Difference between revisions of "Assignments and Jobs - Scavenger"
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=Scavenger= | ==Overview== | ||
Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk in this.) | |||
=== [[Scavenger]] === | |||
*'''Daily Income:''' Special | *'''Daily Income:''' Special | ||
*'''Hours:''' 8 a.m. to 4.30 p.m. | *'''Hours:''' 8 a.m. to 4.30 p.m. | ||
*'''Age:''' Any | *'''Age:''' Any | ||
*'''Risks:''' High! | *'''Risks:''' High! | ||
==Merchandise scavenged== | ==Merchandise scavenged== | ||
The amount of Merchandise that is scavenged each day is the result of several random die rolls. | The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls. | ||
===Base Amount=== | ===Base Amount=== | ||
Line 45: | Line 45: | ||
===Survival Bonus=== | ===Survival Bonus=== | ||
If the Scavenger's Survival is 60+ then add more merchandise. | If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is 60+ then add more merchandise. | ||
{| class="wikitable mw-collapsible" style="min-width:300px" | {| class="wikitable mw-collapsible" style="min-width:300px" | ||
|+Survival Bonus | |+Survival Bonus | ||
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===Survival Penalty=== | ===Survival Penalty=== | ||
If the Scavenger's Survival is less than 20 then subtract some merchandise. | If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is less than 20 then subtract some merchandise. | ||
{| class="wikitable mw-collapsible" style="min-width:300px" | {| class="wikitable mw-collapsible" style="min-width:300px" | ||
|+Survival Penalty | |+Survival Penalty | ||
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===Affection Bonus=== | ===Affection Bonus=== | ||
If the Scavenger's Affection level is 60+ (Amiable), you get 1 extra merchandise. | If the Scavenger's '''[[Happiness and Affection|Affection]]''' level is 60+ (Amiable), you get 1 extra merchandise. | ||
===Prosperity Bonus=== | ===Prosperity Bonus=== | ||
If the Ikaanos's Prosperity is level is 75+, you get 1 extra merchandise. | If the Ikaanos's [[Prosperity]] is level is 75+, you get 1 extra merchandise. | ||
===NPC Status Penalty=== | ===NPC Status Penalty=== | ||
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===Scavenger Trait Bonus=== | ===Scavenger Trait Bonus=== | ||
If the Scavenger has the Scavenger trait, you get 3 extra merchandise. | If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, you get 3 extra merchandise. | ||
=== Total Merchandise Possible === | === Total Merchandise Possible === | ||
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==Other Scavenger Trait Bonuses== | ==Other Scavenger Trait Bonuses== | ||
===Bonus Items=== | ===Bonus Items=== | ||
If the Scavenger has the Scavenger trait, they can find a bonus item: | If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they can find a bonus item: | ||
{| class="wikitable mw-collapsible" style="min-width:300px" | {| class="wikitable mw-collapsible" style="min-width:300px" | ||
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|- | |- | ||
|1 in 15 | |1 in 15 | ||
|1 Tendstim | |1 [[Tendstims|Tendstim]] | ||
|- | |- | ||
|1 in 15 | |1 in 15 | ||
|1 Energy Cell | |1 [[Energy Cells|Energy Cell]] | ||
|- | |- | ||
|1 in 15 | |1 in 15 | ||
|1 | |1 [[Durasteel]] | ||
|} | |} | ||
===Happiness=== | ===Happiness=== | ||
If the Scavenger has the Scavenger trait, they gain +1 Happiness. | If the Scavenger has the Scavenger trait, they gain +1 Happiness. | ||
== Special NPCs == | |||
Assigning both '''[[Loden Wixx|Loden]] and [[Laika Wixx|Laika]]''' as scavengers so that the siblings can work together will now boost [[Merchandise]] income by up to +6. The duo might also bring home extra [[tendstims]]. | |||
Back to [[Assignments and Jobs]] |
Latest revision as of 18:41, 26 April 2024
Overview[edit | edit source]
Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There may be some risk in this.)
Scavenger[edit | edit source]
- Daily Income: Special
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks: High!
Merchandise scavenged[edit | edit source]
The amount of Merchandise that is scavenged each day is the result of several random die rolls.
Base Amount[edit | edit source]
Random | Merchandise |
---|---|
1 in 7 | 0 |
3 in 7 | 1 |
3 in 7 | 2 |
Intelligence Bonus[edit | edit source]
If the Scavenger's Intelligence is 60+ then add more merchandise.
Random | Merchandise |
---|---|
3 in 7 | +1 |
3 in 7 | +2 |
1 in 7 | +3 |
Survival Bonus[edit | edit source]
If the Scavenger's Survival is 60+ then add more merchandise.
Random | Merchandise |
---|---|
3 in 7 | +1 |
3 in 7 | +2 |
1 in 7 | +3 |
Survival Penalty[edit | edit source]
If the Scavenger's Survival is less than 20 then subtract some merchandise.
Random | Merchandise |
---|---|
1 in 7 | 0 |
3 in 7 | -1 |
3 in 7 | -2 |
Affection Bonus[edit | edit source]
If the Scavenger's Affection level is 60+ (Amiable), you get 1 extra merchandise.
Prosperity Bonus[edit | edit source]
If the Ikaanos's Prosperity is level is 75+, you get 1 extra merchandise.
NPC Status Penalty[edit | edit source]
If the Status of the NPC is Paragon or above, you get -1 merchandise.
Scavenger Trait Bonus[edit | edit source]
If the Scavenger has the Scavenger trait, you get 3 extra merchandise.
Total Merchandise Possible[edit | edit source]
The highest possible Merchandise you can gain per Scavenger is 13.
Other Scavenger Trait Bonuses[edit | edit source]
Bonus Items[edit | edit source]
If the Scavenger has the Scavenger trait, they can find a bonus item:
Chance | Item |
---|---|
1 in 15 | 1 Tendstim |
1 in 15 | 1 Energy Cell |
1 in 15 | 1 Durasteel |
Happiness[edit | edit source]
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
Special NPCs[edit | edit source]
Assigning both Loden and Laika as scavengers so that the siblings can work together will now boost Merchandise income by up to +6. The duo might also bring home extra tendstims.
Back to Assignments and Jobs