Difference between revisions of "Character creation (Grimdark)"
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===Difficulty=== | ===Difficulty=== | ||
====Sandbox==== | |||
For a casual playthrough. Good for beginners or for those who don't like a challenge. | |||
*Auto shower enabled. | |||
*Retainer (+$70/day). | |||
*Easier combat rolls. | |||
*Reduced enemy damage (-20%). | |||
===Normal==== | |||
No active effects. | |||
====Grimdark==== | |||
The way MoR is meant to be played. A grittier experience that provides a nice challenge without increasing the grind. | |||
* Vendor prices and incomes are more realistic, adding more strategy to the game's economy. | |||
* A batch of "tough" Political Events that could have a noticeable impact on Ikaanos' Control and Prosperity. | |||
* Slightly increased spawn rate for certain bandit groups. | |||
===Dice rolls=== | ===Dice rolls=== | ||
Just accept "Normal" (2D50) if you're not into dice roll spreads and mathematical calculations regarding the outcome of RNG situations. | |||
Revision as of 07:09, 27 August 2023
The MC[edit | edit source]
After going through a rough couple of years, MoR's main character (MC) has just inherited a house from his brother – who mysteriously disappeared after handing in a note of property transfer to the local magistrate. Who our MC was before that is completely up to you, however. The character creation process provides you with a set of decent skills that'll help you survive the dangerous world of Raana. Pick whatever suits you best – it doesn’t matter if you choose to be a rugged freebooter, an academy professor or a jack-of-all-trades – the coin will come to all enterprising men.
Parents' background[edit | edit source]
This part is pretty self-explanatory. Your parents, once proud owners of the deteriorated house you're currently occupying, could've served Ikaanos as professors, doctors, soldiers, thieves or big-game hunters. You can either Embrace or Revolt against your parents' chosen lifestyle. Embrace provides a boost to all skills within that profession, while Revolt gives you a larger skill spread (jack-of-all-trades style). Picking your parents' background doesn't lock you into a specific profession. You can freely increase skills that are unrelated to their profession once the game starts.
Troublesome event[edit | edit source]
This part of the character creation process explains why you've been having a rough couple of years. They provide you with a special skill boost and a disadvantage. Some backgrounds might also change the way NPCs talk to you – or offer special jobs/assignments during game play.
Traits[edit | edit source]
You're able to pick three normal traits and two sexual traits that'll further increase your skills/Attributes or give you various boons during gameplay.
Age[edit | edit source]
Selecting age provides further boosts and disadvantages to your character. If you're planning an Academic playthrough, best would be to choose the "Middle-aged" option. Pure combat playthroughs benefit from choosing "Young" etc. The effects from Age are pretty minor, however, and can be compensated in other ways – such as training, implants and reaching a high-enough Influence.
Difficulty[edit | edit source]
Sandbox[edit | edit source]
For a casual playthrough. Good for beginners or for those who don't like a challenge.
- Auto shower enabled.
- Retainer (+$70/day).
- Easier combat rolls.
- Reduced enemy damage (-20%).
Normal=[edit | edit source]
No active effects.
Grimdark[edit | edit source]
The way MoR is meant to be played. A grittier experience that provides a nice challenge without increasing the grind.
- Vendor prices and incomes are more realistic, adding more strategy to the game's economy.
- A batch of "tough" Political Events that could have a noticeable impact on Ikaanos' Control and Prosperity.
- Slightly increased spawn rate for certain bandit groups.
Dice rolls[edit | edit source]
Just accept "Normal" (2D50) if you're not into dice roll spreads and mathematical calculations regarding the outcome of RNG situations.