Player Home (Redhaven)/living room: Difference between revisions

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===Upgrade===
===Upgrade===
The player can perform the following upgrades on the Living Room:
The player can perform the following upgrades on the Living Room:
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks. '''''Daily Influence gain: -2 & Daily Contentment gain: 0'''''
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. '''''Daily [[Influence]] gain: -2; daily [[Contentment]] gain: 0.'''''
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily Influence gain: 0 & Daily Contentment gain: 1'''''
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily [[Influence]] gain: 0; daily [[Contentment]] gain: 1.'''''
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily Influence gain: 2 & Daily Contentment gain: 1'''''
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily [[Influence]] gain: 2; daily [[Contentment]] gain: 1.'''''


===Furniture===
===Furniture===

Latest revision as of 04:53, 8 September 2025

The starting look of the Living Room

Overview

The Living Room is a room located on the Ground Floor of the Player's Home.

Upgrade

The player can perform the following upgrades on the Living Room:

  • Level I (Starting): This dilapidated living room is in need of a serious makeover. A half-centuty old tapestry hangs loose in several places, and the worn parquetry looks like the floor of an Assembly plant, with countless scrapes and burn marks. Daily Influence gain: -2; daily Contentment gain: 0.
  • Level II ($100): This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. Daily Influence gain: 0; daily Contentment gain: 1.
  • Level III ($3,500): You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. Daily Influence gain: 2; daily Contentment gain: 1.

Furniture

The player can add the following furniture to the Living Room (purchasable from the Carpenter):

  • Sofa, or Luxury Sofa (One): Luxury sofa gives +1 Happiness per day to occupants.
  • Armchairs (Three): No benefit.
  • Book Shelf (Three): There is currently no benefit from having book shelves in the Living Room, unlike in other rooms of the house.
  • Dinner Table (One): No benefit.

Rename

The player can rename the Living Room to something else if he so chooses.