Character creation (Grimdark)

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Revision as of 09:30, 25 December 2023 by Grimdark (talk | contribs) (→‎Grimdark)
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The MC[edit | edit source]

After going through a rough couple of years, MoR's main character (MC) has just inherited a house from his brother – who mysteriously disappeared after handing in a note of property transfer to the local magistrate. Who our MC was before that is completely up to you, however. The character creation process provides you with a set of decent skills that'll help you survive the dangerous world of Raana. Pick whatever suits you best – it doesn’t matter if you choose to be a rugged freebooter, an academy professor or a jack-of-all-trades – the coin will come to all enterprising men.

Parents' background[edit | edit source]

This part is pretty self-explanatory. Your parents, once proud owners of the deteriorated house you're currently occupying, could've served Ikaanos as professors, doctors, soldiers, thieves or big-game hunters. You can either Embrace or Revolt against your parents' chosen lifestyle. Embrace provides a boost to all skills within that profession, while Revolt gives you a larger skill spread (jack-of-all-trades style). Picking your parents' background doesn't lock you into a specific profession. You can freely increase skills that are unrelated to their profession once the game starts.

Troublesome event[edit | edit source]

This part of the character creation process explains why you've been having a rough couple of years. They provide you with a special skill boost and a disadvantage. Some backgrounds might also change the way NPCs talk to you – or offer special jobs/assignments during game play.

Traits[edit | edit source]

You're able to pick three normal traits and two sexual traits that'll further increase your skills/Attributes or give you various boons during gameplay.

Age[edit | edit source]

Selecting age provides further boosts and disadvantages to your character. If you're planning an Academic playthrough, best would be to choose the "Middle-aged" option. Pure combat playthroughs benefit from choosing "Young" etc. The effects from Age are pretty minor, however, and can be compensated in other ways – such as training, implants and reaching a high-enough Influence.

Difficulty[edit | edit source]

Sandbox[edit | edit source]

For a casual playthrough. Good for beginners or for those who don't like a challenge.

  • Auto shower enabled.
  • Retainer (+$70/day).
  • Easier combat rolls.
  • Reduced enemy damage (-20%).

Normal[edit | edit source]

No active effects.

Grimdark[edit | edit source]

The way MoR is meant to be played. A grittier experience that provides a nice challenge without increasing the grind.

  • Vendor prices and incomes are more realistic, adding additional strategy when it comes to managing the game's economy.
  • A batch of "tough" Political Events that could have a noticeable impact on Ikaanos' Control and Prosperity.
  • Slightly increased spawn rate for certain bandit groups.

Dice rolls[edit | edit source]

Just accept "Normal" (2D50) if you're not into dice roll spreads and mathematical calculations regarding the outcome of RNG situations.

Start![edit | edit source]

Alright, choose your name, review your skills and start the Tutorial if you're new to MoR. The Tutorial is just two minutes long but provides you with imporant navigation skills regarding the character sheet, the journal and your Household menus.

Next step assumes you've gone through the tutorial.

Continue: Part III: First steps.

Back to Guide by Grimdark.