Difference between revisions of "Assignments and Jobs - Scavenger"

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=Scavenger=
==Overview==
Assigning an NPC as Scavenger will accumulate you a daily batch of [[Merchandise]], as they go off each day to [[scavenge]] useful or saleable items. (There may be some risk in this.)
 
=== [[Scavenger]] ===
*'''Daily Income:''' Special
*'''Daily Income:''' Special
*'''Hours:''' 8 a.m. to 4.30 p.m.
*'''Hours:''' 8 a.m. to 4.30 p.m.
*'''Age:''' Any
*'''Age:''' Any
*'''Risks:''' High!
*'''Risks:''' High!
==Overview==
Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise.


==Merchandise scavenged==
==Merchandise scavenged==
The amount of Merchandise that is scavenged each day is the result of several random die rolls.
The amount of [[Merchandise]] that is scavenged each day is the result of several random die rolls.


===Base Amount===
===Base Amount===
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===Survival Bonus===
===Survival Bonus===
If the Scavenger's Survival is 60+ then add more merchandise.
If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is 60+ then add more merchandise.
{| class="wikitable mw-collapsible" style="min-width:300px"
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Survival Bonus
|+Survival Bonus
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===Survival Penalty===
===Survival Penalty===
If the Scavenger's Survival is less than 20 then subtract some merchandise.
If the Scavenger's [[Skills (NPCs)#Survival|Survival]] is less than 20 then subtract some merchandise.
{| class="wikitable mw-collapsible" style="min-width:300px"
{| class="wikitable mw-collapsible" style="min-width:300px"
|+Survival Penalty
|+Survival Penalty
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===Affection Bonus===
===Affection Bonus===
If the Scavenger's Affection level is 60+ (Amiable), you get 1 extra merchandise.
If the Scavenger's '''[[Happiness and Affection|Affection]]''' level is 60+ (Amiable), you get 1 extra merchandise.


===Prosperity Bonus===
===Prosperity Bonus===
If the Ikaanos's Prosperity is level is 75+, you get 1 extra merchandise.
If the Ikaanos's [[Prosperity]] is level is 75+, you get 1 extra merchandise.


===NPC Status Penalty===
===NPC Status Penalty===
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===Scavenger Trait Bonus===
===Scavenger Trait Bonus===
If the Scavenger has the Scavenger trait, you get 3 extra merchandise.
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, you get 3 extra merchandise.


=== Total Merchandise Possible ===
=== Total Merchandise Possible ===
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==Other Scavenger Trait Bonuses==
==Other Scavenger Trait Bonuses==
===Bonus Items===
===Bonus Items===
If the Scavenger has the Scavenger trait, they can find a bonus item:
If the Scavenger has the [[Traits (NPCs)#Scavenger|Scavenger]] trait, they can find a bonus item:


{| class="wikitable mw-collapsible" style="min-width:300px"
{| class="wikitable mw-collapsible" style="min-width:300px"
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|-
|-
|1 in 15
|1 in 15
|1 Tendstim
|1 [[Tendstims|Tendstim]]
|-
|-
|1 in 15
|1 in 15
|1 Energy Cell
|1 [[Energy Cells|Energy Cell]]
|-
|-
|1 in 15
|1 in 15
|1 Duraplate
|1 [[Durasteel]]
|}
|}


===Happiness===
===Happiness===
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
If the Scavenger has the Scavenger trait, they gain +1 Happiness.
== Special NPCs ==
Assigning both '''[[Loden Wixx|Loden]] and [[Laika Wixx|Laika]]''' as scavengers so that the siblings can work together will now boost [[Merchandise]] income by up to +6. The duo might also bring home extra [[tendstims]].
Back to [[Assignments and Jobs]]

Latest revision as of 18:41, 26 April 2024

Overview[edit | edit source]

Assigning an NPC as Scavenger will accumulate you a daily batch of Merchandise, as they go off each day to scavenge useful or saleable items. (There may be some risk in this.)

Scavenger[edit | edit source]

  • Daily Income: Special
  • Hours: 8 a.m. to 4.30 p.m.
  • Age: Any
  • Risks: High!

Merchandise scavenged[edit | edit source]

The amount of Merchandise that is scavenged each day is the result of several random die rolls.

Base Amount[edit | edit source]

Base Amount
Random Merchandise
1 in 7 0
3 in 7 1
3 in 7 2

Intelligence Bonus[edit | edit source]

If the Scavenger's Intelligence is 60+ then add more merchandise.

Intelligence Bonus
Random Merchandise
3 in 7 +1
3 in 7 +2
1 in 7 +3

Survival Bonus[edit | edit source]

If the Scavenger's Survival is 60+ then add more merchandise.

Survival Bonus
Random Merchandise
3 in 7 +1
3 in 7 +2
1 in 7 +3

Survival Penalty[edit | edit source]

If the Scavenger's Survival is less than 20 then subtract some merchandise.

Survival Penalty
Random Merchandise
1 in 7 0
3 in 7 -1
3 in 7 -2

Affection Bonus[edit | edit source]

If the Scavenger's Affection level is 60+ (Amiable), you get 1 extra merchandise.

Prosperity Bonus[edit | edit source]

If the Ikaanos's Prosperity is level is 75+, you get 1 extra merchandise.

NPC Status Penalty[edit | edit source]

If the Status of the NPC is Paragon or above, you get -1 merchandise.

Scavenger Trait Bonus[edit | edit source]

If the Scavenger has the Scavenger trait, you get 3 extra merchandise.

Total Merchandise Possible[edit | edit source]

The highest possible Merchandise you can gain per Scavenger is 13.

Other Scavenger Trait Bonuses[edit | edit source]

Bonus Items[edit | edit source]

If the Scavenger has the Scavenger trait, they can find a bonus item:

Bonus Items
Chance Item
1 in 15 1 Tendstim
1 in 15 1 Energy Cell
1 in 15 1 Durasteel

Happiness[edit | edit source]

If the Scavenger has the Scavenger trait, they gain +1 Happiness.

Special NPCs[edit | edit source]

Assigning both Loden and Laika as scavengers so that the siblings can work together will now boost Merchandise income by up to +6. The duo might also bring home extra tendstims.



Back to Assignments and Jobs