Master traits (MC): Difference between revisions

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===Effects===
===Effects===
The MC is an expert when it comes to leading troops in battle.
The MC is an expert combat strategist that gives him an advantage against his enemies.
   
   
* +15 chance bonus (followers).
* -75 chance penalty during the first round (enemies).
* +3 damage (followers).
* +3 damage (followers).



Revision as of 08:28, 17 April 2024

You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.

WIP! Coming in 0.8.3.3.


Combat-related Master traits

Master Tactician

Requirements:

  • Ranged weapon skill 120+ or Melee combat skill 120+.
  • INTELLIGENCE 90+.
  • Charm 50+.
  • Battles fought: 200+.

Effects

The MC is an expert combat strategist that gives him an advantage against his enemies.

  • -75 chance penalty during the first round (enemies).
  • +3 damage (followers).

Master of War

Requirements:

  • Ranged weapon skill 120+.
  • Melee combat skill 120+.
  • WILLPOWER 80+.
  • Battles fought: 250+.

Effects

The MC has mastered all of his natural combat abilities and is one with the battlefield.

  • +20 damage (all weapons).