Player Home (Redhaven)/living room: Difference between revisions

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===Upgrade===
===Upgrade===
The player can perform the following upgrades on the Living Room:
The player can perform the following upgrades on the Living Room:
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks. '''''Daily Influence gain: -2 & Daily Contentment gain: 0'''''
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. '''''Daily [[Influence]] gain: -2; daily [[Contentment]] gain: 0.'''''
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily Influence gain: 0 & Daily Contentment gain: 1'''''
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily [[Influence]] gain: 0; daily [[Contentment]] gain: 1.'''''
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily Influence gain: 2 & Daily Contentment gain: 1'''''
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily [[Influence]] gain: 2; daily [[Contentment]] gain: 1.'''''


===Furniture===
===Furniture===
The player can add the maximum amount of the following furniture to the Living Room:
The player can add the following furniture to the Living Room (purchasable from the [[Carpenter]]):
*Sofa or Luxury Sofa (One)
*Sofa, or Luxury Sofa (One): '''''Luxury sofa gives +1 Happiness per day to occupants.'''''
*Armchair (Three)
*Armchairs (Three): No benefit.
*Bookshelf (Three)
*[[Book Shelf]] (Three): '''''There is currently no benefit from having [[book shelves]] in the Living Room, unlike in other rooms of the house.'''''
*Dinner table (One)
*Dinner Table (One): No benefit.


===Rename===
===Rename===
The player can rename the Living Room to something else if he so chooses.
The player can rename the Living Room to something else if he so chooses.

Latest revision as of 04:53, 8 September 2025

The starting look of the Living Room

Overview

The Living Room is a room located on the Ground Floor of the Player's Home.

Upgrade

The player can perform the following upgrades on the Living Room:

  • Level I (Starting): This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. Daily Influence gain: -2; daily Contentment gain: 0.
  • Level II ($100): This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. Daily Influence gain: 0; daily Contentment gain: 1.
  • Level III ($3,500): You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. Daily Influence gain: 2; daily Contentment gain: 1.

Furniture

The player can add the following furniture to the Living Room (purchasable from the Carpenter):

  • Sofa, or Luxury Sofa (One): Luxury sofa gives +1 Happiness per day to occupants.
  • Armchairs (Three): No benefit.
  • Book Shelf (Three): There is currently no benefit from having book shelves in the Living Room, unlike in other rooms of the house.
  • Dinner Table (One): No benefit.

Rename

The player can rename the Living Room to something else if he so chooses.