Player Home (Redhaven)/living room: Difference between revisions
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===Upgrade=== | ===Upgrade=== | ||
The player can perform the following upgrades on the Living Room: | The player can perform the following upgrades on the Living Room: | ||
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover | *'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. '''''Daily [[Influence]] gain: -2; daily [[Contentment]] gain: 0.''''' | ||
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily Influence gain: 0 | *'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily [[Influence]] gain: 0; daily [[Contentment]] gain: 1.''''' | ||
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily Influence gain: 2 | *'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily [[Influence]] gain: 2; daily [[Contentment]] gain: 1.''''' | ||
===Furniture=== | ===Furniture=== | ||
The player can add the following furniture to the Living Room: | The player can add the following furniture to the Living Room (purchasable from the [[Carpenter]]): | ||
*Sofa, or Luxury Sofa (One): '''''Luxury sofa gives +1 Happiness per day to occupants.''''' | *Sofa, or Luxury Sofa (One): '''''Luxury sofa gives +1 Happiness per day to occupants.''''' | ||
*Armchairs (Three): No benefit. | *Armchairs (Three): No benefit. | ||
*[[ | *[[Book Shelf]] (Three): '''''There is currently no benefit from having [[book shelves]] in the Living Room, unlike in other rooms of the house.''''' | ||
*Dinner Table (One): No benefit. | *Dinner Table (One): No benefit. | ||
===Rename=== | ===Rename=== | ||
The player can rename the Living Room to something else if he so chooses. | The player can rename the Living Room to something else if he so chooses. | ||
Latest revision as of 04:53, 8 September 2025

Overview
The Living Room is a room located on the Ground Floor of the Player's Home.
Upgrade
The player can perform the following upgrades on the Living Room:
- Level I (Starting): This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. Daily Influence gain: -2; daily Contentment gain: 0.
- Level II ($100): This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. Daily Influence gain: 0; daily Contentment gain: 1.
- Level III ($3,500): You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. Daily Influence gain: 2; daily Contentment gain: 1.
Furniture
The player can add the following furniture to the Living Room (purchasable from the Carpenter):
- Sofa, or Luxury Sofa (One): Luxury sofa gives +1 Happiness per day to occupants.
- Armchairs (Three): No benefit.
- Book Shelf (Three): There is currently no benefit from having book shelves in the Living Room, unlike in other rooms of the house.
- Dinner Table (One): No benefit.
Rename
The player can rename the Living Room to something else if he so chooses.