Version 0.8.4.6
Gameplay changes
- [NPC] Added new SMR Aria dialogues for the "Golden Dragon > More Wine > Personal question" event.
- [NPC] A girl's placement is now visible once she completes a gymnastics competition.
- [MARKET] Materials are no longer visible if you don't own them (was greyed out).
Scavenger overhaul
The scavenger action (Investigate Area > Scavenge) has been improved and expanded.
- Removed the 4s timer between scavenger attempts.
- A scavenger run now costs 5 Stamina (was 3).
- Improved yields by roughly 200%.
- Added more rare drops.
- A Follower with Survival 40+ adds +5 to the MC's Survival roll.
- A Follower with The Scavenger Trait adds +10 to the MC's Survival roll. Stacks with the Follower's Survival skill.
- Added unique dialogues for Bud.
- The enemies Ambush! event is now more dangerous if you have 3+ Followers and "played days" are 100+. Those encounters provide more loot, however, as well as possible female combatants.
Combat engine
- Added a new day/night combat map for Outer Marston Swamps (Fort Sera region) and Cole's Canyon.
Art
- Added 2 wardrobe inspect pics for Aisha.
- Added 2 wardrobe inspect pics for Clea.
Bug fixes
- Fixed a bug that wouldn't check for an equipped sledgehammer during the "Last Relative" and "A Holiday Gift" quests.
- Fixed a red error bug in the Prospector framework.
- Fixed a conflict issue with the Scavenger/Prospector framework.
- Fixed a 'traitjag' tooltip display error.
- Marston Fort is now called "Fort Sera" in the Business pane.
- Fixed a missing "ownwhipstick" checker for the training room framework which could potentially grey out disciplinary actions.
- Fixed a greyed out Bed Partner/slave glitch.
- Fixed a weapon reference error (Devious Delivery quest).
- Fixed many typos.