<?xml version="1.0"?>
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	<id>https://www.mastersofraana.com/index.php?action=history&amp;feed=atom&amp;title=The_household</id>
	<title>The household - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.mastersofraana.com/index.php?action=history&amp;feed=atom&amp;title=The_household"/>
	<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;action=history"/>
	<updated>2026-04-29T16:50:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9735&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9735&amp;oldid=prev"/>
		<updated>2025-10-30T17:23:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-). Depravity points above 4 reduce [[Happiness and Affection|Happiness]] down to 50 and [[Traits (NPCs)#Pure|Pure]] trait points down to 50, on a 1-for-1 basis; NPCs with [[Traits (NPCs)#Jester|Jester]] or [[Traits (NPCs)#Bratty|Bratty]] traits are immune.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-). Depravity points above 4 reduce [[Happiness and Affection|Happiness]] down to 50 and [[Traits (NPCs)#Pure|Pure]] trait points down to 50, on a 1-for-1 basis; NPCs with [[Traits (NPCs)#Jester|Jester]] or [[Traits (NPCs)#Bratty|Bratty]] traits are immune.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Contentment:&#039;&#039;&#039; A sign of your home&#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+). Contentment points convert to Happiness points, up to 100, on a 1-for-1 basis. And they reduce Anger points down to 2, on a 1-for-1 basis.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Contentment:&#039;&#039;&#039; A sign of your home&#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+). Contentment points &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above 4 &lt;/ins&gt;convert to Happiness points, up to 100, on a 1-for-1 basis. And they reduce Anger points down to 2, on a 1-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Demoralization:&#039;&#039;&#039; A sign of your home&#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Demoralization:&#039;&#039;&#039; A sign of your home&#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Demoralization points above 4 reduce Willpower down to 14, on a 1-for-1 basis. And they increase Fear up to 10, on a 1-for-1 basis&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9734&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9734&amp;oldid=prev"/>
		<updated>2025-10-30T17:15:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:15, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-for-1 basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-for-1 basis. And they reduce Malevolent trait points on a 1-for-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-for-1 basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-for-1 basis. And they reduce Malevolent trait points on a 1-for-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Depravity:&#039;&#039;&#039; A sign of how much &quot;badness&quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Depravity:&#039;&#039;&#039; A sign of how much &quot;badness&quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Depravity points above 4 reduce [[Happiness and Affection|Happiness]] down to 50 and [[Traits (NPCs)#Pure|Pure]] trait points down to 50, on a 1-for-1 basis; NPCs with [[Traits (NPCs)#Jester|Jester]] or [[Traits (NPCs)#Bratty|Bratty]] traits are immune&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Contentment:&#039;&#039;&#039; A sign of your home&#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Contentment:&#039;&#039;&#039; A sign of your home&#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Contentment points convert to Happiness points, up to 100, on a 1-for-1 basis. And they reduce Anger points down to 2, on a 1-for-1 basis&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9733&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9733&amp;oldid=prev"/>
		<updated>2025-10-30T16:24:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:24, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for1 &lt;/del&gt;basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-for-1 basis. And they reduce Malevolent trait points on a 1-for-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for-1 &lt;/ins&gt;basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-for-1 basis. And they reduce Malevolent trait points on a 1-for-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-for-4 basis. And also convert to increased Discipline, up to 60, on a 2-for-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-for-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9732&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9732&amp;oldid=prev"/>
		<updated>2025-10-30T16:23:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:23, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to-1 &lt;/del&gt;basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis. And they reduce Malevolent trait points on a 1-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for1 &lt;/ins&gt;basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis. And they reduce Malevolent trait points on a 1-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; A sign of your household&#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-4 basis. And also convert to increased Discipline, up to 60, on a 2-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; A sign of your household&#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+). If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-4 basis. And also convert to increased Discipline, up to 60, on a 2-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Emancipation:&#039;&#039;&#039; A sign of your home&#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-1 basis.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Emancipation:&#039;&#039;&#039; A sign of your home&#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt;-1 basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9731&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */ efficiency</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9731&amp;oldid=prev"/>
		<updated>2025-10-30T16:12:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics: &lt;/span&gt; efficiency&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:12, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-to-1 basis.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-to-1 basis.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-to-1 basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-to-1 basis. And they reduce Malevolent trait points on a 1-to-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-to-1 basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-to-1 basis. And they reduce Malevolent trait points on a 1-to-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; A sign of your household&#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Efficiency:&#039;&#039;&#039; A sign of your household&#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If Household Efficiency is 5+, points may convert to increased Stress in NPCs with Stress &amp;lt;5 on a 2-to-4 basis. And also convert to increased Discipline, up to 60, on a 2-to-1 basis. And if Household Efficiency is 25+, points have a smaller chance of converting to points in Workaholic trait on a 5-to-1 basis&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9730&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */ Purity</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9730&amp;oldid=prev"/>
		<updated>2025-10-30T16:05:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics: &lt;/span&gt; Purity&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-to-1 basis.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Corruption:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&amp;#039; [[Political Events#Corruption|societal corruption]], or individual NPCs&amp;#039; personal [[Corruption]]. When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&amp;#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-to-1 basis.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Purity:&#039;&#039;&#039; A sign of your home&#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Purity points convert to increased Happiness in random NPCs, up to a cap of 70, on a 1-to-1 basis. Purity points also DECREASE Corruption in random NPCs, down to 10, on a 1-to-1 basis. And they reduce Malevolent trait points on a 1-to-1 basis (moving that NPCs trait 25% of the way towards Pure instead, but no further)&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9729&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */ Emancipation</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9729&amp;oldid=prev"/>
		<updated>2025-10-30T16:00:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics: &lt;/span&gt; Emancipation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:00, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Depravity:&amp;#039;&amp;#039;&amp;#039; A sign of how much &amp;quot;badness&amp;quot; that has festered in your household. Affects NPC attributes: [[Traits (NPCs)#Pure|Pure]] traits (-), [[Happiness and Affection|Happiness]] (-).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Contentment:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s general happiness. Affects NPC attributes: [[Anger]] (-), [[Happiness and Affection|Happiness]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Emancipation:&#039;&#039;&#039; A sign of your home&#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Emancipation:&#039;&#039;&#039; A sign of your home&#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Emancipation points convert to increased Willpower in random NPCs, up to a cap of 70, on a 1-to-1 basis&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Disrepair:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &amp;quot;mend household&amp;quot; action in the Household info screen. &amp;#039;&amp;#039;&amp;#039;Read more about Disrepair effects [[Disrepair|here]]&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9728&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */ started expanding these descriptions. Started with Corruption.</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=9728&amp;oldid=prev"/>
		<updated>2025-10-30T15:58:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics: &lt;/span&gt; started expanding these descriptions. Started with Corruption.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:58, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal corruption]], or individual &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPC&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;personal [[Corruption]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+). Not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal corruption]], or individual &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPCs&lt;/ins&gt;&#039; personal [[Corruption]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Household Corruption is 5 or more, some points each day will convert to increasing random NPCs&#039; personal Corruption, up to 70, with 2 points of Household Corruption giving +1 Personal Corruption. There is also a smaller chance of Household Corruption points converting to points in Nymphomaniac trait or Pervert trait, on a 3-to-1 basis.   &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=8852&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */ added links</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=8852&amp;oldid=prev"/>
		<updated>2025-08-30T14:39:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics: &lt;/span&gt; added links&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:39, 30 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Household statistics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keeping track of your household&amp;#039;s statistics is almost as important as planning your construction projects. There&amp;#039;s a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get &amp;quot;soaked&amp;quot; by NPCs who are currently occupying your household. E.g. if an NPC &amp;quot;successfully&amp;quot; soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC&amp;#039;s Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so &amp;quot;unspent&amp;quot; points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Corruption:&#039;&#039;&#039; A sign of your home&#039;s sexual and moral standards. Affects NPC attribute: [[Corruption]] (+)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Not to be confused with Ikaanos&#039; [[Political Events#Corruption|societal corruption]], or individual NPC&#039;s personal [[Corruption]]&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Purity:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s wholesomeness and kindness. Affects NPC attributes: [[Corruption]] (-), [[Traits (NPCs)#Malevolent|Malevolent]] traits (-), [[Happiness and Affection|Happiness]] (+). Generated by NPCs with [[Traits (NPCs)#Pure|Pure]] and the [[Traits (NPCs)#Va|Vanilla]] traits.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Efficiency:&amp;#039;&amp;#039;&amp;#039; A sign of your household&amp;#039;s work ethics. Affects NPC attributes: [[Discipline]] (+), [[Stress]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=The_household&amp;diff=7372&amp;oldid=prev</id>
		<title>AlexD: /* Household statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=The_household&amp;diff=7372&amp;oldid=prev"/>
		<updated>2024-11-12T20:56:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Household statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 12 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Emancipation:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s equality and democracy. Affects NPC attribute: [[Willpower|WILLPOWER]] (+). This value is generated by NPCs with the [[Traits (NPCs)#Advocate|Advocate]] trait.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Demoralization:&amp;#039;&amp;#039;&amp;#039; A sign of your home&amp;#039;s hopelessness. Affects NPC attributes: [[Willpower|WILLPOWER]] (-), [[Fear]] (+).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Disrepair:&#039;&#039;&#039; A sign of your household&#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &quot;mend household&quot; action in the Household info screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Disrepair:&#039;&#039;&#039; A sign of your household&#039;s current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning [[Assignments and Jobs#Janitor|janitors]] or use the &quot;mend household&quot; action in the Household info screen. &#039;&#039;&#039;Read more about Disrepair effects [[Disrepair|here]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &#039;&#039;&lt;/del&gt;&#039;&#039;&#039;Read more about Disrepair effects [[Disrepair|here]].&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlexD</name></author>
	</entry>
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