Assignments and Jobs - Scavenger: Difference between revisions
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==Merchandise scavenged== | ==Merchandise scavenged== | ||
The amount of [[Merchandise]] | The amount of [[Merchandise]] brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Merchandise swag per scavenger per day | ||
!Merchandise | !Merchandise | ||
|- | |- | ||
|'''Base Amount''' | |'''Base Amount''' | ||
|0 (1/7) or 1 (3/7) or 2 (3/7) | |'''0''' (1/7) or '''1''' (3/7) or '''2''' (3/7) | ||
|- | |- | ||
| | |If NPC has the [[Traits (NPCs)#Scavenger|Scavenger]] trait | ||
If NPC has the Scavenger trait | | '''+3''' | ||
| +3 | |||
|- | |- | ||
| | |If [[Attributes (NPCs)#Intelligence|Intelligence]] 60+ | ||
| '''+1''' (3/7) or '''+2''' (3/7) or '''+3''' (1/7) | |||
| +1 (3/7) or +2 (3/7) or +3 (1/7) | |||
|- | |- | ||
| | |If [[Skills (NPCs)#Survival|Survival]] < 20 | ||
If [[Skills (NPCs)#Survival|Survival]] < 20 | |'''0''' (1/7) or '''-1''' (3/7) or '''-2''' (3/7) | ||
|0 (1/7) or -1 (3/7) or -2 (3/7) | |||
|- | |- | ||
| | |If [[Skills (NPCs)#Survival|Survival]] skill 60+ | ||
If [[Skills (NPCs)#Survival|Survival]] 60+ | | '''+1''' (3/7) or '''+2''' (3/7) or '''+3''' (1/7) | ||
| +1 (3/7) or +2 (3/7) or +3 (1/7) | |||
|- | |- | ||
| | |If [[Happiness and Affection|Affection]] < 20 (Unfriendly-) AND [[NPC Status (detailed)|Status]] is Slave or Convict | ||
If | | '''-2''' | ||
| -2 | |||
|- | |- | ||
| | |If [[Happiness and Affection|Affection]] is 60+ (Amiable) | ||
If | | '''+1''' | ||
| +1 | |||
|- | |- | ||
| | |If Ikaanos' [[Prosperity]] is 75+ | ||
If Ikaanos' | | '''+1''' | ||
| +1 | |||
|- | |- | ||
| | |If NPC is status [[NPCs#Status|Paragon]] or above | ||
If NPC is [[NPCs#Status|Paragon]] or above | | '''-1''' | ||
|''' | |||
|} | |} | ||
Revision as of 13:40, 24 October 2025
Overview
Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There are some risks.)
Scavenger
- Daily Income: Special
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks: High!
Merchandise scavenged
The amount of Merchandise brought back each day per scavenger ranges from 0 to 13 depending on numerous factors, including up to 4 separate dice rolls:
| Merchandise swag per scavenger per day | Merchandise |
|---|---|
| Base Amount | 0 (1/7) or 1 (3/7) or 2 (3/7) |
| If NPC has the Scavenger trait | +3 |
| If Intelligence 60+ | +1 (3/7) or +2 (3/7) or +3 (1/7) |
| If Survival < 20 | 0 (1/7) or -1 (3/7) or -2 (3/7) |
| If Survival skill 60+ | +1 (3/7) or +2 (3/7) or +3 (1/7) |
| If Affection < 20 (Unfriendly-) AND Status is Slave or Convict | -2 |
| If Affection is 60+ (Amiable) | +1 |
| If Ikaanos' Prosperity is 75+ | +1 |
| If NPC is status Paragon or above | -1 |
Other Scavenger Trait Bonuses
Bonus Items
If the Scavenger has the Scavenger trait, they have a 1 in 5 chance of finding a bonus item: 1 Tendstim or 1 Energy Cell or 1 Durasteel.
Happiness
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
Special NPCs
Assigning both Loden and Laika as scavengers so that the siblings can work together will boost Merchandise income by up to +6. The duo might also bring home extra tendstims.
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