Version 0.8.3

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Release date: February XX.

This release was a major tech overhaul that also revamped the entire household and character creation framework. 083 has been dubbed "Masters of Raana 1.5" due to its major addition of content.

The Tech overhaul[edit | edit source]

0.8.3 features a complete tech overhaul that improves UI maneuverability by merging several independent slot systems. It also drastically increases the cap of acquirable slaves/NPCs.

  • Wife, NPCs, slaves and the Arena slot are getting merged into the same framework, giving all interactable characters (now referred to as "NPCs") access to the same type of engine - which is the old Slave Menu framework.
  • A lot of Issid and Wife material will be moved over to the current interaction framework and used there, such as old jobs.
  • All job assignments and titles are open for all NPCs - form a crew of scavenger slaves, make Rebecca your guard, or appoint Lovisa as an accountant. Bud wouldn't mind working in the clothing store, nor would it be impossible to make Dexter your gardener.
  • NPC cap increased to 80.
  • You can now move around and categorize NPCs – and even rename the Menu pages.
  • You can freely interact with any NPC by just clicking on his or her Interact button (a white head icon), regardless of her position in the menu.
  • You can easily add and remove NPCs to your Follower group by clicking on the shield button next to his/her Interact button.
  • NPCs will appear on the battlefield in the order you assigned them.
  • There are no limits to the number of wives you can have (other than religious limitations).
  • All women can become pregnant and birth an almost unlimited number of offspring that are randomly generated and added to your household just like other NPCs.
  • Instead of using different engines/slots, NPCs now have a status that can be changed based on interactions/events:
    • Convict (Rebecca/combat captives): Can be executed and horribly abused without any legal repercussions.
    • Slave (Lovisa, Amelia, etc.): Same as all "slaves" are in 0.8.2.2. Legal property of a Master. Has some basic rights but can be freely abused.
    • Servant (Laika, Loden): A lower form of Issid. Free in a legal sense but resembles a slave in many ways. "Strip!" commands and other rough acts will have worse consequences in Affection, Happiness, etc, than with slaves/gritters.
    • Mercenary (Enya, Loren, Doyle): A free and proud NPC. Certain actions such as "Brute Force Bondage" have been limited/disabled, or could result in a combat encounter if Affection and/or Corruption is low. "Strip!" commands could also make them aggressive or cause an NPC to immediately leave your household.
    • Paragon (Ayden, Felix): An even prouder NPC. Certain actions are blocked until you reach an Affection threshold.
    • Friend: A slave-servant-mercenary hybrid that is often scripted.
    • Family: Sons, daughters, brothers, etc.
    • Wife: Unlocks special interactions (old Wife texts) and special titles. Has access to all "lower" engines.
  • You can decide to elevate a slave up to servant status, turn a convict into a slave or persuade a servant to enter slavehood.


Roaming NPCs[edit | edit source]

Random slaves will be deleted once sold/freed but story NPCs return to their roaming position if you unassign them from your household. Lovisa ends up as a maid somewhere, Juno heads back to her grove and Michelle tries to live her life in the apartment in Whitehaven.

  • All roaming NPCs can be reassigned to your household.
  • Releasing a story NPC frees up his/her slot in your household.
  • Roaming NPCs go on living their lives - aging, heal wounds, etc.

The Household revamp[edit | edit source]

The MC's household has been completely overhauled and given hundreds of new options, buildings and room upgrades. Like the tech overhaul, listing all that's new is more or less impossible in a post like this but here's a truncated list:

  • An expanded yard where you can build workshops, small or big gardens, pool houses, dojos, stables and statues.
  • Workshops can be upgraded and turn into real money makers - either as sweatshops, merchandise processing plants or production factories. Employ up to ten NPCs in each workshop.
  • Build "The Stables" to enable a powerful set of new fast travel options.
  • Construct dojos to enhance your own and your followers' training results.
  • Build a gazebo, add a pool and throw pool parties for all your household occupants.
  • Build a church/lecture hall to preach about everything from wholesomeness to enacting perverted ideas.
  • Build up to five gardens and upgrade them to eventually be able to feed a small army.

The MC character creation revamp[edit | edit source]

Save game patcher (082>083)[edit | edit source]

While 0.8.3 offers a great opportunity to start a new game, this release has a fully working patcher that converts your old slaves and Issids into 0.8.3 object contained NPCs. Just save your old game in the Home screen and load that save with the 0.8.3 start_game.html. Even if there's an active reset script, I **STRONGLY** recommend that you dismiss all followers, release all girls from bondage and clear titles/assignments.

Press the patching buttons until all iterations are completed. Note that:

- All former Issids will be dismissed and returned to their original locations. - All jobs, titles and follower assignments will reset. - All pregnancies (wife only) will be terminated. - Current Issid-based kids need to be re-added through the Action $ Events > Debug menu. - Red errors may occur, especially if you didn't save in your Home interaction screen. These errors are most likely searching for the object container and should be ignored.