Difference between revisions of "Master traits (MC)"

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* Ranged weapon skill 120+ ''or'' Melee combat skill 120+.  
* Ranged weapon skill 120+ ''or'' Melee combat skill 120+.  
* INTELLIGENCE 90+.
* INTELLIGENCE 90+.
* Charm 50+.
* Academics 80+.
* '''Battles fought:''' 200+.
* '''[[Battles fought]]:''' 200+.


===Effects===
===Effects===
The MC is an expert when it comes to leading troops in battle.
The MC is an expert combat strategist that gives him an advantage against his enemies.
   
   
* +15 chance bonus (followers).
* -75 chance penalty during the first round (enemies).
* +3 damage (followers).
* +3 damage (followers).


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* Melee combat skill 120+.  
* Melee combat skill 120+.  
* WILLPOWER 80+.
* WILLPOWER 80+.
* '''Battles fought:''' 250+.
* '''[[Battles fought]]:''' 250+.


===Effects===
===Effects===

Latest revision as of 00:58, 28 April 2024

You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.

WIP! Coming in 0.8.3.3.


Combat-related Master traits[edit | edit source]

Master Tactician[edit | edit source]

Requirements:

  • Ranged weapon skill 120+ or Melee combat skill 120+.
  • INTELLIGENCE 90+.
  • Academics 80+.
  • Battles fought: 200+.

Effects[edit | edit source]

The MC is an expert combat strategist that gives him an advantage against his enemies.

  • -75 chance penalty during the first round (enemies).
  • +3 damage (followers).

Master of War[edit | edit source]

Requirements:

  • Ranged weapon skill 120+.
  • Melee combat skill 120+.
  • WILLPOWER 80+.
  • Battles fought: 250+.

Effects[edit | edit source]

The MC has mastered all of his natural combat abilities and is one with the battlefield.

  • +20 damage (all weapons).