Difference between revisions of "Difficulty settings"

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(Created page with "There are three types of difficulties in Masters of Raana. ===Sandbox=== A casual playthrough for those who want to experiment or just take it easy. * Adds a retainer (+$50/day). * Easier skill rolls (+15 to all chance rolls). * No need to shower MC. * High level enemies do less damage in combat. ===Normal=== No modifications. Standard MoR difficulty. ===Grimdark=== A realistic playthrough that are close to how Ikaanos really feels like. * Double taxes. You need to...")
 
 
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* Adds a retainer (+$50/day).
* Adds a retainer (+$50/day).
* Easier skill rolls (+15 to all chance rolls).
* Easier skill rolls (+15 to all chance rolls).
* No need to shower MC.
* No need to manage your MC's hygiene.
* High level enemies do less damage in combat.
* Enemies do less damage in combat.


===Normal===
===Normal===
Line 14: Line 14:


===Grimdark===
===Grimdark===
A realistic playthrough that are close to how Ikaanos really feels like.
A realistic playthrough closer to what Ikaanos really feels like. Nothing is nerfed - training, combat and slave dynamics are the same as on normal difficulties - what changes with Grimdark difficulty is the world around you.


* Double taxes. You need to plan your economy better.
First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.
* Less starting money.
 
* No scumsaving (only a daily auto save is enabled).
'''Other difficulty changes:'''
 
* High-tier ammo and stimpacks are more scarce.
* Slightly decreased cash and Merchandise drops from enemies.
* Slightly increased armor costs.
* No numerical values for slaves.
* No numerical values for slaves.
* Dynamic Influence. A high Influence (2,500+) will slowly deteriorate (2-8 points per day) down to 2,500.

Latest revision as of 14:43, 8 March 2023

There are three types of difficulties in Masters of Raana.

Sandbox[edit | edit source]

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$50/day).
  • Easier skill rolls (+15 to all chance rolls).
  • No need to manage your MC's hygiene.
  • Enemies do less damage in combat.

Normal[edit | edit source]

No modifications. Standard MoR difficulty.

Grimdark[edit | edit source]

A realistic playthrough closer to what Ikaanos really feels like. Nothing is nerfed - training, combat and slave dynamics are the same as on normal difficulties - what changes with Grimdark difficulty is the world around you.

First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.

Other difficulty changes:

  • High-tier ammo and stimpacks are more scarce.
  • Slightly decreased cash and Merchandise drops from enemies.
  • Slightly increased armor costs.
  • No numerical values for slaves.
  • Dynamic Influence. A high Influence (2,500+) will slowly deteriorate (2-8 points per day) down to 2,500.