Evil Cult: Difference between revisions

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Members of these fringe cults gain the following effects:
Members of these fringe cults gain the following effects:


* a 2% chance to decrease their [[Traits (NPCs)#Pure|Pure]] trait value by 1, down to traitpure = 0. This means they can acquire the [[Traits (NPCs)#Malevolent|Malevolent]] trait (traitpure = 0 to traitpure = 24).
* a daily chance to decrease their [[Traits (NPCs)#Pure|Pure]] trait value by 1, down to traitpure = 0. This means they can acquire the [[Traits (NPCs)#Malevolent|Malevolent]] trait (traitpure = 0 to traitpure = 24).
* a 1% chance to decrease Kindness down to 30.
* a daily chance to decrease Kindness down to 30.

Latest revision as of 06:42, 24 June 2026

Evil cult is a placeholder umbrella term for the variable $traitrel = 66, which encompasses various cults that share the same religious effects. Slaves have a small chance to be a part of these cults based on their background if they have joined a forbidden or murderous cult.

The selection of cults are as follows:

  • The Golden Dawn
  • Cult of the Dark One
  • Slaves of Roman
  • The Rod Worshippers
  • Velpin's Crust

Religion Effects

Members of these fringe cults gain the following effects:

  • a daily chance to decrease their Pure trait value by 1, down to traitpure = 0. This means they can acquire the Malevolent trait (traitpure = 0 to traitpure = 24).
  • a daily chance to decrease Kindness down to 30.