Assignments and Jobs - Scavenger: Difference between revisions

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==Overview==
==Overview==
Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk in this.)
Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk /this.)


=== [[Scavenger]] ===
=== [[Scavenger]] ===
Line 9: Line 9:


==Merchandise scavenged==
==Merchandise scavenged==
The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls.
The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls:
 
{| class="wikitable"
===Base Amount===
!Merch swag per scavenger per day
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Base Amount
!Random
!Merchandise
!Merchandise
|-
|-
|1 in 7
|'''Base Amount'''
|0
|0 (1/7) or 1 (3/7) or 2 (3/7)
|-
|-
|3 in 7
|'''Scanenger Trait Bonus'''
|1
If NPC has the Scavenger trait
| +3
|-
|-
|3 in 7
|'''Intelligence Bonus'''
|2
If Intelligence 60+
|}
| +1 (3/7) or +2 (3/7) or +3 (1/7)
 
===Intelligence Bonus===
If the Scavenger's Intelligence is 60+ then add more merchandise.
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Intelligence Bonus
!Random
!Merchandise
|-
|-
|3 in 7
|'''Survival Penalty'''
| +1
If [[Skills (NPCs)#Survival|Survival]] < 20
|0 (1/7) or -1 (3/7) or -2 (3/7)
|-
|-
|3 in 7
|'''Survival Bonus'''
| +2
If [[Skills (NPCs)#Survival|Survival]] 60+
| +1 (3/7) or +2 (3/7) or +3 (1/7)
|-
|-
|1 in 7
|'''Slave Labor Penalty'''
| +3
If the '''[[Happiness and Affection|Affection]]''' < 20 (Unfriendly-)
|}
AND NPC is Slave or Convict
 
| -2
===Survival Bonus===
If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is 60+ then add more merchandise.
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Survival Bonus
!Random
!Merchandise
|-
|-
|3 in 7
|'''Affection bonus'''
If the '''[[Happiness and Affection|Affection]]''' 60+ (Amiable)
| +1
| +1
|-
|-
|3 in 7
|'''Prosperity Bonus'''
| +2
If Ikaanos's [[Prosperity]] is 75+
|-
| +1
|1 in 7
| +3
|}
 
===Survival Penalty===
If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is less than 20 then subtract some merchandise.
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Survival Penalty
!Random
!Merchandise
|-
|1 in 7
|0
|-
|-
|3 in 7
|'''NPC Status Penalty'''
If NPC is [[NPCs#Status|Paragon]] or above
| -1
| -1
|-
|-
|3 in 7
|'''Maximum Swag Per Person'''
| -2
Highest possible Merchandise per Scavenger per Day
|13
|}
|}
===Affection Bonus===
If the Scavenger's '''[[Happiness and Affection|Affection]]''' level is 60+ (Amiable), you get 1 extra merchandise.
On the other hand, if Affection is less than 20, and the NPC is a slave or a convict, you get 2 less merchandise.
===Prosperity Bonus===
If the Ikaanos's [[Prosperity]] is level is 75+, you get 1 extra merchandise.
===NPC Status Penalty===
If the [[NPCs#Status|Status]] of the NPC is Paragon or above, you get -1 merchandise.
===Scavenger Trait Bonus===
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, you get 3 extra merchandise.
=== Total Merchandise Possible ===
The highest possible Merchandise you can gain per Scavenger is 13.


==Other Scavenger Trait Bonuses==
==Other Scavenger Trait Bonuses==
===Bonus Items===
===Bonus Items===
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they can find a bonus item:
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they have a 1 in 5 chance of finding a bonus item: 1 [[Tendstims|Tendstim]] or 1 [[Energy Cells|Energy Cell]] or 1 [[Durasteel]].
 
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Bonus Items
!Chance
!Item
|-
|1 in 15
|1 [[Tendstims|Tendstim]]
|-
|1 in 15
|1 [[Energy Cells|Energy Cell]]
|-
|1 in 15
|1 [[Durasteel]]
|}


===Happiness===
===Happiness===
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they gain +1 [[Happiness and Affection|Happiness]].


== Special NPCs ==
== Special NPCs ==

Revision as of 13:28, 24 October 2025

Overview

Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There may be some risk /this.)

Scavenger

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

Merchandise scavenged

The amount of Merchandise that is scavenged each day is the result of several random die rolls:

Merch swag per scavenger per day Merchandise
Base Amount 0 (1/7) or 1 (3/7) or 2 (3/7)
Scanenger Trait Bonus

If NPC has the Scavenger trait

+3
Intelligence Bonus

If Intelligence 60+

+1 (3/7) or +2 (3/7) or +3 (1/7)
Survival Penalty

If Survival < 20

0 (1/7) or -1 (3/7) or -2 (3/7)
Survival Bonus

If Survival 60+

+1 (3/7) or +2 (3/7) or +3 (1/7)
Slave Labor Penalty

If the Affection < 20 (Unfriendly-) AND NPC is Slave or Convict

-2
Affection bonus

If the Affection 60+ (Amiable)

+1
Prosperity Bonus

If Ikaanos's Prosperity is 75+

+1
NPC Status Penalty

If NPC is Paragon or above

-1
Maximum Swag Per Person

Highest possible Merchandise per Scavenger per Day

13

Other Scavenger Trait Bonuses

Bonus Items

If the Scavenger has the Scavenger trait, they have a 1 in 5 chance of finding a bonus item: 1 Tendstim or 1 Energy Cell or 1 Durasteel.

Happiness

If the Scavenger has the Scavenger trait, they gain +1 Happiness.

Special NPCs

Assigning both Loden and Laika as scavengers so that the siblings can work together will now boost Merchandise income by up to +6. The duo might also bring home extra tendstims.



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