Traits (MC)

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Revision as of 20:12, 28 February 2024 by Highlander (talk | contribs) (→‎Effects)
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Attractive[edit | edit source]

Cost: 30.
Requirements: Charm 35+.

Effects[edit | edit source]

The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. The MC also receives a +10 Charm bonus.

Brainy[edit | edit source]

Cost: 20.
Requirements: INTELLIGENCE 40+.

Effects[edit | edit source]

The MC can extract additional skill points from courses and books (roughly 10-20% more than the default yield).

You also receive a +10 INTELLIGENCE bonus

Crackshot[edit | edit source]

Cost: 50.
Requirements: Ranged combat 40+.

Effects[edit | edit source]

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Crafter[edit | edit source]

Cost: 20.
Requirements: Artisan 20+.

Effects[edit | edit source]

The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.

Deadly strike[edit | edit source]

Cost: 50.
Requirements: Melee combat 40+.

Effects[edit | edit source]

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Disciplined[edit | edit source]

Cost: 30.
Requirements: None.

Effects[edit | edit source]

The MC receives a +30 chance bonus (up to natural caps) when increasing his own skills through Basic training.

Engineer[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

The MC can build double the amount of house and yard upgrades in a day.

Gunslinger[edit | edit source]

Cost: 10.
Requirements: Ranged combat 35+.

Effects[edit | edit source]

The MC has a natural talent with pistols and revolvers. He receives a +12 Damage bonus with all onehanded sidearms.

Large manhood[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

The MC's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.

Massive load[edit | edit source]

Cost: 0.
Requirements: None.

Effects[edit | edit source]

A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.

This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC's load orally.

Party animal[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

Ever since the MC's been a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs.

Techie[edit | edit source]

Cost: 15.
Requirements: Science 30+.

Effects[edit | edit source]

The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.

Tough[edit | edit source]

Cost: 30.
Requirements: Stamina 30+.

Effects[edit | edit source]

The MC's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.

Preacher[edit | edit source]

Cost: 15.
Requirements: None.

Effects[edit | edit source]

The MC naturally generates two devotion points per day - to whatever religion he belongs. He also receives a +15 chance bonus when trying to convert others to his faith.

Sharpshooter[edit | edit source]

Cost: 10.
Requirements: None.

Effects[edit | edit source]

The MC starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.

Manhunter[edit | edit source]

Cost: 15.
Requirements: None.

Effects[edit | edit source]

The MC receives a +15% chance when incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% Estimated sale price thanks to a special connection.

Teen subduer[edit | edit source]

Cost: 20.
Requirements: None.

Effects[edit | edit source]

The MC receives a +25 chance bonus when trying to persuade, charm or "hang out" with teenaged NPCs.

Wealthy[edit | edit source]

Cost: 25.
Requirements: An Adept+ skill class background.

Effects[edit | edit source]

The MC starts with $5,000 and a retainer that provides a permanent $15/day income.

Wildborn[edit | edit source]

Cost: 10.
Requirements: Survival 20+.

Effects[edit | edit source]

The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.