 70. Sibling is &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;: -2 Affection per day (down to Unfriendly); -20 Escape risk. Sibling is in &#039;&#039;&#039;Bondage&#039;&#039;&#039; (Corruption below 30): -2 Affection and +1 Anger per day; -20 Escape risk. Sibling is &#039;&#039;&#039;Dead&#039;&#039;&#039;: -5 Happiness/day (min: 15). Sibling&#039;s &#039;&#039;&#039;Anger&#039;&#039;&#039; is 5+: +1 Anger/day (max: 5). Sibling&#039;s &#039;&#039;&#039;Happiness&#039;&#039;&#039; is below 10: -1 Happiness/day (min: 25). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Despising or worse: -2 Affection/day (down to Despising). Sibling&#039;s &#039;&#039;&#039;Affection&#039;&#039;&#039; is Loving+: +1 Affection/day (up to Amiable).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsib&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Pilot===&lt;br /&gt;
[[Milou Skye]] is one of the few humans on Raana who can pilot interplanetary vehicles. She flies one of the shuttles connecting Ikaanos to the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; TBA&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statesman ===&lt;br /&gt;
This NPC is a paragon in the spheres of accounting, business affairs and state-wide undertakings. Their presence in your household generates +5 Influence points per day. They also start with an extremely high Administration skill. They also increase income from Republic Standing by +5% if assigned as an Accountant and if their Affection is Neutral+. Examples include [[Ohio Adler]] and [[Philip Lancour]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitstate gte 50&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stormchild===&lt;br /&gt;
[[Stormchild|Aveline Thornevale]] was born during a strange magnetic storm which somehow affected her on a subatomic level. She has high [[Attributes (NPCs)#Intelligence|Intelligence]], [[Attributes (NPCs)#Dexterity|Dexterity]], [[Attributes (NPCs)#Willpower|Willpower]] and [[Attributes (NPCs)#Strength|Strength]]. She suffers from mental turbulence that has a small daily chance (1 in 6) of raising her [[Attributes (NPCs)#Willpower|WILLPOWER]] and lowering her [[Attributes (NPCs)#Affection|Affection]] toward you. She naturally mitigates four points of damage per wound - which gives her a slight advantage in [[The Arena|arena]] combat. She receives a +15% bonus to all [[home-schooling]] rolls. And bringing her to orgasm during non-bondage vaginal sex has a small chance of increasing her [[Attributes (NPCs)#Intelligence|INTELLIGENCE]] by one point, up to a maximum of 120. &lt;br /&gt;
&lt;br /&gt;
NOTE: if [[Stormchild]] is added to your household during a bad storm, she will have further enhanced Intelligence, Strength, Dexterity and Willpower.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; if &amp;lt;code&amp;gt;girlid&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Struver Overcharge===&lt;br /&gt;
[[Ayden Rhoades]] uses a customized [[Weapons#Coilgun|coilgun]] that does +50 damage on its first shot in combat. The Struver-XE coil enhancer makes a lot of noise when it discharges, and then needs 5 minutes to recharge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if npc.girlid is 27&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Swallow ===&lt;br /&gt;
While under the tutorship of USS Seneca&#039;s Mistresses, [[Aria Bianchi|Aria]] has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. Requires: the full [[Slavemasters of Raana]] quest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039; [[Aria Bianchi|Aria&#039;s]] sexual skill caps higher at 180, her corruption caps higher at 150, and she has a 33% chance per day to lower her own Willpower by 1 down to a minimum of 5. She raises Household Corruption by +2 per day, and she has a +50 chance bonus when pleasing the other female participant during threesomes.&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; break [[Aria Bianchi|Aria]] and sell her to the [[Mastersphere]] as part of the [[Slavemaster of Raana]] plot quest arc&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitsmr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undying Loyalty===&lt;br /&gt;
Because of a special deed, event, or relationship, this NPC holds a profound loyalty towards the player. &lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**-25 [[Escape/Dismiss]] risk.&lt;br /&gt;
**Minimal [[Happiness and Affection|Affection]] loss if [[Salary]] underpaid (max -2/day).&lt;br /&gt;
**+1 [[Happiness and Affection|Affection]]/day (up to Loving).&lt;br /&gt;
**+15 Combat damage (Ranged or Melee) if the player&#039;s Health drops below 50.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to increase:&#039;&#039;&#039; This trait can be acquired by:&lt;br /&gt;
**[[Evelyn Whitlock]] if you raise her Willpower to 60+, and as long as her Affection stays reasonably high.&lt;br /&gt;
**[[Connor Sunderland]] after the player completes his quest: &amp;quot;The Sunderland&amp;quot;.&lt;br /&gt;
**[[Samuel Spartan]] after the player completes his quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
**[[Reece Sharpe]] after the player completes Samuel&#039;s quest: &amp;quot;The Lost Squadron&amp;quot; and reinstates Spartan Company.&lt;br /&gt;
**A [[Wives and offspring|Wife]] can gain this trait over time if she is assigned the title [[Titles (Slaves)#First Wife|First Wife]] (+1 point/day, 50% chance, if [[Happiness and Affection|Affection]] is Soulmate+).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How to decrease:&#039;&#039;&#039; This trait becomes dormant for Connor if one of the following conditions is satisfied:&lt;br /&gt;
**The player conquers [[Erica Sunderland]]&#039;s affection&lt;br /&gt;
**[[Erica Sunderland]] or [[Celeste Sunderland]] is dismissed/killed by the player.&lt;br /&gt;
**In a [[Wife]], the trait is instantly removed if unassigned from the title [[Titles (Slaves)#First Wife|First Wife]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitloyal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vestal Complex===&lt;br /&gt;
&#039;&#039;&amp;quot;My womb is a sacred vessel, meant for something greater than what nature has intended&amp;quot;.&#039;&#039; [[Seve Pásztor]] wishes to reserve her womb for something sacred and special. As long as she remains a vaginal virgin, she receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**+3 [[Happiness and Affection|Happiness]]/day (cap: 75).&lt;br /&gt;
**+75 acceptance bonus chance for anal and oral sex.&lt;br /&gt;
**+15 to all [[homeschooling]] rolls.&lt;br /&gt;
**[[Seve Pásztor#Special ability|Unique Occult-themed events]] might be executed during various interaction activities with the MC. See her &amp;quot;[[Traits (NPCs)#Occult Affinity|special ability]]&amp;quot; entry below.&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; The trait is removed instantly by vaginal sex.&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;traitvestal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior of Ikaanos===&lt;br /&gt;
Available only to [[Aria Bianchi]], this trait is only earned if The Player lets her deal the final hit on [[Mordecai Adler]] during the final fight against him in the final part of her quest, &amp;quot;New World Order&amp;quot;. This huge feat commands respect from other independent factions, granting the following effects:&lt;br /&gt;
* &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Kriegsveteran:&#039;&#039;&#039; There&#039;s a 25% chance/day an Aesir warrior joins [[The Third Republic]] (+1 soldier, +3 Power Value).&lt;br /&gt;
**&#039;&#039;&#039;New Eden Legends:&#039;&#039;&#039; Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.&lt;br /&gt;
**&#039;&#039;&#039;Church disputes:&#039;&#039;&#039; Since Aria has murdered the protector of the church, there&#039;s a 5% risk per day, that Ikaanos&#039; Power Value is decreased by 10 points as long as CTM&#039;s Power Value is 7,500+. This effect becomes &#039;&#039;&#039;inactive&#039;&#039;&#039; if Aria&#039;s religion is [[Religion#Church of the Two Moons (CTM)|CTM]] (Devotion 60+).&lt;br /&gt;
*&#039;&#039;&#039;How to increase:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;How to decrease:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Variable:&#039;&#039;&#039; &amp;lt;code&amp;gt;if girlid is 11 and $ariawarrior gte 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Some NPCs have special abilities which do not manifest as Traits.&lt;br /&gt;
&lt;br /&gt;
=== Accountant ===&lt;br /&gt;
[[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039; Blackford]] and [[Adrienne Keller|&#039;&#039;&#039;Adrienne&#039;&#039;&#039; Keller]] have backgrounds &amp;amp;/or personalities giving them special proficiency in Accountancy, such that they will generate an extra +45% on the bonus which their Accountant skill brings to most of your business income streams if assigned to the [[Assignments and Jobs - Accountant|Accountant]] job. Also, when selling &#039;&#039;&#039;slaves&#039;&#039;&#039;, having [[Armand Blackford|&#039;&#039;&#039;Armand&#039;&#039;&#039;]] in your employ adds +$50 to their [[Slave Market - Auction Slave - Base Price Calculations#Armand|Base Price]], or +10% if he is Amiable or better (has [[Attributes (NPCs)#Affection|Affection]] 60+ towards you).&lt;br /&gt;
&lt;br /&gt;
=== Barkeeper ===&lt;br /&gt;
[[Ansel Motte|&#039;&#039;&#039;Ansel&#039;&#039;&#039; Motte]], [[Doyle Bekker|&#039;&#039;&#039;Doyle&#039;&#039;&#039; Bekker]] and [[Clea Vallas|&#039;&#039;&#039;Clea&#039;&#039;&#039; Vallas]]&#039;s personalities and backgrounds give them a +35 boost to their skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]]. &lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
[[Jack Peasant|&#039;&#039;&#039;Jack&#039;&#039;&#039; Peasant]], [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039; Wixx]] and [[Adora Sanor|&#039;&#039;&#039;Adora&#039;&#039;&#039; Sanor]] get a +15 bonus to their Chef skill if assigned as [[Titles (Slaves)#Head Chef|Head Chef]].&lt;br /&gt;
&lt;br /&gt;
=== Frail ===&lt;br /&gt;
[[Kyle Scantell|&#039;&#039;&#039;Kyle&#039;&#039;&#039; Scantell]] is physically frail, manifesting less physical robustness than would be expected of a man of his size and physique (the contribution to his [[Attributes (NPCs)#Maximum Health|Maximum Health]] from his [[Attributes (NPCs)#Body Type (Frame)|Body Type (Frame)]] is halved, so +45 not +90, or +55 instead of +110 if he increases to Muscular/Chubby).&lt;br /&gt;
&lt;br /&gt;
=== Gladiatrix ===&lt;br /&gt;
[[Enya Avison|&#039;&#039;&#039;Enya&#039;&#039;&#039; Avison]] has always dreamed of being a gladiator and achieving fame in the Crystal Hills [[The Arena|Arena]]. Her constant visualizations and endless practice give her a +15 bonus in one-to-one gladiatorial combats. &#039;&#039;&#039;The [[Ex-Arena Champion]]&#039;&#039;&#039; who can be &amp;quot;recruited&amp;quot; in [[Kahill Outpost]] has a similar boost to her gladiatorial skill due to her experience, but is less enthusiastic about using it (she&#039;s already had the fame).&lt;br /&gt;
&lt;br /&gt;
=== Gymnast ===&lt;br /&gt;
[[Celeste Sunderland]] has a special talent for gymnastics which gives her +15 when performing in any such competitions, for instance at the [[Gymnasium]] in [[Crow&#039;s End]]. &lt;br /&gt;
&lt;br /&gt;
=== Maid ===&lt;br /&gt;
Due to her exceptional diligence and the pride she takes in this kind of work, [[Piper Holdman|&#039;&#039;&#039;Piper&#039;&#039;&#039; Holdman]] grants +3 additional [[Influence]] when assigned to the [[Assignments and Jobs#House Maid|Maid]] job, if her [[Skills (NPCs)#Domestic|Domestic]] skill is 70+ and her [[Happiness and Affection|Affection]] is 60+ (Amiable+).&lt;br /&gt;
&lt;br /&gt;
=== Manager ===&lt;br /&gt;
Now that his own career is ended through scandal, [[Tuner Jackson|&#039;&#039;&#039;Tuner&#039;&#039;&#039; Jackson]] has the skills, background and inclination to train other people to be expert [[Skills (NPCs)#Performance|Performers]] and [[Skills (NPCs)#Dancing|Dancers]]. This manifests in his unique [[Traits (NPCs)#Manager|Manager]] trait (above), by which, as long as his [[Attributes (NPCs)#Affection|Affection]] is Friendly+, and if he is paid enough, and if he is [[Assignments and Jobs#Manager - Tuner|not assigned to any Job]], he will spend his time training any suitable female NPCs ([[Willpower]] 10+, not [[Traits (NPCs)#Shy|Shy]], preferably [[Traits (NPCs)#Extrovert|Extrovert]]) in their spare time. This also manifests in Tuner having enhanced ability as an [[Assignments and Jobs - Educator|Educator]] teaching &amp;quot;[[Assignments and Jobs - Educator#Performance|Performance]]&amp;quot;, if you chose to have him train specific individuals in this structured way rather than leaving him to his own devices, in which case he will train [[Attributes (NPCs)#Charisma|Charisma]] plus [[Traits (NPCs)#Starlet|Starlet]] trait in addition to [[Skills (NPCs)#Performance|Performance]], [[Skills (NPCs)#Dancing|Dancing]] and [[Skills (NPCs)#Singing|Singing]], and ignoring the usual prerequisites for these. The differences between these two approaches are summarized &#039;&#039;&#039;[[Tuner Jackson#Special Ability: Manager|HERE]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== News Reporter ===&lt;br /&gt;
[[Nicole Boulay|&#039;&#039;&#039;Nicole&#039;&#039;&#039; Boulay]] is a journalist who gives the MC the option of turning one of his rooms into a [[The house#News Office|News Office]], which will create a unique Job assignment for her of &amp;quot;[[Assignments and Jobs#News Reporter - Nicole|News Reporter]]&amp;quot;. By then publishing her own newspaper, Nicole (and the MC directing her), will then be able to influence the future evolution of Ikaanian society - by choosing what to cover, what not to cover, and how to present things.&lt;br /&gt;
&lt;br /&gt;
=== Occult Affinity ===&lt;br /&gt;
[[Seve Pásztor]] feels a special affinity with the [[occult]], and spends her spare time delving into obscure knowledge about [[Raana]] and its connection to what lies beyond. Once she gets to trust the MC, and as long as she is still a virgin (see her [[Traits (NPCs)#Vestal Complex|unique &amp;quot;Vestal&amp;quot; trait]] above),  on quiet trips with him exploring town she may open up about some of what she knows, and depending on her [[Happiness and Affection|Affection]] and [[Sexual wear|how well used her ass is]], may reveal secret lore which increases the [[The Player#Occult|MC&#039;s occult knowledge]] (four one-off gains possible).&lt;br /&gt;
&lt;br /&gt;
=== Police Academy: ===&lt;br /&gt;
[[Ellen Shaw|Ellen Shaw&#039;s]] training makes her an excellent fitness instructor, giving her a +5 bonus to chances to train [[Attributes (NPCs)#Strength|Strength]], [[Attributes (NPCs)#Maximum Stamina|Stamina]] and [[Attributes (NPCs)#Discipline|Discipline]] in NPCs assigned to her if she is given a job as an [[Assignments and Jobs - Educator#Physical|Educator]] (&amp;quot;Physical&amp;quot; template required for the first two).&lt;br /&gt;
&lt;br /&gt;
=== Relic Hunter ===&lt;br /&gt;
When not earning her bread &amp;amp; butter dealing in the more common [[Artifacts]], [[Stacey McClung|&#039;&#039;&#039;Stacey&#039;&#039;&#039; McClung]] spends her time researching the rarer and more mysterious &amp;amp; valuable [[Relics]]. Expeditions in search of these can be dangerous, so she needs help to try to find them. If joining the MC&#039;s Household, the unique Job [[Assignments and Jobs#Relic Hunter - Stacey|Relic Hunter]] will be made available to Stacey, to which the MC may assign her. This will provide access to the [[Relic Hunting]] engine, through which Stacey will spend time researching leads, and will occasionally come back with Quests which she will ask the MC to accompany her on - in hopes of making discoveries leading to new knowledge about Raana.  &lt;br /&gt;
&lt;br /&gt;
=== Skulduggerist ===&lt;br /&gt;
[[Rebecca Higgs|&#039;&#039;&#039;Rebecca&#039;&#039;&#039; Higgs]] has the &amp;quot;[[Rebecca Higgs#Special Ability|Skulduggerist]]&amp;quot; special ability that will significantly boost the returns from most of your investments. She is keen to become a businesswoman, dreaming of profits and capital accumulation. And her background in the criminal gangland underworld give her unusual perspectives, plus a range of potentially useful information and contacts, which could help any business she is involved with in unorthodox and fruitful ways. Her advice and devious manoeuvrings can increase most of your passive income streams by 50% to 75%, with the particulars depending on the investment. (Note: the effects of the title used to increase further if you married Rebecca, as she then worked even harder to advance your joint interests, but this is no longer the case.)&lt;br /&gt;
&lt;br /&gt;
This ability appears as a &amp;quot;Title&amp;quot; under &amp;quot;Jobs &amp;amp; Titles&amp;quot; rather than as a Trait, but unlike other Titles it is only available to Rebecca, and unlike other Titles it only takes affect if she does [[Assignments and Jobs#Skulduggerist - Rebecca|not do any other Job]]; it is in effect Rebecca&#039;s full time job. It becomes available only after you have Talked with her to Ask her about her &amp;quot;Hopes and Dreams&amp;quot;, and will temporarily cease effect whenever her Affection for you falls below Friendly, as she withholds her assistance.&lt;br /&gt;
&lt;br /&gt;
* If you are working with the &#039;&#039;&#039;[[Jobs and Money#The Felton Gang (Stokke Hills)|Felton bootleggers]]&#039;&#039;&#039;, Rebecca can supply information to them about hidden routes, in return for an extra +$15/day from them.&lt;br /&gt;
* If you work with the &#039;&#039;&#039;[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|Fälth brothers]]&#039;&#039;&#039;, they will pay Rebecca to organize a street gang of young Skandi boys to warn them about incoming threats (+$14/day).&lt;br /&gt;
* &#039;&#039;&#039;[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild (Kasey&#039;s Park)|The German caravaneers]]&#039;&#039;&#039; of Kasey&#039;s park are very happy to pay Rebecca protection money; her influence can stop the raider gangs of West woods from attacking their caravans (+$15/day).&lt;br /&gt;
* [[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero &#039;&#039;&#039;Falkenstein&#039;&#039;&#039;]] will pay Rebecca for valuable information supplied by the &amp;quot;Lobster Girls&amp;quot; – a local urchin gang (+$25/day).&lt;br /&gt;
* Master Gerard of house &#039;&#039;&#039;[[Jobs and Money#Straalsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund]]&#039;&#039;&#039; will pay Rebecca a daily sum to keep his caravans from getting attacked by raiders in Darkmere (+$15/day).&lt;br /&gt;
* If you go into business with &#039;&#039;&#039;[[Jobs and Money#Abbot Roo&#039;s General Store (Redhaven)|Abbot Roo]]&#039;&#039;&#039;, Rebecca can supply him with a valuable smuggler contact (+$150/day).&lt;br /&gt;
* If you&#039;re in business with [[Jobs and Money#Walton&#039;s Smithery (Redhaven)|&#039;&#039;&#039;Mr.&#039;&#039;&#039; &#039;&#039;&#039;Walton&#039;&#039;&#039;]], Rebecca can forge a bond between him and Adolf &amp;quot;Dead-eye&amp;quot; Suumbar, a renowned raider king in dire need of ammunition and weapons (+$350/day).&lt;br /&gt;
* One of Rebecca&#039;s old comrades, Nine-Finger Tina, is the girlfriend of the &#039;&#039;&#039;[[Jobs and Money#Wrool Cat Wranglers (Procoms) or Kira&#039;s Merch (Procoms)|Wrool Cat Wranglers]]&#039;&#039;&#039; leader, a bond that gives you some extra income. (+$25/day).&lt;br /&gt;
&lt;br /&gt;
=== Team Wixx ===&lt;br /&gt;
[[Laika Wixx|&#039;&#039;&#039;Laika&#039;&#039;&#039;]] and [[Loden Wixx|&#039;&#039;&#039;Loden&#039;&#039;&#039;]] both have the [[Traits (NPCs)#Scavenger|Scavenger]] trait, but also work together so well as siblings that if sent Scavenging on the same day, they will bring home 1-6 extra [[Merchandise]], with a 1 in 15 chance of +1 [[Tendstims|tendstim]] too. (Don&#039;t ask them where they get this loot!)&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=10136</id>
		<title>Story NPCs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=10136"/>
		<updated>2025-12-05T15:17:34Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Sofia Ortega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adrienne Keller===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&lt;br /&gt;
|[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&lt;br /&gt;
|[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&lt;br /&gt;
|[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&lt;br /&gt;
|[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&lt;br /&gt;
|[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]/[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213 and Av52&#039;&#039;&#039;&lt;br /&gt;
|[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&lt;br /&gt;
|[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&lt;br /&gt;
|[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter, &amp;quot;New World Order&amp;quot; quest)/[[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&lt;br /&gt;
|[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&lt;br /&gt;
|[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ellen Shaw ===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.  &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Square&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ellen Shaw|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av50&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av50 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&lt;br /&gt;
|[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&lt;br /&gt;
|[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Evelyn Whitlock ===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Redhaven]]&#039;&#039;&#039; (The Headkiller&#039;s Crew quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Evelyn Whitlock|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av47&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av47 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&lt;br /&gt;
|[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&lt;br /&gt;
|[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&lt;br /&gt;
|[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&lt;br /&gt;
|[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&lt;br /&gt;
|[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Louisiana Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Republic Palace]]&#039;&#039;&#039; (Palace Distrct.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Louisiana Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av51&#039;&#039;&#039;&lt;br /&gt;
|[[File:Louisianahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&lt;br /&gt;
|[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&lt;br /&gt;
|[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&lt;br /&gt;
|[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&lt;br /&gt;
|[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&lt;br /&gt;
|[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&lt;br /&gt;
|[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&lt;br /&gt;
|[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&lt;br /&gt;
|[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Stacey McClung (Tier 2 NPC) ===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Athiest|Athiest]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; or &#039;&#039;&#039;[[NPC Status (detailed)#Servant|Servant]]&#039;&#039;&#039; (Choice given at aquisition) &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stacey McClung|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av45&#039;&#039;&#039;&lt;br /&gt;
|[[File:Staceyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&lt;br /&gt;
|[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Miss Dunham (Tier 2 NPC; first name picked by the player)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&lt;br /&gt;
|[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&lt;br /&gt;
|[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&lt;br /&gt;
|[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Astrid Wredén===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Religion#Asatru (Æsir)|&#039;&#039;&#039;Aesir&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: The [[Locations (Ikaanos)#The Wetlands|Wetlands]] (Marston [[Wetlands Watchtower|Watchtower]]) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Astrid Wredén|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av107&#039;&#039;&#039;&lt;br /&gt;
|[[File:Astrid.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&lt;br /&gt;
|[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&lt;br /&gt;
|[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&lt;br /&gt;
|[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&lt;br /&gt;
|[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&lt;br /&gt;
|[[File:Julie EduGood.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&lt;br /&gt;
|[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&lt;br /&gt;
|[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&lt;br /&gt;
|[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very&#039;&#039;&#039; &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&lt;br /&gt;
|[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&lt;br /&gt;
|[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&lt;br /&gt;
|[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&lt;br /&gt;
|[[File:Telika face.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&lt;br /&gt;
|[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valerie Borsow.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&lt;br /&gt;
|[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&lt;br /&gt;
|[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&lt;br /&gt;
|[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&lt;br /&gt;
|[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&lt;br /&gt;
|[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bofors Gun ===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Titan&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: [[Republic Palace|&#039;&#039;&#039;Republic Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bofors Gun|here]].&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av49&#039;&#039;&#039;&lt;br /&gt;
|[[File:Bofors edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&lt;br /&gt;
|[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&lt;br /&gt;
|[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&lt;br /&gt;
|[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&lt;br /&gt;
|[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&lt;br /&gt;
|[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ezra Waylen===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;?&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ezra Waylen|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av357&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Ezra.png|alt=Ezra portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&lt;br /&gt;
|[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&lt;br /&gt;
|[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Kansas Adler ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kansas Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av48&#039;&#039;&#039;&lt;br /&gt;
|[[File:Kansas adler edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&lt;br /&gt;
|[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&lt;br /&gt;
|[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&lt;br /&gt;
|[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Reece Sharpe ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Bela Marsh (Samuel Spartan&#039;s Story Quest)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Reece Sharpe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av46&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av46 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&lt;br /&gt;
|[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sir Gabriel Arwent===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Holy Virgin]], &amp;quot;The Iron Order&amp;quot; quest&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sir Gabriel Arwent|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av53&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good GA.png|thumb|150px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&lt;br /&gt;
|[[File:Aaron Kreuger - Portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bartholomew &amp;quot;Bart&amp;quot; Masters ===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: (Armand Blackford quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bart Masters|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av364&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av364 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&lt;br /&gt;
|[[File:Black Scorpion-portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dolcaar Vesren===&lt;br /&gt;
Age: &#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: [[Religion#Christianity|&#039;&#039;&#039;Christian&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Silfren Woods]]&#039;&#039;&#039; ([[Silfren Mine]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dolcaar Vesren|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av363&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av363 edu good.png|alt=Dolcaar&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&lt;br /&gt;
|[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Urban Titans - Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av355 edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sven Johansson===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sven Johansson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av331&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Sven.png|alt=Sven Johansson&#039;s portrait|none|thumb|179x179px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&lt;br /&gt;
|[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&lt;br /&gt;
|[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Disciples of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;br /&gt;
|[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10093</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10093"/>
		<updated>2025-11-30T18:11:21Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Fighting alone can be difficult, especially when several enemies attack you at once. In the game, you can assemble a troop of up to five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can equip them for whichever combat style you want them to train in. If that is not enough, or if you prefer to keep your slaves safe at home, you can also hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries require a one-time contract fee and a daily upkeep wage. These costs vary widely depending on equipment and skill, ranging from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] suffer a −10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers with Affection level &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039; or higher gain a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10 percent chance of becoming [[Nervous]] in combat, which inflicts a −50 Chance penalty for one round, unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] skills is 80 or higher. On the character screen, this may appear as a flat −10 Chance deduction.&lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* Smaller Followers have fewer Health Points and are therefore more likely to be knocked down, but they are also slightly harder to hit. Enemies take a −10 Chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from Distant range with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different types of armor, ranging from extra-light, low-tech padded armor to high-tech stealth suits and the nearly unobtainable, self-powered, environmentally sealed H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
All armor has a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs part of the damage you receive from an opponent. The reduction is straightforward: a Heavy Leather Armor with a Soak value of 14 lowers the damage of every incoming hit by 14 points. Note that some melee weapons and many ranged weapons have the &#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039; property, allowing them to bypass part of this Soak value, typically reducing it by 12–20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is powerful protection, yet heavy armor has drawbacks. Wearing heavier armor makes you an easier target when attacked with melee weapons. All armor reduces the wearer’s DEXTERITY which makes dodging incoming attacks more difficult.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10092</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10092"/>
		<updated>2025-11-30T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Fighting alone can be difficult, especially when several enemies attack you at once. In the game, you can assemble a troop of up to five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can equip them for whichever combat style you want them to train in. If that is not enough, or if you prefer to keep your slaves safe at home, you can also hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries require a one-time contract fee and a daily upkeep wage. These costs vary widely depending on equipment and skill, ranging from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] suffer a −10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers with Affection level &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039; or higher gain a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10 percent chance of becoming [[Nervous]] in combat, which inflicts a −50 Chance penalty for one round, unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] skills is 80 or higher. On the character screen, this may appear as a flat −10 Chance deduction.&lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* Smaller Followers have fewer Health Points and are therefore more likely to be knocked down, but they are also slightly harder to hit. Enemies take a −10 Chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from Distant range with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10091</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10091"/>
		<updated>2025-11-30T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Combat Action Summary: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can arm them to suit whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries are hired with a one-time contract fee plus a daily upkeep wage. These amounts vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] have a -10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers who have Affection &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039;+ have a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies, and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] skills is 80+. This may be displayed on the character screen averaged as a flat -10 Chance deduction. &lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* While smaller Followers have fewer Health Points so are prone to go down more easily, they are slightly harder to hit. Enemies receive a -10 chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from a distance with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10090</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10090"/>
		<updated>2025-11-30T17:31:30Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary: ===&lt;br /&gt;
So each character, each round, can do one of the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; = make a Ranged attack, from Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; = make a Melee attack, from Close range only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + [Fire At Enemy or Strike Enemy]&#039;&#039;&#039; = less chance to hit but more damage, and you don&#039;t lose an action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; = lose an action to increase chance to hit AND damage on next attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; = move to Close range (to get higher damage with some ranged weapons, or to make a Melee attack).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; = withdraw to Distant range (to get higher damage from some ranged weapons; note though you can&#039;t make Melee weapon attacks from Distant range, thay can still be made on you if the enemy has closed with you).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; = skip an action without moving, attacking or Aiming. &lt;br /&gt;
&lt;br /&gt;
N.B. in most cases, instead of Holding, you might as well Aim - then if you do subsequently Attack, it will be with increased Chance and Damage. You&#039;ll maybe only ever need to use Hold if you have already Aimed, and want to wait another round before launching the attack for some reason. Or that character wants to stand back and let the others get the combat training. &lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can arm them to suit whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries are hired with a one-time contract fee plus a daily upkeep wage. These amounts vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] have a -10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers who have Affection &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039;+ have a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies, and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] skills is 80+. This may be displayed on the character screen averaged as a flat -10 Chance deduction. &lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* While smaller Followers have fewer Health Points so are prone to go down more easily, they are slightly harder to hit. Enemies receive a -10 chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from a distance with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9939</id>
		<title>Clea Vallas</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9939"/>
		<updated>2025-11-17T13:21:50Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Unique Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Clea Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 61 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 175 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Hellenism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; The Player&#039;s House (unique encounter, &amp;quot;New World Order&amp;quot; quest) / [[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot;).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[Paragon]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,250 + $480/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 1,000 / ?&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[The Orient]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Clea Vallas&#039;&#039;&#039; is a [[Paragon]] who can be encountered outside of the player&#039;s house as part of a special encounter. One of Ikaanos&#039; most renowned bounty hunters, her exploits frequently make the news. More background on her is available after reaching a higher level of Affection with her.&lt;br /&gt;
&lt;br /&gt;
Clea has enough [[Attributes (NPCs)#Fame|military renown]] that she will increase the MC&#039;s [[Power Value]] by &#039;&#039;&#039;+5&#039;&#039;&#039; just by being a member of his Household. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Clea always has this set of traits:&lt;br /&gt;
*[[Traits (NPCs)#Ammo Pack|Ammo Pack]]&lt;br /&gt;
*[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&lt;br /&gt;
*[[Traits (NPCs)#Warrior|Warrior]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
*[[Traits (NPCs)#Liberated|Liberated]] - Unique to Clea, which grants the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Liberated Trait.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ability - Barkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clea&#039;s personality and background give her a +35 boost to her skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].  &lt;br /&gt;
&lt;br /&gt;
===Unique Equipment===&lt;br /&gt;
Clea comes equipped with the &#039;&#039;&#039;[[Weapons#Nemesis SR-C|NEMESIS SR-C]]&#039;&#039;&#039;, a unique sniper rifle dealing +63 damage plus extra when aiming, and the &#039;&#039;&#039;[[Weapons#Ice Dragon|Ice Dragon]]&#039;&#039;&#039;, a fast melee weapon that deals +30 damage and has a greatly enhanced chance to incapacitate rather than kill. She wears her unique armor, the &#039;&#039;&#039;Aetheria&#039;&#039;&#039;, which boasts a soak of 25 and increases her Dexterity by 10. All of these can not be changed by the player.&lt;br /&gt;
&lt;br /&gt;
===Unique Effects===&lt;br /&gt;
Just like [[Aria Bianchi|Aria]], Clea Vallas does not need an Affection requirement for assaulting The Palace (New World Order quest).&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Clea has extremely high parameters in a multitude of stats, most noticeably Ranged, Discipline, and Willpower. &lt;br /&gt;
&lt;br /&gt;
[[File:Clea Vallas Starting Stats.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
==Link:==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9938</id>
		<title>Clea Vallas</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9938"/>
		<updated>2025-11-17T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Clea Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 61 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 175 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Hellenism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; The Player&#039;s House (unique encounter, &amp;quot;New World Order&amp;quot; quest) / [[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot;).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[Paragon]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,250 + $480/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 1,000 / ?&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[The Orient]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Clea Vallas&#039;&#039;&#039; is a [[Paragon]] who can be encountered outside of the player&#039;s house as part of a special encounter. One of Ikaanos&#039; most renowned bounty hunters, her exploits frequently make the news. More background on her is available after reaching a higher level of Affection with her.&lt;br /&gt;
&lt;br /&gt;
Clea has enough [[Attributes (NPCs)#Fame|military renown]] that she will increase the MC&#039;s [[Power Value]] by &#039;&#039;&#039;+5&#039;&#039;&#039; just by being a member of his Household. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Clea always has this set of traits:&lt;br /&gt;
*[[Traits (NPCs)#Ammo Pack|Ammo Pack]]&lt;br /&gt;
*[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&lt;br /&gt;
*[[Traits (NPCs)#Warrior|Warrior]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
*[[Traits (NPCs)#Liberated|Liberated]] - Unique to Clea, which grants the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Liberated Trait.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ability - Barkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clea&#039;s personality and background give her a +35 boost to her skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].  &lt;br /&gt;
&lt;br /&gt;
===Unique Equipment===&lt;br /&gt;
Clea comes equipped with the &#039;&#039;&#039;[[Weapons#Nemesis SR-C|NEMESIS SR-C]]&#039;&#039;&#039;, a unique sniper rifle dealing +63 damage plus extra when aiming, and the &#039;&#039;&#039;[[Weapons#Ice Dragon|Ice Dragon]]&#039;&#039;&#039;, a fast melee weapon that deals +30 damage and has a greatly enhanced chance to incapacitate rather than kill. She wears her unique armor, the &#039;&#039;&#039;Aetheria&#039;&#039;&#039;, which boasts a soak of 25 and increases her Dexterity by 10. All of these can not be changed by the player.&lt;br /&gt;
&lt;br /&gt;
===Unique Effects===&lt;br /&gt;
* Just like Aria, Clea Vallas doesn&#039;t need an Affection requirement for assaulting The Palace (New World Order quest).&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Clea has extremely high parameters in a multitude of stats, most noticeably Ranged, Discipline, and Willpower. &lt;br /&gt;
&lt;br /&gt;
[[File:Clea Vallas Starting Stats.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
==Link:==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9937</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9937"/>
		<updated>2025-11-17T13:19:56Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a unique morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;br /&gt;
* [[Tier2+ slave]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9936</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9936"/>
		<updated>2025-11-17T13:19:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;br /&gt;
* [[Tier2+ slave]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9935</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9935"/>
		<updated>2025-11-17T13:18:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added a list with characters that have unique morning BJ scenes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=9474</id>
		<title>Dakota Moorhead</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=9474"/>
		<updated>2025-10-19T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:inter_dakota.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Unknown/Scandinavian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 92 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 4′11″&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; [[Locations_(Ikaanos)#Stokke_Hills|Stokke hills]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Aimee&#039;s Goods]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[Aimee&#039;s Goods]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Dakota grew up in a very hostile part of [[Ikaanos]], so her having a lot of troubles growing up is not surprising. She had good, caring and hardworking parents, but raiders killed them when she was just 10 years old. She had two older brothers; both died in [[The Border Wars]]. She has a older sister, Aimee the first-born, who is so nosy and overprotective of her it&#039;s a problem… She also had a creepy uncle, who was a big problem for her sister when they had to live with him. Now they are back at Stokke Hills, running their old store which they recently renovated (and which attracts too many bandits for some reason…)&lt;br /&gt;
&lt;br /&gt;
You see her fighting with her sister the first time you enter [[Aimee&#039;s Goods]]. Right after that, you get an opportunity to be a hero for the poor girl, who has issues with some local bandits. You later have another potential hero moment when she gets kidnapped and her sister runs to you asking for your help ([[Quests#Vendor_quests|&amp;quot;A Sisterly Dilemma&amp;quot; quest]]). After you have saved Dakota from thugs twice, both girls see you as their savior (not just an investor), and they invite you to Dakota&#039;s 18th birthday! (Here is where you can court her into her very first bedroom action!) After that, you can have fun with her again (once per day), and after you have increased her affection enough she will agree to sign a slave contract and start living in your household.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Perverted&lt;br /&gt;
* Daddy Issues&lt;br /&gt;
* Jaded&lt;br /&gt;
* Bratty&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Dakota st.jpg|444px|frameless]]&lt;br /&gt;
[[File:Dakota ex.jpg|444px|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available Slaves]]&lt;br /&gt;
&amp;lt;br&amp;gt; Back to : [[Story NPCs]]&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3.1A2.2 html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 16&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=7848</id>
		<title>Aria Bianchi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=7848"/>
		<updated>2025-05-07T19:17:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Aria.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Italian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 115 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Religion#Other cults and religions|Buddhism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Slave market, Crystal Heights.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Special, The Palace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aria, the youngest daughter of Desmond Bianchi, got to experience the last ten years of [[House Bianchi]]&#039;s golden age before her father fell in the famous Sphere Wars of 2481, when a group of noblemen tried to oust Chancellor Mordecai Adler from the throne.&lt;br /&gt;
&lt;br /&gt;
Aria lived under house arrest in Ikaanos together with her family for six years before a group of soldiers came and murdered her mother and older sister, obviously ordered to clean up the last remnants of House Bianchi. But Aria narrowly escaped and swore to avenge her family that night, as she made her way into the [[Celior Forest|Celior forest]].&lt;br /&gt;
&lt;br /&gt;
The girl, who was tremendously proficient for her age, managed to gather a crew of freedom fighters who rebuked slavery and vowed to crush the might of the [[Mastersphere]] once and for all. At the age of 17, Aria, together with her gang, succeeded in boarding a shuttle and attacked the Mastersphere at its heart, killing five Lords and another ten guards before being gunned down by a group of [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
===Chancellor of [[The Third Republic]]===&lt;br /&gt;
If the player chooses to aid Aria in overthrowing [[Chancellor]] [[Mordecai Adler]], she will become Chancellor of The Third Republic. Aria&#039;s success in leading The Third Republic will then depend on her skills and traits. &lt;br /&gt;
&lt;br /&gt;
Aria&#039;s &#039;&#039;&#039;Government skill&#039;&#039;&#039; is decided by these factors:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administration 80+:&#039;&#039;&#039; +50.&lt;br /&gt;
* &#039;&#039;&#039;Administration 100+:&#039;&#039;&#039; +50.&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 80+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;INTELLIGENCE 60+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;INTELLIGENCE 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Academics 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Science 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Workaholic trait:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Perfectionist trait:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;First 250 days of rule:&#039;&#039;&#039; +100.&lt;br /&gt;
* &#039;&#039;&#039;Aria has the Warrior of Ikaanos Trait:&#039;&#039;&#039; Government skill is increased by 5%.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administration below 10:&#039;&#039;&#039; -50.&lt;br /&gt;
* &#039;&#039;&#039;Administration below 20:&#039;&#039;&#039; -50.&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER below 15:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 25:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;Corruption 90+:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;At the MC&#039;s Household:&#039;&#039;&#039; -30.&lt;br /&gt;
&lt;br /&gt;
If Aria belongs to the Moon faith and has a Devotion that&#039;s 80+, &#039;&#039;and&#039;&#039; if CTM&#039;s Power Value is 5,000+, she&#039;ll listen to The Church&#039;s advisors, which will randomly affect the total government skill between -70 and +80.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Aria is a tough girl who believes in the rebellion that will end slavery and bring equality to Ikaanos. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* [[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
* [[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
* [[Traits (NPCs)#Jaded|Jaded]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
&#039;&#039;&#039;Additionally, up to 4 random traits.&#039;&#039;&#039;&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=7847</id>
		<title>Amelia Stark</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=7847"/>
		<updated>2025-05-07T19:12:18Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:amel.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Anglo-German&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 63kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 178cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Catholic&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2.500&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Whitechapel, Westside&lt;br /&gt;
&lt;br /&gt;
=== Background===&lt;br /&gt;
The daughter of a hardscrabble leather tanner, Amelia was born into a large, poor family that descended from the proud English Procoms Guild that stabilized the northern reaches of Ikaanos during The Great Chaos centuries ago. In spite of her illustrious ancestry, her life has been shadowed by tragedy, including the death of a parent when she was still just a girl. With her family having no prospects other than grinding poverty, she became a domestic servant at the age of 13.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Amelia is a careful, obedient slave accustomed to putting the needs of her Master ahead of her own. Even a novice slave trainer will find her easy to manipulate, or even break, if that is what he desires.&lt;br /&gt;
&lt;br /&gt;
===Character Traits=== &lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Sweet Tooth&lt;br /&gt;
*Size Queen&lt;br /&gt;
*Submissive&lt;br /&gt;
*Workaholic&lt;br /&gt;
Additionally, she can get up to 4 traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Amelia1.jpg|frameless|444x444px]]&lt;br /&gt;
[[File:Amelia2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves]]&lt;br /&gt;
&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 3&lt;br /&gt;
&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aisha_Hasan&amp;diff=7846</id>
		<title>Aisha Hasan</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aisha_Hasan&amp;diff=7846"/>
		<updated>2025-05-07T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:aisha.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Syrian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 56kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 160cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Slaves|Slave]]&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; The Palace&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Crow&#039;s End (Reward of quest: &amp;quot;[[Quests|In the name of God]]&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Crystal Heights&lt;br /&gt;
* &#039;&#039;&#039;Religon:&#039;&#039;&#039; Muslim&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
As the daughter of the renwned Onyx corp scientist Amir Hasan, she had everything growing up, so it&#039;s no wonder she grew up to be the bratty em-kid you meet when Mr.Hasan invited you on his home for some bounty hunting work. After this meeting, you will get involved in something much more than a simple bounty hunt, which involves Amir&#039;s political gambles and his recently severed ties with House Teresto, with the final outcome being the eventual seizure of all off his assets by the SGPD, and you getting to enslave her and her friend?, [[Farah Samad]], as reward for your contribution in SGPD&#039;s investigation against him.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Jaded&lt;br /&gt;
* Materialistic&lt;br /&gt;
Additionally, she can get up to 4 traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Aisha st.jpg|444px|frameless]]&lt;br /&gt;
[[File:Aisha ex.jpg|444px|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3.1A2.2 html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 17&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aiko_Hayashi&amp;diff=7845</id>
		<title>Aiko Hayashi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aiko_Hayashi&amp;diff=7845"/>
		<updated>2025-05-07T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:aikonew.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Tribal&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 49 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 162 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Mercenaries|Mercenary]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $500 ($40/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aiko is a humble, small-framed woman who lives in a hut in Kasey&#039;s Park&#039;s tent village. She&#039;s a good marksman and a loyal worker, ready to accept mosts tasks. &lt;br /&gt;
&lt;br /&gt;
There is more background information available after acquiring this NPC.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
*Techie&lt;br /&gt;
*Workaholic&lt;br /&gt;
*Delicate&lt;br /&gt;
&lt;br /&gt;
She can also get:&lt;br /&gt;
*Submissive (20%)&lt;br /&gt;
*Size Queen (25%)&lt;br /&gt;
*Warrior (25%)&lt;br /&gt;
*Feminist (33%)&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Aiko1.jpg|frameless|444x444px]][[File:Aiko2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc:==&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)&lt;br /&gt;
==Source:==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search: $npc.av32 = {&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=7842</id>
		<title>Adrienne Keller</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=7842"/>
		<updated>2025-05-07T19:03:49Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inter eden.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 49 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 153 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Cult of The Elder]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Preacher&#039;s hall (Reward for completing [[Michelle Wolfe|Michelle&#039;s]] &#039;&#039;&#039;[[Lost Girls]] [[Quests|quest]]&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Servants|Servant]] (can be [[NPC Status (detailed)#Slaves|enslaved]])&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; 0 ($10/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Preacher&#039;s pond&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
Adrienne did not have a good start at life, with her parents dying in &amp;quot;the Raikan fire&amp;quot;, but she ended up being adopted by the Keller family, after they failed to have a child of their own. She had a pretty good (and spoiled) upbringing as the adopted daughter of the millionaire entrepreneur Jonathan Keller and his wife, Mary Keller, untill the great Purge brought disaster. She was 16 when her adoptive parents got charged with treason (and sold as ranch slaves) for their alleged involvement in [[Aria Bianchi|Aria Bianchi&#039;s]] attack/coup attempt against the Mastersphere. Most of her stepfather&#039;s assets was seized by the government, what&#039;s left (Prometheus division) were taken by his relatives, and Adrienne ended up living with her uncle. She enrolled into the Academy, and forged a deep and intimate relationship With [[Michelle Wolfe|Michelle]], a girl with a similarly troubled past. However, she was an undisciplined student, which led into her failing her exams, and then something happened and she mysteriously disappeared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Now go and do Michelle&#039;s character quest, no more spoilers…&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
&lt;br /&gt;
*Perverted&lt;br /&gt;
*Delicate&lt;br /&gt;
*Extroverted&lt;br /&gt;
*Materialistic&lt;br /&gt;
*Starlet&lt;br /&gt;
&lt;br /&gt;
She can also get (20% chance):&lt;br /&gt;
*Daddy issues&lt;br /&gt;
*Submissive&lt;br /&gt;
*Advocate&lt;br /&gt;
*Feminist&lt;br /&gt;
*Jaded&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
When assigned to the [[Assignments and Jobs#Accountant|Accountant]] job, Adrienne will earn [[Traits (NPCs)#Armand &amp;amp; Adrienne - Accountants|45% extra money]].&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
Adrienne is a skilled Performer who also starts with Administration 45 (ignore that score shown below).&lt;br /&gt;
&lt;br /&gt;
[[File:Adrienne1.jpg|frameless|444x444px]][[File:Adrienne3.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links: ==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc: ==&lt;br /&gt;
&lt;br /&gt;
 (Her 18th birthday is ~2 months away, (65 days from the day you save her))&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)(she is supposed to be asian(specifics?), according to the Mad Preacher))&lt;br /&gt;
 Starts as a Virgin (but no special renders yet)&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search: $npc.av28 = {&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Akari_Ito&amp;diff=7841</id>
		<title>Akari Ito</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Akari_Ito&amp;diff=7841"/>
		<updated>2025-05-07T18:59:10Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Akari Casual.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within Normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within Normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide|Order of The Red Tide]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict.&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Akari Ito is a capturable female NPC that the player can encounter if he defeats the &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; alongside his [[Space Marines]], who control [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]].&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Akari Ito starts the game with up to two random traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
== Starting Stats ==&lt;br /&gt;
Akari has generally low skills, but very high Melee stat. &lt;br /&gt;
&lt;br /&gt;
[[File:Akari starting stats.jpg|alt=Akari&#039;s starting stats|none|thumb|912x912px|Akari&#039;s starting stats]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mines&amp;diff=7830</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mines&amp;diff=7830"/>
		<updated>2025-05-05T09:58:01Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Workers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can either purchase mining rights (e.g. to [[Kahill Mine]]) at the [[Town Hall]] in Hamilton Square, or conquer mining locations from rogue factions in remote areas (e.g. [[Silfren Mine]]). &lt;br /&gt;
&lt;br /&gt;
Mines are used for harvesting [[minerals]] ([[copper]], [[silver]], [[gold]]) and [[gemstones]] ([[emeralds]], [[diamonds]] and [[embryl]]) from mineral lodes. &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rates depend on a wide variety of factors, detailed below.&lt;br /&gt;
&lt;br /&gt;
===Ore veins and tunnels===&lt;br /&gt;
A mine comes with a pre-defined base output of copper, silver and/or gold. A mine deposit can contain multiple mineral types. All minerals are finite, and a mine will eventually become depleted. &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;mining tunnels&#039;&#039;&#039; will provide access to additional mineral veins and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Accommodation=== &lt;br /&gt;
This factor displays the condition of your mine workers&#039; personal facilities. Improving Accommodation increases maintenance costs but also improves worker happiness (and consequently, output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dormitory room, with comfortable beds, privacy curtains, and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker, with a comfortable bed, a chest, and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mine&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, the number of workers and the level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Ore===&lt;br /&gt;
A mine produces ore, which can be sold in larger batches at Westside [[Assembly Plant]]. Ten units of ore equal one unit of pure metal.&lt;br /&gt;
&lt;br /&gt;
===Smelter ($150,000)===&lt;br /&gt;
Installing a smelter will automatically convert ore to pure metals that can be sold for a higher price at markets or at other establishments. &lt;br /&gt;
&lt;br /&gt;
A smelter also converts any previously mined ore to pure metals.&lt;br /&gt;
&lt;br /&gt;
==Foreman &amp;amp; Workers==&lt;br /&gt;
Assigning a foreman to a mine adds his Discipline, Administration and Science to the output modifier pool (Bonus).&lt;br /&gt;
&lt;br /&gt;
You can assign any NPC to a mine (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to. A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Due to the presence of valuable minerals and gemstones, it&#039;s highly recommended that the MC assign &#039;&#039;&#039;guards&#039;&#039;&#039; to his mines. These can be NPCs transferred from the MC&#039;s household; they will need Affection Neutral+ and either Ranged combat or Melee combat 40+, and you will lose them as interactable NPCs permanently. Alternatively you can transfer troops from Fort Sera - but only those in excess of a minimum garrison of 75 troops for the fort.  &lt;br /&gt;
&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the extremely harsh conditions in Ikaanian mines. Having at least 5 guards assigned to a mine will minimize escape attempts. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a small risk (Domestic event) that your mine will be targeted by raiders. If raiders are able to deplete your guard pool, they&#039;ll also take some of your mined minerals as loot.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7829</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7829"/>
		<updated>2025-05-05T09:08:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Workers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Foreman &amp;amp; Workers==&lt;br /&gt;
Assigning a foreman to Darkmere Mill adds his Discipline, Administration and Science to the output modifier pool (Bonus).&lt;br /&gt;
&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to. A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Hunting rolls at Imogen&#039;s Barrow are negatively affected by dwindling lumber availability at Darkmere sawmill. Penalties start at *below* 300k (maximum -65 at less than 10k available lumber).&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7828</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7828"/>
		<updated>2025-05-05T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to.&lt;br /&gt;
&lt;br /&gt;
* A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Hunting rolls at Imogen&#039;s Barrow are negatively affected by dwindling lumber availability at Darkmere sawmill. Penalties start at *below* 300k (maximum -65 at less than 10k available lumber).&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7827</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7827"/>
		<updated>2025-05-05T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to.&lt;br /&gt;
&lt;br /&gt;
* A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Depleting the much-needed forests surrounding Ikaanos can have devastating effects.&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=7826</id>
		<title>Cultist Monk</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=7826"/>
		<updated>2025-05-04T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Cultist Monk Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Convicts|Convict]]&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Cultist Monk (Name randomly generated when processing), is a capturable male NPC who can be spotted in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special restriction:&#039;&#039;&#039; note that this monk has very high melee skills and stats but his strict code of honor prohibits him from wearing armor other than padded, or using ranged weapons.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Haiboku|Haiboku]]&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Malevolent&lt;br /&gt;
*Pure&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
[[File:Shot0009.jpg|alt=The monk&#039;s stats|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7825</id>
		<title>Version 0.8.4.3</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7825"/>
		<updated>2025-05-03T12:35:21Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay changes==&lt;br /&gt;
* [NPC] Natural Affection deterioration for Affection Undying+ has been decreased.&lt;br /&gt;
* [NPC] Undisciplined NPCs (below 40) will now suffer a penalty to their Professor incomes at The Academy.&lt;br /&gt;
* [NPC] There&#039;s now a small chance to increase the Techie trait for a Science student, lecturer or professor at Whitehaven Academy (INT 60+, not Traditionalist).&lt;br /&gt;
* [NPC] Added Farah&#039;s background (Parents and special secrets parts).&lt;br /&gt;
* [NPC] You can no longer use tendstims while talking or doing interaction events with an NPC.&lt;br /&gt;
* [NPC] The Techie trait is now activated at 51+ (was 1+).&lt;br /&gt;
* [NPC] Severely depressed NPCs will now perform worse in combat (-20). This penalty has been added to the Combat modifier log.&lt;br /&gt;
* [NPC] Connor now starts the game with Kindness 40 (was 25).&lt;br /&gt;
* [NPC] The Relationship Trait will no longer affect Kindness.&lt;br /&gt;
* [NPC] Caitlin can no longer die during the charuk encounter in The Blind Hunt (Ironman mode).&lt;br /&gt;
* [COMBAT] Great Axe and Great Sword will now lower an enemy&#039;s Armor Condition with one point if the wielder&#039;s STRENGTH is 120+.&lt;br /&gt;
* [COMBAT] Sword of Azuk will now lower an enemy&#039;s Armor Condition with two point if the wielder&#039;s STRENGTH is 190+.&lt;br /&gt;
* [SEX ENGINE] The Room selection button has been reworked with an auto-select script. This removes one extra instance needed to enter the sex engine.&lt;br /&gt;
* [WORLD] There&#039;s now a mini investment/extortion event involving the Fälth Brothers. This will usually execute 100-150 days after signing the deal with them down in Watery Eyes.&lt;br /&gt;
* [WORLD] Added one new Political Event.&lt;br /&gt;
* [WORLD] Added a new cash and influence cost domestic event (Grimdark Difficulty only, 1% chance of happening).&lt;br /&gt;
* [UI] Hovering over the occupant number in House rules &amp;gt; Sleep will now display which NPCs that are currently occupying that room.&lt;br /&gt;
&lt;br /&gt;
==Combat log overhaul==&lt;br /&gt;
The combat log will now store all damage, soak, armor degradation and states during an entire session, giving the player a much better overview of what&#039;s actually going on.&lt;br /&gt;
&lt;br /&gt;
By default, the combat log is also confined within a new box. You can easily switch back to the old style of naked text by enabling/disabling the combat log box in Options &amp;gt; Mods.&lt;br /&gt;
&lt;br /&gt;
==Academy assignment overhaul==&lt;br /&gt;
The old v0.7.0 Academy window has been removed and merged with City Assignments for a more streamlined experience.&lt;br /&gt;
&lt;br /&gt;
* Hovering over the lists at &amp;quot;Student&amp;quot; and &amp;quot;Teacher&amp;quot; displays all current active Academy assignments and what faculty each NPC belongs to.&lt;br /&gt;
* Clicking on the info icon on each assignment offers details about skill gains, caps, risks and expected Stamina loss.&lt;br /&gt;
* Clicking on either Student or Teacher opens up a new pane where you can select a specific faculty.&lt;br /&gt;
&lt;br /&gt;
This change also gives us space for new assignments and faculties that&#039;ll be released in future updates.&lt;br /&gt;
&lt;br /&gt;
==Academy job payments==&lt;br /&gt;
Academy assigned NPC teachers&#039; skills will now weigh more when calculating their income. &lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
By placing two NPCs in the same room and activating the Relationship setting (default setting is OFF), various factors can lead up to the formation of an active relationship that affect the NPCs&#039; Happiness, sexual skills and Affection toward you (for allowing them to live together). &lt;br /&gt;
&lt;br /&gt;
The relationship is mostly of a sexual/casual nature, without a defining relationship trait, where the guy (in most cases) is the active part. The framework takes a lot of attributes into account, such as the participants&#039; Beauty and Charisma, as well as Kindness, Corruption, age differences and various traits (Nympho, Perverted, Superficial). &lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
* Replaced several combat sound effects.&lt;br /&gt;
* Added more diversity to the automatic rifle sound effect.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 14 shower/bath scenes (Nicole, Averil).&lt;br /&gt;
* Added NPC Menu scenes for Loren, Aisha and The Valkyria.&lt;br /&gt;
* Added 17 pregnancy wardrobe renders (Av201-Av218).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical script executor bug that could potentially break several quests if you exited the household with two or more of those quests active.&lt;br /&gt;
* Fixed a critical weapon favorite unsetter bug that allowed you to use ghost weapons in combat.&lt;br /&gt;
* Fixed a bug that would make all offspring &amp;quot;workers&amp;quot; if their Discipline was 60+.&lt;br /&gt;
* You can no longer use Bed slaves that are left in a bonded/jailed state over night.&lt;br /&gt;
* Fixed an audio glitch during the Blind Hunt (right after defeating the charuck).&lt;br /&gt;
* Fixed a misspelled variable that wouldn&#039;t decrease Stamina points during whipping sessions and certain other events.&lt;br /&gt;
* Fixed a bug that would produce a blank &amp;quot;Domestic event&amp;quot; box after Concluding Day.&lt;br /&gt;
* You can no longer assign Caitlin as a follower or take her to various establishments during her visit to The Mastersphere.&lt;br /&gt;
* Added several missing weapons to the Roaming NPC pane.&lt;br /&gt;
* Fixed a combat weapon cycle bug that wouldn&#039;t properly check for the R55 revolver.&lt;br /&gt;
* Fixed an arena reward bug related to Black Pearl.&lt;br /&gt;
* Fixed a bug that would activate the Main Affection deterioration script when an NPC was at Affection Undying.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7824</id>
		<title>Version 0.8.4.3</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7824"/>
		<updated>2025-05-03T12:31:46Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Update Changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay changes==&lt;br /&gt;
* [NPC] Natural Affection deterioration for Affection Undying+ has been decreased.&lt;br /&gt;
* [NPC] Undisciplined NPCs (below 40) will now suffer a penalty to their Professor incomes at The Academy.&lt;br /&gt;
* [NPC] There&#039;s now a small chance to increase the Techie trait for a Science student, lecturer or professor at Whitehaven Academy (INT 60+, not Traditionalist).&lt;br /&gt;
* [NPC] Added Farah&#039;s background (Parents and special secrets parts).&lt;br /&gt;
* [NPC] You can no longer use tendstims while talking or doing interaction events with an NPC.&lt;br /&gt;
* [NPC] The Techie trait is now activated at 51+ (was 1+).&lt;br /&gt;
* [NPC] Severely depressed NPCs will now perform worse in combat (-20). This penalty has been added to the Combat modifier log.&lt;br /&gt;
* [NPC] Connor now starts the game with Kindness 40 (was 25).&lt;br /&gt;
* [NPC] The Relationship Trait will no longer affect Kindness.&lt;br /&gt;
* [NPC] Caitlin can no longer die during the charuk encounter in The Blind Hunt (Ironman mode).&lt;br /&gt;
* [COMBAT] Great Axe and Great Sword will now lower an enemy&#039;s Armor Condition with one point if the wielder&#039;s STRENGTH is 120+.&lt;br /&gt;
* [COMBAT] Sword of Azuk will now lower an enemy&#039;s Armor Condition with two point if the wielder&#039;s STRENGTH is 190+.&lt;br /&gt;
* [SEX ENGINE] The Room selection button has been reworked with an auto-select script. This removes one extra instance needed to enter the sex engine.&lt;br /&gt;
* [WORLD] There&#039;s now a mini investment/extortion event involving the Fälth Brothers. This will usually execute 100-150 days after signing the deal with them down in Watery Eyes.&lt;br /&gt;
* [WORLD] Added one new Political Event.&lt;br /&gt;
* [WORLD] Added a new cash and influence cost domestic event (Grimdark Difficulty only, 1% chance of happening).&lt;br /&gt;
* [UI] Hovering over the occupant number in House rules &amp;gt; Sleep will now display which NPCs that are currently occupying that room.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gunpowder&amp;diff=7499</id>
		<title>Gunpowder</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gunpowder&amp;diff=7499"/>
		<updated>2024-12-28T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Replaced wrong links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gpow.png|alt=A keg of gunpowder. |thumb|A keg of gunpowder. ]]&lt;br /&gt;
A material that is used for [[Crafting Engine|crafting]] ammunition, and is available for purchase in bulk from [[Walton&#039;s Smithery]], [[Belial Guns]], [[Haruki&#039;s Store]] and the [[Transit Department]], amongst other places. Usually retailing at $1 per unit but in barrels of 100 or 200 units. Be careful to keep it dry, and away from flames!&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7426</id>
		<title>Story NPCs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7426"/>
		<updated>2024-12-07T15:45:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Piper Holdman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
===Adrienne Keller ===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]].)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
=== Miss Dunham (Tier 2 NPC; first name picked by the player) ===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives, or other interesting events.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Julie EduGood.png|alt=Julie Wilson|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Telika face.png|alt=Talika|thumb|150px|left|Talika]]&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house).&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valerie Borsow.png|alt=Valerie Borsow|thumb|150px|left|Valerie Borsow]]&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives or other interesting events. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Aaron Kreuger - Portrait.png|alt=Aaron Kreuger (portrait)|thumb|150px|left|Aaron Kreuger]]&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Black Scorpion-portrait.png|alt=The Black Scorpion|thumb|150px|left|The Black Scorpion]]&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Helo-Edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Displices of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7404</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7404"/>
		<updated>2024-11-23T15:53:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added capped values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[Influence|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible; no cap).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: - 6 points per 2 hrs.&lt;br /&gt;
*Scavenging: -3 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]] or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]] or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to change an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your Shrine): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (capped at 70).&lt;br /&gt;
* Through &amp;quot;morning blowjob&amp;quot;, there is a small daily chance to gain +1 (capped at 90).&lt;br /&gt;
* By fighting charucks at Hamah Bay, takes 4-6 days to respawn (capped at 120).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* Through random events and [[quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialise, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80). &lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it at home in the Training Room.&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior, and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* By getting a critical success Caressing a partner during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights (+5 points per surgery. No surgery will be attempted above Charm 84, hence maximum Charm achievable in this way = 89.)&lt;br /&gt;
*Caressing during sexual foreplay can increase Charm on a Critical Success.&lt;br /&gt;
&#039;&#039;&#039;Charm can be reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Some injuries serious enough to knock you unconscious in Combat.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. A +2, one-off gain, which can be applied on top of your cap.&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure (cap: 120).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+0-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14). &lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a [[tendstims|tendstim]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a cap at 130).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
The Occult skill determines the MC&#039;s knowledge about Raana&#039;s esoteric forces, witchcraft and  the &#039;&#039;hidden&#039;&#039;, non-academical gods that dwell in the fringe outskirts of the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories/hangout/dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible; no cap).&lt;br /&gt;
* Purchasing The [[Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;o (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Through various quests.&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a cap at 130).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Very small chance when [[Hunting]] (6%, cap = 40).&lt;br /&gt;
* Small chance if try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing[[Skins]] from [[Leather]] Sheets (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (20% chance to increase up to skill 40, then 6%; cap = 80).&lt;br /&gt;
* Smaller chance when [[Scavenging]].&lt;br /&gt;
*Very small chance when [[Fishing]] (roughly 3%, if successful; no cap).&lt;br /&gt;
&lt;br /&gt;
= States &amp;amp; Conditions =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are. &lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Prospecting&amp;diff=7378</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Prospecting&amp;diff=7378"/>
		<updated>2024-11-15T12:54:51Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gemstonecave.jpg|alt=Prospecting in a cave|thumb|518x518px|Prospecting in a cave]]&lt;br /&gt;
Prospecting for valuable minerals and gemstones is a potentially rewarding profession in Ikaanos. A prospector must come prepared, however, and know his way around the woods to be successful.&lt;br /&gt;
&lt;br /&gt;
===Gear and locations===&lt;br /&gt;
You can search for gold and gemstones in prospect-enabled locations. To do this, you must have at least one &#039;&#039;&#039;[[Prospecting Gear]]&#039;&#039;&#039; in your inventory ($700, [[Roo&#039;s General Store|General Store]], Redhaven).&lt;br /&gt;
&lt;br /&gt;
Locations have finite amounts of gold and gemstones available. Those thresholds are unknown to the player but he&#039;ll be notified when a location is close to being depleted.&lt;br /&gt;
&lt;br /&gt;
When landing on a prospect-enabled location, use Investigate Area &amp;gt; &amp;quot;Deploy camp (gold)&amp;quot; or &amp;quot;Enter cave&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some locations only offer gold camps, and some only have caves available, which can contain &#039;&#039;other&#039;&#039; valuables like Merchandise, but come with the risk of injuries. Some locations can have gold and caves, but they are few. The list below details about the offerings of the locations:&lt;br /&gt;
*[[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] - gold camps.&lt;br /&gt;
*[[Corazon Gorge]] - gold camps. &lt;br /&gt;
*[[Locations (Ikaanos)#Cole&#039;s Canyon|Cole&#039;s Canyon]] - gold camps and caves, a good starting point for a budding prospector, even if Cole&#039;s Canyon&#039;s mineral deposits are smaller than [[Locations (Ikaanos)#Silfren Woods|Silfren Woods]] and [[Bela&#039;s Marsh]].&lt;br /&gt;
*[[Locations (Ikaanos)#Sewo&#039;s Bend|Sewo&#039;s Bend]] - gold camps and caves&lt;br /&gt;
*[[Locations (Ikaanos)#Blackfang Valley|Blackfang Valley]] - gold camps and caves&lt;br /&gt;
&lt;br /&gt;
One prospecting round takes 3 hours and costs up to 6 Stamina Points. &lt;br /&gt;
&lt;br /&gt;
===Prospecting skill===&lt;br /&gt;
The MC&#039;s prospecting skill is determined by ([[The Player#Science|Science]] + [[The Player#Survival|Survival]]) / 2.&lt;br /&gt;
* [[The Player#Artisan|Artisan]] 60+ adds a +15 chance modification.&lt;br /&gt;
* A Follower with either [[Skills (NPCs)#Science|Science]] 40+, [[Skills (NPCs)#Survival|Survival]] 40+ or The [[Traits (NPCs)#Scavenger|Scavenger]] trait adds a +10 modification IF you have more than one Prospecting Gear in your Inventory. Followers with Anger 3+ will not add their help bonus to the chance roll. These bonuses are cumulative - for instance, having four Followers with Science 40+ adds a +40 chance bonus.&lt;br /&gt;
* Depleting resources adds a (hidden) chance penalty.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=States_(NPCs)&amp;diff=7377</id>
		<title>States (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=States_(NPCs)&amp;diff=7377"/>
		<updated>2024-11-15T12:52:09Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Removed expensive trinkets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to being defined by their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]] and &#039;&#039;&#039;[[Skills (NPCs)|Skills]]&#039;&#039;&#039;, NPCs have a range of &#039;&#039;&#039;States&#039;&#039;&#039; which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it. &lt;br /&gt;
&lt;br /&gt;
Some of these States are shown on the Stats &amp;amp; Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions. &lt;br /&gt;
&lt;br /&gt;
==Fear==&lt;br /&gt;
The &#039;&#039;&#039;Fear&#039;&#039;&#039; attribute tells how much an NPC fears his or her master/employer. It&#039;s often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.&lt;br /&gt;
&lt;br /&gt;
Keeping a high Fear value also has a chance to increase and NPC&#039;s Discipline (cap: 80).&lt;br /&gt;
&lt;br /&gt;
Playing the Fear route will in most cases destroy an NPC&#039;s Affection and genuine interest in her master - but it&#039;s an effective way of building a docile and hard-working combat/factory crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Fear|You can read more about Fear here.]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Defiance==&lt;br /&gt;
Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren&#039;t appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.&lt;br /&gt;
&lt;br /&gt;
[[Defiance|&#039;&#039;&#039;&#039;&#039;You can read more about Defiance here.&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
&lt;br /&gt;
== Respect ==&lt;br /&gt;
&#039;&#039;&#039;Respect&#039;&#039;&#039; is a hard-earned value which determines whether your servants see you as a worthy leader or just as the person who happens to be hiring or owning them. It is most readily increased in NPCs if they are with you in a fight in which you successfully defeat enemies. Successfully managing certain dangerous events might also increase Respect. As can just talking with NPCs. &lt;br /&gt;
&lt;br /&gt;
Certain rare events might lower Respect, but it&#039;s a stable value that doesn&#039;t naturally change over time.&lt;br /&gt;
&lt;br /&gt;
Respect boosts all Domination and Charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command (even if they don&#039;t like it) if their Respect for you is high.&lt;br /&gt;
===How to increase Respect===&lt;br /&gt;
*Through combat encounters, per battle won. 100% chance of +1, up to a value of 20, then 7% chance of +1, up to a cap of 50.&lt;br /&gt;
*Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).&lt;br /&gt;
*Through certain quest events tied to a specific NPC.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
This measures how seriously a person takes their [[Religion]]. Effects differ according to the Religion, and detailed under each [[Religion|here]]. &lt;br /&gt;
&lt;br /&gt;
=== How to increase Devotion ===&lt;br /&gt;
&lt;br /&gt;
* If you Stargaze with an NPC (on a clear night, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Stargaze), &#039;&#039;if&#039;&#039; they are Atheist, this has a reasonable chance of increasing their devotion to Atheism.&lt;br /&gt;
* If you Pray (or Meditate, if you are Atheist) in your [[The Shrine|Shrine]], each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.&lt;br /&gt;
* If you Lecture (= preach) on the topic of Devotion in your [[The Shrine|Shrine]], each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.  &lt;br /&gt;
*If an NPC&#039;s Devotion is 30+ and they are of the same Religion as the MC, they have a small chance every day to increase their Devotion, through access to the MC&#039;s Shrine, as long as the Shrine isn&#039;t locked. This chance is 0% to 8% depending on how upgraded the Shrine is: +2% for each of the three Symbol upgrades, and +1% for each of the two Hall upgrades. (See &amp;quot;Devotion Chance&amp;quot; at bottom of the Shrine&#039;s details page).&lt;br /&gt;
&lt;br /&gt;
=== How to decrease Devotion ===&lt;br /&gt;
&lt;br /&gt;
* If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of decreasing their Devotion by 1 point if they are of a different Religion to you.  &lt;br /&gt;
&lt;br /&gt;
== Humiliation ==&lt;br /&gt;
&lt;br /&gt;
== Pain ==&lt;br /&gt;
A measure of how much physical pain the person is experiencing. They person may or may not be enjoying this, depending on the context and whether they like BDSM, spanking etc. But even if so, it&#039;s generally best to keep things to carefully controlled levels. &lt;br /&gt;
&lt;br /&gt;
==Anger==&lt;br /&gt;
&#039;&#039;&#039;Anger&#039;&#039;&#039; is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.&lt;br /&gt;
&lt;br /&gt;
Anger increases when you behave badly toward an NPC that is not broken or devoted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decrease anger&#039;&#039;&#039;&lt;br /&gt;
*By providing an impressive [[Allowances|Allowance]].&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
This figure goes up from zero if you sexually stimulate someone, or if they relax in your presence whilst having a Shower or Massage with you. The higher the figure, the more likely a person is to agree to increased sexual interaction. Under the right circumstances, a value above 10 will result in an orgasm, but the figure can go above 20 if the circumstances aren&#039;t right for that (e.g. in absence of genital stimulation). The figure will drop back down to near zero after an orgasm. The figure is also decreased by anything happening to the person that they find unpleasant or distracting. And it decreases naturally with time (over a few hours). E.g. if you spank someone in an erotic context, and they find such play enjoyable, and you do a good job, it will increase - but in a context the person doesn&#039;t find erotic, or if they don&#039;t enjoy BDSM, or if you botch the attempt, it will decrease. (Note: pain can be good or bad depending on context and the person&#039;s preferences.)&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
You will see this figure when you interact with an NPC. They will automatically wash themselves daily. The members of your household are a generally clean bunch - that is, unless household [[Disrepair]], [[The household|Depravity]] or [[Household Corruption|Corruption]] are considerable. NPCs may be dirtier after coming back from hours spent Hunting or Scavenging. They will be dirtier after having had sex. It has few game effects; the MC is rarely bothered by the hygiene of his staff.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dengi_Marauders&amp;diff=7376</id>
		<title>Dengi Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dengi_Marauders&amp;diff=7376"/>
		<updated>2024-11-15T12:45:09Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added Frenzy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dengi Marauders (also called &amp;quot;Dengis&amp;quot;, &amp;quot;The Wasteland Raiders&amp;quot; or &amp;quot;Skull bearers&amp;quot;) are an ethnic group of First-wavers who originate from the Dengi valley north of The Hakusan Empire.&lt;br /&gt;
&lt;br /&gt;
Dengis are a wild and primitive tribe consisting of approximately 750 adult males and females. They&#039;re known for abducting children and women that they either assimilate into their own tribe or use as breeders to water out their abnormality-afflicted genetic pool. Male raiders are also rumored to use an unprecedented savagery when defeating other warriors; chopping off limbs, eating their enemy&#039;s heart and decorating their armors with bones, ears and other body parts.&lt;br /&gt;
&lt;br /&gt;
According to [[Thomas Eccer]], The Dengi tribe originated from a group of &amp;quot;twelve heroes&amp;quot; that were thrown out from the original first-wave settlers around 2135. 300 years of isolation, inbreeding and a fight-for-survival culture have formed the almost inhuman group of people we see today.&lt;br /&gt;
&lt;br /&gt;
Dengi Marauders are called &amp;quot;The scourge of Hakusan&amp;quot; for a reason, as the sword-wielding Hagui guard patrolling the north borders often come into (hostile) contact with this tribe.&lt;br /&gt;
&lt;br /&gt;
Dengis south of Prometheus is thankfully a very rare phenomenon. &lt;br /&gt;
&lt;br /&gt;
All Dengis have the &amp;quot;Frenzy&amp;quot; ability, which causes a large damage increase as their HEALTH drops (starts at health 49 or less (+5), max +50 damage at health below 10). This ability is only active for melee weapons.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7242</id>
		<title>Imperial Flowers</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7242"/>
		<updated>2024-11-01T13:09:41Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bouquet of Raikan&#039;s famous imperial flowers - a unique Earth-Raanic hybrid that not even the laboratories at The Mastersphere were able to engineer.&lt;br /&gt;
&lt;br /&gt;
Provides a noticeable Happiness boost and minor Affection gain when given as a gift. Has a small chance of lowering the Jaded Trait Value by one point.&lt;br /&gt;
&lt;br /&gt;
Up to eight units of Imperial Flowers can be harvested each week at [[Toshi Gardens|Toshi Garden]] when the Herb House is fully upgraded. They can also be purchased at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7241</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7241"/>
		<updated>2024-11-01T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400 or $350)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900 or $870)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100 or $1070)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000 or $2970)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170 or $140)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence, and money, alongside the ability to use tea at the store and a small discount.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7240</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7240"/>
		<updated>2024-11-01T13:04:05Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence, and money, alongside the ability to use tea at the store and a small discount.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7239</id>
		<title>Imperial Flowers</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7239"/>
		<updated>2024-11-01T13:01:38Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bouquet of Raikan&#039;s famous imperial flowers - a unique Earth-Raanic hybrid that not even the laboratories at The Mastersphere were able to engineer.&lt;br /&gt;
&lt;br /&gt;
Provides a noticeable Happiness boost and minor Affection gain when given as a gift. Has a small chance of lowering the Jaded Trait Value by one point.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7238</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7238"/>
		<updated>2024-11-01T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence and money, alongside the ability to use tea at the store.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Elixir_of_Serenity&amp;diff=7237</id>
		<title>Elixir of Serenity</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Elixir_of_Serenity&amp;diff=7237"/>
		<updated>2024-11-01T12:56:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful applicant based on the indigenous Suria plant. Decreases Anger with two points per use. There&#039;s also a 50% chance to decrease a person&#039;s Advocate Trait Value with one point.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7236</id>
		<title>Raikan Gale</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7236"/>
		<updated>2024-11-01T12:52:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful ointment with psychotropic effects. Increases Happiness and has a 50% chance of lowering WILLPOWER with one point per use down to a minimum of 20.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7235</id>
		<title>Raikan Gale</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7235"/>
		<updated>2024-11-01T12:51:40Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Provided Game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful ointment with psychotropic effects. Increases Happiness and has a 50% chance of lowering WILLPOWER with one point per use down to a minimum of 20.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nanites&amp;diff=7178</id>
		<title>Nanites</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nanites&amp;diff=7178"/>
		<updated>2024-10-29T13:05:41Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added purchase information for nanites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microscopic, programmable nano-machines invented by [[Daniel Esterhazy]]. A breakthrough in fighting cancer and diseases, which can also accelerate natural healing and bodily repair to a seemingly magical degree, as well as being able to speed up or stall growth, including ageing and pregnancies - although some uses are banned. An essential component of [[tendstims]], [[Revital]], and many other things. Still exist in large quantities up on the [[Mastersphere]], from which [[Ikaanos]] gets a supply each year. Nanites can be grown, so it is assumed that the stock on the [[Mastersphere|Sphere]] is sustainable rather than representing a dwindling resource now that [[Raana|Raana&#039;s]] connection to [[Earth]] is severed.&lt;br /&gt;
&lt;br /&gt;
Nanites can be obtained by building a Nanite Tubes [[Modules|module]] in your house or purchasing them at the [[Doctor&#039;s Hall]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=7177</id>
		<title>Doctor&#039;s Hall</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=7177"/>
		<updated>2024-10-29T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Medical Equipment &amp;amp; Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Doctor&#039;s Hall.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Formerly known as [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] Hospital or Hunt Research Laboratory, the Doctor&#039;s Hall is the only remaining high-tech medical facility on Raana. The place is no longer really a hospital: it offers cosmetic surgery enhancements that take less than an hour each, sells &amp;amp; fits body-enhancing [[implants]] (which also don&#039;t take long), and sells medical equipment. If you have an injury or ailment, seek help elsewhere!&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
You can have one of each type of implant. The &amp;quot;Mark II&amp;quot; and &amp;quot;Mark III&amp;quot; versions are upgrades, so you need to start with the Mark I versions and work up. The benefits are cumulative though, so having a Health Implant Mark II will give you total +75 Health Points (+50, +25 from the Mark I). &lt;br /&gt;
*&#039;&#039;&#039;Healing Implant Mark I ($12,000):&#039;&#039;&#039; A 12x10 mm nanite generating ezx-ejector fueled by body heat. &#039;&#039;&#039;&#039;&#039;Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark II ($16,000):&#039;&#039;&#039; Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. &#039;&#039;&#039;&#039;&#039;Increases healing rate by 200%.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark III ($30,000):&#039;&#039;&#039; An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage &#039;&#039;&#039;&#039;&#039;(+5HP per round during combat)&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark I ($50,000):&#039;&#039;&#039; One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer&#039;s muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. &#039;&#039;&#039;&#039;&#039;Increase max Health by 25.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark II ($95,000):&#039;&#039;&#039; An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer&#039;s skeleton. &#039;&#039;&#039;&#039;&#039;Max Health increased by 50.&#039;&#039;&#039; This increase stacks with that from Health Implant Mark I; a Mark I has to be implanted first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evercock Implant ($125,000):&#039;&#039;&#039; The EverCock&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost &#039;&#039;&#039;&#039;&#039;immediate recovery from the sexually depleted&#039;&#039;&#039; state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Joycum Implant ($15,000):&#039;&#039;&#039; The JoyCum&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant, placed inside a male&#039;s prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer&#039;s semen. &#039;&#039;&#039;&#039;&#039;Gives a +2 Happiness boost to anyone who swallows your entire load&#039;&#039;&#039;, if their Happiness is 89 or lower.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sureshot Implant ($15,000):&#039;&#039;&#039; The SureShot&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; bionic eye implant is standard among Space Marine officers and Black Guards. It provides a &#039;&#039;&#039;&#039;&#039;+75 hit chance&#039;&#039;&#039;&#039;&#039; if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.&lt;br /&gt;
&lt;br /&gt;
=== Implants for NPCs ===&lt;br /&gt;
You can take any of your NPCs for procedures at the Doctors Hall - through the Actions menu rather than by walking there with them, so they do not have to be assigned as a Follower at that time. They may consent to implants if their attitude towards you is favorable, or if they have no say in the matter (i.e. slaves and convicts). However at the moment only the &#039;&#039;&#039;Health Implant Mark I ($50,000)&#039;&#039;&#039; and &#039;&#039;&#039;Health Implant Mark II ($95,000)&#039;&#039;&#039; are available for NPCs. These increase an NPC&#039;s [[Attributes (NPCs)#Maximum Health|maximum Health]] points by +25 and +50 respectively, for a total possible gain of +75 for $145,000; a Mk II implant requires a Mk I be fitted first. Implanting is a very minor procedure which doesn&#039;t affect an NPC&#039;s current Health points or current Stamina. Note that implants adjust to and fuse somewhat with the recipient&#039;s body, so that if subsequently extracted (from a living or dead NPC) they can not be re-used in someone else.&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for the MC ($7,000):&#039;&#039;&#039; Put yourself under the knife and enhance your Charm by +5 points per operation. You can raise your Charm up to 85-89* with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points, and reduces your total temporarily by -5. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for NPCs ($300–$6,000 depending on starting Beauty):&#039;&#039;&#039; You can put your NPCs under the knife to enhance their Beauty, by 5 points per operation. You can raise Beauty up to 85-89* this way. As with Implants, you take NPCs to the Doctor&#039;s Hall through the Actions menu. Each cosmetic procedure requires a minimum of 7 Stamina Points to start, and reduces a patient&#039;s Health Points by 2 and their Stamina Points by 4. Operations cost only $300 for Beauty below 30, $500 for 30-49, $2,000 for 50-64, $4,000 for 65-79, and $6,000 for the last possible enhancement at Beauty 80-84. &lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These procedures are not be attempted at Charm/Beauty levels above 84, hence a final score of 85-89 is achievable in this way, depending on what the patient&#039;s score is before the operation (80-84).&lt;br /&gt;
&lt;br /&gt;
==Medical Equipment &amp;amp; Materials==&lt;br /&gt;
*[[Doctor&#039;s Kit]]: $600&lt;br /&gt;
*[[Injector|Injectors]], box of 10: $220&lt;br /&gt;
*[[Power Cores]]: $900/unit&lt;br /&gt;
*[[Nanites]]: $4/unit&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7176</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7176"/>
		<updated>2024-10-29T11:11:10Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is in a swamp (temperate) environment that is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain (&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9). The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7175</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7175"/>
		<updated>2024-10-29T11:10:45Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added more description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location has swamp (temperate) environment only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain (&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9). The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ranches&amp;diff=7174</id>
		<title>Ranches</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ranches&amp;diff=7174"/>
		<updated>2024-10-29T11:08:01Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Zapin fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC is able to acquire several different land slots that he can use for farming &#039;&#039;&#039;food rations&#039;&#039;&#039; and &#039;&#039;&#039;luxury items&#039;&#039;&#039; or produce &#039;&#039;&#039;raw meat&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
These slots can be either conquered or bought from other factions. &lt;br /&gt;
&lt;br /&gt;
A ranch uses the same interface as Taverns and Workshops. &lt;br /&gt;
&lt;br /&gt;
The output from each location depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Area effects===&lt;br /&gt;
The area effect cannot be changed. It adds a multiplier to the output based on soil fertility, geography and climate. &lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers are more or less demoted to ranch slaves. A common dorm room without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; One step above slave barracks. A common dorm room with one bed and one chest per worker.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
If you build a transportation network, the output from farming is directly transferred to your inventory. Otherwise you&#039;re forced to manually travel to the location in order to harvest its yield.&lt;br /&gt;
&lt;br /&gt;
===Field upgrades===&lt;br /&gt;
A location can have up to four different fields. Fields are used for cattle, farming, tobacco and other resources based on area location and suitability. Upgrading these fields is vital to improving output.&lt;br /&gt;
&lt;br /&gt;
Upgrade costs for each field are drastically decreased if you have many workers stationed at the location you want to upgrade.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a ranch (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a ranch works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the ranch you assign him to.&lt;br /&gt;
&lt;br /&gt;
* An NPC&#039;s combat prowess, Affection and Anger are added to a ranch&#039;s &#039;&#039;&#039;Stability&#039;&#039;&#039; value. Donating newly captured Venomous NPCs is not a good idea unless you&#039;ve already transferred a lot of loyal NPCs that mitigates the rebellious NPC&#039;s effect.&lt;br /&gt;
* A ranch can house between 50-150 workers based on location and area effects.&lt;br /&gt;
&lt;br /&gt;
==Foreman (Ranch Master)==&lt;br /&gt;
You can assign any NPC as Ranch Master. His Discipline, Gardening and Administration skills are added to the RM Bonus pool, which affects a wide variety of factors such as maintenance and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until you recall him.&lt;br /&gt;
&lt;br /&gt;
A Ranch Master has a 15% chance per day to increase his Gardening (cap: 90), a 15% chance to increase Survival (cap: 50) and a 10% chance to increase Administration (cap: 70).&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
===Stability modifiers===&lt;br /&gt;
&lt;br /&gt;
An NPC with WILLPOWER 7+ decreases Stability if:&lt;br /&gt;
&lt;br /&gt;
* His Affection is Abhorred (-2). &lt;br /&gt;
* His Affection is Despising (-1).&lt;br /&gt;
* His Anger is 5+ (-1).&lt;br /&gt;
* His Anger is 15+ (-2).&lt;br /&gt;
&lt;br /&gt;
An NPC that is Uninterested+ with an Anger below 3, increases Stability if:&lt;br /&gt;
&lt;br /&gt;
* His Ranged weapon skill is 50+ (+1).&lt;br /&gt;
* His Ranged weapon skill is 80+ (+2).&lt;br /&gt;
* His Melee weapon skill is 50+ (+1).&lt;br /&gt;
* His Melee weapon skill is 80+ (+2).&lt;br /&gt;
* His Affection is Loving+ (+2).&lt;br /&gt;
&lt;br /&gt;
The Stability factor (+/-) itself is then further modified by the number of workers.&lt;br /&gt;
&lt;br /&gt;
===Stability effects===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability 4 or less:&#039;&#039;&#039; A daily 20% escape chance (-1 worker).&lt;br /&gt;
*&#039;&#039;&#039;Stability 9 or less:&#039;&#039;&#039; A daily 5% escape chance (-1 worker).&lt;br /&gt;
*&#039;&#039;&#039;Stability 50+:&#039;&#039;&#039; Yield +5%.&lt;br /&gt;
*&#039;&#039;&#039;Stability 80+:&#039;&#039;&#039; Yield +15%.&lt;br /&gt;
&lt;br /&gt;
A successful escape always increases Stability by one point.&lt;br /&gt;
&lt;br /&gt;
Accommodations add an additional modifier for escape chances.&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; +20%.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; -20%&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Many political events (Alien vermin, etc) can directly affect your ranches by lowering field levels or depleting silo storage.&lt;br /&gt;
&lt;br /&gt;
==Available ranches==&lt;br /&gt;
&lt;br /&gt;
===[[Zapin Fields|Zapin fields]]===&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Farm.&lt;br /&gt;
*&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; Conquer (&amp;quot;Camp Yoshida&amp;quot; quest, [[Averil Lewis]])&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Quests&amp;diff=7173</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Quests&amp;diff=7173"/>
		<updated>2024-10-29T11:05:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* NPC-related quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a trove of lost treasures, abandoned buildings and desperate people willing to hire adventurers. This page lists all available quests and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Main quests==&lt;br /&gt;
* &#039;&#039;&#039;Slavemasters of Raana/New World Order:&#039;&#039;&#039; A government-upending grand quest with stealth and combat themes that starts with the acquisition of [[Aria Bianchi]] - an imprisoned rebel leader that&#039;s about to be sold at the exclusive slave house in [[Crystal Heights Slave Market|Crystal Heights]]. Talk to her after bringing her home to open up the second chapter.&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths:&#039;&#039;&#039; A grand quest with occult themes that begins during Professor Wolf&#039;s first [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Complete Masters ($1500)|Complete Masters - lecture 2]]).&lt;br /&gt;
* &#039;&#039;&#039;The Last Relative:&#039;&#039;&#039; A [[Tier2+ benefits|Tier2+ Quest]]. This quest requires the [[Tier2+ benefits|Tier2+ Special html-file]] to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Shrouded House:&#039;&#039;&#039; The main Kymanto quest line. Start this quest by visiting [[Kymanto Hall]] in [[Locations (Ikaanos)#Hamilton Square|Hamilton Square]].&lt;br /&gt;
&lt;br /&gt;
==Vendor quests==&lt;br /&gt;
* &#039;&#039;&#039;A Hundred Guns:&#039;&#039;&#039; A medium-sized quest that you get after asking if Mr. Walton in [[Walton&#039;s Smithery|Redhaven&#039;s weapon store]] needs any help. Features slave [[Michelle Wolfe]].&lt;br /&gt;
* &#039;&#039;&#039;Headkiller&#039;s Crew:&#039;&#039;&#039; A small quest that you get after asking if Abbot Roo in [[Roo&#039;s General Store|Redhaven&#039;s general stor]]&amp;lt;nowiki/&amp;gt;e needs any help.&lt;br /&gt;
* &#039;&#039;&#039;A Holiday Gift:&#039;&#039;&#039; A medium-sized quest that you get after talking to Nika at [[Nika&#039;s Clothes|Nika&#039;s Clothes store]] in Westside.&lt;br /&gt;
* &#039;&#039;&#039;A Sisterly Dilemma:&#039;&#039;&#039; A medium-szed quest that activates after investing in [[Aimee&#039;s Goods|Aimee&#039;s Goods store]] (Stokke Hills). Involves the kidnapping of Aimee&#039;s little sister, [[Dakota Moorhead|Dakota]].&lt;br /&gt;
&lt;br /&gt;
==Academy quests==&lt;br /&gt;
* &#039;&#039;&#039;Übermenschen:&#039;&#039;&#039; A special task that begins during the second [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Planetary Studies ($1200)|Planetary Studies]]) held by Professor Wolf.&lt;br /&gt;
&lt;br /&gt;
==POI and other quests==&lt;br /&gt;
* &#039;&#039;&#039;Getting my bearings:&#039;&#039;&#039; Part NPC, part Tutorial quest that activates automatically when starting a new game (after 0.8.1.1). Follows [[Ansel Motte|Ansel&#039;s]] raider problem and ends with four crafting missions down in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]].&lt;br /&gt;
* &#039;&#039;&#039;Redhaven adventures:&#039;&#039;&#039; A number of smaller missions that revolve around South Redhaven, North Redhaven and the swampy forests between Redhaven and Marston Avenue. Talk to the [[Magistrate&#039;s Office|magistrate]] in South Redhaven to start this quest chain.&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Doom:&#039;&#039;&#039; A medium-sized quest that starts after talking to the children inside the [[Temple of Yidhra]] in Kasey&#039;s Park.&lt;br /&gt;
* &#039;&#039;&#039;Taking Down the Hulk:&#039;&#039;&#039; A small quest that might ease the difficulty of taking down [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s rogue space marines and their leader, the fearsome [[Antagonists#The Space Hulk|Space Hulk]].&lt;br /&gt;
* &#039;&#039;&#039;Juno&#039;s dilemma:&#039;&#039;&#039; A small quest in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] that starts when you enter an abandoned house that&#039;s currently occupied by two bandits.&lt;br /&gt;
* &#039;&#039;&#039;The underthing:&#039;&#039;&#039; Scavenge the catacombs of an old factory in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] to discover the remnants of a long-gone family - as well as some mysterious writings.&lt;br /&gt;
* &#039;&#039;&#039;The inheritance:&#039;&#039;&#039; A Tier4+ exclusive quest that&#039;s automatically activated if you choose the &amp;quot;Wealthy parents&amp;quot; starting template at character creation. This quest requires the Tier4+ Special html-file to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Maid:&#039;&#039;&#039; Madame Stuckey, proprietress of [[The Velvet Room]], invites the MC to a special session that&#039;ll take him through a carnal journey of depravity. Check mail box after reaching Affection 50+ with the Madame.&lt;br /&gt;
&lt;br /&gt;
==Tavern quests==&lt;br /&gt;
* &#039;&#039;&#039;Westside Raiders:&#039;&#039;&#039; A small bounty quest you get from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Magic Mushrooms:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Devious Delivery:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Golden Papers:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;Strange-Looking Mercenary:&#039;&#039;&#039; A rumor you will hear if you build up 30 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;[[Cyber cannon quest|A Breath From The Past]]:&#039;&#039;&#039; A clue you will receive if you build up 150 socializing points at [[Divine Juices]] tavern; part of a quest.&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Freebooters:&#039;&#039;&#039; A quest you can activate if you build up 300 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;The Mother:&#039;&#039;&#039; A quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
*&#039;&#039;&#039;Bounty - Ex-Arena Champion:&#039;&#039;&#039; A small bounty quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
==Party event quests==&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Arrange event. &#039;&#039;&#039;Note!&#039;&#039;&#039; These quests appear randomly. Requirements below don&#039;t guarantee that the quest event will show up.&lt;br /&gt;
* &#039;&#039;&#039;The Dig:&#039;&#039;&#039; Invite only [[Michelle Wolfe|Michelle]] to a &#039;&#039;&#039;dinner&#039;&#039;&#039;. If her Willpower is below 5 and her Affection Loving+, she&#039;ll tell you one of her deepest secrets, that takes you out on a treasure hunt in Ikaanos.&lt;br /&gt;
* &#039;&#039;&#039;The sugar daddy:&#039;&#039;&#039; Invite only [[Lovisa Helm|Lovisa]] to a &#039;&#039;&#039;casual dinner&#039;&#039;&#039;. If she&#039;s not too upset or hates you, and has spent more than 14 days in your household, she&#039;ll ask you to help her deal with a guy who&#039;s been harassing her in Redhaven.&lt;br /&gt;
* &#039;&#039;&#039;Tales from Redhaven:&#039;&#039;&#039; &amp;lt;s&amp;gt;Finish both quests for [[Walton&#039;s Smithery|Walto]]&amp;lt;/s&amp;gt;&amp;lt;nowiki/&amp;gt;&amp;lt;s&amp;gt;n and [[Roo&#039;s General Store|Abbot Roo]] and invite them to a dinner. This will execute a conversation where they ask you to deal with a new raider menace that&#039;s threatening their business&amp;lt;/s&amp;gt;. Not currently functioning. May get reinstated.&lt;br /&gt;
* &#039;&#039;&#039;Bud&#039;s bullies:&#039;&#039;&#039; A mini quest acquired from [[Bud Walton]] after having a one-on-one dinner and asking him a personal question (33% chance of dialogue to appear).&lt;br /&gt;
&lt;br /&gt;
==NPC-related quests==&lt;br /&gt;
* &#039;&#039;&#039;Lost Girls:&#039;&#039;&#039; [[Michelle Wolfe|Michelle&#039;s]] character quest. A long adventure that starts after asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).&lt;br /&gt;
* &#039;&#039;&#039;Nicole&#039;s Debt:&#039;&#039;&#039; A small quest that starts after talking to [[Nicole Boulay]] at her apartment. You need to solve this quest in order to add her as an interactable NPC.&lt;br /&gt;
* &#039;&#039;&#039;The hidden glade:&#039;&#039;&#039; [[Rebecca Higgs|Rebecca&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The vault:&#039;&#039;&#039; [[Lovisa Helm|Lovisa&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The blind hunt:&#039;&#039;&#039; [[Caitlin Tensor|Caitlin&#039;s]] character quest. A very long adventure that starts automatically when interacting with Caitlin for the first time. &lt;br /&gt;
* &#039;&#039;&#039;The Borsow gal:&#039;&#039;&#039; [[Valerie Borsow|Valerie&#039;s]] character quest. A short/medium length adventure involving the acquisition of Valerie Borsow (Furry&#039;s Tavern) and the mystery surrounding her tattoos. Start quest by visiting Furry&#039;s Tavern when Valerie is performing &amp;gt; Drink &amp;gt; Round 2 &amp;gt; random encounter: old associate (25% chance) &amp;gt; Socialize.   &lt;br /&gt;
* &#039;&#039;&#039;Ashbury Estates:&#039;&#039;&#039; [[Amelia Stark|Amelia&#039;s]] character quest. A medium-length mystery adventure that activates when reaching Amiable+ with Amelia and asking for her background. (Click the &amp;quot;Worth checking out?&amp;quot; link) Also Features an endless conquest loop after completing it.&lt;br /&gt;
* &#039;&#039;&#039;My beloved father:&#039;&#039;&#039; [[Mai-Lynn Oshiro|Mai-Lynn&#039;s]] character quest. A rather long quest that starts when asking Mai-Lynn about her background - if her Affection is Amiable+.&lt;br /&gt;
* &#039;&#039;&#039;In the name of God:&#039;&#039;&#039; [[Aisha Hasan|Aisha&#039;s]] character quest. A long quest that activates after reaching 10,000 Influence and completing 12 bounties &#039;&#039;or&#039;&#039; finishing Kymanto: Chapter 2.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Seal:&#039;&#039;&#039; A small adventure that starts after gaining [[Eliana Nichols]] trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Eliana Nicols). It ends with the MC having the option to add Eliana as a slave to his household.&lt;br /&gt;
*&#039;&#039;&#039;Irish business:&#039;&#039;&#039; A small adventure that starts after agreeing to [[Iona Farley|Iona Farley&#039;s]] business investment.&lt;br /&gt;
* &#039;&#039;&#039;The circlet:&#039;&#039;&#039; [[Kelly McTierney|Kelly&#039;s]] character quest. A very small adventure involving Kelly&#039;s capture that has a small, daily chance to execute as a random NPC event. You must have a mercenary or hero hired. Missing the event when cycling days will not terminate it - the event has an equal chance to happen until you&#039;ve resolved the first part.&lt;br /&gt;
* &#039;&#039;&#039;The box:&#039;&#039;&#039; [[Adora Sanor|Adora&#039;s]] character quest. A very small adventure involving something that your missing brother left behind. The player must start the game with the Expert Slaver skill classes. reach Affection Amiable+ and ask about Adora&#039;s background to activate this quest.&lt;br /&gt;
* &#039;&#039;&#039;Courting Lt. Skye:&#039;&#039;&#039; Technically an event chain to acquire [[Milou Skye]]. Take the shuttle to The Mastersphere when she&#039;s the pilot and approach her after landing in USS Seneca&#039;s Hangar.&lt;br /&gt;
* &#039;&#039;&#039;Revenge!:&#039;&#039;&#039; A small combat-oriented exploration quest that starts after Asking about [[Milou Skye]]&#039;s background (Affection Amiable+ needed).&lt;br /&gt;
*&#039;&#039;&#039;The Goonies:&#039;&#039;&#039; A local gang of hoodlums are extorting money from residents of [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]], including the father of [[Rosita Ice]], one of [[Furry&#039;s Tavern|Furry]]&#039;s prostitutes. After gaining her trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Rosita Ice), Rosita will confide in you and ask for your help. If successful, you will then get the possibility of adding Rosita to your household.&lt;br /&gt;
*&#039;&#039;&#039;Camp Yoshida:&#039;&#039;&#039; [[Averil Lewis|Averil]]&#039;s character quest. A short conquer/anecdote adventure that starts after asking about her Background, if your Affection is Amiable+. Completion gives you access to [[Zapin Fields]] and the [[Ranches|ranch]] mechanic.&lt;br /&gt;
&lt;br /&gt;
==[[Town Hall#Bounties|Town Hall Bounties]]==&lt;br /&gt;
The player can engage in bounty hunting for money and influences, with two options available: Quest Bounties &amp;amp; Common Bounties (= Random Bounties). Bounties are posted at the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common bounties&#039;&#039;&#039; you get one at a time, and they refresh the day after you complete or drop the previous. &lt;br /&gt;
&lt;br /&gt;
There are currently four &#039;&#039;&#039;quest bounties&#039;&#039;&#039; in the game:&lt;br /&gt;
*&#039;&#039;&#039;Brian Calloway:&#039;&#039;&#039; A cybernetically enhanced desperado with a bounty on his head. He&#039;s on everyone&#039;s lips right now after killing two [[Spheremasters]] in Crystal Hills. He has an active bounty at the [[Town Hall]] (Hamilton Square), but you&#039;ll have to search for him yourself. ($2,000) &lt;br /&gt;
*&#039;&#039;&#039;Haruto Pai:&#039;&#039;&#039; a peaceful and law-abiding gardener and esteemed martial artist, now wanted for the murder of a [[Skyguard]] policeman, and on the run. ($1,200)&lt;br /&gt;
*&#039;&#039;&#039;Anders Lundqvist:&#039;&#039;&#039; An arrogant and confident public menace who&#039;s charisma has attracted a small band of followers, wanted for a long list of crimes including insulting a [[Spheremasters|Spheremaster]], rape, unlawful coining, striking a [[Skyguard]] officer, theft, and desecration. He&#039;s loud enough that he might be easy to find. ($600)&lt;br /&gt;
*[[Tuner Jackson]], a charismatic ex-music producer, now wanted for embezzlement and theft. He&#039;s also an ex-Marine, with all his old gear, so no easy arrest. ($900)&lt;br /&gt;
N.B. Except in special cases, named Town Hall bounties are &#039;&#039;&#039;not capturable&#039;&#039;&#039; - you have to return them dead or alive in return for the reward; you cannot sell them as slaves. They may have associates with them when you find them though who may be capturable and sellable; the Town Hall does not care about those not named on their bounties.&lt;br /&gt;
&lt;br /&gt;
==Hidden quests==&lt;br /&gt;
The player can find clues towards hidden quests throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Cyber cannon quest|Cyber Cannon Acquisition]]:&#039;&#039;&#039; A short, hidden quest to obtain an ancient Cyber Cannon.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7172</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7172"/>
		<updated>2024-10-29T10:59:55Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added link to Averil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7171</id>
		<title>Locations (Ikaanos)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7171"/>
		<updated>2024-10-29T10:58:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added Zapin Fields as a game location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ikaanos-map1.jpg|666px|thumb|alt=Map of Ikaanos City&#039;s main districts|Map of Ikaanos City&#039;s main districts]]&lt;br /&gt;
&lt;br /&gt;
==Redhaven==&lt;br /&gt;
Sandwiched between the slums of Westside and Red River, Redhaven is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver&#039;s first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of the Irendor Shuttle, commemorating the first controlled landing on Raana.&lt;br /&gt;
&lt;br /&gt;
The Red River is well-known for its fishing. Swarms of fauns, eels, and dragonfish congregate in vast shoals in the estuary, providing a bountiful supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market!&lt;br /&gt;
&lt;br /&gt;
Afterward, Furry&#039;s Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night...&lt;br /&gt;
&lt;br /&gt;
===North Redhaven===&lt;br /&gt;
*[[The household|The Player&#039;s House]] in its fortified compound.&lt;br /&gt;
*[[Walton&#039;s Smithery]] - for basic to middling weapons and ammunition.&lt;br /&gt;
*[[Roo&#039;s General Store]] - selling supplies too pricey or specialist for the outdoors market. &lt;br /&gt;
*[[Redhaven Market]] - a 24 hour place to buy basic essentials and sell your excess loot.&lt;br /&gt;
*[[Furry&#039;s Tavern]] - cheap debauchery on your doorstep, open 6pm till dawn.&lt;br /&gt;
*A good [[fishing]] spot - to top up your food stocks.&lt;br /&gt;
*[[Old Baker&#039;s Lot]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
*[[Speaker&#039;s Square]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
&lt;br /&gt;
===South Redhaven===&lt;br /&gt;
South Redhaven, also known as &amp;quot;First Bend&amp;quot;, is one of Ikaanos&#039; earliest inhabited districts, with a history that dates back almost 300 years. A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The [[Historical Society]] has officially declared the oldest building in Ikaanos (of importance), erected in 2231. &lt;br /&gt;
&lt;br /&gt;
To the east, a semi-military port offers a scenic view of the mouth of [[Red River]] as it discharges into the Irendorian Bay. To the west, across the forested &#039;&#039;&#039;Lakka Maar&#039;&#039;&#039; hills, a daring adventurer can find an easy shortcut to &amp;quot;The Wastelands&amp;quot;, where he&#039;ll be able to scavenge through the dangerous but bountiful Stokke Hills–Kasey&#039;s Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and relieve easy targets of their valued possessions. &lt;br /&gt;
* [[Carpenter]] - Lombar Kai&#039;s furniture workshop.&lt;br /&gt;
*[[Magistrate&#039;s Office]] - Redhaven District&#039;s administrative headquarters.&lt;br /&gt;
*[[The Boardwalks]] - in good weather, a pleasant location to hang out and watch the world go by.&lt;br /&gt;
&lt;br /&gt;
==Hamilton Square==&lt;br /&gt;
The heart of Ikaanos, the Downtown of the city. With its towering buildings, sophisticated restaurants, and historic town hall, one can feel the palpable thrum of a bustling metropolis around them. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. Home of the famous &amp;quot;Bianchi&#039;s&amp;quot; - a high-class restaurant with a performance stage. &lt;br /&gt;
*[[Fort Hamilton]] - main barracks and base of operations of the Republic&#039;s Skyguard forces&lt;br /&gt;
*[[Kymanto Hall]] - headquarters of the Kymanto Syndicate, who dominate Ikaanos&#039; slave trade.&lt;br /&gt;
*[[Town Hall]] - seat of governance of Ikaanos City, holding administrative records of the whole colony and those in it, including Bounties&lt;br /&gt;
&lt;br /&gt;
==Whitehaven District==&lt;br /&gt;
Whitehaven, with its towering [[The Academy|Academy building]], intellectual upper-class inhabitants, and clean streets, stands as a proud reminder of the old Ikaanos, before [[The Severance]] plunged most of humanity into destitution.&lt;br /&gt;
&lt;br /&gt;
However, despite Whitehaven&#039;s many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana.&lt;br /&gt;
*[[Carozza Hall]] - faction HQ of the House Carozza gangsters.&lt;br /&gt;
*[[Devious Tools]] - BDSM sex shop that also provides tuition.&lt;br /&gt;
*[[Historical Society]] - headquarters of Ikaanos&#039; academic elite, with members-only facilities.&lt;br /&gt;
*[[The Academy]] - educational establishment, for those teaching or taking classes.&lt;br /&gt;
*[[The Secret Garden]] - a bookstore that also sells expensive jewelry.&lt;br /&gt;
&lt;br /&gt;
==Raven Woods==&lt;br /&gt;
One of Ikaanos&#039; biggest city parks - locked between Crow&#039;s End and Whitehaven. Raven Woods offers a relatively safe passageway for Academy students living in Crow&#039;s End, even if the overgrown area is ripe with terrifying rumors about disappearances and other strange events.&lt;br /&gt;
&lt;br /&gt;
In the middle of Raven Woods stands &#039;&#039;&#039;The Esterhazy Oak&#039;&#039;&#039;, planted by one of the fabled Mr. Esterhazy&#039;s granddaughters. &lt;br /&gt;
&lt;br /&gt;
[[Sentinel Hill]], a large motte-and-bailey style double-mound built by a first-waver cult, offers a spectacular sight, especially for those who make the climb up to the stone circle crowning the largest of the two mounds.&lt;br /&gt;
&lt;br /&gt;
To the south east, in the shadow of House Carozza&#039;s tall spire, lies &amp;quot;&#039;&#039;&#039;Students&#039; Cove&#039;&#039;&#039;&amp;quot; - a meadow littered with ancient stone slabs and tables. This is a popular hangout place for Academy pupils during long breaks or before exams.&lt;br /&gt;
&lt;br /&gt;
* [[Sentinel Hill]] - possible birthplace of [[Religion#The Cult of The Elder|The Cult of The Elder]], where many devotees pray daily.  &lt;br /&gt;
* [[Cob&#039;s Homestead]] - derelict remains of an old farm, the abandoned orchard of which still provides bountiful fruits. &lt;br /&gt;
&lt;br /&gt;
==Crow&#039;s End==&lt;br /&gt;
Tranquil, upper-middle-class suburbs. This region is split between contemporary, high-rise buildings near Hamilton Square, and older, wooden houses typical of a posh 1920s American suburb. This neighborhood, dubbed &amp;quot;Crow&#039;s Uptown&amp;quot;, is awe-inspiring, with magnificent colonial homes erected by Ikaanos&#039; first important families before they relocated to Crystal Hill. The antique buildings, hidden behind iron-fitted doors, can inspire fantasies about masonic meetings, occult rites, and hidden treasures as one walks the area&#039;s cobblestone streets. Home of Ikaanos&#039; main live [[theatre]] in the north, and The Great Cinematic House - an old mansion, now Ikaanos&#039; main &amp;quot;movie theatre&amp;quot; ([[cinema]]) - in the south. A great area to go for peaceful walks and night-time entertainment with one&#039;s favorite person.   &lt;br /&gt;
*[[Cyker Hall]] - headquarters of the mighty House Cyker.&lt;br /&gt;
*[[House McClung]] - home of Stacy, the adventurous artifacts expert (The player needs to complete the later part of &amp;quot;The Last Relative&amp;quot; quest).&lt;br /&gt;
&lt;br /&gt;
==The Procoms==&lt;br /&gt;
Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from [[Prometheus Lake]]. Around this time, during the dark ages of Ikaanos and only a couple of decades after [[The Severance]], Prometheus Lake was constantly harassed by [[tribalists]] and [[Bestiary#Charuck|monstrous lizards]], which forced many of its inhabitants to migrate south. The [[Hakusan Empire|Hakusan Kingdom]] ([[New Tokyo]]) eventually grew stronger and regained control of the northern states. Many Prometheans remained in [[Ikaanos]], however, and now offer a district full of exotic elements.&lt;br /&gt;
*The [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] in [[Diggory Alley]] - a small group of tough bandits who rule this area. &lt;br /&gt;
*The [[Great Mosque]] - beautiful and open to all; headquarters of the Caliphate faction in Ikaanos.&lt;br /&gt;
*[[Kira&#039;s Merch]] - a general store struggling to survive. &lt;br /&gt;
&lt;br /&gt;
==The Docks==&lt;br /&gt;
The south end of the docks to the east of Ikaanos, which most reliably features:&lt;br /&gt;
*Cyker Shipping Hold (WIP)&lt;br /&gt;
*[[Dockgrave Tavern]] - a great place to carouse and establish one&#039;s reputation, and also gamble, and get quick and cheap relief from their urges.&lt;br /&gt;
*[[The Velvet Room]] - underneath the Dockgrave is a VIP establishment one can hear rumors about but won&#039;t be allowed into until they are &amp;quot;somebody&amp;quot;.&lt;br /&gt;
*[[Antagonists#The Dockyard punks|The Dockyard Punks]] - a large gang of young punks who may be more harmful financially than physically.&lt;br /&gt;
&lt;br /&gt;
==Westside==&lt;br /&gt;
===Westside Heights===&lt;br /&gt;
Westside Heights, dubbed &amp;quot;The gate to the Wastelands&amp;quot;, is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely.&lt;br /&gt;
&lt;br /&gt;
Many poor, working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos&#039; wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue.&lt;br /&gt;
*[[Assembly Plant]] - House Cyker&#039;s dangerous and polluting industrial manufacturing complex, at which the MC can work if he chooses.&lt;br /&gt;
*[[Armor Store]] - Karl Cyker&#039;s store selling light to medium armor, also offers an essential same-day repair service. &lt;br /&gt;
*[[Nika&#039;s Clothes]] - a boutique for all things beautiful: dresses, swimwear, perfume and piercings. &lt;br /&gt;
*[[The Holy Virgin]] - Catholic cathedral headquarters of the Christian faction in Ikaanos.&lt;br /&gt;
*[[Caitlin&#039;s Clinic]] - a private hospital that will only come into existence if the MC helps fund it, but which could be a good source of revenue.&lt;br /&gt;
&lt;br /&gt;
===Marston Avenue===&lt;br /&gt;
The skyscrapers lining these bold streets demonstrate the great wealth of Ikaanos&#039; once-proud past. But where banks, travel agencies, and logging companies were once headquartered, raiders, murderers and [[Denaar Resin|denaar]] addicts now make their homes. &lt;br /&gt;
&lt;br /&gt;
A large wetland, called &#039;&#039;&#039;Marston Swamps&#039;&#039;&#039;, lies to the east, where it has swallowed several former affluent districts and parks after the [[Red River]] flooding controls went offline about 200 years ago.&lt;br /&gt;
*[[Sloppy Moe&#039;s Bar]] - a fortified inn that one has to knock to get into, but it&#039;s friendly inside. &lt;br /&gt;
*[[William Hanbard&#039;s General Store]] - a nondescript place one won&#039;t even notice until it is brought to their attention by some fellow Academy students. &lt;br /&gt;
*[[The Almer Karate School]] - the formidable &amp;quot;Almers&amp;quot; take the law into their own hands fighting against slavery.&lt;br /&gt;
*[[Marston Fort]] - the abandoned Fort Aboor, on the wild edge of Marston Avenue as it joins Cole&#039;s Canyon, is often taken over as a base by bandits.&lt;br /&gt;
&lt;br /&gt;
===Stokke Hills===&lt;br /&gt;
Stokke Hills is a destitute area, ruled by raider gangs and madmen. A devout society of about 100 people still dwells in central Stokke Hills, however, desperately fighting to reclaim their lost territory.&lt;br /&gt;
&lt;br /&gt;
Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today.&lt;br /&gt;
*[[Aimee&#039;s Goods]] - a general store that&#039;s struggling to survive, but might begin thriving if someone were to invest in it.&lt;br /&gt;
*[[Belial Guns]] - doesn&#039;t sell much, but is the base for those trying to maintain order in this district.&lt;br /&gt;
*The &amp;quot;[[Old Clubhouse]]&amp;quot; - the derelict factory that you used to hang out in with your brother and friends when you were growing up.&lt;br /&gt;
*[[Jobs and Money#The Felton Gang (Stokke Hills)]] -  low-life robbers &amp;amp; murderers notorious for selling bad bootleg alcohol.&lt;br /&gt;
*[[Fort Stokke]] - decrepit fort in the center of Stokke Hills more often used by bandits than the Skyguard.&lt;br /&gt;
*[[The Underworld]] - there&#039;s a community living *underneath* Stokke Hills, but the entries aren&#039;t obvious and one will have to ask around if they want to find a way in.&lt;br /&gt;
**[[Drenner Village]] - a community who&#039;ve made makeshift dwellings in a giant underground fuel silo, away from the law and the tax collectors.&lt;br /&gt;
**[[Fenrik&#039;s Tavern]] - the hub of Ikaano&#039;s underground, in both senses of the word.&lt;br /&gt;
&lt;br /&gt;
===Outer Marston Swamp===&lt;br /&gt;
A destitute area just west of Redhaven, on the edges of the Wetlands. This district contains the pre-severance pumping station whose failure contributed to the return of once-drained central Ikaanos to the swampland it used to be. Points of interest include: &lt;br /&gt;
*[[Orphanage|Redhaven Orphanage]] to the east, on the fringes of Redhaven.&lt;br /&gt;
*A lake, containing an island with an [[Marston Pumping Station|abandoned pumping station]] on it - reachable by a bridge, bandits permitting.&lt;br /&gt;
*An [[Abandoned Marston Farmstead|abandoned farmstead]] on the lakeside.&lt;br /&gt;
*The [[Fort Sera]] military base, a small independent mercenary faction (To unlock this location, the player needs to reach a satisfactory amount of [[influence]]).&lt;br /&gt;
&lt;br /&gt;
=== The Wetlands ===&lt;br /&gt;
A lush, post-industrial park that&#039;s now half lakes and swampland since the failure of the pumping station, and more or less completely covered in shrubbery and jungle. Points of interest include: &lt;br /&gt;
&lt;br /&gt;
*There&#039;s a pre-Severance [[Wetlands Watchtower|watchtower]] on a hill, occasionally used as a base by Skyguard troops, but usually empty. (WIP)&lt;br /&gt;
*Contains a good [[hunting]] spot (for boar, mostly).&lt;br /&gt;
*A few [[bandits]] may be hiding out here; beware!&lt;br /&gt;
*Roaming packs of [[Bestiary#Wrool Cats|wrool cats]] (may be more dangerous than the bandits).&lt;br /&gt;
&lt;br /&gt;
=== Cole&#039;s Canyon ===&lt;br /&gt;
Abandoned parkland within Ikaanos City, connecting the Wetlands to Marston Avenue... at least, when the route isn&#039;t blocked by bandits holding people up. There are some sod houses on Sentinel Hill overlooking the canyon, whose residents can earn a meager living working in the nearby rice fields of an old mansion. Large areas are now a wilderness though, with tough going through vine-filled ravines. There&#039;s a ruined hotel in there somewhere.&lt;br /&gt;
&lt;br /&gt;
===Watery Eyes===&lt;br /&gt;
Watery Eyes is a crowded post-[[The Severance|Severance]] district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries: narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys, and destitute people dressed in clothes made of burlap and gray wool.&lt;br /&gt;
&lt;br /&gt;
While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed [[Space Marines]], and other ungodly creatures that would love to test their aim on a cocky adventurer.&lt;br /&gt;
*[[Divine Juices]] - lively, large Tavern catering to all one needs; They may be here a while!&lt;br /&gt;
*[[Warrior Hall]] - also known as Odensborg; Aesir [[Factions|faction]] HQ and [[Religion#Æsir|temple]]&lt;br /&gt;
*[[Watery Eyes Slave Market|Slave Market]] - by or sell at auctions on a simple gallows platform on the north side of the old market.&lt;br /&gt;
*[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|The Fälth brothers]] - outlawed security guards and slave-hunters, based at their house on Waterman Street.  &lt;br /&gt;
&lt;br /&gt;
===Raikan===&lt;br /&gt;
Keeping East Asian (primarily Japanese) culture alive in Ikaanos City, entering the Raikan district is like stepping into another world. However, this place is now under the control of the Black Scorpion, a well-armed and professional group of bandits. It would require one&#039;s courage, will, and firepower to bring this group down.&lt;br /&gt;
*[[Burakumin Village]] - a village that is currently affected by the Black Scropion&#039;s grip on Raikan. Any potential hero who defeats this group will gain the villagers&#039; eternal gratitude and even a potential business oportunity&lt;br /&gt;
*[[Haruki&#039;s Store]] - one of the oldest stores in Raana, currently run by Botan Haruki, the fifth-generation owner of the store. Just like with anyone else in Raikan, the store is struggling from the control of the Black Scorpion and the owner himself is quite troubled by something that he can&#039;t say to others.&lt;br /&gt;
*[[Shunsuke&#039;s]] - an old establishment, a place where one can rest and play Daiku, a tactical board game.&lt;br /&gt;
*[[Toshi Gardens]] - the once thriving household of Toshi Oshiro, Raikan&#039;s Master Gardeners, which is now in a dilapidated state.&lt;br /&gt;
&lt;br /&gt;
===Kasey&#039;s Park===&lt;br /&gt;
The southwest district of [[Ikaanos#Ikaanos City|Ikaanos City]], a once beautiful area dominated by large city parks, is now run down, and the parks are untended. &lt;br /&gt;
&lt;br /&gt;
The area features an important, off-customs trade route, through &amp;quot;&#039;&#039;&#039;Kasey&#039;s crack&#039;&#039;&#039;&amp;quot; - a hole in the great wall of Ikaanos blasted open by the notorious General Biggs in 2399. Control over Kasey&#039;s crack has shifted over the years and contributes to the lawlessness of the area. Today, a group of hardy Old Germans holds west Kasey&#039;s Park, securing trade routes that go from [[Locations (Ikaanos)#Darkmere|Darkmere]] and [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] all the way up to [[New Tokyo]] and [[Lake City]] on the [[Prometheus Lake]]. Some trade caravans prefer this entry into the city as, despite Kasey&#039;s Park&#039;s dangers, it avoids the attention and the taxes of the [[Skyguard]].&lt;br /&gt;
&lt;br /&gt;
Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters, and low-life punks roaming the more obscure parts of Kasey&#039;s Park that don’t involve trade. &lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;campsites&#039;&#039;&#039; have been established inside the walls near the crack, as well as in the &#039;&#039;&#039;parks&#039;&#039;&#039; nearby - full of runaways, fugitives, and rogues. This location was chosen not just because the crack helps escape from the Skyguard when needed, but also because it provides convenient access to relatively safe &#039;&#039;&#039;hunting&#039;&#039;&#039; grounds outside the city, where escaped Earth flora and fauna thrive in [[The great biological wipe|the Great Biological Wipe]] - the growth of which was accelerated by the crack facilitating the spread of Earth species from Ikaanos City&#039;s parks into wild Raana beyond. &lt;br /&gt;
*[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild|Ikaanos&#039; German Caravaneer&#039;s Guild]], headed by caravan master Moritz Amboss.&lt;br /&gt;
*[[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero Falkenstein]]&#039;s store, a front for a struggling smuggling operation. &lt;br /&gt;
*The &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; and his dozen rogue space marine followers who dominate this area.&lt;br /&gt;
*[[Cassius Bauer]] and his similarly formidable girlfriend&#039;s makeshift stronghold in an abandoned building.&lt;br /&gt;
*The abandoned [[Temple of Yidhra]], relic of a religion stamped out by the Church of the Two Moons.&lt;br /&gt;
*The crack in the city walls which lets Earth flora and fauna out to contaminate Raana, may also let formidable Raanan creatures in!&lt;br /&gt;
&lt;br /&gt;
==Emerald City==&lt;br /&gt;
Connected to the mainland by a guarded bridge, &#039;&#039;&#039;[[Emerald Island]]&#039;&#039;&#039;, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might have looked before [[The Severance]] in 2290.&lt;br /&gt;
&lt;br /&gt;
Watched over by [[Skyguard]]&#039;s elite, a resident of Emerald Island feels safe traversing the island&#039;s paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk.&lt;br /&gt;
&lt;br /&gt;
Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. &amp;quot;The Heights&amp;quot; borders &#039;&#039;&#039;the Palace&#039;&#039;&#039;, and is generally considered the center of human civilization, despite the presence of a huge slave market. &#039;&#039;&#039;Edgewater&#039;&#039;&#039; is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like a typical Earthian suburb from the 21st to 23rd century. &lt;br /&gt;
&lt;br /&gt;
===Crystal Hills===&lt;br /&gt;
*[[Hunt Research]] - mysterious biological research facility. &lt;br /&gt;
*[[Imperial Arms]] - for medium and high-end weapons, and high-tech armor. &lt;br /&gt;
*[[The Arena]] - gladiatorial training, fighting, and spectating. &lt;br /&gt;
*[[The Cathedral]] - headquarters of the Church of the Two Moons. &lt;br /&gt;
*[[The Golden Dragon]] - an opulent restaurant that will turn you away if you&#039;re not classy and in company.&lt;br /&gt;
*[[Virax Springs]] - a spa offering hot baths and relaxing massages.&lt;br /&gt;
&lt;br /&gt;
===Crystal Heights===&lt;br /&gt;
*[[Bank of Ikaanos]] - offering loans, and you may find accountants for hire.&lt;br /&gt;
*[[Doctor&#039;s Hall]] - providing advanced first aid supplies, expensive body-enhancing implants, and high-tech cosmetic surgery. &lt;br /&gt;
*[[Crystal Heights Slave Market|The Slave House]] slave market in the old opera house; up-market goods for an up-market location.&lt;br /&gt;
&lt;br /&gt;
===Palace District===&lt;br /&gt;
The crown of Emerald City, featuring:&lt;br /&gt;
&lt;br /&gt;
*[[Old City Hall]] - the seat of [[the Mayor]].&lt;br /&gt;
*[[Transit Department]] - the place handling trade between Mastersphere and Ikaanos - where a person with enough influence can purchase or &amp;quot;borrow&amp;quot; forbidden technology and other artifacts.&lt;br /&gt;
*[[The Orient]] - a very expensive restaurant.&lt;br /&gt;
*[[The Palace]] - seat of governance of [[Ikaanos]].&lt;br /&gt;
*[[Shuttle Station]] - the primary way to visit the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
== Ikaanos City Outskirts ==&lt;br /&gt;
Outside Ikaanos city, and to its west in the [[Westside Swamps]] area, lie the following &amp;quot;districts&amp;quot; of interest:&lt;br /&gt;
&lt;br /&gt;
===Imogen&#039;s Barrow===&lt;br /&gt;
Outside Ikaanos city but not yet dangerous wild Raana, this area is within the &amp;quot;Great Biological Wipe&amp;quot; of spreading Earth species. It is home to farmsteads feeding the city, trade routes supplying it, and coastal mangroves and inland forests providing timber and meat: [[Bestiary#Boars|boar]] and [[Bestiary#Deer|deer]] thrive here, their populations only kept in check by hunting from humans and predation by [[Bestiary#Wrool Cats|wrool cats]].  &lt;br /&gt;
*[[Oboray Redoubt]] - base of [[Jobs and Money#Stralsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund Caravans]], a trade route to the Prometheus kingdoms, which would benefit from investment.&lt;br /&gt;
*The [[Imogen&#039;s Barrow bunker|bunker]] - locked and fortified, inside the man-made earth mound &amp;quot;Barrow&amp;quot; that gives this area its name.&lt;br /&gt;
*[[Jobs and Money#The Walker Farm (Imogen&#039;s Barrow)|The Walker Farm]] - supplying food to Ikaanos, but harried by [[Tribalists|tribalist]] raiders and in need of help.&lt;br /&gt;
*A [[Hunting]] spot - for deer and some boar.&lt;br /&gt;
&lt;br /&gt;
===Preacher&#039;s Pond===&lt;br /&gt;
The marvelous landscapes around Preachers Pond and this stretch of the [[Red River]] are worth a visit; they may lift one&#039;s spirits after the hardships of life in Ikaanos City. There is also: &lt;br /&gt;
*[[Preacher&#039;s Hall]] - base for a small cult led by a charismatic warlord known as &amp;quot;the mad preacher&amp;quot;.&lt;br /&gt;
*[[Tancred&#039;s Stone]] - a mysterious monument of uncertain age, revered by the [[Cult of The Elder]].&lt;br /&gt;
*An [[Abandoned House|abandoned house]].&lt;br /&gt;
*[[Majestic scenery]]: here is an excellent spot to relax and take in the view of the marvelous views.&lt;br /&gt;
*[[Tribalists|Tribalist]] raiders in Preacher&#039;s Woods - lots of them; beware!&lt;br /&gt;
&lt;br /&gt;
===Darkmere===&lt;br /&gt;
A few people struggle to make a living between the trees in this region where the Darkmere forests meet the Red River swamps. The district is most of note for offering rare access to a navigable stretch of the Red River, which allows easy travel further west to the Prometheus Kingdoms.&lt;br /&gt;
*[[Darkmere Port]] - for boats upriver to the Red River Basin villages (particularly Hama and Kahill), and on to [[Prometheus Lake]].&lt;br /&gt;
*[[Antagonists#Highwaymen|Highwaymen]] - a group of particularly heavily armed and dangerous robbers prey on those taking the boats from Darkmere Port.&lt;br /&gt;
*A [[Hunting]] spot - abundant dukkas can be found here, but in a hidden location known only to select expert huntsmen.&lt;br /&gt;
&lt;br /&gt;
==North River Basin==&lt;br /&gt;
===[[Avonmore Island]]===&lt;br /&gt;
&lt;br /&gt;
===[[Harrow Island]]===&lt;br /&gt;
*[[Ashbury Estate]]&lt;br /&gt;
*[[Zapin Fields]]&lt;br /&gt;
&lt;br /&gt;
===[[Corazon Jungles]]===&lt;br /&gt;
*[[Corazon Gorge]]&lt;br /&gt;
===[[Kanji Gardens]]===&lt;br /&gt;
====[[Hamah Bay]]====&lt;br /&gt;
*[[Hamah Market]] - selling food, pelts, and not much else. &lt;br /&gt;
====[[Blackfang Valley]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bela&#039;s Marsh]]====&lt;br /&gt;
&lt;br /&gt;
===[[Celior Forest]]===&lt;br /&gt;
====[[Kahill Outpost]]====&lt;br /&gt;
*[[Luke&#039;s Empire]] - trade hub and general store selling hunting gear.&lt;br /&gt;
*[[The Goat&#039;s Toe]] - tavern providing beer, beds, rumors and jobs.&lt;br /&gt;
&lt;br /&gt;
====[[Silfren Woods]]====&lt;br /&gt;
*Silfren Lair&lt;br /&gt;
&lt;br /&gt;
====[[Sewo&#039;s Bend]]====&lt;br /&gt;
&lt;br /&gt;
Return to Last Page: [[Ikaanos]]&lt;br /&gt;
&lt;br /&gt;
== The Mastersphere ==&lt;br /&gt;
Orbiting Raana is a still functioning colony ship from Earth:&lt;br /&gt;
&lt;br /&gt;
=== [[USS Seneca|USS Seneca - &amp;quot;The Mastersphere&amp;quot;]] ===&lt;br /&gt;
- from which a decadent elite wields power over Ikaanos.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7170</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7170"/>
		<updated>2024-10-29T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Created page with &amp;quot;Zapin Fields lies nestled in an open bay in the northern parts of Harrow Island. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the ranch of the same name, after completing Averi&amp;#039;s personal quest, Camp Yoshida.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing Averi&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
</feed>