Titles (Slaves)

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Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master's household.

Head maid[edit | edit source]

Probably the most revered title of all. A head maid has responsibilty over all other slaves, manages the household's economy and eases many of the burdens from her Master.

Benefits[edit | edit source]

  • If Domestic skill is above 60: -$3 Maintenance/day.
  • If Head maid has Workaholic trait: +4 Influence/day.
  • If Discipline is 60 or higher: +1 Discipline raise chance/day (15%) for slaves with Discipline below 50.

Risks[edit | edit source]

  • If Domestic skill is below 20 or Intelligence is below 30: +$5 Maintenance/day.
  • If Head maid has Malevolent trait: -1 Happiness loss risk (15%) for slaves with Willpower below 59.


Pantry girl[edit | edit source]

A pantry girl has responsibility for buying groceries and often lead a team of other girls (if available) in the kitchen. She's also the head chef.

Benefits[edit | edit source]

  • If Domestic skill is above 80: Slaves eat 1R less/day (minimum 1).
  • If Domestic skill is above 60: Seasoning/food luxuries costs 50% less.
  • If Domestic skill is above 50: +15 success chance during dinner parties, IF slave is assigned as a servant.

Risks[edit | edit source]

  • If Domestic skill is below 20: Pantry girl spoils one extra Ration per day.
  • If Domestic skill is below 20 and Intelligence is below 30: Small risk of food poisoning (5%/day).


Quartermistress[edit | edit source]

A quatermistress is the Master's Aide-de-camp. She's often a seasoned warrior that helps her patron in combat and with other combat-related chores.

Benefits[edit | edit source]

  • If Ranged or Melee skill is above 80: MC recieves a +10 hit chance in combat, if slave is appointed as follower, is conscious and has a Neutral or higher Affection.
  • If Medicine skill is above 40: MC heals an additional 5 Health points per day, if slave is conscious and has a Neutral or higher Affection.
  • If Science skill is above 50 and Anvil is installed: All MC's NON-UPGRADED armors regenerate one Soak point per day.

Risks[edit | edit source]

  • If Ranged and Melee skill is below 20: MC recieves a -10 hit chance in combat, if slave is appointed as follower and is conscious.
  • If Intelligence is below 30: All enemies have a +10 bonus to hit the quartermistress during combat.