Assignments and Jobs - Scavenger: Difference between revisions
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==Overview== | ==Overview== | ||
Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk | Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk /this.) | ||
=== [[Scavenger]] === | === [[Scavenger]] === | ||
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==Merchandise scavenged== | ==Merchandise scavenged== | ||
The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls | The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls: | ||
{| class="wikitable" | |||
!Merch swag per scavenger per day | |||
{| class="wikitable | |||
! | |||
!Merchandise | !Merchandise | ||
|- | |- | ||
| | |'''Base Amount''' | ||
|0 | |0 (1/7) or 1 (3/7) or 2 (3/7) | ||
|- | |- | ||
| | |'''Scanenger Trait Bonus''' | ||
| | If NPC has the Scavenger trait | ||
| +3 | |||
|- | |- | ||
| | |'''Intelligence Bonus''' | ||
If Intelligence 60+ | |||
| +1 (3/7) or +2 (3/7) or +3 (1/7) | |||
If | |||
|+ | |||
|- | |- | ||
| | |'''Survival Penalty''' | ||
| | If [[Skills (NPCs)#Survival|Survival]] < 20 | ||
|0 (1/7) or -1 (3/7) or -2 (3/7) | |||
|- | |- | ||
|3 | |'''Survival Bonus''' | ||
If [[Skills (NPCs)#Survival|Survival]] 60+ | |||
| +1 (3/7) or +2 (3/7) or +3 (1/7) | |||
|- | |- | ||
| | |'''Slave Labor Penalty''' | ||
If the '''[[Happiness and Affection|Affection]]''' < 20 (Unfriendly-) | |||
AND NPC is Slave or Convict | |||
| -2 | |||
If the | |||
|- | |- | ||
| | |'''Affection bonus''' | ||
If the '''[[Happiness and Affection|Affection]]''' 60+ (Amiable) | |||
| +1 | | +1 | ||
|- | |- | ||
| | |'''Prosperity Bonus''' | ||
If Ikaanos's [[Prosperity]] is 75+ | |||
| +1 | |||
If | |||
|+ | |||
|- | |- | ||
| | |'''NPC Status Penalty''' | ||
If NPC is [[NPCs#Status|Paragon]] or above | |||
| -1 | | -1 | ||
|- | |- | ||
| | |'''Maximum Swag Per Person''' | ||
| | Highest possible Merchandise per Scavenger per Day | ||
|13 | |||
|} | |} | ||
==Other Scavenger Trait Bonuses== | ==Other Scavenger Trait Bonuses== | ||
===Bonus Items=== | ===Bonus Items=== | ||
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they | If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they have a 1 in 5 chance of finding a bonus item: 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]]. | ||
===Happiness=== | ===Happiness=== | ||
If the Scavenger has the Scavenger trait, they gain +1 Happiness. | If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they gain +1 [[Happiness and Affection|Happiness]]. | ||
== Special NPCs == | == Special NPCs == | ||
Revision as of 13:28, 24 October 2025
Overview
Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There may be some risk /this.)
Scavenger
- Daily Income: Special
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks: High!
Merchandise scavenged
The amount of Merchandise that is scavenged each day is the result of several random die rolls:
| Merch swag per scavenger per day | Merchandise |
|---|---|
| Base Amount | 0 (1/7) or 1 (3/7) or 2 (3/7) |
| Scanenger Trait Bonus
If NPC has the Scavenger trait |
+3 |
| Intelligence Bonus
If Intelligence 60+ |
+1 (3/7) or +2 (3/7) or +3 (1/7) |
| Survival Penalty
If Survival < 20 |
0 (1/7) or -1 (3/7) or -2 (3/7) |
| Survival Bonus
If Survival 60+ |
+1 (3/7) or +2 (3/7) or +3 (1/7) |
| Slave Labor Penalty
If the Affection < 20 (Unfriendly-) AND NPC is Slave or Convict |
-2 |
| Affection bonus
If the Affection 60+ (Amiable) |
+1 |
| Prosperity Bonus
If Ikaanos's Prosperity is 75+ |
+1 |
| NPC Status Penalty
If NPC is Paragon or above |
-1 |
| Maximum Swag Per Person
Highest possible Merchandise per Scavenger per Day |
13 |
Other Scavenger Trait Bonuses
Bonus Items
If the Scavenger has the Scavenger trait, they have a 1 in 5 chance of finding a bonus item: 1 Tendstim or 1 Energy Cell or 1 Durasteel.
Happiness
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
Special NPCs
Assigning both Loden and Laika as scavengers so that the siblings can work together will now boost Merchandise income by up to +6. The duo might also bring home extra tendstims.
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