Difference between revisions of "Master traits (MC)"

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===Effects===
===Effects===
The MC has mastered all of his natural combat abilities and is *one* with the battlefield.
The MC has mastered all of his natural combat abilities and is ''one'' with the battlefield.


* +20 damage (all weapons).
* +20 damage (all weapons).

Revision as of 10:52, 16 April 2024

You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.

WIP! Coming in 0.8.3.3.


Combat-related Master traits[edit | edit source]

Master Tactician[edit | edit source]

Requirements:

  • Ranged weapon skill 120+ or Melee combat skill 120+.
  • INTELLIGENCE 75+.
  • Charm 50+.
  • Battles fought: 200+.

Effects[edit | edit source]

The MC is an expert when it comes to leading troops in battle.

  • +15 chance bonus (followers).
  • +3 damage (followers).

Master of War[edit | edit source]

Requirements:

  • Ranged weapon skill 120+.
  • Melee combat skill 120+.
  • WILLPOWER 80+.
  • Battles fought: 250+.

Effects[edit | edit source]

The MC has mastered all of his natural combat abilities and is one with the battlefield.

  • +20 damage (all weapons).