Version 0.8.5.1: Difference between revisions

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==Gameplay changes==
==Gameplay changes==
- [NPC/QUEST] Tweaked some of Aria's dialogues when interacting with her up at USS Seneca.  
- [NPC/QUEST] Tweaked some of Aria's dialogues when interacting with her up at USS Seneca.
 
===Deceased NPCs tooltip===
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.


==Bug fixes==
==Bug fixes==
* Fixed a critical bug that wouldn't unset the didring variable, which might've created a situation that locked the player in the P. Ring framework.
* Fixed a major bug that wouldn't check salaries if an NPC was unemployed.
* Fixed a bug that wouldn't apply Averil's wear while living in the household of her new master (only active if player dismisses her).
* Fixed a bug that would apply a "Skill level: 0" result for some captives (Fortification guardians).
* Fixed a bug with Caitlin's retainer that wouldn't add the correct amount of money to the income pane.
* Fixed a bug with Caitlin's retainer that wouldn't add the correct amount of money to the income pane.
* You can no longer scavenge after depleting your Stamina Points.
* You can no longer scavenge after depleting your Stamina Points.
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).
* Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).
* Fixed a time desynch issue in the Tier2+ quest.
* Fixed a time desynch issue in the Tier2+ quest.
* Farah's riding animation will now play correctly.
* Removed a redundant 'traitrifle' variable that would be set for Kyle (=100) and all new NPCs (=0).
* Removed a redundant 'traitrifle' variable that would be set for Kyle (=100) and all new NPCs (=0).
* Fixed a misspelt variable that could cause some interact texts not to appear.
* Fixed a misspelt variable that could cause some interact texts not to appear.

Latest revision as of 10:36, 21 June 2026

Released: TBA.

Gameplay changes

- [NPC/QUEST] Tweaked some of Aria's dialogues when interacting with her up at USS Seneca.

Deceased NPCs tooltip

You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.

Bug fixes

  • Fixed a critical bug that wouldn't unset the didring variable, which might've created a situation that locked the player in the P. Ring framework.
  • Fixed a major bug that wouldn't check salaries if an NPC was unemployed.
  • Fixed a bug that wouldn't apply Averil's wear while living in the household of her new master (only active if player dismisses her).
  • Fixed a bug that would apply a "Skill level: 0" result for some captives (Fortification guardians).
  • Fixed a bug with Caitlin's retainer that wouldn't add the correct amount of money to the income pane.
  • You can no longer scavenge after depleting your Stamina Points.
  • Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).
  • Fixed a time desynch issue in the Tier2+ quest.
  • Farah's riding animation will now play correctly.
  • Removed a redundant 'traitrifle' variable that would be set for Kyle (=100) and all new NPCs (=0).
  • Fixed a misspelt variable that could cause some interact texts not to appear.
  • Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.
  • Fixed a misspelt variable that wouldn't apply Stamina regeneration for he MC while throwing parties alone in the pool.
  • Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.