Difference between revisions of "Master traits (MC)"
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* Ranged weapon skill 120+ ''or'' Melee combat skill 120+. | * Ranged weapon skill 120+ ''or'' Melee combat skill 120+. | ||
* INTELLIGENCE 90+. | * INTELLIGENCE 90+. | ||
* | * Academics 80+. | ||
* '''Battles fought:''' 200+. | * '''Battles fought:''' 200+. | ||
===Effects=== | ===Effects=== | ||
The MC is an expert | The MC is an expert combat strategist that gives him an advantage against his enemies. | ||
* | * -75 chance penalty during the first round (enemies). | ||
* +3 damage (followers). | * +3 damage (followers). | ||
Revision as of 08:37, 17 April 2024
You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.
WIP! Coming in 0.8.3.3.
[edit | edit source]
Master Tactician[edit | edit source]
Requirements:
- Ranged weapon skill 120+ or Melee combat skill 120+.
- INTELLIGENCE 90+.
- Academics 80+.
- Battles fought: 200+.
Effects[edit | edit source]
The MC is an expert combat strategist that gives him an advantage against his enemies.
- -75 chance penalty during the first round (enemies).
- +3 damage (followers).
Master of War[edit | edit source]
Requirements:
- Ranged weapon skill 120+.
- Melee combat skill 120+.
- WILLPOWER 80+.
- Battles fought: 250+.
Effects[edit | edit source]
The MC has mastered all of his natural combat abilities and is one with the battlefield.
- +20 damage (all weapons).