Difference between revisions of "Doctor's Hall"

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===Implants & Surgery===
===Implants & Surgery===
*Healing Implant Mark I ($12,000):
''A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).''
*Healing Implant Mark II ($16,000):
''Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. Improves healing rate by 200%.''
*Healing Implant Mark III ($30,000):
''An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).''
*Health Implant Mark I ($50,000):
''One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. '''Increase max Health to 150.'''''
*Health Implant Mark II ($65,000):
''An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''Max Health increased to 200.'''''
*Evercock Implant ($125,000):
''The EverCock<sup>TM</sup> implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the '''sexually depleted''' state.''
*Sureshot Implant ($15,000):
''The SureShot<sup>TM</sup> bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.''
*Joycum Implant ($15,000):
''The JoyCum<sup>TM</sup> implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.'''''
*Plastic Surgery (Player) ($7,000):
''Put yourself under the knife and enhance your Charm with 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.''
*Plastic Surgery (NPCs) ($4,000):
''Put your current active NPC under the knife and enhance her/his Beauty with 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.''


* '''Healing Implant Mark I ($12,000):''' A 12x10 mm nanite generating ezx-ejector fueled by body heat. '''''Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).'''''
* '''Healing Implant Mark II ($16,000):''' Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. '''''Increases healing rate by 200%.'''''
* '''Healing Implant Mark III ($30,000):''' An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage '''''(+5HP per round during combat)'''''.
*'''Health Implant Mark I ($50,000):''' One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. '''''Increase max Health by 25.'''''
*'''Health Implant Mark II ($95,000):''' An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''''Max Health increased by 50.'''''
*'''Evercock Implant ($125,000):''' The EverCock<sup>TM</sup> implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the '''sexually depleted''' state.
*'''Sureshot Implant ($15,000):''' The SureShot<sup>TM</sup> bionic eye implant is standard among Space Marine officers and Black Guards. It provides a '''''+75 hit chance''''' if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.
*'''Joyum Implant ($15,000):''' The JoyCum<sup>TM</sup> implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''''Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.'''''
*'''Plastic Surgery, Player ($7,000):''' Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
*'''Plastic Surgery, NPCs ($300–$4,000 depending on starting Beauty):''' Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
===Healing & Material===
===Healing & Material===
*[[Doctor's Kit]]: $600
*[[Doctor's Kit]]: $600
*[[Injector]] (x10): $220
*[[Injector|Injectors]], box of 10: $220
*[[Power Cores]]: $900/unit
*[[Power Cores]]: $900/unit

Revision as of 16:18, 26 April 2024

Doctor's Hall.jpg

Overview[edit | edit source]

Formerly known as Crystal Height's Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana.

Implants & Surgery[edit | edit source]

  • Healing Implant Mark I ($12,000): A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).
  • Healing Implant Mark II ($16,000): Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. Increases healing rate by 200%.
  • Healing Implant Mark III ($30,000): An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).
  • Health Implant Mark I ($50,000): One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. Increase max Health by 25.
  • Health Implant Mark II ($95,000): An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. Max Health increased by 50.
  • Evercock Implant ($125,000): The EverCockTM implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the sexually depleted state.
  • Sureshot Implant ($15,000): The SureShotTM bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.
  • Joyum Implant ($15,000): The JoyCumTM implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.
  • Plastic Surgery, Player ($7,000): Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
  • Plastic Surgery, NPCs ($300–$4,000 depending on starting Beauty): Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.

Healing & Material[edit | edit source]