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	<updated>2026-04-30T02:09:15Z</updated>
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		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=10136</id>
		<title>Story NPCs</title>
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		<updated>2025-12-05T15:17:34Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Sofia Ortega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adrienne Keller===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&lt;br /&gt;
|[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&lt;br /&gt;
|[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&lt;br /&gt;
|[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&lt;br /&gt;
|[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&lt;br /&gt;
|[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]/[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213 and Av52&#039;&#039;&#039;&lt;br /&gt;
|[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&lt;br /&gt;
|[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&lt;br /&gt;
|[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter, &amp;quot;New World Order&amp;quot; quest)/[[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&lt;br /&gt;
|[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&lt;br /&gt;
|[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ellen Shaw ===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.  &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Square&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ellen Shaw|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av50&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av50 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&lt;br /&gt;
|[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&lt;br /&gt;
|[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Evelyn Whitlock ===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Redhaven]]&#039;&#039;&#039; (The Headkiller&#039;s Crew quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Evelyn Whitlock|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av47&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av47 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&lt;br /&gt;
|[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&lt;br /&gt;
|[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&lt;br /&gt;
|[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&lt;br /&gt;
|[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&lt;br /&gt;
|[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Louisiana Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Republic Palace]]&#039;&#039;&#039; (Palace Distrct.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Louisiana Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av51&#039;&#039;&#039;&lt;br /&gt;
|[[File:Louisianahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&lt;br /&gt;
|[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&lt;br /&gt;
|[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&lt;br /&gt;
|[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&lt;br /&gt;
|[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&lt;br /&gt;
|[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&lt;br /&gt;
|[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&lt;br /&gt;
|[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&lt;br /&gt;
|[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Stacey McClung (Tier 2 NPC) ===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Athiest|Athiest]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; or &#039;&#039;&#039;[[NPC Status (detailed)#Servant|Servant]]&#039;&#039;&#039; (Choice given at aquisition) &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stacey McClung|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av45&#039;&#039;&#039;&lt;br /&gt;
|[[File:Staceyhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&lt;br /&gt;
|[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Miss Dunham (Tier 2 NPC; first name picked by the player)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&lt;br /&gt;
|[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&lt;br /&gt;
|[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&lt;br /&gt;
|[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Astrid Wredén===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Religion#Asatru (Æsir)|&#039;&#039;&#039;Aesir&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: The [[Locations (Ikaanos)#The Wetlands|Wetlands]] (Marston [[Wetlands Watchtower|Watchtower]]) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Astrid Wredén|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av107&#039;&#039;&#039;&lt;br /&gt;
|[[File:Astrid.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&lt;br /&gt;
|[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&lt;br /&gt;
|[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&lt;br /&gt;
|[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&lt;br /&gt;
|[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&lt;br /&gt;
|[[File:Julie EduGood.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&lt;br /&gt;
|[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&lt;br /&gt;
|[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&lt;br /&gt;
|[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very&#039;&#039;&#039; &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&lt;br /&gt;
|[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&lt;br /&gt;
|[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&lt;br /&gt;
|[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&lt;br /&gt;
|[[File:Telika face.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&lt;br /&gt;
|[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valerie Borsow.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&lt;br /&gt;
|[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&lt;br /&gt;
|[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&lt;br /&gt;
|[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&lt;br /&gt;
|[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&lt;br /&gt;
|[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&lt;br /&gt;
|[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bofors Gun ===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Titan&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: [[Republic Palace|&#039;&#039;&#039;Republic Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bofors Gun|here]].&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av49&#039;&#039;&#039;&lt;br /&gt;
|[[File:Bofors edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&lt;br /&gt;
|[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&lt;br /&gt;
|[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&lt;br /&gt;
|[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&lt;br /&gt;
|[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&lt;br /&gt;
|[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Ezra Waylen===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;?&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ezra Waylen|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av357&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Ezra.png|alt=Ezra portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&lt;br /&gt;
|[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&lt;br /&gt;
|[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Kansas Adler ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kansas Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av48&#039;&#039;&#039;&lt;br /&gt;
|[[File:Kansas adler edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&lt;br /&gt;
|[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&lt;br /&gt;
|[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]] &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&lt;br /&gt;
|[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Reece Sharpe ===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Bela Marsh (Samuel Spartan&#039;s Story Quest)&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Reece Sharpe|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av46&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av46 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&lt;br /&gt;
|[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sir Gabriel Arwent===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Holy Virgin]], &amp;quot;The Iron Order&amp;quot; quest&#039;&#039;&#039; &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sir Gabriel Arwent|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av53&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good GA.png|thumb|150px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs, but still offer quests, extensive archives, or other interesting events.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&lt;br /&gt;
|[[File:Aaron Kreuger - Portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Bartholomew &amp;quot;Bart&amp;quot; Masters ===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: (Armand Blackford quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bart Masters|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av364&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av364 edu good.png|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&lt;br /&gt;
|[[File:Black Scorpion-portrait.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Dolcaar Vesren===&lt;br /&gt;
Age: &#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: [[Religion#Christianity|&#039;&#039;&#039;Christian&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Silfren Woods]]&#039;&#039;&#039; ([[Silfren Mine]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dolcaar Vesren|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av363&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av363 edu good.png|alt=Dolcaar&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&lt;br /&gt;
|[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Urban Titans - Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&lt;br /&gt;
|[[File:Av355 edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Sven Johansson===&lt;br /&gt;
Age: &#039;&#039;&#039;29&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sven Johansson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av331&#039;&#039;&#039;&lt;br /&gt;
|[[File:Edu good Sven.png|alt=Sven Johansson&#039;s portrait|none|thumb|179x179px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&lt;br /&gt;
|[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&lt;br /&gt;
|[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Disciples of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;br /&gt;
|[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10093</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10093"/>
		<updated>2025-11-30T18:11:21Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Fighting alone can be difficult, especially when several enemies attack you at once. In the game, you can assemble a troop of up to five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can equip them for whichever combat style you want them to train in. If that is not enough, or if you prefer to keep your slaves safe at home, you can also hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries require a one-time contract fee and a daily upkeep wage. These costs vary widely depending on equipment and skill, ranging from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] suffer a −10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers with Affection level &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039; or higher gain a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10 percent chance of becoming [[Nervous]] in combat, which inflicts a −50 Chance penalty for one round, unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] skills is 80 or higher. On the character screen, this may appear as a flat −10 Chance deduction.&lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* Smaller Followers have fewer Health Points and are therefore more likely to be knocked down, but they are also slightly harder to hit. Enemies take a −10 Chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from Distant range with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different types of armor, ranging from extra-light, low-tech padded armor to high-tech stealth suits and the nearly unobtainable, self-powered, environmentally sealed H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
All armor has a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs part of the damage you receive from an opponent. The reduction is straightforward: a Heavy Leather Armor with a Soak value of 14 lowers the damage of every incoming hit by 14 points. Note that some melee weapons and many ranged weapons have the &#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039; property, allowing them to bypass part of this Soak value, typically reducing it by 12–20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is powerful protection, yet heavy armor has drawbacks. Wearing heavier armor makes you an easier target when attacked with melee weapons. All armor reduces the wearer’s DEXTERITY which makes dodging incoming attacks more difficult.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10092</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10092"/>
		<updated>2025-11-30T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Fighting alone can be difficult, especially when several enemies attack you at once. In the game, you can assemble a troop of up to five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can equip them for whichever combat style you want them to train in. If that is not enough, or if you prefer to keep your slaves safe at home, you can also hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries require a one-time contract fee and a daily upkeep wage. These costs vary widely depending on equipment and skill, ranging from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] suffer a −10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers with Affection level &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039; or higher gain a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10 percent chance of becoming [[Nervous]] in combat, which inflicts a −50 Chance penalty for one round, unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] or [[Skills (NPCs)#Melee Combat|Melee]] skills is 80 or higher. On the character screen, this may appear as a flat −10 Chance deduction.&lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* Smaller Followers have fewer Health Points and are therefore more likely to be knocked down, but they are also slightly harder to hit. Enemies take a −10 Chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from Distant range with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10091</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10091"/>
		<updated>2025-11-30T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Combat Action Summary: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary ===&lt;br /&gt;
Each character may perform one of the following actions each round:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; — Make a ranged attack from either Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; — Make a melee attack from Close range only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + Strike Enemy&#039;&#039;&#039; — Lower chance to hit but higher damage, without losing an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; — Skip an action to increase both hit chance and damage on your next attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; — Move to Close range, either to increase damage with certain ranged weapons or to enable a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; — Move to Distant range, which can increase damage for some ranged weapons. You cannot make melee attacks from Distant range, although an enemy already in Close range can still strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; — Skip an action without moving, attacking, or Aiming.&lt;br /&gt;
&lt;br /&gt;
Note: In most cases, Aim is better than Hold. If you later attack, you will gain increased hit chance and damage. Hold is usually only needed if you have already Aimed and want to delay your attack for another round, or if the character simply wants to stay back and let others gain the combat experience.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can arm them to suit whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries are hired with a one-time contract fee plus a daily upkeep wage. These amounts vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] have a -10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers who have Affection &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039;+ have a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies, and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] skills is 80+. This may be displayed on the character screen averaged as a flat -10 Chance deduction. &lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* While smaller Followers have fewer Health Points so are prone to go down more easily, they are slightly harder to hit. Enemies receive a -10 chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from a distance with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10090</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Combat_System&amp;diff=10090"/>
		<updated>2025-11-30T17:31:30Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier2.jpg|alt=A soldier carrying an automatic rifle, against a fiery background|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. &lt;br /&gt;
&lt;br /&gt;
==Movement and Distance==&lt;br /&gt;
&lt;br /&gt;
Each participant can place themselves in either &#039;&#039;&#039;Distant&#039;&#039;&#039; or &#039;&#039;&#039;Close&#039;&#039;&#039; combat. Distant combat is better for certain weapons, such as rifles, while a shotgun and a handgun are more efficient in Close combat. Melee weapons require the wielder to enter Close combat before he&#039;s able to use them. &lt;br /&gt;
&lt;br /&gt;
Moving between Close combat and Distant combat takes up one action. Charging or Withdrawing makes you unable to fire or attack during the same round you’ve moved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having a Melee skill 80+ or Dexterity 80+ enables you to choose a Close starting position in the &amp;quot;combat room&amp;quot; - before the actual battle begins.&#039;&#039;&#039; (Little arrows will appear on the octagonal character portraits on the pre-combat screen if selecting starting range is an option for that character. Click on the arrow to change the range.)&lt;br /&gt;
&lt;br /&gt;
Note that you cannot withdraw from fights once started. &lt;br /&gt;
&lt;br /&gt;
==Combat Actions==&lt;br /&gt;
You can attack your enemy using either &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapons or &#039;&#039;&#039;Melee&#039;&#039;&#039; weapons. It&#039;s possible to fire Ranged weapons from both Distant and Close combat, while Melee weapons are only usable in Close combat. &lt;br /&gt;
&lt;br /&gt;
When firing a gun or crossbow, your &#039;&#039;&#039;[[The Player#Ranged Combat|Ranged weapon skill]]&#039;&#039;&#039; determines the chance to hit - modified by certain situations such as distance to the enemy, type of weapon, if you&#039;re mortally wounded, and so on.&lt;br /&gt;
&lt;br /&gt;
When wielding close combat weapons such as fist, great sword or power katana, your chance to hit is &#039;&#039;partly&#039;&#039; determined by your &#039;&#039;&#039;[[The Player#Melee Combat|Melee weapon skill]]&#039;&#039;&#039;, but is also modified by the target’s &#039;&#039;&#039;[[The Player#Dexterity|DEXTERITY]]&#039;&#039;&#039; (i.e., ability to dodge) and their &#039;&#039;&#039;armor&#039;s weight&#039;&#039;&#039; (how slow and encumbered they are). &lt;br /&gt;
&lt;br /&gt;
There’s always a &#039;&#039;&#039;5%&#039;&#039;&#039; chance to score a &#039;&#039;&#039;Critical hit&#039;&#039;&#039;. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an &#039;&#039;&#039;additional 20-ish points of damage&#039;&#039;&#039; on its target and &#039;&#039;&#039;raises the skill&#039;&#039;&#039; of whoever executed the attack by one point.&lt;br /&gt;
&lt;br /&gt;
The type of weapon determines how much damage the enemy receives. Every weapon has a unique &#039;&#039;damage value&#039;&#039; that adds itself to a random dice roll (1-20). The attacker’s &#039;&#039;&#039;[[The Player#Strength|STRENGTH]]&#039;&#039;&#039; will also modify damage if he&#039;s using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is &#039;&#039;Damage Bonus&#039;&#039;, and a character starts receiving this bonus when his STRENGTH reaches 50.&lt;br /&gt;
&lt;br /&gt;
Note also that many ranged weapons do &#039;&#039;different damage at different ranges&#039;&#039;, and this will be an important part of you choosing what range to get to for which character. If a weapon&#039;s damage value is given as xx/yy, xx is the damage at Distant range, and yy is the damage at Close range.&lt;br /&gt;
&lt;br /&gt;
=== Special Actions: Power Strike, Aim and Hold ===&lt;br /&gt;
If choosing to make an attack rather than move, &#039;&#039;&#039;FIRST&#039;&#039;&#039; decide whether you want to make a &#039;&#039;&#039;special attack&#039;&#039;&#039;. There are two special attacks available to you and your followers. (&#039;&#039;*The exact effects will get tweaked as the game evolves, plus details may vary between different weapons and armors, so use this as a rough guide only.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Power Strike ====&lt;br /&gt;
You sacrifice accuracy in favor of increased damage with a melee weapon. You take a reduced (-15%*) chance to hit, but get an extra damage dice (5-18*). Additionally, Slow melee weapons such as Sledgehammer and Great Sword do an extra +10 damage with a Power Strike, and +15 for a Great Axe.&lt;br /&gt;
&lt;br /&gt;
==== Aim ====&lt;br /&gt;
You spend an action just aiming, sacrificing an attack, but when you do attack later it will be with increased chance to hit (+20%*) AND greater damage (+5-20*). Note: ·50 caliber rifles and grenade launchers do extra additional damage when Aimed, if fired from Distant range (+10, with a 1/3 chance of an extra + 5 or +35). &lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Both Power Strike and Aim help you punch through an armor’s [[Soak]] value, but they work differently. Aim improves your odds after a miss, yet only from Distant range. Power Strike can be used every round but still carries a chance of missing. Additional notes:&lt;br /&gt;
&lt;br /&gt;
* You can hold an Aim.&lt;br /&gt;
* You can move while Aiming, allowing you to Aim at one range and use it at another.&lt;br /&gt;
* Aiming for more than one round provides no extra benefit.&lt;br /&gt;
* You can Aim a Power Strike.&lt;br /&gt;
* You can use Power Strike only with melee weapons.&lt;br /&gt;
* You can Aim with both melee and ranged weapons.&lt;br /&gt;
* You can use Power Strike only from Close range.&lt;br /&gt;
&lt;br /&gt;
=== Combat Action Summary: ===&lt;br /&gt;
So each character, each round, can do one of the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire At Enemy&#039;&#039;&#039; = make a Ranged attack, from Close or Distant range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike Enemy&#039;&#039;&#039; = make a Melee attack, from Close range only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Strike + [Fire At Enemy or Strike Enemy]&#039;&#039;&#039; = less chance to hit but more damage, and you don&#039;t lose an action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim&#039;&#039;&#039; = lose an action to increase chance to hit AND damage on next attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; = move to Close range (to get higher damage with some ranged weapons, or to make a Melee attack).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull Back&#039;&#039;&#039; = withdraw to Distant range (to get higher damage from some ranged weapons; note though you can&#039;t make Melee weapon attacks from Distant range, thay can still be made on you if the enemy has closed with you).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold&#039;&#039;&#039; = skip an action without moving, attacking or Aiming. &lt;br /&gt;
&lt;br /&gt;
N.B. in most cases, instead of Holding, you might as well Aim - then if you do subsequently Attack, it will be with increased Chance and Damage. You&#039;ll maybe only ever need to use Hold if you have already Aimed, and want to wait another round before launching the attack for some reason. Or that character wants to stand back and let the others get the combat training. &lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Fighting alone can be tough, especially if several enemies attack you at once. In game, you can build a troop consisting of a maximum of five combatants, including yourself. If you own [[NPC Status (detailed)#Slaves|Slaves]], you can arm them to suit whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire [[NPC Status (detailed)#Mercenaries|Mercenaries]] and add them to your force. Mercenaries are hired with a one-time contract fee plus a daily upkeep wage. These amounts vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
&lt;br /&gt;
* Followers who are [[NPC Status (detailed)#Convicts|&#039;&#039;&#039;Convicts&#039;&#039;&#039;]] have a -10 Chance to hit in combat if their [[Happiness and Affection|Affection]] is Neutral or lower, unless their Health is 15 or lower.&lt;br /&gt;
* Followers who have Affection &#039;&#039;&#039;[[Happiness and Affection|Soulmate]]&#039;&#039;&#039;+ have a +10 Chance to hit in combat.&lt;br /&gt;
&lt;br /&gt;
=== Nervousness ===&lt;br /&gt;
Combatants (including enemies, and the MC) with WILLPOWER below 5 (25 on [[Character Creation#Grimdark|Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) unless at least one of their [[Skills (NPCs)#Ranged Combat|Ranged]] and [[Skills (NPCs)#Melee Combat|Melee]] skills is 80+. This may be displayed on the character screen averaged as a flat -10 Chance deduction. &lt;br /&gt;
&lt;br /&gt;
=== Body Size ===&lt;br /&gt;
* While smaller Followers have fewer Health Points so are prone to go down more easily, they are slightly harder to hit. Enemies receive a -10 chance penalty when attacking [[Attributes (NPCs)#Body Type (Frame)|Petite or Very Petite]] Followers from a distance with a &#039;&#039;&#039;Ranged&#039;&#039;&#039; weapon.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor is a lifesaver. Almost every soldier and adventurer uses it – if they can afford it. Masters of Raana features several different armors, from extra-light, low-tech padded armor, to high-tech Stealth suits, to the almost-unobtainable, self-powered and environmentally self-contained H.U.L.C. suits. &lt;br /&gt;
&lt;br /&gt;
Armors have a unique value called &#039;&#039;&#039;[[Armors|Soak]]&#039;&#039;&#039;. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will reduce the damage of every incoming hit by 14 points. Note though that some melee weapons and many ranged weapons have the &amp;quot;&#039;&#039;&#039;[[Weapons|armor piercing]]&#039;&#039;&#039;&amp;quot; property, and will bypass some of tis Soak value - reducing it by 12-20%.&lt;br /&gt;
&lt;br /&gt;
Armors also have a &#039;&#039;&#039;[[Armors|Condition]]&#039;&#039;&#039; value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its &#039;&#039;&#039;Soak&#039;&#039;&#039; value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor will decrease the wearer&#039;s DEXTERITY and his ability to dodge incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
Ammunition is expensive in Masters of Raana, making the use of melee weapons a good alternative if you face smaller opponents or want to save your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!&lt;br /&gt;
&lt;br /&gt;
Ammo count applies to the player and his slaves. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that&#039;s nothing the player needs to worry about.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
When you or your slaves score a [[Critical hit]], the weapon&#039;s related combat skill (Ranged or Melee) will immediately increase by 1. Another way to raise your Ranged and Melee skills is through training outside of actual combat. While at your house, check out the section &#039;&#039;Improve skills&#039;&#039; to learn more.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
Your slaves and mercenaries will never permanently die in combat, unless you choose &amp;quot;Iron Man&amp;quot; option (see below). When their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave or mercenary will however suffer a permanent -1 STR and -1 DEX penalty, unless resuscitated with the help of a [[Doctor&#039;s Kit]].&lt;br /&gt;
&lt;br /&gt;
The same applies to the player. An enemy cannot permanently kill you (but see below). &lt;br /&gt;
&lt;br /&gt;
However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you choose &#039;&#039;&#039;[[Character Creation#Ironman|Iron Man]] mode&#039;&#039;&#039; (Options &amp;gt; Game Settings &amp;gt; Page 2 &amp;gt; Mods) these penalties are doubled or quadrupled, and &#039;&#039;&#039;death is permanent below -20* Health&#039;&#039;&#039; Points (0 to -20* count as Unconscious). Characters going below -20* will be removed from the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* As with may other of the details of this game, the exact value of this variable is being tweaked as gameplay repercussions are balanced, so use this figure as a guide not an absolute.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Recoil and weapon speed==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;recoil&#039;&#039;&#039; can negatively affect your ability to use it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;None:&#039;&#039;&#039; Success chance modified by +10. This recoil state can only be achieved by using stabilizers or certain high-tech weapons.&lt;br /&gt;
*&#039;&#039;&#039;Low recoil:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Medium recoil:&#039;&#039;&#039; Success chance modified by -3 until Ranged weapon skill reaches 40.&lt;br /&gt;
*&#039;&#039;&#039;High recoil:&#039;&#039;&#039; Success chance modified by -6 until Ranged weapon skill reaches 70.&lt;br /&gt;
&lt;br /&gt;
A melee weapon&#039;s &#039;&#039;&#039;speed&#039;&#039;&#039; can affect your enemy&#039;s ability to dodge an incoming attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fast:&#039;&#039;&#039; Success chance (Dodge) modified by -3.&lt;br /&gt;
*&#039;&#039;&#039;Medium:&#039;&#039;&#039; No modifications.&lt;br /&gt;
*&#039;&#039;&#039;Slow:&#039;&#039;&#039; Success chance (Dodge) modified by +5.&lt;br /&gt;
&lt;br /&gt;
== Environmental modifiers ==&lt;br /&gt;
Fighting in darkness, rain, strong wind or on the shifting deck of a ship in a storm all affect combat in various ways. Current implemented modifiers are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkness&#039;&#039;&#039; (night time combats): -5&lt;br /&gt;
* &#039;&#039;&#039;Stormy&#039;&#039;&#039;, or &#039;&#039;&#039;Windy &amp;amp; Wet&#039;&#039;&#039; [[Weather]]:  -10&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9939</id>
		<title>Clea Vallas</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9939"/>
		<updated>2025-11-17T13:21:50Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Unique Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Clea Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 61 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 175 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Hellenism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; The Player&#039;s House (unique encounter, &amp;quot;New World Order&amp;quot; quest) / [[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot;).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[Paragon]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,250 + $480/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 1,000 / ?&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[The Orient]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Clea Vallas&#039;&#039;&#039; is a [[Paragon]] who can be encountered outside of the player&#039;s house as part of a special encounter. One of Ikaanos&#039; most renowned bounty hunters, her exploits frequently make the news. More background on her is available after reaching a higher level of Affection with her.&lt;br /&gt;
&lt;br /&gt;
Clea has enough [[Attributes (NPCs)#Fame|military renown]] that she will increase the MC&#039;s [[Power Value]] by &#039;&#039;&#039;+5&#039;&#039;&#039; just by being a member of his Household. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Clea always has this set of traits:&lt;br /&gt;
*[[Traits (NPCs)#Ammo Pack|Ammo Pack]]&lt;br /&gt;
*[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&lt;br /&gt;
*[[Traits (NPCs)#Warrior|Warrior]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
*[[Traits (NPCs)#Liberated|Liberated]] - Unique to Clea, which grants the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Liberated Trait.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ability - Barkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clea&#039;s personality and background give her a +35 boost to her skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].  &lt;br /&gt;
&lt;br /&gt;
===Unique Equipment===&lt;br /&gt;
Clea comes equipped with the &#039;&#039;&#039;[[Weapons#Nemesis SR-C|NEMESIS SR-C]]&#039;&#039;&#039;, a unique sniper rifle dealing +63 damage plus extra when aiming, and the &#039;&#039;&#039;[[Weapons#Ice Dragon|Ice Dragon]]&#039;&#039;&#039;, a fast melee weapon that deals +30 damage and has a greatly enhanced chance to incapacitate rather than kill. She wears her unique armor, the &#039;&#039;&#039;Aetheria&#039;&#039;&#039;, which boasts a soak of 25 and increases her Dexterity by 10. All of these can not be changed by the player.&lt;br /&gt;
&lt;br /&gt;
===Unique Effects===&lt;br /&gt;
Just like [[Aria Bianchi|Aria]], Clea Vallas does not need an Affection requirement for assaulting The Palace (New World Order quest).&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Clea has extremely high parameters in a multitude of stats, most noticeably Ranged, Discipline, and Willpower. &lt;br /&gt;
&lt;br /&gt;
[[File:Clea Vallas Starting Stats.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
==Link:==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9938</id>
		<title>Clea Vallas</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Clea_Vallas&amp;diff=9938"/>
		<updated>2025-11-17T13:20:58Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Clea Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 61 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 175 cm&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Hellenism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; The Player&#039;s House (unique encounter, &amp;quot;New World Order&amp;quot; quest) / [[The Orient]] (&amp;quot;Slavemaster of Raana&amp;quot;).&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[Paragon]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $1,250 + $480/day&lt;br /&gt;
*&#039;&#039;&#039;Starting Fame &amp;amp; Prestige:&#039;&#039;&#039; 1,000 / ?&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[The Orient]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&#039;&#039;&#039;Clea Vallas&#039;&#039;&#039; is a [[Paragon]] who can be encountered outside of the player&#039;s house as part of a special encounter. One of Ikaanos&#039; most renowned bounty hunters, her exploits frequently make the news. More background on her is available after reaching a higher level of Affection with her.&lt;br /&gt;
&lt;br /&gt;
Clea has enough [[Attributes (NPCs)#Fame|military renown]] that she will increase the MC&#039;s [[Power Value]] by &#039;&#039;&#039;+5&#039;&#039;&#039; just by being a member of his Household. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Clea always has this set of traits:&lt;br /&gt;
*[[Traits (NPCs)#Ammo Pack|Ammo Pack]]&lt;br /&gt;
*[[Traits (NPCs)#Bloodthirsty|Bloodthirsty]]&lt;br /&gt;
*[[Traits (NPCs)#Warrior|Warrior]]&lt;br /&gt;
*[[Traits (NPCs)#Crackshot|Crackshot]]&lt;br /&gt;
*[[Traits (NPCs)#Perfectionist|Perfectionist]]&lt;br /&gt;
*[[Traits (NPCs)#Workaholic|Workaholic]]&lt;br /&gt;
*[[Traits (NPCs)#Extrovert|Extrovert]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
*[[Traits (NPCs)#Liberated|Liberated]] - Unique to Clea, which grants the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Liberated Trait.png|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ability - Barkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clea&#039;s personality and background give her a +35 boost to her skill as a [[Taverns#Barkeeper|Barkeeper]] if ever put in charge of a [[Taverns|Tavern]].  &lt;br /&gt;
&lt;br /&gt;
===Unique Equipment===&lt;br /&gt;
Clea comes equipped with the &#039;&#039;&#039;[[Weapons#Nemesis SR-C|NEMESIS SR-C]]&#039;&#039;&#039;, a unique sniper rifle dealing +63 damage plus extra when aiming, and the &#039;&#039;&#039;[[Weapons#Ice Dragon|Ice Dragon]]&#039;&#039;&#039;, a fast melee weapon that deals +30 damage and has a greatly enhanced chance to incapacitate rather than kill. She wears her unique armor, the &#039;&#039;&#039;Aetheria&#039;&#039;&#039;, which boasts a soak of 25 and increases her Dexterity by 10. All of these can not be changed by the player.&lt;br /&gt;
&lt;br /&gt;
===Unique Effects===&lt;br /&gt;
* Just like Aria, Clea Vallas doesn&#039;t need an Affection requirement for assaulting The Palace (New World Order quest).&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Clea has extremely high parameters in a multitude of stats, most noticeably Ranged, Discipline, and Willpower. &lt;br /&gt;
&lt;br /&gt;
[[File:Clea Vallas Starting Stats.png|frameless|877x877px]]&lt;br /&gt;
&lt;br /&gt;
==Link:==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9937</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9937"/>
		<updated>2025-11-17T13:19:56Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a unique morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;br /&gt;
* [[Tier2+ slave]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9936</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9936"/>
		<updated>2025-11-17T13:19:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;br /&gt;
* [[Tier2+ slave]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9935</id>
		<title>Morning BJ</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Morning_BJ&amp;diff=9935"/>
		<updated>2025-11-17T13:18:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added a list with characters that have unique morning BJ scenes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters have a morning BJ scene:&lt;br /&gt;
&lt;br /&gt;
* [[Rachel Stapleton|Rachel]]&lt;br /&gt;
* [[Lovisa Helm|Lovisa]]&lt;br /&gt;
* [[Sofia Ortega|Sofia]]&lt;br /&gt;
* [[Mai-Lynn Oshiro|Mai-lynn]]&lt;br /&gt;
* [[Piper Holdman|Piper]]&lt;br /&gt;
* [[Michelle Wolfe|Michelle]]&lt;br /&gt;
* [[Nicole Boulay|Nicole]]&lt;br /&gt;
* [[Rebecca Higgs|Rebecca]]&lt;br /&gt;
* [[Amelia Stark|Amelia]]&lt;br /&gt;
* [[Juno Rowena|Juno]]&lt;br /&gt;
* [[Laika Wixx|Laika]]&lt;br /&gt;
* [[Clea Vallas|Clea]]&lt;br /&gt;
* [[Tori Helm|Tori]]&lt;br /&gt;
* [[Aria Bianchi|Aria]]&lt;br /&gt;
* [[Dakota Moorhead|Dakota]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=9474</id>
		<title>Dakota Moorhead</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dakota_Moorhead&amp;diff=9474"/>
		<updated>2025-10-19T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:inter_dakota.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Unknown/Scandinavian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 92 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 4′11″&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; [[Locations_(Ikaanos)#Stokke_Hills|Stokke hills]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Aimee&#039;s Goods]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; [[Aimee&#039;s Goods]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Dakota grew up in a very hostile part of [[Ikaanos]], so her having a lot of troubles growing up is not surprising. She had good, caring and hardworking parents, but raiders killed them when she was just 10 years old. She had two older brothers; both died in [[The Border Wars]]. She has a older sister, Aimee the first-born, who is so nosy and overprotective of her it&#039;s a problem… She also had a creepy uncle, who was a big problem for her sister when they had to live with him. Now they are back at Stokke Hills, running their old store which they recently renovated (and which attracts too many bandits for some reason…)&lt;br /&gt;
&lt;br /&gt;
You see her fighting with her sister the first time you enter [[Aimee&#039;s Goods]]. Right after that, you get an opportunity to be a hero for the poor girl, who has issues with some local bandits. You later have another potential hero moment when she gets kidnapped and her sister runs to you asking for your help ([[Quests#Vendor_quests|&amp;quot;A Sisterly Dilemma&amp;quot; quest]]). After you have saved Dakota from thugs twice, both girls see you as their savior (not just an investor), and they invite you to Dakota&#039;s 18th birthday! (Here is where you can court her into her very first bedroom action!) After that, you can have fun with her again (once per day), and after you have increased her affection enough she will agree to sign a slave contract and start living in your household.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Perverted&lt;br /&gt;
* Daddy Issues&lt;br /&gt;
* Jaded&lt;br /&gt;
* Bratty&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Dakota st.jpg|444px|frameless]]&lt;br /&gt;
[[File:Dakota ex.jpg|444px|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available Slaves]]&lt;br /&gt;
&amp;lt;br&amp;gt; Back to : [[Story NPCs]]&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3.1A2.2 html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 16&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=7848</id>
		<title>Aria Bianchi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aria_Bianchi&amp;diff=7848"/>
		<updated>2025-05-07T19:17:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Aria.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Italian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 115 lbs&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5′5″&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Religion#Other cults and religions|Buddhism]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Slave market, Crystal Heights.&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Special, The Palace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aria, the youngest daughter of Desmond Bianchi, got to experience the last ten years of [[House Bianchi]]&#039;s golden age before her father fell in the famous Sphere Wars of 2481, when a group of noblemen tried to oust Chancellor Mordecai Adler from the throne.&lt;br /&gt;
&lt;br /&gt;
Aria lived under house arrest in Ikaanos together with her family for six years before a group of soldiers came and murdered her mother and older sister, obviously ordered to clean up the last remnants of House Bianchi. But Aria narrowly escaped and swore to avenge her family that night, as she made her way into the [[Celior Forest|Celior forest]].&lt;br /&gt;
&lt;br /&gt;
The girl, who was tremendously proficient for her age, managed to gather a crew of freedom fighters who rebuked slavery and vowed to crush the might of the [[Mastersphere]] once and for all. At the age of 17, Aria, together with her gang, succeeded in boarding a shuttle and attacked the Mastersphere at its heart, killing five Lords and another ten guards before being gunned down by a group of [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
===Chancellor of [[The Third Republic]]===&lt;br /&gt;
If the player chooses to aid Aria in overthrowing [[Chancellor]] [[Mordecai Adler]], she will become Chancellor of The Third Republic. Aria&#039;s success in leading The Third Republic will then depend on her skills and traits. &lt;br /&gt;
&lt;br /&gt;
Aria&#039;s &#039;&#039;&#039;Government skill&#039;&#039;&#039; is decided by these factors:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administration 80+:&#039;&#039;&#039; +50.&lt;br /&gt;
* &#039;&#039;&#039;Administration 100+:&#039;&#039;&#039; +50.&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER 80+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;INTELLIGENCE 60+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;INTELLIGENCE 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline 60+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Academics 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Science 90+:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Workaholic trait:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;Perfectionist trait:&#039;&#039;&#039; +10.&lt;br /&gt;
* &#039;&#039;&#039;First 250 days of rule:&#039;&#039;&#039; +100.&lt;br /&gt;
* &#039;&#039;&#039;Aria has the Warrior of Ikaanos Trait:&#039;&#039;&#039; Government skill is increased by 5%.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administration below 10:&#039;&#039;&#039; -50.&lt;br /&gt;
* &#039;&#039;&#039;Administration below 20:&#039;&#039;&#039; -50.&lt;br /&gt;
* &#039;&#039;&#039;WILLPOWER below 15:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;Discipline below 25:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;Corruption 90+:&#039;&#039;&#039; -10.&lt;br /&gt;
* &#039;&#039;&#039;At the MC&#039;s Household:&#039;&#039;&#039; -30.&lt;br /&gt;
&lt;br /&gt;
If Aria belongs to the Moon faith and has a Devotion that&#039;s 80+, &#039;&#039;and&#039;&#039; if CTM&#039;s Power Value is 5,000+, she&#039;ll listen to The Church&#039;s advisors, which will randomly affect the total government skill between -70 and +80.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Aria is a tough girl who believes in the rebellion that will end slavery and bring equality to Ikaanos. &lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* [[Traits (NPCs)#Feminist|Feminist]]&lt;br /&gt;
* [[Traits (NPCs)#Advocate|Advocate]]&lt;br /&gt;
* [[Traits (NPCs)#Jaded|Jaded]]&lt;br /&gt;
*[[Traits (NPCs)#Unbreakable|Unbreakable]]&lt;br /&gt;
&#039;&#039;&#039;Additionally, up to 4 random traits.&#039;&#039;&#039;&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=7847</id>
		<title>Amelia Stark</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Amelia_Stark&amp;diff=7847"/>
		<updated>2025-05-07T19:12:18Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:amel.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 32&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Anglo-German&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 63kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 178cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Catholic&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Kymanto Hall in Hamilton Square&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Slave&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $2.500&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Whitechapel, Westside&lt;br /&gt;
&lt;br /&gt;
=== Background===&lt;br /&gt;
The daughter of a hardscrabble leather tanner, Amelia was born into a large, poor family that descended from the proud English Procoms Guild that stabilized the northern reaches of Ikaanos during The Great Chaos centuries ago. In spite of her illustrious ancestry, her life has been shadowed by tragedy, including the death of a parent when she was still just a girl. With her family having no prospects other than grinding poverty, she became a domestic servant at the age of 13.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Amelia is a careful, obedient slave accustomed to putting the needs of her Master ahead of her own. Even a novice slave trainer will find her easy to manipulate, or even break, if that is what he desires.&lt;br /&gt;
&lt;br /&gt;
===Character Traits=== &lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Sweet Tooth&lt;br /&gt;
*Size Queen&lt;br /&gt;
*Submissive&lt;br /&gt;
*Workaholic&lt;br /&gt;
Additionally, she can get up to 4 traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Amelia1.jpg|frameless|444x444px]]&lt;br /&gt;
[[File:Amelia2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Available_Slaves_in_Masters_of_Raana#Kymanto_Slaves|Kymanto Slaves]]&lt;br /&gt;
&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 3&lt;br /&gt;
&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aisha_Hasan&amp;diff=7846</id>
		<title>Aisha Hasan</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aisha_Hasan&amp;diff=7846"/>
		<updated>2025-05-07T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:aisha.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 19&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Syrian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 56kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 160cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Slaves|Slave]]&lt;br /&gt;
* &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
* &#039;&#039;&#039;Origin:&#039;&#039;&#039; The Palace&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; Crow&#039;s End (Reward of quest: &amp;quot;[[Quests|In the name of God]]&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Crystal Heights&lt;br /&gt;
* &#039;&#039;&#039;Religon:&#039;&#039;&#039; Muslim&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
As the daughter of the renwned Onyx corp scientist Amir Hasan, she had everything growing up, so it&#039;s no wonder she grew up to be the bratty em-kid you meet when Mr.Hasan invited you on his home for some bounty hunting work. After this meeting, you will get involved in something much more than a simple bounty hunt, which involves Amir&#039;s political gambles and his recently severed ties with House Teresto, with the final outcome being the eventual seizure of all off his assets by the SGPD, and you getting to enslave her and her friend?, [[Farah Samad]], as reward for your contribution in SGPD&#039;s investigation against him.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
* Jaded&lt;br /&gt;
* Materialistic&lt;br /&gt;
Additionally, she can get up to 4 traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
[[File:Aisha st.jpg|444px|frameless]]&lt;br /&gt;
[[File:Aisha ex.jpg|444px|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3.1A2.2 html file.&lt;br /&gt;
&lt;br /&gt;
Search:   set $girlid to 17&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and above this:  /* RANDOM TRAITS BELOW*/&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Aiko_Hayashi&amp;diff=7845</id>
		<title>Aiko Hayashi</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Aiko_Hayashi&amp;diff=7845"/>
		<updated>2025-05-07T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:aikonew.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Tribal&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; 49 kg&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 162 cm&lt;br /&gt;
* &#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; The Two Moons&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Mercenaries|Mercenary]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $500 ($40/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Kasey&#039;s Park&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Aiko is a humble, small-framed woman who lives in a hut in Kasey&#039;s Park&#039;s tent village. She&#039;s a good marksman and a loyal worker, ready to accept mosts tasks. &lt;br /&gt;
&lt;br /&gt;
There is more background information available after acquiring this NPC.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
*Techie&lt;br /&gt;
*Workaholic&lt;br /&gt;
*Delicate&lt;br /&gt;
&lt;br /&gt;
She can also get:&lt;br /&gt;
*Submissive (20%)&lt;br /&gt;
*Size Queen (25%)&lt;br /&gt;
*Warrior (25%)&lt;br /&gt;
*Feminist (33%)&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
[[File:Aiko1.jpg|frameless|444x444px]][[File:Aiko2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc:==&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)&lt;br /&gt;
==Source:==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search: $npc.av32 = {&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=7842</id>
		<title>Adrienne Keller</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Adrienne_Keller&amp;diff=7842"/>
		<updated>2025-05-07T19:03:49Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inter eden.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 49 kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 153 cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[Cult of The Elder]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; Preacher&#039;s hall (Reward for completing [[Michelle Wolfe|Michelle&#039;s]] &#039;&#039;&#039;[[Lost Girls]] [[Quests|quest]]&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Servants|Servant]] (can be [[NPC Status (detailed)#Slaves|enslaved]])&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; 0 ($10/day)&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; Preacher&#039;s pond&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
Adrienne did not have a good start at life, with her parents dying in &amp;quot;the Raikan fire&amp;quot;, but she ended up being adopted by the Keller family, after they failed to have a child of their own. She had a pretty good (and spoiled) upbringing as the adopted daughter of the millionaire entrepreneur Jonathan Keller and his wife, Mary Keller, untill the great Purge brought disaster. She was 16 when her adoptive parents got charged with treason (and sold as ranch slaves) for their alleged involvement in [[Aria Bianchi|Aria Bianchi&#039;s]] attack/coup attempt against the Mastersphere. Most of her stepfather&#039;s assets was seized by the government, what&#039;s left (Prometheus division) were taken by his relatives, and Adrienne ended up living with her uncle. She enrolled into the Academy, and forged a deep and intimate relationship With [[Michelle Wolfe|Michelle]], a girl with a similarly troubled past. However, she was an undisciplined student, which led into her failing her exams, and then something happened and she mysteriously disappeared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Now go and do Michelle&#039;s character quest, no more spoilers…&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
&lt;br /&gt;
*Perverted&lt;br /&gt;
*Delicate&lt;br /&gt;
*Extroverted&lt;br /&gt;
*Materialistic&lt;br /&gt;
*Starlet&lt;br /&gt;
&lt;br /&gt;
She can also get (20% chance):&lt;br /&gt;
*Daddy issues&lt;br /&gt;
*Submissive&lt;br /&gt;
*Advocate&lt;br /&gt;
*Feminist&lt;br /&gt;
*Jaded&lt;br /&gt;
&lt;br /&gt;
===Special Ability===&lt;br /&gt;
When assigned to the [[Assignments and Jobs#Accountant|Accountant]] job, Adrienne will earn [[Traits (NPCs)#Armand &amp;amp; Adrienne - Accountants|45% extra money]].&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
Adrienne is a skilled Performer who also starts with Administration 45 (ignore that score shown below).&lt;br /&gt;
&lt;br /&gt;
[[File:Adrienne1.jpg|frameless|444x444px]][[File:Adrienne3.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links: ==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Misc: ==&lt;br /&gt;
&lt;br /&gt;
 (Her 18th birthday is ~2 months away, (65 days from the day you save her))&lt;br /&gt;
 (currently all NPC&#039;s from Av18 and above are &amp;quot;Ikaanian&amp;quot; in the game)(she is supposed to be asian(specifics?), according to the Mad Preacher))&lt;br /&gt;
 Starts as a Virgin (but no special renders yet)&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search: $npc.av28 = {&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Akari_Ito&amp;diff=7841</id>
		<title>Akari Ito</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Akari_Ito&amp;diff=7841"/>
		<updated>2025-05-07T18:59:10Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Akari Casual.png|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within Normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within Normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide|Order of The Red Tide]]&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; Convict.&lt;br /&gt;
*&#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Akari Ito is a capturable female NPC that the player can encounter if he defeats the &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; alongside his [[Space Marines]], who control [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]].&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Akari Ito starts the game with up to two random traits from the random trait pool.&lt;br /&gt;
&lt;br /&gt;
== Starting Stats ==&lt;br /&gt;
Akari has generally low skills, but very high Melee stat. &lt;br /&gt;
&lt;br /&gt;
[[File:Akari starting stats.jpg|alt=Akari&#039;s starting stats|none|thumb|912x912px|Akari&#039;s starting stats]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to: [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Mines&amp;diff=7830</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Mines&amp;diff=7830"/>
		<updated>2025-05-05T09:58:01Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Workers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can either purchase mining rights (e.g. to [[Kahill Mine]]) at the [[Town Hall]] in Hamilton Square, or conquer mining locations from rogue factions in remote areas (e.g. [[Silfren Mine]]). &lt;br /&gt;
&lt;br /&gt;
Mines are used for harvesting [[minerals]] ([[copper]], [[silver]], [[gold]]) and [[gemstones]] ([[emeralds]], [[diamonds]] and [[embryl]]) from mineral lodes. &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rates depend on a wide variety of factors, detailed below.&lt;br /&gt;
&lt;br /&gt;
===Ore veins and tunnels===&lt;br /&gt;
A mine comes with a pre-defined base output of copper, silver and/or gold. A mine deposit can contain multiple mineral types. All minerals are finite, and a mine will eventually become depleted. &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;mining tunnels&#039;&#039;&#039; will provide access to additional mineral veins and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Accommodation=== &lt;br /&gt;
This factor displays the condition of your mine workers&#039; personal facilities. Improving Accommodation increases maintenance costs but also improves worker happiness (and consequently, output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dormitory room, with comfortable beds, privacy curtains, and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker, with a comfortable bed, a chest, and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mine&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, the number of workers and the level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Ore===&lt;br /&gt;
A mine produces ore, which can be sold in larger batches at Westside [[Assembly Plant]]. Ten units of ore equal one unit of pure metal.&lt;br /&gt;
&lt;br /&gt;
===Smelter ($150,000)===&lt;br /&gt;
Installing a smelter will automatically convert ore to pure metals that can be sold for a higher price at markets or at other establishments. &lt;br /&gt;
&lt;br /&gt;
A smelter also converts any previously mined ore to pure metals.&lt;br /&gt;
&lt;br /&gt;
==Foreman &amp;amp; Workers==&lt;br /&gt;
Assigning a foreman to a mine adds his Discipline, Administration and Science to the output modifier pool (Bonus).&lt;br /&gt;
&lt;br /&gt;
You can assign any NPC to a mine (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to. A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Due to the presence of valuable minerals and gemstones, it&#039;s highly recommended that the MC assign &#039;&#039;&#039;guards&#039;&#039;&#039; to his mines. These can be NPCs transferred from the MC&#039;s household; they will need Affection Neutral+ and either Ranged combat or Melee combat 40+, and you will lose them as interactable NPCs permanently. Alternatively you can transfer troops from Fort Sera - but only those in excess of a minimum garrison of 75 troops for the fort.  &lt;br /&gt;
&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the extremely harsh conditions in Ikaanian mines. Having at least 5 guards assigned to a mine will minimize escape attempts. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a small risk (Domestic event) that your mine will be targeted by raiders. If raiders are able to deplete your guard pool, they&#039;ll also take some of your mined minerals as loot.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7829</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7829"/>
		<updated>2025-05-05T09:08:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Workers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Foreman &amp;amp; Workers==&lt;br /&gt;
Assigning a foreman to Darkmere Mill adds his Discipline, Administration and Science to the output modifier pool (Bonus).&lt;br /&gt;
&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to. A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Hunting rolls at Imogen&#039;s Barrow are negatively affected by dwindling lumber availability at Darkmere sawmill. Penalties start at *below* 300k (maximum -65 at less than 10k available lumber).&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7828</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7828"/>
		<updated>2025-05-05T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to.&lt;br /&gt;
&lt;br /&gt;
* A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Hunting rolls at Imogen&#039;s Barrow are negatively affected by dwindling lumber availability at Darkmere sawmill. Penalties start at *below* 300k (maximum -65 at less than 10k available lumber).&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7827</id>
		<title>Sawmills</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Sawmills&amp;diff=7827"/>
		<updated>2025-05-05T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC can purchase lumber rights (e.g. [[Darkmere Mill]]) at the [[Town Hall]] in Hamilton Square. &lt;br /&gt;
&lt;br /&gt;
Sawmills are used for harvesting wood and produce [[gunpowder]] (from charcoal). &lt;br /&gt;
&lt;br /&gt;
Available output and extraction rate depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Lumber availability===&lt;br /&gt;
A mill comes with a pre-defined base output of wood. [[Wood]] is finite and a mill will eventually become depleted if aggressively logged (se below). &lt;br /&gt;
&lt;br /&gt;
Expanding &#039;&#039;&#039;lumber plots&#039;&#039;&#039; provides access to additional wood and increase output/day by a small degree.&lt;br /&gt;
&lt;br /&gt;
===Arboretum===&lt;br /&gt;
Pausing a sawmill&#039;s production will automatically enable a forest regrowth framework that you can upgrade and enhance with [[Bestiary#Baneclaw|baneclaw]] [[dung]].&lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your mill workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers sleep in a dilapidated barrack without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; Workers sleep in a simple barrack but enjoy separate beds.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
A mill&#039;s production capacity determines its daily output. Production capacity is calculated by the foreman&#039;s skill, number of workers and level of accommodations.&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
A mine produces wood, which can be sold in larger batches at [[Redhaven Market|Redhaven market]], or be used as crafting materials. Wood can also be converted to [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
===Burner ($150,000)===&lt;br /&gt;
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a mill (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the mill you assign him to.&lt;br /&gt;
&lt;br /&gt;
* A mill can house a total of 75 workers.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Depleting the much-needed forests surrounding Ikaanos can have devastating effects.&lt;br /&gt;
* There&#039;s a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber.&lt;br /&gt;
* Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=7826</id>
		<title>Cultist Monk</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Cultist_Monk&amp;diff=7826"/>
		<updated>2025-05-04T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Character Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Cultist Monk Casual.png|thumb|right|500px]]&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 35&lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; Random but within normal body type boundaries&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Normal&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; [[The Red Tide]]&lt;br /&gt;
* &#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; Loot (captured)&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Convicts|Convict]]&lt;br /&gt;
* &#039;&#039;&#039;Roaming location:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Cultist Monk (Name randomly generated when processing), is a capturable male NPC who can be spotted in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special restriction:&#039;&#039;&#039; note that this monk has very high melee skills and stats but his strict code of honor prohibits him from wearing armor other than padded, or using ranged weapons.&lt;br /&gt;
&lt;br /&gt;
===Character Traits===&lt;br /&gt;
*[[Traits (NPCs)#Haiboku|Haiboku]]&lt;br /&gt;
&lt;br /&gt;
*Brawler&lt;br /&gt;
&lt;br /&gt;
He can also get (random chance):&lt;br /&gt;
*Jaded&lt;br /&gt;
*Warrior&lt;br /&gt;
*Perfectionist&lt;br /&gt;
*Malevolent&lt;br /&gt;
*Pure&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
[[File:Shot0009.jpg|alt=The monk&#039;s stats|frameless|900x900px]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7825</id>
		<title>Version 0.8.4.3</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7825"/>
		<updated>2025-05-03T12:35:21Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay changes==&lt;br /&gt;
* [NPC] Natural Affection deterioration for Affection Undying+ has been decreased.&lt;br /&gt;
* [NPC] Undisciplined NPCs (below 40) will now suffer a penalty to their Professor incomes at The Academy.&lt;br /&gt;
* [NPC] There&#039;s now a small chance to increase the Techie trait for a Science student, lecturer or professor at Whitehaven Academy (INT 60+, not Traditionalist).&lt;br /&gt;
* [NPC] Added Farah&#039;s background (Parents and special secrets parts).&lt;br /&gt;
* [NPC] You can no longer use tendstims while talking or doing interaction events with an NPC.&lt;br /&gt;
* [NPC] The Techie trait is now activated at 51+ (was 1+).&lt;br /&gt;
* [NPC] Severely depressed NPCs will now perform worse in combat (-20). This penalty has been added to the Combat modifier log.&lt;br /&gt;
* [NPC] Connor now starts the game with Kindness 40 (was 25).&lt;br /&gt;
* [NPC] The Relationship Trait will no longer affect Kindness.&lt;br /&gt;
* [NPC] Caitlin can no longer die during the charuk encounter in The Blind Hunt (Ironman mode).&lt;br /&gt;
* [COMBAT] Great Axe and Great Sword will now lower an enemy&#039;s Armor Condition with one point if the wielder&#039;s STRENGTH is 120+.&lt;br /&gt;
* [COMBAT] Sword of Azuk will now lower an enemy&#039;s Armor Condition with two point if the wielder&#039;s STRENGTH is 190+.&lt;br /&gt;
* [SEX ENGINE] The Room selection button has been reworked with an auto-select script. This removes one extra instance needed to enter the sex engine.&lt;br /&gt;
* [WORLD] There&#039;s now a mini investment/extortion event involving the Fälth Brothers. This will usually execute 100-150 days after signing the deal with them down in Watery Eyes.&lt;br /&gt;
* [WORLD] Added one new Political Event.&lt;br /&gt;
* [WORLD] Added a new cash and influence cost domestic event (Grimdark Difficulty only, 1% chance of happening).&lt;br /&gt;
* [UI] Hovering over the occupant number in House rules &amp;gt; Sleep will now display which NPCs that are currently occupying that room.&lt;br /&gt;
&lt;br /&gt;
==Combat log overhaul==&lt;br /&gt;
The combat log will now store all damage, soak, armor degradation and states during an entire session, giving the player a much better overview of what&#039;s actually going on.&lt;br /&gt;
&lt;br /&gt;
By default, the combat log is also confined within a new box. You can easily switch back to the old style of naked text by enabling/disabling the combat log box in Options &amp;gt; Mods.&lt;br /&gt;
&lt;br /&gt;
==Academy assignment overhaul==&lt;br /&gt;
The old v0.7.0 Academy window has been removed and merged with City Assignments for a more streamlined experience.&lt;br /&gt;
&lt;br /&gt;
* Hovering over the lists at &amp;quot;Student&amp;quot; and &amp;quot;Teacher&amp;quot; displays all current active Academy assignments and what faculty each NPC belongs to.&lt;br /&gt;
* Clicking on the info icon on each assignment offers details about skill gains, caps, risks and expected Stamina loss.&lt;br /&gt;
* Clicking on either Student or Teacher opens up a new pane where you can select a specific faculty.&lt;br /&gt;
&lt;br /&gt;
This change also gives us space for new assignments and faculties that&#039;ll be released in future updates.&lt;br /&gt;
&lt;br /&gt;
==Academy job payments==&lt;br /&gt;
Academy assigned NPC teachers&#039; skills will now weigh more when calculating their income. &lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
By placing two NPCs in the same room and activating the Relationship setting (default setting is OFF), various factors can lead up to the formation of an active relationship that affect the NPCs&#039; Happiness, sexual skills and Affection toward you (for allowing them to live together). &lt;br /&gt;
&lt;br /&gt;
The relationship is mostly of a sexual/casual nature, without a defining relationship trait, where the guy (in most cases) is the active part. The framework takes a lot of attributes into account, such as the participants&#039; Beauty and Charisma, as well as Kindness, Corruption, age differences and various traits (Nympho, Perverted, Superficial). &lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
* Replaced several combat sound effects.&lt;br /&gt;
* Added more diversity to the automatic rifle sound effect.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added 14 shower/bath scenes (Nicole, Averil).&lt;br /&gt;
* Added NPC Menu scenes for Loren, Aisha and The Valkyria.&lt;br /&gt;
* Added 17 pregnancy wardrobe renders (Av201-Av218).&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
* Fixed a critical script executor bug that could potentially break several quests if you exited the household with two or more of those quests active.&lt;br /&gt;
* Fixed a critical weapon favorite unsetter bug that allowed you to use ghost weapons in combat.&lt;br /&gt;
* Fixed a bug that would make all offspring &amp;quot;workers&amp;quot; if their Discipline was 60+.&lt;br /&gt;
* You can no longer use Bed slaves that are left in a bonded/jailed state over night.&lt;br /&gt;
* Fixed an audio glitch during the Blind Hunt (right after defeating the charuck).&lt;br /&gt;
* Fixed a misspelled variable that wouldn&#039;t decrease Stamina points during whipping sessions and certain other events.&lt;br /&gt;
* Fixed a bug that would produce a blank &amp;quot;Domestic event&amp;quot; box after Concluding Day.&lt;br /&gt;
* You can no longer assign Caitlin as a follower or take her to various establishments during her visit to The Mastersphere.&lt;br /&gt;
* Added several missing weapons to the Roaming NPC pane.&lt;br /&gt;
* Fixed a combat weapon cycle bug that wouldn&#039;t properly check for the R55 revolver.&lt;br /&gt;
* Fixed an arena reward bug related to Black Pearl.&lt;br /&gt;
* Fixed a bug that would activate the Main Affection deterioration script when an NPC was at Affection Undying.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7824</id>
		<title>Version 0.8.4.3</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.4.3&amp;diff=7824"/>
		<updated>2025-05-03T12:31:46Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Update Changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay changes==&lt;br /&gt;
* [NPC] Natural Affection deterioration for Affection Undying+ has been decreased.&lt;br /&gt;
* [NPC] Undisciplined NPCs (below 40) will now suffer a penalty to their Professor incomes at The Academy.&lt;br /&gt;
* [NPC] There&#039;s now a small chance to increase the Techie trait for a Science student, lecturer or professor at Whitehaven Academy (INT 60+, not Traditionalist).&lt;br /&gt;
* [NPC] Added Farah&#039;s background (Parents and special secrets parts).&lt;br /&gt;
* [NPC] You can no longer use tendstims while talking or doing interaction events with an NPC.&lt;br /&gt;
* [NPC] The Techie trait is now activated at 51+ (was 1+).&lt;br /&gt;
* [NPC] Severely depressed NPCs will now perform worse in combat (-20). This penalty has been added to the Combat modifier log.&lt;br /&gt;
* [NPC] Connor now starts the game with Kindness 40 (was 25).&lt;br /&gt;
* [NPC] The Relationship Trait will no longer affect Kindness.&lt;br /&gt;
* [NPC] Caitlin can no longer die during the charuk encounter in The Blind Hunt (Ironman mode).&lt;br /&gt;
* [COMBAT] Great Axe and Great Sword will now lower an enemy&#039;s Armor Condition with one point if the wielder&#039;s STRENGTH is 120+.&lt;br /&gt;
* [COMBAT] Sword of Azuk will now lower an enemy&#039;s Armor Condition with two point if the wielder&#039;s STRENGTH is 190+.&lt;br /&gt;
* [SEX ENGINE] The Room selection button has been reworked with an auto-select script. This removes one extra instance needed to enter the sex engine.&lt;br /&gt;
* [WORLD] There&#039;s now a mini investment/extortion event involving the Fälth Brothers. This will usually execute 100-150 days after signing the deal with them down in Watery Eyes.&lt;br /&gt;
* [WORLD] Added one new Political Event.&lt;br /&gt;
* [WORLD] Added a new cash and influence cost domestic event (Grimdark Difficulty only, 1% chance of happening).&lt;br /&gt;
* [UI] Hovering over the occupant number in House rules &amp;gt; Sleep will now display which NPCs that are currently occupying that room.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Gunpowder&amp;diff=7499</id>
		<title>Gunpowder</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Gunpowder&amp;diff=7499"/>
		<updated>2024-12-28T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Replaced wrong links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gpow.png|alt=A keg of gunpowder. |thumb|A keg of gunpowder. ]]&lt;br /&gt;
A material that is used for [[Crafting Engine|crafting]] ammunition, and is available for purchase in bulk from [[Walton&#039;s Smithery]], [[Belial Guns]], [[Haruki&#039;s Store]] and the [[Transit Department]], amongst other places. Usually retailing at $1 per unit but in barrels of 100 or 200 units. Be careful to keep it dry, and away from flames!&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7426</id>
		<title>Story NPCs</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Story_NPCs&amp;diff=7426"/>
		<updated>2024-12-07T15:45:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Piper Holdman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is a comprehensive list of all of the Story and other scripted NPCs in Masters of Raana that you can add to your Household.  &lt;br /&gt;
&lt;br /&gt;
Each entry includes the image set the game uses for that character (a 1-3 digit number beginning with &amp;quot;AV...&amp;quot;) as these sometimes get used as a reference, for instance because some characters (e.g. &amp;quot;Stormchild&amp;quot;) have a randomized name but a fixed image set. The game uses a couple of hundred image sets, but the sets listed here are reserved for these particular characters. Other capturable NPCs will have both semi-random names and semi-random image sets (from the AV numbers which aren&#039;t included here), plus a semi-random back story.  &lt;br /&gt;
&lt;br /&gt;
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] &amp;amp; [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.  &lt;br /&gt;
&lt;br /&gt;
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these &amp;quot;random&amp;quot; traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.  &lt;br /&gt;
&lt;br /&gt;
=Females=&lt;br /&gt;
==Main story NPCs (female)==&lt;br /&gt;
[[File:adrihead.png|thumb|150px|left]]&lt;br /&gt;
===Adrienne Keller ===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Preacher&#039;s Hall]]&#039;&#039;&#039; (Preacher&#039;s Pond, Michelle&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adrienne Keller|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av28&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aikohead.png|thumb|150px|left]]&lt;br /&gt;
===Aiko Hayashi===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location:&#039;&#039;&#039; [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aiko Hayashi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av32&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:aihead.png|thumb|150px|left]]&lt;br /&gt;
===Aisha Hasan===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Palace District|Palace District]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aisha Hasan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av17&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:amelhead.png|thumb|150px|left]]&lt;br /&gt;
===Amelia Stark===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Amelia Stark|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av3&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ariahead.png|thumb|150px|left]]&lt;br /&gt;
===Aria Bianchi===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Other cults and religions|Buddhist]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] ([[NPC Status (detailed)#Paragons|Paragon]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aria Bianchi|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av11&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Arizonahead.png|thumb|150px|left]]&lt;br /&gt;
===Arizona Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039; ([[Locations (Ikaanos)#The Palace|The Palace]].)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Arizona Adler|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av213&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:averilhead.png|thumb|150px|left]]&lt;br /&gt;
===Averil Lewis===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Averil Lewis|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av10&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:cathead.png|thumb|150px|left]]&lt;br /&gt;
===Caitlin Tensor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Caitlin Tensor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av13&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleahead.png|thumb|150px|left]]&lt;br /&gt;
===Clea Vallas===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Well-built&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Hellenism&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The household|The Player&#039;s Home]]&#039;&#039;&#039; (Unique Encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Clea Vallas|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av39&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dakhead.png|thumb|150px|left]]&lt;br /&gt;
===Dakota Moorhead===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Aimee&#039;s Goods]]&#039;&#039;&#039; (Stokke Hills). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dakota Moorhead|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av16&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:elihead.png|thumb|150px|left]]&lt;br /&gt;
===Eliana Nichols===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eliana Nichols|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av15&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:enyahead.png|thumb|150px|left]]&lt;br /&gt;
===Enya Avison===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Enya Avison|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av22&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Evehead.png|thumb|150px|left]]&lt;br /&gt;
===Eve Seneca===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion:  &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Eve Seneca|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av43&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ionahead.png|thumb|150px|left]]&lt;br /&gt;
===Iona Farley===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order, quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Iona Farley|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av44&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:junohead.png|thumb|150px|left]]&lt;br /&gt;
===Juno Rowena===&lt;br /&gt;
Age: &#039;&#039;&#039;22&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (with bandits). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Juno Rowena|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:kellyhead.png|thumb|150px|left]]&lt;br /&gt;
===Kelly McTierney===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]] or [[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Special event (in MC&#039;s yard)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kelly McTierney|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av35&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:laikahead.png|thumb|150px|left]]&lt;br /&gt;
===Laika Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Laika Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av18&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lorenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loren De Machaut===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Sloppy Moe&#039;s Bar|Moe&#039;s Tavern]]&#039;&#039;&#039; (Marston Ave.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loren de Machaut|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av20&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lov head.png|thumb|150px|left]]&lt;br /&gt;
===Lovisa Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Lovisa Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av1&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maihead.png|thumb|150px|left]]&lt;br /&gt;
===Mai-Lynn Oshiro===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mai-Lynn Oshiro|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av12&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:michhead.png|thumb|150px|left]]&lt;br /&gt;
===Michelle Wolfe===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;The Laundry&#039;&#039;&#039; ([[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]; &amp;quot;Hundred Guns&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Michelle Wolfe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av6&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyehead.png|thumb|150px|left]]&lt;br /&gt;
===Milou Skye===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Mastersphere]], Deck II&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Milou Skye|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av40&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nichead.png|thumb|150px|left]]&lt;br /&gt;
===Nicole Boulay===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[The Academy|Whitehaven Academy]] then [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Nicole Boulay|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av7&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:piperhead.png|thumb|150px|left]]&lt;br /&gt;
===Piper Holdman===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Devious Tools]]&#039;&#039;&#039; (Whitehaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Piper Holdman|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av5&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rachhead.png|thumb|150px|left]]&lt;br /&gt;
===Rachel Stapleton===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rachel Stapleton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av8&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:reb head.png|thumb|150px|left]]&lt;br /&gt;
===Rebecca Higgs===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rebecca Higgs|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av2&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:sofiahead.png|thumb|150px|left]]&lt;br /&gt;
===Sofia Ortega===&lt;br /&gt;
Age: &#039;&#039;&#039;26&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Sofia Ortega|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av9&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Torihead.png|thumb|150px|left]]&lt;br /&gt;
===Tori Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Hill). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tori Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av42&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tier2head.png|thumb|150px|left]]&lt;br /&gt;
=== Miss Dunham (Tier 2 NPC; first name picked by the player) ===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Hamilton Jail&#039;&#039;&#039; ([[Locations (Ikaanos)#Hamilton Square|Hamilton Sq]]., The Last Relative quest.) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tier2+ slave|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av14&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random NPCs (female)==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives, or other interesting events.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:adorahead.png|thumb|150px|left]]&lt;br /&gt;
===Adora Sanor===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;MC&#039;s home &#039;&#039;or&#039;&#039; [[Crystal Heights Slave Market]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Adora Sanor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av212&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Akarihead.png|thumb|150px|left]]&lt;br /&gt;
===Akari Ito===&lt;br /&gt;
Age: &#039;&#039;&#039;25&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Order of The Red Tide&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (&amp;quot;The Hulk&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Akari Ito|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av203&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Celestehead.png|thumb|150px|left]]&lt;br /&gt;
===Celeste Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Celeste Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av218&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dixonhead.png|thumb|150px|left]]&lt;br /&gt;
===Dixon (first name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dixon|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av106&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ExArenaChampionhead.png|thumb|150px|left]]&lt;br /&gt;
===Ex-Arena Champion (name random)===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kahill Outpost]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ex-Arena Champion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av207&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ericahead.png|thumb|150px|left]]&lt;br /&gt;
===Erica Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Templin&#039;s House, Crystal Hill&#039;&#039;&#039; (&amp;quot;The Sunderland&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Erica Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av217&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Farahhead.png|thumb|150px|left]]&lt;br /&gt;
===Farah Samad===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Islam|Muslim]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (&amp;quot;In the name of God&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Farah Samad|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av209&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Julie EduGood.png|alt=Julie Wilson|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Julie Wilson===&lt;br /&gt;
Age: 18&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Very Petite&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: [[Locations (Ikaanos)#Imogen&#039;s Barrow|&#039;&#039;&#039;Imogen&#039;s Barrow&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Julie Wilson|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av100&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katehead.png|thumb|150px|left]]&lt;br /&gt;
===Kate Veeron===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#South Redhaven|South Redhaven]]&#039;&#039;&#039; (Part of a bandit group). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kate Veeron|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av211&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Leiahead.png|thumb|150px|left]]&lt;br /&gt;
===Leia Winton===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039; (Prowler In The Depth, Chapter 2 quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Leia Winton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av208&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Luckiehead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Luckie&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;19&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Luckie|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av205&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:maehead.png|thumb|150px|left]]&lt;br /&gt;
===Mae (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;21&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Getting My Bearings quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Mae Doe|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av138&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rositahead.png|thumb|150px|left]]&lt;br /&gt;
===Rosita Ice===&lt;br /&gt;
Age: &#039;&#039;&#039;28&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Curvy&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039; (Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Rosita Ice|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av210&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Stormchildhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Stormchild&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;varies (18-26)&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Crystal Heights Slave Market]]&#039;&#039;&#039; (Stormwave-only). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Stormchild|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av201&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sevehead.png|thumb|150px|left]]&lt;br /&gt;
===Seve Pásztor===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Whitehaven Academy]]&#039;&#039;&#039; (Unique Encouter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Seve Pásztor|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av215&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Telika face.png|alt=Talika|thumb|150px|left|Talika]]&lt;br /&gt;
===Talika (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Petite&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (Haruto Pai&#039;s quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Talika|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av202&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Urchinhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Urchin&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Random event at the player&#039;s house).&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Urchin|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av204&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valerie Borsow.png|alt=Valerie Borsow|thumb|150px|left|Valerie Borsow]]&lt;br /&gt;
===Valerie Borsow===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Furry&#039;s Tavern]]&#039;&#039;&#039;, Redhaven. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valerie Borsow|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av41&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valeriahead.png|thumb|150px|left]]&lt;br /&gt;
===Valeria Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Valeria Helm|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av214&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:valkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;The Valkyria&amp;quot; (name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;20&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039; (Part of a bandit group, one-time encounter). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Valkyria|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av128&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Zenobiahead.png|thumb|150px|left]]&lt;br /&gt;
===Zenobia (last name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;23&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Baltor&#039;s Hotel, [[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (&amp;quot;The Ring&amp;quot; quest). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Zenobia|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av206&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Males=&lt;br /&gt;
==Main Story NPCs (Male)==&lt;br /&gt;
[[File:anselhead.png|thumb|150px|left]]&lt;br /&gt;
===Ansel Motte===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ansel Motte|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av26&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:armandhead.png|thumb|150px|left]]&lt;br /&gt;
===Armand Blackford===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;Gentleman / [[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Bank of Ikaanos]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Armand Blackford|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av21&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ayhead.png|thumb|150px|left]]&lt;br /&gt;
===Ayden Rhoades===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Virax Springs]]&#039;&#039;&#039; (Crystal Heights). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ayden Rhoades|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av27&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:budhead.png|thumb|150px|left]]&lt;br /&gt;
===Bud &amp;quot;The Budman&amp;quot; Walton===&lt;br /&gt;
Age: &#039;&#039;&#039;24&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Walton&#039;s Smithery]]&#039;&#039;&#039; (North Redhaven). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Bud Walton|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av30&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:connorhead.png|thumb|150px|left]]&lt;br /&gt;
===Connor Sunderland===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Warrior Hall]]&#039;&#039;&#039; (Watery Eyes). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Connor Sunderland|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av23&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:dexhead.png|thumb|150px|left]]&lt;br /&gt;
===Dexter Colt===&lt;br /&gt;
Age: &#039;&#039;&#039;39&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Dexter Colt|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av33&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:doylehead.png|thumb|150px|left]]&lt;br /&gt;
===Doyle Bekker===&lt;br /&gt;
Age: &#039;&#039;&#039;58&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Christianity|Christian]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Doyle Bekker|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av29&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:einarhead.png|thumb|150px|left]]&lt;br /&gt;
===Einar Corso===&lt;br /&gt;
Age: &#039;&#039;&#039;36&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Westside Heights|Westside Heights]]&#039;&#039;&#039; (day 50+ or when the game starts if the player picked the Expert soldier background). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Einar Corso|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av38&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:felixhead.png|thumb|150px|left]]&lt;br /&gt;
===Felix &amp;quot;Pretty Boy&amp;quot; Donnerschlag===&lt;br /&gt;
Age: &#039;&#039;&#039;33&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Paragons|Paragon]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Felix Donnerschlag|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av34&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:peahead.png|thumb|150px|left]]&lt;br /&gt;
===Jack Peasant===&lt;br /&gt;
Age: &#039;&#039;&#039;38&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#North Redhaven|North Redhaven]]&#039;&#039;&#039; (Redhaven Market). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Jack Peasant|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av24&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:savanthead.png|thumb|150px|left]]&lt;br /&gt;
===Kyle &amp;quot;Rifle Savant&amp;quot; Scantell===&lt;br /&gt;
Age: &#039;&#039;&#039;43&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Random&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Marston Avenue|Marston Avenue]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Kyle Scantell|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av31&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:lodenhead.png|thumb|150px|left]]&lt;br /&gt;
===Loden &amp;quot;Tan Boy&amp;quot; Wixx===&lt;br /&gt;
Age: &#039;&#039;&#039;18&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Servants|Servant]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Temple of Yidhra]]&#039;&#039;&#039; (Kasey&#039;s Park).  &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Loden Wixx|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av19&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Philiphead.png|thumb|150px|left]]&lt;br /&gt;
===Philip Lancour===&lt;br /&gt;
Age: &#039;&#039;&#039;68&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convict|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;Republic Palace&#039;&#039;&#039;, [[Locations (Ikaanos)#The Palace|&#039;&#039;&#039;The Palace&#039;&#039;&#039;]]. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Philip Lancour|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av359&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spacehead.png|thumb|150px|left]]&lt;br /&gt;
===Samuel Spartan===&lt;br /&gt;
Age: &#039;&#039;&#039;27&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Mercenaries|Mercenary]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Hamah Bay]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Samuel Spartan|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av25&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scripted Random Male NPCs==&lt;br /&gt;
The following NPCs don&#039;t have the roaming tag as other story NPCs but still offer quests, extensive archives or other interesting events. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Aaron Kreuger - Portrait.png|alt=Aaron Kreuger (portrait)|thumb|150px|left|Aaron Kreuger]]&lt;br /&gt;
===Aaron Kreuger===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039; (Hamilton Sq.). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Aaron Kreuger|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av358&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Black Scorpion-portrait.png|alt=The Black Scorpion|thumb|150px|left|The Black Scorpion]]&lt;br /&gt;
===&amp;quot;Black Scorpion&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;. &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039;. &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Raikan|Raikan]]&#039;&#039;&#039; (bandit). &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[The Black Scorpion|here]]&#039;&#039;&#039;. &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av356&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cassiushead.png|thumb|150px|left]]&lt;br /&gt;
===Cassius Bauer===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Cult of The Elder]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cassius Bauer|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av354&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cultistmonkhead.png|thumb|150px|left]]&lt;br /&gt;
===&amp;quot;Cultist Monk&amp;quot;===&lt;br /&gt;
Age: &#039;&#039;&#039;35&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[The Red Tide]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Stokke Hills|Stokke Hills]]&#039;&#039;&#039; (bandit)&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Cultist Monk|here]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av350&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gregoryhead.png|thumb|150px|left]]&lt;br /&gt;
===Gregory Helm===&lt;br /&gt;
Age: &#039;&#039;&#039;42&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Church of the Two Moons (CTM)|Moons Worshipper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Slave]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Kymanto Hall]]&#039;&#039;&#039;, Redhaven (The Helm Family quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Gregory Helm|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av362&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Helo-Edu good.png|alt=Helo&#039;s portrait|left|thumb|180x180px]]&lt;br /&gt;
&lt;br /&gt;
===Helo Arsone Gray===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: [[Cult of The Elder|&#039;&#039;&#039;Cult of The Elder&#039;&#039;&#039;]]&amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Slaves|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: Roaming (Redhaven [[Locations (Ikaanos)#North Redhaven|North]] &amp;amp; [[Locations (Ikaanos)#South Redhaven|South]], and [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]])&amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Helo Arsone Gray|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av355&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ohiohead.png|thumb|150px|left]]&lt;br /&gt;
===Ohio Adler===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[USS Seneca]]&#039;&#039;&#039; (The New World Order Quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Ohio Adler|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av360&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Truulshead.png|thumb|150px|left]]&lt;br /&gt;
===Truls Baardson===&lt;br /&gt;
Age: &#039;&#039;&#039;32&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Herculean&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Asatru (Æsir)|Aesir Worshipper]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]&#039;&#039;&#039; (bandit) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Truls Baardson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av351&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tunnerhead.png|thumb|150px|left]]&lt;br /&gt;
===Tuner Jackson===&lt;br /&gt;
Age: &#039;&#039;&#039;37&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;[[Religion#Atheism|Atheist]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#The Docks|The Docks]]&#039;&#039;&#039; (bounty quest) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Tuner Jackson|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av352&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Voidseekerhead.png|thumb|150px|left]]&lt;br /&gt;
===Void Seeker (Name randomly generated)===&lt;br /&gt;
Age: &#039;&#039;&#039;40&#039;&#039;&#039; &amp;lt;br&amp;gt;Body: &#039;&#039;&#039;Muscular&#039;&#039;&#039; &amp;lt;br&amp;gt;Religion: &#039;&#039;&#039;Displices of Adem&#039;&#039;&#039; &amp;lt;br&amp;gt;Status: &#039;&#039;&#039;[[NPC Status (detailed)#Convicts|Convict]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Location: &#039;&#039;&#039;[[Locations (Ikaanos)#Whitehaven District|Whitehaven District]]&#039;&#039;&#039; (Prowler In The Depths, Chapter 3) &amp;lt;br&amp;gt;Main page: &#039;&#039;&#039;[[Void Seeker|here]]&#039;&#039;&#039; &amp;lt;br&amp;gt;Image set: &#039;&#039;&#039;Av361&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7404</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_Player&amp;diff=7404"/>
		<updated>2024-11-23T15:53:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added capped values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soldier.jpg|thumb]]&lt;br /&gt;
In Masters of Raana, you take the role of a male protagonist who&#039;s recently inherited a large house from his disappeared brother. That now makes you one of the lucky few. The world of [[Raana]] is harsh and unforgiving, where might and influence determine who you are and how the future will remember you. &lt;br /&gt;
&lt;br /&gt;
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit. Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable &lt;br /&gt;
| style=&amp;quot;padding: 15px; width: 620px&amp;quot;| &lt;br /&gt;
&#039;&#039;Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character&#039;s focus with skill books, personal trainers, and by taking courses at the academy.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
= Attributes =&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are six defining statistics that represent the core of your main character (MC) and have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions such as breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. The attribute is primarily used in battle, where a Dodge roll checks your Dexterity when someone tries to hit you with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
* A Dexterity score of less than 40 represents a typical Ikaanos individual.&lt;br /&gt;
* A Dexterity score of 40 to 74 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.&lt;br /&gt;
* A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.&lt;br /&gt;
* A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a workout at home.&lt;br /&gt;
* Through critical success rolls.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity can be negatively affected by&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== Health, and Health Points ==&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; primarily determines how much damage the player can take in combat and still function. It is a reflection primarily of physical size, but also theoretically fitness and willpower. It is hard to increase naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Health:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Training|Train]] up your &#039;&#039;&#039;Strength&#039;&#039;&#039; or &#039;&#039;&#039;Stamina&#039;&#039;&#039;.&lt;br /&gt;
*[[Doctor&#039;s Hall|Health Implants]] significantly increase your maximum health level; these are expensive high-tech.&lt;br /&gt;
&#039;&#039;&#039;Health can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Losing Strength points permanently to old age or to debilitating injuries caused by getting knocked out in Combat.&lt;br /&gt;
&#039;&#039;&#039;Health Points&#039;&#039;&#039; (Health pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each hit in combat depletes your Health Point pool. When you run out of health you become unconscious. On regaining consciousness you will have near zero Health and will be unable to do much more than rest and recover. Recovery is slow without medical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Health Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s sleep will restore roughly 5% of your total (affected by quality of your Bedfroom and a couple of other factors).&lt;br /&gt;
* Taking a luxurious bath, at home if you have upgraded your Bathroom sufficiently, or at [[Virax Springs]] (might restore 5?).&lt;br /&gt;
* Getting a professional massage, from one of the girls at [[Virax Springs]] or [[Divine Juices]] (might restore 5?).&lt;br /&gt;
* Injecting [[Tendstims]] (restores 20, or 30 if you have Medicine skill 40+).&lt;br /&gt;
*[[Doctor&#039;s Hall|Healing Implants]] boost daily healing rate; these are expensive high-tech.&lt;br /&gt;
Note: [[Doctor&#039;s Kit|Doctor&#039;s Kits]] can be used &#039;&#039;by&#039;&#039; the MC, but not &#039;&#039;on&#039;&#039; the MC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Getting injured in combat.&lt;br /&gt;
*Pushing yourself when Training physical skills (Dexterity, Stamina, Strength, Melee): -5 points per 2 hours.&lt;br /&gt;
*Poisoning, for example from food badly prepared by incompetent servants.&lt;br /&gt;
*Pushing yourself beyond your Stamina Point limit.&lt;br /&gt;
*Starvation.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Read more [[Influence|here]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is what defines a character&#039;s concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a [[Books|Book]].&lt;br /&gt;
&lt;br /&gt;
A high Intelligence value will also assist you in manipulating other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Intelligence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+1-3, 1-5, 1-3 and 1-6; they stack).&lt;br /&gt;
* By instructing students at [[the Academy]] (small daily chance of +1, but you get paid to do it; caps at 80).&lt;br /&gt;
* Through critical success rolls in actions determined by Intelligence.&lt;br /&gt;
* Through the SpaceBall event (Arrange Event &amp;gt; ENSYS night) - 20% chance to increase INT up to a maximum of 70.&lt;br /&gt;
*Playing poker (critical success rolls give you +1; capped at 90).&lt;br /&gt;
*If you are married, chats with your wife at the café can increase your Intelligence if hers is higher than yours (no cap, but practical limit about 120).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] can occasionally increase a range of skills including Intelligence, but may be capped at 80.&lt;br /&gt;
* By reading [[Books]] on Academics, Science or Medicine - one you&#039;ll find at [[The house|home]] (+1), one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] (+1), one in [[Roo&#039;s General Store|Roo&#039;s store]] (+1) and eight in [[the Secret Garden]] (+1, +1, +1, +2, +2, +2, +2, +2).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +5 possible; no cap).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
* By completing Ayden&#039;s RPG campaign.&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (cap: 120).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Specific injuries.&lt;br /&gt;
&lt;br /&gt;
==Stamina, and Stamina Points ==&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; reduces the amount of Health Points damage you take in combat: -1 at 40+, -2 at 50+, -3 at 60+, -4 at 70+, -5 at 80+, and -6 at 90+, per wound. Stamina also impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. Lastly, this ATTRIBUTE has a minor influence on the result of physical training sessions.&lt;br /&gt;
&lt;br /&gt;
* A Stamina score of less than 40 indicates a typical Ikaanos individual.&lt;br /&gt;
* A Stamina score of 40 to 74 indicates that the individual has begun to work on honing their physique. You&#039;ll be able to return home after a hard day&#039;s work and still perform strenuous activities.&lt;br /&gt;
* A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.&lt;br /&gt;
* A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Stamina:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing a home workout.&lt;br /&gt;
* Through prolonged sessions of sexual interaction.&lt;br /&gt;
* Through hunting sessions (20% chance of +1; cap: 50).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points&#039;&#039;&#039; (Stamina pool) are not technically an ATTRIBUTE or Skill, they are a critical metric to monitor. Each complex action, such as trekking through a thunderstorm, hunting in the woods, engaging in sexual activities, or working at a chemical processing factory, depletes your Stamina Point pool. When all of your Stamina Points are depleted, you become exhausted and must immediately rest. A restful night&#039;s sleep restores the majority of your Stamina Points and prepares you for another day of activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restore Stamina Points:&#039;&#039;&#039;&lt;br /&gt;
* A good night&#039;s rest (+10 points minimum, increasing with increasing Stamina, -/+4 according to bed quality, and -7 if woken up by events).&lt;br /&gt;
* Taking a shower (additional bonuses for showering with your slave).&lt;br /&gt;
*Taking a bath at Virax Springs spa (+6 points; 30 minutes; $50)&lt;br /&gt;
* Getting a massage (either from slaves or prostitutes).&lt;br /&gt;
*Spend an hour reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+2 points).&lt;br /&gt;
*Relax by taking a short (&amp;lt;1hr) rest &amp;quot;camp&amp;quot; when in an area where it&#039;s safe and appropriate to [[Camping|Camp]] (+2 points).&lt;br /&gt;
*Walking through natural areas if you have Devotion of 100+ in the [[Religion#The Cult of The Elder|Cult of the Elder]] (+1 point per map transition).&lt;br /&gt;
*Stargazing with an NPC, if you extend the event and it goes well (+3 per 30 min interaction; available only on cloudless nights).&lt;br /&gt;
* Various relaxing and enjoyable activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina Points are reduced by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most activities that require effort on your part:&lt;br /&gt;
*Combat: -4 points per 18 minute battle.&lt;br /&gt;
*Searching the [[Scrap Heap]]: -10 points per 2 hours&lt;br /&gt;
*Hunting: - 6 points per 2 hrs.&lt;br /&gt;
*Scavenging: -3 points per 1 hour scavenging an area.&lt;br /&gt;
*Training: -7 points per 2 hrs.&lt;br /&gt;
*Partying: -3 points per 5 hours.&lt;br /&gt;
*Crafting: -2 points per 30 minutes.&lt;br /&gt;
*[[Hacking]]: 50% chance of -1 per attempt to crack a digit.&lt;br /&gt;
*Resources: -2 points per 12 minutes preparing [[leather]] from [[skins]] or extracting [[gold]] from [[circuit boards]].&lt;br /&gt;
*Resources: -1 point per 12 minutes preparing [[food]] [[rations]] from [[meat]] or [[scrapping]] [[merchandise]].&lt;br /&gt;
*Conversions: -2 points per 2 hour attempt to change an NPC&#039;s Religion to your own.&lt;br /&gt;
*Preaching (religious lecturing in your Shrine): -10 points per 1 hour session IF you decide to use additional &amp;quot;Fury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ Strength to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high Strength value provides a small bonus when seducing the opposite sex.&lt;br /&gt;
&lt;br /&gt;
* A Strength score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.&lt;br /&gt;
* A Strength score of 40 to 75 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals but will face a challenge from those who have invested their own effort.&lt;br /&gt;
* A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.&lt;br /&gt;
* A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Strength:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By performing an at-home workout.&lt;br /&gt;
* Through critical success rolls (ie, working a physically demanding job, story events, etc).&lt;br /&gt;
* Through the use of melee weapons in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Injuries&lt;br /&gt;
* Aging&lt;br /&gt;
&lt;br /&gt;
== [[Willpower]] ==&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; is a measure of the player&#039;s sense of self-esteem, honor, and mental wellness. It amplifies his attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when [[The Player#Gambling|gambling]] or carousing in a Tavern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Willpower:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* By teaching at the Academy and addressing student-related events, there is a very small daily chance to gain +1 (capped at 70).&lt;br /&gt;
* Through &amp;quot;morning blowjob&amp;quot;, there is a small daily chance to gain +1 (capped at 90).&lt;br /&gt;
* By fighting charucks at Hamah Bay, takes 4-6 days to respawn (capped at 120).&lt;br /&gt;
*By completing [[The Academy#Courses|&#039;&#039;Professor Wolf&#039;s Complete Masters&#039;&#039; course]] course at [[the Academy]] (+0-5).&lt;br /&gt;
* By reading the book &#039;&#039;Invite Yourself&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] bookstore (+4).&lt;br /&gt;
*Complete the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2-3).&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower can be negatively affected by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Assembly Plant]] work.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;There are many different ways to increase your skills in the game. Most of these ways have caps. The caps are different for different methods. Plus Quest or Storyline increases to attributes or skills will ignore caps. E.g. searching your brothers scrap heap gives +1 strength, +1 stamina, +1 melee combat, one time only each but will increase them above the typical 130 cap.&lt;br /&gt;
==Academics==&lt;br /&gt;
The Academics skill indicates the MC&#039;s general knowledge of Raana, Earth, and human history. It&#039;s also used for library searches and as a bar for entering certain establishments (such as the [[Historical Society]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Academics:&#039;&#039;&#039;&lt;br /&gt;
* By completing [[The Academy#Courses|Master Hemme&#039;s course and Professor Wolf&#039;s two courses]] at [[the Academy]] (+2-5, 4-8 and 4-10 respectively).&lt;br /&gt;
*By reading various [[Books]], one you&#039;ll find at [[The house|home]], one in a bunker in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]], one in [[Roo&#039;s General Store|Roo&#039;s store]] and two in [[the Secret Garden]] (+8, 10-11, 8-12, 9-12, 5-9).&lt;br /&gt;
*Some benefit from completing the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+2).&lt;br /&gt;
*By spending time reminiscing in the basement of your old &amp;quot;[[Old Clubhouse|clubhouse]]&amp;quot; in Stokke Hills (+1, 1 hour, 1/day).&lt;br /&gt;
* Through random events and [[quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +2; no cap.&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialise, Gamble).&lt;br /&gt;
*Can be increased by spending time drinking house wine at [[The Orient]] (small chance of +1 each time; cap: 80).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 80). &lt;br /&gt;
* By joining the [[Historical Society]] and spending time browsing their library (ten sessions to gain a point; +11 possible; cap: 100).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Chance of a +1 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The MC&#039;s &amp;quot;Administration competence&amp;quot; is a compound skill whose value is derived from other scores: &#039;&#039;&#039;Power Value&#039;&#039;&#039; (warlord experience), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; (general know-how), &#039;&#039;&#039;Academics&#039;&#039;&#039; (old-world structures) and &#039;&#039;&#039;Science&#039;&#039;&#039; (maths). It is thus similar to an NPC&#039;s Accountant skill, which is derived from their Administration skill. Its value = ( Power Value [max. 150] + MC&#039;s Intelligence + MC&#039;s Academics + MC&#039;s Science - 10 ) / 4. &lt;br /&gt;
&lt;br /&gt;
* A low Administration score will impose small business income penalties, and increased maintenance costs for big households.&lt;br /&gt;
* A high Administration score will provide small business income bonuses.&lt;br /&gt;
* An accountant will override all negative effects from a low MC Administration skill.&lt;br /&gt;
* To increase his Administration skill, the MC can increase the attributes it is calculated from.&lt;br /&gt;
&lt;br /&gt;
The MC is able to personally tutor household occupants in the art of Administration (raising their Administration skill, which will raise their Accountancy skill):&lt;br /&gt;
&lt;br /&gt;
* Homeschooling Administration sessions use the MC&#039;s Administration competence as the base of their success chance.&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
&lt;br /&gt;
Artisan skill allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of the skill to make. Such crafting requires appropriate Materials, and most items require either a [[Loom]] or a [[Smithery]] to make. Some items require a sufficient level in the Blacksmithing skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Artisan skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+12-13) and &#039;&#039;Ingot Secrets&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
&lt;br /&gt;
Blacksmithing allows you to [[Crafting Engine|Craft]] a range of items. Each item requires a certain level of Blacksmithing to make. Such crafting requires appropriate Materials, and most items require a [[Smithery]] to make. Some items require a sufficient level in the Artisan skill too. Making things takes time, but the practice may boost your skill level, as well as producing items that in some cases you will be able to sell for more than the cost of the materials consumed in making them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Blacksmithing skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice crafting items (cap: 130).&lt;br /&gt;
&lt;br /&gt;
* Read &#039;&#039;Ingot Secrets&#039;&#039; (+12) and the &#039;&#039;Artisan&#039;s Guide&#039;&#039; (+5) sold at [[The Secret Garden|The Secret Garden bookstore]].&lt;br /&gt;
&lt;br /&gt;
== Bondage ==&lt;br /&gt;
&lt;br /&gt;
Your skill at tying up others, but in a sexual play context rather than for restraining captives. Can affect a variety of attributes in the person tied (Affection, Happiness, Pain, Fear, Stamina, Willpower, Corruption...) depending on your relationship with them, their psychological preferences and current state, and your intentions with the bondage and how good you are at it. Some will enjoy what others will hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Bondage skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it at home in the Training Room.&lt;br /&gt;
*Rough petting during foreplay can increase Bondage on a critical success (cap: 70).&lt;br /&gt;
*Can increase by &amp;quot;rougher play&amp;quot; at [[The Velvet Room]] - expensive, but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+9, +8-10, +7-10) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+8-10).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+6-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
Charm partly describes the MC&#039;s good looks but is also a sign of his good manners, behavior, and general masculine &amp;quot;force of attraction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Charm:&#039;&#039;&#039;&lt;br /&gt;
* By reading certain [[Books]], including [[Devious Tools#Books|&#039;&#039;The Pain of Rose&#039;&#039;]] sold at [[Devious Tools]] (+5), and three in the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&#039;&#039;&amp;quot;&#039;&#039; at [[the Secret Garden]] (+3, +2, +2).&lt;br /&gt;
* By getting a critical success Caressing a partner during seduction events (cap: 70).&lt;br /&gt;
* Through plastic surgery at the [[Doctor&#039;s Hall]] in Crystal Heights (+5 points per surgery. No surgery will be attempted above Charm 84, hence maximum Charm achievable in this way = 89.)&lt;br /&gt;
*Caressing during sexual foreplay can increase Charm on a Critical Success.&lt;br /&gt;
&#039;&#039;&#039;Charm can be reduced by:&#039;&#039;&#039;&lt;br /&gt;
* Some injuries serious enough to knock you unconscious in Combat.&lt;br /&gt;
&lt;br /&gt;
== Copulation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at making love - pleasing yourself while satisfying the other.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Copulation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Practice it - your skill will increase by 1 point on a critical success during vaginal sex (doggy or missionary). Such progress is capped at 100.&lt;br /&gt;
*Spending time reminiscing in your brother&#039;s &amp;quot;clubhouse&amp;quot; can bring a one-off, +2 gain. Which can be applied on top of your cap.&lt;br /&gt;
*Sex with Leia Winton can teach you a thing or two. Two, actually. A +2, one-off gain, which can be applied on top of your cap.&lt;br /&gt;
&lt;br /&gt;
== Flagellation ==&lt;br /&gt;
&lt;br /&gt;
Your skill at using implements of punishment or torture in a way that causes pleasure and/or inflicts pain. Can cause [[Willpower]] loss and [[Corruption]] increase in the subject, particularly when you give them orgasms this way. Can affect a host of other attributes too: Affection, Happiness, Pain, Fear, Stamina, and can cause temporary Health loss - all depending on your intentions, how good you are at it, and the psychology of the recipient (some will enjoy what others will hate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase your Flagellation skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chance to increase each time perform a &amp;quot;disciplinary act&amp;quot; during bondage sessions in the MC&#039;s basement Training Room, even on a failure (cap: 120).&lt;br /&gt;
*Can increase via &amp;quot;rougher play&amp;quot; at [[The Velvet Room]]; expensive but can get several points per session if you play it right (cap: 70).&lt;br /&gt;
* Read the [[Books]] &#039;&#039;The Art of Paine I&#039;&#039;, &#039;&#039;Demonic Pleasure&#039;&#039; and &#039;&#039;The Pain of Rose&#039;&#039; sold at [[Devious Tools#Books|Devious Tools]] (+5, +5, +3) and &#039;&#039;The Art of Paine II&#039;&#039; at [[The Secret Garden]] (+6).&lt;br /&gt;
&lt;br /&gt;
* Attend the &#039;&#039;[[Devious Tools#Courses|Theoretical and Practical Bondage]]&#039;&#039; course at [[Devious Tools]] (+0-12).&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the increases from books and courses are not capped, so if you want to maximize eventual skill level, do the Velvet Room first, then the courses, then the books.&lt;br /&gt;
&lt;br /&gt;
== Gambling ==&lt;br /&gt;
The skill that determines the player&#039;s ability to win any form of gambling-related things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase gambling skill:&#039;&#039;&#039;&lt;br /&gt;
*Participate in gambling games in Taverns across Ikaanos (e.g. at Furry&#039;s, cap: 120).&lt;br /&gt;
*Attend the courses &#039;&#039;[[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All]]&#039;&#039; and &#039;&#039;[[The Academy#Daria&#039;s Science and Mathematics ($900)|Daria&#039;s Science and Mathematics]]&#039;&#039; at [[The Academy]] (+1-5 and +1-15 respectively).&lt;br /&gt;
*Read &#039;&#039;CPU Architecture&#039;&#039;, purchasable for $250 from [[The Secret Garden]] bookstore in Whitehaven (+3).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +2 possible; no cap).&lt;br /&gt;
&lt;br /&gt;
==Kissing==&lt;br /&gt;
Besides knowing his way inside a girl&#039;s mouth, this skill also executes when the MC is cuddling or performing cunnilingus on a member of the female sex.  A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It&#039;s a good and safe way to show your appreciation without being too invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Kissing:&#039;&#039;&#039;&lt;br /&gt;
* Through the seduction engine or by Making Out during sex (cap: 120).&lt;br /&gt;
&lt;br /&gt;
== Manipulate ==&lt;br /&gt;
The skill of persuading NPCs into doing something in the player&#039;s favor as well as making slaves more obedient to his command.&lt;br /&gt;
&lt;br /&gt;
To increase your Manipulate skill:&lt;br /&gt;
*Teach or Lecture at [[The Academy]] (very small daily chance, but you get paid to do it.)&lt;br /&gt;
*Read the [[Books]] &#039;&#039;Rule Your Enemy&#039;&#039;, &#039;&#039;Obey&#039;&#039;, &#039;&#039;Invite Yourself&#039;&#039;, and &#039;&#039;Dama&#039;s Handbook&#039;&#039; found on the &amp;quot;[[The Secret Garden#Shelves of Domination|Shelves of Domination]]&amp;quot; at [[The Secret Garden]] (+9, 8-10, 10-13, 9-14). &lt;br /&gt;
*Attend [[The Academy#Master Hemme&#039;s Know-It-All ($950)|Master Hemme&#039;s Know-It-All course]] at [[The Academy]] (+2-6).&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Through critical successes on persuasion rolls.&lt;br /&gt;
*Through critical successes when requesting sex (cap: 100).&lt;br /&gt;
*Through critical [[Explanation]] (chores/sex duties) rolls.&lt;br /&gt;
*Through several events and [[Quests]]&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
The Medicine skill determines if the MC is able to use [[Doctor&#039;s Kits]] (40+), and at this same level will increase the amount of restored Health points from 20 to 30 when using a [[tendstims|tendstim]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Medicine:&#039;&#039;&#039;&lt;br /&gt;
* By reading the [[books]] &#039;&#039;Basic Medicin&#039;&#039;e, &#039;&#039;Doctor&#039;s Manual&#039;&#039;, &#039;&#039;High Medicine&#039;&#039; and &#039;&#039;Natural Remedies&#039;&#039; found at [[The Secret Garden]] bookstore (+8, 8-10, 14-16, 13-14).&lt;br /&gt;
&lt;br /&gt;
* By resuscitating [[Incapacitated]] Followers after Combat - either using a [[Doctor&#039;s Kit|Doctor&#039;s kit]], or [[stabilizing]] them without using one (33% chance of +1; cap: 90).&lt;br /&gt;
* Through random events.&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting hand-to-hand, with fists or blades or blunt objects. Your chance to hit is determined by this skill level, then modified by the target’s Dexterity (their ability to dodge) and their armor&#039;s weight (how slow and encumbered they are).  &lt;br /&gt;
&lt;br /&gt;
Having Melee &#039;&#039;&#039;skill 80+&#039;&#039;&#039; enables you to choose your starting position in combats (Close or Distant range, rather than always starting at Distant). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Melee skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a cap at 130).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
The Occult skill determines the MC&#039;s knowledge about Raana&#039;s esoteric forces, witchcraft and  the &#039;&#039;hidden&#039;&#039;, non-academical gods that dwell in the fringe outskirts of the universe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Occult:&#039;&#039;&#039;&lt;br /&gt;
* By attending [[The Academy#Professor Wolf&#039;s Complete Masters ($1,500)|Professor Wolf&#039;s Complete Masters]] (+1).&lt;br /&gt;
* Listening to certain NPCs&#039; background stories/hangout/dinner events (one-time increases only).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (a total gain of +3 is possible; no cap).&lt;br /&gt;
* Purchasing The [[Lost Manuscripts of Hirnoss]]&amp;lt;nowiki/&amp;gt;o (+2).&lt;br /&gt;
* Purchasing The [[Forbidden Books of Awalei]] (+5).&lt;br /&gt;
* Through various quests.&lt;br /&gt;
* Through scripted events.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
Not currently used much in the game; you are the boss, and have dozens of minions dancing to your tune - it&#039;s their job to entertain you. However once you have established a solid power base you may find the time to indulge in some music making (WIP; watch this space).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Performance by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carousing at the [[Dockgrave Tavern|Dockgrave tavern]] (cap: 40).&lt;br /&gt;
&lt;br /&gt;
== Ranged Combat ==&lt;br /&gt;
&lt;br /&gt;
Your skill in fighting with ranged weapons, whether crossbows, pistols, rifles, grenade launchers or plasma rifles. Your chance to hit is determined by this sill level, then possibly modified by certain situations such as distance to the enemy, type of weapon, or if you&#039;re mortally wounded. &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;40+&#039;&#039;&#039; means you can shoot Medium Recoil weapons without the usual -3 penalty; Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;70+&#039;&#039;&#039; means you can shoot High Recoil weapons without the usual -6 penalty.  &lt;br /&gt;
&lt;br /&gt;
Ranged &#039;&#039;&#039;skill&#039;&#039;&#039; &#039;&#039;&#039;50+&#039;&#039;&#039; starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (currently +1 damage per 20 skill points, rounded, but subject to future tweaking. So +0 damage at skill 49, +2 at 50, +3 at 63, +4 at 88, +5 at 113, +6 at 138 etc.).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can increase your Ranged skill by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Getting a critical hit in combat (up to a cap at 130).&lt;br /&gt;
* Training at Home (+1 point per 2 hour session if successful, for the MC and any Followers too. Cap = 120, or 130 if in Dojo).&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
The Science skill indicates the MC&#039;s knowledge of technology, computers, and natural history. It&#039;s crucial when [[Hacking]] computers and electronic locks, and solving domestic events at home that require electrical repair. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increase Science:&#039;&#039;&#039;&lt;br /&gt;
* By completing any of the [[The Academy#Courses|four short courses]] on offer to you at [[the Academy]] (+2-5, 2-8, 1-2 and 2-5; they stack).&lt;br /&gt;
*By reading [[Books]] on science purchasable from [[the Secret Garden]] bookstore (four currently there, giving +9, +11, +10-14 and +9-12).&lt;br /&gt;
* Through random events and [[Quests]].&lt;br /&gt;
*By completing an RPG campaign (Arrange Event &amp;gt; RPG night); +1; no cap.&lt;br /&gt;
*Working a shift at the [[Assembly Plant]] will sometimes deliver a +1, cap = 100.&lt;br /&gt;
* Can be increased by spending time drinking whiskey at [[The Orient]] (small chance of +1 each time; cap: 50).&lt;br /&gt;
*Drunken discussions at [[Furry&#039;s Tavern]] will occasionally deliver a +1, cap = 60 (round 2 of carousing; Drink, Socialize, Gamble).&lt;br /&gt;
*A knowledgeable, white-haired old relative who you occasionally meet at [[Furry&#039;s Tavern]] may deliver a +1, cap = 100 (round 2 of carousing).&lt;br /&gt;
*Carousing at the [[Dockgrave Tavern]] can give a +1 (cap: 65).&lt;br /&gt;
* By joining the [[Historical Society]] and spending time chatting with scholars in the Cigar Room (cap: 100).&lt;br /&gt;
*By joining the [[Historical Society]] and spending time browsing their library (total gain +3 possible; no cap).&lt;br /&gt;
*If [[Dexter Colt]] is in your Household, you will occasionally get opportunities to stay up late talking with him, which may grant a +1 at cost of 15 Stamina points the next day (no cap).&lt;br /&gt;
*Flying up to the [[Mastersphere]] might give a +1 (cap: 100).&lt;br /&gt;
*Chance of a +2 from a gift if you have a lavish [[Wedding]].&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
Helps in the performance of certain quests, and affects chance of surprising or being surprised by an enemy. (Some enemies require sneaking up on else they get to fire first; others may ambush you, but not if you are stealthy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Stealth:&#039;&#039;&#039;&lt;br /&gt;
* Very small chance when [[Hunting]] (6%, cap = 40).&lt;br /&gt;
* Small chance if try to steal things while working at the [[Assembly Plant]] (cap: 90).&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Main contributor to your chance of successfully [[Hunting]], [[Fishing]] or [[Scavenging]]. Also necessary for some materials processing &amp;amp; manufacturing tasks, such as preparing[[Skins]] from [[Leather]] Sheets (skill 35+ required). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To increase Survival skill:&#039;&#039;&#039;&lt;br /&gt;
* Small chance when [[Hunting]] (20% chance to increase up to skill 40, then 6%; cap = 80).&lt;br /&gt;
* Smaller chance when [[Scavenging]].&lt;br /&gt;
*Very small chance when [[Fishing]] (roughly 3%, if successful; no cap).&lt;br /&gt;
&lt;br /&gt;
= States &amp;amp; Conditions =&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
Devotion measures how firm and informed the MC&#039;s faith is in his chosen [[Religion]]. There are benefits to having a high Devotion, even if the MC&#039;s &amp;quot;faith&amp;quot; is Atheism; see [[Religion]] for details. Devotion goes from 0 to 130; the MC starts with 20; it resets to zero if the MC changes Religion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is increased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Praying/Meditating in Shrine: +1, +2, +3 or +4 per hour, depending on how upgraded the MC&#039;s Shrine&#039;s Symbols are. &lt;br /&gt;
* If have [[Traits (MC)#Preacher|Preacher]] trait: +2 per day.&lt;br /&gt;
* Home Grove (if [[Religion#The Cult of The Elder|Cult of The Elder]]): +0, +1 or +2 per day depending on level of upgrade.&lt;br /&gt;
* Worshipping at Tancred&#039;s Stone (if [[Cult of The Elder]]): +5, once per day (takes approx. 30 minutes)&lt;br /&gt;
* Embrace Raana (if [[Religion#The Cult of The Elder|Cult of The Elder]], and in natural wild area): +1; takes approx. 1 hour.&lt;br /&gt;
* Random events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devotion is decreased by:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Conversion attempts: -10 per 2 hour attempt.&lt;br /&gt;
* Lecture (= Sermon) on topic of Devotion in Shrine, IF choose to add &amp;quot;Religious Zeal&amp;quot;: -10 per 1 hour attempt.&lt;br /&gt;
&lt;br /&gt;
=Books=&lt;br /&gt;
[[Books]] are available in a variety of areas to improve your skills and attributes, including the following: [[The Player#Intelligence|Intelligence]], [[The Player#Academics|Academics]], [[The Player#Medicine|Medicine]], [[The Player#Science|Science]], [[The Player#Gambling|Gambling]], [[The Player#Charm|Charm]], [[The Player#Manipulate|Manipulate]], [[Willpower]], [[The Player#Bondage|Bondage]], [[The Player#Flagellation|Flagellation]], [[The Player#Bondage|Blacksmithing]], and [[The Player#Artisan|Artisan]]. Once obtained, [[books]] can be accessed via Training &amp;gt; Advanced Training. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard (e.g. [[The Player#Medicine|Medicine]]), so to reach maximum level in some skills it may be advisable to put off reading some or all of books until you have reached your practice cap.&#039;&#039;&lt;br /&gt;
=Courses=&lt;br /&gt;
There&#039;s several courses you can attend to improve your skills and attributes. Four at [[The Academy#Courses for you|The Academy]], addressing [[The Player#Intelligence|Intelligence]] (offering +4-17 in total), [[Willpower]] (+0-5), [[The Player#Academics|Academics]] (+10-23), [[The Player#Science|Science]] (+7-20), [[The Player#Manipulate|Manipulate]] (+2-6), [[The Player#Gambling|Gambling]] (+2-20) and [[The Player#Occult|the Occult]] (+1), and one at [[Devious Tools#Courses|Devious Tools]], for [[Willpower]] (+2-3), [[The Player#Bondage|Bondage]] (+6-12), [[The Player#Academics|Academics]] (+2), and [[The Player#Flagellation|Flagellation]] (+0-12).  &lt;br /&gt;
&lt;br /&gt;
The courses require turning up early enough to participate in a full day session (generally before noon), paying a substantial fee up front on your first session, attending enough sessions to complete the course (generally 6-8), and provide benefits on completing the final session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; that most skills can increase through practice as well as study (or surgery in the case of [[The Player#Charm|Charm]]), but some have caps in this regard, so to reach maximum level in some skills it may be advisable to put off attending some courses until you have reached your practice cap.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Prospecting&amp;diff=7378</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Prospecting&amp;diff=7378"/>
		<updated>2024-11-15T12:54:51Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gemstonecave.jpg|alt=Prospecting in a cave|thumb|518x518px|Prospecting in a cave]]&lt;br /&gt;
Prospecting for valuable minerals and gemstones is a potentially rewarding profession in Ikaanos. A prospector must come prepared, however, and know his way around the woods to be successful.&lt;br /&gt;
&lt;br /&gt;
===Gear and locations===&lt;br /&gt;
You can search for gold and gemstones in prospect-enabled locations. To do this, you must have at least one &#039;&#039;&#039;[[Prospecting Gear]]&#039;&#039;&#039; in your inventory ($700, [[Roo&#039;s General Store|General Store]], Redhaven).&lt;br /&gt;
&lt;br /&gt;
Locations have finite amounts of gold and gemstones available. Those thresholds are unknown to the player but he&#039;ll be notified when a location is close to being depleted.&lt;br /&gt;
&lt;br /&gt;
When landing on a prospect-enabled location, use Investigate Area &amp;gt; &amp;quot;Deploy camp (gold)&amp;quot; or &amp;quot;Enter cave&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Some locations only offer gold camps, and some only have caves available, which can contain &#039;&#039;other&#039;&#039; valuables like Merchandise, but come with the risk of injuries. Some locations can have gold and caves, but they are few. The list below details about the offerings of the locations:&lt;br /&gt;
*[[Locations (Ikaanos)#Preacher&#039;s Pond|Preacher&#039;s Pond]] - gold camps.&lt;br /&gt;
*[[Corazon Gorge]] - gold camps. &lt;br /&gt;
*[[Locations (Ikaanos)#Cole&#039;s Canyon|Cole&#039;s Canyon]] - gold camps and caves, a good starting point for a budding prospector, even if Cole&#039;s Canyon&#039;s mineral deposits are smaller than [[Locations (Ikaanos)#Silfren Woods|Silfren Woods]] and [[Bela&#039;s Marsh]].&lt;br /&gt;
*[[Locations (Ikaanos)#Sewo&#039;s Bend|Sewo&#039;s Bend]] - gold camps and caves&lt;br /&gt;
*[[Locations (Ikaanos)#Blackfang Valley|Blackfang Valley]] - gold camps and caves&lt;br /&gt;
&lt;br /&gt;
One prospecting round takes 3 hours and costs up to 6 Stamina Points. &lt;br /&gt;
&lt;br /&gt;
===Prospecting skill===&lt;br /&gt;
The MC&#039;s prospecting skill is determined by ([[The Player#Science|Science]] + [[The Player#Survival|Survival]]) / 2.&lt;br /&gt;
* [[The Player#Artisan|Artisan]] 60+ adds a +15 chance modification.&lt;br /&gt;
* A Follower with either [[Skills (NPCs)#Science|Science]] 40+, [[Skills (NPCs)#Survival|Survival]] 40+ or The [[Traits (NPCs)#Scavenger|Scavenger]] trait adds a +10 modification IF you have more than one Prospecting Gear in your Inventory. Followers with Anger 3+ will not add their help bonus to the chance roll. These bonuses are cumulative - for instance, having four Followers with Science 40+ adds a +40 chance bonus.&lt;br /&gt;
* Depleting resources adds a (hidden) chance penalty.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=States_(NPCs)&amp;diff=7377</id>
		<title>States (NPCs)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=States_(NPCs)&amp;diff=7377"/>
		<updated>2024-11-15T12:52:09Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Removed expensive trinkets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to being defined by their [[Attributes (NPCs)|&#039;&#039;&#039;Attributes&#039;&#039;&#039;]], [[Traits (NPCs)|&#039;&#039;&#039;Traits&#039;&#039;&#039;]] and &#039;&#039;&#039;[[Skills (NPCs)|Skills]]&#039;&#039;&#039;, NPCs have a range of &#039;&#039;&#039;States&#039;&#039;&#039; which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it. &lt;br /&gt;
&lt;br /&gt;
Some of these States are shown on the Stats &amp;amp; Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions. &lt;br /&gt;
&lt;br /&gt;
==Fear==&lt;br /&gt;
The &#039;&#039;&#039;Fear&#039;&#039;&#039; attribute tells how much an NPC fears his or her master/employer. It&#039;s often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.&lt;br /&gt;
&lt;br /&gt;
Keeping a high Fear value also has a chance to increase and NPC&#039;s Discipline (cap: 80).&lt;br /&gt;
&lt;br /&gt;
Playing the Fear route will in most cases destroy an NPC&#039;s Affection and genuine interest in her master - but it&#039;s an effective way of building a docile and hard-working combat/factory crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Fear|You can read more about Fear here.]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Defiance==&lt;br /&gt;
Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren&#039;t appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.&lt;br /&gt;
&lt;br /&gt;
[[Defiance|&#039;&#039;&#039;&#039;&#039;You can read more about Defiance here.&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Stress ==&lt;br /&gt;
&lt;br /&gt;
== Respect ==&lt;br /&gt;
&#039;&#039;&#039;Respect&#039;&#039;&#039; is a hard-earned value which determines whether your servants see you as a worthy leader or just as the person who happens to be hiring or owning them. It is most readily increased in NPCs if they are with you in a fight in which you successfully defeat enemies. Successfully managing certain dangerous events might also increase Respect. As can just talking with NPCs. &lt;br /&gt;
&lt;br /&gt;
Certain rare events might lower Respect, but it&#039;s a stable value that doesn&#039;t naturally change over time.&lt;br /&gt;
&lt;br /&gt;
Respect boosts all Domination and Charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command (even if they don&#039;t like it) if their Respect for you is high.&lt;br /&gt;
===How to increase Respect===&lt;br /&gt;
*Through combat encounters, per battle won. 100% chance of +1, up to a value of 20, then 7% chance of +1, up to a cap of 50.&lt;br /&gt;
*Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).&lt;br /&gt;
*Through certain quest events tied to a specific NPC.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
A person&#039;s Corruption value (not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal Corruption]] value, and your [[Household Corruption]] value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.&lt;br /&gt;
&lt;br /&gt;
Read more about Corruption [[Corruption|HERE]].&lt;br /&gt;
&lt;br /&gt;
== Devotion ==&lt;br /&gt;
This measures how seriously a person takes their [[Religion]]. Effects differ according to the Religion, and detailed under each [[Religion|here]]. &lt;br /&gt;
&lt;br /&gt;
=== How to increase Devotion ===&lt;br /&gt;
&lt;br /&gt;
* If you Stargaze with an NPC (on a clear night, Interact &amp;gt; Events &amp;amp; Activities &amp;gt; Stargaze), &#039;&#039;if&#039;&#039; they are Atheist, this has a reasonable chance of increasing their devotion to Atheism.&lt;br /&gt;
* If you Pray (or Meditate, if you are Atheist) in your [[The Shrine|Shrine]], each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.&lt;br /&gt;
* If you Lecture (= preach) on the topic of Devotion in your [[The Shrine|Shrine]], each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.  &lt;br /&gt;
*If an NPC&#039;s Devotion is 30+ and they are of the same Religion as the MC, they have a small chance every day to increase their Devotion, through access to the MC&#039;s Shrine, as long as the Shrine isn&#039;t locked. This chance is 0% to 8% depending on how upgraded the Shrine is: +2% for each of the three Symbol upgrades, and +1% for each of the two Hall upgrades. (See &amp;quot;Devotion Chance&amp;quot; at bottom of the Shrine&#039;s details page).&lt;br /&gt;
&lt;br /&gt;
=== How to decrease Devotion ===&lt;br /&gt;
&lt;br /&gt;
* If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of decreasing their Devotion by 1 point if they are of a different Religion to you.  &lt;br /&gt;
&lt;br /&gt;
== Humiliation ==&lt;br /&gt;
&lt;br /&gt;
== Pain ==&lt;br /&gt;
A measure of how much physical pain the person is experiencing. They person may or may not be enjoying this, depending on the context and whether they like BDSM, spanking etc. But even if so, it&#039;s generally best to keep things to carefully controlled levels. &lt;br /&gt;
&lt;br /&gt;
==Anger==&lt;br /&gt;
&#039;&#039;&#039;Anger&#039;&#039;&#039; is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.&lt;br /&gt;
&lt;br /&gt;
Anger increases when you behave badly toward an NPC that is not broken or devoted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decrease anger&#039;&#039;&#039;&lt;br /&gt;
*By providing an impressive [[Allowances|Allowance]].&lt;br /&gt;
&lt;br /&gt;
== Arousal ==&lt;br /&gt;
This figure goes up from zero if you sexually stimulate someone, or if they relax in your presence whilst having a Shower or Massage with you. The higher the figure, the more likely a person is to agree to increased sexual interaction. Under the right circumstances, a value above 10 will result in an orgasm, but the figure can go above 20 if the circumstances aren&#039;t right for that (e.g. in absence of genital stimulation). The figure will drop back down to near zero after an orgasm. The figure is also decreased by anything happening to the person that they find unpleasant or distracting. And it decreases naturally with time (over a few hours). E.g. if you spank someone in an erotic context, and they find such play enjoyable, and you do a good job, it will increase - but in a context the person doesn&#039;t find erotic, or if they don&#039;t enjoy BDSM, or if you botch the attempt, it will decrease. (Note: pain can be good or bad depending on context and the person&#039;s preferences.)&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
== Intoxication ==&lt;br /&gt;
&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
You will see this figure when you interact with an NPC. They will automatically wash themselves daily. The members of your household are a generally clean bunch - that is, unless household [[Disrepair]], [[The household|Depravity]] or [[Household Corruption|Corruption]] are considerable. NPCs may be dirtier after coming back from hours spent Hunting or Scavenging. They will be dirtier after having had sex. It has few game effects; the MC is rarely bothered by the hygiene of his staff.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Dengi_Marauders&amp;diff=7376</id>
		<title>Dengi Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Dengi_Marauders&amp;diff=7376"/>
		<updated>2024-11-15T12:45:09Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added Frenzy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dengi Marauders (also called &amp;quot;Dengis&amp;quot;, &amp;quot;The Wasteland Raiders&amp;quot; or &amp;quot;Skull bearers&amp;quot;) are an ethnic group of First-wavers who originate from the Dengi valley north of The Hakusan Empire.&lt;br /&gt;
&lt;br /&gt;
Dengis are a wild and primitive tribe consisting of approximately 750 adult males and females. They&#039;re known for abducting children and women that they either assimilate into their own tribe or use as breeders to water out their abnormality-afflicted genetic pool. Male raiders are also rumored to use an unprecedented savagery when defeating other warriors; chopping off limbs, eating their enemy&#039;s heart and decorating their armors with bones, ears and other body parts.&lt;br /&gt;
&lt;br /&gt;
According to [[Thomas Eccer]], The Dengi tribe originated from a group of &amp;quot;twelve heroes&amp;quot; that were thrown out from the original first-wave settlers around 2135. 300 years of isolation, inbreeding and a fight-for-survival culture have formed the almost inhuman group of people we see today.&lt;br /&gt;
&lt;br /&gt;
Dengi Marauders are called &amp;quot;The scourge of Hakusan&amp;quot; for a reason, as the sword-wielding Hagui guard patrolling the north borders often come into (hostile) contact with this tribe.&lt;br /&gt;
&lt;br /&gt;
Dengis south of Prometheus is thankfully a very rare phenomenon. &lt;br /&gt;
&lt;br /&gt;
All Dengis have the &amp;quot;Frenzy&amp;quot; ability, which causes a large damage increase as their HEALTH drops (starts at health 49 or less (+5), max +50 damage at health below 10). This ability is only active for melee weapons.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7242</id>
		<title>Imperial Flowers</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7242"/>
		<updated>2024-11-01T13:09:41Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bouquet of Raikan&#039;s famous imperial flowers - a unique Earth-Raanic hybrid that not even the laboratories at The Mastersphere were able to engineer.&lt;br /&gt;
&lt;br /&gt;
Provides a noticeable Happiness boost and minor Affection gain when given as a gift. Has a small chance of lowering the Jaded Trait Value by one point.&lt;br /&gt;
&lt;br /&gt;
Up to eight units of Imperial Flowers can be harvested each week at [[Toshi Gardens|Toshi Garden]] when the Herb House is fully upgraded. They can also be purchased at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7241</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7241"/>
		<updated>2024-11-01T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400 or $350)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900 or $870)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100 or $1070)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000 or $2970)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170 or $140)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence, and money, alongside the ability to use tea at the store and a small discount.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7240</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7240"/>
		<updated>2024-11-01T13:04:05Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence, and money, alongside the ability to use tea at the store and a small discount.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7239</id>
		<title>Imperial Flowers</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Imperial_Flowers&amp;diff=7239"/>
		<updated>2024-11-01T13:01:38Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bouquet of Raikan&#039;s famous imperial flowers - a unique Earth-Raanic hybrid that not even the laboratories at The Mastersphere were able to engineer.&lt;br /&gt;
&lt;br /&gt;
Provides a noticeable Happiness boost and minor Affection gain when given as a gift. Has a small chance of lowering the Jaded Trait Value by one point.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7238</id>
		<title>Haruki&#039;s Store</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Haruki%27s_Store&amp;diff=7238"/>
		<updated>2024-11-01T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Haruki&#039;s Store.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Haruki&#039;s Store is located in [[Locations (Ikaanos)#Raikan|Raikan]]. It is one of Raikan&#039;s old general stores.&lt;br /&gt;
&lt;br /&gt;
==Wares==&lt;br /&gt;
*[[Weapons|Pipe Gun]] ($400)&lt;br /&gt;
*[[Weapons|Wakizashi]] ($400)&lt;br /&gt;
*[[Imperial Flowers]] ($900)&lt;br /&gt;
*[[Elixir of Serenity]] ($1,100)&lt;br /&gt;
*The [[Raikan Gale]] ($3,000)&lt;br /&gt;
*[[Gunpowder]] x 100 units ($170)&lt;br /&gt;
&lt;br /&gt;
==Talk to owner==&lt;br /&gt;
Once your faction&#039;s Power Value is 14+, you can talk to the fifth-generation owner of the store &#039;&#039;&#039;Botan Haruki&#039;&#039;&#039; to activate the quest: [[The Ring]], in which the player has to find Haruki&#039;s stolen ring. Upon completion, the player will gain influence and money, alongside the ability to use tea at the store.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Elixir_of_Serenity&amp;diff=7237</id>
		<title>Elixir of Serenity</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Elixir_of_Serenity&amp;diff=7237"/>
		<updated>2024-11-01T12:56:07Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful applicant based on the indigenous Suria plant. Decreases Anger with two points per use. There&#039;s also a 50% chance to decrease a person&#039;s Advocate Trait Value with one point.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7236</id>
		<title>Raikan Gale</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7236"/>
		<updated>2024-11-01T12:52:36Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful ointment with psychotropic effects. Increases Happiness and has a 50% chance of lowering WILLPOWER with one point per use down to a minimum of 20.&lt;br /&gt;
&lt;br /&gt;
Can be bought at [[Haruki&#039;s Store]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7235</id>
		<title>Raikan Gale</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Raikan_Gale&amp;diff=7235"/>
		<updated>2024-11-01T12:51:40Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Provided Game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful ointment with psychotropic effects. Increases Happiness and has a 50% chance of lowering WILLPOWER with one point per use down to a minimum of 20.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Nanites&amp;diff=7178</id>
		<title>Nanites</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Nanites&amp;diff=7178"/>
		<updated>2024-10-29T13:05:41Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added purchase information for nanites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microscopic, programmable nano-machines invented by [[Daniel Esterhazy]]. A breakthrough in fighting cancer and diseases, which can also accelerate natural healing and bodily repair to a seemingly magical degree, as well as being able to speed up or stall growth, including ageing and pregnancies - although some uses are banned. An essential component of [[tendstims]], [[Revital]], and many other things. Still exist in large quantities up on the [[Mastersphere]], from which [[Ikaanos]] gets a supply each year. Nanites can be grown, so it is assumed that the stock on the [[Mastersphere|Sphere]] is sustainable rather than representing a dwindling resource now that [[Raana|Raana&#039;s]] connection to [[Earth]] is severed.&lt;br /&gt;
&lt;br /&gt;
Nanites can be obtained by building a Nanite Tubes [[Modules|module]] in your house or purchasing them at the [[Doctor&#039;s Hall]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=7177</id>
		<title>Doctor&#039;s Hall</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Doctor%27s_Hall&amp;diff=7177"/>
		<updated>2024-10-29T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Medical Equipment &amp;amp; Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Doctor&#039;s Hall.jpg|thumb|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Formerly known as [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] Hospital or Hunt Research Laboratory, the Doctor&#039;s Hall is the only remaining high-tech medical facility on Raana. The place is no longer really a hospital: it offers cosmetic surgery enhancements that take less than an hour each, sells &amp;amp; fits body-enhancing [[implants]] (which also don&#039;t take long), and sells medical equipment. If you have an injury or ailment, seek help elsewhere!&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
You can have one of each type of implant. The &amp;quot;Mark II&amp;quot; and &amp;quot;Mark III&amp;quot; versions are upgrades, so you need to start with the Mark I versions and work up. The benefits are cumulative though, so having a Health Implant Mark II will give you total +75 Health Points (+50, +25 from the Mark I). &lt;br /&gt;
*&#039;&#039;&#039;Healing Implant Mark I ($12,000):&#039;&#039;&#039; A 12x10 mm nanite generating ezx-ejector fueled by body heat. &#039;&#039;&#039;&#039;&#039;Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark II ($16,000):&#039;&#039;&#039; Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. &#039;&#039;&#039;&#039;&#039;Increases healing rate by 200%.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healing Implant Mark III ($30,000):&#039;&#039;&#039; An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage &#039;&#039;&#039;&#039;&#039;(+5HP per round during combat)&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark I ($50,000):&#039;&#039;&#039; One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer&#039;s muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. &#039;&#039;&#039;&#039;&#039;Increase max Health by 25.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health Implant Mark II ($95,000):&#039;&#039;&#039; An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer&#039;s skeleton. &#039;&#039;&#039;&#039;&#039;Max Health increased by 50.&#039;&#039;&#039; This increase stacks with that from Health Implant Mark I; a Mark I has to be implanted first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evercock Implant ($125,000):&#039;&#039;&#039; The EverCock&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost &#039;&#039;&#039;&#039;&#039;immediate recovery from the sexually depleted&#039;&#039;&#039; state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Joycum Implant ($15,000):&#039;&#039;&#039; The JoyCum&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; implant, placed inside a male&#039;s prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer&#039;s semen. &#039;&#039;&#039;&#039;&#039;Gives a +2 Happiness boost to anyone who swallows your entire load&#039;&#039;&#039;, if their Happiness is 89 or lower.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sureshot Implant ($15,000):&#039;&#039;&#039; The SureShot&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; bionic eye implant is standard among Space Marine officers and Black Guards. It provides a &#039;&#039;&#039;&#039;&#039;+75 hit chance&#039;&#039;&#039;&#039;&#039; if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.&lt;br /&gt;
&lt;br /&gt;
=== Implants for NPCs ===&lt;br /&gt;
You can take any of your NPCs for procedures at the Doctors Hall - through the Actions menu rather than by walking there with them, so they do not have to be assigned as a Follower at that time. They may consent to implants if their attitude towards you is favorable, or if they have no say in the matter (i.e. slaves and convicts). However at the moment only the &#039;&#039;&#039;Health Implant Mark I ($50,000)&#039;&#039;&#039; and &#039;&#039;&#039;Health Implant Mark II ($95,000)&#039;&#039;&#039; are available for NPCs. These increase an NPC&#039;s [[Attributes (NPCs)#Maximum Health|maximum Health]] points by +25 and +50 respectively, for a total possible gain of +75 for $145,000; a Mk II implant requires a Mk I be fitted first. Implanting is a very minor procedure which doesn&#039;t affect an NPC&#039;s current Health points or current Stamina. Note that implants adjust to and fuse somewhat with the recipient&#039;s body, so that if subsequently extracted (from a living or dead NPC) they can not be re-used in someone else.&lt;br /&gt;
&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for the MC ($7,000):&#039;&#039;&#039; Put yourself under the knife and enhance your Charm by +5 points per operation. You can raise your Charm up to 85-89* with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points, and reduces your total temporarily by -5. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plastic Surgery for NPCs ($300–$6,000 depending on starting Beauty):&#039;&#039;&#039; You can put your NPCs under the knife to enhance their Beauty, by 5 points per operation. You can raise Beauty up to 85-89* this way. As with Implants, you take NPCs to the Doctor&#039;s Hall through the Actions menu. Each cosmetic procedure requires a minimum of 7 Stamina Points to start, and reduces a patient&#039;s Health Points by 2 and their Stamina Points by 4. Operations cost only $300 for Beauty below 30, $500 for 30-49, $2,000 for 50-64, $4,000 for 65-79, and $6,000 for the last possible enhancement at Beauty 80-84. &lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These procedures are not be attempted at Charm/Beauty levels above 84, hence a final score of 85-89 is achievable in this way, depending on what the patient&#039;s score is before the operation (80-84).&lt;br /&gt;
&lt;br /&gt;
==Medical Equipment &amp;amp; Materials==&lt;br /&gt;
*[[Doctor&#039;s Kit]]: $600&lt;br /&gt;
*[[Injector|Injectors]], box of 10: $220&lt;br /&gt;
*[[Power Cores]]: $900/unit&lt;br /&gt;
*[[Nanites]]: $4/unit&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7176</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7176"/>
		<updated>2024-10-29T11:11:10Z</updated>

		<summary type="html">&lt;p&gt;Thommy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is in a swamp (temperate) environment that is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain (&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9). The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7175</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7175"/>
		<updated>2024-10-29T11:10:45Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added more description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location has swamp (temperate) environment only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain (&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9). The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Ranches&amp;diff=7174</id>
		<title>Ranches</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Ranches&amp;diff=7174"/>
		<updated>2024-10-29T11:08:01Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* Zapin fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MC is able to acquire several different land slots that he can use for farming &#039;&#039;&#039;food rations&#039;&#039;&#039; and &#039;&#039;&#039;luxury items&#039;&#039;&#039; or produce &#039;&#039;&#039;raw meat&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
These slots can be either conquered or bought from other factions. &lt;br /&gt;
&lt;br /&gt;
A ranch uses the same interface as Taverns and Workshops. &lt;br /&gt;
&lt;br /&gt;
The output from each location depends on a wide variety of factors:&lt;br /&gt;
&lt;br /&gt;
===Area effects===&lt;br /&gt;
The area effect cannot be changed. It adds a multiplier to the output based on soil fertility, geography and climate. &lt;br /&gt;
&lt;br /&gt;
===Accommodations=== &lt;br /&gt;
This factor displays the condition of your workers&#039; facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; Workers are more or less demoted to ranch slaves. A common dorm room without real beds.&lt;br /&gt;
*&#039;&#039;&#039;Poor:&#039;&#039;&#039; One step above slave barracks. A common dorm room with one bed and one chest per worker.&lt;br /&gt;
*&#039;&#039;&#039;Average:&#039;&#039;&#039; A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
If you build a transportation network, the output from farming is directly transferred to your inventory. Otherwise you&#039;re forced to manually travel to the location in order to harvest its yield.&lt;br /&gt;
&lt;br /&gt;
===Field upgrades===&lt;br /&gt;
A location can have up to four different fields. Fields are used for cattle, farming, tobacco and other resources based on area location and suitability. Upgrading these fields is vital to improving output.&lt;br /&gt;
&lt;br /&gt;
Upgrade costs for each field are drastically decreased if you have many workers stationed at the location you want to upgrade.&lt;br /&gt;
&lt;br /&gt;
==Workers==&lt;br /&gt;
You can assign any NPC to a ranch (as workers), as long as he&#039;s either a Convict, Slave or Servant. Assigning NPCs to a ranch works just like donating captives to a faction. This means the NPC is &#039;&#039;&#039;PERMANENTLY&#039;&#039;&#039; removed from the game and added to the worker pool of the ranch you assign him to.&lt;br /&gt;
&lt;br /&gt;
* An NPC&#039;s combat prowess, Affection and Anger are added to a ranch&#039;s &#039;&#039;&#039;Stability&#039;&#039;&#039; value. Donating newly captured Venomous NPCs is not a good idea unless you&#039;ve already transferred a lot of loyal NPCs that mitigates the rebellious NPC&#039;s effect.&lt;br /&gt;
* A ranch can house between 50-150 workers based on location and area effects.&lt;br /&gt;
&lt;br /&gt;
==Foreman (Ranch Master)==&lt;br /&gt;
You can assign any NPC as Ranch Master. His Discipline, Gardening and Administration skills are added to the RM Bonus pool, which affects a wide variety of factors such as maintenance and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until you recall him.&lt;br /&gt;
&lt;br /&gt;
A Ranch Master has a 15% chance per day to increase his Gardening (cap: 90), a 15% chance to increase Survival (cap: 50) and a 10% chance to increase Administration (cap: 70).&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
===Stability modifiers===&lt;br /&gt;
&lt;br /&gt;
An NPC with WILLPOWER 7+ decreases Stability if:&lt;br /&gt;
&lt;br /&gt;
* His Affection is Abhorred (-2). &lt;br /&gt;
* His Affection is Despising (-1).&lt;br /&gt;
* His Anger is 5+ (-1).&lt;br /&gt;
* His Anger is 15+ (-2).&lt;br /&gt;
&lt;br /&gt;
An NPC that is Uninterested+ with an Anger below 3, increases Stability if:&lt;br /&gt;
&lt;br /&gt;
* His Ranged weapon skill is 50+ (+1).&lt;br /&gt;
* His Ranged weapon skill is 80+ (+2).&lt;br /&gt;
* His Melee weapon skill is 50+ (+1).&lt;br /&gt;
* His Melee weapon skill is 80+ (+2).&lt;br /&gt;
* His Affection is Loving+ (+2).&lt;br /&gt;
&lt;br /&gt;
The Stability factor (+/-) itself is then further modified by the number of workers.&lt;br /&gt;
&lt;br /&gt;
===Stability effects===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability 4 or less:&#039;&#039;&#039; A daily 20% escape chance (-1 worker).&lt;br /&gt;
*&#039;&#039;&#039;Stability 9 or less:&#039;&#039;&#039; A daily 5% escape chance (-1 worker).&lt;br /&gt;
*&#039;&#039;&#039;Stability 50+:&#039;&#039;&#039; Yield +5%.&lt;br /&gt;
*&#039;&#039;&#039;Stability 80+:&#039;&#039;&#039; Yield +15%.&lt;br /&gt;
&lt;br /&gt;
A successful escape always increases Stability by one point.&lt;br /&gt;
&lt;br /&gt;
Accommodations add an additional modifier for escape chances.&lt;br /&gt;
*&#039;&#039;&#039;Bad:&#039;&#039;&#039; +20%.&lt;br /&gt;
*&#039;&#039;&#039;Good:&#039;&#039;&#039; -20%&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Many political events (Alien vermin, etc) can directly affect your ranches by lowering field levels or depleting silo storage.&lt;br /&gt;
&lt;br /&gt;
==Available ranches==&lt;br /&gt;
&lt;br /&gt;
===[[Zapin Fields|Zapin fields]]===&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Farm.&lt;br /&gt;
*&#039;&#039;&#039;Area effect:&#039;&#039;&#039; x0.9.&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; Conquer (&amp;quot;Camp Yoshida&amp;quot; quest, [[Averil Lewis]])&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Quests&amp;diff=7173</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Quests&amp;diff=7173"/>
		<updated>2024-10-29T11:05:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: /* NPC-related quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Raana is a trove of lost treasures, abandoned buildings and desperate people willing to hire adventurers. This page lists all available quests and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Main quests==&lt;br /&gt;
* &#039;&#039;&#039;Slavemasters of Raana/New World Order:&#039;&#039;&#039; A government-upending grand quest with stealth and combat themes that starts with the acquisition of [[Aria Bianchi]] - an imprisoned rebel leader that&#039;s about to be sold at the exclusive slave house in [[Crystal Heights Slave Market|Crystal Heights]]. Talk to her after bringing her home to open up the second chapter.&lt;br /&gt;
* &#039;&#039;&#039;The Prowler in the Depths:&#039;&#039;&#039; A grand quest with occult themes that begins during Professor Wolf&#039;s first [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Complete Masters ($1500)|Complete Masters - lecture 2]]).&lt;br /&gt;
* &#039;&#039;&#039;The Last Relative:&#039;&#039;&#039; A [[Tier2+ benefits|Tier2+ Quest]]. This quest requires the [[Tier2+ benefits|Tier2+ Special html-file]] to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Shrouded House:&#039;&#039;&#039; The main Kymanto quest line. Start this quest by visiting [[Kymanto Hall]] in [[Locations (Ikaanos)#Hamilton Square|Hamilton Square]].&lt;br /&gt;
&lt;br /&gt;
==Vendor quests==&lt;br /&gt;
* &#039;&#039;&#039;A Hundred Guns:&#039;&#039;&#039; A medium-sized quest that you get after asking if Mr. Walton in [[Walton&#039;s Smithery|Redhaven&#039;s weapon store]] needs any help. Features slave [[Michelle Wolfe]].&lt;br /&gt;
* &#039;&#039;&#039;Headkiller&#039;s Crew:&#039;&#039;&#039; A small quest that you get after asking if Abbot Roo in [[Roo&#039;s General Store|Redhaven&#039;s general stor]]&amp;lt;nowiki/&amp;gt;e needs any help.&lt;br /&gt;
* &#039;&#039;&#039;A Holiday Gift:&#039;&#039;&#039; A medium-sized quest that you get after talking to Nika at [[Nika&#039;s Clothes|Nika&#039;s Clothes store]] in Westside.&lt;br /&gt;
* &#039;&#039;&#039;A Sisterly Dilemma:&#039;&#039;&#039; A medium-szed quest that activates after investing in [[Aimee&#039;s Goods|Aimee&#039;s Goods store]] (Stokke Hills). Involves the kidnapping of Aimee&#039;s little sister, [[Dakota Moorhead|Dakota]].&lt;br /&gt;
&lt;br /&gt;
==Academy quests==&lt;br /&gt;
* &#039;&#039;&#039;Übermenschen:&#039;&#039;&#039; A special task that begins during the second [[The Academy|Academy]] course ([[The Academy#Professor Wolf&#039;s Planetary Studies ($1200)|Planetary Studies]]) held by Professor Wolf.&lt;br /&gt;
&lt;br /&gt;
==POI and other quests==&lt;br /&gt;
* &#039;&#039;&#039;Getting my bearings:&#039;&#039;&#039; Part NPC, part Tutorial quest that activates automatically when starting a new game (after 0.8.1.1). Follows [[Ansel Motte|Ansel&#039;s]] raider problem and ends with four crafting missions down in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]].&lt;br /&gt;
* &#039;&#039;&#039;Redhaven adventures:&#039;&#039;&#039; A number of smaller missions that revolve around South Redhaven, North Redhaven and the swampy forests between Redhaven and Marston Avenue. Talk to the [[Magistrate&#039;s Office|magistrate]] in South Redhaven to start this quest chain.&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Doom:&#039;&#039;&#039; A medium-sized quest that starts after talking to the children inside the [[Temple of Yidhra]] in Kasey&#039;s Park.&lt;br /&gt;
* &#039;&#039;&#039;Taking Down the Hulk:&#039;&#039;&#039; A small quest that might ease the difficulty of taking down [[Locations (Ikaanos)#Kasey&#039;s Park|Kasey&#039;s Park]]&#039;s rogue space marines and their leader, the fearsome [[Antagonists#The Space Hulk|Space Hulk]].&lt;br /&gt;
* &#039;&#039;&#039;Juno&#039;s dilemma:&#039;&#039;&#039; A small quest in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] that starts when you enter an abandoned house that&#039;s currently occupied by two bandits.&lt;br /&gt;
* &#039;&#039;&#039;The underthing:&#039;&#039;&#039; Scavenge the catacombs of an old factory in [[Locations (Ikaanos)#Stokke Hills|Stokke Hills]] to discover the remnants of a long-gone family - as well as some mysterious writings.&lt;br /&gt;
* &#039;&#039;&#039;The inheritance:&#039;&#039;&#039; A Tier4+ exclusive quest that&#039;s automatically activated if you choose the &amp;quot;Wealthy parents&amp;quot; starting template at character creation. This quest requires the Tier4+ Special html-file to activate.&lt;br /&gt;
* &#039;&#039;&#039;The Maid:&#039;&#039;&#039; Madame Stuckey, proprietress of [[The Velvet Room]], invites the MC to a special session that&#039;ll take him through a carnal journey of depravity. Check mail box after reaching Affection 50+ with the Madame.&lt;br /&gt;
&lt;br /&gt;
==Tavern quests==&lt;br /&gt;
* &#039;&#039;&#039;Westside Raiders:&#039;&#039;&#039; A small bounty quest you get from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Magic Mushrooms:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Devious Delivery:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Furry&#039;s Tavern|Furry&#039;s tavern]].&lt;br /&gt;
* &#039;&#039;&#039;Golden Papers:&#039;&#039;&#039; A small quest you can pick up from &amp;quot;Rumors and Jobs&amp;quot; in [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;Strange-Looking Mercenary:&#039;&#039;&#039; A rumor you will hear if you build up 30 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;[[Cyber cannon quest|A Breath From The Past]]:&#039;&#039;&#039; A clue you will receive if you build up 150 socializing points at [[Divine Juices]] tavern; part of a quest.&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Freebooters:&#039;&#039;&#039; A quest you can activate if you build up 300 socializing points at [[Divine Juices]] tavern.&lt;br /&gt;
*&#039;&#039;&#039;The Mother:&#039;&#039;&#039; A quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
*&#039;&#039;&#039;Bounty - Ex-Arena Champion:&#039;&#039;&#039; A small bounty quest you can pick up from the [[The Goat&#039;s Toe|Goat&#039;s Toe]] tavern in [[Locations (Ikaanos)#Kahill Outpost|Kahill Outpost]]. &lt;br /&gt;
&lt;br /&gt;
==Party event quests==&lt;br /&gt;
&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Arrange event. &#039;&#039;&#039;Note!&#039;&#039;&#039; These quests appear randomly. Requirements below don&#039;t guarantee that the quest event will show up.&lt;br /&gt;
* &#039;&#039;&#039;The Dig:&#039;&#039;&#039; Invite only [[Michelle Wolfe|Michelle]] to a &#039;&#039;&#039;dinner&#039;&#039;&#039;. If her Willpower is below 5 and her Affection Loving+, she&#039;ll tell you one of her deepest secrets, that takes you out on a treasure hunt in Ikaanos.&lt;br /&gt;
* &#039;&#039;&#039;The sugar daddy:&#039;&#039;&#039; Invite only [[Lovisa Helm|Lovisa]] to a &#039;&#039;&#039;casual dinner&#039;&#039;&#039;. If she&#039;s not too upset or hates you, and has spent more than 14 days in your household, she&#039;ll ask you to help her deal with a guy who&#039;s been harassing her in Redhaven.&lt;br /&gt;
* &#039;&#039;&#039;Tales from Redhaven:&#039;&#039;&#039; &amp;lt;s&amp;gt;Finish both quests for [[Walton&#039;s Smithery|Walto]]&amp;lt;/s&amp;gt;&amp;lt;nowiki/&amp;gt;&amp;lt;s&amp;gt;n and [[Roo&#039;s General Store|Abbot Roo]] and invite them to a dinner. This will execute a conversation where they ask you to deal with a new raider menace that&#039;s threatening their business&amp;lt;/s&amp;gt;. Not currently functioning. May get reinstated.&lt;br /&gt;
* &#039;&#039;&#039;Bud&#039;s bullies:&#039;&#039;&#039; A mini quest acquired from [[Bud Walton]] after having a one-on-one dinner and asking him a personal question (33% chance of dialogue to appear).&lt;br /&gt;
&lt;br /&gt;
==NPC-related quests==&lt;br /&gt;
* &#039;&#039;&#039;Lost Girls:&#039;&#039;&#039; [[Michelle Wolfe|Michelle&#039;s]] character quest. A long adventure that starts after asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).&lt;br /&gt;
* &#039;&#039;&#039;Nicole&#039;s Debt:&#039;&#039;&#039; A small quest that starts after talking to [[Nicole Boulay]] at her apartment. You need to solve this quest in order to add her as an interactable NPC.&lt;br /&gt;
* &#039;&#039;&#039;The hidden glade:&#039;&#039;&#039; [[Rebecca Higgs|Rebecca&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The vault:&#039;&#039;&#039; [[Lovisa Helm|Lovisa&#039;s]] character quest. Starts when asking about her Background, if your Affection is Amiable+ (Click the &amp;quot;Worth checking out?&amp;quot; link).  &lt;br /&gt;
* &#039;&#039;&#039;The blind hunt:&#039;&#039;&#039; [[Caitlin Tensor|Caitlin&#039;s]] character quest. A very long adventure that starts automatically when interacting with Caitlin for the first time. &lt;br /&gt;
* &#039;&#039;&#039;The Borsow gal:&#039;&#039;&#039; [[Valerie Borsow|Valerie&#039;s]] character quest. A short/medium length adventure involving the acquisition of Valerie Borsow (Furry&#039;s Tavern) and the mystery surrounding her tattoos. Start quest by visiting Furry&#039;s Tavern when Valerie is performing &amp;gt; Drink &amp;gt; Round 2 &amp;gt; random encounter: old associate (25% chance) &amp;gt; Socialize.   &lt;br /&gt;
* &#039;&#039;&#039;Ashbury Estates:&#039;&#039;&#039; [[Amelia Stark|Amelia&#039;s]] character quest. A medium-length mystery adventure that activates when reaching Amiable+ with Amelia and asking for her background. (Click the &amp;quot;Worth checking out?&amp;quot; link) Also Features an endless conquest loop after completing it.&lt;br /&gt;
* &#039;&#039;&#039;My beloved father:&#039;&#039;&#039; [[Mai-Lynn Oshiro|Mai-Lynn&#039;s]] character quest. A rather long quest that starts when asking Mai-Lynn about her background - if her Affection is Amiable+.&lt;br /&gt;
* &#039;&#039;&#039;In the name of God:&#039;&#039;&#039; [[Aisha Hasan|Aisha&#039;s]] character quest. A long quest that activates after reaching 10,000 Influence and completing 12 bounties &#039;&#039;or&#039;&#039; finishing Kymanto: Chapter 2.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Seal:&#039;&#039;&#039; A small adventure that starts after gaining [[Eliana Nichols]] trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Eliana Nicols). It ends with the MC having the option to add Eliana as a slave to his household.&lt;br /&gt;
*&#039;&#039;&#039;Irish business:&#039;&#039;&#039; A small adventure that starts after agreeing to [[Iona Farley|Iona Farley&#039;s]] business investment.&lt;br /&gt;
* &#039;&#039;&#039;The circlet:&#039;&#039;&#039; [[Kelly McTierney|Kelly&#039;s]] character quest. A very small adventure involving Kelly&#039;s capture that has a small, daily chance to execute as a random NPC event. You must have a mercenary or hero hired. Missing the event when cycling days will not terminate it - the event has an equal chance to happen until you&#039;ve resolved the first part.&lt;br /&gt;
* &#039;&#039;&#039;The box:&#039;&#039;&#039; [[Adora Sanor|Adora&#039;s]] character quest. A very small adventure involving something that your missing brother left behind. The player must start the game with the Expert Slaver skill classes. reach Affection Amiable+ and ask about Adora&#039;s background to activate this quest.&lt;br /&gt;
* &#039;&#039;&#039;Courting Lt. Skye:&#039;&#039;&#039; Technically an event chain to acquire [[Milou Skye]]. Take the shuttle to The Mastersphere when she&#039;s the pilot and approach her after landing in USS Seneca&#039;s Hangar.&lt;br /&gt;
* &#039;&#039;&#039;Revenge!:&#039;&#039;&#039; A small combat-oriented exploration quest that starts after Asking about [[Milou Skye]]&#039;s background (Affection Amiable+ needed).&lt;br /&gt;
*&#039;&#039;&#039;The Goonies:&#039;&#039;&#039; A local gang of hoodlums are extorting money from residents of [[Locations (Ikaanos)#Marston Avenue|Marston Avenue]], including the father of [[Rosita Ice]], one of [[Furry&#039;s Tavern|Furry]]&#039;s prostitutes. After gaining her trust ([[Furry&#039;s Tavern]]&amp;gt;Private Session&amp;gt;Rosita Ice), Rosita will confide in you and ask for your help. If successful, you will then get the possibility of adding Rosita to your household.&lt;br /&gt;
*&#039;&#039;&#039;Camp Yoshida:&#039;&#039;&#039; [[Averil Lewis|Averil]]&#039;s character quest. A short conquer/anecdote adventure that starts after asking about her Background, if your Affection is Amiable+. Completion gives you access to [[Zapin Fields]] and the [[Ranches|ranch]] mechanic.&lt;br /&gt;
&lt;br /&gt;
==[[Town Hall#Bounties|Town Hall Bounties]]==&lt;br /&gt;
The player can engage in bounty hunting for money and influences, with two options available: Quest Bounties &amp;amp; Common Bounties (= Random Bounties). Bounties are posted at the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common bounties&#039;&#039;&#039; you get one at a time, and they refresh the day after you complete or drop the previous. &lt;br /&gt;
&lt;br /&gt;
There are currently four &#039;&#039;&#039;quest bounties&#039;&#039;&#039; in the game:&lt;br /&gt;
*&#039;&#039;&#039;Brian Calloway:&#039;&#039;&#039; A cybernetically enhanced desperado with a bounty on his head. He&#039;s on everyone&#039;s lips right now after killing two [[Spheremasters]] in Crystal Hills. He has an active bounty at the [[Town Hall]] (Hamilton Square), but you&#039;ll have to search for him yourself. ($2,000) &lt;br /&gt;
*&#039;&#039;&#039;Haruto Pai:&#039;&#039;&#039; a peaceful and law-abiding gardener and esteemed martial artist, now wanted for the murder of a [[Skyguard]] policeman, and on the run. ($1,200)&lt;br /&gt;
*&#039;&#039;&#039;Anders Lundqvist:&#039;&#039;&#039; An arrogant and confident public menace who&#039;s charisma has attracted a small band of followers, wanted for a long list of crimes including insulting a [[Spheremasters|Spheremaster]], rape, unlawful coining, striking a [[Skyguard]] officer, theft, and desecration. He&#039;s loud enough that he might be easy to find. ($600)&lt;br /&gt;
*[[Tuner Jackson]], a charismatic ex-music producer, now wanted for embezzlement and theft. He&#039;s also an ex-Marine, with all his old gear, so no easy arrest. ($900)&lt;br /&gt;
N.B. Except in special cases, named Town Hall bounties are &#039;&#039;&#039;not capturable&#039;&#039;&#039; - you have to return them dead or alive in return for the reward; you cannot sell them as slaves. They may have associates with them when you find them though who may be capturable and sellable; the Town Hall does not care about those not named on their bounties.&lt;br /&gt;
&lt;br /&gt;
==Hidden quests==&lt;br /&gt;
The player can find clues towards hidden quests throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Cyber cannon quest|Cyber Cannon Acquisition]]:&#039;&#039;&#039; A short, hidden quest to obtain an ancient Cyber Cannon.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7172</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7172"/>
		<updated>2024-10-29T10:59:55Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added link to Averil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing [[Averil Lewis|Averil]]&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7171</id>
		<title>Locations (Ikaanos)</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Locations_(Ikaanos)&amp;diff=7171"/>
		<updated>2024-10-29T10:58:54Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Added Zapin Fields as a game location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ikaanos-map1.jpg|666px|thumb|alt=Map of Ikaanos City&#039;s main districts|Map of Ikaanos City&#039;s main districts]]&lt;br /&gt;
&lt;br /&gt;
==Redhaven==&lt;br /&gt;
Sandwiched between the slums of Westside and Red River, Redhaven is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver&#039;s first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of the Irendor Shuttle, commemorating the first controlled landing on Raana.&lt;br /&gt;
&lt;br /&gt;
The Red River is well-known for its fishing. Swarms of fauns, eels, and dragonfish congregate in vast shoals in the estuary, providing a bountiful supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market!&lt;br /&gt;
&lt;br /&gt;
Afterward, Furry&#039;s Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night...&lt;br /&gt;
&lt;br /&gt;
===North Redhaven===&lt;br /&gt;
*[[The household|The Player&#039;s House]] in its fortified compound.&lt;br /&gt;
*[[Walton&#039;s Smithery]] - for basic to middling weapons and ammunition.&lt;br /&gt;
*[[Roo&#039;s General Store]] - selling supplies too pricey or specialist for the outdoors market. &lt;br /&gt;
*[[Redhaven Market]] - a 24 hour place to buy basic essentials and sell your excess loot.&lt;br /&gt;
*[[Furry&#039;s Tavern]] - cheap debauchery on your doorstep, open 6pm till dawn.&lt;br /&gt;
*A good [[fishing]] spot - to top up your food stocks.&lt;br /&gt;
*[[Old Baker&#039;s Lot]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
*[[Speaker&#039;s Square]] - a [[External Plots|buyable plot]] of land, which the player can develop into a [[Taverns|Tavern,]] a [[Workshop]], or maybe more.&lt;br /&gt;
&lt;br /&gt;
===South Redhaven===&lt;br /&gt;
South Redhaven, also known as &amp;quot;First Bend&amp;quot;, is one of Ikaanos&#039; earliest inhabited districts, with a history that dates back almost 300 years. A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The [[Historical Society]] has officially declared the oldest building in Ikaanos (of importance), erected in 2231. &lt;br /&gt;
&lt;br /&gt;
To the east, a semi-military port offers a scenic view of the mouth of [[Red River]] as it discharges into the Irendorian Bay. To the west, across the forested &#039;&#039;&#039;Lakka Maar&#039;&#039;&#039; hills, a daring adventurer can find an easy shortcut to &amp;quot;The Wastelands&amp;quot;, where he&#039;ll be able to scavenge through the dangerous but bountiful Stokke Hills–Kasey&#039;s Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and relieve easy targets of their valued possessions. &lt;br /&gt;
* [[Carpenter]] - Lombar Kai&#039;s furniture workshop.&lt;br /&gt;
*[[Magistrate&#039;s Office]] - Redhaven District&#039;s administrative headquarters.&lt;br /&gt;
*[[The Boardwalks]] - in good weather, a pleasant location to hang out and watch the world go by.&lt;br /&gt;
&lt;br /&gt;
==Hamilton Square==&lt;br /&gt;
The heart of Ikaanos, the Downtown of the city. With its towering buildings, sophisticated restaurants, and historic town hall, one can feel the palpable thrum of a bustling metropolis around them. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. Home of the famous &amp;quot;Bianchi&#039;s&amp;quot; - a high-class restaurant with a performance stage. &lt;br /&gt;
*[[Fort Hamilton]] - main barracks and base of operations of the Republic&#039;s Skyguard forces&lt;br /&gt;
*[[Kymanto Hall]] - headquarters of the Kymanto Syndicate, who dominate Ikaanos&#039; slave trade.&lt;br /&gt;
*[[Town Hall]] - seat of governance of Ikaanos City, holding administrative records of the whole colony and those in it, including Bounties&lt;br /&gt;
&lt;br /&gt;
==Whitehaven District==&lt;br /&gt;
Whitehaven, with its towering [[The Academy|Academy building]], intellectual upper-class inhabitants, and clean streets, stands as a proud reminder of the old Ikaanos, before [[The Severance]] plunged most of humanity into destitution.&lt;br /&gt;
&lt;br /&gt;
However, despite Whitehaven&#039;s many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana.&lt;br /&gt;
*[[Carozza Hall]] - faction HQ of the House Carozza gangsters.&lt;br /&gt;
*[[Devious Tools]] - BDSM sex shop that also provides tuition.&lt;br /&gt;
*[[Historical Society]] - headquarters of Ikaanos&#039; academic elite, with members-only facilities.&lt;br /&gt;
*[[The Academy]] - educational establishment, for those teaching or taking classes.&lt;br /&gt;
*[[The Secret Garden]] - a bookstore that also sells expensive jewelry.&lt;br /&gt;
&lt;br /&gt;
==Raven Woods==&lt;br /&gt;
One of Ikaanos&#039; biggest city parks - locked between Crow&#039;s End and Whitehaven. Raven Woods offers a relatively safe passageway for Academy students living in Crow&#039;s End, even if the overgrown area is ripe with terrifying rumors about disappearances and other strange events.&lt;br /&gt;
&lt;br /&gt;
In the middle of Raven Woods stands &#039;&#039;&#039;The Esterhazy Oak&#039;&#039;&#039;, planted by one of the fabled Mr. Esterhazy&#039;s granddaughters. &lt;br /&gt;
&lt;br /&gt;
[[Sentinel Hill]], a large motte-and-bailey style double-mound built by a first-waver cult, offers a spectacular sight, especially for those who make the climb up to the stone circle crowning the largest of the two mounds.&lt;br /&gt;
&lt;br /&gt;
To the south east, in the shadow of House Carozza&#039;s tall spire, lies &amp;quot;&#039;&#039;&#039;Students&#039; Cove&#039;&#039;&#039;&amp;quot; - a meadow littered with ancient stone slabs and tables. This is a popular hangout place for Academy pupils during long breaks or before exams.&lt;br /&gt;
&lt;br /&gt;
* [[Sentinel Hill]] - possible birthplace of [[Religion#The Cult of The Elder|The Cult of The Elder]], where many devotees pray daily.  &lt;br /&gt;
* [[Cob&#039;s Homestead]] - derelict remains of an old farm, the abandoned orchard of which still provides bountiful fruits. &lt;br /&gt;
&lt;br /&gt;
==Crow&#039;s End==&lt;br /&gt;
Tranquil, upper-middle-class suburbs. This region is split between contemporary, high-rise buildings near Hamilton Square, and older, wooden houses typical of a posh 1920s American suburb. This neighborhood, dubbed &amp;quot;Crow&#039;s Uptown&amp;quot;, is awe-inspiring, with magnificent colonial homes erected by Ikaanos&#039; first important families before they relocated to Crystal Hill. The antique buildings, hidden behind iron-fitted doors, can inspire fantasies about masonic meetings, occult rites, and hidden treasures as one walks the area&#039;s cobblestone streets. Home of Ikaanos&#039; main live [[theatre]] in the north, and The Great Cinematic House - an old mansion, now Ikaanos&#039; main &amp;quot;movie theatre&amp;quot; ([[cinema]]) - in the south. A great area to go for peaceful walks and night-time entertainment with one&#039;s favorite person.   &lt;br /&gt;
*[[Cyker Hall]] - headquarters of the mighty House Cyker.&lt;br /&gt;
*[[House McClung]] - home of Stacy, the adventurous artifacts expert (The player needs to complete the later part of &amp;quot;The Last Relative&amp;quot; quest).&lt;br /&gt;
&lt;br /&gt;
==The Procoms==&lt;br /&gt;
Procoms, formally known as &amp;quot;The Prometheus Community&amp;quot;, was established roughly 150 years ago by immigrants from [[Prometheus Lake]]. Around this time, during the dark ages of Ikaanos and only a couple of decades after [[The Severance]], Prometheus Lake was constantly harassed by [[tribalists]] and [[Bestiary#Charuck|monstrous lizards]], which forced many of its inhabitants to migrate south. The [[Hakusan Empire|Hakusan Kingdom]] ([[New Tokyo]]) eventually grew stronger and regained control of the northern states. Many Prometheans remained in [[Ikaanos]], however, and now offer a district full of exotic elements.&lt;br /&gt;
*The [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] in [[Diggory Alley]] - a small group of tough bandits who rule this area. &lt;br /&gt;
*The [[Great Mosque]] - beautiful and open to all; headquarters of the Caliphate faction in Ikaanos.&lt;br /&gt;
*[[Kira&#039;s Merch]] - a general store struggling to survive. &lt;br /&gt;
&lt;br /&gt;
==The Docks==&lt;br /&gt;
The south end of the docks to the east of Ikaanos, which most reliably features:&lt;br /&gt;
*Cyker Shipping Hold (WIP)&lt;br /&gt;
*[[Dockgrave Tavern]] - a great place to carouse and establish one&#039;s reputation, and also gamble, and get quick and cheap relief from their urges.&lt;br /&gt;
*[[The Velvet Room]] - underneath the Dockgrave is a VIP establishment one can hear rumors about but won&#039;t be allowed into until they are &amp;quot;somebody&amp;quot;.&lt;br /&gt;
*[[Antagonists#The Dockyard punks|The Dockyard Punks]] - a large gang of young punks who may be more harmful financially than physically.&lt;br /&gt;
&lt;br /&gt;
==Westside==&lt;br /&gt;
===Westside Heights===&lt;br /&gt;
Westside Heights, dubbed &amp;quot;The gate to the Wastelands&amp;quot;, is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely.&lt;br /&gt;
&lt;br /&gt;
Many poor, working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos&#039; wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue.&lt;br /&gt;
*[[Assembly Plant]] - House Cyker&#039;s dangerous and polluting industrial manufacturing complex, at which the MC can work if he chooses.&lt;br /&gt;
*[[Armor Store]] - Karl Cyker&#039;s store selling light to medium armor, also offers an essential same-day repair service. &lt;br /&gt;
*[[Nika&#039;s Clothes]] - a boutique for all things beautiful: dresses, swimwear, perfume and piercings. &lt;br /&gt;
*[[The Holy Virgin]] - Catholic cathedral headquarters of the Christian faction in Ikaanos.&lt;br /&gt;
*[[Caitlin&#039;s Clinic]] - a private hospital that will only come into existence if the MC helps fund it, but which could be a good source of revenue.&lt;br /&gt;
&lt;br /&gt;
===Marston Avenue===&lt;br /&gt;
The skyscrapers lining these bold streets demonstrate the great wealth of Ikaanos&#039; once-proud past. But where banks, travel agencies, and logging companies were once headquartered, raiders, murderers and [[Denaar Resin|denaar]] addicts now make their homes. &lt;br /&gt;
&lt;br /&gt;
A large wetland, called &#039;&#039;&#039;Marston Swamps&#039;&#039;&#039;, lies to the east, where it has swallowed several former affluent districts and parks after the [[Red River]] flooding controls went offline about 200 years ago.&lt;br /&gt;
*[[Sloppy Moe&#039;s Bar]] - a fortified inn that one has to knock to get into, but it&#039;s friendly inside. &lt;br /&gt;
*[[William Hanbard&#039;s General Store]] - a nondescript place one won&#039;t even notice until it is brought to their attention by some fellow Academy students. &lt;br /&gt;
*[[The Almer Karate School]] - the formidable &amp;quot;Almers&amp;quot; take the law into their own hands fighting against slavery.&lt;br /&gt;
*[[Marston Fort]] - the abandoned Fort Aboor, on the wild edge of Marston Avenue as it joins Cole&#039;s Canyon, is often taken over as a base by bandits.&lt;br /&gt;
&lt;br /&gt;
===Stokke Hills===&lt;br /&gt;
Stokke Hills is a destitute area, ruled by raider gangs and madmen. A devout society of about 100 people still dwells in central Stokke Hills, however, desperately fighting to reclaim their lost territory.&lt;br /&gt;
&lt;br /&gt;
Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today.&lt;br /&gt;
*[[Aimee&#039;s Goods]] - a general store that&#039;s struggling to survive, but might begin thriving if someone were to invest in it.&lt;br /&gt;
*[[Belial Guns]] - doesn&#039;t sell much, but is the base for those trying to maintain order in this district.&lt;br /&gt;
*The &amp;quot;[[Old Clubhouse]]&amp;quot; - the derelict factory that you used to hang out in with your brother and friends when you were growing up.&lt;br /&gt;
*[[Jobs and Money#The Felton Gang (Stokke Hills)]] -  low-life robbers &amp;amp; murderers notorious for selling bad bootleg alcohol.&lt;br /&gt;
*[[Fort Stokke]] - decrepit fort in the center of Stokke Hills more often used by bandits than the Skyguard.&lt;br /&gt;
*[[The Underworld]] - there&#039;s a community living *underneath* Stokke Hills, but the entries aren&#039;t obvious and one will have to ask around if they want to find a way in.&lt;br /&gt;
**[[Drenner Village]] - a community who&#039;ve made makeshift dwellings in a giant underground fuel silo, away from the law and the tax collectors.&lt;br /&gt;
**[[Fenrik&#039;s Tavern]] - the hub of Ikaano&#039;s underground, in both senses of the word.&lt;br /&gt;
&lt;br /&gt;
===Outer Marston Swamp===&lt;br /&gt;
A destitute area just west of Redhaven, on the edges of the Wetlands. This district contains the pre-severance pumping station whose failure contributed to the return of once-drained central Ikaanos to the swampland it used to be. Points of interest include: &lt;br /&gt;
*[[Orphanage|Redhaven Orphanage]] to the east, on the fringes of Redhaven.&lt;br /&gt;
*A lake, containing an island with an [[Marston Pumping Station|abandoned pumping station]] on it - reachable by a bridge, bandits permitting.&lt;br /&gt;
*An [[Abandoned Marston Farmstead|abandoned farmstead]] on the lakeside.&lt;br /&gt;
*The [[Fort Sera]] military base, a small independent mercenary faction (To unlock this location, the player needs to reach a satisfactory amount of [[influence]]).&lt;br /&gt;
&lt;br /&gt;
=== The Wetlands ===&lt;br /&gt;
A lush, post-industrial park that&#039;s now half lakes and swampland since the failure of the pumping station, and more or less completely covered in shrubbery and jungle. Points of interest include: &lt;br /&gt;
&lt;br /&gt;
*There&#039;s a pre-Severance [[Wetlands Watchtower|watchtower]] on a hill, occasionally used as a base by Skyguard troops, but usually empty. (WIP)&lt;br /&gt;
*Contains a good [[hunting]] spot (for boar, mostly).&lt;br /&gt;
*A few [[bandits]] may be hiding out here; beware!&lt;br /&gt;
*Roaming packs of [[Bestiary#Wrool Cats|wrool cats]] (may be more dangerous than the bandits).&lt;br /&gt;
&lt;br /&gt;
=== Cole&#039;s Canyon ===&lt;br /&gt;
Abandoned parkland within Ikaanos City, connecting the Wetlands to Marston Avenue... at least, when the route isn&#039;t blocked by bandits holding people up. There are some sod houses on Sentinel Hill overlooking the canyon, whose residents can earn a meager living working in the nearby rice fields of an old mansion. Large areas are now a wilderness though, with tough going through vine-filled ravines. There&#039;s a ruined hotel in there somewhere.&lt;br /&gt;
&lt;br /&gt;
===Watery Eyes===&lt;br /&gt;
Watery Eyes is a crowded post-[[The Severance|Severance]] district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries: narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys, and destitute people dressed in clothes made of burlap and gray wool.&lt;br /&gt;
&lt;br /&gt;
While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed [[Space Marines]], and other ungodly creatures that would love to test their aim on a cocky adventurer.&lt;br /&gt;
*[[Divine Juices]] - lively, large Tavern catering to all one needs; They may be here a while!&lt;br /&gt;
*[[Warrior Hall]] - also known as Odensborg; Aesir [[Factions|faction]] HQ and [[Religion#Æsir|temple]]&lt;br /&gt;
*[[Watery Eyes Slave Market|Slave Market]] - by or sell at auctions on a simple gallows platform on the north side of the old market.&lt;br /&gt;
*[[Jobs and Money#Fälth brother&#039;s (Watery Eyes)|The Fälth brothers]] - outlawed security guards and slave-hunters, based at their house on Waterman Street.  &lt;br /&gt;
&lt;br /&gt;
===Raikan===&lt;br /&gt;
Keeping East Asian (primarily Japanese) culture alive in Ikaanos City, entering the Raikan district is like stepping into another world. However, this place is now under the control of the Black Scorpion, a well-armed and professional group of bandits. It would require one&#039;s courage, will, and firepower to bring this group down.&lt;br /&gt;
*[[Burakumin Village]] - a village that is currently affected by the Black Scropion&#039;s grip on Raikan. Any potential hero who defeats this group will gain the villagers&#039; eternal gratitude and even a potential business oportunity&lt;br /&gt;
*[[Haruki&#039;s Store]] - one of the oldest stores in Raana, currently run by Botan Haruki, the fifth-generation owner of the store. Just like with anyone else in Raikan, the store is struggling from the control of the Black Scorpion and the owner himself is quite troubled by something that he can&#039;t say to others.&lt;br /&gt;
*[[Shunsuke&#039;s]] - an old establishment, a place where one can rest and play Daiku, a tactical board game.&lt;br /&gt;
*[[Toshi Gardens]] - the once thriving household of Toshi Oshiro, Raikan&#039;s Master Gardeners, which is now in a dilapidated state.&lt;br /&gt;
&lt;br /&gt;
===Kasey&#039;s Park===&lt;br /&gt;
The southwest district of [[Ikaanos#Ikaanos City|Ikaanos City]], a once beautiful area dominated by large city parks, is now run down, and the parks are untended. &lt;br /&gt;
&lt;br /&gt;
The area features an important, off-customs trade route, through &amp;quot;&#039;&#039;&#039;Kasey&#039;s crack&#039;&#039;&#039;&amp;quot; - a hole in the great wall of Ikaanos blasted open by the notorious General Biggs in 2399. Control over Kasey&#039;s crack has shifted over the years and contributes to the lawlessness of the area. Today, a group of hardy Old Germans holds west Kasey&#039;s Park, securing trade routes that go from [[Locations (Ikaanos)#Darkmere|Darkmere]] and [[Locations (Ikaanos)#Imogen&#039;s Barrow|Imogen&#039;s Barrow]] all the way up to [[New Tokyo]] and [[Lake City]] on the [[Prometheus Lake]]. Some trade caravans prefer this entry into the city as, despite Kasey&#039;s Park&#039;s dangers, it avoids the attention and the taxes of the [[Skyguard]].&lt;br /&gt;
&lt;br /&gt;
Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters, and low-life punks roaming the more obscure parts of Kasey&#039;s Park that don’t involve trade. &lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;campsites&#039;&#039;&#039; have been established inside the walls near the crack, as well as in the &#039;&#039;&#039;parks&#039;&#039;&#039; nearby - full of runaways, fugitives, and rogues. This location was chosen not just because the crack helps escape from the Skyguard when needed, but also because it provides convenient access to relatively safe &#039;&#039;&#039;hunting&#039;&#039;&#039; grounds outside the city, where escaped Earth flora and fauna thrive in [[The great biological wipe|the Great Biological Wipe]] - the growth of which was accelerated by the crack facilitating the spread of Earth species from Ikaanos City&#039;s parks into wild Raana beyond. &lt;br /&gt;
*[[Jobs and Money#Ikaanos&#039; German caravaneer&#039;s guild|Ikaanos&#039; German Caravaneer&#039;s Guild]], headed by caravan master Moritz Amboss.&lt;br /&gt;
*[[Jobs and Money#Gero Falkenstein (Kasey&#039;s Park)|Gero Falkenstein]]&#039;s store, a front for a struggling smuggling operation. &lt;br /&gt;
*The &amp;quot;[[Antagonists#The Space Hulk|Space Hulk]]&amp;quot; and his dozen rogue space marine followers who dominate this area.&lt;br /&gt;
*[[Cassius Bauer]] and his similarly formidable girlfriend&#039;s makeshift stronghold in an abandoned building.&lt;br /&gt;
*The abandoned [[Temple of Yidhra]], relic of a religion stamped out by the Church of the Two Moons.&lt;br /&gt;
*The crack in the city walls which lets Earth flora and fauna out to contaminate Raana, may also let formidable Raanan creatures in!&lt;br /&gt;
&lt;br /&gt;
==Emerald City==&lt;br /&gt;
Connected to the mainland by a guarded bridge, &#039;&#039;&#039;[[Emerald Island]]&#039;&#039;&#039;, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might have looked before [[The Severance]] in 2290.&lt;br /&gt;
&lt;br /&gt;
Watched over by [[Skyguard]]&#039;s elite, a resident of Emerald Island feels safe traversing the island&#039;s paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk.&lt;br /&gt;
&lt;br /&gt;
Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. &amp;quot;The Heights&amp;quot; borders &#039;&#039;&#039;the Palace&#039;&#039;&#039;, and is generally considered the center of human civilization, despite the presence of a huge slave market. &#039;&#039;&#039;Edgewater&#039;&#039;&#039; is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like a typical Earthian suburb from the 21st to 23rd century. &lt;br /&gt;
&lt;br /&gt;
===Crystal Hills===&lt;br /&gt;
*[[Hunt Research]] - mysterious biological research facility. &lt;br /&gt;
*[[Imperial Arms]] - for medium and high-end weapons, and high-tech armor. &lt;br /&gt;
*[[The Arena]] - gladiatorial training, fighting, and spectating. &lt;br /&gt;
*[[The Cathedral]] - headquarters of the Church of the Two Moons. &lt;br /&gt;
*[[The Golden Dragon]] - an opulent restaurant that will turn you away if you&#039;re not classy and in company.&lt;br /&gt;
*[[Virax Springs]] - a spa offering hot baths and relaxing massages.&lt;br /&gt;
&lt;br /&gt;
===Crystal Heights===&lt;br /&gt;
*[[Bank of Ikaanos]] - offering loans, and you may find accountants for hire.&lt;br /&gt;
*[[Doctor&#039;s Hall]] - providing advanced first aid supplies, expensive body-enhancing implants, and high-tech cosmetic surgery. &lt;br /&gt;
*[[Crystal Heights Slave Market|The Slave House]] slave market in the old opera house; up-market goods for an up-market location.&lt;br /&gt;
&lt;br /&gt;
===Palace District===&lt;br /&gt;
The crown of Emerald City, featuring:&lt;br /&gt;
&lt;br /&gt;
*[[Old City Hall]] - the seat of [[the Mayor]].&lt;br /&gt;
*[[Transit Department]] - the place handling trade between Mastersphere and Ikaanos - where a person with enough influence can purchase or &amp;quot;borrow&amp;quot; forbidden technology and other artifacts.&lt;br /&gt;
*[[The Orient]] - a very expensive restaurant.&lt;br /&gt;
*[[The Palace]] - seat of governance of [[Ikaanos]].&lt;br /&gt;
*[[Shuttle Station]] - the primary way to visit the Mastersphere.&lt;br /&gt;
&lt;br /&gt;
== Ikaanos City Outskirts ==&lt;br /&gt;
Outside Ikaanos city, and to its west in the [[Westside Swamps]] area, lie the following &amp;quot;districts&amp;quot; of interest:&lt;br /&gt;
&lt;br /&gt;
===Imogen&#039;s Barrow===&lt;br /&gt;
Outside Ikaanos city but not yet dangerous wild Raana, this area is within the &amp;quot;Great Biological Wipe&amp;quot; of spreading Earth species. It is home to farmsteads feeding the city, trade routes supplying it, and coastal mangroves and inland forests providing timber and meat: [[Bestiary#Boars|boar]] and [[Bestiary#Deer|deer]] thrive here, their populations only kept in check by hunting from humans and predation by [[Bestiary#Wrool Cats|wrool cats]].  &lt;br /&gt;
*[[Oboray Redoubt]] - base of [[Jobs and Money#Stralsund&#039;s caravans (Imogen&#039;s Barrow)|Straalsund Caravans]], a trade route to the Prometheus kingdoms, which would benefit from investment.&lt;br /&gt;
*The [[Imogen&#039;s Barrow bunker|bunker]] - locked and fortified, inside the man-made earth mound &amp;quot;Barrow&amp;quot; that gives this area its name.&lt;br /&gt;
*[[Jobs and Money#The Walker Farm (Imogen&#039;s Barrow)|The Walker Farm]] - supplying food to Ikaanos, but harried by [[Tribalists|tribalist]] raiders and in need of help.&lt;br /&gt;
*A [[Hunting]] spot - for deer and some boar.&lt;br /&gt;
&lt;br /&gt;
===Preacher&#039;s Pond===&lt;br /&gt;
The marvelous landscapes around Preachers Pond and this stretch of the [[Red River]] are worth a visit; they may lift one&#039;s spirits after the hardships of life in Ikaanos City. There is also: &lt;br /&gt;
*[[Preacher&#039;s Hall]] - base for a small cult led by a charismatic warlord known as &amp;quot;the mad preacher&amp;quot;.&lt;br /&gt;
*[[Tancred&#039;s Stone]] - a mysterious monument of uncertain age, revered by the [[Cult of The Elder]].&lt;br /&gt;
*An [[Abandoned House|abandoned house]].&lt;br /&gt;
*[[Majestic scenery]]: here is an excellent spot to relax and take in the view of the marvelous views.&lt;br /&gt;
*[[Tribalists|Tribalist]] raiders in Preacher&#039;s Woods - lots of them; beware!&lt;br /&gt;
&lt;br /&gt;
===Darkmere===&lt;br /&gt;
A few people struggle to make a living between the trees in this region where the Darkmere forests meet the Red River swamps. The district is most of note for offering rare access to a navigable stretch of the Red River, which allows easy travel further west to the Prometheus Kingdoms.&lt;br /&gt;
*[[Darkmere Port]] - for boats upriver to the Red River Basin villages (particularly Hama and Kahill), and on to [[Prometheus Lake]].&lt;br /&gt;
*[[Antagonists#Highwaymen|Highwaymen]] - a group of particularly heavily armed and dangerous robbers prey on those taking the boats from Darkmere Port.&lt;br /&gt;
*A [[Hunting]] spot - abundant dukkas can be found here, but in a hidden location known only to select expert huntsmen.&lt;br /&gt;
&lt;br /&gt;
==North River Basin==&lt;br /&gt;
===[[Avonmore Island]]===&lt;br /&gt;
&lt;br /&gt;
===[[Harrow Island]]===&lt;br /&gt;
*[[Ashbury Estate]]&lt;br /&gt;
*[[Zapin Fields]]&lt;br /&gt;
&lt;br /&gt;
===[[Corazon Jungles]]===&lt;br /&gt;
*[[Corazon Gorge]]&lt;br /&gt;
===[[Kanji Gardens]]===&lt;br /&gt;
====[[Hamah Bay]]====&lt;br /&gt;
*[[Hamah Market]] - selling food, pelts, and not much else. &lt;br /&gt;
====[[Blackfang Valley]]====&lt;br /&gt;
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====[[Bela&#039;s Marsh]]====&lt;br /&gt;
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===[[Celior Forest]]===&lt;br /&gt;
====[[Kahill Outpost]]====&lt;br /&gt;
*[[Luke&#039;s Empire]] - trade hub and general store selling hunting gear.&lt;br /&gt;
*[[The Goat&#039;s Toe]] - tavern providing beer, beds, rumors and jobs.&lt;br /&gt;
&lt;br /&gt;
====[[Silfren Woods]]====&lt;br /&gt;
*Silfren Lair&lt;br /&gt;
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====[[Sewo&#039;s Bend]]====&lt;br /&gt;
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Return to Last Page: [[Ikaanos]]&lt;br /&gt;
&lt;br /&gt;
== The Mastersphere ==&lt;br /&gt;
Orbiting Raana is a still functioning colony ship from Earth:&lt;br /&gt;
&lt;br /&gt;
=== [[USS Seneca|USS Seneca - &amp;quot;The Mastersphere&amp;quot;]] ===&lt;br /&gt;
- from which a decadent elite wields power over Ikaanos.&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7170</id>
		<title>Zapin Fields</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Zapin_Fields&amp;diff=7170"/>
		<updated>2024-10-29T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Thommy: Created page with &amp;quot;Zapin Fields lies nestled in an open bay in the northern parts of Harrow Island. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the ranch of the same name, after completing Averi&amp;#039;s personal quest, Camp Yoshida.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zapin Fields lies nestled in an open bay in the northern parts of [[Harrow Island]]. This location is only suitable for growing dagger oranges, figs and hardy grainy due to the stone-rich soil and jagged terrain. The player unlocks this location, as well as the [[Ranches|ranch]] of the same name, after completing Averi&#039;s personal quest, [[Camp Yoshida]].&lt;/div&gt;</summary>
		<author><name>Thommy</name></author>
	</entry>
</feed>