Character creation (Grimdark)

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Revision as of 16:51, 26 August 2023 by Grimdark (talk | contribs) (→‎The MC)
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The MC[edit | edit source]

After going through a rough couple of years, MoR's main character (MC) has just inherited a house from his brother – who mysteriously disappeared after handing in a note of property transfer to the local magistrate. Who our MC was before that is completely up to you, however. The character creation process provides you with a set of decent skills that'll help you survive the dangerous world of Raana. Pick whatever suits you best – it doesn’t matter if you're choose to be a rugged freebooter, an academy professor or a jack-of-all-trades – the coin will come to all enterprising men.

Parents' background[edit | edit source]

This part is pretty self-explanatory. Your parents, once proud owners of the deteriorated house you're currently occupying, could've served Ikaanos as professors, doctors, soldiers, thieves or big-game hunters. You can either Embrace or Revolt against your parents' chosen lifestyle. Embrace provides a boost to all skills within that profession, while Revolt gives you a larger skill spread (jack-of-all-trades style). Picking your parents' background doesn't lock you into a specific profession. You can freely increase skills that are unrelated to their profession once the game starts.

Troublesome event[edit | edit source]

This part of the character creation process explains why you've been having a rough couple of years. They provide you with a special skill boost and a disadvantage. Some backgrounds might also change the way NPCs talk to you – or offer special jobs/assignments during game play.

Traits[edit | edit source]

You're able to pick three normal traits and two sexual traits that'll further increase your skills/Attributes or give you various boons during gameplay. There are roughly

Age[edit | edit source]

Selecting age provides further boosts and disadvantages to your character. If you're planning an Academic playthrough, best would be to choose the "Middle-aged" option. Pure combat playthroughs benefit from choosing "Young" etc. The effects from Age are pretty minor, however, and can be compensated in other ways – such as training, implants and reaching a high-enough Influence.

Difficulty[edit | edit source]

Dice rolls[edit | edit source]

If you're having trouble deciding – here's a couple of popular examples: