Assignments and Jobs - Scavenger: Difference between revisions

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==Merchandise scavenged==
==Merchandise scavenged==
The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls:
The amount of [[Merchandise]] brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:  
{| class="wikitable"
{| class="wikitable"
!Merch swag per scavenger per day
!Merchandise swag per scavenger per day
!Merchandise
!Merchandise
|-
|-
|'''Base Amount'''
|'''Base Amount'''
|0 (1/7) or 1 (3/7) or 2 (3/7)
|'''0''' (1/7) or '''1''' (3/7) or '''2''' (3/7)
|-
|-
|'''Scanenger Trait Bonus'''
|If NPC has the [[Traits (NPCs)#Scavenger|Scavenger]] trait
If NPC has the Scavenger trait
| '''+3'''
| +3
|-
|-
|'''Intelligence Bonus'''
|If [[Attributes (NPCs)#Intelligence|Intelligence]] 60+
If Intelligence 60+
| '''+1''' (3/7) or '''+2''' (3/7) or '''+3''' (1/7)
| +1 (3/7) or +2 (3/7) or +3 (1/7)
|-
|-
|'''Survival Penalty'''
|If [[Skills (NPCs)#Survival|Survival]] < 20
If [[Skills (NPCs)#Survival|Survival]] < 20
|'''0''' (1/7) or '''-1''' (3/7) or '''-2''' (3/7)
|0 (1/7) or -1 (3/7) or -2 (3/7)
|-
|-
|'''Survival Bonus'''
|If [[Skills (NPCs)#Survival|Survival]] skill 60+  
If [[Skills (NPCs)#Survival|Survival]] 60+  
| '''+1''' (3/7) or '''+2''' (3/7) or '''+3''' (1/7)
| +1 (3/7) or +2 (3/7) or +3 (1/7)
|-
|-
|'''Slave Labor Penalty'''
|If [[Happiness and Affection|Affection]] < 20 (Unfriendly-) AND [[NPC Status (detailed)|Status]] is Slave or Convict
If '''[[Happiness and Affection|Affection]]''' < 20 (Unfriendly-) AND [[NPC Status (detailed)|Status]] is Slave or Convict
| '''-2'''
| -2
|-
|-
|'''Affection bonus'''
|If [[Happiness and Affection|Affection]] is 60+ (Amiable)
If '''[[Happiness and Affection|Affection]]''' 60+ (Amiable)
| '''+1'''
| +1
|-
|-
|'''Prosperity Bonus'''
|If Ikaanos' [[Prosperity]] is 75+
If Ikaanos's [[Prosperity]] is 75+
| '''+1'''
| +1
|-
|-
|'''NPC Status Penalty'''
|If NPC is status [[NPCs#Status|Paragon]] or above
If NPC is [[NPCs#Status|Paragon]] or above
| '''-1'''
| -1
|-
|'''Maximum Swag Per Person'''  
Highest possible Merchandise per Scavenger per Day
|13
|}
|}



Revision as of 13:40, 24 October 2025

Overview

Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There are some risks.)

Scavenger

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

Merchandise scavenged

The amount of Merchandise brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:

Merchandise swag per scavenger per day Merchandise
Base Amount 0 (1/7) or 1 (3/7) or 2 (3/7)
If NPC has the Scavenger trait +3
If Intelligence 60+ +1 (3/7) or +2 (3/7) or +3 (1/7)
If Survival < 20 0 (1/7) or -1 (3/7) or -2 (3/7)
If Survival skill 60+ +1 (3/7) or +2 (3/7) or +3 (1/7)
If Affection < 20 (Unfriendly-) AND Status is Slave or Convict -2
If Affection is 60+ (Amiable) +1
If Ikaanos' Prosperity is 75+ +1
If NPC is status Paragon or above -1

Other Scavenger Trait Bonuses

Bonus Items

If the Scavenger has the Scavenger trait, they have a 1 in 5 chance of finding a bonus item: 1 Tendstim or 1 Energy Cell or 1 Durasteel.

Happiness

If the Scavenger has the Scavenger trait, they gain +1 Happiness.

Special NPCs

Assigning both Loden and Laika as scavengers so that the siblings can work together will boost Merchandise income by up to +6. The duo might also bring home extra tendstims.



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