The Academy: Difference between revisions
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Whitehaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. | |||
==History== | ==History== |
Revision as of 12:45, 29 June 2023
Whitehaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.
History
Founded in 2278 by the renowned Dean Eric Kandor.
Classes
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. Courses cannot be taken again once completed.
Courses
Master Hemme's Know-It-All ($950)
A general course that teaches a myriad of basic subjects.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +2 | +5 |
Science | +2 | +5 |
Manipulate | +2 | +6 |
Gambling | +1 | +5 |
Daria's Science and Mathematics ($900)
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +5 |
Science | +2 | +8 |
Gambling | +1 | +15 |
Professor Wolf's Complete Masters ($1500)
A course focused on raising academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +4 | +8 |
Science | +1 | +2 |
Willpower | +0 | +5 |
Professor Wolf's Planetary Studies ($1200)
An advanced course focusing on science and academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +6 |
Academics | +4 | +10 |
Science | +2 | +5 |
Tutoring wages
- Base: $100
- Skill is 85-94: +$15
- Skill is 95-99: +$30
- Skill is 100-109: +$45
- Skill is 110-129: +$60
- Skill is 130+: +$160
- (Other) Skill is 130+: +$10
- Influence 1000-1499: +$5
- Influence 1500-2999: +$15
- Influence 3000-4999: +$20
- Influence 5000-9999: +$30
- Influence 10000+: +$45
- Academic disp. 100-299: +$10
- Academic disp. 300-499: +$20
- Academic disp. 500-599: +$30
- Academic disp. 600-999: +$40
- Academic disp. 1000+: +$60