Difference between revisions of "NPCs"

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Story NPCs and Random NPCs have a ''status'' assigned to them that determines if they're low-life convicts or honored heroes of Ikaanos. An NPCs status can be changed through manipulation, deeds and other events.
Story NPCs and Random NPCs have a ''status'' assigned to them that determines if they're low-life convicts or honored heroes of Ikaanos. An NPCs status can be changed through manipulation, deeds and other events.


* '''Deathrow'''
*'''Death row (0):'''
*'''Convict (1):'''
*'''Slave (2):'''
*'''Servant (3):'''
*'''Mercenary (4):'''
*'''Hero (5):'''
*'''Gentleman (6):'''
*'''Family(9):'''
*'''Wife (10):'''
 


''Please read [[NPC Status (detailed)]] for more information!''
''Please read [[NPC Status (detailed)]] for more information!''

Revision as of 15:44, 26 December 2023

The player in Masters of Raana shares Ikaanos with hundreds of detailed NPCs (Non-Player-Characters) that he can interact with in various ways. Most NPCs can also be added to his household as slaves, servants or mercenaries.

NPCs are divided into three main categories:

  • Story NPCs. Story NPCs continue to live their lives and age, work, lose or gain skill values, even if they're not assigned to the MC's household.
  • Random NPCs. Random NPCs are as advanced as story NPCs but are deleted when dismissed.
  • Non-assignable NPCs. Certain shopkeepers and powerful political entities.

Status[edit | edit source]

Story NPCs and Random NPCs have a status assigned to them that determines if they're low-life convicts or honored heroes of Ikaanos. An NPCs status can be changed through manipulation, deeds and other events.

  • Death row (0):
  • Convict (1):
  • Slave (2):
  • Servant (3):
  • Mercenary (4):
  • Hero (5):
  • Gentleman (6):
  • Family(9):
  • Wife (10):


Please read NPC Status (detailed) for more information!