Difference between revisions of "Character creation (Grimdark)"

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Upon starting Masters of Raana, you're presented with a set of choices:
Upon starting Masters of Raana, you're presented with a set of choices:


*'''Quick start.''' Recommended for inexperienced RPG players or those who want to jump straight into the game. Pick a predefined class, enter your name and hit "Start game!".
====Quick start====
*'''Legacy.''' MoR's old character creation framework. Not recommended unless you're a nostalgic person. Picking this will leave you out from picking Expert traits.
Recommended for inexperienced RPG players or those who want to jump straight into the game. Pick a predefined class, enter your name and hit "Start game!".
*'''CUSTOMIZE CLASS'''
====Legacy====
**Recommended for experienced RPG players or for your second playthrough. This option leaves the power in the hands of the player.
MoR's old character creation framework. Not recommended unless you're a nostalgic person. Picking this will leave you out from picking Expert traits.
**'''Rise from Ashes (120 points).''' Start the game as a downtrodden man who'll rise from the ashes and claim his place in history. A difficult, but very fun, setup that'll extend the early game. Best combined with Grimdark difficulty (see below).
====customize class====
**'''Normal (280 points).''' A casual playthrough that is still challenging. You'll get enough points to pick an Expert level and a few traits.
Recommended for experienced RPG players or for your second playthrough. This option leaves the power in the hands of the player.
**'''MoR Enhanced (750 points, Tier4+).''' Intended for Alpha testers or for those who want to start at heroic levels.  
*'''Rise from Ashes (120 points).''' Start the game as a downtrodden man who'll rise from the ashes and claim his place in history. A difficult, but very fun, setup that'll extend the early game. Best combined with Grimdark difficulty (see below).
 
*'''Normal (280 points).''' A casual playthrough that is still challenging. You'll get enough points to pick an Expert level and a few traits.
*'''MoR Enhanced (750 points, Tier4+).''' Intended for Alpha testers or for those who want to start at heroic levels.  





Revision as of 12:27, 19 February 2024

The MC[edit | edit source]

MoR's main character (the MC) has just inherited a house from his brother – who mysteriously disappeared after handing in a note of property transfer to the local magistrate. Who our MC was before that is completely up to you, however. The character creation process provides you with a set of decent skills that'll help you survive the dangerous world of Raana and you can specialize in whatever style suits you best – it doesn’t matter if you choose to be slaver, an academy professor or a jack-of-all-trades – wealth and power will come to all enterprising men.

Upon starting Masters of Raana, you're presented with a set of choices:

Quick start[edit | edit source]

Recommended for inexperienced RPG players or those who want to jump straight into the game. Pick a predefined class, enter your name and hit "Start game!".

Legacy[edit | edit source]

MoR's old character creation framework. Not recommended unless you're a nostalgic person. Picking this will leave you out from picking Expert traits.

customize class[edit | edit source]

Recommended for experienced RPG players or for your second playthrough. This option leaves the power in the hands of the player.

  • Rise from Ashes (120 points). Start the game as a downtrodden man who'll rise from the ashes and claim his place in history. A difficult, but very fun, setup that'll extend the early game. Best combined with Grimdark difficulty (see below).
  • Normal (280 points). A casual playthrough that is still challenging. You'll get enough points to pick an Expert level and a few traits.
  • MoR Enhanced (750 points, Tier4+). Intended for Alpha testers or for those who want to start at heroic levels.


Parents' background[edit | edit source]

This part is pretty self-explanatory. Your parents, once proud owners of the deteriorated house you're currently occupying, could've served Ikaanos as professors, doctors, soldiers, thieves or big-game hunters. You can either Embrace or Revolt against your parents' chosen lifestyle. Embrace provides a boost to all skills within that profession, while Revolt gives you a larger skill spread (jack-of-all-trades style). Picking your parents' background doesn't lock you into a specific profession. You can freely increase skills that are unrelated to their profession once the game starts.

Troublesome event[edit | edit source]

This part of the character creation process explains why you've been having a rough couple of years. They provide you with a special skill boost and a disadvantage. Some backgrounds might also change the way NPCs talk to you – or offer special jobs/assignments during game play.

Traits[edit | edit source]

You're able to pick three normal traits and two sexual traits that'll further increase your skills/Attributes or give you various boons during gameplay.

Age[edit | edit source]

Selecting age provides further boosts and disadvantages to your character. If you're planning an Academic playthrough, best would be to choose the "Middle-aged" option. Pure combat playthroughs benefit from choosing "Young" etc. The effects from Age are pretty minor, however, and can be compensated in other ways – such as training, implants and reaching a high-enough Influence.

Difficulty[edit | edit source]

Sandbox[edit | edit source]

For a casual playthrough. Good for beginners or for those who don't want a challenge.

  • Auto shower enabled.
  • Retainer (+$70/day).
  • Easier combat rolls.
  • Reduced enemy damage (-20%).

Normal[edit | edit source]

No active effects.

Grimdark[edit | edit source]

The way MoR is meant to be played. A grittier experience that provides a nice challenge without increasing the grind.

  • Vendor prices and incomes are more realistic, adding additional strategy to economy management.
  • A batch of "tough" Political Events that could have a noticeable impact on Ikaanos' Control and Prosperity.
  • Slightly increased spawn rate for certain bandit groups.

A Dying World[edit | edit source]

The "A Dying World" setting adds an extra layer of difficulty to MoR and is best played together with Grimdark difficulty for the ultimate Masters of Raana challenge.

  • City Control and Prosperity start at 5.
  • Energy cell, durasteel and most other materials have their market supply decreased by up to 80%.
  • Only three HULC armors remain at The Transit Department.
  • Food market replenish rate reduced by roughly 50%.

Dice rolls[edit | edit source]

Just accept "Normal" (2D50) if you're not into dice roll spreads and mathematical calculations regarding the outcome of RNG situations.

  • 1D100 - classic old-school RPG that makes combat more deadly and surprising.
  • 5D20 - provides a generally stable dice roll outcome that weighs skill values over randomness.

Start![edit | edit source]

Alright, choose your name, review your skills and start the Tutorial if you're new to MoR. The Tutorial is just two minutes long but provides you with imporant navigation skills regarding the character sheet, the journal and your Household menus.

Next step assumes you've gone through the tutorial.

Continue: Part III First steps.

Back to Guide by Grimdark.