Traits (MC)

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Revision as of 09:59, 6 February 2024 by Grimdark (talk | contribs) (→‎Effects)
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Attractive[edit | edit source]

Cost: 15.
Requirements: Charm 35+.

Effects[edit | edit source]

The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations.

Brainy[edit | edit source]

Cost: 50.
Requirements: INTELLIGENCE 40+.

Effects[edit | edit source]

The MC can extract additional skill points from courses and books (roughly 20% more than the default yield).

Crackshot[edit | edit source]

Cost: 60.
Requirements: Ranged combat 40+.

Effects[edit | edit source]

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Crafter[edit | edit source]

Cost: 20.
Requirements: Blacksmithing 20+.

Effects[edit | edit source]

The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.

Deadly strike[edit | edit source]

Cost: 50.
Requirements: Melee combat 40+.

Effects[edit | edit source]

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Disciplined[edit | edit source]

Cost: 60.
Requirements: None.

Effects[edit | edit source]

The MC receives a +40 chance bonus (up to natural caps) when increasing his own skills through Basic training.

Engineer[edit | edit source]

Cost: 15.
Requirements: None.

Effects[edit | edit source]

The MC can build double the amount of upgrades in a day. All building maintenance costs are decreased with 50%.

Gunslinger[edit | edit source]

Cost: 10.
Requirements: Ranged combat 35+.

Effects[edit | edit source]

The MC has a natural talent with pistols and revolvers. He receives a +10 Damage bonus with all onehanded sidearms.

Large manhood[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

The MC's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.

Massive load[edit | edit source]

Cost: 0.
Requirements: None.

Effects[edit | edit source]

A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.

This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC's load orally.

Techie[edit | edit source]

Cost: 15.
Requirements: Science 30+.

Effects[edit | edit source]

The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.

Tough[edit | edit source]

Cost: 40.
Requirements: Stamina 30+.

Effects[edit | edit source]

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Sacred[edit | edit source]

Cost: 20.
Requirements: None.

Effects[edit | edit source]

The MC naturally generates two devotion points per day - to whatever religion he belongs.

Sharpshooter[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

The MC starts with a +15 bonus to his Ranged weapon skill, a Remington rifle and 200 rounds of 30-06 ammo.

Slaver[edit | edit source]

Cost: 15.
Requirements: None.

Effects[edit | edit source]

The MC receives a +15% chance for incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% Estimated sale price.

Teen subduer[edit | edit source]

Cost: 20.
Requirements: None.

Effects[edit | edit source]

The MC receives a +25 chance bonus when trying to persuade, charm or "hang out" with teenaged NPCs.

Wealthy[edit | edit source]

Cost: 20.
Requirements: Special background.

Effects[edit | edit source]

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Wildborn[edit | edit source]

Cost: 10.
Requirements: Survival 20+.

Effects[edit | edit source]

The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.

Disadvantages[edit | edit source]

Body odor[edit | edit source]

Points: +10.
Requirements: None.

Effects[edit | edit source]

The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.

Near-sighted[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC receives a -15 chance penalty to all ranged combat and hunting actions.

Debt[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC starts with a $25,000 debt that deducts $25/day for one thousand days.

Gluttonous[edit | edit source]

Points: +20.
Requirements: None.

Effects[edit | edit source]

The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina with one point down to a minimum of 49.

Pacifist[edit | edit source]

Points: +75.
Requirements: None.

Effects[edit | edit source]

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.

Unlucky[edit | edit source]

Points: +20.
Requirements: None.

Effects[edit | edit source]

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs. There's a daily 2% chance that the event chain executes.

Weak-willed[edit | edit source]

Points: +15.
Requirements: None.

Effects[edit | edit source]

The MC starts with a -15 penalty to his WILLPOWER.


Master traits[edit | edit source]

You gain Master traits by maxing out a skill class during the character creation process. Master traits cannot be obtained later in the playthrough.

Academic retainer[edit | edit source]

Cost: 200 (Master Scholar class).
Requirements: None.

Effects[edit | edit source]

You are the author of a relatively famous book that provides an extra retainer income of $200/day. You also start the game with 2,000 points of additional Influence. Due to your long experience in teaching, all lectures and homeschooling sessions receive a +15 chance bonus.

Adora[edit | edit source]

Cost: 200 (Master slaver class).
Requirements: None.

Effects[edit | edit source]

You start the game with an obedient female NPC slave (age 19). She has a unique wardrobe set and a special background story.

Master healer[edit | edit source]

Cost: 200 (Master doctor class).
Requirements: None.

Effects[edit | edit source]

Your inherited disposition toward helping others (and yourself) increases health recovery in your household with +7 Health points per day. You also receive a 25% discount on all tendstim purchases thanks to your many connections.

Master hunter[edit | edit source]

Cost: 200 (Master soldier class).
Requirements: None.

Effects[edit | edit source]

You receive a +75 hunting chance bonus, lose 75% less Stamina during hunting actions and have access to a bountiful, hidden hunting location in Darkmere.

Master tactician[edit | edit source]

Cost: 200 (Master soldier class).
Requirements: None.

Effects[edit | edit source]

All combatants in your group (Followers) receive a +10 chance bonus and dish out an extra +2 damage regardless of equipped weapon.

Business competence[edit | edit source]

Cost: 200 (Master businessman class).
Requirements: None.

Effects[edit | edit source]

You receive a flat 5% increase to all business income, including factions. Your crafting speed is also reduced by 20%.