Difference between revisions of "Difficulty settings"

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A realistic playthrough closer to what Ikaanos really feels like.
A realistic playthrough closer to what Ikaanos really feels like.


First, you need to plan out your finances to have any chance of staying afloat as taxes are somewhat higher and you're supplied with less starting money.
First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.


* Energy cells and MAG ammo (high tier weapons) are more scarce.
* High-tier ammo and stimpacks are more scarce.
* Slightly decreased cash and Merchandise drops from enemies.
* Slightly increased armor costs.
* Slightly increased armor costs.
* No numerical values for slaves.
* No numerical values for slaves.

Revision as of 14:36, 8 March 2023

There are three types of difficulties in Masters of Raana.

Sandbox[edit | edit source]

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$50/day).
  • Easier skill rolls (+15 to all chance rolls).
  • No need to shower MC.
  • Enemies do less damage in combat.

Normal[edit | edit source]

No modifications. Standard MoR difficulty.

Grimdark[edit | edit source]

A realistic playthrough closer to what Ikaanos really feels like.

First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.

  • High-tier ammo and stimpacks are more scarce.
  • Slightly decreased cash and Merchandise drops from enemies.
  • Slightly increased armor costs.
  • No numerical values for slaves.