Difference between revisions of "The Academy"

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The White Haven Academy
[[file:academy1.jpg|thumb|500px|right]]
The WhiteHaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.
== Classes ==
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' '''Courses cannot be taken again once completed.'''
 
=== Courses ===
 
==== Master Hemme's Know-It-All ($950) ====
A general course that teaches a myriad of basic subjects.
{| class="wikitable"
|+
! colspan="3" |Min/Max Gains
|-
|Skill
|Minimum
|Maximum
|-
|Intelligence
| +1
| +3
|-
|Academics
| +2
| +5
|-
|Science
| +2
| +5
|-
|Manipulate
| +2
| +6
|-
|Gambling
| +1
| +5
|}
 
==== Daria's Science and Mathematics ($900) ====
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
 
{| class="wikitable"
! colspan="3" |Min/Max Gains
|-
|Skill
|Minimum
|Maximum
|-
|Intelligence
| +1
| +5
|-
|Science
| +2
| +8
|-
|Gambling
| +1
| +15
|}
 
==== Professor Wolf's Complete Masters ($1500) ====
A course focused on raising academics.
 
{| class="wikitable"
! colspan="3" |Min/Max Gains
|-
|Skill
|Minimum
|Maximum
|-
|Intelligence
| +1
| +3
|-
|Academics
| +4
| +8
|-
|Science
| +1
| +2
|-
|Willpower
| +0
| +5
|}
 
==== Professor Wolf's Planetary Studies ($1200) ====
An advanced course focusing on science and academics.
{| class="wikitable"
! colspan="3" |Min/Max Gains
|-
|Skill
|Minimum
|Maximum
|-
|Intelligence
| +1
| +6
|-
|Academics
| +4
| +10
|-
|Science
| +2
| +5
|}
 
== Slave Classes ==

Revision as of 20:52, 9 April 2022

Academy1.jpg

The WhiteHaven Academy is a large educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to take comprehensive classes that cover a wide variety of subjects over multiple terms. Older individuals are not able to attend these classes, but can still pay to attend individual classes that can still provide a decent education in a chosen subject. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.

Classes[edit | edit source]

The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course as well as paying a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to actually complete the course. Once the course is completed, you will gain stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. Courses cannot be taken again once completed.

Courses[edit | edit source]

Master Hemme's Know-It-All ($950)[edit | edit source]

A general course that teaches a myriad of basic subjects.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +2 +5
Science +2 +5
Manipulate +2 +6
Gambling +1 +5

Daria's Science and Mathematics ($900)[edit | edit source]

A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +5
Science +2 +8
Gambling +1 +15

Professor Wolf's Complete Masters ($1500)[edit | edit source]

A course focused on raising academics.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +3
Academics +4 +8
Science +1 +2
Willpower +0 +5

Professor Wolf's Planetary Studies ($1200)[edit | edit source]

An advanced course focusing on science and academics.

Min/Max Gains
Skill Minimum Maximum
Intelligence +1 +6
Academics +4 +10
Science +2 +5

Slave Classes[edit | edit source]