Difference between revisions of "Jobs and Money"

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+ Influence | + Money | - Risk | + Skill-Requirements | ++ Money-Requirements
+ Influence | + Money | - Risk | + Skill-Requirements | ++ Money-Requirements
== Investments ==
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well.
=== Abbot Roo's General Store (Redhaven) ===
* Required investment: $75,000
* Income: $350/day
* Risks: Minimal
Abbot: Your... donation enables me to open up a branch in the Swedetown-Raikan district from which you'll receive a substantial part of the profit.

Revision as of 07:19, 14 August 2022


There are many ways to earn money and gain influence in Masters of Raana, apart from being a slave handler.


The Academy[edit | edit source]

You can teach classes at the Academy if your Science or Academic skills are high enough (75+).

More info soon!

+ Influence | ++ Money | - Risk | +++ Skill-Requirements | ++ Money-Requirements

The Assembly Plant[edit | edit source]

Factory.jpg

You can check if there's any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.

Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes. There are four possible assignments at W.A.P:

  • The Great Assembly Line ($35/day) - low risk, normal theft chance. Social actions available.
  • Chemical Processing Plant ($120/day) - high risk, no theft chance. No social actions available.
  • Munitions line ($35/day) - medium risk, normal theft chance. Social actions available.
  • The concrete factory ($35/day) - medium risk, no theft chance. No social actions available.

Permanent injuries, scarring (Charm loss), chemical burns, and significant Stamina point decreases are all possible risks.

- Influence | + Money | - Risk | - Skill-Requirements | - Money-Requirements

Fighting local Criminals[edit | edit source]

It is initially very expensive, but if done properly, it can produce a significant income.

To begin, it is critical to understand that the Player will not perish during combat. You may be mortally injured, but Raana is quite forgiving in this circumstance. You can retry and recover. (See: TendStim)

You must plan your fighting career carefully. If you wish to survive the initial battles, you're going to need some decent weaponry and armor. And don't forget: if you lose, your enemy will loot you, taking some of your equipment and money.

You can enlist Mercenaries at various sites around Raana to assist you in battle. (See: Mercenaries.)

Additionally, you have the option of arming and armoring your two active slave girls. As a result, they are capable of assisting in combat as well.

Remember to select them as an active follower!

++ Influence | +++ Money | ++ Risk | +++ Skill-Requirements | +++ Money-Requirements

Train and sell Slaves[edit | edit source]

You can obtain certain slaves for free in Raana or purchase them at Kymanto for varying amounts of money.

Develop these girls' obedience and useful skills. Then submit them to the Town Hall for testing and sell them if you believe the price is reasonable for the amount of time and effort you have invested in them. Excellent prices start at $15.000. If you want more, you must up the girl's abilities a few notches. We've heard rumors about the top girls garnering $18,000.

+ Influence | + Money | - Risk | + Skill-Requirements | ++ Money-Requirements

Investments[edit | edit source]

You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well.

Abbot Roo's General Store (Redhaven)[edit | edit source]

  • Required investment: $75,000
  • Income: $350/day
  • Risks: Minimal

Abbot: Your... donation enables me to open up a branch in the Swedetown-Raikan district from which you'll receive a substantial part of the profit.