Traits (NPCs)

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Revision as of 01:22, 22 March 2022 by Harganold (talk | contribs) (Created Traits page to list the traits of slaves and their effects.)
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Slaves have Traits that are integral parts of their identity or personality. Some traits can be sexual in nature, while others are more mundane and may represent something that slave is particularly good at or a preference they hold.


(Page is WIP and info subject to change with the release of 0.8.0)

Sexual Traits[edit | edit source]

Ambulating Sexuality: Sexual preferences may vary between days, with (sometimes) a possible inclination toward a certain type of sex.

Daddy Issues: Responds more positively to older MCs. Harder to seduce if MC is 25 years or younger.

Oral Fixation: Responds more positively to treats, blowjobs, and kissing. Can evolve into an oral fetish and a lust for cum.

Shamefast: Hard to get naked or dress in bikinis. More responsive to nudity punishment (Willpower/Affection loss).

Vanilla: hard time getting used to or appreciating Corruption based acts like rough sex, rape, whipping, BDSM attires, and similar stuff.

Delicate Features: Gains sexual wear faster (tighter vaginal/anal openings). Pain intolerance. Combat penalties if not at full Health. Higher auction value.

Naturally Submissive: prefers being treated in a dominant manner. Loses willpower way faster than other girls. Better study results when naked. Overly focused on servitude. Receives a small penalty to all skill gains when Willpower is above 10.

Size Queen: Loves bigger penises and dildos. Will receive a Happiness bonus and faster sexual experience gain when fucked by a "massive cock". Harder to arouse with medium to impressive-sized penises.

Perverted: Easier to seduce, responds more positively to all kinds of sex, gains a Happiness bonus from sex but can lose happiness if not fucked every so often. Hard to focus on normal studies - receives a small skill gain penalty if applied to the academy.

Sensual: Dance and acrobatics increase faster. Unique sexual positions/renders if slave has reached a certain Acrobatic value.

Frigid: Severe penalty to seduction attempts if affection is below Amicable.

General Traits[edit | edit source]

Sweet tooth: Increased weight gain risk, responds more positively to treats, dinners, and snacks at the movies.

Extroverted: Happiness declines rapidly if slave is left alone for days, and if no other slaves are present in the household.

Warrior princess: Higher increase chance when practicing melee and combat skills. Higher chance of raising Willpower randomly.

Tough: Increased maximum Health (50>75).

Advocate: Will steer other slaves toward her own Willpower value. A strong slave with this trait increases her co-slaves Willpower if not trapped in bondage or in a prison cell, while a weak "Advocate" tries to make her co-slaves more accepting to their positions.

Materialistic: Responds better to perfumes, gifts, treats, dinner dates, and luxury spending. Decreased Affection/Happiness if player home is not upgraded past Basic.

Dominant: Harder to break. Natural defense against ruler techniques. Will affect other slaves by lowering their Willpower in randomly generated "discussions" that checks Willpower against Willpower. The slave's presence in your household might also affect other slave's Happiness negatively.

Frigid: Severe penalty to seduction attempts if affection is below Amicable.

Nerd: Slave gains a Happiness bonus from Academy classes or Academy work. Higher chance of skill gains during home classes or Academy classes. Days without Academy assignments or homeschooling classes might have negative impact on Happiness.

Homemaker: has a natural interest in cooking and cleaning, easier to train for domestic duties. Happiness bonus when working as a maid. Can randomly lose Happiness if assigned to vendors or other day chores that are not related to domestic education/chores.

Wild-born: Happiness bonus when following MC out on hunting trips. Adds a bonus to all Fishing and hunting rolls if Affection is Neutral or higher. Starts with a Survival boost (+25).

Brawler: Prefers melee weapons in combat. Raises the Melee combat skill faster and receives a small damage bonus to all melee hits and an increase chance at winning arena fights. Penalty when trying to improve Ranged combat.

Social: Adds more flavor to and increases various Influence/cash incomes from social events, performances and restaurant jobs. Has a small chance of increasing Charisma naturally. Higher Willpower generation than normal.