Difference between revisions of "Jobs and Money"

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== The Assembly Plant ==
== The Assembly Plant ==
You can check if there's any available work at Westside Assembly plant each morning. You must speak tothe foreman before the shift starts at 9.30 a.m.
Assembly work is tiresome, but provides enough cash to supply you and at least one slave with enough means to eat, sleep, and pay taxes.
There are four possible assignments at W.A.P:
* The Great Assembly Line ($35/day) - low risk, normal theft chance. Social actions available.
* Chemical Processing Plant ($120/day) - high risk, no theft chance. No social actions available.
* Munitions line ($35/day) - medium risk, normal theft chance. Social actions available.
* The concrete factory ($35/day) - medium risk, no theft chance. No social actions available.
Risks include permanent injuries, scarring (Charm loss), chemical burns, and heavy Stamina point drops.





Revision as of 07:09, 11 February 2022


There are many ways to earn money and gain influence in Masters of Raana, apart from being a slave handler.


The Academy[edit | edit source]

You can teach classes at the Academy if your Science or Academic skills are high enough. You have to teach 15 Classes in a month and get the rest of the month free. You can choose by yourself if you do 15 Days in a block or for example only every 2nd Day a lesson. If your slaves meet the requirements, you can let them teach at the Academy too.

+ Influence | ++ Money | - Risk | +++ Skill-Requirements | ++ Money-Requirements

The Assembly Plant[edit | edit source]

You can check if there's any available work at Westside Assembly plant each morning. You must speak tothe foreman before the shift starts at 9.30 a.m.

Assembly work is tiresome, but provides enough cash to supply you and at least one slave with enough means to eat, sleep, and pay taxes.

There are four possible assignments at W.A.P:

  • The Great Assembly Line ($35/day) - low risk, normal theft chance. Social actions available.
  • Chemical Processing Plant ($120/day) - high risk, no theft chance. No social actions available.
  • Munitions line ($35/day) - medium risk, normal theft chance. Social actions available.
  • The concrete factory ($35/day) - medium risk, no theft chance. No social actions available.

Risks include permanent injuries, scarring (Charm loss), chemical burns, and heavy Stamina point drops.


- Influence | + Money | - Risk | - Skill-Requirements | - Money-Requirements

Fighting local Criminals[edit | edit source]

Very expensive at first - but very good income if you do it right. First important thing to know : The Player will not die at fights. You will be deadly wounded - but in this Case Raana is very mercyful with you. You can recover and try again. (See : TendStim) You have to plan your Fighter-Career well. You need good Weapons and Armor if you want to survive the first fights. And don't forget to remember : If you loose - your Enemies will loot you... and in this Case you loose Equipment and Money. For starters it's recommend to do Range-Combats. Melee-Fights are actually not recommendable because you always start Fights in Range to your Enemies. That will change in Future. You have to hire some Mercenaries at several Locations in Raana to support you in Fight. (See : Mercenaries) You also can arm and protect your two active Slavegirls. So they are able to help in Fights, too Don't forget to let them follow you!

++ Influence | +++ Money | ++ Risk | +++ Skill-Requirements | +++ Money-Requirements

Train and sell Slaves[edit | edit source]

In Raana you can get some Slaves for free - or buy them at Kymanto for various amounts of Money. Train these Girls to be obedient and have useful skills. Then let them be tested at the Townhouse and sell them if you think the Price is good enough for you and your work with them. Nice Prices are ~ 15.000 $, if you want more you have to raise several Skills of the Girl... we have heard rumours about getting ~ 18.000$ for the best Girls.

+ Influence | + Money | - Risk | + Skill-Requirements | ++ Money-Requirements