Version 0.8

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Revision as of 11:30, 7 August 2022 by Grimdark (talk | contribs)
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  • Released: August 12th 2022.
  • Save game compatibility: Version 0.7.8+

Revamped slave control systems[edit | edit source]

The menus for inspecting, house rule assignments and work/study applications have been completely redesigned. You can now activate and remove slaves from various assignments, manage their inventory and view their builds without changing your active slaves or move them between the household and annex.

Revamped slave selection (Home screen)[edit | edit source]

You no longer have to switch between your two primary household slaves to interact with them. The household slave interaction box has been redesigned and now features pictures of your current slaves. Just click on the slave you wish to interact with to enter her menus.

Revamped job/academy assignments[edit | edit source]

You no longer have to take your slave "in person", or have the girl set as active, to apply her to a vendor or to the Academy. Now, you just have to talk to a vendor ("Do you need slaves?"), or visit the Academy to unlock the location's assignment button inside the new slave control menu.

All necessary information, such as skill requirements, income, possible risks and other important details can now also be found in a designated assignment popup next to the *apply* button.

Trait system[edit | edit source]

All slaves will now receive 2-4 character traits and up to 3 randomly assigned traits when you acquire them. Traits provide a completely new way of dealing with slaves, offering a uniqueness that both require different methods of training, varying difficulties in getting them to do what you want and a flavor to many of their events/dialogues.

You can read more about traits here.

Aging system[edit | edit source]

All slaves will now age properly with their own unique birthdays. Physical penalties start to kick in after reaching 35, and continue to increase in "severity" after 40.

Revamped Economy system[edit | edit source]

Added a new, stand-alone economy system which gives the player a much more detailed overview of his spendings, earnings and influence drains/boosts.

• Slaves and the MC now eat Rations instead of spending money to buy food.

• You'll now have an additional batch of Rations when you start a new game.

Slaves[edit | edit source]

Added slave (tier2+): Emily Dunham. Emily is MoR's first dynamic slave with 15 possible backgrounds that you decide when picking her up from her cell (she can be anything from a submissive sex slave to a high-willpower Academy Nerd). You'll get access to Emily's starting quest once you've activated your Great House parameters/picked up the .45 Colt Peacemaker. NOTE! Choosing her background will affect the following chapters involving your lost brother!

Added slave: Aria Bianchi. Aria is MoR's End Game slave - the rebel leader captured onboard the Mastersphere. Part of the Slavemasters of Raana questline.

Increased slave cap. The Annex can now house two additional slaves.