Version 0.8.4.4

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Revision as of 12:18, 24 May 2025 by Grimdark (talk | contribs) (Created page with "==Gameplay changes== * [NPC] Random NPCs will now generally start with higher Stamina - especially combat captives. * [NPC] Dexter Colt now starts with a higher INT and Ranged combat skill. * [NPC] Abhorred NPCs with Ranged 100+ *or* Melee 100+ now have a +3% escape/job termination risk. * [NPC] Abhorred NPCs with Fame 100+ *or* Prestige 50+ now have a +3% escape/job termination risk. * [NPC] '''Grimdark Difficulty:''' Happiness gains from Rooms now cap at 60. * [NPC] '...")
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Gameplay changes

  • [NPC] Random NPCs will now generally start with higher Stamina - especially combat captives.
  • [NPC] Dexter Colt now starts with a higher INT and Ranged combat skill.
  • [NPC] Abhorred NPCs with Ranged 100+ *or* Melee 100+ now have a +3% escape/job termination risk.
  • [NPC] Abhorred NPCs with Fame 100+ *or* Prestige 50+ now have a +3% escape/job termination risk.
  • [NPC] Grimdark Difficulty: Happiness gains from Rooms now cap at 60.
  • [NPC] Grimdark Difficulty: Slave or Convict Professors will now earn $15 less per day.
  • [NPC] Taking NPCs to the hot springs of Virax will now remove 2 whip/spank marks per session.
  • [NPC] Anal virgins are now worth more during auctions (+$2,000 base modifier).
  • [MC] Drinking coffee from the Book Training section now restores 1 Stamina Point per cup.
  • [SEX ENGINE] Having "Constant Hardon+" and finishing off inside an NPC's mouth or throat will now increase the semenswallowed counter with +1 ml (+15 if the MC has the Massive Load Trait).
  • [QUEST] Tweaked some dialogue for Amir Hasan's "uprising" declaration - if you completed NWO *before* In the Name of God.
  • [LOOT] Tweaked the Grimdark Diff modifier for random loot rolls that disabled picking up the weapon from a downed enemy in the second slot.
  • [WORLD] There's now more *swing* for the outcome when raiders attack the MC's household. The random dice now has a total possible difference of 50 (was 30). This gives both the player and raiders a slightly higher chance to defeat a stronger opponent through luck.
  • [NURSERY] Each offspring in The Nursery will now cost 1 Food ration/day and a $2/daily maintenance upkeep.

Politics Pane

There's now an additional section in the "Economy and Influence" menu dedicated to Palace Rating (Politics).

Overhauled enemies

  • The lonely, respawnable girl in Stokke Hills will now spawn with a .50 cal rifle in Control lte 24 worlds or if Played Days is 500+.
  • The respawnable freebooters/raiders (not related to the fort) in Stokke Hills will now spawn with greater Health, heavier weaponry (up to Assault Rifle) and improved skills in Control lte 24 worlds or if Played Days is 500+.
  • The respawnable Freebooter Punk in Watery Eyes is now a little tougher (heavy leather, 30% additional Health).
  • The Johansson "kid" from watery eyes is now a scripted randie if you capture him. While he has the Brawler, Malevolent and Scavenger trait, he is neither pretty nor especially kind - prepare for a rampaging Household Depravity if kept unchecked.