Version 0.8

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  • Released: August 12th 2022.
  • Save game compatibility: Version 0.7.8+

New frameworks[edit | edit source]

Revamped slave control systems[edit | edit source]

The menus for inspecting, house rule assignments and work/study applications have been completely redesigned. You can now activate and remove slaves from various assignments, manage their inventory and view their builds without changing your active slaves or move them between the household and annex.

Revamped slave selection (Home screen)[edit | edit source]

You no longer have to switch between your two primary household slaves to interact with them. The household slave interaction box has been redesigned and now features pictures of your current slaves. Just click on the slave you wish to interact with to enter her menus.

Revamped job/academy assignments[edit | edit source]

You no longer have to take your slave "in person", or have the girl set as active, to apply her to a vendor or to the Academy. Now, you just have to talk to a vendor ("Do you need slaves?"), or visit the Academy to unlock the location's assignment button inside the new slave control menu.

All necessary information, such as skill requirements, income, possible risks and other important details can now also be found in a designated assignment popup next to the *apply* button.

Trait system[edit | edit source]

All slaves will now receive 2-4 character traits and up to 3 randomly assigned traits when you acquire them. Traits provide a completely new way of dealing with slaves, offering a uniqueness that both require different methods of training, varying difficulties in getting them to do what you want and a flavor to many of their events/dialogues.

You can read more about traits here.

Aging system[edit | edit source]

All slaves will now age properly with their own unique birthdays. Physical penalties start to kick in after reaching 35, and continue to increase in "severity" after 40.

Revamped Economy system[edit | edit source]

Added a new, stand-alone economy system which gives the player a much more detailed overview of his spendings, earnings and influence drains/boosts.

• Slaves and the MC now eat Rations instead of spending money to buy food.

• You'll now have an additional batch of Rations when you start a new game.

Slaves[edit | edit source]

Added slave (tier2+): Emily Dunham. Emily is MoR's first dynamic slave with 15 possible backgrounds that you decide when picking her up from her cell (she can be anything from a submissive sex slave to a high-willpower Academy Nerd). You'll get access to Emily's starting quest once you've activated your Great House parameters/picked up the .45 Colt Peacemaker. NOTE! Choosing her background will affect the following chapters involving your lost brother!

Added slave: Aria Bianchi. Aria is MoR's End Game slave - the rebel leader captured onboard the Mastersphere. Part of the Slavemasters of Raana questline.

Increased slave cap. The Annex can now house two additional slaves.


Gameplay related[edit | edit source]

Gameplay changes[edit | edit source]

• Added Gardener as a new slave assignment. This job becomes active if you have a planted garden in your yard.

• Added several unique first-day events to newly acquired slaves.

• Replaced the Assault rifle firing sound to keep browsers from auto-lowering it.

• Added a letter from Westside Assembly plant to the player inbox, if you start a new game.

• Shotguns now only deplete one shell.

• One burst of automatic rifle fire now only depletes three bullets.

• Health implants are now 100% more efficient.

• Slaves with WILLPOWER 9 or lower will now be less keen on escaping your household.

• You can now buy slaves from Kymanto Hall even if you have assigned other slaves as followers.

• Slaves now have chance to gain Humiliation if you fuck them in bondage.

• The Administration and Domestic Art program at the Academy will now raise your slave's Gardening skill.

• Added 200 lines of extra dialogue to the Golden Dragon, mostly about slaves that are upset or angry at you, plus a couple of new character information snippets (Mr. Robert, Rebecca etc.).

Bug fixes[edit | edit source]

• Added missing Dine pic with Averil.

• Fixed a bug that wouldn't give you any Influence if you offered the minimum amount of cash at Crystal Hills Cathedral.

• Fixed a bug that wouldn't make you sexually depleted after fucking Miss Winton.

• Fixed a bug that would give you endless cash/Aca. Influence from Academy work.

• Fixed a bug that wouldn't allow you to have anal and vaginal sex with a slave tied up in bondage if using a causal tone.

• Fixed a bug that allowed female mercenaries to dream about getting a blowjob at Furry's during certain conversations.

• Fixed a bug that allowed the MC to gain an infinite amount of cash/influence from the Haruto Pai bounty mission.

• Fixed a bug that would make Arena slaves age twice as fast.

• Fixed a bug that would make a secondary slave speak to a primary slave at the Golden Dragon, even if you only brought the secondary slave.

• Many text tweaks and typos fixed.

Art[edit | edit source]

• Added 15 sex scenes for Rachel.

• Added 2 dinner scenes (Aria, Mai-Lynn).

• Added 139 scenes/pictures for Aria (complete set).

• Added 1 slave auction scene for Lovisa.

• Added 15 wardrobe scenes for Caitlin.

• Added 4 sex scenes for Caitlin (oral sex).

• Added 2 sex scenes for Lovisa (replaced walktosex, undress).

New skills[edit | edit source]

• Added a Medicine skill to the MC and all slaves. The MC will heal an additional +10 Health points with Tendstims if his Medicine skill is above 40 (applying to himself, mercs or slaves). He'll also regenerate Health faster during the End day event (40, 80, 130 skill gives +5, +5, +10 per day).

• Household slaves with a Medicine skill of 40 or higher will give the MC an additional +5 Heath regeneration during the End day event IF they're not trapped in bondage, conscious, Affection Neutral+ and not occupied by nightly chores/jobs.

• The Medicine skill paves the way for the new Doctor profession in Crystal Heights. This feature is due out in a not-too-far-away update.

• Added a Performance skill to the MC and all slaves. Having a Performance skill of 60+ OR Dancing +60 provides access to the Golden Dragon job (along with the Charisma and Beauty prerequisites).

• The Performance skill paves the way for the new bard/tavern singer occupation. This, and purchasing instruments, is due out in either 0.8.2 or 0.8.3.

New starting path[edit | edit source]

Added a Doctor life path to the character creation framework. This will boost your Medicine to a maximum of 45.