Assignments and Jobs - Educator: Difference between revisions

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Educators passively train up the stats and traits of NPCs assigned to them. The only NPCs they cannot train are Paragons (note: if you marry a Paragon you can assign her to an educator). It is a full daytime job, although you can still freely interact with educators during the day. They will train assigned NPCs according to their player-chosen templates. An educator can train any number of NPCs, but they incur a penalty to their rolls per additional trainee above four. You can have up to four Educators in your Household. You can only assign a trainee to one Trainer. Being assigned to a educator does not count as a Job; trainees can still do their normal jobs, but with a -20 roll penalty. Trainees with jobs outside the city that requires extended stays away from your house cannot gain anything from educators (e.g. the Foreman of Zapin Fields or Kahill Outpost, and even your Gladiatrixes assigned to the Arena).
Educators passively train up the stats and traits of NPCs assigned to them. The only NPCs they cannot train are Paragons (note: if you marry a Paragon you can assign her to an educator). It is a full daytime job, although you can still freely interact with educators during the day. They will train assigned NPCs according to their player-chosen templates. An educator can train any number of NPCs, but they incur a penalty to their rolls per additional trainee above four. You can have up to four Educators in your Household. You can only assign a trainee to one Trainer. Being assigned to a educator does not count as a Job; trainees can still do their normal jobs, but with a -20 roll penalty. Trainees with jobs outside the city that requires extended stays away from your house cannot gain anything from educators (e.g. the Foreman of Zapin Fields or Kahill Outpost, and even your Gladiatrixes assigned to the Arena).


If you permit it, educators will sexually use their assigned slaves, with consequent effects on their Happiness, Fear, Humiliation, and oral/vaginal Wear - and Happiness gains to the educator. Educators will naturally prefer trainees with higher beauty stats. They will also not have sex with children and with anyone related to them. Male educators will not use male trainees. Trainees with status of Servant or higher, with willpower above 4 and corruption stat lower than 40 will refuse sexual advances from educators.
Trainees can be assigned to an educator through the NPC Menu, in the Houserules tab second page. Hovering your mouse over the number beside the educator's name shows that educator's trainees and any roll penalty from having more than four trainees. Hovering your mouse on the scroll on the right side of the educator's name shows the educator's templates.
 
If you permit it, educators will sexually use their assigned slaves, with consequent effects on their Happiness, Fear, Humiliation, and oral/vaginal Wear - and Happiness gains to the educator. Educators will naturally prefer trainees with higher beauty stats. They will also not have sex with children and with anyone related to them. Male educators have a lower corruption threshold before they will agree to have sex with their trainee (corruption 25+) than female educators (corruption 60+). Educators with Nymphomaniac or Perverted traits circumvent this corruption requirement. Male educators will not use male trainees. Female educators will not use female trainees unless the educator's corruption is 80+ or her lesbian devotion is 40+. Trainees with status of Servant or higher, with willpower above 4 and corruption stat lower than 40 will refuse sexual advances from educators with beauty below 40 (for male trainees under a female educator) or lesbian devotion of 40+ (for female trainees under a female educator).
 
Educators with 60+ corruption, the Dominant trait, or the Malevolent trait can be given the option to dominate their trainees, lowering trainee willpower to a floor of 0, and increasing their Submissive trait.  


=== Templates ===
=== Templates ===
Educators are assigned their templates by clicking the (i) icon next to the educator button in the Jobs & Titles. Each template has a tooltip that can be opened by hovering your mouse over the (i) icon beside them. The more templates you assign, the less effective the Educator is. Some traits will require a combination of templates to train up. For example, Brawler will require both Combat and Physical templates.
Educators are assigned their templates by clicking the (i) icon next to the educator button in the Jobs & Titles. Each template has a tooltip that can be opened by hovering your mouse over the (i) icon beside them. The more templates you assign, the less effective the Educator is. Some traits will require a combination of templates to train up. For example, Brawler will require both Combat and Physical templates.
==== Combat ====
* Raises Melee Combat and Ranged Combat stats to a cap of 130. Trainees with the Pacifist trait are capped at 110.
* If the educator has both this template and the Physical template below, he/she has a chance to raise a trainee's Brawler and Warrior trait value, unless the trainee has the Pacifist trait.
==== Physical ====
* Raises trainee Strength to a cap depending on their body type: 130 (Herculean), 110 (Muscular males), 90 (Normal, Curvy, Well-Built, Muscular female, and Plump), and 80 (Very Petite and Petite).
* Raises trainee Dexterity to a cap depending on their body type: 120 (Very Petite and Petite), 100 (Normal females), 90 (Curvy, Well-Built, Plump, and Muscular females, and Normal males), 75 (Muscular males), 45 (Herculean).
* Raises trainee Stamina to a cap of 120.
* Raises trainee Acrobatics to a cap depending on their body type: 130 (Very Petite, Petite, and Normal females), 110 (for every other body types), 80 (Herculean)
==== Free Thinking ====
* Raises trainee Willpower to a cap of 130 or to the cap of the educator's current Willpower, whichever one is lower.
* Raises the trainee's Extroverted trait value if the trainee does not have the Shy trait, and the educator is also Extroverted (trait value of 75/100 or higher).
* Raises the trainee's Pure trait value if the trainee does not have the Malevolent trait, and and the educator is also Pure (trait value of 75/100 or higher).
==== Mental ====
* Raises trainee Intelligence to a cap of 100 or to the cap of the educator's current Intelligence, whichever one is lower.
==== Education ====
* Raises trainee Academics to a cap of 130 or to the cap of the educator's current Academics, whichever one is lower.
* Raises trainee Science to a cap of 130 or to the cap of the educator's current Science, whichever one is lower.
* Raises trainee Administration to a cap of 100 or to the cap of the educator's current Administration, whichever one is lower.
* Raises the trainee's Nerd trait value if the trainee has 80+ in both Academics and Science, and and the educator is also a Nerd (trait value of 100/100).
==== Medicine ====
==== Performance ====
==== Spiritual ====
==== Adventures ====
==== Domestic ====

Revision as of 05:06, 25 June 2025

Overview

Educators passively train up the stats and traits of NPCs assigned to them. The only NPCs they cannot train are Paragons (note: if you marry a Paragon you can assign her to an educator). It is a full daytime job, although you can still freely interact with educators during the day. They will train assigned NPCs according to their player-chosen templates. An educator can train any number of NPCs, but they incur a penalty to their rolls per additional trainee above four. You can have up to four Educators in your Household. You can only assign a trainee to one Trainer. Being assigned to a educator does not count as a Job; trainees can still do their normal jobs, but with a -20 roll penalty. Trainees with jobs outside the city that requires extended stays away from your house cannot gain anything from educators (e.g. the Foreman of Zapin Fields or Kahill Outpost, and even your Gladiatrixes assigned to the Arena).

Trainees can be assigned to an educator through the NPC Menu, in the Houserules tab second page. Hovering your mouse over the number beside the educator's name shows that educator's trainees and any roll penalty from having more than four trainees. Hovering your mouse on the scroll on the right side of the educator's name shows the educator's templates.

If you permit it, educators will sexually use their assigned slaves, with consequent effects on their Happiness, Fear, Humiliation, and oral/vaginal Wear - and Happiness gains to the educator. Educators will naturally prefer trainees with higher beauty stats. They will also not have sex with children and with anyone related to them. Male educators have a lower corruption threshold before they will agree to have sex with their trainee (corruption 25+) than female educators (corruption 60+). Educators with Nymphomaniac or Perverted traits circumvent this corruption requirement. Male educators will not use male trainees. Female educators will not use female trainees unless the educator's corruption is 80+ or her lesbian devotion is 40+. Trainees with status of Servant or higher, with willpower above 4 and corruption stat lower than 40 will refuse sexual advances from educators with beauty below 40 (for male trainees under a female educator) or lesbian devotion of 40+ (for female trainees under a female educator).

Educators with 60+ corruption, the Dominant trait, or the Malevolent trait can be given the option to dominate their trainees, lowering trainee willpower to a floor of 0, and increasing their Submissive trait.

Templates

Educators are assigned their templates by clicking the (i) icon next to the educator button in the Jobs & Titles. Each template has a tooltip that can be opened by hovering your mouse over the (i) icon beside them. The more templates you assign, the less effective the Educator is. Some traits will require a combination of templates to train up. For example, Brawler will require both Combat and Physical templates.

Combat

  • Raises Melee Combat and Ranged Combat stats to a cap of 130. Trainees with the Pacifist trait are capped at 110.
  • If the educator has both this template and the Physical template below, he/she has a chance to raise a trainee's Brawler and Warrior trait value, unless the trainee has the Pacifist trait.

Physical

  • Raises trainee Strength to a cap depending on their body type: 130 (Herculean), 110 (Muscular males), 90 (Normal, Curvy, Well-Built, Muscular female, and Plump), and 80 (Very Petite and Petite).
  • Raises trainee Dexterity to a cap depending on their body type: 120 (Very Petite and Petite), 100 (Normal females), 90 (Curvy, Well-Built, Plump, and Muscular females, and Normal males), 75 (Muscular males), 45 (Herculean).
  • Raises trainee Stamina to a cap of 120.
  • Raises trainee Acrobatics to a cap depending on their body type: 130 (Very Petite, Petite, and Normal females), 110 (for every other body types), 80 (Herculean)

Free Thinking

  • Raises trainee Willpower to a cap of 130 or to the cap of the educator's current Willpower, whichever one is lower.
  • Raises the trainee's Extroverted trait value if the trainee does not have the Shy trait, and the educator is also Extroverted (trait value of 75/100 or higher).
  • Raises the trainee's Pure trait value if the trainee does not have the Malevolent trait, and and the educator is also Pure (trait value of 75/100 or higher).

Mental

  • Raises trainee Intelligence to a cap of 100 or to the cap of the educator's current Intelligence, whichever one is lower.

Education

  • Raises trainee Academics to a cap of 130 or to the cap of the educator's current Academics, whichever one is lower.
  • Raises trainee Science to a cap of 130 or to the cap of the educator's current Science, whichever one is lower.
  • Raises trainee Administration to a cap of 100 or to the cap of the educator's current Administration, whichever one is lower.
  • Raises the trainee's Nerd trait value if the trainee has 80+ in both Academics and Science, and and the educator is also a Nerd (trait value of 100/100).

Medicine

Performance

Spiritual

Adventures

Domestic