Difference between revisions of "Version 0.8.3"

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(Created page with "'''Release date:''' February XX. This release was a major tech overhaul that also revamped the entire household and character creation framework. 083 has been dubbed "Masters of Raana 1.5" due to its major addition of content. ==The Tech overhaul== 0.8.3 features a complete tech overhaul that improves UI maneuverability by merging several independent slot systems. It also drastically increases the cap of acquirable slaves/NPCs. More info here. ==The Household revamp=...")
 
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0.8.3 features a complete tech overhaul that improves UI maneuverability by merging several independent slot systems. It also drastically increases the cap of acquirable slaves/NPCs.
0.8.3 features a complete tech overhaul that improves UI maneuverability by merging several independent slot systems. It also drastically increases the cap of acquirable slaves/NPCs.


More info here.
* Wife, NPCs, slaves and the Arena slot are getting merged into the same framework, giving all interactable characters (now referred to as "NPCs") access to the same type of engine - which is the old Slave Menu framework (screenshot 1-4).
* A lot of Issid and Wife material will be moved over to the current interaction framework and used there, such as old jobs (screenshot 3).
* All job assignments and titles are open for all NPCs - form a crew of scavenger slaves, make Rebecca your guard, or appoint Lovisa as an accountant. Bud wouldn't mind working in the clothing store, nor would it be impossible to make Dexter your gardener.
* NPC cap increased to 80.
* You can now move around and categorize NPCs – and even rename the Menu pages (screenshot 2).
* **Major change:** You can freely interact with any NPC by just clicking on his or her Interact button (the white head in screenshot 4), regardless of her position in the menu.
* You can easily add and remove NPCs to your Follower group by clicking on the shield button next to his/her Interact button.
* NPCs will appear on the battlefield in the order you assigned them.
* There are no limits to the number of wives you can have (other than religious limitations).
* All women can become pregnant and birth an almost unlimited number of offspring. Daughters will be generated in the random slave framework and directly added to your household. There will also be a male framework for sons.


==The Household revamp==
==The Household revamp==

Revision as of 16:19, 16 February 2024

Release date: February XX.

This release was a major tech overhaul that also revamped the entire household and character creation framework. 083 has been dubbed "Masters of Raana 1.5" due to its major addition of content.

The Tech overhaul[edit | edit source]

0.8.3 features a complete tech overhaul that improves UI maneuverability by merging several independent slot systems. It also drastically increases the cap of acquirable slaves/NPCs.

  • Wife, NPCs, slaves and the Arena slot are getting merged into the same framework, giving all interactable characters (now referred to as "NPCs") access to the same type of engine - which is the old Slave Menu framework (screenshot 1-4).
  • A lot of Issid and Wife material will be moved over to the current interaction framework and used there, such as old jobs (screenshot 3).
  • All job assignments and titles are open for all NPCs - form a crew of scavenger slaves, make Rebecca your guard, or appoint Lovisa as an accountant. Bud wouldn't mind working in the clothing store, nor would it be impossible to make Dexter your gardener.
  • NPC cap increased to 80.
  • You can now move around and categorize NPCs – and even rename the Menu pages (screenshot 2).
  • **Major change:** You can freely interact with any NPC by just clicking on his or her Interact button (the white head in screenshot 4), regardless of her position in the menu.
  • You can easily add and remove NPCs to your Follower group by clicking on the shield button next to his/her Interact button.
  • NPCs will appear on the battlefield in the order you assigned them.
  • There are no limits to the number of wives you can have (other than religious limitations).
  • All women can become pregnant and birth an almost unlimited number of offspring. Daughters will be generated in the random slave framework and directly added to your household. There will also be a male framework for sons.

The Household revamp[edit | edit source]

The MC's household has been completely overhauled and given hundreds of new options, buildings and room upgrades. Like the tech overhaul, listing all that's new is more or less impossible in a post like this but here's a truncated list:

- An expanded yard where you can build workshops, small or big gardens, pool houses, dojos, stables and statues. - Workshops can be upgraded and turn into real money makers - either as sweatshops, merchandice processing plants or production factories. Employ up to ten NPCs in each workshop. - Build "The Stables" to enable a powerful set of new fast travel options. - Construct dojos to enhance your own and your followers' training results.

The MC character creation revamp[edit | edit source]

Save game patcher (082>083)[edit | edit source]

While 0.8.3 offers a great opportunity to start a new game, this release has a fully working patcher that converts your old slaves and Issids into 0.8.3 object contained NPCs. Just save your old game in the Home screen and load that save with the 0.8.3 start_game.html. Even if there's an active reset script, I **STRONGLY** recommend that you dismiss all followers, release all girls from bondage and clear titles/assignments.

Press the patching buttons until all iterations are completed. Note that:

- All former Issids will be dismissed and returned to their original locations. - All jobs, titles and follower assignments will reset. - All pregnancies (wife only) will be terminated. - Current Issid-based kids need to be re-added through the Action $ Events > Debug menu. - Red errors may occur, especially if you didn't save in your Home interaction screen. These errors are most likely searching for the object container and should be ignored.