Guard Tower: Difference between revisions

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Created page with "thumb|500px|right ==Overview== The '''Guard Tower''' is a building within The Player's yard. It is a massive, dark age construction with an armory, a lunch room, and the appointed captain's sleeping quarters. ===Upgrading the Guard Tower=== Just like the other buildings and buildable constructions within his yards, the player can upgrade the Guard Tower, with the upgrades relating to The Guard Tower itself and the Defense of the p..."
 
AlexD (talk | contribs)
m misc. improvements; interrupted; will return to later
 
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[[file:Guard Tower.jpg|thumb|500px|right]]
[[file:Guard Tower.jpg|thumb|500px|right|Bud guarding his best buddy's home, on the repaired walls, next to the main gate guard tower.]]


==Overview==
=== Overview ===
The '''Guard Tower''' is a building within [[The yard|The Player's yard]]. It is a massive, dark age construction with an armory, a lunch room, and the appointed captain's sleeping quarters.  
The '''Guard Tower''' is a building within [[the yard]]. It is a massive, dark age construction protecting the gate to the compound, with an armory, a lunch room, and the appointed [[Assignments and Jobs#Captain|Captain's]] sleeping quarters.


===Upgrading the Guard Tower===
The high '''Walls''' around the yard connect with the Guard Tower and include small, open-topped towers on each of the four yard corners. They start off in a dilapidated state, providing minimal barrier to entry to or exit from the Yard.
Just like the other buildings and buildable constructions within his yards, the player can upgrade the Guard Tower, with the upgrades relating to The Guard Tower itself and the Defense of the player's house.
*Upgrade Rooms:
**Dilapidated (Starting): ''Right now, the player's captain is forced to huddle in a damp and barely furnished apartment that gives them a noticeable Happiness penalty.''
**Adequate ($1,000): ''The player's captain enjoys a decent chamber with a large bed, a desk and enough wall-hangings to keep the cold dampness of the night away.''
**Imperial ($7,500): ''The player's captain enjoys a luxurious apartment with a double bed, electricity, a private bathroom and expensive decorations. The feeling of appreciation from his commander provides a daily +3 Happiness boost.''


*Add Defense:
===Upgrading the Guard Tower and the Walls===
**Level I (Starting): None
The Guard Tower and the walls can be separately upgraded, but accessed through the same interface.
**Level II ($900): Reinforced parapet (Decrease escape chance by 5)
 
**Level III ($10,000): Reinforced parapet (Decrease escape chance by 5) and gothic wall spikes (Decrease escape chance by 10) (Total escape chance decrease by 15)
==== Upgrade Captain's Room ====
**Level IV ($70,000): Reinforced parapet (Decrease escape chance by 5), gothic wall spikes (Decrease escape chance by 10), and motion detectors (Decrease escape chance by 20) (Total escape chance decrease by 35)
Upgrades to the Guard tower mostly affect the Captain's quarters, boosting the Captain's [[Happiness and Affection|Happiness]]:
 
* Dilapidated (starting): ''The captain is forced to huddle in a damp and barely furnished apartment that gives them a noticeable '''daily Happiness penalty'''.''
* Adequate (+$1,000): ''The captain enjoys a decent chamber with a large bed, a desk, and enough wall-hangings to keep the cold damp of the night away.''
* Imperial (+$7,500): ''The captain enjoys a luxurious apartment with a double bed, electricity, a private bathroom, and expensive decorations. The feeling of appreciation from their commander provides a daily '''+3 Happiness boost'''.''
 
==== Upgrade the Walls Defences ====
Upgrades to the Walls boost the [[Assignments and Jobs - Guard#Guard Pool|Guard Pool value]] (defence strength) of the household, which reduces the chances of bandit [[Assignments and Jobs - Guard#Household Raids|raids]] succeeding, reduces the chances of slaves [[Escape|escaping]] from the household, helps prevent thieves from burgling you, and reduces [[Chaos]] in your [[Taverns|Tavern]] if you build one nearbyd Pool more than 20 reduces Chaos by 1 point.
 
* Level I (starting): None
* Level II (+$900): '''reinforced parapet''' (decreases [[escape chance]] and increase raider defence strength by 5).
* Level III (+$10,000): to the above, added '''gothic wall spikes''' (decrease [[escape chance]] and increase raider defence strength by a further 10, for a total of +15).
* Level IV (+$70,000): to the above, add '''motion detectors''' (decrease [[escape chance]] and increase raider defence strength by 20, for total of +35).


===Other Actions===
===Other Actions===
Aside from the listed actions above, the player can also do the following things to the Guard Tower:
Aside from the actions listed above, the player can also do the following to the Guard Tower:
*Rename it
 
* Rename it

Latest revision as of 00:02, 23 May 2026

Bud guarding his best buddy's home, on the repaired walls, next to the main gate guard tower.

Overview

The Guard Tower is a building within the yard. It is a massive, dark age construction protecting the gate to the compound, with an armory, a lunch room, and the appointed Captain's sleeping quarters.

The high Walls around the yard connect with the Guard Tower and include small, open-topped towers on each of the four yard corners. They start off in a dilapidated state, providing minimal barrier to entry to or exit from the Yard.

Upgrading the Guard Tower and the Walls

The Guard Tower and the walls can be separately upgraded, but accessed through the same interface.

Upgrade Captain's Room

Upgrades to the Guard tower mostly affect the Captain's quarters, boosting the Captain's Happiness:

  • Dilapidated (starting): The captain is forced to huddle in a damp and barely furnished apartment that gives them a noticeable daily Happiness penalty.
  • Adequate (+$1,000): The captain enjoys a decent chamber with a large bed, a desk, and enough wall-hangings to keep the cold damp of the night away.
  • Imperial (+$7,500): The captain enjoys a luxurious apartment with a double bed, electricity, a private bathroom, and expensive decorations. The feeling of appreciation from their commander provides a daily +3 Happiness boost.

Upgrade the Walls Defences

Upgrades to the Walls boost the Guard Pool value (defence strength) of the household, which reduces the chances of bandit raids succeeding, reduces the chances of slaves escaping from the household, helps prevent thieves from burgling you, and reduces Chaos in your Tavern if you build one nearbyd Pool more than 20 reduces Chaos by 1 point.

  • Level I (starting): None
  • Level II (+$900): reinforced parapet (decreases escape chance and increase raider defence strength by 5).
  • Level III (+$10,000): to the above, added gothic wall spikes (decrease escape chance and increase raider defence strength by a further 10, for a total of +15).
  • Level IV (+$70,000): to the above, add motion detectors (decrease escape chance and increase raider defence strength by 20, for total of +35).

Other Actions

Aside from the actions listed above, the player can also do the following to the Guard Tower:

  • Rename it