Beginners Guide. Part II. Building your Fortune.

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This is the second chapter of my guide and deals with getting rich as fast as possible. To read the first part which deals with character creation, go here..

Just like before, this guide is meant to provide the most efficient way to accomplish a goal, not claim to be the only way to do so. If you'd rather work as a factory worker for 2 weeks in order to be able to afford a clean bedroom because you think it's more fun from a roleplaying perspective, feel free to do so.

First things first[edit | edit source]

Combat is the fastest, most efficient, most lucrative way to make money, without question. Specially early game. There's no way around it. Other forms of income can also be lucrative, but they'll take time to set up.

If you followed the previous part of the guide, you'll notice, that your character isn't build for combat. That's alright. Your character's combat skill isn't actually that important. This is because currently each character, no matter how powerful, only gets one attack per turn. Thus, it's far better to have a full party of decent fighters (5 attacks per turn) than one combat monster (1 attack per turn), making a combat build unnecessary.

While this isn't a combat guide, because money is inevitably tied to combat, we'll go into some aspects of the combat system in order to make it as profitable as possible.

The basics[edit | edit source]

First of all, you should use guns. Every single member of your party should use guns. Melee weapons are terrible, the most powerful of them, the power katana only outperforms crossbows and handguns.

Secondly, despite the importance of ranged combat, don't waste your time actually training it. Once you can access crystal hills, it's possible and relatively cheap to get a cybernetic implant that gives you +75 chance to hit, making you basically infallible.

Should you hire mercenaries?[edit | edit source]

Answer: YES. 

Mercenaries are an essential part of making money through combat. Slaves can be taught combat, but none of them except Aria and Rebecca are built for it. And even if you happen to roll a slave with the Steel Maiden trait, it will take you a while to train her to proficiency, which is the opposite of what we want.

Additionally, the main advantage of having slave fighters, which was the money you saved due to them using their own infinite companion ammo instead of depleting the MC's reserves, has been removed from the game. So hire mercenaries for combat and don't waste your time teaching slaves to use a handgun.

The most important aspect to understand here is this: MERCENARIES ARE NOT AN EXPENSE, even if their salaries are listed as such. You shouldn't look at your budget thinking "I can't afford to pay another mercenary right now until I increase my income". Mercenaries are a highly profitable short term investment that pays out every time you win a fight and collect loot. The only question you should be asking is if you're making enough daily to justify the investment.

Which mercenaries should you hire?[edit | edit source]

When it comes to mercenaries, there aren't any hidden gems. What you see is what you get. If it's good, it's not cheap. If it's cheap, it's not good.

My general advice here is that you first put together an inexpensive team then progressively replace them with better fighters until your entire party is made up of elite mercenaries.

Equipment[edit | edit source]

Early game, the rifle is the best possible weapon. It's decently powerful and relatively cheap and provides a bonus chance to hit. This is the weapon your MC should carry until you're able to access Crystal Hills and get the accuracy implant.

Update 8.1.1 made it possible to change equipment used by followers, both armaments and armor. However, slaves and most followers now require you to provide them with ammo, so you should never give them anything better than an assault rifle, and certainly not to more than two of them, or your ammo reserves and your wallet will suffer. Give them rifles instead. This is one of the reasons why you'll want to switch to the top tier mercenaries, since they do provide their own ammunition, which makes up for their cost.

When it comes to weapons, equipment should be looted, not bought. As of version 0.8.1.3, plasma rifles are included in this rule, since it's now possible to find them in the hands of level 5 bounties. However, because of the outrageously expensive ammunition, don't use them yourself, give them to either the Black Guard or Space Marine instead.

Making Money with Combat[edit | edit source]

Kill, loot, sell, profit[edit | edit source]

Unless you are completely new to games, you already know the basic premise here.

THE KEY HERE IS TO NOT SELL IN THE REDHEAVEN MARKET. Every few days, once you've accumulated some loot, take the Ferry from Darkmere to Hamah Bay and sell in the local market instead. It's considerably more profitable to do so. Although, do note that not everything can be sold there.

The Arena[edit | edit source]

The Arena prints money and it's the reason we want to unlock Crystal Hills as soon as possible.

YOU ALWAYS WANT TO HAVE A SLAVE ASSGINED THERE AS A GLADIATRIX. It will make you between 1000 and 2000 dollars a day with a minimal time and money investment.

The best candidates for this job are currently either Rebecca or Aria. Both of them start in the sweet spot where they can reliably win most fights without any additional training. If you wish to have both in your household, find someone else to put in the arena, but always have an active Gladiatrix.

It's important to understand that YOUR GIRLS DON'T NEED TO BE COMBAT MONSTERS. The Arena pays depending on how likely your slave is to defeat her opponent. If your she is too good, the prize money goes down.

At the same time, don't chase extremely high prizes. It's just an indication that your girl is extremely likely to lose, so these fights should be avoided. Look for fights in the $1000 to $2000 range instead.

Do remember, that the prizes earned for every fight are not fixed. If you're not happy with the ones offered, keep rerolling until you find something good. For example, Sofia Numagge is extremely easy to defeat, yet you can often find a fight against her with a $1000 prize.

Also keep in mind that you can increase the prize money by making your girl fight with her bare fists.

Bounties and Quests[edit | edit source]

Bounties come in two flavors:

- Quest bounties which can be acquired in the Town Hall. They're fairly straightforward and involve killing a wanted criminal. Though they pay well, the fights are mid tier, and a team of riflemen are perfectly capable of completing them. An additional one can also be learnt of after a party, though there's some luck involved.

- Common bounties were added in version 0.8.1.3. Also found in the Town Hall, they're both an excellent way to make money and raise your influence. Unlike quest bounties though, some of these can be tough (the game will tell you).

Rumors and Jobs can be found in 2 places:

- Furry's Tavern in RedHaven.

- Divine Juices in Watery Eyes.

These are less lucrative but generally even easier to complete. Rumors in Divine Juices require you to spend some time socializing there before people will trust you.

Quests can be found all over the map. They're given by shopkeepers, loving slaves, or simply stumbled upon while doing other activities. Generally take time to ask people what they need and develop your relationships.

Other ways to make wealth[edit | edit source]

While combat is very powerful, you shouldn't limit yourself to just bashing raiders. There are other ways to make money and combining them all is important to build your income. You may (and should) engage in one or however many you want, just don't rely on any of them exclusively, as they all have some downside.

Poker[edit | edit source]

Easily the most lucrative non-combat activity. You can make between $3000 and $4000 every day with minimal effort and no investment. However it's frustratingly reliant on RNG, even with an unusually high gambling skill. Meaning you are either forced to heavily save-scum, or accept that you'll be leaving money on the table.

Rebecca Higgs[edit | edit source]

A happy, loving Rebecca increases your business income between 30 to 50%. Though business income is nothing to write home about, it's a good way to ameliorate your daily costs, and if you're going to have passive income anyways, you might as well have more of it, so it's worthwhile to keep a good relationship with her. Not to mention her quest provides a good amount of treasure.

The main downside here is that Rebecca is one of the more difficult slaves to train due to her high willpower, and a novice master will have a hard time getting her to do anything.

It's recommended to buy Rebecca only after you're able to access Crystal Hills and enroll her in the Arena immediately. It's easier to raise her affection this way and she won't be negatively affecting the rest of the girls in your household.

Slave trading[edit | edit source]

The most lucrative activity in terms of how much money you can make in one go. A good slave can fetch $10000 even with minimal training. A highly trained, beautiful slave can be solved for $30000 or more. The problem with this is that it requires you to spend time developing your character and teaching the slave, so it's not viable as a regular, steady source of income.

Prostitution[edit | edit source]

Very lucrative, as one might expect, but requires girls to be well broken (either very low willpower or high corruption) or they will refuse, and it takes time before the girls will make a name for themselves and start bringing in considerable cash. It also works best with several different slaves, instead of just one, so it's generally not recommended for the early game.

Business[edit | edit source]

There are several opportunities to invest in (generally illegal) business ventures. Afterwards, they continue to pay a small daily trickle of money.

The main advantage here is that it takes no effort on your part. The main problem is that the business opportunities currently available are limited and rather unprofitable, so becoming a business mogul, at least with joint ventures, isn't viable just yet.

Despite its limitations, it is still recommended that you invest, as this provides you with a way to ameliorate your daily costs, just don't rely on your investments to build you a fortune.

Crafting[edit | edit source]

The crafting system is one of the most interesting and it's expected to become extremely powerful as the game develops. Currently, with enough investment, it can become quite lucrative late game and allow you to become fully independent from merchants. However, the limited options to raise the required skills and the amount of time investment it requires means that at this stage, much like prostitution, it's not a viable option to build a fortune, specially not early game, and it's best approached as something you delve into once you have a steady flow of cash.

Simple work[edit | edit source]

Working 9-5 is never going to get you a fortune, that should be clear enough. Currently, the most lucrative job seems to be working at the Academy, where reportedly you can make up to $400, but this requires high levels of skill and seniority. Realistically, what most characters will be earning from jobs after spending the whole day is instead in the $100 range, meaning that working a regular job only makes sense as a roleplay scenario, not as a way to get rich.

Putting your slaves to work however, is a good idea, as long as it is one of the $100+ jobs (like the Golden Dragon or the Academy). Slaves should always be bringing some value to you, and this is a good way to, if not make a fortune, then at least ameliorate your daily costs. It is ultimately more valuable to train them, but if you're busy with some other activity or you have another slave to train, and you don't have another role for them in your household, send them to work.